LUMEN Dataset
This is the official dataset release of LUMEN (SIGGRAPH Asia).
LUMEN is a synthetic indoor-scene dataset for spatially-varying HDR lighting estimation. For every procedurally generated indoor scene we provide:
- the original Blender scene file (
.blend); - multi-view LDR RGB renderings with camera intrinsics / extrinsics;
- per-view depth maps (EXR);
- HDR equirectangular environment maps captured at many light-probe positions inside the room, together with the probe positions and rotations.
All coordinates follow the Blender convention (right-handed, world Z-up; camera looks along its local -Z, local +Y is up and +X is right).
Repository Layout
The repository has two branches:
| Branch | Content | Scenes |
|---|---|---|
main |
Blender scene files (blends/*.blend) |
392 |
rendered |
Rendered RGB, depth and light-probe environment maps | 538 (509 box_* + 29 polygon_*) |
Scene names are shared across branches, e.g. blends/box_1012146.blend on main corresponds to box_1012146/ on rendered. Every .blend on main has a rendered counterpart; some rendered scenes are released without a .blend file.
box_*: rooms with a rectangular (box-shaped) floor plan.polygon_*: rooms with a general polygonal floor plan.
main branch
blends/
βββ box_1012146.blend
βββ box_1016191.blend
βββ ...
rendered branch
<scene_name>/ # e.g. box_1012146
βββ rgb/
β βββ frame_0001.png # 512x512, RGBA, 8-bit
β βββ ...
β βββ frame_0012.png
β βββ transform.json # camera intrinsics & extrinsics of every frame
βββ depth/
β βββ depth_0001.exr # 512x512, single channel 'V', float32
β βββ ...
β βββ depth_0012.exr
βββ env/
βββ frame0001_envmap01.exr # 1024x512 equirectangular HDR, RGB float32
βββ frame0001_envmap02.exr
βββ ...
βββ random_envmap0001.exr
βββ ...
βββ envposition.json # position & rotation of every light probe
- Each scene contains 12 views (
frame_0001...frame_0012). depth/depth_XXXX.exris aligned pixel-to-pixel withrgb/frame_XXXX.png.- The number of environment maps varies across scenes (typically 20-30), see below.
File Formats
rgb/transform.json
{
"frames": [
{
"frame": "frame_0001", // -> rgb/frame_0001.png, depth/depth_0001.exr
"w": 512, "h": 512, // image resolution
"fx": 412.0938, "fy": 412.0938,// focal length in pixels
"cx": 256.0, "cy": 256.0, // principal point in pixels
"c2w": [[...], [...], [...], [0, 0, 0, 1]], // 4x4 camera-to-world (Blender camera)
"w2c": [[...], [...], [...], [0, 0, 0, 1]], // 4x4 world-to-camera, inverse of c2w
"camera_position": [x, y, z] // camera center in world space (= c2w[:3, 3])
},
...
],
"hdr_background": {
"used_hdr": true, // whether an outdoor HDRI is used as world background
"hdr_file": "railway_bridge_02_2k.hdr", // HDRI file seen through windows / openings
"strength": 0.4985 // Blender world background strength
}
}
c2w / w2c use the Blender camera convention (OpenGL-style): the camera looks along -Z, +Y is up and +X is right in camera space. To convert to the OpenCV convention (+Z forward, +Y down), flip the camera Y and Z axes:
c2w_opencv = c2w_blender @ np.diag([1, -1, -1, 1])
depth/depth_XXXX.exr
- Single float32 channel named
V, resolution 512x512, in Blender scene units (meters). - Pixels with no geometry hit (e.g. seen through a window) have value
1e10; mask them out before use (e.g.depth < 1e9).
env/*.exr (light probes)
- Equirectangular (lat-long) HDR panoramas, 1024x512, linear RGB float32 (channels
R,G,B). - Two kinds of probes:
frameXXXX_envmapYY.exr: theYY-th probe associated with viewframe_XXXX. These probes lie inside the view frustum offrame_XXXX(they project intorgb/frame_XXXX.png), so they can be used as image-conditioned, spatially-varying lighting ground truth. Usually 2 per view; a few views have only 1.random_envmapNNNN.exr: probes placed at random positions in the room, not tied to any view.
env/envposition.json
A list with one entry per environment map:
[
{
"envmap": "frame0001_envmap01", // -> env/frame0001_envmap01.exr
"position": "-0.492489, 0.119080, 0.622956", // probe center in world space (x, y, z), comma-separated string
"random_rotation_degrees": { // rotation of the panoramic probe camera, Euler angles in degrees
"x": 0.0,
"y": 0.0,
"z": 126.0244
}
},
...
]
positionis in the same Blender world frame asrgb/transform.json.random_rotation_degreesis the (Blender, XYZ Euler) rotation applied to the probe when the panorama was rendered. Undo this rotation if you need the environment map aligned with the world axes.
Download
The dataset is gated: please log in and accept the access conditions on the dataset page first, then authenticate with hf auth login.
# All rendered data
hf download BackRabb1t/LUMEN --repo-type dataset --revision rendered --local-dir LUMEN_rendered
# A single rendered scene
hf download BackRabb1t/LUMEN --repo-type dataset --revision rendered \
--include "box_1012146/*" --local-dir LUMEN_rendered
# All Blender scene files
hf download BackRabb1t/LUMEN --repo-type dataset --revision main --local-dir LUMEN_blend
# A single Blender scene
hf download BackRabb1t/LUMEN blends/box_1012146.blend --repo-type dataset --revision main --local-dir LUMEN_blend
Python:
from huggingface_hub import snapshot_download
snapshot_download(
repo_id="BackRabb1t/LUMEN",
repo_type="dataset",
revision="rendered",
allow_patterns=["box_1012146/*"],
local_dir="LUMEN_rendered",
)
Usage Example
Load one view and project its light probes into the image:
import json
import numpy as np
import imageio.v3 as iio # pip install imageio[freeimage] (or use OpenEXR / OpenCV for .exr)
scene = "LUMEN_rendered/box_1012146"
frames = json.load(open(f"{scene}/rgb/transform.json"))["frames"]
probes = json.load(open(f"{scene}/env/envposition.json"))
f = frames[0] # frame_0001
rgb = iio.imread(f"{scene}/rgb/{f['frame']}.png") # (512, 512, 4) uint8
depth = iio.imread(f"{scene}/depth/depth_{f['frame'][-4:]}.exr") # (512, 512) float32
valid = depth < 1e9
w2c = np.array(f["w2c"])
for p in probes:
if not p["envmap"].startswith("frame" + f["frame"][-4:]):
continue
xyz = np.array([float(v) for v in p["position"].split(",")] + [1.0])
xc, yc, zc = (w2c @ xyz)[:3] # Blender camera space, looks along -Z
u = f["cx"] + f["fx"] * xc / -zc
v = f["cy"] - f["fy"] * yc / -zc
envmap = iio.imread(f"{scene}/env/{p['envmap']}.exr") # (512, 1024, 3) float32, linear HDR
print(p["envmap"], "pixel:", (u, v), "probe depth:", -zc)
Citation
If you find this dataset useful, please cite our paper:
@inproceedings{lumen,
title = {TODO},
author = {TODO},
booktitle = {SIGGRAPH Asia Conference Papers},
year = {TODO}
}
License
TODO: specify the license and the terms of use. The outdoor HDRIs used as world backgrounds (see hdr_background.hdr_file) come from third-party sources (e.g. Poly Haven) and remain under their original licenses.
Contact
TODO
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