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Download data/cases/B47/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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- Download file 4.49 kB
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B47/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B47/case_B.json
-
curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B47/case_B.json
4.49 kB
| { | |
| "id": "B47-B", | |
| "counterpart": "B47-A", | |
| "genre": "ranch", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a ranch entrance in flat daylight, a large wooden windmill with its blades standing still, and a big barn door shut a single rancher seen in third person from behind, standing in place at the entrance", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the entrance", | |
| "action_target": "the player's raised arm", | |
| "other_key_objects": [ | |
| "windmill", | |
| "barn_door" | |
| ], | |
| "shared_visual_state": [ | |
| "the large windmill blades stand completely still", | |
| "the big barn door is shut" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B47.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "ranch_mode", | |
| "A": "WINDMILL", | |
| "B": "BARN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the ranch_mode is WINDMILL, the windmill blades start spinning fast; if it is BARN, the big barn door swings wide open.", | |
| "precondition": "ranch_mode == 'WINDMILL'", | |
| "effect": "windmill.spinning = true", | |
| "else_effect": "barn.open = true", | |
| "mapping": { | |
| "WINDMILL": "windmill.spinning = true", | |
| "BARN": "barn.open = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises one arm high.", | |
| "instruction": "Preserve the first frame. ranch_mode = BARN, so the resolved rule is: the big barn door swings wide open. Action: The player stays in place and raises one arm high. Show the action, then exactly this consequence: the big barn door swings wide open The counter-outcome must NOT happen at any point: the large windmill blades spin fast. Instead, the large windmill blades stand completely still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "windmill": { | |
| "spinning": false | |
| }, | |
| "barn": { | |
| "open": false | |
| }, | |
| "ranch_mode": "BARN" | |
| }, | |
| "gold_end_state": { | |
| "windmill.spinning": false, | |
| "barn.open": true | |
| }, | |
| "delta": { | |
| "barn.open": true | |
| }, | |
| "visual_vocab": { | |
| "windmill.spinning": { | |
| "false": "the large windmill blades stand completely still", | |
| "true": "the large windmill blades spin fast" | |
| }, | |
| "barn.open": { | |
| "false": "the big barn door is shut", | |
| "true": "the big barn door is wide open" | |
| } | |
| }, | |
| "gold_A": "the windmill blades start spinning fast", | |
| "gold_B": "the big barn door swings wide open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "barn.open", | |
| "value": true, | |
| "phrase": "the big barn door is wide open", | |
| "judge_label": "the barn door is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "windmill.spinning", | |
| "value": true, | |
| "phrase": "the large windmill blades spin fast", | |
| "judge_label": "the windmill spins", | |
| "in_final_frame": false, | |
| "instead_remains": "the large windmill blades stand completely still" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "WINDMILL", | |
| "BARN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the ranch entrance?", | |
| "statement": "the player stands at the ranch entrance", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the windmill is still and the barn door is shut?", | |
| "statement": "the windmill is still and the barn door is shut", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise one arm high?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the windmill spin, or the barn door open?", | |
| "answers": [ | |
| "the windmill spins", | |
| "the barn door is open", | |
| "unclear" | |
| ], | |
| "expected": "the barn door is open", | |
| "not_expected": "the windmill spins" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |