Download assets/snapkitty/SOURCE_README.md from Snapkitty/repoverse: direct link, hf CLI and curl.
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SNAPKITTY: Bifrost Runner β 2D game
Play it live: https://ahmadaliparr.github.io/snapkitty-2d/
Built from your four art pieces: the hoodie kitten (player), the suited Architect (NPC), the SNAP-OS dashboard (HUD language), and the Snapkitty civilization poster (world backdrop).
Play it now β index.html
A playable 2D platformer prototype of the full game design. Open in any browser, no build step.
- Move: A/D or arrows Β· Jump: Space/W (coyote time included)
- E: talk to the Architect at checkpoints Β· R: restart after winning
- Seal all 8 Bifrost event cubes, then reach the Bifrost terminal
- Gaps respawn you; HUD tracks sealed events + ledger integrity
Verified: node --check clean, headless DOM-stubbed run of the full
game loop (boot, run, jump, all 8 pickups, NPC dialogue open/close,
win banner, reset) β all OK. Layout composited against the real art
and visually inspected.
Build it for real β UnrealProject/ (C# / UnrealSharp)
Unreal Engine 5.5+ project using C# via UnrealSharp + Paper2D:
Snapkitty2D.uprojectβ moduleSnapkitty2D, depends onPaper2D,EnhancedInput,UnrealSharpCoreSource/Snapkitty2D/:SnapkittyPlayer.csβ plane-locked 2D character controller, run/jump, flipbook animation states (idle/run/jump)ArchitectNPC.csβ dialogue NPC, talk radius, briefing linesBifrostPickup.csβ bobbing/spinning collectible event cubeSnapkittyGameMode.csβ sealed-event counter, win condition, Blueprint events for UI/fanfareSnapkittyHUD.csβ SNAP-OS styled HUD bindings (event counter, integrity bar, timed dialogue box)
Config/DefaultEngine.iniβ 2D-oriented defaults
Open the .uproject in UE5, import art/ as Paper2D sprites, subclass
the C# classes in Blueprints, build L_BifrostRunner.
Art β art/
| file | role |
|---|---|
kitten.png |
player sprite (background-removed cutout) |
suited-man.png |
Architect NPC sprite (background-removed cutout) |
civilization.jpg |
parallax world backdrop |
snap-os.jpg |
HUD/title-screen reference |
*.jpg originals |
kept as fallback sources |
(Cutouts produced with rembg; the web prototype auto-falls back to
the .jpg originals if a .png is missing.)