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import json
import uuid
import time
from datetime import datetime, timedelta
from flask import Flask, render_template, request, send_from_directory
from flask_socketio import SocketIO, emit, join_room, leave_room
from flask_sqlalchemy import SQLAlchemy
import threading
# Initialize Flask app with explicit static folder
app = Flask(__name__,
static_folder='static',
static_url_path='/static',
template_folder='templates')
app.config['SECRET_KEY'] = os.urandom(24).hex()
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///chess_games.db'
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
app.config['SEND_FILE_MAX_AGE_DEFAULT'] = 0 # Disable caching for development
db = SQLAlchemy(app)
socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet',
ping_timeout=60, ping_interval=25)
# ========================================
# Database Models
# ========================================
class SavedGame(db.Model):
id = db.Column(db.String(36), primary_key=True)
room_id = db.Column(db.String(36), nullable=False)
fen = db.Column(db.String(100), nullable=False)
pgn = db.Column(db.Text, nullable=True)
white_player = db.Column(db.String(50), nullable=False)
black_player = db.Column(db.String(50), nullable=False)
white_time = db.Column(db.Integer, nullable=True)
black_time = db.Column(db.Integer, nullable=True)
time_control = db.Column(db.Integer, nullable=True)
current_turn = db.Column(db.String(1), nullable=False, default='w')
move_history = db.Column(db.Text, nullable=True)
created_at = db.Column(db.DateTime, default=datetime.utcnow)
expires_at = db.Column(db.DateTime, nullable=False)
status = db.Column(db.String(20), default='paused')
class GameHistory(db.Model):
id = db.Column(db.String(36), primary_key=True)
white_player = db.Column(db.String(50), nullable=False)
black_player = db.Column(db.String(50), nullable=False)
winner = db.Column(db.String(50), nullable=True)
result = db.Column(db.String(20), nullable=False)
pgn = db.Column(db.Text, nullable=True)
time_control = db.Column(db.Integer, nullable=True)
played_at = db.Column(db.DateTime, default=datetime.utcnow)
# ========================================
# In-memory Storage
# ========================================
rooms = {}
players = {}
disconnected_players = {}
def generate_room_id():
return str(uuid.uuid4())[:8].upper()
def cleanup_expired_games():
"""Remove expired saved games"""
while True:
try:
with app.app_context():
expired = SavedGame.query.filter(SavedGame.expires_at < datetime.utcnow()).all()
for game in expired:
db.session.delete(game)
db.session.commit()
except Exception as e:
print(f"Cleanup error: {e}")
time.sleep(60)
# ========================================
# Routes
# ========================================
@app.route('/')
def index():
return render_template('index.html')
@app.route('/static/<path:filename>')
def serve_static(filename):
return send_from_directory(app.static_folder, filename)
@app.route('/health')
def health():
return {'status': 'healthy'}
# ========================================
# Socket Events
# ========================================
@socketio.on('connect')
def handle_connect():
print(f"Client connected: {request.sid}")
emit('connected', {'sid': request.sid})
@socketio.on('disconnect')
def handle_disconnect():
sid = request.sid
print(f"Client disconnected: {sid}")
if sid in players:
player_info = players[sid]
room_id = player_info.get('room')
username = player_info.get('username')
if room_id and room_id in rooms:
room = rooms[room_id]
# Mark player as disconnected
disconnected_players[sid] = {
'username': username,
'room': room_id,
'color': player_info.get('color'),
'disconnected_at': datetime.utcnow()
}
# Save game state
save_game_state(room_id)
# Notify opponent
emit('opponent_disconnected', {
'username': username,
'timeout': 600
}, room=room_id)
# Start reconnection timer
threading.Thread(target=check_reconnection, args=(sid, room_id, 600), daemon=True).start()
del players[sid]
def check_reconnection(sid, room_id, timeout):
"""Check if player reconnects within timeout"""
time.sleep(timeout)
if sid in disconnected_players:
with app.app_context():
if room_id in rooms:
room = rooms[room_id]
disconnected = disconnected_players[sid]
winner_color = 'black' if disconnected['color'] == 'white' else 'white'
winner = None
for p in room.get('players', []):
if p.get('color') == winner_color:
winner = p.get('username')
break
socketio.emit('game_over', {
'reason': 'abandonment',
'winner': winner,
'message': f"{disconnected['username']} abandoned the game"
}, room=room_id)
save_game_history(room_id, winner, 'abandonment')
cleanup_room(room_id)
del disconnected_players[sid]
def save_game_state(room_id):
"""Save current game state to database"""
if room_id not in rooms:
return
room = rooms[room_id]
game_state = room.get('game_state', {})
try:
saved_game = SavedGame(
id=str(uuid.uuid4()),
room_id=room_id,
fen=game_state.get('fen', 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'),
pgn=game_state.get('pgn', ''),
white_player=room.get('white', ''),
black_player=room.get('black', ''),
white_time=room.get('white_time'),
black_time=room.get('black_time'),
time_control=room.get('time_control'),
current_turn=game_state.get('turn', 'w'),
move_history=json.dumps(game_state.get('moves', [])),
expires_at=datetime.utcnow() + timedelta(minutes=10),
status='paused'
)
db.session.add(saved_game)
db.session.commit()
except Exception as e:
print(f"Error saving game: {e}")
db.session.rollback()
def save_game_history(room_id, winner, result):
"""Save completed game to history"""
if room_id not in rooms:
return
room = rooms[room_id]
try:
history = GameHistory(
id=str(uuid.uuid4()),
white_player=room.get('white', ''),
black_player=room.get('black', ''),
winner=winner,
result=result,
pgn=room.get('game_state', {}).get('pgn', ''),
time_control=room.get('time_control')
)
db.session.add(history)
db.session.commit()
except Exception as e:
print(f"Error saving history: {e}")
db.session.rollback()
def cleanup_room(room_id):
"""Clean up room data"""
if room_id in rooms:
del rooms[room_id]
@socketio.on('create_room')
def handle_create_room(data):
username = data.get('username', 'Anonymous')
time_control = data.get('time_control')
room_id = generate_room_id()
rooms[room_id] = {
'players': [],
'game_state': {
'fen': 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1',
'turn': 'w',
'moves': [],
'pgn': ''
},
'time_control': time_control,
'white_time': time_control * 60 if time_control else None,
'black_time': time_control * 60 if time_control else None,
'started': False,
'white': None,
'black': None,
'last_move_time': None
}
join_room(room_id)
color = 'white'
rooms[room_id]['players'].append({
'sid': request.sid,
'username': username,
'color': color
})
rooms[room_id]['white'] = username
players[request.sid] = {
'username': username,
'room': room_id,
'color': color
}
emit('room_created', {
'room_id': room_id,
'color': color,
'time_control': time_control
})
@socketio.on('join_room')
def handle_join_room(data):
username = data.get('username', 'Anonymous')
room_id = data.get('room_id', '').upper().strip()
if room_id not in rooms:
emit('error', {'message': 'Room not found'})
return
room = rooms[room_id]
if len(room['players']) >= 2:
emit('error', {'message': 'Room is full'})
return
join_room(room_id)
color = 'black'
room['players'].append({
'sid': request.sid,
'username': username,
'color': color
})
room['black'] = username
players[request.sid] = {
'username': username,
'room': room_id,
'color': color
}
# Check if this is a reconnection
saved_game = None
try:
saved_game = SavedGame.query.filter_by(room_id=room_id, status='paused').first()
except:
pass
if saved_game:
room['game_state'] = {
'fen': saved_game.fen,
'turn': saved_game.current_turn,
'moves': json.loads(saved_game.move_history) if saved_game.move_history else [],
'pgn': saved_game.pgn or ''
}
room['white_time'] = saved_game.white_time
room['black_time'] = saved_game.black_time
db.session.delete(saved_game)
db.session.commit()
emit('game_restored', {
'room_id': room_id,
'color': color,
'game_state': room['game_state'],
'white_time': room['white_time'],
'black_time': room['black_time'],
'opponent': room['white']
})
emit('opponent_reconnected', {
'username': username,
'game_state': room['game_state'],
'white_time': room['white_time'],
'black_time': room['black_time']
}, room=room_id, include_self=False)
else:
emit('room_joined', {
'room_id': room_id,
'color': color,
'time_control': room['time_control'],
'opponent': room['white']
})
emit('opponent_joined', {
'username': username,
'color': 'black'
}, room=room_id, include_self=False)
if len(room['players']) == 2:
room['started'] = True
room['last_move_time'] = time.time()
emit('game_start', {
'white': room['white'],
'black': room['black'],
'time_control': room['time_control'],
'game_state': room['game_state']
}, room=room_id)
@socketio.on('make_move')
def handle_move(data):
sid = request.sid
if sid not in players:
emit('error', {'message': 'Player not found'})
return
player = players[sid]
room_id = player['room']
if room_id not in rooms:
emit('error', {'message': 'Room not found'})
return
room = rooms[room_id]
if not room['started']:
emit('error', {'message': 'Game not started'})
return
move = data.get('move')
fen = data.get('fen')
pgn = data.get('pgn', '')
turn = data.get('turn')
# Update time
if room['time_control']:
current_time = time.time()
if room['last_move_time']:
elapsed = current_time - room['last_move_time']
if room['game_state']['turn'] == 'w':
room['white_time'] = max(0, room['white_time'] - elapsed)
if room['white_time'] <= 0:
emit('game_over', {
'reason': 'timeout',
'winner': room['black'],
'loser_color': 'white'
}, room=room_id)
save_game_history(room_id, room['black'], 'timeout')
cleanup_room(room_id)
return
else:
room['black_time'] = max(0, room['black_time'] - elapsed)
if room['black_time'] <= 0:
emit('game_over', {
'reason': 'timeout',
'winner': room['white'],
'loser_color': 'black'
}, room=room_id)
save_game_history(room_id, room['white'], 'timeout')
cleanup_room(room_id)
return
room['last_move_time'] = current_time
# Update game state
room['game_state']['fen'] = fen
room['game_state']['turn'] = turn
room['game_state']['moves'].append(move)
room['game_state']['pgn'] = pgn
# Broadcast move
emit('move_made', {
'move': move,
'fen': fen,
'pgn': pgn,
'turn': turn,
'white_time': room['white_time'],
'black_time': room['black_time'],
'is_check': data.get('is_check', False),
'is_checkmate': data.get('is_checkmate', False),
'is_draw': data.get('is_draw', False),
'is_stalemate': data.get('is_stalemate', False)
}, room=room_id)
# Check for game end
if data.get('is_checkmate'):
winner = room['black'] if turn == 'w' else room['white']
save_game_history(room_id, winner, 'checkmate')
elif data.get('is_draw') or data.get('is_stalemate'):
save_game_history(room_id, None, 'draw')
@socketio.on('resign')
def handle_resign():
sid = request.sid
if sid not in players:
return
player = players[sid]
room_id = player['room']
if room_id not in rooms:
return
room = rooms[room_id]
winner = room['black'] if player['color'] == 'white' else room['white']
emit('game_over', {
'reason': 'resignation',
'winner': winner,
'resigned': player['username']
}, room=room_id)
save_game_history(room_id, winner, 'resignation')
cleanup_room(room_id)
@socketio.on('offer_draw')
def handle_draw_offer():
sid = request.sid
if sid not in players:
return
player = players[sid]
room_id = player['room']
emit('draw_offered', {
'from': player['username']
}, room=room_id, include_self=False)
@socketio.on('accept_draw')
def handle_draw_accept():
sid = request.sid
if sid not in players:
return
player = players[sid]
room_id = player['room']
emit('game_over', {
'reason': 'draw',
'winner': None
}, room=room_id)
save_game_history(room_id, None, 'draw_agreement')
cleanup_room(room_id)
@socketio.on('decline_draw')
def handle_draw_decline():
sid = request.sid
if sid not in players:
return
player = players[sid]
room_id = player['room']
emit('draw_declined', {
'by': player['username']
}, room=room_id, include_self=False)
@socketio.on('chat_message')
def handle_chat(data):
sid = request.sid
if sid not in players:
return
player = players[sid]
room_id = player['room']
emit('chat_message', {
'username': player['username'],
'message': data.get('message', '')[:500],
'timestamp': datetime.utcnow().isoformat()
}, room=room_id)
@socketio.on('get_rooms')
def handle_get_rooms():
available_rooms = []
for room_id, room in rooms.items():
if len(room['players']) < 2:
available_rooms.append({
'room_id': room_id,
'host': room['white'],
'time_control': room['time_control']
})
emit('rooms_list', {'rooms': available_rooms})
@socketio.on('leave_room')
def handle_leave_room():
sid = request.sid
if sid in players:
player = players[sid]
room_id = player.get('room')
if room_id:
leave_room(room_id)
if room_id in rooms:
room = rooms[room_id]
room['players'] = [p for p in room['players'] if p['sid'] != sid]
if len(room['players']) == 0:
del rooms[room_id]
del players[sid]
# ========================================
# Main
# ========================================
if __name__ == '__main__':
with app.app_context():
db.create_all()
# Start cleanup thread
cleanup_thread = threading.Thread(target=cleanup_expired_games, daemon=True)
cleanup_thread.start()
print("Starting Chess Arena on http://0.0.0.0:7860")
socketio.run(app, host='0.0.0.0', port=7860, debug=False, allow_unsafe_werkzeug=True)
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