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Environment textures and geometry

The unmodified color PNGs are from ambientCG, created by Lennart Demes and released under CC0 1.0 Universal. They may be bundled with the simulator and used in rendered training data. Attribution is preserved here for provenance although CC0 does not require it.

Local file Source asset and archive member
oak_color.png Wood049, Wood049_1K-PNG_Color.png
pale_wood_color.png Wood050, Wood050_1K-PNG_Color.png
dark_wood_color.png Wood051, Wood051_1K-PNG_Color.png

All three are procedural wood materials with nominal 80 x 80 cm source coverage. Only their color maps are used; no claims of normal mapping, calibrated roughness, or physically based rendering are made for the classic MuJoCo renderer. manifest.json records download URLs and SHA-256 hashes of the vendored files.

The room, worktable, robot enclosure, camera mast, cable routes, board inlays and tray details are authored in sim/scene_environment.py. The robot/chess meshes have separate provenance in their respective asset directories. Cosmetic hardware uses visual geom group 1; hidden contact proxies use group 3. The finite tabletop has a box collision envelope with its top at z=0. Bevelled visual edges differ from that envelope by at most 3 mm. The enclosure retains its original box envelope.

The scene is a plausible tabletop setup at the existing arm/board scale. Its lighting, materials, cable routes and furnishings are not measurements of a real deployment site. Camera pose changes are documented in sim/README.md.