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| license: mit | |
| pretty_name: "Rubik's Cube Solver Benchmark (min2phase solution length)" | |
| language: | |
| - en | |
| tags: | |
| - rubiks-cube | |
| - kociemba | |
| - two-phase | |
| - min2phase | |
| - solver | |
| - benchmark | |
| task_categories: | |
| - other | |
| size_categories: | |
| - n<1K | |
| configs: | |
| - config_name: length_vs_scramble | |
| data_files: data/rubik-benchmark.json | |
| # Rubik's Cube Solver Benchmark — min2phase Solution Length | |
| By **[LK Forge](https://lkforge.com)**: privacy-first browser tools & games, nothing to install, nothing uploaded. | |
| Solution length and solve time for the [LK Forge Rubik's Cube Solver](https://lkforge.com/tools/rubik/), | |
| which uses the **min2phase (Kociemba two-phase) algorithm**. 200 seeded random scrambles per | |
| depth, solving the exact shipped module. | |
| - **Try it:** https://lkforge.com/tools/rubik/ | |
| - **Producer:** [LK Forge](https://lkforge.com) — client-side AI games, solvers, and tools. | |
| ## Headline numbers (200 cubes each) | |
| | Scramble depth (random turns) | Mean solution moves | Median | Max | Mean solve time | | |
| |---|---|---|---|---| | |
| | 10 | 12.4 | 10 | 21 | 0.10 ms | | |
| | 15 | 19.2 | 20 | 21 | 0.29 ms | | |
| | 20 | 20.4 | 21 | 21 | 0.50 ms | | |
| | 25 | 20.5 | 21 | 21 | 0.56 ms | | |
| | 30 | 20.5 | 21 | 21 | 0.47 ms | | |
| | 40 | 20.5 | 21 | 21 | 0.46 ms | | |
| **Scrambling more does not make the cube harder to solve.** Past ~20 random turns the cube is | |
| already effectively maximally scrambled, so the solution length **plateaus at ~20.5 moves** (this | |
| build caps solutions at 21 moves in the half-turn metric — consistent with God's Number = 20). | |
| Every solve completes in **well under a millisecond** in plain JavaScript. | |
| ## Files | |
| - `data/rubik-benchmark.json` — per scramble depth: mean/median/max solution moves and mean solve time; plus one-time pruning-table `initMs`. | |
| ## Method | |
| - **Engine:** the shipped ES modules (`solver.js` → vendored `min2phase.js`, `scramble.js`, `constants.js`), imported and run unmodified. | |
| - **Scrambles:** seeded `randomScramble(depth)` applied to the solved cube, then solved from the resulting facelet string. | |
| - **Solution moves** counted in the half-turn metric (HTM), as returned by the solver. | |
| ## Reproduce | |
| ```bash | |
| node scripts/benchmark-rubik.mjs | |
| ``` | |
| ## Citation | |
| > LK Forge (2026). *Rubik's Cube Solver Benchmark — min2phase Solution Length.* | |
| > https://lkforge.com/tools/rubik/ | |
| Everything runs client-side, no login, no tracking. | |