File size: 8,079 Bytes
32502a8
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
"""Generate a collision-safe 5x5 Microduck MJCF scene from the official model."""

from __future__ import annotations

import argparse
from copy import deepcopy
from pathlib import Path
import xml.etree.ElementTree as ET

from choreography import STAND_POSE, formation_positions


PROJECT_ROOT = Path(__file__).resolve().parents[1]
SOURCE_MODEL = PROJECT_ROOT / "src/mjlab_microduck/robot/microduck/robot_allcollisions.xml"
DEFAULT_OUTPUT = Path(__file__).resolve().parent / "generated/microduck_25_scene.xml"

REFERENCE_ATTRIBUTES = {
    "body", "body1", "body2", "child", "geom", "geom1", "geom2", "joint",
    "joint1", "joint2", "objname", "site", "site1", "site2", "target", "tendon",
}

PALETTE = (
    "0.98 0.72 0.04 1",  # candy gold
    "0.19 0.82 0.78 1",  # teal
    "0.82 0.33 0.72 1",  # magenta
    "0.94 0.35 0.24 1",  # red-orange
    "0.42 0.57 0.96 1",  # electric blue
)
ACCENT_MESHES = {
    "left_shell", "right_shell", "top_head_shell", "bottom_head_shell",
    "foot_left", "foot_right", "ankle_left", "ankle_right", "jaw",
}
START_YAW = 0.5 * 3.141592653589793
START_QUATERNION = (
    0.7071067811865476,
    0.0,
    0.0,
    0.7071067811865475,
)


def _prefix_instance(element: ET.Element, prefix: str, color: str) -> None:
    for node in element.iter():
        if "name" in node.attrib:
            node.set("name", prefix + node.get("name", ""))
        for attribute in REFERENCE_ATTRIBUTES:
            if attribute in node.attrib:
                node.set(attribute, prefix + node.get(attribute, ""))
        if node.tag == "geom" and node.get("mesh") in ACCENT_MESHES and node.get("class") == "visual":
            node.attrib.pop("material", None)
            node.set("rgba", color)


def _add_stage(worldbody: ET.Element, extent: float) -> None:
    # Bright, soft studio lighting keeps the duck silhouettes and footwork
    # legible. Colored rim lights add energy without darkening the background.
    ET.SubElement(worldbody, "light", {
        "pos": "0 0 5.2", "dir": "0 0 -1", "directional": "true",
        "diffuse": "0.72 0.74 0.80", "ambient": "0.34 0.36 0.40",
    })
    ET.SubElement(worldbody, "light", {
        "pos": "-3 -3 2.8", "dir": "0.65 0.65 -0.8",
        "diffuse": "0.9 0.40 0.66", "specular": "0.4 0.2 0.3",
    })
    ET.SubElement(worldbody, "light", {
        "pos": "3 3 2.8", "dir": "-0.65 -0.65 -0.8",
        "diffuse": "0.28 0.72 0.94", "specular": "0.2 0.35 0.4",
    })
    ET.SubElement(worldbody, "geom", {
        "name": "dance_floor", "type": "plane", "size": f"{extent:.2f} {extent:.2f} 0.05",
        "material": "dance_floor_material", "condim": "3", "friction": "0.9 0.02 0.002",
    })
    # Explicit non-colliding tiles make the checkerboard visible even when
    # bright lights or video compression flatten the procedural texture.
    tile_count = 14
    tile_half_size = extent / tile_count
    for row in range(tile_count):
        for col in range(tile_count):
            x = -extent + tile_half_size + col * tile_half_size * 2
            y = -extent + tile_half_size + row * tile_half_size * 2
            ET.SubElement(worldbody, "geom", {
                "name": f"checker_{row:02d}_{col:02d}",
                "type": "box",
                "size": f"{tile_half_size:.6f} {tile_half_size:.6f} 0.001",
                "pos": f"{x:.6f} {y:.6f} 0.001",
                "material": "tile_light" if (row + col) % 2 == 0 else "tile_slate",
                "contype": "0",
                "conaffinity": "0",
            })


def build_scene(output: Path = DEFAULT_OUTPUT, grid: int = 5, spacing: float = 1.5) -> Path:
    source = ET.parse(SOURCE_MODEL).getroot()
    root = ET.Element("mujoco", {"model": f"microduck_electric_slide_{grid}x{grid}"})
    ET.SubElement(root, "compiler", {
        "angle": "radian",
        "meshdir": str(SOURCE_MODEL.parent.joinpath("assets").resolve()),
        "autolimits": "true",
    })
    ET.SubElement(root, "option", {"timestep": "0.005", "integrator": "implicitfast"})

    for defaults in source.findall("default"):
        root.append(deepcopy(defaults))

    visual = ET.SubElement(root, "visual")
    ET.SubElement(visual, "headlight", {
        "diffuse": "0.68 0.68 0.72", "ambient": "0.34 0.34 0.38", "specular": "0.15 0.15 0.15",
    })
    ET.SubElement(visual, "rgba", {"haze": "0.88 0.92 0.98 1"})
    ET.SubElement(visual, "global", {
        "azimuth": "135", "elevation": "-32", "offwidth": "1280", "offheight": "720",
    })

    asset = deepcopy(source.find("asset"))
    if asset is None:
        raise ValueError(f"No asset section in {SOURCE_MODEL}")
    ET.SubElement(asset, "texture", {
        "type": "skybox", "builtin": "gradient", "rgb1": "0.98 0.99 1",
        "rgb2": "0.72 0.82 0.94", "width": "512", "height": "3072",
    })
    ET.SubElement(asset, "texture", {
        "type": "2d", "name": "dance_floor", "builtin": "checker", "mark": "edge",
        "rgb1": "0.86 0.88 0.92", "rgb2": "0.32 0.38 0.47", "markrgb": "0.20 0.54 0.72",
        "width": "512", "height": "512",
    })
    ET.SubElement(asset, "material", {
        "name": "dance_floor_material", "texture": "dance_floor", "texuniform": "true",
        "texrepeat": "14 14", "reflectance": "0.08",
    })
    ET.SubElement(asset, "material", {
        "name": "tile_light", "rgba": "0.82 0.84 0.88 1", "reflectance": "0.04",
    })
    ET.SubElement(asset, "material", {
        "name": "tile_slate", "rgba": "0.24 0.30 0.38 1", "reflectance": "0.04",
    })
    root.append(asset)

    source_worldbody = source.find("worldbody")
    if source_worldbody is None or source_worldbody.find("body") is None:
        raise ValueError(f"No robot body in {SOURCE_MODEL}")
    source_body = source_worldbody.find("body")
    worldbody = ET.SubElement(root, "worldbody")
    _add_stage(worldbody, extent=max(3.0, spacing * grid * 1.4))

    positions = formation_positions(grid, spacing)
    for index, (x, y) in enumerate(positions):
        body = deepcopy(source_body)
        prefix = f"duck_{index:02d}_"
        _prefix_instance(body, prefix, PALETTE[index % len(PALETTE)])
        body.set("pos", f"{x:.6f} {y:.6f} 0.12")
        worldbody.append(body)

    actuator = ET.SubElement(root, "actuator")
    source_actuator = source.find("actuator")
    if source_actuator is None:
        raise ValueError(f"No actuator section in {SOURCE_MODEL}")
    for index in range(grid * grid):
        prefix = f"duck_{index:02d}_"
        for item in source_actuator:
            copied = deepcopy(item)
            _prefix_instance(copied, prefix, PALETTE[index % len(PALETTE)])
            actuator.append(copied)

    source_sensor = source.find("sensor")
    if source_sensor is not None:
        sensor = ET.SubElement(root, "sensor")
        for index in range(grid * grid):
            prefix = f"duck_{index:02d}_"
            for item in source_sensor:
                copied = deepcopy(item)
                _prefix_instance(copied, prefix, PALETTE[index % len(PALETTE)])
                sensor.append(copied)

    keyframe = ET.SubElement(root, "keyframe")
    qpos: list[float] = []
    ctrl: list[float] = []
    for x, y in positions:
        qpos.extend((x, y, 0.12, *START_QUATERNION, *STAND_POSE))
        ctrl.extend(STAND_POSE)
    ET.SubElement(keyframe, "key", {
        "name": "STAND_5X5", "qpos": " ".join(f"{value:.9g}" for value in qpos),
        "ctrl": " ".join(f"{value:.9g}" for value in ctrl),
    })

    output.parent.mkdir(parents=True, exist_ok=True)
    tree = ET.ElementTree(root)
    ET.indent(tree, space="  ")
    tree.write(output, encoding="utf-8", xml_declaration=True)
    return output


def main() -> None:
    parser = argparse.ArgumentParser(description=__doc__)
    parser.add_argument("--output", type=Path, default=DEFAULT_OUTPUT)
    parser.add_argument("--grid", type=int, default=5)
    parser.add_argument("--spacing", type=float, default=1.5)
    args = parser.parse_args()
    path = build_scene(args.output.resolve(), args.grid, args.spacing)
    print(path)


if __name__ == "__main__":
    main()