Datasets:
Download data/cases/B32/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
- Browser
- Download file 4.84 kB
-
https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B32/case_A.json
- Command line
-
hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B32/case_A.json
-
curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B32/case_A.json
4.84 kB
| { | |
| "id": "B32-A", | |
| "counterpart": "B32-B", | |
| "genre": "escape_room", | |
| "interaction_family": "trigger_zone", | |
| "initial_scene": { | |
| "description": "a puzzle corridor in cold dim light, a large circular pressure plate on the floor, a stone door shut at the corridor end, and a big square wall panel showing its plain flat front a single adventurer seen in third person from behind, standing in place at the edge of the pressure plate", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the edge of the pressure plate", | |
| "action_target": "the large pressure plate", | |
| "other_key_objects": [ | |
| "pressure_plate", | |
| "stone_door", | |
| "wall_panel" | |
| ], | |
| "shared_visual_state": [ | |
| "the stone door is fully lowered shut across its doorway", | |
| "the wall panel shows its plain flat front" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B32.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "floor_mode", | |
| "A": "DOOR", | |
| "B": "PANEL", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the floor_mode is DOOR, the stone door rises fully open; if it is PANEL, the wall panel rotates half a turn.", | |
| "precondition": "floor_mode == 'DOOR'", | |
| "effect": "door.up = true", | |
| "else_effect": "panel.turned = true", | |
| "mapping": { | |
| "DOOR": "door.up = true", | |
| "PANEL": "panel.turned = true" | |
| } | |
| }, | |
| "shared_action": "The player takes one short step forward onto the center of the large pressure plate.", | |
| "instruction": "Preserve the first frame. floor_mode = DOOR, so the resolved rule is: the stone door rises fully open. Action: The player takes one short step forward onto the center of the large pressure plate. Show the action, then exactly this consequence: the stone door rises fully open The counter-outcome must NOT happen at any point: the wall panel is rotated half a turn onto its side. Instead, the wall panel shows its plain flat front throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "door": { | |
| "up": false | |
| }, | |
| "panel": { | |
| "turned": false | |
| }, | |
| "floor_mode": "DOOR" | |
| }, | |
| "gold_end_state": { | |
| "door.up": true, | |
| "panel.turned": false | |
| }, | |
| "delta": { | |
| "door.up": true | |
| }, | |
| "visual_vocab": { | |
| "door.up": { | |
| "false": "the stone door is fully lowered shut across its doorway", | |
| "true": "the stone door is raised fully open, the passage clear" | |
| }, | |
| "panel.turned": { | |
| "false": "the wall panel shows its plain flat front", | |
| "true": "the wall panel is rotated half a turn onto its side" | |
| } | |
| }, | |
| "gold_A": "the stone door rises fully open", | |
| "gold_B": "the wall panel rotates half a turn", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "door.up", | |
| "value": true, | |
| "phrase": "the stone door is raised fully open, the passage clear", | |
| "judge_label": "the stone door is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "panel.turned", | |
| "value": true, | |
| "phrase": "the wall panel is rotated half a turn onto its side", | |
| "judge_label": "the panel is rotated", | |
| "in_final_frame": false, | |
| "instead_remains": "the wall panel shows its plain flat front" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "DOOR", | |
| "PANEL" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the edge of the circular pressure plate?", | |
| "statement": "the player stands at the edge of the circular pressure plate", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the stone door is shut and the panel shows its flat front?", | |
| "statement": "the stone door is shut and the panel shows its flat front", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player step onto the center of the pressure plate?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the stone door open, or the wall panel rotated?", | |
| "answers": [ | |
| "the stone door is open", | |
| "the panel is rotated", | |
| "unclear" | |
| ], | |
| "expected": "the stone door is open", | |
| "not_expected": "the panel is rotated" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |