Remove internal annotations and local paths from published files (part 5)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +402 -402
- reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +460 -460
- reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda +387 -387
- reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +391 -391
- reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda +314 -314
- reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda +379 -379
- reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +467 -467
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +476 -476
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda +484 -484
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +504 -504
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda +411 -411
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda +476 -476
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +360 -360
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda +368 -368
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +370 -370
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda +295 -295
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda +360 -360
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +632 -632
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +458 -458
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +721 -721
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda +640 -640
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +680 -680
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda +567 -567
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda +632 -632
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +523 -523
- reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +349 -349
- reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +402 -402
- reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +419 -419
- reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda +357 -357
- reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +355 -355
- reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda +284 -284
- reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda +349 -349
- reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
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@@ -1,402 +1,402 @@
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| 1 |
-
#usda 1.0
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| 2 |
-
(
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| 3 |
-
endTimeCode = 864000
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| 4 |
-
metersPerUnit = 1
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| 5 |
-
startTimeCode = 0
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| 6 |
-
timeCodesPerSecond = 240
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| 7 |
-
upAxis = "Z"
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| 8 |
-
)
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| 9 |
-
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| 10 |
-
def "Render" (
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| 11 |
-
hide_in_stage_window = true
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| 12 |
-
no_delete = true
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| 13 |
-
)
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| 14 |
-
{
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| 15 |
-
def "OmniverseKit"
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| 16 |
-
{
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| 17 |
-
def "HydraTextures" (
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-
hide_in_stage_window = true
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| 19 |
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no_delete = true
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| 20 |
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)
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| 21 |
-
{
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| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
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-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
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-
hide_in_stage_window = true
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| 25 |
-
no_delete = true
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| 26 |
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)
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| 27 |
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{
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| 28 |
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rel camera = </OmniverseKit_Persp>
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| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
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| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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| 31 |
-
token omni:rtx:background:source:type = "domeLight"
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| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
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| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
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| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
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| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
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| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
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| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
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| 38 |
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token omni:rtx:post:dlss:execMode = "performance"
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| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
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| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
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| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
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| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
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| 45 |
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int omni:rtx:pt:samplesPerIteration = 16
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| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
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| 47 |
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token omni:rtx:rendermode = "RealTimePathTracing"
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| 48 |
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color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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| 49 |
-
bool omni:rtx:rt:demoire = 0
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| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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| 51 |
-
int omni:rtx:rt:sss:samples = 1
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| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
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| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
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| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
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| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
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| 57 |
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custom bool overrideClipRange = 0
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| 58 |
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uniform int2 resolution = (1024, 1024)
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-
}
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| 60 |
-
}
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| 61 |
-
}
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| 62 |
-
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| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
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prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
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no_delete = true
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)
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| 67 |
-
{
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| 68 |
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rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
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-
}
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-
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def "Vars"
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{
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def RenderVar "LdrColor" (
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hide_in_stage_window = true
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no_delete = true
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)
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{
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uniform string sourceName = "LdrColor"
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uniform token sourceType = "raw"
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}
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}
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-
}
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-
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over "OmniverseKit_Persp"
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-
{
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| 86 |
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float exposure:fStop = 5
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| 87 |
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float exposure:responsivity = 1.1026709
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| 88 |
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float exposure:time = 0.02
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}
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-
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| 91 |
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def "World"
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{
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| 93 |
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def Xform "AssetRoot"
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{
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double3 xformOp:translate = (0, 0, 0.2)
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| 96 |
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uniform token[] xformOpOrder = ["xformOp:translate"]
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| 97 |
-
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| 98 |
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def "Asset" (
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prepend references = @
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)
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{
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over "Vernier_Calipers"
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| 103 |
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{
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| 104 |
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over "beam" (
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| 105 |
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prepend apiSchemas = ["PhysicsMassAPI"]
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)
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{
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vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
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| 109 |
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point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
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| 110 |
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float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
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| 111 |
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float physics:mass = 0.0871168
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| 112 |
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quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
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| 113 |
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vector3f physics:velocity = (-3.5599163e-11, 4.7000036e-11, -0.12262501)
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| 114 |
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quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
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| 115 |
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float3 xformOp:scale = (1, 1, 1)
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| 116 |
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float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, -0.001021859)
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| 117 |
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token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
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| 118 |
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}
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-
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over "slider" (
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| 121 |
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prepend apiSchemas = ["PhysicsMassAPI"]
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| 122 |
-
)
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{
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| 124 |
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vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
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| 125 |
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point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
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| 126 |
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float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
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| 127 |
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float physics:mass = 0.06640434
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| 128 |
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quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
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| 129 |
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vector3f physics:velocity = (4.5463695e-11, 2.7784884e-11, -0.12262501)
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| 130 |
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quatf xformOp:orient = (1, 0, 0, 0)
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| 131 |
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float3 xformOp:scale = (1, 1, 1)
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| 132 |
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float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, -0.001021859)
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| 133 |
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token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
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| 134 |
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}
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| 135 |
-
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| 136 |
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over "lock_screw" (
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| 137 |
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prepend apiSchemas = ["PhysicsMassAPI"]
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| 138 |
-
)
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| 139 |
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{
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| 140 |
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vector3f physics:angularVelocity = (9.1245e-8, -0.0000020675789, 2.285273e-8)
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| 141 |
-
point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
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| 142 |
-
float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
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| 143 |
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float physics:mass = 0.0013403081
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| 144 |
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quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
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| 145 |
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vector3f physics:velocity = (-1.0660089e-11, 2.3830148e-11, -0.12262501)
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| 146 |
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quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
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| 147 |
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float3 xformOp:scale = (1, 1, 1)
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| 148 |
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float3 xformOp:translate = (4.4703484e-8, 0, -0.001021859)
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| 149 |
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token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
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| 150 |
-
}
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| 151 |
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}
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| 152 |
-
}
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| 153 |
-
}
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| 154 |
-
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| 155 |
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def Xform "Room"
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| 156 |
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{
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| 157 |
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def Mesh "Bottom" (
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| 158 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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| 159 |
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)
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| 160 |
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{
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| 161 |
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float3[] extent = [(-50, -50, -52), (50, 50, -50)]
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| 162 |
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 163 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 164 |
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rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
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| 165 |
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bindMaterialAs = "strongerThanDescendants"
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| 166 |
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)
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| 167 |
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
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| 168 |
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uniform token physics:approximation = "convexHull"
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| 169 |
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point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
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| 170 |
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custom bool primvars:doNotCastShadows = 1
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| 171 |
-
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| 172 |
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def Material "_FlatColorMaterial"
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| 173 |
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{
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| 174 |
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token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
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| 175 |
-
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| 176 |
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def Shader "Shader"
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| 177 |
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{
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| 178 |
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uniform token info:id = "UsdPreviewSurface"
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| 179 |
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color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
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| 180 |
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float inputs:metallic = 0
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| 181 |
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float inputs:roughness = 1
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| 182 |
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color3f inputs:specularColor = (0, 0, 0)
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| 183 |
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token outputs:surface
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| 184 |
-
}
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| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
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def Mesh "Floor" (
|
| 189 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
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rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
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| 196 |
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bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
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uniform token physics:approximation = "convexHull"
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| 200 |
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bool physics:collisionEnabled = 1
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
|
| 204 |
-
def Material "_FlatColorMaterial"
|
| 205 |
-
{
|
| 206 |
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token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
-
|
| 208 |
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def Shader "Shader"
|
| 209 |
-
{
|
| 210 |
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uniform token info:id = "UsdPreviewSurface"
|
| 211 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
-
float inputs:metallic = 0
|
| 213 |
-
float inputs:roughness = 1
|
| 214 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
-
token outputs:surface
|
| 216 |
-
}
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
|
| 220 |
-
def Mesh "North" (
|
| 221 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
-
)
|
| 223 |
-
{
|
| 224 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
-
uniform token physics:approximation = "convexHull"
|
| 232 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
-
custom bool primvars:doNotCastShadows = 1
|
| 234 |
-
|
| 235 |
-
def Material "_FlatColorMaterial"
|
| 236 |
-
{
|
| 237 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
-
|
| 239 |
-
def Shader "Shader"
|
| 240 |
-
{
|
| 241 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
-
float inputs:metallic = 0
|
| 244 |
-
float inputs:roughness = 1
|
| 245 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
-
token outputs:surface
|
| 247 |
-
}
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
def Mesh "South" (
|
| 252 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
-
)
|
| 254 |
-
{
|
| 255 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
-
uniform token physics:approximation = "convexHull"
|
| 263 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
-
custom bool primvars:doNotCastShadows = 1
|
| 265 |
-
|
| 266 |
-
def Material "_FlatColorMaterial"
|
| 267 |
-
{
|
| 268 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
-
|
| 270 |
-
def Shader "Shader"
|
| 271 |
-
{
|
| 272 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
-
float inputs:metallic = 0
|
| 275 |
-
float inputs:roughness = 1
|
| 276 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
-
token outputs:surface
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
|
| 282 |
-
def Mesh "West" (
|
| 283 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
-
)
|
| 285 |
-
{
|
| 286 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
-
)
|
| 292 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
-
uniform token physics:approximation = "convexHull"
|
| 294 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
-
custom bool primvars:doNotCastShadows = 1
|
| 296 |
-
|
| 297 |
-
def Material "_FlatColorMaterial"
|
| 298 |
-
{
|
| 299 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
-
|
| 301 |
-
def Shader "Shader"
|
| 302 |
-
{
|
| 303 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
-
float inputs:metallic = 0
|
| 306 |
-
float inputs:roughness = 1
|
| 307 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
-
token outputs:surface
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Mesh "East" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def Xform "Lights"
|
| 346 |
-
{
|
| 347 |
-
def DomeLight "DomeLight_1"
|
| 348 |
-
{
|
| 349 |
-
float inputs:intensity = 1000
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
|
| 353 |
-
def PhysicsScene "PhysicsScene" (
|
| 354 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 355 |
-
)
|
| 356 |
-
{
|
| 357 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 358 |
-
float physics:gravityMagnitude = 9.81
|
| 359 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 360 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 361 |
-
bool physxScene:enableGPUDynamics = 1
|
| 362 |
-
bool physxScene:enableStabilization = 1
|
| 363 |
-
uniform token physxScene:solverType = "TGS"
|
| 364 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 365 |
-
}
|
| 366 |
-
|
| 367 |
-
def Xform "GroundPlane"
|
| 368 |
-
{
|
| 369 |
-
def Mesh "CollisionMesh" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 376 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
uniform token physics:approximation = "convexHull"
|
| 379 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 380 |
-
token visibility = "invisible"
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def "PhysMaterial" (
|
| 384 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
float physics:dynamicFriction = 0.4
|
| 388 |
-
float physics:restitution = 0
|
| 389 |
-
float physics:staticFriction = 0.5
|
| 390 |
-
}
|
| 391 |
-
}
|
| 392 |
-
|
| 393 |
-
def Camera "Camera"
|
| 394 |
-
{
|
| 395 |
-
float2 clippingRange = (0.0046072733, 1000)
|
| 396 |
-
float focalLength = 35
|
| 397 |
-
float horizontalAperture = 36
|
| 398 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.14651101657589807, 0.390695972568167, 0.39878705763947114, 1.0000000000000002) )
|
| 399 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 400 |
-
}
|
| 401 |
-
}
|
| 402 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.2)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Vernier_Calipers"
|
| 103 |
+
{
|
| 104 |
+
over "beam" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
|
| 109 |
+
point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
|
| 110 |
+
float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
|
| 111 |
+
float physics:mass = 0.0871168
|
| 112 |
+
quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
|
| 113 |
+
vector3f physics:velocity = (-3.5599163e-11, 4.7000036e-11, -0.12262501)
|
| 114 |
+
quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, -0.001021859)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "slider" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
|
| 125 |
+
point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
|
| 126 |
+
float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
|
| 127 |
+
float physics:mass = 0.06640434
|
| 128 |
+
quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
|
| 129 |
+
vector3f physics:velocity = (4.5463695e-11, 2.7784884e-11, -0.12262501)
|
| 130 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, -0.001021859)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "lock_screw" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (9.1245e-8, -0.0000020675789, 2.285273e-8)
|
| 141 |
+
point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
|
| 142 |
+
float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
|
| 143 |
+
float physics:mass = 0.0013403081
|
| 144 |
+
quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
|
| 145 |
+
vector3f physics:velocity = (-1.0660089e-11, 2.3830148e-11, -0.12262501)
|
| 146 |
+
quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (4.4703484e-8, 0, -0.001021859)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 1
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
|
| 204 |
+
def Material "_FlatColorMaterial"
|
| 205 |
+
{
|
| 206 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
+
|
| 208 |
+
def Shader "Shader"
|
| 209 |
+
{
|
| 210 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
+
float inputs:metallic = 0
|
| 213 |
+
float inputs:roughness = 1
|
| 214 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
+
token outputs:surface
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
def Mesh "North" (
|
| 221 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
+
)
|
| 223 |
+
{
|
| 224 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
+
uniform token physics:approximation = "convexHull"
|
| 232 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
+
custom bool primvars:doNotCastShadows = 1
|
| 234 |
+
|
| 235 |
+
def Material "_FlatColorMaterial"
|
| 236 |
+
{
|
| 237 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
+
|
| 239 |
+
def Shader "Shader"
|
| 240 |
+
{
|
| 241 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
+
float inputs:metallic = 0
|
| 244 |
+
float inputs:roughness = 1
|
| 245 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
+
token outputs:surface
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
def Mesh "South" (
|
| 252 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
+
)
|
| 254 |
+
{
|
| 255 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
+
uniform token physics:approximation = "convexHull"
|
| 263 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
+
custom bool primvars:doNotCastShadows = 1
|
| 265 |
+
|
| 266 |
+
def Material "_FlatColorMaterial"
|
| 267 |
+
{
|
| 268 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
+
|
| 270 |
+
def Shader "Shader"
|
| 271 |
+
{
|
| 272 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
+
float inputs:metallic = 0
|
| 275 |
+
float inputs:roughness = 1
|
| 276 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
+
token outputs:surface
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
def Mesh "West" (
|
| 283 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
+
)
|
| 285 |
+
{
|
| 286 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
+
)
|
| 292 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
+
uniform token physics:approximation = "convexHull"
|
| 294 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
+
custom bool primvars:doNotCastShadows = 1
|
| 296 |
+
|
| 297 |
+
def Material "_FlatColorMaterial"
|
| 298 |
+
{
|
| 299 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
+
|
| 301 |
+
def Shader "Shader"
|
| 302 |
+
{
|
| 303 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
+
float inputs:metallic = 0
|
| 306 |
+
float inputs:roughness = 1
|
| 307 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
+
token outputs:surface
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Mesh "East" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def Xform "Lights"
|
| 346 |
+
{
|
| 347 |
+
def DomeLight "DomeLight_1"
|
| 348 |
+
{
|
| 349 |
+
float inputs:intensity = 1000
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
def PhysicsScene "PhysicsScene" (
|
| 354 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 355 |
+
)
|
| 356 |
+
{
|
| 357 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 358 |
+
float physics:gravityMagnitude = 9.81
|
| 359 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 360 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 361 |
+
bool physxScene:enableGPUDynamics = 1
|
| 362 |
+
bool physxScene:enableStabilization = 1
|
| 363 |
+
uniform token physxScene:solverType = "TGS"
|
| 364 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
def Xform "GroundPlane"
|
| 368 |
+
{
|
| 369 |
+
def Mesh "CollisionMesh" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 376 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
uniform token physics:approximation = "convexHull"
|
| 379 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 380 |
+
token visibility = "invisible"
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def "PhysMaterial" (
|
| 384 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
float physics:dynamicFriction = 0.4
|
| 388 |
+
float physics:restitution = 0
|
| 389 |
+
float physics:staticFriction = 0.5
|
| 390 |
+
}
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
def Camera "Camera"
|
| 394 |
+
{
|
| 395 |
+
float2 clippingRange = (0.0046072733, 1000)
|
| 396 |
+
float focalLength = 35
|
| 397 |
+
float horizontalAperture = 36
|
| 398 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.14651101657589807, 0.390695972568167, 0.39878705763947114, 1.0000000000000002) )
|
| 399 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,460 +1,460 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
-
int omni:rtx:rt:sss:samples = 1
|
| 53 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
-
custom bool overrideClipRange = 0
|
| 59 |
-
uniform int2 resolution = (1024, 1024)
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
-
no_delete = true
|
| 67 |
-
)
|
| 68 |
-
{
|
| 69 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
-
}
|
| 71 |
-
|
| 72 |
-
def "Vars"
|
| 73 |
-
{
|
| 74 |
-
def RenderVar "LdrColor" (
|
| 75 |
-
hide_in_stage_window = true
|
| 76 |
-
no_delete = true
|
| 77 |
-
)
|
| 78 |
-
{
|
| 79 |
-
uniform string sourceName = "LdrColor"
|
| 80 |
-
uniform token sourceType = "raw"
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
}
|
| 84 |
-
|
| 85 |
-
over "OmniverseKit_Persp"
|
| 86 |
-
{
|
| 87 |
-
float exposure:fStop = 5
|
| 88 |
-
float exposure:responsivity = 1.1026709
|
| 89 |
-
float exposure:time = 0.02
|
| 90 |
-
}
|
| 91 |
-
|
| 92 |
-
def "World"
|
| 93 |
-
{
|
| 94 |
-
def Xform "AssetRoot"
|
| 95 |
-
{
|
| 96 |
-
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
-
|
| 99 |
-
def "Asset" (
|
| 100 |
-
prepend references = @
|
| 101 |
-
)
|
| 102 |
-
{
|
| 103 |
-
over "Vernier_Calipers"
|
| 104 |
-
{
|
| 105 |
-
over "beam" (
|
| 106 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
-
)
|
| 108 |
-
{
|
| 109 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
-
point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
|
| 111 |
-
float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
|
| 112 |
-
float physics:mass = 0.0871168
|
| 113 |
-
quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
|
| 114 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
-
quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
|
| 116 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
-
float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, 1.4901161e-9)
|
| 118 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
-
}
|
| 120 |
-
|
| 121 |
-
over "slider" (
|
| 122 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
-
)
|
| 124 |
-
{
|
| 125 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
-
point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
|
| 127 |
-
float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
|
| 128 |
-
float physics:mass = 0.06640434
|
| 129 |
-
quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
|
| 130 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 132 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
-
float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, 1.4901161e-9)
|
| 134 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
over "lock_screw" (
|
| 138 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
-
)
|
| 140 |
-
{
|
| 141 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
-
point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
|
| 143 |
-
float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
|
| 144 |
-
float physics:mass = 0.0013403081
|
| 145 |
-
quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
|
| 146 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
-
quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
|
| 148 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
-
float3 xformOp:translate = (4.4703484e-8, 0, 8.940697e-9)
|
| 150 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "Joints"
|
| 154 |
-
{
|
| 155 |
-
over "lock_screw_spin_joint" (
|
| 156 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 157 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
float drive:angular:physics:damping = 1000
|
| 161 |
-
float drive:angular:physics:maxForce = 10000000
|
| 162 |
-
float drive:angular:physics:stiffness = 0
|
| 163 |
-
float drive:angular:physics:targetVelocity = 45
|
| 164 |
-
float physics:lowerLimit = -30
|
| 165 |
-
float physics:upperLimit = 30
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "slider_slide_joint" (
|
| 169 |
-
delete apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 170 |
-
prepend apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
float drive:linear:physics:damping = 1000
|
| 174 |
-
float drive:linear:physics:maxForce = 10000000
|
| 175 |
-
float drive:linear:physics:stiffness = 0
|
| 176 |
-
float drive:linear:physics:targetVelocity = 0.0625
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
}
|
| 182 |
-
|
| 183 |
-
def Xform "Room"
|
| 184 |
-
{
|
| 185 |
-
def Mesh "Bottom" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "Floor" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
bool physics:collisionEnabled = 0
|
| 229 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 230 |
-
custom bool primvars:doNotCastShadows = 1
|
| 231 |
-
|
| 232 |
-
def Material "_FlatColorMaterial"
|
| 233 |
-
{
|
| 234 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
-
|
| 236 |
-
def Shader "Shader"
|
| 237 |
-
{
|
| 238 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 240 |
-
float inputs:metallic = 0
|
| 241 |
-
float inputs:roughness = 1
|
| 242 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
-
token outputs:surface
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "North" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 256 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
-
)
|
| 258 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
|
| 263 |
-
def Material "_FlatColorMaterial"
|
| 264 |
-
{
|
| 265 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
-
|
| 267 |
-
def Shader "Shader"
|
| 268 |
-
{
|
| 269 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 271 |
-
float inputs:metallic = 0
|
| 272 |
-
float inputs:roughness = 1
|
| 273 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
-
token outputs:surface
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def Mesh "South" (
|
| 280 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 284 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 290 |
-
uniform token physics:approximation = "convexHull"
|
| 291 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 292 |
-
custom bool primvars:doNotCastShadows = 1
|
| 293 |
-
|
| 294 |
-
def Material "_FlatColorMaterial"
|
| 295 |
-
{
|
| 296 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
-
|
| 298 |
-
def Shader "Shader"
|
| 299 |
-
{
|
| 300 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 302 |
-
float inputs:metallic = 0
|
| 303 |
-
float inputs:roughness = 1
|
| 304 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
-
token outputs:surface
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Mesh "West" (
|
| 311 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 315 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def Mesh "East" (
|
| 342 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 346 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 347 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 348 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 352 |
-
uniform token physics:approximation = "convexHull"
|
| 353 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 354 |
-
custom bool primvars:doNotCastShadows = 1
|
| 355 |
-
|
| 356 |
-
def Material "_FlatColorMaterial"
|
| 357 |
-
{
|
| 358 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 359 |
-
|
| 360 |
-
def Shader "Shader"
|
| 361 |
-
{
|
| 362 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 363 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 364 |
-
float inputs:metallic = 0
|
| 365 |
-
float inputs:roughness = 1
|
| 366 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 367 |
-
token outputs:surface
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
|
| 373 |
-
def Xform "Lights"
|
| 374 |
-
{
|
| 375 |
-
def DomeLight "DomeLight_1"
|
| 376 |
-
{
|
| 377 |
-
float inputs:intensity = 1000
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
|
| 381 |
-
def PhysicsScene "PhysicsScene" (
|
| 382 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 383 |
-
)
|
| 384 |
-
{
|
| 385 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 386 |
-
float physics:gravityMagnitude = 0
|
| 387 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 388 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 389 |
-
bool physxScene:enableGPUDynamics = 1
|
| 390 |
-
bool physxScene:enableStabilization = 1
|
| 391 |
-
uniform token physxScene:solverType = "TGS"
|
| 392 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Camera "Camera"
|
| 396 |
-
{
|
| 397 |
-
float2 clippingRange = (0.007039073, 1000)
|
| 398 |
-
float focalLength = 35
|
| 399 |
-
float horizontalAperture = 36
|
| 400 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.14887604148169278, -0.3970027772845141, 0.9056625856802987, 0), (0.3179993640019081, 0.8479983040050882, 0.42399915200254373, -0), (0.23136333610432747, 0.5968865544133237, 0.4018437038964039, 1) )
|
| 401 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
def Xform "JM_Arrow_0"
|
| 405 |
-
{
|
| 406 |
-
quatf xformOp:orient = (0.70171773, 0.0005369094, 0.71245486, 0)
|
| 407 |
-
double3 xformOp:translate = (5.587935447692871e-8, -4.190951585769653e-9, 0.10365000367164615)
|
| 408 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 409 |
-
|
| 410 |
-
def Cone "Head"
|
| 411 |
-
{
|
| 412 |
-
uniform token axis = "Z"
|
| 413 |
-
double height = 0.020000000000000004
|
| 414 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 415 |
-
double radius = 0.009600000000000001
|
| 416 |
-
float xformOp:rotateX = 180
|
| 417 |
-
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 418 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def Cylinder "Shaft"
|
| 422 |
-
{
|
| 423 |
-
uniform token axis = "Z"
|
| 424 |
-
double height = 0.08000000000000002
|
| 425 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 426 |
-
double radius = 0.0032000000000000006
|
| 427 |
-
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 428 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 429 |
-
}
|
| 430 |
-
}
|
| 431 |
-
|
| 432 |
-
def Xform "JM_Arrow_1"
|
| 433 |
-
{
|
| 434 |
-
quatf xformOp:orient = (0.7057514, 0.0002824965, 0.70845944, 0)
|
| 435 |
-
double3 xformOp:translate = (-0.07160037010908127, 0.023700175806879997, 0.10440001636743582)
|
| 436 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 437 |
-
|
| 438 |
-
def Cone "Head"
|
| 439 |
-
{
|
| 440 |
-
uniform token axis = "Z"
|
| 441 |
-
double height = 0.020000000000000004
|
| 442 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 443 |
-
double radius = 0.009600000000000001
|
| 444 |
-
float xformOp:rotateX = 180
|
| 445 |
-
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 446 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 447 |
-
}
|
| 448 |
-
|
| 449 |
-
def Cylinder "Shaft"
|
| 450 |
-
{
|
| 451 |
-
uniform token axis = "Z"
|
| 452 |
-
double height = 0.08000000000000002
|
| 453 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 454 |
-
double radius = 0.0032000000000000006
|
| 455 |
-
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 456 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 457 |
-
}
|
| 458 |
-
}
|
| 459 |
-
}
|
| 460 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
+
int omni:rtx:rt:sss:samples = 1
|
| 53 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
+
custom bool overrideClipRange = 0
|
| 59 |
+
uniform int2 resolution = (1024, 1024)
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
+
no_delete = true
|
| 67 |
+
)
|
| 68 |
+
{
|
| 69 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def "Vars"
|
| 73 |
+
{
|
| 74 |
+
def RenderVar "LdrColor" (
|
| 75 |
+
hide_in_stage_window = true
|
| 76 |
+
no_delete = true
|
| 77 |
+
)
|
| 78 |
+
{
|
| 79 |
+
uniform string sourceName = "LdrColor"
|
| 80 |
+
uniform token sourceType = "raw"
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
over "OmniverseKit_Persp"
|
| 86 |
+
{
|
| 87 |
+
float exposure:fStop = 5
|
| 88 |
+
float exposure:responsivity = 1.1026709
|
| 89 |
+
float exposure:time = 0.02
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
def "World"
|
| 93 |
+
{
|
| 94 |
+
def Xform "AssetRoot"
|
| 95 |
+
{
|
| 96 |
+
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
+
|
| 99 |
+
def "Asset" (
|
| 100 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 101 |
+
)
|
| 102 |
+
{
|
| 103 |
+
over "Vernier_Calipers"
|
| 104 |
+
{
|
| 105 |
+
over "beam" (
|
| 106 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
+
)
|
| 108 |
+
{
|
| 109 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
+
point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
|
| 111 |
+
float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
|
| 112 |
+
float physics:mass = 0.0871168
|
| 113 |
+
quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
|
| 114 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
+
quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
|
| 116 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
+
float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, 1.4901161e-9)
|
| 118 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
over "slider" (
|
| 122 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
+
point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
|
| 127 |
+
float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
|
| 128 |
+
float physics:mass = 0.06640434
|
| 129 |
+
quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
|
| 130 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 132 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
+
float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, 1.4901161e-9)
|
| 134 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
over "lock_screw" (
|
| 138 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
+
point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
|
| 143 |
+
float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
|
| 144 |
+
float physics:mass = 0.0013403081
|
| 145 |
+
quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
|
| 146 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
+
quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
|
| 148 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
+
float3 xformOp:translate = (4.4703484e-8, 0, 8.940697e-9)
|
| 150 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "Joints"
|
| 154 |
+
{
|
| 155 |
+
over "lock_screw_spin_joint" (
|
| 156 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 157 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
float drive:angular:physics:damping = 1000
|
| 161 |
+
float drive:angular:physics:maxForce = 10000000
|
| 162 |
+
float drive:angular:physics:stiffness = 0
|
| 163 |
+
float drive:angular:physics:targetVelocity = 45
|
| 164 |
+
float physics:lowerLimit = -30
|
| 165 |
+
float physics:upperLimit = 30
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "slider_slide_joint" (
|
| 169 |
+
delete apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 170 |
+
prepend apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
float drive:linear:physics:damping = 1000
|
| 174 |
+
float drive:linear:physics:maxForce = 10000000
|
| 175 |
+
float drive:linear:physics:stiffness = 0
|
| 176 |
+
float drive:linear:physics:targetVelocity = 0.0625
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
def Xform "Room"
|
| 184 |
+
{
|
| 185 |
+
def Mesh "Bottom" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "Floor" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
bool physics:collisionEnabled = 0
|
| 229 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 230 |
+
custom bool primvars:doNotCastShadows = 1
|
| 231 |
+
|
| 232 |
+
def Material "_FlatColorMaterial"
|
| 233 |
+
{
|
| 234 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
+
|
| 236 |
+
def Shader "Shader"
|
| 237 |
+
{
|
| 238 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 240 |
+
float inputs:metallic = 0
|
| 241 |
+
float inputs:roughness = 1
|
| 242 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
+
token outputs:surface
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "North" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 256 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
+
)
|
| 258 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
|
| 263 |
+
def Material "_FlatColorMaterial"
|
| 264 |
+
{
|
| 265 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
+
|
| 267 |
+
def Shader "Shader"
|
| 268 |
+
{
|
| 269 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 271 |
+
float inputs:metallic = 0
|
| 272 |
+
float inputs:roughness = 1
|
| 273 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
+
token outputs:surface
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def Mesh "South" (
|
| 280 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 284 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 290 |
+
uniform token physics:approximation = "convexHull"
|
| 291 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 292 |
+
custom bool primvars:doNotCastShadows = 1
|
| 293 |
+
|
| 294 |
+
def Material "_FlatColorMaterial"
|
| 295 |
+
{
|
| 296 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
+
|
| 298 |
+
def Shader "Shader"
|
| 299 |
+
{
|
| 300 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 302 |
+
float inputs:metallic = 0
|
| 303 |
+
float inputs:roughness = 1
|
| 304 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
+
token outputs:surface
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Mesh "West" (
|
| 311 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 315 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def Mesh "East" (
|
| 342 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 346 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 347 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 348 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 352 |
+
uniform token physics:approximation = "convexHull"
|
| 353 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 354 |
+
custom bool primvars:doNotCastShadows = 1
|
| 355 |
+
|
| 356 |
+
def Material "_FlatColorMaterial"
|
| 357 |
+
{
|
| 358 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 359 |
+
|
| 360 |
+
def Shader "Shader"
|
| 361 |
+
{
|
| 362 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 363 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 364 |
+
float inputs:metallic = 0
|
| 365 |
+
float inputs:roughness = 1
|
| 366 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 367 |
+
token outputs:surface
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
def Xform "Lights"
|
| 374 |
+
{
|
| 375 |
+
def DomeLight "DomeLight_1"
|
| 376 |
+
{
|
| 377 |
+
float inputs:intensity = 1000
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
def PhysicsScene "PhysicsScene" (
|
| 382 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 383 |
+
)
|
| 384 |
+
{
|
| 385 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 386 |
+
float physics:gravityMagnitude = 0
|
| 387 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 388 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 389 |
+
bool physxScene:enableGPUDynamics = 1
|
| 390 |
+
bool physxScene:enableStabilization = 1
|
| 391 |
+
uniform token physxScene:solverType = "TGS"
|
| 392 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Camera "Camera"
|
| 396 |
+
{
|
| 397 |
+
float2 clippingRange = (0.007039073, 1000)
|
| 398 |
+
float focalLength = 35
|
| 399 |
+
float horizontalAperture = 36
|
| 400 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.14887604148169278, -0.3970027772845141, 0.9056625856802987, 0), (0.3179993640019081, 0.8479983040050882, 0.42399915200254373, -0), (0.23136333610432747, 0.5968865544133237, 0.4018437038964039, 1) )
|
| 401 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
def Xform "JM_Arrow_0"
|
| 405 |
+
{
|
| 406 |
+
quatf xformOp:orient = (0.70171773, 0.0005369094, 0.71245486, 0)
|
| 407 |
+
double3 xformOp:translate = (5.587935447692871e-8, -4.190951585769653e-9, 0.10365000367164615)
|
| 408 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 409 |
+
|
| 410 |
+
def Cone "Head"
|
| 411 |
+
{
|
| 412 |
+
uniform token axis = "Z"
|
| 413 |
+
double height = 0.020000000000000004
|
| 414 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 415 |
+
double radius = 0.009600000000000001
|
| 416 |
+
float xformOp:rotateX = 180
|
| 417 |
+
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 418 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def Cylinder "Shaft"
|
| 422 |
+
{
|
| 423 |
+
uniform token axis = "Z"
|
| 424 |
+
double height = 0.08000000000000002
|
| 425 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 426 |
+
double radius = 0.0032000000000000006
|
| 427 |
+
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 428 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 429 |
+
}
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
def Xform "JM_Arrow_1"
|
| 433 |
+
{
|
| 434 |
+
quatf xformOp:orient = (0.7057514, 0.0002824965, 0.70845944, 0)
|
| 435 |
+
double3 xformOp:translate = (-0.07160037010908127, 0.023700175806879997, 0.10440001636743582)
|
| 436 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 437 |
+
|
| 438 |
+
def Cone "Head"
|
| 439 |
+
{
|
| 440 |
+
uniform token axis = "Z"
|
| 441 |
+
double height = 0.020000000000000004
|
| 442 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 443 |
+
double radius = 0.009600000000000001
|
| 444 |
+
float xformOp:rotateX = 180
|
| 445 |
+
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 446 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
def Cylinder "Shaft"
|
| 450 |
+
{
|
| 451 |
+
uniform token axis = "Z"
|
| 452 |
+
double height = 0.08000000000000002
|
| 453 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 454 |
+
double radius = 0.0032000000000000006
|
| 455 |
+
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 456 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,387 +1,387 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Vernier_Calipers"
|
| 115 |
-
{
|
| 116 |
-
over "beam"
|
| 117 |
-
{
|
| 118 |
-
over "beam_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "slider"
|
| 130 |
-
{
|
| 131 |
-
over "slider_body" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "slider_gib" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "gib_screw_01" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "gib_screw_02" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "lock_screw"
|
| 173 |
-
{
|
| 174 |
-
over "lock_screw" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Xform "Room"
|
| 189 |
-
{
|
| 190 |
-
def Mesh "Bottom" (
|
| 191 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 192 |
-
)
|
| 193 |
-
{
|
| 194 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 195 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 196 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 197 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 198 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 199 |
-
)
|
| 200 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 201 |
-
uniform token physics:approximation = "convexHull"
|
| 202 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 203 |
-
custom bool primvars:doNotCastShadows = 1
|
| 204 |
-
|
| 205 |
-
def Material "_FlatColorMaterial"
|
| 206 |
-
{
|
| 207 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 208 |
-
|
| 209 |
-
def Shader "Shader"
|
| 210 |
-
{
|
| 211 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 212 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 213 |
-
float inputs:metallic = 0
|
| 214 |
-
float inputs:roughness = 1
|
| 215 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 216 |
-
token outputs:surface
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
def Mesh "Floor" (
|
| 222 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 226 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 229 |
-
uniform token physics:approximation = "convexHull"
|
| 230 |
-
bool physics:collisionEnabled = 0
|
| 231 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 232 |
-
custom bool primvars:doNotCastShadows = 1
|
| 233 |
-
token visibility = "invisible"
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
def Mesh "North" (
|
| 237 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 241 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 244 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
-
)
|
| 246 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
-
uniform token physics:approximation = "convexHull"
|
| 248 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
-
custom bool primvars:doNotCastShadows = 1
|
| 250 |
-
|
| 251 |
-
def Material "_FlatColorMaterial"
|
| 252 |
-
{
|
| 253 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 254 |
-
|
| 255 |
-
def Shader "Shader"
|
| 256 |
-
{
|
| 257 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 258 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 259 |
-
float inputs:metallic = 0
|
| 260 |
-
float inputs:roughness = 1
|
| 261 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 262 |
-
token outputs:surface
|
| 263 |
-
}
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
def Mesh "South" (
|
| 268 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 272 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 273 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 274 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 275 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 276 |
-
)
|
| 277 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 278 |
-
uniform token physics:approximation = "convexHull"
|
| 279 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 280 |
-
custom bool primvars:doNotCastShadows = 1
|
| 281 |
-
|
| 282 |
-
def Material "_FlatColorMaterial"
|
| 283 |
-
{
|
| 284 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 285 |
-
|
| 286 |
-
def Shader "Shader"
|
| 287 |
-
{
|
| 288 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 289 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 290 |
-
float inputs:metallic = 0
|
| 291 |
-
float inputs:roughness = 1
|
| 292 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 293 |
-
token outputs:surface
|
| 294 |
-
}
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
def Mesh "West" (
|
| 299 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 300 |
-
)
|
| 301 |
-
{
|
| 302 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 303 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 304 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 305 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 306 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
-
)
|
| 308 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 309 |
-
uniform token physics:approximation = "convexHull"
|
| 310 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 311 |
-
custom bool primvars:doNotCastShadows = 1
|
| 312 |
-
|
| 313 |
-
def Material "_FlatColorMaterial"
|
| 314 |
-
{
|
| 315 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 316 |
-
|
| 317 |
-
def Shader "Shader"
|
| 318 |
-
{
|
| 319 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 320 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 321 |
-
float inputs:metallic = 0
|
| 322 |
-
float inputs:roughness = 1
|
| 323 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 324 |
-
token outputs:surface
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
def Mesh "East" (
|
| 330 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 331 |
-
)
|
| 332 |
-
{
|
| 333 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 334 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 335 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 336 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 337 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
-
)
|
| 339 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 340 |
-
uniform token physics:approximation = "convexHull"
|
| 341 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 342 |
-
custom bool primvars:doNotCastShadows = 1
|
| 343 |
-
|
| 344 |
-
def Material "_FlatColorMaterial"
|
| 345 |
-
{
|
| 346 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
-
|
| 348 |
-
def Shader "Shader"
|
| 349 |
-
{
|
| 350 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 352 |
-
float inputs:metallic = 0
|
| 353 |
-
float inputs:roughness = 1
|
| 354 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
-
token outputs:surface
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
|
| 361 |
-
def Xform "Lights"
|
| 362 |
-
{
|
| 363 |
-
def DistantLight "DistantLight_1"
|
| 364 |
-
{
|
| 365 |
-
float inputs:angle = 1
|
| 366 |
-
float inputs:intensity = 3000
|
| 367 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 368 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
def DomeLight "DomeLight_2"
|
| 372 |
-
{
|
| 373 |
-
float inputs:intensity = 150
|
| 374 |
-
}
|
| 375 |
-
}
|
| 376 |
-
|
| 377 |
-
def Camera "Camera"
|
| 378 |
-
{
|
| 379 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 380 |
-
float focalLength = 35
|
| 381 |
-
float horizontalAperture = 36
|
| 382 |
-
float verticalAperture = 36
|
| 383 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 384 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 385 |
-
}
|
| 386 |
-
}
|
| 387 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Vernier_Calipers"
|
| 115 |
+
{
|
| 116 |
+
over "beam"
|
| 117 |
+
{
|
| 118 |
+
over "beam_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "slider"
|
| 130 |
+
{
|
| 131 |
+
over "slider_body" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "slider_gib" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "gib_screw_01" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "gib_screw_02" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "lock_screw"
|
| 173 |
+
{
|
| 174 |
+
over "lock_screw" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Xform "Room"
|
| 189 |
+
{
|
| 190 |
+
def Mesh "Bottom" (
|
| 191 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 192 |
+
)
|
| 193 |
+
{
|
| 194 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 195 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 196 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 197 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 198 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 199 |
+
)
|
| 200 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 201 |
+
uniform token physics:approximation = "convexHull"
|
| 202 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 203 |
+
custom bool primvars:doNotCastShadows = 1
|
| 204 |
+
|
| 205 |
+
def Material "_FlatColorMaterial"
|
| 206 |
+
{
|
| 207 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 208 |
+
|
| 209 |
+
def Shader "Shader"
|
| 210 |
+
{
|
| 211 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 212 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 213 |
+
float inputs:metallic = 0
|
| 214 |
+
float inputs:roughness = 1
|
| 215 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 216 |
+
token outputs:surface
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
def Mesh "Floor" (
|
| 222 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 226 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 229 |
+
uniform token physics:approximation = "convexHull"
|
| 230 |
+
bool physics:collisionEnabled = 0
|
| 231 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 232 |
+
custom bool primvars:doNotCastShadows = 1
|
| 233 |
+
token visibility = "invisible"
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
def Mesh "North" (
|
| 237 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 241 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 244 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
+
)
|
| 246 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
+
uniform token physics:approximation = "convexHull"
|
| 248 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
+
custom bool primvars:doNotCastShadows = 1
|
| 250 |
+
|
| 251 |
+
def Material "_FlatColorMaterial"
|
| 252 |
+
{
|
| 253 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 254 |
+
|
| 255 |
+
def Shader "Shader"
|
| 256 |
+
{
|
| 257 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 258 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 259 |
+
float inputs:metallic = 0
|
| 260 |
+
float inputs:roughness = 1
|
| 261 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 262 |
+
token outputs:surface
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
def Mesh "South" (
|
| 268 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 272 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 273 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 274 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 275 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 276 |
+
)
|
| 277 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 278 |
+
uniform token physics:approximation = "convexHull"
|
| 279 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 280 |
+
custom bool primvars:doNotCastShadows = 1
|
| 281 |
+
|
| 282 |
+
def Material "_FlatColorMaterial"
|
| 283 |
+
{
|
| 284 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 285 |
+
|
| 286 |
+
def Shader "Shader"
|
| 287 |
+
{
|
| 288 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 289 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 290 |
+
float inputs:metallic = 0
|
| 291 |
+
float inputs:roughness = 1
|
| 292 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 293 |
+
token outputs:surface
|
| 294 |
+
}
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
def Mesh "West" (
|
| 299 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 300 |
+
)
|
| 301 |
+
{
|
| 302 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 303 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 304 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 305 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 306 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
+
)
|
| 308 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 309 |
+
uniform token physics:approximation = "convexHull"
|
| 310 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 311 |
+
custom bool primvars:doNotCastShadows = 1
|
| 312 |
+
|
| 313 |
+
def Material "_FlatColorMaterial"
|
| 314 |
+
{
|
| 315 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 316 |
+
|
| 317 |
+
def Shader "Shader"
|
| 318 |
+
{
|
| 319 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 320 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 321 |
+
float inputs:metallic = 0
|
| 322 |
+
float inputs:roughness = 1
|
| 323 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 324 |
+
token outputs:surface
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
def Mesh "East" (
|
| 330 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 331 |
+
)
|
| 332 |
+
{
|
| 333 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 334 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 335 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 336 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 337 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
+
)
|
| 339 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 340 |
+
uniform token physics:approximation = "convexHull"
|
| 341 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 342 |
+
custom bool primvars:doNotCastShadows = 1
|
| 343 |
+
|
| 344 |
+
def Material "_FlatColorMaterial"
|
| 345 |
+
{
|
| 346 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
+
|
| 348 |
+
def Shader "Shader"
|
| 349 |
+
{
|
| 350 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 352 |
+
float inputs:metallic = 0
|
| 353 |
+
float inputs:roughness = 1
|
| 354 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
+
token outputs:surface
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
def Xform "Lights"
|
| 362 |
+
{
|
| 363 |
+
def DistantLight "DistantLight_1"
|
| 364 |
+
{
|
| 365 |
+
float inputs:angle = 1
|
| 366 |
+
float inputs:intensity = 3000
|
| 367 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 368 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
def DomeLight "DomeLight_2"
|
| 372 |
+
{
|
| 373 |
+
float inputs:intensity = 150
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
def Camera "Camera"
|
| 378 |
+
{
|
| 379 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 380 |
+
float focalLength = 35
|
| 381 |
+
float horizontalAperture = 36
|
| 382 |
+
float verticalAperture = 36
|
| 383 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 384 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,391 +1,391 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Vernier_Calipers"
|
| 115 |
-
{
|
| 116 |
-
over "beam"
|
| 117 |
-
{
|
| 118 |
-
over "beam_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
over "slider"
|
| 132 |
-
{
|
| 133 |
-
over "slider_body" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
uniform bool doubleSided = 1
|
| 138 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
rel material:binding:physics = None
|
| 142 |
-
custom bool singleSided = 0
|
| 143 |
-
}
|
| 144 |
-
|
| 145 |
-
over "slider_gib" (
|
| 146 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
-
)
|
| 148 |
-
{
|
| 149 |
-
uniform bool doubleSided = 1
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
custom bool singleSided = 0
|
| 155 |
-
}
|
| 156 |
-
|
| 157 |
-
over "gib_screw_01" (
|
| 158 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
uniform bool doubleSided = 1
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
custom bool singleSided = 0
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "gib_screw_02" (
|
| 170 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
uniform bool doubleSided = 1
|
| 174 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 175 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
-
)
|
| 177 |
-
rel material:binding:physics = None
|
| 178 |
-
custom bool singleSided = 0
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
over "lock_screw"
|
| 183 |
-
{
|
| 184 |
-
over "lock_screw" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
uniform bool doubleSided = 1
|
| 189 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
rel material:binding:physics = None
|
| 193 |
-
custom bool singleSided = 0
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
}
|
| 197 |
-
}
|
| 198 |
-
}
|
| 199 |
-
|
| 200 |
-
def Xform "Room"
|
| 201 |
-
{
|
| 202 |
-
def Mesh "Bottom" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 210 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
-
)
|
| 212 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
|
| 217 |
-
def Material "_FlatColorMaterial"
|
| 218 |
-
{
|
| 219 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
-
|
| 221 |
-
def Shader "Shader"
|
| 222 |
-
{
|
| 223 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 225 |
-
float inputs:metallic = 0
|
| 226 |
-
float inputs:roughness = 1
|
| 227 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
-
token outputs:surface
|
| 229 |
-
}
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
def Mesh "Floor" (
|
| 234 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 238 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 241 |
-
uniform token physics:approximation = "convexHull"
|
| 242 |
-
bool physics:collisionEnabled = 0
|
| 243 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 244 |
-
custom bool primvars:doNotCastShadows = 1
|
| 245 |
-
token visibility = "invisible"
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "North" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 256 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
-
)
|
| 258 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
|
| 263 |
-
def Material "_FlatColorMaterial"
|
| 264 |
-
{
|
| 265 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
-
|
| 267 |
-
def Shader "Shader"
|
| 268 |
-
{
|
| 269 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 271 |
-
float inputs:metallic = 0
|
| 272 |
-
float inputs:roughness = 1
|
| 273 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
-
token outputs:surface
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def Mesh "South" (
|
| 280 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 284 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 290 |
-
uniform token physics:approximation = "convexHull"
|
| 291 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 292 |
-
custom bool primvars:doNotCastShadows = 1
|
| 293 |
-
|
| 294 |
-
def Material "_FlatColorMaterial"
|
| 295 |
-
{
|
| 296 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
-
|
| 298 |
-
def Shader "Shader"
|
| 299 |
-
{
|
| 300 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 302 |
-
float inputs:metallic = 0
|
| 303 |
-
float inputs:roughness = 1
|
| 304 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
-
token outputs:surface
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Mesh "West" (
|
| 311 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 315 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def Mesh "East" (
|
| 342 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 346 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 347 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 348 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 352 |
-
uniform token physics:approximation = "convexHull"
|
| 353 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 354 |
-
custom bool primvars:doNotCastShadows = 1
|
| 355 |
-
|
| 356 |
-
def Material "_FlatColorMaterial"
|
| 357 |
-
{
|
| 358 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 359 |
-
|
| 360 |
-
def Shader "Shader"
|
| 361 |
-
{
|
| 362 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 363 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 364 |
-
float inputs:metallic = 0
|
| 365 |
-
float inputs:roughness = 1
|
| 366 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 367 |
-
token outputs:surface
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
|
| 373 |
-
def Xform "Lights"
|
| 374 |
-
{
|
| 375 |
-
def DomeLight "DomeLight_1"
|
| 376 |
-
{
|
| 377 |
-
float inputs:intensity = 2000
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
|
| 381 |
-
def Camera "Camera"
|
| 382 |
-
{
|
| 383 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 384 |
-
float focalLength = 35
|
| 385 |
-
float horizontalAperture = 36
|
| 386 |
-
float verticalAperture = 36
|
| 387 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 388 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 389 |
-
}
|
| 390 |
-
}
|
| 391 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Vernier_Calipers"
|
| 115 |
+
{
|
| 116 |
+
over "beam"
|
| 117 |
+
{
|
| 118 |
+
over "beam_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
over "slider"
|
| 132 |
+
{
|
| 133 |
+
over "slider_body" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
uniform bool doubleSided = 1
|
| 138 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
rel material:binding:physics = None
|
| 142 |
+
custom bool singleSided = 0
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
over "slider_gib" (
|
| 146 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
+
)
|
| 148 |
+
{
|
| 149 |
+
uniform bool doubleSided = 1
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
custom bool singleSided = 0
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
over "gib_screw_01" (
|
| 158 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
uniform bool doubleSided = 1
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
custom bool singleSided = 0
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "gib_screw_02" (
|
| 170 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
uniform bool doubleSided = 1
|
| 174 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 175 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
+
)
|
| 177 |
+
rel material:binding:physics = None
|
| 178 |
+
custom bool singleSided = 0
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
over "lock_screw"
|
| 183 |
+
{
|
| 184 |
+
over "lock_screw" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
uniform bool doubleSided = 1
|
| 189 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
rel material:binding:physics = None
|
| 193 |
+
custom bool singleSided = 0
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
def Xform "Room"
|
| 201 |
+
{
|
| 202 |
+
def Mesh "Bottom" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 210 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
+
)
|
| 212 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
|
| 217 |
+
def Material "_FlatColorMaterial"
|
| 218 |
+
{
|
| 219 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
+
|
| 221 |
+
def Shader "Shader"
|
| 222 |
+
{
|
| 223 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 225 |
+
float inputs:metallic = 0
|
| 226 |
+
float inputs:roughness = 1
|
| 227 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
+
token outputs:surface
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
def Mesh "Floor" (
|
| 234 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 238 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 241 |
+
uniform token physics:approximation = "convexHull"
|
| 242 |
+
bool physics:collisionEnabled = 0
|
| 243 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 244 |
+
custom bool primvars:doNotCastShadows = 1
|
| 245 |
+
token visibility = "invisible"
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "North" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 256 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
+
)
|
| 258 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
|
| 263 |
+
def Material "_FlatColorMaterial"
|
| 264 |
+
{
|
| 265 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
+
|
| 267 |
+
def Shader "Shader"
|
| 268 |
+
{
|
| 269 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 271 |
+
float inputs:metallic = 0
|
| 272 |
+
float inputs:roughness = 1
|
| 273 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
+
token outputs:surface
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def Mesh "South" (
|
| 280 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 284 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 290 |
+
uniform token physics:approximation = "convexHull"
|
| 291 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 292 |
+
custom bool primvars:doNotCastShadows = 1
|
| 293 |
+
|
| 294 |
+
def Material "_FlatColorMaterial"
|
| 295 |
+
{
|
| 296 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
+
|
| 298 |
+
def Shader "Shader"
|
| 299 |
+
{
|
| 300 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 302 |
+
float inputs:metallic = 0
|
| 303 |
+
float inputs:roughness = 1
|
| 304 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
+
token outputs:surface
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Mesh "West" (
|
| 311 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 315 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def Mesh "East" (
|
| 342 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 346 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 347 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 348 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 352 |
+
uniform token physics:approximation = "convexHull"
|
| 353 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 354 |
+
custom bool primvars:doNotCastShadows = 1
|
| 355 |
+
|
| 356 |
+
def Material "_FlatColorMaterial"
|
| 357 |
+
{
|
| 358 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 359 |
+
|
| 360 |
+
def Shader "Shader"
|
| 361 |
+
{
|
| 362 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 363 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 364 |
+
float inputs:metallic = 0
|
| 365 |
+
float inputs:roughness = 1
|
| 366 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 367 |
+
token outputs:surface
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
def Xform "Lights"
|
| 374 |
+
{
|
| 375 |
+
def DomeLight "DomeLight_1"
|
| 376 |
+
{
|
| 377 |
+
float inputs:intensity = 2000
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
def Camera "Camera"
|
| 382 |
+
{
|
| 383 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 384 |
+
float focalLength = 35
|
| 385 |
+
float horizontalAperture = 36
|
| 386 |
+
float verticalAperture = 36
|
| 387 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 388 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,314 +1,314 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Vernier_Calipers"
|
| 115 |
-
{
|
| 116 |
-
over "beam"
|
| 117 |
-
{
|
| 118 |
-
over "beam_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "slider"
|
| 130 |
-
{
|
| 131 |
-
over "slider_body" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "slider_gib" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "gib_screw_01" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "gib_screw_02" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "lock_screw"
|
| 173 |
-
{
|
| 174 |
-
over "lock_screw" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Xform "Room"
|
| 189 |
-
{
|
| 190 |
-
def Mesh "Bottom" (
|
| 191 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 192 |
-
)
|
| 193 |
-
{
|
| 194 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 195 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 196 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 197 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 198 |
-
uniform token physics:approximation = "convexHull"
|
| 199 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 200 |
-
custom bool primvars:doNotCastShadows = 1
|
| 201 |
-
}
|
| 202 |
-
|
| 203 |
-
def Mesh "Floor" (
|
| 204 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
-
)
|
| 206 |
-
{
|
| 207 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 208 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 214 |
-
uniform token physics:approximation = "convexHull"
|
| 215 |
-
bool physics:collisionEnabled = 1
|
| 216 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 217 |
-
custom bool primvars:doNotCastShadows = 1
|
| 218 |
-
|
| 219 |
-
def Material "_FlatColorMaterial"
|
| 220 |
-
{
|
| 221 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 222 |
-
|
| 223 |
-
def Shader "Shader"
|
| 224 |
-
{
|
| 225 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 226 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 227 |
-
float inputs:metallic = 0
|
| 228 |
-
float inputs:roughness = 1
|
| 229 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 230 |
-
token outputs:surface
|
| 231 |
-
}
|
| 232 |
-
}
|
| 233 |
-
}
|
| 234 |
-
|
| 235 |
-
def Mesh "North" (
|
| 236 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 237 |
-
)
|
| 238 |
-
{
|
| 239 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 240 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 241 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 242 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 243 |
-
uniform token physics:approximation = "convexHull"
|
| 244 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 245 |
-
custom bool primvars:doNotCastShadows = 1
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "South" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 256 |
-
uniform token physics:approximation = "convexHull"
|
| 257 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
}
|
| 260 |
-
|
| 261 |
-
def Mesh "West" (
|
| 262 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 263 |
-
)
|
| 264 |
-
{
|
| 265 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 266 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 269 |
-
uniform token physics:approximation = "convexHull"
|
| 270 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 271 |
-
custom bool primvars:doNotCastShadows = 1
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "East" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 284 |
-
custom bool primvars:doNotCastShadows = 1
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
def Xform "Lights"
|
| 289 |
-
{
|
| 290 |
-
def DistantLight "DistantLight_1"
|
| 291 |
-
{
|
| 292 |
-
float inputs:angle = 1
|
| 293 |
-
float inputs:intensity = 3000
|
| 294 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 295 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
def DomeLight "DomeLight_2"
|
| 299 |
-
{
|
| 300 |
-
float inputs:intensity = 150
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
def Camera "Camera"
|
| 305 |
-
{
|
| 306 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 307 |
-
float focalLength = 35
|
| 308 |
-
float horizontalAperture = 36
|
| 309 |
-
float verticalAperture = 36
|
| 310 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 311 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Vernier_Calipers"
|
| 115 |
+
{
|
| 116 |
+
over "beam"
|
| 117 |
+
{
|
| 118 |
+
over "beam_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "slider"
|
| 130 |
+
{
|
| 131 |
+
over "slider_body" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "slider_gib" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "gib_screw_01" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "gib_screw_02" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "lock_screw"
|
| 173 |
+
{
|
| 174 |
+
over "lock_screw" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Xform "Room"
|
| 189 |
+
{
|
| 190 |
+
def Mesh "Bottom" (
|
| 191 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 192 |
+
)
|
| 193 |
+
{
|
| 194 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 195 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 196 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 197 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 198 |
+
uniform token physics:approximation = "convexHull"
|
| 199 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 200 |
+
custom bool primvars:doNotCastShadows = 1
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
def Mesh "Floor" (
|
| 204 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
+
)
|
| 206 |
+
{
|
| 207 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 208 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 214 |
+
uniform token physics:approximation = "convexHull"
|
| 215 |
+
bool physics:collisionEnabled = 1
|
| 216 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 217 |
+
custom bool primvars:doNotCastShadows = 1
|
| 218 |
+
|
| 219 |
+
def Material "_FlatColorMaterial"
|
| 220 |
+
{
|
| 221 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 222 |
+
|
| 223 |
+
def Shader "Shader"
|
| 224 |
+
{
|
| 225 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 226 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 227 |
+
float inputs:metallic = 0
|
| 228 |
+
float inputs:roughness = 1
|
| 229 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 230 |
+
token outputs:surface
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
def Mesh "North" (
|
| 236 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 237 |
+
)
|
| 238 |
+
{
|
| 239 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 240 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 241 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 242 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 243 |
+
uniform token physics:approximation = "convexHull"
|
| 244 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 245 |
+
custom bool primvars:doNotCastShadows = 1
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "South" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 256 |
+
uniform token physics:approximation = "convexHull"
|
| 257 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
def Mesh "West" (
|
| 262 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 263 |
+
)
|
| 264 |
+
{
|
| 265 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 266 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 269 |
+
uniform token physics:approximation = "convexHull"
|
| 270 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 271 |
+
custom bool primvars:doNotCastShadows = 1
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "East" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 284 |
+
custom bool primvars:doNotCastShadows = 1
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
def Xform "Lights"
|
| 289 |
+
{
|
| 290 |
+
def DistantLight "DistantLight_1"
|
| 291 |
+
{
|
| 292 |
+
float inputs:angle = 1
|
| 293 |
+
float inputs:intensity = 3000
|
| 294 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 295 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
def DomeLight "DomeLight_2"
|
| 299 |
+
{
|
| 300 |
+
float inputs:intensity = 150
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
def Camera "Camera"
|
| 305 |
+
{
|
| 306 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 307 |
+
float focalLength = 35
|
| 308 |
+
float horizontalAperture = 36
|
| 309 |
+
float verticalAperture = 36
|
| 310 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 311 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,379 +1,379 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Vernier_Calipers"
|
| 115 |
-
{
|
| 116 |
-
over "beam"
|
| 117 |
-
{
|
| 118 |
-
over "beam_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "slider"
|
| 130 |
-
{
|
| 131 |
-
over "slider_body" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "slider_gib" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "gib_screw_01" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "gib_screw_02" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "lock_screw"
|
| 173 |
-
{
|
| 174 |
-
over "lock_screw" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Xform "Room"
|
| 189 |
-
{
|
| 190 |
-
def Mesh "Bottom" (
|
| 191 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 192 |
-
)
|
| 193 |
-
{
|
| 194 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 195 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 196 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 197 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 198 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 199 |
-
)
|
| 200 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 201 |
-
uniform token physics:approximation = "convexHull"
|
| 202 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 203 |
-
custom bool primvars:doNotCastShadows = 1
|
| 204 |
-
|
| 205 |
-
def Material "_FlatColorMaterial"
|
| 206 |
-
{
|
| 207 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 208 |
-
|
| 209 |
-
def Shader "Shader"
|
| 210 |
-
{
|
| 211 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 212 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 213 |
-
float inputs:metallic = 0
|
| 214 |
-
float inputs:roughness = 1
|
| 215 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 216 |
-
token outputs:surface
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
def Mesh "Floor" (
|
| 222 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 226 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 229 |
-
uniform token physics:approximation = "convexHull"
|
| 230 |
-
bool physics:collisionEnabled = 0
|
| 231 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 232 |
-
custom bool primvars:doNotCastShadows = 1
|
| 233 |
-
token visibility = "invisible"
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
def Mesh "North" (
|
| 237 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 241 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 244 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
-
)
|
| 246 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
-
uniform token physics:approximation = "convexHull"
|
| 248 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
-
custom bool primvars:doNotCastShadows = 1
|
| 250 |
-
|
| 251 |
-
def Material "_FlatColorMaterial"
|
| 252 |
-
{
|
| 253 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 254 |
-
|
| 255 |
-
def Shader "Shader"
|
| 256 |
-
{
|
| 257 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 258 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 259 |
-
float inputs:metallic = 0
|
| 260 |
-
float inputs:roughness = 1
|
| 261 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 262 |
-
token outputs:surface
|
| 263 |
-
}
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
def Mesh "South" (
|
| 268 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 272 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 273 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 274 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 275 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 276 |
-
)
|
| 277 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 278 |
-
uniform token physics:approximation = "convexHull"
|
| 279 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 280 |
-
custom bool primvars:doNotCastShadows = 1
|
| 281 |
-
|
| 282 |
-
def Material "_FlatColorMaterial"
|
| 283 |
-
{
|
| 284 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 285 |
-
|
| 286 |
-
def Shader "Shader"
|
| 287 |
-
{
|
| 288 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 289 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 290 |
-
float inputs:metallic = 0
|
| 291 |
-
float inputs:roughness = 1
|
| 292 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 293 |
-
token outputs:surface
|
| 294 |
-
}
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
def Mesh "West" (
|
| 299 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 300 |
-
)
|
| 301 |
-
{
|
| 302 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 303 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 304 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 305 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 306 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
-
)
|
| 308 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 309 |
-
uniform token physics:approximation = "convexHull"
|
| 310 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 311 |
-
custom bool primvars:doNotCastShadows = 1
|
| 312 |
-
|
| 313 |
-
def Material "_FlatColorMaterial"
|
| 314 |
-
{
|
| 315 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 316 |
-
|
| 317 |
-
def Shader "Shader"
|
| 318 |
-
{
|
| 319 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 320 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 321 |
-
float inputs:metallic = 0
|
| 322 |
-
float inputs:roughness = 1
|
| 323 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 324 |
-
token outputs:surface
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
def Mesh "East" (
|
| 330 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 331 |
-
)
|
| 332 |
-
{
|
| 333 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 334 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 335 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 336 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 337 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
-
)
|
| 339 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 340 |
-
uniform token physics:approximation = "convexHull"
|
| 341 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 342 |
-
custom bool primvars:doNotCastShadows = 1
|
| 343 |
-
|
| 344 |
-
def Material "_FlatColorMaterial"
|
| 345 |
-
{
|
| 346 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
-
|
| 348 |
-
def Shader "Shader"
|
| 349 |
-
{
|
| 350 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 352 |
-
float inputs:metallic = 0
|
| 353 |
-
float inputs:roughness = 1
|
| 354 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
-
token outputs:surface
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
|
| 361 |
-
def Xform "Lights"
|
| 362 |
-
{
|
| 363 |
-
def DomeLight "DomeLight_1"
|
| 364 |
-
{
|
| 365 |
-
float inputs:intensity = 1000
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
| 369 |
-
def Camera "Camera"
|
| 370 |
-
{
|
| 371 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 372 |
-
float focalLength = 35
|
| 373 |
-
float horizontalAperture = 36
|
| 374 |
-
float verticalAperture = 36
|
| 375 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 376 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 377 |
-
}
|
| 378 |
-
}
|
| 379 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Vernier_Calipers"
|
| 115 |
+
{
|
| 116 |
+
over "beam"
|
| 117 |
+
{
|
| 118 |
+
over "beam_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "slider"
|
| 130 |
+
{
|
| 131 |
+
over "slider_body" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "slider_gib" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "gib_screw_01" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "gib_screw_02" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "lock_screw"
|
| 173 |
+
{
|
| 174 |
+
over "lock_screw" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Xform "Room"
|
| 189 |
+
{
|
| 190 |
+
def Mesh "Bottom" (
|
| 191 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 192 |
+
)
|
| 193 |
+
{
|
| 194 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 195 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 196 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 197 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 198 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 199 |
+
)
|
| 200 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 201 |
+
uniform token physics:approximation = "convexHull"
|
| 202 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 203 |
+
custom bool primvars:doNotCastShadows = 1
|
| 204 |
+
|
| 205 |
+
def Material "_FlatColorMaterial"
|
| 206 |
+
{
|
| 207 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 208 |
+
|
| 209 |
+
def Shader "Shader"
|
| 210 |
+
{
|
| 211 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 212 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 213 |
+
float inputs:metallic = 0
|
| 214 |
+
float inputs:roughness = 1
|
| 215 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 216 |
+
token outputs:surface
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
def Mesh "Floor" (
|
| 222 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 226 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 229 |
+
uniform token physics:approximation = "convexHull"
|
| 230 |
+
bool physics:collisionEnabled = 0
|
| 231 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 232 |
+
custom bool primvars:doNotCastShadows = 1
|
| 233 |
+
token visibility = "invisible"
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
def Mesh "North" (
|
| 237 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 241 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 242 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 243 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 244 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 245 |
+
)
|
| 246 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
+
uniform token physics:approximation = "convexHull"
|
| 248 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
+
custom bool primvars:doNotCastShadows = 1
|
| 250 |
+
|
| 251 |
+
def Material "_FlatColorMaterial"
|
| 252 |
+
{
|
| 253 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 254 |
+
|
| 255 |
+
def Shader "Shader"
|
| 256 |
+
{
|
| 257 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 258 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 259 |
+
float inputs:metallic = 0
|
| 260 |
+
float inputs:roughness = 1
|
| 261 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 262 |
+
token outputs:surface
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
def Mesh "South" (
|
| 268 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 272 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 273 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 274 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 275 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 276 |
+
)
|
| 277 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 278 |
+
uniform token physics:approximation = "convexHull"
|
| 279 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 280 |
+
custom bool primvars:doNotCastShadows = 1
|
| 281 |
+
|
| 282 |
+
def Material "_FlatColorMaterial"
|
| 283 |
+
{
|
| 284 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 285 |
+
|
| 286 |
+
def Shader "Shader"
|
| 287 |
+
{
|
| 288 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 289 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 290 |
+
float inputs:metallic = 0
|
| 291 |
+
float inputs:roughness = 1
|
| 292 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 293 |
+
token outputs:surface
|
| 294 |
+
}
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
def Mesh "West" (
|
| 299 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 300 |
+
)
|
| 301 |
+
{
|
| 302 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 303 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 304 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 305 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 306 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
+
)
|
| 308 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 309 |
+
uniform token physics:approximation = "convexHull"
|
| 310 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 311 |
+
custom bool primvars:doNotCastShadows = 1
|
| 312 |
+
|
| 313 |
+
def Material "_FlatColorMaterial"
|
| 314 |
+
{
|
| 315 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 316 |
+
|
| 317 |
+
def Shader "Shader"
|
| 318 |
+
{
|
| 319 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 320 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 321 |
+
float inputs:metallic = 0
|
| 322 |
+
float inputs:roughness = 1
|
| 323 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 324 |
+
token outputs:surface
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
def Mesh "East" (
|
| 330 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 331 |
+
)
|
| 332 |
+
{
|
| 333 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 334 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 335 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 336 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 337 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
+
)
|
| 339 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 340 |
+
uniform token physics:approximation = "convexHull"
|
| 341 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 342 |
+
custom bool primvars:doNotCastShadows = 1
|
| 343 |
+
|
| 344 |
+
def Material "_FlatColorMaterial"
|
| 345 |
+
{
|
| 346 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
+
|
| 348 |
+
def Shader "Shader"
|
| 349 |
+
{
|
| 350 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 352 |
+
float inputs:metallic = 0
|
| 353 |
+
float inputs:roughness = 1
|
| 354 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
+
token outputs:surface
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
def Xform "Lights"
|
| 362 |
+
{
|
| 363 |
+
def DomeLight "DomeLight_1"
|
| 364 |
+
{
|
| 365 |
+
float inputs:intensity = 1000
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def Camera "Camera"
|
| 370 |
+
{
|
| 371 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 372 |
+
float focalLength = 35
|
| 373 |
+
float horizontalAperture = 36
|
| 374 |
+
float verticalAperture = 36
|
| 375 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 376 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 377 |
+
}
|
| 378 |
+
}
|
| 379 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0031301556, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0031301556, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,467 +1,467 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (3.725290298461914e-9, -0.9028372135011579, 2.294524530842472)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Vernier_Calipers"
|
| 103 |
-
{
|
| 104 |
-
over "beam" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
|
| 109 |
-
point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
|
| 110 |
-
float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
|
| 111 |
-
float physics:mass = 0.0871168
|
| 112 |
-
quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
|
| 113 |
-
vector3f physics:velocity = (4.661549e-13, 6.0731274e-11, -0.12262501)
|
| 114 |
-
quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (1.5832484e-8, -3.3529375e-9, -0.0010222001)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "slider" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
|
| 125 |
-
point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
|
| 126 |
-
float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
|
| 127 |
-
float physics:mass = 0.06640434
|
| 128 |
-
quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
|
| 129 |
-
vector3f physics:velocity = (8.174607e-13, 3.1768227e-11, -0.12262501)
|
| 130 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (5.5879354e-8, -3.3529375e-9, -0.0010222001)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "lock_screw" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871638, -1.9156513e-8)
|
| 141 |
-
point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
|
| 142 |
-
float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
|
| 143 |
-
float physics:mass = 0.0013403081
|
| 144 |
-
quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
|
| 145 |
-
vector3f physics:velocity = (3.261886e-11, 7.783957e-11, -0.12262501)
|
| 146 |
-
quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (4.0978193e-8, 5.6251707e-8, -0.0010219617)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 1
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
|
| 204 |
-
def Material "_FlatColorMaterial"
|
| 205 |
-
{
|
| 206 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
-
|
| 208 |
-
def Shader "Shader"
|
| 209 |
-
{
|
| 210 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
-
float inputs:metallic = 0
|
| 213 |
-
float inputs:roughness = 1
|
| 214 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
-
token outputs:surface
|
| 216 |
-
}
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
|
| 220 |
-
def Mesh "North" (
|
| 221 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
-
)
|
| 223 |
-
{
|
| 224 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
-
uniform token physics:approximation = "convexHull"
|
| 232 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
-
custom bool primvars:doNotCastShadows = 1
|
| 234 |
-
|
| 235 |
-
def Material "_FlatColorMaterial"
|
| 236 |
-
{
|
| 237 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
-
|
| 239 |
-
def Shader "Shader"
|
| 240 |
-
{
|
| 241 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
-
float inputs:metallic = 0
|
| 244 |
-
float inputs:roughness = 1
|
| 245 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
-
token outputs:surface
|
| 247 |
-
}
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
def Mesh "South" (
|
| 252 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
-
)
|
| 254 |
-
{
|
| 255 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
-
uniform token physics:approximation = "convexHull"
|
| 263 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
-
custom bool primvars:doNotCastShadows = 1
|
| 265 |
-
|
| 266 |
-
def Material "_FlatColorMaterial"
|
| 267 |
-
{
|
| 268 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
-
|
| 270 |
-
def Shader "Shader"
|
| 271 |
-
{
|
| 272 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
-
float inputs:metallic = 0
|
| 275 |
-
float inputs:roughness = 1
|
| 276 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
-
token outputs:surface
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
|
| 282 |
-
def Mesh "West" (
|
| 283 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
-
)
|
| 285 |
-
{
|
| 286 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
-
)
|
| 292 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
-
uniform token physics:approximation = "convexHull"
|
| 294 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
-
custom bool primvars:doNotCastShadows = 1
|
| 296 |
-
|
| 297 |
-
def Material "_FlatColorMaterial"
|
| 298 |
-
{
|
| 299 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
-
|
| 301 |
-
def Shader "Shader"
|
| 302 |
-
{
|
| 303 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
-
float inputs:metallic = 0
|
| 306 |
-
float inputs:roughness = 1
|
| 307 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
-
token outputs:surface
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Mesh "East" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
def Mesh "Slope" (
|
| 345 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 349 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 352 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 353 |
-
)
|
| 354 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 355 |
-
custom bool primvars:doNotCastShadows = 1
|
| 356 |
-
float xformOp:rotateX = 45
|
| 357 |
-
float xformOp:rotateZ = 180
|
| 358 |
-
float3 xformOp:scale = (50, 1.8240066, 0.022800082)
|
| 359 |
-
double3 xformOp:translate = (0, 0, 1.2532873155174122)
|
| 360 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 361 |
-
|
| 362 |
-
def Material "_FlatColorMaterial"
|
| 363 |
-
{
|
| 364 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 365 |
-
|
| 366 |
-
def Shader "Shader"
|
| 367 |
-
{
|
| 368 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 369 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 370 |
-
float inputs:metallic = 0
|
| 371 |
-
float inputs:roughness = 1
|
| 372 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 373 |
-
token outputs:surface
|
| 374 |
-
}
|
| 375 |
-
}
|
| 376 |
-
|
| 377 |
-
def "PhysMaterial" (
|
| 378 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 379 |
-
)
|
| 380 |
-
{
|
| 381 |
-
float physics:dynamicFriction = 0.4
|
| 382 |
-
float physics:restitution = 0
|
| 383 |
-
float physics:staticFriction = 0.5
|
| 384 |
-
}
|
| 385 |
-
}
|
| 386 |
-
|
| 387 |
-
def Xform "SlopeCollision"
|
| 388 |
-
{
|
| 389 |
-
float xformOp:rotateX = 45
|
| 390 |
-
float xformOp:rotateZ = 180
|
| 391 |
-
double3 xformOp:translate = (0, 0, 1.2532873155174122)
|
| 392 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 393 |
-
|
| 394 |
-
def Cube "Box" (
|
| 395 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 399 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
double size = 1
|
| 402 |
-
token visibility = "invisible"
|
| 403 |
-
float3 xformOp:scale = (100, 3.648013, 0.022800082)
|
| 404 |
-
double3 xformOp:translate = (0, 0, -0.011400041356682778)
|
| 405 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 406 |
-
}
|
| 407 |
-
}
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def Xform "Lights"
|
| 411 |
-
{
|
| 412 |
-
def DomeLight "DomeLight_1"
|
| 413 |
-
{
|
| 414 |
-
float inputs:intensity = 1000
|
| 415 |
-
}
|
| 416 |
-
}
|
| 417 |
-
|
| 418 |
-
def PhysicsScene "PhysicsScene" (
|
| 419 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 420 |
-
)
|
| 421 |
-
{
|
| 422 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 423 |
-
float physics:gravityMagnitude = 9.81
|
| 424 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 425 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 426 |
-
bool physxScene:enableGPUDynamics = 1
|
| 427 |
-
bool physxScene:enableStabilization = 1
|
| 428 |
-
uniform token physxScene:solverType = "TGS"
|
| 429 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 430 |
-
}
|
| 431 |
-
|
| 432 |
-
def Xform "GroundPlane"
|
| 433 |
-
{
|
| 434 |
-
def Mesh "CollisionMesh" (
|
| 435 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 439 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 440 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 441 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 442 |
-
)
|
| 443 |
-
uniform token physics:approximation = "convexHull"
|
| 444 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 445 |
-
token visibility = "invisible"
|
| 446 |
-
}
|
| 447 |
-
|
| 448 |
-
def "PhysMaterial" (
|
| 449 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 450 |
-
)
|
| 451 |
-
{
|
| 452 |
-
float physics:dynamicFriction = 0.4
|
| 453 |
-
float physics:restitution = 0
|
| 454 |
-
float physics:staticFriction = 0.5
|
| 455 |
-
}
|
| 456 |
-
}
|
| 457 |
-
|
| 458 |
-
def Camera "Camera"
|
| 459 |
-
{
|
| 460 |
-
float2 clippingRange = (0.004607273, 1000)
|
| 461 |
-
float focalLength = 35
|
| 462 |
-
float horizontalAperture = 36
|
| 463 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818418, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818418, 0), (-0.45178025836088287, -0.9028372151776267, 2.3883194878617875, 1) )
|
| 464 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 465 |
-
}
|
| 466 |
-
}
|
| 467 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (3.725290298461914e-9, -0.9028372135011579, 2.294524530842472)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Vernier_Calipers"
|
| 103 |
+
{
|
| 104 |
+
over "beam" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
|
| 109 |
+
point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
|
| 110 |
+
float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
|
| 111 |
+
float physics:mass = 0.0871168
|
| 112 |
+
quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
|
| 113 |
+
vector3f physics:velocity = (4.661549e-13, 6.0731274e-11, -0.12262501)
|
| 114 |
+
quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.5832484e-8, -3.3529375e-9, -0.0010222001)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "slider" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
|
| 125 |
+
point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
|
| 126 |
+
float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
|
| 127 |
+
float physics:mass = 0.06640434
|
| 128 |
+
quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
|
| 129 |
+
vector3f physics:velocity = (8.174607e-13, 3.1768227e-11, -0.12262501)
|
| 130 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (5.5879354e-8, -3.3529375e-9, -0.0010222001)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "lock_screw" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871638, -1.9156513e-8)
|
| 141 |
+
point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
|
| 142 |
+
float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
|
| 143 |
+
float physics:mass = 0.0013403081
|
| 144 |
+
quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
|
| 145 |
+
vector3f physics:velocity = (3.261886e-11, 7.783957e-11, -0.12262501)
|
| 146 |
+
quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (4.0978193e-8, 5.6251707e-8, -0.0010219617)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 1
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
|
| 204 |
+
def Material "_FlatColorMaterial"
|
| 205 |
+
{
|
| 206 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
+
|
| 208 |
+
def Shader "Shader"
|
| 209 |
+
{
|
| 210 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
+
float inputs:metallic = 0
|
| 213 |
+
float inputs:roughness = 1
|
| 214 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
+
token outputs:surface
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
def Mesh "North" (
|
| 221 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
+
)
|
| 223 |
+
{
|
| 224 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
+
uniform token physics:approximation = "convexHull"
|
| 232 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
+
custom bool primvars:doNotCastShadows = 1
|
| 234 |
+
|
| 235 |
+
def Material "_FlatColorMaterial"
|
| 236 |
+
{
|
| 237 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
+
|
| 239 |
+
def Shader "Shader"
|
| 240 |
+
{
|
| 241 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
+
float inputs:metallic = 0
|
| 244 |
+
float inputs:roughness = 1
|
| 245 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
+
token outputs:surface
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
def Mesh "South" (
|
| 252 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
+
)
|
| 254 |
+
{
|
| 255 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
+
uniform token physics:approximation = "convexHull"
|
| 263 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
+
custom bool primvars:doNotCastShadows = 1
|
| 265 |
+
|
| 266 |
+
def Material "_FlatColorMaterial"
|
| 267 |
+
{
|
| 268 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
+
|
| 270 |
+
def Shader "Shader"
|
| 271 |
+
{
|
| 272 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
+
float inputs:metallic = 0
|
| 275 |
+
float inputs:roughness = 1
|
| 276 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
+
token outputs:surface
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
def Mesh "West" (
|
| 283 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
+
)
|
| 285 |
+
{
|
| 286 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
+
)
|
| 292 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
+
uniform token physics:approximation = "convexHull"
|
| 294 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
+
custom bool primvars:doNotCastShadows = 1
|
| 296 |
+
|
| 297 |
+
def Material "_FlatColorMaterial"
|
| 298 |
+
{
|
| 299 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
+
|
| 301 |
+
def Shader "Shader"
|
| 302 |
+
{
|
| 303 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
+
float inputs:metallic = 0
|
| 306 |
+
float inputs:roughness = 1
|
| 307 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
+
token outputs:surface
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Mesh "East" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
def Mesh "Slope" (
|
| 345 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 349 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 352 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 353 |
+
)
|
| 354 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 355 |
+
custom bool primvars:doNotCastShadows = 1
|
| 356 |
+
float xformOp:rotateX = 45
|
| 357 |
+
float xformOp:rotateZ = 180
|
| 358 |
+
float3 xformOp:scale = (50, 1.8240066, 0.022800082)
|
| 359 |
+
double3 xformOp:translate = (0, 0, 1.2532873155174122)
|
| 360 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 361 |
+
|
| 362 |
+
def Material "_FlatColorMaterial"
|
| 363 |
+
{
|
| 364 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 365 |
+
|
| 366 |
+
def Shader "Shader"
|
| 367 |
+
{
|
| 368 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 369 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 370 |
+
float inputs:metallic = 0
|
| 371 |
+
float inputs:roughness = 1
|
| 372 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 373 |
+
token outputs:surface
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
def "PhysMaterial" (
|
| 378 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 379 |
+
)
|
| 380 |
+
{
|
| 381 |
+
float physics:dynamicFriction = 0.4
|
| 382 |
+
float physics:restitution = 0
|
| 383 |
+
float physics:staticFriction = 0.5
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
def Xform "SlopeCollision"
|
| 388 |
+
{
|
| 389 |
+
float xformOp:rotateX = 45
|
| 390 |
+
float xformOp:rotateZ = 180
|
| 391 |
+
double3 xformOp:translate = (0, 0, 1.2532873155174122)
|
| 392 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 393 |
+
|
| 394 |
+
def Cube "Box" (
|
| 395 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 399 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
double size = 1
|
| 402 |
+
token visibility = "invisible"
|
| 403 |
+
float3 xformOp:scale = (100, 3.648013, 0.022800082)
|
| 404 |
+
double3 xformOp:translate = (0, 0, -0.011400041356682778)
|
| 405 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def Xform "Lights"
|
| 411 |
+
{
|
| 412 |
+
def DomeLight "DomeLight_1"
|
| 413 |
+
{
|
| 414 |
+
float inputs:intensity = 1000
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
def PhysicsScene "PhysicsScene" (
|
| 419 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 420 |
+
)
|
| 421 |
+
{
|
| 422 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 423 |
+
float physics:gravityMagnitude = 9.81
|
| 424 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 425 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 426 |
+
bool physxScene:enableGPUDynamics = 1
|
| 427 |
+
bool physxScene:enableStabilization = 1
|
| 428 |
+
uniform token physxScene:solverType = "TGS"
|
| 429 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
def Xform "GroundPlane"
|
| 433 |
+
{
|
| 434 |
+
def Mesh "CollisionMesh" (
|
| 435 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 439 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 440 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 441 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 442 |
+
)
|
| 443 |
+
uniform token physics:approximation = "convexHull"
|
| 444 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 445 |
+
token visibility = "invisible"
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
def "PhysMaterial" (
|
| 449 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 450 |
+
)
|
| 451 |
+
{
|
| 452 |
+
float physics:dynamicFriction = 0.4
|
| 453 |
+
float physics:restitution = 0
|
| 454 |
+
float physics:staticFriction = 0.5
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
def Camera "Camera"
|
| 459 |
+
{
|
| 460 |
+
float2 clippingRange = (0.004607273, 1000)
|
| 461 |
+
float focalLength = 35
|
| 462 |
+
float horizontalAperture = 36
|
| 463 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818418, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818418, 0), (-0.45178025836088287, -0.9028372151776267, 2.3883194878617875, 1) )
|
| 464 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 465 |
+
}
|
| 466 |
+
}
|
| 467 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,476 +1,476 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Power_Strip"
|
| 115 |
-
{
|
| 116 |
-
over "plug"
|
| 117 |
-
{
|
| 118 |
-
over "plug_housing" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "pin_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_right" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "screw" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
|
| 159 |
-
over "body"
|
| 160 |
-
{
|
| 161 |
-
over "cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
|
| 171 |
-
over "cable_boot" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "earth_contact_01" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "earth_contact_02" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
|
| 201 |
-
over "earth_contact_03" (
|
| 202 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
-
)
|
| 204 |
-
{
|
| 205 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
-
)
|
| 208 |
-
rel material:binding:physics = None
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "rubber_foot_01" (
|
| 212 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
rel material:binding:physics = None
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "rubber_foot_02" (
|
| 222 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
-
)
|
| 228 |
-
rel material:binding:physics = None
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
over "rubber_foot_03" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
over "rubber_foot_04" (
|
| 242 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
-
)
|
| 248 |
-
rel material:binding:physics = None
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
over "cable"
|
| 253 |
-
{
|
| 254 |
-
over "cable" (
|
| 255 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
}
|
| 262 |
-
|
| 263 |
-
over "simulation_mesh" (
|
| 264 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
-
)
|
| 266 |
-
{
|
| 267 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
-
)
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "collision_mesh" (
|
| 273 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
-
)
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Xform "Room"
|
| 286 |
-
{
|
| 287 |
-
def Mesh "Bottom" (
|
| 288 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 298 |
-
uniform token physics:approximation = "convexHull"
|
| 299 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 300 |
-
custom bool primvars:doNotCastShadows = 1
|
| 301 |
-
|
| 302 |
-
def Material "_FlatColorMaterial"
|
| 303 |
-
{
|
| 304 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 305 |
-
|
| 306 |
-
def Shader "Shader"
|
| 307 |
-
{
|
| 308 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 309 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 310 |
-
float inputs:metallic = 0
|
| 311 |
-
float inputs:roughness = 1
|
| 312 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 313 |
-
token outputs:surface
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Mesh "Floor" (
|
| 319 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 323 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 324 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 325 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
bool physics:collisionEnabled = 0
|
| 328 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 329 |
-
custom bool primvars:doNotCastShadows = 1
|
| 330 |
-
token visibility = "invisible"
|
| 331 |
-
}
|
| 332 |
-
|
| 333 |
-
def Mesh "North" (
|
| 334 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
-
)
|
| 336 |
-
{
|
| 337 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 341 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 344 |
-
uniform token physics:approximation = "convexHull"
|
| 345 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 346 |
-
custom bool primvars:doNotCastShadows = 1
|
| 347 |
-
|
| 348 |
-
def Material "_FlatColorMaterial"
|
| 349 |
-
{
|
| 350 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
-
|
| 352 |
-
def Shader "Shader"
|
| 353 |
-
{
|
| 354 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 356 |
-
float inputs:metallic = 0
|
| 357 |
-
float inputs:roughness = 1
|
| 358 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
-
token outputs:surface
|
| 360 |
-
}
|
| 361 |
-
}
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
def Mesh "South" (
|
| 365 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 369 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 372 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
-
)
|
| 374 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 375 |
-
uniform token physics:approximation = "convexHull"
|
| 376 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 377 |
-
custom bool primvars:doNotCastShadows = 1
|
| 378 |
-
|
| 379 |
-
def Material "_FlatColorMaterial"
|
| 380 |
-
{
|
| 381 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
-
|
| 383 |
-
def Shader "Shader"
|
| 384 |
-
{
|
| 385 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 387 |
-
float inputs:metallic = 0
|
| 388 |
-
float inputs:roughness = 1
|
| 389 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
-
token outputs:surface
|
| 391 |
-
}
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Mesh "West" (
|
| 396 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 397 |
-
)
|
| 398 |
-
{
|
| 399 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 403 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
-
)
|
| 405 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 406 |
-
uniform token physics:approximation = "convexHull"
|
| 407 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 408 |
-
custom bool primvars:doNotCastShadows = 1
|
| 409 |
-
|
| 410 |
-
def Material "_FlatColorMaterial"
|
| 411 |
-
{
|
| 412 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 413 |
-
|
| 414 |
-
def Shader "Shader"
|
| 415 |
-
{
|
| 416 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 417 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 418 |
-
float inputs:metallic = 0
|
| 419 |
-
float inputs:roughness = 1
|
| 420 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 421 |
-
token outputs:surface
|
| 422 |
-
}
|
| 423 |
-
}
|
| 424 |
-
}
|
| 425 |
-
|
| 426 |
-
def Mesh "East" (
|
| 427 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 428 |
-
)
|
| 429 |
-
{
|
| 430 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 431 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 432 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 433 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 434 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 435 |
-
)
|
| 436 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 437 |
-
uniform token physics:approximation = "convexHull"
|
| 438 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 439 |
-
custom bool primvars:doNotCastShadows = 1
|
| 440 |
-
|
| 441 |
-
def Material "_FlatColorMaterial"
|
| 442 |
-
{
|
| 443 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 444 |
-
|
| 445 |
-
def Shader "Shader"
|
| 446 |
-
{
|
| 447 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 448 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 449 |
-
float inputs:metallic = 0
|
| 450 |
-
float inputs:roughness = 1
|
| 451 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 452 |
-
token outputs:surface
|
| 453 |
-
}
|
| 454 |
-
}
|
| 455 |
-
}
|
| 456 |
-
}
|
| 457 |
-
|
| 458 |
-
def Xform "Lights"
|
| 459 |
-
{
|
| 460 |
-
def DomeLight "DomeLight_1"
|
| 461 |
-
{
|
| 462 |
-
float inputs:intensity = 1000
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
|
| 466 |
-
def Camera "Camera"
|
| 467 |
-
{
|
| 468 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 469 |
-
float focalLength = 35
|
| 470 |
-
float horizontalAperture = 36
|
| 471 |
-
float verticalAperture = 36
|
| 472 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 473 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 474 |
-
}
|
| 475 |
-
}
|
| 476 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Strip"
|
| 115 |
+
{
|
| 116 |
+
over "plug"
|
| 117 |
+
{
|
| 118 |
+
over "plug_housing" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "pin_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_right" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "screw" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "body"
|
| 160 |
+
{
|
| 161 |
+
over "cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
over "cable_boot" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "earth_contact_01" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "earth_contact_02" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
over "earth_contact_03" (
|
| 202 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
+
)
|
| 208 |
+
rel material:binding:physics = None
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "rubber_foot_01" (
|
| 212 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
rel material:binding:physics = None
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "rubber_foot_02" (
|
| 222 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
+
)
|
| 228 |
+
rel material:binding:physics = None
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
over "rubber_foot_03" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
over "rubber_foot_04" (
|
| 242 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
+
)
|
| 248 |
+
rel material:binding:physics = None
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
over "cable"
|
| 253 |
+
{
|
| 254 |
+
over "cable" (
|
| 255 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
over "simulation_mesh" (
|
| 264 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
+
)
|
| 266 |
+
{
|
| 267 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
+
)
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "collision_mesh" (
|
| 273 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
+
)
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Xform "Room"
|
| 286 |
+
{
|
| 287 |
+
def Mesh "Bottom" (
|
| 288 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 298 |
+
uniform token physics:approximation = "convexHull"
|
| 299 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 300 |
+
custom bool primvars:doNotCastShadows = 1
|
| 301 |
+
|
| 302 |
+
def Material "_FlatColorMaterial"
|
| 303 |
+
{
|
| 304 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 305 |
+
|
| 306 |
+
def Shader "Shader"
|
| 307 |
+
{
|
| 308 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 309 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 310 |
+
float inputs:metallic = 0
|
| 311 |
+
float inputs:roughness = 1
|
| 312 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 313 |
+
token outputs:surface
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Mesh "Floor" (
|
| 319 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 323 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 324 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 325 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
bool physics:collisionEnabled = 0
|
| 328 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 329 |
+
custom bool primvars:doNotCastShadows = 1
|
| 330 |
+
token visibility = "invisible"
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
def Mesh "North" (
|
| 334 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
+
)
|
| 336 |
+
{
|
| 337 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 341 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 344 |
+
uniform token physics:approximation = "convexHull"
|
| 345 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 346 |
+
custom bool primvars:doNotCastShadows = 1
|
| 347 |
+
|
| 348 |
+
def Material "_FlatColorMaterial"
|
| 349 |
+
{
|
| 350 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
+
|
| 352 |
+
def Shader "Shader"
|
| 353 |
+
{
|
| 354 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 356 |
+
float inputs:metallic = 0
|
| 357 |
+
float inputs:roughness = 1
|
| 358 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
+
token outputs:surface
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
def Mesh "South" (
|
| 365 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 369 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 372 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
+
)
|
| 374 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 375 |
+
uniform token physics:approximation = "convexHull"
|
| 376 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 377 |
+
custom bool primvars:doNotCastShadows = 1
|
| 378 |
+
|
| 379 |
+
def Material "_FlatColorMaterial"
|
| 380 |
+
{
|
| 381 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
+
|
| 383 |
+
def Shader "Shader"
|
| 384 |
+
{
|
| 385 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 387 |
+
float inputs:metallic = 0
|
| 388 |
+
float inputs:roughness = 1
|
| 389 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
+
token outputs:surface
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Mesh "West" (
|
| 396 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 397 |
+
)
|
| 398 |
+
{
|
| 399 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 403 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
+
)
|
| 405 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 406 |
+
uniform token physics:approximation = "convexHull"
|
| 407 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 408 |
+
custom bool primvars:doNotCastShadows = 1
|
| 409 |
+
|
| 410 |
+
def Material "_FlatColorMaterial"
|
| 411 |
+
{
|
| 412 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 413 |
+
|
| 414 |
+
def Shader "Shader"
|
| 415 |
+
{
|
| 416 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 417 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 418 |
+
float inputs:metallic = 0
|
| 419 |
+
float inputs:roughness = 1
|
| 420 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 421 |
+
token outputs:surface
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
def Mesh "East" (
|
| 427 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 428 |
+
)
|
| 429 |
+
{
|
| 430 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 431 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 432 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 433 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 434 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 435 |
+
)
|
| 436 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 437 |
+
uniform token physics:approximation = "convexHull"
|
| 438 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 439 |
+
custom bool primvars:doNotCastShadows = 1
|
| 440 |
+
|
| 441 |
+
def Material "_FlatColorMaterial"
|
| 442 |
+
{
|
| 443 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 444 |
+
|
| 445 |
+
def Shader "Shader"
|
| 446 |
+
{
|
| 447 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 448 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 449 |
+
float inputs:metallic = 0
|
| 450 |
+
float inputs:roughness = 1
|
| 451 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 452 |
+
token outputs:surface
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
def Xform "Lights"
|
| 459 |
+
{
|
| 460 |
+
def DomeLight "DomeLight_1"
|
| 461 |
+
{
|
| 462 |
+
float inputs:intensity = 1000
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
def Camera "Camera"
|
| 467 |
+
{
|
| 468 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 469 |
+
float focalLength = 35
|
| 470 |
+
float horizontalAperture = 36
|
| 471 |
+
float verticalAperture = 36
|
| 472 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 473 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 474 |
+
}
|
| 475 |
+
}
|
| 476 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,484 +1,484 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Power_Strip"
|
| 115 |
-
{
|
| 116 |
-
over "plug"
|
| 117 |
-
{
|
| 118 |
-
over "plug_housing" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "pin_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_right" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "screw" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
|
| 159 |
-
over "body"
|
| 160 |
-
{
|
| 161 |
-
over "cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
|
| 171 |
-
over "cable_boot" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "earth_contact_01" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "earth_contact_02" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
|
| 201 |
-
over "earth_contact_03" (
|
| 202 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
-
)
|
| 204 |
-
{
|
| 205 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
-
)
|
| 208 |
-
rel material:binding:physics = None
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "rubber_foot_01" (
|
| 212 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
rel material:binding:physics = None
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "rubber_foot_02" (
|
| 222 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
-
)
|
| 228 |
-
rel material:binding:physics = None
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
over "rubber_foot_03" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
over "rubber_foot_04" (
|
| 242 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
-
)
|
| 248 |
-
rel material:binding:physics = None
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
over "cable"
|
| 253 |
-
{
|
| 254 |
-
over "cable" (
|
| 255 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
}
|
| 262 |
-
|
| 263 |
-
over "simulation_mesh" (
|
| 264 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
-
)
|
| 266 |
-
{
|
| 267 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
-
)
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "collision_mesh" (
|
| 273 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
-
)
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Xform "Room"
|
| 286 |
-
{
|
| 287 |
-
def Mesh "Bottom" (
|
| 288 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 298 |
-
uniform token physics:approximation = "convexHull"
|
| 299 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 300 |
-
custom bool primvars:doNotCastShadows = 1
|
| 301 |
-
|
| 302 |
-
def Material "_FlatColorMaterial"
|
| 303 |
-
{
|
| 304 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 305 |
-
|
| 306 |
-
def Shader "Shader"
|
| 307 |
-
{
|
| 308 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 309 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 310 |
-
float inputs:metallic = 0
|
| 311 |
-
float inputs:roughness = 1
|
| 312 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 313 |
-
token outputs:surface
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Mesh "Floor" (
|
| 319 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 323 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 324 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 325 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
bool physics:collisionEnabled = 0
|
| 328 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 329 |
-
custom bool primvars:doNotCastShadows = 1
|
| 330 |
-
token visibility = "invisible"
|
| 331 |
-
}
|
| 332 |
-
|
| 333 |
-
def Mesh "North" (
|
| 334 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
-
)
|
| 336 |
-
{
|
| 337 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 341 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 344 |
-
uniform token physics:approximation = "convexHull"
|
| 345 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 346 |
-
custom bool primvars:doNotCastShadows = 1
|
| 347 |
-
|
| 348 |
-
def Material "_FlatColorMaterial"
|
| 349 |
-
{
|
| 350 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
-
|
| 352 |
-
def Shader "Shader"
|
| 353 |
-
{
|
| 354 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 356 |
-
float inputs:metallic = 0
|
| 357 |
-
float inputs:roughness = 1
|
| 358 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
-
token outputs:surface
|
| 360 |
-
}
|
| 361 |
-
}
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
def Mesh "South" (
|
| 365 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 369 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 372 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
-
)
|
| 374 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 375 |
-
uniform token physics:approximation = "convexHull"
|
| 376 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 377 |
-
custom bool primvars:doNotCastShadows = 1
|
| 378 |
-
|
| 379 |
-
def Material "_FlatColorMaterial"
|
| 380 |
-
{
|
| 381 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
-
|
| 383 |
-
def Shader "Shader"
|
| 384 |
-
{
|
| 385 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 387 |
-
float inputs:metallic = 0
|
| 388 |
-
float inputs:roughness = 1
|
| 389 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
-
token outputs:surface
|
| 391 |
-
}
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Mesh "West" (
|
| 396 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 397 |
-
)
|
| 398 |
-
{
|
| 399 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 403 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
-
)
|
| 405 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 406 |
-
uniform token physics:approximation = "convexHull"
|
| 407 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 408 |
-
custom bool primvars:doNotCastShadows = 1
|
| 409 |
-
|
| 410 |
-
def Material "_FlatColorMaterial"
|
| 411 |
-
{
|
| 412 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 413 |
-
|
| 414 |
-
def Shader "Shader"
|
| 415 |
-
{
|
| 416 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 417 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 418 |
-
float inputs:metallic = 0
|
| 419 |
-
float inputs:roughness = 1
|
| 420 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 421 |
-
token outputs:surface
|
| 422 |
-
}
|
| 423 |
-
}
|
| 424 |
-
}
|
| 425 |
-
|
| 426 |
-
def Mesh "East" (
|
| 427 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 428 |
-
)
|
| 429 |
-
{
|
| 430 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 431 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 432 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 433 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 434 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 435 |
-
)
|
| 436 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 437 |
-
uniform token physics:approximation = "convexHull"
|
| 438 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 439 |
-
custom bool primvars:doNotCastShadows = 1
|
| 440 |
-
|
| 441 |
-
def Material "_FlatColorMaterial"
|
| 442 |
-
{
|
| 443 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 444 |
-
|
| 445 |
-
def Shader "Shader"
|
| 446 |
-
{
|
| 447 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 448 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 449 |
-
float inputs:metallic = 0
|
| 450 |
-
float inputs:roughness = 1
|
| 451 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 452 |
-
token outputs:surface
|
| 453 |
-
}
|
| 454 |
-
}
|
| 455 |
-
}
|
| 456 |
-
}
|
| 457 |
-
|
| 458 |
-
def Xform "Lights"
|
| 459 |
-
{
|
| 460 |
-
def DistantLight "DistantLight_1"
|
| 461 |
-
{
|
| 462 |
-
float inputs:angle = 1
|
| 463 |
-
float inputs:intensity = 3000
|
| 464 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 465 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 466 |
-
}
|
| 467 |
-
|
| 468 |
-
def DomeLight "DomeLight_2"
|
| 469 |
-
{
|
| 470 |
-
float inputs:intensity = 150
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
def Camera "Camera"
|
| 475 |
-
{
|
| 476 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 477 |
-
float focalLength = 35
|
| 478 |
-
float horizontalAperture = 36
|
| 479 |
-
float verticalAperture = 36
|
| 480 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 481 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 482 |
-
}
|
| 483 |
-
}
|
| 484 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Strip"
|
| 115 |
+
{
|
| 116 |
+
over "plug"
|
| 117 |
+
{
|
| 118 |
+
over "plug_housing" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "pin_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_right" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "screw" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "body"
|
| 160 |
+
{
|
| 161 |
+
over "cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
over "cable_boot" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "earth_contact_01" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "earth_contact_02" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
over "earth_contact_03" (
|
| 202 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
+
)
|
| 208 |
+
rel material:binding:physics = None
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "rubber_foot_01" (
|
| 212 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
rel material:binding:physics = None
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "rubber_foot_02" (
|
| 222 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
+
)
|
| 228 |
+
rel material:binding:physics = None
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
over "rubber_foot_03" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
over "rubber_foot_04" (
|
| 242 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
+
)
|
| 248 |
+
rel material:binding:physics = None
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
over "cable"
|
| 253 |
+
{
|
| 254 |
+
over "cable" (
|
| 255 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
over "simulation_mesh" (
|
| 264 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
+
)
|
| 266 |
+
{
|
| 267 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
+
)
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "collision_mesh" (
|
| 273 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
+
)
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Xform "Room"
|
| 286 |
+
{
|
| 287 |
+
def Mesh "Bottom" (
|
| 288 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 298 |
+
uniform token physics:approximation = "convexHull"
|
| 299 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 300 |
+
custom bool primvars:doNotCastShadows = 1
|
| 301 |
+
|
| 302 |
+
def Material "_FlatColorMaterial"
|
| 303 |
+
{
|
| 304 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 305 |
+
|
| 306 |
+
def Shader "Shader"
|
| 307 |
+
{
|
| 308 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 309 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 310 |
+
float inputs:metallic = 0
|
| 311 |
+
float inputs:roughness = 1
|
| 312 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 313 |
+
token outputs:surface
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Mesh "Floor" (
|
| 319 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 323 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 324 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 325 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
bool physics:collisionEnabled = 0
|
| 328 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 329 |
+
custom bool primvars:doNotCastShadows = 1
|
| 330 |
+
token visibility = "invisible"
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
def Mesh "North" (
|
| 334 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
+
)
|
| 336 |
+
{
|
| 337 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 341 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 344 |
+
uniform token physics:approximation = "convexHull"
|
| 345 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 346 |
+
custom bool primvars:doNotCastShadows = 1
|
| 347 |
+
|
| 348 |
+
def Material "_FlatColorMaterial"
|
| 349 |
+
{
|
| 350 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
+
|
| 352 |
+
def Shader "Shader"
|
| 353 |
+
{
|
| 354 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 356 |
+
float inputs:metallic = 0
|
| 357 |
+
float inputs:roughness = 1
|
| 358 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
+
token outputs:surface
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
def Mesh "South" (
|
| 365 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 369 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 372 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
+
)
|
| 374 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 375 |
+
uniform token physics:approximation = "convexHull"
|
| 376 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 377 |
+
custom bool primvars:doNotCastShadows = 1
|
| 378 |
+
|
| 379 |
+
def Material "_FlatColorMaterial"
|
| 380 |
+
{
|
| 381 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
+
|
| 383 |
+
def Shader "Shader"
|
| 384 |
+
{
|
| 385 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 387 |
+
float inputs:metallic = 0
|
| 388 |
+
float inputs:roughness = 1
|
| 389 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
+
token outputs:surface
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Mesh "West" (
|
| 396 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 397 |
+
)
|
| 398 |
+
{
|
| 399 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 403 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
+
)
|
| 405 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 406 |
+
uniform token physics:approximation = "convexHull"
|
| 407 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 408 |
+
custom bool primvars:doNotCastShadows = 1
|
| 409 |
+
|
| 410 |
+
def Material "_FlatColorMaterial"
|
| 411 |
+
{
|
| 412 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 413 |
+
|
| 414 |
+
def Shader "Shader"
|
| 415 |
+
{
|
| 416 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 417 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 418 |
+
float inputs:metallic = 0
|
| 419 |
+
float inputs:roughness = 1
|
| 420 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 421 |
+
token outputs:surface
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
def Mesh "East" (
|
| 427 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 428 |
+
)
|
| 429 |
+
{
|
| 430 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 431 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 432 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 433 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 434 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 435 |
+
)
|
| 436 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 437 |
+
uniform token physics:approximation = "convexHull"
|
| 438 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 439 |
+
custom bool primvars:doNotCastShadows = 1
|
| 440 |
+
|
| 441 |
+
def Material "_FlatColorMaterial"
|
| 442 |
+
{
|
| 443 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 444 |
+
|
| 445 |
+
def Shader "Shader"
|
| 446 |
+
{
|
| 447 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 448 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 449 |
+
float inputs:metallic = 0
|
| 450 |
+
float inputs:roughness = 1
|
| 451 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 452 |
+
token outputs:surface
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
def Xform "Lights"
|
| 459 |
+
{
|
| 460 |
+
def DistantLight "DistantLight_1"
|
| 461 |
+
{
|
| 462 |
+
float inputs:angle = 1
|
| 463 |
+
float inputs:intensity = 3000
|
| 464 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 465 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
def DomeLight "DomeLight_2"
|
| 469 |
+
{
|
| 470 |
+
float inputs:intensity = 150
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
def Camera "Camera"
|
| 475 |
+
{
|
| 476 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 477 |
+
float focalLength = 35
|
| 478 |
+
float horizontalAperture = 36
|
| 479 |
+
float verticalAperture = 36
|
| 480 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 481 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 482 |
+
}
|
| 483 |
+
}
|
| 484 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,504 +1,504 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Power_Strip"
|
| 115 |
-
{
|
| 116 |
-
over "plug"
|
| 117 |
-
{
|
| 118 |
-
over "plug_housing" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "pin_left" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "pin_right" (
|
| 143 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
-
)
|
| 145 |
-
{
|
| 146 |
-
uniform bool doubleSided = 1
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
custom bool singleSided = 0
|
| 152 |
-
}
|
| 153 |
-
|
| 154 |
-
over "screw" (
|
| 155 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 156 |
-
)
|
| 157 |
-
{
|
| 158 |
-
uniform bool doubleSided = 1
|
| 159 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 160 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 161 |
-
)
|
| 162 |
-
rel material:binding:physics = None
|
| 163 |
-
custom bool singleSided = 0
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
|
| 167 |
-
over "body"
|
| 168 |
-
{
|
| 169 |
-
over "cover" (
|
| 170 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
uniform bool doubleSided = 1
|
| 174 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 175 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
-
)
|
| 177 |
-
rel material:binding:physics = None
|
| 178 |
-
custom bool singleSided = 0
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "cable_boot" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
uniform bool doubleSided = 1
|
| 186 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 187 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
-
)
|
| 189 |
-
rel material:binding:physics = None
|
| 190 |
-
custom bool singleSided = 0
|
| 191 |
-
}
|
| 192 |
-
|
| 193 |
-
over "earth_contact_01" (
|
| 194 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 195 |
-
)
|
| 196 |
-
{
|
| 197 |
-
uniform bool doubleSided = 1
|
| 198 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
-
)
|
| 201 |
-
rel material:binding:physics = None
|
| 202 |
-
custom bool singleSided = 0
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
over "earth_contact_02" (
|
| 206 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
uniform bool doubleSided = 1
|
| 210 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
rel material:binding:physics = None
|
| 214 |
-
custom bool singleSided = 0
|
| 215 |
-
}
|
| 216 |
-
|
| 217 |
-
over "earth_contact_03" (
|
| 218 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 219 |
-
)
|
| 220 |
-
{
|
| 221 |
-
uniform bool doubleSided = 1
|
| 222 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
-
)
|
| 225 |
-
rel material:binding:physics = None
|
| 226 |
-
custom bool singleSided = 0
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
over "rubber_foot_01" (
|
| 230 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 231 |
-
)
|
| 232 |
-
{
|
| 233 |
-
uniform bool doubleSided = 1
|
| 234 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 235 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 236 |
-
)
|
| 237 |
-
rel material:binding:physics = None
|
| 238 |
-
custom bool singleSided = 0
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
over "rubber_foot_02" (
|
| 242 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
uniform bool doubleSided = 1
|
| 246 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
rel material:binding:physics = None
|
| 250 |
-
custom bool singleSided = 0
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
over "rubber_foot_03" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
uniform bool doubleSided = 1
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
rel material:binding:physics = None
|
| 262 |
-
custom bool singleSided = 0
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
over "rubber_foot_04" (
|
| 266 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 267 |
-
)
|
| 268 |
-
{
|
| 269 |
-
uniform bool doubleSided = 1
|
| 270 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
-
)
|
| 273 |
-
rel material:binding:physics = None
|
| 274 |
-
custom bool singleSided = 0
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
over "cable"
|
| 279 |
-
{
|
| 280 |
-
over "cable" (
|
| 281 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 282 |
-
)
|
| 283 |
-
{
|
| 284 |
-
uniform bool doubleSided = 1
|
| 285 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
custom bool singleSided = 0
|
| 289 |
-
}
|
| 290 |
-
|
| 291 |
-
over "simulation_mesh" (
|
| 292 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 293 |
-
)
|
| 294 |
-
{
|
| 295 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 296 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 297 |
-
)
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "collision_mesh" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
-
)
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Xform "Room"
|
| 314 |
-
{
|
| 315 |
-
def Mesh "Bottom" (
|
| 316 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 320 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 328 |
-
custom bool primvars:doNotCastShadows = 1
|
| 329 |
-
|
| 330 |
-
def Material "_FlatColorMaterial"
|
| 331 |
-
{
|
| 332 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
-
|
| 334 |
-
def Shader "Shader"
|
| 335 |
-
{
|
| 336 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 338 |
-
float inputs:metallic = 0
|
| 339 |
-
float inputs:roughness = 1
|
| 340 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
-
token outputs:surface
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
def Mesh "Floor" (
|
| 347 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 348 |
-
)
|
| 349 |
-
{
|
| 350 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 351 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 352 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 353 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 354 |
-
uniform token physics:approximation = "convexHull"
|
| 355 |
-
bool physics:collisionEnabled = 0
|
| 356 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 357 |
-
custom bool primvars:doNotCastShadows = 1
|
| 358 |
-
token visibility = "invisible"
|
| 359 |
-
}
|
| 360 |
-
|
| 361 |
-
def Mesh "North" (
|
| 362 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 363 |
-
)
|
| 364 |
-
{
|
| 365 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 366 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 367 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 368 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 372 |
-
uniform token physics:approximation = "convexHull"
|
| 373 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 374 |
-
custom bool primvars:doNotCastShadows = 1
|
| 375 |
-
|
| 376 |
-
def Material "_FlatColorMaterial"
|
| 377 |
-
{
|
| 378 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 379 |
-
|
| 380 |
-
def Shader "Shader"
|
| 381 |
-
{
|
| 382 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 383 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 384 |
-
float inputs:metallic = 0
|
| 385 |
-
float inputs:roughness = 1
|
| 386 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 387 |
-
token outputs:surface
|
| 388 |
-
}
|
| 389 |
-
}
|
| 390 |
-
}
|
| 391 |
-
|
| 392 |
-
def Mesh "South" (
|
| 393 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 394 |
-
)
|
| 395 |
-
{
|
| 396 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 397 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 398 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 399 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 400 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 401 |
-
)
|
| 402 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 403 |
-
uniform token physics:approximation = "convexHull"
|
| 404 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 405 |
-
custom bool primvars:doNotCastShadows = 1
|
| 406 |
-
|
| 407 |
-
def Material "_FlatColorMaterial"
|
| 408 |
-
{
|
| 409 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 410 |
-
|
| 411 |
-
def Shader "Shader"
|
| 412 |
-
{
|
| 413 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 414 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 415 |
-
float inputs:metallic = 0
|
| 416 |
-
float inputs:roughness = 1
|
| 417 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 418 |
-
token outputs:surface
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Mesh "West" (
|
| 424 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 425 |
-
)
|
| 426 |
-
{
|
| 427 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 428 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 429 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 430 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 431 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 432 |
-
)
|
| 433 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 434 |
-
uniform token physics:approximation = "convexHull"
|
| 435 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 436 |
-
custom bool primvars:doNotCastShadows = 1
|
| 437 |
-
|
| 438 |
-
def Material "_FlatColorMaterial"
|
| 439 |
-
{
|
| 440 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 441 |
-
|
| 442 |
-
def Shader "Shader"
|
| 443 |
-
{
|
| 444 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 445 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 446 |
-
float inputs:metallic = 0
|
| 447 |
-
float inputs:roughness = 1
|
| 448 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 449 |
-
token outputs:surface
|
| 450 |
-
}
|
| 451 |
-
}
|
| 452 |
-
}
|
| 453 |
-
|
| 454 |
-
def Mesh "East" (
|
| 455 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 456 |
-
)
|
| 457 |
-
{
|
| 458 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 459 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 460 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 461 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 462 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 463 |
-
)
|
| 464 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 465 |
-
uniform token physics:approximation = "convexHull"
|
| 466 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 467 |
-
custom bool primvars:doNotCastShadows = 1
|
| 468 |
-
|
| 469 |
-
def Material "_FlatColorMaterial"
|
| 470 |
-
{
|
| 471 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 472 |
-
|
| 473 |
-
def Shader "Shader"
|
| 474 |
-
{
|
| 475 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 476 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 477 |
-
float inputs:metallic = 0
|
| 478 |
-
float inputs:roughness = 1
|
| 479 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 480 |
-
token outputs:surface
|
| 481 |
-
}
|
| 482 |
-
}
|
| 483 |
-
}
|
| 484 |
-
}
|
| 485 |
-
|
| 486 |
-
def Xform "Lights"
|
| 487 |
-
{
|
| 488 |
-
def DomeLight "DomeLight_1"
|
| 489 |
-
{
|
| 490 |
-
float inputs:intensity = 2000
|
| 491 |
-
}
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
def Camera "Camera"
|
| 495 |
-
{
|
| 496 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 497 |
-
float focalLength = 35
|
| 498 |
-
float horizontalAperture = 36
|
| 499 |
-
float verticalAperture = 36
|
| 500 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 501 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 502 |
-
}
|
| 503 |
-
}
|
| 504 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Strip"
|
| 115 |
+
{
|
| 116 |
+
over "plug"
|
| 117 |
+
{
|
| 118 |
+
over "plug_housing" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "pin_left" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "pin_right" (
|
| 143 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
+
)
|
| 145 |
+
{
|
| 146 |
+
uniform bool doubleSided = 1
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
custom bool singleSided = 0
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
over "screw" (
|
| 155 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 156 |
+
)
|
| 157 |
+
{
|
| 158 |
+
uniform bool doubleSided = 1
|
| 159 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 160 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 161 |
+
)
|
| 162 |
+
rel material:binding:physics = None
|
| 163 |
+
custom bool singleSided = 0
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
over "body"
|
| 168 |
+
{
|
| 169 |
+
over "cover" (
|
| 170 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
uniform bool doubleSided = 1
|
| 174 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 175 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
+
)
|
| 177 |
+
rel material:binding:physics = None
|
| 178 |
+
custom bool singleSided = 0
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "cable_boot" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
uniform bool doubleSided = 1
|
| 186 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 187 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
+
)
|
| 189 |
+
rel material:binding:physics = None
|
| 190 |
+
custom bool singleSided = 0
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
over "earth_contact_01" (
|
| 194 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 195 |
+
)
|
| 196 |
+
{
|
| 197 |
+
uniform bool doubleSided = 1
|
| 198 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
+
)
|
| 201 |
+
rel material:binding:physics = None
|
| 202 |
+
custom bool singleSided = 0
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
over "earth_contact_02" (
|
| 206 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
uniform bool doubleSided = 1
|
| 210 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
rel material:binding:physics = None
|
| 214 |
+
custom bool singleSided = 0
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
over "earth_contact_03" (
|
| 218 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 219 |
+
)
|
| 220 |
+
{
|
| 221 |
+
uniform bool doubleSided = 1
|
| 222 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 223 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 224 |
+
)
|
| 225 |
+
rel material:binding:physics = None
|
| 226 |
+
custom bool singleSided = 0
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
over "rubber_foot_01" (
|
| 230 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
uniform bool doubleSided = 1
|
| 234 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 235 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 236 |
+
)
|
| 237 |
+
rel material:binding:physics = None
|
| 238 |
+
custom bool singleSided = 0
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
over "rubber_foot_02" (
|
| 242 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
uniform bool doubleSided = 1
|
| 246 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
rel material:binding:physics = None
|
| 250 |
+
custom bool singleSided = 0
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
over "rubber_foot_03" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
uniform bool doubleSided = 1
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
rel material:binding:physics = None
|
| 262 |
+
custom bool singleSided = 0
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
over "rubber_foot_04" (
|
| 266 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 267 |
+
)
|
| 268 |
+
{
|
| 269 |
+
uniform bool doubleSided = 1
|
| 270 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
+
)
|
| 273 |
+
rel material:binding:physics = None
|
| 274 |
+
custom bool singleSided = 0
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
over "cable"
|
| 279 |
+
{
|
| 280 |
+
over "cable" (
|
| 281 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 282 |
+
)
|
| 283 |
+
{
|
| 284 |
+
uniform bool doubleSided = 1
|
| 285 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
custom bool singleSided = 0
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
over "simulation_mesh" (
|
| 292 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 293 |
+
)
|
| 294 |
+
{
|
| 295 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 296 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 297 |
+
)
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "collision_mesh" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
+
)
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Xform "Room"
|
| 314 |
+
{
|
| 315 |
+
def Mesh "Bottom" (
|
| 316 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 320 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 328 |
+
custom bool primvars:doNotCastShadows = 1
|
| 329 |
+
|
| 330 |
+
def Material "_FlatColorMaterial"
|
| 331 |
+
{
|
| 332 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
+
|
| 334 |
+
def Shader "Shader"
|
| 335 |
+
{
|
| 336 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 338 |
+
float inputs:metallic = 0
|
| 339 |
+
float inputs:roughness = 1
|
| 340 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
+
token outputs:surface
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
def Mesh "Floor" (
|
| 347 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 348 |
+
)
|
| 349 |
+
{
|
| 350 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 351 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 352 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 353 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 354 |
+
uniform token physics:approximation = "convexHull"
|
| 355 |
+
bool physics:collisionEnabled = 0
|
| 356 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 357 |
+
custom bool primvars:doNotCastShadows = 1
|
| 358 |
+
token visibility = "invisible"
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
def Mesh "North" (
|
| 362 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 363 |
+
)
|
| 364 |
+
{
|
| 365 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 366 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 367 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 368 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 372 |
+
uniform token physics:approximation = "convexHull"
|
| 373 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 374 |
+
custom bool primvars:doNotCastShadows = 1
|
| 375 |
+
|
| 376 |
+
def Material "_FlatColorMaterial"
|
| 377 |
+
{
|
| 378 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 379 |
+
|
| 380 |
+
def Shader "Shader"
|
| 381 |
+
{
|
| 382 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 383 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 384 |
+
float inputs:metallic = 0
|
| 385 |
+
float inputs:roughness = 1
|
| 386 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 387 |
+
token outputs:surface
|
| 388 |
+
}
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
def Mesh "South" (
|
| 393 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 394 |
+
)
|
| 395 |
+
{
|
| 396 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 397 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 398 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 399 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 400 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 401 |
+
)
|
| 402 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 403 |
+
uniform token physics:approximation = "convexHull"
|
| 404 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 405 |
+
custom bool primvars:doNotCastShadows = 1
|
| 406 |
+
|
| 407 |
+
def Material "_FlatColorMaterial"
|
| 408 |
+
{
|
| 409 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 410 |
+
|
| 411 |
+
def Shader "Shader"
|
| 412 |
+
{
|
| 413 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 414 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 415 |
+
float inputs:metallic = 0
|
| 416 |
+
float inputs:roughness = 1
|
| 417 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 418 |
+
token outputs:surface
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Mesh "West" (
|
| 424 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 425 |
+
)
|
| 426 |
+
{
|
| 427 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 428 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 429 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 430 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 431 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 432 |
+
)
|
| 433 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 434 |
+
uniform token physics:approximation = "convexHull"
|
| 435 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 436 |
+
custom bool primvars:doNotCastShadows = 1
|
| 437 |
+
|
| 438 |
+
def Material "_FlatColorMaterial"
|
| 439 |
+
{
|
| 440 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 441 |
+
|
| 442 |
+
def Shader "Shader"
|
| 443 |
+
{
|
| 444 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 445 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 446 |
+
float inputs:metallic = 0
|
| 447 |
+
float inputs:roughness = 1
|
| 448 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 449 |
+
token outputs:surface
|
| 450 |
+
}
|
| 451 |
+
}
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
def Mesh "East" (
|
| 455 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 456 |
+
)
|
| 457 |
+
{
|
| 458 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 459 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 460 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 461 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 462 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 463 |
+
)
|
| 464 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 465 |
+
uniform token physics:approximation = "convexHull"
|
| 466 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 467 |
+
custom bool primvars:doNotCastShadows = 1
|
| 468 |
+
|
| 469 |
+
def Material "_FlatColorMaterial"
|
| 470 |
+
{
|
| 471 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 472 |
+
|
| 473 |
+
def Shader "Shader"
|
| 474 |
+
{
|
| 475 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 476 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 477 |
+
float inputs:metallic = 0
|
| 478 |
+
float inputs:roughness = 1
|
| 479 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 480 |
+
token outputs:surface
|
| 481 |
+
}
|
| 482 |
+
}
|
| 483 |
+
}
|
| 484 |
+
}
|
| 485 |
+
|
| 486 |
+
def Xform "Lights"
|
| 487 |
+
{
|
| 488 |
+
def DomeLight "DomeLight_1"
|
| 489 |
+
{
|
| 490 |
+
float inputs:intensity = 2000
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
def Camera "Camera"
|
| 495 |
+
{
|
| 496 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 497 |
+
float focalLength = 35
|
| 498 |
+
float horizontalAperture = 36
|
| 499 |
+
float verticalAperture = 36
|
| 500 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 501 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,411 +1,411 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Power_Strip"
|
| 115 |
-
{
|
| 116 |
-
over "plug"
|
| 117 |
-
{
|
| 118 |
-
over "plug_housing" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "pin_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_right" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "screw" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
|
| 159 |
-
over "body"
|
| 160 |
-
{
|
| 161 |
-
over "cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
|
| 171 |
-
over "cable_boot" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "earth_contact_01" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "earth_contact_02" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
|
| 201 |
-
over "earth_contact_03" (
|
| 202 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
-
)
|
| 204 |
-
{
|
| 205 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
-
)
|
| 208 |
-
rel material:binding:physics = None
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "rubber_foot_01" (
|
| 212 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
rel material:binding:physics = None
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "rubber_foot_02" (
|
| 222 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
-
)
|
| 228 |
-
rel material:binding:physics = None
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
over "rubber_foot_03" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
over "rubber_foot_04" (
|
| 242 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
-
)
|
| 248 |
-
rel material:binding:physics = None
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
over "cable"
|
| 253 |
-
{
|
| 254 |
-
over "cable" (
|
| 255 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
}
|
| 262 |
-
|
| 263 |
-
over "simulation_mesh" (
|
| 264 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
-
)
|
| 266 |
-
{
|
| 267 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
-
)
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "collision_mesh" (
|
| 273 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
-
)
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Xform "Room"
|
| 286 |
-
{
|
| 287 |
-
def Mesh "Bottom" (
|
| 288 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 295 |
-
uniform token physics:approximation = "convexHull"
|
| 296 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 297 |
-
custom bool primvars:doNotCastShadows = 1
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
def Mesh "Floor" (
|
| 301 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 305 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 306 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 307 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 308 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 309 |
-
)
|
| 310 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 311 |
-
uniform token physics:approximation = "convexHull"
|
| 312 |
-
bool physics:collisionEnabled = 1
|
| 313 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 314 |
-
custom bool primvars:doNotCastShadows = 1
|
| 315 |
-
|
| 316 |
-
def Material "_FlatColorMaterial"
|
| 317 |
-
{
|
| 318 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 319 |
-
|
| 320 |
-
def Shader "Shader"
|
| 321 |
-
{
|
| 322 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 323 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 324 |
-
float inputs:metallic = 0
|
| 325 |
-
float inputs:roughness = 1
|
| 326 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 327 |
-
token outputs:surface
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
def Mesh "North" (
|
| 333 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 334 |
-
)
|
| 335 |
-
{
|
| 336 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 337 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 338 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 339 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 340 |
-
uniform token physics:approximation = "convexHull"
|
| 341 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 342 |
-
custom bool primvars:doNotCastShadows = 1
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def Mesh "South" (
|
| 346 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 347 |
-
)
|
| 348 |
-
{
|
| 349 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 350 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 351 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 352 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 353 |
-
uniform token physics:approximation = "convexHull"
|
| 354 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 355 |
-
custom bool primvars:doNotCastShadows = 1
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Mesh "West" (
|
| 359 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 360 |
-
)
|
| 361 |
-
{
|
| 362 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 363 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 364 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 365 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 366 |
-
uniform token physics:approximation = "convexHull"
|
| 367 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 368 |
-
custom bool primvars:doNotCastShadows = 1
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
def Mesh "East" (
|
| 372 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 376 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 377 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 378 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 379 |
-
uniform token physics:approximation = "convexHull"
|
| 380 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 381 |
-
custom bool primvars:doNotCastShadows = 1
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
|
| 385 |
-
def Xform "Lights"
|
| 386 |
-
{
|
| 387 |
-
def DistantLight "DistantLight_1"
|
| 388 |
-
{
|
| 389 |
-
float inputs:angle = 1
|
| 390 |
-
float inputs:intensity = 3000
|
| 391 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 392 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def DomeLight "DomeLight_2"
|
| 396 |
-
{
|
| 397 |
-
float inputs:intensity = 150
|
| 398 |
-
}
|
| 399 |
-
}
|
| 400 |
-
|
| 401 |
-
def Camera "Camera"
|
| 402 |
-
{
|
| 403 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 404 |
-
float focalLength = 35
|
| 405 |
-
float horizontalAperture = 36
|
| 406 |
-
float verticalAperture = 36
|
| 407 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 408 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 409 |
-
}
|
| 410 |
-
}
|
| 411 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Strip"
|
| 115 |
+
{
|
| 116 |
+
over "plug"
|
| 117 |
+
{
|
| 118 |
+
over "plug_housing" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "pin_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_right" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "screw" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "body"
|
| 160 |
+
{
|
| 161 |
+
over "cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
over "cable_boot" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "earth_contact_01" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "earth_contact_02" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
over "earth_contact_03" (
|
| 202 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
+
)
|
| 208 |
+
rel material:binding:physics = None
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "rubber_foot_01" (
|
| 212 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
rel material:binding:physics = None
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "rubber_foot_02" (
|
| 222 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
+
)
|
| 228 |
+
rel material:binding:physics = None
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
over "rubber_foot_03" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
over "rubber_foot_04" (
|
| 242 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
+
)
|
| 248 |
+
rel material:binding:physics = None
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
over "cable"
|
| 253 |
+
{
|
| 254 |
+
over "cable" (
|
| 255 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
over "simulation_mesh" (
|
| 264 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
+
)
|
| 266 |
+
{
|
| 267 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
+
)
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "collision_mesh" (
|
| 273 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
+
)
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Xform "Room"
|
| 286 |
+
{
|
| 287 |
+
def Mesh "Bottom" (
|
| 288 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 295 |
+
uniform token physics:approximation = "convexHull"
|
| 296 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 297 |
+
custom bool primvars:doNotCastShadows = 1
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
def Mesh "Floor" (
|
| 301 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 305 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 306 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 307 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 308 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 309 |
+
)
|
| 310 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 311 |
+
uniform token physics:approximation = "convexHull"
|
| 312 |
+
bool physics:collisionEnabled = 1
|
| 313 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 314 |
+
custom bool primvars:doNotCastShadows = 1
|
| 315 |
+
|
| 316 |
+
def Material "_FlatColorMaterial"
|
| 317 |
+
{
|
| 318 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 319 |
+
|
| 320 |
+
def Shader "Shader"
|
| 321 |
+
{
|
| 322 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 323 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 324 |
+
float inputs:metallic = 0
|
| 325 |
+
float inputs:roughness = 1
|
| 326 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 327 |
+
token outputs:surface
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
def Mesh "North" (
|
| 333 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 334 |
+
)
|
| 335 |
+
{
|
| 336 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 337 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 338 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 339 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 340 |
+
uniform token physics:approximation = "convexHull"
|
| 341 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 342 |
+
custom bool primvars:doNotCastShadows = 1
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def Mesh "South" (
|
| 346 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 347 |
+
)
|
| 348 |
+
{
|
| 349 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 350 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 351 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 352 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 353 |
+
uniform token physics:approximation = "convexHull"
|
| 354 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 355 |
+
custom bool primvars:doNotCastShadows = 1
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Mesh "West" (
|
| 359 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 360 |
+
)
|
| 361 |
+
{
|
| 362 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 363 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 364 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 365 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 366 |
+
uniform token physics:approximation = "convexHull"
|
| 367 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 368 |
+
custom bool primvars:doNotCastShadows = 1
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
def Mesh "East" (
|
| 372 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 376 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 377 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 378 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 379 |
+
uniform token physics:approximation = "convexHull"
|
| 380 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 381 |
+
custom bool primvars:doNotCastShadows = 1
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
def Xform "Lights"
|
| 386 |
+
{
|
| 387 |
+
def DistantLight "DistantLight_1"
|
| 388 |
+
{
|
| 389 |
+
float inputs:angle = 1
|
| 390 |
+
float inputs:intensity = 3000
|
| 391 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 392 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def DomeLight "DomeLight_2"
|
| 396 |
+
{
|
| 397 |
+
float inputs:intensity = 150
|
| 398 |
+
}
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
def Camera "Camera"
|
| 402 |
+
{
|
| 403 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 404 |
+
float focalLength = 35
|
| 405 |
+
float horizontalAperture = 36
|
| 406 |
+
float verticalAperture = 36
|
| 407 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 408 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,476 +1,476 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Power_Strip"
|
| 115 |
-
{
|
| 116 |
-
over "plug"
|
| 117 |
-
{
|
| 118 |
-
over "plug_housing" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "pin_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "pin_right" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "screw" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
}
|
| 158 |
-
|
| 159 |
-
over "body"
|
| 160 |
-
{
|
| 161 |
-
over "cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
|
| 171 |
-
over "cable_boot" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "earth_contact_01" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "earth_contact_02" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
|
| 201 |
-
over "earth_contact_03" (
|
| 202 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
-
)
|
| 204 |
-
{
|
| 205 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
-
)
|
| 208 |
-
rel material:binding:physics = None
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "rubber_foot_01" (
|
| 212 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
rel material:binding:physics = None
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "rubber_foot_02" (
|
| 222 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
-
)
|
| 228 |
-
rel material:binding:physics = None
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
over "rubber_foot_03" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
over "rubber_foot_04" (
|
| 242 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
-
)
|
| 248 |
-
rel material:binding:physics = None
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
over "cable"
|
| 253 |
-
{
|
| 254 |
-
over "cable" (
|
| 255 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
}
|
| 262 |
-
|
| 263 |
-
over "simulation_mesh" (
|
| 264 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
-
)
|
| 266 |
-
{
|
| 267 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
-
)
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "collision_mesh" (
|
| 273 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
-
)
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Xform "Room"
|
| 286 |
-
{
|
| 287 |
-
def Mesh "Bottom" (
|
| 288 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 289 |
-
)
|
| 290 |
-
{
|
| 291 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 298 |
-
uniform token physics:approximation = "convexHull"
|
| 299 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 300 |
-
custom bool primvars:doNotCastShadows = 1
|
| 301 |
-
|
| 302 |
-
def Material "_FlatColorMaterial"
|
| 303 |
-
{
|
| 304 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 305 |
-
|
| 306 |
-
def Shader "Shader"
|
| 307 |
-
{
|
| 308 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 309 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 310 |
-
float inputs:metallic = 0
|
| 311 |
-
float inputs:roughness = 1
|
| 312 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 313 |
-
token outputs:surface
|
| 314 |
-
}
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Mesh "Floor" (
|
| 319 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 323 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 324 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 325 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
bool physics:collisionEnabled = 0
|
| 328 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 329 |
-
custom bool primvars:doNotCastShadows = 1
|
| 330 |
-
token visibility = "invisible"
|
| 331 |
-
}
|
| 332 |
-
|
| 333 |
-
def Mesh "North" (
|
| 334 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
-
)
|
| 336 |
-
{
|
| 337 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 341 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 344 |
-
uniform token physics:approximation = "convexHull"
|
| 345 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 346 |
-
custom bool primvars:doNotCastShadows = 1
|
| 347 |
-
|
| 348 |
-
def Material "_FlatColorMaterial"
|
| 349 |
-
{
|
| 350 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
-
|
| 352 |
-
def Shader "Shader"
|
| 353 |
-
{
|
| 354 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 356 |
-
float inputs:metallic = 0
|
| 357 |
-
float inputs:roughness = 1
|
| 358 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
-
token outputs:surface
|
| 360 |
-
}
|
| 361 |
-
}
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
def Mesh "South" (
|
| 365 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 369 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 372 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
-
)
|
| 374 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 375 |
-
uniform token physics:approximation = "convexHull"
|
| 376 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 377 |
-
custom bool primvars:doNotCastShadows = 1
|
| 378 |
-
|
| 379 |
-
def Material "_FlatColorMaterial"
|
| 380 |
-
{
|
| 381 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
-
|
| 383 |
-
def Shader "Shader"
|
| 384 |
-
{
|
| 385 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 387 |
-
float inputs:metallic = 0
|
| 388 |
-
float inputs:roughness = 1
|
| 389 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
-
token outputs:surface
|
| 391 |
-
}
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Mesh "West" (
|
| 396 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 397 |
-
)
|
| 398 |
-
{
|
| 399 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 403 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
-
)
|
| 405 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 406 |
-
uniform token physics:approximation = "convexHull"
|
| 407 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 408 |
-
custom bool primvars:doNotCastShadows = 1
|
| 409 |
-
|
| 410 |
-
def Material "_FlatColorMaterial"
|
| 411 |
-
{
|
| 412 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 413 |
-
|
| 414 |
-
def Shader "Shader"
|
| 415 |
-
{
|
| 416 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 417 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 418 |
-
float inputs:metallic = 0
|
| 419 |
-
float inputs:roughness = 1
|
| 420 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 421 |
-
token outputs:surface
|
| 422 |
-
}
|
| 423 |
-
}
|
| 424 |
-
}
|
| 425 |
-
|
| 426 |
-
def Mesh "East" (
|
| 427 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 428 |
-
)
|
| 429 |
-
{
|
| 430 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 431 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 432 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 433 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 434 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 435 |
-
)
|
| 436 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 437 |
-
uniform token physics:approximation = "convexHull"
|
| 438 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 439 |
-
custom bool primvars:doNotCastShadows = 1
|
| 440 |
-
|
| 441 |
-
def Material "_FlatColorMaterial"
|
| 442 |
-
{
|
| 443 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 444 |
-
|
| 445 |
-
def Shader "Shader"
|
| 446 |
-
{
|
| 447 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 448 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 449 |
-
float inputs:metallic = 0
|
| 450 |
-
float inputs:roughness = 1
|
| 451 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 452 |
-
token outputs:surface
|
| 453 |
-
}
|
| 454 |
-
}
|
| 455 |
-
}
|
| 456 |
-
}
|
| 457 |
-
|
| 458 |
-
def Xform "Lights"
|
| 459 |
-
{
|
| 460 |
-
def DomeLight "DomeLight_1"
|
| 461 |
-
{
|
| 462 |
-
float inputs:intensity = 1000
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
|
| 466 |
-
def Camera "Camera"
|
| 467 |
-
{
|
| 468 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 469 |
-
float focalLength = 35
|
| 470 |
-
float horizontalAperture = 36
|
| 471 |
-
float verticalAperture = 36
|
| 472 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 473 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 474 |
-
}
|
| 475 |
-
}
|
| 476 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Power_Strip"
|
| 115 |
+
{
|
| 116 |
+
over "plug"
|
| 117 |
+
{
|
| 118 |
+
over "plug_housing" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "pin_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "pin_right" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "screw" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "body"
|
| 160 |
+
{
|
| 161 |
+
over "cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
over "cable_boot" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "earth_contact_01" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "earth_contact_02" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
over "earth_contact_03" (
|
| 202 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
+
)
|
| 208 |
+
rel material:binding:physics = None
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "rubber_foot_01" (
|
| 212 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
rel material:binding:physics = None
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "rubber_foot_02" (
|
| 222 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 226 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 227 |
+
)
|
| 228 |
+
rel material:binding:physics = None
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
over "rubber_foot_03" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
over "rubber_foot_04" (
|
| 242 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 246 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 247 |
+
)
|
| 248 |
+
rel material:binding:physics = None
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
over "cable"
|
| 253 |
+
{
|
| 254 |
+
over "cable" (
|
| 255 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
over "simulation_mesh" (
|
| 264 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 265 |
+
)
|
| 266 |
+
{
|
| 267 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 268 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
+
)
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "collision_mesh" (
|
| 273 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 277 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 278 |
+
)
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Xform "Room"
|
| 286 |
+
{
|
| 287 |
+
def Mesh "Bottom" (
|
| 288 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 289 |
+
)
|
| 290 |
+
{
|
| 291 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 292 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 293 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 294 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 298 |
+
uniform token physics:approximation = "convexHull"
|
| 299 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 300 |
+
custom bool primvars:doNotCastShadows = 1
|
| 301 |
+
|
| 302 |
+
def Material "_FlatColorMaterial"
|
| 303 |
+
{
|
| 304 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 305 |
+
|
| 306 |
+
def Shader "Shader"
|
| 307 |
+
{
|
| 308 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 309 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 310 |
+
float inputs:metallic = 0
|
| 311 |
+
float inputs:roughness = 1
|
| 312 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 313 |
+
token outputs:surface
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Mesh "Floor" (
|
| 319 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 323 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 324 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 325 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
bool physics:collisionEnabled = 0
|
| 328 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 329 |
+
custom bool primvars:doNotCastShadows = 1
|
| 330 |
+
token visibility = "invisible"
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
def Mesh "North" (
|
| 334 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
+
)
|
| 336 |
+
{
|
| 337 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 341 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 344 |
+
uniform token physics:approximation = "convexHull"
|
| 345 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 346 |
+
custom bool primvars:doNotCastShadows = 1
|
| 347 |
+
|
| 348 |
+
def Material "_FlatColorMaterial"
|
| 349 |
+
{
|
| 350 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
+
|
| 352 |
+
def Shader "Shader"
|
| 353 |
+
{
|
| 354 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 356 |
+
float inputs:metallic = 0
|
| 357 |
+
float inputs:roughness = 1
|
| 358 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
+
token outputs:surface
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
def Mesh "South" (
|
| 365 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 369 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 372 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
+
)
|
| 374 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 375 |
+
uniform token physics:approximation = "convexHull"
|
| 376 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 377 |
+
custom bool primvars:doNotCastShadows = 1
|
| 378 |
+
|
| 379 |
+
def Material "_FlatColorMaterial"
|
| 380 |
+
{
|
| 381 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
+
|
| 383 |
+
def Shader "Shader"
|
| 384 |
+
{
|
| 385 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 387 |
+
float inputs:metallic = 0
|
| 388 |
+
float inputs:roughness = 1
|
| 389 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
+
token outputs:surface
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Mesh "West" (
|
| 396 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 397 |
+
)
|
| 398 |
+
{
|
| 399 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 403 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
+
)
|
| 405 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 406 |
+
uniform token physics:approximation = "convexHull"
|
| 407 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 408 |
+
custom bool primvars:doNotCastShadows = 1
|
| 409 |
+
|
| 410 |
+
def Material "_FlatColorMaterial"
|
| 411 |
+
{
|
| 412 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 413 |
+
|
| 414 |
+
def Shader "Shader"
|
| 415 |
+
{
|
| 416 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 417 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 418 |
+
float inputs:metallic = 0
|
| 419 |
+
float inputs:roughness = 1
|
| 420 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 421 |
+
token outputs:surface
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
def Mesh "East" (
|
| 427 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 428 |
+
)
|
| 429 |
+
{
|
| 430 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 431 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 432 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 433 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 434 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 435 |
+
)
|
| 436 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 437 |
+
uniform token physics:approximation = "convexHull"
|
| 438 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 439 |
+
custom bool primvars:doNotCastShadows = 1
|
| 440 |
+
|
| 441 |
+
def Material "_FlatColorMaterial"
|
| 442 |
+
{
|
| 443 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 444 |
+
|
| 445 |
+
def Shader "Shader"
|
| 446 |
+
{
|
| 447 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 448 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 449 |
+
float inputs:metallic = 0
|
| 450 |
+
float inputs:roughness = 1
|
| 451 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 452 |
+
token outputs:surface
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
def Xform "Lights"
|
| 459 |
+
{
|
| 460 |
+
def DomeLight "DomeLight_1"
|
| 461 |
+
{
|
| 462 |
+
float inputs:intensity = 1000
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
def Camera "Camera"
|
| 467 |
+
{
|
| 468 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 469 |
+
float focalLength = 35
|
| 470 |
+
float horizontalAperture = 36
|
| 471 |
+
float verticalAperture = 36
|
| 472 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 473 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 474 |
+
}
|
| 475 |
+
}
|
| 476 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.009942711, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.009942711, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,360 +1,360 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Barrier_3r"
|
| 115 |
-
{
|
| 116 |
-
over "barrier_frame" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "post_lid_left" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "post_lid_right" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "post_base_plate_left" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "post_base_plate_right" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
def Xform "Room"
|
| 170 |
-
{
|
| 171 |
-
def Mesh "Bottom" (
|
| 172 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 182 |
-
uniform token physics:approximation = "convexHull"
|
| 183 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "Floor" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
bool physics:collisionEnabled = 0
|
| 212 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 213 |
-
custom bool primvars:doNotCastShadows = 1
|
| 214 |
-
token visibility = "invisible"
|
| 215 |
-
}
|
| 216 |
-
|
| 217 |
-
def Mesh "North" (
|
| 218 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 219 |
-
)
|
| 220 |
-
{
|
| 221 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 222 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 223 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 224 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 225 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 226 |
-
)
|
| 227 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 228 |
-
uniform token physics:approximation = "convexHull"
|
| 229 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 230 |
-
custom bool primvars:doNotCastShadows = 1
|
| 231 |
-
|
| 232 |
-
def Material "_FlatColorMaterial"
|
| 233 |
-
{
|
| 234 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
-
|
| 236 |
-
def Shader "Shader"
|
| 237 |
-
{
|
| 238 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 240 |
-
float inputs:metallic = 0
|
| 241 |
-
float inputs:roughness = 1
|
| 242 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
-
token outputs:surface
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "South" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 256 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
-
)
|
| 258 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
|
| 263 |
-
def Material "_FlatColorMaterial"
|
| 264 |
-
{
|
| 265 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
-
|
| 267 |
-
def Shader "Shader"
|
| 268 |
-
{
|
| 269 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 271 |
-
float inputs:metallic = 0
|
| 272 |
-
float inputs:roughness = 1
|
| 273 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
-
token outputs:surface
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def Mesh "West" (
|
| 280 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 284 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 290 |
-
uniform token physics:approximation = "convexHull"
|
| 291 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 292 |
-
custom bool primvars:doNotCastShadows = 1
|
| 293 |
-
|
| 294 |
-
def Material "_FlatColorMaterial"
|
| 295 |
-
{
|
| 296 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
-
|
| 298 |
-
def Shader "Shader"
|
| 299 |
-
{
|
| 300 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 302 |
-
float inputs:metallic = 0
|
| 303 |
-
float inputs:roughness = 1
|
| 304 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
-
token outputs:surface
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Mesh "East" (
|
| 311 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 315 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def Xform "Lights"
|
| 343 |
-
{
|
| 344 |
-
def DomeLight "DomeLight_1"
|
| 345 |
-
{
|
| 346 |
-
float inputs:intensity = 1000
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
| 350 |
-
def Camera "Camera"
|
| 351 |
-
{
|
| 352 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 353 |
-
float focalLength = 35
|
| 354 |
-
float horizontalAperture = 36
|
| 355 |
-
float verticalAperture = 36
|
| 356 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Barrier_3r"
|
| 115 |
+
{
|
| 116 |
+
over "barrier_frame" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "post_lid_left" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "post_lid_right" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "post_base_plate_left" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "post_base_plate_right" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
def Xform "Room"
|
| 170 |
+
{
|
| 171 |
+
def Mesh "Bottom" (
|
| 172 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 182 |
+
uniform token physics:approximation = "convexHull"
|
| 183 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "Floor" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
bool physics:collisionEnabled = 0
|
| 212 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 213 |
+
custom bool primvars:doNotCastShadows = 1
|
| 214 |
+
token visibility = "invisible"
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
def Mesh "North" (
|
| 218 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 219 |
+
)
|
| 220 |
+
{
|
| 221 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 222 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 223 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 224 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 225 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 226 |
+
)
|
| 227 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 228 |
+
uniform token physics:approximation = "convexHull"
|
| 229 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 230 |
+
custom bool primvars:doNotCastShadows = 1
|
| 231 |
+
|
| 232 |
+
def Material "_FlatColorMaterial"
|
| 233 |
+
{
|
| 234 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
+
|
| 236 |
+
def Shader "Shader"
|
| 237 |
+
{
|
| 238 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 240 |
+
float inputs:metallic = 0
|
| 241 |
+
float inputs:roughness = 1
|
| 242 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
+
token outputs:surface
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "South" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 256 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
+
)
|
| 258 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
|
| 263 |
+
def Material "_FlatColorMaterial"
|
| 264 |
+
{
|
| 265 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
+
|
| 267 |
+
def Shader "Shader"
|
| 268 |
+
{
|
| 269 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 271 |
+
float inputs:metallic = 0
|
| 272 |
+
float inputs:roughness = 1
|
| 273 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
+
token outputs:surface
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def Mesh "West" (
|
| 280 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 284 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 290 |
+
uniform token physics:approximation = "convexHull"
|
| 291 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 292 |
+
custom bool primvars:doNotCastShadows = 1
|
| 293 |
+
|
| 294 |
+
def Material "_FlatColorMaterial"
|
| 295 |
+
{
|
| 296 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
+
|
| 298 |
+
def Shader "Shader"
|
| 299 |
+
{
|
| 300 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 302 |
+
float inputs:metallic = 0
|
| 303 |
+
float inputs:roughness = 1
|
| 304 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
+
token outputs:surface
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Mesh "East" (
|
| 311 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 315 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def Xform "Lights"
|
| 343 |
+
{
|
| 344 |
+
def DomeLight "DomeLight_1"
|
| 345 |
+
{
|
| 346 |
+
float inputs:intensity = 1000
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
def Camera "Camera"
|
| 351 |
+
{
|
| 352 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 353 |
+
float focalLength = 35
|
| 354 |
+
float horizontalAperture = 36
|
| 355 |
+
float verticalAperture = 36
|
| 356 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,367 +1,367 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 1.6500000357627869)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Barrier_3r" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
|
| 108 |
-
float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
|
| 109 |
-
float physics:mass = 52.1
|
| 110 |
-
quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (0, 0, -0.0010218024)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Xform "Lights"
|
| 311 |
-
{
|
| 312 |
-
def DomeLight "DomeLight_1"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 1000
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def PhysicsScene "PhysicsScene" (
|
| 319 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
-
float physics:gravityMagnitude = 9.81
|
| 324 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
-
bool physxScene:enableGPUDynamics = 1
|
| 327 |
-
bool physxScene:enableStabilization = 1
|
| 328 |
-
uniform token physxScene:solverType = "TGS"
|
| 329 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
def Xform "GroundPlane"
|
| 333 |
-
{
|
| 334 |
-
def Mesh "CollisionMesh" (
|
| 335 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
uniform token physics:approximation = "convexHull"
|
| 344 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
-
token visibility = "invisible"
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
def "PhysMaterial" (
|
| 349 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
float physics:dynamicFriction = 0.4
|
| 353 |
-
float physics:restitution = 0
|
| 354 |
-
float physics:staticFriction = 0.5
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Camera "Camera"
|
| 359 |
-
{
|
| 360 |
-
float2 clippingRange = (0.059611417, 1000)
|
| 361 |
-
float focalLength = 35
|
| 362 |
-
float horizontalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.8956392457101765, 5.055037988560472, 4.727008140751258, 1) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 1.6500000357627869)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Barrier_3r" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
|
| 108 |
+
float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
|
| 109 |
+
float physics:mass = 52.1
|
| 110 |
+
quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (0, 0, -0.0010218024)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Xform "Lights"
|
| 311 |
+
{
|
| 312 |
+
def DomeLight "DomeLight_1"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 1000
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def PhysicsScene "PhysicsScene" (
|
| 319 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
+
float physics:gravityMagnitude = 9.81
|
| 324 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
+
bool physxScene:enableGPUDynamics = 1
|
| 327 |
+
bool physxScene:enableStabilization = 1
|
| 328 |
+
uniform token physxScene:solverType = "TGS"
|
| 329 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
def Xform "GroundPlane"
|
| 333 |
+
{
|
| 334 |
+
def Mesh "CollisionMesh" (
|
| 335 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
uniform token physics:approximation = "convexHull"
|
| 344 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
+
token visibility = "invisible"
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
def "PhysMaterial" (
|
| 349 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
float physics:dynamicFriction = 0.4
|
| 353 |
+
float physics:restitution = 0
|
| 354 |
+
float physics:staticFriction = 0.5
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Camera "Camera"
|
| 359 |
+
{
|
| 360 |
+
float2 clippingRange = (0.059611417, 1000)
|
| 361 |
+
float focalLength = 35
|
| 362 |
+
float horizontalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.8956392457101765, 5.055037988560472, 4.727008140751258, 1) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,368 +1,368 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Barrier_3r"
|
| 115 |
-
{
|
| 116 |
-
over "barrier_frame" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "post_lid_left" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "post_lid_right" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "post_base_plate_left" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "post_base_plate_right" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
def Xform "Room"
|
| 170 |
-
{
|
| 171 |
-
def Mesh "Bottom" (
|
| 172 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 182 |
-
uniform token physics:approximation = "convexHull"
|
| 183 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "Floor" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
bool physics:collisionEnabled = 0
|
| 212 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 213 |
-
custom bool primvars:doNotCastShadows = 1
|
| 214 |
-
token visibility = "invisible"
|
| 215 |
-
}
|
| 216 |
-
|
| 217 |
-
def Mesh "North" (
|
| 218 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 219 |
-
)
|
| 220 |
-
{
|
| 221 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 222 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 223 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 224 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 225 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 226 |
-
)
|
| 227 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 228 |
-
uniform token physics:approximation = "convexHull"
|
| 229 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 230 |
-
custom bool primvars:doNotCastShadows = 1
|
| 231 |
-
|
| 232 |
-
def Material "_FlatColorMaterial"
|
| 233 |
-
{
|
| 234 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
-
|
| 236 |
-
def Shader "Shader"
|
| 237 |
-
{
|
| 238 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 240 |
-
float inputs:metallic = 0
|
| 241 |
-
float inputs:roughness = 1
|
| 242 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
-
token outputs:surface
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "South" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 256 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
-
)
|
| 258 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
|
| 263 |
-
def Material "_FlatColorMaterial"
|
| 264 |
-
{
|
| 265 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
-
|
| 267 |
-
def Shader "Shader"
|
| 268 |
-
{
|
| 269 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 271 |
-
float inputs:metallic = 0
|
| 272 |
-
float inputs:roughness = 1
|
| 273 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
-
token outputs:surface
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def Mesh "West" (
|
| 280 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 284 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 290 |
-
uniform token physics:approximation = "convexHull"
|
| 291 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 292 |
-
custom bool primvars:doNotCastShadows = 1
|
| 293 |
-
|
| 294 |
-
def Material "_FlatColorMaterial"
|
| 295 |
-
{
|
| 296 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
-
|
| 298 |
-
def Shader "Shader"
|
| 299 |
-
{
|
| 300 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 302 |
-
float inputs:metallic = 0
|
| 303 |
-
float inputs:roughness = 1
|
| 304 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
-
token outputs:surface
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Mesh "East" (
|
| 311 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 315 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def Xform "Lights"
|
| 343 |
-
{
|
| 344 |
-
def DistantLight "DistantLight_1"
|
| 345 |
-
{
|
| 346 |
-
float inputs:angle = 1
|
| 347 |
-
float inputs:intensity = 3000
|
| 348 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 349 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def DomeLight "DomeLight_2"
|
| 353 |
-
{
|
| 354 |
-
float inputs:intensity = 150
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Camera "Camera"
|
| 359 |
-
{
|
| 360 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 361 |
-
float focalLength = 35
|
| 362 |
-
float horizontalAperture = 36
|
| 363 |
-
float verticalAperture = 36
|
| 364 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 365 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Barrier_3r"
|
| 115 |
+
{
|
| 116 |
+
over "barrier_frame" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "post_lid_left" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "post_lid_right" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "post_base_plate_left" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "post_base_plate_right" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
def Xform "Room"
|
| 170 |
+
{
|
| 171 |
+
def Mesh "Bottom" (
|
| 172 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 182 |
+
uniform token physics:approximation = "convexHull"
|
| 183 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "Floor" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
bool physics:collisionEnabled = 0
|
| 212 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 213 |
+
custom bool primvars:doNotCastShadows = 1
|
| 214 |
+
token visibility = "invisible"
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
def Mesh "North" (
|
| 218 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 219 |
+
)
|
| 220 |
+
{
|
| 221 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 222 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 223 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 224 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 225 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 226 |
+
)
|
| 227 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 228 |
+
uniform token physics:approximation = "convexHull"
|
| 229 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 230 |
+
custom bool primvars:doNotCastShadows = 1
|
| 231 |
+
|
| 232 |
+
def Material "_FlatColorMaterial"
|
| 233 |
+
{
|
| 234 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
+
|
| 236 |
+
def Shader "Shader"
|
| 237 |
+
{
|
| 238 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 240 |
+
float inputs:metallic = 0
|
| 241 |
+
float inputs:roughness = 1
|
| 242 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
+
token outputs:surface
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "South" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 256 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
+
)
|
| 258 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
|
| 263 |
+
def Material "_FlatColorMaterial"
|
| 264 |
+
{
|
| 265 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
+
|
| 267 |
+
def Shader "Shader"
|
| 268 |
+
{
|
| 269 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 271 |
+
float inputs:metallic = 0
|
| 272 |
+
float inputs:roughness = 1
|
| 273 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
+
token outputs:surface
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def Mesh "West" (
|
| 280 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 284 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 290 |
+
uniform token physics:approximation = "convexHull"
|
| 291 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 292 |
+
custom bool primvars:doNotCastShadows = 1
|
| 293 |
+
|
| 294 |
+
def Material "_FlatColorMaterial"
|
| 295 |
+
{
|
| 296 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
+
|
| 298 |
+
def Shader "Shader"
|
| 299 |
+
{
|
| 300 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 302 |
+
float inputs:metallic = 0
|
| 303 |
+
float inputs:roughness = 1
|
| 304 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
+
token outputs:surface
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Mesh "East" (
|
| 311 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 315 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def Xform "Lights"
|
| 343 |
+
{
|
| 344 |
+
def DistantLight "DistantLight_1"
|
| 345 |
+
{
|
| 346 |
+
float inputs:angle = 1
|
| 347 |
+
float inputs:intensity = 3000
|
| 348 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 349 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def DomeLight "DomeLight_2"
|
| 353 |
+
{
|
| 354 |
+
float inputs:intensity = 150
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Camera "Camera"
|
| 359 |
+
{
|
| 360 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 361 |
+
float focalLength = 35
|
| 362 |
+
float horizontalAperture = 36
|
| 363 |
+
float verticalAperture = 36
|
| 364 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 365 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,370 +1,370 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Barrier_3r"
|
| 115 |
-
{
|
| 116 |
-
over "barrier_frame" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
uniform bool doubleSided = 1
|
| 121 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
-
)
|
| 124 |
-
rel material:binding:physics = None
|
| 125 |
-
custom bool singleSided = 0
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "post_lid_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
uniform bool doubleSided = 1
|
| 133 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 134 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 135 |
-
)
|
| 136 |
-
rel material:binding:physics = None
|
| 137 |
-
custom bool singleSided = 0
|
| 138 |
-
}
|
| 139 |
-
|
| 140 |
-
over "post_lid_right" (
|
| 141 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 142 |
-
)
|
| 143 |
-
{
|
| 144 |
-
uniform bool doubleSided = 1
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
custom bool singleSided = 0
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "post_base_plate_left" (
|
| 153 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
uniform bool doubleSided = 1
|
| 157 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
rel material:binding:physics = None
|
| 161 |
-
custom bool singleSided = 0
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "post_base_plate_right" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
uniform bool doubleSided = 1
|
| 169 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 170 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 171 |
-
)
|
| 172 |
-
rel material:binding:physics = None
|
| 173 |
-
custom bool singleSided = 0
|
| 174 |
-
}
|
| 175 |
-
}
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
def Xform "Room"
|
| 180 |
-
{
|
| 181 |
-
def Mesh "Bottom" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "Floor" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 220 |
-
uniform token physics:approximation = "convexHull"
|
| 221 |
-
bool physics:collisionEnabled = 0
|
| 222 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 223 |
-
custom bool primvars:doNotCastShadows = 1
|
| 224 |
-
token visibility = "invisible"
|
| 225 |
-
}
|
| 226 |
-
|
| 227 |
-
def Mesh "North" (
|
| 228 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 229 |
-
)
|
| 230 |
-
{
|
| 231 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 232 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 233 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 234 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 235 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 236 |
-
)
|
| 237 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 238 |
-
uniform token physics:approximation = "convexHull"
|
| 239 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 240 |
-
custom bool primvars:doNotCastShadows = 1
|
| 241 |
-
|
| 242 |
-
def Material "_FlatColorMaterial"
|
| 243 |
-
{
|
| 244 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 245 |
-
|
| 246 |
-
def Shader "Shader"
|
| 247 |
-
{
|
| 248 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 249 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 250 |
-
float inputs:metallic = 0
|
| 251 |
-
float inputs:roughness = 1
|
| 252 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 253 |
-
token outputs:surface
|
| 254 |
-
}
|
| 255 |
-
}
|
| 256 |
-
}
|
| 257 |
-
|
| 258 |
-
def Mesh "South" (
|
| 259 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 260 |
-
)
|
| 261 |
-
{
|
| 262 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 263 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 264 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 265 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 266 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 267 |
-
)
|
| 268 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 269 |
-
uniform token physics:approximation = "convexHull"
|
| 270 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 271 |
-
custom bool primvars:doNotCastShadows = 1
|
| 272 |
-
|
| 273 |
-
def Material "_FlatColorMaterial"
|
| 274 |
-
{
|
| 275 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 276 |
-
|
| 277 |
-
def Shader "Shader"
|
| 278 |
-
{
|
| 279 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 280 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 281 |
-
float inputs:metallic = 0
|
| 282 |
-
float inputs:roughness = 1
|
| 283 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 284 |
-
token outputs:surface
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
}
|
| 288 |
-
|
| 289 |
-
def Mesh "West" (
|
| 290 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
-
)
|
| 292 |
-
{
|
| 293 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 294 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 300 |
-
uniform token physics:approximation = "convexHull"
|
| 301 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 302 |
-
custom bool primvars:doNotCastShadows = 1
|
| 303 |
-
|
| 304 |
-
def Material "_FlatColorMaterial"
|
| 305 |
-
{
|
| 306 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
-
|
| 308 |
-
def Shader "Shader"
|
| 309 |
-
{
|
| 310 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
-
float inputs:metallic = 0
|
| 313 |
-
float inputs:roughness = 1
|
| 314 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
-
token outputs:surface
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
def Mesh "East" (
|
| 321 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
-
)
|
| 323 |
-
{
|
| 324 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 325 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 328 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
-
)
|
| 330 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 331 |
-
uniform token physics:approximation = "convexHull"
|
| 332 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 333 |
-
custom bool primvars:doNotCastShadows = 1
|
| 334 |
-
|
| 335 |
-
def Material "_FlatColorMaterial"
|
| 336 |
-
{
|
| 337 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
-
|
| 339 |
-
def Shader "Shader"
|
| 340 |
-
{
|
| 341 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
-
float inputs:metallic = 0
|
| 344 |
-
float inputs:roughness = 1
|
| 345 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
-
token outputs:surface
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "Lights"
|
| 353 |
-
{
|
| 354 |
-
def DomeLight "DomeLight_1"
|
| 355 |
-
{
|
| 356 |
-
float inputs:intensity = 2000
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
|
| 360 |
-
def Camera "Camera"
|
| 361 |
-
{
|
| 362 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 363 |
-
float focalLength = 35
|
| 364 |
-
float horizontalAperture = 36
|
| 365 |
-
float verticalAperture = 36
|
| 366 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 367 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Barrier_3r"
|
| 115 |
+
{
|
| 116 |
+
over "barrier_frame" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
uniform bool doubleSided = 1
|
| 121 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
+
)
|
| 124 |
+
rel material:binding:physics = None
|
| 125 |
+
custom bool singleSided = 0
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "post_lid_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
uniform bool doubleSided = 1
|
| 133 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 134 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 135 |
+
)
|
| 136 |
+
rel material:binding:physics = None
|
| 137 |
+
custom bool singleSided = 0
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
over "post_lid_right" (
|
| 141 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 142 |
+
)
|
| 143 |
+
{
|
| 144 |
+
uniform bool doubleSided = 1
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
custom bool singleSided = 0
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "post_base_plate_left" (
|
| 153 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
uniform bool doubleSided = 1
|
| 157 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
rel material:binding:physics = None
|
| 161 |
+
custom bool singleSided = 0
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "post_base_plate_right" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
uniform bool doubleSided = 1
|
| 169 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 170 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 171 |
+
)
|
| 172 |
+
rel material:binding:physics = None
|
| 173 |
+
custom bool singleSided = 0
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
def Xform "Room"
|
| 180 |
+
{
|
| 181 |
+
def Mesh "Bottom" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "Floor" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 220 |
+
uniform token physics:approximation = "convexHull"
|
| 221 |
+
bool physics:collisionEnabled = 0
|
| 222 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 223 |
+
custom bool primvars:doNotCastShadows = 1
|
| 224 |
+
token visibility = "invisible"
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
def Mesh "North" (
|
| 228 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 229 |
+
)
|
| 230 |
+
{
|
| 231 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 232 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 233 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 234 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 235 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 236 |
+
)
|
| 237 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 238 |
+
uniform token physics:approximation = "convexHull"
|
| 239 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 240 |
+
custom bool primvars:doNotCastShadows = 1
|
| 241 |
+
|
| 242 |
+
def Material "_FlatColorMaterial"
|
| 243 |
+
{
|
| 244 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 245 |
+
|
| 246 |
+
def Shader "Shader"
|
| 247 |
+
{
|
| 248 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 249 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 250 |
+
float inputs:metallic = 0
|
| 251 |
+
float inputs:roughness = 1
|
| 252 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 253 |
+
token outputs:surface
|
| 254 |
+
}
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
def Mesh "South" (
|
| 259 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 260 |
+
)
|
| 261 |
+
{
|
| 262 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 263 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 264 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 265 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 266 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 267 |
+
)
|
| 268 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 269 |
+
uniform token physics:approximation = "convexHull"
|
| 270 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 271 |
+
custom bool primvars:doNotCastShadows = 1
|
| 272 |
+
|
| 273 |
+
def Material "_FlatColorMaterial"
|
| 274 |
+
{
|
| 275 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 276 |
+
|
| 277 |
+
def Shader "Shader"
|
| 278 |
+
{
|
| 279 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 280 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 281 |
+
float inputs:metallic = 0
|
| 282 |
+
float inputs:roughness = 1
|
| 283 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 284 |
+
token outputs:surface
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
def Mesh "West" (
|
| 290 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 291 |
+
)
|
| 292 |
+
{
|
| 293 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 294 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 295 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 296 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 300 |
+
uniform token physics:approximation = "convexHull"
|
| 301 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 302 |
+
custom bool primvars:doNotCastShadows = 1
|
| 303 |
+
|
| 304 |
+
def Material "_FlatColorMaterial"
|
| 305 |
+
{
|
| 306 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 307 |
+
|
| 308 |
+
def Shader "Shader"
|
| 309 |
+
{
|
| 310 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 311 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 312 |
+
float inputs:metallic = 0
|
| 313 |
+
float inputs:roughness = 1
|
| 314 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 315 |
+
token outputs:surface
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
def Mesh "East" (
|
| 321 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 322 |
+
)
|
| 323 |
+
{
|
| 324 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 325 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 326 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 327 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 328 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
+
)
|
| 330 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 331 |
+
uniform token physics:approximation = "convexHull"
|
| 332 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 333 |
+
custom bool primvars:doNotCastShadows = 1
|
| 334 |
+
|
| 335 |
+
def Material "_FlatColorMaterial"
|
| 336 |
+
{
|
| 337 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 338 |
+
|
| 339 |
+
def Shader "Shader"
|
| 340 |
+
{
|
| 341 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 342 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 343 |
+
float inputs:metallic = 0
|
| 344 |
+
float inputs:roughness = 1
|
| 345 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 346 |
+
token outputs:surface
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "Lights"
|
| 353 |
+
{
|
| 354 |
+
def DomeLight "DomeLight_1"
|
| 355 |
+
{
|
| 356 |
+
float inputs:intensity = 2000
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
def Camera "Camera"
|
| 361 |
+
{
|
| 362 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 363 |
+
float focalLength = 35
|
| 364 |
+
float horizontalAperture = 36
|
| 365 |
+
float verticalAperture = 36
|
| 366 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 367 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,295 +1,295 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Barrier_3r"
|
| 115 |
-
{
|
| 116 |
-
over "barrier_frame" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "post_lid_left" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "post_lid_right" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "post_base_plate_left" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "post_base_plate_right" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
def Xform "Room"
|
| 170 |
-
{
|
| 171 |
-
def Mesh "Bottom" (
|
| 172 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 179 |
-
uniform token physics:approximation = "convexHull"
|
| 180 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 181 |
-
custom bool primvars:doNotCastShadows = 1
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
def Mesh "Floor" (
|
| 185 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 189 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 190 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 191 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 195 |
-
uniform token physics:approximation = "convexHull"
|
| 196 |
-
bool physics:collisionEnabled = 1
|
| 197 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "North" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
def Mesh "South" (
|
| 230 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 231 |
-
)
|
| 232 |
-
{
|
| 233 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 234 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 237 |
-
uniform token physics:approximation = "convexHull"
|
| 238 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 239 |
-
custom bool primvars:doNotCastShadows = 1
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "West" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
def Mesh "East" (
|
| 256 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 257 |
-
)
|
| 258 |
-
{
|
| 259 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 260 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 263 |
-
uniform token physics:approximation = "convexHull"
|
| 264 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 265 |
-
custom bool primvars:doNotCastShadows = 1
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
|
| 269 |
-
def Xform "Lights"
|
| 270 |
-
{
|
| 271 |
-
def DistantLight "DistantLight_1"
|
| 272 |
-
{
|
| 273 |
-
float inputs:angle = 1
|
| 274 |
-
float inputs:intensity = 3000
|
| 275 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 276 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def DomeLight "DomeLight_2"
|
| 280 |
-
{
|
| 281 |
-
float inputs:intensity = 150
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
| 285 |
-
def Camera "Camera"
|
| 286 |
-
{
|
| 287 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 288 |
-
float focalLength = 35
|
| 289 |
-
float horizontalAperture = 36
|
| 290 |
-
float verticalAperture = 36
|
| 291 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 292 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 293 |
-
}
|
| 294 |
-
}
|
| 295 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Barrier_3r"
|
| 115 |
+
{
|
| 116 |
+
over "barrier_frame" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "post_lid_left" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "post_lid_right" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "post_base_plate_left" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "post_base_plate_right" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
def Xform "Room"
|
| 170 |
+
{
|
| 171 |
+
def Mesh "Bottom" (
|
| 172 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 179 |
+
uniform token physics:approximation = "convexHull"
|
| 180 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 181 |
+
custom bool primvars:doNotCastShadows = 1
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
def Mesh "Floor" (
|
| 185 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 189 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 190 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 191 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 195 |
+
uniform token physics:approximation = "convexHull"
|
| 196 |
+
bool physics:collisionEnabled = 1
|
| 197 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "North" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
def Mesh "South" (
|
| 230 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 234 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 237 |
+
uniform token physics:approximation = "convexHull"
|
| 238 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 239 |
+
custom bool primvars:doNotCastShadows = 1
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "West" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
def Mesh "East" (
|
| 256 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 257 |
+
)
|
| 258 |
+
{
|
| 259 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 260 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 261 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 262 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 263 |
+
uniform token physics:approximation = "convexHull"
|
| 264 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 265 |
+
custom bool primvars:doNotCastShadows = 1
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
|
| 269 |
+
def Xform "Lights"
|
| 270 |
+
{
|
| 271 |
+
def DistantLight "DistantLight_1"
|
| 272 |
+
{
|
| 273 |
+
float inputs:angle = 1
|
| 274 |
+
float inputs:intensity = 3000
|
| 275 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 276 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def DomeLight "DomeLight_2"
|
| 280 |
+
{
|
| 281 |
+
float inputs:intensity = 150
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
def Camera "Camera"
|
| 286 |
+
{
|
| 287 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 288 |
+
float focalLength = 35
|
| 289 |
+
float horizontalAperture = 36
|
| 290 |
+
float verticalAperture = 36
|
| 291 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 292 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,360 +1,360 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Barrier_3r"
|
| 115 |
-
{
|
| 116 |
-
over "barrier_frame" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "post_lid_left" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "post_lid_right" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "post_base_plate_left" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "post_base_plate_right" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
def Xform "Room"
|
| 170 |
-
{
|
| 171 |
-
def Mesh "Bottom" (
|
| 172 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 182 |
-
uniform token physics:approximation = "convexHull"
|
| 183 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "Floor" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
bool physics:collisionEnabled = 0
|
| 212 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 213 |
-
custom bool primvars:doNotCastShadows = 1
|
| 214 |
-
token visibility = "invisible"
|
| 215 |
-
}
|
| 216 |
-
|
| 217 |
-
def Mesh "North" (
|
| 218 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 219 |
-
)
|
| 220 |
-
{
|
| 221 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 222 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 223 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 224 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 225 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 226 |
-
)
|
| 227 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 228 |
-
uniform token physics:approximation = "convexHull"
|
| 229 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 230 |
-
custom bool primvars:doNotCastShadows = 1
|
| 231 |
-
|
| 232 |
-
def Material "_FlatColorMaterial"
|
| 233 |
-
{
|
| 234 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
-
|
| 236 |
-
def Shader "Shader"
|
| 237 |
-
{
|
| 238 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 240 |
-
float inputs:metallic = 0
|
| 241 |
-
float inputs:roughness = 1
|
| 242 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
-
token outputs:surface
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "South" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 256 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
-
)
|
| 258 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
|
| 263 |
-
def Material "_FlatColorMaterial"
|
| 264 |
-
{
|
| 265 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
-
|
| 267 |
-
def Shader "Shader"
|
| 268 |
-
{
|
| 269 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 271 |
-
float inputs:metallic = 0
|
| 272 |
-
float inputs:roughness = 1
|
| 273 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
-
token outputs:surface
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def Mesh "West" (
|
| 280 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 284 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 290 |
-
uniform token physics:approximation = "convexHull"
|
| 291 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 292 |
-
custom bool primvars:doNotCastShadows = 1
|
| 293 |
-
|
| 294 |
-
def Material "_FlatColorMaterial"
|
| 295 |
-
{
|
| 296 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
-
|
| 298 |
-
def Shader "Shader"
|
| 299 |
-
{
|
| 300 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 302 |
-
float inputs:metallic = 0
|
| 303 |
-
float inputs:roughness = 1
|
| 304 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
-
token outputs:surface
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Mesh "East" (
|
| 311 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 315 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def Xform "Lights"
|
| 343 |
-
{
|
| 344 |
-
def DomeLight "DomeLight_1"
|
| 345 |
-
{
|
| 346 |
-
float inputs:intensity = 1000
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
| 350 |
-
def Camera "Camera"
|
| 351 |
-
{
|
| 352 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 353 |
-
float focalLength = 35
|
| 354 |
-
float horizontalAperture = 36
|
| 355 |
-
float verticalAperture = 36
|
| 356 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Barrier_3r"
|
| 115 |
+
{
|
| 116 |
+
over "barrier_frame" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "post_lid_left" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "post_lid_right" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "post_base_plate_left" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "post_base_plate_right" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
def Xform "Room"
|
| 170 |
+
{
|
| 171 |
+
def Mesh "Bottom" (
|
| 172 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 176 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 177 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 178 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 182 |
+
uniform token physics:approximation = "convexHull"
|
| 183 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "Floor" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
bool physics:collisionEnabled = 0
|
| 212 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 213 |
+
custom bool primvars:doNotCastShadows = 1
|
| 214 |
+
token visibility = "invisible"
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
def Mesh "North" (
|
| 218 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 219 |
+
)
|
| 220 |
+
{
|
| 221 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 222 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 223 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 224 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 225 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 226 |
+
)
|
| 227 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 228 |
+
uniform token physics:approximation = "convexHull"
|
| 229 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 230 |
+
custom bool primvars:doNotCastShadows = 1
|
| 231 |
+
|
| 232 |
+
def Material "_FlatColorMaterial"
|
| 233 |
+
{
|
| 234 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
+
|
| 236 |
+
def Shader "Shader"
|
| 237 |
+
{
|
| 238 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 240 |
+
float inputs:metallic = 0
|
| 241 |
+
float inputs:roughness = 1
|
| 242 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
+
token outputs:surface
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "South" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 256 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
+
)
|
| 258 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
|
| 263 |
+
def Material "_FlatColorMaterial"
|
| 264 |
+
{
|
| 265 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
+
|
| 267 |
+
def Shader "Shader"
|
| 268 |
+
{
|
| 269 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 271 |
+
float inputs:metallic = 0
|
| 272 |
+
float inputs:roughness = 1
|
| 273 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
+
token outputs:surface
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def Mesh "West" (
|
| 280 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 284 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 290 |
+
uniform token physics:approximation = "convexHull"
|
| 291 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 292 |
+
custom bool primvars:doNotCastShadows = 1
|
| 293 |
+
|
| 294 |
+
def Material "_FlatColorMaterial"
|
| 295 |
+
{
|
| 296 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
+
|
| 298 |
+
def Shader "Shader"
|
| 299 |
+
{
|
| 300 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 302 |
+
float inputs:metallic = 0
|
| 303 |
+
float inputs:roughness = 1
|
| 304 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
+
token outputs:surface
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Mesh "East" (
|
| 311 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 315 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def Xform "Lights"
|
| 343 |
+
{
|
| 344 |
+
def DomeLight "DomeLight_1"
|
| 345 |
+
{
|
| 346 |
+
float inputs:intensity = 1000
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
def Camera "Camera"
|
| 351 |
+
{
|
| 352 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 353 |
+
float focalLength = 35
|
| 354 |
+
float horizontalAperture = 36
|
| 355 |
+
float verticalAperture = 36
|
| 356 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.036847096, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.036847096, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -11.681404214019647, 29.672124547895393)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Barrier_3r" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
|
| 108 |
-
float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
|
| 109 |
-
float physics:mass = 52.1
|
| 110 |
-
quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (0, 1.0025012e-7, -0.0010220241)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "Slope" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
float xformOp:rotateX = 45
|
| 322 |
-
float xformOp:rotateZ = 180
|
| 323 |
-
float3 xformOp:scale = (50, 23.6, 0.29500002)
|
| 324 |
-
double3 xformOp:translate = (0, 0, 16.21572029811296)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def "PhysMaterial" (
|
| 343 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
-
)
|
| 345 |
-
{
|
| 346 |
-
float physics:dynamicFriction = 0.4
|
| 347 |
-
float physics:restitution = 0
|
| 348 |
-
float physics:staticFriction = 0.5
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "SlopeCollision"
|
| 353 |
-
{
|
| 354 |
-
float xformOp:rotateX = 45
|
| 355 |
-
float xformOp:rotateZ = 180
|
| 356 |
-
double3 xformOp:translate = (0, 0, 16.21572029811296)
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
-
|
| 359 |
-
def Cube "Box" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
double size = 1
|
| 367 |
-
token visibility = "invisible"
|
| 368 |
-
float3 xformOp:scale = (100, 47.2, 0.29500002)
|
| 369 |
-
double3 xformOp:translate = (0, 0, -0.14750000238418579)
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 1000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def PhysicsScene "PhysicsScene" (
|
| 384 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
-
float physics:gravityMagnitude = 9.81
|
| 389 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
-
bool physxScene:enableGPUDynamics = 1
|
| 392 |
-
bool physxScene:enableStabilization = 1
|
| 393 |
-
uniform token physxScene:solverType = "TGS"
|
| 394 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Xform "GroundPlane"
|
| 398 |
-
{
|
| 399 |
-
def Mesh "CollisionMesh" (
|
| 400 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
-
)
|
| 402 |
-
{
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
uniform token physics:approximation = "convexHull"
|
| 409 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
-
token visibility = "invisible"
|
| 411 |
-
}
|
| 412 |
-
|
| 413 |
-
def "PhysMaterial" (
|
| 414 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
-
)
|
| 416 |
-
{
|
| 417 |
-
float physics:dynamicFriction = 0.4
|
| 418 |
-
float physics:restitution = 0
|
| 419 |
-
float physics:staticFriction = 0.5
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Camera "Camera"
|
| 424 |
-
{
|
| 425 |
-
float2 clippingRange = (0.059611417, 1000)
|
| 426 |
-
float focalLength = 35
|
| 427 |
-
float horizontalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-5.845380283256035, -11.681404163894587, 31.390689604427454, 1) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -11.681404214019647, 29.672124547895393)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Barrier_3r" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
|
| 108 |
+
float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
|
| 109 |
+
float physics:mass = 52.1
|
| 110 |
+
quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (0, 1.0025012e-7, -0.0010220241)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "Slope" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
float xformOp:rotateX = 45
|
| 322 |
+
float xformOp:rotateZ = 180
|
| 323 |
+
float3 xformOp:scale = (50, 23.6, 0.29500002)
|
| 324 |
+
double3 xformOp:translate = (0, 0, 16.21572029811296)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def "PhysMaterial" (
|
| 343 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
+
)
|
| 345 |
+
{
|
| 346 |
+
float physics:dynamicFriction = 0.4
|
| 347 |
+
float physics:restitution = 0
|
| 348 |
+
float physics:staticFriction = 0.5
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "SlopeCollision"
|
| 353 |
+
{
|
| 354 |
+
float xformOp:rotateX = 45
|
| 355 |
+
float xformOp:rotateZ = 180
|
| 356 |
+
double3 xformOp:translate = (0, 0, 16.21572029811296)
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
+
|
| 359 |
+
def Cube "Box" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
double size = 1
|
| 367 |
+
token visibility = "invisible"
|
| 368 |
+
float3 xformOp:scale = (100, 47.2, 0.29500002)
|
| 369 |
+
double3 xformOp:translate = (0, 0, -0.14750000238418579)
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 1000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def PhysicsScene "PhysicsScene" (
|
| 384 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
+
float physics:gravityMagnitude = 9.81
|
| 389 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
+
bool physxScene:enableGPUDynamics = 1
|
| 392 |
+
bool physxScene:enableStabilization = 1
|
| 393 |
+
uniform token physxScene:solverType = "TGS"
|
| 394 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Xform "GroundPlane"
|
| 398 |
+
{
|
| 399 |
+
def Mesh "CollisionMesh" (
|
| 400 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
+
)
|
| 402 |
+
{
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
uniform token physics:approximation = "convexHull"
|
| 409 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
+
token visibility = "invisible"
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
def "PhysMaterial" (
|
| 414 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
+
)
|
| 416 |
+
{
|
| 417 |
+
float physics:dynamicFriction = 0.4
|
| 418 |
+
float physics:restitution = 0
|
| 419 |
+
float physics:staticFriction = 0.5
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Camera "Camera"
|
| 424 |
+
{
|
| 425 |
+
float2 clippingRange = (0.059611417, 1000)
|
| 426 |
+
float focalLength = 35
|
| 427 |
+
float horizontalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-5.845380283256035, -11.681404163894587, 31.390689604427454, 1) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,632 +1,632 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Oil_Drain_Cart"
|
| 115 |
-
{
|
| 116 |
-
over "caster_rear_left"
|
| 117 |
-
{
|
| 118 |
-
over "wheel_axis_rear_left" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "brake_rear_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "fork_rear_left" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "forkt_axis_rear_left" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "brake_axis_rear_left" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "wheel_front_left"
|
| 170 |
-
{
|
| 171 |
-
over "tire_front_right_001" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "body_front_left" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "wheel_collider" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
over "caster_rear_right"
|
| 203 |
-
{
|
| 204 |
-
over "wheel_axis_rear_right" (
|
| 205 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
-
)
|
| 211 |
-
rel material:binding:physics = None
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "forkt_axis_rear_right" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
rel material:binding:physics = None
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "fork_rear_right" (
|
| 225 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
-
)
|
| 231 |
-
rel material:binding:physics = None
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
over "brake_rear_right" (
|
| 235 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
-
)
|
| 241 |
-
rel material:binding:physics = None
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "brake_axis_rear_right" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
rel material:binding:physics = None
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
over "wheel_rear_left"
|
| 256 |
-
{
|
| 257 |
-
over "tire_rear_left" (
|
| 258 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
-
)
|
| 260 |
-
{
|
| 261 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
rel material:binding:physics = None
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "body_rear_left" (
|
| 268 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
rel material:binding:physics = None
|
| 275 |
-
}
|
| 276 |
-
|
| 277 |
-
over "wheel_collider" (
|
| 278 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
-
)
|
| 280 |
-
{
|
| 281 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
-
)
|
| 284 |
-
rel material:binding:physics = None
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "handle_001"
|
| 289 |
-
{
|
| 290 |
-
over "handle_axis" (
|
| 291 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
-
)
|
| 293 |
-
{
|
| 294 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
rel material:binding:physics = None
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "handle" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
-
)
|
| 307 |
-
rel material:binding:physics = None
|
| 308 |
-
|
| 309 |
-
over "Steel_Red" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "Plastic_PP" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
over "wheel_rear_right"
|
| 330 |
-
{
|
| 331 |
-
over "tire_rear_right" (
|
| 332 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
-
)
|
| 334 |
-
{
|
| 335 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
-
)
|
| 338 |
-
rel material:binding:physics = None
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
over "body_rear_right" (
|
| 342 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
rel material:binding:physics = None
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
over "wheel_collider" (
|
| 352 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
-
)
|
| 358 |
-
rel material:binding:physics = None
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
over "body"
|
| 363 |
-
{
|
| 364 |
-
over "filter" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "wheel_axis_front_left" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "oil_case" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_axis_front_right" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "wheel_front_right"
|
| 406 |
-
{
|
| 407 |
-
over "body_front_right" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "tire_front_right" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
over "wheel_collider" (
|
| 428 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
-
)
|
| 430 |
-
{
|
| 431 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
-
)
|
| 434 |
-
rel material:binding:physics = None
|
| 435 |
-
}
|
| 436 |
-
}
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Xform "Room"
|
| 442 |
-
{
|
| 443 |
-
def Mesh "Bottom" (
|
| 444 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 445 |
-
)
|
| 446 |
-
{
|
| 447 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 451 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 452 |
-
)
|
| 453 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 454 |
-
uniform token physics:approximation = "convexHull"
|
| 455 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 456 |
-
custom bool primvars:doNotCastShadows = 1
|
| 457 |
-
|
| 458 |
-
def Material "_FlatColorMaterial"
|
| 459 |
-
{
|
| 460 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 461 |
-
|
| 462 |
-
def Shader "Shader"
|
| 463 |
-
{
|
| 464 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 465 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 466 |
-
float inputs:metallic = 0
|
| 467 |
-
float inputs:roughness = 1
|
| 468 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 469 |
-
token outputs:surface
|
| 470 |
-
}
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
def Mesh "Floor" (
|
| 475 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 479 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 480 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 481 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 482 |
-
uniform token physics:approximation = "convexHull"
|
| 483 |
-
bool physics:collisionEnabled = 0
|
| 484 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 485 |
-
custom bool primvars:doNotCastShadows = 1
|
| 486 |
-
token visibility = "invisible"
|
| 487 |
-
}
|
| 488 |
-
|
| 489 |
-
def Mesh "North" (
|
| 490 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
-
)
|
| 492 |
-
{
|
| 493 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 494 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 497 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
-
)
|
| 499 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 500 |
-
uniform token physics:approximation = "convexHull"
|
| 501 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 502 |
-
custom bool primvars:doNotCastShadows = 1
|
| 503 |
-
|
| 504 |
-
def Material "_FlatColorMaterial"
|
| 505 |
-
{
|
| 506 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
-
|
| 508 |
-
def Shader "Shader"
|
| 509 |
-
{
|
| 510 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 512 |
-
float inputs:metallic = 0
|
| 513 |
-
float inputs:roughness = 1
|
| 514 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
-
token outputs:surface
|
| 516 |
-
}
|
| 517 |
-
}
|
| 518 |
-
}
|
| 519 |
-
|
| 520 |
-
def Mesh "South" (
|
| 521 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
-
)
|
| 523 |
-
{
|
| 524 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 525 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 528 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
-
)
|
| 530 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 531 |
-
uniform token physics:approximation = "convexHull"
|
| 532 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 533 |
-
custom bool primvars:doNotCastShadows = 1
|
| 534 |
-
|
| 535 |
-
def Material "_FlatColorMaterial"
|
| 536 |
-
{
|
| 537 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
-
|
| 539 |
-
def Shader "Shader"
|
| 540 |
-
{
|
| 541 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 543 |
-
float inputs:metallic = 0
|
| 544 |
-
float inputs:roughness = 1
|
| 545 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
-
token outputs:surface
|
| 547 |
-
}
|
| 548 |
-
}
|
| 549 |
-
}
|
| 550 |
-
|
| 551 |
-
def Mesh "West" (
|
| 552 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
-
)
|
| 554 |
-
{
|
| 555 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 556 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 559 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
-
)
|
| 561 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 562 |
-
uniform token physics:approximation = "convexHull"
|
| 563 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 564 |
-
custom bool primvars:doNotCastShadows = 1
|
| 565 |
-
|
| 566 |
-
def Material "_FlatColorMaterial"
|
| 567 |
-
{
|
| 568 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
-
|
| 570 |
-
def Shader "Shader"
|
| 571 |
-
{
|
| 572 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 574 |
-
float inputs:metallic = 0
|
| 575 |
-
float inputs:roughness = 1
|
| 576 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
-
token outputs:surface
|
| 578 |
-
}
|
| 579 |
-
}
|
| 580 |
-
}
|
| 581 |
-
|
| 582 |
-
def Mesh "East" (
|
| 583 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 584 |
-
)
|
| 585 |
-
{
|
| 586 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 587 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 588 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 589 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 590 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 591 |
-
)
|
| 592 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 593 |
-
uniform token physics:approximation = "convexHull"
|
| 594 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 595 |
-
custom bool primvars:doNotCastShadows = 1
|
| 596 |
-
|
| 597 |
-
def Material "_FlatColorMaterial"
|
| 598 |
-
{
|
| 599 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 600 |
-
|
| 601 |
-
def Shader "Shader"
|
| 602 |
-
{
|
| 603 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 604 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 605 |
-
float inputs:metallic = 0
|
| 606 |
-
float inputs:roughness = 1
|
| 607 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 608 |
-
token outputs:surface
|
| 609 |
-
}
|
| 610 |
-
}
|
| 611 |
-
}
|
| 612 |
-
}
|
| 613 |
-
|
| 614 |
-
def Xform "Lights"
|
| 615 |
-
{
|
| 616 |
-
def DomeLight "DomeLight_1"
|
| 617 |
-
{
|
| 618 |
-
float inputs:intensity = 1000
|
| 619 |
-
}
|
| 620 |
-
}
|
| 621 |
-
|
| 622 |
-
def Camera "Camera"
|
| 623 |
-
{
|
| 624 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 625 |
-
float focalLength = 35
|
| 626 |
-
float horizontalAperture = 36
|
| 627 |
-
float verticalAperture = 36
|
| 628 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 629 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 630 |
-
}
|
| 631 |
-
}
|
| 632 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Oil_Drain_Cart"
|
| 115 |
+
{
|
| 116 |
+
over "caster_rear_left"
|
| 117 |
+
{
|
| 118 |
+
over "wheel_axis_rear_left" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "brake_rear_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "fork_rear_left" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "forkt_axis_rear_left" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "brake_axis_rear_left" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "wheel_front_left"
|
| 170 |
+
{
|
| 171 |
+
over "tire_front_right_001" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "body_front_left" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "wheel_collider" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
over "caster_rear_right"
|
| 203 |
+
{
|
| 204 |
+
over "wheel_axis_rear_right" (
|
| 205 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
+
)
|
| 211 |
+
rel material:binding:physics = None
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "forkt_axis_rear_right" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "fork_rear_right" (
|
| 225 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
+
)
|
| 231 |
+
rel material:binding:physics = None
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
over "brake_rear_right" (
|
| 235 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
+
)
|
| 241 |
+
rel material:binding:physics = None
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "brake_axis_rear_right" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
rel material:binding:physics = None
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
over "wheel_rear_left"
|
| 256 |
+
{
|
| 257 |
+
over "tire_rear_left" (
|
| 258 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
+
)
|
| 260 |
+
{
|
| 261 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
rel material:binding:physics = None
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "body_rear_left" (
|
| 268 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
rel material:binding:physics = None
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
over "wheel_collider" (
|
| 278 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
+
)
|
| 280 |
+
{
|
| 281 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
+
)
|
| 284 |
+
rel material:binding:physics = None
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "handle_001"
|
| 289 |
+
{
|
| 290 |
+
over "handle_axis" (
|
| 291 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
+
)
|
| 293 |
+
{
|
| 294 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
rel material:binding:physics = None
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "handle" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
+
)
|
| 307 |
+
rel material:binding:physics = None
|
| 308 |
+
|
| 309 |
+
over "Steel_Red" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "Plastic_PP" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
over "wheel_rear_right"
|
| 330 |
+
{
|
| 331 |
+
over "tire_rear_right" (
|
| 332 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
+
)
|
| 334 |
+
{
|
| 335 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
+
)
|
| 338 |
+
rel material:binding:physics = None
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
over "body_rear_right" (
|
| 342 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
rel material:binding:physics = None
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
over "wheel_collider" (
|
| 352 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
+
)
|
| 358 |
+
rel material:binding:physics = None
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
over "body"
|
| 363 |
+
{
|
| 364 |
+
over "filter" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "wheel_axis_front_left" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "oil_case" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_axis_front_right" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "wheel_front_right"
|
| 406 |
+
{
|
| 407 |
+
over "body_front_right" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "tire_front_right" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
over "wheel_collider" (
|
| 428 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
+
)
|
| 430 |
+
{
|
| 431 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
+
)
|
| 434 |
+
rel material:binding:physics = None
|
| 435 |
+
}
|
| 436 |
+
}
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Xform "Room"
|
| 442 |
+
{
|
| 443 |
+
def Mesh "Bottom" (
|
| 444 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 445 |
+
)
|
| 446 |
+
{
|
| 447 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 451 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 452 |
+
)
|
| 453 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 454 |
+
uniform token physics:approximation = "convexHull"
|
| 455 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 456 |
+
custom bool primvars:doNotCastShadows = 1
|
| 457 |
+
|
| 458 |
+
def Material "_FlatColorMaterial"
|
| 459 |
+
{
|
| 460 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 461 |
+
|
| 462 |
+
def Shader "Shader"
|
| 463 |
+
{
|
| 464 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 465 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 466 |
+
float inputs:metallic = 0
|
| 467 |
+
float inputs:roughness = 1
|
| 468 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 469 |
+
token outputs:surface
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
def Mesh "Floor" (
|
| 475 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 479 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 480 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 481 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 482 |
+
uniform token physics:approximation = "convexHull"
|
| 483 |
+
bool physics:collisionEnabled = 0
|
| 484 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 485 |
+
custom bool primvars:doNotCastShadows = 1
|
| 486 |
+
token visibility = "invisible"
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
def Mesh "North" (
|
| 490 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
+
)
|
| 492 |
+
{
|
| 493 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 494 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 497 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
+
)
|
| 499 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 500 |
+
uniform token physics:approximation = "convexHull"
|
| 501 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 502 |
+
custom bool primvars:doNotCastShadows = 1
|
| 503 |
+
|
| 504 |
+
def Material "_FlatColorMaterial"
|
| 505 |
+
{
|
| 506 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
+
|
| 508 |
+
def Shader "Shader"
|
| 509 |
+
{
|
| 510 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 512 |
+
float inputs:metallic = 0
|
| 513 |
+
float inputs:roughness = 1
|
| 514 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
+
token outputs:surface
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
def Mesh "South" (
|
| 521 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
+
)
|
| 523 |
+
{
|
| 524 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 525 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 528 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
+
)
|
| 530 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 531 |
+
uniform token physics:approximation = "convexHull"
|
| 532 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 533 |
+
custom bool primvars:doNotCastShadows = 1
|
| 534 |
+
|
| 535 |
+
def Material "_FlatColorMaterial"
|
| 536 |
+
{
|
| 537 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
+
|
| 539 |
+
def Shader "Shader"
|
| 540 |
+
{
|
| 541 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 543 |
+
float inputs:metallic = 0
|
| 544 |
+
float inputs:roughness = 1
|
| 545 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
+
token outputs:surface
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
def Mesh "West" (
|
| 552 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
+
)
|
| 554 |
+
{
|
| 555 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 556 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 559 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
+
)
|
| 561 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 562 |
+
uniform token physics:approximation = "convexHull"
|
| 563 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 564 |
+
custom bool primvars:doNotCastShadows = 1
|
| 565 |
+
|
| 566 |
+
def Material "_FlatColorMaterial"
|
| 567 |
+
{
|
| 568 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
+
|
| 570 |
+
def Shader "Shader"
|
| 571 |
+
{
|
| 572 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 574 |
+
float inputs:metallic = 0
|
| 575 |
+
float inputs:roughness = 1
|
| 576 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
+
token outputs:surface
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
def Mesh "East" (
|
| 583 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 584 |
+
)
|
| 585 |
+
{
|
| 586 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 587 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 588 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 589 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 590 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 591 |
+
)
|
| 592 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 593 |
+
uniform token physics:approximation = "convexHull"
|
| 594 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 595 |
+
custom bool primvars:doNotCastShadows = 1
|
| 596 |
+
|
| 597 |
+
def Material "_FlatColorMaterial"
|
| 598 |
+
{
|
| 599 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 600 |
+
|
| 601 |
+
def Shader "Shader"
|
| 602 |
+
{
|
| 603 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 604 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 605 |
+
float inputs:metallic = 0
|
| 606 |
+
float inputs:roughness = 1
|
| 607 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 608 |
+
token outputs:surface
|
| 609 |
+
}
|
| 610 |
+
}
|
| 611 |
+
}
|
| 612 |
+
}
|
| 613 |
+
|
| 614 |
+
def Xform "Lights"
|
| 615 |
+
{
|
| 616 |
+
def DomeLight "DomeLight_1"
|
| 617 |
+
{
|
| 618 |
+
float inputs:intensity = 1000
|
| 619 |
+
}
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
def Camera "Camera"
|
| 623 |
+
{
|
| 624 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 625 |
+
float focalLength = 35
|
| 626 |
+
float horizontalAperture = 36
|
| 627 |
+
float verticalAperture = 36
|
| 628 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 629 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 630 |
+
}
|
| 631 |
+
}
|
| 632 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,458 +1,458 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 1.8356856107711792)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Oil_Drain_Cart"
|
| 103 |
-
{
|
| 104 |
-
over "caster_rear_left" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
|
| 109 |
-
point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
|
| 110 |
-
float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
|
| 111 |
-
float physics:mass = 0.4764063
|
| 112 |
-
quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
|
| 113 |
-
vector3f physics:velocity = (8.736721e-11, -1.30867955e-11, -0.12262503)
|
| 114 |
-
quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, -0.001021862)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "caster_rear_right" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
|
| 125 |
-
point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
|
| 126 |
-
float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
|
| 127 |
-
float physics:mass = 0.4764063
|
| 128 |
-
quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
|
| 129 |
-
vector3f physics:velocity = (8.736717e-11, 2.1677545e-11, -0.12262503)
|
| 130 |
-
quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, -0.001021862)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "handle_001" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (1.3569643e-9, -1.8720414e-8, 4.2410915e-9)
|
| 141 |
-
point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
|
| 142 |
-
float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
|
| 143 |
-
float physics:mass = 4.871733
|
| 144 |
-
quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
|
| 145 |
-
vector3f physics:velocity = (-1.8682793e-10, -1.523448e-11, -0.12262503)
|
| 146 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, -0.0010222197)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "body" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
|
| 157 |
-
point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
|
| 158 |
-
float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
|
| 159 |
-
float physics:mass = 33.97657
|
| 160 |
-
quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
|
| 161 |
-
vector3f physics:velocity = (2.1798154e-11, 3.1510038e-12, -0.12262503)
|
| 162 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, -0.0010221004)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "wheel_front_left"
|
| 169 |
-
{
|
| 170 |
-
vector3f physics:angularVelocity = (1.3569574e-9, -1.8720414e-8, 4.2410915e-9)
|
| 171 |
-
vector3f physics:velocity = (3.641679e-12, -2.107025e-11, -0.12262503)
|
| 172 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 173 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 174 |
-
float3 xformOp:translate = (0, -5.9604645e-8, -0.0010221004)
|
| 175 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "wheel_front_right"
|
| 179 |
-
{
|
| 180 |
-
vector3f physics:angularVelocity = (1.3569571e-9, -1.8720414e-8, 4.2410915e-9)
|
| 181 |
-
vector3f physics:velocity = (3.6416738e-12, 3.0833287e-11, -0.12262503)
|
| 182 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 183 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 184 |
-
float3 xformOp:translate = (0, 0, -0.0010221004)
|
| 185 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "wheel_rear_left"
|
| 189 |
-
{
|
| 190 |
-
vector3f physics:angularVelocity = (1.3569573e-9, -1.8720414e-8, 4.2410915e-9)
|
| 191 |
-
vector3f physics:velocity = (1.0440589e-10, -1.1968183e-11, -0.12262503)
|
| 192 |
-
quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
|
| 193 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 194 |
-
float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, -0.0010221004)
|
| 195 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "wheel_rear_right"
|
| 199 |
-
{
|
| 200 |
-
vector3f physics:angularVelocity = (1.3569629e-9, -1.8720414e-8, 4.2410915e-9)
|
| 201 |
-
vector3f physics:velocity = (1.0440583e-10, 2.2796499e-11, -0.12262503)
|
| 202 |
-
quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
|
| 203 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 204 |
-
float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, -0.0010219812)
|
| 205 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Xform "Room"
|
| 212 |
-
{
|
| 213 |
-
def Mesh "Bottom" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "Floor" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
bool physics:collisionEnabled = 1
|
| 257 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
|
| 260 |
-
def Material "_FlatColorMaterial"
|
| 261 |
-
{
|
| 262 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
-
|
| 264 |
-
def Shader "Shader"
|
| 265 |
-
{
|
| 266 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 268 |
-
float inputs:metallic = 0
|
| 269 |
-
float inputs:roughness = 1
|
| 270 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
-
token outputs:surface
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
def Mesh "North" (
|
| 277 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
-
)
|
| 279 |
-
{
|
| 280 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 281 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 287 |
-
uniform token physics:approximation = "convexHull"
|
| 288 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 289 |
-
custom bool primvars:doNotCastShadows = 1
|
| 290 |
-
|
| 291 |
-
def Material "_FlatColorMaterial"
|
| 292 |
-
{
|
| 293 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
-
|
| 295 |
-
def Shader "Shader"
|
| 296 |
-
{
|
| 297 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
-
float inputs:metallic = 0
|
| 300 |
-
float inputs:roughness = 1
|
| 301 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
-
token outputs:surface
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Mesh "South" (
|
| 308 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 309 |
-
)
|
| 310 |
-
{
|
| 311 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 312 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 315 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
-
)
|
| 317 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 318 |
-
uniform token physics:approximation = "convexHull"
|
| 319 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
|
| 322 |
-
def Material "_FlatColorMaterial"
|
| 323 |
-
{
|
| 324 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 325 |
-
|
| 326 |
-
def Shader "Shader"
|
| 327 |
-
{
|
| 328 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 329 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 330 |
-
float inputs:metallic = 0
|
| 331 |
-
float inputs:roughness = 1
|
| 332 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 333 |
-
token outputs:surface
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def Mesh "West" (
|
| 339 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 343 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 344 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 345 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 349 |
-
uniform token physics:approximation = "convexHull"
|
| 350 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 351 |
-
custom bool primvars:doNotCastShadows = 1
|
| 352 |
-
|
| 353 |
-
def Material "_FlatColorMaterial"
|
| 354 |
-
{
|
| 355 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
-
|
| 357 |
-
def Shader "Shader"
|
| 358 |
-
{
|
| 359 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 361 |
-
float inputs:metallic = 0
|
| 362 |
-
float inputs:roughness = 1
|
| 363 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
-
token outputs:surface
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
| 369 |
-
def Mesh "East" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 374 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 377 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
-
)
|
| 379 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 380 |
-
uniform token physics:approximation = "convexHull"
|
| 381 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 382 |
-
custom bool primvars:doNotCastShadows = 1
|
| 383 |
-
|
| 384 |
-
def Material "_FlatColorMaterial"
|
| 385 |
-
{
|
| 386 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
-
|
| 388 |
-
def Shader "Shader"
|
| 389 |
-
{
|
| 390 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 392 |
-
float inputs:metallic = 0
|
| 393 |
-
float inputs:roughness = 1
|
| 394 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
-
token outputs:surface
|
| 396 |
-
}
|
| 397 |
-
}
|
| 398 |
-
}
|
| 399 |
-
}
|
| 400 |
-
|
| 401 |
-
def Xform "Lights"
|
| 402 |
-
{
|
| 403 |
-
def DomeLight "DomeLight_1"
|
| 404 |
-
{
|
| 405 |
-
float inputs:intensity = 1000
|
| 406 |
-
}
|
| 407 |
-
}
|
| 408 |
-
|
| 409 |
-
def PhysicsScene "PhysicsScene" (
|
| 410 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 411 |
-
)
|
| 412 |
-
{
|
| 413 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 414 |
-
float physics:gravityMagnitude = 9.81
|
| 415 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 416 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 417 |
-
bool physxScene:enableGPUDynamics = 1
|
| 418 |
-
bool physxScene:enableStabilization = 1
|
| 419 |
-
uniform token physxScene:solverType = "TGS"
|
| 420 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Xform "GroundPlane"
|
| 424 |
-
{
|
| 425 |
-
def Mesh "CollisionMesh" (
|
| 426 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 427 |
-
)
|
| 428 |
-
{
|
| 429 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 430 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 431 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 432 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 433 |
-
)
|
| 434 |
-
uniform token physics:approximation = "convexHull"
|
| 435 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 436 |
-
token visibility = "invisible"
|
| 437 |
-
}
|
| 438 |
-
|
| 439 |
-
def "PhysMaterial" (
|
| 440 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 441 |
-
)
|
| 442 |
-
{
|
| 443 |
-
float physics:dynamicFriction = 0.4
|
| 444 |
-
float physics:restitution = 0
|
| 445 |
-
float physics:staticFriction = 0.5
|
| 446 |
-
}
|
| 447 |
-
}
|
| 448 |
-
|
| 449 |
-
def Camera "Camera"
|
| 450 |
-
{
|
| 451 |
-
float2 clippingRange = (0.027730001, 1000)
|
| 452 |
-
float focalLength = 35
|
| 453 |
-
float horizontalAperture = 36
|
| 454 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8818122721124444, 2.351499392831527, 3.6228194605530315, 1) )
|
| 455 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 456 |
-
}
|
| 457 |
-
}
|
| 458 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 1.8356856107711792)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Oil_Drain_Cart"
|
| 103 |
+
{
|
| 104 |
+
over "caster_rear_left" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
|
| 109 |
+
point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
|
| 110 |
+
float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
|
| 111 |
+
float physics:mass = 0.4764063
|
| 112 |
+
quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
|
| 113 |
+
vector3f physics:velocity = (8.736721e-11, -1.30867955e-11, -0.12262503)
|
| 114 |
+
quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, -0.001021862)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "caster_rear_right" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
|
| 125 |
+
point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
|
| 126 |
+
float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
|
| 127 |
+
float physics:mass = 0.4764063
|
| 128 |
+
quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
|
| 129 |
+
vector3f physics:velocity = (8.736717e-11, 2.1677545e-11, -0.12262503)
|
| 130 |
+
quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, -0.001021862)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "handle_001" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (1.3569643e-9, -1.8720414e-8, 4.2410915e-9)
|
| 141 |
+
point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
|
| 142 |
+
float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
|
| 143 |
+
float physics:mass = 4.871733
|
| 144 |
+
quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
|
| 145 |
+
vector3f physics:velocity = (-1.8682793e-10, -1.523448e-11, -0.12262503)
|
| 146 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, -0.0010222197)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "body" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
|
| 157 |
+
point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
|
| 158 |
+
float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
|
| 159 |
+
float physics:mass = 33.97657
|
| 160 |
+
quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
|
| 161 |
+
vector3f physics:velocity = (2.1798154e-11, 3.1510038e-12, -0.12262503)
|
| 162 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, -0.0010221004)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "wheel_front_left"
|
| 169 |
+
{
|
| 170 |
+
vector3f physics:angularVelocity = (1.3569574e-9, -1.8720414e-8, 4.2410915e-9)
|
| 171 |
+
vector3f physics:velocity = (3.641679e-12, -2.107025e-11, -0.12262503)
|
| 172 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 173 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 174 |
+
float3 xformOp:translate = (0, -5.9604645e-8, -0.0010221004)
|
| 175 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "wheel_front_right"
|
| 179 |
+
{
|
| 180 |
+
vector3f physics:angularVelocity = (1.3569571e-9, -1.8720414e-8, 4.2410915e-9)
|
| 181 |
+
vector3f physics:velocity = (3.6416738e-12, 3.0833287e-11, -0.12262503)
|
| 182 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 183 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 184 |
+
float3 xformOp:translate = (0, 0, -0.0010221004)
|
| 185 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "wheel_rear_left"
|
| 189 |
+
{
|
| 190 |
+
vector3f physics:angularVelocity = (1.3569573e-9, -1.8720414e-8, 4.2410915e-9)
|
| 191 |
+
vector3f physics:velocity = (1.0440589e-10, -1.1968183e-11, -0.12262503)
|
| 192 |
+
quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
|
| 193 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 194 |
+
float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, -0.0010221004)
|
| 195 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "wheel_rear_right"
|
| 199 |
+
{
|
| 200 |
+
vector3f physics:angularVelocity = (1.3569629e-9, -1.8720414e-8, 4.2410915e-9)
|
| 201 |
+
vector3f physics:velocity = (1.0440583e-10, 2.2796499e-11, -0.12262503)
|
| 202 |
+
quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
|
| 203 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 204 |
+
float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, -0.0010219812)
|
| 205 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Xform "Room"
|
| 212 |
+
{
|
| 213 |
+
def Mesh "Bottom" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "Floor" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
bool physics:collisionEnabled = 1
|
| 257 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
|
| 260 |
+
def Material "_FlatColorMaterial"
|
| 261 |
+
{
|
| 262 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
+
|
| 264 |
+
def Shader "Shader"
|
| 265 |
+
{
|
| 266 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 268 |
+
float inputs:metallic = 0
|
| 269 |
+
float inputs:roughness = 1
|
| 270 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
+
token outputs:surface
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
def Mesh "North" (
|
| 277 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
+
)
|
| 279 |
+
{
|
| 280 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 281 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 287 |
+
uniform token physics:approximation = "convexHull"
|
| 288 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 289 |
+
custom bool primvars:doNotCastShadows = 1
|
| 290 |
+
|
| 291 |
+
def Material "_FlatColorMaterial"
|
| 292 |
+
{
|
| 293 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
+
|
| 295 |
+
def Shader "Shader"
|
| 296 |
+
{
|
| 297 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
+
float inputs:metallic = 0
|
| 300 |
+
float inputs:roughness = 1
|
| 301 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
+
token outputs:surface
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Mesh "South" (
|
| 308 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 309 |
+
)
|
| 310 |
+
{
|
| 311 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 312 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 315 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
+
)
|
| 317 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 318 |
+
uniform token physics:approximation = "convexHull"
|
| 319 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
|
| 322 |
+
def Material "_FlatColorMaterial"
|
| 323 |
+
{
|
| 324 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 325 |
+
|
| 326 |
+
def Shader "Shader"
|
| 327 |
+
{
|
| 328 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 329 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 330 |
+
float inputs:metallic = 0
|
| 331 |
+
float inputs:roughness = 1
|
| 332 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 333 |
+
token outputs:surface
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def Mesh "West" (
|
| 339 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 343 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 344 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 345 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 349 |
+
uniform token physics:approximation = "convexHull"
|
| 350 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 351 |
+
custom bool primvars:doNotCastShadows = 1
|
| 352 |
+
|
| 353 |
+
def Material "_FlatColorMaterial"
|
| 354 |
+
{
|
| 355 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
+
|
| 357 |
+
def Shader "Shader"
|
| 358 |
+
{
|
| 359 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 361 |
+
float inputs:metallic = 0
|
| 362 |
+
float inputs:roughness = 1
|
| 363 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
+
token outputs:surface
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def Mesh "East" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 374 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 377 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
+
)
|
| 379 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 380 |
+
uniform token physics:approximation = "convexHull"
|
| 381 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 382 |
+
custom bool primvars:doNotCastShadows = 1
|
| 383 |
+
|
| 384 |
+
def Material "_FlatColorMaterial"
|
| 385 |
+
{
|
| 386 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
+
|
| 388 |
+
def Shader "Shader"
|
| 389 |
+
{
|
| 390 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 392 |
+
float inputs:metallic = 0
|
| 393 |
+
float inputs:roughness = 1
|
| 394 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
+
token outputs:surface
|
| 396 |
+
}
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
def Xform "Lights"
|
| 402 |
+
{
|
| 403 |
+
def DomeLight "DomeLight_1"
|
| 404 |
+
{
|
| 405 |
+
float inputs:intensity = 1000
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
def PhysicsScene "PhysicsScene" (
|
| 410 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 411 |
+
)
|
| 412 |
+
{
|
| 413 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 414 |
+
float physics:gravityMagnitude = 9.81
|
| 415 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 416 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 417 |
+
bool physxScene:enableGPUDynamics = 1
|
| 418 |
+
bool physxScene:enableStabilization = 1
|
| 419 |
+
uniform token physxScene:solverType = "TGS"
|
| 420 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Xform "GroundPlane"
|
| 424 |
+
{
|
| 425 |
+
def Mesh "CollisionMesh" (
|
| 426 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 427 |
+
)
|
| 428 |
+
{
|
| 429 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 430 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 431 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 432 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 433 |
+
)
|
| 434 |
+
uniform token physics:approximation = "convexHull"
|
| 435 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 436 |
+
token visibility = "invisible"
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
def "PhysMaterial" (
|
| 440 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 441 |
+
)
|
| 442 |
+
{
|
| 443 |
+
float physics:dynamicFriction = 0.4
|
| 444 |
+
float physics:restitution = 0
|
| 445 |
+
float physics:staticFriction = 0.5
|
| 446 |
+
}
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
def Camera "Camera"
|
| 450 |
+
{
|
| 451 |
+
float2 clippingRange = (0.027730001, 1000)
|
| 452 |
+
float focalLength = 35
|
| 453 |
+
float horizontalAperture = 36
|
| 454 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8818122721124444, 2.351499392831527, 3.6228194605530315, 1) )
|
| 455 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,721 +1,721 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
-
int omni:rtx:rt:sss:samples = 1
|
| 53 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
-
custom bool overrideClipRange = 0
|
| 59 |
-
uniform int2 resolution = (1024, 1024)
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
-
no_delete = true
|
| 67 |
-
)
|
| 68 |
-
{
|
| 69 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
-
}
|
| 71 |
-
|
| 72 |
-
def "Vars"
|
| 73 |
-
{
|
| 74 |
-
def RenderVar "LdrColor" (
|
| 75 |
-
hide_in_stage_window = true
|
| 76 |
-
no_delete = true
|
| 77 |
-
)
|
| 78 |
-
{
|
| 79 |
-
uniform string sourceName = "LdrColor"
|
| 80 |
-
uniform token sourceType = "raw"
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
}
|
| 84 |
-
|
| 85 |
-
over "OmniverseKit_Persp"
|
| 86 |
-
{
|
| 87 |
-
float exposure:fStop = 5
|
| 88 |
-
float exposure:responsivity = 1.1026709
|
| 89 |
-
float exposure:time = 0.02
|
| 90 |
-
}
|
| 91 |
-
|
| 92 |
-
def "World"
|
| 93 |
-
{
|
| 94 |
-
def Xform "AssetRoot"
|
| 95 |
-
{
|
| 96 |
-
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
-
|
| 99 |
-
def "Asset" (
|
| 100 |
-
prepend references = @
|
| 101 |
-
)
|
| 102 |
-
{
|
| 103 |
-
over "Oil_Drain_Cart"
|
| 104 |
-
{
|
| 105 |
-
over "caster_rear_left" (
|
| 106 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
-
)
|
| 108 |
-
{
|
| 109 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
-
point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
|
| 111 |
-
float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
|
| 112 |
-
float physics:mass = 0.4764063
|
| 113 |
-
quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
|
| 114 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
-
quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
|
| 116 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
-
float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, 2.1010638e-7)
|
| 118 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
-
}
|
| 120 |
-
|
| 121 |
-
over "caster_rear_right" (
|
| 122 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
-
)
|
| 124 |
-
{
|
| 125 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
-
point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
|
| 127 |
-
float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
|
| 128 |
-
float physics:mass = 0.4764063
|
| 129 |
-
quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
|
| 130 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
-
quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
|
| 132 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
-
float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, 2.1755696e-7)
|
| 134 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
over "handle_001" (
|
| 138 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
-
)
|
| 140 |
-
{
|
| 141 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
-
point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
|
| 143 |
-
float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
|
| 144 |
-
float physics:mass = 4.871733
|
| 145 |
-
quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
|
| 146 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
-
float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, 2.3841858e-8)
|
| 150 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "body" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 158 |
-
point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
|
| 159 |
-
float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
|
| 160 |
-
float physics:mass = 33.97657
|
| 161 |
-
quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
|
| 162 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 163 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 164 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 165 |
-
float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, 8.940697e-9)
|
| 166 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "Joints"
|
| 170 |
-
{
|
| 171 |
-
over "wheel_front_left_spin_joint" (
|
| 172 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 173 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 174 |
-
)
|
| 175 |
-
{
|
| 176 |
-
float drive:angular:physics:damping = 1000
|
| 177 |
-
float drive:angular:physics:maxForce = 10000000
|
| 178 |
-
float drive:angular:physics:stiffness = 0
|
| 179 |
-
float drive:angular:physics:targetVelocity = 45
|
| 180 |
-
float physics:lowerLimit = -30
|
| 181 |
-
float physics:upperLimit = 30
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "wheel_front_right_spin_joint" (
|
| 185 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 186 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float drive:angular:physics:damping = 1000
|
| 190 |
-
float drive:angular:physics:maxForce = 10000000
|
| 191 |
-
float drive:angular:physics:stiffness = 0
|
| 192 |
-
float drive:angular:physics:targetVelocity = 45
|
| 193 |
-
float physics:lowerLimit = -30
|
| 194 |
-
float physics:upperLimit = 30
|
| 195 |
-
}
|
| 196 |
-
|
| 197 |
-
over "caster_rear_left_swivel_joint" (
|
| 198 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 199 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 200 |
-
)
|
| 201 |
-
{
|
| 202 |
-
float drive:angular:physics:damping = 1000
|
| 203 |
-
float drive:angular:physics:maxForce = 10000000
|
| 204 |
-
float drive:angular:physics:stiffness = 0
|
| 205 |
-
float drive:angular:physics:targetVelocity = 45
|
| 206 |
-
float physics:lowerLimit = -30
|
| 207 |
-
float physics:upperLimit = 30
|
| 208 |
-
}
|
| 209 |
-
|
| 210 |
-
over "wheel_rear_left_spin_joint" (
|
| 211 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 212 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float drive:angular:physics:damping = 1000
|
| 216 |
-
float drive:angular:physics:maxForce = 10000000
|
| 217 |
-
float drive:angular:physics:stiffness = 0
|
| 218 |
-
float drive:angular:physics:targetVelocity = 45
|
| 219 |
-
float physics:lowerLimit = -30
|
| 220 |
-
float physics:upperLimit = 30
|
| 221 |
-
}
|
| 222 |
-
|
| 223 |
-
over "caster_rear_right_swivel_joint" (
|
| 224 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 225 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
float drive:angular:physics:damping = 1000
|
| 229 |
-
float drive:angular:physics:maxForce = 10000000
|
| 230 |
-
float drive:angular:physics:stiffness = 0
|
| 231 |
-
float drive:angular:physics:targetVelocity = 45
|
| 232 |
-
float physics:lowerLimit = -30
|
| 233 |
-
float physics:upperLimit = 30
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "wheel_rear_right_spin_joint" (
|
| 237 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 238 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float drive:angular:physics:damping = 1000
|
| 242 |
-
float drive:angular:physics:maxForce = 10000000
|
| 243 |
-
float drive:angular:physics:stiffness = 0
|
| 244 |
-
float drive:angular:physics:targetVelocity = 45
|
| 245 |
-
float physics:lowerLimit = -30
|
| 246 |
-
float physics:upperLimit = 30
|
| 247 |
-
}
|
| 248 |
-
|
| 249 |
-
over "handle_pivot_joint" (
|
| 250 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 251 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 252 |
-
)
|
| 253 |
-
{
|
| 254 |
-
float drive:angular:physics:damping = 1000
|
| 255 |
-
float drive:angular:physics:maxForce = 10000000
|
| 256 |
-
float drive:angular:physics:stiffness = 0
|
| 257 |
-
float drive:angular:physics:targetVelocity = 45
|
| 258 |
-
}
|
| 259 |
-
}
|
| 260 |
-
|
| 261 |
-
over "wheel_front_left"
|
| 262 |
-
{
|
| 263 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 264 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 265 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 266 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 267 |
-
float3 xformOp:translate = (0, -5.9604645e-8, 8.940697e-9)
|
| 268 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 269 |
-
}
|
| 270 |
-
|
| 271 |
-
over "wheel_rear_left"
|
| 272 |
-
{
|
| 273 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 274 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 275 |
-
quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
|
| 276 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 277 |
-
float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, 3.8743018e-8)
|
| 278 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 279 |
-
}
|
| 280 |
-
|
| 281 |
-
over "wheel_rear_right"
|
| 282 |
-
{
|
| 283 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 284 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 285 |
-
quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
|
| 286 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 287 |
-
float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, 7.599592e-8)
|
| 288 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 289 |
-
}
|
| 290 |
-
|
| 291 |
-
over "wheel_front_right"
|
| 292 |
-
{
|
| 293 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 294 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 295 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 296 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 297 |
-
float3 xformOp:translate = (0, 0, 8.940697e-9)
|
| 298 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
def Xform "Room"
|
| 305 |
-
{
|
| 306 |
-
def Mesh "Bottom" (
|
| 307 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
-
)
|
| 309 |
-
{
|
| 310 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 311 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 317 |
-
uniform token physics:approximation = "convexHull"
|
| 318 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 319 |
-
custom bool primvars:doNotCastShadows = 1
|
| 320 |
-
|
| 321 |
-
def Material "_FlatColorMaterial"
|
| 322 |
-
{
|
| 323 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
-
|
| 325 |
-
def Shader "Shader"
|
| 326 |
-
{
|
| 327 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 329 |
-
float inputs:metallic = 0
|
| 330 |
-
float inputs:roughness = 1
|
| 331 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
-
token outputs:surface
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
|
| 337 |
-
def Mesh "Floor" (
|
| 338 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 339 |
-
)
|
| 340 |
-
{
|
| 341 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 342 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 343 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 344 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 345 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 346 |
-
)
|
| 347 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 348 |
-
uniform token physics:approximation = "convexHull"
|
| 349 |
-
bool physics:collisionEnabled = 0
|
| 350 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 351 |
-
custom bool primvars:doNotCastShadows = 1
|
| 352 |
-
|
| 353 |
-
def Material "_FlatColorMaterial"
|
| 354 |
-
{
|
| 355 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
-
|
| 357 |
-
def Shader "Shader"
|
| 358 |
-
{
|
| 359 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 361 |
-
float inputs:metallic = 0
|
| 362 |
-
float inputs:roughness = 1
|
| 363 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
-
token outputs:surface
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
| 369 |
-
def Mesh "North" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 374 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 377 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
-
)
|
| 379 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 380 |
-
uniform token physics:approximation = "convexHull"
|
| 381 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 382 |
-
custom bool primvars:doNotCastShadows = 1
|
| 383 |
-
|
| 384 |
-
def Material "_FlatColorMaterial"
|
| 385 |
-
{
|
| 386 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
-
|
| 388 |
-
def Shader "Shader"
|
| 389 |
-
{
|
| 390 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 392 |
-
float inputs:metallic = 0
|
| 393 |
-
float inputs:roughness = 1
|
| 394 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
-
token outputs:surface
|
| 396 |
-
}
|
| 397 |
-
}
|
| 398 |
-
}
|
| 399 |
-
|
| 400 |
-
def Mesh "South" (
|
| 401 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 402 |
-
)
|
| 403 |
-
{
|
| 404 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 405 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 408 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
-
)
|
| 410 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 411 |
-
uniform token physics:approximation = "convexHull"
|
| 412 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 413 |
-
custom bool primvars:doNotCastShadows = 1
|
| 414 |
-
|
| 415 |
-
def Material "_FlatColorMaterial"
|
| 416 |
-
{
|
| 417 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 418 |
-
|
| 419 |
-
def Shader "Shader"
|
| 420 |
-
{
|
| 421 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 422 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 423 |
-
float inputs:metallic = 0
|
| 424 |
-
float inputs:roughness = 1
|
| 425 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 426 |
-
token outputs:surface
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
}
|
| 430 |
-
|
| 431 |
-
def Mesh "West" (
|
| 432 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 433 |
-
)
|
| 434 |
-
{
|
| 435 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 436 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 437 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 438 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 439 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
-
)
|
| 441 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 442 |
-
uniform token physics:approximation = "convexHull"
|
| 443 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 444 |
-
custom bool primvars:doNotCastShadows = 1
|
| 445 |
-
|
| 446 |
-
def Material "_FlatColorMaterial"
|
| 447 |
-
{
|
| 448 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 449 |
-
|
| 450 |
-
def Shader "Shader"
|
| 451 |
-
{
|
| 452 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 453 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 454 |
-
float inputs:metallic = 0
|
| 455 |
-
float inputs:roughness = 1
|
| 456 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 457 |
-
token outputs:surface
|
| 458 |
-
}
|
| 459 |
-
}
|
| 460 |
-
}
|
| 461 |
-
|
| 462 |
-
def Mesh "East" (
|
| 463 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 464 |
-
)
|
| 465 |
-
{
|
| 466 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 467 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 468 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 469 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 470 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 471 |
-
)
|
| 472 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 473 |
-
uniform token physics:approximation = "convexHull"
|
| 474 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 475 |
-
custom bool primvars:doNotCastShadows = 1
|
| 476 |
-
|
| 477 |
-
def Material "_FlatColorMaterial"
|
| 478 |
-
{
|
| 479 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 480 |
-
|
| 481 |
-
def Shader "Shader"
|
| 482 |
-
{
|
| 483 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 484 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 485 |
-
float inputs:metallic = 0
|
| 486 |
-
float inputs:roughness = 1
|
| 487 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 488 |
-
token outputs:surface
|
| 489 |
-
}
|
| 490 |
-
}
|
| 491 |
-
}
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
def Xform "Lights"
|
| 495 |
-
{
|
| 496 |
-
def DomeLight "DomeLight_1"
|
| 497 |
-
{
|
| 498 |
-
float inputs:intensity = 1000
|
| 499 |
-
}
|
| 500 |
-
}
|
| 501 |
-
|
| 502 |
-
def PhysicsScene "PhysicsScene" (
|
| 503 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 504 |
-
)
|
| 505 |
-
{
|
| 506 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 507 |
-
float physics:gravityMagnitude = 0
|
| 508 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 509 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 510 |
-
bool physxScene:enableGPUDynamics = 1
|
| 511 |
-
bool physxScene:enableStabilization = 1
|
| 512 |
-
uniform token physxScene:solverType = "TGS"
|
| 513 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 514 |
-
}
|
| 515 |
-
|
| 516 |
-
def Camera "Camera"
|
| 517 |
-
{
|
| 518 |
-
float2 clippingRange = (0.030686943, 1000)
|
| 519 |
-
float focalLength = 35
|
| 520 |
-
float horizontalAperture = 36
|
| 521 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.9759503543382638, 2.5553486075665983, 1.9877775385546947, 1) )
|
| 522 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 523 |
-
}
|
| 524 |
-
|
| 525 |
-
def Xform "JM_Arrow_0"
|
| 526 |
-
{
|
| 527 |
-
quatf xformOp:orient = (0.06676763, -0.9977064, 0.011137897, 0)
|
| 528 |
-
double3 xformOp:translate = (-0.350602850317955, 0.6261395215988159, 0.15999031636829422)
|
| 529 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 530 |
-
|
| 531 |
-
def Cone "Head"
|
| 532 |
-
{
|
| 533 |
-
uniform token axis = "Z"
|
| 534 |
-
double height = 0.10978233337402343
|
| 535 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 536 |
-
double radius = 0.05269552001953125
|
| 537 |
-
float xformOp:rotateX = 180
|
| 538 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 539 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 540 |
-
}
|
| 541 |
-
|
| 542 |
-
def Cylinder "Shaft"
|
| 543 |
-
{
|
| 544 |
-
uniform token axis = "Z"
|
| 545 |
-
double height = 0.43912933349609373
|
| 546 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 547 |
-
double radius = 0.01756517333984375
|
| 548 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 549 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 550 |
-
}
|
| 551 |
-
}
|
| 552 |
-
|
| 553 |
-
def Xform "JM_Arrow_1"
|
| 554 |
-
{
|
| 555 |
-
quatf xformOp:orient = (0.06034711, -0.9981039, 0.012113979, 0)
|
| 556 |
-
double3 xformOp:translate = (0.350602850317955, 0.6261395812034607, 0.1599902287125591)
|
| 557 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 558 |
-
|
| 559 |
-
def Cone "Head"
|
| 560 |
-
{
|
| 561 |
-
uniform token axis = "Z"
|
| 562 |
-
double height = 0.10978233337402343
|
| 563 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 564 |
-
double radius = 0.05269552001953125
|
| 565 |
-
float xformOp:rotateX = 180
|
| 566 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 567 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 568 |
-
}
|
| 569 |
-
|
| 570 |
-
def Cylinder "Shaft"
|
| 571 |
-
{
|
| 572 |
-
uniform token axis = "Z"
|
| 573 |
-
double height = 0.43912933349609373
|
| 574 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 575 |
-
double radius = 0.01756517333984375
|
| 576 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 577 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 578 |
-
}
|
| 579 |
-
}
|
| 580 |
-
|
| 581 |
-
def Xform "JM_Arrow_2"
|
| 582 |
-
{
|
| 583 |
-
quatf xformOp:orient = (0.9779538, -0.20525081, 0.038450476, 0)
|
| 584 |
-
double3 xformOp:translate = (-0.23479849845170975, -0.6249997615814209, 0.17266156710684868)
|
| 585 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 586 |
-
|
| 587 |
-
def Cone "Head"
|
| 588 |
-
{
|
| 589 |
-
uniform token axis = "Z"
|
| 590 |
-
double height = 0.10978233337402343
|
| 591 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 592 |
-
double radius = 0.05269552001953125
|
| 593 |
-
float xformOp:rotateX = 180
|
| 594 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 595 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 596 |
-
}
|
| 597 |
-
|
| 598 |
-
def Cylinder "Shaft"
|
| 599 |
-
{
|
| 600 |
-
uniform token axis = "Z"
|
| 601 |
-
double height = 0.43912933349609373
|
| 602 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 603 |
-
double radius = 0.01756517333984375
|
| 604 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 605 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 606 |
-
}
|
| 607 |
-
}
|
| 608 |
-
|
| 609 |
-
def Xform "JM_Arrow_3"
|
| 610 |
-
{
|
| 611 |
-
quatf xformOp:orient = (0.98595995, -0.12701285, 0.108401, 0)
|
| 612 |
-
double3 xformOp:translate = (-0.23482979834079742, -0.635881245136261, 0.13749986837228648)
|
| 613 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 614 |
-
|
| 615 |
-
def Cone "Head"
|
| 616 |
-
{
|
| 617 |
-
uniform token axis = "Z"
|
| 618 |
-
double height = 0.10978233337402343
|
| 619 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 620 |
-
double radius = 0.05269552001953125
|
| 621 |
-
float xformOp:rotateX = 180
|
| 622 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 623 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 624 |
-
}
|
| 625 |
-
|
| 626 |
-
def Cylinder "Shaft"
|
| 627 |
-
{
|
| 628 |
-
uniform token axis = "Z"
|
| 629 |
-
double height = 0.43912933349609373
|
| 630 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 631 |
-
double radius = 0.01756517333984375
|
| 632 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 633 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 634 |
-
}
|
| 635 |
-
}
|
| 636 |
-
|
| 637 |
-
def Xform "JM_Arrow_4"
|
| 638 |
-
{
|
| 639 |
-
quatf xformOp:orient = (0.9784182, -0.20296222, 0.038784828, 0)
|
| 640 |
-
double3 xformOp:translate = (0.23479849845170975, -0.6249996423721313, 0.17266167514026734)
|
| 641 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 642 |
-
|
| 643 |
-
def Cone "Head"
|
| 644 |
-
{
|
| 645 |
-
uniform token axis = "Z"
|
| 646 |
-
double height = 0.10978233337402343
|
| 647 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 648 |
-
double radius = 0.05269552001953125
|
| 649 |
-
float xformOp:rotateX = 180
|
| 650 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 651 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 652 |
-
}
|
| 653 |
-
|
| 654 |
-
def Cylinder "Shaft"
|
| 655 |
-
{
|
| 656 |
-
uniform token axis = "Z"
|
| 657 |
-
double height = 0.43912933349609373
|
| 658 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 659 |
-
double radius = 0.01756517333984375
|
| 660 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 661 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 662 |
-
}
|
| 663 |
-
}
|
| 664 |
-
|
| 665 |
-
def Xform "JM_Arrow_5"
|
| 666 |
-
{
|
| 667 |
-
quatf xformOp:orient = (0.9862162, -0.12435451, 0.10914941, 0)
|
| 668 |
-
double3 xformOp:translate = (0.23482981324195862, -0.635881245136261, 0.13750001013340665)
|
| 669 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 670 |
-
|
| 671 |
-
def Cone "Head"
|
| 672 |
-
{
|
| 673 |
-
uniform token axis = "Z"
|
| 674 |
-
double height = 0.10978233337402343
|
| 675 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 676 |
-
double radius = 0.05269552001953125
|
| 677 |
-
float xformOp:rotateX = 180
|
| 678 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 679 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 680 |
-
}
|
| 681 |
-
|
| 682 |
-
def Cylinder "Shaft"
|
| 683 |
-
{
|
| 684 |
-
uniform token axis = "Z"
|
| 685 |
-
double height = 0.43912933349609373
|
| 686 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 687 |
-
double radius = 0.01756517333984375
|
| 688 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 689 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 690 |
-
}
|
| 691 |
-
}
|
| 692 |
-
|
| 693 |
-
def Xform "JM_Arrow_6"
|
| 694 |
-
{
|
| 695 |
-
quatf xformOp:orient = (0.8323479, 0.55423963, -0.003918943, 0)
|
| 696 |
-
double3 xformOp:translate = (0.0000014001816452946514, -0.5613604784011841, 0.8040403649210934)
|
| 697 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 698 |
-
|
| 699 |
-
def Cone "Head"
|
| 700 |
-
{
|
| 701 |
-
uniform token axis = "Z"
|
| 702 |
-
double height = 0.10978233337402343
|
| 703 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 704 |
-
double radius = 0.05269552001953125
|
| 705 |
-
float xformOp:rotateX = 180
|
| 706 |
-
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 707 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 708 |
-
}
|
| 709 |
-
|
| 710 |
-
def Cylinder "Shaft"
|
| 711 |
-
{
|
| 712 |
-
uniform token axis = "Z"
|
| 713 |
-
double height = 0.43912933349609373
|
| 714 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 715 |
-
double radius = 0.01756517333984375
|
| 716 |
-
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 717 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 718 |
-
}
|
| 719 |
-
}
|
| 720 |
-
}
|
| 721 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
+
int omni:rtx:rt:sss:samples = 1
|
| 53 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
+
custom bool overrideClipRange = 0
|
| 59 |
+
uniform int2 resolution = (1024, 1024)
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
+
no_delete = true
|
| 67 |
+
)
|
| 68 |
+
{
|
| 69 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def "Vars"
|
| 73 |
+
{
|
| 74 |
+
def RenderVar "LdrColor" (
|
| 75 |
+
hide_in_stage_window = true
|
| 76 |
+
no_delete = true
|
| 77 |
+
)
|
| 78 |
+
{
|
| 79 |
+
uniform string sourceName = "LdrColor"
|
| 80 |
+
uniform token sourceType = "raw"
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
over "OmniverseKit_Persp"
|
| 86 |
+
{
|
| 87 |
+
float exposure:fStop = 5
|
| 88 |
+
float exposure:responsivity = 1.1026709
|
| 89 |
+
float exposure:time = 0.02
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
def "World"
|
| 93 |
+
{
|
| 94 |
+
def Xform "AssetRoot"
|
| 95 |
+
{
|
| 96 |
+
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
+
|
| 99 |
+
def "Asset" (
|
| 100 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 101 |
+
)
|
| 102 |
+
{
|
| 103 |
+
over "Oil_Drain_Cart"
|
| 104 |
+
{
|
| 105 |
+
over "caster_rear_left" (
|
| 106 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
+
)
|
| 108 |
+
{
|
| 109 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
+
point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
|
| 111 |
+
float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
|
| 112 |
+
float physics:mass = 0.4764063
|
| 113 |
+
quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
|
| 114 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
+
quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
|
| 116 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
+
float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, 2.1010638e-7)
|
| 118 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
over "caster_rear_right" (
|
| 122 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
+
point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
|
| 127 |
+
float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
|
| 128 |
+
float physics:mass = 0.4764063
|
| 129 |
+
quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
|
| 130 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
+
quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
|
| 132 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
+
float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, 2.1755696e-7)
|
| 134 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
over "handle_001" (
|
| 138 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
+
point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
|
| 143 |
+
float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
|
| 144 |
+
float physics:mass = 4.871733
|
| 145 |
+
quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
|
| 146 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
+
float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, 2.3841858e-8)
|
| 150 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "body" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 158 |
+
point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
|
| 159 |
+
float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
|
| 160 |
+
float physics:mass = 33.97657
|
| 161 |
+
quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
|
| 162 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 163 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 164 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 165 |
+
float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, 8.940697e-9)
|
| 166 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "Joints"
|
| 170 |
+
{
|
| 171 |
+
over "wheel_front_left_spin_joint" (
|
| 172 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 173 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 174 |
+
)
|
| 175 |
+
{
|
| 176 |
+
float drive:angular:physics:damping = 1000
|
| 177 |
+
float drive:angular:physics:maxForce = 10000000
|
| 178 |
+
float drive:angular:physics:stiffness = 0
|
| 179 |
+
float drive:angular:physics:targetVelocity = 45
|
| 180 |
+
float physics:lowerLimit = -30
|
| 181 |
+
float physics:upperLimit = 30
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "wheel_front_right_spin_joint" (
|
| 185 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 186 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float drive:angular:physics:damping = 1000
|
| 190 |
+
float drive:angular:physics:maxForce = 10000000
|
| 191 |
+
float drive:angular:physics:stiffness = 0
|
| 192 |
+
float drive:angular:physics:targetVelocity = 45
|
| 193 |
+
float physics:lowerLimit = -30
|
| 194 |
+
float physics:upperLimit = 30
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
over "caster_rear_left_swivel_joint" (
|
| 198 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 199 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 200 |
+
)
|
| 201 |
+
{
|
| 202 |
+
float drive:angular:physics:damping = 1000
|
| 203 |
+
float drive:angular:physics:maxForce = 10000000
|
| 204 |
+
float drive:angular:physics:stiffness = 0
|
| 205 |
+
float drive:angular:physics:targetVelocity = 45
|
| 206 |
+
float physics:lowerLimit = -30
|
| 207 |
+
float physics:upperLimit = 30
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
over "wheel_rear_left_spin_joint" (
|
| 211 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 212 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float drive:angular:physics:damping = 1000
|
| 216 |
+
float drive:angular:physics:maxForce = 10000000
|
| 217 |
+
float drive:angular:physics:stiffness = 0
|
| 218 |
+
float drive:angular:physics:targetVelocity = 45
|
| 219 |
+
float physics:lowerLimit = -30
|
| 220 |
+
float physics:upperLimit = 30
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
over "caster_rear_right_swivel_joint" (
|
| 224 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 225 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
float drive:angular:physics:damping = 1000
|
| 229 |
+
float drive:angular:physics:maxForce = 10000000
|
| 230 |
+
float drive:angular:physics:stiffness = 0
|
| 231 |
+
float drive:angular:physics:targetVelocity = 45
|
| 232 |
+
float physics:lowerLimit = -30
|
| 233 |
+
float physics:upperLimit = 30
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "wheel_rear_right_spin_joint" (
|
| 237 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 238 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float drive:angular:physics:damping = 1000
|
| 242 |
+
float drive:angular:physics:maxForce = 10000000
|
| 243 |
+
float drive:angular:physics:stiffness = 0
|
| 244 |
+
float drive:angular:physics:targetVelocity = 45
|
| 245 |
+
float physics:lowerLimit = -30
|
| 246 |
+
float physics:upperLimit = 30
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
over "handle_pivot_joint" (
|
| 250 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 251 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 252 |
+
)
|
| 253 |
+
{
|
| 254 |
+
float drive:angular:physics:damping = 1000
|
| 255 |
+
float drive:angular:physics:maxForce = 10000000
|
| 256 |
+
float drive:angular:physics:stiffness = 0
|
| 257 |
+
float drive:angular:physics:targetVelocity = 45
|
| 258 |
+
}
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
over "wheel_front_left"
|
| 262 |
+
{
|
| 263 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 264 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 265 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 266 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 267 |
+
float3 xformOp:translate = (0, -5.9604645e-8, 8.940697e-9)
|
| 268 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
over "wheel_rear_left"
|
| 272 |
+
{
|
| 273 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 274 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 275 |
+
quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
|
| 276 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 277 |
+
float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, 3.8743018e-8)
|
| 278 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
over "wheel_rear_right"
|
| 282 |
+
{
|
| 283 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 284 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 285 |
+
quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
|
| 286 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 287 |
+
float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, 7.599592e-8)
|
| 288 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
over "wheel_front_right"
|
| 292 |
+
{
|
| 293 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 294 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 295 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 296 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 297 |
+
float3 xformOp:translate = (0, 0, 8.940697e-9)
|
| 298 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
def Xform "Room"
|
| 305 |
+
{
|
| 306 |
+
def Mesh "Bottom" (
|
| 307 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 308 |
+
)
|
| 309 |
+
{
|
| 310 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 311 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 312 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 313 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 317 |
+
uniform token physics:approximation = "convexHull"
|
| 318 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 319 |
+
custom bool primvars:doNotCastShadows = 1
|
| 320 |
+
|
| 321 |
+
def Material "_FlatColorMaterial"
|
| 322 |
+
{
|
| 323 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 324 |
+
|
| 325 |
+
def Shader "Shader"
|
| 326 |
+
{
|
| 327 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 328 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 329 |
+
float inputs:metallic = 0
|
| 330 |
+
float inputs:roughness = 1
|
| 331 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 332 |
+
token outputs:surface
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
def Mesh "Floor" (
|
| 338 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 339 |
+
)
|
| 340 |
+
{
|
| 341 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 342 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 343 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 344 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 345 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 346 |
+
)
|
| 347 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 348 |
+
uniform token physics:approximation = "convexHull"
|
| 349 |
+
bool physics:collisionEnabled = 0
|
| 350 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 351 |
+
custom bool primvars:doNotCastShadows = 1
|
| 352 |
+
|
| 353 |
+
def Material "_FlatColorMaterial"
|
| 354 |
+
{
|
| 355 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
+
|
| 357 |
+
def Shader "Shader"
|
| 358 |
+
{
|
| 359 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 361 |
+
float inputs:metallic = 0
|
| 362 |
+
float inputs:roughness = 1
|
| 363 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
+
token outputs:surface
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def Mesh "North" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 374 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 377 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
+
)
|
| 379 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 380 |
+
uniform token physics:approximation = "convexHull"
|
| 381 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 382 |
+
custom bool primvars:doNotCastShadows = 1
|
| 383 |
+
|
| 384 |
+
def Material "_FlatColorMaterial"
|
| 385 |
+
{
|
| 386 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
+
|
| 388 |
+
def Shader "Shader"
|
| 389 |
+
{
|
| 390 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 392 |
+
float inputs:metallic = 0
|
| 393 |
+
float inputs:roughness = 1
|
| 394 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
+
token outputs:surface
|
| 396 |
+
}
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
def Mesh "South" (
|
| 401 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 402 |
+
)
|
| 403 |
+
{
|
| 404 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 405 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 408 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
+
)
|
| 410 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 411 |
+
uniform token physics:approximation = "convexHull"
|
| 412 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 413 |
+
custom bool primvars:doNotCastShadows = 1
|
| 414 |
+
|
| 415 |
+
def Material "_FlatColorMaterial"
|
| 416 |
+
{
|
| 417 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 418 |
+
|
| 419 |
+
def Shader "Shader"
|
| 420 |
+
{
|
| 421 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 422 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 423 |
+
float inputs:metallic = 0
|
| 424 |
+
float inputs:roughness = 1
|
| 425 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 426 |
+
token outputs:surface
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
def Mesh "West" (
|
| 432 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 433 |
+
)
|
| 434 |
+
{
|
| 435 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 436 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 437 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 438 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 439 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
+
)
|
| 441 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 442 |
+
uniform token physics:approximation = "convexHull"
|
| 443 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 444 |
+
custom bool primvars:doNotCastShadows = 1
|
| 445 |
+
|
| 446 |
+
def Material "_FlatColorMaterial"
|
| 447 |
+
{
|
| 448 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 449 |
+
|
| 450 |
+
def Shader "Shader"
|
| 451 |
+
{
|
| 452 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 453 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 454 |
+
float inputs:metallic = 0
|
| 455 |
+
float inputs:roughness = 1
|
| 456 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 457 |
+
token outputs:surface
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
def Mesh "East" (
|
| 463 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 464 |
+
)
|
| 465 |
+
{
|
| 466 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 467 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 468 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 469 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 470 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 471 |
+
)
|
| 472 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 473 |
+
uniform token physics:approximation = "convexHull"
|
| 474 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 475 |
+
custom bool primvars:doNotCastShadows = 1
|
| 476 |
+
|
| 477 |
+
def Material "_FlatColorMaterial"
|
| 478 |
+
{
|
| 479 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 480 |
+
|
| 481 |
+
def Shader "Shader"
|
| 482 |
+
{
|
| 483 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 484 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 485 |
+
float inputs:metallic = 0
|
| 486 |
+
float inputs:roughness = 1
|
| 487 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 488 |
+
token outputs:surface
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
def Xform "Lights"
|
| 495 |
+
{
|
| 496 |
+
def DomeLight "DomeLight_1"
|
| 497 |
+
{
|
| 498 |
+
float inputs:intensity = 1000
|
| 499 |
+
}
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
def PhysicsScene "PhysicsScene" (
|
| 503 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 504 |
+
)
|
| 505 |
+
{
|
| 506 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 507 |
+
float physics:gravityMagnitude = 0
|
| 508 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 509 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 510 |
+
bool physxScene:enableGPUDynamics = 1
|
| 511 |
+
bool physxScene:enableStabilization = 1
|
| 512 |
+
uniform token physxScene:solverType = "TGS"
|
| 513 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
def Camera "Camera"
|
| 517 |
+
{
|
| 518 |
+
float2 clippingRange = (0.030686943, 1000)
|
| 519 |
+
float focalLength = 35
|
| 520 |
+
float horizontalAperture = 36
|
| 521 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.9759503543382638, 2.5553486075665983, 1.9877775385546947, 1) )
|
| 522 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
def Xform "JM_Arrow_0"
|
| 526 |
+
{
|
| 527 |
+
quatf xformOp:orient = (0.06676763, -0.9977064, 0.011137897, 0)
|
| 528 |
+
double3 xformOp:translate = (-0.350602850317955, 0.6261395215988159, 0.15999031636829422)
|
| 529 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 530 |
+
|
| 531 |
+
def Cone "Head"
|
| 532 |
+
{
|
| 533 |
+
uniform token axis = "Z"
|
| 534 |
+
double height = 0.10978233337402343
|
| 535 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 536 |
+
double radius = 0.05269552001953125
|
| 537 |
+
float xformOp:rotateX = 180
|
| 538 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 539 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
def Cylinder "Shaft"
|
| 543 |
+
{
|
| 544 |
+
uniform token axis = "Z"
|
| 545 |
+
double height = 0.43912933349609373
|
| 546 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 547 |
+
double radius = 0.01756517333984375
|
| 548 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 549 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 550 |
+
}
|
| 551 |
+
}
|
| 552 |
+
|
| 553 |
+
def Xform "JM_Arrow_1"
|
| 554 |
+
{
|
| 555 |
+
quatf xformOp:orient = (0.06034711, -0.9981039, 0.012113979, 0)
|
| 556 |
+
double3 xformOp:translate = (0.350602850317955, 0.6261395812034607, 0.1599902287125591)
|
| 557 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 558 |
+
|
| 559 |
+
def Cone "Head"
|
| 560 |
+
{
|
| 561 |
+
uniform token axis = "Z"
|
| 562 |
+
double height = 0.10978233337402343
|
| 563 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 564 |
+
double radius = 0.05269552001953125
|
| 565 |
+
float xformOp:rotateX = 180
|
| 566 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 567 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
def Cylinder "Shaft"
|
| 571 |
+
{
|
| 572 |
+
uniform token axis = "Z"
|
| 573 |
+
double height = 0.43912933349609373
|
| 574 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 575 |
+
double radius = 0.01756517333984375
|
| 576 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 577 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
|
| 581 |
+
def Xform "JM_Arrow_2"
|
| 582 |
+
{
|
| 583 |
+
quatf xformOp:orient = (0.9779538, -0.20525081, 0.038450476, 0)
|
| 584 |
+
double3 xformOp:translate = (-0.23479849845170975, -0.6249997615814209, 0.17266156710684868)
|
| 585 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 586 |
+
|
| 587 |
+
def Cone "Head"
|
| 588 |
+
{
|
| 589 |
+
uniform token axis = "Z"
|
| 590 |
+
double height = 0.10978233337402343
|
| 591 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 592 |
+
double radius = 0.05269552001953125
|
| 593 |
+
float xformOp:rotateX = 180
|
| 594 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 595 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
def Cylinder "Shaft"
|
| 599 |
+
{
|
| 600 |
+
uniform token axis = "Z"
|
| 601 |
+
double height = 0.43912933349609373
|
| 602 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 603 |
+
double radius = 0.01756517333984375
|
| 604 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 605 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 606 |
+
}
|
| 607 |
+
}
|
| 608 |
+
|
| 609 |
+
def Xform "JM_Arrow_3"
|
| 610 |
+
{
|
| 611 |
+
quatf xformOp:orient = (0.98595995, -0.12701285, 0.108401, 0)
|
| 612 |
+
double3 xformOp:translate = (-0.23482979834079742, -0.635881245136261, 0.13749986837228648)
|
| 613 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 614 |
+
|
| 615 |
+
def Cone "Head"
|
| 616 |
+
{
|
| 617 |
+
uniform token axis = "Z"
|
| 618 |
+
double height = 0.10978233337402343
|
| 619 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 620 |
+
double radius = 0.05269552001953125
|
| 621 |
+
float xformOp:rotateX = 180
|
| 622 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 623 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
def Cylinder "Shaft"
|
| 627 |
+
{
|
| 628 |
+
uniform token axis = "Z"
|
| 629 |
+
double height = 0.43912933349609373
|
| 630 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 631 |
+
double radius = 0.01756517333984375
|
| 632 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 633 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 634 |
+
}
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
def Xform "JM_Arrow_4"
|
| 638 |
+
{
|
| 639 |
+
quatf xformOp:orient = (0.9784182, -0.20296222, 0.038784828, 0)
|
| 640 |
+
double3 xformOp:translate = (0.23479849845170975, -0.6249996423721313, 0.17266167514026734)
|
| 641 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 642 |
+
|
| 643 |
+
def Cone "Head"
|
| 644 |
+
{
|
| 645 |
+
uniform token axis = "Z"
|
| 646 |
+
double height = 0.10978233337402343
|
| 647 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 648 |
+
double radius = 0.05269552001953125
|
| 649 |
+
float xformOp:rotateX = 180
|
| 650 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 651 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 652 |
+
}
|
| 653 |
+
|
| 654 |
+
def Cylinder "Shaft"
|
| 655 |
+
{
|
| 656 |
+
uniform token axis = "Z"
|
| 657 |
+
double height = 0.43912933349609373
|
| 658 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 659 |
+
double radius = 0.01756517333984375
|
| 660 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 661 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 662 |
+
}
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
def Xform "JM_Arrow_5"
|
| 666 |
+
{
|
| 667 |
+
quatf xformOp:orient = (0.9862162, -0.12435451, 0.10914941, 0)
|
| 668 |
+
double3 xformOp:translate = (0.23482981324195862, -0.635881245136261, 0.13750001013340665)
|
| 669 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 670 |
+
|
| 671 |
+
def Cone "Head"
|
| 672 |
+
{
|
| 673 |
+
uniform token axis = "Z"
|
| 674 |
+
double height = 0.10978233337402343
|
| 675 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 676 |
+
double radius = 0.05269552001953125
|
| 677 |
+
float xformOp:rotateX = 180
|
| 678 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 679 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 680 |
+
}
|
| 681 |
+
|
| 682 |
+
def Cylinder "Shaft"
|
| 683 |
+
{
|
| 684 |
+
uniform token axis = "Z"
|
| 685 |
+
double height = 0.43912933349609373
|
| 686 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 687 |
+
double radius = 0.01756517333984375
|
| 688 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 689 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 690 |
+
}
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
def Xform "JM_Arrow_6"
|
| 694 |
+
{
|
| 695 |
+
quatf xformOp:orient = (0.8323479, 0.55423963, -0.003918943, 0)
|
| 696 |
+
double3 xformOp:translate = (0.0000014001816452946514, -0.5613604784011841, 0.8040403649210934)
|
| 697 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 698 |
+
|
| 699 |
+
def Cone "Head"
|
| 700 |
+
{
|
| 701 |
+
uniform token axis = "Z"
|
| 702 |
+
double height = 0.10978233337402343
|
| 703 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 704 |
+
double radius = 0.05269552001953125
|
| 705 |
+
float xformOp:rotateX = 180
|
| 706 |
+
double3 xformOp:translate = (0, 0, 0.054891166687011717)
|
| 707 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 708 |
+
}
|
| 709 |
+
|
| 710 |
+
def Cylinder "Shaft"
|
| 711 |
+
{
|
| 712 |
+
uniform token axis = "Z"
|
| 713 |
+
double height = 0.43912933349609373
|
| 714 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 715 |
+
double radius = 0.01756517333984375
|
| 716 |
+
double3 xformOp:translate = (0, 0, 0.3293470001220703)
|
| 717 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 718 |
+
}
|
| 719 |
+
}
|
| 720 |
+
}
|
| 721 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,640 +1,640 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Oil_Drain_Cart"
|
| 115 |
-
{
|
| 116 |
-
over "caster_rear_left"
|
| 117 |
-
{
|
| 118 |
-
over "wheel_axis_rear_left" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "brake_rear_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "fork_rear_left" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "forkt_axis_rear_left" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "brake_axis_rear_left" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "wheel_front_left"
|
| 170 |
-
{
|
| 171 |
-
over "tire_front_right_001" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "body_front_left" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "wheel_collider" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
over "caster_rear_right"
|
| 203 |
-
{
|
| 204 |
-
over "wheel_axis_rear_right" (
|
| 205 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
-
)
|
| 211 |
-
rel material:binding:physics = None
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "forkt_axis_rear_right" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
rel material:binding:physics = None
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "fork_rear_right" (
|
| 225 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
-
)
|
| 231 |
-
rel material:binding:physics = None
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
over "brake_rear_right" (
|
| 235 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
-
)
|
| 241 |
-
rel material:binding:physics = None
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "brake_axis_rear_right" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
rel material:binding:physics = None
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
over "wheel_rear_left"
|
| 256 |
-
{
|
| 257 |
-
over "tire_rear_left" (
|
| 258 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
-
)
|
| 260 |
-
{
|
| 261 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
rel material:binding:physics = None
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "body_rear_left" (
|
| 268 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
rel material:binding:physics = None
|
| 275 |
-
}
|
| 276 |
-
|
| 277 |
-
over "wheel_collider" (
|
| 278 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
-
)
|
| 280 |
-
{
|
| 281 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
-
)
|
| 284 |
-
rel material:binding:physics = None
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "handle_001"
|
| 289 |
-
{
|
| 290 |
-
over "handle_axis" (
|
| 291 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
-
)
|
| 293 |
-
{
|
| 294 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
rel material:binding:physics = None
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "handle" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
-
)
|
| 307 |
-
rel material:binding:physics = None
|
| 308 |
-
|
| 309 |
-
over "Steel_Red" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "Plastic_PP" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
over "wheel_rear_right"
|
| 330 |
-
{
|
| 331 |
-
over "tire_rear_right" (
|
| 332 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
-
)
|
| 334 |
-
{
|
| 335 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
-
)
|
| 338 |
-
rel material:binding:physics = None
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
over "body_rear_right" (
|
| 342 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
rel material:binding:physics = None
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
over "wheel_collider" (
|
| 352 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
-
)
|
| 358 |
-
rel material:binding:physics = None
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
over "body"
|
| 363 |
-
{
|
| 364 |
-
over "filter" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "wheel_axis_front_left" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "oil_case" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_axis_front_right" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "wheel_front_right"
|
| 406 |
-
{
|
| 407 |
-
over "body_front_right" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "tire_front_right" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
over "wheel_collider" (
|
| 428 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
-
)
|
| 430 |
-
{
|
| 431 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
-
)
|
| 434 |
-
rel material:binding:physics = None
|
| 435 |
-
}
|
| 436 |
-
}
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Xform "Room"
|
| 442 |
-
{
|
| 443 |
-
def Mesh "Bottom" (
|
| 444 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 445 |
-
)
|
| 446 |
-
{
|
| 447 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 451 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 452 |
-
)
|
| 453 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 454 |
-
uniform token physics:approximation = "convexHull"
|
| 455 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 456 |
-
custom bool primvars:doNotCastShadows = 1
|
| 457 |
-
|
| 458 |
-
def Material "_FlatColorMaterial"
|
| 459 |
-
{
|
| 460 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 461 |
-
|
| 462 |
-
def Shader "Shader"
|
| 463 |
-
{
|
| 464 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 465 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 466 |
-
float inputs:metallic = 0
|
| 467 |
-
float inputs:roughness = 1
|
| 468 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 469 |
-
token outputs:surface
|
| 470 |
-
}
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
def Mesh "Floor" (
|
| 475 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 479 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 480 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 481 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 482 |
-
uniform token physics:approximation = "convexHull"
|
| 483 |
-
bool physics:collisionEnabled = 0
|
| 484 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 485 |
-
custom bool primvars:doNotCastShadows = 1
|
| 486 |
-
token visibility = "invisible"
|
| 487 |
-
}
|
| 488 |
-
|
| 489 |
-
def Mesh "North" (
|
| 490 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
-
)
|
| 492 |
-
{
|
| 493 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 494 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 497 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
-
)
|
| 499 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 500 |
-
uniform token physics:approximation = "convexHull"
|
| 501 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 502 |
-
custom bool primvars:doNotCastShadows = 1
|
| 503 |
-
|
| 504 |
-
def Material "_FlatColorMaterial"
|
| 505 |
-
{
|
| 506 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
-
|
| 508 |
-
def Shader "Shader"
|
| 509 |
-
{
|
| 510 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 512 |
-
float inputs:metallic = 0
|
| 513 |
-
float inputs:roughness = 1
|
| 514 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
-
token outputs:surface
|
| 516 |
-
}
|
| 517 |
-
}
|
| 518 |
-
}
|
| 519 |
-
|
| 520 |
-
def Mesh "South" (
|
| 521 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
-
)
|
| 523 |
-
{
|
| 524 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 525 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 528 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
-
)
|
| 530 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 531 |
-
uniform token physics:approximation = "convexHull"
|
| 532 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 533 |
-
custom bool primvars:doNotCastShadows = 1
|
| 534 |
-
|
| 535 |
-
def Material "_FlatColorMaterial"
|
| 536 |
-
{
|
| 537 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
-
|
| 539 |
-
def Shader "Shader"
|
| 540 |
-
{
|
| 541 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 543 |
-
float inputs:metallic = 0
|
| 544 |
-
float inputs:roughness = 1
|
| 545 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
-
token outputs:surface
|
| 547 |
-
}
|
| 548 |
-
}
|
| 549 |
-
}
|
| 550 |
-
|
| 551 |
-
def Mesh "West" (
|
| 552 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
-
)
|
| 554 |
-
{
|
| 555 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 556 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 559 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
-
)
|
| 561 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 562 |
-
uniform token physics:approximation = "convexHull"
|
| 563 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 564 |
-
custom bool primvars:doNotCastShadows = 1
|
| 565 |
-
|
| 566 |
-
def Material "_FlatColorMaterial"
|
| 567 |
-
{
|
| 568 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
-
|
| 570 |
-
def Shader "Shader"
|
| 571 |
-
{
|
| 572 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 574 |
-
float inputs:metallic = 0
|
| 575 |
-
float inputs:roughness = 1
|
| 576 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
-
token outputs:surface
|
| 578 |
-
}
|
| 579 |
-
}
|
| 580 |
-
}
|
| 581 |
-
|
| 582 |
-
def Mesh "East" (
|
| 583 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 584 |
-
)
|
| 585 |
-
{
|
| 586 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 587 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 588 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 589 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 590 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 591 |
-
)
|
| 592 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 593 |
-
uniform token physics:approximation = "convexHull"
|
| 594 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 595 |
-
custom bool primvars:doNotCastShadows = 1
|
| 596 |
-
|
| 597 |
-
def Material "_FlatColorMaterial"
|
| 598 |
-
{
|
| 599 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 600 |
-
|
| 601 |
-
def Shader "Shader"
|
| 602 |
-
{
|
| 603 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 604 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 605 |
-
float inputs:metallic = 0
|
| 606 |
-
float inputs:roughness = 1
|
| 607 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 608 |
-
token outputs:surface
|
| 609 |
-
}
|
| 610 |
-
}
|
| 611 |
-
}
|
| 612 |
-
}
|
| 613 |
-
|
| 614 |
-
def Xform "Lights"
|
| 615 |
-
{
|
| 616 |
-
def DistantLight "DistantLight_1"
|
| 617 |
-
{
|
| 618 |
-
float inputs:angle = 1
|
| 619 |
-
float inputs:intensity = 3000
|
| 620 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 621 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 622 |
-
}
|
| 623 |
-
|
| 624 |
-
def DomeLight "DomeLight_2"
|
| 625 |
-
{
|
| 626 |
-
float inputs:intensity = 150
|
| 627 |
-
}
|
| 628 |
-
}
|
| 629 |
-
|
| 630 |
-
def Camera "Camera"
|
| 631 |
-
{
|
| 632 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 633 |
-
float focalLength = 35
|
| 634 |
-
float horizontalAperture = 36
|
| 635 |
-
float verticalAperture = 36
|
| 636 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 637 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 638 |
-
}
|
| 639 |
-
}
|
| 640 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Oil_Drain_Cart"
|
| 115 |
+
{
|
| 116 |
+
over "caster_rear_left"
|
| 117 |
+
{
|
| 118 |
+
over "wheel_axis_rear_left" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "brake_rear_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "fork_rear_left" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "forkt_axis_rear_left" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "brake_axis_rear_left" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "wheel_front_left"
|
| 170 |
+
{
|
| 171 |
+
over "tire_front_right_001" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "body_front_left" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "wheel_collider" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
over "caster_rear_right"
|
| 203 |
+
{
|
| 204 |
+
over "wheel_axis_rear_right" (
|
| 205 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
+
)
|
| 211 |
+
rel material:binding:physics = None
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "forkt_axis_rear_right" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "fork_rear_right" (
|
| 225 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
+
)
|
| 231 |
+
rel material:binding:physics = None
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
over "brake_rear_right" (
|
| 235 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
+
)
|
| 241 |
+
rel material:binding:physics = None
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "brake_axis_rear_right" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
rel material:binding:physics = None
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
over "wheel_rear_left"
|
| 256 |
+
{
|
| 257 |
+
over "tire_rear_left" (
|
| 258 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
+
)
|
| 260 |
+
{
|
| 261 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
rel material:binding:physics = None
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "body_rear_left" (
|
| 268 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
rel material:binding:physics = None
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
over "wheel_collider" (
|
| 278 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
+
)
|
| 280 |
+
{
|
| 281 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
+
)
|
| 284 |
+
rel material:binding:physics = None
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "handle_001"
|
| 289 |
+
{
|
| 290 |
+
over "handle_axis" (
|
| 291 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
+
)
|
| 293 |
+
{
|
| 294 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
rel material:binding:physics = None
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "handle" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
+
)
|
| 307 |
+
rel material:binding:physics = None
|
| 308 |
+
|
| 309 |
+
over "Steel_Red" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "Plastic_PP" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
over "wheel_rear_right"
|
| 330 |
+
{
|
| 331 |
+
over "tire_rear_right" (
|
| 332 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
+
)
|
| 334 |
+
{
|
| 335 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
+
)
|
| 338 |
+
rel material:binding:physics = None
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
over "body_rear_right" (
|
| 342 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
rel material:binding:physics = None
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
over "wheel_collider" (
|
| 352 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
+
)
|
| 358 |
+
rel material:binding:physics = None
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
over "body"
|
| 363 |
+
{
|
| 364 |
+
over "filter" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "wheel_axis_front_left" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "oil_case" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_axis_front_right" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "wheel_front_right"
|
| 406 |
+
{
|
| 407 |
+
over "body_front_right" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "tire_front_right" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
over "wheel_collider" (
|
| 428 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
+
)
|
| 430 |
+
{
|
| 431 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
+
)
|
| 434 |
+
rel material:binding:physics = None
|
| 435 |
+
}
|
| 436 |
+
}
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Xform "Room"
|
| 442 |
+
{
|
| 443 |
+
def Mesh "Bottom" (
|
| 444 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 445 |
+
)
|
| 446 |
+
{
|
| 447 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 451 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 452 |
+
)
|
| 453 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 454 |
+
uniform token physics:approximation = "convexHull"
|
| 455 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 456 |
+
custom bool primvars:doNotCastShadows = 1
|
| 457 |
+
|
| 458 |
+
def Material "_FlatColorMaterial"
|
| 459 |
+
{
|
| 460 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 461 |
+
|
| 462 |
+
def Shader "Shader"
|
| 463 |
+
{
|
| 464 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 465 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 466 |
+
float inputs:metallic = 0
|
| 467 |
+
float inputs:roughness = 1
|
| 468 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 469 |
+
token outputs:surface
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
def Mesh "Floor" (
|
| 475 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 479 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 480 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 481 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 482 |
+
uniform token physics:approximation = "convexHull"
|
| 483 |
+
bool physics:collisionEnabled = 0
|
| 484 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 485 |
+
custom bool primvars:doNotCastShadows = 1
|
| 486 |
+
token visibility = "invisible"
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
def Mesh "North" (
|
| 490 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
+
)
|
| 492 |
+
{
|
| 493 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 494 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 497 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
+
)
|
| 499 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 500 |
+
uniform token physics:approximation = "convexHull"
|
| 501 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 502 |
+
custom bool primvars:doNotCastShadows = 1
|
| 503 |
+
|
| 504 |
+
def Material "_FlatColorMaterial"
|
| 505 |
+
{
|
| 506 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
+
|
| 508 |
+
def Shader "Shader"
|
| 509 |
+
{
|
| 510 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 512 |
+
float inputs:metallic = 0
|
| 513 |
+
float inputs:roughness = 1
|
| 514 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
+
token outputs:surface
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
def Mesh "South" (
|
| 521 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
+
)
|
| 523 |
+
{
|
| 524 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 525 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 528 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
+
)
|
| 530 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 531 |
+
uniform token physics:approximation = "convexHull"
|
| 532 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 533 |
+
custom bool primvars:doNotCastShadows = 1
|
| 534 |
+
|
| 535 |
+
def Material "_FlatColorMaterial"
|
| 536 |
+
{
|
| 537 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
+
|
| 539 |
+
def Shader "Shader"
|
| 540 |
+
{
|
| 541 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 543 |
+
float inputs:metallic = 0
|
| 544 |
+
float inputs:roughness = 1
|
| 545 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
+
token outputs:surface
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
def Mesh "West" (
|
| 552 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
+
)
|
| 554 |
+
{
|
| 555 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 556 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 559 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
+
)
|
| 561 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 562 |
+
uniform token physics:approximation = "convexHull"
|
| 563 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 564 |
+
custom bool primvars:doNotCastShadows = 1
|
| 565 |
+
|
| 566 |
+
def Material "_FlatColorMaterial"
|
| 567 |
+
{
|
| 568 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
+
|
| 570 |
+
def Shader "Shader"
|
| 571 |
+
{
|
| 572 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 574 |
+
float inputs:metallic = 0
|
| 575 |
+
float inputs:roughness = 1
|
| 576 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
+
token outputs:surface
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
def Mesh "East" (
|
| 583 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 584 |
+
)
|
| 585 |
+
{
|
| 586 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 587 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 588 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 589 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 590 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 591 |
+
)
|
| 592 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 593 |
+
uniform token physics:approximation = "convexHull"
|
| 594 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 595 |
+
custom bool primvars:doNotCastShadows = 1
|
| 596 |
+
|
| 597 |
+
def Material "_FlatColorMaterial"
|
| 598 |
+
{
|
| 599 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 600 |
+
|
| 601 |
+
def Shader "Shader"
|
| 602 |
+
{
|
| 603 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 604 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 605 |
+
float inputs:metallic = 0
|
| 606 |
+
float inputs:roughness = 1
|
| 607 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 608 |
+
token outputs:surface
|
| 609 |
+
}
|
| 610 |
+
}
|
| 611 |
+
}
|
| 612 |
+
}
|
| 613 |
+
|
| 614 |
+
def Xform "Lights"
|
| 615 |
+
{
|
| 616 |
+
def DistantLight "DistantLight_1"
|
| 617 |
+
{
|
| 618 |
+
float inputs:angle = 1
|
| 619 |
+
float inputs:intensity = 3000
|
| 620 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 621 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
def DomeLight "DomeLight_2"
|
| 625 |
+
{
|
| 626 |
+
float inputs:intensity = 150
|
| 627 |
+
}
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
def Camera "Camera"
|
| 631 |
+
{
|
| 632 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 633 |
+
float focalLength = 35
|
| 634 |
+
float horizontalAperture = 36
|
| 635 |
+
float verticalAperture = 36
|
| 636 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 637 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 638 |
+
}
|
| 639 |
+
}
|
| 640 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,680 +1,680 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Oil_Drain_Cart"
|
| 115 |
-
{
|
| 116 |
-
over "caster_rear_left"
|
| 117 |
-
{
|
| 118 |
-
over "wheel_axis_rear_left" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "brake_rear_left" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "fork_rear_left" (
|
| 143 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
-
)
|
| 145 |
-
{
|
| 146 |
-
uniform bool doubleSided = 1
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
custom bool singleSided = 0
|
| 152 |
-
}
|
| 153 |
-
|
| 154 |
-
over "forkt_axis_rear_left" (
|
| 155 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 156 |
-
)
|
| 157 |
-
{
|
| 158 |
-
uniform bool doubleSided = 1
|
| 159 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 160 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 161 |
-
)
|
| 162 |
-
rel material:binding:physics = None
|
| 163 |
-
custom bool singleSided = 0
|
| 164 |
-
}
|
| 165 |
-
|
| 166 |
-
over "brake_axis_rear_left" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
uniform bool doubleSided = 1
|
| 171 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 172 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 173 |
-
)
|
| 174 |
-
rel material:binding:physics = None
|
| 175 |
-
custom bool singleSided = 0
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
over "wheel_front_left"
|
| 180 |
-
{
|
| 181 |
-
over "tire_front_right_001" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
uniform bool doubleSided = 1
|
| 186 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 187 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
-
)
|
| 189 |
-
rel material:binding:physics = None
|
| 190 |
-
custom bool singleSided = 0
|
| 191 |
-
}
|
| 192 |
-
|
| 193 |
-
over "body_front_left" (
|
| 194 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 195 |
-
)
|
| 196 |
-
{
|
| 197 |
-
uniform bool doubleSided = 1
|
| 198 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
-
)
|
| 201 |
-
rel material:binding:physics = None
|
| 202 |
-
custom bool singleSided = 0
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
over "wheel_collider" (
|
| 206 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 210 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
-
)
|
| 212 |
-
rel material:binding:physics = None
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
over "caster_rear_right"
|
| 217 |
-
{
|
| 218 |
-
over "wheel_axis_rear_right" (
|
| 219 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
uniform bool doubleSided = 1
|
| 223 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
rel material:binding:physics = None
|
| 227 |
-
custom bool singleSided = 0
|
| 228 |
-
}
|
| 229 |
-
|
| 230 |
-
over "forkt_axis_rear_right" (
|
| 231 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 232 |
-
)
|
| 233 |
-
{
|
| 234 |
-
uniform bool doubleSided = 1
|
| 235 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
-
)
|
| 238 |
-
rel material:binding:physics = None
|
| 239 |
-
custom bool singleSided = 0
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
over "fork_rear_right" (
|
| 243 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
uniform bool doubleSided = 1
|
| 247 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 248 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 249 |
-
)
|
| 250 |
-
rel material:binding:physics = None
|
| 251 |
-
custom bool singleSided = 0
|
| 252 |
-
}
|
| 253 |
-
|
| 254 |
-
over "brake_rear_right" (
|
| 255 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
-
)
|
| 257 |
-
{
|
| 258 |
-
uniform bool doubleSided = 1
|
| 259 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 260 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 261 |
-
)
|
| 262 |
-
rel material:binding:physics = None
|
| 263 |
-
custom bool singleSided = 0
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "brake_axis_rear_right" (
|
| 267 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
-
)
|
| 269 |
-
{
|
| 270 |
-
uniform bool doubleSided = 1
|
| 271 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
rel material:binding:physics = None
|
| 275 |
-
custom bool singleSided = 0
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
over "wheel_rear_left"
|
| 280 |
-
{
|
| 281 |
-
over "tire_rear_left" (
|
| 282 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 283 |
-
)
|
| 284 |
-
{
|
| 285 |
-
uniform bool doubleSided = 1
|
| 286 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
rel material:binding:physics = None
|
| 290 |
-
custom bool singleSided = 0
|
| 291 |
-
}
|
| 292 |
-
|
| 293 |
-
over "body_rear_left" (
|
| 294 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 295 |
-
)
|
| 296 |
-
{
|
| 297 |
-
uniform bool doubleSided = 1
|
| 298 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
-
)
|
| 301 |
-
rel material:binding:physics = None
|
| 302 |
-
custom bool singleSided = 0
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
over "wheel_collider" (
|
| 306 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 307 |
-
)
|
| 308 |
-
{
|
| 309 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 310 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 311 |
-
)
|
| 312 |
-
rel material:binding:physics = None
|
| 313 |
-
}
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
over "handle_001"
|
| 317 |
-
{
|
| 318 |
-
over "handle_axis" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
uniform bool doubleSided = 1
|
| 323 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 324 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
-
)
|
| 326 |
-
rel material:binding:physics = None
|
| 327 |
-
custom bool singleSided = 0
|
| 328 |
-
}
|
| 329 |
-
|
| 330 |
-
over "handle" (
|
| 331 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 332 |
-
)
|
| 333 |
-
{
|
| 334 |
-
uniform bool doubleSided = 1
|
| 335 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
-
)
|
| 338 |
-
rel material:binding:physics = None
|
| 339 |
-
custom bool singleSided = 0
|
| 340 |
-
|
| 341 |
-
over "Steel_Red" (
|
| 342 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
}
|
| 349 |
-
|
| 350 |
-
over "Plastic_PP" (
|
| 351 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 352 |
-
)
|
| 353 |
-
{
|
| 354 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 355 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 356 |
-
)
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
|
| 361 |
-
over "wheel_rear_right"
|
| 362 |
-
{
|
| 363 |
-
over "tire_rear_right" (
|
| 364 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 365 |
-
)
|
| 366 |
-
{
|
| 367 |
-
uniform bool doubleSided = 1
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
custom bool singleSided = 0
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
over "body_rear_right" (
|
| 376 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 377 |
-
)
|
| 378 |
-
{
|
| 379 |
-
uniform bool doubleSided = 1
|
| 380 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 381 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 382 |
-
)
|
| 383 |
-
rel material:binding:physics = None
|
| 384 |
-
custom bool singleSided = 0
|
| 385 |
-
}
|
| 386 |
-
|
| 387 |
-
over "wheel_collider" (
|
| 388 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 389 |
-
)
|
| 390 |
-
{
|
| 391 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 392 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 393 |
-
)
|
| 394 |
-
rel material:binding:physics = None
|
| 395 |
-
}
|
| 396 |
-
}
|
| 397 |
-
|
| 398 |
-
over "body"
|
| 399 |
-
{
|
| 400 |
-
over "filter" (
|
| 401 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 402 |
-
)
|
| 403 |
-
{
|
| 404 |
-
uniform bool doubleSided = 1
|
| 405 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 406 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
rel material:binding:physics = None
|
| 409 |
-
custom bool singleSided = 0
|
| 410 |
-
}
|
| 411 |
-
|
| 412 |
-
over "wheel_axis_front_left" (
|
| 413 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 414 |
-
)
|
| 415 |
-
{
|
| 416 |
-
uniform bool doubleSided = 1
|
| 417 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 418 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 419 |
-
)
|
| 420 |
-
rel material:binding:physics = None
|
| 421 |
-
custom bool singleSided = 0
|
| 422 |
-
}
|
| 423 |
-
|
| 424 |
-
over "oil_case" (
|
| 425 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
-
)
|
| 427 |
-
{
|
| 428 |
-
uniform bool doubleSided = 1
|
| 429 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 430 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 431 |
-
)
|
| 432 |
-
rel material:binding:physics = None
|
| 433 |
-
custom bool singleSided = 0
|
| 434 |
-
}
|
| 435 |
-
|
| 436 |
-
over "wheel_axis_front_right" (
|
| 437 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 438 |
-
)
|
| 439 |
-
{
|
| 440 |
-
uniform bool doubleSided = 1
|
| 441 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 442 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 443 |
-
)
|
| 444 |
-
rel material:binding:physics = None
|
| 445 |
-
custom bool singleSided = 0
|
| 446 |
-
}
|
| 447 |
-
}
|
| 448 |
-
|
| 449 |
-
over "wheel_front_right"
|
| 450 |
-
{
|
| 451 |
-
over "body_front_right" (
|
| 452 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 453 |
-
)
|
| 454 |
-
{
|
| 455 |
-
uniform bool doubleSided = 1
|
| 456 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 457 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 458 |
-
)
|
| 459 |
-
rel material:binding:physics = None
|
| 460 |
-
custom bool singleSided = 0
|
| 461 |
-
}
|
| 462 |
-
|
| 463 |
-
over "tire_front_right" (
|
| 464 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 465 |
-
)
|
| 466 |
-
{
|
| 467 |
-
uniform bool doubleSided = 1
|
| 468 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
-
)
|
| 471 |
-
rel material:binding:physics = None
|
| 472 |
-
custom bool singleSided = 0
|
| 473 |
-
}
|
| 474 |
-
|
| 475 |
-
over "wheel_collider" (
|
| 476 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 477 |
-
)
|
| 478 |
-
{
|
| 479 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 480 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 481 |
-
)
|
| 482 |
-
rel material:binding:physics = None
|
| 483 |
-
}
|
| 484 |
-
}
|
| 485 |
-
}
|
| 486 |
-
}
|
| 487 |
-
}
|
| 488 |
-
|
| 489 |
-
def Xform "Room"
|
| 490 |
-
{
|
| 491 |
-
def Mesh "Bottom" (
|
| 492 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 493 |
-
)
|
| 494 |
-
{
|
| 495 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 496 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 497 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 498 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 502 |
-
uniform token physics:approximation = "convexHull"
|
| 503 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 504 |
-
custom bool primvars:doNotCastShadows = 1
|
| 505 |
-
|
| 506 |
-
def Material "_FlatColorMaterial"
|
| 507 |
-
{
|
| 508 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 509 |
-
|
| 510 |
-
def Shader "Shader"
|
| 511 |
-
{
|
| 512 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 513 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 514 |
-
float inputs:metallic = 0
|
| 515 |
-
float inputs:roughness = 1
|
| 516 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 517 |
-
token outputs:surface
|
| 518 |
-
}
|
| 519 |
-
}
|
| 520 |
-
}
|
| 521 |
-
|
| 522 |
-
def Mesh "Floor" (
|
| 523 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 524 |
-
)
|
| 525 |
-
{
|
| 526 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 527 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 528 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 529 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 530 |
-
uniform token physics:approximation = "convexHull"
|
| 531 |
-
bool physics:collisionEnabled = 0
|
| 532 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 533 |
-
custom bool primvars:doNotCastShadows = 1
|
| 534 |
-
token visibility = "invisible"
|
| 535 |
-
}
|
| 536 |
-
|
| 537 |
-
def Mesh "North" (
|
| 538 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 539 |
-
)
|
| 540 |
-
{
|
| 541 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 542 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 543 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 544 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 545 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 546 |
-
)
|
| 547 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 548 |
-
uniform token physics:approximation = "convexHull"
|
| 549 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 550 |
-
custom bool primvars:doNotCastShadows = 1
|
| 551 |
-
|
| 552 |
-
def Material "_FlatColorMaterial"
|
| 553 |
-
{
|
| 554 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 555 |
-
|
| 556 |
-
def Shader "Shader"
|
| 557 |
-
{
|
| 558 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 559 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 560 |
-
float inputs:metallic = 0
|
| 561 |
-
float inputs:roughness = 1
|
| 562 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 563 |
-
token outputs:surface
|
| 564 |
-
}
|
| 565 |
-
}
|
| 566 |
-
}
|
| 567 |
-
|
| 568 |
-
def Mesh "South" (
|
| 569 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 570 |
-
)
|
| 571 |
-
{
|
| 572 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 573 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 574 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 575 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 576 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 577 |
-
)
|
| 578 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 579 |
-
uniform token physics:approximation = "convexHull"
|
| 580 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 581 |
-
custom bool primvars:doNotCastShadows = 1
|
| 582 |
-
|
| 583 |
-
def Material "_FlatColorMaterial"
|
| 584 |
-
{
|
| 585 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 586 |
-
|
| 587 |
-
def Shader "Shader"
|
| 588 |
-
{
|
| 589 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 590 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 591 |
-
float inputs:metallic = 0
|
| 592 |
-
float inputs:roughness = 1
|
| 593 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 594 |
-
token outputs:surface
|
| 595 |
-
}
|
| 596 |
-
}
|
| 597 |
-
}
|
| 598 |
-
|
| 599 |
-
def Mesh "West" (
|
| 600 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 601 |
-
)
|
| 602 |
-
{
|
| 603 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 604 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 605 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 606 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 607 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 608 |
-
)
|
| 609 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 610 |
-
uniform token physics:approximation = "convexHull"
|
| 611 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 612 |
-
custom bool primvars:doNotCastShadows = 1
|
| 613 |
-
|
| 614 |
-
def Material "_FlatColorMaterial"
|
| 615 |
-
{
|
| 616 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 617 |
-
|
| 618 |
-
def Shader "Shader"
|
| 619 |
-
{
|
| 620 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 621 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 622 |
-
float inputs:metallic = 0
|
| 623 |
-
float inputs:roughness = 1
|
| 624 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 625 |
-
token outputs:surface
|
| 626 |
-
}
|
| 627 |
-
}
|
| 628 |
-
}
|
| 629 |
-
|
| 630 |
-
def Mesh "East" (
|
| 631 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 632 |
-
)
|
| 633 |
-
{
|
| 634 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 635 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 636 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 637 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 638 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 639 |
-
)
|
| 640 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 641 |
-
uniform token physics:approximation = "convexHull"
|
| 642 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 643 |
-
custom bool primvars:doNotCastShadows = 1
|
| 644 |
-
|
| 645 |
-
def Material "_FlatColorMaterial"
|
| 646 |
-
{
|
| 647 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 648 |
-
|
| 649 |
-
def Shader "Shader"
|
| 650 |
-
{
|
| 651 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 652 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 653 |
-
float inputs:metallic = 0
|
| 654 |
-
float inputs:roughness = 1
|
| 655 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 656 |
-
token outputs:surface
|
| 657 |
-
}
|
| 658 |
-
}
|
| 659 |
-
}
|
| 660 |
-
}
|
| 661 |
-
|
| 662 |
-
def Xform "Lights"
|
| 663 |
-
{
|
| 664 |
-
def DomeLight "DomeLight_1"
|
| 665 |
-
{
|
| 666 |
-
float inputs:intensity = 2000
|
| 667 |
-
}
|
| 668 |
-
}
|
| 669 |
-
|
| 670 |
-
def Camera "Camera"
|
| 671 |
-
{
|
| 672 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 673 |
-
float focalLength = 35
|
| 674 |
-
float horizontalAperture = 36
|
| 675 |
-
float verticalAperture = 36
|
| 676 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 677 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 678 |
-
}
|
| 679 |
-
}
|
| 680 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Oil_Drain_Cart"
|
| 115 |
+
{
|
| 116 |
+
over "caster_rear_left"
|
| 117 |
+
{
|
| 118 |
+
over "wheel_axis_rear_left" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "brake_rear_left" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "fork_rear_left" (
|
| 143 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 144 |
+
)
|
| 145 |
+
{
|
| 146 |
+
uniform bool doubleSided = 1
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
custom bool singleSided = 0
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
over "forkt_axis_rear_left" (
|
| 155 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 156 |
+
)
|
| 157 |
+
{
|
| 158 |
+
uniform bool doubleSided = 1
|
| 159 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 160 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 161 |
+
)
|
| 162 |
+
rel material:binding:physics = None
|
| 163 |
+
custom bool singleSided = 0
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
over "brake_axis_rear_left" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
uniform bool doubleSided = 1
|
| 171 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 172 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 173 |
+
)
|
| 174 |
+
rel material:binding:physics = None
|
| 175 |
+
custom bool singleSided = 0
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
over "wheel_front_left"
|
| 180 |
+
{
|
| 181 |
+
over "tire_front_right_001" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
uniform bool doubleSided = 1
|
| 186 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 187 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
+
)
|
| 189 |
+
rel material:binding:physics = None
|
| 190 |
+
custom bool singleSided = 0
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
over "body_front_left" (
|
| 194 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 195 |
+
)
|
| 196 |
+
{
|
| 197 |
+
uniform bool doubleSided = 1
|
| 198 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 199 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 200 |
+
)
|
| 201 |
+
rel material:binding:physics = None
|
| 202 |
+
custom bool singleSided = 0
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
over "wheel_collider" (
|
| 206 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 210 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
+
)
|
| 212 |
+
rel material:binding:physics = None
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
over "caster_rear_right"
|
| 217 |
+
{
|
| 218 |
+
over "wheel_axis_rear_right" (
|
| 219 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
uniform bool doubleSided = 1
|
| 223 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
rel material:binding:physics = None
|
| 227 |
+
custom bool singleSided = 0
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
over "forkt_axis_rear_right" (
|
| 231 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 232 |
+
)
|
| 233 |
+
{
|
| 234 |
+
uniform bool doubleSided = 1
|
| 235 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 236 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 237 |
+
)
|
| 238 |
+
rel material:binding:physics = None
|
| 239 |
+
custom bool singleSided = 0
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
over "fork_rear_right" (
|
| 243 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
uniform bool doubleSided = 1
|
| 247 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 248 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 249 |
+
)
|
| 250 |
+
rel material:binding:physics = None
|
| 251 |
+
custom bool singleSided = 0
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
over "brake_rear_right" (
|
| 255 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 256 |
+
)
|
| 257 |
+
{
|
| 258 |
+
uniform bool doubleSided = 1
|
| 259 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 260 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 261 |
+
)
|
| 262 |
+
rel material:binding:physics = None
|
| 263 |
+
custom bool singleSided = 0
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "brake_axis_rear_right" (
|
| 267 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
uniform bool doubleSided = 1
|
| 271 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
rel material:binding:physics = None
|
| 275 |
+
custom bool singleSided = 0
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
over "wheel_rear_left"
|
| 280 |
+
{
|
| 281 |
+
over "tire_rear_left" (
|
| 282 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 283 |
+
)
|
| 284 |
+
{
|
| 285 |
+
uniform bool doubleSided = 1
|
| 286 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
rel material:binding:physics = None
|
| 290 |
+
custom bool singleSided = 0
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
over "body_rear_left" (
|
| 294 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 295 |
+
)
|
| 296 |
+
{
|
| 297 |
+
uniform bool doubleSided = 1
|
| 298 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
+
)
|
| 301 |
+
rel material:binding:physics = None
|
| 302 |
+
custom bool singleSided = 0
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
over "wheel_collider" (
|
| 306 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 307 |
+
)
|
| 308 |
+
{
|
| 309 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 310 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 311 |
+
)
|
| 312 |
+
rel material:binding:physics = None
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
over "handle_001"
|
| 317 |
+
{
|
| 318 |
+
over "handle_axis" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
uniform bool doubleSided = 1
|
| 323 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 324 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 325 |
+
)
|
| 326 |
+
rel material:binding:physics = None
|
| 327 |
+
custom bool singleSided = 0
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
over "handle" (
|
| 331 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 332 |
+
)
|
| 333 |
+
{
|
| 334 |
+
uniform bool doubleSided = 1
|
| 335 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
+
)
|
| 338 |
+
rel material:binding:physics = None
|
| 339 |
+
custom bool singleSided = 0
|
| 340 |
+
|
| 341 |
+
over "Steel_Red" (
|
| 342 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
over "Plastic_PP" (
|
| 351 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 352 |
+
)
|
| 353 |
+
{
|
| 354 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 355 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 356 |
+
)
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
over "wheel_rear_right"
|
| 362 |
+
{
|
| 363 |
+
over "tire_rear_right" (
|
| 364 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 365 |
+
)
|
| 366 |
+
{
|
| 367 |
+
uniform bool doubleSided = 1
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
custom bool singleSided = 0
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
over "body_rear_right" (
|
| 376 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 377 |
+
)
|
| 378 |
+
{
|
| 379 |
+
uniform bool doubleSided = 1
|
| 380 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 381 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 382 |
+
)
|
| 383 |
+
rel material:binding:physics = None
|
| 384 |
+
custom bool singleSided = 0
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
over "wheel_collider" (
|
| 388 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 389 |
+
)
|
| 390 |
+
{
|
| 391 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 392 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 393 |
+
)
|
| 394 |
+
rel material:binding:physics = None
|
| 395 |
+
}
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
over "body"
|
| 399 |
+
{
|
| 400 |
+
over "filter" (
|
| 401 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 402 |
+
)
|
| 403 |
+
{
|
| 404 |
+
uniform bool doubleSided = 1
|
| 405 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 406 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
rel material:binding:physics = None
|
| 409 |
+
custom bool singleSided = 0
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
over "wheel_axis_front_left" (
|
| 413 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 414 |
+
)
|
| 415 |
+
{
|
| 416 |
+
uniform bool doubleSided = 1
|
| 417 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 418 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 419 |
+
)
|
| 420 |
+
rel material:binding:physics = None
|
| 421 |
+
custom bool singleSided = 0
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
over "oil_case" (
|
| 425 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
+
)
|
| 427 |
+
{
|
| 428 |
+
uniform bool doubleSided = 1
|
| 429 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 430 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 431 |
+
)
|
| 432 |
+
rel material:binding:physics = None
|
| 433 |
+
custom bool singleSided = 0
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
over "wheel_axis_front_right" (
|
| 437 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 438 |
+
)
|
| 439 |
+
{
|
| 440 |
+
uniform bool doubleSided = 1
|
| 441 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 442 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 443 |
+
)
|
| 444 |
+
rel material:binding:physics = None
|
| 445 |
+
custom bool singleSided = 0
|
| 446 |
+
}
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
over "wheel_front_right"
|
| 450 |
+
{
|
| 451 |
+
over "body_front_right" (
|
| 452 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 453 |
+
)
|
| 454 |
+
{
|
| 455 |
+
uniform bool doubleSided = 1
|
| 456 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 457 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 458 |
+
)
|
| 459 |
+
rel material:binding:physics = None
|
| 460 |
+
custom bool singleSided = 0
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
over "tire_front_right" (
|
| 464 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 465 |
+
)
|
| 466 |
+
{
|
| 467 |
+
uniform bool doubleSided = 1
|
| 468 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
+
)
|
| 471 |
+
rel material:binding:physics = None
|
| 472 |
+
custom bool singleSided = 0
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
over "wheel_collider" (
|
| 476 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 477 |
+
)
|
| 478 |
+
{
|
| 479 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 480 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 481 |
+
)
|
| 482 |
+
rel material:binding:physics = None
|
| 483 |
+
}
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
}
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
def Xform "Room"
|
| 490 |
+
{
|
| 491 |
+
def Mesh "Bottom" (
|
| 492 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 493 |
+
)
|
| 494 |
+
{
|
| 495 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 496 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 497 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 498 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 502 |
+
uniform token physics:approximation = "convexHull"
|
| 503 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 504 |
+
custom bool primvars:doNotCastShadows = 1
|
| 505 |
+
|
| 506 |
+
def Material "_FlatColorMaterial"
|
| 507 |
+
{
|
| 508 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 509 |
+
|
| 510 |
+
def Shader "Shader"
|
| 511 |
+
{
|
| 512 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 513 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 514 |
+
float inputs:metallic = 0
|
| 515 |
+
float inputs:roughness = 1
|
| 516 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 517 |
+
token outputs:surface
|
| 518 |
+
}
|
| 519 |
+
}
|
| 520 |
+
}
|
| 521 |
+
|
| 522 |
+
def Mesh "Floor" (
|
| 523 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 524 |
+
)
|
| 525 |
+
{
|
| 526 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 527 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 528 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 529 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 530 |
+
uniform token physics:approximation = "convexHull"
|
| 531 |
+
bool physics:collisionEnabled = 0
|
| 532 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 533 |
+
custom bool primvars:doNotCastShadows = 1
|
| 534 |
+
token visibility = "invisible"
|
| 535 |
+
}
|
| 536 |
+
|
| 537 |
+
def Mesh "North" (
|
| 538 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 539 |
+
)
|
| 540 |
+
{
|
| 541 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 542 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 543 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 544 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 545 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 546 |
+
)
|
| 547 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 548 |
+
uniform token physics:approximation = "convexHull"
|
| 549 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 550 |
+
custom bool primvars:doNotCastShadows = 1
|
| 551 |
+
|
| 552 |
+
def Material "_FlatColorMaterial"
|
| 553 |
+
{
|
| 554 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 555 |
+
|
| 556 |
+
def Shader "Shader"
|
| 557 |
+
{
|
| 558 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 559 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 560 |
+
float inputs:metallic = 0
|
| 561 |
+
float inputs:roughness = 1
|
| 562 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 563 |
+
token outputs:surface
|
| 564 |
+
}
|
| 565 |
+
}
|
| 566 |
+
}
|
| 567 |
+
|
| 568 |
+
def Mesh "South" (
|
| 569 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 570 |
+
)
|
| 571 |
+
{
|
| 572 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 573 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 574 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 575 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 576 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 577 |
+
)
|
| 578 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 579 |
+
uniform token physics:approximation = "convexHull"
|
| 580 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 581 |
+
custom bool primvars:doNotCastShadows = 1
|
| 582 |
+
|
| 583 |
+
def Material "_FlatColorMaterial"
|
| 584 |
+
{
|
| 585 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 586 |
+
|
| 587 |
+
def Shader "Shader"
|
| 588 |
+
{
|
| 589 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 590 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 591 |
+
float inputs:metallic = 0
|
| 592 |
+
float inputs:roughness = 1
|
| 593 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 594 |
+
token outputs:surface
|
| 595 |
+
}
|
| 596 |
+
}
|
| 597 |
+
}
|
| 598 |
+
|
| 599 |
+
def Mesh "West" (
|
| 600 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 601 |
+
)
|
| 602 |
+
{
|
| 603 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 604 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 605 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 606 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 607 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 608 |
+
)
|
| 609 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 610 |
+
uniform token physics:approximation = "convexHull"
|
| 611 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 612 |
+
custom bool primvars:doNotCastShadows = 1
|
| 613 |
+
|
| 614 |
+
def Material "_FlatColorMaterial"
|
| 615 |
+
{
|
| 616 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 617 |
+
|
| 618 |
+
def Shader "Shader"
|
| 619 |
+
{
|
| 620 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 621 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 622 |
+
float inputs:metallic = 0
|
| 623 |
+
float inputs:roughness = 1
|
| 624 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 625 |
+
token outputs:surface
|
| 626 |
+
}
|
| 627 |
+
}
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
def Mesh "East" (
|
| 631 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 632 |
+
)
|
| 633 |
+
{
|
| 634 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 635 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 636 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 637 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 638 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 639 |
+
)
|
| 640 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 641 |
+
uniform token physics:approximation = "convexHull"
|
| 642 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 643 |
+
custom bool primvars:doNotCastShadows = 1
|
| 644 |
+
|
| 645 |
+
def Material "_FlatColorMaterial"
|
| 646 |
+
{
|
| 647 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 648 |
+
|
| 649 |
+
def Shader "Shader"
|
| 650 |
+
{
|
| 651 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 652 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 653 |
+
float inputs:metallic = 0
|
| 654 |
+
float inputs:roughness = 1
|
| 655 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 656 |
+
token outputs:surface
|
| 657 |
+
}
|
| 658 |
+
}
|
| 659 |
+
}
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
def Xform "Lights"
|
| 663 |
+
{
|
| 664 |
+
def DomeLight "DomeLight_1"
|
| 665 |
+
{
|
| 666 |
+
float inputs:intensity = 2000
|
| 667 |
+
}
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
def Camera "Camera"
|
| 671 |
+
{
|
| 672 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 673 |
+
float focalLength = 35
|
| 674 |
+
float horizontalAperture = 36
|
| 675 |
+
float verticalAperture = 36
|
| 676 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 677 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 678 |
+
}
|
| 679 |
+
}
|
| 680 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,567 +1,567 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Oil_Drain_Cart"
|
| 115 |
-
{
|
| 116 |
-
over "caster_rear_left"
|
| 117 |
-
{
|
| 118 |
-
over "wheel_axis_rear_left" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "brake_rear_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "fork_rear_left" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "forkt_axis_rear_left" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "brake_axis_rear_left" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "wheel_front_left"
|
| 170 |
-
{
|
| 171 |
-
over "tire_front_right_001" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "body_front_left" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "wheel_collider" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
over "caster_rear_right"
|
| 203 |
-
{
|
| 204 |
-
over "wheel_axis_rear_right" (
|
| 205 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
-
)
|
| 211 |
-
rel material:binding:physics = None
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "forkt_axis_rear_right" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
rel material:binding:physics = None
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "fork_rear_right" (
|
| 225 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
-
)
|
| 231 |
-
rel material:binding:physics = None
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
over "brake_rear_right" (
|
| 235 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
-
)
|
| 241 |
-
rel material:binding:physics = None
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "brake_axis_rear_right" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
rel material:binding:physics = None
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
over "wheel_rear_left"
|
| 256 |
-
{
|
| 257 |
-
over "tire_rear_left" (
|
| 258 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
-
)
|
| 260 |
-
{
|
| 261 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
rel material:binding:physics = None
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "body_rear_left" (
|
| 268 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
rel material:binding:physics = None
|
| 275 |
-
}
|
| 276 |
-
|
| 277 |
-
over "wheel_collider" (
|
| 278 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
-
)
|
| 280 |
-
{
|
| 281 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
-
)
|
| 284 |
-
rel material:binding:physics = None
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "handle_001"
|
| 289 |
-
{
|
| 290 |
-
over "handle_axis" (
|
| 291 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
-
)
|
| 293 |
-
{
|
| 294 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
rel material:binding:physics = None
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "handle" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
-
)
|
| 307 |
-
rel material:binding:physics = None
|
| 308 |
-
|
| 309 |
-
over "Steel_Red" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "Plastic_PP" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
over "wheel_rear_right"
|
| 330 |
-
{
|
| 331 |
-
over "tire_rear_right" (
|
| 332 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
-
)
|
| 334 |
-
{
|
| 335 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
-
)
|
| 338 |
-
rel material:binding:physics = None
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
over "body_rear_right" (
|
| 342 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
rel material:binding:physics = None
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
over "wheel_collider" (
|
| 352 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
-
)
|
| 358 |
-
rel material:binding:physics = None
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
over "body"
|
| 363 |
-
{
|
| 364 |
-
over "filter" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "wheel_axis_front_left" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "oil_case" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_axis_front_right" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "wheel_front_right"
|
| 406 |
-
{
|
| 407 |
-
over "body_front_right" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "tire_front_right" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
over "wheel_collider" (
|
| 428 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
-
)
|
| 430 |
-
{
|
| 431 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
-
)
|
| 434 |
-
rel material:binding:physics = None
|
| 435 |
-
}
|
| 436 |
-
}
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Xform "Room"
|
| 442 |
-
{
|
| 443 |
-
def Mesh "Bottom" (
|
| 444 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 445 |
-
)
|
| 446 |
-
{
|
| 447 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 451 |
-
uniform token physics:approximation = "convexHull"
|
| 452 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 453 |
-
custom bool primvars:doNotCastShadows = 1
|
| 454 |
-
}
|
| 455 |
-
|
| 456 |
-
def Mesh "Floor" (
|
| 457 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 458 |
-
)
|
| 459 |
-
{
|
| 460 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 461 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 462 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 463 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 464 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 465 |
-
)
|
| 466 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 467 |
-
uniform token physics:approximation = "convexHull"
|
| 468 |
-
bool physics:collisionEnabled = 1
|
| 469 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 470 |
-
custom bool primvars:doNotCastShadows = 1
|
| 471 |
-
|
| 472 |
-
def Material "_FlatColorMaterial"
|
| 473 |
-
{
|
| 474 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 475 |
-
|
| 476 |
-
def Shader "Shader"
|
| 477 |
-
{
|
| 478 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 479 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 480 |
-
float inputs:metallic = 0
|
| 481 |
-
float inputs:roughness = 1
|
| 482 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 483 |
-
token outputs:surface
|
| 484 |
-
}
|
| 485 |
-
}
|
| 486 |
-
}
|
| 487 |
-
|
| 488 |
-
def Mesh "North" (
|
| 489 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 490 |
-
)
|
| 491 |
-
{
|
| 492 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 493 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 494 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 495 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 496 |
-
uniform token physics:approximation = "convexHull"
|
| 497 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 498 |
-
custom bool primvars:doNotCastShadows = 1
|
| 499 |
-
}
|
| 500 |
-
|
| 501 |
-
def Mesh "South" (
|
| 502 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 503 |
-
)
|
| 504 |
-
{
|
| 505 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 506 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 507 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 508 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 509 |
-
uniform token physics:approximation = "convexHull"
|
| 510 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 511 |
-
custom bool primvars:doNotCastShadows = 1
|
| 512 |
-
}
|
| 513 |
-
|
| 514 |
-
def Mesh "West" (
|
| 515 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 516 |
-
)
|
| 517 |
-
{
|
| 518 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 519 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 520 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 521 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 522 |
-
uniform token physics:approximation = "convexHull"
|
| 523 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 524 |
-
custom bool primvars:doNotCastShadows = 1
|
| 525 |
-
}
|
| 526 |
-
|
| 527 |
-
def Mesh "East" (
|
| 528 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 529 |
-
)
|
| 530 |
-
{
|
| 531 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 532 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 533 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 534 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 535 |
-
uniform token physics:approximation = "convexHull"
|
| 536 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 537 |
-
custom bool primvars:doNotCastShadows = 1
|
| 538 |
-
}
|
| 539 |
-
}
|
| 540 |
-
|
| 541 |
-
def Xform "Lights"
|
| 542 |
-
{
|
| 543 |
-
def DistantLight "DistantLight_1"
|
| 544 |
-
{
|
| 545 |
-
float inputs:angle = 1
|
| 546 |
-
float inputs:intensity = 3000
|
| 547 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 548 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 549 |
-
}
|
| 550 |
-
|
| 551 |
-
def DomeLight "DomeLight_2"
|
| 552 |
-
{
|
| 553 |
-
float inputs:intensity = 150
|
| 554 |
-
}
|
| 555 |
-
}
|
| 556 |
-
|
| 557 |
-
def Camera "Camera"
|
| 558 |
-
{
|
| 559 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 560 |
-
float focalLength = 35
|
| 561 |
-
float horizontalAperture = 36
|
| 562 |
-
float verticalAperture = 36
|
| 563 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 564 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 565 |
-
}
|
| 566 |
-
}
|
| 567 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Oil_Drain_Cart"
|
| 115 |
+
{
|
| 116 |
+
over "caster_rear_left"
|
| 117 |
+
{
|
| 118 |
+
over "wheel_axis_rear_left" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "brake_rear_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "fork_rear_left" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "forkt_axis_rear_left" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "brake_axis_rear_left" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "wheel_front_left"
|
| 170 |
+
{
|
| 171 |
+
over "tire_front_right_001" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "body_front_left" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "wheel_collider" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
over "caster_rear_right"
|
| 203 |
+
{
|
| 204 |
+
over "wheel_axis_rear_right" (
|
| 205 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
+
)
|
| 211 |
+
rel material:binding:physics = None
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "forkt_axis_rear_right" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "fork_rear_right" (
|
| 225 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
+
)
|
| 231 |
+
rel material:binding:physics = None
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
over "brake_rear_right" (
|
| 235 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
+
)
|
| 241 |
+
rel material:binding:physics = None
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "brake_axis_rear_right" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
rel material:binding:physics = None
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
over "wheel_rear_left"
|
| 256 |
+
{
|
| 257 |
+
over "tire_rear_left" (
|
| 258 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
+
)
|
| 260 |
+
{
|
| 261 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
rel material:binding:physics = None
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "body_rear_left" (
|
| 268 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
rel material:binding:physics = None
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
over "wheel_collider" (
|
| 278 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
+
)
|
| 280 |
+
{
|
| 281 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
+
)
|
| 284 |
+
rel material:binding:physics = None
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "handle_001"
|
| 289 |
+
{
|
| 290 |
+
over "handle_axis" (
|
| 291 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
+
)
|
| 293 |
+
{
|
| 294 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
rel material:binding:physics = None
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "handle" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
+
)
|
| 307 |
+
rel material:binding:physics = None
|
| 308 |
+
|
| 309 |
+
over "Steel_Red" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "Plastic_PP" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
over "wheel_rear_right"
|
| 330 |
+
{
|
| 331 |
+
over "tire_rear_right" (
|
| 332 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
+
)
|
| 334 |
+
{
|
| 335 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
+
)
|
| 338 |
+
rel material:binding:physics = None
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
over "body_rear_right" (
|
| 342 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
rel material:binding:physics = None
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
over "wheel_collider" (
|
| 352 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
+
)
|
| 358 |
+
rel material:binding:physics = None
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
over "body"
|
| 363 |
+
{
|
| 364 |
+
over "filter" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "wheel_axis_front_left" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "oil_case" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_axis_front_right" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "wheel_front_right"
|
| 406 |
+
{
|
| 407 |
+
over "body_front_right" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "tire_front_right" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
over "wheel_collider" (
|
| 428 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
+
)
|
| 430 |
+
{
|
| 431 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
+
)
|
| 434 |
+
rel material:binding:physics = None
|
| 435 |
+
}
|
| 436 |
+
}
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Xform "Room"
|
| 442 |
+
{
|
| 443 |
+
def Mesh "Bottom" (
|
| 444 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 445 |
+
)
|
| 446 |
+
{
|
| 447 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 451 |
+
uniform token physics:approximation = "convexHull"
|
| 452 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 453 |
+
custom bool primvars:doNotCastShadows = 1
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
def Mesh "Floor" (
|
| 457 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 458 |
+
)
|
| 459 |
+
{
|
| 460 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 461 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 462 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 463 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 464 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 465 |
+
)
|
| 466 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 467 |
+
uniform token physics:approximation = "convexHull"
|
| 468 |
+
bool physics:collisionEnabled = 1
|
| 469 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 470 |
+
custom bool primvars:doNotCastShadows = 1
|
| 471 |
+
|
| 472 |
+
def Material "_FlatColorMaterial"
|
| 473 |
+
{
|
| 474 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 475 |
+
|
| 476 |
+
def Shader "Shader"
|
| 477 |
+
{
|
| 478 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 479 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 480 |
+
float inputs:metallic = 0
|
| 481 |
+
float inputs:roughness = 1
|
| 482 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 483 |
+
token outputs:surface
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
def Mesh "North" (
|
| 489 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 490 |
+
)
|
| 491 |
+
{
|
| 492 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 493 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 494 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 495 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 496 |
+
uniform token physics:approximation = "convexHull"
|
| 497 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 498 |
+
custom bool primvars:doNotCastShadows = 1
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
def Mesh "South" (
|
| 502 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 503 |
+
)
|
| 504 |
+
{
|
| 505 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 506 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 507 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 508 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 509 |
+
uniform token physics:approximation = "convexHull"
|
| 510 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 511 |
+
custom bool primvars:doNotCastShadows = 1
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
def Mesh "West" (
|
| 515 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 516 |
+
)
|
| 517 |
+
{
|
| 518 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 519 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 520 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 521 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 522 |
+
uniform token physics:approximation = "convexHull"
|
| 523 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 524 |
+
custom bool primvars:doNotCastShadows = 1
|
| 525 |
+
}
|
| 526 |
+
|
| 527 |
+
def Mesh "East" (
|
| 528 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 529 |
+
)
|
| 530 |
+
{
|
| 531 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 532 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 533 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 534 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 535 |
+
uniform token physics:approximation = "convexHull"
|
| 536 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 537 |
+
custom bool primvars:doNotCastShadows = 1
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
def Xform "Lights"
|
| 542 |
+
{
|
| 543 |
+
def DistantLight "DistantLight_1"
|
| 544 |
+
{
|
| 545 |
+
float inputs:angle = 1
|
| 546 |
+
float inputs:intensity = 3000
|
| 547 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 548 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
def DomeLight "DomeLight_2"
|
| 552 |
+
{
|
| 553 |
+
float inputs:intensity = 150
|
| 554 |
+
}
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
def Camera "Camera"
|
| 558 |
+
{
|
| 559 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 560 |
+
float focalLength = 35
|
| 561 |
+
float horizontalAperture = 36
|
| 562 |
+
float verticalAperture = 36
|
| 563 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 564 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 565 |
+
}
|
| 566 |
+
}
|
| 567 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,632 +1,632 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Oil_Drain_Cart"
|
| 115 |
-
{
|
| 116 |
-
over "caster_rear_left"
|
| 117 |
-
{
|
| 118 |
-
over "wheel_axis_rear_left" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "brake_rear_left" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "fork_rear_left" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
rel material:binding:physics = None
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "forkt_axis_rear_left" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "brake_axis_rear_left" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "wheel_front_left"
|
| 170 |
-
{
|
| 171 |
-
over "tire_front_right_001" (
|
| 172 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
-
)
|
| 174 |
-
{
|
| 175 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
-
)
|
| 178 |
-
rel material:binding:physics = None
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
over "body_front_left" (
|
| 182 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
-
)
|
| 188 |
-
rel material:binding:physics = None
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
over "wheel_collider" (
|
| 192 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
rel material:binding:physics = None
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
over "caster_rear_right"
|
| 203 |
-
{
|
| 204 |
-
over "wheel_axis_rear_right" (
|
| 205 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
-
)
|
| 211 |
-
rel material:binding:physics = None
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "forkt_axis_rear_right" (
|
| 215 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
rel material:binding:physics = None
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "fork_rear_right" (
|
| 225 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
-
)
|
| 231 |
-
rel material:binding:physics = None
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
over "brake_rear_right" (
|
| 235 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
-
)
|
| 241 |
-
rel material:binding:physics = None
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "brake_axis_rear_right" (
|
| 245 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
rel material:binding:physics = None
|
| 252 |
-
}
|
| 253 |
-
}
|
| 254 |
-
|
| 255 |
-
over "wheel_rear_left"
|
| 256 |
-
{
|
| 257 |
-
over "tire_rear_left" (
|
| 258 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
-
)
|
| 260 |
-
{
|
| 261 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
-
)
|
| 264 |
-
rel material:binding:physics = None
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "body_rear_left" (
|
| 268 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
-
)
|
| 270 |
-
{
|
| 271 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
rel material:binding:physics = None
|
| 275 |
-
}
|
| 276 |
-
|
| 277 |
-
over "wheel_collider" (
|
| 278 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
-
)
|
| 280 |
-
{
|
| 281 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
-
)
|
| 284 |
-
rel material:binding:physics = None
|
| 285 |
-
}
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "handle_001"
|
| 289 |
-
{
|
| 290 |
-
over "handle_axis" (
|
| 291 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
-
)
|
| 293 |
-
{
|
| 294 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
-
)
|
| 297 |
-
rel material:binding:physics = None
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "handle" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
-
)
|
| 307 |
-
rel material:binding:physics = None
|
| 308 |
-
|
| 309 |
-
over "Steel_Red" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
-
)
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "Plastic_PP" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
| 329 |
-
over "wheel_rear_right"
|
| 330 |
-
{
|
| 331 |
-
over "tire_rear_right" (
|
| 332 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
-
)
|
| 334 |
-
{
|
| 335 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
-
)
|
| 338 |
-
rel material:binding:physics = None
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
over "body_rear_right" (
|
| 342 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
rel material:binding:physics = None
|
| 349 |
-
}
|
| 350 |
-
|
| 351 |
-
over "wheel_collider" (
|
| 352 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
-
)
|
| 358 |
-
rel material:binding:physics = None
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
over "body"
|
| 363 |
-
{
|
| 364 |
-
over "filter" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "wheel_axis_front_left" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "oil_case" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_axis_front_right" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "wheel_front_right"
|
| 406 |
-
{
|
| 407 |
-
over "body_front_right" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "tire_front_right" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
over "wheel_collider" (
|
| 428 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
-
)
|
| 430 |
-
{
|
| 431 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
-
)
|
| 434 |
-
rel material:binding:physics = None
|
| 435 |
-
}
|
| 436 |
-
}
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Xform "Room"
|
| 442 |
-
{
|
| 443 |
-
def Mesh "Bottom" (
|
| 444 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 445 |
-
)
|
| 446 |
-
{
|
| 447 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 451 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 452 |
-
)
|
| 453 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 454 |
-
uniform token physics:approximation = "convexHull"
|
| 455 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 456 |
-
custom bool primvars:doNotCastShadows = 1
|
| 457 |
-
|
| 458 |
-
def Material "_FlatColorMaterial"
|
| 459 |
-
{
|
| 460 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 461 |
-
|
| 462 |
-
def Shader "Shader"
|
| 463 |
-
{
|
| 464 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 465 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 466 |
-
float inputs:metallic = 0
|
| 467 |
-
float inputs:roughness = 1
|
| 468 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 469 |
-
token outputs:surface
|
| 470 |
-
}
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
def Mesh "Floor" (
|
| 475 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 479 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 480 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 481 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 482 |
-
uniform token physics:approximation = "convexHull"
|
| 483 |
-
bool physics:collisionEnabled = 0
|
| 484 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 485 |
-
custom bool primvars:doNotCastShadows = 1
|
| 486 |
-
token visibility = "invisible"
|
| 487 |
-
}
|
| 488 |
-
|
| 489 |
-
def Mesh "North" (
|
| 490 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
-
)
|
| 492 |
-
{
|
| 493 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 494 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 497 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
-
)
|
| 499 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 500 |
-
uniform token physics:approximation = "convexHull"
|
| 501 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 502 |
-
custom bool primvars:doNotCastShadows = 1
|
| 503 |
-
|
| 504 |
-
def Material "_FlatColorMaterial"
|
| 505 |
-
{
|
| 506 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
-
|
| 508 |
-
def Shader "Shader"
|
| 509 |
-
{
|
| 510 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 512 |
-
float inputs:metallic = 0
|
| 513 |
-
float inputs:roughness = 1
|
| 514 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
-
token outputs:surface
|
| 516 |
-
}
|
| 517 |
-
}
|
| 518 |
-
}
|
| 519 |
-
|
| 520 |
-
def Mesh "South" (
|
| 521 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
-
)
|
| 523 |
-
{
|
| 524 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 525 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 528 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
-
)
|
| 530 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 531 |
-
uniform token physics:approximation = "convexHull"
|
| 532 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 533 |
-
custom bool primvars:doNotCastShadows = 1
|
| 534 |
-
|
| 535 |
-
def Material "_FlatColorMaterial"
|
| 536 |
-
{
|
| 537 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
-
|
| 539 |
-
def Shader "Shader"
|
| 540 |
-
{
|
| 541 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 543 |
-
float inputs:metallic = 0
|
| 544 |
-
float inputs:roughness = 1
|
| 545 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
-
token outputs:surface
|
| 547 |
-
}
|
| 548 |
-
}
|
| 549 |
-
}
|
| 550 |
-
|
| 551 |
-
def Mesh "West" (
|
| 552 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
-
)
|
| 554 |
-
{
|
| 555 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 556 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 559 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
-
)
|
| 561 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 562 |
-
uniform token physics:approximation = "convexHull"
|
| 563 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 564 |
-
custom bool primvars:doNotCastShadows = 1
|
| 565 |
-
|
| 566 |
-
def Material "_FlatColorMaterial"
|
| 567 |
-
{
|
| 568 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
-
|
| 570 |
-
def Shader "Shader"
|
| 571 |
-
{
|
| 572 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 574 |
-
float inputs:metallic = 0
|
| 575 |
-
float inputs:roughness = 1
|
| 576 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
-
token outputs:surface
|
| 578 |
-
}
|
| 579 |
-
}
|
| 580 |
-
}
|
| 581 |
-
|
| 582 |
-
def Mesh "East" (
|
| 583 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 584 |
-
)
|
| 585 |
-
{
|
| 586 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 587 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 588 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 589 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 590 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 591 |
-
)
|
| 592 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 593 |
-
uniform token physics:approximation = "convexHull"
|
| 594 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 595 |
-
custom bool primvars:doNotCastShadows = 1
|
| 596 |
-
|
| 597 |
-
def Material "_FlatColorMaterial"
|
| 598 |
-
{
|
| 599 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 600 |
-
|
| 601 |
-
def Shader "Shader"
|
| 602 |
-
{
|
| 603 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 604 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 605 |
-
float inputs:metallic = 0
|
| 606 |
-
float inputs:roughness = 1
|
| 607 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 608 |
-
token outputs:surface
|
| 609 |
-
}
|
| 610 |
-
}
|
| 611 |
-
}
|
| 612 |
-
}
|
| 613 |
-
|
| 614 |
-
def Xform "Lights"
|
| 615 |
-
{
|
| 616 |
-
def DomeLight "DomeLight_1"
|
| 617 |
-
{
|
| 618 |
-
float inputs:intensity = 1000
|
| 619 |
-
}
|
| 620 |
-
}
|
| 621 |
-
|
| 622 |
-
def Camera "Camera"
|
| 623 |
-
{
|
| 624 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 625 |
-
float focalLength = 35
|
| 626 |
-
float horizontalAperture = 36
|
| 627 |
-
float verticalAperture = 36
|
| 628 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 629 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 630 |
-
}
|
| 631 |
-
}
|
| 632 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Oil_Drain_Cart"
|
| 115 |
+
{
|
| 116 |
+
over "caster_rear_left"
|
| 117 |
+
{
|
| 118 |
+
over "wheel_axis_rear_left" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "brake_rear_left" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "fork_rear_left" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
rel material:binding:physics = None
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "forkt_axis_rear_left" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "brake_axis_rear_left" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "wheel_front_left"
|
| 170 |
+
{
|
| 171 |
+
over "tire_front_right_001" (
|
| 172 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 173 |
+
)
|
| 174 |
+
{
|
| 175 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 176 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 177 |
+
)
|
| 178 |
+
rel material:binding:physics = None
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
over "body_front_left" (
|
| 182 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 186 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 187 |
+
)
|
| 188 |
+
rel material:binding:physics = None
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
over "wheel_collider" (
|
| 192 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
rel material:binding:physics = None
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
over "caster_rear_right"
|
| 203 |
+
{
|
| 204 |
+
over "wheel_axis_rear_right" (
|
| 205 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 209 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 210 |
+
)
|
| 211 |
+
rel material:binding:physics = None
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "forkt_axis_rear_right" (
|
| 215 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "fork_rear_right" (
|
| 225 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 229 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 230 |
+
)
|
| 231 |
+
rel material:binding:physics = None
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
over "brake_rear_right" (
|
| 235 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 239 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 240 |
+
)
|
| 241 |
+
rel material:binding:physics = None
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "brake_axis_rear_right" (
|
| 245 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
rel material:binding:physics = None
|
| 252 |
+
}
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
over "wheel_rear_left"
|
| 256 |
+
{
|
| 257 |
+
over "tire_rear_left" (
|
| 258 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 259 |
+
)
|
| 260 |
+
{
|
| 261 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 262 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 263 |
+
)
|
| 264 |
+
rel material:binding:physics = None
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "body_rear_left" (
|
| 268 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 269 |
+
)
|
| 270 |
+
{
|
| 271 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
rel material:binding:physics = None
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
over "wheel_collider" (
|
| 278 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 279 |
+
)
|
| 280 |
+
{
|
| 281 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 282 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
+
)
|
| 284 |
+
rel material:binding:physics = None
|
| 285 |
+
}
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "handle_001"
|
| 289 |
+
{
|
| 290 |
+
over "handle_axis" (
|
| 291 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 292 |
+
)
|
| 293 |
+
{
|
| 294 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 295 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 296 |
+
)
|
| 297 |
+
rel material:binding:physics = None
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "handle" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 305 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
+
)
|
| 307 |
+
rel material:binding:physics = None
|
| 308 |
+
|
| 309 |
+
over "Steel_Red" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 314 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 315 |
+
)
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "Plastic_PP" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
over "wheel_rear_right"
|
| 330 |
+
{
|
| 331 |
+
over "tire_rear_right" (
|
| 332 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 333 |
+
)
|
| 334 |
+
{
|
| 335 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 336 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
+
)
|
| 338 |
+
rel material:binding:physics = None
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
over "body_rear_right" (
|
| 342 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
rel material:binding:physics = None
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
over "wheel_collider" (
|
| 352 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 356 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 357 |
+
)
|
| 358 |
+
rel material:binding:physics = None
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
over "body"
|
| 363 |
+
{
|
| 364 |
+
over "filter" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "wheel_axis_front_left" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "oil_case" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_axis_front_right" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "wheel_front_right"
|
| 406 |
+
{
|
| 407 |
+
over "body_front_right" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "tire_front_right" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
over "wheel_collider" (
|
| 428 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 429 |
+
)
|
| 430 |
+
{
|
| 431 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 432 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 433 |
+
)
|
| 434 |
+
rel material:binding:physics = None
|
| 435 |
+
}
|
| 436 |
+
}
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Xform "Room"
|
| 442 |
+
{
|
| 443 |
+
def Mesh "Bottom" (
|
| 444 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 445 |
+
)
|
| 446 |
+
{
|
| 447 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 448 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 451 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 452 |
+
)
|
| 453 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 454 |
+
uniform token physics:approximation = "convexHull"
|
| 455 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 456 |
+
custom bool primvars:doNotCastShadows = 1
|
| 457 |
+
|
| 458 |
+
def Material "_FlatColorMaterial"
|
| 459 |
+
{
|
| 460 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 461 |
+
|
| 462 |
+
def Shader "Shader"
|
| 463 |
+
{
|
| 464 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 465 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 466 |
+
float inputs:metallic = 0
|
| 467 |
+
float inputs:roughness = 1
|
| 468 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 469 |
+
token outputs:surface
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
def Mesh "Floor" (
|
| 475 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 479 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 480 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 481 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 482 |
+
uniform token physics:approximation = "convexHull"
|
| 483 |
+
bool physics:collisionEnabled = 0
|
| 484 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 485 |
+
custom bool primvars:doNotCastShadows = 1
|
| 486 |
+
token visibility = "invisible"
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
def Mesh "North" (
|
| 490 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
+
)
|
| 492 |
+
{
|
| 493 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 494 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 497 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
+
)
|
| 499 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 500 |
+
uniform token physics:approximation = "convexHull"
|
| 501 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 502 |
+
custom bool primvars:doNotCastShadows = 1
|
| 503 |
+
|
| 504 |
+
def Material "_FlatColorMaterial"
|
| 505 |
+
{
|
| 506 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
+
|
| 508 |
+
def Shader "Shader"
|
| 509 |
+
{
|
| 510 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 512 |
+
float inputs:metallic = 0
|
| 513 |
+
float inputs:roughness = 1
|
| 514 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
+
token outputs:surface
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
def Mesh "South" (
|
| 521 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
+
)
|
| 523 |
+
{
|
| 524 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 525 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 528 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
+
)
|
| 530 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 531 |
+
uniform token physics:approximation = "convexHull"
|
| 532 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 533 |
+
custom bool primvars:doNotCastShadows = 1
|
| 534 |
+
|
| 535 |
+
def Material "_FlatColorMaterial"
|
| 536 |
+
{
|
| 537 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
+
|
| 539 |
+
def Shader "Shader"
|
| 540 |
+
{
|
| 541 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 543 |
+
float inputs:metallic = 0
|
| 544 |
+
float inputs:roughness = 1
|
| 545 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
+
token outputs:surface
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
def Mesh "West" (
|
| 552 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
+
)
|
| 554 |
+
{
|
| 555 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 556 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 559 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
+
)
|
| 561 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 562 |
+
uniform token physics:approximation = "convexHull"
|
| 563 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 564 |
+
custom bool primvars:doNotCastShadows = 1
|
| 565 |
+
|
| 566 |
+
def Material "_FlatColorMaterial"
|
| 567 |
+
{
|
| 568 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
+
|
| 570 |
+
def Shader "Shader"
|
| 571 |
+
{
|
| 572 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 574 |
+
float inputs:metallic = 0
|
| 575 |
+
float inputs:roughness = 1
|
| 576 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
+
token outputs:surface
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
def Mesh "East" (
|
| 583 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 584 |
+
)
|
| 585 |
+
{
|
| 586 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 587 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 588 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 589 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 590 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 591 |
+
)
|
| 592 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 593 |
+
uniform token physics:approximation = "convexHull"
|
| 594 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 595 |
+
custom bool primvars:doNotCastShadows = 1
|
| 596 |
+
|
| 597 |
+
def Material "_FlatColorMaterial"
|
| 598 |
+
{
|
| 599 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 600 |
+
|
| 601 |
+
def Shader "Shader"
|
| 602 |
+
{
|
| 603 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 604 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 605 |
+
float inputs:metallic = 0
|
| 606 |
+
float inputs:roughness = 1
|
| 607 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 608 |
+
token outputs:surface
|
| 609 |
+
}
|
| 610 |
+
}
|
| 611 |
+
}
|
| 612 |
+
}
|
| 613 |
+
|
| 614 |
+
def Xform "Lights"
|
| 615 |
+
{
|
| 616 |
+
def DomeLight "DomeLight_1"
|
| 617 |
+
{
|
| 618 |
+
float inputs:intensity = 1000
|
| 619 |
+
}
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
def Camera "Camera"
|
| 623 |
+
{
|
| 624 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 625 |
+
float focalLength = 35
|
| 626 |
+
float horizontalAperture = 36
|
| 627 |
+
float verticalAperture = 36
|
| 628 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 629 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 630 |
+
}
|
| 631 |
+
}
|
| 632 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.023150723, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.023150723, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,523 +1,523 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -5.4339482668277945, 15.498992032763994)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Oil_Drain_Cart"
|
| 103 |
-
{
|
| 104 |
-
over "caster_rear_left" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
|
| 109 |
-
point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
|
| 110 |
-
float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
|
| 111 |
-
float physics:mass = 0.4764063
|
| 112 |
-
quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
|
| 113 |
-
vector3f physics:velocity = (4.371035e-11, -6.8320594e-10, -0.12262502)
|
| 114 |
-
quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.0010195443)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "caster_rear_right" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215019e-9)
|
| 125 |
-
point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
|
| 126 |
-
float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
|
| 127 |
-
float physics:mass = 0.4764063
|
| 128 |
-
quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
|
| 129 |
-
vector3f physics:velocity = (4.3710365e-11, -6.65816e-10, -0.12262502)
|
| 130 |
-
quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (-1.0430813e-7, 7.036564e-7, -0.0010195443)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "handle_001" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (-2.8339747e-7, -9.36814e-9, 2.1215039e-9)
|
| 141 |
-
point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
|
| 142 |
-
float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
|
| 143 |
-
float physics:mass = 4.871733
|
| 144 |
-
quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
|
| 145 |
-
vector3f physics:velocity = (-9.350259e-11, 3.4037921e-9, -0.12262502)
|
| 146 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-5.275069e-10, 2.2681925e-7, -0.0010195443)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "body" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
|
| 157 |
-
point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
|
| 158 |
-
float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
|
| 159 |
-
float physics:mass = 33.97657
|
| 160 |
-
quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
|
| 161 |
-
vector3f physics:velocity = (1.0907865e-11, -4.355012e-10, -0.12262503)
|
| 162 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (-3.9875658e-10, 2.2681925e-7, -0.0010195443)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "wheel_front_left"
|
| 169 |
-
{
|
| 170 |
-
vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
|
| 171 |
-
vector3f physics:velocity = (1.8302577e-12, -8.09901e-10, -0.12262504)
|
| 172 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 173 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 174 |
-
float3 xformOp:translate = (0, -2.500179e-7, -0.0010195443)
|
| 175 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "wheel_front_right"
|
| 179 |
-
{
|
| 180 |
-
vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
|
| 181 |
-
vector3f physics:velocity = (1.8302404e-12, -7.839374e-10, -0.12262504)
|
| 182 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 183 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 184 |
-
float3 xformOp:translate = (0, 2.2681925e-7, -0.0010195443)
|
| 185 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "wheel_rear_left"
|
| 189 |
-
{
|
| 190 |
-
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
|
| 191 |
-
vector3f physics:velocity = (5.223664e-11, -9.168571e-10, -0.12262502)
|
| 192 |
-
quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
|
| 193 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 194 |
-
float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.001020498)
|
| 195 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 196 |
-
}
|
| 197 |
-
|
| 198 |
-
over "wheel_rear_right"
|
| 199 |
-
{
|
| 200 |
-
vector3f physics:angularVelocity = (-2.8339744e-7, -9.36814e-9, 2.1215019e-9)
|
| 201 |
-
vector3f physics:velocity = (5.223663e-11, -8.99467e-10, -0.12262502)
|
| 202 |
-
quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
|
| 203 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 204 |
-
float3 xformOp:translate = (-8.940697e-8, 7.036564e-7, -0.001020498)
|
| 205 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Xform "Room"
|
| 212 |
-
{
|
| 213 |
-
def Mesh "Bottom" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "Floor" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
bool physics:collisionEnabled = 1
|
| 257 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
-
custom bool primvars:doNotCastShadows = 1
|
| 259 |
-
|
| 260 |
-
def Material "_FlatColorMaterial"
|
| 261 |
-
{
|
| 262 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
-
|
| 264 |
-
def Shader "Shader"
|
| 265 |
-
{
|
| 266 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 268 |
-
float inputs:metallic = 0
|
| 269 |
-
float inputs:roughness = 1
|
| 270 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
-
token outputs:surface
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
def Mesh "North" (
|
| 277 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
-
)
|
| 279 |
-
{
|
| 280 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 281 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 287 |
-
uniform token physics:approximation = "convexHull"
|
| 288 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 289 |
-
custom bool primvars:doNotCastShadows = 1
|
| 290 |
-
|
| 291 |
-
def Material "_FlatColorMaterial"
|
| 292 |
-
{
|
| 293 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
-
|
| 295 |
-
def Shader "Shader"
|
| 296 |
-
{
|
| 297 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
-
float inputs:metallic = 0
|
| 300 |
-
float inputs:roughness = 1
|
| 301 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
-
token outputs:surface
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Mesh "South" (
|
| 308 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 309 |
-
)
|
| 310 |
-
{
|
| 311 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 312 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 315 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
-
)
|
| 317 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 318 |
-
uniform token physics:approximation = "convexHull"
|
| 319 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
|
| 322 |
-
def Material "_FlatColorMaterial"
|
| 323 |
-
{
|
| 324 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 325 |
-
|
| 326 |
-
def Shader "Shader"
|
| 327 |
-
{
|
| 328 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 329 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 330 |
-
float inputs:metallic = 0
|
| 331 |
-
float inputs:roughness = 1
|
| 332 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 333 |
-
token outputs:surface
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
def Mesh "West" (
|
| 339 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 343 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 344 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 345 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 346 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
-
)
|
| 348 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 349 |
-
uniform token physics:approximation = "convexHull"
|
| 350 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 351 |
-
custom bool primvars:doNotCastShadows = 1
|
| 352 |
-
|
| 353 |
-
def Material "_FlatColorMaterial"
|
| 354 |
-
{
|
| 355 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
-
|
| 357 |
-
def Shader "Shader"
|
| 358 |
-
{
|
| 359 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 361 |
-
float inputs:metallic = 0
|
| 362 |
-
float inputs:roughness = 1
|
| 363 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
-
token outputs:surface
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
| 369 |
-
def Mesh "East" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 374 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 377 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
-
)
|
| 379 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 380 |
-
uniform token physics:approximation = "convexHull"
|
| 381 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 382 |
-
custom bool primvars:doNotCastShadows = 1
|
| 383 |
-
|
| 384 |
-
def Material "_FlatColorMaterial"
|
| 385 |
-
{
|
| 386 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
-
|
| 388 |
-
def Shader "Shader"
|
| 389 |
-
{
|
| 390 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 392 |
-
float inputs:metallic = 0
|
| 393 |
-
float inputs:roughness = 1
|
| 394 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
-
token outputs:surface
|
| 396 |
-
}
|
| 397 |
-
}
|
| 398 |
-
}
|
| 399 |
-
|
| 400 |
-
def Mesh "Slope" (
|
| 401 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 402 |
-
)
|
| 403 |
-
{
|
| 404 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 405 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 408 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
-
)
|
| 410 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 411 |
-
custom bool primvars:doNotCastShadows = 1
|
| 412 |
-
float xformOp:rotateX = 45
|
| 413 |
-
float xformOp:rotateZ = 180
|
| 414 |
-
float3 xformOp:scale = (50, 10.978233, 0.13722792)
|
| 415 |
-
double3 xformOp:translate = (0, 0, 7.543218571577374)
|
| 416 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 417 |
-
|
| 418 |
-
def Material "_FlatColorMaterial"
|
| 419 |
-
{
|
| 420 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 421 |
-
|
| 422 |
-
def Shader "Shader"
|
| 423 |
-
{
|
| 424 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 425 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 426 |
-
float inputs:metallic = 0
|
| 427 |
-
float inputs:roughness = 1
|
| 428 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 429 |
-
token outputs:surface
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
| 433 |
-
def "PhysMaterial" (
|
| 434 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 435 |
-
)
|
| 436 |
-
{
|
| 437 |
-
float physics:dynamicFriction = 0.4
|
| 438 |
-
float physics:restitution = 0
|
| 439 |
-
float physics:staticFriction = 0.5
|
| 440 |
-
}
|
| 441 |
-
}
|
| 442 |
-
|
| 443 |
-
def Xform "SlopeCollision"
|
| 444 |
-
{
|
| 445 |
-
float xformOp:rotateX = 45
|
| 446 |
-
float xformOp:rotateZ = 180
|
| 447 |
-
double3 xformOp:translate = (0, 0, 7.543218571577374)
|
| 448 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 449 |
-
|
| 450 |
-
def Cube "Box" (
|
| 451 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 452 |
-
)
|
| 453 |
-
{
|
| 454 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 455 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 456 |
-
)
|
| 457 |
-
double size = 1
|
| 458 |
-
token visibility = "invisible"
|
| 459 |
-
float3 xformOp:scale = (100, 21.956467, 0.13722792)
|
| 460 |
-
double3 xformOp:translate = (0, 0, -0.06861395835876465)
|
| 461 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 462 |
-
}
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
|
| 466 |
-
def Xform "Lights"
|
| 467 |
-
{
|
| 468 |
-
def DomeLight "DomeLight_1"
|
| 469 |
-
{
|
| 470 |
-
float inputs:intensity = 1000
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
def PhysicsScene "PhysicsScene" (
|
| 475 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 479 |
-
float physics:gravityMagnitude = 9.81
|
| 480 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 481 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 482 |
-
bool physxScene:enableGPUDynamics = 1
|
| 483 |
-
bool physxScene:enableStabilization = 1
|
| 484 |
-
uniform token physxScene:solverType = "TGS"
|
| 485 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 486 |
-
}
|
| 487 |
-
|
| 488 |
-
def Xform "GroundPlane"
|
| 489 |
-
{
|
| 490 |
-
def Mesh "CollisionMesh" (
|
| 491 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 492 |
-
)
|
| 493 |
-
{
|
| 494 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 497 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 498 |
-
)
|
| 499 |
-
uniform token physics:approximation = "convexHull"
|
| 500 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 501 |
-
token visibility = "invisible"
|
| 502 |
-
}
|
| 503 |
-
|
| 504 |
-
def "PhysMaterial" (
|
| 505 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 506 |
-
)
|
| 507 |
-
{
|
| 508 |
-
float physics:dynamicFriction = 0.4
|
| 509 |
-
float physics:restitution = 0
|
| 510 |
-
float physics:staticFriction = 0.5
|
| 511 |
-
}
|
| 512 |
-
}
|
| 513 |
-
|
| 514 |
-
def Camera "Camera"
|
| 515 |
-
{
|
| 516 |
-
float2 clippingRange = (0.027730005, 1000)
|
| 517 |
-
float focalLength = 35
|
| 518 |
-
float horizontalAperture = 36
|
| 519 |
-
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381841, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818407, 0), (-2.7191507741366827, -5.433948153418169, 16.654207618983154, 1) )
|
| 520 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 521 |
-
}
|
| 522 |
-
}
|
| 523 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -5.4339482668277945, 15.498992032763994)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Oil_Drain_Cart"
|
| 103 |
+
{
|
| 104 |
+
over "caster_rear_left" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
|
| 109 |
+
point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
|
| 110 |
+
float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
|
| 111 |
+
float physics:mass = 0.4764063
|
| 112 |
+
quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
|
| 113 |
+
vector3f physics:velocity = (4.371035e-11, -6.8320594e-10, -0.12262502)
|
| 114 |
+
quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.0010195443)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "caster_rear_right" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215019e-9)
|
| 125 |
+
point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
|
| 126 |
+
float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
|
| 127 |
+
float physics:mass = 0.4764063
|
| 128 |
+
quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
|
| 129 |
+
vector3f physics:velocity = (4.3710365e-11, -6.65816e-10, -0.12262502)
|
| 130 |
+
quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (-1.0430813e-7, 7.036564e-7, -0.0010195443)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "handle_001" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (-2.8339747e-7, -9.36814e-9, 2.1215039e-9)
|
| 141 |
+
point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
|
| 142 |
+
float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
|
| 143 |
+
float physics:mass = 4.871733
|
| 144 |
+
quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
|
| 145 |
+
vector3f physics:velocity = (-9.350259e-11, 3.4037921e-9, -0.12262502)
|
| 146 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-5.275069e-10, 2.2681925e-7, -0.0010195443)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "body" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
|
| 157 |
+
point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
|
| 158 |
+
float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
|
| 159 |
+
float physics:mass = 33.97657
|
| 160 |
+
quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
|
| 161 |
+
vector3f physics:velocity = (1.0907865e-11, -4.355012e-10, -0.12262503)
|
| 162 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (-3.9875658e-10, 2.2681925e-7, -0.0010195443)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "wheel_front_left"
|
| 169 |
+
{
|
| 170 |
+
vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
|
| 171 |
+
vector3f physics:velocity = (1.8302577e-12, -8.09901e-10, -0.12262504)
|
| 172 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 173 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 174 |
+
float3 xformOp:translate = (0, -2.500179e-7, -0.0010195443)
|
| 175 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "wheel_front_right"
|
| 179 |
+
{
|
| 180 |
+
vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
|
| 181 |
+
vector3f physics:velocity = (1.8302404e-12, -7.839374e-10, -0.12262504)
|
| 182 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 183 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 184 |
+
float3 xformOp:translate = (0, 2.2681925e-7, -0.0010195443)
|
| 185 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "wheel_rear_left"
|
| 189 |
+
{
|
| 190 |
+
vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
|
| 191 |
+
vector3f physics:velocity = (5.223664e-11, -9.168571e-10, -0.12262502)
|
| 192 |
+
quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
|
| 193 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 194 |
+
float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.001020498)
|
| 195 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
over "wheel_rear_right"
|
| 199 |
+
{
|
| 200 |
+
vector3f physics:angularVelocity = (-2.8339744e-7, -9.36814e-9, 2.1215019e-9)
|
| 201 |
+
vector3f physics:velocity = (5.223663e-11, -8.99467e-10, -0.12262502)
|
| 202 |
+
quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
|
| 203 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 204 |
+
float3 xformOp:translate = (-8.940697e-8, 7.036564e-7, -0.001020498)
|
| 205 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Xform "Room"
|
| 212 |
+
{
|
| 213 |
+
def Mesh "Bottom" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "Floor" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
bool physics:collisionEnabled = 1
|
| 257 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 258 |
+
custom bool primvars:doNotCastShadows = 1
|
| 259 |
+
|
| 260 |
+
def Material "_FlatColorMaterial"
|
| 261 |
+
{
|
| 262 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 263 |
+
|
| 264 |
+
def Shader "Shader"
|
| 265 |
+
{
|
| 266 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 267 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 268 |
+
float inputs:metallic = 0
|
| 269 |
+
float inputs:roughness = 1
|
| 270 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 271 |
+
token outputs:surface
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
def Mesh "North" (
|
| 277 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 278 |
+
)
|
| 279 |
+
{
|
| 280 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 281 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 282 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 283 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 287 |
+
uniform token physics:approximation = "convexHull"
|
| 288 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 289 |
+
custom bool primvars:doNotCastShadows = 1
|
| 290 |
+
|
| 291 |
+
def Material "_FlatColorMaterial"
|
| 292 |
+
{
|
| 293 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 294 |
+
|
| 295 |
+
def Shader "Shader"
|
| 296 |
+
{
|
| 297 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 298 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 299 |
+
float inputs:metallic = 0
|
| 300 |
+
float inputs:roughness = 1
|
| 301 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 302 |
+
token outputs:surface
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Mesh "South" (
|
| 308 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 309 |
+
)
|
| 310 |
+
{
|
| 311 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 312 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 313 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 314 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 315 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 316 |
+
)
|
| 317 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 318 |
+
uniform token physics:approximation = "convexHull"
|
| 319 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
|
| 322 |
+
def Material "_FlatColorMaterial"
|
| 323 |
+
{
|
| 324 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 325 |
+
|
| 326 |
+
def Shader "Shader"
|
| 327 |
+
{
|
| 328 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 329 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 330 |
+
float inputs:metallic = 0
|
| 331 |
+
float inputs:roughness = 1
|
| 332 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 333 |
+
token outputs:surface
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
def Mesh "West" (
|
| 339 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 343 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 344 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 345 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 346 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 347 |
+
)
|
| 348 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 349 |
+
uniform token physics:approximation = "convexHull"
|
| 350 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 351 |
+
custom bool primvars:doNotCastShadows = 1
|
| 352 |
+
|
| 353 |
+
def Material "_FlatColorMaterial"
|
| 354 |
+
{
|
| 355 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 356 |
+
|
| 357 |
+
def Shader "Shader"
|
| 358 |
+
{
|
| 359 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 360 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 361 |
+
float inputs:metallic = 0
|
| 362 |
+
float inputs:roughness = 1
|
| 363 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 364 |
+
token outputs:surface
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def Mesh "East" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 374 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 375 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 376 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 377 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 378 |
+
)
|
| 379 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 380 |
+
uniform token physics:approximation = "convexHull"
|
| 381 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 382 |
+
custom bool primvars:doNotCastShadows = 1
|
| 383 |
+
|
| 384 |
+
def Material "_FlatColorMaterial"
|
| 385 |
+
{
|
| 386 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
+
|
| 388 |
+
def Shader "Shader"
|
| 389 |
+
{
|
| 390 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 392 |
+
float inputs:metallic = 0
|
| 393 |
+
float inputs:roughness = 1
|
| 394 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
+
token outputs:surface
|
| 396 |
+
}
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
def Mesh "Slope" (
|
| 401 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 402 |
+
)
|
| 403 |
+
{
|
| 404 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 405 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 408 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
+
)
|
| 410 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 411 |
+
custom bool primvars:doNotCastShadows = 1
|
| 412 |
+
float xformOp:rotateX = 45
|
| 413 |
+
float xformOp:rotateZ = 180
|
| 414 |
+
float3 xformOp:scale = (50, 10.978233, 0.13722792)
|
| 415 |
+
double3 xformOp:translate = (0, 0, 7.543218571577374)
|
| 416 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 417 |
+
|
| 418 |
+
def Material "_FlatColorMaterial"
|
| 419 |
+
{
|
| 420 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 421 |
+
|
| 422 |
+
def Shader "Shader"
|
| 423 |
+
{
|
| 424 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 425 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 426 |
+
float inputs:metallic = 0
|
| 427 |
+
float inputs:roughness = 1
|
| 428 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 429 |
+
token outputs:surface
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
| 433 |
+
def "PhysMaterial" (
|
| 434 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 435 |
+
)
|
| 436 |
+
{
|
| 437 |
+
float physics:dynamicFriction = 0.4
|
| 438 |
+
float physics:restitution = 0
|
| 439 |
+
float physics:staticFriction = 0.5
|
| 440 |
+
}
|
| 441 |
+
}
|
| 442 |
+
|
| 443 |
+
def Xform "SlopeCollision"
|
| 444 |
+
{
|
| 445 |
+
float xformOp:rotateX = 45
|
| 446 |
+
float xformOp:rotateZ = 180
|
| 447 |
+
double3 xformOp:translate = (0, 0, 7.543218571577374)
|
| 448 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 449 |
+
|
| 450 |
+
def Cube "Box" (
|
| 451 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 452 |
+
)
|
| 453 |
+
{
|
| 454 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 455 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 456 |
+
)
|
| 457 |
+
double size = 1
|
| 458 |
+
token visibility = "invisible"
|
| 459 |
+
float3 xformOp:scale = (100, 21.956467, 0.13722792)
|
| 460 |
+
double3 xformOp:translate = (0, 0, -0.06861395835876465)
|
| 461 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
def Xform "Lights"
|
| 467 |
+
{
|
| 468 |
+
def DomeLight "DomeLight_1"
|
| 469 |
+
{
|
| 470 |
+
float inputs:intensity = 1000
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
def PhysicsScene "PhysicsScene" (
|
| 475 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 479 |
+
float physics:gravityMagnitude = 9.81
|
| 480 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 481 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 482 |
+
bool physxScene:enableGPUDynamics = 1
|
| 483 |
+
bool physxScene:enableStabilization = 1
|
| 484 |
+
uniform token physxScene:solverType = "TGS"
|
| 485 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
def Xform "GroundPlane"
|
| 489 |
+
{
|
| 490 |
+
def Mesh "CollisionMesh" (
|
| 491 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 492 |
+
)
|
| 493 |
+
{
|
| 494 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 497 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 498 |
+
)
|
| 499 |
+
uniform token physics:approximation = "convexHull"
|
| 500 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 501 |
+
token visibility = "invisible"
|
| 502 |
+
}
|
| 503 |
+
|
| 504 |
+
def "PhysMaterial" (
|
| 505 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 506 |
+
)
|
| 507 |
+
{
|
| 508 |
+
float physics:dynamicFriction = 0.4
|
| 509 |
+
float physics:restitution = 0
|
| 510 |
+
float physics:staticFriction = 0.5
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
def Camera "Camera"
|
| 515 |
+
{
|
| 516 |
+
float2 clippingRange = (0.027730005, 1000)
|
| 517 |
+
float focalLength = 35
|
| 518 |
+
float horizontalAperture = 36
|
| 519 |
+
matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381841, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818407, 0), (-2.7191507741366827, -5.433948153418169, 16.654207618983154, 1) )
|
| 520 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,349 +1,349 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1280, 720)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "A_Frame_Sign"
|
| 115 |
-
{
|
| 116 |
-
over "panel_a"
|
| 117 |
-
{
|
| 118 |
-
over "sign_a" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "panel_b"
|
| 130 |
-
{
|
| 131 |
-
over "sign_b" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "hinge"
|
| 143 |
-
{
|
| 144 |
-
over "pin" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
|
| 175 |
-
def Material "_FlatColorMaterial"
|
| 176 |
-
{
|
| 177 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
-
|
| 179 |
-
def Shader "Shader"
|
| 180 |
-
{
|
| 181 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
-
float inputs:metallic = 0
|
| 184 |
-
float inputs:roughness = 1
|
| 185 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
-
token outputs:surface
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
def Mesh "Floor" (
|
| 192 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 0
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
token visibility = "invisible"
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "North" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
-
)
|
| 216 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
-
uniform token physics:approximation = "convexHull"
|
| 218 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
-
custom bool primvars:doNotCastShadows = 1
|
| 220 |
-
|
| 221 |
-
def Material "_FlatColorMaterial"
|
| 222 |
-
{
|
| 223 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
-
|
| 225 |
-
def Shader "Shader"
|
| 226 |
-
{
|
| 227 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
-
float inputs:metallic = 0
|
| 230 |
-
float inputs:roughness = 1
|
| 231 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
-
token outputs:surface
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
def Mesh "South" (
|
| 238 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
-
)
|
| 247 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
-
uniform token physics:approximation = "convexHull"
|
| 249 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "West" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "East" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
|
| 331 |
-
def Xform "Lights"
|
| 332 |
-
{
|
| 333 |
-
def DomeLight "DomeLight_1"
|
| 334 |
-
{
|
| 335 |
-
float inputs:intensity = 1000
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Camera "Camera"
|
| 340 |
-
{
|
| 341 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 342 |
-
float focalLength = 35
|
| 343 |
-
float horizontalAperture = 36
|
| 344 |
-
float verticalAperture = 36
|
| 345 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 346 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1280, 720)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "A_Frame_Sign"
|
| 115 |
+
{
|
| 116 |
+
over "panel_a"
|
| 117 |
+
{
|
| 118 |
+
over "sign_a" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "panel_b"
|
| 130 |
+
{
|
| 131 |
+
over "sign_b" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "hinge"
|
| 143 |
+
{
|
| 144 |
+
over "pin" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
|
| 175 |
+
def Material "_FlatColorMaterial"
|
| 176 |
+
{
|
| 177 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
+
|
| 179 |
+
def Shader "Shader"
|
| 180 |
+
{
|
| 181 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
+
float inputs:metallic = 0
|
| 184 |
+
float inputs:roughness = 1
|
| 185 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
+
token outputs:surface
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
def Mesh "Floor" (
|
| 192 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 0
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
token visibility = "invisible"
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "North" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
+
)
|
| 216 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
+
uniform token physics:approximation = "convexHull"
|
| 218 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
+
custom bool primvars:doNotCastShadows = 1
|
| 220 |
+
|
| 221 |
+
def Material "_FlatColorMaterial"
|
| 222 |
+
{
|
| 223 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
+
|
| 225 |
+
def Shader "Shader"
|
| 226 |
+
{
|
| 227 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
+
float inputs:metallic = 0
|
| 230 |
+
float inputs:roughness = 1
|
| 231 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
+
token outputs:surface
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
def Mesh "South" (
|
| 238 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
+
)
|
| 247 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
+
uniform token physics:approximation = "convexHull"
|
| 249 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "West" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "East" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
def Xform "Lights"
|
| 332 |
+
{
|
| 333 |
+
def DomeLight "DomeLight_1"
|
| 334 |
+
{
|
| 335 |
+
float inputs:intensity = 1000
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Camera "Camera"
|
| 340 |
+
{
|
| 341 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 342 |
+
float focalLength = 35
|
| 343 |
+
float horizontalAperture = 36
|
| 344 |
+
float verticalAperture = 36
|
| 345 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 346 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,402 +1,402 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.9105033902451396)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "A_Frame_Sign"
|
| 103 |
-
{
|
| 104 |
-
over "panel_a" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
|
| 109 |
-
point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
|
| 110 |
-
float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
|
| 111 |
-
float physics:mass = 0.458821
|
| 112 |
-
quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
|
| 113 |
-
vector3f physics:velocity = (2.6162197e-11, 8.071887e-10, -0.12262501)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, -0.001021984)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "panel_b" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (3.1720194e-7, 2.5478073e-7, -2.5070474e-8)
|
| 125 |
-
point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
|
| 126 |
-
float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
|
| 127 |
-
float physics:mass = 0.458821
|
| 128 |
-
quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
|
| 129 |
-
vector3f physics:velocity = (-4.8415917e-11, 8.0419765e-10, -0.12262501)
|
| 130 |
-
quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, -0.0010219244)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "hinge" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
|
| 141 |
-
point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
|
| 142 |
-
float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
|
| 143 |
-
float physics:mass = 0.0093
|
| 144 |
-
quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
|
| 145 |
-
vector3f physics:velocity = (1.3082135e-9, -8.3603585e-10, -0.12262501)
|
| 146 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (1.0477379e-9, 1.2918463e-8, -0.0010221032)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 1
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
|
| 204 |
-
def Material "_FlatColorMaterial"
|
| 205 |
-
{
|
| 206 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
-
|
| 208 |
-
def Shader "Shader"
|
| 209 |
-
{
|
| 210 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
-
float inputs:metallic = 0
|
| 213 |
-
float inputs:roughness = 1
|
| 214 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
-
token outputs:surface
|
| 216 |
-
}
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
|
| 220 |
-
def Mesh "North" (
|
| 221 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
-
)
|
| 223 |
-
{
|
| 224 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
-
uniform token physics:approximation = "convexHull"
|
| 232 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
-
custom bool primvars:doNotCastShadows = 1
|
| 234 |
-
|
| 235 |
-
def Material "_FlatColorMaterial"
|
| 236 |
-
{
|
| 237 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
-
|
| 239 |
-
def Shader "Shader"
|
| 240 |
-
{
|
| 241 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
-
float inputs:metallic = 0
|
| 244 |
-
float inputs:roughness = 1
|
| 245 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
-
token outputs:surface
|
| 247 |
-
}
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
def Mesh "South" (
|
| 252 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
-
)
|
| 254 |
-
{
|
| 255 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
-
uniform token physics:approximation = "convexHull"
|
| 263 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
-
custom bool primvars:doNotCastShadows = 1
|
| 265 |
-
|
| 266 |
-
def Material "_FlatColorMaterial"
|
| 267 |
-
{
|
| 268 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
-
|
| 270 |
-
def Shader "Shader"
|
| 271 |
-
{
|
| 272 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
-
float inputs:metallic = 0
|
| 275 |
-
float inputs:roughness = 1
|
| 276 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
-
token outputs:surface
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
|
| 282 |
-
def Mesh "West" (
|
| 283 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
-
)
|
| 285 |
-
{
|
| 286 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
-
)
|
| 292 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
-
uniform token physics:approximation = "convexHull"
|
| 294 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
-
custom bool primvars:doNotCastShadows = 1
|
| 296 |
-
|
| 297 |
-
def Material "_FlatColorMaterial"
|
| 298 |
-
{
|
| 299 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
-
|
| 301 |
-
def Shader "Shader"
|
| 302 |
-
{
|
| 303 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
-
float inputs:metallic = 0
|
| 306 |
-
float inputs:roughness = 1
|
| 307 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
-
token outputs:surface
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Mesh "East" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def Xform "Lights"
|
| 346 |
-
{
|
| 347 |
-
def DomeLight "DomeLight_1"
|
| 348 |
-
{
|
| 349 |
-
float inputs:intensity = 1000
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
|
| 353 |
-
def PhysicsScene "PhysicsScene" (
|
| 354 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 355 |
-
)
|
| 356 |
-
{
|
| 357 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 358 |
-
float physics:gravityMagnitude = 9.81
|
| 359 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 360 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 361 |
-
bool physxScene:enableGPUDynamics = 1
|
| 362 |
-
bool physxScene:enableStabilization = 1
|
| 363 |
-
uniform token physxScene:solverType = "TGS"
|
| 364 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 365 |
-
}
|
| 366 |
-
|
| 367 |
-
def Xform "GroundPlane"
|
| 368 |
-
{
|
| 369 |
-
def Mesh "CollisionMesh" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 376 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
uniform token physics:approximation = "convexHull"
|
| 379 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 380 |
-
token visibility = "invisible"
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def "PhysMaterial" (
|
| 384 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
float physics:dynamicFriction = 0.4
|
| 388 |
-
float physics:restitution = 0
|
| 389 |
-
float physics:staticFriction = 0.5
|
| 390 |
-
}
|
| 391 |
-
}
|
| 392 |
-
|
| 393 |
-
def Camera "Camera"
|
| 394 |
-
{
|
| 395 |
-
float2 clippingRange = (0.012286504, 1000)
|
| 396 |
-
float focalLength = 35
|
| 397 |
-
float horizontalAperture = 36
|
| 398 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.390710034474204, 1.0418933911160497, 1.734440240632041, 1.0000000000000002) )
|
| 399 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 400 |
-
}
|
| 401 |
-
}
|
| 402 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.9105033902451396)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "A_Frame_Sign"
|
| 103 |
+
{
|
| 104 |
+
over "panel_a" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
|
| 109 |
+
point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
|
| 110 |
+
float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
|
| 111 |
+
float physics:mass = 0.458821
|
| 112 |
+
quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
|
| 113 |
+
vector3f physics:velocity = (2.6162197e-11, 8.071887e-10, -0.12262501)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, -0.001021984)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "panel_b" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (3.1720194e-7, 2.5478073e-7, -2.5070474e-8)
|
| 125 |
+
point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
|
| 126 |
+
float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
|
| 127 |
+
float physics:mass = 0.458821
|
| 128 |
+
quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
|
| 129 |
+
vector3f physics:velocity = (-4.8415917e-11, 8.0419765e-10, -0.12262501)
|
| 130 |
+
quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, -0.0010219244)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "hinge" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
|
| 141 |
+
point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
|
| 142 |
+
float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
|
| 143 |
+
float physics:mass = 0.0093
|
| 144 |
+
quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
|
| 145 |
+
vector3f physics:velocity = (1.3082135e-9, -8.3603585e-10, -0.12262501)
|
| 146 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (1.0477379e-9, 1.2918463e-8, -0.0010221032)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 1
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
|
| 204 |
+
def Material "_FlatColorMaterial"
|
| 205 |
+
{
|
| 206 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
+
|
| 208 |
+
def Shader "Shader"
|
| 209 |
+
{
|
| 210 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
+
float inputs:metallic = 0
|
| 213 |
+
float inputs:roughness = 1
|
| 214 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
+
token outputs:surface
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
def Mesh "North" (
|
| 221 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
+
)
|
| 223 |
+
{
|
| 224 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
+
uniform token physics:approximation = "convexHull"
|
| 232 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
+
custom bool primvars:doNotCastShadows = 1
|
| 234 |
+
|
| 235 |
+
def Material "_FlatColorMaterial"
|
| 236 |
+
{
|
| 237 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
+
|
| 239 |
+
def Shader "Shader"
|
| 240 |
+
{
|
| 241 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
+
float inputs:metallic = 0
|
| 244 |
+
float inputs:roughness = 1
|
| 245 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
+
token outputs:surface
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
def Mesh "South" (
|
| 252 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
+
)
|
| 254 |
+
{
|
| 255 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
+
uniform token physics:approximation = "convexHull"
|
| 263 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
+
custom bool primvars:doNotCastShadows = 1
|
| 265 |
+
|
| 266 |
+
def Material "_FlatColorMaterial"
|
| 267 |
+
{
|
| 268 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
+
|
| 270 |
+
def Shader "Shader"
|
| 271 |
+
{
|
| 272 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
+
float inputs:metallic = 0
|
| 275 |
+
float inputs:roughness = 1
|
| 276 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
+
token outputs:surface
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
def Mesh "West" (
|
| 283 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
+
)
|
| 285 |
+
{
|
| 286 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
+
)
|
| 292 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
+
uniform token physics:approximation = "convexHull"
|
| 294 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
+
custom bool primvars:doNotCastShadows = 1
|
| 296 |
+
|
| 297 |
+
def Material "_FlatColorMaterial"
|
| 298 |
+
{
|
| 299 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
+
|
| 301 |
+
def Shader "Shader"
|
| 302 |
+
{
|
| 303 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
+
float inputs:metallic = 0
|
| 306 |
+
float inputs:roughness = 1
|
| 307 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
+
token outputs:surface
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Mesh "East" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def Xform "Lights"
|
| 346 |
+
{
|
| 347 |
+
def DomeLight "DomeLight_1"
|
| 348 |
+
{
|
| 349 |
+
float inputs:intensity = 1000
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
def PhysicsScene "PhysicsScene" (
|
| 354 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 355 |
+
)
|
| 356 |
+
{
|
| 357 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 358 |
+
float physics:gravityMagnitude = 9.81
|
| 359 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 360 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 361 |
+
bool physxScene:enableGPUDynamics = 1
|
| 362 |
+
bool physxScene:enableStabilization = 1
|
| 363 |
+
uniform token physxScene:solverType = "TGS"
|
| 364 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
def Xform "GroundPlane"
|
| 368 |
+
{
|
| 369 |
+
def Mesh "CollisionMesh" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 376 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
uniform token physics:approximation = "convexHull"
|
| 379 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 380 |
+
token visibility = "invisible"
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def "PhysMaterial" (
|
| 384 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
float physics:dynamicFriction = 0.4
|
| 388 |
+
float physics:restitution = 0
|
| 389 |
+
float physics:staticFriction = 0.5
|
| 390 |
+
}
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
def Camera "Camera"
|
| 394 |
+
{
|
| 395 |
+
float2 clippingRange = (0.012286504, 1000)
|
| 396 |
+
float focalLength = 35
|
| 397 |
+
float horizontalAperture = 36
|
| 398 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.390710034474204, 1.0418933911160497, 1.734440240632041, 1.0000000000000002) )
|
| 399 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,419 +1,419 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
-
int omni:rtx:rt:sss:samples = 1
|
| 53 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
-
custom bool overrideClipRange = 0
|
| 59 |
-
uniform int2 resolution = (1024, 1024)
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
-
no_delete = true
|
| 67 |
-
)
|
| 68 |
-
{
|
| 69 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
-
}
|
| 71 |
-
|
| 72 |
-
def "Vars"
|
| 73 |
-
{
|
| 74 |
-
def RenderVar "LdrColor" (
|
| 75 |
-
hide_in_stage_window = true
|
| 76 |
-
no_delete = true
|
| 77 |
-
)
|
| 78 |
-
{
|
| 79 |
-
uniform string sourceName = "LdrColor"
|
| 80 |
-
uniform token sourceType = "raw"
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
}
|
| 84 |
-
|
| 85 |
-
over "OmniverseKit_Persp"
|
| 86 |
-
{
|
| 87 |
-
float exposure:fStop = 5
|
| 88 |
-
float exposure:responsivity = 1.1026709
|
| 89 |
-
float exposure:time = 0.02
|
| 90 |
-
}
|
| 91 |
-
|
| 92 |
-
def "World"
|
| 93 |
-
{
|
| 94 |
-
def Xform "AssetRoot"
|
| 95 |
-
{
|
| 96 |
-
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
-
|
| 99 |
-
def "Asset" (
|
| 100 |
-
prepend references = @
|
| 101 |
-
)
|
| 102 |
-
{
|
| 103 |
-
over "A_Frame_Sign"
|
| 104 |
-
{
|
| 105 |
-
over "panel_a" (
|
| 106 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
-
)
|
| 108 |
-
{
|
| 109 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
-
point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
|
| 111 |
-
float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
|
| 112 |
-
float physics:mass = 0.458821
|
| 113 |
-
quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
|
| 114 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 116 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
-
float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, 5.364418e-8)
|
| 118 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
-
}
|
| 120 |
-
|
| 121 |
-
over "panel_b" (
|
| 122 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
-
)
|
| 124 |
-
{
|
| 125 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
-
point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
|
| 127 |
-
float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
|
| 128 |
-
float physics:mass = 0.458821
|
| 129 |
-
quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
|
| 130 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
-
quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
|
| 132 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
-
float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, 8.34465e-8)
|
| 134 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
over "hinge" (
|
| 138 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
-
)
|
| 140 |
-
{
|
| 141 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
-
point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
|
| 143 |
-
float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
|
| 144 |
-
float physics:mass = 0.0093
|
| 145 |
-
quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
|
| 146 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
-
float3 xformOp:translate = (1.0477379e-9, 1.2914825e-8, -9.536743e-8)
|
| 150 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "Joints"
|
| 154 |
-
{
|
| 155 |
-
over "panel_b_hinge_joint" (
|
| 156 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 157 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
float drive:angular:physics:damping = 1000
|
| 161 |
-
float drive:angular:physics:maxForce = 10000000
|
| 162 |
-
float drive:angular:physics:stiffness = 0
|
| 163 |
-
float drive:angular:physics:targetVelocity = 45
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
def Xform "Room"
|
| 171 |
-
{
|
| 172 |
-
def Mesh "Bottom" (
|
| 173 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 174 |
-
)
|
| 175 |
-
{
|
| 176 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 177 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 178 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 179 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 180 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 181 |
-
)
|
| 182 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 183 |
-
uniform token physics:approximation = "convexHull"
|
| 184 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 185 |
-
custom bool primvars:doNotCastShadows = 1
|
| 186 |
-
|
| 187 |
-
def Material "_FlatColorMaterial"
|
| 188 |
-
{
|
| 189 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 190 |
-
|
| 191 |
-
def Shader "Shader"
|
| 192 |
-
{
|
| 193 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 194 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 195 |
-
float inputs:metallic = 0
|
| 196 |
-
float inputs:roughness = 1
|
| 197 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 198 |
-
token outputs:surface
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
}
|
| 202 |
-
|
| 203 |
-
def Mesh "Floor" (
|
| 204 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
-
)
|
| 206 |
-
{
|
| 207 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 208 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 214 |
-
uniform token physics:approximation = "convexHull"
|
| 215 |
-
bool physics:collisionEnabled = 0
|
| 216 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 217 |
-
custom bool primvars:doNotCastShadows = 1
|
| 218 |
-
|
| 219 |
-
def Material "_FlatColorMaterial"
|
| 220 |
-
{
|
| 221 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 222 |
-
|
| 223 |
-
def Shader "Shader"
|
| 224 |
-
{
|
| 225 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 226 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 227 |
-
float inputs:metallic = 0
|
| 228 |
-
float inputs:roughness = 1
|
| 229 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 230 |
-
token outputs:surface
|
| 231 |
-
}
|
| 232 |
-
}
|
| 233 |
-
}
|
| 234 |
-
|
| 235 |
-
def Mesh "North" (
|
| 236 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 237 |
-
)
|
| 238 |
-
{
|
| 239 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 240 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 241 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 242 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 243 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
-
)
|
| 245 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 246 |
-
uniform token physics:approximation = "convexHull"
|
| 247 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 248 |
-
custom bool primvars:doNotCastShadows = 1
|
| 249 |
-
|
| 250 |
-
def Material "_FlatColorMaterial"
|
| 251 |
-
{
|
| 252 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 253 |
-
|
| 254 |
-
def Shader "Shader"
|
| 255 |
-
{
|
| 256 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 257 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 258 |
-
float inputs:metallic = 0
|
| 259 |
-
float inputs:roughness = 1
|
| 260 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 261 |
-
token outputs:surface
|
| 262 |
-
}
|
| 263 |
-
}
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
def Mesh "South" (
|
| 267 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 268 |
-
)
|
| 269 |
-
{
|
| 270 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 271 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 272 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 273 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 277 |
-
uniform token physics:approximation = "convexHull"
|
| 278 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 279 |
-
custom bool primvars:doNotCastShadows = 1
|
| 280 |
-
|
| 281 |
-
def Material "_FlatColorMaterial"
|
| 282 |
-
{
|
| 283 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 284 |
-
|
| 285 |
-
def Shader "Shader"
|
| 286 |
-
{
|
| 287 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 288 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 289 |
-
float inputs:metallic = 0
|
| 290 |
-
float inputs:roughness = 1
|
| 291 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 292 |
-
token outputs:surface
|
| 293 |
-
}
|
| 294 |
-
}
|
| 295 |
-
}
|
| 296 |
-
|
| 297 |
-
def Mesh "West" (
|
| 298 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 299 |
-
)
|
| 300 |
-
{
|
| 301 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 302 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 303 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 304 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 305 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
-
)
|
| 307 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 308 |
-
uniform token physics:approximation = "convexHull"
|
| 309 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 310 |
-
custom bool primvars:doNotCastShadows = 1
|
| 311 |
-
|
| 312 |
-
def Material "_FlatColorMaterial"
|
| 313 |
-
{
|
| 314 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 315 |
-
|
| 316 |
-
def Shader "Shader"
|
| 317 |
-
{
|
| 318 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 319 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 320 |
-
float inputs:metallic = 0
|
| 321 |
-
float inputs:roughness = 1
|
| 322 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 323 |
-
token outputs:surface
|
| 324 |
-
}
|
| 325 |
-
}
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
def Mesh "East" (
|
| 329 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 330 |
-
)
|
| 331 |
-
{
|
| 332 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 333 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 334 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 335 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 336 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
-
)
|
| 338 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 339 |
-
uniform token physics:approximation = "convexHull"
|
| 340 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 341 |
-
custom bool primvars:doNotCastShadows = 1
|
| 342 |
-
|
| 343 |
-
def Material "_FlatColorMaterial"
|
| 344 |
-
{
|
| 345 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 346 |
-
|
| 347 |
-
def Shader "Shader"
|
| 348 |
-
{
|
| 349 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 350 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 351 |
-
float inputs:metallic = 0
|
| 352 |
-
float inputs:roughness = 1
|
| 353 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 354 |
-
token outputs:surface
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
|
| 360 |
-
def Xform "Lights"
|
| 361 |
-
{
|
| 362 |
-
def DomeLight "DomeLight_1"
|
| 363 |
-
{
|
| 364 |
-
float inputs:intensity = 1000
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
| 368 |
-
def PhysicsScene "PhysicsScene" (
|
| 369 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 370 |
-
)
|
| 371 |
-
{
|
| 372 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 373 |
-
float physics:gravityMagnitude = 0
|
| 374 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 375 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 376 |
-
bool physxScene:enableGPUDynamics = 1
|
| 377 |
-
bool physxScene:enableStabilization = 1
|
| 378 |
-
uniform token physxScene:solverType = "TGS"
|
| 379 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
def Camera "Camera"
|
| 383 |
-
{
|
| 384 |
-
float2 clippingRange = (0.012776537, 1000)
|
| 385 |
-
float focalLength = 35
|
| 386 |
-
float horizontalAperture = 36
|
| 387 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802987, 0), (0.31799936400190815, 0.8479983040050882, 0.4239991520025438, -0), (0.40629447721372564, 1.0834027708137688, 0.9460619192961197, 1.0000000000000002) )
|
| 388 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 389 |
-
}
|
| 390 |
-
|
| 391 |
-
def Xform "JM_Arrow_0"
|
| 392 |
-
{
|
| 393 |
-
quatf xformOp:orient = (0.7108642, -0.70332927, -0.0000019267718, 0)
|
| 394 |
-
double3 xformOp:translate = (0.0012554829008877277, -0.08126317337155342, 0.4035012212116257)
|
| 395 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 396 |
-
|
| 397 |
-
def Cone "Head"
|
| 398 |
-
{
|
| 399 |
-
uniform token axis = "Z"
|
| 400 |
-
double height = 0.048560180813074116
|
| 401 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 402 |
-
double radius = 0.023308886790275575
|
| 403 |
-
float xformOp:rotateX = 180
|
| 404 |
-
double3 xformOp:translate = (0, 0, 0.024280090406537058)
|
| 405 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 406 |
-
}
|
| 407 |
-
|
| 408 |
-
def Cylinder "Shaft"
|
| 409 |
-
{
|
| 410 |
-
uniform token axis = "Z"
|
| 411 |
-
double height = 0.19424072325229647
|
| 412 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 413 |
-
double radius = 0.007769628930091859
|
| 414 |
-
double3 xformOp:translate = (0, 0, 0.14568054243922235)
|
| 415 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 416 |
-
}
|
| 417 |
-
}
|
| 418 |
-
}
|
| 419 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
+
int omni:rtx:rt:sss:samples = 1
|
| 53 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
+
custom bool overrideClipRange = 0
|
| 59 |
+
uniform int2 resolution = (1024, 1024)
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
+
no_delete = true
|
| 67 |
+
)
|
| 68 |
+
{
|
| 69 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def "Vars"
|
| 73 |
+
{
|
| 74 |
+
def RenderVar "LdrColor" (
|
| 75 |
+
hide_in_stage_window = true
|
| 76 |
+
no_delete = true
|
| 77 |
+
)
|
| 78 |
+
{
|
| 79 |
+
uniform string sourceName = "LdrColor"
|
| 80 |
+
uniform token sourceType = "raw"
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
over "OmniverseKit_Persp"
|
| 86 |
+
{
|
| 87 |
+
float exposure:fStop = 5
|
| 88 |
+
float exposure:responsivity = 1.1026709
|
| 89 |
+
float exposure:time = 0.02
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
def "World"
|
| 93 |
+
{
|
| 94 |
+
def Xform "AssetRoot"
|
| 95 |
+
{
|
| 96 |
+
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
+
|
| 99 |
+
def "Asset" (
|
| 100 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 101 |
+
)
|
| 102 |
+
{
|
| 103 |
+
over "A_Frame_Sign"
|
| 104 |
+
{
|
| 105 |
+
over "panel_a" (
|
| 106 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
+
)
|
| 108 |
+
{
|
| 109 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
+
point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
|
| 111 |
+
float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
|
| 112 |
+
float physics:mass = 0.458821
|
| 113 |
+
quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
|
| 114 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 116 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
+
float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, 5.364418e-8)
|
| 118 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
over "panel_b" (
|
| 122 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
+
point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
|
| 127 |
+
float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
|
| 128 |
+
float physics:mass = 0.458821
|
| 129 |
+
quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
|
| 130 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
+
quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
|
| 132 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
+
float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, 8.34465e-8)
|
| 134 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
over "hinge" (
|
| 138 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
+
point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
|
| 143 |
+
float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
|
| 144 |
+
float physics:mass = 0.0093
|
| 145 |
+
quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
|
| 146 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
+
float3 xformOp:translate = (1.0477379e-9, 1.2914825e-8, -9.536743e-8)
|
| 150 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "Joints"
|
| 154 |
+
{
|
| 155 |
+
over "panel_b_hinge_joint" (
|
| 156 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 157 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
float drive:angular:physics:damping = 1000
|
| 161 |
+
float drive:angular:physics:maxForce = 10000000
|
| 162 |
+
float drive:angular:physics:stiffness = 0
|
| 163 |
+
float drive:angular:physics:targetVelocity = 45
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
def Xform "Room"
|
| 171 |
+
{
|
| 172 |
+
def Mesh "Bottom" (
|
| 173 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 174 |
+
)
|
| 175 |
+
{
|
| 176 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 177 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 178 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 179 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 180 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 181 |
+
)
|
| 182 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 183 |
+
uniform token physics:approximation = "convexHull"
|
| 184 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 185 |
+
custom bool primvars:doNotCastShadows = 1
|
| 186 |
+
|
| 187 |
+
def Material "_FlatColorMaterial"
|
| 188 |
+
{
|
| 189 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 190 |
+
|
| 191 |
+
def Shader "Shader"
|
| 192 |
+
{
|
| 193 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 194 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 195 |
+
float inputs:metallic = 0
|
| 196 |
+
float inputs:roughness = 1
|
| 197 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 198 |
+
token outputs:surface
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
def Mesh "Floor" (
|
| 204 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 205 |
+
)
|
| 206 |
+
{
|
| 207 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 208 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 209 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 210 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 214 |
+
uniform token physics:approximation = "convexHull"
|
| 215 |
+
bool physics:collisionEnabled = 0
|
| 216 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 217 |
+
custom bool primvars:doNotCastShadows = 1
|
| 218 |
+
|
| 219 |
+
def Material "_FlatColorMaterial"
|
| 220 |
+
{
|
| 221 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 222 |
+
|
| 223 |
+
def Shader "Shader"
|
| 224 |
+
{
|
| 225 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 226 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 227 |
+
float inputs:metallic = 0
|
| 228 |
+
float inputs:roughness = 1
|
| 229 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 230 |
+
token outputs:surface
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
def Mesh "North" (
|
| 236 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 237 |
+
)
|
| 238 |
+
{
|
| 239 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 240 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 241 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 242 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 243 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
+
)
|
| 245 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 246 |
+
uniform token physics:approximation = "convexHull"
|
| 247 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 248 |
+
custom bool primvars:doNotCastShadows = 1
|
| 249 |
+
|
| 250 |
+
def Material "_FlatColorMaterial"
|
| 251 |
+
{
|
| 252 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 253 |
+
|
| 254 |
+
def Shader "Shader"
|
| 255 |
+
{
|
| 256 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 257 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 258 |
+
float inputs:metallic = 0
|
| 259 |
+
float inputs:roughness = 1
|
| 260 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 261 |
+
token outputs:surface
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
def Mesh "South" (
|
| 267 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 271 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 272 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 273 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 277 |
+
uniform token physics:approximation = "convexHull"
|
| 278 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 279 |
+
custom bool primvars:doNotCastShadows = 1
|
| 280 |
+
|
| 281 |
+
def Material "_FlatColorMaterial"
|
| 282 |
+
{
|
| 283 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 284 |
+
|
| 285 |
+
def Shader "Shader"
|
| 286 |
+
{
|
| 287 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 288 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 289 |
+
float inputs:metallic = 0
|
| 290 |
+
float inputs:roughness = 1
|
| 291 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 292 |
+
token outputs:surface
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
def Mesh "West" (
|
| 298 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 299 |
+
)
|
| 300 |
+
{
|
| 301 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 302 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 303 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 304 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 305 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 306 |
+
)
|
| 307 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 308 |
+
uniform token physics:approximation = "convexHull"
|
| 309 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 310 |
+
custom bool primvars:doNotCastShadows = 1
|
| 311 |
+
|
| 312 |
+
def Material "_FlatColorMaterial"
|
| 313 |
+
{
|
| 314 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 315 |
+
|
| 316 |
+
def Shader "Shader"
|
| 317 |
+
{
|
| 318 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 319 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 320 |
+
float inputs:metallic = 0
|
| 321 |
+
float inputs:roughness = 1
|
| 322 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 323 |
+
token outputs:surface
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
def Mesh "East" (
|
| 329 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 330 |
+
)
|
| 331 |
+
{
|
| 332 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 333 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 334 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 335 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 336 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 337 |
+
)
|
| 338 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 339 |
+
uniform token physics:approximation = "convexHull"
|
| 340 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 341 |
+
custom bool primvars:doNotCastShadows = 1
|
| 342 |
+
|
| 343 |
+
def Material "_FlatColorMaterial"
|
| 344 |
+
{
|
| 345 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 346 |
+
|
| 347 |
+
def Shader "Shader"
|
| 348 |
+
{
|
| 349 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 350 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 351 |
+
float inputs:metallic = 0
|
| 352 |
+
float inputs:roughness = 1
|
| 353 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 354 |
+
token outputs:surface
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
def Xform "Lights"
|
| 361 |
+
{
|
| 362 |
+
def DomeLight "DomeLight_1"
|
| 363 |
+
{
|
| 364 |
+
float inputs:intensity = 1000
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
def PhysicsScene "PhysicsScene" (
|
| 369 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 370 |
+
)
|
| 371 |
+
{
|
| 372 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 373 |
+
float physics:gravityMagnitude = 0
|
| 374 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 375 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 376 |
+
bool physxScene:enableGPUDynamics = 1
|
| 377 |
+
bool physxScene:enableStabilization = 1
|
| 378 |
+
uniform token physxScene:solverType = "TGS"
|
| 379 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
def Camera "Camera"
|
| 383 |
+
{
|
| 384 |
+
float2 clippingRange = (0.012776537, 1000)
|
| 385 |
+
float focalLength = 35
|
| 386 |
+
float horizontalAperture = 36
|
| 387 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802987, 0), (0.31799936400190815, 0.8479983040050882, 0.4239991520025438, -0), (0.40629447721372564, 1.0834027708137688, 0.9460619192961197, 1.0000000000000002) )
|
| 388 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
def Xform "JM_Arrow_0"
|
| 392 |
+
{
|
| 393 |
+
quatf xformOp:orient = (0.7108642, -0.70332927, -0.0000019267718, 0)
|
| 394 |
+
double3 xformOp:translate = (0.0012554829008877277, -0.08126317337155342, 0.4035012212116257)
|
| 395 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 396 |
+
|
| 397 |
+
def Cone "Head"
|
| 398 |
+
{
|
| 399 |
+
uniform token axis = "Z"
|
| 400 |
+
double height = 0.048560180813074116
|
| 401 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 402 |
+
double radius = 0.023308886790275575
|
| 403 |
+
float xformOp:rotateX = 180
|
| 404 |
+
double3 xformOp:translate = (0, 0, 0.024280090406537058)
|
| 405 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
def Cylinder "Shaft"
|
| 409 |
+
{
|
| 410 |
+
uniform token axis = "Z"
|
| 411 |
+
double height = 0.19424072325229647
|
| 412 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 413 |
+
double radius = 0.007769628930091859
|
| 414 |
+
double3 xformOp:translate = (0, 0, 0.14568054243922235)
|
| 415 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 416 |
+
}
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,357 +1,357 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "A_Frame_Sign"
|
| 115 |
-
{
|
| 116 |
-
over "panel_a"
|
| 117 |
-
{
|
| 118 |
-
over "sign_a" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "panel_b"
|
| 130 |
-
{
|
| 131 |
-
over "sign_b" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "hinge"
|
| 143 |
-
{
|
| 144 |
-
over "pin" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
|
| 175 |
-
def Material "_FlatColorMaterial"
|
| 176 |
-
{
|
| 177 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
-
|
| 179 |
-
def Shader "Shader"
|
| 180 |
-
{
|
| 181 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 183 |
-
float inputs:metallic = 0
|
| 184 |
-
float inputs:roughness = 1
|
| 185 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
-
token outputs:surface
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
def Mesh "Floor" (
|
| 192 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 0
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
token visibility = "invisible"
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "North" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
-
)
|
| 216 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
-
uniform token physics:approximation = "convexHull"
|
| 218 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
-
custom bool primvars:doNotCastShadows = 1
|
| 220 |
-
|
| 221 |
-
def Material "_FlatColorMaterial"
|
| 222 |
-
{
|
| 223 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
-
|
| 225 |
-
def Shader "Shader"
|
| 226 |
-
{
|
| 227 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 229 |
-
float inputs:metallic = 0
|
| 230 |
-
float inputs:roughness = 1
|
| 231 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
-
token outputs:surface
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
def Mesh "South" (
|
| 238 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
-
)
|
| 247 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
-
uniform token physics:approximation = "convexHull"
|
| 249 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "West" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "East" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
|
| 331 |
-
def Xform "Lights"
|
| 332 |
-
{
|
| 333 |
-
def DistantLight "DistantLight_1"
|
| 334 |
-
{
|
| 335 |
-
float inputs:angle = 1
|
| 336 |
-
float inputs:intensity = 3000
|
| 337 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 338 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def DomeLight "DomeLight_2"
|
| 342 |
-
{
|
| 343 |
-
float inputs:intensity = 150
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
| 347 |
-
def Camera "Camera"
|
| 348 |
-
{
|
| 349 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 350 |
-
float focalLength = 35
|
| 351 |
-
float horizontalAperture = 36
|
| 352 |
-
float verticalAperture = 36
|
| 353 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 354 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "A_Frame_Sign"
|
| 115 |
+
{
|
| 116 |
+
over "panel_a"
|
| 117 |
+
{
|
| 118 |
+
over "sign_a" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "panel_b"
|
| 130 |
+
{
|
| 131 |
+
over "sign_b" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "hinge"
|
| 143 |
+
{
|
| 144 |
+
over "pin" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
|
| 175 |
+
def Material "_FlatColorMaterial"
|
| 176 |
+
{
|
| 177 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
+
|
| 179 |
+
def Shader "Shader"
|
| 180 |
+
{
|
| 181 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 183 |
+
float inputs:metallic = 0
|
| 184 |
+
float inputs:roughness = 1
|
| 185 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
+
token outputs:surface
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
def Mesh "Floor" (
|
| 192 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 0
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
token visibility = "invisible"
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "North" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
+
)
|
| 216 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
+
uniform token physics:approximation = "convexHull"
|
| 218 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
+
custom bool primvars:doNotCastShadows = 1
|
| 220 |
+
|
| 221 |
+
def Material "_FlatColorMaterial"
|
| 222 |
+
{
|
| 223 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
+
|
| 225 |
+
def Shader "Shader"
|
| 226 |
+
{
|
| 227 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 229 |
+
float inputs:metallic = 0
|
| 230 |
+
float inputs:roughness = 1
|
| 231 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
+
token outputs:surface
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
def Mesh "South" (
|
| 238 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
+
)
|
| 247 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
+
uniform token physics:approximation = "convexHull"
|
| 249 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "West" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "East" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
def Xform "Lights"
|
| 332 |
+
{
|
| 333 |
+
def DistantLight "DistantLight_1"
|
| 334 |
+
{
|
| 335 |
+
float inputs:angle = 1
|
| 336 |
+
float inputs:intensity = 3000
|
| 337 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 338 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def DomeLight "DomeLight_2"
|
| 342 |
+
{
|
| 343 |
+
float inputs:intensity = 150
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
def Camera "Camera"
|
| 348 |
+
{
|
| 349 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 350 |
+
float focalLength = 35
|
| 351 |
+
float horizontalAperture = 36
|
| 352 |
+
float verticalAperture = 36
|
| 353 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 354 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,355 +1,355 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "A_Frame_Sign"
|
| 115 |
-
{
|
| 116 |
-
over "panel_a"
|
| 117 |
-
{
|
| 118 |
-
over "sign_a" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
over "panel_b"
|
| 132 |
-
{
|
| 133 |
-
over "sign_b" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
uniform bool doubleSided = 1
|
| 138 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
rel material:binding:physics = None
|
| 142 |
-
custom bool singleSided = 0
|
| 143 |
-
}
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "hinge"
|
| 147 |
-
{
|
| 148 |
-
over "pin" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
uniform bool doubleSided = 1
|
| 153 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 154 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 155 |
-
)
|
| 156 |
-
rel material:binding:physics = None
|
| 157 |
-
custom bool singleSided = 0
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
def Xform "Room"
|
| 165 |
-
{
|
| 166 |
-
def Mesh "Bottom" (
|
| 167 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 171 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 172 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 173 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 174 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 175 |
-
)
|
| 176 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 177 |
-
uniform token physics:approximation = "convexHull"
|
| 178 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 179 |
-
custom bool primvars:doNotCastShadows = 1
|
| 180 |
-
|
| 181 |
-
def Material "_FlatColorMaterial"
|
| 182 |
-
{
|
| 183 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 184 |
-
|
| 185 |
-
def Shader "Shader"
|
| 186 |
-
{
|
| 187 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 188 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 189 |
-
float inputs:metallic = 0
|
| 190 |
-
float inputs:roughness = 1
|
| 191 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 192 |
-
token outputs:surface
|
| 193 |
-
}
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
|
| 197 |
-
def Mesh "Floor" (
|
| 198 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 202 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 203 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 204 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 205 |
-
uniform token physics:approximation = "convexHull"
|
| 206 |
-
bool physics:collisionEnabled = 0
|
| 207 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 208 |
-
custom bool primvars:doNotCastShadows = 1
|
| 209 |
-
token visibility = "invisible"
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "North" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "South" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "West" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 282 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
-
)
|
| 284 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 285 |
-
uniform token physics:approximation = "convexHull"
|
| 286 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 287 |
-
custom bool primvars:doNotCastShadows = 1
|
| 288 |
-
|
| 289 |
-
def Material "_FlatColorMaterial"
|
| 290 |
-
{
|
| 291 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 292 |
-
|
| 293 |
-
def Shader "Shader"
|
| 294 |
-
{
|
| 295 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 296 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 297 |
-
float inputs:metallic = 0
|
| 298 |
-
float inputs:roughness = 1
|
| 299 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 300 |
-
token outputs:surface
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
def Mesh "East" (
|
| 306 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 307 |
-
)
|
| 308 |
-
{
|
| 309 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 310 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 311 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 312 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 313 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
-
)
|
| 315 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 316 |
-
uniform token physics:approximation = "convexHull"
|
| 317 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 318 |
-
custom bool primvars:doNotCastShadows = 1
|
| 319 |
-
|
| 320 |
-
def Material "_FlatColorMaterial"
|
| 321 |
-
{
|
| 322 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 323 |
-
|
| 324 |
-
def Shader "Shader"
|
| 325 |
-
{
|
| 326 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 327 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 328 |
-
float inputs:metallic = 0
|
| 329 |
-
float inputs:roughness = 1
|
| 330 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 331 |
-
token outputs:surface
|
| 332 |
-
}
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
|
| 337 |
-
def Xform "Lights"
|
| 338 |
-
{
|
| 339 |
-
def DomeLight "DomeLight_1"
|
| 340 |
-
{
|
| 341 |
-
float inputs:intensity = 2000
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def Camera "Camera"
|
| 346 |
-
{
|
| 347 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 348 |
-
float focalLength = 35
|
| 349 |
-
float horizontalAperture = 36
|
| 350 |
-
float verticalAperture = 36
|
| 351 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 352 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 353 |
-
}
|
| 354 |
-
}
|
| 355 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "A_Frame_Sign"
|
| 115 |
+
{
|
| 116 |
+
over "panel_a"
|
| 117 |
+
{
|
| 118 |
+
over "sign_a" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
over "panel_b"
|
| 132 |
+
{
|
| 133 |
+
over "sign_b" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
uniform bool doubleSided = 1
|
| 138 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
rel material:binding:physics = None
|
| 142 |
+
custom bool singleSided = 0
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "hinge"
|
| 147 |
+
{
|
| 148 |
+
over "pin" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
uniform bool doubleSided = 1
|
| 153 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 154 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 155 |
+
)
|
| 156 |
+
rel material:binding:physics = None
|
| 157 |
+
custom bool singleSided = 0
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
def Xform "Room"
|
| 165 |
+
{
|
| 166 |
+
def Mesh "Bottom" (
|
| 167 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 171 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 172 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 173 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 174 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 175 |
+
)
|
| 176 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 177 |
+
uniform token physics:approximation = "convexHull"
|
| 178 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 179 |
+
custom bool primvars:doNotCastShadows = 1
|
| 180 |
+
|
| 181 |
+
def Material "_FlatColorMaterial"
|
| 182 |
+
{
|
| 183 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 184 |
+
|
| 185 |
+
def Shader "Shader"
|
| 186 |
+
{
|
| 187 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 188 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 189 |
+
float inputs:metallic = 0
|
| 190 |
+
float inputs:roughness = 1
|
| 191 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 192 |
+
token outputs:surface
|
| 193 |
+
}
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
def Mesh "Floor" (
|
| 198 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 202 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 203 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 204 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 205 |
+
uniform token physics:approximation = "convexHull"
|
| 206 |
+
bool physics:collisionEnabled = 0
|
| 207 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 208 |
+
custom bool primvars:doNotCastShadows = 1
|
| 209 |
+
token visibility = "invisible"
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "North" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "South" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "West" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 282 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
+
)
|
| 284 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 285 |
+
uniform token physics:approximation = "convexHull"
|
| 286 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 287 |
+
custom bool primvars:doNotCastShadows = 1
|
| 288 |
+
|
| 289 |
+
def Material "_FlatColorMaterial"
|
| 290 |
+
{
|
| 291 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 292 |
+
|
| 293 |
+
def Shader "Shader"
|
| 294 |
+
{
|
| 295 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 296 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 297 |
+
float inputs:metallic = 0
|
| 298 |
+
float inputs:roughness = 1
|
| 299 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 300 |
+
token outputs:surface
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
def Mesh "East" (
|
| 306 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 307 |
+
)
|
| 308 |
+
{
|
| 309 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 310 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 311 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 312 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 313 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
+
)
|
| 315 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 316 |
+
uniform token physics:approximation = "convexHull"
|
| 317 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 318 |
+
custom bool primvars:doNotCastShadows = 1
|
| 319 |
+
|
| 320 |
+
def Material "_FlatColorMaterial"
|
| 321 |
+
{
|
| 322 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 323 |
+
|
| 324 |
+
def Shader "Shader"
|
| 325 |
+
{
|
| 326 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 327 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 328 |
+
float inputs:metallic = 0
|
| 329 |
+
float inputs:roughness = 1
|
| 330 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 331 |
+
token outputs:surface
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
def Xform "Lights"
|
| 338 |
+
{
|
| 339 |
+
def DomeLight "DomeLight_1"
|
| 340 |
+
{
|
| 341 |
+
float inputs:intensity = 2000
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def Camera "Camera"
|
| 346 |
+
{
|
| 347 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 348 |
+
float focalLength = 35
|
| 349 |
+
float horizontalAperture = 36
|
| 350 |
+
float verticalAperture = 36
|
| 351 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 352 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 353 |
+
}
|
| 354 |
+
}
|
| 355 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,284 +1,284 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "A_Frame_Sign"
|
| 115 |
-
{
|
| 116 |
-
over "panel_a"
|
| 117 |
-
{
|
| 118 |
-
over "sign_a" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "panel_b"
|
| 130 |
-
{
|
| 131 |
-
over "sign_b" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "hinge"
|
| 143 |
-
{
|
| 144 |
-
over "pin" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
}
|
| 172 |
-
|
| 173 |
-
def Mesh "Floor" (
|
| 174 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 175 |
-
)
|
| 176 |
-
{
|
| 177 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 178 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 179 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 180 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
bool physics:collisionEnabled = 1
|
| 186 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 187 |
-
custom bool primvars:doNotCastShadows = 1
|
| 188 |
-
|
| 189 |
-
def Material "_FlatColorMaterial"
|
| 190 |
-
{
|
| 191 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 192 |
-
|
| 193 |
-
def Shader "Shader"
|
| 194 |
-
{
|
| 195 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 196 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 197 |
-
float inputs:metallic = 0
|
| 198 |
-
float inputs:roughness = 1
|
| 199 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 200 |
-
token outputs:surface
|
| 201 |
-
}
|
| 202 |
-
}
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
def Mesh "North" (
|
| 206 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 210 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
def Mesh "South" (
|
| 219 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 223 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 226 |
-
uniform token physics:approximation = "convexHull"
|
| 227 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 228 |
-
custom bool primvars:doNotCastShadows = 1
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
def Mesh "West" (
|
| 232 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 236 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 237 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 238 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 239 |
-
uniform token physics:approximation = "convexHull"
|
| 240 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 241 |
-
custom bool primvars:doNotCastShadows = 1
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "East" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 252 |
-
uniform token physics:approximation = "convexHull"
|
| 253 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 254 |
-
custom bool primvars:doNotCastShadows = 1
|
| 255 |
-
}
|
| 256 |
-
}
|
| 257 |
-
|
| 258 |
-
def Xform "Lights"
|
| 259 |
-
{
|
| 260 |
-
def DistantLight "DistantLight_1"
|
| 261 |
-
{
|
| 262 |
-
float inputs:angle = 1
|
| 263 |
-
float inputs:intensity = 3000
|
| 264 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 265 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def DomeLight "DomeLight_2"
|
| 269 |
-
{
|
| 270 |
-
float inputs:intensity = 150
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Camera "Camera"
|
| 275 |
-
{
|
| 276 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 277 |
-
float focalLength = 35
|
| 278 |
-
float horizontalAperture = 36
|
| 279 |
-
float verticalAperture = 36
|
| 280 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "A_Frame_Sign"
|
| 115 |
+
{
|
| 116 |
+
over "panel_a"
|
| 117 |
+
{
|
| 118 |
+
over "sign_a" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "panel_b"
|
| 130 |
+
{
|
| 131 |
+
over "sign_b" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "hinge"
|
| 143 |
+
{
|
| 144 |
+
over "pin" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
def Mesh "Floor" (
|
| 174 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 175 |
+
)
|
| 176 |
+
{
|
| 177 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 178 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 179 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 180 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
bool physics:collisionEnabled = 1
|
| 186 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 187 |
+
custom bool primvars:doNotCastShadows = 1
|
| 188 |
+
|
| 189 |
+
def Material "_FlatColorMaterial"
|
| 190 |
+
{
|
| 191 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 192 |
+
|
| 193 |
+
def Shader "Shader"
|
| 194 |
+
{
|
| 195 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 196 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 197 |
+
float inputs:metallic = 0
|
| 198 |
+
float inputs:roughness = 1
|
| 199 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 200 |
+
token outputs:surface
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
def Mesh "North" (
|
| 206 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 210 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
def Mesh "South" (
|
| 219 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 223 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 226 |
+
uniform token physics:approximation = "convexHull"
|
| 227 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 228 |
+
custom bool primvars:doNotCastShadows = 1
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
def Mesh "West" (
|
| 232 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 236 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 237 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 238 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 239 |
+
uniform token physics:approximation = "convexHull"
|
| 240 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 241 |
+
custom bool primvars:doNotCastShadows = 1
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "East" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 252 |
+
uniform token physics:approximation = "convexHull"
|
| 253 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 254 |
+
custom bool primvars:doNotCastShadows = 1
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
def Xform "Lights"
|
| 259 |
+
{
|
| 260 |
+
def DistantLight "DistantLight_1"
|
| 261 |
+
{
|
| 262 |
+
float inputs:angle = 1
|
| 263 |
+
float inputs:intensity = 3000
|
| 264 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 265 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def DomeLight "DomeLight_2"
|
| 269 |
+
{
|
| 270 |
+
float inputs:intensity = 150
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Camera "Camera"
|
| 275 |
+
{
|
| 276 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 277 |
+
float focalLength = 35
|
| 278 |
+
float horizontalAperture = 36
|
| 279 |
+
float verticalAperture = 36
|
| 280 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,349 +1,349 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "A_Frame_Sign"
|
| 115 |
-
{
|
| 116 |
-
over "panel_a"
|
| 117 |
-
{
|
| 118 |
-
over "sign_a" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "panel_b"
|
| 130 |
-
{
|
| 131 |
-
over "sign_b" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "hinge"
|
| 143 |
-
{
|
| 144 |
-
over "pin" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
|
| 175 |
-
def Material "_FlatColorMaterial"
|
| 176 |
-
{
|
| 177 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
-
|
| 179 |
-
def Shader "Shader"
|
| 180 |
-
{
|
| 181 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
-
float inputs:metallic = 0
|
| 184 |
-
float inputs:roughness = 1
|
| 185 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
-
token outputs:surface
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
def Mesh "Floor" (
|
| 192 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 0
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
token visibility = "invisible"
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "North" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
-
)
|
| 216 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
-
uniform token physics:approximation = "convexHull"
|
| 218 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
-
custom bool primvars:doNotCastShadows = 1
|
| 220 |
-
|
| 221 |
-
def Material "_FlatColorMaterial"
|
| 222 |
-
{
|
| 223 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
-
|
| 225 |
-
def Shader "Shader"
|
| 226 |
-
{
|
| 227 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
-
float inputs:metallic = 0
|
| 230 |
-
float inputs:roughness = 1
|
| 231 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
-
token outputs:surface
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
def Mesh "South" (
|
| 238 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
-
)
|
| 247 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
-
uniform token physics:approximation = "convexHull"
|
| 249 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "West" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "East" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
|
| 331 |
-
def Xform "Lights"
|
| 332 |
-
{
|
| 333 |
-
def DomeLight "DomeLight_1"
|
| 334 |
-
{
|
| 335 |
-
float inputs:intensity = 1000
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Camera "Camera"
|
| 340 |
-
{
|
| 341 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 342 |
-
float focalLength = 35
|
| 343 |
-
float horizontalAperture = 36
|
| 344 |
-
float verticalAperture = 36
|
| 345 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 346 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "A_Frame_Sign"
|
| 115 |
+
{
|
| 116 |
+
over "panel_a"
|
| 117 |
+
{
|
| 118 |
+
over "sign_a" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "panel_b"
|
| 130 |
+
{
|
| 131 |
+
over "sign_b" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "hinge"
|
| 143 |
+
{
|
| 144 |
+
over "pin" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
|
| 175 |
+
def Material "_FlatColorMaterial"
|
| 176 |
+
{
|
| 177 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
+
|
| 179 |
+
def Shader "Shader"
|
| 180 |
+
{
|
| 181 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
+
float inputs:metallic = 0
|
| 184 |
+
float inputs:roughness = 1
|
| 185 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
+
token outputs:surface
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
def Mesh "Floor" (
|
| 192 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 0
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
token visibility = "invisible"
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "North" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
+
)
|
| 216 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
+
uniform token physics:approximation = "convexHull"
|
| 218 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
+
custom bool primvars:doNotCastShadows = 1
|
| 220 |
+
|
| 221 |
+
def Material "_FlatColorMaterial"
|
| 222 |
+
{
|
| 223 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
+
|
| 225 |
+
def Shader "Shader"
|
| 226 |
+
{
|
| 227 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
+
float inputs:metallic = 0
|
| 230 |
+
float inputs:roughness = 1
|
| 231 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
+
token outputs:surface
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
def Mesh "South" (
|
| 238 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
+
)
|
| 247 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
+
uniform token physics:approximation = "convexHull"
|
| 249 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "West" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "East" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
def Xform "Lights"
|
| 332 |
+
{
|
| 333 |
+
def DomeLight "DomeLight_1"
|
| 334 |
+
{
|
| 335 |
+
float inputs:intensity = 1000
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Camera "Camera"
|
| 340 |
+
{
|
| 341 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 342 |
+
float focalLength = 35
|
| 343 |
+
float horizontalAperture = 36
|
| 344 |
+
float verticalAperture = 36
|
| 345 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 346 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.009428237, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.009428237, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|