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| # SNAPKITTY: Bifrost Runner β 2D game | |
| **Play it live:** https://ahmadaliparr.github.io/snapkitty-2d/ | |
| Built from your four art pieces: the hoodie kitten (player), the suited | |
| Architect (NPC), the SNAP-OS dashboard (HUD language), and the | |
| Snapkitty civilization poster (world backdrop). | |
| ## Play it now β `index.html` | |
| A playable 2D platformer prototype of the full game design. Open in any | |
| browser, no build step. | |
| - **Move:** A/D or arrows Β· **Jump:** Space/W (coyote time included) | |
| - **E:** talk to the Architect at checkpoints Β· **R:** restart after winning | |
| - Seal all **8 Bifrost event cubes**, then reach the **Bifrost terminal** | |
| - Gaps respawn you; HUD tracks sealed events + ledger integrity | |
| Verified: `node --check` clean, headless DOM-stubbed run of the full | |
| game loop (boot, run, jump, all 8 pickups, NPC dialogue open/close, | |
| win banner, reset) β all OK. Layout composited against the real art | |
| and visually inspected. | |
| ## Build it for real β `UnrealProject/` (C# / UnrealSharp) | |
| Unreal Engine 5.5+ project using **C# via UnrealSharp** + Paper2D: | |
| - `Snapkitty2D.uproject` β module `Snapkitty2D`, depends on | |
| `Paper2D`, `EnhancedInput`, `UnrealSharpCore` | |
| - `Source/Snapkitty2D/`: | |
| - `SnapkittyPlayer.cs` β plane-locked 2D character controller, | |
| run/jump, flipbook animation states (idle/run/jump) | |
| - `ArchitectNPC.cs` β dialogue NPC, talk radius, briefing lines | |
| - `BifrostPickup.cs` β bobbing/spinning collectible event cube | |
| - `SnapkittyGameMode.cs` β sealed-event counter, win condition, | |
| Blueprint events for UI/fanfare | |
| - `SnapkittyHUD.cs` β SNAP-OS styled HUD bindings (event counter, | |
| integrity bar, timed dialogue box) | |
| - `Config/DefaultEngine.ini` β 2D-oriented defaults | |
| Open the `.uproject` in UE5, import `art/` as Paper2D sprites, subclass | |
| the C# classes in Blueprints, build `L_BifrostRunner`. | |
| ## Art β `art/` | |
| | file | role | | |
| |---|---| | |
| | `kitten.png` | player sprite (background-removed cutout) | | |
| | `suited-man.png` | Architect NPC sprite (background-removed cutout) | | |
| | `civilization.jpg` | parallax world backdrop | | |
| | `snap-os.jpg` | HUD/title-screen reference | | |
| | `*.jpg` originals | kept as fallback sources | | |
| (Cutouts produced with `rembg`; the web prototype auto-falls back to | |
| the `.jpg` originals if a `.png` is missing.) | |