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---
title: Ava
emoji: 🗣️
colorFrom: indigo
colorTo: purple
sdk: static
app_file: index.html
pinned: false
thumbnail: https://huggingface.co/spaces/townbox/ava/resolve/main/thumbnail-v3.jpg
short_description: Talk face to face with LFM3-Omni, running in your browser
models:
- LiquidAI/LFM3-Omni-2B
- LiquidAI/LFM3-Omni-2B-GGUF
---
# Ava
Hands-free voice chat with Ava, a 3D lip-synced avatar, running entirely in the
browser: the UX of [victor/gemma-avatar](https://huggingface.co/spaces/victor/gemma-avatar)
on the model and WebGPU runtime of
[LiquidAI/LFM3-Omni-2B-WebGPU](https://huggingface.co/spaces/LiquidAI/LFM3-Omni-2B-WebGPU).
No backend: your voice never leaves the device.
```
you speak → Silero VAD (WASM) → LFM3-Omni-2B (WebGPU): audio in, interleaved text + speech out → avatar speaks
```
- **Needs** a desktop browser with WebGPU and `shader-f16` (recent Chrome/Edge) and a
1.6 GB model download on first visit; later visits load from the browser cache.
- **Model** runs in a worker, so the avatar keeps rendering. It hears the audio
directly: there is no separate transcription step, and so no user transcript.
- **Barge-in**: talk over her and generation and playback stop immediately.
- **Body language** (moods, thumbs up, shrug, a wave) is read from her words as they
are heard, in `src/reactions.js`.
- **Character** is a short system prompt you can edit directly in Settings
(`src/system-prompt.js` has the default). The only thing added to it is the model's
required "Respond with interleaved text and audio." line.
- **Lip-sync** is derived from the audio by HeadAudio, as in gemma-avatar.
Differences from gemma-avatar, all forced by the model: there is no voice picker
(LFM3-Omni's interleaved mode has one voice and ignores voice requests), and the
model doesn't call avatar tools. Offering any tool schema derails its conversation:
with the original Space's tools "let's play a quick game" starts a timer, and with
avatar tools it gestures on every turn, gives shallow replies and can loop without
speaking. The runtime, message format, generation mode and greedy decoding otherwise
match the original Space.
## Known model behaviour
LFM3-Omni-2B can re-ask its last question and can't sustain a game like Twenty
Questions: it answers "no" to everything and doesn't hold a secret. The original
LiquidAI Space does the same with the same model. This app doesn't try to hide it.
## Run
```bash
bun install
bun run start # builds dist/ and serves http://localhost:3000
```
## Test
`bun test tests` covers the VAD segmenter and session state machine.
`e2e/run.sh <scenario> <outDir>` drives the real app in headless Chromium on the
real GPU: speech goes in through a PipeWire virtual mic, her voice is recorded at
the OS sink. `e2e/analyze.py <outDir> --stt` reports latency, frame rate, mouth/audio
correlation and a Whisper transcript. Needs PipeWire, `playwright-core`, Piper
test clips (`E2E_AUDIO`) and a Python env with numpy, scipy, soundfile, faster-whisper.
## Licences
Avatar `brunette.glb`: Ready Player Me, CC BY-NC 4.0 (non-commercial). Model: LFM
license 1.0. `Lfm3OmniForConditionalGeneration.js`: copied from the LiquidAI Space,
which states no licence for it. TalkingHead, HeadAudio, Silero VAD: MIT.
ONNX Runtime: MIT.