Motion_Dataset / README.md
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metadata
task_categories:
  - robotics
language:
  - en
tags:
  - motion-capture
  - humanoid-robotics
  - human-motion
  - physical-ai
  - whole-body-control
  - nvidia-soma
  - unitree-g1
  - bvh
  - csv
  - temporal-annotations
  - imitation-learning
  - motion-retargeting
pretty_name: Apple Arts Studios Motion Dataset
size_categories:
  - 1K<n<10K
license: other
license_name: apple-arts-studios-motion-dataset-license
license_link: LICENSE.md
configs:
  - config_name: metadata
    data_files:
      - split: train
        path: AAS_Metadata.csv

Apple Arts Studios Logo

Apple Arts Studios Motion Capture Dataset

Dataset Overview

The Apple Arts Studios Motion Capture Dataset is a professionally captured, full-body human-motion dataset designed for:

  • Artificial intelligence
  • Humanoid robotics
  • Motion generation
  • Animation
  • Simulation
  • Action recognition
  • Human-motion research

This release contains 5 hours of originally captured motion data.

Left–right mirrored versions of the original motions are also included, increasing the total distributed duration to 10 hours.

Original captured motion: 5 hours
Mirrored motion augmentation: 5 hours
Total distributed motion duration: 10 hours

The mirrored motions are derived from the original recordings and should be treated as data augmentation, not as independently captured performances.

The dataset covers locomotion and full-body movement across:

  • Flat rubbered floors
  • Ramps
  • Stairs
  • Object-interaction environments

It includes multiple:

  • Movement speeds
  • Directions
  • Body positions
  • Transitions
  • Movement styles
  • Performer variations

Each motion is provided in the following representations:

  • SOMA Uniform BVH at 30 FPS
  • Unitree G1 CSV
  • JSON metadata
  • Original and mirrored variants
  • Structured environment, category, action, and actor hierarchy

Dataset Origin

This dataset, published by Apple Arts Studios, was conceived, performed, captured, processed, and curated entirely in-house at our own motion-capture facility for internal research and dataset development.

Data Tiers

Apple Arts Studios motion data is available in two tiers. This Hugging Face repository provides a public evaluation release from Tier 1.

Tier 1 — Segmented Motion Clips

Individually trimmed, cleaned, and training-ready clips. Each file contains one clearly defined action, separated by performer and variation, with T-poses, idle periods, and unrelated motion removed.

  • Typical clip duration: 10–20 seconds
  • Formats: SOMA Uniform BVH at 30 FPS and Unitree G1 CSV
  • Metadata: Structured CSV and JSONL
  • Current release: 5 hours original + 5 hours mirrored = 10 hours
  • Full Tier 1 library:
    • Original: 67 hours 04 minutes
    • Mirrored: 67 hours 04 minutes
    • Total: 134 hours 08 minutes

Tier 2 — Full-Length Capture Sequences

Continuous motion-capture recordings that preserve the complete capture timeline, including T-poses, idle actions, transitions, resets, performer repositioning, and settle time between variations.

  • Original: 195 hours 48 minutes
  • Mirrored: 195 hours 48 minutes
  • Total: 391 hours 36 minutes

Synchronized witness-camera footage and OptiTrack Motive reference recordings are also available for the original capture sessions.

Note: Tier 1 clips are segmented from the Tier 2 recordings and are not additional capture hours. Mirrored files are left-right augmented versions of the original motion and are not separately captured performances. Mirroring applies only to motion data, not to reference recordings.

Licensing and Access

This Hugging Face release is provided as a public evaluation sample. The complete Tier 1 library, Tier 2 full-length sequences, additional action categories, and custom motion-capture services are available under a commercial licence.

For licensing and dataset access:


Dataset Information

Property Description
Dataset Provider Apple Arts Studios
Dataset Type Full-body + fingers human motion capture
Original Capture Duration 5 hours
Mirrored Duration 5 hours
Total Distributed Duration 10 hours
Total Files 2,584 original and mirrored files combined
Retargeted BVH Representation SOMA Uniform BVH
SOMA Uniform Frame Rate 30 FPS
Humanoid Robot Representation Unitree G1
Unitree G1 Format CSV
Metadata Format JSON
Motion Variants Original and mirrored
Dataset Organization Environment, category, action, and actor
Primary Applications AI, humanoid robotics, animation, simulation, and motion research

Motion Representations

1. SOMA Uniform BVH

The SOMA Uniform BVH files contain the same motions converted to the standardized SOMA Uniform skeletal representation.

These files are provided at 30 FPS and use a consistent:

  • Skeleton hierarchy
  • Joint naming convention
  • Bone structure
  • Body proportion
  • Reference representation

The standardized representation allows motions from different performers to be compared and processed using the same skeletal structure.

The SOMA Uniform representation may support:

  • Motion-generation research
  • Motion retrieval
  • Skeletal representation learning
  • Cross-actor motion comparison
  • Standardized animation processing
  • Human-motion machine learning
  • Motion classification
  • Motion prediction
  • Motion embedding research

2. Unitree G1 CSV

The Unitree G1 CSV files provide motion data mapped to the Unitree G1 humanoid robot representation.

These files are intended for robotics research and may support:

  • Human-to-robot motion retargeting
  • Humanoid imitation learning
  • Motion-policy development
  • Simulation demonstrations
  • Whole-body control research
  • Physical-AI applications
  • Reinforcement-learning research
  • Robot-motion visualization

Important Safety and Compatibility Notice

The Unitree G1 CSV files should not be treated as immediately deployable robot-control commands.


3. JSON Metadata

Each motion is accompanied by structured JSON metadata.

The metadata may include:

  • Motion identifier
  • Motion name
  • Action name
  • Category
  • Subcategory
  • Actor identifier
  • Take number
  • Version number
  • Motion representation
  • Frame rate
  • Frame count
  • Duration
  • Original or mirrored status
  • Movement direction
  • Movement speed
  • Object or prop information
  • Relative file path
  • Capture-system information
  • Skeleton information

The metadata connects the corresponding SOMA Uniform BVH, and Unitree G1 CSV representations of the same motion.


Frame-Rate Information

The dataset contains representation-specific frame rates.

Representation Frame Rate
SOMA Uniform BVH 30 FPS
Unitree G1 CSV Recorded in the corresponding file metadata

Users should not assume that all distributed representations use the same frame rate.

When comparing or synchronizing SOMA Uniform BVH, and Unitree G1 CSV files, users should account for:

  • Resampling
  • Frame indexing
  • Frame count
  • Motion duration
  • Timestamp alignment
  • Start-frame alignment
  • Representation-specific processing

The filenames remain consistent across representations so that matching files can be identified and paired automatically.


Original and Mirrored Motions

The dataset contains both original and left–right mirrored motion files.

Original Motions

Original motions are captured performances processed through the Apple Arts Studios motion-capture pipeline.

Mirrored Motions

Mirrored motions are derived from the corresponding original motion by applying left–right motion transformation.

Mirrored files are identified in the metadata using the original or mirrored status.

A mirrored motion should remain connected to its original source motion through a corresponding source-motion identifier.

Mirrored motions are included as augmented data and are not counted as separately captured performances.


Dataset Organization

The dataset is organized using a structured hierarchy based on:

  1. Motion representation
  2. Motion environment
  3. Original or mirrored status
  4. Surface or interaction type
  5. Action category
  6. Action name
  7. Actor identifier

Example structure:

AAS_Motion_Dataset/
│
├── Soma_Bvh/
│   └── Locomotions/
│       ├── Original/
│       └── Mirrored/
│
├── Unitree_G1_Csv/
│   └── Locomotions/
│       ├── Original/
│       └── Mirrored/