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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ES3Defaults : ScriptableObject
{
[SerializeField]
public ES3SerializableSettings settings = new ES3SerializableSettings();
public bool addMgrToSceneAutomatically = false;
public bool autoUpdateReferences = tru... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Settings/ES3Defaults.cs/0 | {
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} | 1,309 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("inext", "inextp", "SeedArray")]
public class ES3Type_Random : ES3ObjectType
{
public static ES3Type Instance = null;
public ES3Type_Random() : base(typeof(System.Random)){ Instance = this; }
prot... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/NET Types/ES3Type_Random.cs/0 | {
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using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
internal class ES3ReflectedScriptableObjectType : ES3ScriptableObjectType
{
public ES3ReflectedScriptableObjectType(Type type) : base(type)
{
isReflectedType = t... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedScriptableObjectType.cs/0 | {
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using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("center", "radius", "height", "direction", "enabled", "isTrigger", "contactOffset", "sharedMaterial")]
public class ES3Type_CapsuleCollider : ES3ComponentType
{
public static ES3Type Instance = null;
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("texture", "uvRect", "onCullStateChanged", "maskable", "color", "raycastTarget", "useLegacyMeshGeneration", "material", "useGUILayout", "enabled", "hideFlags")]
public class ES3Type_RawImage : ES3Component... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_RawImage.cs/0 | {
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using System;
using UnityEngine;
using System.Collections.Generic;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("center", "size")]
public class ES3Type_Bounds : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Bounds() : base(typeof(Bounds))
{
Instance = t... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Bounds.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("hideFlags")]
public class ES3Type_Flare : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Flare() : base(typeof(UnityEngine.Flare))
{
Instance = this;
}
public override voi... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Flare.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("time", "value", "inTangent", "outTangent")]
public class ES3Type_Keyframe : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Keyframe() : base(typeof(UnityEngine.Keyframe))
{
Ins... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Keyframe.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("bounds", "subMeshCount", "boneWeights", "bindposes", "vertices", "normals", "tangents", "uv", "uv2", "uv3", "uv4", "colors32", "triangles", "subMeshes")]
public class ES3Type_Mesh : ES3UnityObjectType
{
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Mesh.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("anchorMin", "anchorMax", "anchoredPosition", "sizeDelta", "pivot", "offsetMin", "offsetMax", "localPosition", "localRotation", "localScale", "parent", "hideFlags")]
public class ES3Type_RectTransform : ES... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RectTransform.cs/0 | {
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using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "inside", "outside", "enter", "exit", "radiusScale")]
public class ES3Type_TriggerModule : ES3Type
{
public static ES3Type Instance = null;
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Facepunch.Steamworks.Posix</name>
</assembly>
<members>
<member name="T:Steamworks.CallResult`1">
<summary>
An awaitable version of a SteamAPICall_t
</summary>
</member>
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#if UNITY_EDITOR
namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// Field info for conditional display.
/// </summary>
public class ConditionalFieldInfo
{
/// <summary>
/// Indent level.
/// </summary>
public int Indent;
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ConditionalFieldInfo.cs/0 | {
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namespace UIWidgets.Styles
{
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Property drawer for StyleRangeSlider.
/// </summary>
[CustomPropertyDrawer(typeof(StyleRangeSlider))]
public class StyleRangeSliderPropertyDrawer : PropertyDrawer
{
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Styles/StyleRangeSliderPropertyDrawer.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets.WidgetGeneration
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using UnityEngine;
/// <summary>
/// Class field or property info.
/// </summary>
[Serializable]
public class ClassField : IFormattable
{
/// <summa... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/WidgetsGeneration/ClassField.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine.Events;
/// <summary>
/// ComboboxChanges event.
/// </summary>
public class ComboboxChangesEvent : UnityEvent<int[], int[]>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/ComboboxChangesEvent.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// KeyValueListView data source.
/// </summary>
[RequireComponent(typeof(KeyValueListView))]
public class KeyValueListViewDataSource : MonoBehaviour
{
/// <summary>
/// Add data to KeyValueListView.
/// </... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/KeyValueListViewDataSource.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UIWidgets.Menu;
using UnityEngine;
/// <summary>
/// Test context menu.
/// </summary>
public class TestContextMenu : MonoBehaviour
{
/// <summary>
/// Info.
/// </summary>
[SerializeField]
protected TextAdapter Info;
/// <summary>
/// Show ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ContextMenu/TestContextMenu.cs/0 | {
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namespace UIWidgets.Examples.Inventory
{
using UnityEngine;
/// <summary>
/// Inventory controller.
/// </summary>
public class InventoryController : MonoBehaviour
{
/// <summary>
/// Inventory view.
/// </summary>
[SerializeField]
protected InventoryView InventoryView;
/// <summary>
/// Slot vie... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/InventoryController.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ChatLine component.
/// </summary>
public class ChatLineComponent : ListViewItem, IViewData<ChatLine>
{
/// <summary>
/// Username.
/// </summary>
[SerializeField]
[HideInInspect... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/Chat/ChatLineComponent.cs/0 | {
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namespace UIWidgets.Examples.Tasks
{
using System.Collections;
using UnityEngine;
/// <summary>
/// Task test.
/// </summary>
public class TaskTests : MonoBehaviour
{
/// <summary>
/// TaskView.
/// </summary>
public TaskView Tasks;
/// <summary>
/// Add task.
/// </summary>
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Test ListViewVariableHeight.
/// </summary>
public class TestListViewVariableHeight : MonoBehaviour
{
/// <summary>
/// ListViewVariableHeight.
/// </summary>
[SerializeField]
[FormerlySerializedAs("l... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TestListViewVariableHeight.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Determinate ProgressBar sample.
/// </summary>
[RequireComponent(typeof(Button))]
public class SampleProgressBar2 : MonoBehaviour
{
/// <summary>
/// Progressbar.
/// </summary>
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namespace UIWidgets.Examples.Shops
{
using System;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// JRPG order line.
/// </summary>
[Serializable]
public class JRPGOrderLine : IOrderLine
{
[SerializeField]
Item item;
/// <summary>
/// Gets or sets the item.
/// </summary>
//... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/JRPGOrderLine.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using UIWidgets;
/// <summary>
/// TraderTreeView.
/// </summary>
public class TraderTreeView : TreeViewCustom<TraderTreeViewComponent, JRPGOrderLine>
{
}
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// TableList component.
/// </summary>
public class TableListComponent : ListViewItem, IViewData<List<int>>
{
/// <summary>
/// The text components.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/TableList/TableListComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// SimpleTileView component.
/// </summary>
public class SimpleTileViewComponent : ListViewItem, IViewData<SimpleTileViewItem>
{
/// <summary>
/// The name of the item.
/// </summary>
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// ListViewIcons item description.
/// </summary>
[Serializable]
public class TileViewItemSample
{
/// <summary>
/// The icon.
/// </summary>
[SerializeField]
public Sprite Icon;
/// <summary>
/// The name.
/// </s... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewItemSample.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// TileViewSample drop support.
/// </summary>
[RequireComponent(typeof(TileViewSample))]
public class TileViewSampleDropSupport : ListViewCustomDropSupport<TileViewSample, TileViewComponentSample, TileViewItemSample>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewSampleDropSupport.cs/0 | {
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namespace UIWidgets.Examples.ToDoList
{
using UIWidgets;
/// <summary>
/// ToDoListView.
/// </summary>
public class ToDoListView : ListViewCustomHeight<ToDoListViewComponent, ToDoListViewItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ToDoList/ToDoListView.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
/// <summary>
/// Drag support for the TrackData.
/// </summary>
public class TrackDataDragSupport : TrackDataCustomDragSupport<TrackData, DateTime, TrackDataView>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TrackDataDragSupport.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using System.Collections.Generic;
using System.Linq;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Test TreeView.
/// </summary>
public class TestTreeView : MonoBehaviour
{
/// <summary>
/// TreeView.
/// </summary>... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/TestTreeView.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// TreeViewToggleComponent.
/// How to process clicks on gameobjects inside DefaultItem.
/// </summary>
public class TreeViewToggleComponent : TreeViewComponent
{
/// <summary>
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namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Accordion.
/// </summary>
public class ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Accordion/Accordion.cs/0 | {
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