Download 4dcodebench/resim/debug_scene.py from AIGeeksGroup/PhysicalWM: direct link, hf CLI and curl.
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https://huggingface.co/datasets/AIGeeksGroup/PhysicalWM/resolve/main/4dcodebench/resim/debug_scene.py
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hf download hf://datasets/AIGeeksGroup/PhysicalWM/4dcodebench/resim/debug_scene.py
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curl -L -o debug_scene.py https://huggingface.co/datasets/AIGeeksGroup/PhysicalWM/resolve/main/4dcodebench/resim/debug_scene.py
3.98 kB
| #!/usr/bin/env python | |
| """Debug: rebuild the B_03 scene, dump object boxes + camera projections, render 1 frame (Workbench). | |
| blender --background --python debug_scene.py -- --world work/B_03/world --out work/B_03/dbg | |
| """ | |
| import argparse | |
| import json | |
| import sys | |
| from pathlib import Path | |
| import bpy | |
| import numpy as np | |
| from mathutils import Matrix, Vector | |
| import bpy_extras | |
| def parse_args(): | |
| ap = argparse.ArgumentParser() | |
| ap.add_argument("--world", required=True) | |
| ap.add_argument("--out", required=True) | |
| return ap.parse_args(sys.argv[sys.argv.index("--") + 1:]) | |
| def add_mesh(name, verts, faces): | |
| me = bpy.data.meshes.new(name) | |
| me.from_pydata([tuple(float(x) for x in v) for v in verts], [], | |
| [tuple(int(x) for x in f) for f in faces]) | |
| me.update() | |
| ob = bpy.data.objects.new(name, me) | |
| bpy.context.scene.collection.objects.link(ob) | |
| return ob | |
| def main(): | |
| args = parse_args() | |
| world = Path(args.world) | |
| out = Path(args.out) | |
| out.mkdir(parents=True, exist_ok=True) | |
| spec = json.loads((world / "spec.json").read_text()) | |
| cam = json.loads((world / "camera.json").read_text()) | |
| K = np.array(cam["intrinsics"], float) | |
| E = np.array(cam["extrinsic"], float) | |
| W, H = spec["video"]["width"], spec["video"]["height"] | |
| scene = bpy.context.scene | |
| for ob in list(bpy.data.objects): | |
| bpy.data.objects.remove(ob, do_unlink=True) | |
| for mid, v in spec["meshes"].items(): | |
| z = np.load(world / "mesh" / f"{mid}.npz") | |
| add_mesh(f"mesh_{mid}", z["vertices"][0], z["faces"][0]) | |
| cam_data = bpy.data.cameras.new("cam") | |
| cam_data.sensor_fit = "HORIZONTAL" | |
| cam_data.sensor_width = 36.0 | |
| cam_data.lens = float(K[0, 0]) * 36.0 / W | |
| cam_ob = bpy.data.objects.new("cam", cam_data) | |
| bpy.context.scene.collection.objects.link(cam_ob) | |
| D = Matrix.Diagonal((1.0, -1.0, -1.0, 1.0)) | |
| cam_ob.matrix_world = Matrix(E) @ D | |
| scene.camera = cam_ob | |
| scene.render.resolution_x = W | |
| scene.render.resolution_y = H | |
| sun = bpy.data.lights.new("sun", type="SUN") | |
| sun.energy = 3.0 | |
| sun_ob = bpy.data.objects.new("sun", sun) | |
| bpy.context.scene.collection.objects.link(sun_ob) | |
| sun_ob.rotation_euler = (0.9, 0, 0.5) | |
| w = bpy.data.worlds.new("w") | |
| w.use_nodes = True | |
| w.node_tree.nodes["Background"].inputs["Color"].default_value = (0.8, 0.8, 0.8, 1) | |
| scene.world = w | |
| print("=== object bounding boxes (world) ===") | |
| dg = bpy.context.evaluated_depsgraph_get() | |
| for ob in bpy.data.objects: | |
| if ob.type != "MESH": | |
| continue | |
| corners = [ob.matrix_world @ Vector(c) for c in ob.bound_box] | |
| xs = [c.x for c in corners]; ys = [c.y for c in corners]; zs = [c.z for c in corners] | |
| print(f"{ob.name:12s} x[{min(xs):7.2f},{max(xs):7.2f}] y[{min(ys):7.2f},{max(ys):7.2f}] z[{min(zs):7.2f},{max(zs):7.2f}]") | |
| print("=== camera projection of pin COMs (should be in-frame) ===") | |
| bpy.context.view_layer.update() | |
| for name in ["Pin00", "Pin05", "Pin09"]: | |
| pos = np.load(world / "dyn" / f"{name}.npz")["pos"] | |
| p = Vector(pos[0].mean(0)) | |
| uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p) | |
| print(f"{name}: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}") | |
| ball = np.load(world / "dyn" / "Ball.npz")["pos"] | |
| p = Vector(ball[0].mean(0)) | |
| uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p) | |
| print(f"Ball f0: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}") | |
| p30 = Vector(ball[30].mean(0)) | |
| uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p30) | |
| print(f"Ball f30: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}") | |
| scene.render.engine = "BLENDER_WORKBENCH" | |
| scene.display.render_aa = "5" | |
| scene.render.filepath = str(out / "dbg_f1.png") | |
| scene.frame_set(1) | |
| bpy.ops.render.render(write_still=True) | |
| print("wrote", out / "dbg_f1.png") | |
| if __name__ == "__main__": | |
| main() | |