Datasets:
Download scripts/package_task9_background.py from Cybernetic-Labs/packingbench-assets: direct link, hf CLI and curl.
- Browser
- Download file 10.4 kB
-
https://huggingface.co/datasets/Cybernetic-Labs/packingbench-assets/resolve/main/scripts/package_task9_background.py
- Command line
-
hf download hf://datasets/Cybernetic-Labs/packingbench-assets/scripts/package_task9_background.py
-
curl -L -o package_task9_background.py https://huggingface.co/datasets/Cybernetic-Labs/packingbench-assets/resolve/main/scripts/package_task9_background.py
10.4 kB
| """ | |
| Package the task-9 packing-area scene as a SELF-CONTAINED background. | |
| Takes the composition-based export (assets/task9_packing_area/ | |
| task9_packing_area.usd, see export_task9_scene_usd.py) and produces a fully | |
| independent folder that can be copied anywhere (e.g. backend | |
| storage/backgrounds/): | |
| assets/packing_area_background/ | |
| scene.usd flattened composed stage (only ACTIVE prims: the | |
| warehouse shell, cleared bench, dressing props, | |
| lights -- deactivated zones don't compose) | |
| resource/... every texture/material file the scene references, | |
| copied in and rewritten to package-relative paths | |
| Texture slimming (the dataset ships 4K PNGs at 20-50 MB each): building-shell | |
| textures are capped at 1K and prop textures at 2K -- the benchmark cameras | |
| render at 640x480, and the shell is never closer than a few meters. Files are | |
| deduplicated by content hash. <UDIM> patterns are expanded tile-by-tile. | |
| Bare shader names (OmniPBR.mdl etc.) resolve from the Isaac install and are | |
| left alone; unreachable omniverse:// paths are left as-is (benign warnings, | |
| same as the source dataset). | |
| Run phase 1 (needs pxr -- Isaac USD libs), which then invokes phase 2 | |
| (texture downscale, needs system python3 + PIL) automatically: | |
| USDLIBS=/opt/isaac-sim/extscache/omni.usd.libs-1.0.1+69cbf6ad.lx64.r.cp311 | |
| PYTHONPATH=$USDLIBS LD_LIBRARY_PATH=$USDLIBS/bin \ | |
| /opt/isaac-sim/kit/python/bin/python3 simready_warehouse_tasks/package_task9_background.py | |
| """ | |
| import hashlib | |
| import os | |
| from pathlib import Path | |
| import re | |
| import shutil | |
| import subprocess | |
| import sys | |
| SCRIPT_DIR = Path(__file__).resolve().parent | |
| PROJECT_DIR = SCRIPT_DIR.parent | |
| SRC = PROJECT_DIR / "assets" / "task9_packing_area" / "task9_packing_area.usd" | |
| OUT_DIR = PROJECT_DIR / "assets" / "packing_area_background" | |
| SCENE = OUT_DIR / "scene.usd" | |
| MANIFEST = OUT_DIR / "resource" / "textures_manifest.tsv" | |
| SHELL_MAX_PX = 512 # building-shell textures: never seen closer than ~3 m | |
| PROP_MAX_PX = 2048 # bench/rack/box textures: can fill a wrist-camera frame | |
| def main(): | |
| from pxr import Sdf, Usd, UsdUtils | |
| if OUT_DIR.exists(): | |
| shutil.rmtree(OUT_DIR) | |
| (OUT_DIR / "resource").mkdir(parents=True) | |
| print(f"[1/3] Flattening {SRC} (only active prims compose)...") | |
| stage = Usd.Stage.Open(str(SRC)) | |
| stage.Export(str(SCENE)) | |
| print(f" scene.usd: {SCENE.stat().st_size / 1e6:.1f} MB") | |
| print("[2/3] Collecting referenced assets (dedup by content hash)...") | |
| src_dir = SRC.parent | |
| layer = Sdf.Layer.FindOrOpen(str(SCENE)) | |
| hash_to_rel = {} | |
| rel_class = {} # rel path -> "prop" | "shell" (prop wins on dedup collisions) | |
| stats = {"copied": 0, "deduped": 0, "external": 0, "missing": []} | |
| def classify(abs_path): | |
| # Actual objects (bench, boxes, racks) live under Props/general and | |
| # Props/assembly; Props/materials and Props/skies hold the shared | |
| # building-shell materials despite the folder name. | |
| return "prop" if ("/Props/general/" in abs_path or "/Props/assembly/" in abs_path) else "shell" | |
| def copy_one(abs_path, dest_name_hint): | |
| digest = hashlib.sha1(Path(abs_path).read_bytes()).hexdigest()[:16] | |
| if digest in hash_to_rel: | |
| stats["deduped"] += 1 | |
| rel = hash_to_rel[digest] | |
| if classify(abs_path) == "prop": | |
| rel_class[rel] = "prop" | |
| return rel | |
| rel = f"resource/{digest}_{dest_name_hint}" | |
| shutil.copy2(abs_path, OUT_DIR / rel) | |
| hash_to_rel[digest] = rel | |
| rel_class[rel] = classify(abs_path) | |
| stats["copied"] += 1 | |
| return rel | |
| mdl_dirs = {} # mdl content digest -> package-relative mdl path | |
| _tex_index = {} # dataset-wide basename -> path index, built on first miss | |
| def find_texture_anywhere(basename): | |
| if not _tex_index: | |
| print(" building dataset-wide texture index (first fallback miss)...") | |
| for dirpath, _dirs, files in os.walk(PROJECT_DIR / "assets" / "physicalai_simready_warehouse_01"): | |
| for f in files: | |
| if f.lower().endswith((".png", ".jpg", ".jpeg", ".tga", ".hdr", ".exr")): | |
| _tex_index.setdefault(f, os.path.join(dirpath, f)) | |
| return _tex_index.get(basename) | |
| def copy_mdl(abs_path): | |
| """Copy a custom .mdl into its own package folder together with every | |
| texture it references internally (relative to the .mdl's location), | |
| preserving the relative layout so those internal references keep | |
| resolving. Built-in shader names (OmniPBR.mdl) never reach here.""" | |
| digest = hashlib.sha1(Path(abs_path).read_bytes()).hexdigest()[:16] | |
| if digest in mdl_dirs: | |
| stats["deduped"] += 1 | |
| return mdl_dirs[digest] | |
| mdl_name = os.path.basename(abs_path) | |
| dest_dir = OUT_DIR / f"resource/mdl_{digest}" | |
| dest_dir.mkdir(parents=True, exist_ok=True) | |
| shutil.copy2(abs_path, dest_dir / mdl_name) | |
| stats["copied"] += 1 | |
| src_mdl_dir = os.path.dirname(abs_path) | |
| text = Path(abs_path).read_text(errors="replace") | |
| for ref in set(re.findall(r'"([^"]+\.(?:png|jpg|jpeg|tga|hdr|exr))"', text, re.IGNORECASE)): | |
| ref_norm = ref.lstrip("./") | |
| if ref_norm.startswith("..") or os.path.isabs(ref): | |
| print(f" WARNING: mdl ref escapes its folder, skipped: {mdl_name}: {ref}") | |
| continue | |
| tiles = [ref_norm] | |
| if "<UDIM>" in ref_norm: | |
| pattern = os.path.basename(ref_norm).replace("<UDIM>", "[0-9][0-9][0-9][0-9]") | |
| folder = Path(src_mdl_dir) / os.path.dirname(ref_norm) | |
| tiles = [os.path.join(os.path.dirname(ref_norm), t.name) for t in sorted(folder.glob(pattern))] | |
| for tile in tiles: | |
| src_tex = os.path.normpath(os.path.join(src_mdl_dir, tile)) | |
| if not os.path.exists(src_tex): | |
| # The dataset's MDLs are sloppy about case/subfolders | |
| # ("Textures/foo.png" vs "textures/Chrome_A/foo.png"); | |
| # Omniverse's MDL resolver tolerates it, so fall back to a | |
| # by-name search under the MDL's own folder and copy the | |
| # hit to the path the MDL actually references. | |
| candidates = sorted(Path(src_mdl_dir).rglob(os.path.basename(tile))) | |
| if candidates: | |
| src_tex = str(candidates[0]) | |
| else: | |
| # This MDL copy has no textures nearby at all; take | |
| # the same-named file from anywhere in the dataset. | |
| src_tex = find_texture_anywhere(os.path.basename(tile)) | |
| if src_tex is None: | |
| stats["missing"].append(f"{mdl_name}: {tile}") | |
| continue | |
| dst_tex = dest_dir / tile | |
| dst_tex.parent.mkdir(parents=True, exist_ok=True) | |
| if not dst_tex.exists(): | |
| shutil.copy2(src_tex, dst_tex) | |
| rel_class[f"resource/mdl_{digest}/{tile}"] = classify(abs_path) | |
| stats["copied"] += 1 | |
| rel = f"resource/mdl_{digest}/{mdl_name}" | |
| mdl_dirs[digest] = rel | |
| return rel | |
| def rewrite(path): | |
| if not path: | |
| return path | |
| if path.startswith(("omniverse://", "http")) or "/" not in path: | |
| # unreachable server paths and bare shader names (OmniPBR.mdl): | |
| # leave as authored. | |
| stats["external"] += 1 | |
| return path | |
| abs_path = path if os.path.isabs(path) else os.path.normpath(str(src_dir / path)) | |
| if abs_path.endswith(".mdl"): | |
| if not os.path.exists(abs_path): | |
| stats["missing"].append(path) | |
| return path | |
| return "./" + copy_mdl(abs_path) | |
| name = os.path.basename(abs_path) | |
| if "<UDIM>" in name: | |
| # expand tiles: copy each 4-digit tile under a shared hint so the | |
| # rewritten pattern resolves to all of them. | |
| folder = Path(os.path.dirname(abs_path)) | |
| tiles = sorted(folder.glob(name.replace("<UDIM>", "[0-9][0-9][0-9][0-9]"))) | |
| if not tiles: | |
| stats["missing"].append(path) | |
| return path | |
| hint = name.replace("<UDIM>", "UDIM") | |
| digest = hashlib.sha1(("udim:" + abs_path).encode()).hexdigest()[:16] | |
| for tile in tiles: | |
| tile_no = tile.name[len(name.split("<UDIM>")[0]):][:4] | |
| tile_rel = f"resource/{digest}_{hint.replace('UDIM', tile_no)}" | |
| dst = OUT_DIR / tile_rel | |
| if not dst.exists(): | |
| shutil.copy2(tile, dst) | |
| rel_class[tile_rel] = classify(str(tile)) | |
| stats["copied"] += 1 | |
| return f"./resource/{digest}_{hint.replace('UDIM', '<UDIM>')}" | |
| if not os.path.exists(abs_path): | |
| stats["missing"].append(path) | |
| return path | |
| return "./" + copy_one(abs_path, name) | |
| UsdUtils.ModifyAssetPaths(layer, rewrite) | |
| layer.Save() | |
| print(f" copied {stats['copied']} files ({stats['deduped']} duplicate refs), " | |
| f"{stats['external']} left external") | |
| if stats["missing"]: | |
| print(f" WARNING missing: {stats['missing']}") | |
| # Classification for the downscale pass: a file is a PROP texture if ANY | |
| # of its source paths lived under /Props/, else building shell. | |
| with open(MANIFEST, "w") as mf: | |
| for rel, cls in sorted(rel_class.items()): | |
| mf.write(f"{rel}\t{cls}\n") | |
| print("[3/3] Downscaling textures with system python3 + PIL...") | |
| downscale = subprocess.run( | |
| [sys.executable if "isaac" not in sys.executable else "python3", | |
| str(SCRIPT_DIR / "_downscale_textures.py"), str(OUT_DIR), | |
| str(SHELL_MAX_PX), str(PROP_MAX_PX)], | |
| capture_output=True, text=True, | |
| ) | |
| print(downscale.stdout) | |
| if downscale.returncode != 0: | |
| print(downscale.stderr) | |
| raise SystemExit("texture downscale failed") | |
| total = sum(f.stat().st_size for f in OUT_DIR.rglob("*") if f.is_file()) | |
| print(f"DONE: package total {total / 1e6:.1f} MB at {OUT_DIR}") | |
| if __name__ == "__main__": | |
| main() | |