StateWorldModel / data /cases /B32 /case_A.json
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{
"id": "B32-A",
"counterpart": "B32-B",
"genre": "escape_room",
"interaction_family": "trigger_zone",
"initial_scene": {
"description": "a puzzle corridor in cold dim light, a large circular pressure plate on the floor, a stone door shut at the corridor end, and a big square wall panel showing its plain flat front a single adventurer seen in third person from behind, standing in place at the edge of the pressure plate",
"third_person_player": true,
"player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the edge of the pressure plate",
"action_target": "the large pressure plate",
"other_key_objects": [
"pressure_plate",
"stone_door",
"wall_panel"
],
"shared_visual_state": [
"the stone door is fully lowered shut across its doorway",
"the wall panel shows its plain flat front"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B32.png"
},
"hidden_state": {
"variable": "floor_mode",
"A": "DOOR",
"B": "PANEL",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the floor_mode is DOOR, the stone door rises fully open; if it is PANEL, the wall panel rotates half a turn.",
"precondition": "floor_mode == 'DOOR'",
"effect": "door.up = true",
"else_effect": "panel.turned = true",
"mapping": {
"DOOR": "door.up = true",
"PANEL": "panel.turned = true"
}
},
"shared_action": "The player takes one short step forward onto the center of the large pressure plate.",
"instruction": "Preserve the first frame. floor_mode = DOOR, so the resolved rule is: the stone door rises fully open. Action: The player takes one short step forward onto the center of the large pressure plate. Show the action, then exactly this consequence: the stone door rises fully open The counter-outcome must NOT happen at any point: the wall panel is rotated half a turn onto its side. Instead, the wall panel shows its plain flat front throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"door": {
"up": false
},
"panel": {
"turned": false
},
"floor_mode": "DOOR"
},
"gold_end_state": {
"door.up": true,
"panel.turned": false
},
"delta": {
"door.up": true
},
"visual_vocab": {
"door.up": {
"false": "the stone door is fully lowered shut across its doorway",
"true": "the stone door is raised fully open, the passage clear"
},
"panel.turned": {
"false": "the wall panel shows its plain flat front",
"true": "the wall panel is rotated half a turn onto its side"
}
},
"gold_A": "the stone door rises fully open",
"gold_B": "the wall panel rotates half a turn",
"terminal_visual_states": {
"occurs": {
"variable": "door.up",
"value": true,
"phrase": "the stone door is raised fully open, the passage clear",
"judge_label": "the stone door is open",
"in_final_frame": true
},
"not_occurs": {
"variable": "panel.turned",
"value": true,
"phrase": "the wall panel is rotated half a turn onto its side",
"judge_label": "the panel is rotated",
"in_final_frame": false,
"instead_remains": "the wall panel shows its plain flat front"
}
},
"prompt_ok": [
"DOOR",
"PANEL"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the edge of the circular pressure plate?",
"statement": "the player stands at the edge of the circular pressure plate",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the stone door is shut and the panel shows its flat front?",
"statement": "the stone door is shut and the panel shows its flat front",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player step onto the center of the pressure plate?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the stone door open, or the wall panel rotated?",
"answers": [
"the stone door is open",
"the panel is rotated",
"unclear"
],
"expected": "the stone door is open",
"not_expected": "the panel is rotated"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}