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3.79 kB
| annotations_creators: | |
| - synthetic | |
| language: | |
| - en | |
| license: cc-by-nc-4.0 | |
| task_categories: | |
| - depth-estimation | |
| - image-to-3d | |
| tags: | |
| - forgeoptics | |
| - 3d-vision | |
| - structured-light | |
| - phase-shifting | |
| - depth-map | |
| - point-cloud | |
| - synthetic-dataset | |
| pretty_name: ForgeOptics Structured Light Depth Samples | |
|  | |
| [](https://www.youtube.com/watch?v=JFxiePWoQpQ) | |
| ## What's Included | |
| Free sample synthetic depth datasets generated deterministically using **ForgeOptics — Structured Light Depth Simulator**. | |
| each sample scene folder contains the following files: | |
| 1. depth_z.exr — Raw 32-bit float metric depth map. Using camera intrinsics (calib), you can reconstruct the true 3D point cloud. | |
| 2. render.png — RGB render output. | |
| 3. seg_index.json — Object-ID segmentation mask mapping and class index metadata. | |
| 4. pointcloud_scene3.ply — Pre-reconstructed 3D point cloud (provided for Scene 3 as an example reference; other raw point clouds are excluded to keep file sizes manageable). | |
| ## Generated by ForgeOptics | |
| These datasets are produced by ForgeOptics, a high-performance optical simulation engine designed for synthetic data generation. | |
| Key Software Features | |
| - Physically Accurate Structured Light Simulation: Simulates multi-frequency phase-shift fringe pattern projection for depth acquisition. | |
| - Complex Optics Path Tracing: Accurately models optical refractions, surface caustics, metallic reflections, and PBR materials. | |
| - AOV Extraction + OIDN Denoising: Extracts clean first-hit G-buffers (Albedo, Normals, Metric Depth) with Open Image Denoise. | |
| - Automated Headless Integration: Runs as an HTTP microservice (--headless) for Python-driven batch generation pipelines. | |
| - Multi-Format Ingestion: Direct CAD model loading (.obj, .glb, .stl). | |
| ## What Problems Does It Solve? | |
| In computer vision and industrial robotics, acquiring ground-truth depth data for physical sensors is difficult, expensive, and error-prone. ForgeOptics addresses key challenges: | |
| 1. **No Sensor Noise / Calibration Overhead:** Eliminates the manual labor of capturing and labeling real-world 3D scanner data. | |
| 2. **Challenging Optical Surfaces:** Solves ground-truth depth generation for hard-to-scan materials like PBR glass, reflective metal, and dark absorbing plastics. Easily swap materials on the same geometry to generate perfect side-by-side ground-truth comparison datasets. | |
| 3. **Edge Case Dataset Expansion:** Allows rapid generation of thousands of corner-case scenes under varying light conditions and camera poses before real hardware deployment. | |
| 4. **Ideal for Vision-Language & Physical AI:** Provides perfect, pixel-aligned depth and segmentation ground truth for fine-tuning object detection, instance segmentation, and 3D pose estimation models. | |
| ## Get the App | |
| To render custom depth datasets with your own CAD models on your local GPU: | |
| 👉 **[Buy ForgeOptics on Gumroad ($199 Perpetual License)](https://5940734191807.gumroad.com/l/eqxti)** | |
| * Native **Windows** (CUDA / DX12) and **Linux** (CUDA 12 / OptiX) binaries | |
| * Includes interactive GUI mode and Headless HTTP server mode (`--headless`) | |
| ### How to use: | |
| `uv venv --python 3.11` | |
| `uv pip install -r requirements.txt` | |
| ## ⚡ Quick Start & Visualization | |
| `python ./src/main.py` -> batch process with your scene setting | |
| `python ./src.depth_visualizer.py` -> for checkign the depth results | |
| ## Acknowledgments | |
| This project builds upon [LuisaRender](https://github.com/LuisaRender/LuisaRender), used under the [BSD 3-Clause License](https://opensource.org/licenses/BSD-3-Clause). Copyright (c) LuisaGroup. | |