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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Internal; namespace UnityEngine { // GUI STUFF // ----------------...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngin...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Runtime.Compi...
UnityCsReference/Runtime/Export/NativeArray/NativeArray.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Bindings; namespace UnityEn...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.Rendering { // match layout of DrawSettings on C++ side public unsafe struct DrawingSetting...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Rendering; namespace UnityEngine.Rendering { // Must match RenderStateBlock on C++ side ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [Flags] public enum UISubset { UIToolkit_UGUI = (1 << 0),...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Events; namespace UnityEngine { public static class UnityEventAwaitableExtensions { public static Awaitable.Awaiter GetAwaiter(th...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine { [AttributeUsage(AttributeTargets.Class)] [UsedByNativeCode] public class ExcludeFrom...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using Unity...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; namespace UnityEngine.Serialization { /// <summar...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Rendering; namespace UnityEngine { public sealed partial class Shader { // at som...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; namespace UnityEngine { ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.IO; using System.Text; using UnityEngine.Bindings; namespac...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine.Bindings; namespace UnityEngine.Windows { [NativeHeader("PlatformDependent/MetroPlayer/Bindings/WindowsDirectoryBindings.h")...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Jobs.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using static Unity.Collections.LowLevel.Unsafe.BurstLike; using Unity.Burst...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Profiling.LowLevel; u...
UnityCsReference/Runtime/Profiler/ScriptBindings/Sampler.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // If you wish to modify this template do so and then regenerate the unity // events with the command line as shown below: // // ./jam GenerateUnityEventClasses u...
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# (金群社区协议)金庸群侠传3D重制版社区协议 ## 社区版权素材 本项目包含COMMUNITY_LICENSE_FOR_JYX2.md文件的文件夹及其子目录所有内容均受本协议约束(覆盖本项目的MIT协议) 不允许在本项目及本项目MOD以外任何未授权场景(包括盈利或非盈利场景)使用,否则将被本项目的耻辱榜记录在案,并可能被采取法律保护措施。 ## 未经授权素材 包含UNAUTH_ASSETS_FOR_JYX2.md中描述的详细内容(如文件内无描述则表示文件夹及其子目录所有内容),表示本项目未取得授权,如果您有异议,可以与我们联系。 而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。 ## ...
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金庸群侠传3D重制版项目特殊授权声明文件 本文件夹及其子文件夹中所有内容受<金庸群侠传3D重制版社区素材协议>保护,详情见 https://github.com/jynew/jynew/tree/main/COMMUNITY_LICENSE_FOR_JYX2 请勿在任何未授权场景使用!
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