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using System.Collections; using System.Collections.Generic; using UnityEngine; public class ES3Defaults : ScriptableObject { [SerializeField] public ES3SerializableSettings settings = new ES3SerializableSettings(); public bool addMgrToSceneAutomatically = false; public bool autoUpdateReferences = tru...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Settings/ES3Defaults.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("inext", "inextp", "SeedArray")] public class ES3Type_Random : ES3ObjectType { public static ES3Type Instance = null; public ES3Type_Random() : base(typeof(System.Random)){ Instance = this; } prot...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/NET Types/ES3Type_Random.cs/0
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jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_sbyte.cs.meta/0
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using System; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace ES3Types { [UnityEngine.Scripting.Preserve] internal class ES3ReflectedScriptableObjectType : ES3ScriptableObjectType { public ES3ReflectedScriptableObjectType(Type type) : base(type) { isReflectedType = t...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedScriptableObjectType.cs/0
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("center", "radius", "height", "direction", "enabled", "isTrigger", "contactOffset", "sharedMaterial")] public class ES3Type_CapsuleCollider : ES3ComponentType { public static ES3Type Instance = null; public ES3Type_Cap...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_CapsuleCollider.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("texture", "uvRect", "onCullStateChanged", "maskable", "color", "raycastTarget", "useLegacyMeshGeneration", "material", "useGUILayout", "enabled", "hideFlags")] public class ES3Type_RawImage : ES3Component...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_RawImage.cs/0
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using System; using UnityEngine; using System.Collections.Generic; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("center", "size")] public class ES3Type_Bounds : ES3Type { public static ES3Type Instance = null; public ES3Type_Bounds() : base(typeof(Bounds)) { Instance = t...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Bounds.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("hideFlags")] public class ES3Type_Flare : ES3Type { public static ES3Type Instance = null; public ES3Type_Flare() : base(typeof(UnityEngine.Flare)) { Instance = this; } public override voi...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Flare.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("time", "value", "inTangent", "outTangent")] public class ES3Type_Keyframe : ES3Type { public static ES3Type Instance = null; public ES3Type_Keyframe() : base(typeof(UnityEngine.Keyframe)) { Ins...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("bounds", "subMeshCount", "boneWeights", "bindposes", "vertices", "normals", "tangents", "uv", "uv2", "uv3", "uv4", "colors32", "triangles", "subMeshes")] public class ES3Type_Mesh : ES3UnityObjectType { ...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Mesh.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("anchorMin", "anchorMax", "anchoredPosition", "sizeDelta", "pivot", "offsetMin", "offsetMax", "localPosition", "localRotation", "localScale", "parent", "hideFlags")] public class ES3Type_RectTransform : ES...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RectTransform.cs/0
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("bones", "rootBone", "quality", "sharedMesh", "updateWhenOffscreen", "skinnedMotionVectors", "localBounds", "enabled", "shadowCastingMode", "receiveShadows", "sharedMaterials", "lightmapIndex", "realtimeLightmapIndex", "light...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SkinnedMeshRenderer.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "inside", "outside", "enter", "exit", "radiusScale")] public class ES3Type_TriggerModule : ES3Type { public static ES3Type Instance = null; public ES3Type_TriggerModule() : base(typeof(Uni...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_TriggerModule.cs/0
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#if UNITY_EDITOR namespace EasyLayoutNS { using System; using System.Collections.Generic; using UnityEditor; /// <summary> /// Field info for conditional display. /// </summary> public class ConditionalFieldInfo { /// <summary> /// Indent level. /// </summary> public int Indent; /// <summary> ///...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ConditionalFieldInfo.cs/0
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namespace UIWidgets.Styles { using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// Property drawer for StyleRangeSlider. /// </summary> [CustomPropertyDrawer(typeof(StyleRangeSlider))] public class StyleRangeSliderPropertyDrawer : PropertyDrawer { ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Styles/StyleRangeSliderPropertyDrawer.cs/0
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#if UNITY_EDITOR namespace UIWidgets.WidgetGeneration { using System; using System.Collections.Generic; using System.Globalization; using System.Reflection; using UnityEngine; /// <summary> /// Class field or property info. /// </summary> [Serializable] public class ClassField : IFormattable { /// <summa...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/WidgetsGeneration/ClassField.cs/0
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namespace UIWidgets.Examples { using UnityEngine.Events; /// <summary> /// ComboboxChanges event. /// </summary> public class ComboboxChangesEvent : UnityEvent<int[], int[]> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/ComboboxChangesEvent.cs/0
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namespace UIWidgets.Examples { using System.Collections.Generic; using UnityEngine; /// <summary> /// KeyValueListView data source. /// </summary> [RequireComponent(typeof(KeyValueListView))] public class KeyValueListViewDataSource : MonoBehaviour { /// <summary> /// Add data to KeyValueListView. /// </...
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namespace UIWidgets.Examples { using UIWidgets; using UIWidgets.Menu; using UnityEngine; /// <summary> /// Test context menu. /// </summary> public class TestContextMenu : MonoBehaviour { /// <summary> /// Info. /// </summary> [SerializeField] protected TextAdapter Info; /// <summary> /// Show ...
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namespace UIWidgets.Examples.Inventory { using UnityEngine; /// <summary> /// Inventory controller. /// </summary> public class InventoryController : MonoBehaviour { /// <summary> /// Inventory view. /// </summary> [SerializeField] protected InventoryView InventoryView; /// <summary> /// Slot vie...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ChatLine component. /// </summary> public class ChatLineComponent : ListViewItem, IViewData<ChatLine> { /// <summary> /// Username. /// </summary> [SerializeField] [HideInInspect...
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namespace UIWidgets.Examples.Tasks { using System.Collections; using UnityEngine; /// <summary> /// Task test. /// </summary> public class TaskTests : MonoBehaviour { /// <summary> /// TaskView. /// </summary> public TaskView Tasks; /// <summary> /// Add task. /// </summary> public void AddTas...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test ListViewVariableHeight. /// </summary> public class TestListViewVariableHeight : MonoBehaviour { /// <summary> /// ListViewVariableHeight. /// </summary> [SerializeField] [FormerlySerializedAs("l...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Determinate ProgressBar sample. /// </summary> [RequireComponent(typeof(Button))] public class SampleProgressBar2 : MonoBehaviour { /// <summary> /// Progressbar. /// </summary> [SerializeField]...
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namespace UIWidgets.Examples.Shops { using System; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// JRPG order line. /// </summary> [Serializable] public class JRPGOrderLine : IOrderLine { [SerializeField] Item item; /// <summary> /// Gets or sets the item. /// </summary> //...
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namespace UIWidgets.Examples.Shops { using UIWidgets; /// <summary> /// TraderTreeView. /// </summary> public class TraderTreeView : TreeViewCustom<TraderTreeViewComponent, JRPGOrderLine> { } }
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// TableList component. /// </summary> public class TableListComponent : ListViewItem, IViewData<List<int>> { /// <summary> /// The text components. /// </summary> ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// SimpleTileView component. /// </summary> public class SimpleTileViewComponent : ListViewItem, IViewData<SimpleTileViewItem> { /// <summary> /// The name of the item. /// </summary> [SerializeFiel...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// ListViewIcons item description. /// </summary> [Serializable] public class TileViewItemSample { /// <summary> /// The icon. /// </summary> [SerializeField] public Sprite Icon; /// <summary> /// The name. /// </s...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// TileViewSample drop support. /// </summary> [RequireComponent(typeof(TileViewSample))] public class TileViewSampleDropSupport : ListViewCustomDropSupport<TileViewSample, TileViewComponentSample, TileViewItemSample> { } }
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namespace UIWidgets.Examples.ToDoList { using UIWidgets; /// <summary> /// ToDoListView. /// </summary> public class ToDoListView : ListViewCustomHeight<ToDoListViewComponent, ToDoListViewItem> { } }
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namespace UIWidgets.Examples { using System; /// <summary> /// Drag support for the TrackData. /// </summary> public class TrackDataDragSupport : TrackDataCustomDragSupport<TrackData, DateTime, TrackDataView> { } }
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using System.Linq; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test TreeView. /// </summary> public class TestTreeView : MonoBehaviour { /// <summary> /// TreeView. /// </summary>...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// TreeViewToggleComponent. /// How to process clicks on gameobjects inside DefaultItem. /// </summary> public class TreeViewToggleComponent : TreeViewComponent { /// <summary> /// Process click and activate or deactivate ob...
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Accordion. /// </summary> public class ...
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