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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Internal;
namespace UnityEngine
{
// GUI STUFF
// ----------------... | UnityCsReference/Runtime/Export/IMGUI/GUIElement.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/IMGUI/GUIElement.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 631
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngin... | UnityCsReference/Runtime/Export/Math/Color32.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/Color32.cs",
"repo_id": "UnityCsReference",
"token_count": 2378
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Compi... | UnityCsReference/Runtime/Export/NativeArray/NativeArray.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/NativeArray/NativeArray.cs",
"repo_id": "UnityCsReference",
"token_count": 18417
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Bindings;
namespace UnityEn... | UnityCsReference/Runtime/Export/PlayerLoop/PlayerLoop.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/PlayerLoop/PlayerLoop.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6362
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.Rendering
{
// match layout of DrawSettings on C++ side
public unsafe struct DrawingSetting... | UnityCsReference/Runtime/Export/RenderPipeline/DrawingSettings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/DrawingSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 3345
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering
{
// Must match RenderStateBlock on C++ side
... | UnityCsReference/Runtime/Export/RenderPipeline/RenderStateBlock.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderStateBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 1530
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
[Flags]
public enum UISubset
{
UIToolkit_UGUI = (1 << 0),... | UnityCsReference/Runtime/Export/RenderPipeline/UISubset.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/UISubset.cs",
"repo_id": "UnityCsReference",
"token_count": 149
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Events;
namespace UnityEngine
{
public static class UnityEventAwaitableExtensions
{
public static Awaitable.Awaiter GetAwaiter(th... | UnityCsReference/Runtime/Export/Scripting/Awaitable.UnityEvents.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.UnityEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 1435
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
[AttributeUsage(AttributeTargets.Class)]
[UsedByNativeCode]
public class ExcludeFrom... | UnityCsReference/Runtime/Export/Scripting/ExcludeFromObjectFactoryAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/ExcludeFromObjectFactoryAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 108
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using Unity... | UnityCsReference/Runtime/Export/Scripting/UnityEngineObject.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/UnityEngineObject.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 14456
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace UnityEngine.Serialization
{
/// <summar... | UnityCsReference/Runtime/Export/Serialization/UnitySurrogateSelector.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Serialization/UnitySurrogateSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 2017
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Rendering;
namespace UnityEngine
{
public sealed partial class Shader
{
// at som... | UnityCsReference/Runtime/Export/Shaders/Shader.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/Shader.cs",
"repo_id": "UnityCsReference",
"token_count": 4552
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine
{
... | UnityCsReference/Runtime/Export/SystemInfo/SystemInfo.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/SystemInfo/SystemInfo.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 13983
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.IO;
using System.Text;
using UnityEngine.Bindings;
namespac... | UnityCsReference/Runtime/Export/Unsafe/UTF8StringView.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Unsafe/UTF8StringView.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 743
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine.Bindings;
namespace UnityEngine.Windows
{
[NativeHeader("PlatformDependent/MetroPlayer/Bindings/WindowsDirectoryBindings.h")... | UnityCsReference/Runtime/Export/Windows/WindowsDirectory.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Windows/WindowsDirectory.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 396
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Collections.LowLevel.Unsafe;
using static Unity.Collections.LowLevel.Unsafe.BurstLike;
using Unity.Burst... | UnityCsReference/Runtime/Jobs/Managed/IJobParallelFor.cs/0 | {
"file_path": "UnityCsReference/Runtime/Jobs/Managed/IJobParallelFor.cs",
"repo_id": "UnityCsReference",
"token_count": 1748
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Profiling.LowLevel;
u... | UnityCsReference/Runtime/Profiler/ScriptBindings/Sampler.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Profiler/ScriptBindings/Sampler.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1782
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// If you wish to modify this template do so and then regenerate the unity
// events with the command line as shown below:
//
// ./jam GenerateUnityEventClasses
u... | UnityCsReference/artifacts/generated/UnityEvent/UnityEvent_3.cs/0 | {
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"repo_id": "UnityCsReference",
"token_count": 1661
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# (金群社区协议)金庸群侠传3D重制版社区协议
## 社区版权素材
本项目包含COMMUNITY_LICENSE_FOR_JYX2.md文件的文件夹及其子目录所有内容均受本协议约束(覆盖本项目的MIT协议)
不允许在本项目及本项目MOD以外任何未授权场景(包括盈利或非盈利场景)使用,否则将被本项目的耻辱榜记录在案,并可能被采取法律保护措施。
## 未经授权素材
包含UNAUTH_ASSETS_FOR_JYX2.md中描述的详细内容(如文件内无描述则表示文件夹及其子目录所有内容),表示本项目未取得授权,如果您有异议,可以与我们联系。
而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。
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金庸群侠传3D重制版项目特殊授权声明文件
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