text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Split Button.
/// </summary>
public class SplitButton : MonoBehaviour, IStylable
{
/// <summary>
/// Primary button.
/// </summary>
[SerializeField... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Buttons/SplitButton.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Time ScrollBlock widget for 24 hour format.
/// </summary>
public class TimeScroller : TimeBase
{
/// <summary>
/// Time co... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimeScroller.cs/0 | {
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namespace UIWidgets
{
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Base class for CircularSliders.
/// </summary>
/// <typeparam name="T">Type of valu... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CircularSlider/CircularSliderBase.cs/0 | {
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namespace UIWidgets
{
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ColorPicker.
/// </summary>
[DataBindSupport]
public class ColorPicker : MonoBehaviour, IStylable
{
/// <summary>
/// IDs of ColorPicker ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPicker.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Color picker Image.
/// You can use it to get colors from custom Texture2D.
/// The texture must have the Read/Write Enabled flag set in the import settings, ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerImagePalette.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Combobox.
/// </summary>
public class ComboboxInputField : MonoBehaviour, ISubmitHandler, IStyla... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxInputField.cs/0 | {
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namespace UIWidgets.Menu
{
/// <summary>
/// HotKey codes.
/// </summary>
public enum HotKeyCode
{
/// <summary>
/// Not assigned (never returned as the result of a keystroke).
/// </summary>
None = 0,
/// <summary>
/// The Backspace key.
/// </summary>
Backspace = 1,
/// <summary>
/// The T... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/HotKeyCode.cs/0 | {
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namespace UIWidgets.Menu
{
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// Menu item move event.
/// First argument is index of the menu item.
/// Second argument is AxisEventData.
/// </summary>
[System.Serializable]
public class MenuItemMoveEvent : UnityEvent<int, AxisEventData>... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemMoveEvent.cs/0 | {
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namespace UIWidgets
{
using UnityEngine.EventSystems;
/// <summary>
/// Base class to use UIBehaviour derived classes with Conditional Editor.
/// </summary>
public abstract class UIBehaviourConditional : UIBehaviour
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/UIBehaviourConditional.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Bring to front UI object on click.
/// Use carefully: it change hierarchy. Objects under layout control will be at another positions.
/// </summary>
[AddComponentMenu("UI/New UI Widgets/Interactions/Bring To Front")]
[R... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/BringToFront.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.l10n;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Button instance.
/// </summary>
/// <typeparam name="TOwner">Type of the owner.</typeparam>
/// <typeparam name="TOwnerBase">Base type of the owner.</typeparam>
/// <typeparam name="TButtonConfig">Type of t... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButtonCustom.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// PickerBool.
/// </summary>
public class PickerBool : Picker<bool, PickerBool>, IUpgradeable
{
/// <summary>
/// Message.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Repl... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerBool.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// RectTransform drop component.
/// </summary>
[RequireComponent(typeof(RectTransform))]
public class DropRectTransform : MonoBehaviour, IDropSupport<RectTransform>, ISnapGr... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DropRectTransform.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// ListViewIcons drop support.
/// Receive drops from TreeView and ListViewIcons.
/// </summary>
[RequireComponent(typeof(ListViewIcons))]
public class ListViewIconsDropSupport : ListViewCustomDropSupport<ListViewIcons, Li... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewIconsDropSupport.cs/0 | {
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namespace UIWidgets
{
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// TreeViewCustomNode drop support.
/// </summary>
/// <typeparam name="TTreeView">Type of the TreeView.</typeparam>
/// <typeparam name="TTreeViewComponent">Type of the TreeView component.</typep... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeViewCustomNodeDropSupport.cs/0 | {
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namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using UIWidgets;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// EasyLayout.
/// Warning: using RectTransform relative size with positi... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayout.cs/0 | {
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} | 1,431 |
namespace EasyLayoutNS.Extensions
{
using System;
using System.Collections.Generic;
/// <summary>
/// Extensions.
/// </summary>
public static class EasyLayoutExtensions
{
/// <summary>
/// Is enum value has specified flag?
/// </summary>
/// <param name="value">Enum value.</param>
/// <param name="f... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutExtensions.cs/0 | {
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namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// EasyLayout utilities.
/// </summary>
[Obsolete("Renamed to EasyLayoutUtilities.")]
public static class EasyLayoutUtilites
{
/// <summary>
/// Maximum count of items in group.
/// </summary>
/... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutUtilites.cs/0 | {
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namespace EasyLayoutNS
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Size.
/// </summary>
public struct Size : System.IEquatable<Size>
{
/// <summary>
/// Minimum size.
/// </summary>
public float Min;
/// <summary>
/// Preferred size.
/// </summary>
public float Pre... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/Size.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Ripple effect.
/// </summary>
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(Graphic))]
[Add... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/RippleEffect.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// FileListViewComponent
/// </summary>
public class FileListViewComponent : FileListViewComponentBase
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with NameAdapte... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListViewComponent.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// ITemplatable interface.
/// </summary>
public interface ITemplatable
{
/// <summary>
/// Gets a value indicating whether this instance is template.
/// </summary>
/// <value><c>true</c> if this instance is template; otherwise, <c>false</c>.</value>
bool IsTemplate... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ITemplatable.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// ListViewItem event for the AxisEventData.
/// </summary>
[Serializable]
public class ListViewItemAxisEvent : UnityEvent<int, ListViewItem, AxisEventData>
{
}
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// ListViewItem event for resize.
/// </summary>
[Serializable]
public class ListViewItemResizeEvent : UnityEvent<int, ListViewItem, Vector2>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemResizeEvent.cs/0 | {
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// <auto-generated/>
// Auto-generated added to suppress names errors.
namespace UIWidgets
{
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewBase.cs/0 | {
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} | 1,443 |
namespace UIWidgets
{
/// <summary>
/// Highlight source.
/// </summary>
public enum HighlightSource
{
/// <summary>
/// None.
/// </summary>
None = 0,
/// <summary>
/// Navigation.
/// </summary>
Navigation = 1,
/// <summary>
/// Pointer enter.
/// </summary>
PointerEnter = 2,
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/HighlightSource.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
/// <content>
/// Base class for custom ListViews.
/// </content>
public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable
where TItemView : ListViewItem
{
/// <summary>
/// ListView renderer with... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeFixed.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
using EasyLayoutNS;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base class for notifications.
/// </summary>
public abstract class NotificationBase : MonoBehaviour, ITemplatable, IHideable
{
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- Widget
- Uiwidgets
- RangeSlider
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// Prefabs templates.
/// </summary>
public class PrefabsTemplates : ScriptableObject
{
#if UNITY_EDITOR
static PrefabsTemplates instance;
/// <summary>
/// Instance.
/// </summary>
public static PrefabsTemplates Instanc... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/References/PrefabsTemplates.cs/0 | {
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namespace UIWidgets
{
using System.Collections.Generic;
using UIWidgets.Attributes;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Handles for the Resizable component.
/// </summary>
[DisallowMultipleComponent]
[RequireComponent(typeof(Resizable))]
[AddComponentMenu("UI/New UI Widgets/... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/ResizableHandles.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base generic class for the ScrollBlock.
/// </summary>
/// <typeparam name="TItemView">Type of the component.</typeparam>
public class ScrollBlockCustom<TI... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollBlock/ScrollBlockCustom.cs/0 | {
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} | 1,453 |
namespace UIWidgets
{
/// <summary>
/// ScrollRectHeader type.
/// </summary>
public enum ScrollRectHeaderType
{
/// <summary>
/// Reveal.
/// </summary>
Reveal = 0,
/// <summary>
/// Resize.
/// </summary>
Resize = 1,
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/ScrollRectHeaderType.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
/// <summary>
/// Base class for the SnapGrid.
/// </summary>
public abstract partial class SnapGridBase : UIBehaviourConditional
{
/// <summary>
/// Line at X axis.
/// </summary>
[Serializable]
public struct LineX
{
[SerializeField]
flo... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.LineX.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// On change event.
/// </summary>
[Serializable]
public class OnChangeEventFloat : UnityEvent<float>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/Event/OnChangeEventFloat.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the collections.
/// </summary>
[Serializable]
public class StyleCollections : IStyleDefaultValues
{
/// <summary>
/// The default color.
/// </summary>
[SerializeField]
public Color DefaultColor = new Color32(... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleCollections.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the Table.
/// </summary>
[Serializable]
public class StyleTable : IStyleDefaultValues
{
/// <summary>
/// Border color.
/// </summary>
[SerializeField]
public StyleImage Border;
/// <summary>
/// Backgrou... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleTable.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for close button.
/// </summary>
[Serializable]
public class StyleButtonClose : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleI... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleButtonClose.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the button.
/// </summary>
[Serializable]
public class StyleButton : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Ba... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleButton.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the ScrollBlock.
/// </summary>
[Serializable]
public class StyleScroller : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
///... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleScroller.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the switch.
/// </summary>
[Serializable]
public class StyleSwitch : IStyleDefaultValues
{
/// <summary>
/// Style for the border.
/// </summary>
[SerializeField]
public StyleImage Border;
/// <summary>
//... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSwitch.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the Drop-down.
/// </summary>
[Serializable]
public class StyleDropdown : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleIma... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleDropdown.cs/0 | {
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} | 1,468 |
namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the toggle.
/// </summary>
[RequireComponent(typeof(Toggle))]
public class StyleSupportToggle : MonoBehaviour, IStylable
{
/// <summary>
/// Style for the main background.
/// </summary>
[Serializ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleSupportToggle.cs/0 | {
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namespace UIWidgets
{
using UnityEngine.EventSystems;
/// <summary>
/// TableHeader cell drag support.
/// </summary>
public class TableHeaderDragCell : DragSupport<TableHeaderDragCell>
{
/// <summary>
/// The position.
/// </summary>
public int Position = -1;
/// <summary>
/// TableHeader.
/// <... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/TableHeaderDragCell.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the UseValueLimits of a CenteredSliderVertical depending on the System.Boolean data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalUseValueLimitsSetter.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Observers;
/// <summary>
/// Observes value changes of the Color of an ColorPicker.
/// </summary>
public class ColorPickerColorObserver : ComponentDataObserver<UIWidgets.ColorPicker, UnityEngine.Color>
{
/// <i... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ColorPicker/ColorPickerColorObserver.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Observers;
/// <summary>
/// Observes value changes of the SelectedNodes of an DirectoryTreeView.
/// </summary>
public class DirectoryTreeViewSelectedNodesObserver : ComponentDataObserver<UIWidgets.DirectoryTreeVi... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodesObserver.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodesObserver.cs",
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the DataSource of a ListViewHeight depending on the UIWidgets.ObservableList{System.String} data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewHeight/ListViewHeightDataSourceSetter.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the LimitMin of a RangeSlider depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSlider LimitMi... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderLimitMinSetter.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the ValueMin of a RangeSlider depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSlider ValueMi... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMinSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMinSetter.cs",
"repo_id": "jynew",
"token_count": 204
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the Value of a SpinnerFloat depending on the System.Single data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] SpinnerFloat Value S... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatValueSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatValueSetter.cs",
"repo_id": "jynew",
"token_count": 199
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the Nodes of a TreeView depending on the UIWidgets.ObservableList{UIWidgets.TreeNode{UIWidgets.TreeViewItem}} data value.
/// </summary>
[AddComponentMenu("Data Bi... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewNodesSetter.cs/0 | {
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"token_count": 273
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets.TMProSupport
{
using TMPro;
using UIWidgets;
using UnityEngine;
/// <summary>
/// DialogButtonComponent.
/// Control how button name will be displayed.
/// </summary>
public class DialogButtonComponentTMPro : DialogButtonComponentBase
{
/// <summary>
/// The... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Dialog/DialogButtonComponentTMPro.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets
{
using TMPro;
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// ProgressbarDeterminateTMPro.
/// </summary>
public class ProgressbarDeterminateTMPro : ProgressbarDeterminateBase, IUpgradeable
{
/// <summary>
/// The empty bar text.
/// </summary... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Progressbar/ProgressbarDeterminateTMPro.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Base class for TileView's.
/// </summary>
/// <typeparam name="TItemView">Component class.</typeparam>
/// <typeparam name="TItem">Item class.</typeparam>
public class TileViewCustom<TItemView, TItem> : ListViewCustom<TItemView, TItem>
where TItemView : ListViewItem
{
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TileView/TileViewCustom.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// TreeGraph.
/// </summary>
public class TreeGraph : TreeGraphCustom<TreeViewItem, TreeGraphComponentIcons>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeGraph/TreeGraph.cs/0 | {
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} | 1,494 |
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
/// <summary>
/// Tree node.
/// </summary>
/// <typeparam name="TItem">Type of node item.</typeparam>
public class TreeNode<TItem> : IObservable, INotifyPropertyChanged, IEquatable<TreeNode<... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/TreeNode.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
/// <summary>
/// TreeViewDataSourceItem.
/// </summary>
[Serializable]
public class TreeViewDataSourceItem
{
/// <summary>
/// The depth.
/// </summary>
[SerializeField]
public int Depth;
/// <summary>
/// The is visible.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/TreeViewDataSourceItem.cs/0 | {
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"repo_id": "jynew",
"token_count": 326
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fileFormatVersion: 2
guid: eedcebc2c14d1fc4e864f9fdef7dab49
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
/// <summary>
/// Enum helper.
/// </summary>
/// <typeparam name="T">Type of the enum.</typeparam>
public static class EnumHelper<T>
#if CSHARP_7_3_OR_NEWER
where T : struct, Enum
#else
where T : struct
#endif
{
private static readon... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Utilities/EnumHelper.cs/0 | {
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fileFormatVersion: 2
guid: 9979a6343980e4e44a44557d1914512c
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- ImageAdvanced
- Widget
- Uiwidgets
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Flare in the global space with sprite transparency support.
// Flare support sprite texture transparency and displayed only on opaque parts.
// Should be used only _Flare* properties
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fileFormatVersion: 2
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labels:
- Input
- Joysticks
- Controllers
- Rewired
- Hotplugging
- Keyboard
- Mouse
- Touch
- InputManager
- Control
- Gamepad
- Controller
- Joystick
- Xbox360
- XInput
- DirectInput
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