Junpill commited on
Commit
942aac3
·
verified ·
1 Parent(s): a10651b

Remove internal annotations and local paths from published files (part 5)

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  1. reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +402 -402
  2. reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +460 -460
  3. reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda +387 -387
  4. reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  5. reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +391 -391
  6. reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda +314 -314
  7. reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda +379 -379
  8. reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  9. reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  10. reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +467 -467
  11. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +476 -476
  12. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +0 -0
  13. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda +484 -484
  14. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  15. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +504 -504
  16. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda +411 -411
  17. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda +476 -476
  18. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  19. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  20. reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
  21. reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +360 -360
  22. reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
  23. reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda +368 -368
  24. reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  25. reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +370 -370
  26. reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda +295 -295
  27. reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda +360 -360
  28. reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  29. reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  30. reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
  31. reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +632 -632
  32. reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +458 -458
  33. reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +721 -721
  34. reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda +640 -640
  35. reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  36. reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +680 -680
  37. reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda +567 -567
  38. reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda +632 -632
  39. reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  40. reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  41. reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +523 -523
  42. reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +349 -349
  43. reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +402 -402
  44. reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +419 -419
  45. reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda +357 -357
  46. reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  47. reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +355 -355
  48. reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda +284 -284
  49. reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda +349 -349
  50. reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
reports/runtime/results/external/2126483ed7be/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,402 +1,402 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.2)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
100
- )
101
- {
102
- over "Vernier_Calipers"
103
- {
104
- over "beam" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
109
- point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
110
- float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
111
- float physics:mass = 0.0871168
112
- quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
113
- vector3f physics:velocity = (-3.5599163e-11, 4.7000036e-11, -0.12262501)
114
- quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, -0.001021859)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "slider" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
125
- point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
126
- float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
127
- float physics:mass = 0.06640434
128
- quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
129
- vector3f physics:velocity = (4.5463695e-11, 2.7784884e-11, -0.12262501)
130
- quatf xformOp:orient = (1, 0, 0, 0)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, -0.001021859)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "lock_screw" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (9.1245e-8, -0.0000020675789, 2.285273e-8)
141
- point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
142
- float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
143
- float physics:mass = 0.0013403081
144
- quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
145
- vector3f physics:velocity = (-1.0660089e-11, 2.3830148e-11, -0.12262501)
146
- quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (4.4703484e-8, 0, -0.001021859)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
- }
152
- }
153
- }
154
-
155
- def Xform "Room"
156
- {
157
- def Mesh "Bottom" (
158
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
- )
160
- {
161
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
- uniform token physics:approximation = "convexHull"
169
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
- custom bool primvars:doNotCastShadows = 1
171
-
172
- def Material "_FlatColorMaterial"
173
- {
174
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
-
176
- def Shader "Shader"
177
- {
178
- uniform token info:id = "UsdPreviewSurface"
179
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
- float inputs:metallic = 0
181
- float inputs:roughness = 1
182
- color3f inputs:specularColor = (0, 0, 0)
183
- token outputs:surface
184
- }
185
- }
186
- }
187
-
188
- def Mesh "Floor" (
189
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
- )
191
- {
192
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 1
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
-
204
- def Material "_FlatColorMaterial"
205
- {
206
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
-
208
- def Shader "Shader"
209
- {
210
- uniform token info:id = "UsdPreviewSurface"
211
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
- float inputs:metallic = 0
213
- float inputs:roughness = 1
214
- color3f inputs:specularColor = (0, 0, 0)
215
- token outputs:surface
216
- }
217
- }
218
- }
219
-
220
- def Mesh "North" (
221
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
- )
223
- {
224
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
- uniform token physics:approximation = "convexHull"
232
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
- custom bool primvars:doNotCastShadows = 1
234
-
235
- def Material "_FlatColorMaterial"
236
- {
237
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
-
239
- def Shader "Shader"
240
- {
241
- uniform token info:id = "UsdPreviewSurface"
242
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
- float inputs:metallic = 0
244
- float inputs:roughness = 1
245
- color3f inputs:specularColor = (0, 0, 0)
246
- token outputs:surface
247
- }
248
- }
249
- }
250
-
251
- def Mesh "South" (
252
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
- )
254
- {
255
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
- uniform token physics:approximation = "convexHull"
263
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
- custom bool primvars:doNotCastShadows = 1
265
-
266
- def Material "_FlatColorMaterial"
267
- {
268
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
-
270
- def Shader "Shader"
271
- {
272
- uniform token info:id = "UsdPreviewSurface"
273
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
- float inputs:metallic = 0
275
- float inputs:roughness = 1
276
- color3f inputs:specularColor = (0, 0, 0)
277
- token outputs:surface
278
- }
279
- }
280
- }
281
-
282
- def Mesh "West" (
283
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
- )
285
- {
286
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
- bindMaterialAs = "strongerThanDescendants"
291
- )
292
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
- uniform token physics:approximation = "convexHull"
294
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
- custom bool primvars:doNotCastShadows = 1
296
-
297
- def Material "_FlatColorMaterial"
298
- {
299
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
-
301
- def Shader "Shader"
302
- {
303
- uniform token info:id = "UsdPreviewSurface"
304
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
- float inputs:metallic = 0
306
- float inputs:roughness = 1
307
- color3f inputs:specularColor = (0, 0, 0)
308
- token outputs:surface
309
- }
310
- }
311
- }
312
-
313
- def Mesh "East" (
314
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
- )
316
- {
317
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
- uniform token physics:approximation = "convexHull"
325
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
- custom bool primvars:doNotCastShadows = 1
327
-
328
- def Material "_FlatColorMaterial"
329
- {
330
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
-
332
- def Shader "Shader"
333
- {
334
- uniform token info:id = "UsdPreviewSurface"
335
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
- float inputs:metallic = 0
337
- float inputs:roughness = 1
338
- color3f inputs:specularColor = (0, 0, 0)
339
- token outputs:surface
340
- }
341
- }
342
- }
343
- }
344
-
345
- def Xform "Lights"
346
- {
347
- def DomeLight "DomeLight_1"
348
- {
349
- float inputs:intensity = 1000
350
- }
351
- }
352
-
353
- def PhysicsScene "PhysicsScene" (
354
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
355
- )
356
- {
357
- vector3f physics:gravityDirection = (0, 0, -1)
358
- float physics:gravityMagnitude = 9.81
359
- uniform token physxScene:broadphaseType = "GPU"
360
- bool physxScene:enableEnhancedDeterminism = 0
361
- bool physxScene:enableGPUDynamics = 1
362
- bool physxScene:enableStabilization = 1
363
- uniform token physxScene:solverType = "TGS"
364
- uint physxScene:timeStepsPerSecond = 240
365
- }
366
-
367
- def Xform "GroundPlane"
368
- {
369
- def Mesh "CollisionMesh" (
370
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
- )
372
- {
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
376
- bindMaterialAs = "weakerThanDescendants"
377
- )
378
- uniform token physics:approximation = "convexHull"
379
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
380
- token visibility = "invisible"
381
- }
382
-
383
- def "PhysMaterial" (
384
- prepend apiSchemas = ["PhysicsMaterialAPI"]
385
- )
386
- {
387
- float physics:dynamicFriction = 0.4
388
- float physics:restitution = 0
389
- float physics:staticFriction = 0.5
390
- }
391
- }
392
-
393
- def Camera "Camera"
394
- {
395
- float2 clippingRange = (0.0046072733, 1000)
396
- float focalLength = 35
397
- float horizontalAperture = 36
398
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.14651101657589807, 0.390695972568167, 0.39878705763947114, 1.0000000000000002) )
399
- uniform token[] xformOpOrder = ["xformOp:transform"]
400
- }
401
- }
402
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.2)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
100
+ )
101
+ {
102
+ over "Vernier_Calipers"
103
+ {
104
+ over "beam" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
109
+ point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
110
+ float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
111
+ float physics:mass = 0.0871168
112
+ quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
113
+ vector3f physics:velocity = (-3.5599163e-11, 4.7000036e-11, -0.12262501)
114
+ quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, -0.001021859)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "slider" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (9.1245e-8, -0.000002067579, 2.285273e-8)
125
+ point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
126
+ float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
127
+ float physics:mass = 0.06640434
128
+ quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
129
+ vector3f physics:velocity = (4.5463695e-11, 2.7784884e-11, -0.12262501)
130
+ quatf xformOp:orient = (1, 0, 0, 0)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, -0.001021859)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "lock_screw" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (9.1245e-8, -0.0000020675789, 2.285273e-8)
141
+ point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
142
+ float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
143
+ float physics:mass = 0.0013403081
144
+ quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
145
+ vector3f physics:velocity = (-1.0660089e-11, 2.3830148e-11, -0.12262501)
146
+ quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (4.4703484e-8, 0, -0.001021859)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "Room"
156
+ {
157
+ def Mesh "Bottom" (
158
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
+ )
160
+ {
161
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
+ uniform token physics:approximation = "convexHull"
169
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
+ custom bool primvars:doNotCastShadows = 1
171
+
172
+ def Material "_FlatColorMaterial"
173
+ {
174
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
+
176
+ def Shader "Shader"
177
+ {
178
+ uniform token info:id = "UsdPreviewSurface"
179
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
+ float inputs:metallic = 0
181
+ float inputs:roughness = 1
182
+ color3f inputs:specularColor = (0, 0, 0)
183
+ token outputs:surface
184
+ }
185
+ }
186
+ }
187
+
188
+ def Mesh "Floor" (
189
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
+ )
191
+ {
192
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 1
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+
204
+ def Material "_FlatColorMaterial"
205
+ {
206
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
+
208
+ def Shader "Shader"
209
+ {
210
+ uniform token info:id = "UsdPreviewSurface"
211
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
+ float inputs:metallic = 0
213
+ float inputs:roughness = 1
214
+ color3f inputs:specularColor = (0, 0, 0)
215
+ token outputs:surface
216
+ }
217
+ }
218
+ }
219
+
220
+ def Mesh "North" (
221
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
+ )
223
+ {
224
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
+ uniform token physics:approximation = "convexHull"
232
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
+ custom bool primvars:doNotCastShadows = 1
234
+
235
+ def Material "_FlatColorMaterial"
236
+ {
237
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
+
239
+ def Shader "Shader"
240
+ {
241
+ uniform token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
+ float inputs:metallic = 0
244
+ float inputs:roughness = 1
245
+ color3f inputs:specularColor = (0, 0, 0)
246
+ token outputs:surface
247
+ }
248
+ }
249
+ }
250
+
251
+ def Mesh "South" (
252
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
+ )
254
+ {
255
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
+ uniform token physics:approximation = "convexHull"
263
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
+ custom bool primvars:doNotCastShadows = 1
265
+
266
+ def Material "_FlatColorMaterial"
267
+ {
268
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
+
270
+ def Shader "Shader"
271
+ {
272
+ uniform token info:id = "UsdPreviewSurface"
273
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
+ float inputs:metallic = 0
275
+ float inputs:roughness = 1
276
+ color3f inputs:specularColor = (0, 0, 0)
277
+ token outputs:surface
278
+ }
279
+ }
280
+ }
281
+
282
+ def Mesh "West" (
283
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
+ )
285
+ {
286
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
+ bindMaterialAs = "strongerThanDescendants"
291
+ )
292
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
+ uniform token physics:approximation = "convexHull"
294
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
+ custom bool primvars:doNotCastShadows = 1
296
+
297
+ def Material "_FlatColorMaterial"
298
+ {
299
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
+
301
+ def Shader "Shader"
302
+ {
303
+ uniform token info:id = "UsdPreviewSurface"
304
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
+ float inputs:metallic = 0
306
+ float inputs:roughness = 1
307
+ color3f inputs:specularColor = (0, 0, 0)
308
+ token outputs:surface
309
+ }
310
+ }
311
+ }
312
+
313
+ def Mesh "East" (
314
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
+ )
316
+ {
317
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
+ uniform token physics:approximation = "convexHull"
325
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
+ custom bool primvars:doNotCastShadows = 1
327
+
328
+ def Material "_FlatColorMaterial"
329
+ {
330
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
+
332
+ def Shader "Shader"
333
+ {
334
+ uniform token info:id = "UsdPreviewSurface"
335
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
+ float inputs:metallic = 0
337
+ float inputs:roughness = 1
338
+ color3f inputs:specularColor = (0, 0, 0)
339
+ token outputs:surface
340
+ }
341
+ }
342
+ }
343
+ }
344
+
345
+ def Xform "Lights"
346
+ {
347
+ def DomeLight "DomeLight_1"
348
+ {
349
+ float inputs:intensity = 1000
350
+ }
351
+ }
352
+
353
+ def PhysicsScene "PhysicsScene" (
354
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
355
+ )
356
+ {
357
+ vector3f physics:gravityDirection = (0, 0, -1)
358
+ float physics:gravityMagnitude = 9.81
359
+ uniform token physxScene:broadphaseType = "GPU"
360
+ bool physxScene:enableEnhancedDeterminism = 0
361
+ bool physxScene:enableGPUDynamics = 1
362
+ bool physxScene:enableStabilization = 1
363
+ uniform token physxScene:solverType = "TGS"
364
+ uint physxScene:timeStepsPerSecond = 240
365
+ }
366
+
367
+ def Xform "GroundPlane"
368
+ {
369
+ def Mesh "CollisionMesh" (
370
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
+ )
372
+ {
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
376
+ bindMaterialAs = "weakerThanDescendants"
377
+ )
378
+ uniform token physics:approximation = "convexHull"
379
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
380
+ token visibility = "invisible"
381
+ }
382
+
383
+ def "PhysMaterial" (
384
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
385
+ )
386
+ {
387
+ float physics:dynamicFriction = 0.4
388
+ float physics:restitution = 0
389
+ float physics:staticFriction = 0.5
390
+ }
391
+ }
392
+
393
+ def Camera "Camera"
394
+ {
395
+ float2 clippingRange = (0.0046072733, 1000)
396
+ float focalLength = 35
397
+ float horizontalAperture = 36
398
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.14651101657589807, 0.390695972568167, 0.39878705763947114, 1.0000000000000002) )
399
+ uniform token[] xformOpOrder = ["xformOp:transform"]
400
+ }
401
+ }
402
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,460 +1,460 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
101
- )
102
- {
103
- over "Vernier_Calipers"
104
- {
105
- over "beam" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
111
- float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
112
- float physics:mass = 0.0871168
113
- quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, 1.4901161e-9)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "slider" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
127
- float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
128
- float physics:mass = 0.06640434
129
- quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, 0, 0, 0)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, 1.4901161e-9)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "lock_screw" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (0, 0, 0)
142
- point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
143
- float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
144
- float physics:mass = 0.0013403081
145
- quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
146
- vector3f physics:velocity = (0, 0, 0)
147
- quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (4.4703484e-8, 0, 8.940697e-9)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "Joints"
154
- {
155
- over "lock_screw_spin_joint" (
156
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
157
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
158
- )
159
- {
160
- float drive:angular:physics:damping = 1000
161
- float drive:angular:physics:maxForce = 10000000
162
- float drive:angular:physics:stiffness = 0
163
- float drive:angular:physics:targetVelocity = 45
164
- float physics:lowerLimit = -30
165
- float physics:upperLimit = 30
166
- }
167
-
168
- over "slider_slide_joint" (
169
- delete apiSchemas = ["PhysicsDriveAPI:linear"]
170
- prepend apiSchemas = ["PhysicsDriveAPI:linear"]
171
- )
172
- {
173
- float drive:linear:physics:damping = 1000
174
- float drive:linear:physics:maxForce = 10000000
175
- float drive:linear:physics:stiffness = 0
176
- float drive:linear:physics:targetVelocity = 0.0625
177
- }
178
- }
179
- }
180
- }
181
- }
182
-
183
- def Xform "Room"
184
- {
185
- def Mesh "Bottom" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "Floor" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
227
- uniform token physics:approximation = "convexHull"
228
- bool physics:collisionEnabled = 0
229
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
230
- custom bool primvars:doNotCastShadows = 1
231
-
232
- def Material "_FlatColorMaterial"
233
- {
234
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
235
-
236
- def Shader "Shader"
237
- {
238
- uniform token info:id = "UsdPreviewSurface"
239
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
240
- float inputs:metallic = 0
241
- float inputs:roughness = 1
242
- color3f inputs:specularColor = (0, 0, 0)
243
- token outputs:surface
244
- }
245
- }
246
- }
247
-
248
- def Mesh "North" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "South" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
- )
282
- {
283
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
290
- uniform token physics:approximation = "convexHull"
291
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
292
- custom bool primvars:doNotCastShadows = 1
293
-
294
- def Material "_FlatColorMaterial"
295
- {
296
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
297
-
298
- def Shader "Shader"
299
- {
300
- uniform token info:id = "UsdPreviewSurface"
301
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
302
- float inputs:metallic = 0
303
- float inputs:roughness = 1
304
- color3f inputs:specularColor = (0, 0, 0)
305
- token outputs:surface
306
- }
307
- }
308
- }
309
-
310
- def Mesh "West" (
311
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
- )
313
- {
314
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
315
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
318
- bindMaterialAs = "strongerThanDescendants"
319
- )
320
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
321
- uniform token physics:approximation = "convexHull"
322
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
323
- custom bool primvars:doNotCastShadows = 1
324
-
325
- def Material "_FlatColorMaterial"
326
- {
327
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
328
-
329
- def Shader "Shader"
330
- {
331
- uniform token info:id = "UsdPreviewSurface"
332
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
333
- float inputs:metallic = 0
334
- float inputs:roughness = 1
335
- color3f inputs:specularColor = (0, 0, 0)
336
- token outputs:surface
337
- }
338
- }
339
- }
340
-
341
- def Mesh "East" (
342
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
343
- )
344
- {
345
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
346
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
347
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
348
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
349
- bindMaterialAs = "strongerThanDescendants"
350
- )
351
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
352
- uniform token physics:approximation = "convexHull"
353
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
354
- custom bool primvars:doNotCastShadows = 1
355
-
356
- def Material "_FlatColorMaterial"
357
- {
358
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
359
-
360
- def Shader "Shader"
361
- {
362
- uniform token info:id = "UsdPreviewSurface"
363
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
364
- float inputs:metallic = 0
365
- float inputs:roughness = 1
366
- color3f inputs:specularColor = (0, 0, 0)
367
- token outputs:surface
368
- }
369
- }
370
- }
371
- }
372
-
373
- def Xform "Lights"
374
- {
375
- def DomeLight "DomeLight_1"
376
- {
377
- float inputs:intensity = 1000
378
- }
379
- }
380
-
381
- def PhysicsScene "PhysicsScene" (
382
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
383
- )
384
- {
385
- vector3f physics:gravityDirection = (0, 0, -1)
386
- float physics:gravityMagnitude = 0
387
- uniform token physxScene:broadphaseType = "GPU"
388
- bool physxScene:enableEnhancedDeterminism = 0
389
- bool physxScene:enableGPUDynamics = 1
390
- bool physxScene:enableStabilization = 1
391
- uniform token physxScene:solverType = "TGS"
392
- uint physxScene:timeStepsPerSecond = 240
393
- }
394
-
395
- def Camera "Camera"
396
- {
397
- float2 clippingRange = (0.007039073, 1000)
398
- float focalLength = 35
399
- float horizontalAperture = 36
400
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.14887604148169278, -0.3970027772845141, 0.9056625856802987, 0), (0.3179993640019081, 0.8479983040050882, 0.42399915200254373, -0), (0.23136333610432747, 0.5968865544133237, 0.4018437038964039, 1) )
401
- uniform token[] xformOpOrder = ["xformOp:transform"]
402
- }
403
-
404
- def Xform "JM_Arrow_0"
405
- {
406
- quatf xformOp:orient = (0.70171773, 0.0005369094, 0.71245486, 0)
407
- double3 xformOp:translate = (5.587935447692871e-8, -4.190951585769653e-9, 0.10365000367164615)
408
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
409
-
410
- def Cone "Head"
411
- {
412
- uniform token axis = "Z"
413
- double height = 0.020000000000000004
414
- color3f[] primvars:displayColor = [(1, 0, 0)]
415
- double radius = 0.009600000000000001
416
- float xformOp:rotateX = 180
417
- double3 xformOp:translate = (0, 0, 0.010000000000000002)
418
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
419
- }
420
-
421
- def Cylinder "Shaft"
422
- {
423
- uniform token axis = "Z"
424
- double height = 0.08000000000000002
425
- color3f[] primvars:displayColor = [(1, 0, 0)]
426
- double radius = 0.0032000000000000006
427
- double3 xformOp:translate = (0, 0, 0.06000000000000001)
428
- uniform token[] xformOpOrder = ["xformOp:translate"]
429
- }
430
- }
431
-
432
- def Xform "JM_Arrow_1"
433
- {
434
- quatf xformOp:orient = (0.7057514, 0.0002824965, 0.70845944, 0)
435
- double3 xformOp:translate = (-0.07160037010908127, 0.023700175806879997, 0.10440001636743582)
436
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
437
-
438
- def Cone "Head"
439
- {
440
- uniform token axis = "Z"
441
- double height = 0.020000000000000004
442
- color3f[] primvars:displayColor = [(1, 0, 0)]
443
- double radius = 0.009600000000000001
444
- float xformOp:rotateX = 180
445
- double3 xformOp:translate = (0, 0, 0.010000000000000002)
446
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
447
- }
448
-
449
- def Cylinder "Shaft"
450
- {
451
- uniform token axis = "Z"
452
- double height = 0.08000000000000002
453
- color3f[] primvars:displayColor = [(1, 0, 0)]
454
- double radius = 0.0032000000000000006
455
- double3 xformOp:translate = (0, 0, 0.06000000000000001)
456
- uniform token[] xformOpOrder = ["xformOp:translate"]
457
- }
458
- }
459
- }
460
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
101
+ )
102
+ {
103
+ over "Vernier_Calipers"
104
+ {
105
+ over "beam" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
111
+ float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
112
+ float physics:mass = 0.0871168
113
+ quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (1.9557774e-8, -4.656613e-10, 1.4901161e-9)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "slider" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
127
+ float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
128
+ float physics:mass = 0.06640434
129
+ quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, 0, 0, 0)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (5.9604645e-8, -4.1909516e-9, 1.4901161e-9)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "lock_screw" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
143
+ float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
144
+ float physics:mass = 0.0013403081
145
+ quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (4.4703484e-8, 0, 8.940697e-9)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "Joints"
154
+ {
155
+ over "lock_screw_spin_joint" (
156
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
157
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
158
+ )
159
+ {
160
+ float drive:angular:physics:damping = 1000
161
+ float drive:angular:physics:maxForce = 10000000
162
+ float drive:angular:physics:stiffness = 0
163
+ float drive:angular:physics:targetVelocity = 45
164
+ float physics:lowerLimit = -30
165
+ float physics:upperLimit = 30
166
+ }
167
+
168
+ over "slider_slide_joint" (
169
+ delete apiSchemas = ["PhysicsDriveAPI:linear"]
170
+ prepend apiSchemas = ["PhysicsDriveAPI:linear"]
171
+ )
172
+ {
173
+ float drive:linear:physics:damping = 1000
174
+ float drive:linear:physics:maxForce = 10000000
175
+ float drive:linear:physics:stiffness = 0
176
+ float drive:linear:physics:targetVelocity = 0.0625
177
+ }
178
+ }
179
+ }
180
+ }
181
+ }
182
+
183
+ def Xform "Room"
184
+ {
185
+ def Mesh "Bottom" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "Floor" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
227
+ uniform token physics:approximation = "convexHull"
228
+ bool physics:collisionEnabled = 0
229
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
230
+ custom bool primvars:doNotCastShadows = 1
231
+
232
+ def Material "_FlatColorMaterial"
233
+ {
234
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
235
+
236
+ def Shader "Shader"
237
+ {
238
+ uniform token info:id = "UsdPreviewSurface"
239
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
240
+ float inputs:metallic = 0
241
+ float inputs:roughness = 1
242
+ color3f inputs:specularColor = (0, 0, 0)
243
+ token outputs:surface
244
+ }
245
+ }
246
+ }
247
+
248
+ def Mesh "North" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "South" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
290
+ uniform token physics:approximation = "convexHull"
291
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
292
+ custom bool primvars:doNotCastShadows = 1
293
+
294
+ def Material "_FlatColorMaterial"
295
+ {
296
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
297
+
298
+ def Shader "Shader"
299
+ {
300
+ uniform token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
302
+ float inputs:metallic = 0
303
+ float inputs:roughness = 1
304
+ color3f inputs:specularColor = (0, 0, 0)
305
+ token outputs:surface
306
+ }
307
+ }
308
+ }
309
+
310
+ def Mesh "West" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
315
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
318
+ bindMaterialAs = "strongerThanDescendants"
319
+ )
320
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
321
+ uniform token physics:approximation = "convexHull"
322
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
323
+ custom bool primvars:doNotCastShadows = 1
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+ }
340
+
341
+ def Mesh "East" (
342
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
343
+ )
344
+ {
345
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
346
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
347
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
348
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
349
+ bindMaterialAs = "strongerThanDescendants"
350
+ )
351
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
352
+ uniform token physics:approximation = "convexHull"
353
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
354
+ custom bool primvars:doNotCastShadows = 1
355
+
356
+ def Material "_FlatColorMaterial"
357
+ {
358
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
359
+
360
+ def Shader "Shader"
361
+ {
362
+ uniform token info:id = "UsdPreviewSurface"
363
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
364
+ float inputs:metallic = 0
365
+ float inputs:roughness = 1
366
+ color3f inputs:specularColor = (0, 0, 0)
367
+ token outputs:surface
368
+ }
369
+ }
370
+ }
371
+ }
372
+
373
+ def Xform "Lights"
374
+ {
375
+ def DomeLight "DomeLight_1"
376
+ {
377
+ float inputs:intensity = 1000
378
+ }
379
+ }
380
+
381
+ def PhysicsScene "PhysicsScene" (
382
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
383
+ )
384
+ {
385
+ vector3f physics:gravityDirection = (0, 0, -1)
386
+ float physics:gravityMagnitude = 0
387
+ uniform token physxScene:broadphaseType = "GPU"
388
+ bool physxScene:enableEnhancedDeterminism = 0
389
+ bool physxScene:enableGPUDynamics = 1
390
+ bool physxScene:enableStabilization = 1
391
+ uniform token physxScene:solverType = "TGS"
392
+ uint physxScene:timeStepsPerSecond = 240
393
+ }
394
+
395
+ def Camera "Camera"
396
+ {
397
+ float2 clippingRange = (0.007039073, 1000)
398
+ float focalLength = 35
399
+ float horizontalAperture = 36
400
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.14887604148169278, -0.3970027772845141, 0.9056625856802987, 0), (0.3179993640019081, 0.8479983040050882, 0.42399915200254373, -0), (0.23136333610432747, 0.5968865544133237, 0.4018437038964039, 1) )
401
+ uniform token[] xformOpOrder = ["xformOp:transform"]
402
+ }
403
+
404
+ def Xform "JM_Arrow_0"
405
+ {
406
+ quatf xformOp:orient = (0.70171773, 0.0005369094, 0.71245486, 0)
407
+ double3 xformOp:translate = (5.587935447692871e-8, -4.190951585769653e-9, 0.10365000367164615)
408
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
409
+
410
+ def Cone "Head"
411
+ {
412
+ uniform token axis = "Z"
413
+ double height = 0.020000000000000004
414
+ color3f[] primvars:displayColor = [(1, 0, 0)]
415
+ double radius = 0.009600000000000001
416
+ float xformOp:rotateX = 180
417
+ double3 xformOp:translate = (0, 0, 0.010000000000000002)
418
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
419
+ }
420
+
421
+ def Cylinder "Shaft"
422
+ {
423
+ uniform token axis = "Z"
424
+ double height = 0.08000000000000002
425
+ color3f[] primvars:displayColor = [(1, 0, 0)]
426
+ double radius = 0.0032000000000000006
427
+ double3 xformOp:translate = (0, 0, 0.06000000000000001)
428
+ uniform token[] xformOpOrder = ["xformOp:translate"]
429
+ }
430
+ }
431
+
432
+ def Xform "JM_Arrow_1"
433
+ {
434
+ quatf xformOp:orient = (0.7057514, 0.0002824965, 0.70845944, 0)
435
+ double3 xformOp:translate = (-0.07160037010908127, 0.023700175806879997, 0.10440001636743582)
436
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
437
+
438
+ def Cone "Head"
439
+ {
440
+ uniform token axis = "Z"
441
+ double height = 0.020000000000000004
442
+ color3f[] primvars:displayColor = [(1, 0, 0)]
443
+ double radius = 0.009600000000000001
444
+ float xformOp:rotateX = 180
445
+ double3 xformOp:translate = (0, 0, 0.010000000000000002)
446
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
447
+ }
448
+
449
+ def Cylinder "Shaft"
450
+ {
451
+ uniform token axis = "Z"
452
+ double height = 0.08000000000000002
453
+ color3f[] primvars:displayColor = [(1, 0, 0)]
454
+ double radius = 0.0032000000000000006
455
+ double3 xformOp:translate = (0, 0, 0.06000000000000001)
456
+ uniform token[] xformOpOrder = ["xformOp:translate"]
457
+ }
458
+ }
459
+ }
460
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,387 +1,387 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Vernier_Calipers"
115
- {
116
- over "beam"
117
- {
118
- over "beam_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "slider"
130
- {
131
- over "slider_body" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
-
141
- over "slider_gib" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "gib_screw_01" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "gib_screw_02" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "lock_screw"
173
- {
174
- over "lock_screw" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
- }
185
- }
186
- }
187
-
188
- def Xform "Room"
189
- {
190
- def Mesh "Bottom" (
191
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
192
- )
193
- {
194
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
198
- bindMaterialAs = "strongerThanDescendants"
199
- )
200
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
201
- uniform token physics:approximation = "convexHull"
202
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
203
- custom bool primvars:doNotCastShadows = 1
204
-
205
- def Material "_FlatColorMaterial"
206
- {
207
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
208
-
209
- def Shader "Shader"
210
- {
211
- uniform token info:id = "UsdPreviewSurface"
212
- color3f inputs:diffuseColor = (0, 0, 0)
213
- float inputs:metallic = 0
214
- float inputs:roughness = 1
215
- color3f inputs:specularColor = (0, 0, 0)
216
- token outputs:surface
217
- }
218
- }
219
- }
220
-
221
- def Mesh "Floor" (
222
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
- )
224
- {
225
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
226
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
229
- uniform token physics:approximation = "convexHull"
230
- bool physics:collisionEnabled = 0
231
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
232
- custom bool primvars:doNotCastShadows = 1
233
- token visibility = "invisible"
234
- }
235
-
236
- def Mesh "North" (
237
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
238
- )
239
- {
240
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
241
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
242
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
243
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
244
- bindMaterialAs = "strongerThanDescendants"
245
- )
246
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
- uniform token physics:approximation = "convexHull"
248
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
- custom bool primvars:doNotCastShadows = 1
250
-
251
- def Material "_FlatColorMaterial"
252
- {
253
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
254
-
255
- def Shader "Shader"
256
- {
257
- uniform token info:id = "UsdPreviewSurface"
258
- color3f inputs:diffuseColor = (0, 0, 0)
259
- float inputs:metallic = 0
260
- float inputs:roughness = 1
261
- color3f inputs:specularColor = (0, 0, 0)
262
- token outputs:surface
263
- }
264
- }
265
- }
266
-
267
- def Mesh "South" (
268
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
- )
270
- {
271
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
272
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
278
- uniform token physics:approximation = "convexHull"
279
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
280
- custom bool primvars:doNotCastShadows = 1
281
-
282
- def Material "_FlatColorMaterial"
283
- {
284
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
285
-
286
- def Shader "Shader"
287
- {
288
- uniform token info:id = "UsdPreviewSurface"
289
- color3f inputs:diffuseColor = (0, 0, 0)
290
- float inputs:metallic = 0
291
- float inputs:roughness = 1
292
- color3f inputs:specularColor = (0, 0, 0)
293
- token outputs:surface
294
- }
295
- }
296
- }
297
-
298
- def Mesh "West" (
299
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
300
- )
301
- {
302
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
303
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
306
- bindMaterialAs = "strongerThanDescendants"
307
- )
308
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
309
- uniform token physics:approximation = "convexHull"
310
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
311
- custom bool primvars:doNotCastShadows = 1
312
-
313
- def Material "_FlatColorMaterial"
314
- {
315
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
316
-
317
- def Shader "Shader"
318
- {
319
- uniform token info:id = "UsdPreviewSurface"
320
- color3f inputs:diffuseColor = (0, 0, 0)
321
- float inputs:metallic = 0
322
- float inputs:roughness = 1
323
- color3f inputs:specularColor = (0, 0, 0)
324
- token outputs:surface
325
- }
326
- }
327
- }
328
-
329
- def Mesh "East" (
330
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
331
- )
332
- {
333
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
334
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
335
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
336
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
337
- bindMaterialAs = "strongerThanDescendants"
338
- )
339
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
340
- uniform token physics:approximation = "convexHull"
341
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
342
- custom bool primvars:doNotCastShadows = 1
343
-
344
- def Material "_FlatColorMaterial"
345
- {
346
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
347
-
348
- def Shader "Shader"
349
- {
350
- uniform token info:id = "UsdPreviewSurface"
351
- color3f inputs:diffuseColor = (0, 0, 0)
352
- float inputs:metallic = 0
353
- float inputs:roughness = 1
354
- color3f inputs:specularColor = (0, 0, 0)
355
- token outputs:surface
356
- }
357
- }
358
- }
359
- }
360
-
361
- def Xform "Lights"
362
- {
363
- def DistantLight "DistantLight_1"
364
- {
365
- float inputs:angle = 1
366
- float inputs:intensity = 3000
367
- float3 xformOp:rotateXYZ = (45, 0, 90)
368
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
369
- }
370
-
371
- def DomeLight "DomeLight_2"
372
- {
373
- float inputs:intensity = 150
374
- }
375
- }
376
-
377
- def Camera "Camera"
378
- {
379
- float2 clippingRange = (0.0031301556, 10000)
380
- float focalLength = 35
381
- float horizontalAperture = 36
382
- float verticalAperture = 36
383
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
384
- uniform token[] xformOpOrder = ["xformOp:transform"]
385
- }
386
- }
387
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Vernier_Calipers"
115
+ {
116
+ over "beam"
117
+ {
118
+ over "beam_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "slider"
130
+ {
131
+ over "slider_body" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "slider_gib" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "gib_screw_01" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "gib_screw_02" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "lock_screw"
173
+ {
174
+ over "lock_screw" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+ }
185
+ }
186
+ }
187
+
188
+ def Xform "Room"
189
+ {
190
+ def Mesh "Bottom" (
191
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
192
+ )
193
+ {
194
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
198
+ bindMaterialAs = "strongerThanDescendants"
199
+ )
200
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
201
+ uniform token physics:approximation = "convexHull"
202
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
203
+ custom bool primvars:doNotCastShadows = 1
204
+
205
+ def Material "_FlatColorMaterial"
206
+ {
207
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
208
+
209
+ def Shader "Shader"
210
+ {
211
+ uniform token info:id = "UsdPreviewSurface"
212
+ color3f inputs:diffuseColor = (0, 0, 0)
213
+ float inputs:metallic = 0
214
+ float inputs:roughness = 1
215
+ color3f inputs:specularColor = (0, 0, 0)
216
+ token outputs:surface
217
+ }
218
+ }
219
+ }
220
+
221
+ def Mesh "Floor" (
222
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
+ )
224
+ {
225
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
226
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
229
+ uniform token physics:approximation = "convexHull"
230
+ bool physics:collisionEnabled = 0
231
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
232
+ custom bool primvars:doNotCastShadows = 1
233
+ token visibility = "invisible"
234
+ }
235
+
236
+ def Mesh "North" (
237
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
238
+ )
239
+ {
240
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
241
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
242
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
243
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
244
+ bindMaterialAs = "strongerThanDescendants"
245
+ )
246
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
+ uniform token physics:approximation = "convexHull"
248
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
+ custom bool primvars:doNotCastShadows = 1
250
+
251
+ def Material "_FlatColorMaterial"
252
+ {
253
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
254
+
255
+ def Shader "Shader"
256
+ {
257
+ uniform token info:id = "UsdPreviewSurface"
258
+ color3f inputs:diffuseColor = (0, 0, 0)
259
+ float inputs:metallic = 0
260
+ float inputs:roughness = 1
261
+ color3f inputs:specularColor = (0, 0, 0)
262
+ token outputs:surface
263
+ }
264
+ }
265
+ }
266
+
267
+ def Mesh "South" (
268
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
+ )
270
+ {
271
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
272
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
278
+ uniform token physics:approximation = "convexHull"
279
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
280
+ custom bool primvars:doNotCastShadows = 1
281
+
282
+ def Material "_FlatColorMaterial"
283
+ {
284
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
285
+
286
+ def Shader "Shader"
287
+ {
288
+ uniform token info:id = "UsdPreviewSurface"
289
+ color3f inputs:diffuseColor = (0, 0, 0)
290
+ float inputs:metallic = 0
291
+ float inputs:roughness = 1
292
+ color3f inputs:specularColor = (0, 0, 0)
293
+ token outputs:surface
294
+ }
295
+ }
296
+ }
297
+
298
+ def Mesh "West" (
299
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
300
+ )
301
+ {
302
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
303
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
306
+ bindMaterialAs = "strongerThanDescendants"
307
+ )
308
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
309
+ uniform token physics:approximation = "convexHull"
310
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
311
+ custom bool primvars:doNotCastShadows = 1
312
+
313
+ def Material "_FlatColorMaterial"
314
+ {
315
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
316
+
317
+ def Shader "Shader"
318
+ {
319
+ uniform token info:id = "UsdPreviewSurface"
320
+ color3f inputs:diffuseColor = (0, 0, 0)
321
+ float inputs:metallic = 0
322
+ float inputs:roughness = 1
323
+ color3f inputs:specularColor = (0, 0, 0)
324
+ token outputs:surface
325
+ }
326
+ }
327
+ }
328
+
329
+ def Mesh "East" (
330
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
331
+ )
332
+ {
333
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
334
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
335
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
336
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
337
+ bindMaterialAs = "strongerThanDescendants"
338
+ )
339
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
340
+ uniform token physics:approximation = "convexHull"
341
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
342
+ custom bool primvars:doNotCastShadows = 1
343
+
344
+ def Material "_FlatColorMaterial"
345
+ {
346
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
347
+
348
+ def Shader "Shader"
349
+ {
350
+ uniform token info:id = "UsdPreviewSurface"
351
+ color3f inputs:diffuseColor = (0, 0, 0)
352
+ float inputs:metallic = 0
353
+ float inputs:roughness = 1
354
+ color3f inputs:specularColor = (0, 0, 0)
355
+ token outputs:surface
356
+ }
357
+ }
358
+ }
359
+ }
360
+
361
+ def Xform "Lights"
362
+ {
363
+ def DistantLight "DistantLight_1"
364
+ {
365
+ float inputs:angle = 1
366
+ float inputs:intensity = 3000
367
+ float3 xformOp:rotateXYZ = (45, 0, 90)
368
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
369
+ }
370
+
371
+ def DomeLight "DomeLight_2"
372
+ {
373
+ float inputs:intensity = 150
374
+ }
375
+ }
376
+
377
+ def Camera "Camera"
378
+ {
379
+ float2 clippingRange = (0.0031301556, 10000)
380
+ float focalLength = 35
381
+ float horizontalAperture = 36
382
+ float verticalAperture = 36
383
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
384
+ uniform token[] xformOpOrder = ["xformOp:transform"]
385
+ }
386
+ }
387
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0031301556, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0031301556, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,391 +1,391 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Vernier_Calipers"
115
- {
116
- over "beam"
117
- {
118
- over "beam_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
- }
130
-
131
- over "slider"
132
- {
133
- over "slider_body" (
134
- prepend apiSchemas = ["MaterialBindingAPI"]
135
- )
136
- {
137
- uniform bool doubleSided = 1
138
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- rel material:binding:physics = None
142
- custom bool singleSided = 0
143
- }
144
-
145
- over "slider_gib" (
146
- prepend apiSchemas = ["MaterialBindingAPI"]
147
- )
148
- {
149
- uniform bool doubleSided = 1
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- custom bool singleSided = 0
155
- }
156
-
157
- over "gib_screw_01" (
158
- prepend apiSchemas = ["MaterialBindingAPI"]
159
- )
160
- {
161
- uniform bool doubleSided = 1
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- custom bool singleSided = 0
167
- }
168
-
169
- over "gib_screw_02" (
170
- prepend apiSchemas = ["MaterialBindingAPI"]
171
- )
172
- {
173
- uniform bool doubleSided = 1
174
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
175
- bindMaterialAs = "strongerThanDescendants"
176
- )
177
- rel material:binding:physics = None
178
- custom bool singleSided = 0
179
- }
180
- }
181
-
182
- over "lock_screw"
183
- {
184
- over "lock_screw" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- uniform bool doubleSided = 1
189
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
190
- bindMaterialAs = "strongerThanDescendants"
191
- )
192
- rel material:binding:physics = None
193
- custom bool singleSided = 0
194
- }
195
- }
196
- }
197
- }
198
- }
199
-
200
- def Xform "Room"
201
- {
202
- def Mesh "Bottom" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
204
- )
205
- {
206
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
210
- bindMaterialAs = "strongerThanDescendants"
211
- )
212
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
213
- uniform token physics:approximation = "convexHull"
214
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
215
- custom bool primvars:doNotCastShadows = 1
216
-
217
- def Material "_FlatColorMaterial"
218
- {
219
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
220
-
221
- def Shader "Shader"
222
- {
223
- uniform token info:id = "UsdPreviewSurface"
224
- color3f inputs:diffuseColor = (1, 1, 1)
225
- float inputs:metallic = 0
226
- float inputs:roughness = 1
227
- color3f inputs:specularColor = (0, 0, 0)
228
- token outputs:surface
229
- }
230
- }
231
- }
232
-
233
- def Mesh "Floor" (
234
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
235
- )
236
- {
237
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
238
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
239
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
240
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
241
- uniform token physics:approximation = "convexHull"
242
- bool physics:collisionEnabled = 0
243
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
244
- custom bool primvars:doNotCastShadows = 1
245
- token visibility = "invisible"
246
- }
247
-
248
- def Mesh "North" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (1, 1, 1)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "South" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
- )
282
- {
283
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
290
- uniform token physics:approximation = "convexHull"
291
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
292
- custom bool primvars:doNotCastShadows = 1
293
-
294
- def Material "_FlatColorMaterial"
295
- {
296
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
297
-
298
- def Shader "Shader"
299
- {
300
- uniform token info:id = "UsdPreviewSurface"
301
- color3f inputs:diffuseColor = (1, 1, 1)
302
- float inputs:metallic = 0
303
- float inputs:roughness = 1
304
- color3f inputs:specularColor = (0, 0, 0)
305
- token outputs:surface
306
- }
307
- }
308
- }
309
-
310
- def Mesh "West" (
311
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
- )
313
- {
314
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
315
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
318
- bindMaterialAs = "strongerThanDescendants"
319
- )
320
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
321
- uniform token physics:approximation = "convexHull"
322
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
323
- custom bool primvars:doNotCastShadows = 1
324
-
325
- def Material "_FlatColorMaterial"
326
- {
327
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
328
-
329
- def Shader "Shader"
330
- {
331
- uniform token info:id = "UsdPreviewSurface"
332
- color3f inputs:diffuseColor = (1, 1, 1)
333
- float inputs:metallic = 0
334
- float inputs:roughness = 1
335
- color3f inputs:specularColor = (0, 0, 0)
336
- token outputs:surface
337
- }
338
- }
339
- }
340
-
341
- def Mesh "East" (
342
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
343
- )
344
- {
345
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
346
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
347
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
348
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
349
- bindMaterialAs = "strongerThanDescendants"
350
- )
351
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
352
- uniform token physics:approximation = "convexHull"
353
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
354
- custom bool primvars:doNotCastShadows = 1
355
-
356
- def Material "_FlatColorMaterial"
357
- {
358
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
359
-
360
- def Shader "Shader"
361
- {
362
- uniform token info:id = "UsdPreviewSurface"
363
- color3f inputs:diffuseColor = (1, 1, 1)
364
- float inputs:metallic = 0
365
- float inputs:roughness = 1
366
- color3f inputs:specularColor = (0, 0, 0)
367
- token outputs:surface
368
- }
369
- }
370
- }
371
- }
372
-
373
- def Xform "Lights"
374
- {
375
- def DomeLight "DomeLight_1"
376
- {
377
- float inputs:intensity = 2000
378
- }
379
- }
380
-
381
- def Camera "Camera"
382
- {
383
- float2 clippingRange = (0.0031301556, 10000)
384
- float focalLength = 35
385
- float horizontalAperture = 36
386
- float verticalAperture = 36
387
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
388
- uniform token[] xformOpOrder = ["xformOp:transform"]
389
- }
390
- }
391
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Vernier_Calipers"
115
+ {
116
+ over "beam"
117
+ {
118
+ over "beam_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+ }
130
+
131
+ over "slider"
132
+ {
133
+ over "slider_body" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ uniform bool doubleSided = 1
138
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ rel material:binding:physics = None
142
+ custom bool singleSided = 0
143
+ }
144
+
145
+ over "slider_gib" (
146
+ prepend apiSchemas = ["MaterialBindingAPI"]
147
+ )
148
+ {
149
+ uniform bool doubleSided = 1
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ custom bool singleSided = 0
155
+ }
156
+
157
+ over "gib_screw_01" (
158
+ prepend apiSchemas = ["MaterialBindingAPI"]
159
+ )
160
+ {
161
+ uniform bool doubleSided = 1
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ custom bool singleSided = 0
167
+ }
168
+
169
+ over "gib_screw_02" (
170
+ prepend apiSchemas = ["MaterialBindingAPI"]
171
+ )
172
+ {
173
+ uniform bool doubleSided = 1
174
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
175
+ bindMaterialAs = "strongerThanDescendants"
176
+ )
177
+ rel material:binding:physics = None
178
+ custom bool singleSided = 0
179
+ }
180
+ }
181
+
182
+ over "lock_screw"
183
+ {
184
+ over "lock_screw" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ uniform bool doubleSided = 1
189
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
190
+ bindMaterialAs = "strongerThanDescendants"
191
+ )
192
+ rel material:binding:physics = None
193
+ custom bool singleSided = 0
194
+ }
195
+ }
196
+ }
197
+ }
198
+ }
199
+
200
+ def Xform "Room"
201
+ {
202
+ def Mesh "Bottom" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
210
+ bindMaterialAs = "strongerThanDescendants"
211
+ )
212
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
213
+ uniform token physics:approximation = "convexHull"
214
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
215
+ custom bool primvars:doNotCastShadows = 1
216
+
217
+ def Material "_FlatColorMaterial"
218
+ {
219
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
220
+
221
+ def Shader "Shader"
222
+ {
223
+ uniform token info:id = "UsdPreviewSurface"
224
+ color3f inputs:diffuseColor = (1, 1, 1)
225
+ float inputs:metallic = 0
226
+ float inputs:roughness = 1
227
+ color3f inputs:specularColor = (0, 0, 0)
228
+ token outputs:surface
229
+ }
230
+ }
231
+ }
232
+
233
+ def Mesh "Floor" (
234
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
235
+ )
236
+ {
237
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
238
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
239
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
240
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
241
+ uniform token physics:approximation = "convexHull"
242
+ bool physics:collisionEnabled = 0
243
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
244
+ custom bool primvars:doNotCastShadows = 1
245
+ token visibility = "invisible"
246
+ }
247
+
248
+ def Mesh "North" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (1, 1, 1)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "South" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
290
+ uniform token physics:approximation = "convexHull"
291
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
292
+ custom bool primvars:doNotCastShadows = 1
293
+
294
+ def Material "_FlatColorMaterial"
295
+ {
296
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
297
+
298
+ def Shader "Shader"
299
+ {
300
+ uniform token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (1, 1, 1)
302
+ float inputs:metallic = 0
303
+ float inputs:roughness = 1
304
+ color3f inputs:specularColor = (0, 0, 0)
305
+ token outputs:surface
306
+ }
307
+ }
308
+ }
309
+
310
+ def Mesh "West" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
315
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
318
+ bindMaterialAs = "strongerThanDescendants"
319
+ )
320
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
321
+ uniform token physics:approximation = "convexHull"
322
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
323
+ custom bool primvars:doNotCastShadows = 1
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (1, 1, 1)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+ }
340
+
341
+ def Mesh "East" (
342
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
343
+ )
344
+ {
345
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
346
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
347
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
348
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
349
+ bindMaterialAs = "strongerThanDescendants"
350
+ )
351
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
352
+ uniform token physics:approximation = "convexHull"
353
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
354
+ custom bool primvars:doNotCastShadows = 1
355
+
356
+ def Material "_FlatColorMaterial"
357
+ {
358
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
359
+
360
+ def Shader "Shader"
361
+ {
362
+ uniform token info:id = "UsdPreviewSurface"
363
+ color3f inputs:diffuseColor = (1, 1, 1)
364
+ float inputs:metallic = 0
365
+ float inputs:roughness = 1
366
+ color3f inputs:specularColor = (0, 0, 0)
367
+ token outputs:surface
368
+ }
369
+ }
370
+ }
371
+ }
372
+
373
+ def Xform "Lights"
374
+ {
375
+ def DomeLight "DomeLight_1"
376
+ {
377
+ float inputs:intensity = 2000
378
+ }
379
+ }
380
+
381
+ def Camera "Camera"
382
+ {
383
+ float2 clippingRange = (0.0031301556, 10000)
384
+ float focalLength = 35
385
+ float horizontalAperture = 36
386
+ float verticalAperture = 36
387
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
388
+ uniform token[] xformOpOrder = ["xformOp:transform"]
389
+ }
390
+ }
391
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,314 +1,314 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Vernier_Calipers"
115
- {
116
- over "beam"
117
- {
118
- over "beam_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "slider"
130
- {
131
- over "slider_body" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
-
141
- over "slider_gib" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "gib_screw_01" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "gib_screw_02" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "lock_screw"
173
- {
174
- over "lock_screw" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
- }
185
- }
186
- }
187
-
188
- def Xform "Room"
189
- {
190
- def Mesh "Bottom" (
191
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
192
- )
193
- {
194
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
198
- uniform token physics:approximation = "convexHull"
199
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
200
- custom bool primvars:doNotCastShadows = 1
201
- }
202
-
203
- def Mesh "Floor" (
204
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
205
- )
206
- {
207
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
208
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
209
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
210
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
211
- bindMaterialAs = "strongerThanDescendants"
212
- )
213
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
214
- uniform token physics:approximation = "convexHull"
215
- bool physics:collisionEnabled = 1
216
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
217
- custom bool primvars:doNotCastShadows = 1
218
-
219
- def Material "_FlatColorMaterial"
220
- {
221
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
222
-
223
- def Shader "Shader"
224
- {
225
- uniform token info:id = "UsdPreviewSurface"
226
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
227
- float inputs:metallic = 0
228
- float inputs:roughness = 1
229
- color3f inputs:specularColor = (0, 0, 0)
230
- token outputs:surface
231
- }
232
- }
233
- }
234
-
235
- def Mesh "North" (
236
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
237
- )
238
- {
239
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
240
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
243
- uniform token physics:approximation = "convexHull"
244
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
245
- custom bool primvars:doNotCastShadows = 1
246
- }
247
-
248
- def Mesh "South" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
256
- uniform token physics:approximation = "convexHull"
257
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
258
- custom bool primvars:doNotCastShadows = 1
259
- }
260
-
261
- def Mesh "West" (
262
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
263
- )
264
- {
265
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
266
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
267
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
268
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
269
- uniform token physics:approximation = "convexHull"
270
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
271
- custom bool primvars:doNotCastShadows = 1
272
- }
273
-
274
- def Mesh "East" (
275
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
276
- )
277
- {
278
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
279
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
280
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
281
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
282
- uniform token physics:approximation = "convexHull"
283
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
284
- custom bool primvars:doNotCastShadows = 1
285
- }
286
- }
287
-
288
- def Xform "Lights"
289
- {
290
- def DistantLight "DistantLight_1"
291
- {
292
- float inputs:angle = 1
293
- float inputs:intensity = 3000
294
- float3 xformOp:rotateXYZ = (45, 0, 90)
295
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
296
- }
297
-
298
- def DomeLight "DomeLight_2"
299
- {
300
- float inputs:intensity = 150
301
- }
302
- }
303
-
304
- def Camera "Camera"
305
- {
306
- float2 clippingRange = (0.0031301556, 10000)
307
- float focalLength = 35
308
- float horizontalAperture = 36
309
- float verticalAperture = 36
310
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
311
- uniform token[] xformOpOrder = ["xformOp:transform"]
312
- }
313
- }
314
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Vernier_Calipers"
115
+ {
116
+ over "beam"
117
+ {
118
+ over "beam_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "slider"
130
+ {
131
+ over "slider_body" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "slider_gib" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "gib_screw_01" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "gib_screw_02" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "lock_screw"
173
+ {
174
+ over "lock_screw" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+ }
185
+ }
186
+ }
187
+
188
+ def Xform "Room"
189
+ {
190
+ def Mesh "Bottom" (
191
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
192
+ )
193
+ {
194
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
198
+ uniform token physics:approximation = "convexHull"
199
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
200
+ custom bool primvars:doNotCastShadows = 1
201
+ }
202
+
203
+ def Mesh "Floor" (
204
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
205
+ )
206
+ {
207
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
208
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
209
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
210
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
211
+ bindMaterialAs = "strongerThanDescendants"
212
+ )
213
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
214
+ uniform token physics:approximation = "convexHull"
215
+ bool physics:collisionEnabled = 1
216
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
217
+ custom bool primvars:doNotCastShadows = 1
218
+
219
+ def Material "_FlatColorMaterial"
220
+ {
221
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
222
+
223
+ def Shader "Shader"
224
+ {
225
+ uniform token info:id = "UsdPreviewSurface"
226
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
227
+ float inputs:metallic = 0
228
+ float inputs:roughness = 1
229
+ color3f inputs:specularColor = (0, 0, 0)
230
+ token outputs:surface
231
+ }
232
+ }
233
+ }
234
+
235
+ def Mesh "North" (
236
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
237
+ )
238
+ {
239
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
240
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
243
+ uniform token physics:approximation = "convexHull"
244
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
245
+ custom bool primvars:doNotCastShadows = 1
246
+ }
247
+
248
+ def Mesh "South" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
256
+ uniform token physics:approximation = "convexHull"
257
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
258
+ custom bool primvars:doNotCastShadows = 1
259
+ }
260
+
261
+ def Mesh "West" (
262
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
263
+ )
264
+ {
265
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
266
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
267
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
268
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
269
+ uniform token physics:approximation = "convexHull"
270
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
271
+ custom bool primvars:doNotCastShadows = 1
272
+ }
273
+
274
+ def Mesh "East" (
275
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
276
+ )
277
+ {
278
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
279
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
280
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
281
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
282
+ uniform token physics:approximation = "convexHull"
283
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
284
+ custom bool primvars:doNotCastShadows = 1
285
+ }
286
+ }
287
+
288
+ def Xform "Lights"
289
+ {
290
+ def DistantLight "DistantLight_1"
291
+ {
292
+ float inputs:angle = 1
293
+ float inputs:intensity = 3000
294
+ float3 xformOp:rotateXYZ = (45, 0, 90)
295
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
296
+ }
297
+
298
+ def DomeLight "DomeLight_2"
299
+ {
300
+ float inputs:intensity = 150
301
+ }
302
+ }
303
+
304
+ def Camera "Camera"
305
+ {
306
+ float2 clippingRange = (0.0031301556, 10000)
307
+ float focalLength = 35
308
+ float horizontalAperture = 36
309
+ float verticalAperture = 36
310
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
311
+ uniform token[] xformOpOrder = ["xformOp:transform"]
312
+ }
313
+ }
314
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,379 +1,379 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Vernier_Calipers"
115
- {
116
- over "beam"
117
- {
118
- over "beam_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "slider"
130
- {
131
- over "slider_body" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
-
141
- over "slider_gib" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "gib_screw_01" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "gib_screw_02" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "lock_screw"
173
- {
174
- over "lock_screw" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
- }
185
- }
186
- }
187
-
188
- def Xform "Room"
189
- {
190
- def Mesh "Bottom" (
191
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
192
- )
193
- {
194
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
198
- bindMaterialAs = "strongerThanDescendants"
199
- )
200
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
201
- uniform token physics:approximation = "convexHull"
202
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
203
- custom bool primvars:doNotCastShadows = 1
204
-
205
- def Material "_FlatColorMaterial"
206
- {
207
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
208
-
209
- def Shader "Shader"
210
- {
211
- uniform token info:id = "UsdPreviewSurface"
212
- color3f inputs:diffuseColor = (1, 1, 1)
213
- float inputs:metallic = 0
214
- float inputs:roughness = 1
215
- color3f inputs:specularColor = (0, 0, 0)
216
- token outputs:surface
217
- }
218
- }
219
- }
220
-
221
- def Mesh "Floor" (
222
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
- )
224
- {
225
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
226
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
229
- uniform token physics:approximation = "convexHull"
230
- bool physics:collisionEnabled = 0
231
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
232
- custom bool primvars:doNotCastShadows = 1
233
- token visibility = "invisible"
234
- }
235
-
236
- def Mesh "North" (
237
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
238
- )
239
- {
240
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
241
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
242
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
243
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
244
- bindMaterialAs = "strongerThanDescendants"
245
- )
246
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
- uniform token physics:approximation = "convexHull"
248
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
- custom bool primvars:doNotCastShadows = 1
250
-
251
- def Material "_FlatColorMaterial"
252
- {
253
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
254
-
255
- def Shader "Shader"
256
- {
257
- uniform token info:id = "UsdPreviewSurface"
258
- color3f inputs:diffuseColor = (1, 1, 1)
259
- float inputs:metallic = 0
260
- float inputs:roughness = 1
261
- color3f inputs:specularColor = (0, 0, 0)
262
- token outputs:surface
263
- }
264
- }
265
- }
266
-
267
- def Mesh "South" (
268
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
- )
270
- {
271
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
272
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
278
- uniform token physics:approximation = "convexHull"
279
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
280
- custom bool primvars:doNotCastShadows = 1
281
-
282
- def Material "_FlatColorMaterial"
283
- {
284
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
285
-
286
- def Shader "Shader"
287
- {
288
- uniform token info:id = "UsdPreviewSurface"
289
- color3f inputs:diffuseColor = (1, 1, 1)
290
- float inputs:metallic = 0
291
- float inputs:roughness = 1
292
- color3f inputs:specularColor = (0, 0, 0)
293
- token outputs:surface
294
- }
295
- }
296
- }
297
-
298
- def Mesh "West" (
299
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
300
- )
301
- {
302
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
303
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
306
- bindMaterialAs = "strongerThanDescendants"
307
- )
308
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
309
- uniform token physics:approximation = "convexHull"
310
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
311
- custom bool primvars:doNotCastShadows = 1
312
-
313
- def Material "_FlatColorMaterial"
314
- {
315
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
316
-
317
- def Shader "Shader"
318
- {
319
- uniform token info:id = "UsdPreviewSurface"
320
- color3f inputs:diffuseColor = (1, 1, 1)
321
- float inputs:metallic = 0
322
- float inputs:roughness = 1
323
- color3f inputs:specularColor = (0, 0, 0)
324
- token outputs:surface
325
- }
326
- }
327
- }
328
-
329
- def Mesh "East" (
330
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
331
- )
332
- {
333
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
334
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
335
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
336
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
337
- bindMaterialAs = "strongerThanDescendants"
338
- )
339
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
340
- uniform token physics:approximation = "convexHull"
341
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
342
- custom bool primvars:doNotCastShadows = 1
343
-
344
- def Material "_FlatColorMaterial"
345
- {
346
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
347
-
348
- def Shader "Shader"
349
- {
350
- uniform token info:id = "UsdPreviewSurface"
351
- color3f inputs:diffuseColor = (1, 1, 1)
352
- float inputs:metallic = 0
353
- float inputs:roughness = 1
354
- color3f inputs:specularColor = (0, 0, 0)
355
- token outputs:surface
356
- }
357
- }
358
- }
359
- }
360
-
361
- def Xform "Lights"
362
- {
363
- def DomeLight "DomeLight_1"
364
- {
365
- float inputs:intensity = 1000
366
- }
367
- }
368
-
369
- def Camera "Camera"
370
- {
371
- float2 clippingRange = (0.0031301556, 10000)
372
- float focalLength = 35
373
- float horizontalAperture = 36
374
- float verticalAperture = 36
375
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
376
- uniform token[] xformOpOrder = ["xformOp:transform"]
377
- }
378
- }
379
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Vernier_Calipers"
115
+ {
116
+ over "beam"
117
+ {
118
+ over "beam_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "slider"
130
+ {
131
+ over "slider_body" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "slider_gib" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "gib_screw_01" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "gib_screw_02" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "lock_screw"
173
+ {
174
+ over "lock_screw" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+ }
185
+ }
186
+ }
187
+
188
+ def Xform "Room"
189
+ {
190
+ def Mesh "Bottom" (
191
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
192
+ )
193
+ {
194
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
198
+ bindMaterialAs = "strongerThanDescendants"
199
+ )
200
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
201
+ uniform token physics:approximation = "convexHull"
202
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
203
+ custom bool primvars:doNotCastShadows = 1
204
+
205
+ def Material "_FlatColorMaterial"
206
+ {
207
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
208
+
209
+ def Shader "Shader"
210
+ {
211
+ uniform token info:id = "UsdPreviewSurface"
212
+ color3f inputs:diffuseColor = (1, 1, 1)
213
+ float inputs:metallic = 0
214
+ float inputs:roughness = 1
215
+ color3f inputs:specularColor = (0, 0, 0)
216
+ token outputs:surface
217
+ }
218
+ }
219
+ }
220
+
221
+ def Mesh "Floor" (
222
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
+ )
224
+ {
225
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
226
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
229
+ uniform token physics:approximation = "convexHull"
230
+ bool physics:collisionEnabled = 0
231
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
232
+ custom bool primvars:doNotCastShadows = 1
233
+ token visibility = "invisible"
234
+ }
235
+
236
+ def Mesh "North" (
237
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
238
+ )
239
+ {
240
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
241
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
242
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
243
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
244
+ bindMaterialAs = "strongerThanDescendants"
245
+ )
246
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
+ uniform token physics:approximation = "convexHull"
248
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
+ custom bool primvars:doNotCastShadows = 1
250
+
251
+ def Material "_FlatColorMaterial"
252
+ {
253
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
254
+
255
+ def Shader "Shader"
256
+ {
257
+ uniform token info:id = "UsdPreviewSurface"
258
+ color3f inputs:diffuseColor = (1, 1, 1)
259
+ float inputs:metallic = 0
260
+ float inputs:roughness = 1
261
+ color3f inputs:specularColor = (0, 0, 0)
262
+ token outputs:surface
263
+ }
264
+ }
265
+ }
266
+
267
+ def Mesh "South" (
268
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
+ )
270
+ {
271
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
272
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
278
+ uniform token physics:approximation = "convexHull"
279
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
280
+ custom bool primvars:doNotCastShadows = 1
281
+
282
+ def Material "_FlatColorMaterial"
283
+ {
284
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
285
+
286
+ def Shader "Shader"
287
+ {
288
+ uniform token info:id = "UsdPreviewSurface"
289
+ color3f inputs:diffuseColor = (1, 1, 1)
290
+ float inputs:metallic = 0
291
+ float inputs:roughness = 1
292
+ color3f inputs:specularColor = (0, 0, 0)
293
+ token outputs:surface
294
+ }
295
+ }
296
+ }
297
+
298
+ def Mesh "West" (
299
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
300
+ )
301
+ {
302
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
303
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
306
+ bindMaterialAs = "strongerThanDescendants"
307
+ )
308
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
309
+ uniform token physics:approximation = "convexHull"
310
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
311
+ custom bool primvars:doNotCastShadows = 1
312
+
313
+ def Material "_FlatColorMaterial"
314
+ {
315
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
316
+
317
+ def Shader "Shader"
318
+ {
319
+ uniform token info:id = "UsdPreviewSurface"
320
+ color3f inputs:diffuseColor = (1, 1, 1)
321
+ float inputs:metallic = 0
322
+ float inputs:roughness = 1
323
+ color3f inputs:specularColor = (0, 0, 0)
324
+ token outputs:surface
325
+ }
326
+ }
327
+ }
328
+
329
+ def Mesh "East" (
330
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
331
+ )
332
+ {
333
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
334
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
335
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
336
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
337
+ bindMaterialAs = "strongerThanDescendants"
338
+ )
339
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
340
+ uniform token physics:approximation = "convexHull"
341
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
342
+ custom bool primvars:doNotCastShadows = 1
343
+
344
+ def Material "_FlatColorMaterial"
345
+ {
346
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
347
+
348
+ def Shader "Shader"
349
+ {
350
+ uniform token info:id = "UsdPreviewSurface"
351
+ color3f inputs:diffuseColor = (1, 1, 1)
352
+ float inputs:metallic = 0
353
+ float inputs:roughness = 1
354
+ color3f inputs:specularColor = (0, 0, 0)
355
+ token outputs:surface
356
+ }
357
+ }
358
+ }
359
+ }
360
+
361
+ def Xform "Lights"
362
+ {
363
+ def DomeLight "DomeLight_1"
364
+ {
365
+ float inputs:intensity = 1000
366
+ }
367
+ }
368
+
369
+ def Camera "Camera"
370
+ {
371
+ float2 clippingRange = (0.0031301556, 10000)
372
+ float focalLength = 35
373
+ float horizontalAperture = 36
374
+ float verticalAperture = 36
375
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
376
+ uniform token[] xformOpOrder = ["xformOp:transform"]
377
+ }
378
+ }
379
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0031301556, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0031301556, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.0031301556, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.0031301556, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,467 +1,467 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (3.725290298461914e-9, -0.9028372135011579, 2.294524530842472)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
100
- )
101
- {
102
- over "Vernier_Calipers"
103
- {
104
- over "beam" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
109
- point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
110
- float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
111
- float physics:mass = 0.0871168
112
- quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
113
- vector3f physics:velocity = (4.661549e-13, 6.0731274e-11, -0.12262501)
114
- quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (1.5832484e-8, -3.3529375e-9, -0.0010222001)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "slider" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
125
- point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
126
- float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
127
- float physics:mass = 0.06640434
128
- quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
129
- vector3f physics:velocity = (8.174607e-13, 3.1768227e-11, -0.12262501)
130
- quatf xformOp:orient = (1, 0, 0, 0)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (5.5879354e-8, -3.3529375e-9, -0.0010222001)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "lock_screw" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871638, -1.9156513e-8)
141
- point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
142
- float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
143
- float physics:mass = 0.0013403081
144
- quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
145
- vector3f physics:velocity = (3.261886e-11, 7.783957e-11, -0.12262501)
146
- quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (4.0978193e-8, 5.6251707e-8, -0.0010219617)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
- }
152
- }
153
- }
154
-
155
- def Xform "Room"
156
- {
157
- def Mesh "Bottom" (
158
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
- )
160
- {
161
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
- uniform token physics:approximation = "convexHull"
169
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
- custom bool primvars:doNotCastShadows = 1
171
-
172
- def Material "_FlatColorMaterial"
173
- {
174
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
-
176
- def Shader "Shader"
177
- {
178
- uniform token info:id = "UsdPreviewSurface"
179
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
- float inputs:metallic = 0
181
- float inputs:roughness = 1
182
- color3f inputs:specularColor = (0, 0, 0)
183
- token outputs:surface
184
- }
185
- }
186
- }
187
-
188
- def Mesh "Floor" (
189
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
- )
191
- {
192
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 1
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
-
204
- def Material "_FlatColorMaterial"
205
- {
206
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
-
208
- def Shader "Shader"
209
- {
210
- uniform token info:id = "UsdPreviewSurface"
211
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
- float inputs:metallic = 0
213
- float inputs:roughness = 1
214
- color3f inputs:specularColor = (0, 0, 0)
215
- token outputs:surface
216
- }
217
- }
218
- }
219
-
220
- def Mesh "North" (
221
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
- )
223
- {
224
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
- uniform token physics:approximation = "convexHull"
232
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
- custom bool primvars:doNotCastShadows = 1
234
-
235
- def Material "_FlatColorMaterial"
236
- {
237
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
-
239
- def Shader "Shader"
240
- {
241
- uniform token info:id = "UsdPreviewSurface"
242
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
- float inputs:metallic = 0
244
- float inputs:roughness = 1
245
- color3f inputs:specularColor = (0, 0, 0)
246
- token outputs:surface
247
- }
248
- }
249
- }
250
-
251
- def Mesh "South" (
252
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
- )
254
- {
255
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
- uniform token physics:approximation = "convexHull"
263
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
- custom bool primvars:doNotCastShadows = 1
265
-
266
- def Material "_FlatColorMaterial"
267
- {
268
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
-
270
- def Shader "Shader"
271
- {
272
- uniform token info:id = "UsdPreviewSurface"
273
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
- float inputs:metallic = 0
275
- float inputs:roughness = 1
276
- color3f inputs:specularColor = (0, 0, 0)
277
- token outputs:surface
278
- }
279
- }
280
- }
281
-
282
- def Mesh "West" (
283
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
- )
285
- {
286
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
- bindMaterialAs = "strongerThanDescendants"
291
- )
292
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
- uniform token physics:approximation = "convexHull"
294
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
- custom bool primvars:doNotCastShadows = 1
296
-
297
- def Material "_FlatColorMaterial"
298
- {
299
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
-
301
- def Shader "Shader"
302
- {
303
- uniform token info:id = "UsdPreviewSurface"
304
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
- float inputs:metallic = 0
306
- float inputs:roughness = 1
307
- color3f inputs:specularColor = (0, 0, 0)
308
- token outputs:surface
309
- }
310
- }
311
- }
312
-
313
- def Mesh "East" (
314
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
- )
316
- {
317
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
- uniform token physics:approximation = "convexHull"
325
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
- custom bool primvars:doNotCastShadows = 1
327
-
328
- def Material "_FlatColorMaterial"
329
- {
330
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
-
332
- def Shader "Shader"
333
- {
334
- uniform token info:id = "UsdPreviewSurface"
335
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
- float inputs:metallic = 0
337
- float inputs:roughness = 1
338
- color3f inputs:specularColor = (0, 0, 0)
339
- token outputs:surface
340
- }
341
- }
342
- }
343
-
344
- def Mesh "Slope" (
345
- prepend apiSchemas = ["MaterialBindingAPI"]
346
- )
347
- {
348
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
349
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
350
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
351
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
352
- bindMaterialAs = "strongerThanDescendants"
353
- )
354
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
355
- custom bool primvars:doNotCastShadows = 1
356
- float xformOp:rotateX = 45
357
- float xformOp:rotateZ = 180
358
- float3 xformOp:scale = (50, 1.8240066, 0.022800082)
359
- double3 xformOp:translate = (0, 0, 1.2532873155174122)
360
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
361
-
362
- def Material "_FlatColorMaterial"
363
- {
364
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
365
-
366
- def Shader "Shader"
367
- {
368
- uniform token info:id = "UsdPreviewSurface"
369
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
370
- float inputs:metallic = 0
371
- float inputs:roughness = 1
372
- color3f inputs:specularColor = (0, 0, 0)
373
- token outputs:surface
374
- }
375
- }
376
-
377
- def "PhysMaterial" (
378
- prepend apiSchemas = ["PhysicsMaterialAPI"]
379
- )
380
- {
381
- float physics:dynamicFriction = 0.4
382
- float physics:restitution = 0
383
- float physics:staticFriction = 0.5
384
- }
385
- }
386
-
387
- def Xform "SlopeCollision"
388
- {
389
- float xformOp:rotateX = 45
390
- float xformOp:rotateZ = 180
391
- double3 xformOp:translate = (0, 0, 1.2532873155174122)
392
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
393
-
394
- def Cube "Box" (
395
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
399
- bindMaterialAs = "weakerThanDescendants"
400
- )
401
- double size = 1
402
- token visibility = "invisible"
403
- float3 xformOp:scale = (100, 3.648013, 0.022800082)
404
- double3 xformOp:translate = (0, 0, -0.011400041356682778)
405
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
406
- }
407
- }
408
- }
409
-
410
- def Xform "Lights"
411
- {
412
- def DomeLight "DomeLight_1"
413
- {
414
- float inputs:intensity = 1000
415
- }
416
- }
417
-
418
- def PhysicsScene "PhysicsScene" (
419
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
420
- )
421
- {
422
- vector3f physics:gravityDirection = (0, 0, -1)
423
- float physics:gravityMagnitude = 9.81
424
- uniform token physxScene:broadphaseType = "GPU"
425
- bool physxScene:enableEnhancedDeterminism = 0
426
- bool physxScene:enableGPUDynamics = 1
427
- bool physxScene:enableStabilization = 1
428
- uniform token physxScene:solverType = "TGS"
429
- uint physxScene:timeStepsPerSecond = 240
430
- }
431
-
432
- def Xform "GroundPlane"
433
- {
434
- def Mesh "CollisionMesh" (
435
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
436
- )
437
- {
438
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
439
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
440
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
441
- bindMaterialAs = "weakerThanDescendants"
442
- )
443
- uniform token physics:approximation = "convexHull"
444
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
445
- token visibility = "invisible"
446
- }
447
-
448
- def "PhysMaterial" (
449
- prepend apiSchemas = ["PhysicsMaterialAPI"]
450
- )
451
- {
452
- float physics:dynamicFriction = 0.4
453
- float physics:restitution = 0
454
- float physics:staticFriction = 0.5
455
- }
456
- }
457
-
458
- def Camera "Camera"
459
- {
460
- float2 clippingRange = (0.004607273, 1000)
461
- float focalLength = 35
462
- float horizontalAperture = 36
463
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818418, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818418, 0), (-0.45178025836088287, -0.9028372151776267, 2.3883194878617875, 1) )
464
- uniform token[] xformOpOrder = ["xformOp:transform"]
465
- }
466
- }
467
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (3.725290298461914e-9, -0.9028372135011579, 2.294524530842472)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
100
+ )
101
+ {
102
+ over "Vernier_Calipers"
103
+ {
104
+ over "beam" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
109
+ point3f physics:centerOfMass = (-0.013216885, 0.007714567, 0.0044733784)
110
+ float3 physics:diagonalInertia = (0.000006531097, 0.00044586766, 0.0004522739)
111
+ float physics:mass = 0.0871168
112
+ quatf physics:principalAxes = (0.99986476, 0.0009871793, -0.000052161125, 0.016417667)
113
+ vector3f physics:velocity = (4.661549e-13, 6.0731274e-11, -0.12262501)
114
+ quatf xformOp:orient = (1, 1.4833005e-8, -1.423577e-9, -8.6888244e-13)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (1.5832484e-8, -3.3529375e-9, -0.0010222001)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "slider" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871637, -1.9156513e-8)
125
+ point3f physics:centerOfMass = (-0.06708437, 0.007264531, 0.0030478511)
126
+ float3 physics:diagonalInertia = (0.000009062562, 0.00010547344, 0.000114147115)
127
+ float physics:mass = 0.06640434
128
+ quatf physics:principalAxes = (0.999681, -0.018003084, -0.0019652331, 0.017606176)
129
+ vector3f physics:velocity = (8.174607e-13, 3.1768227e-11, -0.12262501)
130
+ quatf xformOp:orient = (1, 0, 0, 0)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (5.5879354e-8, -3.3529375e-9, -0.0010222001)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "lock_screw" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-0.0000018880144, 0.0000010871638, -1.9156513e-8)
141
+ point3f physics:centerOfMass = (-0.07160046, 0.025634425, 0.0044000843)
142
+ float3 physics:diagonalInertia = (9.7044e-9, 6.328481e-9, 9.703468e-9)
143
+ float physics:mass = 0.0013403081
144
+ quatf physics:principalAxes = (0.9998918, -0.00001649558, -0.014706314, 0.0003876246)
145
+ vector3f physics:velocity = (3.261886e-11, 7.783957e-11, -0.12262501)
146
+ quatf xformOp:orient = (1, -1.3402859e-11, 2.942244e-9, 5.76369e-8)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (4.0978193e-8, 5.6251707e-8, -0.0010219617)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "Room"
156
+ {
157
+ def Mesh "Bottom" (
158
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
+ )
160
+ {
161
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
+ uniform token physics:approximation = "convexHull"
169
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
+ custom bool primvars:doNotCastShadows = 1
171
+
172
+ def Material "_FlatColorMaterial"
173
+ {
174
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
+
176
+ def Shader "Shader"
177
+ {
178
+ uniform token info:id = "UsdPreviewSurface"
179
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
+ float inputs:metallic = 0
181
+ float inputs:roughness = 1
182
+ color3f inputs:specularColor = (0, 0, 0)
183
+ token outputs:surface
184
+ }
185
+ }
186
+ }
187
+
188
+ def Mesh "Floor" (
189
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
+ )
191
+ {
192
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 1
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+
204
+ def Material "_FlatColorMaterial"
205
+ {
206
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
+
208
+ def Shader "Shader"
209
+ {
210
+ uniform token info:id = "UsdPreviewSurface"
211
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
+ float inputs:metallic = 0
213
+ float inputs:roughness = 1
214
+ color3f inputs:specularColor = (0, 0, 0)
215
+ token outputs:surface
216
+ }
217
+ }
218
+ }
219
+
220
+ def Mesh "North" (
221
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
+ )
223
+ {
224
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
+ uniform token physics:approximation = "convexHull"
232
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
+ custom bool primvars:doNotCastShadows = 1
234
+
235
+ def Material "_FlatColorMaterial"
236
+ {
237
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
+
239
+ def Shader "Shader"
240
+ {
241
+ uniform token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
+ float inputs:metallic = 0
244
+ float inputs:roughness = 1
245
+ color3f inputs:specularColor = (0, 0, 0)
246
+ token outputs:surface
247
+ }
248
+ }
249
+ }
250
+
251
+ def Mesh "South" (
252
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
+ )
254
+ {
255
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
+ uniform token physics:approximation = "convexHull"
263
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
+ custom bool primvars:doNotCastShadows = 1
265
+
266
+ def Material "_FlatColorMaterial"
267
+ {
268
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
+
270
+ def Shader "Shader"
271
+ {
272
+ uniform token info:id = "UsdPreviewSurface"
273
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
+ float inputs:metallic = 0
275
+ float inputs:roughness = 1
276
+ color3f inputs:specularColor = (0, 0, 0)
277
+ token outputs:surface
278
+ }
279
+ }
280
+ }
281
+
282
+ def Mesh "West" (
283
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
+ )
285
+ {
286
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
+ bindMaterialAs = "strongerThanDescendants"
291
+ )
292
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
+ uniform token physics:approximation = "convexHull"
294
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
+ custom bool primvars:doNotCastShadows = 1
296
+
297
+ def Material "_FlatColorMaterial"
298
+ {
299
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
+
301
+ def Shader "Shader"
302
+ {
303
+ uniform token info:id = "UsdPreviewSurface"
304
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
+ float inputs:metallic = 0
306
+ float inputs:roughness = 1
307
+ color3f inputs:specularColor = (0, 0, 0)
308
+ token outputs:surface
309
+ }
310
+ }
311
+ }
312
+
313
+ def Mesh "East" (
314
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
+ )
316
+ {
317
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
+ uniform token physics:approximation = "convexHull"
325
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
+ custom bool primvars:doNotCastShadows = 1
327
+
328
+ def Material "_FlatColorMaterial"
329
+ {
330
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
+
332
+ def Shader "Shader"
333
+ {
334
+ uniform token info:id = "UsdPreviewSurface"
335
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
+ float inputs:metallic = 0
337
+ float inputs:roughness = 1
338
+ color3f inputs:specularColor = (0, 0, 0)
339
+ token outputs:surface
340
+ }
341
+ }
342
+ }
343
+
344
+ def Mesh "Slope" (
345
+ prepend apiSchemas = ["MaterialBindingAPI"]
346
+ )
347
+ {
348
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
349
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
350
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
351
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
352
+ bindMaterialAs = "strongerThanDescendants"
353
+ )
354
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
355
+ custom bool primvars:doNotCastShadows = 1
356
+ float xformOp:rotateX = 45
357
+ float xformOp:rotateZ = 180
358
+ float3 xformOp:scale = (50, 1.8240066, 0.022800082)
359
+ double3 xformOp:translate = (0, 0, 1.2532873155174122)
360
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
361
+
362
+ def Material "_FlatColorMaterial"
363
+ {
364
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
365
+
366
+ def Shader "Shader"
367
+ {
368
+ uniform token info:id = "UsdPreviewSurface"
369
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
370
+ float inputs:metallic = 0
371
+ float inputs:roughness = 1
372
+ color3f inputs:specularColor = (0, 0, 0)
373
+ token outputs:surface
374
+ }
375
+ }
376
+
377
+ def "PhysMaterial" (
378
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
379
+ )
380
+ {
381
+ float physics:dynamicFriction = 0.4
382
+ float physics:restitution = 0
383
+ float physics:staticFriction = 0.5
384
+ }
385
+ }
386
+
387
+ def Xform "SlopeCollision"
388
+ {
389
+ float xformOp:rotateX = 45
390
+ float xformOp:rotateZ = 180
391
+ double3 xformOp:translate = (0, 0, 1.2532873155174122)
392
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
393
+
394
+ def Cube "Box" (
395
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
399
+ bindMaterialAs = "weakerThanDescendants"
400
+ )
401
+ double size = 1
402
+ token visibility = "invisible"
403
+ float3 xformOp:scale = (100, 3.648013, 0.022800082)
404
+ double3 xformOp:translate = (0, 0, -0.011400041356682778)
405
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
406
+ }
407
+ }
408
+ }
409
+
410
+ def Xform "Lights"
411
+ {
412
+ def DomeLight "DomeLight_1"
413
+ {
414
+ float inputs:intensity = 1000
415
+ }
416
+ }
417
+
418
+ def PhysicsScene "PhysicsScene" (
419
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
420
+ )
421
+ {
422
+ vector3f physics:gravityDirection = (0, 0, -1)
423
+ float physics:gravityMagnitude = 9.81
424
+ uniform token physxScene:broadphaseType = "GPU"
425
+ bool physxScene:enableEnhancedDeterminism = 0
426
+ bool physxScene:enableGPUDynamics = 1
427
+ bool physxScene:enableStabilization = 1
428
+ uniform token physxScene:solverType = "TGS"
429
+ uint physxScene:timeStepsPerSecond = 240
430
+ }
431
+
432
+ def Xform "GroundPlane"
433
+ {
434
+ def Mesh "CollisionMesh" (
435
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
436
+ )
437
+ {
438
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
439
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
440
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
441
+ bindMaterialAs = "weakerThanDescendants"
442
+ )
443
+ uniform token physics:approximation = "convexHull"
444
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
445
+ token visibility = "invisible"
446
+ }
447
+
448
+ def "PhysMaterial" (
449
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
450
+ )
451
+ {
452
+ float physics:dynamicFriction = 0.4
453
+ float physics:restitution = 0
454
+ float physics:staticFriction = 0.5
455
+ }
456
+ }
457
+
458
+ def Camera "Camera"
459
+ {
460
+ float2 clippingRange = (0.004607273, 1000)
461
+ float focalLength = 35
462
+ float horizontalAperture = 36
463
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818418, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818418, 0), (-0.45178025836088287, -0.9028372151776267, 2.3883194878617875, 1) )
464
+ uniform token[] xformOpOrder = ["xformOp:transform"]
465
+ }
466
+ }
467
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,476 +1,476 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Power_Strip"
115
- {
116
- over "plug"
117
- {
118
- over "plug_housing" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pin_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "pin_right" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "screw" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
- }
158
-
159
- over "body"
160
- {
161
- over "cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
-
171
- over "cable_boot" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "earth_contact_01" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "earth_contact_02" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
-
201
- over "earth_contact_03" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- rel material:binding:physics = None
209
- }
210
-
211
- over "rubber_foot_01" (
212
- prepend apiSchemas = ["MaterialBindingAPI"]
213
- )
214
- {
215
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- rel material:binding:physics = None
219
- }
220
-
221
- over "rubber_foot_02" (
222
- prepend apiSchemas = ["MaterialBindingAPI"]
223
- )
224
- {
225
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
- bindMaterialAs = "strongerThanDescendants"
227
- )
228
- rel material:binding:physics = None
229
- }
230
-
231
- over "rubber_foot_03" (
232
- prepend apiSchemas = ["MaterialBindingAPI"]
233
- )
234
- {
235
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
- bindMaterialAs = "strongerThanDescendants"
237
- )
238
- rel material:binding:physics = None
239
- }
240
-
241
- over "rubber_foot_04" (
242
- prepend apiSchemas = ["MaterialBindingAPI"]
243
- )
244
- {
245
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
- bindMaterialAs = "strongerThanDescendants"
247
- )
248
- rel material:binding:physics = None
249
- }
250
- }
251
-
252
- over "cable"
253
- {
254
- over "cable" (
255
- prepend apiSchemas = ["MaterialBindingAPI"]
256
- )
257
- {
258
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- }
262
-
263
- over "simulation_mesh" (
264
- prepend apiSchemas = ["MaterialBindingAPI"]
265
- )
266
- {
267
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- }
271
-
272
- over "collision_mesh" (
273
- prepend apiSchemas = ["MaterialBindingAPI"]
274
- )
275
- {
276
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
- bindMaterialAs = "strongerThanDescendants"
278
- )
279
- }
280
- }
281
- }
282
- }
283
- }
284
-
285
- def Xform "Room"
286
- {
287
- def Mesh "Bottom" (
288
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
- )
290
- {
291
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
298
- uniform token physics:approximation = "convexHull"
299
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
300
- custom bool primvars:doNotCastShadows = 1
301
-
302
- def Material "_FlatColorMaterial"
303
- {
304
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
305
-
306
- def Shader "Shader"
307
- {
308
- uniform token info:id = "UsdPreviewSurface"
309
- color3f inputs:diffuseColor = (1, 1, 1)
310
- float inputs:metallic = 0
311
- float inputs:roughness = 1
312
- color3f inputs:specularColor = (0, 0, 0)
313
- token outputs:surface
314
- }
315
- }
316
- }
317
-
318
- def Mesh "Floor" (
319
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
- )
321
- {
322
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
323
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
- uniform token physics:approximation = "convexHull"
327
- bool physics:collisionEnabled = 0
328
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
329
- custom bool primvars:doNotCastShadows = 1
330
- token visibility = "invisible"
331
- }
332
-
333
- def Mesh "North" (
334
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
- )
336
- {
337
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
341
- bindMaterialAs = "strongerThanDescendants"
342
- )
343
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
344
- uniform token physics:approximation = "convexHull"
345
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
346
- custom bool primvars:doNotCastShadows = 1
347
-
348
- def Material "_FlatColorMaterial"
349
- {
350
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
351
-
352
- def Shader "Shader"
353
- {
354
- uniform token info:id = "UsdPreviewSurface"
355
- color3f inputs:diffuseColor = (1, 1, 1)
356
- float inputs:metallic = 0
357
- float inputs:roughness = 1
358
- color3f inputs:specularColor = (0, 0, 0)
359
- token outputs:surface
360
- }
361
- }
362
- }
363
-
364
- def Mesh "South" (
365
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
366
- )
367
- {
368
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
369
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
370
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
371
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
372
- bindMaterialAs = "strongerThanDescendants"
373
- )
374
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
375
- uniform token physics:approximation = "convexHull"
376
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
377
- custom bool primvars:doNotCastShadows = 1
378
-
379
- def Material "_FlatColorMaterial"
380
- {
381
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
382
-
383
- def Shader "Shader"
384
- {
385
- uniform token info:id = "UsdPreviewSurface"
386
- color3f inputs:diffuseColor = (1, 1, 1)
387
- float inputs:metallic = 0
388
- float inputs:roughness = 1
389
- color3f inputs:specularColor = (0, 0, 0)
390
- token outputs:surface
391
- }
392
- }
393
- }
394
-
395
- def Mesh "West" (
396
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
397
- )
398
- {
399
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
400
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
403
- bindMaterialAs = "strongerThanDescendants"
404
- )
405
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
406
- uniform token physics:approximation = "convexHull"
407
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
408
- custom bool primvars:doNotCastShadows = 1
409
-
410
- def Material "_FlatColorMaterial"
411
- {
412
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
413
-
414
- def Shader "Shader"
415
- {
416
- uniform token info:id = "UsdPreviewSurface"
417
- color3f inputs:diffuseColor = (1, 1, 1)
418
- float inputs:metallic = 0
419
- float inputs:roughness = 1
420
- color3f inputs:specularColor = (0, 0, 0)
421
- token outputs:surface
422
- }
423
- }
424
- }
425
-
426
- def Mesh "East" (
427
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
428
- )
429
- {
430
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
431
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
434
- bindMaterialAs = "strongerThanDescendants"
435
- )
436
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
437
- uniform token physics:approximation = "convexHull"
438
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
439
- custom bool primvars:doNotCastShadows = 1
440
-
441
- def Material "_FlatColorMaterial"
442
- {
443
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
444
-
445
- def Shader "Shader"
446
- {
447
- uniform token info:id = "UsdPreviewSurface"
448
- color3f inputs:diffuseColor = (1, 1, 1)
449
- float inputs:metallic = 0
450
- float inputs:roughness = 1
451
- color3f inputs:specularColor = (0, 0, 0)
452
- token outputs:surface
453
- }
454
- }
455
- }
456
- }
457
-
458
- def Xform "Lights"
459
- {
460
- def DomeLight "DomeLight_1"
461
- {
462
- float inputs:intensity = 1000
463
- }
464
- }
465
-
466
- def Camera "Camera"
467
- {
468
- float2 clippingRange = (0.009942711, 10000)
469
- float focalLength = 35
470
- float horizontalAperture = 36
471
- float verticalAperture = 36
472
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
473
- uniform token[] xformOpOrder = ["xformOp:transform"]
474
- }
475
- }
476
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Power_Strip"
115
+ {
116
+ over "plug"
117
+ {
118
+ over "plug_housing" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pin_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "pin_right" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "screw" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+ }
158
+
159
+ over "body"
160
+ {
161
+ over "cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+
171
+ over "cable_boot" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "earth_contact_01" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "earth_contact_02" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+
201
+ over "earth_contact_03" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ rel material:binding:physics = None
209
+ }
210
+
211
+ over "rubber_foot_01" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ )
214
+ {
215
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ rel material:binding:physics = None
219
+ }
220
+
221
+ over "rubber_foot_02" (
222
+ prepend apiSchemas = ["MaterialBindingAPI"]
223
+ )
224
+ {
225
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
+ bindMaterialAs = "strongerThanDescendants"
227
+ )
228
+ rel material:binding:physics = None
229
+ }
230
+
231
+ over "rubber_foot_03" (
232
+ prepend apiSchemas = ["MaterialBindingAPI"]
233
+ )
234
+ {
235
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
+ bindMaterialAs = "strongerThanDescendants"
237
+ )
238
+ rel material:binding:physics = None
239
+ }
240
+
241
+ over "rubber_foot_04" (
242
+ prepend apiSchemas = ["MaterialBindingAPI"]
243
+ )
244
+ {
245
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
+ bindMaterialAs = "strongerThanDescendants"
247
+ )
248
+ rel material:binding:physics = None
249
+ }
250
+ }
251
+
252
+ over "cable"
253
+ {
254
+ over "cable" (
255
+ prepend apiSchemas = ["MaterialBindingAPI"]
256
+ )
257
+ {
258
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ }
262
+
263
+ over "simulation_mesh" (
264
+ prepend apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ }
271
+
272
+ over "collision_mesh" (
273
+ prepend apiSchemas = ["MaterialBindingAPI"]
274
+ )
275
+ {
276
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
+ bindMaterialAs = "strongerThanDescendants"
278
+ )
279
+ }
280
+ }
281
+ }
282
+ }
283
+ }
284
+
285
+ def Xform "Room"
286
+ {
287
+ def Mesh "Bottom" (
288
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
+ )
290
+ {
291
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
298
+ uniform token physics:approximation = "convexHull"
299
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
300
+ custom bool primvars:doNotCastShadows = 1
301
+
302
+ def Material "_FlatColorMaterial"
303
+ {
304
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
305
+
306
+ def Shader "Shader"
307
+ {
308
+ uniform token info:id = "UsdPreviewSurface"
309
+ color3f inputs:diffuseColor = (1, 1, 1)
310
+ float inputs:metallic = 0
311
+ float inputs:roughness = 1
312
+ color3f inputs:specularColor = (0, 0, 0)
313
+ token outputs:surface
314
+ }
315
+ }
316
+ }
317
+
318
+ def Mesh "Floor" (
319
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
+ )
321
+ {
322
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
323
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
+ uniform token physics:approximation = "convexHull"
327
+ bool physics:collisionEnabled = 0
328
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
329
+ custom bool primvars:doNotCastShadows = 1
330
+ token visibility = "invisible"
331
+ }
332
+
333
+ def Mesh "North" (
334
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
+ )
336
+ {
337
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
341
+ bindMaterialAs = "strongerThanDescendants"
342
+ )
343
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
344
+ uniform token physics:approximation = "convexHull"
345
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
346
+ custom bool primvars:doNotCastShadows = 1
347
+
348
+ def Material "_FlatColorMaterial"
349
+ {
350
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
351
+
352
+ def Shader "Shader"
353
+ {
354
+ uniform token info:id = "UsdPreviewSurface"
355
+ color3f inputs:diffuseColor = (1, 1, 1)
356
+ float inputs:metallic = 0
357
+ float inputs:roughness = 1
358
+ color3f inputs:specularColor = (0, 0, 0)
359
+ token outputs:surface
360
+ }
361
+ }
362
+ }
363
+
364
+ def Mesh "South" (
365
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
366
+ )
367
+ {
368
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
369
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
370
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
371
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
372
+ bindMaterialAs = "strongerThanDescendants"
373
+ )
374
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
375
+ uniform token physics:approximation = "convexHull"
376
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
377
+ custom bool primvars:doNotCastShadows = 1
378
+
379
+ def Material "_FlatColorMaterial"
380
+ {
381
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
382
+
383
+ def Shader "Shader"
384
+ {
385
+ uniform token info:id = "UsdPreviewSurface"
386
+ color3f inputs:diffuseColor = (1, 1, 1)
387
+ float inputs:metallic = 0
388
+ float inputs:roughness = 1
389
+ color3f inputs:specularColor = (0, 0, 0)
390
+ token outputs:surface
391
+ }
392
+ }
393
+ }
394
+
395
+ def Mesh "West" (
396
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
397
+ )
398
+ {
399
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
400
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
403
+ bindMaterialAs = "strongerThanDescendants"
404
+ )
405
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
406
+ uniform token physics:approximation = "convexHull"
407
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
408
+ custom bool primvars:doNotCastShadows = 1
409
+
410
+ def Material "_FlatColorMaterial"
411
+ {
412
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
413
+
414
+ def Shader "Shader"
415
+ {
416
+ uniform token info:id = "UsdPreviewSurface"
417
+ color3f inputs:diffuseColor = (1, 1, 1)
418
+ float inputs:metallic = 0
419
+ float inputs:roughness = 1
420
+ color3f inputs:specularColor = (0, 0, 0)
421
+ token outputs:surface
422
+ }
423
+ }
424
+ }
425
+
426
+ def Mesh "East" (
427
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
428
+ )
429
+ {
430
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
431
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
434
+ bindMaterialAs = "strongerThanDescendants"
435
+ )
436
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
437
+ uniform token physics:approximation = "convexHull"
438
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
439
+ custom bool primvars:doNotCastShadows = 1
440
+
441
+ def Material "_FlatColorMaterial"
442
+ {
443
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
444
+
445
+ def Shader "Shader"
446
+ {
447
+ uniform token info:id = "UsdPreviewSurface"
448
+ color3f inputs:diffuseColor = (1, 1, 1)
449
+ float inputs:metallic = 0
450
+ float inputs:roughness = 1
451
+ color3f inputs:specularColor = (0, 0, 0)
452
+ token outputs:surface
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ def Xform "Lights"
459
+ {
460
+ def DomeLight "DomeLight_1"
461
+ {
462
+ float inputs:intensity = 1000
463
+ }
464
+ }
465
+
466
+ def Camera "Camera"
467
+ {
468
+ float2 clippingRange = (0.009942711, 10000)
469
+ float focalLength = 35
470
+ float horizontalAperture = 36
471
+ float verticalAperture = 36
472
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
473
+ uniform token[] xformOpOrder = ["xformOp:transform"]
474
+ }
475
+ }
476
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,484 +1,484 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Power_Strip"
115
- {
116
- over "plug"
117
- {
118
- over "plug_housing" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pin_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "pin_right" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "screw" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
- }
158
-
159
- over "body"
160
- {
161
- over "cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
-
171
- over "cable_boot" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "earth_contact_01" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "earth_contact_02" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
-
201
- over "earth_contact_03" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- rel material:binding:physics = None
209
- }
210
-
211
- over "rubber_foot_01" (
212
- prepend apiSchemas = ["MaterialBindingAPI"]
213
- )
214
- {
215
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- rel material:binding:physics = None
219
- }
220
-
221
- over "rubber_foot_02" (
222
- prepend apiSchemas = ["MaterialBindingAPI"]
223
- )
224
- {
225
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
- bindMaterialAs = "strongerThanDescendants"
227
- )
228
- rel material:binding:physics = None
229
- }
230
-
231
- over "rubber_foot_03" (
232
- prepend apiSchemas = ["MaterialBindingAPI"]
233
- )
234
- {
235
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
- bindMaterialAs = "strongerThanDescendants"
237
- )
238
- rel material:binding:physics = None
239
- }
240
-
241
- over "rubber_foot_04" (
242
- prepend apiSchemas = ["MaterialBindingAPI"]
243
- )
244
- {
245
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
- bindMaterialAs = "strongerThanDescendants"
247
- )
248
- rel material:binding:physics = None
249
- }
250
- }
251
-
252
- over "cable"
253
- {
254
- over "cable" (
255
- prepend apiSchemas = ["MaterialBindingAPI"]
256
- )
257
- {
258
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- }
262
-
263
- over "simulation_mesh" (
264
- prepend apiSchemas = ["MaterialBindingAPI"]
265
- )
266
- {
267
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- }
271
-
272
- over "collision_mesh" (
273
- prepend apiSchemas = ["MaterialBindingAPI"]
274
- )
275
- {
276
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
- bindMaterialAs = "strongerThanDescendants"
278
- )
279
- }
280
- }
281
- }
282
- }
283
- }
284
-
285
- def Xform "Room"
286
- {
287
- def Mesh "Bottom" (
288
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
- )
290
- {
291
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
298
- uniform token physics:approximation = "convexHull"
299
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
300
- custom bool primvars:doNotCastShadows = 1
301
-
302
- def Material "_FlatColorMaterial"
303
- {
304
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
305
-
306
- def Shader "Shader"
307
- {
308
- uniform token info:id = "UsdPreviewSurface"
309
- color3f inputs:diffuseColor = (0, 0, 0)
310
- float inputs:metallic = 0
311
- float inputs:roughness = 1
312
- color3f inputs:specularColor = (0, 0, 0)
313
- token outputs:surface
314
- }
315
- }
316
- }
317
-
318
- def Mesh "Floor" (
319
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
- )
321
- {
322
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
323
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
- uniform token physics:approximation = "convexHull"
327
- bool physics:collisionEnabled = 0
328
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
329
- custom bool primvars:doNotCastShadows = 1
330
- token visibility = "invisible"
331
- }
332
-
333
- def Mesh "North" (
334
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
- )
336
- {
337
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
341
- bindMaterialAs = "strongerThanDescendants"
342
- )
343
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
344
- uniform token physics:approximation = "convexHull"
345
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
346
- custom bool primvars:doNotCastShadows = 1
347
-
348
- def Material "_FlatColorMaterial"
349
- {
350
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
351
-
352
- def Shader "Shader"
353
- {
354
- uniform token info:id = "UsdPreviewSurface"
355
- color3f inputs:diffuseColor = (0, 0, 0)
356
- float inputs:metallic = 0
357
- float inputs:roughness = 1
358
- color3f inputs:specularColor = (0, 0, 0)
359
- token outputs:surface
360
- }
361
- }
362
- }
363
-
364
- def Mesh "South" (
365
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
366
- )
367
- {
368
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
369
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
370
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
371
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
372
- bindMaterialAs = "strongerThanDescendants"
373
- )
374
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
375
- uniform token physics:approximation = "convexHull"
376
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
377
- custom bool primvars:doNotCastShadows = 1
378
-
379
- def Material "_FlatColorMaterial"
380
- {
381
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
382
-
383
- def Shader "Shader"
384
- {
385
- uniform token info:id = "UsdPreviewSurface"
386
- color3f inputs:diffuseColor = (0, 0, 0)
387
- float inputs:metallic = 0
388
- float inputs:roughness = 1
389
- color3f inputs:specularColor = (0, 0, 0)
390
- token outputs:surface
391
- }
392
- }
393
- }
394
-
395
- def Mesh "West" (
396
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
397
- )
398
- {
399
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
400
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
403
- bindMaterialAs = "strongerThanDescendants"
404
- )
405
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
406
- uniform token physics:approximation = "convexHull"
407
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
408
- custom bool primvars:doNotCastShadows = 1
409
-
410
- def Material "_FlatColorMaterial"
411
- {
412
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
413
-
414
- def Shader "Shader"
415
- {
416
- uniform token info:id = "UsdPreviewSurface"
417
- color3f inputs:diffuseColor = (0, 0, 0)
418
- float inputs:metallic = 0
419
- float inputs:roughness = 1
420
- color3f inputs:specularColor = (0, 0, 0)
421
- token outputs:surface
422
- }
423
- }
424
- }
425
-
426
- def Mesh "East" (
427
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
428
- )
429
- {
430
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
431
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
434
- bindMaterialAs = "strongerThanDescendants"
435
- )
436
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
437
- uniform token physics:approximation = "convexHull"
438
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
439
- custom bool primvars:doNotCastShadows = 1
440
-
441
- def Material "_FlatColorMaterial"
442
- {
443
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
444
-
445
- def Shader "Shader"
446
- {
447
- uniform token info:id = "UsdPreviewSurface"
448
- color3f inputs:diffuseColor = (0, 0, 0)
449
- float inputs:metallic = 0
450
- float inputs:roughness = 1
451
- color3f inputs:specularColor = (0, 0, 0)
452
- token outputs:surface
453
- }
454
- }
455
- }
456
- }
457
-
458
- def Xform "Lights"
459
- {
460
- def DistantLight "DistantLight_1"
461
- {
462
- float inputs:angle = 1
463
- float inputs:intensity = 3000
464
- float3 xformOp:rotateXYZ = (45, 0, 90)
465
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
466
- }
467
-
468
- def DomeLight "DomeLight_2"
469
- {
470
- float inputs:intensity = 150
471
- }
472
- }
473
-
474
- def Camera "Camera"
475
- {
476
- float2 clippingRange = (0.009942711, 10000)
477
- float focalLength = 35
478
- float horizontalAperture = 36
479
- float verticalAperture = 36
480
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
481
- uniform token[] xformOpOrder = ["xformOp:transform"]
482
- }
483
- }
484
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Power_Strip"
115
+ {
116
+ over "plug"
117
+ {
118
+ over "plug_housing" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pin_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "pin_right" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "screw" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+ }
158
+
159
+ over "body"
160
+ {
161
+ over "cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+
171
+ over "cable_boot" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "earth_contact_01" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "earth_contact_02" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+
201
+ over "earth_contact_03" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ rel material:binding:physics = None
209
+ }
210
+
211
+ over "rubber_foot_01" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ )
214
+ {
215
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ rel material:binding:physics = None
219
+ }
220
+
221
+ over "rubber_foot_02" (
222
+ prepend apiSchemas = ["MaterialBindingAPI"]
223
+ )
224
+ {
225
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
+ bindMaterialAs = "strongerThanDescendants"
227
+ )
228
+ rel material:binding:physics = None
229
+ }
230
+
231
+ over "rubber_foot_03" (
232
+ prepend apiSchemas = ["MaterialBindingAPI"]
233
+ )
234
+ {
235
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
+ bindMaterialAs = "strongerThanDescendants"
237
+ )
238
+ rel material:binding:physics = None
239
+ }
240
+
241
+ over "rubber_foot_04" (
242
+ prepend apiSchemas = ["MaterialBindingAPI"]
243
+ )
244
+ {
245
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
+ bindMaterialAs = "strongerThanDescendants"
247
+ )
248
+ rel material:binding:physics = None
249
+ }
250
+ }
251
+
252
+ over "cable"
253
+ {
254
+ over "cable" (
255
+ prepend apiSchemas = ["MaterialBindingAPI"]
256
+ )
257
+ {
258
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ }
262
+
263
+ over "simulation_mesh" (
264
+ prepend apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ }
271
+
272
+ over "collision_mesh" (
273
+ prepend apiSchemas = ["MaterialBindingAPI"]
274
+ )
275
+ {
276
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
+ bindMaterialAs = "strongerThanDescendants"
278
+ )
279
+ }
280
+ }
281
+ }
282
+ }
283
+ }
284
+
285
+ def Xform "Room"
286
+ {
287
+ def Mesh "Bottom" (
288
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
+ )
290
+ {
291
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
298
+ uniform token physics:approximation = "convexHull"
299
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
300
+ custom bool primvars:doNotCastShadows = 1
301
+
302
+ def Material "_FlatColorMaterial"
303
+ {
304
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
305
+
306
+ def Shader "Shader"
307
+ {
308
+ uniform token info:id = "UsdPreviewSurface"
309
+ color3f inputs:diffuseColor = (0, 0, 0)
310
+ float inputs:metallic = 0
311
+ float inputs:roughness = 1
312
+ color3f inputs:specularColor = (0, 0, 0)
313
+ token outputs:surface
314
+ }
315
+ }
316
+ }
317
+
318
+ def Mesh "Floor" (
319
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
+ )
321
+ {
322
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
323
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
+ uniform token physics:approximation = "convexHull"
327
+ bool physics:collisionEnabled = 0
328
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
329
+ custom bool primvars:doNotCastShadows = 1
330
+ token visibility = "invisible"
331
+ }
332
+
333
+ def Mesh "North" (
334
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
+ )
336
+ {
337
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
341
+ bindMaterialAs = "strongerThanDescendants"
342
+ )
343
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
344
+ uniform token physics:approximation = "convexHull"
345
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
346
+ custom bool primvars:doNotCastShadows = 1
347
+
348
+ def Material "_FlatColorMaterial"
349
+ {
350
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
351
+
352
+ def Shader "Shader"
353
+ {
354
+ uniform token info:id = "UsdPreviewSurface"
355
+ color3f inputs:diffuseColor = (0, 0, 0)
356
+ float inputs:metallic = 0
357
+ float inputs:roughness = 1
358
+ color3f inputs:specularColor = (0, 0, 0)
359
+ token outputs:surface
360
+ }
361
+ }
362
+ }
363
+
364
+ def Mesh "South" (
365
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
366
+ )
367
+ {
368
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
369
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
370
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
371
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
372
+ bindMaterialAs = "strongerThanDescendants"
373
+ )
374
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
375
+ uniform token physics:approximation = "convexHull"
376
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
377
+ custom bool primvars:doNotCastShadows = 1
378
+
379
+ def Material "_FlatColorMaterial"
380
+ {
381
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
382
+
383
+ def Shader "Shader"
384
+ {
385
+ uniform token info:id = "UsdPreviewSurface"
386
+ color3f inputs:diffuseColor = (0, 0, 0)
387
+ float inputs:metallic = 0
388
+ float inputs:roughness = 1
389
+ color3f inputs:specularColor = (0, 0, 0)
390
+ token outputs:surface
391
+ }
392
+ }
393
+ }
394
+
395
+ def Mesh "West" (
396
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
397
+ )
398
+ {
399
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
400
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
403
+ bindMaterialAs = "strongerThanDescendants"
404
+ )
405
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
406
+ uniform token physics:approximation = "convexHull"
407
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
408
+ custom bool primvars:doNotCastShadows = 1
409
+
410
+ def Material "_FlatColorMaterial"
411
+ {
412
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
413
+
414
+ def Shader "Shader"
415
+ {
416
+ uniform token info:id = "UsdPreviewSurface"
417
+ color3f inputs:diffuseColor = (0, 0, 0)
418
+ float inputs:metallic = 0
419
+ float inputs:roughness = 1
420
+ color3f inputs:specularColor = (0, 0, 0)
421
+ token outputs:surface
422
+ }
423
+ }
424
+ }
425
+
426
+ def Mesh "East" (
427
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
428
+ )
429
+ {
430
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
431
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
434
+ bindMaterialAs = "strongerThanDescendants"
435
+ )
436
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
437
+ uniform token physics:approximation = "convexHull"
438
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
439
+ custom bool primvars:doNotCastShadows = 1
440
+
441
+ def Material "_FlatColorMaterial"
442
+ {
443
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
444
+
445
+ def Shader "Shader"
446
+ {
447
+ uniform token info:id = "UsdPreviewSurface"
448
+ color3f inputs:diffuseColor = (0, 0, 0)
449
+ float inputs:metallic = 0
450
+ float inputs:roughness = 1
451
+ color3f inputs:specularColor = (0, 0, 0)
452
+ token outputs:surface
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ def Xform "Lights"
459
+ {
460
+ def DistantLight "DistantLight_1"
461
+ {
462
+ float inputs:angle = 1
463
+ float inputs:intensity = 3000
464
+ float3 xformOp:rotateXYZ = (45, 0, 90)
465
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
466
+ }
467
+
468
+ def DomeLight "DomeLight_2"
469
+ {
470
+ float inputs:intensity = 150
471
+ }
472
+ }
473
+
474
+ def Camera "Camera"
475
+ {
476
+ float2 clippingRange = (0.009942711, 10000)
477
+ float focalLength = 35
478
+ float horizontalAperture = 36
479
+ float verticalAperture = 36
480
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
481
+ uniform token[] xformOpOrder = ["xformOp:transform"]
482
+ }
483
+ }
484
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.009942711, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.009942711, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,504 +1,504 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Power_Strip"
115
- {
116
- over "plug"
117
- {
118
- over "plug_housing" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
-
130
- over "pin_left" (
131
- prepend apiSchemas = ["MaterialBindingAPI"]
132
- )
133
- {
134
- uniform bool doubleSided = 1
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- custom bool singleSided = 0
140
- }
141
-
142
- over "pin_right" (
143
- prepend apiSchemas = ["MaterialBindingAPI"]
144
- )
145
- {
146
- uniform bool doubleSided = 1
147
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
- bindMaterialAs = "strongerThanDescendants"
149
- )
150
- rel material:binding:physics = None
151
- custom bool singleSided = 0
152
- }
153
-
154
- over "screw" (
155
- prepend apiSchemas = ["MaterialBindingAPI"]
156
- )
157
- {
158
- uniform bool doubleSided = 1
159
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
- bindMaterialAs = "strongerThanDescendants"
161
- )
162
- rel material:binding:physics = None
163
- custom bool singleSided = 0
164
- }
165
- }
166
-
167
- over "body"
168
- {
169
- over "cover" (
170
- prepend apiSchemas = ["MaterialBindingAPI"]
171
- )
172
- {
173
- uniform bool doubleSided = 1
174
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
175
- bindMaterialAs = "strongerThanDescendants"
176
- )
177
- rel material:binding:physics = None
178
- custom bool singleSided = 0
179
- }
180
-
181
- over "cable_boot" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- uniform bool doubleSided = 1
186
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
187
- bindMaterialAs = "strongerThanDescendants"
188
- )
189
- rel material:binding:physics = None
190
- custom bool singleSided = 0
191
- }
192
-
193
- over "earth_contact_01" (
194
- prepend apiSchemas = ["MaterialBindingAPI"]
195
- )
196
- {
197
- uniform bool doubleSided = 1
198
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
199
- bindMaterialAs = "strongerThanDescendants"
200
- )
201
- rel material:binding:physics = None
202
- custom bool singleSided = 0
203
- }
204
-
205
- over "earth_contact_02" (
206
- prepend apiSchemas = ["MaterialBindingAPI"]
207
- )
208
- {
209
- uniform bool doubleSided = 1
210
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
211
- bindMaterialAs = "strongerThanDescendants"
212
- )
213
- rel material:binding:physics = None
214
- custom bool singleSided = 0
215
- }
216
-
217
- over "earth_contact_03" (
218
- prepend apiSchemas = ["MaterialBindingAPI"]
219
- )
220
- {
221
- uniform bool doubleSided = 1
222
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
223
- bindMaterialAs = "strongerThanDescendants"
224
- )
225
- rel material:binding:physics = None
226
- custom bool singleSided = 0
227
- }
228
-
229
- over "rubber_foot_01" (
230
- prepend apiSchemas = ["MaterialBindingAPI"]
231
- )
232
- {
233
- uniform bool doubleSided = 1
234
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
235
- bindMaterialAs = "strongerThanDescendants"
236
- )
237
- rel material:binding:physics = None
238
- custom bool singleSided = 0
239
- }
240
-
241
- over "rubber_foot_02" (
242
- prepend apiSchemas = ["MaterialBindingAPI"]
243
- )
244
- {
245
- uniform bool doubleSided = 1
246
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- rel material:binding:physics = None
250
- custom bool singleSided = 0
251
- }
252
-
253
- over "rubber_foot_03" (
254
- prepend apiSchemas = ["MaterialBindingAPI"]
255
- )
256
- {
257
- uniform bool doubleSided = 1
258
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- rel material:binding:physics = None
262
- custom bool singleSided = 0
263
- }
264
-
265
- over "rubber_foot_04" (
266
- prepend apiSchemas = ["MaterialBindingAPI"]
267
- )
268
- {
269
- uniform bool doubleSided = 1
270
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
271
- bindMaterialAs = "strongerThanDescendants"
272
- )
273
- rel material:binding:physics = None
274
- custom bool singleSided = 0
275
- }
276
- }
277
-
278
- over "cable"
279
- {
280
- over "cable" (
281
- prepend apiSchemas = ["MaterialBindingAPI"]
282
- )
283
- {
284
- uniform bool doubleSided = 1
285
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- custom bool singleSided = 0
289
- }
290
-
291
- over "simulation_mesh" (
292
- prepend apiSchemas = ["MaterialBindingAPI"]
293
- )
294
- {
295
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
296
- bindMaterialAs = "strongerThanDescendants"
297
- )
298
- }
299
-
300
- over "collision_mesh" (
301
- prepend apiSchemas = ["MaterialBindingAPI"]
302
- )
303
- {
304
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- }
308
- }
309
- }
310
- }
311
- }
312
-
313
- def Xform "Room"
314
- {
315
- def Mesh "Bottom" (
316
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
- )
318
- {
319
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
320
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
- uniform token physics:approximation = "convexHull"
327
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
328
- custom bool primvars:doNotCastShadows = 1
329
-
330
- def Material "_FlatColorMaterial"
331
- {
332
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
333
-
334
- def Shader "Shader"
335
- {
336
- uniform token info:id = "UsdPreviewSurface"
337
- color3f inputs:diffuseColor = (1, 1, 1)
338
- float inputs:metallic = 0
339
- float inputs:roughness = 1
340
- color3f inputs:specularColor = (0, 0, 0)
341
- token outputs:surface
342
- }
343
- }
344
- }
345
-
346
- def Mesh "Floor" (
347
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
348
- )
349
- {
350
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
351
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
352
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
353
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
354
- uniform token physics:approximation = "convexHull"
355
- bool physics:collisionEnabled = 0
356
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
357
- custom bool primvars:doNotCastShadows = 1
358
- token visibility = "invisible"
359
- }
360
-
361
- def Mesh "North" (
362
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
363
- )
364
- {
365
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
366
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
367
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
368
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
369
- bindMaterialAs = "strongerThanDescendants"
370
- )
371
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
372
- uniform token physics:approximation = "convexHull"
373
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
374
- custom bool primvars:doNotCastShadows = 1
375
-
376
- def Material "_FlatColorMaterial"
377
- {
378
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
379
-
380
- def Shader "Shader"
381
- {
382
- uniform token info:id = "UsdPreviewSurface"
383
- color3f inputs:diffuseColor = (1, 1, 1)
384
- float inputs:metallic = 0
385
- float inputs:roughness = 1
386
- color3f inputs:specularColor = (0, 0, 0)
387
- token outputs:surface
388
- }
389
- }
390
- }
391
-
392
- def Mesh "South" (
393
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
394
- )
395
- {
396
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
397
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
398
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
399
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
400
- bindMaterialAs = "strongerThanDescendants"
401
- )
402
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
403
- uniform token physics:approximation = "convexHull"
404
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
405
- custom bool primvars:doNotCastShadows = 1
406
-
407
- def Material "_FlatColorMaterial"
408
- {
409
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
410
-
411
- def Shader "Shader"
412
- {
413
- uniform token info:id = "UsdPreviewSurface"
414
- color3f inputs:diffuseColor = (1, 1, 1)
415
- float inputs:metallic = 0
416
- float inputs:roughness = 1
417
- color3f inputs:specularColor = (0, 0, 0)
418
- token outputs:surface
419
- }
420
- }
421
- }
422
-
423
- def Mesh "West" (
424
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
425
- )
426
- {
427
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
428
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
429
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
430
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
431
- bindMaterialAs = "strongerThanDescendants"
432
- )
433
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
434
- uniform token physics:approximation = "convexHull"
435
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
436
- custom bool primvars:doNotCastShadows = 1
437
-
438
- def Material "_FlatColorMaterial"
439
- {
440
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
441
-
442
- def Shader "Shader"
443
- {
444
- uniform token info:id = "UsdPreviewSurface"
445
- color3f inputs:diffuseColor = (1, 1, 1)
446
- float inputs:metallic = 0
447
- float inputs:roughness = 1
448
- color3f inputs:specularColor = (0, 0, 0)
449
- token outputs:surface
450
- }
451
- }
452
- }
453
-
454
- def Mesh "East" (
455
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
456
- )
457
- {
458
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
459
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
460
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
461
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
462
- bindMaterialAs = "strongerThanDescendants"
463
- )
464
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
465
- uniform token physics:approximation = "convexHull"
466
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
467
- custom bool primvars:doNotCastShadows = 1
468
-
469
- def Material "_FlatColorMaterial"
470
- {
471
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
472
-
473
- def Shader "Shader"
474
- {
475
- uniform token info:id = "UsdPreviewSurface"
476
- color3f inputs:diffuseColor = (1, 1, 1)
477
- float inputs:metallic = 0
478
- float inputs:roughness = 1
479
- color3f inputs:specularColor = (0, 0, 0)
480
- token outputs:surface
481
- }
482
- }
483
- }
484
- }
485
-
486
- def Xform "Lights"
487
- {
488
- def DomeLight "DomeLight_1"
489
- {
490
- float inputs:intensity = 2000
491
- }
492
- }
493
-
494
- def Camera "Camera"
495
- {
496
- float2 clippingRange = (0.009942711, 10000)
497
- float focalLength = 35
498
- float horizontalAperture = 36
499
- float verticalAperture = 36
500
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
501
- uniform token[] xformOpOrder = ["xformOp:transform"]
502
- }
503
- }
504
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Power_Strip"
115
+ {
116
+ over "plug"
117
+ {
118
+ over "plug_housing" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+
130
+ over "pin_left" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ uniform bool doubleSided = 1
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ custom bool singleSided = 0
140
+ }
141
+
142
+ over "pin_right" (
143
+ prepend apiSchemas = ["MaterialBindingAPI"]
144
+ )
145
+ {
146
+ uniform bool doubleSided = 1
147
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
+ bindMaterialAs = "strongerThanDescendants"
149
+ )
150
+ rel material:binding:physics = None
151
+ custom bool singleSided = 0
152
+ }
153
+
154
+ over "screw" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ uniform bool doubleSided = 1
159
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
+ bindMaterialAs = "strongerThanDescendants"
161
+ )
162
+ rel material:binding:physics = None
163
+ custom bool singleSided = 0
164
+ }
165
+ }
166
+
167
+ over "body"
168
+ {
169
+ over "cover" (
170
+ prepend apiSchemas = ["MaterialBindingAPI"]
171
+ )
172
+ {
173
+ uniform bool doubleSided = 1
174
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
175
+ bindMaterialAs = "strongerThanDescendants"
176
+ )
177
+ rel material:binding:physics = None
178
+ custom bool singleSided = 0
179
+ }
180
+
181
+ over "cable_boot" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ uniform bool doubleSided = 1
186
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ rel material:binding:physics = None
190
+ custom bool singleSided = 0
191
+ }
192
+
193
+ over "earth_contact_01" (
194
+ prepend apiSchemas = ["MaterialBindingAPI"]
195
+ )
196
+ {
197
+ uniform bool doubleSided = 1
198
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
199
+ bindMaterialAs = "strongerThanDescendants"
200
+ )
201
+ rel material:binding:physics = None
202
+ custom bool singleSided = 0
203
+ }
204
+
205
+ over "earth_contact_02" (
206
+ prepend apiSchemas = ["MaterialBindingAPI"]
207
+ )
208
+ {
209
+ uniform bool doubleSided = 1
210
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
211
+ bindMaterialAs = "strongerThanDescendants"
212
+ )
213
+ rel material:binding:physics = None
214
+ custom bool singleSided = 0
215
+ }
216
+
217
+ over "earth_contact_03" (
218
+ prepend apiSchemas = ["MaterialBindingAPI"]
219
+ )
220
+ {
221
+ uniform bool doubleSided = 1
222
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
223
+ bindMaterialAs = "strongerThanDescendants"
224
+ )
225
+ rel material:binding:physics = None
226
+ custom bool singleSided = 0
227
+ }
228
+
229
+ over "rubber_foot_01" (
230
+ prepend apiSchemas = ["MaterialBindingAPI"]
231
+ )
232
+ {
233
+ uniform bool doubleSided = 1
234
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
235
+ bindMaterialAs = "strongerThanDescendants"
236
+ )
237
+ rel material:binding:physics = None
238
+ custom bool singleSided = 0
239
+ }
240
+
241
+ over "rubber_foot_02" (
242
+ prepend apiSchemas = ["MaterialBindingAPI"]
243
+ )
244
+ {
245
+ uniform bool doubleSided = 1
246
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ rel material:binding:physics = None
250
+ custom bool singleSided = 0
251
+ }
252
+
253
+ over "rubber_foot_03" (
254
+ prepend apiSchemas = ["MaterialBindingAPI"]
255
+ )
256
+ {
257
+ uniform bool doubleSided = 1
258
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ rel material:binding:physics = None
262
+ custom bool singleSided = 0
263
+ }
264
+
265
+ over "rubber_foot_04" (
266
+ prepend apiSchemas = ["MaterialBindingAPI"]
267
+ )
268
+ {
269
+ uniform bool doubleSided = 1
270
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
271
+ bindMaterialAs = "strongerThanDescendants"
272
+ )
273
+ rel material:binding:physics = None
274
+ custom bool singleSided = 0
275
+ }
276
+ }
277
+
278
+ over "cable"
279
+ {
280
+ over "cable" (
281
+ prepend apiSchemas = ["MaterialBindingAPI"]
282
+ )
283
+ {
284
+ uniform bool doubleSided = 1
285
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ custom bool singleSided = 0
289
+ }
290
+
291
+ over "simulation_mesh" (
292
+ prepend apiSchemas = ["MaterialBindingAPI"]
293
+ )
294
+ {
295
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
296
+ bindMaterialAs = "strongerThanDescendants"
297
+ )
298
+ }
299
+
300
+ over "collision_mesh" (
301
+ prepend apiSchemas = ["MaterialBindingAPI"]
302
+ )
303
+ {
304
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ }
308
+ }
309
+ }
310
+ }
311
+ }
312
+
313
+ def Xform "Room"
314
+ {
315
+ def Mesh "Bottom" (
316
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
+ )
318
+ {
319
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
320
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
+ uniform token physics:approximation = "convexHull"
327
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
328
+ custom bool primvars:doNotCastShadows = 1
329
+
330
+ def Material "_FlatColorMaterial"
331
+ {
332
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
333
+
334
+ def Shader "Shader"
335
+ {
336
+ uniform token info:id = "UsdPreviewSurface"
337
+ color3f inputs:diffuseColor = (1, 1, 1)
338
+ float inputs:metallic = 0
339
+ float inputs:roughness = 1
340
+ color3f inputs:specularColor = (0, 0, 0)
341
+ token outputs:surface
342
+ }
343
+ }
344
+ }
345
+
346
+ def Mesh "Floor" (
347
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
348
+ )
349
+ {
350
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
351
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
352
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
353
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
354
+ uniform token physics:approximation = "convexHull"
355
+ bool physics:collisionEnabled = 0
356
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
357
+ custom bool primvars:doNotCastShadows = 1
358
+ token visibility = "invisible"
359
+ }
360
+
361
+ def Mesh "North" (
362
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
363
+ )
364
+ {
365
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
366
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
367
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
368
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
369
+ bindMaterialAs = "strongerThanDescendants"
370
+ )
371
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
372
+ uniform token physics:approximation = "convexHull"
373
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
374
+ custom bool primvars:doNotCastShadows = 1
375
+
376
+ def Material "_FlatColorMaterial"
377
+ {
378
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
379
+
380
+ def Shader "Shader"
381
+ {
382
+ uniform token info:id = "UsdPreviewSurface"
383
+ color3f inputs:diffuseColor = (1, 1, 1)
384
+ float inputs:metallic = 0
385
+ float inputs:roughness = 1
386
+ color3f inputs:specularColor = (0, 0, 0)
387
+ token outputs:surface
388
+ }
389
+ }
390
+ }
391
+
392
+ def Mesh "South" (
393
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
394
+ )
395
+ {
396
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
397
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
398
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
399
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
400
+ bindMaterialAs = "strongerThanDescendants"
401
+ )
402
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
403
+ uniform token physics:approximation = "convexHull"
404
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
405
+ custom bool primvars:doNotCastShadows = 1
406
+
407
+ def Material "_FlatColorMaterial"
408
+ {
409
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
410
+
411
+ def Shader "Shader"
412
+ {
413
+ uniform token info:id = "UsdPreviewSurface"
414
+ color3f inputs:diffuseColor = (1, 1, 1)
415
+ float inputs:metallic = 0
416
+ float inputs:roughness = 1
417
+ color3f inputs:specularColor = (0, 0, 0)
418
+ token outputs:surface
419
+ }
420
+ }
421
+ }
422
+
423
+ def Mesh "West" (
424
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
425
+ )
426
+ {
427
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
428
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
429
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
430
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
431
+ bindMaterialAs = "strongerThanDescendants"
432
+ )
433
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
434
+ uniform token physics:approximation = "convexHull"
435
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
436
+ custom bool primvars:doNotCastShadows = 1
437
+
438
+ def Material "_FlatColorMaterial"
439
+ {
440
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
441
+
442
+ def Shader "Shader"
443
+ {
444
+ uniform token info:id = "UsdPreviewSurface"
445
+ color3f inputs:diffuseColor = (1, 1, 1)
446
+ float inputs:metallic = 0
447
+ float inputs:roughness = 1
448
+ color3f inputs:specularColor = (0, 0, 0)
449
+ token outputs:surface
450
+ }
451
+ }
452
+ }
453
+
454
+ def Mesh "East" (
455
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
456
+ )
457
+ {
458
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
459
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
460
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
461
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
462
+ bindMaterialAs = "strongerThanDescendants"
463
+ )
464
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
465
+ uniform token physics:approximation = "convexHull"
466
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
467
+ custom bool primvars:doNotCastShadows = 1
468
+
469
+ def Material "_FlatColorMaterial"
470
+ {
471
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
472
+
473
+ def Shader "Shader"
474
+ {
475
+ uniform token info:id = "UsdPreviewSurface"
476
+ color3f inputs:diffuseColor = (1, 1, 1)
477
+ float inputs:metallic = 0
478
+ float inputs:roughness = 1
479
+ color3f inputs:specularColor = (0, 0, 0)
480
+ token outputs:surface
481
+ }
482
+ }
483
+ }
484
+ }
485
+
486
+ def Xform "Lights"
487
+ {
488
+ def DomeLight "DomeLight_1"
489
+ {
490
+ float inputs:intensity = 2000
491
+ }
492
+ }
493
+
494
+ def Camera "Camera"
495
+ {
496
+ float2 clippingRange = (0.009942711, 10000)
497
+ float focalLength = 35
498
+ float horizontalAperture = 36
499
+ float verticalAperture = 36
500
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
501
+ uniform token[] xformOpOrder = ["xformOp:transform"]
502
+ }
503
+ }
504
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,411 +1,411 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Power_Strip"
115
- {
116
- over "plug"
117
- {
118
- over "plug_housing" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pin_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "pin_right" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "screw" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
- }
158
-
159
- over "body"
160
- {
161
- over "cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
-
171
- over "cable_boot" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "earth_contact_01" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "earth_contact_02" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
-
201
- over "earth_contact_03" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- rel material:binding:physics = None
209
- }
210
-
211
- over "rubber_foot_01" (
212
- prepend apiSchemas = ["MaterialBindingAPI"]
213
- )
214
- {
215
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- rel material:binding:physics = None
219
- }
220
-
221
- over "rubber_foot_02" (
222
- prepend apiSchemas = ["MaterialBindingAPI"]
223
- )
224
- {
225
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
- bindMaterialAs = "strongerThanDescendants"
227
- )
228
- rel material:binding:physics = None
229
- }
230
-
231
- over "rubber_foot_03" (
232
- prepend apiSchemas = ["MaterialBindingAPI"]
233
- )
234
- {
235
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
- bindMaterialAs = "strongerThanDescendants"
237
- )
238
- rel material:binding:physics = None
239
- }
240
-
241
- over "rubber_foot_04" (
242
- prepend apiSchemas = ["MaterialBindingAPI"]
243
- )
244
- {
245
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
- bindMaterialAs = "strongerThanDescendants"
247
- )
248
- rel material:binding:physics = None
249
- }
250
- }
251
-
252
- over "cable"
253
- {
254
- over "cable" (
255
- prepend apiSchemas = ["MaterialBindingAPI"]
256
- )
257
- {
258
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- }
262
-
263
- over "simulation_mesh" (
264
- prepend apiSchemas = ["MaterialBindingAPI"]
265
- )
266
- {
267
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- }
271
-
272
- over "collision_mesh" (
273
- prepend apiSchemas = ["MaterialBindingAPI"]
274
- )
275
- {
276
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
- bindMaterialAs = "strongerThanDescendants"
278
- )
279
- }
280
- }
281
- }
282
- }
283
- }
284
-
285
- def Xform "Room"
286
- {
287
- def Mesh "Bottom" (
288
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
289
- )
290
- {
291
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
295
- uniform token physics:approximation = "convexHull"
296
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
297
- custom bool primvars:doNotCastShadows = 1
298
- }
299
-
300
- def Mesh "Floor" (
301
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
302
- )
303
- {
304
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
305
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
306
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
307
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
308
- bindMaterialAs = "strongerThanDescendants"
309
- )
310
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
311
- uniform token physics:approximation = "convexHull"
312
- bool physics:collisionEnabled = 1
313
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
314
- custom bool primvars:doNotCastShadows = 1
315
-
316
- def Material "_FlatColorMaterial"
317
- {
318
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
319
-
320
- def Shader "Shader"
321
- {
322
- uniform token info:id = "UsdPreviewSurface"
323
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
324
- float inputs:metallic = 0
325
- float inputs:roughness = 1
326
- color3f inputs:specularColor = (0, 0, 0)
327
- token outputs:surface
328
- }
329
- }
330
- }
331
-
332
- def Mesh "North" (
333
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
334
- )
335
- {
336
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
337
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
338
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
339
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
340
- uniform token physics:approximation = "convexHull"
341
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
342
- custom bool primvars:doNotCastShadows = 1
343
- }
344
-
345
- def Mesh "South" (
346
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
347
- )
348
- {
349
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
350
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
351
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
352
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
353
- uniform token physics:approximation = "convexHull"
354
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
355
- custom bool primvars:doNotCastShadows = 1
356
- }
357
-
358
- def Mesh "West" (
359
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
360
- )
361
- {
362
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
363
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
364
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
365
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
366
- uniform token physics:approximation = "convexHull"
367
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
368
- custom bool primvars:doNotCastShadows = 1
369
- }
370
-
371
- def Mesh "East" (
372
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
373
- )
374
- {
375
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
376
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
377
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
378
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
379
- uniform token physics:approximation = "convexHull"
380
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
381
- custom bool primvars:doNotCastShadows = 1
382
- }
383
- }
384
-
385
- def Xform "Lights"
386
- {
387
- def DistantLight "DistantLight_1"
388
- {
389
- float inputs:angle = 1
390
- float inputs:intensity = 3000
391
- float3 xformOp:rotateXYZ = (45, 0, 90)
392
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
393
- }
394
-
395
- def DomeLight "DomeLight_2"
396
- {
397
- float inputs:intensity = 150
398
- }
399
- }
400
-
401
- def Camera "Camera"
402
- {
403
- float2 clippingRange = (0.009942711, 10000)
404
- float focalLength = 35
405
- float horizontalAperture = 36
406
- float verticalAperture = 36
407
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
408
- uniform token[] xformOpOrder = ["xformOp:transform"]
409
- }
410
- }
411
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Power_Strip"
115
+ {
116
+ over "plug"
117
+ {
118
+ over "plug_housing" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pin_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "pin_right" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "screw" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+ }
158
+
159
+ over "body"
160
+ {
161
+ over "cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+
171
+ over "cable_boot" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "earth_contact_01" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "earth_contact_02" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+
201
+ over "earth_contact_03" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ rel material:binding:physics = None
209
+ }
210
+
211
+ over "rubber_foot_01" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ )
214
+ {
215
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ rel material:binding:physics = None
219
+ }
220
+
221
+ over "rubber_foot_02" (
222
+ prepend apiSchemas = ["MaterialBindingAPI"]
223
+ )
224
+ {
225
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
+ bindMaterialAs = "strongerThanDescendants"
227
+ )
228
+ rel material:binding:physics = None
229
+ }
230
+
231
+ over "rubber_foot_03" (
232
+ prepend apiSchemas = ["MaterialBindingAPI"]
233
+ )
234
+ {
235
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
+ bindMaterialAs = "strongerThanDescendants"
237
+ )
238
+ rel material:binding:physics = None
239
+ }
240
+
241
+ over "rubber_foot_04" (
242
+ prepend apiSchemas = ["MaterialBindingAPI"]
243
+ )
244
+ {
245
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
+ bindMaterialAs = "strongerThanDescendants"
247
+ )
248
+ rel material:binding:physics = None
249
+ }
250
+ }
251
+
252
+ over "cable"
253
+ {
254
+ over "cable" (
255
+ prepend apiSchemas = ["MaterialBindingAPI"]
256
+ )
257
+ {
258
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ }
262
+
263
+ over "simulation_mesh" (
264
+ prepend apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ }
271
+
272
+ over "collision_mesh" (
273
+ prepend apiSchemas = ["MaterialBindingAPI"]
274
+ )
275
+ {
276
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
+ bindMaterialAs = "strongerThanDescendants"
278
+ )
279
+ }
280
+ }
281
+ }
282
+ }
283
+ }
284
+
285
+ def Xform "Room"
286
+ {
287
+ def Mesh "Bottom" (
288
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
289
+ )
290
+ {
291
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
295
+ uniform token physics:approximation = "convexHull"
296
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
297
+ custom bool primvars:doNotCastShadows = 1
298
+ }
299
+
300
+ def Mesh "Floor" (
301
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
302
+ )
303
+ {
304
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
305
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
306
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
307
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
308
+ bindMaterialAs = "strongerThanDescendants"
309
+ )
310
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
311
+ uniform token physics:approximation = "convexHull"
312
+ bool physics:collisionEnabled = 1
313
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
314
+ custom bool primvars:doNotCastShadows = 1
315
+
316
+ def Material "_FlatColorMaterial"
317
+ {
318
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
319
+
320
+ def Shader "Shader"
321
+ {
322
+ uniform token info:id = "UsdPreviewSurface"
323
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
324
+ float inputs:metallic = 0
325
+ float inputs:roughness = 1
326
+ color3f inputs:specularColor = (0, 0, 0)
327
+ token outputs:surface
328
+ }
329
+ }
330
+ }
331
+
332
+ def Mesh "North" (
333
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
334
+ )
335
+ {
336
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
337
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
338
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
339
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
340
+ uniform token physics:approximation = "convexHull"
341
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
342
+ custom bool primvars:doNotCastShadows = 1
343
+ }
344
+
345
+ def Mesh "South" (
346
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
347
+ )
348
+ {
349
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
350
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
351
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
352
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
353
+ uniform token physics:approximation = "convexHull"
354
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
355
+ custom bool primvars:doNotCastShadows = 1
356
+ }
357
+
358
+ def Mesh "West" (
359
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
360
+ )
361
+ {
362
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
363
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
364
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
365
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
366
+ uniform token physics:approximation = "convexHull"
367
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
368
+ custom bool primvars:doNotCastShadows = 1
369
+ }
370
+
371
+ def Mesh "East" (
372
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
373
+ )
374
+ {
375
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
376
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
377
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
378
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
379
+ uniform token physics:approximation = "convexHull"
380
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
381
+ custom bool primvars:doNotCastShadows = 1
382
+ }
383
+ }
384
+
385
+ def Xform "Lights"
386
+ {
387
+ def DistantLight "DistantLight_1"
388
+ {
389
+ float inputs:angle = 1
390
+ float inputs:intensity = 3000
391
+ float3 xformOp:rotateXYZ = (45, 0, 90)
392
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
393
+ }
394
+
395
+ def DomeLight "DomeLight_2"
396
+ {
397
+ float inputs:intensity = 150
398
+ }
399
+ }
400
+
401
+ def Camera "Camera"
402
+ {
403
+ float2 clippingRange = (0.009942711, 10000)
404
+ float focalLength = 35
405
+ float horizontalAperture = 36
406
+ float verticalAperture = 36
407
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
408
+ uniform token[] xformOpOrder = ["xformOp:transform"]
409
+ }
410
+ }
411
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,476 +1,476 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Power_Strip"
115
- {
116
- over "plug"
117
- {
118
- over "plug_housing" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pin_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "pin_right" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "screw" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
- }
158
-
159
- over "body"
160
- {
161
- over "cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
-
171
- over "cable_boot" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "earth_contact_01" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "earth_contact_02" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
-
201
- over "earth_contact_03" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- rel material:binding:physics = None
209
- }
210
-
211
- over "rubber_foot_01" (
212
- prepend apiSchemas = ["MaterialBindingAPI"]
213
- )
214
- {
215
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- rel material:binding:physics = None
219
- }
220
-
221
- over "rubber_foot_02" (
222
- prepend apiSchemas = ["MaterialBindingAPI"]
223
- )
224
- {
225
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
- bindMaterialAs = "strongerThanDescendants"
227
- )
228
- rel material:binding:physics = None
229
- }
230
-
231
- over "rubber_foot_03" (
232
- prepend apiSchemas = ["MaterialBindingAPI"]
233
- )
234
- {
235
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
- bindMaterialAs = "strongerThanDescendants"
237
- )
238
- rel material:binding:physics = None
239
- }
240
-
241
- over "rubber_foot_04" (
242
- prepend apiSchemas = ["MaterialBindingAPI"]
243
- )
244
- {
245
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
- bindMaterialAs = "strongerThanDescendants"
247
- )
248
- rel material:binding:physics = None
249
- }
250
- }
251
-
252
- over "cable"
253
- {
254
- over "cable" (
255
- prepend apiSchemas = ["MaterialBindingAPI"]
256
- )
257
- {
258
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- }
262
-
263
- over "simulation_mesh" (
264
- prepend apiSchemas = ["MaterialBindingAPI"]
265
- )
266
- {
267
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- }
271
-
272
- over "collision_mesh" (
273
- prepend apiSchemas = ["MaterialBindingAPI"]
274
- )
275
- {
276
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
- bindMaterialAs = "strongerThanDescendants"
278
- )
279
- }
280
- }
281
- }
282
- }
283
- }
284
-
285
- def Xform "Room"
286
- {
287
- def Mesh "Bottom" (
288
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
- )
290
- {
291
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
298
- uniform token physics:approximation = "convexHull"
299
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
300
- custom bool primvars:doNotCastShadows = 1
301
-
302
- def Material "_FlatColorMaterial"
303
- {
304
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
305
-
306
- def Shader "Shader"
307
- {
308
- uniform token info:id = "UsdPreviewSurface"
309
- color3f inputs:diffuseColor = (1, 1, 1)
310
- float inputs:metallic = 0
311
- float inputs:roughness = 1
312
- color3f inputs:specularColor = (0, 0, 0)
313
- token outputs:surface
314
- }
315
- }
316
- }
317
-
318
- def Mesh "Floor" (
319
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
- )
321
- {
322
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
323
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
- uniform token physics:approximation = "convexHull"
327
- bool physics:collisionEnabled = 0
328
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
329
- custom bool primvars:doNotCastShadows = 1
330
- token visibility = "invisible"
331
- }
332
-
333
- def Mesh "North" (
334
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
- )
336
- {
337
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
341
- bindMaterialAs = "strongerThanDescendants"
342
- )
343
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
344
- uniform token physics:approximation = "convexHull"
345
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
346
- custom bool primvars:doNotCastShadows = 1
347
-
348
- def Material "_FlatColorMaterial"
349
- {
350
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
351
-
352
- def Shader "Shader"
353
- {
354
- uniform token info:id = "UsdPreviewSurface"
355
- color3f inputs:diffuseColor = (1, 1, 1)
356
- float inputs:metallic = 0
357
- float inputs:roughness = 1
358
- color3f inputs:specularColor = (0, 0, 0)
359
- token outputs:surface
360
- }
361
- }
362
- }
363
-
364
- def Mesh "South" (
365
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
366
- )
367
- {
368
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
369
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
370
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
371
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
372
- bindMaterialAs = "strongerThanDescendants"
373
- )
374
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
375
- uniform token physics:approximation = "convexHull"
376
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
377
- custom bool primvars:doNotCastShadows = 1
378
-
379
- def Material "_FlatColorMaterial"
380
- {
381
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
382
-
383
- def Shader "Shader"
384
- {
385
- uniform token info:id = "UsdPreviewSurface"
386
- color3f inputs:diffuseColor = (1, 1, 1)
387
- float inputs:metallic = 0
388
- float inputs:roughness = 1
389
- color3f inputs:specularColor = (0, 0, 0)
390
- token outputs:surface
391
- }
392
- }
393
- }
394
-
395
- def Mesh "West" (
396
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
397
- )
398
- {
399
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
400
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
403
- bindMaterialAs = "strongerThanDescendants"
404
- )
405
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
406
- uniform token physics:approximation = "convexHull"
407
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
408
- custom bool primvars:doNotCastShadows = 1
409
-
410
- def Material "_FlatColorMaterial"
411
- {
412
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
413
-
414
- def Shader "Shader"
415
- {
416
- uniform token info:id = "UsdPreviewSurface"
417
- color3f inputs:diffuseColor = (1, 1, 1)
418
- float inputs:metallic = 0
419
- float inputs:roughness = 1
420
- color3f inputs:specularColor = (0, 0, 0)
421
- token outputs:surface
422
- }
423
- }
424
- }
425
-
426
- def Mesh "East" (
427
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
428
- )
429
- {
430
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
431
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
434
- bindMaterialAs = "strongerThanDescendants"
435
- )
436
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
437
- uniform token physics:approximation = "convexHull"
438
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
439
- custom bool primvars:doNotCastShadows = 1
440
-
441
- def Material "_FlatColorMaterial"
442
- {
443
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
444
-
445
- def Shader "Shader"
446
- {
447
- uniform token info:id = "UsdPreviewSurface"
448
- color3f inputs:diffuseColor = (1, 1, 1)
449
- float inputs:metallic = 0
450
- float inputs:roughness = 1
451
- color3f inputs:specularColor = (0, 0, 0)
452
- token outputs:surface
453
- }
454
- }
455
- }
456
- }
457
-
458
- def Xform "Lights"
459
- {
460
- def DomeLight "DomeLight_1"
461
- {
462
- float inputs:intensity = 1000
463
- }
464
- }
465
-
466
- def Camera "Camera"
467
- {
468
- float2 clippingRange = (0.009942711, 10000)
469
- float focalLength = 35
470
- float horizontalAperture = 36
471
- float verticalAperture = 36
472
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
473
- uniform token[] xformOpOrder = ["xformOp:transform"]
474
- }
475
- }
476
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Power_Strip"
115
+ {
116
+ over "plug"
117
+ {
118
+ over "plug_housing" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pin_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "pin_right" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "screw" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+ }
158
+
159
+ over "body"
160
+ {
161
+ over "cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+
171
+ over "cable_boot" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "earth_contact_01" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "earth_contact_02" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+
201
+ over "earth_contact_03" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ rel material:binding:physics = None
209
+ }
210
+
211
+ over "rubber_foot_01" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ )
214
+ {
215
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ rel material:binding:physics = None
219
+ }
220
+
221
+ over "rubber_foot_02" (
222
+ prepend apiSchemas = ["MaterialBindingAPI"]
223
+ )
224
+ {
225
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
+ bindMaterialAs = "strongerThanDescendants"
227
+ )
228
+ rel material:binding:physics = None
229
+ }
230
+
231
+ over "rubber_foot_03" (
232
+ prepend apiSchemas = ["MaterialBindingAPI"]
233
+ )
234
+ {
235
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
+ bindMaterialAs = "strongerThanDescendants"
237
+ )
238
+ rel material:binding:physics = None
239
+ }
240
+
241
+ over "rubber_foot_04" (
242
+ prepend apiSchemas = ["MaterialBindingAPI"]
243
+ )
244
+ {
245
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
246
+ bindMaterialAs = "strongerThanDescendants"
247
+ )
248
+ rel material:binding:physics = None
249
+ }
250
+ }
251
+
252
+ over "cable"
253
+ {
254
+ over "cable" (
255
+ prepend apiSchemas = ["MaterialBindingAPI"]
256
+ )
257
+ {
258
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ }
262
+
263
+ over "simulation_mesh" (
264
+ prepend apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ }
271
+
272
+ over "collision_mesh" (
273
+ prepend apiSchemas = ["MaterialBindingAPI"]
274
+ )
275
+ {
276
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
+ bindMaterialAs = "strongerThanDescendants"
278
+ )
279
+ }
280
+ }
281
+ }
282
+ }
283
+ }
284
+
285
+ def Xform "Room"
286
+ {
287
+ def Mesh "Bottom" (
288
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
289
+ )
290
+ {
291
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
292
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
293
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
294
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
298
+ uniform token physics:approximation = "convexHull"
299
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
300
+ custom bool primvars:doNotCastShadows = 1
301
+
302
+ def Material "_FlatColorMaterial"
303
+ {
304
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
305
+
306
+ def Shader "Shader"
307
+ {
308
+ uniform token info:id = "UsdPreviewSurface"
309
+ color3f inputs:diffuseColor = (1, 1, 1)
310
+ float inputs:metallic = 0
311
+ float inputs:roughness = 1
312
+ color3f inputs:specularColor = (0, 0, 0)
313
+ token outputs:surface
314
+ }
315
+ }
316
+ }
317
+
318
+ def Mesh "Floor" (
319
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
+ )
321
+ {
322
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
323
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
326
+ uniform token physics:approximation = "convexHull"
327
+ bool physics:collisionEnabled = 0
328
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
329
+ custom bool primvars:doNotCastShadows = 1
330
+ token visibility = "invisible"
331
+ }
332
+
333
+ def Mesh "North" (
334
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
+ )
336
+ {
337
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
341
+ bindMaterialAs = "strongerThanDescendants"
342
+ )
343
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
344
+ uniform token physics:approximation = "convexHull"
345
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
346
+ custom bool primvars:doNotCastShadows = 1
347
+
348
+ def Material "_FlatColorMaterial"
349
+ {
350
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
351
+
352
+ def Shader "Shader"
353
+ {
354
+ uniform token info:id = "UsdPreviewSurface"
355
+ color3f inputs:diffuseColor = (1, 1, 1)
356
+ float inputs:metallic = 0
357
+ float inputs:roughness = 1
358
+ color3f inputs:specularColor = (0, 0, 0)
359
+ token outputs:surface
360
+ }
361
+ }
362
+ }
363
+
364
+ def Mesh "South" (
365
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
366
+ )
367
+ {
368
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
369
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
370
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
371
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
372
+ bindMaterialAs = "strongerThanDescendants"
373
+ )
374
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
375
+ uniform token physics:approximation = "convexHull"
376
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
377
+ custom bool primvars:doNotCastShadows = 1
378
+
379
+ def Material "_FlatColorMaterial"
380
+ {
381
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
382
+
383
+ def Shader "Shader"
384
+ {
385
+ uniform token info:id = "UsdPreviewSurface"
386
+ color3f inputs:diffuseColor = (1, 1, 1)
387
+ float inputs:metallic = 0
388
+ float inputs:roughness = 1
389
+ color3f inputs:specularColor = (0, 0, 0)
390
+ token outputs:surface
391
+ }
392
+ }
393
+ }
394
+
395
+ def Mesh "West" (
396
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
397
+ )
398
+ {
399
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
400
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
403
+ bindMaterialAs = "strongerThanDescendants"
404
+ )
405
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
406
+ uniform token physics:approximation = "convexHull"
407
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
408
+ custom bool primvars:doNotCastShadows = 1
409
+
410
+ def Material "_FlatColorMaterial"
411
+ {
412
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
413
+
414
+ def Shader "Shader"
415
+ {
416
+ uniform token info:id = "UsdPreviewSurface"
417
+ color3f inputs:diffuseColor = (1, 1, 1)
418
+ float inputs:metallic = 0
419
+ float inputs:roughness = 1
420
+ color3f inputs:specularColor = (0, 0, 0)
421
+ token outputs:surface
422
+ }
423
+ }
424
+ }
425
+
426
+ def Mesh "East" (
427
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
428
+ )
429
+ {
430
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
431
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
434
+ bindMaterialAs = "strongerThanDescendants"
435
+ )
436
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
437
+ uniform token physics:approximation = "convexHull"
438
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
439
+ custom bool primvars:doNotCastShadows = 1
440
+
441
+ def Material "_FlatColorMaterial"
442
+ {
443
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
444
+
445
+ def Shader "Shader"
446
+ {
447
+ uniform token info:id = "UsdPreviewSurface"
448
+ color3f inputs:diffuseColor = (1, 1, 1)
449
+ float inputs:metallic = 0
450
+ float inputs:roughness = 1
451
+ color3f inputs:specularColor = (0, 0, 0)
452
+ token outputs:surface
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ def Xform "Lights"
459
+ {
460
+ def DomeLight "DomeLight_1"
461
+ {
462
+ float inputs:intensity = 1000
463
+ }
464
+ }
465
+
466
+ def Camera "Camera"
467
+ {
468
+ float2 clippingRange = (0.009942711, 10000)
469
+ float focalLength = 35
470
+ float horizontalAperture = 36
471
+ float verticalAperture = 36
472
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
473
+ uniform token[] xformOpOrder = ["xformOp:transform"]
474
+ }
475
+ }
476
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.009942711, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.009942711, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/power_strip/simready_usd/power_strip.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.009942711, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/power_strip/simready_usd/power_strip.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.009942711, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.15117759745090845, 0.8431402598690898, 0.4418201318567947, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/2bf4c13e17c5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/31fa435be3b2/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,360 +1,360 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Barrier_3r"
115
- {
116
- over "barrier_frame" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
-
126
- over "post_lid_left" (
127
- prepend apiSchemas = ["MaterialBindingAPI"]
128
- )
129
- {
130
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
- bindMaterialAs = "strongerThanDescendants"
132
- )
133
- rel material:binding:physics = None
134
- }
135
-
136
- over "post_lid_right" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- rel material:binding:physics = None
144
- }
145
-
146
- over "post_base_plate_left" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
-
156
- over "post_base_plate_right" (
157
- prepend apiSchemas = ["MaterialBindingAPI"]
158
- )
159
- {
160
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- rel material:binding:physics = None
164
- }
165
- }
166
- }
167
- }
168
-
169
- def Xform "Room"
170
- {
171
- def Mesh "Bottom" (
172
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
173
- )
174
- {
175
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
182
- uniform token physics:approximation = "convexHull"
183
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
184
- custom bool primvars:doNotCastShadows = 1
185
-
186
- def Material "_FlatColorMaterial"
187
- {
188
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
189
-
190
- def Shader "Shader"
191
- {
192
- uniform token info:id = "UsdPreviewSurface"
193
- color3f inputs:diffuseColor = (1, 1, 1)
194
- float inputs:metallic = 0
195
- float inputs:roughness = 1
196
- color3f inputs:specularColor = (0, 0, 0)
197
- token outputs:surface
198
- }
199
- }
200
- }
201
-
202
- def Mesh "Floor" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
- )
205
- {
206
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
210
- uniform token physics:approximation = "convexHull"
211
- bool physics:collisionEnabled = 0
212
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
213
- custom bool primvars:doNotCastShadows = 1
214
- token visibility = "invisible"
215
- }
216
-
217
- def Mesh "North" (
218
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
219
- )
220
- {
221
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
222
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
223
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
224
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
225
- bindMaterialAs = "strongerThanDescendants"
226
- )
227
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
228
- uniform token physics:approximation = "convexHull"
229
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
230
- custom bool primvars:doNotCastShadows = 1
231
-
232
- def Material "_FlatColorMaterial"
233
- {
234
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
235
-
236
- def Shader "Shader"
237
- {
238
- uniform token info:id = "UsdPreviewSurface"
239
- color3f inputs:diffuseColor = (1, 1, 1)
240
- float inputs:metallic = 0
241
- float inputs:roughness = 1
242
- color3f inputs:specularColor = (0, 0, 0)
243
- token outputs:surface
244
- }
245
- }
246
- }
247
-
248
- def Mesh "South" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (1, 1, 1)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "West" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
- )
282
- {
283
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
290
- uniform token physics:approximation = "convexHull"
291
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
292
- custom bool primvars:doNotCastShadows = 1
293
-
294
- def Material "_FlatColorMaterial"
295
- {
296
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
297
-
298
- def Shader "Shader"
299
- {
300
- uniform token info:id = "UsdPreviewSurface"
301
- color3f inputs:diffuseColor = (1, 1, 1)
302
- float inputs:metallic = 0
303
- float inputs:roughness = 1
304
- color3f inputs:specularColor = (0, 0, 0)
305
- token outputs:surface
306
- }
307
- }
308
- }
309
-
310
- def Mesh "East" (
311
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
- )
313
- {
314
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
315
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
318
- bindMaterialAs = "strongerThanDescendants"
319
- )
320
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
321
- uniform token physics:approximation = "convexHull"
322
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
323
- custom bool primvars:doNotCastShadows = 1
324
-
325
- def Material "_FlatColorMaterial"
326
- {
327
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
328
-
329
- def Shader "Shader"
330
- {
331
- uniform token info:id = "UsdPreviewSurface"
332
- color3f inputs:diffuseColor = (1, 1, 1)
333
- float inputs:metallic = 0
334
- float inputs:roughness = 1
335
- color3f inputs:specularColor = (0, 0, 0)
336
- token outputs:surface
337
- }
338
- }
339
- }
340
- }
341
-
342
- def Xform "Lights"
343
- {
344
- def DomeLight "DomeLight_1"
345
- {
346
- float inputs:intensity = 1000
347
- }
348
- }
349
-
350
- def Camera "Camera"
351
- {
352
- float2 clippingRange = (0.036847096, 10000)
353
- float focalLength = 35
354
- float horizontalAperture = 36
355
- float verticalAperture = 36
356
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
357
- uniform token[] xformOpOrder = ["xformOp:transform"]
358
- }
359
- }
360
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Barrier_3r"
115
+ {
116
+ over "barrier_frame" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+
126
+ over "post_lid_left" (
127
+ prepend apiSchemas = ["MaterialBindingAPI"]
128
+ )
129
+ {
130
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
+ bindMaterialAs = "strongerThanDescendants"
132
+ )
133
+ rel material:binding:physics = None
134
+ }
135
+
136
+ over "post_lid_right" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ rel material:binding:physics = None
144
+ }
145
+
146
+ over "post_base_plate_left" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+
156
+ over "post_base_plate_right" (
157
+ prepend apiSchemas = ["MaterialBindingAPI"]
158
+ )
159
+ {
160
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ rel material:binding:physics = None
164
+ }
165
+ }
166
+ }
167
+ }
168
+
169
+ def Xform "Room"
170
+ {
171
+ def Mesh "Bottom" (
172
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
173
+ )
174
+ {
175
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
182
+ uniform token physics:approximation = "convexHull"
183
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
184
+ custom bool primvars:doNotCastShadows = 1
185
+
186
+ def Material "_FlatColorMaterial"
187
+ {
188
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
189
+
190
+ def Shader "Shader"
191
+ {
192
+ uniform token info:id = "UsdPreviewSurface"
193
+ color3f inputs:diffuseColor = (1, 1, 1)
194
+ float inputs:metallic = 0
195
+ float inputs:roughness = 1
196
+ color3f inputs:specularColor = (0, 0, 0)
197
+ token outputs:surface
198
+ }
199
+ }
200
+ }
201
+
202
+ def Mesh "Floor" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
210
+ uniform token physics:approximation = "convexHull"
211
+ bool physics:collisionEnabled = 0
212
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
213
+ custom bool primvars:doNotCastShadows = 1
214
+ token visibility = "invisible"
215
+ }
216
+
217
+ def Mesh "North" (
218
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
219
+ )
220
+ {
221
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
222
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
223
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
224
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
225
+ bindMaterialAs = "strongerThanDescendants"
226
+ )
227
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
228
+ uniform token physics:approximation = "convexHull"
229
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
230
+ custom bool primvars:doNotCastShadows = 1
231
+
232
+ def Material "_FlatColorMaterial"
233
+ {
234
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
235
+
236
+ def Shader "Shader"
237
+ {
238
+ uniform token info:id = "UsdPreviewSurface"
239
+ color3f inputs:diffuseColor = (1, 1, 1)
240
+ float inputs:metallic = 0
241
+ float inputs:roughness = 1
242
+ color3f inputs:specularColor = (0, 0, 0)
243
+ token outputs:surface
244
+ }
245
+ }
246
+ }
247
+
248
+ def Mesh "South" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (1, 1, 1)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "West" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
290
+ uniform token physics:approximation = "convexHull"
291
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
292
+ custom bool primvars:doNotCastShadows = 1
293
+
294
+ def Material "_FlatColorMaterial"
295
+ {
296
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
297
+
298
+ def Shader "Shader"
299
+ {
300
+ uniform token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (1, 1, 1)
302
+ float inputs:metallic = 0
303
+ float inputs:roughness = 1
304
+ color3f inputs:specularColor = (0, 0, 0)
305
+ token outputs:surface
306
+ }
307
+ }
308
+ }
309
+
310
+ def Mesh "East" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
315
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
318
+ bindMaterialAs = "strongerThanDescendants"
319
+ )
320
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
321
+ uniform token physics:approximation = "convexHull"
322
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
323
+ custom bool primvars:doNotCastShadows = 1
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (1, 1, 1)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ def Xform "Lights"
343
+ {
344
+ def DomeLight "DomeLight_1"
345
+ {
346
+ float inputs:intensity = 1000
347
+ }
348
+ }
349
+
350
+ def Camera "Camera"
351
+ {
352
+ float2 clippingRange = (0.036847096, 10000)
353
+ float focalLength = 35
354
+ float horizontalAperture = 36
355
+ float verticalAperture = 36
356
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
357
+ uniform token[] xformOpOrder = ["xformOp:transform"]
358
+ }
359
+ }
360
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,367 +1,367 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 1.6500000357627869)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
100
- )
101
- {
102
- over "Barrier_3r" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
108
- float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
109
- float physics:mass = 52.1
110
- quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (0, 0, -0.0010218024)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
- }
309
-
310
- def Xform "Lights"
311
- {
312
- def DomeLight "DomeLight_1"
313
- {
314
- float inputs:intensity = 1000
315
- }
316
- }
317
-
318
- def PhysicsScene "PhysicsScene" (
319
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
- )
321
- {
322
- vector3f physics:gravityDirection = (0, 0, -1)
323
- float physics:gravityMagnitude = 9.81
324
- uniform token physxScene:broadphaseType = "GPU"
325
- bool physxScene:enableEnhancedDeterminism = 0
326
- bool physxScene:enableGPUDynamics = 1
327
- bool physxScene:enableStabilization = 1
328
- uniform token physxScene:solverType = "TGS"
329
- uint physxScene:timeStepsPerSecond = 240
330
- }
331
-
332
- def Xform "GroundPlane"
333
- {
334
- def Mesh "CollisionMesh" (
335
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
- )
337
- {
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
- bindMaterialAs = "weakerThanDescendants"
342
- )
343
- uniform token physics:approximation = "convexHull"
344
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
- token visibility = "invisible"
346
- }
347
-
348
- def "PhysMaterial" (
349
- prepend apiSchemas = ["PhysicsMaterialAPI"]
350
- )
351
- {
352
- float physics:dynamicFriction = 0.4
353
- float physics:restitution = 0
354
- float physics:staticFriction = 0.5
355
- }
356
- }
357
-
358
- def Camera "Camera"
359
- {
360
- float2 clippingRange = (0.059611417, 1000)
361
- float focalLength = 35
362
- float horizontalAperture = 36
363
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.8956392457101765, 5.055037988560472, 4.727008140751258, 1) )
364
- uniform token[] xformOpOrder = ["xformOp:transform"]
365
- }
366
- }
367
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.6500000357627869)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
100
+ )
101
+ {
102
+ over "Barrier_3r" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
108
+ float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
109
+ float physics:mass = 52.1
110
+ quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (0, 0, -0.0010218024)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+ }
309
+
310
+ def Xform "Lights"
311
+ {
312
+ def DomeLight "DomeLight_1"
313
+ {
314
+ float inputs:intensity = 1000
315
+ }
316
+ }
317
+
318
+ def PhysicsScene "PhysicsScene" (
319
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
+ )
321
+ {
322
+ vector3f physics:gravityDirection = (0, 0, -1)
323
+ float physics:gravityMagnitude = 9.81
324
+ uniform token physxScene:broadphaseType = "GPU"
325
+ bool physxScene:enableEnhancedDeterminism = 0
326
+ bool physxScene:enableGPUDynamics = 1
327
+ bool physxScene:enableStabilization = 1
328
+ uniform token physxScene:solverType = "TGS"
329
+ uint physxScene:timeStepsPerSecond = 240
330
+ }
331
+
332
+ def Xform "GroundPlane"
333
+ {
334
+ def Mesh "CollisionMesh" (
335
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
+ )
337
+ {
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
+ bindMaterialAs = "weakerThanDescendants"
342
+ )
343
+ uniform token physics:approximation = "convexHull"
344
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
+ token visibility = "invisible"
346
+ }
347
+
348
+ def "PhysMaterial" (
349
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
350
+ )
351
+ {
352
+ float physics:dynamicFriction = 0.4
353
+ float physics:restitution = 0
354
+ float physics:staticFriction = 0.5
355
+ }
356
+ }
357
+
358
+ def Camera "Camera"
359
+ {
360
+ float2 clippingRange = (0.059611417, 1000)
361
+ float focalLength = 35
362
+ float horizontalAperture = 36
363
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.8956392457101765, 5.055037988560472, 4.727008140751258, 1) )
364
+ uniform token[] xformOpOrder = ["xformOp:transform"]
365
+ }
366
+ }
367
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,368 +1,368 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Barrier_3r"
115
- {
116
- over "barrier_frame" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
-
126
- over "post_lid_left" (
127
- prepend apiSchemas = ["MaterialBindingAPI"]
128
- )
129
- {
130
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
- bindMaterialAs = "strongerThanDescendants"
132
- )
133
- rel material:binding:physics = None
134
- }
135
-
136
- over "post_lid_right" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- rel material:binding:physics = None
144
- }
145
-
146
- over "post_base_plate_left" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
-
156
- over "post_base_plate_right" (
157
- prepend apiSchemas = ["MaterialBindingAPI"]
158
- )
159
- {
160
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- rel material:binding:physics = None
164
- }
165
- }
166
- }
167
- }
168
-
169
- def Xform "Room"
170
- {
171
- def Mesh "Bottom" (
172
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
173
- )
174
- {
175
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
182
- uniform token physics:approximation = "convexHull"
183
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
184
- custom bool primvars:doNotCastShadows = 1
185
-
186
- def Material "_FlatColorMaterial"
187
- {
188
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
189
-
190
- def Shader "Shader"
191
- {
192
- uniform token info:id = "UsdPreviewSurface"
193
- color3f inputs:diffuseColor = (0, 0, 0)
194
- float inputs:metallic = 0
195
- float inputs:roughness = 1
196
- color3f inputs:specularColor = (0, 0, 0)
197
- token outputs:surface
198
- }
199
- }
200
- }
201
-
202
- def Mesh "Floor" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
- )
205
- {
206
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
210
- uniform token physics:approximation = "convexHull"
211
- bool physics:collisionEnabled = 0
212
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
213
- custom bool primvars:doNotCastShadows = 1
214
- token visibility = "invisible"
215
- }
216
-
217
- def Mesh "North" (
218
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
219
- )
220
- {
221
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
222
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
223
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
224
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
225
- bindMaterialAs = "strongerThanDescendants"
226
- )
227
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
228
- uniform token physics:approximation = "convexHull"
229
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
230
- custom bool primvars:doNotCastShadows = 1
231
-
232
- def Material "_FlatColorMaterial"
233
- {
234
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
235
-
236
- def Shader "Shader"
237
- {
238
- uniform token info:id = "UsdPreviewSurface"
239
- color3f inputs:diffuseColor = (0, 0, 0)
240
- float inputs:metallic = 0
241
- float inputs:roughness = 1
242
- color3f inputs:specularColor = (0, 0, 0)
243
- token outputs:surface
244
- }
245
- }
246
- }
247
-
248
- def Mesh "South" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (0, 0, 0)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "West" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
- )
282
- {
283
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
290
- uniform token physics:approximation = "convexHull"
291
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
292
- custom bool primvars:doNotCastShadows = 1
293
-
294
- def Material "_FlatColorMaterial"
295
- {
296
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
297
-
298
- def Shader "Shader"
299
- {
300
- uniform token info:id = "UsdPreviewSurface"
301
- color3f inputs:diffuseColor = (0, 0, 0)
302
- float inputs:metallic = 0
303
- float inputs:roughness = 1
304
- color3f inputs:specularColor = (0, 0, 0)
305
- token outputs:surface
306
- }
307
- }
308
- }
309
-
310
- def Mesh "East" (
311
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
- )
313
- {
314
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
315
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
318
- bindMaterialAs = "strongerThanDescendants"
319
- )
320
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
321
- uniform token physics:approximation = "convexHull"
322
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
323
- custom bool primvars:doNotCastShadows = 1
324
-
325
- def Material "_FlatColorMaterial"
326
- {
327
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
328
-
329
- def Shader "Shader"
330
- {
331
- uniform token info:id = "UsdPreviewSurface"
332
- color3f inputs:diffuseColor = (0, 0, 0)
333
- float inputs:metallic = 0
334
- float inputs:roughness = 1
335
- color3f inputs:specularColor = (0, 0, 0)
336
- token outputs:surface
337
- }
338
- }
339
- }
340
- }
341
-
342
- def Xform "Lights"
343
- {
344
- def DistantLight "DistantLight_1"
345
- {
346
- float inputs:angle = 1
347
- float inputs:intensity = 3000
348
- float3 xformOp:rotateXYZ = (45, 0, 90)
349
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
350
- }
351
-
352
- def DomeLight "DomeLight_2"
353
- {
354
- float inputs:intensity = 150
355
- }
356
- }
357
-
358
- def Camera "Camera"
359
- {
360
- float2 clippingRange = (0.036847096, 10000)
361
- float focalLength = 35
362
- float horizontalAperture = 36
363
- float verticalAperture = 36
364
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
365
- uniform token[] xformOpOrder = ["xformOp:transform"]
366
- }
367
- }
368
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Barrier_3r"
115
+ {
116
+ over "barrier_frame" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+
126
+ over "post_lid_left" (
127
+ prepend apiSchemas = ["MaterialBindingAPI"]
128
+ )
129
+ {
130
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
+ bindMaterialAs = "strongerThanDescendants"
132
+ )
133
+ rel material:binding:physics = None
134
+ }
135
+
136
+ over "post_lid_right" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ rel material:binding:physics = None
144
+ }
145
+
146
+ over "post_base_plate_left" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+
156
+ over "post_base_plate_right" (
157
+ prepend apiSchemas = ["MaterialBindingAPI"]
158
+ )
159
+ {
160
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ rel material:binding:physics = None
164
+ }
165
+ }
166
+ }
167
+ }
168
+
169
+ def Xform "Room"
170
+ {
171
+ def Mesh "Bottom" (
172
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
173
+ )
174
+ {
175
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
182
+ uniform token physics:approximation = "convexHull"
183
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
184
+ custom bool primvars:doNotCastShadows = 1
185
+
186
+ def Material "_FlatColorMaterial"
187
+ {
188
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
189
+
190
+ def Shader "Shader"
191
+ {
192
+ uniform token info:id = "UsdPreviewSurface"
193
+ color3f inputs:diffuseColor = (0, 0, 0)
194
+ float inputs:metallic = 0
195
+ float inputs:roughness = 1
196
+ color3f inputs:specularColor = (0, 0, 0)
197
+ token outputs:surface
198
+ }
199
+ }
200
+ }
201
+
202
+ def Mesh "Floor" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
210
+ uniform token physics:approximation = "convexHull"
211
+ bool physics:collisionEnabled = 0
212
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
213
+ custom bool primvars:doNotCastShadows = 1
214
+ token visibility = "invisible"
215
+ }
216
+
217
+ def Mesh "North" (
218
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
219
+ )
220
+ {
221
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
222
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
223
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
224
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
225
+ bindMaterialAs = "strongerThanDescendants"
226
+ )
227
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
228
+ uniform token physics:approximation = "convexHull"
229
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
230
+ custom bool primvars:doNotCastShadows = 1
231
+
232
+ def Material "_FlatColorMaterial"
233
+ {
234
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
235
+
236
+ def Shader "Shader"
237
+ {
238
+ uniform token info:id = "UsdPreviewSurface"
239
+ color3f inputs:diffuseColor = (0, 0, 0)
240
+ float inputs:metallic = 0
241
+ float inputs:roughness = 1
242
+ color3f inputs:specularColor = (0, 0, 0)
243
+ token outputs:surface
244
+ }
245
+ }
246
+ }
247
+
248
+ def Mesh "South" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (0, 0, 0)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "West" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
290
+ uniform token physics:approximation = "convexHull"
291
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
292
+ custom bool primvars:doNotCastShadows = 1
293
+
294
+ def Material "_FlatColorMaterial"
295
+ {
296
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
297
+
298
+ def Shader "Shader"
299
+ {
300
+ uniform token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (0, 0, 0)
302
+ float inputs:metallic = 0
303
+ float inputs:roughness = 1
304
+ color3f inputs:specularColor = (0, 0, 0)
305
+ token outputs:surface
306
+ }
307
+ }
308
+ }
309
+
310
+ def Mesh "East" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
315
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
318
+ bindMaterialAs = "strongerThanDescendants"
319
+ )
320
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
321
+ uniform token physics:approximation = "convexHull"
322
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
323
+ custom bool primvars:doNotCastShadows = 1
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (0, 0, 0)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ def Xform "Lights"
343
+ {
344
+ def DistantLight "DistantLight_1"
345
+ {
346
+ float inputs:angle = 1
347
+ float inputs:intensity = 3000
348
+ float3 xformOp:rotateXYZ = (45, 0, 90)
349
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
350
+ }
351
+
352
+ def DomeLight "DomeLight_2"
353
+ {
354
+ float inputs:intensity = 150
355
+ }
356
+ }
357
+
358
+ def Camera "Camera"
359
+ {
360
+ float2 clippingRange = (0.036847096, 10000)
361
+ float focalLength = 35
362
+ float horizontalAperture = 36
363
+ float verticalAperture = 36
364
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
365
+ uniform token[] xformOpOrder = ["xformOp:transform"]
366
+ }
367
+ }
368
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.036847096, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.036847096, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,370 +1,370 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Barrier_3r"
115
- {
116
- over "barrier_frame" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- uniform bool doubleSided = 1
121
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
- bindMaterialAs = "strongerThanDescendants"
123
- )
124
- rel material:binding:physics = None
125
- custom bool singleSided = 0
126
- }
127
-
128
- over "post_lid_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- uniform bool doubleSided = 1
133
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
134
- bindMaterialAs = "strongerThanDescendants"
135
- )
136
- rel material:binding:physics = None
137
- custom bool singleSided = 0
138
- }
139
-
140
- over "post_lid_right" (
141
- prepend apiSchemas = ["MaterialBindingAPI"]
142
- )
143
- {
144
- uniform bool doubleSided = 1
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- custom bool singleSided = 0
150
- }
151
-
152
- over "post_base_plate_left" (
153
- prepend apiSchemas = ["MaterialBindingAPI"]
154
- )
155
- {
156
- uniform bool doubleSided = 1
157
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- rel material:binding:physics = None
161
- custom bool singleSided = 0
162
- }
163
-
164
- over "post_base_plate_right" (
165
- prepend apiSchemas = ["MaterialBindingAPI"]
166
- )
167
- {
168
- uniform bool doubleSided = 1
169
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
170
- bindMaterialAs = "strongerThanDescendants"
171
- )
172
- rel material:binding:physics = None
173
- custom bool singleSided = 0
174
- }
175
- }
176
- }
177
- }
178
-
179
- def Xform "Room"
180
- {
181
- def Mesh "Bottom" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "Floor" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
214
- )
215
- {
216
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
220
- uniform token physics:approximation = "convexHull"
221
- bool physics:collisionEnabled = 0
222
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
223
- custom bool primvars:doNotCastShadows = 1
224
- token visibility = "invisible"
225
- }
226
-
227
- def Mesh "North" (
228
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
229
- )
230
- {
231
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
232
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
233
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
234
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
235
- bindMaterialAs = "strongerThanDescendants"
236
- )
237
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
238
- uniform token physics:approximation = "convexHull"
239
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
240
- custom bool primvars:doNotCastShadows = 1
241
-
242
- def Material "_FlatColorMaterial"
243
- {
244
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
245
-
246
- def Shader "Shader"
247
- {
248
- uniform token info:id = "UsdPreviewSurface"
249
- color3f inputs:diffuseColor = (1, 1, 1)
250
- float inputs:metallic = 0
251
- float inputs:roughness = 1
252
- color3f inputs:specularColor = (0, 0, 0)
253
- token outputs:surface
254
- }
255
- }
256
- }
257
-
258
- def Mesh "South" (
259
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
260
- )
261
- {
262
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
263
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
264
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
265
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
266
- bindMaterialAs = "strongerThanDescendants"
267
- )
268
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
269
- uniform token physics:approximation = "convexHull"
270
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
271
- custom bool primvars:doNotCastShadows = 1
272
-
273
- def Material "_FlatColorMaterial"
274
- {
275
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
276
-
277
- def Shader "Shader"
278
- {
279
- uniform token info:id = "UsdPreviewSurface"
280
- color3f inputs:diffuseColor = (1, 1, 1)
281
- float inputs:metallic = 0
282
- float inputs:roughness = 1
283
- color3f inputs:specularColor = (0, 0, 0)
284
- token outputs:surface
285
- }
286
- }
287
- }
288
-
289
- def Mesh "West" (
290
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
291
- )
292
- {
293
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
294
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
295
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
296
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
297
- bindMaterialAs = "strongerThanDescendants"
298
- )
299
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
300
- uniform token physics:approximation = "convexHull"
301
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
302
- custom bool primvars:doNotCastShadows = 1
303
-
304
- def Material "_FlatColorMaterial"
305
- {
306
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
307
-
308
- def Shader "Shader"
309
- {
310
- uniform token info:id = "UsdPreviewSurface"
311
- color3f inputs:diffuseColor = (1, 1, 1)
312
- float inputs:metallic = 0
313
- float inputs:roughness = 1
314
- color3f inputs:specularColor = (0, 0, 0)
315
- token outputs:surface
316
- }
317
- }
318
- }
319
-
320
- def Mesh "East" (
321
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
322
- )
323
- {
324
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
325
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
326
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
327
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
328
- bindMaterialAs = "strongerThanDescendants"
329
- )
330
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
331
- uniform token physics:approximation = "convexHull"
332
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
333
- custom bool primvars:doNotCastShadows = 1
334
-
335
- def Material "_FlatColorMaterial"
336
- {
337
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
338
-
339
- def Shader "Shader"
340
- {
341
- uniform token info:id = "UsdPreviewSurface"
342
- color3f inputs:diffuseColor = (1, 1, 1)
343
- float inputs:metallic = 0
344
- float inputs:roughness = 1
345
- color3f inputs:specularColor = (0, 0, 0)
346
- token outputs:surface
347
- }
348
- }
349
- }
350
- }
351
-
352
- def Xform "Lights"
353
- {
354
- def DomeLight "DomeLight_1"
355
- {
356
- float inputs:intensity = 2000
357
- }
358
- }
359
-
360
- def Camera "Camera"
361
- {
362
- float2 clippingRange = (0.036847096, 10000)
363
- float focalLength = 35
364
- float horizontalAperture = 36
365
- float verticalAperture = 36
366
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
367
- uniform token[] xformOpOrder = ["xformOp:transform"]
368
- }
369
- }
370
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Barrier_3r"
115
+ {
116
+ over "barrier_frame" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ uniform bool doubleSided = 1
121
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
+ bindMaterialAs = "strongerThanDescendants"
123
+ )
124
+ rel material:binding:physics = None
125
+ custom bool singleSided = 0
126
+ }
127
+
128
+ over "post_lid_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ uniform bool doubleSided = 1
133
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
134
+ bindMaterialAs = "strongerThanDescendants"
135
+ )
136
+ rel material:binding:physics = None
137
+ custom bool singleSided = 0
138
+ }
139
+
140
+ over "post_lid_right" (
141
+ prepend apiSchemas = ["MaterialBindingAPI"]
142
+ )
143
+ {
144
+ uniform bool doubleSided = 1
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ custom bool singleSided = 0
150
+ }
151
+
152
+ over "post_base_plate_left" (
153
+ prepend apiSchemas = ["MaterialBindingAPI"]
154
+ )
155
+ {
156
+ uniform bool doubleSided = 1
157
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ rel material:binding:physics = None
161
+ custom bool singleSided = 0
162
+ }
163
+
164
+ over "post_base_plate_right" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ uniform bool doubleSided = 1
169
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
170
+ bindMaterialAs = "strongerThanDescendants"
171
+ )
172
+ rel material:binding:physics = None
173
+ custom bool singleSided = 0
174
+ }
175
+ }
176
+ }
177
+ }
178
+
179
+ def Xform "Room"
180
+ {
181
+ def Mesh "Bottom" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "Floor" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
220
+ uniform token physics:approximation = "convexHull"
221
+ bool physics:collisionEnabled = 0
222
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
223
+ custom bool primvars:doNotCastShadows = 1
224
+ token visibility = "invisible"
225
+ }
226
+
227
+ def Mesh "North" (
228
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
229
+ )
230
+ {
231
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
232
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
233
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
234
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
235
+ bindMaterialAs = "strongerThanDescendants"
236
+ )
237
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
238
+ uniform token physics:approximation = "convexHull"
239
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
240
+ custom bool primvars:doNotCastShadows = 1
241
+
242
+ def Material "_FlatColorMaterial"
243
+ {
244
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
245
+
246
+ def Shader "Shader"
247
+ {
248
+ uniform token info:id = "UsdPreviewSurface"
249
+ color3f inputs:diffuseColor = (1, 1, 1)
250
+ float inputs:metallic = 0
251
+ float inputs:roughness = 1
252
+ color3f inputs:specularColor = (0, 0, 0)
253
+ token outputs:surface
254
+ }
255
+ }
256
+ }
257
+
258
+ def Mesh "South" (
259
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
260
+ )
261
+ {
262
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
263
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
264
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
265
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
266
+ bindMaterialAs = "strongerThanDescendants"
267
+ )
268
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
269
+ uniform token physics:approximation = "convexHull"
270
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
271
+ custom bool primvars:doNotCastShadows = 1
272
+
273
+ def Material "_FlatColorMaterial"
274
+ {
275
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
276
+
277
+ def Shader "Shader"
278
+ {
279
+ uniform token info:id = "UsdPreviewSurface"
280
+ color3f inputs:diffuseColor = (1, 1, 1)
281
+ float inputs:metallic = 0
282
+ float inputs:roughness = 1
283
+ color3f inputs:specularColor = (0, 0, 0)
284
+ token outputs:surface
285
+ }
286
+ }
287
+ }
288
+
289
+ def Mesh "West" (
290
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
291
+ )
292
+ {
293
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
294
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
295
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
296
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
297
+ bindMaterialAs = "strongerThanDescendants"
298
+ )
299
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
300
+ uniform token physics:approximation = "convexHull"
301
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
302
+ custom bool primvars:doNotCastShadows = 1
303
+
304
+ def Material "_FlatColorMaterial"
305
+ {
306
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
307
+
308
+ def Shader "Shader"
309
+ {
310
+ uniform token info:id = "UsdPreviewSurface"
311
+ color3f inputs:diffuseColor = (1, 1, 1)
312
+ float inputs:metallic = 0
313
+ float inputs:roughness = 1
314
+ color3f inputs:specularColor = (0, 0, 0)
315
+ token outputs:surface
316
+ }
317
+ }
318
+ }
319
+
320
+ def Mesh "East" (
321
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
322
+ )
323
+ {
324
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
325
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
326
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
327
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
328
+ bindMaterialAs = "strongerThanDescendants"
329
+ )
330
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
331
+ uniform token physics:approximation = "convexHull"
332
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
333
+ custom bool primvars:doNotCastShadows = 1
334
+
335
+ def Material "_FlatColorMaterial"
336
+ {
337
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
338
+
339
+ def Shader "Shader"
340
+ {
341
+ uniform token info:id = "UsdPreviewSurface"
342
+ color3f inputs:diffuseColor = (1, 1, 1)
343
+ float inputs:metallic = 0
344
+ float inputs:roughness = 1
345
+ color3f inputs:specularColor = (0, 0, 0)
346
+ token outputs:surface
347
+ }
348
+ }
349
+ }
350
+ }
351
+
352
+ def Xform "Lights"
353
+ {
354
+ def DomeLight "DomeLight_1"
355
+ {
356
+ float inputs:intensity = 2000
357
+ }
358
+ }
359
+
360
+ def Camera "Camera"
361
+ {
362
+ float2 clippingRange = (0.036847096, 10000)
363
+ float focalLength = 35
364
+ float horizontalAperture = 36
365
+ float verticalAperture = 36
366
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
367
+ uniform token[] xformOpOrder = ["xformOp:transform"]
368
+ }
369
+ }
370
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,295 +1,295 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Barrier_3r"
115
- {
116
- over "barrier_frame" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
-
126
- over "post_lid_left" (
127
- prepend apiSchemas = ["MaterialBindingAPI"]
128
- )
129
- {
130
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
- bindMaterialAs = "strongerThanDescendants"
132
- )
133
- rel material:binding:physics = None
134
- }
135
-
136
- over "post_lid_right" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- rel material:binding:physics = None
144
- }
145
-
146
- over "post_base_plate_left" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
-
156
- over "post_base_plate_right" (
157
- prepend apiSchemas = ["MaterialBindingAPI"]
158
- )
159
- {
160
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- rel material:binding:physics = None
164
- }
165
- }
166
- }
167
- }
168
-
169
- def Xform "Room"
170
- {
171
- def Mesh "Bottom" (
172
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
173
- )
174
- {
175
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
179
- uniform token physics:approximation = "convexHull"
180
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
181
- custom bool primvars:doNotCastShadows = 1
182
- }
183
-
184
- def Mesh "Floor" (
185
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
186
- )
187
- {
188
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
189
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
190
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
191
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
192
- bindMaterialAs = "strongerThanDescendants"
193
- )
194
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
195
- uniform token physics:approximation = "convexHull"
196
- bool physics:collisionEnabled = 1
197
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "North" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
226
- custom bool primvars:doNotCastShadows = 1
227
- }
228
-
229
- def Mesh "South" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
237
- uniform token physics:approximation = "convexHull"
238
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
239
- custom bool primvars:doNotCastShadows = 1
240
- }
241
-
242
- def Mesh "West" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
244
- )
245
- {
246
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
- }
254
-
255
- def Mesh "East" (
256
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
257
- )
258
- {
259
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
260
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
261
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
262
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
263
- uniform token physics:approximation = "convexHull"
264
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
265
- custom bool primvars:doNotCastShadows = 1
266
- }
267
- }
268
-
269
- def Xform "Lights"
270
- {
271
- def DistantLight "DistantLight_1"
272
- {
273
- float inputs:angle = 1
274
- float inputs:intensity = 3000
275
- float3 xformOp:rotateXYZ = (45, 0, 90)
276
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
277
- }
278
-
279
- def DomeLight "DomeLight_2"
280
- {
281
- float inputs:intensity = 150
282
- }
283
- }
284
-
285
- def Camera "Camera"
286
- {
287
- float2 clippingRange = (0.036847096, 10000)
288
- float focalLength = 35
289
- float horizontalAperture = 36
290
- float verticalAperture = 36
291
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
292
- uniform token[] xformOpOrder = ["xformOp:transform"]
293
- }
294
- }
295
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Barrier_3r"
115
+ {
116
+ over "barrier_frame" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+
126
+ over "post_lid_left" (
127
+ prepend apiSchemas = ["MaterialBindingAPI"]
128
+ )
129
+ {
130
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
+ bindMaterialAs = "strongerThanDescendants"
132
+ )
133
+ rel material:binding:physics = None
134
+ }
135
+
136
+ over "post_lid_right" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ rel material:binding:physics = None
144
+ }
145
+
146
+ over "post_base_plate_left" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+
156
+ over "post_base_plate_right" (
157
+ prepend apiSchemas = ["MaterialBindingAPI"]
158
+ )
159
+ {
160
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ rel material:binding:physics = None
164
+ }
165
+ }
166
+ }
167
+ }
168
+
169
+ def Xform "Room"
170
+ {
171
+ def Mesh "Bottom" (
172
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
173
+ )
174
+ {
175
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
179
+ uniform token physics:approximation = "convexHull"
180
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
181
+ custom bool primvars:doNotCastShadows = 1
182
+ }
183
+
184
+ def Mesh "Floor" (
185
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
186
+ )
187
+ {
188
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
189
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
190
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
191
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
195
+ uniform token physics:approximation = "convexHull"
196
+ bool physics:collisionEnabled = 1
197
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "North" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+ }
228
+
229
+ def Mesh "South" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
237
+ uniform token physics:approximation = "convexHull"
238
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
239
+ custom bool primvars:doNotCastShadows = 1
240
+ }
241
+
242
+ def Mesh "West" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+ }
254
+
255
+ def Mesh "East" (
256
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
257
+ )
258
+ {
259
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
260
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
261
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
262
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
263
+ uniform token physics:approximation = "convexHull"
264
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
265
+ custom bool primvars:doNotCastShadows = 1
266
+ }
267
+ }
268
+
269
+ def Xform "Lights"
270
+ {
271
+ def DistantLight "DistantLight_1"
272
+ {
273
+ float inputs:angle = 1
274
+ float inputs:intensity = 3000
275
+ float3 xformOp:rotateXYZ = (45, 0, 90)
276
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
277
+ }
278
+
279
+ def DomeLight "DomeLight_2"
280
+ {
281
+ float inputs:intensity = 150
282
+ }
283
+ }
284
+
285
+ def Camera "Camera"
286
+ {
287
+ float2 clippingRange = (0.036847096, 10000)
288
+ float focalLength = 35
289
+ float horizontalAperture = 36
290
+ float verticalAperture = 36
291
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
292
+ uniform token[] xformOpOrder = ["xformOp:transform"]
293
+ }
294
+ }
295
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,360 +1,360 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Barrier_3r"
115
- {
116
- over "barrier_frame" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
-
126
- over "post_lid_left" (
127
- prepend apiSchemas = ["MaterialBindingAPI"]
128
- )
129
- {
130
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
- bindMaterialAs = "strongerThanDescendants"
132
- )
133
- rel material:binding:physics = None
134
- }
135
-
136
- over "post_lid_right" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- rel material:binding:physics = None
144
- }
145
-
146
- over "post_base_plate_left" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
-
156
- over "post_base_plate_right" (
157
- prepend apiSchemas = ["MaterialBindingAPI"]
158
- )
159
- {
160
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- rel material:binding:physics = None
164
- }
165
- }
166
- }
167
- }
168
-
169
- def Xform "Room"
170
- {
171
- def Mesh "Bottom" (
172
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
173
- )
174
- {
175
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
182
- uniform token physics:approximation = "convexHull"
183
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
184
- custom bool primvars:doNotCastShadows = 1
185
-
186
- def Material "_FlatColorMaterial"
187
- {
188
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
189
-
190
- def Shader "Shader"
191
- {
192
- uniform token info:id = "UsdPreviewSurface"
193
- color3f inputs:diffuseColor = (1, 1, 1)
194
- float inputs:metallic = 0
195
- float inputs:roughness = 1
196
- color3f inputs:specularColor = (0, 0, 0)
197
- token outputs:surface
198
- }
199
- }
200
- }
201
-
202
- def Mesh "Floor" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
- )
205
- {
206
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
210
- uniform token physics:approximation = "convexHull"
211
- bool physics:collisionEnabled = 0
212
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
213
- custom bool primvars:doNotCastShadows = 1
214
- token visibility = "invisible"
215
- }
216
-
217
- def Mesh "North" (
218
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
219
- )
220
- {
221
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
222
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
223
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
224
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
225
- bindMaterialAs = "strongerThanDescendants"
226
- )
227
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
228
- uniform token physics:approximation = "convexHull"
229
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
230
- custom bool primvars:doNotCastShadows = 1
231
-
232
- def Material "_FlatColorMaterial"
233
- {
234
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
235
-
236
- def Shader "Shader"
237
- {
238
- uniform token info:id = "UsdPreviewSurface"
239
- color3f inputs:diffuseColor = (1, 1, 1)
240
- float inputs:metallic = 0
241
- float inputs:roughness = 1
242
- color3f inputs:specularColor = (0, 0, 0)
243
- token outputs:surface
244
- }
245
- }
246
- }
247
-
248
- def Mesh "South" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (1, 1, 1)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "West" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
- )
282
- {
283
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
290
- uniform token physics:approximation = "convexHull"
291
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
292
- custom bool primvars:doNotCastShadows = 1
293
-
294
- def Material "_FlatColorMaterial"
295
- {
296
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
297
-
298
- def Shader "Shader"
299
- {
300
- uniform token info:id = "UsdPreviewSurface"
301
- color3f inputs:diffuseColor = (1, 1, 1)
302
- float inputs:metallic = 0
303
- float inputs:roughness = 1
304
- color3f inputs:specularColor = (0, 0, 0)
305
- token outputs:surface
306
- }
307
- }
308
- }
309
-
310
- def Mesh "East" (
311
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
- )
313
- {
314
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
315
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
318
- bindMaterialAs = "strongerThanDescendants"
319
- )
320
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
321
- uniform token physics:approximation = "convexHull"
322
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
323
- custom bool primvars:doNotCastShadows = 1
324
-
325
- def Material "_FlatColorMaterial"
326
- {
327
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
328
-
329
- def Shader "Shader"
330
- {
331
- uniform token info:id = "UsdPreviewSurface"
332
- color3f inputs:diffuseColor = (1, 1, 1)
333
- float inputs:metallic = 0
334
- float inputs:roughness = 1
335
- color3f inputs:specularColor = (0, 0, 0)
336
- token outputs:surface
337
- }
338
- }
339
- }
340
- }
341
-
342
- def Xform "Lights"
343
- {
344
- def DomeLight "DomeLight_1"
345
- {
346
- float inputs:intensity = 1000
347
- }
348
- }
349
-
350
- def Camera "Camera"
351
- {
352
- float2 clippingRange = (0.036847096, 10000)
353
- float focalLength = 35
354
- float horizontalAperture = 36
355
- float verticalAperture = 36
356
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
357
- uniform token[] xformOpOrder = ["xformOp:transform"]
358
- }
359
- }
360
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Barrier_3r"
115
+ {
116
+ over "barrier_frame" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+
126
+ over "post_lid_left" (
127
+ prepend apiSchemas = ["MaterialBindingAPI"]
128
+ )
129
+ {
130
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
131
+ bindMaterialAs = "strongerThanDescendants"
132
+ )
133
+ rel material:binding:physics = None
134
+ }
135
+
136
+ over "post_lid_right" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ rel material:binding:physics = None
144
+ }
145
+
146
+ over "post_base_plate_left" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+
156
+ over "post_base_plate_right" (
157
+ prepend apiSchemas = ["MaterialBindingAPI"]
158
+ )
159
+ {
160
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ rel material:binding:physics = None
164
+ }
165
+ }
166
+ }
167
+ }
168
+
169
+ def Xform "Room"
170
+ {
171
+ def Mesh "Bottom" (
172
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
173
+ )
174
+ {
175
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
176
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
177
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
178
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
182
+ uniform token physics:approximation = "convexHull"
183
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
184
+ custom bool primvars:doNotCastShadows = 1
185
+
186
+ def Material "_FlatColorMaterial"
187
+ {
188
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
189
+
190
+ def Shader "Shader"
191
+ {
192
+ uniform token info:id = "UsdPreviewSurface"
193
+ color3f inputs:diffuseColor = (1, 1, 1)
194
+ float inputs:metallic = 0
195
+ float inputs:roughness = 1
196
+ color3f inputs:specularColor = (0, 0, 0)
197
+ token outputs:surface
198
+ }
199
+ }
200
+ }
201
+
202
+ def Mesh "Floor" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
210
+ uniform token physics:approximation = "convexHull"
211
+ bool physics:collisionEnabled = 0
212
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
213
+ custom bool primvars:doNotCastShadows = 1
214
+ token visibility = "invisible"
215
+ }
216
+
217
+ def Mesh "North" (
218
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
219
+ )
220
+ {
221
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
222
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
223
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
224
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
225
+ bindMaterialAs = "strongerThanDescendants"
226
+ )
227
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
228
+ uniform token physics:approximation = "convexHull"
229
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
230
+ custom bool primvars:doNotCastShadows = 1
231
+
232
+ def Material "_FlatColorMaterial"
233
+ {
234
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
235
+
236
+ def Shader "Shader"
237
+ {
238
+ uniform token info:id = "UsdPreviewSurface"
239
+ color3f inputs:diffuseColor = (1, 1, 1)
240
+ float inputs:metallic = 0
241
+ float inputs:roughness = 1
242
+ color3f inputs:specularColor = (0, 0, 0)
243
+ token outputs:surface
244
+ }
245
+ }
246
+ }
247
+
248
+ def Mesh "South" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (1, 1, 1)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "West" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
290
+ uniform token physics:approximation = "convexHull"
291
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
292
+ custom bool primvars:doNotCastShadows = 1
293
+
294
+ def Material "_FlatColorMaterial"
295
+ {
296
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
297
+
298
+ def Shader "Shader"
299
+ {
300
+ uniform token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (1, 1, 1)
302
+ float inputs:metallic = 0
303
+ float inputs:roughness = 1
304
+ color3f inputs:specularColor = (0, 0, 0)
305
+ token outputs:surface
306
+ }
307
+ }
308
+ }
309
+
310
+ def Mesh "East" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
315
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
318
+ bindMaterialAs = "strongerThanDescendants"
319
+ )
320
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
321
+ uniform token physics:approximation = "convexHull"
322
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
323
+ custom bool primvars:doNotCastShadows = 1
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (1, 1, 1)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ def Xform "Lights"
343
+ {
344
+ def DomeLight "DomeLight_1"
345
+ {
346
+ float inputs:intensity = 1000
347
+ }
348
+ }
349
+
350
+ def Camera "Camera"
351
+ {
352
+ float2 clippingRange = (0.036847096, 10000)
353
+ float focalLength = 35
354
+ float horizontalAperture = 36
355
+ float verticalAperture = 36
356
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
357
+ uniform token[] xformOpOrder = ["xformOp:transform"]
358
+ }
359
+ }
360
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.036847096, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.036847096, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.036847096, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.036847096, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.39700277728451444, 0.9056625856802983, 0), (0.3179993640019079, 0.8479983040050881, 0.4239991520025441, -0), (1.1717352640799559, 3.1246273708798835, 2.1123136973608707, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/31fa435be3b2/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,432 +1,432 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -11.681404214019647, 29.672124547895393)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/barrier_3r/simready_usd/barrier_3r.usd@
100
- )
101
- {
102
- over "Barrier_3r" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
108
- float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
109
- float physics:mass = 52.1
110
- quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (0, 1.0025012e-7, -0.0010220241)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
-
309
- def Mesh "Slope" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
- bindMaterialAs = "strongerThanDescendants"
318
- )
319
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
- custom bool primvars:doNotCastShadows = 1
321
- float xformOp:rotateX = 45
322
- float xformOp:rotateZ = 180
323
- float3 xformOp:scale = (50, 23.6, 0.29500002)
324
- double3 xformOp:translate = (0, 0, 16.21572029811296)
325
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
-
342
- def "PhysMaterial" (
343
- prepend apiSchemas = ["PhysicsMaterialAPI"]
344
- )
345
- {
346
- float physics:dynamicFriction = 0.4
347
- float physics:restitution = 0
348
- float physics:staticFriction = 0.5
349
- }
350
- }
351
-
352
- def Xform "SlopeCollision"
353
- {
354
- float xformOp:rotateX = 45
355
- float xformOp:rotateZ = 180
356
- double3 xformOp:translate = (0, 0, 16.21572029811296)
357
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
-
359
- def Cube "Box" (
360
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
- )
362
- {
363
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
- bindMaterialAs = "weakerThanDescendants"
365
- )
366
- double size = 1
367
- token visibility = "invisible"
368
- float3 xformOp:scale = (100, 47.2, 0.29500002)
369
- double3 xformOp:translate = (0, 0, -0.14750000238418579)
370
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
- }
372
- }
373
- }
374
-
375
- def Xform "Lights"
376
- {
377
- def DomeLight "DomeLight_1"
378
- {
379
- float inputs:intensity = 1000
380
- }
381
- }
382
-
383
- def PhysicsScene "PhysicsScene" (
384
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
- )
386
- {
387
- vector3f physics:gravityDirection = (0, 0, -1)
388
- float physics:gravityMagnitude = 9.81
389
- uniform token physxScene:broadphaseType = "GPU"
390
- bool physxScene:enableEnhancedDeterminism = 0
391
- bool physxScene:enableGPUDynamics = 1
392
- bool physxScene:enableStabilization = 1
393
- uniform token physxScene:solverType = "TGS"
394
- uint physxScene:timeStepsPerSecond = 240
395
- }
396
-
397
- def Xform "GroundPlane"
398
- {
399
- def Mesh "CollisionMesh" (
400
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
- )
402
- {
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
- bindMaterialAs = "weakerThanDescendants"
407
- )
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
- token visibility = "invisible"
411
- }
412
-
413
- def "PhysMaterial" (
414
- prepend apiSchemas = ["PhysicsMaterialAPI"]
415
- )
416
- {
417
- float physics:dynamicFriction = 0.4
418
- float physics:restitution = 0
419
- float physics:staticFriction = 0.5
420
- }
421
- }
422
-
423
- def Camera "Camera"
424
- {
425
- float2 clippingRange = (0.059611417, 1000)
426
- float focalLength = 35
427
- float horizontalAperture = 36
428
- matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-5.845380283256035, -11.681404163894587, 31.390689604427454, 1) )
429
- uniform token[] xformOpOrder = ["xformOp:transform"]
430
- }
431
- }
432
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -11.681404214019647, 29.672124547895393)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/barrier_3r/simready_usd/barrier_3r.usd@
100
+ )
101
+ {
102
+ over "Barrier_3r" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (-0.0000143331445, -0.0000013803501, 0.4872575)
108
+ float3 physics:diagonalInertia = (6.962707, 66.71273, 60.02627)
109
+ float physics:mass = 52.1
110
+ quatf physics:principalAxes = (1, 0.0000028706604, 7.3082674e-7, -2.0979555e-12)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (0, 1.0025012e-7, -0.0010220241)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+
309
+ def Mesh "Slope" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
+ bindMaterialAs = "strongerThanDescendants"
318
+ )
319
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+ float xformOp:rotateX = 45
322
+ float xformOp:rotateZ = 180
323
+ float3 xformOp:scale = (50, 23.6, 0.29500002)
324
+ double3 xformOp:translate = (0, 0, 16.21572029811296)
325
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+
342
+ def "PhysMaterial" (
343
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
344
+ )
345
+ {
346
+ float physics:dynamicFriction = 0.4
347
+ float physics:restitution = 0
348
+ float physics:staticFriction = 0.5
349
+ }
350
+ }
351
+
352
+ def Xform "SlopeCollision"
353
+ {
354
+ float xformOp:rotateX = 45
355
+ float xformOp:rotateZ = 180
356
+ double3 xformOp:translate = (0, 0, 16.21572029811296)
357
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
+
359
+ def Cube "Box" (
360
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
+ )
362
+ {
363
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
+ bindMaterialAs = "weakerThanDescendants"
365
+ )
366
+ double size = 1
367
+ token visibility = "invisible"
368
+ float3 xformOp:scale = (100, 47.2, 0.29500002)
369
+ double3 xformOp:translate = (0, 0, -0.14750000238418579)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
+ }
372
+ }
373
+ }
374
+
375
+ def Xform "Lights"
376
+ {
377
+ def DomeLight "DomeLight_1"
378
+ {
379
+ float inputs:intensity = 1000
380
+ }
381
+ }
382
+
383
+ def PhysicsScene "PhysicsScene" (
384
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
+ )
386
+ {
387
+ vector3f physics:gravityDirection = (0, 0, -1)
388
+ float physics:gravityMagnitude = 9.81
389
+ uniform token physxScene:broadphaseType = "GPU"
390
+ bool physxScene:enableEnhancedDeterminism = 0
391
+ bool physxScene:enableGPUDynamics = 1
392
+ bool physxScene:enableStabilization = 1
393
+ uniform token physxScene:solverType = "TGS"
394
+ uint physxScene:timeStepsPerSecond = 240
395
+ }
396
+
397
+ def Xform "GroundPlane"
398
+ {
399
+ def Mesh "CollisionMesh" (
400
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
+ )
402
+ {
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
+ bindMaterialAs = "weakerThanDescendants"
407
+ )
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
+ token visibility = "invisible"
411
+ }
412
+
413
+ def "PhysMaterial" (
414
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
415
+ )
416
+ {
417
+ float physics:dynamicFriction = 0.4
418
+ float physics:restitution = 0
419
+ float physics:staticFriction = 0.5
420
+ }
421
+ }
422
+
423
+ def Camera "Camera"
424
+ {
425
+ float2 clippingRange = (0.059611417, 1000)
426
+ float focalLength = 35
427
+ float horizontalAperture = 36
428
+ matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818407, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818404, 0), (-5.845380283256035, -11.681404163894587, 31.390689604427454, 1) )
429
+ uniform token[] xformOpOrder = ["xformOp:transform"]
430
+ }
431
+ }
432
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,632 +1,632 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Oil_Drain_Cart"
115
- {
116
- over "caster_rear_left"
117
- {
118
- over "wheel_axis_rear_left" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "brake_rear_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "fork_rear_left" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "forkt_axis_rear_left" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "brake_axis_rear_left" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "wheel_front_left"
170
- {
171
- over "tire_front_right_001" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "body_front_left" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_collider" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "caster_rear_right"
203
- {
204
- over "wheel_axis_rear_right" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
-
214
- over "forkt_axis_rear_right" (
215
- prepend apiSchemas = ["MaterialBindingAPI"]
216
- )
217
- {
218
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- rel material:binding:physics = None
222
- }
223
-
224
- over "fork_rear_right" (
225
- prepend apiSchemas = ["MaterialBindingAPI"]
226
- )
227
- {
228
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
- bindMaterialAs = "strongerThanDescendants"
230
- )
231
- rel material:binding:physics = None
232
- }
233
-
234
- over "brake_rear_right" (
235
- prepend apiSchemas = ["MaterialBindingAPI"]
236
- )
237
- {
238
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
- bindMaterialAs = "strongerThanDescendants"
240
- )
241
- rel material:binding:physics = None
242
- }
243
-
244
- over "brake_axis_rear_right" (
245
- prepend apiSchemas = ["MaterialBindingAPI"]
246
- )
247
- {
248
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- rel material:binding:physics = None
252
- }
253
- }
254
-
255
- over "wheel_rear_left"
256
- {
257
- over "tire_rear_left" (
258
- prepend apiSchemas = ["MaterialBindingAPI"]
259
- )
260
- {
261
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
- bindMaterialAs = "strongerThanDescendants"
263
- )
264
- rel material:binding:physics = None
265
- }
266
-
267
- over "body_rear_left" (
268
- prepend apiSchemas = ["MaterialBindingAPI"]
269
- )
270
- {
271
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
- bindMaterialAs = "strongerThanDescendants"
273
- )
274
- rel material:binding:physics = None
275
- }
276
-
277
- over "wheel_collider" (
278
- prepend apiSchemas = ["MaterialBindingAPI"]
279
- )
280
- {
281
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
- bindMaterialAs = "strongerThanDescendants"
283
- )
284
- rel material:binding:physics = None
285
- }
286
- }
287
-
288
- over "handle_001"
289
- {
290
- over "handle_axis" (
291
- prepend apiSchemas = ["MaterialBindingAPI"]
292
- )
293
- {
294
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- rel material:binding:physics = None
298
- }
299
-
300
- over "handle" (
301
- prepend apiSchemas = ["MaterialBindingAPI"]
302
- )
303
- {
304
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- rel material:binding:physics = None
308
-
309
- over "Steel_Red" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- }
317
-
318
- over "Plastic_PP" (
319
- prepend apiSchemas = ["MaterialBindingAPI"]
320
- )
321
- {
322
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- }
326
- }
327
- }
328
-
329
- over "wheel_rear_right"
330
- {
331
- over "tire_rear_right" (
332
- prepend apiSchemas = ["MaterialBindingAPI"]
333
- )
334
- {
335
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- rel material:binding:physics = None
339
- }
340
-
341
- over "body_rear_right" (
342
- prepend apiSchemas = ["MaterialBindingAPI"]
343
- )
344
- {
345
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- rel material:binding:physics = None
349
- }
350
-
351
- over "wheel_collider" (
352
- prepend apiSchemas = ["MaterialBindingAPI"]
353
- )
354
- {
355
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
- bindMaterialAs = "strongerThanDescendants"
357
- )
358
- rel material:binding:physics = None
359
- }
360
- }
361
-
362
- over "body"
363
- {
364
- over "filter" (
365
- prepend apiSchemas = ["MaterialBindingAPI"]
366
- )
367
- {
368
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
- bindMaterialAs = "strongerThanDescendants"
370
- )
371
- rel material:binding:physics = None
372
- }
373
-
374
- over "wheel_axis_front_left" (
375
- prepend apiSchemas = ["MaterialBindingAPI"]
376
- )
377
- {
378
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
- bindMaterialAs = "strongerThanDescendants"
380
- )
381
- rel material:binding:physics = None
382
- }
383
-
384
- over "oil_case" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_axis_front_right" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "wheel_front_right"
406
- {
407
- over "body_front_right" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "tire_front_right" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
-
427
- over "wheel_collider" (
428
- prepend apiSchemas = ["MaterialBindingAPI"]
429
- )
430
- {
431
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
- bindMaterialAs = "strongerThanDescendants"
433
- )
434
- rel material:binding:physics = None
435
- }
436
- }
437
- }
438
- }
439
- }
440
-
441
- def Xform "Room"
442
- {
443
- def Mesh "Bottom" (
444
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
- )
446
- {
447
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
451
- bindMaterialAs = "strongerThanDescendants"
452
- )
453
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
454
- uniform token physics:approximation = "convexHull"
455
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
456
- custom bool primvars:doNotCastShadows = 1
457
-
458
- def Material "_FlatColorMaterial"
459
- {
460
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
461
-
462
- def Shader "Shader"
463
- {
464
- uniform token info:id = "UsdPreviewSurface"
465
- color3f inputs:diffuseColor = (1, 1, 1)
466
- float inputs:metallic = 0
467
- float inputs:roughness = 1
468
- color3f inputs:specularColor = (0, 0, 0)
469
- token outputs:surface
470
- }
471
- }
472
- }
473
-
474
- def Mesh "Floor" (
475
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
476
- )
477
- {
478
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
479
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
482
- uniform token physics:approximation = "convexHull"
483
- bool physics:collisionEnabled = 0
484
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
485
- custom bool primvars:doNotCastShadows = 1
486
- token visibility = "invisible"
487
- }
488
-
489
- def Mesh "North" (
490
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
491
- )
492
- {
493
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
494
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
497
- bindMaterialAs = "strongerThanDescendants"
498
- )
499
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
500
- uniform token physics:approximation = "convexHull"
501
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
502
- custom bool primvars:doNotCastShadows = 1
503
-
504
- def Material "_FlatColorMaterial"
505
- {
506
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
507
-
508
- def Shader "Shader"
509
- {
510
- uniform token info:id = "UsdPreviewSurface"
511
- color3f inputs:diffuseColor = (1, 1, 1)
512
- float inputs:metallic = 0
513
- float inputs:roughness = 1
514
- color3f inputs:specularColor = (0, 0, 0)
515
- token outputs:surface
516
- }
517
- }
518
- }
519
-
520
- def Mesh "South" (
521
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
522
- )
523
- {
524
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
525
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
526
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
527
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
528
- bindMaterialAs = "strongerThanDescendants"
529
- )
530
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
531
- uniform token physics:approximation = "convexHull"
532
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
533
- custom bool primvars:doNotCastShadows = 1
534
-
535
- def Material "_FlatColorMaterial"
536
- {
537
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
538
-
539
- def Shader "Shader"
540
- {
541
- uniform token info:id = "UsdPreviewSurface"
542
- color3f inputs:diffuseColor = (1, 1, 1)
543
- float inputs:metallic = 0
544
- float inputs:roughness = 1
545
- color3f inputs:specularColor = (0, 0, 0)
546
- token outputs:surface
547
- }
548
- }
549
- }
550
-
551
- def Mesh "West" (
552
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
553
- )
554
- {
555
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
556
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
557
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
558
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
559
- bindMaterialAs = "strongerThanDescendants"
560
- )
561
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
562
- uniform token physics:approximation = "convexHull"
563
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
564
- custom bool primvars:doNotCastShadows = 1
565
-
566
- def Material "_FlatColorMaterial"
567
- {
568
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
569
-
570
- def Shader "Shader"
571
- {
572
- uniform token info:id = "UsdPreviewSurface"
573
- color3f inputs:diffuseColor = (1, 1, 1)
574
- float inputs:metallic = 0
575
- float inputs:roughness = 1
576
- color3f inputs:specularColor = (0, 0, 0)
577
- token outputs:surface
578
- }
579
- }
580
- }
581
-
582
- def Mesh "East" (
583
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
584
- )
585
- {
586
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
587
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
588
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
589
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
590
- bindMaterialAs = "strongerThanDescendants"
591
- )
592
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
593
- uniform token physics:approximation = "convexHull"
594
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
595
- custom bool primvars:doNotCastShadows = 1
596
-
597
- def Material "_FlatColorMaterial"
598
- {
599
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
600
-
601
- def Shader "Shader"
602
- {
603
- uniform token info:id = "UsdPreviewSurface"
604
- color3f inputs:diffuseColor = (1, 1, 1)
605
- float inputs:metallic = 0
606
- float inputs:roughness = 1
607
- color3f inputs:specularColor = (0, 0, 0)
608
- token outputs:surface
609
- }
610
- }
611
- }
612
- }
613
-
614
- def Xform "Lights"
615
- {
616
- def DomeLight "DomeLight_1"
617
- {
618
- float inputs:intensity = 1000
619
- }
620
- }
621
-
622
- def Camera "Camera"
623
- {
624
- float2 clippingRange = (0.023150723, 10000)
625
- float focalLength = 35
626
- float horizontalAperture = 36
627
- float verticalAperture = 36
628
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
629
- uniform token[] xformOpOrder = ["xformOp:transform"]
630
- }
631
- }
632
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Oil_Drain_Cart"
115
+ {
116
+ over "caster_rear_left"
117
+ {
118
+ over "wheel_axis_rear_left" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "brake_rear_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "fork_rear_left" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "forkt_axis_rear_left" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "brake_axis_rear_left" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "wheel_front_left"
170
+ {
171
+ over "tire_front_right_001" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "body_front_left" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_collider" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "caster_rear_right"
203
+ {
204
+ over "wheel_axis_rear_right" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+
214
+ over "forkt_axis_rear_right" (
215
+ prepend apiSchemas = ["MaterialBindingAPI"]
216
+ )
217
+ {
218
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ rel material:binding:physics = None
222
+ }
223
+
224
+ over "fork_rear_right" (
225
+ prepend apiSchemas = ["MaterialBindingAPI"]
226
+ )
227
+ {
228
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
+ bindMaterialAs = "strongerThanDescendants"
230
+ )
231
+ rel material:binding:physics = None
232
+ }
233
+
234
+ over "brake_rear_right" (
235
+ prepend apiSchemas = ["MaterialBindingAPI"]
236
+ )
237
+ {
238
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
+ bindMaterialAs = "strongerThanDescendants"
240
+ )
241
+ rel material:binding:physics = None
242
+ }
243
+
244
+ over "brake_axis_rear_right" (
245
+ prepend apiSchemas = ["MaterialBindingAPI"]
246
+ )
247
+ {
248
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ rel material:binding:physics = None
252
+ }
253
+ }
254
+
255
+ over "wheel_rear_left"
256
+ {
257
+ over "tire_rear_left" (
258
+ prepend apiSchemas = ["MaterialBindingAPI"]
259
+ )
260
+ {
261
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
+ bindMaterialAs = "strongerThanDescendants"
263
+ )
264
+ rel material:binding:physics = None
265
+ }
266
+
267
+ over "body_rear_left" (
268
+ prepend apiSchemas = ["MaterialBindingAPI"]
269
+ )
270
+ {
271
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
+ bindMaterialAs = "strongerThanDescendants"
273
+ )
274
+ rel material:binding:physics = None
275
+ }
276
+
277
+ over "wheel_collider" (
278
+ prepend apiSchemas = ["MaterialBindingAPI"]
279
+ )
280
+ {
281
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
+ bindMaterialAs = "strongerThanDescendants"
283
+ )
284
+ rel material:binding:physics = None
285
+ }
286
+ }
287
+
288
+ over "handle_001"
289
+ {
290
+ over "handle_axis" (
291
+ prepend apiSchemas = ["MaterialBindingAPI"]
292
+ )
293
+ {
294
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ rel material:binding:physics = None
298
+ }
299
+
300
+ over "handle" (
301
+ prepend apiSchemas = ["MaterialBindingAPI"]
302
+ )
303
+ {
304
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ rel material:binding:physics = None
308
+
309
+ over "Steel_Red" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ }
317
+
318
+ over "Plastic_PP" (
319
+ prepend apiSchemas = ["MaterialBindingAPI"]
320
+ )
321
+ {
322
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ }
326
+ }
327
+ }
328
+
329
+ over "wheel_rear_right"
330
+ {
331
+ over "tire_rear_right" (
332
+ prepend apiSchemas = ["MaterialBindingAPI"]
333
+ )
334
+ {
335
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ rel material:binding:physics = None
339
+ }
340
+
341
+ over "body_rear_right" (
342
+ prepend apiSchemas = ["MaterialBindingAPI"]
343
+ )
344
+ {
345
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ rel material:binding:physics = None
349
+ }
350
+
351
+ over "wheel_collider" (
352
+ prepend apiSchemas = ["MaterialBindingAPI"]
353
+ )
354
+ {
355
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
+ bindMaterialAs = "strongerThanDescendants"
357
+ )
358
+ rel material:binding:physics = None
359
+ }
360
+ }
361
+
362
+ over "body"
363
+ {
364
+ over "filter" (
365
+ prepend apiSchemas = ["MaterialBindingAPI"]
366
+ )
367
+ {
368
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
+ bindMaterialAs = "strongerThanDescendants"
370
+ )
371
+ rel material:binding:physics = None
372
+ }
373
+
374
+ over "wheel_axis_front_left" (
375
+ prepend apiSchemas = ["MaterialBindingAPI"]
376
+ )
377
+ {
378
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
+ bindMaterialAs = "strongerThanDescendants"
380
+ )
381
+ rel material:binding:physics = None
382
+ }
383
+
384
+ over "oil_case" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_axis_front_right" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "wheel_front_right"
406
+ {
407
+ over "body_front_right" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "tire_front_right" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+
427
+ over "wheel_collider" (
428
+ prepend apiSchemas = ["MaterialBindingAPI"]
429
+ )
430
+ {
431
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
+ bindMaterialAs = "strongerThanDescendants"
433
+ )
434
+ rel material:binding:physics = None
435
+ }
436
+ }
437
+ }
438
+ }
439
+ }
440
+
441
+ def Xform "Room"
442
+ {
443
+ def Mesh "Bottom" (
444
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
+ )
446
+ {
447
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
451
+ bindMaterialAs = "strongerThanDescendants"
452
+ )
453
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
454
+ uniform token physics:approximation = "convexHull"
455
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
456
+ custom bool primvars:doNotCastShadows = 1
457
+
458
+ def Material "_FlatColorMaterial"
459
+ {
460
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
461
+
462
+ def Shader "Shader"
463
+ {
464
+ uniform token info:id = "UsdPreviewSurface"
465
+ color3f inputs:diffuseColor = (1, 1, 1)
466
+ float inputs:metallic = 0
467
+ float inputs:roughness = 1
468
+ color3f inputs:specularColor = (0, 0, 0)
469
+ token outputs:surface
470
+ }
471
+ }
472
+ }
473
+
474
+ def Mesh "Floor" (
475
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
476
+ )
477
+ {
478
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
479
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
482
+ uniform token physics:approximation = "convexHull"
483
+ bool physics:collisionEnabled = 0
484
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
485
+ custom bool primvars:doNotCastShadows = 1
486
+ token visibility = "invisible"
487
+ }
488
+
489
+ def Mesh "North" (
490
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
491
+ )
492
+ {
493
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
494
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
497
+ bindMaterialAs = "strongerThanDescendants"
498
+ )
499
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
500
+ uniform token physics:approximation = "convexHull"
501
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
502
+ custom bool primvars:doNotCastShadows = 1
503
+
504
+ def Material "_FlatColorMaterial"
505
+ {
506
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
507
+
508
+ def Shader "Shader"
509
+ {
510
+ uniform token info:id = "UsdPreviewSurface"
511
+ color3f inputs:diffuseColor = (1, 1, 1)
512
+ float inputs:metallic = 0
513
+ float inputs:roughness = 1
514
+ color3f inputs:specularColor = (0, 0, 0)
515
+ token outputs:surface
516
+ }
517
+ }
518
+ }
519
+
520
+ def Mesh "South" (
521
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
522
+ )
523
+ {
524
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
525
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
526
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
527
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
528
+ bindMaterialAs = "strongerThanDescendants"
529
+ )
530
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
531
+ uniform token physics:approximation = "convexHull"
532
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
533
+ custom bool primvars:doNotCastShadows = 1
534
+
535
+ def Material "_FlatColorMaterial"
536
+ {
537
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
538
+
539
+ def Shader "Shader"
540
+ {
541
+ uniform token info:id = "UsdPreviewSurface"
542
+ color3f inputs:diffuseColor = (1, 1, 1)
543
+ float inputs:metallic = 0
544
+ float inputs:roughness = 1
545
+ color3f inputs:specularColor = (0, 0, 0)
546
+ token outputs:surface
547
+ }
548
+ }
549
+ }
550
+
551
+ def Mesh "West" (
552
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
553
+ )
554
+ {
555
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
556
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
557
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
558
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
559
+ bindMaterialAs = "strongerThanDescendants"
560
+ )
561
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
562
+ uniform token physics:approximation = "convexHull"
563
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
564
+ custom bool primvars:doNotCastShadows = 1
565
+
566
+ def Material "_FlatColorMaterial"
567
+ {
568
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
569
+
570
+ def Shader "Shader"
571
+ {
572
+ uniform token info:id = "UsdPreviewSurface"
573
+ color3f inputs:diffuseColor = (1, 1, 1)
574
+ float inputs:metallic = 0
575
+ float inputs:roughness = 1
576
+ color3f inputs:specularColor = (0, 0, 0)
577
+ token outputs:surface
578
+ }
579
+ }
580
+ }
581
+
582
+ def Mesh "East" (
583
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
584
+ )
585
+ {
586
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
587
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
588
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
589
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
590
+ bindMaterialAs = "strongerThanDescendants"
591
+ )
592
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
593
+ uniform token physics:approximation = "convexHull"
594
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
595
+ custom bool primvars:doNotCastShadows = 1
596
+
597
+ def Material "_FlatColorMaterial"
598
+ {
599
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
600
+
601
+ def Shader "Shader"
602
+ {
603
+ uniform token info:id = "UsdPreviewSurface"
604
+ color3f inputs:diffuseColor = (1, 1, 1)
605
+ float inputs:metallic = 0
606
+ float inputs:roughness = 1
607
+ color3f inputs:specularColor = (0, 0, 0)
608
+ token outputs:surface
609
+ }
610
+ }
611
+ }
612
+ }
613
+
614
+ def Xform "Lights"
615
+ {
616
+ def DomeLight "DomeLight_1"
617
+ {
618
+ float inputs:intensity = 1000
619
+ }
620
+ }
621
+
622
+ def Camera "Camera"
623
+ {
624
+ float2 clippingRange = (0.023150723, 10000)
625
+ float focalLength = 35
626
+ float horizontalAperture = 36
627
+ float verticalAperture = 36
628
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
629
+ uniform token[] xformOpOrder = ["xformOp:transform"]
630
+ }
631
+ }
632
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,458 +1,458 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 1.8356856107711792)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
100
- )
101
- {
102
- over "Oil_Drain_Cart"
103
- {
104
- over "caster_rear_left" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
109
- point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
110
- float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
111
- float physics:mass = 0.4764063
112
- quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
113
- vector3f physics:velocity = (8.736721e-11, -1.30867955e-11, -0.12262503)
114
- quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, -0.001021862)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "caster_rear_right" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
125
- point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
126
- float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
127
- float physics:mass = 0.4764063
128
- quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
129
- vector3f physics:velocity = (8.736717e-11, 2.1677545e-11, -0.12262503)
130
- quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, -0.001021862)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "handle_001" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (1.3569643e-9, -1.8720414e-8, 4.2410915e-9)
141
- point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
142
- float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
143
- float physics:mass = 4.871733
144
- quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
145
- vector3f physics:velocity = (-1.8682793e-10, -1.523448e-11, -0.12262503)
146
- quatf xformOp:orient = (1, 0, 0, 0)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, -0.0010222197)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "body" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
157
- point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
158
- float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
159
- float physics:mass = 33.97657
160
- quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
161
- vector3f physics:velocity = (2.1798154e-11, 3.1510038e-12, -0.12262503)
162
- quatf xformOp:orient = (1, 0, 0, 0)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, -0.0010221004)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "wheel_front_left"
169
- {
170
- vector3f physics:angularVelocity = (1.3569574e-9, -1.8720414e-8, 4.2410915e-9)
171
- vector3f physics:velocity = (3.641679e-12, -2.107025e-11, -0.12262503)
172
- quatf xformOp:orient = (1, 0, 0, 0)
173
- float3 xformOp:scale = (1, 1, 1)
174
- float3 xformOp:translate = (0, -5.9604645e-8, -0.0010221004)
175
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
- }
177
-
178
- over "wheel_front_right"
179
- {
180
- vector3f physics:angularVelocity = (1.3569571e-9, -1.8720414e-8, 4.2410915e-9)
181
- vector3f physics:velocity = (3.6416738e-12, 3.0833287e-11, -0.12262503)
182
- quatf xformOp:orient = (1, 0, 0, 0)
183
- float3 xformOp:scale = (1, 1, 1)
184
- float3 xformOp:translate = (0, 0, -0.0010221004)
185
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
186
- }
187
-
188
- over "wheel_rear_left"
189
- {
190
- vector3f physics:angularVelocity = (1.3569573e-9, -1.8720414e-8, 4.2410915e-9)
191
- vector3f physics:velocity = (1.0440589e-10, -1.1968183e-11, -0.12262503)
192
- quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
193
- float3 xformOp:scale = (1, 1, 1)
194
- float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, -0.0010221004)
195
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
196
- }
197
-
198
- over "wheel_rear_right"
199
- {
200
- vector3f physics:angularVelocity = (1.3569629e-9, -1.8720414e-8, 4.2410915e-9)
201
- vector3f physics:velocity = (1.0440583e-10, 2.2796499e-11, -0.12262503)
202
- quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
203
- float3 xformOp:scale = (1, 1, 1)
204
- float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, -0.0010219812)
205
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
206
- }
207
- }
208
- }
209
- }
210
-
211
- def Xform "Room"
212
- {
213
- def Mesh "Bottom" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "Floor" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
- )
247
- {
248
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
255
- uniform token physics:approximation = "convexHull"
256
- bool physics:collisionEnabled = 1
257
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
258
- custom bool primvars:doNotCastShadows = 1
259
-
260
- def Material "_FlatColorMaterial"
261
- {
262
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
263
-
264
- def Shader "Shader"
265
- {
266
- uniform token info:id = "UsdPreviewSurface"
267
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
268
- float inputs:metallic = 0
269
- float inputs:roughness = 1
270
- color3f inputs:specularColor = (0, 0, 0)
271
- token outputs:surface
272
- }
273
- }
274
- }
275
-
276
- def Mesh "North" (
277
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
278
- )
279
- {
280
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
281
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
282
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
283
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
284
- bindMaterialAs = "strongerThanDescendants"
285
- )
286
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
287
- uniform token physics:approximation = "convexHull"
288
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
289
- custom bool primvars:doNotCastShadows = 1
290
-
291
- def Material "_FlatColorMaterial"
292
- {
293
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
294
-
295
- def Shader "Shader"
296
- {
297
- uniform token info:id = "UsdPreviewSurface"
298
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
299
- float inputs:metallic = 0
300
- float inputs:roughness = 1
301
- color3f inputs:specularColor = (0, 0, 0)
302
- token outputs:surface
303
- }
304
- }
305
- }
306
-
307
- def Mesh "South" (
308
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
309
- )
310
- {
311
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
312
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
313
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
314
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
315
- bindMaterialAs = "strongerThanDescendants"
316
- )
317
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
318
- uniform token physics:approximation = "convexHull"
319
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
320
- custom bool primvars:doNotCastShadows = 1
321
-
322
- def Material "_FlatColorMaterial"
323
- {
324
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
325
-
326
- def Shader "Shader"
327
- {
328
- uniform token info:id = "UsdPreviewSurface"
329
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
330
- float inputs:metallic = 0
331
- float inputs:roughness = 1
332
- color3f inputs:specularColor = (0, 0, 0)
333
- token outputs:surface
334
- }
335
- }
336
- }
337
-
338
- def Mesh "West" (
339
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
340
- )
341
- {
342
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
343
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
344
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
345
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
349
- uniform token physics:approximation = "convexHull"
350
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
351
- custom bool primvars:doNotCastShadows = 1
352
-
353
- def Material "_FlatColorMaterial"
354
- {
355
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
356
-
357
- def Shader "Shader"
358
- {
359
- uniform token info:id = "UsdPreviewSurface"
360
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
361
- float inputs:metallic = 0
362
- float inputs:roughness = 1
363
- color3f inputs:specularColor = (0, 0, 0)
364
- token outputs:surface
365
- }
366
- }
367
- }
368
-
369
- def Mesh "East" (
370
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
- )
372
- {
373
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
374
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
375
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
376
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
377
- bindMaterialAs = "strongerThanDescendants"
378
- )
379
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
380
- uniform token physics:approximation = "convexHull"
381
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
382
- custom bool primvars:doNotCastShadows = 1
383
-
384
- def Material "_FlatColorMaterial"
385
- {
386
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
387
-
388
- def Shader "Shader"
389
- {
390
- uniform token info:id = "UsdPreviewSurface"
391
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
392
- float inputs:metallic = 0
393
- float inputs:roughness = 1
394
- color3f inputs:specularColor = (0, 0, 0)
395
- token outputs:surface
396
- }
397
- }
398
- }
399
- }
400
-
401
- def Xform "Lights"
402
- {
403
- def DomeLight "DomeLight_1"
404
- {
405
- float inputs:intensity = 1000
406
- }
407
- }
408
-
409
- def PhysicsScene "PhysicsScene" (
410
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
411
- )
412
- {
413
- vector3f physics:gravityDirection = (0, 0, -1)
414
- float physics:gravityMagnitude = 9.81
415
- uniform token physxScene:broadphaseType = "GPU"
416
- bool physxScene:enableEnhancedDeterminism = 0
417
- bool physxScene:enableGPUDynamics = 1
418
- bool physxScene:enableStabilization = 1
419
- uniform token physxScene:solverType = "TGS"
420
- uint physxScene:timeStepsPerSecond = 240
421
- }
422
-
423
- def Xform "GroundPlane"
424
- {
425
- def Mesh "CollisionMesh" (
426
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
427
- )
428
- {
429
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
430
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
431
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
432
- bindMaterialAs = "weakerThanDescendants"
433
- )
434
- uniform token physics:approximation = "convexHull"
435
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
436
- token visibility = "invisible"
437
- }
438
-
439
- def "PhysMaterial" (
440
- prepend apiSchemas = ["PhysicsMaterialAPI"]
441
- )
442
- {
443
- float physics:dynamicFriction = 0.4
444
- float physics:restitution = 0
445
- float physics:staticFriction = 0.5
446
- }
447
- }
448
-
449
- def Camera "Camera"
450
- {
451
- float2 clippingRange = (0.027730001, 1000)
452
- float focalLength = 35
453
- float horizontalAperture = 36
454
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8818122721124444, 2.351499392831527, 3.6228194605530315, 1) )
455
- uniform token[] xformOpOrder = ["xformOp:transform"]
456
- }
457
- }
458
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.8356856107711792)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
100
+ )
101
+ {
102
+ over "Oil_Drain_Cart"
103
+ {
104
+ over "caster_rear_left" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
109
+ point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
110
+ float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
111
+ float physics:mass = 0.4764063
112
+ quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
113
+ vector3f physics:velocity = (8.736721e-11, -1.30867955e-11, -0.12262503)
114
+ quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, -0.001021862)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_rear_right" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
125
+ point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
126
+ float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
127
+ float physics:mass = 0.4764063
128
+ quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
129
+ vector3f physics:velocity = (8.736717e-11, 2.1677545e-11, -0.12262503)
130
+ quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, -0.001021862)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "handle_001" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (1.3569643e-9, -1.8720414e-8, 4.2410915e-9)
141
+ point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
142
+ float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
143
+ float physics:mass = 4.871733
144
+ quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
145
+ vector3f physics:velocity = (-1.8682793e-10, -1.523448e-11, -0.12262503)
146
+ quatf xformOp:orient = (1, 0, 0, 0)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, -0.0010222197)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "body" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (1.3569588e-9, -1.8720414e-8, 4.2410915e-9)
157
+ point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
158
+ float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
159
+ float physics:mass = 33.97657
160
+ quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
161
+ vector3f physics:velocity = (2.1798154e-11, 3.1510038e-12, -0.12262503)
162
+ quatf xformOp:orient = (1, 0, 0, 0)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, -0.0010221004)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "wheel_front_left"
169
+ {
170
+ vector3f physics:angularVelocity = (1.3569574e-9, -1.8720414e-8, 4.2410915e-9)
171
+ vector3f physics:velocity = (3.641679e-12, -2.107025e-11, -0.12262503)
172
+ quatf xformOp:orient = (1, 0, 0, 0)
173
+ float3 xformOp:scale = (1, 1, 1)
174
+ float3 xformOp:translate = (0, -5.9604645e-8, -0.0010221004)
175
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
+ }
177
+
178
+ over "wheel_front_right"
179
+ {
180
+ vector3f physics:angularVelocity = (1.3569571e-9, -1.8720414e-8, 4.2410915e-9)
181
+ vector3f physics:velocity = (3.6416738e-12, 3.0833287e-11, -0.12262503)
182
+ quatf xformOp:orient = (1, 0, 0, 0)
183
+ float3 xformOp:scale = (1, 1, 1)
184
+ float3 xformOp:translate = (0, 0, -0.0010221004)
185
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
186
+ }
187
+
188
+ over "wheel_rear_left"
189
+ {
190
+ vector3f physics:angularVelocity = (1.3569573e-9, -1.8720414e-8, 4.2410915e-9)
191
+ vector3f physics:velocity = (1.0440589e-10, -1.1968183e-11, -0.12262503)
192
+ quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
193
+ float3 xformOp:scale = (1, 1, 1)
194
+ float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, -0.0010221004)
195
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
196
+ }
197
+
198
+ over "wheel_rear_right"
199
+ {
200
+ vector3f physics:angularVelocity = (1.3569629e-9, -1.8720414e-8, 4.2410915e-9)
201
+ vector3f physics:velocity = (1.0440583e-10, 2.2796499e-11, -0.12262503)
202
+ quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
203
+ float3 xformOp:scale = (1, 1, 1)
204
+ float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, -0.0010219812)
205
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
206
+ }
207
+ }
208
+ }
209
+ }
210
+
211
+ def Xform "Room"
212
+ {
213
+ def Mesh "Bottom" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "Floor" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
255
+ uniform token physics:approximation = "convexHull"
256
+ bool physics:collisionEnabled = 1
257
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
258
+ custom bool primvars:doNotCastShadows = 1
259
+
260
+ def Material "_FlatColorMaterial"
261
+ {
262
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
263
+
264
+ def Shader "Shader"
265
+ {
266
+ uniform token info:id = "UsdPreviewSurface"
267
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
268
+ float inputs:metallic = 0
269
+ float inputs:roughness = 1
270
+ color3f inputs:specularColor = (0, 0, 0)
271
+ token outputs:surface
272
+ }
273
+ }
274
+ }
275
+
276
+ def Mesh "North" (
277
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
278
+ )
279
+ {
280
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
281
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
282
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
283
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
287
+ uniform token physics:approximation = "convexHull"
288
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
289
+ custom bool primvars:doNotCastShadows = 1
290
+
291
+ def Material "_FlatColorMaterial"
292
+ {
293
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
294
+
295
+ def Shader "Shader"
296
+ {
297
+ uniform token info:id = "UsdPreviewSurface"
298
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
299
+ float inputs:metallic = 0
300
+ float inputs:roughness = 1
301
+ color3f inputs:specularColor = (0, 0, 0)
302
+ token outputs:surface
303
+ }
304
+ }
305
+ }
306
+
307
+ def Mesh "South" (
308
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
309
+ )
310
+ {
311
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
312
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
313
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
314
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
315
+ bindMaterialAs = "strongerThanDescendants"
316
+ )
317
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
318
+ uniform token physics:approximation = "convexHull"
319
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+
322
+ def Material "_FlatColorMaterial"
323
+ {
324
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
325
+
326
+ def Shader "Shader"
327
+ {
328
+ uniform token info:id = "UsdPreviewSurface"
329
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
330
+ float inputs:metallic = 0
331
+ float inputs:roughness = 1
332
+ color3f inputs:specularColor = (0, 0, 0)
333
+ token outputs:surface
334
+ }
335
+ }
336
+ }
337
+
338
+ def Mesh "West" (
339
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
340
+ )
341
+ {
342
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
343
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
344
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
345
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
349
+ uniform token physics:approximation = "convexHull"
350
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
351
+ custom bool primvars:doNotCastShadows = 1
352
+
353
+ def Material "_FlatColorMaterial"
354
+ {
355
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
356
+
357
+ def Shader "Shader"
358
+ {
359
+ uniform token info:id = "UsdPreviewSurface"
360
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
361
+ float inputs:metallic = 0
362
+ float inputs:roughness = 1
363
+ color3f inputs:specularColor = (0, 0, 0)
364
+ token outputs:surface
365
+ }
366
+ }
367
+ }
368
+
369
+ def Mesh "East" (
370
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
+ )
372
+ {
373
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
374
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
375
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
376
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
377
+ bindMaterialAs = "strongerThanDescendants"
378
+ )
379
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
380
+ uniform token physics:approximation = "convexHull"
381
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
382
+ custom bool primvars:doNotCastShadows = 1
383
+
384
+ def Material "_FlatColorMaterial"
385
+ {
386
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
387
+
388
+ def Shader "Shader"
389
+ {
390
+ uniform token info:id = "UsdPreviewSurface"
391
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
392
+ float inputs:metallic = 0
393
+ float inputs:roughness = 1
394
+ color3f inputs:specularColor = (0, 0, 0)
395
+ token outputs:surface
396
+ }
397
+ }
398
+ }
399
+ }
400
+
401
+ def Xform "Lights"
402
+ {
403
+ def DomeLight "DomeLight_1"
404
+ {
405
+ float inputs:intensity = 1000
406
+ }
407
+ }
408
+
409
+ def PhysicsScene "PhysicsScene" (
410
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
411
+ )
412
+ {
413
+ vector3f physics:gravityDirection = (0, 0, -1)
414
+ float physics:gravityMagnitude = 9.81
415
+ uniform token physxScene:broadphaseType = "GPU"
416
+ bool physxScene:enableEnhancedDeterminism = 0
417
+ bool physxScene:enableGPUDynamics = 1
418
+ bool physxScene:enableStabilization = 1
419
+ uniform token physxScene:solverType = "TGS"
420
+ uint physxScene:timeStepsPerSecond = 240
421
+ }
422
+
423
+ def Xform "GroundPlane"
424
+ {
425
+ def Mesh "CollisionMesh" (
426
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
427
+ )
428
+ {
429
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
430
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
431
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
432
+ bindMaterialAs = "weakerThanDescendants"
433
+ )
434
+ uniform token physics:approximation = "convexHull"
435
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
436
+ token visibility = "invisible"
437
+ }
438
+
439
+ def "PhysMaterial" (
440
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
441
+ )
442
+ {
443
+ float physics:dynamicFriction = 0.4
444
+ float physics:restitution = 0
445
+ float physics:staticFriction = 0.5
446
+ }
447
+ }
448
+
449
+ def Camera "Camera"
450
+ {
451
+ float2 clippingRange = (0.027730001, 1000)
452
+ float focalLength = 35
453
+ float horizontalAperture = 36
454
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.8818122721124444, 2.351499392831527, 3.6228194605530315, 1) )
455
+ uniform token[] xformOpOrder = ["xformOp:transform"]
456
+ }
457
+ }
458
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,721 +1,721 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
101
- )
102
- {
103
- over "Oil_Drain_Cart"
104
- {
105
- over "caster_rear_left" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
111
- float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
112
- float physics:mass = 0.4764063
113
- quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, 2.1010638e-7)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "caster_rear_right" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
127
- float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
128
- float physics:mass = 0.4764063
129
- quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, 2.1755696e-7)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "handle_001" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (0, 0, 0)
142
- point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
143
- float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
144
- float physics:mass = 4.871733
145
- quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
146
- vector3f physics:velocity = (0, 0, 0)
147
- quatf xformOp:orient = (1, 0, 0, 0)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, 2.3841858e-8)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "body" (
154
- prepend apiSchemas = ["PhysicsMassAPI"]
155
- )
156
- {
157
- vector3f physics:angularVelocity = (0, 0, 0)
158
- point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
159
- float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
160
- float physics:mass = 33.97657
161
- quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
162
- vector3f physics:velocity = (0, 0, 0)
163
- quatf xformOp:orient = (1, 0, 0, 0)
164
- float3 xformOp:scale = (1, 1, 1)
165
- float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, 8.940697e-9)
166
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
- }
168
-
169
- over "Joints"
170
- {
171
- over "wheel_front_left_spin_joint" (
172
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
173
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
174
- )
175
- {
176
- float drive:angular:physics:damping = 1000
177
- float drive:angular:physics:maxForce = 10000000
178
- float drive:angular:physics:stiffness = 0
179
- float drive:angular:physics:targetVelocity = 45
180
- float physics:lowerLimit = -30
181
- float physics:upperLimit = 30
182
- }
183
-
184
- over "wheel_front_right_spin_joint" (
185
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
186
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
187
- )
188
- {
189
- float drive:angular:physics:damping = 1000
190
- float drive:angular:physics:maxForce = 10000000
191
- float drive:angular:physics:stiffness = 0
192
- float drive:angular:physics:targetVelocity = 45
193
- float physics:lowerLimit = -30
194
- float physics:upperLimit = 30
195
- }
196
-
197
- over "caster_rear_left_swivel_joint" (
198
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
199
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
200
- )
201
- {
202
- float drive:angular:physics:damping = 1000
203
- float drive:angular:physics:maxForce = 10000000
204
- float drive:angular:physics:stiffness = 0
205
- float drive:angular:physics:targetVelocity = 45
206
- float physics:lowerLimit = -30
207
- float physics:upperLimit = 30
208
- }
209
-
210
- over "wheel_rear_left_spin_joint" (
211
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
212
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
213
- )
214
- {
215
- float drive:angular:physics:damping = 1000
216
- float drive:angular:physics:maxForce = 10000000
217
- float drive:angular:physics:stiffness = 0
218
- float drive:angular:physics:targetVelocity = 45
219
- float physics:lowerLimit = -30
220
- float physics:upperLimit = 30
221
- }
222
-
223
- over "caster_rear_right_swivel_joint" (
224
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
225
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
226
- )
227
- {
228
- float drive:angular:physics:damping = 1000
229
- float drive:angular:physics:maxForce = 10000000
230
- float drive:angular:physics:stiffness = 0
231
- float drive:angular:physics:targetVelocity = 45
232
- float physics:lowerLimit = -30
233
- float physics:upperLimit = 30
234
- }
235
-
236
- over "wheel_rear_right_spin_joint" (
237
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
238
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
239
- )
240
- {
241
- float drive:angular:physics:damping = 1000
242
- float drive:angular:physics:maxForce = 10000000
243
- float drive:angular:physics:stiffness = 0
244
- float drive:angular:physics:targetVelocity = 45
245
- float physics:lowerLimit = -30
246
- float physics:upperLimit = 30
247
- }
248
-
249
- over "handle_pivot_joint" (
250
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
251
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
252
- )
253
- {
254
- float drive:angular:physics:damping = 1000
255
- float drive:angular:physics:maxForce = 10000000
256
- float drive:angular:physics:stiffness = 0
257
- float drive:angular:physics:targetVelocity = 45
258
- }
259
- }
260
-
261
- over "wheel_front_left"
262
- {
263
- vector3f physics:angularVelocity = (0, 0, 0)
264
- vector3f physics:velocity = (0, 0, 0)
265
- quatf xformOp:orient = (1, 0, 0, 0)
266
- float3 xformOp:scale = (1, 1, 1)
267
- float3 xformOp:translate = (0, -5.9604645e-8, 8.940697e-9)
268
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
269
- }
270
-
271
- over "wheel_rear_left"
272
- {
273
- vector3f physics:angularVelocity = (0, 0, 0)
274
- vector3f physics:velocity = (0, 0, 0)
275
- quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
276
- float3 xformOp:scale = (1, 1, 1)
277
- float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, 3.8743018e-8)
278
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
279
- }
280
-
281
- over "wheel_rear_right"
282
- {
283
- vector3f physics:angularVelocity = (0, 0, 0)
284
- vector3f physics:velocity = (0, 0, 0)
285
- quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
286
- float3 xformOp:scale = (1, 1, 1)
287
- float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, 7.599592e-8)
288
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
289
- }
290
-
291
- over "wheel_front_right"
292
- {
293
- vector3f physics:angularVelocity = (0, 0, 0)
294
- vector3f physics:velocity = (0, 0, 0)
295
- quatf xformOp:orient = (1, 0, 0, 0)
296
- float3 xformOp:scale = (1, 1, 1)
297
- float3 xformOp:translate = (0, 0, 8.940697e-9)
298
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
299
- }
300
- }
301
- }
302
- }
303
-
304
- def Xform "Room"
305
- {
306
- def Mesh "Bottom" (
307
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
308
- )
309
- {
310
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
311
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
312
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
313
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
317
- uniform token physics:approximation = "convexHull"
318
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
319
- custom bool primvars:doNotCastShadows = 1
320
-
321
- def Material "_FlatColorMaterial"
322
- {
323
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
324
-
325
- def Shader "Shader"
326
- {
327
- uniform token info:id = "UsdPreviewSurface"
328
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
329
- float inputs:metallic = 0
330
- float inputs:roughness = 1
331
- color3f inputs:specularColor = (0, 0, 0)
332
- token outputs:surface
333
- }
334
- }
335
- }
336
-
337
- def Mesh "Floor" (
338
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
- )
340
- {
341
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
342
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
345
- bindMaterialAs = "strongerThanDescendants"
346
- )
347
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
348
- uniform token physics:approximation = "convexHull"
349
- bool physics:collisionEnabled = 0
350
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
351
- custom bool primvars:doNotCastShadows = 1
352
-
353
- def Material "_FlatColorMaterial"
354
- {
355
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
356
-
357
- def Shader "Shader"
358
- {
359
- uniform token info:id = "UsdPreviewSurface"
360
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
361
- float inputs:metallic = 0
362
- float inputs:roughness = 1
363
- color3f inputs:specularColor = (0, 0, 0)
364
- token outputs:surface
365
- }
366
- }
367
- }
368
-
369
- def Mesh "North" (
370
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
- )
372
- {
373
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
374
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
375
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
376
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
377
- bindMaterialAs = "strongerThanDescendants"
378
- )
379
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
380
- uniform token physics:approximation = "convexHull"
381
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
382
- custom bool primvars:doNotCastShadows = 1
383
-
384
- def Material "_FlatColorMaterial"
385
- {
386
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
387
-
388
- def Shader "Shader"
389
- {
390
- uniform token info:id = "UsdPreviewSurface"
391
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
392
- float inputs:metallic = 0
393
- float inputs:roughness = 1
394
- color3f inputs:specularColor = (0, 0, 0)
395
- token outputs:surface
396
- }
397
- }
398
- }
399
-
400
- def Mesh "South" (
401
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
402
- )
403
- {
404
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
405
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
408
- bindMaterialAs = "strongerThanDescendants"
409
- )
410
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
411
- uniform token physics:approximation = "convexHull"
412
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
413
- custom bool primvars:doNotCastShadows = 1
414
-
415
- def Material "_FlatColorMaterial"
416
- {
417
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
418
-
419
- def Shader "Shader"
420
- {
421
- uniform token info:id = "UsdPreviewSurface"
422
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
423
- float inputs:metallic = 0
424
- float inputs:roughness = 1
425
- color3f inputs:specularColor = (0, 0, 0)
426
- token outputs:surface
427
- }
428
- }
429
- }
430
-
431
- def Mesh "West" (
432
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
433
- )
434
- {
435
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
436
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
437
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
438
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
439
- bindMaterialAs = "strongerThanDescendants"
440
- )
441
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
442
- uniform token physics:approximation = "convexHull"
443
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
444
- custom bool primvars:doNotCastShadows = 1
445
-
446
- def Material "_FlatColorMaterial"
447
- {
448
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
449
-
450
- def Shader "Shader"
451
- {
452
- uniform token info:id = "UsdPreviewSurface"
453
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
454
- float inputs:metallic = 0
455
- float inputs:roughness = 1
456
- color3f inputs:specularColor = (0, 0, 0)
457
- token outputs:surface
458
- }
459
- }
460
- }
461
-
462
- def Mesh "East" (
463
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
464
- )
465
- {
466
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
467
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
468
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
469
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
470
- bindMaterialAs = "strongerThanDescendants"
471
- )
472
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
473
- uniform token physics:approximation = "convexHull"
474
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
475
- custom bool primvars:doNotCastShadows = 1
476
-
477
- def Material "_FlatColorMaterial"
478
- {
479
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
480
-
481
- def Shader "Shader"
482
- {
483
- uniform token info:id = "UsdPreviewSurface"
484
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
485
- float inputs:metallic = 0
486
- float inputs:roughness = 1
487
- color3f inputs:specularColor = (0, 0, 0)
488
- token outputs:surface
489
- }
490
- }
491
- }
492
- }
493
-
494
- def Xform "Lights"
495
- {
496
- def DomeLight "DomeLight_1"
497
- {
498
- float inputs:intensity = 1000
499
- }
500
- }
501
-
502
- def PhysicsScene "PhysicsScene" (
503
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
504
- )
505
- {
506
- vector3f physics:gravityDirection = (0, 0, -1)
507
- float physics:gravityMagnitude = 0
508
- uniform token physxScene:broadphaseType = "GPU"
509
- bool physxScene:enableEnhancedDeterminism = 0
510
- bool physxScene:enableGPUDynamics = 1
511
- bool physxScene:enableStabilization = 1
512
- uniform token physxScene:solverType = "TGS"
513
- uint physxScene:timeStepsPerSecond = 240
514
- }
515
-
516
- def Camera "Camera"
517
- {
518
- float2 clippingRange = (0.030686943, 1000)
519
- float focalLength = 35
520
- float horizontalAperture = 36
521
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.9759503543382638, 2.5553486075665983, 1.9877775385546947, 1) )
522
- uniform token[] xformOpOrder = ["xformOp:transform"]
523
- }
524
-
525
- def Xform "JM_Arrow_0"
526
- {
527
- quatf xformOp:orient = (0.06676763, -0.9977064, 0.011137897, 0)
528
- double3 xformOp:translate = (-0.350602850317955, 0.6261395215988159, 0.15999031636829422)
529
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
530
-
531
- def Cone "Head"
532
- {
533
- uniform token axis = "Z"
534
- double height = 0.10978233337402343
535
- color3f[] primvars:displayColor = [(1, 0, 0)]
536
- double radius = 0.05269552001953125
537
- float xformOp:rotateX = 180
538
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
539
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
540
- }
541
-
542
- def Cylinder "Shaft"
543
- {
544
- uniform token axis = "Z"
545
- double height = 0.43912933349609373
546
- color3f[] primvars:displayColor = [(1, 0, 0)]
547
- double radius = 0.01756517333984375
548
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
549
- uniform token[] xformOpOrder = ["xformOp:translate"]
550
- }
551
- }
552
-
553
- def Xform "JM_Arrow_1"
554
- {
555
- quatf xformOp:orient = (0.06034711, -0.9981039, 0.012113979, 0)
556
- double3 xformOp:translate = (0.350602850317955, 0.6261395812034607, 0.1599902287125591)
557
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
558
-
559
- def Cone "Head"
560
- {
561
- uniform token axis = "Z"
562
- double height = 0.10978233337402343
563
- color3f[] primvars:displayColor = [(1, 0, 0)]
564
- double radius = 0.05269552001953125
565
- float xformOp:rotateX = 180
566
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
567
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
568
- }
569
-
570
- def Cylinder "Shaft"
571
- {
572
- uniform token axis = "Z"
573
- double height = 0.43912933349609373
574
- color3f[] primvars:displayColor = [(1, 0, 0)]
575
- double radius = 0.01756517333984375
576
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
577
- uniform token[] xformOpOrder = ["xformOp:translate"]
578
- }
579
- }
580
-
581
- def Xform "JM_Arrow_2"
582
- {
583
- quatf xformOp:orient = (0.9779538, -0.20525081, 0.038450476, 0)
584
- double3 xformOp:translate = (-0.23479849845170975, -0.6249997615814209, 0.17266156710684868)
585
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
586
-
587
- def Cone "Head"
588
- {
589
- uniform token axis = "Z"
590
- double height = 0.10978233337402343
591
- color3f[] primvars:displayColor = [(1, 0, 0)]
592
- double radius = 0.05269552001953125
593
- float xformOp:rotateX = 180
594
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
595
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
596
- }
597
-
598
- def Cylinder "Shaft"
599
- {
600
- uniform token axis = "Z"
601
- double height = 0.43912933349609373
602
- color3f[] primvars:displayColor = [(1, 0, 0)]
603
- double radius = 0.01756517333984375
604
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
605
- uniform token[] xformOpOrder = ["xformOp:translate"]
606
- }
607
- }
608
-
609
- def Xform "JM_Arrow_3"
610
- {
611
- quatf xformOp:orient = (0.98595995, -0.12701285, 0.108401, 0)
612
- double3 xformOp:translate = (-0.23482979834079742, -0.635881245136261, 0.13749986837228648)
613
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
614
-
615
- def Cone "Head"
616
- {
617
- uniform token axis = "Z"
618
- double height = 0.10978233337402343
619
- color3f[] primvars:displayColor = [(1, 0, 0)]
620
- double radius = 0.05269552001953125
621
- float xformOp:rotateX = 180
622
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
623
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
624
- }
625
-
626
- def Cylinder "Shaft"
627
- {
628
- uniform token axis = "Z"
629
- double height = 0.43912933349609373
630
- color3f[] primvars:displayColor = [(1, 0, 0)]
631
- double radius = 0.01756517333984375
632
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
633
- uniform token[] xformOpOrder = ["xformOp:translate"]
634
- }
635
- }
636
-
637
- def Xform "JM_Arrow_4"
638
- {
639
- quatf xformOp:orient = (0.9784182, -0.20296222, 0.038784828, 0)
640
- double3 xformOp:translate = (0.23479849845170975, -0.6249996423721313, 0.17266167514026734)
641
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
642
-
643
- def Cone "Head"
644
- {
645
- uniform token axis = "Z"
646
- double height = 0.10978233337402343
647
- color3f[] primvars:displayColor = [(1, 0, 0)]
648
- double radius = 0.05269552001953125
649
- float xformOp:rotateX = 180
650
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
651
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
652
- }
653
-
654
- def Cylinder "Shaft"
655
- {
656
- uniform token axis = "Z"
657
- double height = 0.43912933349609373
658
- color3f[] primvars:displayColor = [(1, 0, 0)]
659
- double radius = 0.01756517333984375
660
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
661
- uniform token[] xformOpOrder = ["xformOp:translate"]
662
- }
663
- }
664
-
665
- def Xform "JM_Arrow_5"
666
- {
667
- quatf xformOp:orient = (0.9862162, -0.12435451, 0.10914941, 0)
668
- double3 xformOp:translate = (0.23482981324195862, -0.635881245136261, 0.13750001013340665)
669
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
670
-
671
- def Cone "Head"
672
- {
673
- uniform token axis = "Z"
674
- double height = 0.10978233337402343
675
- color3f[] primvars:displayColor = [(1, 0, 0)]
676
- double radius = 0.05269552001953125
677
- float xformOp:rotateX = 180
678
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
679
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
680
- }
681
-
682
- def Cylinder "Shaft"
683
- {
684
- uniform token axis = "Z"
685
- double height = 0.43912933349609373
686
- color3f[] primvars:displayColor = [(1, 0, 0)]
687
- double radius = 0.01756517333984375
688
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
689
- uniform token[] xformOpOrder = ["xformOp:translate"]
690
- }
691
- }
692
-
693
- def Xform "JM_Arrow_6"
694
- {
695
- quatf xformOp:orient = (0.8323479, 0.55423963, -0.003918943, 0)
696
- double3 xformOp:translate = (0.0000014001816452946514, -0.5613604784011841, 0.8040403649210934)
697
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
698
-
699
- def Cone "Head"
700
- {
701
- uniform token axis = "Z"
702
- double height = 0.10978233337402343
703
- color3f[] primvars:displayColor = [(1, 0, 0)]
704
- double radius = 0.05269552001953125
705
- float xformOp:rotateX = 180
706
- double3 xformOp:translate = (0, 0, 0.054891166687011717)
707
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
708
- }
709
-
710
- def Cylinder "Shaft"
711
- {
712
- uniform token axis = "Z"
713
- double height = 0.43912933349609373
714
- color3f[] primvars:displayColor = [(1, 0, 0)]
715
- double radius = 0.01756517333984375
716
- double3 xformOp:translate = (0, 0, 0.3293470001220703)
717
- uniform token[] xformOpOrder = ["xformOp:translate"]
718
- }
719
- }
720
- }
721
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
101
+ )
102
+ {
103
+ over "Oil_Drain_Cart"
104
+ {
105
+ over "caster_rear_left" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
111
+ float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
112
+ float physics:mass = 0.4764063
113
+ quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (1.0430813e-7, 2.9802322e-7, 2.1010638e-7)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "caster_rear_right" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
127
+ float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
128
+ float physics:mass = 0.4764063
129
+ quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (-1.0430813e-7, 3.5762787e-7, 2.1755696e-7)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "handle_001" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
143
+ float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
144
+ float physics:mass = 4.871733
145
+ quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, 0, 0, 0)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (-5.275069e-10, 5.9604645e-8, 2.3841858e-8)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "body" (
154
+ prepend apiSchemas = ["PhysicsMassAPI"]
155
+ )
156
+ {
157
+ vector3f physics:angularVelocity = (0, 0, 0)
158
+ point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
159
+ float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
160
+ float physics:mass = 33.97657
161
+ quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
162
+ vector3f physics:velocity = (0, 0, 0)
163
+ quatf xformOp:orient = (1, 0, 0, 0)
164
+ float3 xformOp:scale = (1, 1, 1)
165
+ float3 xformOp:translate = (-3.9875658e-10, -5.9604645e-8, 8.940697e-9)
166
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
+ }
168
+
169
+ over "Joints"
170
+ {
171
+ over "wheel_front_left_spin_joint" (
172
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
173
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
174
+ )
175
+ {
176
+ float drive:angular:physics:damping = 1000
177
+ float drive:angular:physics:maxForce = 10000000
178
+ float drive:angular:physics:stiffness = 0
179
+ float drive:angular:physics:targetVelocity = 45
180
+ float physics:lowerLimit = -30
181
+ float physics:upperLimit = 30
182
+ }
183
+
184
+ over "wheel_front_right_spin_joint" (
185
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
186
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
187
+ )
188
+ {
189
+ float drive:angular:physics:damping = 1000
190
+ float drive:angular:physics:maxForce = 10000000
191
+ float drive:angular:physics:stiffness = 0
192
+ float drive:angular:physics:targetVelocity = 45
193
+ float physics:lowerLimit = -30
194
+ float physics:upperLimit = 30
195
+ }
196
+
197
+ over "caster_rear_left_swivel_joint" (
198
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
199
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
200
+ )
201
+ {
202
+ float drive:angular:physics:damping = 1000
203
+ float drive:angular:physics:maxForce = 10000000
204
+ float drive:angular:physics:stiffness = 0
205
+ float drive:angular:physics:targetVelocity = 45
206
+ float physics:lowerLimit = -30
207
+ float physics:upperLimit = 30
208
+ }
209
+
210
+ over "wheel_rear_left_spin_joint" (
211
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
212
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
213
+ )
214
+ {
215
+ float drive:angular:physics:damping = 1000
216
+ float drive:angular:physics:maxForce = 10000000
217
+ float drive:angular:physics:stiffness = 0
218
+ float drive:angular:physics:targetVelocity = 45
219
+ float physics:lowerLimit = -30
220
+ float physics:upperLimit = 30
221
+ }
222
+
223
+ over "caster_rear_right_swivel_joint" (
224
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
225
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
226
+ )
227
+ {
228
+ float drive:angular:physics:damping = 1000
229
+ float drive:angular:physics:maxForce = 10000000
230
+ float drive:angular:physics:stiffness = 0
231
+ float drive:angular:physics:targetVelocity = 45
232
+ float physics:lowerLimit = -30
233
+ float physics:upperLimit = 30
234
+ }
235
+
236
+ over "wheel_rear_right_spin_joint" (
237
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
238
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
239
+ )
240
+ {
241
+ float drive:angular:physics:damping = 1000
242
+ float drive:angular:physics:maxForce = 10000000
243
+ float drive:angular:physics:stiffness = 0
244
+ float drive:angular:physics:targetVelocity = 45
245
+ float physics:lowerLimit = -30
246
+ float physics:upperLimit = 30
247
+ }
248
+
249
+ over "handle_pivot_joint" (
250
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
251
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
252
+ )
253
+ {
254
+ float drive:angular:physics:damping = 1000
255
+ float drive:angular:physics:maxForce = 10000000
256
+ float drive:angular:physics:stiffness = 0
257
+ float drive:angular:physics:targetVelocity = 45
258
+ }
259
+ }
260
+
261
+ over "wheel_front_left"
262
+ {
263
+ vector3f physics:angularVelocity = (0, 0, 0)
264
+ vector3f physics:velocity = (0, 0, 0)
265
+ quatf xformOp:orient = (1, 0, 0, 0)
266
+ float3 xformOp:scale = (1, 1, 1)
267
+ float3 xformOp:translate = (0, -5.9604645e-8, 8.940697e-9)
268
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
269
+ }
270
+
271
+ over "wheel_rear_left"
272
+ {
273
+ vector3f physics:angularVelocity = (0, 0, 0)
274
+ vector3f physics:velocity = (0, 0, 0)
275
+ quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
276
+ float3 xformOp:scale = (1, 1, 1)
277
+ float3 xformOp:translate = (1.0430813e-7, 1.7881393e-7, 3.8743018e-8)
278
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
279
+ }
280
+
281
+ over "wheel_rear_right"
282
+ {
283
+ vector3f physics:angularVelocity = (0, 0, 0)
284
+ vector3f physics:velocity = (0, 0, 0)
285
+ quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
286
+ float3 xformOp:scale = (1, 1, 1)
287
+ float3 xformOp:translate = (-8.940697e-8, 1.7881393e-7, 7.599592e-8)
288
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
289
+ }
290
+
291
+ over "wheel_front_right"
292
+ {
293
+ vector3f physics:angularVelocity = (0, 0, 0)
294
+ vector3f physics:velocity = (0, 0, 0)
295
+ quatf xformOp:orient = (1, 0, 0, 0)
296
+ float3 xformOp:scale = (1, 1, 1)
297
+ float3 xformOp:translate = (0, 0, 8.940697e-9)
298
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
299
+ }
300
+ }
301
+ }
302
+ }
303
+
304
+ def Xform "Room"
305
+ {
306
+ def Mesh "Bottom" (
307
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
308
+ )
309
+ {
310
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
311
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
312
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
313
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
317
+ uniform token physics:approximation = "convexHull"
318
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
319
+ custom bool primvars:doNotCastShadows = 1
320
+
321
+ def Material "_FlatColorMaterial"
322
+ {
323
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
324
+
325
+ def Shader "Shader"
326
+ {
327
+ uniform token info:id = "UsdPreviewSurface"
328
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
329
+ float inputs:metallic = 0
330
+ float inputs:roughness = 1
331
+ color3f inputs:specularColor = (0, 0, 0)
332
+ token outputs:surface
333
+ }
334
+ }
335
+ }
336
+
337
+ def Mesh "Floor" (
338
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
+ )
340
+ {
341
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
342
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
345
+ bindMaterialAs = "strongerThanDescendants"
346
+ )
347
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
348
+ uniform token physics:approximation = "convexHull"
349
+ bool physics:collisionEnabled = 0
350
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
351
+ custom bool primvars:doNotCastShadows = 1
352
+
353
+ def Material "_FlatColorMaterial"
354
+ {
355
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
356
+
357
+ def Shader "Shader"
358
+ {
359
+ uniform token info:id = "UsdPreviewSurface"
360
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
361
+ float inputs:metallic = 0
362
+ float inputs:roughness = 1
363
+ color3f inputs:specularColor = (0, 0, 0)
364
+ token outputs:surface
365
+ }
366
+ }
367
+ }
368
+
369
+ def Mesh "North" (
370
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
+ )
372
+ {
373
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
374
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
375
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
376
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
377
+ bindMaterialAs = "strongerThanDescendants"
378
+ )
379
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
380
+ uniform token physics:approximation = "convexHull"
381
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
382
+ custom bool primvars:doNotCastShadows = 1
383
+
384
+ def Material "_FlatColorMaterial"
385
+ {
386
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
387
+
388
+ def Shader "Shader"
389
+ {
390
+ uniform token info:id = "UsdPreviewSurface"
391
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
392
+ float inputs:metallic = 0
393
+ float inputs:roughness = 1
394
+ color3f inputs:specularColor = (0, 0, 0)
395
+ token outputs:surface
396
+ }
397
+ }
398
+ }
399
+
400
+ def Mesh "South" (
401
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
402
+ )
403
+ {
404
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
405
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
408
+ bindMaterialAs = "strongerThanDescendants"
409
+ )
410
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
411
+ uniform token physics:approximation = "convexHull"
412
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
413
+ custom bool primvars:doNotCastShadows = 1
414
+
415
+ def Material "_FlatColorMaterial"
416
+ {
417
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
418
+
419
+ def Shader "Shader"
420
+ {
421
+ uniform token info:id = "UsdPreviewSurface"
422
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
423
+ float inputs:metallic = 0
424
+ float inputs:roughness = 1
425
+ color3f inputs:specularColor = (0, 0, 0)
426
+ token outputs:surface
427
+ }
428
+ }
429
+ }
430
+
431
+ def Mesh "West" (
432
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
433
+ )
434
+ {
435
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
436
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
437
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
438
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
439
+ bindMaterialAs = "strongerThanDescendants"
440
+ )
441
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
442
+ uniform token physics:approximation = "convexHull"
443
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
444
+ custom bool primvars:doNotCastShadows = 1
445
+
446
+ def Material "_FlatColorMaterial"
447
+ {
448
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
449
+
450
+ def Shader "Shader"
451
+ {
452
+ uniform token info:id = "UsdPreviewSurface"
453
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
454
+ float inputs:metallic = 0
455
+ float inputs:roughness = 1
456
+ color3f inputs:specularColor = (0, 0, 0)
457
+ token outputs:surface
458
+ }
459
+ }
460
+ }
461
+
462
+ def Mesh "East" (
463
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
464
+ )
465
+ {
466
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
467
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
468
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
469
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
470
+ bindMaterialAs = "strongerThanDescendants"
471
+ )
472
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
473
+ uniform token physics:approximation = "convexHull"
474
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
475
+ custom bool primvars:doNotCastShadows = 1
476
+
477
+ def Material "_FlatColorMaterial"
478
+ {
479
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
480
+
481
+ def Shader "Shader"
482
+ {
483
+ uniform token info:id = "UsdPreviewSurface"
484
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
485
+ float inputs:metallic = 0
486
+ float inputs:roughness = 1
487
+ color3f inputs:specularColor = (0, 0, 0)
488
+ token outputs:surface
489
+ }
490
+ }
491
+ }
492
+ }
493
+
494
+ def Xform "Lights"
495
+ {
496
+ def DomeLight "DomeLight_1"
497
+ {
498
+ float inputs:intensity = 1000
499
+ }
500
+ }
501
+
502
+ def PhysicsScene "PhysicsScene" (
503
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
504
+ )
505
+ {
506
+ vector3f physics:gravityDirection = (0, 0, -1)
507
+ float physics:gravityMagnitude = 0
508
+ uniform token physxScene:broadphaseType = "GPU"
509
+ bool physxScene:enableEnhancedDeterminism = 0
510
+ bool physxScene:enableGPUDynamics = 1
511
+ bool physxScene:enableStabilization = 1
512
+ uniform token physxScene:solverType = "TGS"
513
+ uint physxScene:timeStepsPerSecond = 240
514
+ }
515
+
516
+ def Camera "Camera"
517
+ {
518
+ float2 clippingRange = (0.030686943, 1000)
519
+ float focalLength = 35
520
+ float horizontalAperture = 36
521
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.42399915200254384, -0), (0.9759503543382638, 2.5553486075665983, 1.9877775385546947, 1) )
522
+ uniform token[] xformOpOrder = ["xformOp:transform"]
523
+ }
524
+
525
+ def Xform "JM_Arrow_0"
526
+ {
527
+ quatf xformOp:orient = (0.06676763, -0.9977064, 0.011137897, 0)
528
+ double3 xformOp:translate = (-0.350602850317955, 0.6261395215988159, 0.15999031636829422)
529
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
530
+
531
+ def Cone "Head"
532
+ {
533
+ uniform token axis = "Z"
534
+ double height = 0.10978233337402343
535
+ color3f[] primvars:displayColor = [(1, 0, 0)]
536
+ double radius = 0.05269552001953125
537
+ float xformOp:rotateX = 180
538
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
539
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
540
+ }
541
+
542
+ def Cylinder "Shaft"
543
+ {
544
+ uniform token axis = "Z"
545
+ double height = 0.43912933349609373
546
+ color3f[] primvars:displayColor = [(1, 0, 0)]
547
+ double radius = 0.01756517333984375
548
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
549
+ uniform token[] xformOpOrder = ["xformOp:translate"]
550
+ }
551
+ }
552
+
553
+ def Xform "JM_Arrow_1"
554
+ {
555
+ quatf xformOp:orient = (0.06034711, -0.9981039, 0.012113979, 0)
556
+ double3 xformOp:translate = (0.350602850317955, 0.6261395812034607, 0.1599902287125591)
557
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
558
+
559
+ def Cone "Head"
560
+ {
561
+ uniform token axis = "Z"
562
+ double height = 0.10978233337402343
563
+ color3f[] primvars:displayColor = [(1, 0, 0)]
564
+ double radius = 0.05269552001953125
565
+ float xformOp:rotateX = 180
566
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
567
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
568
+ }
569
+
570
+ def Cylinder "Shaft"
571
+ {
572
+ uniform token axis = "Z"
573
+ double height = 0.43912933349609373
574
+ color3f[] primvars:displayColor = [(1, 0, 0)]
575
+ double radius = 0.01756517333984375
576
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
577
+ uniform token[] xformOpOrder = ["xformOp:translate"]
578
+ }
579
+ }
580
+
581
+ def Xform "JM_Arrow_2"
582
+ {
583
+ quatf xformOp:orient = (0.9779538, -0.20525081, 0.038450476, 0)
584
+ double3 xformOp:translate = (-0.23479849845170975, -0.6249997615814209, 0.17266156710684868)
585
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
586
+
587
+ def Cone "Head"
588
+ {
589
+ uniform token axis = "Z"
590
+ double height = 0.10978233337402343
591
+ color3f[] primvars:displayColor = [(1, 0, 0)]
592
+ double radius = 0.05269552001953125
593
+ float xformOp:rotateX = 180
594
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
595
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
596
+ }
597
+
598
+ def Cylinder "Shaft"
599
+ {
600
+ uniform token axis = "Z"
601
+ double height = 0.43912933349609373
602
+ color3f[] primvars:displayColor = [(1, 0, 0)]
603
+ double radius = 0.01756517333984375
604
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
605
+ uniform token[] xformOpOrder = ["xformOp:translate"]
606
+ }
607
+ }
608
+
609
+ def Xform "JM_Arrow_3"
610
+ {
611
+ quatf xformOp:orient = (0.98595995, -0.12701285, 0.108401, 0)
612
+ double3 xformOp:translate = (-0.23482979834079742, -0.635881245136261, 0.13749986837228648)
613
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
614
+
615
+ def Cone "Head"
616
+ {
617
+ uniform token axis = "Z"
618
+ double height = 0.10978233337402343
619
+ color3f[] primvars:displayColor = [(1, 0, 0)]
620
+ double radius = 0.05269552001953125
621
+ float xformOp:rotateX = 180
622
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
623
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
624
+ }
625
+
626
+ def Cylinder "Shaft"
627
+ {
628
+ uniform token axis = "Z"
629
+ double height = 0.43912933349609373
630
+ color3f[] primvars:displayColor = [(1, 0, 0)]
631
+ double radius = 0.01756517333984375
632
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
633
+ uniform token[] xformOpOrder = ["xformOp:translate"]
634
+ }
635
+ }
636
+
637
+ def Xform "JM_Arrow_4"
638
+ {
639
+ quatf xformOp:orient = (0.9784182, -0.20296222, 0.038784828, 0)
640
+ double3 xformOp:translate = (0.23479849845170975, -0.6249996423721313, 0.17266167514026734)
641
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
642
+
643
+ def Cone "Head"
644
+ {
645
+ uniform token axis = "Z"
646
+ double height = 0.10978233337402343
647
+ color3f[] primvars:displayColor = [(1, 0, 0)]
648
+ double radius = 0.05269552001953125
649
+ float xformOp:rotateX = 180
650
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
651
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
652
+ }
653
+
654
+ def Cylinder "Shaft"
655
+ {
656
+ uniform token axis = "Z"
657
+ double height = 0.43912933349609373
658
+ color3f[] primvars:displayColor = [(1, 0, 0)]
659
+ double radius = 0.01756517333984375
660
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
661
+ uniform token[] xformOpOrder = ["xformOp:translate"]
662
+ }
663
+ }
664
+
665
+ def Xform "JM_Arrow_5"
666
+ {
667
+ quatf xformOp:orient = (0.9862162, -0.12435451, 0.10914941, 0)
668
+ double3 xformOp:translate = (0.23482981324195862, -0.635881245136261, 0.13750001013340665)
669
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
670
+
671
+ def Cone "Head"
672
+ {
673
+ uniform token axis = "Z"
674
+ double height = 0.10978233337402343
675
+ color3f[] primvars:displayColor = [(1, 0, 0)]
676
+ double radius = 0.05269552001953125
677
+ float xformOp:rotateX = 180
678
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
679
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
680
+ }
681
+
682
+ def Cylinder "Shaft"
683
+ {
684
+ uniform token axis = "Z"
685
+ double height = 0.43912933349609373
686
+ color3f[] primvars:displayColor = [(1, 0, 0)]
687
+ double radius = 0.01756517333984375
688
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
689
+ uniform token[] xformOpOrder = ["xformOp:translate"]
690
+ }
691
+ }
692
+
693
+ def Xform "JM_Arrow_6"
694
+ {
695
+ quatf xformOp:orient = (0.8323479, 0.55423963, -0.003918943, 0)
696
+ double3 xformOp:translate = (0.0000014001816452946514, -0.5613604784011841, 0.8040403649210934)
697
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
698
+
699
+ def Cone "Head"
700
+ {
701
+ uniform token axis = "Z"
702
+ double height = 0.10978233337402343
703
+ color3f[] primvars:displayColor = [(1, 0, 0)]
704
+ double radius = 0.05269552001953125
705
+ float xformOp:rotateX = 180
706
+ double3 xformOp:translate = (0, 0, 0.054891166687011717)
707
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
708
+ }
709
+
710
+ def Cylinder "Shaft"
711
+ {
712
+ uniform token axis = "Z"
713
+ double height = 0.43912933349609373
714
+ color3f[] primvars:displayColor = [(1, 0, 0)]
715
+ double radius = 0.01756517333984375
716
+ double3 xformOp:translate = (0, 0, 0.3293470001220703)
717
+ uniform token[] xformOpOrder = ["xformOp:translate"]
718
+ }
719
+ }
720
+ }
721
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,640 +1,640 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Oil_Drain_Cart"
115
- {
116
- over "caster_rear_left"
117
- {
118
- over "wheel_axis_rear_left" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "brake_rear_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "fork_rear_left" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "forkt_axis_rear_left" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "brake_axis_rear_left" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "wheel_front_left"
170
- {
171
- over "tire_front_right_001" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "body_front_left" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_collider" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "caster_rear_right"
203
- {
204
- over "wheel_axis_rear_right" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
-
214
- over "forkt_axis_rear_right" (
215
- prepend apiSchemas = ["MaterialBindingAPI"]
216
- )
217
- {
218
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- rel material:binding:physics = None
222
- }
223
-
224
- over "fork_rear_right" (
225
- prepend apiSchemas = ["MaterialBindingAPI"]
226
- )
227
- {
228
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
- bindMaterialAs = "strongerThanDescendants"
230
- )
231
- rel material:binding:physics = None
232
- }
233
-
234
- over "brake_rear_right" (
235
- prepend apiSchemas = ["MaterialBindingAPI"]
236
- )
237
- {
238
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
- bindMaterialAs = "strongerThanDescendants"
240
- )
241
- rel material:binding:physics = None
242
- }
243
-
244
- over "brake_axis_rear_right" (
245
- prepend apiSchemas = ["MaterialBindingAPI"]
246
- )
247
- {
248
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- rel material:binding:physics = None
252
- }
253
- }
254
-
255
- over "wheel_rear_left"
256
- {
257
- over "tire_rear_left" (
258
- prepend apiSchemas = ["MaterialBindingAPI"]
259
- )
260
- {
261
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
- bindMaterialAs = "strongerThanDescendants"
263
- )
264
- rel material:binding:physics = None
265
- }
266
-
267
- over "body_rear_left" (
268
- prepend apiSchemas = ["MaterialBindingAPI"]
269
- )
270
- {
271
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
- bindMaterialAs = "strongerThanDescendants"
273
- )
274
- rel material:binding:physics = None
275
- }
276
-
277
- over "wheel_collider" (
278
- prepend apiSchemas = ["MaterialBindingAPI"]
279
- )
280
- {
281
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
- bindMaterialAs = "strongerThanDescendants"
283
- )
284
- rel material:binding:physics = None
285
- }
286
- }
287
-
288
- over "handle_001"
289
- {
290
- over "handle_axis" (
291
- prepend apiSchemas = ["MaterialBindingAPI"]
292
- )
293
- {
294
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- rel material:binding:physics = None
298
- }
299
-
300
- over "handle" (
301
- prepend apiSchemas = ["MaterialBindingAPI"]
302
- )
303
- {
304
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- rel material:binding:physics = None
308
-
309
- over "Steel_Red" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- }
317
-
318
- over "Plastic_PP" (
319
- prepend apiSchemas = ["MaterialBindingAPI"]
320
- )
321
- {
322
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- }
326
- }
327
- }
328
-
329
- over "wheel_rear_right"
330
- {
331
- over "tire_rear_right" (
332
- prepend apiSchemas = ["MaterialBindingAPI"]
333
- )
334
- {
335
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- rel material:binding:physics = None
339
- }
340
-
341
- over "body_rear_right" (
342
- prepend apiSchemas = ["MaterialBindingAPI"]
343
- )
344
- {
345
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- rel material:binding:physics = None
349
- }
350
-
351
- over "wheel_collider" (
352
- prepend apiSchemas = ["MaterialBindingAPI"]
353
- )
354
- {
355
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
- bindMaterialAs = "strongerThanDescendants"
357
- )
358
- rel material:binding:physics = None
359
- }
360
- }
361
-
362
- over "body"
363
- {
364
- over "filter" (
365
- prepend apiSchemas = ["MaterialBindingAPI"]
366
- )
367
- {
368
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
- bindMaterialAs = "strongerThanDescendants"
370
- )
371
- rel material:binding:physics = None
372
- }
373
-
374
- over "wheel_axis_front_left" (
375
- prepend apiSchemas = ["MaterialBindingAPI"]
376
- )
377
- {
378
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
- bindMaterialAs = "strongerThanDescendants"
380
- )
381
- rel material:binding:physics = None
382
- }
383
-
384
- over "oil_case" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_axis_front_right" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "wheel_front_right"
406
- {
407
- over "body_front_right" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "tire_front_right" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
-
427
- over "wheel_collider" (
428
- prepend apiSchemas = ["MaterialBindingAPI"]
429
- )
430
- {
431
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
- bindMaterialAs = "strongerThanDescendants"
433
- )
434
- rel material:binding:physics = None
435
- }
436
- }
437
- }
438
- }
439
- }
440
-
441
- def Xform "Room"
442
- {
443
- def Mesh "Bottom" (
444
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
- )
446
- {
447
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
451
- bindMaterialAs = "strongerThanDescendants"
452
- )
453
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
454
- uniform token physics:approximation = "convexHull"
455
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
456
- custom bool primvars:doNotCastShadows = 1
457
-
458
- def Material "_FlatColorMaterial"
459
- {
460
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
461
-
462
- def Shader "Shader"
463
- {
464
- uniform token info:id = "UsdPreviewSurface"
465
- color3f inputs:diffuseColor = (0, 0, 0)
466
- float inputs:metallic = 0
467
- float inputs:roughness = 1
468
- color3f inputs:specularColor = (0, 0, 0)
469
- token outputs:surface
470
- }
471
- }
472
- }
473
-
474
- def Mesh "Floor" (
475
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
476
- )
477
- {
478
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
479
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
482
- uniform token physics:approximation = "convexHull"
483
- bool physics:collisionEnabled = 0
484
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
485
- custom bool primvars:doNotCastShadows = 1
486
- token visibility = "invisible"
487
- }
488
-
489
- def Mesh "North" (
490
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
491
- )
492
- {
493
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
494
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
497
- bindMaterialAs = "strongerThanDescendants"
498
- )
499
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
500
- uniform token physics:approximation = "convexHull"
501
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
502
- custom bool primvars:doNotCastShadows = 1
503
-
504
- def Material "_FlatColorMaterial"
505
- {
506
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
507
-
508
- def Shader "Shader"
509
- {
510
- uniform token info:id = "UsdPreviewSurface"
511
- color3f inputs:diffuseColor = (0, 0, 0)
512
- float inputs:metallic = 0
513
- float inputs:roughness = 1
514
- color3f inputs:specularColor = (0, 0, 0)
515
- token outputs:surface
516
- }
517
- }
518
- }
519
-
520
- def Mesh "South" (
521
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
522
- )
523
- {
524
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
525
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
526
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
527
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
528
- bindMaterialAs = "strongerThanDescendants"
529
- )
530
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
531
- uniform token physics:approximation = "convexHull"
532
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
533
- custom bool primvars:doNotCastShadows = 1
534
-
535
- def Material "_FlatColorMaterial"
536
- {
537
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
538
-
539
- def Shader "Shader"
540
- {
541
- uniform token info:id = "UsdPreviewSurface"
542
- color3f inputs:diffuseColor = (0, 0, 0)
543
- float inputs:metallic = 0
544
- float inputs:roughness = 1
545
- color3f inputs:specularColor = (0, 0, 0)
546
- token outputs:surface
547
- }
548
- }
549
- }
550
-
551
- def Mesh "West" (
552
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
553
- )
554
- {
555
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
556
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
557
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
558
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
559
- bindMaterialAs = "strongerThanDescendants"
560
- )
561
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
562
- uniform token physics:approximation = "convexHull"
563
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
564
- custom bool primvars:doNotCastShadows = 1
565
-
566
- def Material "_FlatColorMaterial"
567
- {
568
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
569
-
570
- def Shader "Shader"
571
- {
572
- uniform token info:id = "UsdPreviewSurface"
573
- color3f inputs:diffuseColor = (0, 0, 0)
574
- float inputs:metallic = 0
575
- float inputs:roughness = 1
576
- color3f inputs:specularColor = (0, 0, 0)
577
- token outputs:surface
578
- }
579
- }
580
- }
581
-
582
- def Mesh "East" (
583
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
584
- )
585
- {
586
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
587
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
588
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
589
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
590
- bindMaterialAs = "strongerThanDescendants"
591
- )
592
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
593
- uniform token physics:approximation = "convexHull"
594
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
595
- custom bool primvars:doNotCastShadows = 1
596
-
597
- def Material "_FlatColorMaterial"
598
- {
599
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
600
-
601
- def Shader "Shader"
602
- {
603
- uniform token info:id = "UsdPreviewSurface"
604
- color3f inputs:diffuseColor = (0, 0, 0)
605
- float inputs:metallic = 0
606
- float inputs:roughness = 1
607
- color3f inputs:specularColor = (0, 0, 0)
608
- token outputs:surface
609
- }
610
- }
611
- }
612
- }
613
-
614
- def Xform "Lights"
615
- {
616
- def DistantLight "DistantLight_1"
617
- {
618
- float inputs:angle = 1
619
- float inputs:intensity = 3000
620
- float3 xformOp:rotateXYZ = (45, 0, 90)
621
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
622
- }
623
-
624
- def DomeLight "DomeLight_2"
625
- {
626
- float inputs:intensity = 150
627
- }
628
- }
629
-
630
- def Camera "Camera"
631
- {
632
- float2 clippingRange = (0.023150723, 10000)
633
- float focalLength = 35
634
- float horizontalAperture = 36
635
- float verticalAperture = 36
636
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
637
- uniform token[] xformOpOrder = ["xformOp:transform"]
638
- }
639
- }
640
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Oil_Drain_Cart"
115
+ {
116
+ over "caster_rear_left"
117
+ {
118
+ over "wheel_axis_rear_left" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "brake_rear_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "fork_rear_left" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "forkt_axis_rear_left" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "brake_axis_rear_left" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "wheel_front_left"
170
+ {
171
+ over "tire_front_right_001" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "body_front_left" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_collider" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "caster_rear_right"
203
+ {
204
+ over "wheel_axis_rear_right" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+
214
+ over "forkt_axis_rear_right" (
215
+ prepend apiSchemas = ["MaterialBindingAPI"]
216
+ )
217
+ {
218
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ rel material:binding:physics = None
222
+ }
223
+
224
+ over "fork_rear_right" (
225
+ prepend apiSchemas = ["MaterialBindingAPI"]
226
+ )
227
+ {
228
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
+ bindMaterialAs = "strongerThanDescendants"
230
+ )
231
+ rel material:binding:physics = None
232
+ }
233
+
234
+ over "brake_rear_right" (
235
+ prepend apiSchemas = ["MaterialBindingAPI"]
236
+ )
237
+ {
238
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
+ bindMaterialAs = "strongerThanDescendants"
240
+ )
241
+ rel material:binding:physics = None
242
+ }
243
+
244
+ over "brake_axis_rear_right" (
245
+ prepend apiSchemas = ["MaterialBindingAPI"]
246
+ )
247
+ {
248
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ rel material:binding:physics = None
252
+ }
253
+ }
254
+
255
+ over "wheel_rear_left"
256
+ {
257
+ over "tire_rear_left" (
258
+ prepend apiSchemas = ["MaterialBindingAPI"]
259
+ )
260
+ {
261
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
+ bindMaterialAs = "strongerThanDescendants"
263
+ )
264
+ rel material:binding:physics = None
265
+ }
266
+
267
+ over "body_rear_left" (
268
+ prepend apiSchemas = ["MaterialBindingAPI"]
269
+ )
270
+ {
271
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
+ bindMaterialAs = "strongerThanDescendants"
273
+ )
274
+ rel material:binding:physics = None
275
+ }
276
+
277
+ over "wheel_collider" (
278
+ prepend apiSchemas = ["MaterialBindingAPI"]
279
+ )
280
+ {
281
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
+ bindMaterialAs = "strongerThanDescendants"
283
+ )
284
+ rel material:binding:physics = None
285
+ }
286
+ }
287
+
288
+ over "handle_001"
289
+ {
290
+ over "handle_axis" (
291
+ prepend apiSchemas = ["MaterialBindingAPI"]
292
+ )
293
+ {
294
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ rel material:binding:physics = None
298
+ }
299
+
300
+ over "handle" (
301
+ prepend apiSchemas = ["MaterialBindingAPI"]
302
+ )
303
+ {
304
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ rel material:binding:physics = None
308
+
309
+ over "Steel_Red" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ }
317
+
318
+ over "Plastic_PP" (
319
+ prepend apiSchemas = ["MaterialBindingAPI"]
320
+ )
321
+ {
322
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ }
326
+ }
327
+ }
328
+
329
+ over "wheel_rear_right"
330
+ {
331
+ over "tire_rear_right" (
332
+ prepend apiSchemas = ["MaterialBindingAPI"]
333
+ )
334
+ {
335
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ rel material:binding:physics = None
339
+ }
340
+
341
+ over "body_rear_right" (
342
+ prepend apiSchemas = ["MaterialBindingAPI"]
343
+ )
344
+ {
345
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ rel material:binding:physics = None
349
+ }
350
+
351
+ over "wheel_collider" (
352
+ prepend apiSchemas = ["MaterialBindingAPI"]
353
+ )
354
+ {
355
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
+ bindMaterialAs = "strongerThanDescendants"
357
+ )
358
+ rel material:binding:physics = None
359
+ }
360
+ }
361
+
362
+ over "body"
363
+ {
364
+ over "filter" (
365
+ prepend apiSchemas = ["MaterialBindingAPI"]
366
+ )
367
+ {
368
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
+ bindMaterialAs = "strongerThanDescendants"
370
+ )
371
+ rel material:binding:physics = None
372
+ }
373
+
374
+ over "wheel_axis_front_left" (
375
+ prepend apiSchemas = ["MaterialBindingAPI"]
376
+ )
377
+ {
378
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
+ bindMaterialAs = "strongerThanDescendants"
380
+ )
381
+ rel material:binding:physics = None
382
+ }
383
+
384
+ over "oil_case" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_axis_front_right" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "wheel_front_right"
406
+ {
407
+ over "body_front_right" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "tire_front_right" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+
427
+ over "wheel_collider" (
428
+ prepend apiSchemas = ["MaterialBindingAPI"]
429
+ )
430
+ {
431
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
+ bindMaterialAs = "strongerThanDescendants"
433
+ )
434
+ rel material:binding:physics = None
435
+ }
436
+ }
437
+ }
438
+ }
439
+ }
440
+
441
+ def Xform "Room"
442
+ {
443
+ def Mesh "Bottom" (
444
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
+ )
446
+ {
447
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
451
+ bindMaterialAs = "strongerThanDescendants"
452
+ )
453
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
454
+ uniform token physics:approximation = "convexHull"
455
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
456
+ custom bool primvars:doNotCastShadows = 1
457
+
458
+ def Material "_FlatColorMaterial"
459
+ {
460
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
461
+
462
+ def Shader "Shader"
463
+ {
464
+ uniform token info:id = "UsdPreviewSurface"
465
+ color3f inputs:diffuseColor = (0, 0, 0)
466
+ float inputs:metallic = 0
467
+ float inputs:roughness = 1
468
+ color3f inputs:specularColor = (0, 0, 0)
469
+ token outputs:surface
470
+ }
471
+ }
472
+ }
473
+
474
+ def Mesh "Floor" (
475
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
476
+ )
477
+ {
478
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
479
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
482
+ uniform token physics:approximation = "convexHull"
483
+ bool physics:collisionEnabled = 0
484
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
485
+ custom bool primvars:doNotCastShadows = 1
486
+ token visibility = "invisible"
487
+ }
488
+
489
+ def Mesh "North" (
490
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
491
+ )
492
+ {
493
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
494
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
497
+ bindMaterialAs = "strongerThanDescendants"
498
+ )
499
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
500
+ uniform token physics:approximation = "convexHull"
501
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
502
+ custom bool primvars:doNotCastShadows = 1
503
+
504
+ def Material "_FlatColorMaterial"
505
+ {
506
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
507
+
508
+ def Shader "Shader"
509
+ {
510
+ uniform token info:id = "UsdPreviewSurface"
511
+ color3f inputs:diffuseColor = (0, 0, 0)
512
+ float inputs:metallic = 0
513
+ float inputs:roughness = 1
514
+ color3f inputs:specularColor = (0, 0, 0)
515
+ token outputs:surface
516
+ }
517
+ }
518
+ }
519
+
520
+ def Mesh "South" (
521
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
522
+ )
523
+ {
524
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
525
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
526
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
527
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
528
+ bindMaterialAs = "strongerThanDescendants"
529
+ )
530
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
531
+ uniform token physics:approximation = "convexHull"
532
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
533
+ custom bool primvars:doNotCastShadows = 1
534
+
535
+ def Material "_FlatColorMaterial"
536
+ {
537
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
538
+
539
+ def Shader "Shader"
540
+ {
541
+ uniform token info:id = "UsdPreviewSurface"
542
+ color3f inputs:diffuseColor = (0, 0, 0)
543
+ float inputs:metallic = 0
544
+ float inputs:roughness = 1
545
+ color3f inputs:specularColor = (0, 0, 0)
546
+ token outputs:surface
547
+ }
548
+ }
549
+ }
550
+
551
+ def Mesh "West" (
552
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
553
+ )
554
+ {
555
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
556
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
557
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
558
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
559
+ bindMaterialAs = "strongerThanDescendants"
560
+ )
561
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
562
+ uniform token physics:approximation = "convexHull"
563
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
564
+ custom bool primvars:doNotCastShadows = 1
565
+
566
+ def Material "_FlatColorMaterial"
567
+ {
568
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
569
+
570
+ def Shader "Shader"
571
+ {
572
+ uniform token info:id = "UsdPreviewSurface"
573
+ color3f inputs:diffuseColor = (0, 0, 0)
574
+ float inputs:metallic = 0
575
+ float inputs:roughness = 1
576
+ color3f inputs:specularColor = (0, 0, 0)
577
+ token outputs:surface
578
+ }
579
+ }
580
+ }
581
+
582
+ def Mesh "East" (
583
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
584
+ )
585
+ {
586
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
587
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
588
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
589
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
590
+ bindMaterialAs = "strongerThanDescendants"
591
+ )
592
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
593
+ uniform token physics:approximation = "convexHull"
594
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
595
+ custom bool primvars:doNotCastShadows = 1
596
+
597
+ def Material "_FlatColorMaterial"
598
+ {
599
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
600
+
601
+ def Shader "Shader"
602
+ {
603
+ uniform token info:id = "UsdPreviewSurface"
604
+ color3f inputs:diffuseColor = (0, 0, 0)
605
+ float inputs:metallic = 0
606
+ float inputs:roughness = 1
607
+ color3f inputs:specularColor = (0, 0, 0)
608
+ token outputs:surface
609
+ }
610
+ }
611
+ }
612
+ }
613
+
614
+ def Xform "Lights"
615
+ {
616
+ def DistantLight "DistantLight_1"
617
+ {
618
+ float inputs:angle = 1
619
+ float inputs:intensity = 3000
620
+ float3 xformOp:rotateXYZ = (45, 0, 90)
621
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
622
+ }
623
+
624
+ def DomeLight "DomeLight_2"
625
+ {
626
+ float inputs:intensity = 150
627
+ }
628
+ }
629
+
630
+ def Camera "Camera"
631
+ {
632
+ float2 clippingRange = (0.023150723, 10000)
633
+ float focalLength = 35
634
+ float horizontalAperture = 36
635
+ float verticalAperture = 36
636
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
637
+ uniform token[] xformOpOrder = ["xformOp:transform"]
638
+ }
639
+ }
640
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.023150723, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.023150723, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,680 +1,680 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Oil_Drain_Cart"
115
- {
116
- over "caster_rear_left"
117
- {
118
- over "wheel_axis_rear_left" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
-
130
- over "brake_rear_left" (
131
- prepend apiSchemas = ["MaterialBindingAPI"]
132
- )
133
- {
134
- uniform bool doubleSided = 1
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- custom bool singleSided = 0
140
- }
141
-
142
- over "fork_rear_left" (
143
- prepend apiSchemas = ["MaterialBindingAPI"]
144
- )
145
- {
146
- uniform bool doubleSided = 1
147
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
- bindMaterialAs = "strongerThanDescendants"
149
- )
150
- rel material:binding:physics = None
151
- custom bool singleSided = 0
152
- }
153
-
154
- over "forkt_axis_rear_left" (
155
- prepend apiSchemas = ["MaterialBindingAPI"]
156
- )
157
- {
158
- uniform bool doubleSided = 1
159
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
- bindMaterialAs = "strongerThanDescendants"
161
- )
162
- rel material:binding:physics = None
163
- custom bool singleSided = 0
164
- }
165
-
166
- over "brake_axis_rear_left" (
167
- prepend apiSchemas = ["MaterialBindingAPI"]
168
- )
169
- {
170
- uniform bool doubleSided = 1
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- rel material:binding:physics = None
175
- custom bool singleSided = 0
176
- }
177
- }
178
-
179
- over "wheel_front_left"
180
- {
181
- over "tire_front_right_001" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- uniform bool doubleSided = 1
186
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
187
- bindMaterialAs = "strongerThanDescendants"
188
- )
189
- rel material:binding:physics = None
190
- custom bool singleSided = 0
191
- }
192
-
193
- over "body_front_left" (
194
- prepend apiSchemas = ["MaterialBindingAPI"]
195
- )
196
- {
197
- uniform bool doubleSided = 1
198
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
199
- bindMaterialAs = "strongerThanDescendants"
200
- )
201
- rel material:binding:physics = None
202
- custom bool singleSided = 0
203
- }
204
-
205
- over "wheel_collider" (
206
- prepend apiSchemas = ["MaterialBindingAPI"]
207
- )
208
- {
209
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
210
- bindMaterialAs = "strongerThanDescendants"
211
- )
212
- rel material:binding:physics = None
213
- }
214
- }
215
-
216
- over "caster_rear_right"
217
- {
218
- over "wheel_axis_rear_right" (
219
- prepend apiSchemas = ["MaterialBindingAPI"]
220
- )
221
- {
222
- uniform bool doubleSided = 1
223
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- rel material:binding:physics = None
227
- custom bool singleSided = 0
228
- }
229
-
230
- over "forkt_axis_rear_right" (
231
- prepend apiSchemas = ["MaterialBindingAPI"]
232
- )
233
- {
234
- uniform bool doubleSided = 1
235
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
- bindMaterialAs = "strongerThanDescendants"
237
- )
238
- rel material:binding:physics = None
239
- custom bool singleSided = 0
240
- }
241
-
242
- over "fork_rear_right" (
243
- prepend apiSchemas = ["MaterialBindingAPI"]
244
- )
245
- {
246
- uniform bool doubleSided = 1
247
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
248
- bindMaterialAs = "strongerThanDescendants"
249
- )
250
- rel material:binding:physics = None
251
- custom bool singleSided = 0
252
- }
253
-
254
- over "brake_rear_right" (
255
- prepend apiSchemas = ["MaterialBindingAPI"]
256
- )
257
- {
258
- uniform bool doubleSided = 1
259
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
260
- bindMaterialAs = "strongerThanDescendants"
261
- )
262
- rel material:binding:physics = None
263
- custom bool singleSided = 0
264
- }
265
-
266
- over "brake_axis_rear_right" (
267
- prepend apiSchemas = ["MaterialBindingAPI"]
268
- )
269
- {
270
- uniform bool doubleSided = 1
271
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
- bindMaterialAs = "strongerThanDescendants"
273
- )
274
- rel material:binding:physics = None
275
- custom bool singleSided = 0
276
- }
277
- }
278
-
279
- over "wheel_rear_left"
280
- {
281
- over "tire_rear_left" (
282
- prepend apiSchemas = ["MaterialBindingAPI"]
283
- )
284
- {
285
- uniform bool doubleSided = 1
286
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- rel material:binding:physics = None
290
- custom bool singleSided = 0
291
- }
292
-
293
- over "body_rear_left" (
294
- prepend apiSchemas = ["MaterialBindingAPI"]
295
- )
296
- {
297
- uniform bool doubleSided = 1
298
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
299
- bindMaterialAs = "strongerThanDescendants"
300
- )
301
- rel material:binding:physics = None
302
- custom bool singleSided = 0
303
- }
304
-
305
- over "wheel_collider" (
306
- prepend apiSchemas = ["MaterialBindingAPI"]
307
- )
308
- {
309
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
310
- bindMaterialAs = "strongerThanDescendants"
311
- )
312
- rel material:binding:physics = None
313
- }
314
- }
315
-
316
- over "handle_001"
317
- {
318
- over "handle_axis" (
319
- prepend apiSchemas = ["MaterialBindingAPI"]
320
- )
321
- {
322
- uniform bool doubleSided = 1
323
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
324
- bindMaterialAs = "strongerThanDescendants"
325
- )
326
- rel material:binding:physics = None
327
- custom bool singleSided = 0
328
- }
329
-
330
- over "handle" (
331
- prepend apiSchemas = ["MaterialBindingAPI"]
332
- )
333
- {
334
- uniform bool doubleSided = 1
335
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- rel material:binding:physics = None
339
- custom bool singleSided = 0
340
-
341
- over "Steel_Red" (
342
- prepend apiSchemas = ["MaterialBindingAPI"]
343
- )
344
- {
345
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- }
349
-
350
- over "Plastic_PP" (
351
- prepend apiSchemas = ["MaterialBindingAPI"]
352
- )
353
- {
354
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
355
- bindMaterialAs = "strongerThanDescendants"
356
- )
357
- }
358
- }
359
- }
360
-
361
- over "wheel_rear_right"
362
- {
363
- over "tire_rear_right" (
364
- prepend apiSchemas = ["MaterialBindingAPI"]
365
- )
366
- {
367
- uniform bool doubleSided = 1
368
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
- bindMaterialAs = "strongerThanDescendants"
370
- )
371
- rel material:binding:physics = None
372
- custom bool singleSided = 0
373
- }
374
-
375
- over "body_rear_right" (
376
- prepend apiSchemas = ["MaterialBindingAPI"]
377
- )
378
- {
379
- uniform bool doubleSided = 1
380
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
381
- bindMaterialAs = "strongerThanDescendants"
382
- )
383
- rel material:binding:physics = None
384
- custom bool singleSided = 0
385
- }
386
-
387
- over "wheel_collider" (
388
- prepend apiSchemas = ["MaterialBindingAPI"]
389
- )
390
- {
391
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
392
- bindMaterialAs = "strongerThanDescendants"
393
- )
394
- rel material:binding:physics = None
395
- }
396
- }
397
-
398
- over "body"
399
- {
400
- over "filter" (
401
- prepend apiSchemas = ["MaterialBindingAPI"]
402
- )
403
- {
404
- uniform bool doubleSided = 1
405
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
406
- bindMaterialAs = "strongerThanDescendants"
407
- )
408
- rel material:binding:physics = None
409
- custom bool singleSided = 0
410
- }
411
-
412
- over "wheel_axis_front_left" (
413
- prepend apiSchemas = ["MaterialBindingAPI"]
414
- )
415
- {
416
- uniform bool doubleSided = 1
417
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
418
- bindMaterialAs = "strongerThanDescendants"
419
- )
420
- rel material:binding:physics = None
421
- custom bool singleSided = 0
422
- }
423
-
424
- over "oil_case" (
425
- prepend apiSchemas = ["MaterialBindingAPI"]
426
- )
427
- {
428
- uniform bool doubleSided = 1
429
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
430
- bindMaterialAs = "strongerThanDescendants"
431
- )
432
- rel material:binding:physics = None
433
- custom bool singleSided = 0
434
- }
435
-
436
- over "wheel_axis_front_right" (
437
- prepend apiSchemas = ["MaterialBindingAPI"]
438
- )
439
- {
440
- uniform bool doubleSided = 1
441
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
442
- bindMaterialAs = "strongerThanDescendants"
443
- )
444
- rel material:binding:physics = None
445
- custom bool singleSided = 0
446
- }
447
- }
448
-
449
- over "wheel_front_right"
450
- {
451
- over "body_front_right" (
452
- prepend apiSchemas = ["MaterialBindingAPI"]
453
- )
454
- {
455
- uniform bool doubleSided = 1
456
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
457
- bindMaterialAs = "strongerThanDescendants"
458
- )
459
- rel material:binding:physics = None
460
- custom bool singleSided = 0
461
- }
462
-
463
- over "tire_front_right" (
464
- prepend apiSchemas = ["MaterialBindingAPI"]
465
- )
466
- {
467
- uniform bool doubleSided = 1
468
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
469
- bindMaterialAs = "strongerThanDescendants"
470
- )
471
- rel material:binding:physics = None
472
- custom bool singleSided = 0
473
- }
474
-
475
- over "wheel_collider" (
476
- prepend apiSchemas = ["MaterialBindingAPI"]
477
- )
478
- {
479
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
480
- bindMaterialAs = "strongerThanDescendants"
481
- )
482
- rel material:binding:physics = None
483
- }
484
- }
485
- }
486
- }
487
- }
488
-
489
- def Xform "Room"
490
- {
491
- def Mesh "Bottom" (
492
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
493
- )
494
- {
495
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
496
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
497
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
498
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
499
- bindMaterialAs = "strongerThanDescendants"
500
- )
501
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
502
- uniform token physics:approximation = "convexHull"
503
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
504
- custom bool primvars:doNotCastShadows = 1
505
-
506
- def Material "_FlatColorMaterial"
507
- {
508
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
509
-
510
- def Shader "Shader"
511
- {
512
- uniform token info:id = "UsdPreviewSurface"
513
- color3f inputs:diffuseColor = (1, 1, 1)
514
- float inputs:metallic = 0
515
- float inputs:roughness = 1
516
- color3f inputs:specularColor = (0, 0, 0)
517
- token outputs:surface
518
- }
519
- }
520
- }
521
-
522
- def Mesh "Floor" (
523
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
524
- )
525
- {
526
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
527
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
528
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
529
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
530
- uniform token physics:approximation = "convexHull"
531
- bool physics:collisionEnabled = 0
532
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
533
- custom bool primvars:doNotCastShadows = 1
534
- token visibility = "invisible"
535
- }
536
-
537
- def Mesh "North" (
538
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
539
- )
540
- {
541
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
542
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
543
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
544
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
545
- bindMaterialAs = "strongerThanDescendants"
546
- )
547
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
548
- uniform token physics:approximation = "convexHull"
549
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
550
- custom bool primvars:doNotCastShadows = 1
551
-
552
- def Material "_FlatColorMaterial"
553
- {
554
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
555
-
556
- def Shader "Shader"
557
- {
558
- uniform token info:id = "UsdPreviewSurface"
559
- color3f inputs:diffuseColor = (1, 1, 1)
560
- float inputs:metallic = 0
561
- float inputs:roughness = 1
562
- color3f inputs:specularColor = (0, 0, 0)
563
- token outputs:surface
564
- }
565
- }
566
- }
567
-
568
- def Mesh "South" (
569
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
570
- )
571
- {
572
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
573
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
574
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
575
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
576
- bindMaterialAs = "strongerThanDescendants"
577
- )
578
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
579
- uniform token physics:approximation = "convexHull"
580
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
581
- custom bool primvars:doNotCastShadows = 1
582
-
583
- def Material "_FlatColorMaterial"
584
- {
585
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
586
-
587
- def Shader "Shader"
588
- {
589
- uniform token info:id = "UsdPreviewSurface"
590
- color3f inputs:diffuseColor = (1, 1, 1)
591
- float inputs:metallic = 0
592
- float inputs:roughness = 1
593
- color3f inputs:specularColor = (0, 0, 0)
594
- token outputs:surface
595
- }
596
- }
597
- }
598
-
599
- def Mesh "West" (
600
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
601
- )
602
- {
603
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
604
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
605
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
606
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
607
- bindMaterialAs = "strongerThanDescendants"
608
- )
609
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
610
- uniform token physics:approximation = "convexHull"
611
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
612
- custom bool primvars:doNotCastShadows = 1
613
-
614
- def Material "_FlatColorMaterial"
615
- {
616
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
617
-
618
- def Shader "Shader"
619
- {
620
- uniform token info:id = "UsdPreviewSurface"
621
- color3f inputs:diffuseColor = (1, 1, 1)
622
- float inputs:metallic = 0
623
- float inputs:roughness = 1
624
- color3f inputs:specularColor = (0, 0, 0)
625
- token outputs:surface
626
- }
627
- }
628
- }
629
-
630
- def Mesh "East" (
631
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
632
- )
633
- {
634
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
635
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
636
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
637
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
638
- bindMaterialAs = "strongerThanDescendants"
639
- )
640
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
641
- uniform token physics:approximation = "convexHull"
642
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
643
- custom bool primvars:doNotCastShadows = 1
644
-
645
- def Material "_FlatColorMaterial"
646
- {
647
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
648
-
649
- def Shader "Shader"
650
- {
651
- uniform token info:id = "UsdPreviewSurface"
652
- color3f inputs:diffuseColor = (1, 1, 1)
653
- float inputs:metallic = 0
654
- float inputs:roughness = 1
655
- color3f inputs:specularColor = (0, 0, 0)
656
- token outputs:surface
657
- }
658
- }
659
- }
660
- }
661
-
662
- def Xform "Lights"
663
- {
664
- def DomeLight "DomeLight_1"
665
- {
666
- float inputs:intensity = 2000
667
- }
668
- }
669
-
670
- def Camera "Camera"
671
- {
672
- float2 clippingRange = (0.023150723, 10000)
673
- float focalLength = 35
674
- float horizontalAperture = 36
675
- float verticalAperture = 36
676
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
677
- uniform token[] xformOpOrder = ["xformOp:transform"]
678
- }
679
- }
680
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Oil_Drain_Cart"
115
+ {
116
+ over "caster_rear_left"
117
+ {
118
+ over "wheel_axis_rear_left" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+
130
+ over "brake_rear_left" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ uniform bool doubleSided = 1
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ custom bool singleSided = 0
140
+ }
141
+
142
+ over "fork_rear_left" (
143
+ prepend apiSchemas = ["MaterialBindingAPI"]
144
+ )
145
+ {
146
+ uniform bool doubleSided = 1
147
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
+ bindMaterialAs = "strongerThanDescendants"
149
+ )
150
+ rel material:binding:physics = None
151
+ custom bool singleSided = 0
152
+ }
153
+
154
+ over "forkt_axis_rear_left" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ uniform bool doubleSided = 1
159
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
+ bindMaterialAs = "strongerThanDescendants"
161
+ )
162
+ rel material:binding:physics = None
163
+ custom bool singleSided = 0
164
+ }
165
+
166
+ over "brake_axis_rear_left" (
167
+ prepend apiSchemas = ["MaterialBindingAPI"]
168
+ )
169
+ {
170
+ uniform bool doubleSided = 1
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ rel material:binding:physics = None
175
+ custom bool singleSided = 0
176
+ }
177
+ }
178
+
179
+ over "wheel_front_left"
180
+ {
181
+ over "tire_front_right_001" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ uniform bool doubleSided = 1
186
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ rel material:binding:physics = None
190
+ custom bool singleSided = 0
191
+ }
192
+
193
+ over "body_front_left" (
194
+ prepend apiSchemas = ["MaterialBindingAPI"]
195
+ )
196
+ {
197
+ uniform bool doubleSided = 1
198
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
199
+ bindMaterialAs = "strongerThanDescendants"
200
+ )
201
+ rel material:binding:physics = None
202
+ custom bool singleSided = 0
203
+ }
204
+
205
+ over "wheel_collider" (
206
+ prepend apiSchemas = ["MaterialBindingAPI"]
207
+ )
208
+ {
209
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
210
+ bindMaterialAs = "strongerThanDescendants"
211
+ )
212
+ rel material:binding:physics = None
213
+ }
214
+ }
215
+
216
+ over "caster_rear_right"
217
+ {
218
+ over "wheel_axis_rear_right" (
219
+ prepend apiSchemas = ["MaterialBindingAPI"]
220
+ )
221
+ {
222
+ uniform bool doubleSided = 1
223
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ rel material:binding:physics = None
227
+ custom bool singleSided = 0
228
+ }
229
+
230
+ over "forkt_axis_rear_right" (
231
+ prepend apiSchemas = ["MaterialBindingAPI"]
232
+ )
233
+ {
234
+ uniform bool doubleSided = 1
235
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
236
+ bindMaterialAs = "strongerThanDescendants"
237
+ )
238
+ rel material:binding:physics = None
239
+ custom bool singleSided = 0
240
+ }
241
+
242
+ over "fork_rear_right" (
243
+ prepend apiSchemas = ["MaterialBindingAPI"]
244
+ )
245
+ {
246
+ uniform bool doubleSided = 1
247
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
248
+ bindMaterialAs = "strongerThanDescendants"
249
+ )
250
+ rel material:binding:physics = None
251
+ custom bool singleSided = 0
252
+ }
253
+
254
+ over "brake_rear_right" (
255
+ prepend apiSchemas = ["MaterialBindingAPI"]
256
+ )
257
+ {
258
+ uniform bool doubleSided = 1
259
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
260
+ bindMaterialAs = "strongerThanDescendants"
261
+ )
262
+ rel material:binding:physics = None
263
+ custom bool singleSided = 0
264
+ }
265
+
266
+ over "brake_axis_rear_right" (
267
+ prepend apiSchemas = ["MaterialBindingAPI"]
268
+ )
269
+ {
270
+ uniform bool doubleSided = 1
271
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
+ bindMaterialAs = "strongerThanDescendants"
273
+ )
274
+ rel material:binding:physics = None
275
+ custom bool singleSided = 0
276
+ }
277
+ }
278
+
279
+ over "wheel_rear_left"
280
+ {
281
+ over "tire_rear_left" (
282
+ prepend apiSchemas = ["MaterialBindingAPI"]
283
+ )
284
+ {
285
+ uniform bool doubleSided = 1
286
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ rel material:binding:physics = None
290
+ custom bool singleSided = 0
291
+ }
292
+
293
+ over "body_rear_left" (
294
+ prepend apiSchemas = ["MaterialBindingAPI"]
295
+ )
296
+ {
297
+ uniform bool doubleSided = 1
298
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
299
+ bindMaterialAs = "strongerThanDescendants"
300
+ )
301
+ rel material:binding:physics = None
302
+ custom bool singleSided = 0
303
+ }
304
+
305
+ over "wheel_collider" (
306
+ prepend apiSchemas = ["MaterialBindingAPI"]
307
+ )
308
+ {
309
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
310
+ bindMaterialAs = "strongerThanDescendants"
311
+ )
312
+ rel material:binding:physics = None
313
+ }
314
+ }
315
+
316
+ over "handle_001"
317
+ {
318
+ over "handle_axis" (
319
+ prepend apiSchemas = ["MaterialBindingAPI"]
320
+ )
321
+ {
322
+ uniform bool doubleSided = 1
323
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
324
+ bindMaterialAs = "strongerThanDescendants"
325
+ )
326
+ rel material:binding:physics = None
327
+ custom bool singleSided = 0
328
+ }
329
+
330
+ over "handle" (
331
+ prepend apiSchemas = ["MaterialBindingAPI"]
332
+ )
333
+ {
334
+ uniform bool doubleSided = 1
335
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ rel material:binding:physics = None
339
+ custom bool singleSided = 0
340
+
341
+ over "Steel_Red" (
342
+ prepend apiSchemas = ["MaterialBindingAPI"]
343
+ )
344
+ {
345
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ }
349
+
350
+ over "Plastic_PP" (
351
+ prepend apiSchemas = ["MaterialBindingAPI"]
352
+ )
353
+ {
354
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
355
+ bindMaterialAs = "strongerThanDescendants"
356
+ )
357
+ }
358
+ }
359
+ }
360
+
361
+ over "wheel_rear_right"
362
+ {
363
+ over "tire_rear_right" (
364
+ prepend apiSchemas = ["MaterialBindingAPI"]
365
+ )
366
+ {
367
+ uniform bool doubleSided = 1
368
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
+ bindMaterialAs = "strongerThanDescendants"
370
+ )
371
+ rel material:binding:physics = None
372
+ custom bool singleSided = 0
373
+ }
374
+
375
+ over "body_rear_right" (
376
+ prepend apiSchemas = ["MaterialBindingAPI"]
377
+ )
378
+ {
379
+ uniform bool doubleSided = 1
380
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
381
+ bindMaterialAs = "strongerThanDescendants"
382
+ )
383
+ rel material:binding:physics = None
384
+ custom bool singleSided = 0
385
+ }
386
+
387
+ over "wheel_collider" (
388
+ prepend apiSchemas = ["MaterialBindingAPI"]
389
+ )
390
+ {
391
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
392
+ bindMaterialAs = "strongerThanDescendants"
393
+ )
394
+ rel material:binding:physics = None
395
+ }
396
+ }
397
+
398
+ over "body"
399
+ {
400
+ over "filter" (
401
+ prepend apiSchemas = ["MaterialBindingAPI"]
402
+ )
403
+ {
404
+ uniform bool doubleSided = 1
405
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
406
+ bindMaterialAs = "strongerThanDescendants"
407
+ )
408
+ rel material:binding:physics = None
409
+ custom bool singleSided = 0
410
+ }
411
+
412
+ over "wheel_axis_front_left" (
413
+ prepend apiSchemas = ["MaterialBindingAPI"]
414
+ )
415
+ {
416
+ uniform bool doubleSided = 1
417
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
418
+ bindMaterialAs = "strongerThanDescendants"
419
+ )
420
+ rel material:binding:physics = None
421
+ custom bool singleSided = 0
422
+ }
423
+
424
+ over "oil_case" (
425
+ prepend apiSchemas = ["MaterialBindingAPI"]
426
+ )
427
+ {
428
+ uniform bool doubleSided = 1
429
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
430
+ bindMaterialAs = "strongerThanDescendants"
431
+ )
432
+ rel material:binding:physics = None
433
+ custom bool singleSided = 0
434
+ }
435
+
436
+ over "wheel_axis_front_right" (
437
+ prepend apiSchemas = ["MaterialBindingAPI"]
438
+ )
439
+ {
440
+ uniform bool doubleSided = 1
441
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
442
+ bindMaterialAs = "strongerThanDescendants"
443
+ )
444
+ rel material:binding:physics = None
445
+ custom bool singleSided = 0
446
+ }
447
+ }
448
+
449
+ over "wheel_front_right"
450
+ {
451
+ over "body_front_right" (
452
+ prepend apiSchemas = ["MaterialBindingAPI"]
453
+ )
454
+ {
455
+ uniform bool doubleSided = 1
456
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
457
+ bindMaterialAs = "strongerThanDescendants"
458
+ )
459
+ rel material:binding:physics = None
460
+ custom bool singleSided = 0
461
+ }
462
+
463
+ over "tire_front_right" (
464
+ prepend apiSchemas = ["MaterialBindingAPI"]
465
+ )
466
+ {
467
+ uniform bool doubleSided = 1
468
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
469
+ bindMaterialAs = "strongerThanDescendants"
470
+ )
471
+ rel material:binding:physics = None
472
+ custom bool singleSided = 0
473
+ }
474
+
475
+ over "wheel_collider" (
476
+ prepend apiSchemas = ["MaterialBindingAPI"]
477
+ )
478
+ {
479
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
480
+ bindMaterialAs = "strongerThanDescendants"
481
+ )
482
+ rel material:binding:physics = None
483
+ }
484
+ }
485
+ }
486
+ }
487
+ }
488
+
489
+ def Xform "Room"
490
+ {
491
+ def Mesh "Bottom" (
492
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
493
+ )
494
+ {
495
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
496
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
497
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
498
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
499
+ bindMaterialAs = "strongerThanDescendants"
500
+ )
501
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
502
+ uniform token physics:approximation = "convexHull"
503
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
504
+ custom bool primvars:doNotCastShadows = 1
505
+
506
+ def Material "_FlatColorMaterial"
507
+ {
508
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
509
+
510
+ def Shader "Shader"
511
+ {
512
+ uniform token info:id = "UsdPreviewSurface"
513
+ color3f inputs:diffuseColor = (1, 1, 1)
514
+ float inputs:metallic = 0
515
+ float inputs:roughness = 1
516
+ color3f inputs:specularColor = (0, 0, 0)
517
+ token outputs:surface
518
+ }
519
+ }
520
+ }
521
+
522
+ def Mesh "Floor" (
523
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
524
+ )
525
+ {
526
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
527
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
528
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
529
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
530
+ uniform token physics:approximation = "convexHull"
531
+ bool physics:collisionEnabled = 0
532
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
533
+ custom bool primvars:doNotCastShadows = 1
534
+ token visibility = "invisible"
535
+ }
536
+
537
+ def Mesh "North" (
538
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
539
+ )
540
+ {
541
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
542
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
543
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
544
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
545
+ bindMaterialAs = "strongerThanDescendants"
546
+ )
547
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
548
+ uniform token physics:approximation = "convexHull"
549
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
550
+ custom bool primvars:doNotCastShadows = 1
551
+
552
+ def Material "_FlatColorMaterial"
553
+ {
554
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
555
+
556
+ def Shader "Shader"
557
+ {
558
+ uniform token info:id = "UsdPreviewSurface"
559
+ color3f inputs:diffuseColor = (1, 1, 1)
560
+ float inputs:metallic = 0
561
+ float inputs:roughness = 1
562
+ color3f inputs:specularColor = (0, 0, 0)
563
+ token outputs:surface
564
+ }
565
+ }
566
+ }
567
+
568
+ def Mesh "South" (
569
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
570
+ )
571
+ {
572
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
573
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
574
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
575
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
576
+ bindMaterialAs = "strongerThanDescendants"
577
+ )
578
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
579
+ uniform token physics:approximation = "convexHull"
580
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
581
+ custom bool primvars:doNotCastShadows = 1
582
+
583
+ def Material "_FlatColorMaterial"
584
+ {
585
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
586
+
587
+ def Shader "Shader"
588
+ {
589
+ uniform token info:id = "UsdPreviewSurface"
590
+ color3f inputs:diffuseColor = (1, 1, 1)
591
+ float inputs:metallic = 0
592
+ float inputs:roughness = 1
593
+ color3f inputs:specularColor = (0, 0, 0)
594
+ token outputs:surface
595
+ }
596
+ }
597
+ }
598
+
599
+ def Mesh "West" (
600
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
601
+ )
602
+ {
603
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
604
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
605
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
606
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
607
+ bindMaterialAs = "strongerThanDescendants"
608
+ )
609
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
610
+ uniform token physics:approximation = "convexHull"
611
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
612
+ custom bool primvars:doNotCastShadows = 1
613
+
614
+ def Material "_FlatColorMaterial"
615
+ {
616
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
617
+
618
+ def Shader "Shader"
619
+ {
620
+ uniform token info:id = "UsdPreviewSurface"
621
+ color3f inputs:diffuseColor = (1, 1, 1)
622
+ float inputs:metallic = 0
623
+ float inputs:roughness = 1
624
+ color3f inputs:specularColor = (0, 0, 0)
625
+ token outputs:surface
626
+ }
627
+ }
628
+ }
629
+
630
+ def Mesh "East" (
631
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
632
+ )
633
+ {
634
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
635
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
636
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
637
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
638
+ bindMaterialAs = "strongerThanDescendants"
639
+ )
640
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
641
+ uniform token physics:approximation = "convexHull"
642
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
643
+ custom bool primvars:doNotCastShadows = 1
644
+
645
+ def Material "_FlatColorMaterial"
646
+ {
647
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
648
+
649
+ def Shader "Shader"
650
+ {
651
+ uniform token info:id = "UsdPreviewSurface"
652
+ color3f inputs:diffuseColor = (1, 1, 1)
653
+ float inputs:metallic = 0
654
+ float inputs:roughness = 1
655
+ color3f inputs:specularColor = (0, 0, 0)
656
+ token outputs:surface
657
+ }
658
+ }
659
+ }
660
+ }
661
+
662
+ def Xform "Lights"
663
+ {
664
+ def DomeLight "DomeLight_1"
665
+ {
666
+ float inputs:intensity = 2000
667
+ }
668
+ }
669
+
670
+ def Camera "Camera"
671
+ {
672
+ float2 clippingRange = (0.023150723, 10000)
673
+ float focalLength = 35
674
+ float horizontalAperture = 36
675
+ float verticalAperture = 36
676
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
677
+ uniform token[] xformOpOrder = ["xformOp:transform"]
678
+ }
679
+ }
680
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,567 +1,567 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Oil_Drain_Cart"
115
- {
116
- over "caster_rear_left"
117
- {
118
- over "wheel_axis_rear_left" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "brake_rear_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "fork_rear_left" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "forkt_axis_rear_left" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "brake_axis_rear_left" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "wheel_front_left"
170
- {
171
- over "tire_front_right_001" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "body_front_left" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_collider" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "caster_rear_right"
203
- {
204
- over "wheel_axis_rear_right" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
-
214
- over "forkt_axis_rear_right" (
215
- prepend apiSchemas = ["MaterialBindingAPI"]
216
- )
217
- {
218
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- rel material:binding:physics = None
222
- }
223
-
224
- over "fork_rear_right" (
225
- prepend apiSchemas = ["MaterialBindingAPI"]
226
- )
227
- {
228
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
- bindMaterialAs = "strongerThanDescendants"
230
- )
231
- rel material:binding:physics = None
232
- }
233
-
234
- over "brake_rear_right" (
235
- prepend apiSchemas = ["MaterialBindingAPI"]
236
- )
237
- {
238
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
- bindMaterialAs = "strongerThanDescendants"
240
- )
241
- rel material:binding:physics = None
242
- }
243
-
244
- over "brake_axis_rear_right" (
245
- prepend apiSchemas = ["MaterialBindingAPI"]
246
- )
247
- {
248
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- rel material:binding:physics = None
252
- }
253
- }
254
-
255
- over "wheel_rear_left"
256
- {
257
- over "tire_rear_left" (
258
- prepend apiSchemas = ["MaterialBindingAPI"]
259
- )
260
- {
261
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
- bindMaterialAs = "strongerThanDescendants"
263
- )
264
- rel material:binding:physics = None
265
- }
266
-
267
- over "body_rear_left" (
268
- prepend apiSchemas = ["MaterialBindingAPI"]
269
- )
270
- {
271
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
- bindMaterialAs = "strongerThanDescendants"
273
- )
274
- rel material:binding:physics = None
275
- }
276
-
277
- over "wheel_collider" (
278
- prepend apiSchemas = ["MaterialBindingAPI"]
279
- )
280
- {
281
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
- bindMaterialAs = "strongerThanDescendants"
283
- )
284
- rel material:binding:physics = None
285
- }
286
- }
287
-
288
- over "handle_001"
289
- {
290
- over "handle_axis" (
291
- prepend apiSchemas = ["MaterialBindingAPI"]
292
- )
293
- {
294
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- rel material:binding:physics = None
298
- }
299
-
300
- over "handle" (
301
- prepend apiSchemas = ["MaterialBindingAPI"]
302
- )
303
- {
304
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- rel material:binding:physics = None
308
-
309
- over "Steel_Red" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- }
317
-
318
- over "Plastic_PP" (
319
- prepend apiSchemas = ["MaterialBindingAPI"]
320
- )
321
- {
322
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- }
326
- }
327
- }
328
-
329
- over "wheel_rear_right"
330
- {
331
- over "tire_rear_right" (
332
- prepend apiSchemas = ["MaterialBindingAPI"]
333
- )
334
- {
335
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- rel material:binding:physics = None
339
- }
340
-
341
- over "body_rear_right" (
342
- prepend apiSchemas = ["MaterialBindingAPI"]
343
- )
344
- {
345
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- rel material:binding:physics = None
349
- }
350
-
351
- over "wheel_collider" (
352
- prepend apiSchemas = ["MaterialBindingAPI"]
353
- )
354
- {
355
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
- bindMaterialAs = "strongerThanDescendants"
357
- )
358
- rel material:binding:physics = None
359
- }
360
- }
361
-
362
- over "body"
363
- {
364
- over "filter" (
365
- prepend apiSchemas = ["MaterialBindingAPI"]
366
- )
367
- {
368
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
- bindMaterialAs = "strongerThanDescendants"
370
- )
371
- rel material:binding:physics = None
372
- }
373
-
374
- over "wheel_axis_front_left" (
375
- prepend apiSchemas = ["MaterialBindingAPI"]
376
- )
377
- {
378
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
- bindMaterialAs = "strongerThanDescendants"
380
- )
381
- rel material:binding:physics = None
382
- }
383
-
384
- over "oil_case" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_axis_front_right" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "wheel_front_right"
406
- {
407
- over "body_front_right" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "tire_front_right" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
-
427
- over "wheel_collider" (
428
- prepend apiSchemas = ["MaterialBindingAPI"]
429
- )
430
- {
431
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
- bindMaterialAs = "strongerThanDescendants"
433
- )
434
- rel material:binding:physics = None
435
- }
436
- }
437
- }
438
- }
439
- }
440
-
441
- def Xform "Room"
442
- {
443
- def Mesh "Bottom" (
444
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
445
- )
446
- {
447
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
451
- uniform token physics:approximation = "convexHull"
452
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
453
- custom bool primvars:doNotCastShadows = 1
454
- }
455
-
456
- def Mesh "Floor" (
457
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
458
- )
459
- {
460
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
461
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
462
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
463
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
464
- bindMaterialAs = "strongerThanDescendants"
465
- )
466
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
467
- uniform token physics:approximation = "convexHull"
468
- bool physics:collisionEnabled = 1
469
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
470
- custom bool primvars:doNotCastShadows = 1
471
-
472
- def Material "_FlatColorMaterial"
473
- {
474
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
475
-
476
- def Shader "Shader"
477
- {
478
- uniform token info:id = "UsdPreviewSurface"
479
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
480
- float inputs:metallic = 0
481
- float inputs:roughness = 1
482
- color3f inputs:specularColor = (0, 0, 0)
483
- token outputs:surface
484
- }
485
- }
486
- }
487
-
488
- def Mesh "North" (
489
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
490
- )
491
- {
492
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
493
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
494
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
495
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
496
- uniform token physics:approximation = "convexHull"
497
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
498
- custom bool primvars:doNotCastShadows = 1
499
- }
500
-
501
- def Mesh "South" (
502
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
503
- )
504
- {
505
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
506
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
507
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
508
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
509
- uniform token physics:approximation = "convexHull"
510
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
511
- custom bool primvars:doNotCastShadows = 1
512
- }
513
-
514
- def Mesh "West" (
515
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
516
- )
517
- {
518
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
519
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
520
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
521
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
522
- uniform token physics:approximation = "convexHull"
523
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
524
- custom bool primvars:doNotCastShadows = 1
525
- }
526
-
527
- def Mesh "East" (
528
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
529
- )
530
- {
531
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
532
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
533
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
534
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
535
- uniform token physics:approximation = "convexHull"
536
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
537
- custom bool primvars:doNotCastShadows = 1
538
- }
539
- }
540
-
541
- def Xform "Lights"
542
- {
543
- def DistantLight "DistantLight_1"
544
- {
545
- float inputs:angle = 1
546
- float inputs:intensity = 3000
547
- float3 xformOp:rotateXYZ = (45, 0, 90)
548
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
549
- }
550
-
551
- def DomeLight "DomeLight_2"
552
- {
553
- float inputs:intensity = 150
554
- }
555
- }
556
-
557
- def Camera "Camera"
558
- {
559
- float2 clippingRange = (0.023150723, 10000)
560
- float focalLength = 35
561
- float horizontalAperture = 36
562
- float verticalAperture = 36
563
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
564
- uniform token[] xformOpOrder = ["xformOp:transform"]
565
- }
566
- }
567
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Oil_Drain_Cart"
115
+ {
116
+ over "caster_rear_left"
117
+ {
118
+ over "wheel_axis_rear_left" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "brake_rear_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "fork_rear_left" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "forkt_axis_rear_left" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "brake_axis_rear_left" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "wheel_front_left"
170
+ {
171
+ over "tire_front_right_001" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "body_front_left" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_collider" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "caster_rear_right"
203
+ {
204
+ over "wheel_axis_rear_right" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+
214
+ over "forkt_axis_rear_right" (
215
+ prepend apiSchemas = ["MaterialBindingAPI"]
216
+ )
217
+ {
218
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ rel material:binding:physics = None
222
+ }
223
+
224
+ over "fork_rear_right" (
225
+ prepend apiSchemas = ["MaterialBindingAPI"]
226
+ )
227
+ {
228
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
+ bindMaterialAs = "strongerThanDescendants"
230
+ )
231
+ rel material:binding:physics = None
232
+ }
233
+
234
+ over "brake_rear_right" (
235
+ prepend apiSchemas = ["MaterialBindingAPI"]
236
+ )
237
+ {
238
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
+ bindMaterialAs = "strongerThanDescendants"
240
+ )
241
+ rel material:binding:physics = None
242
+ }
243
+
244
+ over "brake_axis_rear_right" (
245
+ prepend apiSchemas = ["MaterialBindingAPI"]
246
+ )
247
+ {
248
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ rel material:binding:physics = None
252
+ }
253
+ }
254
+
255
+ over "wheel_rear_left"
256
+ {
257
+ over "tire_rear_left" (
258
+ prepend apiSchemas = ["MaterialBindingAPI"]
259
+ )
260
+ {
261
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
+ bindMaterialAs = "strongerThanDescendants"
263
+ )
264
+ rel material:binding:physics = None
265
+ }
266
+
267
+ over "body_rear_left" (
268
+ prepend apiSchemas = ["MaterialBindingAPI"]
269
+ )
270
+ {
271
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
+ bindMaterialAs = "strongerThanDescendants"
273
+ )
274
+ rel material:binding:physics = None
275
+ }
276
+
277
+ over "wheel_collider" (
278
+ prepend apiSchemas = ["MaterialBindingAPI"]
279
+ )
280
+ {
281
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
+ bindMaterialAs = "strongerThanDescendants"
283
+ )
284
+ rel material:binding:physics = None
285
+ }
286
+ }
287
+
288
+ over "handle_001"
289
+ {
290
+ over "handle_axis" (
291
+ prepend apiSchemas = ["MaterialBindingAPI"]
292
+ )
293
+ {
294
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ rel material:binding:physics = None
298
+ }
299
+
300
+ over "handle" (
301
+ prepend apiSchemas = ["MaterialBindingAPI"]
302
+ )
303
+ {
304
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ rel material:binding:physics = None
308
+
309
+ over "Steel_Red" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ }
317
+
318
+ over "Plastic_PP" (
319
+ prepend apiSchemas = ["MaterialBindingAPI"]
320
+ )
321
+ {
322
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ }
326
+ }
327
+ }
328
+
329
+ over "wheel_rear_right"
330
+ {
331
+ over "tire_rear_right" (
332
+ prepend apiSchemas = ["MaterialBindingAPI"]
333
+ )
334
+ {
335
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ rel material:binding:physics = None
339
+ }
340
+
341
+ over "body_rear_right" (
342
+ prepend apiSchemas = ["MaterialBindingAPI"]
343
+ )
344
+ {
345
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ rel material:binding:physics = None
349
+ }
350
+
351
+ over "wheel_collider" (
352
+ prepend apiSchemas = ["MaterialBindingAPI"]
353
+ )
354
+ {
355
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
+ bindMaterialAs = "strongerThanDescendants"
357
+ )
358
+ rel material:binding:physics = None
359
+ }
360
+ }
361
+
362
+ over "body"
363
+ {
364
+ over "filter" (
365
+ prepend apiSchemas = ["MaterialBindingAPI"]
366
+ )
367
+ {
368
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
+ bindMaterialAs = "strongerThanDescendants"
370
+ )
371
+ rel material:binding:physics = None
372
+ }
373
+
374
+ over "wheel_axis_front_left" (
375
+ prepend apiSchemas = ["MaterialBindingAPI"]
376
+ )
377
+ {
378
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
+ bindMaterialAs = "strongerThanDescendants"
380
+ )
381
+ rel material:binding:physics = None
382
+ }
383
+
384
+ over "oil_case" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_axis_front_right" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "wheel_front_right"
406
+ {
407
+ over "body_front_right" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "tire_front_right" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+
427
+ over "wheel_collider" (
428
+ prepend apiSchemas = ["MaterialBindingAPI"]
429
+ )
430
+ {
431
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
+ bindMaterialAs = "strongerThanDescendants"
433
+ )
434
+ rel material:binding:physics = None
435
+ }
436
+ }
437
+ }
438
+ }
439
+ }
440
+
441
+ def Xform "Room"
442
+ {
443
+ def Mesh "Bottom" (
444
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
445
+ )
446
+ {
447
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
451
+ uniform token physics:approximation = "convexHull"
452
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
453
+ custom bool primvars:doNotCastShadows = 1
454
+ }
455
+
456
+ def Mesh "Floor" (
457
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
458
+ )
459
+ {
460
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
461
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
462
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
463
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
464
+ bindMaterialAs = "strongerThanDescendants"
465
+ )
466
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
467
+ uniform token physics:approximation = "convexHull"
468
+ bool physics:collisionEnabled = 1
469
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
470
+ custom bool primvars:doNotCastShadows = 1
471
+
472
+ def Material "_FlatColorMaterial"
473
+ {
474
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
475
+
476
+ def Shader "Shader"
477
+ {
478
+ uniform token info:id = "UsdPreviewSurface"
479
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
480
+ float inputs:metallic = 0
481
+ float inputs:roughness = 1
482
+ color3f inputs:specularColor = (0, 0, 0)
483
+ token outputs:surface
484
+ }
485
+ }
486
+ }
487
+
488
+ def Mesh "North" (
489
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
490
+ )
491
+ {
492
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
493
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
494
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
495
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
496
+ uniform token physics:approximation = "convexHull"
497
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
498
+ custom bool primvars:doNotCastShadows = 1
499
+ }
500
+
501
+ def Mesh "South" (
502
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
503
+ )
504
+ {
505
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
506
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
507
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
508
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
509
+ uniform token physics:approximation = "convexHull"
510
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
511
+ custom bool primvars:doNotCastShadows = 1
512
+ }
513
+
514
+ def Mesh "West" (
515
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
516
+ )
517
+ {
518
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
519
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
520
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
521
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
522
+ uniform token physics:approximation = "convexHull"
523
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
524
+ custom bool primvars:doNotCastShadows = 1
525
+ }
526
+
527
+ def Mesh "East" (
528
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
529
+ )
530
+ {
531
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
532
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
533
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
534
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
535
+ uniform token physics:approximation = "convexHull"
536
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
537
+ custom bool primvars:doNotCastShadows = 1
538
+ }
539
+ }
540
+
541
+ def Xform "Lights"
542
+ {
543
+ def DistantLight "DistantLight_1"
544
+ {
545
+ float inputs:angle = 1
546
+ float inputs:intensity = 3000
547
+ float3 xformOp:rotateXYZ = (45, 0, 90)
548
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
549
+ }
550
+
551
+ def DomeLight "DomeLight_2"
552
+ {
553
+ float inputs:intensity = 150
554
+ }
555
+ }
556
+
557
+ def Camera "Camera"
558
+ {
559
+ float2 clippingRange = (0.023150723, 10000)
560
+ float focalLength = 35
561
+ float horizontalAperture = 36
562
+ float verticalAperture = 36
563
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
564
+ uniform token[] xformOpOrder = ["xformOp:transform"]
565
+ }
566
+ }
567
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,632 +1,632 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Oil_Drain_Cart"
115
- {
116
- over "caster_rear_left"
117
- {
118
- over "wheel_axis_rear_left" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "brake_rear_left" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "fork_rear_left" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "forkt_axis_rear_left" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "brake_axis_rear_left" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "wheel_front_left"
170
- {
171
- over "tire_front_right_001" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- rel material:binding:physics = None
179
- }
180
-
181
- over "body_front_left" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_collider" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "caster_rear_right"
203
- {
204
- over "wheel_axis_rear_right" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
-
214
- over "forkt_axis_rear_right" (
215
- prepend apiSchemas = ["MaterialBindingAPI"]
216
- )
217
- {
218
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- rel material:binding:physics = None
222
- }
223
-
224
- over "fork_rear_right" (
225
- prepend apiSchemas = ["MaterialBindingAPI"]
226
- )
227
- {
228
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
- bindMaterialAs = "strongerThanDescendants"
230
- )
231
- rel material:binding:physics = None
232
- }
233
-
234
- over "brake_rear_right" (
235
- prepend apiSchemas = ["MaterialBindingAPI"]
236
- )
237
- {
238
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
- bindMaterialAs = "strongerThanDescendants"
240
- )
241
- rel material:binding:physics = None
242
- }
243
-
244
- over "brake_axis_rear_right" (
245
- prepend apiSchemas = ["MaterialBindingAPI"]
246
- )
247
- {
248
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- rel material:binding:physics = None
252
- }
253
- }
254
-
255
- over "wheel_rear_left"
256
- {
257
- over "tire_rear_left" (
258
- prepend apiSchemas = ["MaterialBindingAPI"]
259
- )
260
- {
261
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
- bindMaterialAs = "strongerThanDescendants"
263
- )
264
- rel material:binding:physics = None
265
- }
266
-
267
- over "body_rear_left" (
268
- prepend apiSchemas = ["MaterialBindingAPI"]
269
- )
270
- {
271
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
- bindMaterialAs = "strongerThanDescendants"
273
- )
274
- rel material:binding:physics = None
275
- }
276
-
277
- over "wheel_collider" (
278
- prepend apiSchemas = ["MaterialBindingAPI"]
279
- )
280
- {
281
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
- bindMaterialAs = "strongerThanDescendants"
283
- )
284
- rel material:binding:physics = None
285
- }
286
- }
287
-
288
- over "handle_001"
289
- {
290
- over "handle_axis" (
291
- prepend apiSchemas = ["MaterialBindingAPI"]
292
- )
293
- {
294
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
- bindMaterialAs = "strongerThanDescendants"
296
- )
297
- rel material:binding:physics = None
298
- }
299
-
300
- over "handle" (
301
- prepend apiSchemas = ["MaterialBindingAPI"]
302
- )
303
- {
304
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- rel material:binding:physics = None
308
-
309
- over "Steel_Red" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- }
317
-
318
- over "Plastic_PP" (
319
- prepend apiSchemas = ["MaterialBindingAPI"]
320
- )
321
- {
322
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- }
326
- }
327
- }
328
-
329
- over "wheel_rear_right"
330
- {
331
- over "tire_rear_right" (
332
- prepend apiSchemas = ["MaterialBindingAPI"]
333
- )
334
- {
335
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- rel material:binding:physics = None
339
- }
340
-
341
- over "body_rear_right" (
342
- prepend apiSchemas = ["MaterialBindingAPI"]
343
- )
344
- {
345
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- rel material:binding:physics = None
349
- }
350
-
351
- over "wheel_collider" (
352
- prepend apiSchemas = ["MaterialBindingAPI"]
353
- )
354
- {
355
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
- bindMaterialAs = "strongerThanDescendants"
357
- )
358
- rel material:binding:physics = None
359
- }
360
- }
361
-
362
- over "body"
363
- {
364
- over "filter" (
365
- prepend apiSchemas = ["MaterialBindingAPI"]
366
- )
367
- {
368
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
- bindMaterialAs = "strongerThanDescendants"
370
- )
371
- rel material:binding:physics = None
372
- }
373
-
374
- over "wheel_axis_front_left" (
375
- prepend apiSchemas = ["MaterialBindingAPI"]
376
- )
377
- {
378
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
- bindMaterialAs = "strongerThanDescendants"
380
- )
381
- rel material:binding:physics = None
382
- }
383
-
384
- over "oil_case" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_axis_front_right" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "wheel_front_right"
406
- {
407
- over "body_front_right" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "tire_front_right" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
-
427
- over "wheel_collider" (
428
- prepend apiSchemas = ["MaterialBindingAPI"]
429
- )
430
- {
431
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
- bindMaterialAs = "strongerThanDescendants"
433
- )
434
- rel material:binding:physics = None
435
- }
436
- }
437
- }
438
- }
439
- }
440
-
441
- def Xform "Room"
442
- {
443
- def Mesh "Bottom" (
444
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
- )
446
- {
447
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
451
- bindMaterialAs = "strongerThanDescendants"
452
- )
453
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
454
- uniform token physics:approximation = "convexHull"
455
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
456
- custom bool primvars:doNotCastShadows = 1
457
-
458
- def Material "_FlatColorMaterial"
459
- {
460
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
461
-
462
- def Shader "Shader"
463
- {
464
- uniform token info:id = "UsdPreviewSurface"
465
- color3f inputs:diffuseColor = (1, 1, 1)
466
- float inputs:metallic = 0
467
- float inputs:roughness = 1
468
- color3f inputs:specularColor = (0, 0, 0)
469
- token outputs:surface
470
- }
471
- }
472
- }
473
-
474
- def Mesh "Floor" (
475
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
476
- )
477
- {
478
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
479
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
482
- uniform token physics:approximation = "convexHull"
483
- bool physics:collisionEnabled = 0
484
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
485
- custom bool primvars:doNotCastShadows = 1
486
- token visibility = "invisible"
487
- }
488
-
489
- def Mesh "North" (
490
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
491
- )
492
- {
493
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
494
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
497
- bindMaterialAs = "strongerThanDescendants"
498
- )
499
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
500
- uniform token physics:approximation = "convexHull"
501
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
502
- custom bool primvars:doNotCastShadows = 1
503
-
504
- def Material "_FlatColorMaterial"
505
- {
506
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
507
-
508
- def Shader "Shader"
509
- {
510
- uniform token info:id = "UsdPreviewSurface"
511
- color3f inputs:diffuseColor = (1, 1, 1)
512
- float inputs:metallic = 0
513
- float inputs:roughness = 1
514
- color3f inputs:specularColor = (0, 0, 0)
515
- token outputs:surface
516
- }
517
- }
518
- }
519
-
520
- def Mesh "South" (
521
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
522
- )
523
- {
524
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
525
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
526
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
527
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
528
- bindMaterialAs = "strongerThanDescendants"
529
- )
530
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
531
- uniform token physics:approximation = "convexHull"
532
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
533
- custom bool primvars:doNotCastShadows = 1
534
-
535
- def Material "_FlatColorMaterial"
536
- {
537
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
538
-
539
- def Shader "Shader"
540
- {
541
- uniform token info:id = "UsdPreviewSurface"
542
- color3f inputs:diffuseColor = (1, 1, 1)
543
- float inputs:metallic = 0
544
- float inputs:roughness = 1
545
- color3f inputs:specularColor = (0, 0, 0)
546
- token outputs:surface
547
- }
548
- }
549
- }
550
-
551
- def Mesh "West" (
552
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
553
- )
554
- {
555
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
556
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
557
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
558
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
559
- bindMaterialAs = "strongerThanDescendants"
560
- )
561
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
562
- uniform token physics:approximation = "convexHull"
563
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
564
- custom bool primvars:doNotCastShadows = 1
565
-
566
- def Material "_FlatColorMaterial"
567
- {
568
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
569
-
570
- def Shader "Shader"
571
- {
572
- uniform token info:id = "UsdPreviewSurface"
573
- color3f inputs:diffuseColor = (1, 1, 1)
574
- float inputs:metallic = 0
575
- float inputs:roughness = 1
576
- color3f inputs:specularColor = (0, 0, 0)
577
- token outputs:surface
578
- }
579
- }
580
- }
581
-
582
- def Mesh "East" (
583
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
584
- )
585
- {
586
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
587
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
588
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
589
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
590
- bindMaterialAs = "strongerThanDescendants"
591
- )
592
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
593
- uniform token physics:approximation = "convexHull"
594
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
595
- custom bool primvars:doNotCastShadows = 1
596
-
597
- def Material "_FlatColorMaterial"
598
- {
599
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
600
-
601
- def Shader "Shader"
602
- {
603
- uniform token info:id = "UsdPreviewSurface"
604
- color3f inputs:diffuseColor = (1, 1, 1)
605
- float inputs:metallic = 0
606
- float inputs:roughness = 1
607
- color3f inputs:specularColor = (0, 0, 0)
608
- token outputs:surface
609
- }
610
- }
611
- }
612
- }
613
-
614
- def Xform "Lights"
615
- {
616
- def DomeLight "DomeLight_1"
617
- {
618
- float inputs:intensity = 1000
619
- }
620
- }
621
-
622
- def Camera "Camera"
623
- {
624
- float2 clippingRange = (0.023150723, 10000)
625
- float focalLength = 35
626
- float horizontalAperture = 36
627
- float verticalAperture = 36
628
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
629
- uniform token[] xformOpOrder = ["xformOp:transform"]
630
- }
631
- }
632
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Oil_Drain_Cart"
115
+ {
116
+ over "caster_rear_left"
117
+ {
118
+ over "wheel_axis_rear_left" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "brake_rear_left" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "fork_rear_left" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "forkt_axis_rear_left" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "brake_axis_rear_left" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "wheel_front_left"
170
+ {
171
+ over "tire_front_right_001" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ rel material:binding:physics = None
179
+ }
180
+
181
+ over "body_front_left" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_collider" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "caster_rear_right"
203
+ {
204
+ over "wheel_axis_rear_right" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+
214
+ over "forkt_axis_rear_right" (
215
+ prepend apiSchemas = ["MaterialBindingAPI"]
216
+ )
217
+ {
218
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ rel material:binding:physics = None
222
+ }
223
+
224
+ over "fork_rear_right" (
225
+ prepend apiSchemas = ["MaterialBindingAPI"]
226
+ )
227
+ {
228
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
+ bindMaterialAs = "strongerThanDescendants"
230
+ )
231
+ rel material:binding:physics = None
232
+ }
233
+
234
+ over "brake_rear_right" (
235
+ prepend apiSchemas = ["MaterialBindingAPI"]
236
+ )
237
+ {
238
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
239
+ bindMaterialAs = "strongerThanDescendants"
240
+ )
241
+ rel material:binding:physics = None
242
+ }
243
+
244
+ over "brake_axis_rear_right" (
245
+ prepend apiSchemas = ["MaterialBindingAPI"]
246
+ )
247
+ {
248
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ rel material:binding:physics = None
252
+ }
253
+ }
254
+
255
+ over "wheel_rear_left"
256
+ {
257
+ over "tire_rear_left" (
258
+ prepend apiSchemas = ["MaterialBindingAPI"]
259
+ )
260
+ {
261
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
262
+ bindMaterialAs = "strongerThanDescendants"
263
+ )
264
+ rel material:binding:physics = None
265
+ }
266
+
267
+ over "body_rear_left" (
268
+ prepend apiSchemas = ["MaterialBindingAPI"]
269
+ )
270
+ {
271
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
272
+ bindMaterialAs = "strongerThanDescendants"
273
+ )
274
+ rel material:binding:physics = None
275
+ }
276
+
277
+ over "wheel_collider" (
278
+ prepend apiSchemas = ["MaterialBindingAPI"]
279
+ )
280
+ {
281
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
282
+ bindMaterialAs = "strongerThanDescendants"
283
+ )
284
+ rel material:binding:physics = None
285
+ }
286
+ }
287
+
288
+ over "handle_001"
289
+ {
290
+ over "handle_axis" (
291
+ prepend apiSchemas = ["MaterialBindingAPI"]
292
+ )
293
+ {
294
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
295
+ bindMaterialAs = "strongerThanDescendants"
296
+ )
297
+ rel material:binding:physics = None
298
+ }
299
+
300
+ over "handle" (
301
+ prepend apiSchemas = ["MaterialBindingAPI"]
302
+ )
303
+ {
304
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ rel material:binding:physics = None
308
+
309
+ over "Steel_Red" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ }
317
+
318
+ over "Plastic_PP" (
319
+ prepend apiSchemas = ["MaterialBindingAPI"]
320
+ )
321
+ {
322
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ }
326
+ }
327
+ }
328
+
329
+ over "wheel_rear_right"
330
+ {
331
+ over "tire_rear_right" (
332
+ prepend apiSchemas = ["MaterialBindingAPI"]
333
+ )
334
+ {
335
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ rel material:binding:physics = None
339
+ }
340
+
341
+ over "body_rear_right" (
342
+ prepend apiSchemas = ["MaterialBindingAPI"]
343
+ )
344
+ {
345
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ rel material:binding:physics = None
349
+ }
350
+
351
+ over "wheel_collider" (
352
+ prepend apiSchemas = ["MaterialBindingAPI"]
353
+ )
354
+ {
355
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
356
+ bindMaterialAs = "strongerThanDescendants"
357
+ )
358
+ rel material:binding:physics = None
359
+ }
360
+ }
361
+
362
+ over "body"
363
+ {
364
+ over "filter" (
365
+ prepend apiSchemas = ["MaterialBindingAPI"]
366
+ )
367
+ {
368
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
369
+ bindMaterialAs = "strongerThanDescendants"
370
+ )
371
+ rel material:binding:physics = None
372
+ }
373
+
374
+ over "wheel_axis_front_left" (
375
+ prepend apiSchemas = ["MaterialBindingAPI"]
376
+ )
377
+ {
378
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
379
+ bindMaterialAs = "strongerThanDescendants"
380
+ )
381
+ rel material:binding:physics = None
382
+ }
383
+
384
+ over "oil_case" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_axis_front_right" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "wheel_front_right"
406
+ {
407
+ over "body_front_right" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "tire_front_right" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+
427
+ over "wheel_collider" (
428
+ prepend apiSchemas = ["MaterialBindingAPI"]
429
+ )
430
+ {
431
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
432
+ bindMaterialAs = "strongerThanDescendants"
433
+ )
434
+ rel material:binding:physics = None
435
+ }
436
+ }
437
+ }
438
+ }
439
+ }
440
+
441
+ def Xform "Room"
442
+ {
443
+ def Mesh "Bottom" (
444
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
+ )
446
+ {
447
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
448
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
451
+ bindMaterialAs = "strongerThanDescendants"
452
+ )
453
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
454
+ uniform token physics:approximation = "convexHull"
455
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
456
+ custom bool primvars:doNotCastShadows = 1
457
+
458
+ def Material "_FlatColorMaterial"
459
+ {
460
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
461
+
462
+ def Shader "Shader"
463
+ {
464
+ uniform token info:id = "UsdPreviewSurface"
465
+ color3f inputs:diffuseColor = (1, 1, 1)
466
+ float inputs:metallic = 0
467
+ float inputs:roughness = 1
468
+ color3f inputs:specularColor = (0, 0, 0)
469
+ token outputs:surface
470
+ }
471
+ }
472
+ }
473
+
474
+ def Mesh "Floor" (
475
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
476
+ )
477
+ {
478
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
479
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
482
+ uniform token physics:approximation = "convexHull"
483
+ bool physics:collisionEnabled = 0
484
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
485
+ custom bool primvars:doNotCastShadows = 1
486
+ token visibility = "invisible"
487
+ }
488
+
489
+ def Mesh "North" (
490
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
491
+ )
492
+ {
493
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
494
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
497
+ bindMaterialAs = "strongerThanDescendants"
498
+ )
499
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
500
+ uniform token physics:approximation = "convexHull"
501
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
502
+ custom bool primvars:doNotCastShadows = 1
503
+
504
+ def Material "_FlatColorMaterial"
505
+ {
506
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
507
+
508
+ def Shader "Shader"
509
+ {
510
+ uniform token info:id = "UsdPreviewSurface"
511
+ color3f inputs:diffuseColor = (1, 1, 1)
512
+ float inputs:metallic = 0
513
+ float inputs:roughness = 1
514
+ color3f inputs:specularColor = (0, 0, 0)
515
+ token outputs:surface
516
+ }
517
+ }
518
+ }
519
+
520
+ def Mesh "South" (
521
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
522
+ )
523
+ {
524
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
525
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
526
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
527
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
528
+ bindMaterialAs = "strongerThanDescendants"
529
+ )
530
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
531
+ uniform token physics:approximation = "convexHull"
532
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
533
+ custom bool primvars:doNotCastShadows = 1
534
+
535
+ def Material "_FlatColorMaterial"
536
+ {
537
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
538
+
539
+ def Shader "Shader"
540
+ {
541
+ uniform token info:id = "UsdPreviewSurface"
542
+ color3f inputs:diffuseColor = (1, 1, 1)
543
+ float inputs:metallic = 0
544
+ float inputs:roughness = 1
545
+ color3f inputs:specularColor = (0, 0, 0)
546
+ token outputs:surface
547
+ }
548
+ }
549
+ }
550
+
551
+ def Mesh "West" (
552
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
553
+ )
554
+ {
555
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
556
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
557
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
558
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
559
+ bindMaterialAs = "strongerThanDescendants"
560
+ )
561
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
562
+ uniform token physics:approximation = "convexHull"
563
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
564
+ custom bool primvars:doNotCastShadows = 1
565
+
566
+ def Material "_FlatColorMaterial"
567
+ {
568
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
569
+
570
+ def Shader "Shader"
571
+ {
572
+ uniform token info:id = "UsdPreviewSurface"
573
+ color3f inputs:diffuseColor = (1, 1, 1)
574
+ float inputs:metallic = 0
575
+ float inputs:roughness = 1
576
+ color3f inputs:specularColor = (0, 0, 0)
577
+ token outputs:surface
578
+ }
579
+ }
580
+ }
581
+
582
+ def Mesh "East" (
583
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
584
+ )
585
+ {
586
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
587
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
588
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
589
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
590
+ bindMaterialAs = "strongerThanDescendants"
591
+ )
592
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
593
+ uniform token physics:approximation = "convexHull"
594
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
595
+ custom bool primvars:doNotCastShadows = 1
596
+
597
+ def Material "_FlatColorMaterial"
598
+ {
599
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
600
+
601
+ def Shader "Shader"
602
+ {
603
+ uniform token info:id = "UsdPreviewSurface"
604
+ color3f inputs:diffuseColor = (1, 1, 1)
605
+ float inputs:metallic = 0
606
+ float inputs:roughness = 1
607
+ color3f inputs:specularColor = (0, 0, 0)
608
+ token outputs:surface
609
+ }
610
+ }
611
+ }
612
+ }
613
+
614
+ def Xform "Lights"
615
+ {
616
+ def DomeLight "DomeLight_1"
617
+ {
618
+ float inputs:intensity = 1000
619
+ }
620
+ }
621
+
622
+ def Camera "Camera"
623
+ {
624
+ float2 clippingRange = (0.023150723, 10000)
625
+ float focalLength = 35
626
+ float horizontalAperture = 36
627
+ float verticalAperture = 36
628
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
629
+ uniform token[] xformOpOrder = ["xformOp:transform"]
630
+ }
631
+ }
632
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.023150723, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.023150723, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.023150723, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.023150723, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.7361915436660145, 1.9631774497760386, 1.5934839284784126, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/3addc9a2721b/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,523 +1,523 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -5.4339482668277945, 15.498992032763994)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/oil_drain_cart/simready_usd/oil_drain_cart.usd@
100
- )
101
- {
102
- over "Oil_Drain_Cart"
103
- {
104
- over "caster_rear_left" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
109
- point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
110
- float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
111
- float physics:mass = 0.4764063
112
- quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
113
- vector3f physics:velocity = (4.371035e-11, -6.8320594e-10, -0.12262502)
114
- quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.0010195443)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "caster_rear_right" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215019e-9)
125
- point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
126
- float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
127
- float physics:mass = 0.4764063
128
- quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
129
- vector3f physics:velocity = (4.3710365e-11, -6.65816e-10, -0.12262502)
130
- quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (-1.0430813e-7, 7.036564e-7, -0.0010195443)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "handle_001" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-2.8339747e-7, -9.36814e-9, 2.1215039e-9)
141
- point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
142
- float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
143
- float physics:mass = 4.871733
144
- quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
145
- vector3f physics:velocity = (-9.350259e-11, 3.4037921e-9, -0.12262502)
146
- quatf xformOp:orient = (1, 0, 0, 0)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-5.275069e-10, 2.2681925e-7, -0.0010195443)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "body" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
157
- point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
158
- float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
159
- float physics:mass = 33.97657
160
- quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
161
- vector3f physics:velocity = (1.0907865e-11, -4.355012e-10, -0.12262503)
162
- quatf xformOp:orient = (1, 0, 0, 0)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (-3.9875658e-10, 2.2681925e-7, -0.0010195443)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "wheel_front_left"
169
- {
170
- vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
171
- vector3f physics:velocity = (1.8302577e-12, -8.09901e-10, -0.12262504)
172
- quatf xformOp:orient = (1, 0, 0, 0)
173
- float3 xformOp:scale = (1, 1, 1)
174
- float3 xformOp:translate = (0, -2.500179e-7, -0.0010195443)
175
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
- }
177
-
178
- over "wheel_front_right"
179
- {
180
- vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
181
- vector3f physics:velocity = (1.8302404e-12, -7.839374e-10, -0.12262504)
182
- quatf xformOp:orient = (1, 0, 0, 0)
183
- float3 xformOp:scale = (1, 1, 1)
184
- float3 xformOp:translate = (0, 2.2681925e-7, -0.0010195443)
185
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
186
- }
187
-
188
- over "wheel_rear_left"
189
- {
190
- vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
191
- vector3f physics:velocity = (5.223664e-11, -9.168571e-10, -0.12262502)
192
- quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
193
- float3 xformOp:scale = (1, 1, 1)
194
- float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.001020498)
195
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
196
- }
197
-
198
- over "wheel_rear_right"
199
- {
200
- vector3f physics:angularVelocity = (-2.8339744e-7, -9.36814e-9, 2.1215019e-9)
201
- vector3f physics:velocity = (5.223663e-11, -8.99467e-10, -0.12262502)
202
- quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
203
- float3 xformOp:scale = (1, 1, 1)
204
- float3 xformOp:translate = (-8.940697e-8, 7.036564e-7, -0.001020498)
205
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
206
- }
207
- }
208
- }
209
- }
210
-
211
- def Xform "Room"
212
- {
213
- def Mesh "Bottom" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "Floor" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
- )
247
- {
248
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
255
- uniform token physics:approximation = "convexHull"
256
- bool physics:collisionEnabled = 1
257
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
258
- custom bool primvars:doNotCastShadows = 1
259
-
260
- def Material "_FlatColorMaterial"
261
- {
262
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
263
-
264
- def Shader "Shader"
265
- {
266
- uniform token info:id = "UsdPreviewSurface"
267
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
268
- float inputs:metallic = 0
269
- float inputs:roughness = 1
270
- color3f inputs:specularColor = (0, 0, 0)
271
- token outputs:surface
272
- }
273
- }
274
- }
275
-
276
- def Mesh "North" (
277
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
278
- )
279
- {
280
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
281
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
282
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
283
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
284
- bindMaterialAs = "strongerThanDescendants"
285
- )
286
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
287
- uniform token physics:approximation = "convexHull"
288
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
289
- custom bool primvars:doNotCastShadows = 1
290
-
291
- def Material "_FlatColorMaterial"
292
- {
293
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
294
-
295
- def Shader "Shader"
296
- {
297
- uniform token info:id = "UsdPreviewSurface"
298
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
299
- float inputs:metallic = 0
300
- float inputs:roughness = 1
301
- color3f inputs:specularColor = (0, 0, 0)
302
- token outputs:surface
303
- }
304
- }
305
- }
306
-
307
- def Mesh "South" (
308
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
309
- )
310
- {
311
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
312
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
313
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
314
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
315
- bindMaterialAs = "strongerThanDescendants"
316
- )
317
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
318
- uniform token physics:approximation = "convexHull"
319
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
320
- custom bool primvars:doNotCastShadows = 1
321
-
322
- def Material "_FlatColorMaterial"
323
- {
324
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
325
-
326
- def Shader "Shader"
327
- {
328
- uniform token info:id = "UsdPreviewSurface"
329
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
330
- float inputs:metallic = 0
331
- float inputs:roughness = 1
332
- color3f inputs:specularColor = (0, 0, 0)
333
- token outputs:surface
334
- }
335
- }
336
- }
337
-
338
- def Mesh "West" (
339
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
340
- )
341
- {
342
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
343
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
344
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
345
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
349
- uniform token physics:approximation = "convexHull"
350
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
351
- custom bool primvars:doNotCastShadows = 1
352
-
353
- def Material "_FlatColorMaterial"
354
- {
355
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
356
-
357
- def Shader "Shader"
358
- {
359
- uniform token info:id = "UsdPreviewSurface"
360
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
361
- float inputs:metallic = 0
362
- float inputs:roughness = 1
363
- color3f inputs:specularColor = (0, 0, 0)
364
- token outputs:surface
365
- }
366
- }
367
- }
368
-
369
- def Mesh "East" (
370
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
- )
372
- {
373
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
374
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
375
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
376
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
377
- bindMaterialAs = "strongerThanDescendants"
378
- )
379
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
380
- uniform token physics:approximation = "convexHull"
381
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
382
- custom bool primvars:doNotCastShadows = 1
383
-
384
- def Material "_FlatColorMaterial"
385
- {
386
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
387
-
388
- def Shader "Shader"
389
- {
390
- uniform token info:id = "UsdPreviewSurface"
391
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
392
- float inputs:metallic = 0
393
- float inputs:roughness = 1
394
- color3f inputs:specularColor = (0, 0, 0)
395
- token outputs:surface
396
- }
397
- }
398
- }
399
-
400
- def Mesh "Slope" (
401
- prepend apiSchemas = ["MaterialBindingAPI"]
402
- )
403
- {
404
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
405
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
408
- bindMaterialAs = "strongerThanDescendants"
409
- )
410
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
411
- custom bool primvars:doNotCastShadows = 1
412
- float xformOp:rotateX = 45
413
- float xformOp:rotateZ = 180
414
- float3 xformOp:scale = (50, 10.978233, 0.13722792)
415
- double3 xformOp:translate = (0, 0, 7.543218571577374)
416
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
417
-
418
- def Material "_FlatColorMaterial"
419
- {
420
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
421
-
422
- def Shader "Shader"
423
- {
424
- uniform token info:id = "UsdPreviewSurface"
425
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
426
- float inputs:metallic = 0
427
- float inputs:roughness = 1
428
- color3f inputs:specularColor = (0, 0, 0)
429
- token outputs:surface
430
- }
431
- }
432
-
433
- def "PhysMaterial" (
434
- prepend apiSchemas = ["PhysicsMaterialAPI"]
435
- )
436
- {
437
- float physics:dynamicFriction = 0.4
438
- float physics:restitution = 0
439
- float physics:staticFriction = 0.5
440
- }
441
- }
442
-
443
- def Xform "SlopeCollision"
444
- {
445
- float xformOp:rotateX = 45
446
- float xformOp:rotateZ = 180
447
- double3 xformOp:translate = (0, 0, 7.543218571577374)
448
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
449
-
450
- def Cube "Box" (
451
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
452
- )
453
- {
454
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
455
- bindMaterialAs = "weakerThanDescendants"
456
- )
457
- double size = 1
458
- token visibility = "invisible"
459
- float3 xformOp:scale = (100, 21.956467, 0.13722792)
460
- double3 xformOp:translate = (0, 0, -0.06861395835876465)
461
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
462
- }
463
- }
464
- }
465
-
466
- def Xform "Lights"
467
- {
468
- def DomeLight "DomeLight_1"
469
- {
470
- float inputs:intensity = 1000
471
- }
472
- }
473
-
474
- def PhysicsScene "PhysicsScene" (
475
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
476
- )
477
- {
478
- vector3f physics:gravityDirection = (0, 0, -1)
479
- float physics:gravityMagnitude = 9.81
480
- uniform token physxScene:broadphaseType = "GPU"
481
- bool physxScene:enableEnhancedDeterminism = 0
482
- bool physxScene:enableGPUDynamics = 1
483
- bool physxScene:enableStabilization = 1
484
- uniform token physxScene:solverType = "TGS"
485
- uint physxScene:timeStepsPerSecond = 240
486
- }
487
-
488
- def Xform "GroundPlane"
489
- {
490
- def Mesh "CollisionMesh" (
491
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
492
- )
493
- {
494
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
497
- bindMaterialAs = "weakerThanDescendants"
498
- )
499
- uniform token physics:approximation = "convexHull"
500
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
501
- token visibility = "invisible"
502
- }
503
-
504
- def "PhysMaterial" (
505
- prepend apiSchemas = ["PhysicsMaterialAPI"]
506
- )
507
- {
508
- float physics:dynamicFriction = 0.4
509
- float physics:restitution = 0
510
- float physics:staticFriction = 0.5
511
- }
512
- }
513
-
514
- def Camera "Camera"
515
- {
516
- float2 clippingRange = (0.027730005, 1000)
517
- float focalLength = 35
518
- float horizontalAperture = 36
519
- matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381841, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818407, 0), (-2.7191507741366827, -5.433948153418169, 16.654207618983154, 1) )
520
- uniform token[] xformOpOrder = ["xformOp:transform"]
521
- }
522
- }
523
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -5.4339482668277945, 15.498992032763994)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/oil_drain_cart/simready_usd/oil_drain_cart.usd@
100
+ )
101
+ {
102
+ over "Oil_Drain_Cart"
103
+ {
104
+ over "caster_rear_left" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
109
+ point3f physics:centerOfMass = (-0.23482805, -0.6142042, 0.08473793)
110
+ float3 physics:diagonalInertia = (0.00042995834, 0.00026874823, 0.00048638042)
111
+ float physics:mass = 0.4764063
112
+ quatf physics:principalAxes = (0.9461867, 0.32360426, -0.0020008078, -0.002650025)
113
+ vector3f physics:velocity = (4.371035e-11, -6.8320594e-10, -0.12262502)
114
+ quatf xformOp:orient = (1, 1.0696316e-10, 3.3267963e-8, -1.8585454e-9)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.0010195443)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_rear_right" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215019e-9)
125
+ point3f physics:centerOfMass = (0.23482735, -0.61420476, 0.084738165)
126
+ float3 physics:diagonalInertia = (0.00042994475, 0.00026872088, 0.00048638904)
127
+ float physics:mass = 0.4764063
128
+ quatf physics:principalAxes = (0.9461909, 0.32359305, 0.0019992613, 0.0025391006)
129
+ vector3f physics:velocity = (4.3710365e-11, -6.65816e-10, -0.12262502)
130
+ quatf xformOp:orient = (1, -1.3855517e-10, 4.465663e-8, -2.0414461e-9)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (-1.0430813e-7, 7.036564e-7, -0.0010195443)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "handle_001" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-2.8339747e-7, -9.36814e-9, 2.1215039e-9)
141
+ point3f physics:centerOfMass = (-0.000029256871, -0.54943216, 0.90926707)
142
+ float3 physics:diagonalInertia = (0.5634106, 0.59598786, 0.03474174)
143
+ float physics:mass = 4.871733
144
+ quatf physics:principalAxes = (1, 0.0002502539, 0.00009938364, 2.365603e-8)
145
+ vector3f physics:velocity = (-9.350259e-11, 3.4037921e-9, -0.12262502)
146
+ quatf xformOp:orient = (1, 0, 0, 0)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-5.275069e-10, 2.2681925e-7, -0.0010195443)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "body" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
157
+ point3f physics:centerOfMass = (2.9998301e-7, 0.058318768, 0.1330596)
158
+ float3 physics:diagonalInertia = (4.2929535, 1.7851658, 5.763548)
159
+ float physics:mass = 33.97657
160
+ quatf physics:principalAxes = (0.9999991, -0.001339412, 0.0000012951496, 0.0000032234764)
161
+ vector3f physics:velocity = (1.0907865e-11, -4.355012e-10, -0.12262503)
162
+ quatf xformOp:orient = (1, 0, 0, 0)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (-3.9875658e-10, 2.2681925e-7, -0.0010195443)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "wheel_front_left"
169
+ {
170
+ vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
171
+ vector3f physics:velocity = (1.8302577e-12, -8.09901e-10, -0.12262504)
172
+ quatf xformOp:orient = (1, 0, 0, 0)
173
+ float3 xformOp:scale = (1, 1, 1)
174
+ float3 xformOp:translate = (0, -2.500179e-7, -0.0010195443)
175
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
+ }
177
+
178
+ over "wheel_front_right"
179
+ {
180
+ vector3f physics:angularVelocity = (-2.833979e-7, -9.36814e-9, 2.1215039e-9)
181
+ vector3f physics:velocity = (1.8302404e-12, -7.839374e-10, -0.12262504)
182
+ quatf xformOp:orient = (1, 0, 0, 0)
183
+ float3 xformOp:scale = (1, 1, 1)
184
+ float3 xformOp:translate = (0, 2.2681925e-7, -0.0010195443)
185
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
186
+ }
187
+
188
+ over "wheel_rear_left"
189
+ {
190
+ vector3f physics:angularVelocity = (-2.833974e-7, -9.36814e-9, 2.1215039e-9)
191
+ vector3f physics:velocity = (5.223664e-11, -9.168571e-10, -0.12262502)
192
+ quatf xformOp:orient = (1, 8.190695e-9, 3.2249392e-8, -1.7641182e-9)
193
+ float3 xformOp:scale = (1, 1, 1)
194
+ float3 xformOp:translate = (1.0430813e-7, 7.036564e-7, -0.001020498)
195
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
196
+ }
197
+
198
+ over "wheel_rear_right"
199
+ {
200
+ vector3f physics:angularVelocity = (-2.8339744e-7, -9.36814e-9, 2.1215019e-9)
201
+ vector3f physics:velocity = (5.223663e-11, -8.99467e-10, -0.12262502)
202
+ quatf xformOp:orient = (1, -4.590022e-8, 4.342761e-8, -2.0037891e-9)
203
+ float3 xformOp:scale = (1, 1, 1)
204
+ float3 xformOp:translate = (-8.940697e-8, 7.036564e-7, -0.001020498)
205
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
206
+ }
207
+ }
208
+ }
209
+ }
210
+
211
+ def Xform "Room"
212
+ {
213
+ def Mesh "Bottom" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "Floor" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
255
+ uniform token physics:approximation = "convexHull"
256
+ bool physics:collisionEnabled = 1
257
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
258
+ custom bool primvars:doNotCastShadows = 1
259
+
260
+ def Material "_FlatColorMaterial"
261
+ {
262
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
263
+
264
+ def Shader "Shader"
265
+ {
266
+ uniform token info:id = "UsdPreviewSurface"
267
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
268
+ float inputs:metallic = 0
269
+ float inputs:roughness = 1
270
+ color3f inputs:specularColor = (0, 0, 0)
271
+ token outputs:surface
272
+ }
273
+ }
274
+ }
275
+
276
+ def Mesh "North" (
277
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
278
+ )
279
+ {
280
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
281
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
282
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
283
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
287
+ uniform token physics:approximation = "convexHull"
288
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
289
+ custom bool primvars:doNotCastShadows = 1
290
+
291
+ def Material "_FlatColorMaterial"
292
+ {
293
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
294
+
295
+ def Shader "Shader"
296
+ {
297
+ uniform token info:id = "UsdPreviewSurface"
298
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
299
+ float inputs:metallic = 0
300
+ float inputs:roughness = 1
301
+ color3f inputs:specularColor = (0, 0, 0)
302
+ token outputs:surface
303
+ }
304
+ }
305
+ }
306
+
307
+ def Mesh "South" (
308
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
309
+ )
310
+ {
311
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
312
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
313
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
314
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
315
+ bindMaterialAs = "strongerThanDescendants"
316
+ )
317
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
318
+ uniform token physics:approximation = "convexHull"
319
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+
322
+ def Material "_FlatColorMaterial"
323
+ {
324
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
325
+
326
+ def Shader "Shader"
327
+ {
328
+ uniform token info:id = "UsdPreviewSurface"
329
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
330
+ float inputs:metallic = 0
331
+ float inputs:roughness = 1
332
+ color3f inputs:specularColor = (0, 0, 0)
333
+ token outputs:surface
334
+ }
335
+ }
336
+ }
337
+
338
+ def Mesh "West" (
339
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
340
+ )
341
+ {
342
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
343
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
344
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
345
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
349
+ uniform token physics:approximation = "convexHull"
350
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
351
+ custom bool primvars:doNotCastShadows = 1
352
+
353
+ def Material "_FlatColorMaterial"
354
+ {
355
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
356
+
357
+ def Shader "Shader"
358
+ {
359
+ uniform token info:id = "UsdPreviewSurface"
360
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
361
+ float inputs:metallic = 0
362
+ float inputs:roughness = 1
363
+ color3f inputs:specularColor = (0, 0, 0)
364
+ token outputs:surface
365
+ }
366
+ }
367
+ }
368
+
369
+ def Mesh "East" (
370
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
+ )
372
+ {
373
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
374
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
375
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
376
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
377
+ bindMaterialAs = "strongerThanDescendants"
378
+ )
379
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
380
+ uniform token physics:approximation = "convexHull"
381
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
382
+ custom bool primvars:doNotCastShadows = 1
383
+
384
+ def Material "_FlatColorMaterial"
385
+ {
386
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
387
+
388
+ def Shader "Shader"
389
+ {
390
+ uniform token info:id = "UsdPreviewSurface"
391
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
392
+ float inputs:metallic = 0
393
+ float inputs:roughness = 1
394
+ color3f inputs:specularColor = (0, 0, 0)
395
+ token outputs:surface
396
+ }
397
+ }
398
+ }
399
+
400
+ def Mesh "Slope" (
401
+ prepend apiSchemas = ["MaterialBindingAPI"]
402
+ )
403
+ {
404
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
405
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
408
+ bindMaterialAs = "strongerThanDescendants"
409
+ )
410
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
411
+ custom bool primvars:doNotCastShadows = 1
412
+ float xformOp:rotateX = 45
413
+ float xformOp:rotateZ = 180
414
+ float3 xformOp:scale = (50, 10.978233, 0.13722792)
415
+ double3 xformOp:translate = (0, 0, 7.543218571577374)
416
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
417
+
418
+ def Material "_FlatColorMaterial"
419
+ {
420
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
421
+
422
+ def Shader "Shader"
423
+ {
424
+ uniform token info:id = "UsdPreviewSurface"
425
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
426
+ float inputs:metallic = 0
427
+ float inputs:roughness = 1
428
+ color3f inputs:specularColor = (0, 0, 0)
429
+ token outputs:surface
430
+ }
431
+ }
432
+
433
+ def "PhysMaterial" (
434
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
435
+ )
436
+ {
437
+ float physics:dynamicFriction = 0.4
438
+ float physics:restitution = 0
439
+ float physics:staticFriction = 0.5
440
+ }
441
+ }
442
+
443
+ def Xform "SlopeCollision"
444
+ {
445
+ float xformOp:rotateX = 45
446
+ float xformOp:rotateZ = 180
447
+ double3 xformOp:translate = (0, 0, 7.543218571577374)
448
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
449
+
450
+ def Cube "Box" (
451
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
452
+ )
453
+ {
454
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
455
+ bindMaterialAs = "weakerThanDescendants"
456
+ )
457
+ double size = 1
458
+ token visibility = "invisible"
459
+ float3 xformOp:scale = (100, 21.956467, 0.13722792)
460
+ double3 xformOp:translate = (0, 0, -0.06861395835876465)
461
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
462
+ }
463
+ }
464
+ }
465
+
466
+ def Xform "Lights"
467
+ {
468
+ def DomeLight "DomeLight_1"
469
+ {
470
+ float inputs:intensity = 1000
471
+ }
472
+ }
473
+
474
+ def PhysicsScene "PhysicsScene" (
475
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
476
+ )
477
+ {
478
+ vector3f physics:gravityDirection = (0, 0, -1)
479
+ float physics:gravityMagnitude = 9.81
480
+ uniform token physxScene:broadphaseType = "GPU"
481
+ bool physxScene:enableEnhancedDeterminism = 0
482
+ bool physxScene:enableGPUDynamics = 1
483
+ bool physxScene:enableStabilization = 1
484
+ uniform token physxScene:solverType = "TGS"
485
+ uint physxScene:timeStepsPerSecond = 240
486
+ }
487
+
488
+ def Xform "GroundPlane"
489
+ {
490
+ def Mesh "CollisionMesh" (
491
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
492
+ )
493
+ {
494
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
495
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
496
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
497
+ bindMaterialAs = "weakerThanDescendants"
498
+ )
499
+ uniform token physics:approximation = "convexHull"
500
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
501
+ token visibility = "invisible"
502
+ }
503
+
504
+ def "PhysMaterial" (
505
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
506
+ )
507
+ {
508
+ float physics:dynamicFriction = 0.4
509
+ float physics:restitution = 0
510
+ float physics:staticFriction = 0.5
511
+ }
512
+ }
513
+
514
+ def Camera "Camera"
515
+ {
516
+ float2 clippingRange = (0.027730005, 1000)
517
+ float focalLength = 35
518
+ float horizontalAperture = 36
519
+ matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.1961161351381841, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818407, 0), (-2.7191507741366827, -5.433948153418169, 16.654207618983154, 1) )
520
+ uniform token[] xformOpOrder = ["xformOp:transform"]
521
+ }
522
+ }
523
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,349 +1,349 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1280, 720)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "A_Frame_Sign"
115
- {
116
- over "panel_a"
117
- {
118
- over "sign_a" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "panel_b"
130
- {
131
- over "sign_b" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
- }
141
-
142
- over "hinge"
143
- {
144
- over "pin" (
145
- prepend apiSchemas = ["MaterialBindingAPI"]
146
- )
147
- {
148
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
- bindMaterialAs = "strongerThanDescendants"
150
- )
151
- rel material:binding:physics = None
152
- }
153
- }
154
- }
155
- }
156
- }
157
-
158
- def Xform "Room"
159
- {
160
- def Mesh "Bottom" (
161
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
162
- )
163
- {
164
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
168
- bindMaterialAs = "strongerThanDescendants"
169
- )
170
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
171
- uniform token physics:approximation = "convexHull"
172
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
173
- custom bool primvars:doNotCastShadows = 1
174
-
175
- def Material "_FlatColorMaterial"
176
- {
177
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
178
-
179
- def Shader "Shader"
180
- {
181
- uniform token info:id = "UsdPreviewSurface"
182
- color3f inputs:diffuseColor = (1, 1, 1)
183
- float inputs:metallic = 0
184
- float inputs:roughness = 1
185
- color3f inputs:specularColor = (0, 0, 0)
186
- token outputs:surface
187
- }
188
- }
189
- }
190
-
191
- def Mesh "Floor" (
192
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
193
- )
194
- {
195
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
196
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
197
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 0
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
- token visibility = "invisible"
204
- }
205
-
206
- def Mesh "North" (
207
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
208
- )
209
- {
210
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
211
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
212
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
213
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
214
- bindMaterialAs = "strongerThanDescendants"
215
- )
216
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
217
- uniform token physics:approximation = "convexHull"
218
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
219
- custom bool primvars:doNotCastShadows = 1
220
-
221
- def Material "_FlatColorMaterial"
222
- {
223
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
224
-
225
- def Shader "Shader"
226
- {
227
- uniform token info:id = "UsdPreviewSurface"
228
- color3f inputs:diffuseColor = (1, 1, 1)
229
- float inputs:metallic = 0
230
- float inputs:roughness = 1
231
- color3f inputs:specularColor = (0, 0, 0)
232
- token outputs:surface
233
- }
234
- }
235
- }
236
-
237
- def Mesh "South" (
238
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
- )
240
- {
241
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
242
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
245
- bindMaterialAs = "strongerThanDescendants"
246
- )
247
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
248
- uniform token physics:approximation = "convexHull"
249
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
250
- custom bool primvars:doNotCastShadows = 1
251
-
252
- def Material "_FlatColorMaterial"
253
- {
254
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
255
-
256
- def Shader "Shader"
257
- {
258
- uniform token info:id = "UsdPreviewSurface"
259
- color3f inputs:diffuseColor = (1, 1, 1)
260
- float inputs:metallic = 0
261
- float inputs:roughness = 1
262
- color3f inputs:specularColor = (0, 0, 0)
263
- token outputs:surface
264
- }
265
- }
266
- }
267
-
268
- def Mesh "West" (
269
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
- )
271
- {
272
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
273
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
276
- bindMaterialAs = "strongerThanDescendants"
277
- )
278
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
279
- uniform token physics:approximation = "convexHull"
280
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
281
- custom bool primvars:doNotCastShadows = 1
282
-
283
- def Material "_FlatColorMaterial"
284
- {
285
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
286
-
287
- def Shader "Shader"
288
- {
289
- uniform token info:id = "UsdPreviewSurface"
290
- color3f inputs:diffuseColor = (1, 1, 1)
291
- float inputs:metallic = 0
292
- float inputs:roughness = 1
293
- color3f inputs:specularColor = (0, 0, 0)
294
- token outputs:surface
295
- }
296
- }
297
- }
298
-
299
- def Mesh "East" (
300
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
301
- )
302
- {
303
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
304
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
305
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
306
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
310
- uniform token physics:approximation = "convexHull"
311
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
312
- custom bool primvars:doNotCastShadows = 1
313
-
314
- def Material "_FlatColorMaterial"
315
- {
316
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
317
-
318
- def Shader "Shader"
319
- {
320
- uniform token info:id = "UsdPreviewSurface"
321
- color3f inputs:diffuseColor = (1, 1, 1)
322
- float inputs:metallic = 0
323
- float inputs:roughness = 1
324
- color3f inputs:specularColor = (0, 0, 0)
325
- token outputs:surface
326
- }
327
- }
328
- }
329
- }
330
-
331
- def Xform "Lights"
332
- {
333
- def DomeLight "DomeLight_1"
334
- {
335
- float inputs:intensity = 1000
336
- }
337
- }
338
-
339
- def Camera "Camera"
340
- {
341
- float2 clippingRange = (0.009428237, 10000)
342
- float focalLength = 35
343
- float horizontalAperture = 36
344
- float verticalAperture = 36
345
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
346
- uniform token[] xformOpOrder = ["xformOp:transform"]
347
- }
348
- }
349
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1280, 720)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "A_Frame_Sign"
115
+ {
116
+ over "panel_a"
117
+ {
118
+ over "sign_a" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "panel_b"
130
+ {
131
+ over "sign_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+ }
141
+
142
+ over "hinge"
143
+ {
144
+ over "pin" (
145
+ prepend apiSchemas = ["MaterialBindingAPI"]
146
+ )
147
+ {
148
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
+ bindMaterialAs = "strongerThanDescendants"
150
+ )
151
+ rel material:binding:physics = None
152
+ }
153
+ }
154
+ }
155
+ }
156
+ }
157
+
158
+ def Xform "Room"
159
+ {
160
+ def Mesh "Bottom" (
161
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
162
+ )
163
+ {
164
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
168
+ bindMaterialAs = "strongerThanDescendants"
169
+ )
170
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
171
+ uniform token physics:approximation = "convexHull"
172
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+
175
+ def Material "_FlatColorMaterial"
176
+ {
177
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
178
+
179
+ def Shader "Shader"
180
+ {
181
+ uniform token info:id = "UsdPreviewSurface"
182
+ color3f inputs:diffuseColor = (1, 1, 1)
183
+ float inputs:metallic = 0
184
+ float inputs:roughness = 1
185
+ color3f inputs:specularColor = (0, 0, 0)
186
+ token outputs:surface
187
+ }
188
+ }
189
+ }
190
+
191
+ def Mesh "Floor" (
192
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
193
+ )
194
+ {
195
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
196
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
197
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 0
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+ token visibility = "invisible"
204
+ }
205
+
206
+ def Mesh "North" (
207
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
208
+ )
209
+ {
210
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
211
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
212
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
213
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
214
+ bindMaterialAs = "strongerThanDescendants"
215
+ )
216
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
217
+ uniform token physics:approximation = "convexHull"
218
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
219
+ custom bool primvars:doNotCastShadows = 1
220
+
221
+ def Material "_FlatColorMaterial"
222
+ {
223
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
224
+
225
+ def Shader "Shader"
226
+ {
227
+ uniform token info:id = "UsdPreviewSurface"
228
+ color3f inputs:diffuseColor = (1, 1, 1)
229
+ float inputs:metallic = 0
230
+ float inputs:roughness = 1
231
+ color3f inputs:specularColor = (0, 0, 0)
232
+ token outputs:surface
233
+ }
234
+ }
235
+ }
236
+
237
+ def Mesh "South" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
+ )
240
+ {
241
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
242
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
245
+ bindMaterialAs = "strongerThanDescendants"
246
+ )
247
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
248
+ uniform token physics:approximation = "convexHull"
249
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
250
+ custom bool primvars:doNotCastShadows = 1
251
+
252
+ def Material "_FlatColorMaterial"
253
+ {
254
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
255
+
256
+ def Shader "Shader"
257
+ {
258
+ uniform token info:id = "UsdPreviewSurface"
259
+ color3f inputs:diffuseColor = (1, 1, 1)
260
+ float inputs:metallic = 0
261
+ float inputs:roughness = 1
262
+ color3f inputs:specularColor = (0, 0, 0)
263
+ token outputs:surface
264
+ }
265
+ }
266
+ }
267
+
268
+ def Mesh "West" (
269
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
+ )
271
+ {
272
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
273
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
276
+ bindMaterialAs = "strongerThanDescendants"
277
+ )
278
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
279
+ uniform token physics:approximation = "convexHull"
280
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
281
+ custom bool primvars:doNotCastShadows = 1
282
+
283
+ def Material "_FlatColorMaterial"
284
+ {
285
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
286
+
287
+ def Shader "Shader"
288
+ {
289
+ uniform token info:id = "UsdPreviewSurface"
290
+ color3f inputs:diffuseColor = (1, 1, 1)
291
+ float inputs:metallic = 0
292
+ float inputs:roughness = 1
293
+ color3f inputs:specularColor = (0, 0, 0)
294
+ token outputs:surface
295
+ }
296
+ }
297
+ }
298
+
299
+ def Mesh "East" (
300
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
301
+ )
302
+ {
303
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
304
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
305
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
306
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
310
+ uniform token physics:approximation = "convexHull"
311
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
312
+ custom bool primvars:doNotCastShadows = 1
313
+
314
+ def Material "_FlatColorMaterial"
315
+ {
316
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
317
+
318
+ def Shader "Shader"
319
+ {
320
+ uniform token info:id = "UsdPreviewSurface"
321
+ color3f inputs:diffuseColor = (1, 1, 1)
322
+ float inputs:metallic = 0
323
+ float inputs:roughness = 1
324
+ color3f inputs:specularColor = (0, 0, 0)
325
+ token outputs:surface
326
+ }
327
+ }
328
+ }
329
+ }
330
+
331
+ def Xform "Lights"
332
+ {
333
+ def DomeLight "DomeLight_1"
334
+ {
335
+ float inputs:intensity = 1000
336
+ }
337
+ }
338
+
339
+ def Camera "Camera"
340
+ {
341
+ float2 clippingRange = (0.009428237, 10000)
342
+ float focalLength = 35
343
+ float horizontalAperture = 36
344
+ float verticalAperture = 36
345
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
346
+ uniform token[] xformOpOrder = ["xformOp:transform"]
347
+ }
348
+ }
349
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,402 +1,402 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.9105033902451396)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
100
- )
101
- {
102
- over "A_Frame_Sign"
103
- {
104
- over "panel_a" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
109
- point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
110
- float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
111
- float physics:mass = 0.458821
112
- quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
113
- vector3f physics:velocity = (2.6162197e-11, 8.071887e-10, -0.12262501)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, -0.001021984)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "panel_b" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (3.1720194e-7, 2.5478073e-7, -2.5070474e-8)
125
- point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
126
- float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
127
- float physics:mass = 0.458821
128
- quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
129
- vector3f physics:velocity = (-4.8415917e-11, 8.0419765e-10, -0.12262501)
130
- quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, -0.0010219244)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "hinge" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
141
- point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
142
- float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
143
- float physics:mass = 0.0093
144
- quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
145
- vector3f physics:velocity = (1.3082135e-9, -8.3603585e-10, -0.12262501)
146
- quatf xformOp:orient = (1, 0, 0, 0)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (1.0477379e-9, 1.2918463e-8, -0.0010221032)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
- }
152
- }
153
- }
154
-
155
- def Xform "Room"
156
- {
157
- def Mesh "Bottom" (
158
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
- )
160
- {
161
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
- uniform token physics:approximation = "convexHull"
169
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
- custom bool primvars:doNotCastShadows = 1
171
-
172
- def Material "_FlatColorMaterial"
173
- {
174
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
-
176
- def Shader "Shader"
177
- {
178
- uniform token info:id = "UsdPreviewSurface"
179
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
- float inputs:metallic = 0
181
- float inputs:roughness = 1
182
- color3f inputs:specularColor = (0, 0, 0)
183
- token outputs:surface
184
- }
185
- }
186
- }
187
-
188
- def Mesh "Floor" (
189
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
- )
191
- {
192
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 1
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
-
204
- def Material "_FlatColorMaterial"
205
- {
206
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
-
208
- def Shader "Shader"
209
- {
210
- uniform token info:id = "UsdPreviewSurface"
211
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
- float inputs:metallic = 0
213
- float inputs:roughness = 1
214
- color3f inputs:specularColor = (0, 0, 0)
215
- token outputs:surface
216
- }
217
- }
218
- }
219
-
220
- def Mesh "North" (
221
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
- )
223
- {
224
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
- uniform token physics:approximation = "convexHull"
232
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
- custom bool primvars:doNotCastShadows = 1
234
-
235
- def Material "_FlatColorMaterial"
236
- {
237
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
-
239
- def Shader "Shader"
240
- {
241
- uniform token info:id = "UsdPreviewSurface"
242
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
- float inputs:metallic = 0
244
- float inputs:roughness = 1
245
- color3f inputs:specularColor = (0, 0, 0)
246
- token outputs:surface
247
- }
248
- }
249
- }
250
-
251
- def Mesh "South" (
252
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
- )
254
- {
255
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
- uniform token physics:approximation = "convexHull"
263
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
- custom bool primvars:doNotCastShadows = 1
265
-
266
- def Material "_FlatColorMaterial"
267
- {
268
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
-
270
- def Shader "Shader"
271
- {
272
- uniform token info:id = "UsdPreviewSurface"
273
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
- float inputs:metallic = 0
275
- float inputs:roughness = 1
276
- color3f inputs:specularColor = (0, 0, 0)
277
- token outputs:surface
278
- }
279
- }
280
- }
281
-
282
- def Mesh "West" (
283
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
- )
285
- {
286
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
- bindMaterialAs = "strongerThanDescendants"
291
- )
292
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
- uniform token physics:approximation = "convexHull"
294
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
- custom bool primvars:doNotCastShadows = 1
296
-
297
- def Material "_FlatColorMaterial"
298
- {
299
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
-
301
- def Shader "Shader"
302
- {
303
- uniform token info:id = "UsdPreviewSurface"
304
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
- float inputs:metallic = 0
306
- float inputs:roughness = 1
307
- color3f inputs:specularColor = (0, 0, 0)
308
- token outputs:surface
309
- }
310
- }
311
- }
312
-
313
- def Mesh "East" (
314
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
- )
316
- {
317
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
- uniform token physics:approximation = "convexHull"
325
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
- custom bool primvars:doNotCastShadows = 1
327
-
328
- def Material "_FlatColorMaterial"
329
- {
330
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
-
332
- def Shader "Shader"
333
- {
334
- uniform token info:id = "UsdPreviewSurface"
335
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
- float inputs:metallic = 0
337
- float inputs:roughness = 1
338
- color3f inputs:specularColor = (0, 0, 0)
339
- token outputs:surface
340
- }
341
- }
342
- }
343
- }
344
-
345
- def Xform "Lights"
346
- {
347
- def DomeLight "DomeLight_1"
348
- {
349
- float inputs:intensity = 1000
350
- }
351
- }
352
-
353
- def PhysicsScene "PhysicsScene" (
354
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
355
- )
356
- {
357
- vector3f physics:gravityDirection = (0, 0, -1)
358
- float physics:gravityMagnitude = 9.81
359
- uniform token physxScene:broadphaseType = "GPU"
360
- bool physxScene:enableEnhancedDeterminism = 0
361
- bool physxScene:enableGPUDynamics = 1
362
- bool physxScene:enableStabilization = 1
363
- uniform token physxScene:solverType = "TGS"
364
- uint physxScene:timeStepsPerSecond = 240
365
- }
366
-
367
- def Xform "GroundPlane"
368
- {
369
- def Mesh "CollisionMesh" (
370
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
- )
372
- {
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
376
- bindMaterialAs = "weakerThanDescendants"
377
- )
378
- uniform token physics:approximation = "convexHull"
379
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
380
- token visibility = "invisible"
381
- }
382
-
383
- def "PhysMaterial" (
384
- prepend apiSchemas = ["PhysicsMaterialAPI"]
385
- )
386
- {
387
- float physics:dynamicFriction = 0.4
388
- float physics:restitution = 0
389
- float physics:staticFriction = 0.5
390
- }
391
- }
392
-
393
- def Camera "Camera"
394
- {
395
- float2 clippingRange = (0.012286504, 1000)
396
- float focalLength = 35
397
- float horizontalAperture = 36
398
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.390710034474204, 1.0418933911160497, 1.734440240632041, 1.0000000000000002) )
399
- uniform token[] xformOpOrder = ["xformOp:transform"]
400
- }
401
- }
402
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.9105033902451396)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
100
+ )
101
+ {
102
+ over "A_Frame_Sign"
103
+ {
104
+ over "panel_a" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
109
+ point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
110
+ float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
111
+ float physics:mass = 0.458821
112
+ quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
113
+ vector3f physics:velocity = (2.6162197e-11, 8.071887e-10, -0.12262501)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, -0.001021984)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "panel_b" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (3.1720194e-7, 2.5478073e-7, -2.5070474e-8)
125
+ point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
126
+ float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
127
+ float physics:mass = 0.458821
128
+ quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
129
+ vector3f physics:velocity = (-4.8415917e-11, 8.0419765e-10, -0.12262501)
130
+ quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, -0.0010219244)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "hinge" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (3.1720276e-7, 2.5478073e-7, -2.5070474e-8)
141
+ point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
142
+ float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
143
+ float physics:mass = 0.0093
144
+ quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
145
+ vector3f physics:velocity = (1.3082135e-9, -8.3603585e-10, -0.12262501)
146
+ quatf xformOp:orient = (1, 0, 0, 0)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (1.0477379e-9, 1.2918463e-8, -0.0010221032)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "Room"
156
+ {
157
+ def Mesh "Bottom" (
158
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
+ )
160
+ {
161
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
+ uniform token physics:approximation = "convexHull"
169
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
+ custom bool primvars:doNotCastShadows = 1
171
+
172
+ def Material "_FlatColorMaterial"
173
+ {
174
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
+
176
+ def Shader "Shader"
177
+ {
178
+ uniform token info:id = "UsdPreviewSurface"
179
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
+ float inputs:metallic = 0
181
+ float inputs:roughness = 1
182
+ color3f inputs:specularColor = (0, 0, 0)
183
+ token outputs:surface
184
+ }
185
+ }
186
+ }
187
+
188
+ def Mesh "Floor" (
189
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
+ )
191
+ {
192
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 1
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+
204
+ def Material "_FlatColorMaterial"
205
+ {
206
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
+
208
+ def Shader "Shader"
209
+ {
210
+ uniform token info:id = "UsdPreviewSurface"
211
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
+ float inputs:metallic = 0
213
+ float inputs:roughness = 1
214
+ color3f inputs:specularColor = (0, 0, 0)
215
+ token outputs:surface
216
+ }
217
+ }
218
+ }
219
+
220
+ def Mesh "North" (
221
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
+ )
223
+ {
224
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
+ uniform token physics:approximation = "convexHull"
232
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
+ custom bool primvars:doNotCastShadows = 1
234
+
235
+ def Material "_FlatColorMaterial"
236
+ {
237
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
+
239
+ def Shader "Shader"
240
+ {
241
+ uniform token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
+ float inputs:metallic = 0
244
+ float inputs:roughness = 1
245
+ color3f inputs:specularColor = (0, 0, 0)
246
+ token outputs:surface
247
+ }
248
+ }
249
+ }
250
+
251
+ def Mesh "South" (
252
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
+ )
254
+ {
255
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
+ uniform token physics:approximation = "convexHull"
263
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
+ custom bool primvars:doNotCastShadows = 1
265
+
266
+ def Material "_FlatColorMaterial"
267
+ {
268
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
+
270
+ def Shader "Shader"
271
+ {
272
+ uniform token info:id = "UsdPreviewSurface"
273
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
+ float inputs:metallic = 0
275
+ float inputs:roughness = 1
276
+ color3f inputs:specularColor = (0, 0, 0)
277
+ token outputs:surface
278
+ }
279
+ }
280
+ }
281
+
282
+ def Mesh "West" (
283
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
+ )
285
+ {
286
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
+ bindMaterialAs = "strongerThanDescendants"
291
+ )
292
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
+ uniform token physics:approximation = "convexHull"
294
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
+ custom bool primvars:doNotCastShadows = 1
296
+
297
+ def Material "_FlatColorMaterial"
298
+ {
299
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
+
301
+ def Shader "Shader"
302
+ {
303
+ uniform token info:id = "UsdPreviewSurface"
304
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
+ float inputs:metallic = 0
306
+ float inputs:roughness = 1
307
+ color3f inputs:specularColor = (0, 0, 0)
308
+ token outputs:surface
309
+ }
310
+ }
311
+ }
312
+
313
+ def Mesh "East" (
314
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
+ )
316
+ {
317
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
+ uniform token physics:approximation = "convexHull"
325
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
+ custom bool primvars:doNotCastShadows = 1
327
+
328
+ def Material "_FlatColorMaterial"
329
+ {
330
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
+
332
+ def Shader "Shader"
333
+ {
334
+ uniform token info:id = "UsdPreviewSurface"
335
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
+ float inputs:metallic = 0
337
+ float inputs:roughness = 1
338
+ color3f inputs:specularColor = (0, 0, 0)
339
+ token outputs:surface
340
+ }
341
+ }
342
+ }
343
+ }
344
+
345
+ def Xform "Lights"
346
+ {
347
+ def DomeLight "DomeLight_1"
348
+ {
349
+ float inputs:intensity = 1000
350
+ }
351
+ }
352
+
353
+ def PhysicsScene "PhysicsScene" (
354
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
355
+ )
356
+ {
357
+ vector3f physics:gravityDirection = (0, 0, -1)
358
+ float physics:gravityMagnitude = 9.81
359
+ uniform token physxScene:broadphaseType = "GPU"
360
+ bool physxScene:enableEnhancedDeterminism = 0
361
+ bool physxScene:enableGPUDynamics = 1
362
+ bool physxScene:enableStabilization = 1
363
+ uniform token physxScene:solverType = "TGS"
364
+ uint physxScene:timeStepsPerSecond = 240
365
+ }
366
+
367
+ def Xform "GroundPlane"
368
+ {
369
+ def Mesh "CollisionMesh" (
370
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
+ )
372
+ {
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
376
+ bindMaterialAs = "weakerThanDescendants"
377
+ )
378
+ uniform token physics:approximation = "convexHull"
379
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
380
+ token visibility = "invisible"
381
+ }
382
+
383
+ def "PhysMaterial" (
384
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
385
+ )
386
+ {
387
+ float physics:dynamicFriction = 0.4
388
+ float physics:restitution = 0
389
+ float physics:staticFriction = 0.5
390
+ }
391
+ }
392
+
393
+ def Camera "Camera"
394
+ {
395
+ float2 clippingRange = (0.012286504, 1000)
396
+ float focalLength = 35
397
+ float horizontalAperture = 36
398
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.390710034474204, 1.0418933911160497, 1.734440240632041, 1.0000000000000002) )
399
+ uniform token[] xformOpOrder = ["xformOp:transform"]
400
+ }
401
+ }
402
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,419 +1,419 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
101
- )
102
- {
103
- over "A_Frame_Sign"
104
- {
105
- over "panel_a" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
111
- float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
112
- float physics:mass = 0.458821
113
- quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, 0, 0, 0)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, 5.364418e-8)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "panel_b" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
127
- float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
128
- float physics:mass = 0.458821
129
- quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, 8.34465e-8)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "hinge" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (0, 0, 0)
142
- point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
143
- float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
144
- float physics:mass = 0.0093
145
- quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
146
- vector3f physics:velocity = (0, 0, 0)
147
- quatf xformOp:orient = (1, 0, 0, 0)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (1.0477379e-9, 1.2914825e-8, -9.536743e-8)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "Joints"
154
- {
155
- over "panel_b_hinge_joint" (
156
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
157
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
158
- )
159
- {
160
- float drive:angular:physics:damping = 1000
161
- float drive:angular:physics:maxForce = 10000000
162
- float drive:angular:physics:stiffness = 0
163
- float drive:angular:physics:targetVelocity = 45
164
- }
165
- }
166
- }
167
- }
168
- }
169
-
170
- def Xform "Room"
171
- {
172
- def Mesh "Bottom" (
173
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
174
- )
175
- {
176
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
177
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
178
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
179
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
180
- bindMaterialAs = "strongerThanDescendants"
181
- )
182
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
183
- uniform token physics:approximation = "convexHull"
184
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
185
- custom bool primvars:doNotCastShadows = 1
186
-
187
- def Material "_FlatColorMaterial"
188
- {
189
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
190
-
191
- def Shader "Shader"
192
- {
193
- uniform token info:id = "UsdPreviewSurface"
194
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
195
- float inputs:metallic = 0
196
- float inputs:roughness = 1
197
- color3f inputs:specularColor = (0, 0, 0)
198
- token outputs:surface
199
- }
200
- }
201
- }
202
-
203
- def Mesh "Floor" (
204
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
205
- )
206
- {
207
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
208
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
209
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
210
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
211
- bindMaterialAs = "strongerThanDescendants"
212
- )
213
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
214
- uniform token physics:approximation = "convexHull"
215
- bool physics:collisionEnabled = 0
216
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
217
- custom bool primvars:doNotCastShadows = 1
218
-
219
- def Material "_FlatColorMaterial"
220
- {
221
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
222
-
223
- def Shader "Shader"
224
- {
225
- uniform token info:id = "UsdPreviewSurface"
226
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
227
- float inputs:metallic = 0
228
- float inputs:roughness = 1
229
- color3f inputs:specularColor = (0, 0, 0)
230
- token outputs:surface
231
- }
232
- }
233
- }
234
-
235
- def Mesh "North" (
236
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
237
- )
238
- {
239
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
240
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
243
- bindMaterialAs = "strongerThanDescendants"
244
- )
245
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
246
- uniform token physics:approximation = "convexHull"
247
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
248
- custom bool primvars:doNotCastShadows = 1
249
-
250
- def Material "_FlatColorMaterial"
251
- {
252
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
253
-
254
- def Shader "Shader"
255
- {
256
- uniform token info:id = "UsdPreviewSurface"
257
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
258
- float inputs:metallic = 0
259
- float inputs:roughness = 1
260
- color3f inputs:specularColor = (0, 0, 0)
261
- token outputs:surface
262
- }
263
- }
264
- }
265
-
266
- def Mesh "South" (
267
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
268
- )
269
- {
270
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
271
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
272
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
273
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
277
- uniform token physics:approximation = "convexHull"
278
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
279
- custom bool primvars:doNotCastShadows = 1
280
-
281
- def Material "_FlatColorMaterial"
282
- {
283
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
284
-
285
- def Shader "Shader"
286
- {
287
- uniform token info:id = "UsdPreviewSurface"
288
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
289
- float inputs:metallic = 0
290
- float inputs:roughness = 1
291
- color3f inputs:specularColor = (0, 0, 0)
292
- token outputs:surface
293
- }
294
- }
295
- }
296
-
297
- def Mesh "West" (
298
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
299
- )
300
- {
301
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
302
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
308
- uniform token physics:approximation = "convexHull"
309
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
310
- custom bool primvars:doNotCastShadows = 1
311
-
312
- def Material "_FlatColorMaterial"
313
- {
314
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
315
-
316
- def Shader "Shader"
317
- {
318
- uniform token info:id = "UsdPreviewSurface"
319
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
320
- float inputs:metallic = 0
321
- float inputs:roughness = 1
322
- color3f inputs:specularColor = (0, 0, 0)
323
- token outputs:surface
324
- }
325
- }
326
- }
327
-
328
- def Mesh "East" (
329
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
330
- )
331
- {
332
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
333
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
334
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
335
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
339
- uniform token physics:approximation = "convexHull"
340
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
341
- custom bool primvars:doNotCastShadows = 1
342
-
343
- def Material "_FlatColorMaterial"
344
- {
345
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
346
-
347
- def Shader "Shader"
348
- {
349
- uniform token info:id = "UsdPreviewSurface"
350
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
351
- float inputs:metallic = 0
352
- float inputs:roughness = 1
353
- color3f inputs:specularColor = (0, 0, 0)
354
- token outputs:surface
355
- }
356
- }
357
- }
358
- }
359
-
360
- def Xform "Lights"
361
- {
362
- def DomeLight "DomeLight_1"
363
- {
364
- float inputs:intensity = 1000
365
- }
366
- }
367
-
368
- def PhysicsScene "PhysicsScene" (
369
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
370
- )
371
- {
372
- vector3f physics:gravityDirection = (0, 0, -1)
373
- float physics:gravityMagnitude = 0
374
- uniform token physxScene:broadphaseType = "GPU"
375
- bool physxScene:enableEnhancedDeterminism = 0
376
- bool physxScene:enableGPUDynamics = 1
377
- bool physxScene:enableStabilization = 1
378
- uniform token physxScene:solverType = "TGS"
379
- uint physxScene:timeStepsPerSecond = 240
380
- }
381
-
382
- def Camera "Camera"
383
- {
384
- float2 clippingRange = (0.012776537, 1000)
385
- float focalLength = 35
386
- float horizontalAperture = 36
387
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802987, 0), (0.31799936400190815, 0.8479983040050882, 0.4239991520025438, -0), (0.40629447721372564, 1.0834027708137688, 0.9460619192961197, 1.0000000000000002) )
388
- uniform token[] xformOpOrder = ["xformOp:transform"]
389
- }
390
-
391
- def Xform "JM_Arrow_0"
392
- {
393
- quatf xformOp:orient = (0.7108642, -0.70332927, -0.0000019267718, 0)
394
- double3 xformOp:translate = (0.0012554829008877277, -0.08126317337155342, 0.4035012212116257)
395
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
396
-
397
- def Cone "Head"
398
- {
399
- uniform token axis = "Z"
400
- double height = 0.048560180813074116
401
- color3f[] primvars:displayColor = [(1, 0, 0)]
402
- double radius = 0.023308886790275575
403
- float xformOp:rotateX = 180
404
- double3 xformOp:translate = (0, 0, 0.024280090406537058)
405
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
406
- }
407
-
408
- def Cylinder "Shaft"
409
- {
410
- uniform token axis = "Z"
411
- double height = 0.19424072325229647
412
- color3f[] primvars:displayColor = [(1, 0, 0)]
413
- double radius = 0.007769628930091859
414
- double3 xformOp:translate = (0, 0, 0.14568054243922235)
415
- uniform token[] xformOpOrder = ["xformOp:translate"]
416
- }
417
- }
418
- }
419
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
101
+ )
102
+ {
103
+ over "A_Frame_Sign"
104
+ {
105
+ over "panel_a" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (-0.0034122656, 0.08522064, 0.30168036)
111
+ float3 physics:diagonalInertia = (0.013871309, 0.019909201, 0.0060427086)
112
+ float physics:mass = 0.458821
113
+ quatf physics:principalAxes = (0.9910325, 0.13218299, -0.019416153, -0.0023221837)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 0, 0, 0)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (2.7939677e-9, -7.450581e-9, 5.364418e-8)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "panel_b" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (0.0034122386, -0.085220575, 0.3016804)
127
+ float3 physics:diagonalInertia = (0.01387133, 0.019909201, 0.0060427138)
128
+ float physics:mass = 0.458821
129
+ quatf physics:principalAxes = (0.9910325, -0.13218278, 0.019416682, -0.002322426)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, -2.088489e-8, 2.735655e-9, 6.5329075e-10)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (4.656613e-10, -6.7055225e-8, 8.34465e-8)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "hinge" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (-0.0019081796, 0.000030449566, 0.5983744)
143
+ float3 physics:diagonalInertia = (3.7452807e-8, 0.000097147815, 0.00009715351)
144
+ float physics:mass = 0.0093
145
+ quatf physics:principalAxes = (0.9998157, 0.019199608, -0.0000016923693, 3.2498818e-8)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, 0, 0, 0)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (1.0477379e-9, 1.2914825e-8, -9.536743e-8)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "Joints"
154
+ {
155
+ over "panel_b_hinge_joint" (
156
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
157
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
158
+ )
159
+ {
160
+ float drive:angular:physics:damping = 1000
161
+ float drive:angular:physics:maxForce = 10000000
162
+ float drive:angular:physics:stiffness = 0
163
+ float drive:angular:physics:targetVelocity = 45
164
+ }
165
+ }
166
+ }
167
+ }
168
+ }
169
+
170
+ def Xform "Room"
171
+ {
172
+ def Mesh "Bottom" (
173
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
174
+ )
175
+ {
176
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
177
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
178
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
179
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
180
+ bindMaterialAs = "strongerThanDescendants"
181
+ )
182
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
183
+ uniform token physics:approximation = "convexHull"
184
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
185
+ custom bool primvars:doNotCastShadows = 1
186
+
187
+ def Material "_FlatColorMaterial"
188
+ {
189
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
190
+
191
+ def Shader "Shader"
192
+ {
193
+ uniform token info:id = "UsdPreviewSurface"
194
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
195
+ float inputs:metallic = 0
196
+ float inputs:roughness = 1
197
+ color3f inputs:specularColor = (0, 0, 0)
198
+ token outputs:surface
199
+ }
200
+ }
201
+ }
202
+
203
+ def Mesh "Floor" (
204
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
205
+ )
206
+ {
207
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
208
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
209
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
210
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
211
+ bindMaterialAs = "strongerThanDescendants"
212
+ )
213
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
214
+ uniform token physics:approximation = "convexHull"
215
+ bool physics:collisionEnabled = 0
216
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
217
+ custom bool primvars:doNotCastShadows = 1
218
+
219
+ def Material "_FlatColorMaterial"
220
+ {
221
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
222
+
223
+ def Shader "Shader"
224
+ {
225
+ uniform token info:id = "UsdPreviewSurface"
226
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
227
+ float inputs:metallic = 0
228
+ float inputs:roughness = 1
229
+ color3f inputs:specularColor = (0, 0, 0)
230
+ token outputs:surface
231
+ }
232
+ }
233
+ }
234
+
235
+ def Mesh "North" (
236
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
237
+ )
238
+ {
239
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
240
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
243
+ bindMaterialAs = "strongerThanDescendants"
244
+ )
245
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
246
+ uniform token physics:approximation = "convexHull"
247
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
248
+ custom bool primvars:doNotCastShadows = 1
249
+
250
+ def Material "_FlatColorMaterial"
251
+ {
252
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
253
+
254
+ def Shader "Shader"
255
+ {
256
+ uniform token info:id = "UsdPreviewSurface"
257
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
258
+ float inputs:metallic = 0
259
+ float inputs:roughness = 1
260
+ color3f inputs:specularColor = (0, 0, 0)
261
+ token outputs:surface
262
+ }
263
+ }
264
+ }
265
+
266
+ def Mesh "South" (
267
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
268
+ )
269
+ {
270
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
271
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
272
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
273
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
277
+ uniform token physics:approximation = "convexHull"
278
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
279
+ custom bool primvars:doNotCastShadows = 1
280
+
281
+ def Material "_FlatColorMaterial"
282
+ {
283
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
284
+
285
+ def Shader "Shader"
286
+ {
287
+ uniform token info:id = "UsdPreviewSurface"
288
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
289
+ float inputs:metallic = 0
290
+ float inputs:roughness = 1
291
+ color3f inputs:specularColor = (0, 0, 0)
292
+ token outputs:surface
293
+ }
294
+ }
295
+ }
296
+
297
+ def Mesh "West" (
298
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
299
+ )
300
+ {
301
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
302
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
308
+ uniform token physics:approximation = "convexHull"
309
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
310
+ custom bool primvars:doNotCastShadows = 1
311
+
312
+ def Material "_FlatColorMaterial"
313
+ {
314
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
315
+
316
+ def Shader "Shader"
317
+ {
318
+ uniform token info:id = "UsdPreviewSurface"
319
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
320
+ float inputs:metallic = 0
321
+ float inputs:roughness = 1
322
+ color3f inputs:specularColor = (0, 0, 0)
323
+ token outputs:surface
324
+ }
325
+ }
326
+ }
327
+
328
+ def Mesh "East" (
329
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
330
+ )
331
+ {
332
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
333
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
334
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
335
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
339
+ uniform token physics:approximation = "convexHull"
340
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
341
+ custom bool primvars:doNotCastShadows = 1
342
+
343
+ def Material "_FlatColorMaterial"
344
+ {
345
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
346
+
347
+ def Shader "Shader"
348
+ {
349
+ uniform token info:id = "UsdPreviewSurface"
350
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
351
+ float inputs:metallic = 0
352
+ float inputs:roughness = 1
353
+ color3f inputs:specularColor = (0, 0, 0)
354
+ token outputs:surface
355
+ }
356
+ }
357
+ }
358
+ }
359
+
360
+ def Xform "Lights"
361
+ {
362
+ def DomeLight "DomeLight_1"
363
+ {
364
+ float inputs:intensity = 1000
365
+ }
366
+ }
367
+
368
+ def PhysicsScene "PhysicsScene" (
369
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
370
+ )
371
+ {
372
+ vector3f physics:gravityDirection = (0, 0, -1)
373
+ float physics:gravityMagnitude = 0
374
+ uniform token physxScene:broadphaseType = "GPU"
375
+ bool physxScene:enableEnhancedDeterminism = 0
376
+ bool physxScene:enableGPUDynamics = 1
377
+ bool physxScene:enableStabilization = 1
378
+ uniform token physxScene:solverType = "TGS"
379
+ uint physxScene:timeStepsPerSecond = 240
380
+ }
381
+
382
+ def Camera "Camera"
383
+ {
384
+ float2 clippingRange = (0.012776537, 1000)
385
+ float focalLength = 35
386
+ float horizontalAperture = 36
387
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839176, 0, 0), (-0.1488760414816928, -0.39700277728451416, 0.9056625856802987, 0), (0.31799936400190815, 0.8479983040050882, 0.4239991520025438, -0), (0.40629447721372564, 1.0834027708137688, 0.9460619192961197, 1.0000000000000002) )
388
+ uniform token[] xformOpOrder = ["xformOp:transform"]
389
+ }
390
+
391
+ def Xform "JM_Arrow_0"
392
+ {
393
+ quatf xformOp:orient = (0.7108642, -0.70332927, -0.0000019267718, 0)
394
+ double3 xformOp:translate = (0.0012554829008877277, -0.08126317337155342, 0.4035012212116257)
395
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
396
+
397
+ def Cone "Head"
398
+ {
399
+ uniform token axis = "Z"
400
+ double height = 0.048560180813074116
401
+ color3f[] primvars:displayColor = [(1, 0, 0)]
402
+ double radius = 0.023308886790275575
403
+ float xformOp:rotateX = 180
404
+ double3 xformOp:translate = (0, 0, 0.024280090406537058)
405
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
406
+ }
407
+
408
+ def Cylinder "Shaft"
409
+ {
410
+ uniform token axis = "Z"
411
+ double height = 0.19424072325229647
412
+ color3f[] primvars:displayColor = [(1, 0, 0)]
413
+ double radius = 0.007769628930091859
414
+ double3 xformOp:translate = (0, 0, 0.14568054243922235)
415
+ uniform token[] xformOpOrder = ["xformOp:translate"]
416
+ }
417
+ }
418
+ }
419
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,357 +1,357 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "A_Frame_Sign"
115
- {
116
- over "panel_a"
117
- {
118
- over "sign_a" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "panel_b"
130
- {
131
- over "sign_b" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
- }
141
-
142
- over "hinge"
143
- {
144
- over "pin" (
145
- prepend apiSchemas = ["MaterialBindingAPI"]
146
- )
147
- {
148
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
- bindMaterialAs = "strongerThanDescendants"
150
- )
151
- rel material:binding:physics = None
152
- }
153
- }
154
- }
155
- }
156
- }
157
-
158
- def Xform "Room"
159
- {
160
- def Mesh "Bottom" (
161
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
162
- )
163
- {
164
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
168
- bindMaterialAs = "strongerThanDescendants"
169
- )
170
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
171
- uniform token physics:approximation = "convexHull"
172
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
173
- custom bool primvars:doNotCastShadows = 1
174
-
175
- def Material "_FlatColorMaterial"
176
- {
177
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
178
-
179
- def Shader "Shader"
180
- {
181
- uniform token info:id = "UsdPreviewSurface"
182
- color3f inputs:diffuseColor = (0, 0, 0)
183
- float inputs:metallic = 0
184
- float inputs:roughness = 1
185
- color3f inputs:specularColor = (0, 0, 0)
186
- token outputs:surface
187
- }
188
- }
189
- }
190
-
191
- def Mesh "Floor" (
192
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
193
- )
194
- {
195
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
196
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
197
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 0
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
- token visibility = "invisible"
204
- }
205
-
206
- def Mesh "North" (
207
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
208
- )
209
- {
210
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
211
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
212
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
213
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
214
- bindMaterialAs = "strongerThanDescendants"
215
- )
216
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
217
- uniform token physics:approximation = "convexHull"
218
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
219
- custom bool primvars:doNotCastShadows = 1
220
-
221
- def Material "_FlatColorMaterial"
222
- {
223
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
224
-
225
- def Shader "Shader"
226
- {
227
- uniform token info:id = "UsdPreviewSurface"
228
- color3f inputs:diffuseColor = (0, 0, 0)
229
- float inputs:metallic = 0
230
- float inputs:roughness = 1
231
- color3f inputs:specularColor = (0, 0, 0)
232
- token outputs:surface
233
- }
234
- }
235
- }
236
-
237
- def Mesh "South" (
238
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
- )
240
- {
241
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
242
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
245
- bindMaterialAs = "strongerThanDescendants"
246
- )
247
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
248
- uniform token physics:approximation = "convexHull"
249
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
250
- custom bool primvars:doNotCastShadows = 1
251
-
252
- def Material "_FlatColorMaterial"
253
- {
254
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
255
-
256
- def Shader "Shader"
257
- {
258
- uniform token info:id = "UsdPreviewSurface"
259
- color3f inputs:diffuseColor = (0, 0, 0)
260
- float inputs:metallic = 0
261
- float inputs:roughness = 1
262
- color3f inputs:specularColor = (0, 0, 0)
263
- token outputs:surface
264
- }
265
- }
266
- }
267
-
268
- def Mesh "West" (
269
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
- )
271
- {
272
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
273
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
276
- bindMaterialAs = "strongerThanDescendants"
277
- )
278
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
279
- uniform token physics:approximation = "convexHull"
280
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
281
- custom bool primvars:doNotCastShadows = 1
282
-
283
- def Material "_FlatColorMaterial"
284
- {
285
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
286
-
287
- def Shader "Shader"
288
- {
289
- uniform token info:id = "UsdPreviewSurface"
290
- color3f inputs:diffuseColor = (0, 0, 0)
291
- float inputs:metallic = 0
292
- float inputs:roughness = 1
293
- color3f inputs:specularColor = (0, 0, 0)
294
- token outputs:surface
295
- }
296
- }
297
- }
298
-
299
- def Mesh "East" (
300
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
301
- )
302
- {
303
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
304
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
305
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
306
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
310
- uniform token physics:approximation = "convexHull"
311
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
312
- custom bool primvars:doNotCastShadows = 1
313
-
314
- def Material "_FlatColorMaterial"
315
- {
316
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
317
-
318
- def Shader "Shader"
319
- {
320
- uniform token info:id = "UsdPreviewSurface"
321
- color3f inputs:diffuseColor = (0, 0, 0)
322
- float inputs:metallic = 0
323
- float inputs:roughness = 1
324
- color3f inputs:specularColor = (0, 0, 0)
325
- token outputs:surface
326
- }
327
- }
328
- }
329
- }
330
-
331
- def Xform "Lights"
332
- {
333
- def DistantLight "DistantLight_1"
334
- {
335
- float inputs:angle = 1
336
- float inputs:intensity = 3000
337
- float3 xformOp:rotateXYZ = (45, 0, 90)
338
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
339
- }
340
-
341
- def DomeLight "DomeLight_2"
342
- {
343
- float inputs:intensity = 150
344
- }
345
- }
346
-
347
- def Camera "Camera"
348
- {
349
- float2 clippingRange = (0.009428237, 10000)
350
- float focalLength = 35
351
- float horizontalAperture = 36
352
- float verticalAperture = 36
353
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
354
- uniform token[] xformOpOrder = ["xformOp:transform"]
355
- }
356
- }
357
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "A_Frame_Sign"
115
+ {
116
+ over "panel_a"
117
+ {
118
+ over "sign_a" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "panel_b"
130
+ {
131
+ over "sign_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+ }
141
+
142
+ over "hinge"
143
+ {
144
+ over "pin" (
145
+ prepend apiSchemas = ["MaterialBindingAPI"]
146
+ )
147
+ {
148
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
+ bindMaterialAs = "strongerThanDescendants"
150
+ )
151
+ rel material:binding:physics = None
152
+ }
153
+ }
154
+ }
155
+ }
156
+ }
157
+
158
+ def Xform "Room"
159
+ {
160
+ def Mesh "Bottom" (
161
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
162
+ )
163
+ {
164
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
168
+ bindMaterialAs = "strongerThanDescendants"
169
+ )
170
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
171
+ uniform token physics:approximation = "convexHull"
172
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+
175
+ def Material "_FlatColorMaterial"
176
+ {
177
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
178
+
179
+ def Shader "Shader"
180
+ {
181
+ uniform token info:id = "UsdPreviewSurface"
182
+ color3f inputs:diffuseColor = (0, 0, 0)
183
+ float inputs:metallic = 0
184
+ float inputs:roughness = 1
185
+ color3f inputs:specularColor = (0, 0, 0)
186
+ token outputs:surface
187
+ }
188
+ }
189
+ }
190
+
191
+ def Mesh "Floor" (
192
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
193
+ )
194
+ {
195
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
196
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
197
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 0
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+ token visibility = "invisible"
204
+ }
205
+
206
+ def Mesh "North" (
207
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
208
+ )
209
+ {
210
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
211
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
212
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
213
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
214
+ bindMaterialAs = "strongerThanDescendants"
215
+ )
216
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
217
+ uniform token physics:approximation = "convexHull"
218
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
219
+ custom bool primvars:doNotCastShadows = 1
220
+
221
+ def Material "_FlatColorMaterial"
222
+ {
223
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
224
+
225
+ def Shader "Shader"
226
+ {
227
+ uniform token info:id = "UsdPreviewSurface"
228
+ color3f inputs:diffuseColor = (0, 0, 0)
229
+ float inputs:metallic = 0
230
+ float inputs:roughness = 1
231
+ color3f inputs:specularColor = (0, 0, 0)
232
+ token outputs:surface
233
+ }
234
+ }
235
+ }
236
+
237
+ def Mesh "South" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
+ )
240
+ {
241
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
242
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
245
+ bindMaterialAs = "strongerThanDescendants"
246
+ )
247
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
248
+ uniform token physics:approximation = "convexHull"
249
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
250
+ custom bool primvars:doNotCastShadows = 1
251
+
252
+ def Material "_FlatColorMaterial"
253
+ {
254
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
255
+
256
+ def Shader "Shader"
257
+ {
258
+ uniform token info:id = "UsdPreviewSurface"
259
+ color3f inputs:diffuseColor = (0, 0, 0)
260
+ float inputs:metallic = 0
261
+ float inputs:roughness = 1
262
+ color3f inputs:specularColor = (0, 0, 0)
263
+ token outputs:surface
264
+ }
265
+ }
266
+ }
267
+
268
+ def Mesh "West" (
269
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
+ )
271
+ {
272
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
273
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
276
+ bindMaterialAs = "strongerThanDescendants"
277
+ )
278
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
279
+ uniform token physics:approximation = "convexHull"
280
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
281
+ custom bool primvars:doNotCastShadows = 1
282
+
283
+ def Material "_FlatColorMaterial"
284
+ {
285
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
286
+
287
+ def Shader "Shader"
288
+ {
289
+ uniform token info:id = "UsdPreviewSurface"
290
+ color3f inputs:diffuseColor = (0, 0, 0)
291
+ float inputs:metallic = 0
292
+ float inputs:roughness = 1
293
+ color3f inputs:specularColor = (0, 0, 0)
294
+ token outputs:surface
295
+ }
296
+ }
297
+ }
298
+
299
+ def Mesh "East" (
300
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
301
+ )
302
+ {
303
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
304
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
305
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
306
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
310
+ uniform token physics:approximation = "convexHull"
311
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
312
+ custom bool primvars:doNotCastShadows = 1
313
+
314
+ def Material "_FlatColorMaterial"
315
+ {
316
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
317
+
318
+ def Shader "Shader"
319
+ {
320
+ uniform token info:id = "UsdPreviewSurface"
321
+ color3f inputs:diffuseColor = (0, 0, 0)
322
+ float inputs:metallic = 0
323
+ float inputs:roughness = 1
324
+ color3f inputs:specularColor = (0, 0, 0)
325
+ token outputs:surface
326
+ }
327
+ }
328
+ }
329
+ }
330
+
331
+ def Xform "Lights"
332
+ {
333
+ def DistantLight "DistantLight_1"
334
+ {
335
+ float inputs:angle = 1
336
+ float inputs:intensity = 3000
337
+ float3 xformOp:rotateXYZ = (45, 0, 90)
338
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
339
+ }
340
+
341
+ def DomeLight "DomeLight_2"
342
+ {
343
+ float inputs:intensity = 150
344
+ }
345
+ }
346
+
347
+ def Camera "Camera"
348
+ {
349
+ float2 clippingRange = (0.009428237, 10000)
350
+ float focalLength = 35
351
+ float horizontalAperture = 36
352
+ float verticalAperture = 36
353
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
354
+ uniform token[] xformOpOrder = ["xformOp:transform"]
355
+ }
356
+ }
357
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.009428237, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.009428237, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,355 +1,355 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "A_Frame_Sign"
115
- {
116
- over "panel_a"
117
- {
118
- over "sign_a" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
- }
130
-
131
- over "panel_b"
132
- {
133
- over "sign_b" (
134
- prepend apiSchemas = ["MaterialBindingAPI"]
135
- )
136
- {
137
- uniform bool doubleSided = 1
138
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- rel material:binding:physics = None
142
- custom bool singleSided = 0
143
- }
144
- }
145
-
146
- over "hinge"
147
- {
148
- over "pin" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- uniform bool doubleSided = 1
153
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
- bindMaterialAs = "strongerThanDescendants"
155
- )
156
- rel material:binding:physics = None
157
- custom bool singleSided = 0
158
- }
159
- }
160
- }
161
- }
162
- }
163
-
164
- def Xform "Room"
165
- {
166
- def Mesh "Bottom" (
167
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
168
- )
169
- {
170
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
171
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
172
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
173
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
174
- bindMaterialAs = "strongerThanDescendants"
175
- )
176
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
177
- uniform token physics:approximation = "convexHull"
178
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
179
- custom bool primvars:doNotCastShadows = 1
180
-
181
- def Material "_FlatColorMaterial"
182
- {
183
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
184
-
185
- def Shader "Shader"
186
- {
187
- uniform token info:id = "UsdPreviewSurface"
188
- color3f inputs:diffuseColor = (1, 1, 1)
189
- float inputs:metallic = 0
190
- float inputs:roughness = 1
191
- color3f inputs:specularColor = (0, 0, 0)
192
- token outputs:surface
193
- }
194
- }
195
- }
196
-
197
- def Mesh "Floor" (
198
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
199
- )
200
- {
201
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
202
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
203
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
204
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
205
- uniform token physics:approximation = "convexHull"
206
- bool physics:collisionEnabled = 0
207
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
208
- custom bool primvars:doNotCastShadows = 1
209
- token visibility = "invisible"
210
- }
211
-
212
- def Mesh "North" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "South" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
-
274
- def Mesh "West" (
275
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
276
- )
277
- {
278
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
279
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
280
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
281
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
282
- bindMaterialAs = "strongerThanDescendants"
283
- )
284
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
285
- uniform token physics:approximation = "convexHull"
286
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
287
- custom bool primvars:doNotCastShadows = 1
288
-
289
- def Material "_FlatColorMaterial"
290
- {
291
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
292
-
293
- def Shader "Shader"
294
- {
295
- uniform token info:id = "UsdPreviewSurface"
296
- color3f inputs:diffuseColor = (1, 1, 1)
297
- float inputs:metallic = 0
298
- float inputs:roughness = 1
299
- color3f inputs:specularColor = (0, 0, 0)
300
- token outputs:surface
301
- }
302
- }
303
- }
304
-
305
- def Mesh "East" (
306
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
307
- )
308
- {
309
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
310
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
311
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
312
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
313
- bindMaterialAs = "strongerThanDescendants"
314
- )
315
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
316
- uniform token physics:approximation = "convexHull"
317
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
318
- custom bool primvars:doNotCastShadows = 1
319
-
320
- def Material "_FlatColorMaterial"
321
- {
322
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
323
-
324
- def Shader "Shader"
325
- {
326
- uniform token info:id = "UsdPreviewSurface"
327
- color3f inputs:diffuseColor = (1, 1, 1)
328
- float inputs:metallic = 0
329
- float inputs:roughness = 1
330
- color3f inputs:specularColor = (0, 0, 0)
331
- token outputs:surface
332
- }
333
- }
334
- }
335
- }
336
-
337
- def Xform "Lights"
338
- {
339
- def DomeLight "DomeLight_1"
340
- {
341
- float inputs:intensity = 2000
342
- }
343
- }
344
-
345
- def Camera "Camera"
346
- {
347
- float2 clippingRange = (0.009428237, 10000)
348
- float focalLength = 35
349
- float horizontalAperture = 36
350
- float verticalAperture = 36
351
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
352
- uniform token[] xformOpOrder = ["xformOp:transform"]
353
- }
354
- }
355
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "A_Frame_Sign"
115
+ {
116
+ over "panel_a"
117
+ {
118
+ over "sign_a" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+ }
130
+
131
+ over "panel_b"
132
+ {
133
+ over "sign_b" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ uniform bool doubleSided = 1
138
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ rel material:binding:physics = None
142
+ custom bool singleSided = 0
143
+ }
144
+ }
145
+
146
+ over "hinge"
147
+ {
148
+ over "pin" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ uniform bool doubleSided = 1
153
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
+ bindMaterialAs = "strongerThanDescendants"
155
+ )
156
+ rel material:binding:physics = None
157
+ custom bool singleSided = 0
158
+ }
159
+ }
160
+ }
161
+ }
162
+ }
163
+
164
+ def Xform "Room"
165
+ {
166
+ def Mesh "Bottom" (
167
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
168
+ )
169
+ {
170
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
171
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
172
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
173
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
174
+ bindMaterialAs = "strongerThanDescendants"
175
+ )
176
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
177
+ uniform token physics:approximation = "convexHull"
178
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
179
+ custom bool primvars:doNotCastShadows = 1
180
+
181
+ def Material "_FlatColorMaterial"
182
+ {
183
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
184
+
185
+ def Shader "Shader"
186
+ {
187
+ uniform token info:id = "UsdPreviewSurface"
188
+ color3f inputs:diffuseColor = (1, 1, 1)
189
+ float inputs:metallic = 0
190
+ float inputs:roughness = 1
191
+ color3f inputs:specularColor = (0, 0, 0)
192
+ token outputs:surface
193
+ }
194
+ }
195
+ }
196
+
197
+ def Mesh "Floor" (
198
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
199
+ )
200
+ {
201
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
202
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
203
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
204
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
205
+ uniform token physics:approximation = "convexHull"
206
+ bool physics:collisionEnabled = 0
207
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
208
+ custom bool primvars:doNotCastShadows = 1
209
+ token visibility = "invisible"
210
+ }
211
+
212
+ def Mesh "North" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "South" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+
274
+ def Mesh "West" (
275
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
276
+ )
277
+ {
278
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
279
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
280
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
281
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
282
+ bindMaterialAs = "strongerThanDescendants"
283
+ )
284
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
285
+ uniform token physics:approximation = "convexHull"
286
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
287
+ custom bool primvars:doNotCastShadows = 1
288
+
289
+ def Material "_FlatColorMaterial"
290
+ {
291
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
292
+
293
+ def Shader "Shader"
294
+ {
295
+ uniform token info:id = "UsdPreviewSurface"
296
+ color3f inputs:diffuseColor = (1, 1, 1)
297
+ float inputs:metallic = 0
298
+ float inputs:roughness = 1
299
+ color3f inputs:specularColor = (0, 0, 0)
300
+ token outputs:surface
301
+ }
302
+ }
303
+ }
304
+
305
+ def Mesh "East" (
306
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
307
+ )
308
+ {
309
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
310
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
311
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
312
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
313
+ bindMaterialAs = "strongerThanDescendants"
314
+ )
315
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
316
+ uniform token physics:approximation = "convexHull"
317
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
318
+ custom bool primvars:doNotCastShadows = 1
319
+
320
+ def Material "_FlatColorMaterial"
321
+ {
322
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
323
+
324
+ def Shader "Shader"
325
+ {
326
+ uniform token info:id = "UsdPreviewSurface"
327
+ color3f inputs:diffuseColor = (1, 1, 1)
328
+ float inputs:metallic = 0
329
+ float inputs:roughness = 1
330
+ color3f inputs:specularColor = (0, 0, 0)
331
+ token outputs:surface
332
+ }
333
+ }
334
+ }
335
+ }
336
+
337
+ def Xform "Lights"
338
+ {
339
+ def DomeLight "DomeLight_1"
340
+ {
341
+ float inputs:intensity = 2000
342
+ }
343
+ }
344
+
345
+ def Camera "Camera"
346
+ {
347
+ float2 clippingRange = (0.009428237, 10000)
348
+ float focalLength = 35
349
+ float horizontalAperture = 36
350
+ float verticalAperture = 36
351
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
352
+ uniform token[] xformOpOrder = ["xformOp:transform"]
353
+ }
354
+ }
355
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,284 +1,284 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
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- metersPerUnit = 1
5
- startTimeCode = 0
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- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
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- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
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- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
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- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
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-
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- def "Vars"
72
- {
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- def RenderVar "LdrColor" (
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- hide_in_stage_window = true
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- no_delete = true
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- )
77
- {
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- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
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- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
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- float inputs:roughness = 1
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- color3f inputs:specularColor = (0, 0, 0)
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- token outputs:surface
111
- }
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- }
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-
114
- over "A_Frame_Sign"
115
- {
116
- over "panel_a"
117
- {
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- over "sign_a" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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- bindMaterialAs = "strongerThanDescendants"
124
- )
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- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "panel_b"
130
- {
131
- over "sign_b" (
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- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
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- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
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- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
- }
141
-
142
- over "hinge"
143
- {
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- over "pin" (
145
- prepend apiSchemas = ["MaterialBindingAPI"]
146
- )
147
- {
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- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
- bindMaterialAs = "strongerThanDescendants"
150
- )
151
- rel material:binding:physics = None
152
- }
153
- }
154
- }
155
- }
156
- }
157
-
158
- def Xform "Room"
159
- {
160
- def Mesh "Bottom" (
161
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
162
- )
163
- {
164
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
- uniform token physics:approximation = "convexHull"
169
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
- custom bool primvars:doNotCastShadows = 1
171
- }
172
-
173
- def Mesh "Floor" (
174
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
175
- )
176
- {
177
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
178
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
179
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
180
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
181
- bindMaterialAs = "strongerThanDescendants"
182
- )
183
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
184
- uniform token physics:approximation = "convexHull"
185
- bool physics:collisionEnabled = 1
186
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
187
- custom bool primvars:doNotCastShadows = 1
188
-
189
- def Material "_FlatColorMaterial"
190
- {
191
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
192
-
193
- def Shader "Shader"
194
- {
195
- uniform token info:id = "UsdPreviewSurface"
196
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
197
- float inputs:metallic = 0
198
- float inputs:roughness = 1
199
- color3f inputs:specularColor = (0, 0, 0)
200
- token outputs:surface
201
- }
202
- }
203
- }
204
-
205
- def Mesh "North" (
206
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
207
- )
208
- {
209
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
210
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
211
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
212
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
213
- uniform token physics:approximation = "convexHull"
214
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
215
- custom bool primvars:doNotCastShadows = 1
216
- }
217
-
218
- def Mesh "South" (
219
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
220
- )
221
- {
222
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
223
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
224
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
225
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
226
- uniform token physics:approximation = "convexHull"
227
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
228
- custom bool primvars:doNotCastShadows = 1
229
- }
230
-
231
- def Mesh "West" (
232
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
233
- )
234
- {
235
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
236
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
237
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
238
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
239
- uniform token physics:approximation = "convexHull"
240
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
241
- custom bool primvars:doNotCastShadows = 1
242
- }
243
-
244
- def Mesh "East" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
- )
247
- {
248
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
252
- uniform token physics:approximation = "convexHull"
253
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
254
- custom bool primvars:doNotCastShadows = 1
255
- }
256
- }
257
-
258
- def Xform "Lights"
259
- {
260
- def DistantLight "DistantLight_1"
261
- {
262
- float inputs:angle = 1
263
- float inputs:intensity = 3000
264
- float3 xformOp:rotateXYZ = (45, 0, 90)
265
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
266
- }
267
-
268
- def DomeLight "DomeLight_2"
269
- {
270
- float inputs:intensity = 150
271
- }
272
- }
273
-
274
- def Camera "Camera"
275
- {
276
- float2 clippingRange = (0.009428237, 10000)
277
- float focalLength = 35
278
- float horizontalAperture = 36
279
- float verticalAperture = 36
280
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
281
- uniform token[] xformOpOrder = ["xformOp:transform"]
282
- }
283
- }
284
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "A_Frame_Sign"
115
+ {
116
+ over "panel_a"
117
+ {
118
+ over "sign_a" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "panel_b"
130
+ {
131
+ over "sign_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+ }
141
+
142
+ over "hinge"
143
+ {
144
+ over "pin" (
145
+ prepend apiSchemas = ["MaterialBindingAPI"]
146
+ )
147
+ {
148
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
+ bindMaterialAs = "strongerThanDescendants"
150
+ )
151
+ rel material:binding:physics = None
152
+ }
153
+ }
154
+ }
155
+ }
156
+ }
157
+
158
+ def Xform "Room"
159
+ {
160
+ def Mesh "Bottom" (
161
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
162
+ )
163
+ {
164
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
+ uniform token physics:approximation = "convexHull"
169
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
+ custom bool primvars:doNotCastShadows = 1
171
+ }
172
+
173
+ def Mesh "Floor" (
174
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
175
+ )
176
+ {
177
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
178
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
179
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
180
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
181
+ bindMaterialAs = "strongerThanDescendants"
182
+ )
183
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
184
+ uniform token physics:approximation = "convexHull"
185
+ bool physics:collisionEnabled = 1
186
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
187
+ custom bool primvars:doNotCastShadows = 1
188
+
189
+ def Material "_FlatColorMaterial"
190
+ {
191
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
192
+
193
+ def Shader "Shader"
194
+ {
195
+ uniform token info:id = "UsdPreviewSurface"
196
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
197
+ float inputs:metallic = 0
198
+ float inputs:roughness = 1
199
+ color3f inputs:specularColor = (0, 0, 0)
200
+ token outputs:surface
201
+ }
202
+ }
203
+ }
204
+
205
+ def Mesh "North" (
206
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
207
+ )
208
+ {
209
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
210
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
211
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
212
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
213
+ uniform token physics:approximation = "convexHull"
214
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
215
+ custom bool primvars:doNotCastShadows = 1
216
+ }
217
+
218
+ def Mesh "South" (
219
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
220
+ )
221
+ {
222
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
223
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
224
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
225
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
226
+ uniform token physics:approximation = "convexHull"
227
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
228
+ custom bool primvars:doNotCastShadows = 1
229
+ }
230
+
231
+ def Mesh "West" (
232
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
233
+ )
234
+ {
235
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
236
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
237
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
238
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
239
+ uniform token physics:approximation = "convexHull"
240
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
241
+ custom bool primvars:doNotCastShadows = 1
242
+ }
243
+
244
+ def Mesh "East" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
252
+ uniform token physics:approximation = "convexHull"
253
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
254
+ custom bool primvars:doNotCastShadows = 1
255
+ }
256
+ }
257
+
258
+ def Xform "Lights"
259
+ {
260
+ def DistantLight "DistantLight_1"
261
+ {
262
+ float inputs:angle = 1
263
+ float inputs:intensity = 3000
264
+ float3 xformOp:rotateXYZ = (45, 0, 90)
265
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
266
+ }
267
+
268
+ def DomeLight "DomeLight_2"
269
+ {
270
+ float inputs:intensity = 150
271
+ }
272
+ }
273
+
274
+ def Camera "Camera"
275
+ {
276
+ float2 clippingRange = (0.009428237, 10000)
277
+ float focalLength = 35
278
+ float horizontalAperture = 36
279
+ float verticalAperture = 36
280
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
281
+ uniform token[] xformOpOrder = ["xformOp:transform"]
282
+ }
283
+ }
284
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,349 +1,349 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "A_Frame_Sign"
115
- {
116
- over "panel_a"
117
- {
118
- over "sign_a" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "panel_b"
130
- {
131
- over "sign_b" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
- }
141
-
142
- over "hinge"
143
- {
144
- over "pin" (
145
- prepend apiSchemas = ["MaterialBindingAPI"]
146
- )
147
- {
148
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
- bindMaterialAs = "strongerThanDescendants"
150
- )
151
- rel material:binding:physics = None
152
- }
153
- }
154
- }
155
- }
156
- }
157
-
158
- def Xform "Room"
159
- {
160
- def Mesh "Bottom" (
161
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
162
- )
163
- {
164
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
168
- bindMaterialAs = "strongerThanDescendants"
169
- )
170
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
171
- uniform token physics:approximation = "convexHull"
172
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
173
- custom bool primvars:doNotCastShadows = 1
174
-
175
- def Material "_FlatColorMaterial"
176
- {
177
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
178
-
179
- def Shader "Shader"
180
- {
181
- uniform token info:id = "UsdPreviewSurface"
182
- color3f inputs:diffuseColor = (1, 1, 1)
183
- float inputs:metallic = 0
184
- float inputs:roughness = 1
185
- color3f inputs:specularColor = (0, 0, 0)
186
- token outputs:surface
187
- }
188
- }
189
- }
190
-
191
- def Mesh "Floor" (
192
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
193
- )
194
- {
195
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
196
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
197
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 0
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
- token visibility = "invisible"
204
- }
205
-
206
- def Mesh "North" (
207
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
208
- )
209
- {
210
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
211
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
212
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
213
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
214
- bindMaterialAs = "strongerThanDescendants"
215
- )
216
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
217
- uniform token physics:approximation = "convexHull"
218
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
219
- custom bool primvars:doNotCastShadows = 1
220
-
221
- def Material "_FlatColorMaterial"
222
- {
223
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
224
-
225
- def Shader "Shader"
226
- {
227
- uniform token info:id = "UsdPreviewSurface"
228
- color3f inputs:diffuseColor = (1, 1, 1)
229
- float inputs:metallic = 0
230
- float inputs:roughness = 1
231
- color3f inputs:specularColor = (0, 0, 0)
232
- token outputs:surface
233
- }
234
- }
235
- }
236
-
237
- def Mesh "South" (
238
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
- )
240
- {
241
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
242
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
245
- bindMaterialAs = "strongerThanDescendants"
246
- )
247
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
248
- uniform token physics:approximation = "convexHull"
249
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
250
- custom bool primvars:doNotCastShadows = 1
251
-
252
- def Material "_FlatColorMaterial"
253
- {
254
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
255
-
256
- def Shader "Shader"
257
- {
258
- uniform token info:id = "UsdPreviewSurface"
259
- color3f inputs:diffuseColor = (1, 1, 1)
260
- float inputs:metallic = 0
261
- float inputs:roughness = 1
262
- color3f inputs:specularColor = (0, 0, 0)
263
- token outputs:surface
264
- }
265
- }
266
- }
267
-
268
- def Mesh "West" (
269
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
- )
271
- {
272
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
273
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
276
- bindMaterialAs = "strongerThanDescendants"
277
- )
278
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
279
- uniform token physics:approximation = "convexHull"
280
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
281
- custom bool primvars:doNotCastShadows = 1
282
-
283
- def Material "_FlatColorMaterial"
284
- {
285
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
286
-
287
- def Shader "Shader"
288
- {
289
- uniform token info:id = "UsdPreviewSurface"
290
- color3f inputs:diffuseColor = (1, 1, 1)
291
- float inputs:metallic = 0
292
- float inputs:roughness = 1
293
- color3f inputs:specularColor = (0, 0, 0)
294
- token outputs:surface
295
- }
296
- }
297
- }
298
-
299
- def Mesh "East" (
300
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
301
- )
302
- {
303
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
304
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
305
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
306
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
310
- uniform token physics:approximation = "convexHull"
311
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
312
- custom bool primvars:doNotCastShadows = 1
313
-
314
- def Material "_FlatColorMaterial"
315
- {
316
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
317
-
318
- def Shader "Shader"
319
- {
320
- uniform token info:id = "UsdPreviewSurface"
321
- color3f inputs:diffuseColor = (1, 1, 1)
322
- float inputs:metallic = 0
323
- float inputs:roughness = 1
324
- color3f inputs:specularColor = (0, 0, 0)
325
- token outputs:surface
326
- }
327
- }
328
- }
329
- }
330
-
331
- def Xform "Lights"
332
- {
333
- def DomeLight "DomeLight_1"
334
- {
335
- float inputs:intensity = 1000
336
- }
337
- }
338
-
339
- def Camera "Camera"
340
- {
341
- float2 clippingRange = (0.009428237, 10000)
342
- float focalLength = 35
343
- float horizontalAperture = 36
344
- float verticalAperture = 36
345
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
346
- uniform token[] xformOpOrder = ["xformOp:transform"]
347
- }
348
- }
349
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "A_Frame_Sign"
115
+ {
116
+ over "panel_a"
117
+ {
118
+ over "sign_a" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "panel_b"
130
+ {
131
+ over "sign_b" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+ }
141
+
142
+ over "hinge"
143
+ {
144
+ over "pin" (
145
+ prepend apiSchemas = ["MaterialBindingAPI"]
146
+ )
147
+ {
148
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
149
+ bindMaterialAs = "strongerThanDescendants"
150
+ )
151
+ rel material:binding:physics = None
152
+ }
153
+ }
154
+ }
155
+ }
156
+ }
157
+
158
+ def Xform "Room"
159
+ {
160
+ def Mesh "Bottom" (
161
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
162
+ )
163
+ {
164
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
165
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
166
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
167
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
168
+ bindMaterialAs = "strongerThanDescendants"
169
+ )
170
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
171
+ uniform token physics:approximation = "convexHull"
172
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+
175
+ def Material "_FlatColorMaterial"
176
+ {
177
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
178
+
179
+ def Shader "Shader"
180
+ {
181
+ uniform token info:id = "UsdPreviewSurface"
182
+ color3f inputs:diffuseColor = (1, 1, 1)
183
+ float inputs:metallic = 0
184
+ float inputs:roughness = 1
185
+ color3f inputs:specularColor = (0, 0, 0)
186
+ token outputs:surface
187
+ }
188
+ }
189
+ }
190
+
191
+ def Mesh "Floor" (
192
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
193
+ )
194
+ {
195
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
196
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
197
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 0
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+ token visibility = "invisible"
204
+ }
205
+
206
+ def Mesh "North" (
207
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
208
+ )
209
+ {
210
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
211
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
212
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
213
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
214
+ bindMaterialAs = "strongerThanDescendants"
215
+ )
216
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
217
+ uniform token physics:approximation = "convexHull"
218
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
219
+ custom bool primvars:doNotCastShadows = 1
220
+
221
+ def Material "_FlatColorMaterial"
222
+ {
223
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
224
+
225
+ def Shader "Shader"
226
+ {
227
+ uniform token info:id = "UsdPreviewSurface"
228
+ color3f inputs:diffuseColor = (1, 1, 1)
229
+ float inputs:metallic = 0
230
+ float inputs:roughness = 1
231
+ color3f inputs:specularColor = (0, 0, 0)
232
+ token outputs:surface
233
+ }
234
+ }
235
+ }
236
+
237
+ def Mesh "South" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
+ )
240
+ {
241
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
242
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
245
+ bindMaterialAs = "strongerThanDescendants"
246
+ )
247
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
248
+ uniform token physics:approximation = "convexHull"
249
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
250
+ custom bool primvars:doNotCastShadows = 1
251
+
252
+ def Material "_FlatColorMaterial"
253
+ {
254
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
255
+
256
+ def Shader "Shader"
257
+ {
258
+ uniform token info:id = "UsdPreviewSurface"
259
+ color3f inputs:diffuseColor = (1, 1, 1)
260
+ float inputs:metallic = 0
261
+ float inputs:roughness = 1
262
+ color3f inputs:specularColor = (0, 0, 0)
263
+ token outputs:surface
264
+ }
265
+ }
266
+ }
267
+
268
+ def Mesh "West" (
269
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
+ )
271
+ {
272
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
273
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
276
+ bindMaterialAs = "strongerThanDescendants"
277
+ )
278
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
279
+ uniform token physics:approximation = "convexHull"
280
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
281
+ custom bool primvars:doNotCastShadows = 1
282
+
283
+ def Material "_FlatColorMaterial"
284
+ {
285
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
286
+
287
+ def Shader "Shader"
288
+ {
289
+ uniform token info:id = "UsdPreviewSurface"
290
+ color3f inputs:diffuseColor = (1, 1, 1)
291
+ float inputs:metallic = 0
292
+ float inputs:roughness = 1
293
+ color3f inputs:specularColor = (0, 0, 0)
294
+ token outputs:surface
295
+ }
296
+ }
297
+ }
298
+
299
+ def Mesh "East" (
300
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
301
+ )
302
+ {
303
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
304
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
305
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
306
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
310
+ uniform token physics:approximation = "convexHull"
311
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
312
+ custom bool primvars:doNotCastShadows = 1
313
+
314
+ def Material "_FlatColorMaterial"
315
+ {
316
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
317
+
318
+ def Shader "Shader"
319
+ {
320
+ uniform token info:id = "UsdPreviewSurface"
321
+ color3f inputs:diffuseColor = (1, 1, 1)
322
+ float inputs:metallic = 0
323
+ float inputs:roughness = 1
324
+ color3f inputs:specularColor = (0, 0, 0)
325
+ token outputs:surface
326
+ }
327
+ }
328
+ }
329
+ }
330
+
331
+ def Xform "Lights"
332
+ {
333
+ def DomeLight "DomeLight_1"
334
+ {
335
+ float inputs:intensity = 1000
336
+ }
337
+ }
338
+
339
+ def Camera "Camera"
340
+ {
341
+ float2 clippingRange = (0.009428237, 10000)
342
+ float focalLength = 35
343
+ float horizontalAperture = 36
344
+ float verticalAperture = 36
345
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
346
+ uniform token[] xformOpOrder = ["xformOp:transform"]
347
+ }
348
+ }
349
+
reports/runtime/results/external/43f94300afd8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/a_frame_sign/simready_usd/a_frame_sign.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.009428237, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/a_frame_sign/simready_usd/a_frame_sign.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.009428237, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839165, -2.7755575615628907e-17, 0), (-0.14887604148169284, -0.3970027772845142, 0.9056625856802982, 0), (0.317999364001908, 0.8479983040050879, 0.4239991520025439, -0), (0.2998173291787797, 0.799512877810079, 0.7032575689867527, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+