Buckets:
Uzak çıkarım
Bu, şu anda deneysel bir özelliktir ve herhangi bir geri bildiriminiz varsa, lütfen buraya bırakmaktan çekinmeyin.
Uzak çıkarım, büyük modeller için yerel çıkarımın bellek gereksinimlerini hafifletmek üzere kodlama ve çözümleme sürecini uzak bir uç noktaya devreder. Bu özellik Inference Endpoints tarafından desteklenir. Desteklenen modeller ve uç nokta için aşağıdaki tabloya bakın.
| Model | Uç nokta | Kontrol Noktası | Destek |
|---|---|---|---|
| Stable Diffusion v1 | https://q1bj3bpq6kzilnsu.us-east-1.aws.endpoints.huggingface.cloud | stabilityai/sd-vae-ft-mse | kodla/çöz |
| Stable Diffusion XL | https://x2dmsqunjd6k9prw.us-east-1.aws.endpoints.huggingface.cloud | madebyollin/sdxl-vae-fp16-fix | kodla/çöz |
| Flux | https://whhx50ex1aryqvw6.us-east-1.aws.endpoints.huggingface.cloud | black-forest-labs/FLUX.1-schnell | kodla/çöz |
| HunyuanVideo | https://o7ywnmrahorts457.us-east-1.aws.endpoints.huggingface.cloud | hunyuanvideo-community/HunyuanVideo | decode |
Bu kılavuz, uzak çıkarım (remote inference) ile latentleri nasıl kodlayıp çözeceğinizi gösterecektir.
Kodlama
Encoding, görüntüleri ve videoları latent temsillere dönüştürür. Desteklenen VAE'ler için aşağıdaki tabloya bakın.
Bir görüntüyü ~utils.remote_encode işlevine iletin ve kodlayın. Her model için geçerli olan scaling_factor ve shift_factor değerlerini Uzak çıkarım API referansında bulabilirsiniz.
import torch
from diffusers import FluxPipeline
from diffusers.utils import load_image
from diffusers.utils.remote_utils import remote_encode
pipeline = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-schnell",
dtype=torch.float16,
vae=None,
device_map="cuda" # or "mps", "xpu", "cpu"
)
init_image = load_image(
"https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/astronaut.jpg"
)
init_image = init_image.resize((768, 512))
init_latent = remote_encode(
endpoint="https://whhx50ex1aryqvw6.us-east-1.aws.endpoints.huggingface.cloud",
image=init_image,
scaling_factor=0.3611,
shift_factor=0.1159
)
Çözümleme
Decoding, gizil (latent) temsilleri yeniden görüntülere veya videolara dönüştürür. Kullanılabilir ve desteklenen VAE'ler için aşağıdaki tabloya bakın.
Hattın (pipeline) içinde çıktı türünü "latent" olarak ayarlayın ve vae değerini None yapın. Latentleri remote_decode() fonksiyonuna iletin. Flux için latentler paketlendiğinden height ve width değerlerinin de iletilmesi gerekir. Her model için geçerli olan scaling_factor ve shift_factor değerlerini Remote inference API referansında bulabilirsiniz.
from diffusers import FluxPipeline
pipeline = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-schnell",
dtype=torch.bfloat16,
vae=None,
device_map="cuda" # or "mps", "xpu", "cpu"
)
prompt = """
A photorealistic Apollo-era photograph of a cat in a small astronaut suit with a bubble helmet, standing on the Moon and holding a flagpole planted in the dusty lunar soil. The flag shows a colorful paw-print emblem. Earth glows in the black sky above the stark gray surface, with sharp shadows and high-contrast lighting like vintage NASA photos.
"""
latent = pipeline(
prompt=prompt,
guidance_scale=0.0,
num_inference_steps=4,
output_type="latent",
).images
image = remote_decode(
endpoint="https://whhx50ex1aryqvw6.us-east-1.aws.endpoints.huggingface.cloud/",
tensor=latent,
height=1024,
width=1024,
scaling_factor=0.3611,
shift_factor=0.1159,
)
image.save("image.jpg")
import torch
from diffusers import HunyuanVideoPipeline, HunyuanVideoTransformer3DModel
transformer = HunyuanVideoTransformer3DModel.from_pretrained(
"hunyuanvideo-community/HunyuanVideo", subfolder="transformer", dtype=torch.bfloat16
)
pipeline = HunyuanVideoPipeline.from_pretrained(
model_id, transformer=transformer, vae=None, dtype=torch.float16, device_map="cuda" # or "mps", "xpu", "cpu"
)
latent = pipeline(
prompt="A cat walks on the grass, realistic",
height=320,
width=512,
num_frames=61,
num_inference_steps=30,
output_type="latent",
).frames
video = remote_decode(
endpoint="https://o7ywnmrahorts457.us-east-1.aws.endpoints.huggingface.cloud/",
tensor=latent,
output_type="mp4",
)
if isinstance(video, bytes):
with open("video.mp4", "wb") as f:
f.write(video)
Sıralama
Remote inference, birden çok üretim isteğini işlemek için kuyruk desteği sunar. Mevcut latent çözümlenirken bir sonraki istemi kuyruğa alabilirsiniz.
import queue
import threading
from IPython.display import display
from diffusers import StableDiffusionXLPipeline
def decode_worker(q: queue.Queue):
while True:
item = q.get()
if item is None:
break
image = remote_decode(
endpoint="https://q1bj3bpq6kzilnsu.us-east-1.aws.endpoints.huggingface.cloud/",
tensor=item,
scaling_factor=0.13025,
)
display(image)
q.task_done()
q = queue.Queue()
thread = threading.Thread(target=decode_worker, args=(q,), daemon=True)
thread.start()
def decode(latent: torch.Tensor):
q.put(latent)
prompts = [
"A grainy Apollo-era style photograph of a cat in a snug astronaut suit with a bubble helmet, standing on the lunar surface and gripping a flag with a paw-print emblem. The gray Moon landscape stretches behind it, Earth glowing vividly in the black sky, shadows crisp and high-contrast.",
"A vintage 1960s sci-fi pulp magazine cover illustration of a heroic cat astronaut planting a flag on the Moon. Bold, saturated colors, exaggerated space gear, playful typography floating in the background, Earth painted in bright blues and greens.",
"A hyper-detailed cinematic shot of a cat astronaut on the Moon holding a fluttering flag, fur visible through the helmet glass, lunar dust scattering under its feet. The vastness of space and Earth in the distance create an epic, awe-inspiring tone.",
"A colorful cartoon drawing of a happy cat wearing a chunky, oversized spacesuit, proudly holding a flag with a big paw print on it. The Moon’s surface is simplified with craters drawn like doodles, and Earth in the sky has a smiling face.",
"A monochrome 1969-style press photo of a “first cat on the Moon” moment. The cat, in a tiny astronaut suit, stands by a planted flag, with grainy textures, scratches, and a blurred Earth in the background, mimicking old archival space photos."
]
pipeline = StableDiffusionXLPipeline.from_pretrained(
"https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0",
dtype=torch.float16,
vae=None,
device_map="cuda" # or "mps", "xpu", "cpu"
)
pipeline.unet = pipeline.unet.to(memory_format=torch.channels_last)
pipeline.unet = torch.compile(pipe.unet, mode="reduce-overhead", fullgraph=True)
_ = pipeline(
prompt=prompts[0],
output_type="latent",
)
for prompt in prompts:
latent = pipeline(
prompt=prompt,
output_type="latent",
).images
decode(latent)
q.put(None)
thread.join()
Benchmarks
Tablolar, Stable Diffusion v1.5 ve SDXL ile farklı GPU'larda kodlama ve çözümlenme için bellek gereksinimlerini göstermektedir.
Bu GPU'ların çoğu için bellek kullanımı, diğer modellerin (metin kodlayıcılar, UNet/transformer) dışa aktarılmasının (offload) veya karolama kodlamasının (tiled encoding) gerekip gerekmediğini belirler. Son iki teknik, çıkarım süresini artırır ve kaliteyi etkiler.
Kodlama - Stable Diffusion v1.5
| GPU | Çözüm | Süre (saniye) | Bellek (%) | Döşemeli Süre (sn) | Döşemeli Bellek (%) |
|---|---|---|---|---|---|
| NVIDIA GeForce RTX 4090 | 512x512 | 0.015 | 3.51901 | 0.015 | 3.51901 |
| NVIDIA GeForce RTX 4090 | 256x256 | 0.004 | 1.3154 | 0.005 | 1.3154 |
| NVIDIA GeForce RTX 4090 | 2048x2048 | 0.402 | 47.1852 | 0.496 | 3.51901 |
| NVIDIA GeForce RTX 4090 | 1024x1024 | 0.078 | 12.2658 | 0.094 | 3.51901 |
| NVIDIA GeForce RTX 4080 SUPER | 512x512 | 0.023 | 5.30105 | 0.023 | 5.30105 |
| NVIDIA GeForce RTX 4080 SUPER | 256x256 | 0.006 | 1.98152 | 0.006 | 1.98152 |
| NVIDIA GeForce RTX 4080 SUPER | 2048x2048 | 0.574 | 71.08 | 0.656 | 5.30105 |
| NVIDIA GeForce RTX 4080 SUPER | 1024x1024 | 0.111 | 18.4772 | 0.14 | 5.30105 |
| NVIDIA GeForce RTX 3090 | 512x512 | 0.032 | 3.52782 | 0.032 | 3.52782 |
| NVIDIA GeForce RTX 3090 | 256x256 | 0.01 | 1.31869 | 0.009 | 1.31869 |
| NVIDIA GeForce RTX 3090 | 2048x2048 | 0.742 | 47.3033 | 0.954 | 3.52782 |
| NVIDIA GeForce RTX 3090 | 1024x1024 | 0.136 | 12.2965 | 0.207 | 3.52782 |
| NVIDIA GeForce RTX 3080 | 512x512 | 0.036 | 8.51761 | 0.036 | 8.51761 |
| NVIDIA GeForce RTX 3080 | 256x256 | 0.01 | 3.18387 | 0.01 | 3.18387 |
| NVIDIA GeForce RTX 3080 | 2048x2048 | 0.863 | 86.7424 | 1.191 | 8.51761 |
| NVIDIA GeForce RTX 3080 | 1024x1024 | 0.157 | 29.6888 | 0.227 | 8.51761 |
| NVIDIA GeForce RTX 3070 | 512x512 | 0.051 | 10.6941 | 0.051 | 10.6941 |
| NVIDIA GeForce RTX 3070 | 256x256 | 0.015 | 3.99743 | 0.015 | 3.99743 |
| NVIDIA GeForce RTX 3070 | 2048x2048 | 1.217 | 96.054 | 1.482 | 10.6941 |
| NVIDIA GeForce RTX 3070 | 1024x1024 | 0.223 | 37.2751 | 0.327 | 10.6941 |
SDXL Kodlama
| GPU | Çözüm | Süre (saniye) | Tüketilen Bellek (%) | Döşemeli Süre (saniye) | Döşemeli Bellek (%) |
|---|---|---|---|---|---|
| NVIDIA GeForce RTX 4090 | 512x512 | 0.029 | 4.95707 | 0.029 | 4.95707 |
| NVIDIA GeForce RTX 4090 | 256x256 | 0.007 | 2.29666 | 0.007 | 2.29666 |
| NVIDIA GeForce RTX 4090 | 2048x2048 | 0.873 | 66.3452 | 0.863 | 15.5649 |
| NVIDIA GeForce RTX 4090 | 1024x1024 | 0.142 | 15.5479 | 0.143 | 15.5479 |
| NVIDIA GeForce RTX 4080 SUPER | 512x512 | 0.044 | 7.46735 | 0.044 | 7.46735 |
| NVIDIA GeForce RTX 4080 SUPER | 256x256 | 0.01 | 3.4597 | 0.01 | 3.4597 |
| NVIDIA GeForce RTX 4080 SUPER | 2048x2048 | 1.317 | 87.1615 | 1.291 | 23.447 |
| NVIDIA GeForce RTX 4080 SUPER | 1024x1024 | 0.213 | 23.4215 | 0.214 | 23.4215 |
| NVIDIA GeForce RTX 3090 | 512x512 | 0.058 | 5.65638 | 0.058 | 5.65638 |
| NVIDIA GeForce RTX 3090 | 256x256 | 0.016 | 2.45081 | 0.016 | 2.45081 |
| NVIDIA GeForce RTX 3090 | 2048x2048 | 1.755 | 77.8239 | 1.614 | 18.4193 |
| NVIDIA GeForce RTX 3090 | 1024x1024 | 0.265 | 18.4023 | 0.265 | 18.4023 |
| NVIDIA GeForce RTX 3080 | 512x512 | 0.064 | 13.6568 | 0.064 | 13.6568 |
| NVIDIA GeForce RTX 3080 | 256x256 | 0.018 | 5.91728 | 0.018 | 5.91728 |
| NVIDIA GeForce RTX 3080 | 2048x2048 | OOM | OOM | 1.866 | 44.4717 |
| NVIDIA GeForce RTX 3080 | 1024x1024 | 0.302 | 44.4308 | 0.302 | 44.4308 |
| NVIDIA GeForce RTX 3070 | 512x512 | 0.093 | 17.1465 | 0.093 | 17.1465 |
| NVIDIA GeForce RTX 3070 | 256x256 | 0.025 | 7.42931 | 0.026 | 7.42931 |
| NVIDIA GeForce RTX 3070 | 2048x2048 | OOM | OOM | 2.674 | 55.8355 |
| NVIDIA GeForce RTX 3070 | 1024x1024 | 0.443 | 55.7841 | 0.443 | 55.7841 |
Çözümleme - Stable Diffusion v1.5
| GPU | Çözüm | Süre (saniye) | Bellek (%) | Döşemeli Süre (sn) | Döşemeli Bellek (%) |
|---|---|---|---|---|---|
| NVIDIA GeForce RTX 4090 | 512x512 | 0.031 | 5.60% | 0.031 (0%) | 5.60% |
| NVIDIA GeForce RTX 4090 | 1024x1024 | 0.148 | 20.00% | 0.301 (+103%) | 5.60% |
| NVIDIA GeForce RTX 4080 | 512x512 | 0.05 | 8.40% | 0.050 (0%) | 8.40% |
| NVIDIA GeForce RTX 4080 | 1024x1024 | 0.224 | 30.00% | 0.356 (+59%) | 8.40% |
| NVIDIA GeForce RTX 4070 Ti | 512x512 | 0.066 | 11.30% | 0.066 (0%) | 11.30% |
| NVIDIA GeForce RTX 4070 Ti | 1024x1024 | 0.284 | 40.50% | 0.454 (+60%) | 11.40% |
| NVIDIA GeForce RTX 3090 | 512x512 | 0.062 | 5.20% | 0.062 (0%) | 5.20% |
| NVIDIA GeForce RTX 3090 | 1024x1024 | 0.253 | 18.50% | 0.464 (+83%) | 5.20% |
| NVIDIA GeForce RTX 3080 | 512x512 | 0.07 | 12.80% | 0.070 (0%) | 12.80% |
| NVIDIA GeForce RTX 3080 | 1024x1024 | 0.286 | 45.30% | 0.466 (+63%) | 12.90% |
| NVIDIA GeForce RTX 3070 | 512x512 | 0.102 | 15.90% | 0.102 (0%) | 15.90% |
| NVIDIA GeForce RTX 3070 | 1024x1024 | 0.421 | 56.30% | 0.746 (+77%) | 16.00% |
SDXL'nin Çözümlemesi
| GPU | Çözüm | Süre (saniye) | Tüketilen Bellek (%) | Döşemeli Süre (saniye) | Döşemeli Bellek (%) |
|---|---|---|---|---|---|
| NVIDIA GeForce RTX 4090 | 512x512 | 0.057 | 10.00% | 0.057 (0%) | 10.00% |
| NVIDIA GeForce RTX 4090 | 1024x1024 | 0.256 | 35.50% | 0.257 (+0.4%) | 35.50% |
| NVIDIA GeForce RTX 4080 | 512x512 | 0.092 | 15.00% | 0.092 (0%) | 15.00% |
| NVIDIA GeForce RTX 4080 | 1024x1024 | 0.406 | 53.30% | 0.406 (0%) | 53.30% |
| NVIDIA GeForce RTX 4070 Ti | 512x512 | 0.121 | 20.20% | 0.120 (-0.8%) | 20.20% |
| NVIDIA GeForce RTX 4070 Ti | 1024x1024 | 0.519 | 72.00% | 0.519 (0%) | 72.00% |
| NVIDIA GeForce RTX 3090 | 512x512 | 0.107 | 10.50% | 0.107 (0%) | 10.50% |
| NVIDIA GeForce RTX 3090 | 1024x1024 | 0.459 | 38.00% | 0.460 (+0.2%) | 38.00% |
| NVIDIA GeForce RTX 3080 | 512x512 | 0.121 | 25.60% | 0.121 (0%) | 25.60% |
| NVIDIA GeForce RTX 3080 | 1024x1024 | 0.524 | 93.00% | 0.524 (0%) | 93.00% |
| NVIDIA GeForce RTX 3070 | 512x512 | 0.183 | 31.80% | 0.183 (0%) | 31.80% |
| NVIDIA GeForce RTX 3070 | 1024x1024 | 0.794 | 96.40% | 0.794 (0%) | 96.40% |
Kaynaklar
- Uzak çıkarım, SD.Next ve ComfyUI-HFRemoteVae içinde de desteklenmektedir.
- Daha fazla bilgi edinmek için Remote VAEs for decoding with Inference Endpoints blog yazısına bakın.
Xet Storage Details
- Size:
- 16.7 kB
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- c38642760c28c10d9c631ebd7bf55cca8eba2c4b20e8220ef4faea3fd2c17461
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