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| # Orbit Wars v13 β Full-Spectrum Domination Agent | |
| ## Elo Target: 1000+ | |
| ## New Features (v12 β v13) | |
| | Feature | Impact | Lines | | |
| |---------|--------|-------| | |
| | **Gang-up missions** | Attack enemy planets weakened by inter-enemy combat (4P) | ~30 | | |
| | **Elimination missions** | Focused kill of weakest enemy β 1.5x bonus in 4P | ~40 | | |
| | **Rescue missions** | Save threatened planets before they fall | ~35 | | |
| | **Recapture missions** | Retake just-lost planets (arrive after fall + 1-10 turns) | ~35 | | |
| | **Followup phase** | Use leftover attack budget for opportunistic captures | ~30 | | |
| | **Total war endgame** | Dump all ships at weakest enemy in final 55 turns | ~25 | | |
| | **Opponent profiler** | Adapt 20+ parameters mid-game based on enemy behavior | ~80 | | |
| | **finalize_moves** | Safety net preventing over-sending from any planet | ~10 | | |
| | **Better doomed evacuation** | Try to capture something first, retreat only as fallback | ~30 | | |
| | **Extended horizon** | 130 turns (was 110) for better long-range planning | 1 | | |
| ## Test Results | |
| | Matchup | Result | | |
| |---|---| | |
| | V13 vs Random | 2/2 wins (eliminated step ~120) | | |
| | V13 vs Starter | 2/2 wins (eliminated step ~120) | | |
| | V13 vs V12 (1v1, alternating P0/P1) | 6/8 wins (75%) | | |
| | V13 vs 3ΓV12 (4-player) | Survived all games, competitive | | |
| ## Architecture | |
| `agent(obs, config)` β opponent profiler β `WorldModel` β `plan_moves(world, deadline)` | |
| ### Plan Moves Phases: | |
| 1. **Strategic missions** β reinforce, rescue, recapture, elimination, gang-up | |
| 2. **Capture/snipe enumeration** β all (src, target) pairs scored | |
| 3. **Multi-source swarm assembly** β 2/3-source coordinated attacks | |
| 4. **Crash exploit** β arrive after inter-enemy fleet collisions | |
| 5. **Score-sorted dispatch** β execute best missions first | |
| 6. **Followup** β opportunistic captures with leftover budget | |
| 7. **Doomed evacuation** β try capture, then retreat | |
| 8. **Rear forwarding** β move backline surplus to frontline | |
| 9. **Total war** β dump all ships at weakest enemy | |
| ## Key Constants (from 1224 Elo agent) | |
| ``` | |
| HOSTILE_TARGET_VALUE_MULT = 2.05 | |
| ELIMINATION_BONUS = 55.0 | |
| EXPOSED_PLANET_VALUE_MULT = 2.0 | |
| GANG_UP_VALUE_MULT = 1.4 | |
| WEAKEST_ENEMY_VALUE_MULT_4P = 1.5 | |
| PROACTIVE_DEFENSE_RATIO = 0.28 | |
| ``` | |