ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training Paper • 2609.00188 • Published Aug 31 • 50
GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling Paper • 2608.29335 • Published Aug 29 • 74
CoinVE-200K: A Large-Scale High-Quality Dataset for Compositional Instruction-Guided Video Editing Paper • 2608.17566 • Published Aug 18 • 16
Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers Paper • 2607.28611 • Published Jul 30 • 23
BM25 Wins at Scale: A Scaling Study of Retrieval-Augmented Generation Paradigms Paper • 2607.26497 • Published Jul 30 • 53
Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation Paper • 2607.27816 • Published Jul 30 • 35
MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing Paper • 2607.27616 • Published Jul 30 • 41
Vera: A Layered Diffusion Model for Content-Preserving Video Editing Paper • 2606.23610 • Published Jun 22 • 12
Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models Paper • 2606.03988 • Published Jun 3 • 23
MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation Paper • 2606.09056 • Published Jun 8 • 8
minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models Paper • 2605.30263 • Published May 28 • 58
CoVEBench: Can Video Editing Models Handle Complex Instructions? Paper • 2606.08415 • Published Jun 7 • 48
Running on Zero Agents Featured 94 VGGT-Omega Demo 🌀 94 3D reconstruction from images/video with VGGT-Omega