StateWorldModel / data /cases /B27 /case_A.json
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{
"id": "B27-A",
"counterpart": "B27-B",
"genre": "ranch",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a ranch pasture in flat daylight, the player at the center, two sheep grazing far away, and a big barn door shut a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth",
"third_person_player": true,
"player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the pasture center with a hand at the mouth",
"action_target": "the player's whistle gesture",
"other_key_objects": [
"sheep",
"barn_door"
],
"shared_visual_state": [
"the two sheep graze far away across the pasture",
"the big barn door is shut"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B27.png"
},
"hidden_state": {
"variable": "whistle_mode",
"A": "HERD",
"B": "BARN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the whistle_mode is HERD, the two sheep come to stand close beside the player; if it is BARN, the big barn door swings wide open.",
"precondition": "whistle_mode == 'HERD'",
"effect": "sheep.near = true",
"else_effect": "barn.open = true",
"mapping": {
"HERD": "sheep.near = true",
"BARN": "barn.open = true"
}
},
"shared_action": "The player stays in place and performs one clear whistling gesture.",
"instruction": "Preserve the first frame. whistle_mode = HERD, so the resolved rule is: the two sheep come to stand close beside the player. Action: The player stays in place and performs one clear whistling gesture. Show the action, then exactly this consequence: the two sheep come to stand close beside the player The counter-outcome must NOT happen at any point: the big barn door is wide open. Instead, the big barn door is shut throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"sheep": {
"near": false
},
"barn": {
"open": false
},
"whistle_mode": "HERD"
},
"gold_end_state": {
"sheep.near": true,
"barn.open": false
},
"delta": {
"sheep.near": true
},
"visual_vocab": {
"sheep.near": {
"false": "the two sheep graze far away across the pasture",
"true": "the two sheep stand close beside the player"
},
"barn.open": {
"false": "the big barn door is shut",
"true": "the big barn door is wide open"
}
},
"gold_A": "the two sheep come to stand close beside the player",
"gold_B": "the big barn door swings wide open",
"terminal_visual_states": {
"occurs": {
"variable": "sheep.near",
"value": true,
"phrase": "the two sheep stand close beside the player",
"judge_label": "the sheep are close",
"in_final_frame": true
},
"not_occurs": {
"variable": "barn.open",
"value": true,
"phrase": "the big barn door is wide open",
"judge_label": "the barn door is open",
"in_final_frame": false,
"instead_remains": "the big barn door is shut"
}
},
"prompt_ok": [
"BARN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the pasture center?",
"statement": "the player stands at the pasture center",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the sheep are far away and the barn door is shut?",
"statement": "the sheep are far away and the barn door is shut",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one clear whistling gesture?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, are the sheep close to the player, or the barn door open?",
"answers": [
"the sheep are close",
"the barn door is open",
"unclear"
],
"expected": "the sheep are close",
"not_expected": "the barn door is open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}