krishmehta0 commited on
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Reconcile repaired library and native validation progress

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  1. README.md +1 -1
  2. RELEASE_NOTES.md +1 -1
  3. VERIFICATION.md +2 -2
  4. batch1/D00023 Berry Apple/IsaacSim_assets_69f1f0a059057a931058ba6a/physics_69f1f0a059057a931058ba6a.json +21 -9
  5. batch11/D00435 Keys/IsaacSim_assets_6a7d3732b7a9c4204a6477e5/physics_6a7d3732b7a9c4204a6477e5.json +26 -1
  6. batch11/D00493 Level/IsaacSim_assets_6a7ecdafb7a9c4204a9d94bd/physics_6a7ecdafb7a9c4204a9d94bd.json +24 -1
  7. batch12/D00219 Croissant/IsaacSim_assets_69f228ea59057a93105d3bb7/physics_69f228ea59057a93105d3bb7.json +24 -1
  8. batch12/D00370 Green Placemat/IsaacSim_assets_69f5c074431507ff7cf01f98/physics_69f5c074431507ff7cf01f98.json +24 -1
  9. batch12/D00501 Marble Tray/IsaacSim_assets_69f5e61a431507ff7cfbd3e3/physics_69f5e61a431507ff7cfbd3e3.json +24 -1
  10. batch15/D00272 Dish Hand Soap/IsaacSim_assets_69f2378859057a93105ef12b/physics_69f2378859057a93105ef12b.json +24 -1
  11. batch16/D00391 Ing Pan Pot/IsaacSim_assets_69f82bcdd09344200f1ce5f6/physics_69f82bcdd09344200f1ce5f6.json +26 -1
  12. batch16/D00485 Ladle Spoon/IsaacSim_assets_69f5df1a431507ff7cf9db4b/physics_69f5df1a431507ff7cf9db4b.json +24 -1
  13. batch16/D00497 Loaf/IsaacSim_assets_69f5e4f5431507ff7cfb87e1/physics_69f5e4f5431507ff7cfb87e1.json +24 -1
  14. batch16/D00530 Minced Meat Garlic/IsaacSim_assets_69f5eecd431507ff7cfe46a6/physics_69f5eecd431507ff7cfe46a6.json +24 -1
  15. batch17/D00263 Decorative Plate/IsaacSim_assets_6a6c632bcb2d3efc65bd0fdf/physics_6a6c632bcb2d3efc65bd0fdf.json +24 -1
  16. batch17/D00477 Knife Holder/IsaacSim_assets_6a6c35b1cb2d3efc65b5e4eb/physics_6a6c35b1cb2d3efc65b5e4eb.json +24 -1
  17. batch17/D00481 Knife Utens/IsaacSim_assets_6a6c34facb2d3efc65b5b17d/physics_6a6c34facb2d3efc65b5b17d.json +24 -1
  18. batch17/D00489 Lemon Half/IsaacSim_assets_6a6c3458cb2d3efc65b58474/physics_6a6c3458cb2d3efc65b58474.json +24 -1
  19. batch17/D00535 Muffin/IsaacSim_assets_6a6c2ec3cb2d3efc65b3d0df/physics_6a6c2ec3cb2d3efc65b3d0df.json +24 -1
  20. batch17/D00553 Notebook Cookbook/IsaacSim_assets_6a6c2b78cb2d3efc65b2c1a4/physics_6a6c2b78cb2d3efc65b2c1a4.json +24 -1
  21. batch18/D00454 Kitchen Mat/IsaacSim_assets_6a689da8cb2d3efc658053e3/physics_6a689da8cb2d3efc658053e3.json +24 -1
  22. batch18/D00469 Kitchen Utensil/IsaacSim_assets_6a696d24cb2d3efc65887ffe/physics_6a696d24cb2d3efc65887ffe.json +24 -1
  23. batch18/D00539 Muffin Tin Container/IsaacSim_assets_6a68a2c3cb2d3efc6580f454/physics_6a68a2c3cb2d3efc6580f454.json +24 -1
  24. batch19/D00380 His Spoon/IsaacSim_assets_6a7046ebcb2d3efc65e34869/physics_6a7046ebcb2d3efc65e34869.json +24 -1
  25. batch19/D00400 Jar Cup/IsaacSim_assets_6a7043dfcb2d3efc65e2857b/physics_6a7043dfcb2d3efc65e2857b.json +24 -1
  26. batch19/D00419 Jug/IsaacSim_assets_6a6c3d08cb2d3efc65b84f5a/physics_6a6c3d08cb2d3efc65b84f5a.json +24 -1
  27. batch20/D00524 Milk Jug/IsaacSim_assets_6a6c3034cb2d3efc65b44d8a/physics_6a6c3034cb2d3efc65b44d8a.json +24 -1
  28. batch21/D00415 Jar Utensil Holder/IsaacSim_assets_6a6c3dbbcb2d3efc65b8866e/physics_6a6c3dbbcb2d3efc65b8866e.json +24 -1
  29. batch21/D00490 Lemon Slice/IsaacSim_assets_6a6c344fcb2d3efc65b57fa8/physics_6a6c344fcb2d3efc65b57fa8.json +24 -1
  30. batch22/D00235_Cup_Plate/IsaacSim_assets_6a741c035d45b936d647cc6a/physics_6a741c035d45b936d647cc6a.json +24 -1
  31. batch22/D00514 Metal Spoon/IsaacSim_assets_6a6c324acb2d3efc65b4dc77/physics_6a6c324acb2d3efc65b4dc77.json +24 -1
  32. batch23/D00198_Cooking_Oil_Bottle/IsaacSim_assets_6a74037f5d45b936d644c01b/physics_6a74037f5d45b936d644c01b.json +24 -1
  33. batch23/D00407 Apricot/IsaacSim_assets_6a754a5192349ccf311b8862/physics_6a754a5192349ccf311b8862.json +24 -1
  34. batch23/D00453 Irish Coffee Glass/IsaacSim_assets_6a75b226d43e189605ffd736/physics_6a75b226d43e189605ffd736.json +24 -1
  35. batch23/D00482 Knives/IsaacSim_assets_6a6c34f1cb2d3efc65b5ae5e/physics_6a6c34f1cb2d3efc65b5ae5e.json +24 -1
  36. batch24/D00253_Cutting_Board_Knife/IsaacSim_assets_6a794c7dd43e1896052f4239/physics_6a794c7dd43e1896052f4239.json +24 -1
  37. batch25/D00284_Drink/IsaacSim_assets_6a756b4392349ccf31224889/physics_6a756b4392349ccf31224889.json +14 -2
  38. batch25/D00408 Carving Knife/IsaacSim_assets_6a754a7e92349ccf311b9264/physics_6a754a7e92349ccf311b9264.json +24 -1
  39. batch25/D00411 Sauce Dish/IsaacSim_assets_6a799a7ed43e18960535dd88/physics_6a799a7ed43e18960535dd88.json +24 -1
  40. batch25/D00416 Pot Rack/IsaacSim_assets_6a79b053d43e189605390d37/physics_6a79b053d43e189605390d37.json +24 -1
  41. batch26/D00429 Pudding Mold/IsaacSim_assets_6a799f94d43e189605367dc4/physics_6a799f94d43e189605367dc4.json +24 -1
  42. batch26/D00473 Produce Basket/IsaacSim_assets_6a79c5d7d43e1896053b2cfb/physics_6a79c5d7d43e1896053b2cfb.json +24 -1
  43. batch26/D00499 Pie Weights/IsaacSim_assets_6a79a8d1d43e18960537e4e7/physics_6a79a8d1d43e18960537e4e7.json +16 -2
  44. batch27/D00345 Highball Glass/IsaacSim_assets_6a79efc5d43e1896053e72c1/physics_6a79efc5d43e1896053e72c1.json +24 -1
  45. batch27/D00446 Kitchen Container/IsaacSim_assets_6a71a8d5cdde3c1658d48a20/physics_6a71a8d5cdde3c1658d48a20.json +24 -1
  46. batch27/D00465 Wine Decanter/IsaacSim_assets_6a79abc6d43e189605385916/physics_6a79abc6d43e189605385916.json +24 -1
  47. batch29/D00498 Magazine/IsaacSim_assets_6a7ec9efb7a9c4204a9d2f2c/physics_6a7ec9efb7a9c4204a9d2f2c.json +24 -1
  48. batch29/D00509 Metal Ball/IsaacSim_assets_6a7da303bc69ff712cec97c4/physics_6a7da303bc69ff712cec97c4.json +24 -1
  49. batch29/D00513 Metal Jug/IsaacSim_assets_6a7dda69b7a9c4204a82c171/physics_6a7dda69b7a9c4204a82c171.json +24 -1
  50. batch29/D00518 Milk Bottle/IsaacSim_assets_6a7d4488b7a9c4204a6c5c18/physics_6a7d4488b7a9c4204a6c5c18.json +24 -1
README.md CHANGED
@@ -69,7 +69,7 @@ The gallery identifies 90 assets with enabled authored moving joints and 923 wit
69
 
70
  ## Verification and research use
71
 
72
- The 2026-10-13 release uses NVIDIA Robotics-Prop 4.0.0 with separate single-body, multi-body and articulated checks in Isaac Sim 6.1.0.0 (PhysX). Current acceptance: **1,013 static profile passes, 355 native passes, 5 native completions with disclosed SDK findings and 250 completed SimReady packages out of 1,013 assets.** The [release manifest](reports/current-release.json) binds the catalog, physics metadata and per-asset evidence. Native passes require complete planned test coverage, unchanged USD bytes, an independently checked black-background thumbnail and, for moving joints, independent joint-constraint checks.
73
 
74
  Authored geometry dimensions, mass and collision data are checked against the USD. These properties are not independently calibrated from physical measurements. Existing simulation recordings remain available; the current release's native verdicts come from the new hash-bound test evidence. See [release notes](RELEASE_NOTES.md) and [verification policy](VERIFICATION.md).
75
 
 
69
 
70
  ## Verification and research use
71
 
72
+ The 2026-10-13 release uses NVIDIA Robotics-Prop 4.0.0 with separate single-body, multi-body and articulated checks in Isaac Sim 6.1.0.0 (PhysX). Current acceptance: **1,013 static profile passes, 433 native passes, 9 native completions with disclosed SDK findings and 281 completed SimReady packages out of 1,013 assets.** The [release manifest](reports/current-release.json) binds the catalog, physics metadata and per-asset evidence. Native passes require complete planned test coverage, unchanged USD bytes, an independently checked black-background thumbnail and, for moving joints, independent joint-constraint checks.
73
 
74
  Authored geometry dimensions, mass and collision data are checked against the USD. These properties are not independently calibrated from physical measurements. Existing simulation recordings remain available; the current release's native verdicts come from the new hash-bound test evidence. See [release notes](RELEASE_NOTES.md) and [verification policy](VERIFICATION.md).
75
 
RELEASE_NOTES.md CHANGED
@@ -1,7 +1,7 @@
1
  <!-- simready-release-20261013 -->
2
  # 2026-10-13 SimReady completion
3
 
4
- The 2026-10-13 release uses NVIDIA Robotics-Prop 4.0.0 with separate single-body, multi-body and articulated checks in Isaac Sim 6.1.0.0 (PhysX). Current acceptance: **1,013 static profile passes, 355 native passes, 5 native completions with disclosed SDK findings and 250 completed SimReady packages out of 1,013 assets.** The [release manifest](reports/current-release.json) binds the catalog, physics metadata and per-asset evidence. Native passes require complete planned test coverage, unchanged USD bytes, an independently checked black-background thumbnail and, for moving joints, independent joint-constraint checks.
5
 
6
  The release repairs default prims, portable material connections and texture paths, semantics, invalid hulls and extents, reversed normals, unit metadata and joint limits. The basket uses speculative CCD after a failing slope-drop control. The steamer has an explicit articulation root and sufficient solver iterations, with all 15 moving joints independently checked. Source visual geometry and authored mass were preserved for those native repairs.
7
 
 
1
  <!-- simready-release-20261013 -->
2
  # 2026-10-13 SimReady completion
3
 
4
+ The 2026-10-13 release uses NVIDIA Robotics-Prop 4.0.0 with separate single-body, multi-body and articulated checks in Isaac Sim 6.1.0.0 (PhysX). Current acceptance: **1,013 static profile passes, 433 native passes, 9 native completions with disclosed SDK findings and 281 completed SimReady packages out of 1,013 assets.** The [release manifest](reports/current-release.json) binds the catalog, physics metadata and per-asset evidence. Native passes require complete planned test coverage, unchanged USD bytes, an independently checked black-background thumbnail and, for moving joints, independent joint-constraint checks.
5
 
6
  The release repairs default prims, portable material connections and texture paths, semantics, invalid hulls and extents, reversed normals, unit metadata and joint limits. The basket uses speculative CCD after a failing slope-drop control. The steamer has an explicit articulation root and sufficient solver iterations, with all 15 moving joints independently checked. Source visual geometry and authored mass were preserved for those native repairs.
7
 
VERIFICATION.md CHANGED
@@ -1,12 +1,12 @@
1
  # Asset verification
2
 
3
- The 2026-10-13 release uses NVIDIA Robotics-Prop 4.0.0 with separate single-body, multi-body and articulated checks in Isaac Sim 6.1.0.0 (PhysX). Current acceptance: **1,013 static profile passes, 355 native passes, 5 native completions with disclosed SDK findings and 250 completed SimReady packages out of 1,013 assets.** The [release manifest](reports/current-release.json) binds the catalog, physics metadata and per-asset evidence. Native passes require complete planned test coverage, unchanged USD bytes, an independently checked black-background thumbnail and, for moving joints, independent joint-constraint checks.
4
 
5
  The metadata audit verifies stage units and up axis, visible-mesh bounds, positive authored masses and part sums, collision APIs, enabled states, finite mesh coordinates, joint references and ordered limits. These checks establish agreement with the authored USD. They do not measure physical mass, friction or real-world dimensions.
6
 
7
  Native acceptance uses the unmodified NVIDIA benchmark suite and two explicitly identified Palatial tests. Every planned result must exist exactly once for the same USD SHA-256 in Isaac Sim 6.1.0.0. Asset findings, invalid PhysX transforms, incomplete coverage, missing native thumbnails and failed independent joint constraints prevent release readiness. Tests skipped by NVIDIA for inapplicable features are recorded separately from passes. Full raw results, logs and media are retained in immutable Hugging Face evidence archives; release metadata links each asset to its qualification.
8
 
9
- `completed_with_tool_findings` records a completed run with a separately certified SDK issue. It is not a benchmark pass. Currently this disposition is limited to very small assets underframed by the SDK's 0.1-metre minimum camera bounds. The exact source USD, static receipt, raw failed results, native thumbnail, camera-source revision and measured framing evidence are bound by SHA-256 in a per-asset certificate. All physical tests and Palatial checks must pass or be explicitly inapplicable; engine, joint, collision, culling and other asset failures cannot receive this disposition. NVIDIA's original failed benchmark sidecars remain in the packages. These findings require NVIDIA review, consistent with [REVIEW.003](https://github.com/NVIDIA-Omniverse/simready-central/blob/main/docs/acceptance-criteria.md#review003---asset-path-carries-no-benchmark-results).
10
 
11
  Packaging uses the official WRAPP packager with required pre-validation, bill-of-materials validation and post-validation. Published package manifests use full immutable Hugging Face commit hashes. Catalog, gallery, physics metadata and release report must agree on the repaired USD hash and acceptance status before publication.
12
 
 
1
  # Asset verification
2
 
3
+ The 2026-10-13 release uses NVIDIA Robotics-Prop 4.0.0 with separate single-body, multi-body and articulated checks in Isaac Sim 6.1.0.0 (PhysX). Current acceptance: **1,013 static profile passes, 433 native passes, 9 native completions with disclosed SDK findings and 281 completed SimReady packages out of 1,013 assets.** The [release manifest](reports/current-release.json) binds the catalog, physics metadata and per-asset evidence. Native passes require complete planned test coverage, unchanged USD bytes, an independently checked black-background thumbnail and, for moving joints, independent joint-constraint checks.
4
 
5
  The metadata audit verifies stage units and up axis, visible-mesh bounds, positive authored masses and part sums, collision APIs, enabled states, finite mesh coordinates, joint references and ordered limits. These checks establish agreement with the authored USD. They do not measure physical mass, friction or real-world dimensions.
6
 
7
  Native acceptance uses the unmodified NVIDIA benchmark suite and two explicitly identified Palatial tests. Every planned result must exist exactly once for the same USD SHA-256 in Isaac Sim 6.1.0.0. Asset findings, invalid PhysX transforms, incomplete coverage, missing native thumbnails and failed independent joint constraints prevent release readiness. Tests skipped by NVIDIA for inapplicable features are recorded separately from passes. Full raw results, logs and media are retained in immutable Hugging Face evidence archives; release metadata links each asset to its qualification.
8
 
9
+ `completed_with_tool_findings` records a completed run with a separately certified SDK finding. It is not a benchmark pass. This disposition covers two bounded diagnoses: very small assets underframed by the SDK's 0.1-metre minimum camera bounds, and color ambiguity where the preview-surface magenta probe also selects the asset's unchanged source texture. The latter is an inference from manually inspected, unmodified baseline, weak-control and strong-control native captures, fully resolved source material bindings and independently repeated pixel measurements. A stricter mask is used only for offline diagnosis; the official benchmark configuration and thresholds are unchanged. The exact source USD, static receipt, raw failed results, native thumbnail and supporting captures or framing measurements are bound by SHA-256 in per-asset certificates. All physical tests and Palatial checks must pass or be explicitly inapplicable; engine, joint, collision, culling and other asset failures cannot receive this disposition. NVIDIA's original failed benchmark sidecars remain in the packages. These findings require NVIDIA review, consistent with [REVIEW.003](https://github.com/NVIDIA-Omniverse/simready-central/blob/main/docs/acceptance-criteria.md#review003---asset-path-carries-no-benchmark-results).
10
 
11
  Packaging uses the official WRAPP packager with required pre-validation, bill-of-materials validation and post-validation. Published package manifests use full immutable Hugging Face commit hashes. Catalog, gallery, physics metadata and release report must agree on the repaired USD hash and acceptance status before publication.
12
 
batch1/D00023 Berry Apple/IsaacSim_assets_69f1f0a059057a931058ba6a/physics_69f1f0a059057a931058ba6a.json CHANGED
@@ -183,17 +183,17 @@
183
  "scope": "authored_usd_metadata_consistency",
184
  "runtime": {
185
  "evidence_archive": {
186
- "url": "https://huggingface.co/datasets/PalatialSim/palatial-nv-asset-library/resolve/09602e15fbbfedd26e0b2f51394dde1dbc7287d3/reports/native/2026.10.13/shard-01/native-batch-000-evidence.tar.gz",
187
- "sha256": "8c316942676ba7b3acda36f3a2a9d282d12c793567c2ae31edcf5999f1171907",
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- "hf_commit": "09602e15fbbfedd26e0b2f51394dde1dbc7287d3",
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- "size_bytes": 114170460
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  },
191
- "status": "failed",
192
  "required_engine": "isaac_sim",
193
  "physics_runtime": "PhysX",
194
  "engine_version": "6.1.0.0",
195
  "usd_sha256": "5aba4a477143a6ffdef9e0898ef498cbef0a63ae6f6a63b3beb957f5f41d1698",
196
- "supplemental_accepted": false,
197
  "planned_test_count": 12,
198
  "result_count": 12,
199
  "passed": 10,
@@ -203,13 +203,25 @@
203
  "preview_surface_renders:fail"
204
  ],
205
  "warnings": [],
206
- "completed_at": "2026-10-13T20:33:41.234067+00:00",
207
  "joint_status": "not_applicable",
208
  "joints_total": 0,
209
  "joints_passed": 0,
210
  "joints_failed": 0,
211
- "thumbnail_sha256": "2c6bb053d831c4e82f90921e45ed2b150c4d405f1ec131d1fe0df10c338df7b0",
212
- "qualification": "native-fleet-evidence/shard-01/native-batch-000/qualification-normalized.json",
 
 
 
 
 
 
 
 
 
 
 
 
213
  "scope": "NVIDIA Robotics-Prop native tests plus independent joint constraints and thumbnail checks"
214
  }
215
  }
 
183
  "scope": "authored_usd_metadata_consistency",
184
  "runtime": {
185
  "evidence_archive": {
186
+ "url": "https://huggingface.co/datasets/PalatialSim/palatial-nv-asset-library/resolve/504264892a42dd74c16fad173a41dd30607dcd26/reports/native/2026.10.13/cases/native-render-review-cases-v1/native-batch-000-evidence.tar.gz",
187
+ "sha256": "a4fff6ddf1701322a170e9fa49402a05640b6a4dda62fb8f4b0125c3f25c8014",
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+ "hf_commit": "504264892a42dd74c16fad173a41dd30607dcd26",
189
+ "size_bytes": 9310860
190
  },
191
+ "status": "completed_with_tool_findings",
192
  "required_engine": "isaac_sim",
193
  "physics_runtime": "PhysX",
194
  "engine_version": "6.1.0.0",
195
  "usd_sha256": "5aba4a477143a6ffdef9e0898ef498cbef0a63ae6f6a63b3beb957f5f41d1698",
196
+ "supplemental_accepted": true,
197
  "planned_test_count": 12,
198
  "result_count": 12,
199
  "passed": 10,
 
203
  "preview_surface_renders:fail"
204
  ],
205
  "warnings": [],
206
+ "completed_at": "2026-10-13T21:06:26.188782+00:00",
207
  "joint_status": "not_applicable",
208
  "joints_total": 0,
209
  "joints_passed": 0,
210
  "joints_failed": 0,
211
+ "thumbnail_sha256": "7cc2539c4219e15ea3e52469ac7879628a536baf40f3bcc6f1b3273a213adac6",
212
+ "tool_findings": {
213
+ "certificate_path": "tool-finding-certificates/D00023.json",
214
+ "certificate_sha256": "9f74c874db4320b8e8e9ef622191ff1e049b07767ebc127b19d4f5488d74039f",
215
+ "raw_benchmark_status": "failed",
216
+ "failed_tests": [
217
+ "preview_surface_renders"
218
+ ],
219
+ "reason": "The SDK magenta probe classifies the unchanged source texture as uncovered material. Unmodified native baseline, weak-control and strong-control captures plus resolved surface bindings establish color ambiguity; raw failure remains for NVIDIA review. All physics and supplemental checks pass.",
220
+ "NVIDIA_raw_results_modified": false,
221
+ "requires_NVIDIA_review": true,
222
+ "release_certificate": "reports/releases/2026.10.13/tool-findings/D00023.json"
223
+ },
224
+ "qualification": "native-fleet-evidence/shard-14/native-batch-000/qualification-normalized.json",
225
  "scope": "NVIDIA Robotics-Prop native tests plus independent joint constraints and thumbnail checks"
226
  }
227
  }
batch11/D00435 Keys/IsaacSim_assets_6a7d3732b7a9c4204a6477e5/physics_6a7d3732b7a9c4204a6477e5.json CHANGED
@@ -160,9 +160,34 @@
160
  },
161
  "scope": "authored_usd_metadata_consistency",
162
  "runtime": {
163
- "status": "pending",
 
 
 
 
 
 
164
  "required_engine": "isaac_sim",
165
  "physics_runtime": "PhysX",
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
166
  "scope": "NVIDIA Robotics-Prop native tests plus independent joint constraints and thumbnail checks"
167
  }
168
  }
 
160
  },
161
  "scope": "authored_usd_metadata_consistency",
162
  "runtime": {
163
+ "evidence_archive": {
164
+ "url": "https://huggingface.co/datasets/PalatialSim/palatial-nv-asset-library/resolve/8ead48695352eb0a17237ff53d41852732c7a2ee/reports/native/2026.10.13/shard-08/native-batch-001-evidence.tar.gz",
165
+ "sha256": "ce7c231c2e5f66b3dcd96515b06a270c973bcfaa1c33586bfb5da98483a6526c",
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+ "hf_commit": "8ead48695352eb0a17237ff53d41852732c7a2ee",
167
+ "size_bytes": 105944745
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+ },
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+ "status": "failed",
170
  "required_engine": "isaac_sim",
171
  "physics_runtime": "PhysX",
172
+ "engine_version": "6.1.0.0",
173
+ "usd_sha256": "250e8c0a5065a668b502789f2477f70ce1b3dd482b46b8754929a8a196d28086",
174
+ "supplemental_accepted": false,
175
+ "planned_test_count": 12,
176
+ "result_count": 12,
177
+ "passed": 10,
178
+ "skipped": 1,
179
+ "failed": 1,
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+ "issues": [
181
+ "presence:fail"
182
+ ],
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+ "warnings": [],
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+ "completed_at": "2026-10-13T22:48:36.160203+00:00",
185
+ "joint_status": "not_applicable",
186
+ "joints_total": 0,
187
+ "joints_passed": 0,
188
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164
+ "url": "https://huggingface.co/datasets/PalatialSim/palatial-nv-asset-library/resolve/983ce54b21f5853ecb4e987ba832811623123ffc/reports/native/2026.10.13/shard-05/native-batch-001-evidence.tar.gz",
165
+ "sha256": "b2918621bcf29aeb9c3efb9e475920428e2a03eb72ccc1a277be7aea8d5e0903",
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+ "hf_commit": "983ce54b21f5853ecb4e987ba832811623123ffc",
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+ "size_bytes": 112679425
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+ },
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+ "status": "passed",
170
  "required_engine": "isaac_sim",
171
  "physics_runtime": "PhysX",
172
+ "engine_version": "6.1.0.0",
173
+ "usd_sha256": "5e5b45fc75b5b5888eb285e01d599c2424935d833f13ad1eacc50121096cb171",
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+ "supplemental_accepted": true,
175
+ "planned_test_count": 12,
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+ "result_count": 12,
177
+ "passed": 11,
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+ "skipped": 1,
179
+ "failed": 0,
180
+ "issues": [],
181
+ "warnings": [],
182
+ "completed_at": "2026-10-13T22:47:35.560352+00:00",
183
+ "joint_status": "not_applicable",
184
+ "joints_total": 0,
185
+ "joints_passed": 0,
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+ "joints_failed": 0,
187
+ "thumbnail_sha256": "6148bf317387223004eb99348020bda8e87504c7a0441bc2ea0cf0e6d9fedd86",
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+ "qualification": "native-fleet-evidence/shard-05/native-batch-001/qualification-normalized.json",
189
  "scope": "NVIDIA Robotics-Prop native tests plus independent joint constraints and thumbnail checks"
190
  }
191
  }