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<?xml version="1.0"?>
<doc>
<assembly>
<name>Sirenix.OdinInspector.Editor</name>
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<members>
<member name="T:Sirenix.OdinInspector.Editor.ActionResolvers.ActionResolver">
<summary>
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// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field SSD" {
Properties {
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
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// UI Editable properties
uniform sampler2D _FaceTex; // Alpha : Signed Distance
uniform float _FaceUVSpeedX;
uniform float _FaceUVSpeedY;
uniform fixed4 _FaceColor; // RGBA : Color + Opacity
uniform float _FaceDilate; // v[ 0, 1]
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using System;
using System.Collections.Generic;
namespace UniRx
{
public static partial class DisposableExtensions
{
/// <summary>Add disposable(self) to CompositeDisposable(or other ICollection). Return value is self disposable.</summary>
public static T AddTo<T>(this T disposable, ICollectio... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/DisposableExtensions.cs/0 | {
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// original code from rx.codeplex.com
// some modified.
/* ------------------ */
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
namespace UniRx
{
/// <summary>
/// Represent... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/EventPattern.cs/0 | {
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using System;
using System.Collections.Generic;
using UniRx.InternalUtil;
namespace UniRx
{
public interface IMessagePublisher
{
/// <summary>
/// Send Message to all receiver.
/// </summary>
void Publish<T>(T message);
}
public interface IMessageReceiver
{
... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Notifiers/MessageBroker.cs/0 | {
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using System;
using System.Collections.Generic;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IObservable<T> AsObservable<T>(this IObservable<T> source)
{
if (source == null) throw new ArgumentNullException("source");
/... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.Conversions.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UniRx.InternalUtil;
using UniRx.Operators;
namespace UniRx
{
// Standard Query Operators
// onNext implementation guide. enclose otherFunc but onNext is not catch.
// try{ otherFunc(); } catch { onErro... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.cs/0 | {
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using System;
namespace UniRx
{
public interface IOptimizedObservable<T> : IObservable<T>
{
bool IsRequiredSubscribeOnCurrentThread();
}
public static class OptimizedObservableExtensions
{
public static bool IsRequiredSubscribeOnCurrentThread<T>(this IObservable<T> source)
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using System;
namespace UniRx.Operators
{
internal class FrameTimeIntervalObservable<T> : OperatorObservableBase<UniRx.TimeInterval<T>>
{
readonly IObservable<T> source;
readonly bool ignoreTimeScale;
public FrameTimeIntervalObservable(IObservable<T> source, bool ignoreTimeScale)
... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/FrameTimeInterval.cs/0 | {
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"repo_id": "jynew",
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace UniRx
{
public struct CollectionAddEvent<T> : IEquatable<CollectionAddEvent<T>>
{
public int Index { get; private set; }
public T Value { get; private set; }
public CollectionAddEvent(int i... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveCollection.cs/0 | {
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"repo_id": "jynew",
"token_count": 4806
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableBeginDragTrigger : O... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableBeginDragTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableBeginDragTrigger.cs",
"repo_id": "jynew",
"token_count": 423
} | 1,545 |
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableDropTrigger : Observ... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableDropTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableDropTrigger.cs",
"repo_id": "jynew",
"token_count": 411
} | 1,546 |
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableMouseTrigger : ObservableTriggerBase
{
Subject<Unit> onMouseDown;
/// <summary>OnMo... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableMouseTrigger.cs/0 | {
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"repo_id": "jynew",
"token_count": 2157
} | 1,547 |
// after uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableRectTransformTrigger : ObservableTriggerBase
{
Subject<Unit> onRectTransformDime... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableRectTransformTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableRectTransformTrigger.cs",
"repo_id": "jynew",
"token_count": 730
} | 1,548 |
using System; // require keep for Windows Universal App
using UnityEngine;
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using UnityEngine.EventSystems;
#endif
namespace UniRx.Triggers
{
// for Component
public static partial class ObservableTriggerExtensions
{
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using UnityEngine;
using UnityEngine.UI;
namespace UniRx
{
public static partial class UnityUIComponentExtensions
{
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using System;
using System.Collections.Generic;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public static class Channel
{
public static Channel<T> CreateSingleConsumerUnbounded<T>()
{
return new SingleConsumerUnboundedChannel<T>();
}
}
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
usi... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/DiagnosticsExtensions.cs/0 | {
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Cysharp.Threading.Tasks.Internal
{
internal static class UnityEqualityComparer
{
public static readonly IEqualityComparer<Vector2> Vector2 = new Vector2EqualityComparer();
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using System;
using Cysharp.Threading.Tasks.Internal;
using UnityEngine;
namespace Cysharp.Threading.Tasks
{
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
{
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using UnityEngine;
using UnityEditor;
using System.Collections;
//Disable Log warnings for assigned but not used variables
#pragma warning disable 0219
namespace TileWorld
{
public class TileWorldCreatorEditorEditMapWindow : EditorWindow
{
public static TileWorldCreatorEditorEditMapWindow window;
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/* TILE WORLD CREATOR TileWorldConfiguration
* Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli
*
* All TileWorldCreator properties
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace TileWorld
{
[System.Serializable]
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using UnityEngine;
using System.Collections;
public class CameraOrbitNavigation : MonoBehaviour {
public Transform target;
public Vector3 targetOffset;
public float distance = 5.0f;
public float maxDistance = 20;
public float minDistance = .6f;
public float xSpeed = 200.0f;
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/* cyrillic-ext */
@font-face {
font-family: 'Roboto Slab';
font-style: normal;
font-weight: 100;
src: local('Roboto Slab Thin'), local('RobotoSlab-Thin'), url(http://fonts.gstatic.com/s/robotoslab/v6/MEz38VLIFL-t46JUtkIEgHcHpeTo4zNkUa02-F9r1VE.woff2) format('woff2');
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using UnityEngine;
using System.IO;
using UnityEditor.AssetImporters;
[ScriptedImporter( 1, "lua" )]
public class H2LuaImporter : ScriptedImporter {
public override void OnImportAsset( AssetImportContext ctx ) {
TextAsset subAsset = new TextAsset( File.ReadAllText( ctx.assetPath ) );
ctx.AddObjectT... | jynew/jyx2/Assets/Scripts/Editor/Jyx2LuaFileExtendImporter.cs/0 | {
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"repo_id": "jynew",
"token_count": 144
} | 1,600 |
using System;
using Object = UnityEngine.Object;
namespace Jyx2.EventsGraph
{
/// <summary>
/// 2022/9/12 CG
/// 出于维护方便,暂时删掉所有节点式编程,待有需要再进行修复。
/// 这里为了编译不出错,先实现一个空的
/// </summary>
public class Jyx2NodeGraph : Object
{
public void Run(Action callback)
{
... | jynew/jyx2/Assets/Scripts/EventsGraph/Jyx2NodeGraph.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ch.sycoforge.Decal;
using Cysharp.Thre... | jynew/jyx2/Assets/Scripts/GameBattle/Battlebox/BattleboxManager.cs/0 | {
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using UnityEngine;
public class BootMainMenu : MonoBehaviour
{
[SerializeField]
private GameObject m_RootLoadingPanel;
// Start is called before the first frame update
async void Start()
{
m_RootLoadingPanel.gameObject.SetActive(true);
await Jyx2_UIManager.Instance.GameStart();... | jynew/jyx2/Assets/Scripts/GameCore/BootMainMenu.cs/0 | {
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using Sirenix.Serialization;
using TMPro;
using UnityEngine;
using Sirenix.OdinInspector;
using System.Collections.Generic;
using Jyx2.ResourceManagement;
using Rewired;
namespace Jyx2.InputCore.Data
{
public class DefaultControllerSpriteData
{
public Jyx2PlayerAction ActionType { get; set; }
... | jynew/jyx2/Assets/Scripts/GameCore/InputLogics/ControllerData/DefaultControllerSpriteData.cs/0 | {
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