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code: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 1000 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2 -- Suspen...
input_code: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Top Hat" p.Parent = h p.Position = hit.Parent:findFirstChild("Head").Po...
code: --[[ The Module ]] -- local MouseLockController = {} MouseLockController.__index = MouseLockController function MouseLockController.new() local self = setmetatable({}, MouseLockController) self.isMouseLocked = false self.savedMouseCursor = nil self.boundKeys = { Enum.KeyCode.LeftShift, Enum.KeyCode.RightShi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Called when the watched state changes value. ]] function class:update(): boolean for callback in pairs(self._changeListeners) do coroutine.wrap(callback)() end return false end <<explaini...
code instruction: -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 8 local lunge_damage = 17 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound....
code: --Main body parts local myRoot = script.Parent:WaitForChild("HumanoidRootPart") local myHuman = script.Parent:WaitForChild("Humanoid") local upperTorso = script.Parent:WaitForChild("UpperTorso") Sure. Here is a summary: ## Breakdown The provided code is written in Luau, a programming language used for scriptin...
Breakdown this code: -- When supplied, legacyCameraType is used and cameraMovementMode is ignored (should be nil anyways) -- Next, if userCameraCreator is passed in, that is used as the cameraCreator function CameraModule:ActivateCameraController(cameraMovementMode, legacyCameraType) local newCameraCreator = nil if ...
code to explain: -------------------------------------------- local Signal = {} Signal.__index = Signal function Signal.new() local self = setmetatable({ _bindable = Instance.new("BindableEvent"), _connections = {}, _args = {}, _threads = 0, _id = 0, }, Signal) return self end function Signal.Is(obj) r...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Internal Settings-- local fullMag = 30 local spread = 1.1 -- in degrees local fullauto = true -- shoots all bullets as long as the player is visible (boolean) local burstamount = 3 -- (only work...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----------------- --| Variables |-- ----------------- local Tool = script.Parent local ScytheEquipAnimation = WaitForChild(script, "ScytheEquip2") local ScytheIdleAnimation = WaitForChild(script, "S...
code instruction: --local springStiffness = gravityChange * strutSpring.Stiffness --local springDamping = math.sqrt( gravityChange ) * strutSpring.Damping local breakingTorque = 70000 * gravityChange local steerMax output_code: ## Breakdown 1. **Commented Out Lines**: - The code begins with two lines that are com...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if fileList ~= nil then configureAnimationSet(child.Name, fileList) else if child:isA("StringValue") then an...
code instruction: --- TagHumanoid function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator...
code to explain: --RedEgg-- Event.Hitbox.Touched:Connect(function(hit) if hit.Parent:IsA("Tool") and hit.Parent.Name == ToolRequired1 then if game.ReplicatedStorage.ItemSwitching.Value == true then hit.Parent:Destroy() end Event.Hitbox.RedGearHint:Destroy() Event.RedGear.Transparency = 0 Event.Glass.Inse...
code instruction: --Changes the size of the part---------- local function ModifyScale(Scale, Plot, Grid, Model) X, Y, Z = unpack(Scale) if X == "" or Y == "" or Z == "" then X = random:NextInteger(1, Plot.Size.X / 5) Y = random:NextInteger(1, 20) Z = random:NextInteger(1, Plot.Size.Z / 5) end X = math.clamp...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Returns a tuple of fail and complete functions which can be chained into the the next subscription. ```lua return function(source) return Observable.new(function(sub) return source:Subscribe(function(resu...
code: --[=[ Converts the string to _privateCamelCase @param str string @return string ]=] function String.toPrivateCase(str: string): string return "_" .. str:sub(1, 1):lower() .. str:sub(2, #str) end result breakdown output: ## Breakdown The provided code defines a function `String.toPrivateCase` in Roblox Luau...
code to explain: -- If you want to know how to retexture a hat, read this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388 debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part...
Breakdown this code: --// Input Connections L_71_.InputBegan:connect(function(L_229_arg1, L_230_arg2) if not L_230_arg2 and L_14_ then if L_229_arg1.UserInputType == Enum.UserInputType.MouseButton2 and L_21_.CanAim and not L_51_ and L_14_ and not L_43_ and not L_44_ then if not L_41_ then ...
important code input to explain step by step: --local part2 = Instance.new("Part") --if Instance.Lock(part2) then -- Instance.Unlock(part2) --end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) explanation: ## Breakdown The provided code is written in Luau, which is the scripting l...
query code to breakdown: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 2 -- cooldown for use of the tool again ZoneModelName = "Bullet 3" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage result breakdown out...
Breakdown this code: --vars local state = "unequipped" local adsing = sefal local rstepgun local savedfov local currentlyfps = false offset = CFrame.new() step by step breakdown/explanation: ## Breakdown The provided code initializes several variables intended for a shooting mechanism in a Roblox game. Let's break d...
Breakdown this code: -- perform the update loop -- do the R6 update loop stepped_con = game:GetService("RunService").RenderStepped:Connect(function() debug.profilebegin("FPS") swaysize = script.WalkSwayMultiplier.Value -- checkfirstperson() checks if camera is first person and enables/disables the viewmodel accordi...
code instruction: --!strict local Types = require(script.Parent.Parent.Parent.Types) return function(excludedPlayers: Types.Array<Player>): Types.PlayerContainer return { kind = "except", value = excludedPlayers } end code breakdown: ## Breakdown The provided code defines a function in the Lua programming language...
Start by breaking down the code basically step by step: -- To change the sound ID of a material, change the 'id' variable. -- To change the volume, change the volume variable. -- To change the playback speed of a sound, change the speed variable. local IDList = { Air = { id = "rbxassetid://329997777", volume = 0, spe...
Breakdown this code: --------AUDIENCE BACK RIGHT-------- game.Workspace.audiencebackright1.Part3.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.audiencebackright1.Part6.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.audiencebackright1.Part9.BrickColor = B...
code to explain: --- Skill repeat wait() until game.Players.LocalPlayer.Character local plr = game.Players.LocalPlayer local char = plr.Character local hum = char:WaitForChild("Humanoid") local Torso = char:WaitForChild("LowerTorso") local Mouse = plr:GetMouse() local toggle = false local Debounce = true Mouse.KeyDow...
code instruction: --[[ These messages are used by Component to help users diagnose when they're calling setState in inappropriate places. The indentation may seem odd, but it's necessary to avoid introducing extra whitespace into the error messages themselves. ]] local ComponentLifecyclePhase = require(script.Pare...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Scenes while true do for i, v in pairs(scenes:GetChildren()) do if looping == false then return end cam.CFrame = v["1"].CFrame currentTween = tween:Create(cam, TweenInfo.new(10), { CFrame = v["2"].CFrame }...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------------ -- -- * used in luaK:patchlistaux(), luaK:concat() ------------------------------------------------------------------------ fun...
Start by breaking down the code basically step by step: -- CHARACTER SETTINGS settings.AntiNoclip = true settings.AntiSpeed = true settings.AntiJump = true settings.AntiNoHRP = true settings.AntiTeleportation = true step by step breakdown/explanation: ## Breakdown The provided code snippet is intended to configure ...
code instruction: --[=[ @param obj any @return boolean Returns `true` if the given object is a Timer. ]=] function Timer.Is(obj: any): boolean return type(obj) == "table" and getmetatable(obj) == Timer end function Timer:_startTimer() local t = self.TimeFunction local nextTick = t() + self.Interval self._runHa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Engine]] --Torque Curve Tune.Horsepower = 700 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 1400 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 7500 -- Use sliders to manipulate values...
Start by breaking down the code basically step by step: -- Updated 10/14/2014 - Updated to 1.0.3 --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/ local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stu...
input_code: --[[ Applies camera effects while in Dead mode ]] function CameraStateDead.applyEffects(cameraObjects, targetPart) TweenService:Create(cameraObjects.blur, TweenInfo.new(2), { Size = cameraObjects.blur.Size + 10 }):Play() end return CameraStateDead result breakdown output: ## Breakdown The provided cod...
Start by breaking down the code basically step by step: --!strict local startAngle = -60 local endAngle = 60 local function Map(n: number, oldMin: number, oldMax: number, min: number, max: number): number return (min + ((max - min) * ((n - oldMin) / (oldMax - oldMin)))) end local function run(LightChanger) local li...
code instruction: --AUTO function autoSwitchFlaps() if flaps.Value.Value == true then if wings.Value.Value == true then local c = flaps_flex:GetChildren() local d = flaps_straight:GetChildren() for i = 1, #c do c[i].Transparency = 0 end for i = 1, #d do d[i].Transparency = 1 end elseif w...
code: -- RocketPropulsion Fields local TARGET_RADIUS = 150 local MAX_SPEED = 9001 local MAX_TORQUE = Vector3.new(4e6, 4e6, 0) local MAX_THRUST = 50000 local THRUST_P = 500 local THRUST_D = 50000 local TARGET_OVERSHOOT_DISTANCE = 10000000 local ROCKET_MESH_ID = "http://www.roblox.com/asset/?id=2251534" local ROCKET_ME...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Decompiled with the Synapse X Luau decompiler. local l__ImageLabel__1 = script.Parent.ImageLabel local v2 = Random.new() local l__SizeValue__3 = script.Parent.SizeValue script.Parent.AnimatedImage...
code instruction: -- setting up the correct animation -- local eatingAnimation if hum.RigType == Enum.HumanoidRigType.R6 then eatingAnimation = script.Parent.TakeABiteR6 else eatingAnimation = script.Parent.TakeABiteR15 end local eatingAnim = hum:LoadAnimation(eatingAnimation) script.Parent.Activated:connect(functio...
code instruction: --- Runs all pending auto exec commands in Registry.AutoExecBuffer function Registry:FlushAutoExecBuffer() for _, commandGroup in ipairs(self.AutoExecBuffer) do for _, command in ipairs(commandGroup) do self.Cmdr.Dispatcher:EvaluateAndRun(command) end end end return function(cmdr) Registry....
important code input to explain step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNITS = { --C...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --wait() local creator = script.Parent:findFirstChild("creator") local move = script.Parent:findFirstChild("Move") local active = true function tagHumanoid(humanoid, creator) if creator ~= nil then...
code: --[=[ Check if the given key is down. ```lua local w = keyboard:IsKeyDown(Enum.KeyCode.W) if w then ... end ``` ]=] function Keyboard:IsKeyDown(keyCode: Enum.KeyCode): boolean return UserInputService:IsKeyDown(keyCode) end explanation: ## Breakdown The provided code defines a function named `IsKeyDown` ...
Breakdown this code: ------------------------------------------------------------------------ ltime = math.random(400, 5000) print(ltime) for i = 1, ltime do wait() local bewl = script.Parent:FindFirstChild("Bool") if bewl then local ignoreList = {} local ray = Ray.new(script.Parent.Part8.Position, missile.CFram...
Start by breaking down the code basically step by step: --// bolekinds if game.ServerStorage.ServerData.HasKeys.Value == true then workspace.Door:Destroy() end game.ServerStorage.ServerData.HasKeys.Changed:Connect(function() if game.ServerStorage.ServerData.HasKeys.Value == true then if workspace:FindFirstChild("...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Make the part when touched enable the "ParticleEmitter" inside of it ad then disable it after 1 second part.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local emitter = part.ParticleEm...
code to explain: -- Profile object: local Profile = { --[[ Data = {}, -- [table] -- Loaded once after ProfileStore:LoadProfileAsync() finishes MetaData = {}, -- [table] -- Updated with every auto-save GlobalUpdates = GlobalUpdates, -- [GlobalUpdates] _profile_store = ProfileStore, -- [ProfileStore] _prof...
code instruction: -- Event that fires when new point comes into focus while snapping local PointSnapped = Core.RbxUtility.CreateSignal() function StartSnapping() -- Starts tracking snap points nearest to the mouse -- Hide any handles or bounding boxes AttachHandles(nil, true) BoundingBox.ClearBoundingBox() -- A...
code to explain: -- ANimation local Sound = script:WaitForChild("Sound") local Sound1 = script:WaitForChild("Sound1") local Sound2 = script:WaitForChild("wind") UIS.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton1 and Debounce == 1 and Tool.Equip.Value == true and T...
code: -- K is a tunable parameter that changes the shape of the S-curve -- the larger K is the more straight/linear the curve gets local k = 0.35 local lowerK = 0.8 local function SCurveTranform(t) t = math.clamp(t, -1, 1) if t >= 0 then return (k * t) / (k - t + 1) end return -((lowerK * -t) / (lowerK + t + 1)) ...
code instruction: --[[~-Fixico-~]] -- print("Fixico's Scripts") local isOn = true function on() isOn = true script.Parent.Transparency = 0 script.Parent.CanCollide = true end function off() isOn = false script.Parent.Transparency = 0.5 script.Parent.CanCollide = true end function onClicked() if isOn == true t...
query code to breakdown: --// All global vars will be wiped/replaced except script --// All guis are autonamed codeName..gui.Name return function(data) local player = service.Players.LocalPlayer local playergui = player.PlayerGui local gui = script.Parent.Parent local frame = gui.Frame local text = gui.Frame.Text...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- check if Camera is zoomed into first person local function checkFirstPerson() toggleViewmodel( ((Camera.Focus.Position - Camera.CFrame.Position).magnitude <= 1) and not Character:GetAttribute("R...
Start by breaking down the code basically step by step: --Made by Luckymaxer Character = script.Parent Humanoid = Character:FindFirstChild("Humanoid") BaseColor = BrickColor.new("Bright yellow") Color = BaseColor.Color Duration = 15 Classes = { BasePart = { BrickColor = BaseColor, Material = Enum.Material.Plas...
input_code: -- REMOTE HANDLER -- Replicate.OnClientEvent:Connect( function(Action, Hotkey, ...) -- Using ... Allows you to send as many variables as you want --print(Action) if script:FindFirstChild(Action) and script:FindFirstChild(Action):IsA("ModuleScript") then -- If the name of a ModuleScript inside this scri...
code instruction: -- ROBLOX deviation: Makes urls clickable in the terminal. Not able to support -- local terminalLink = require(Packages["terminal-link"]) local testResultModule = require(Packages.JestTestResult) type TestResult = testResultModule.TestResult local jestTypesModule = require(Packages.JestTypes) type Co...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// All global vars will be wiped/replaced except script return function(data) local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local frame = script.Parent.Par...
code: --local prolene = Functions.prolene --local Compress = Functions.Compress --local defib = Functions.defib --local o2 = Functions.o2 local Compress_Multi = FunctionsMulti.Compress local Bandage_Multi = FunctionsMulti.Bandage local Splint_Multi = FunctionsMulti.Splint local Epinephrine_Multi = FunctionsMulti.Epine...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 0 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 30 --Chat text will fade out af...
query code to breakdown: --[[ RecoilSimulator Description: RecoilSimulator is a component of WeaponRuntimeData. its purpose is to simulate recoil based on the weapons stats. ]] local RecoilSimulator = {} RecoilSimulator.__index = RecoilSimulator Sure. Here is a summary: ## Breakdown 1. **Comment Block**: The ...
code: --RegisterDialogue --* called when the client discovers a Dialogue. The Interface --* should provide some way for the user to interact with the --* dialogue in question. When they interact with it, call the --* callback and the client will initialize the dialogue function Interface.RegisterDialogue(dialogue, star...
input_code: -- local function toPolar(v) return math.atan2(v.y, v.x), v.magnitude end local function radToDeg(x) return ((x + math.pi) / (2 * math.pi)) * 360 end code breakdown: ## Breakdown The provided Luau code consists of two functions: `toPolar` and `radToDeg`. Each function is designed to perform a specifi...
code to explain: --s.Pitch = 0.7 while s.Pitch < 1 do s.Pitch = s.Pitch + 0.02 s:Play() if s.Pitch > 1 then s.Pitch = 1 end wait(0.001) end code breakdown: ## Breakdown The provided code is a script written in Luau, a dialect of Lua used in Roblox development. The script is designed to gradually increase the ...
Start by breaking down the code basically step by step: --[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 2800 -- Front brake force Tune.RBrakeForce = 2200 -- Rear brake force Tune.PBrakeForce = 4000 -- Handbrake for...
important code input to explain step by step: --[[ Fired when state is left ]] function Transitions.onLeaveFinished(stateMachine, event, from, to, playerComponent) PlayerFinished.leave(stateMachine, playerComponent) end step by step breakdown/explanation: ## Breakdown The provided code snippet defines a function n...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- n0opimdumb3 says hi local function createJointData(attach0, attach1, limits) assert(attach0) assert(attach1) assert(limits) assert(limits.UpperAngle >= 0) assert(limits.TwistLowerAngle <= limi...
code instruction: -- (VR) Screen effects -------------- function VRBaseCamera:StartFadeFromBlack() if UserGameSettings.VignetteEnabled == false then return end local VRFade = Lighting:FindFirstChild("VRFade") if not VRFade then VRFade = Instance.new("ColorCorrectionEffect") VRFade.Name = "VRFade" VRFade.Pa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// J Key Or ButtonY, Lights uis.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.J or input.KeyCode == Enum.KeyCode.DPadUp then veh.Lightbar.middle.Beep:Play() veh.Lightbar.R...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Tips local tipFrame = Instance.new("Frame") tipFrame.Name = "TipFrame" tipFrame.BorderSizePixel = 0 tipFrame.AnchorPoint = Vector2.new(0, 0) tipFrame.Position = UDim2.new(0, 50, 0, 50) tipFrame.Siz...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- functions local function EquipHat(character, hat) if CUSTOMIZATION.Hats:FindFirstChild(hat) then local hat = CUSTOMIZATION.Hats[hat]:Clone() local attach = hat.PrimaryPart local charAttach = character[attach.N...
input_code: -- CONNECTIONS local iconCreationCount = 0 IconController.iconAdded:Connect(function(icon) topbarIcons[icon] = true if IconController.gameTheme then icon:setTheme(IconController.gameTheme) end icon.updated:Connect(function() local toggleTransitionInfo = icon:get("toggleTransitionInfo") IconControl...
Start by breaking down the code basically step by step: --// Damage Settings BaseDamage = 100 -- Torso Damage LimbDamage = 100 -- Arms and Legs ArmorDamage = 50 -- How much damage is dealt against armor (Name the armor "Armor") HeadDamage = 100000 -- If you set this to 100, there's a chance the player won't die because...
important code input to explain step by step: --This script makes it's child go into the character that touches it. function InfectCharacter(BPart) PoisonCheck = BPart.Parent:findFirstChild("KillScript") if PoisonCheck ~= nil then return end KillScript = script.KillScript:clone() KillScript.Parent = BPart.Paren...
code to explain: --beam.TextureSpeed = math.random(0.05, 0.1) local tweenInfoA = TweenInfo.new( loopTimeA, -- Time Enum.EasingStyle.Quad, -- EasingStyle Enum.EasingDirection.Out, -- EasingDirection -1, -- RepeatCount (when less than zero the tween will loop indefinitely) true, -- Reverses (tween will reverse once...
code to explain: -- Visualizes a ray. This will not run if FastCast.VisualizeCasts is false. function DbgVisualizeSegment(castStartCFrame, castLength) if FastCast.VisualizeCasts ~= true then return end local adornment = Instance.new("ConeHandleAdornment") adornment.Adornee = Workspace.Terrain adornment.CFrame = ...
Breakdown this code: -- Binds -- cDetector.MouseHoverEnter:connect(onHoverEnter) cDetector.MouseHoverLeave:connect(onHoverLeave) cDetector.MouseClick:connect(onClicked) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code is written in Luau, a dialect of Lua used in Roblox for sc...
important code input to explain step by step: --//VIPERGUTZ --//TASER ANIMATIONS local Tool = script.Parent local IdleAnimation local IdleTrack = nil script.Parent.Equipped:Connect(function(mouse) local MyCharacter = Tool.Parent local MyPlayer = game:GetService("Players"):GetPlayerFromCharacter(MyCharacter) local M...
Breakdown this code: --- Sets if activation will free the mouse. function Cmdr:SetActivationUnlocksMouse(enabled) self.ActivationUnlocksMouse = enabled end explanation: ## Breakdown The provided code defines a function named `SetActivationUnlocksMouse` within a class or module object referred to as `Cmdr`. This fun...
Start by breaking down the code basically step by step: -- Symbol keys: local KEY_ANCESTORS = Symbol("Ancestors") local KEY_INST_TO_COMPONENTS = Symbol("InstancesToComponents") local KEY_LOCK_CONSTRUCT = Symbol("LockConstruct") local KEY_COMPONENTS = Symbol("Components") local KEY_TROVE = Symbol("Trove") local KEY_EXTE...
code instruction: --Automatic: DCT Tune.ShiftUpTime = 0.25 -- Time required to shift into next gear, from a lower gear to a higher one. Tune.ShiftDnTime = 0.125 -- Time required to shift into next gear, from a higher gear to a lower one. Tune.FinalDrive = 3.545 -- (Final * Primary) -- Gearing determines top speed and ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Completes the subscription, preventing anything else from being emitted. ]=] function Subscription:Complete() if self._state ~= stateTypes.PENDING then return end self._state = stateTypes.COMPLETE if self....
input_code: --// Math local L_90_ = function(L_120_arg1, L_121_arg2, L_122_arg3) if L_120_arg1 > L_122_arg3 then return L_122_arg3 elseif L_120_arg1 < L_121_arg2 then return L_121_arg2 end return L_120_arg1 end local L_91_ = L_79_.new(Vector3.new()) L_91_.s = 30 L_91_.d = 0.55 local L_92_ = CFrame.Angles(0, 0...
Breakdown this code: -- MasterWeld by Zephyred -- Works for all types of parts, unions etc. function WeldPair(x, y) local weld = Instance.new("Motor6D", x) weld.Part0 = x weld.Part1 = y weld.C1 = y.CFrame:toObjectSpace(x.CFrame) end function WeldAll(model, main) -- model can be anything if model:IsA("BasePart") t...
code to explain: -- Variables for objects and vehicle settings local SettingsFolder = script.Parent.Parent:WaitForChild("Configuration") local ToolStatus = script.Parent.Parent:WaitForChild("ToolStatus") local UserInputService = game:GetService("UserInputService") local VRService = game:GetService("VRService") local Se...
query code to breakdown: --< Variables local code = script.Parent.Code local redeem = script.Parent.Redeem local event = game.ReplicatedStorage.Code Sure, let's break it down: ## Breakdown The provided Luau code snippet is designed to define local variables that reference specific objects within a Roblox game envir...
code to explain: -- Decompiled with the Synapse X Luau decompiler. local l__MarketplaceService__1 = game:GetService("MarketplaceService") local l__LocalPlayer__2 = game.Players.LocalPlayer local l__ReplicatedStorage__3 = game.ReplicatedStorage script.Parent.MouseButton1Click:Connect(function() l__MarketplaceService__...
code to explain: -- CONSTANTS local PI2 = math.pi * 2 local PHI = (1 + math.sqrt(5)) / 2 local RIGHT = Vector3.new(1, 0, 0) local UP = Vector3.new(0, 1, 0) local BACK = Vector3.new(0, 0, 1) local LEFT = Vector3.new(-1, 0, 0) local DOWN = Vector3.new(0, -1, 0) local FORWARD = Vector3.new(0, 0, -1) local CORNERS = { ...
Start by breaking down the code basically step by step: --[[ Generates symbols used to denote event handlers when working with the `New` function. ]] local Package = script.Parent.Parent local PubTypes = require(Package.PubTypes) local function OnEvent(eventName: string): PubTypes.OnEventKey return { type = "Sym...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Insert new value function module:InsertStat(player, locationName, newValue) if main.pd[player][locationName] then table.insert(main.pd[player][locationName], newValue) main.pd[player].DataToUpd...
important code input to explain step by step: --[=[ Gets the screen position of the mouse. ]=] function Mouse:GetPosition(): Vector2 return UserInputService:GetMouseLocation() end Sure, let's break it down: ## Breakdown The provided code snippet defines a method named `GetPosition` within a class called `Mouse`. T...
important code input to explain step by step: --helpfully checks a table for a specific value local function contains(t, v) for _, val in pairs(t) do if val == v then return true end end return false end <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau function `cont...
code: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local car = script.Parent.Bike.Value local cam = workspace.CurrentCamera local RS = game:GetService("RunServ...
code to explain: ----------------------------------------------------------------- game.StarterPlayer.CharacterWalkSpeed = gameRules.NormalWalkSpeed local function AccessID(SKP_0, SKP_1) if SKP_0.UserId ~= SKP_1 then SKP_0:kick("Exploit Protocol") warn(SKP_0.Name .. " - Potential Exploiter! Case 0-A: Client Trie...
Start by breaking down the code basically step by step: --[=[ Returns true if the class is a maid, and false otherwise. ```lua print(Maid.isMaid(Maid.new())) --> true print(Maid.isMaid(nil)) --> false ``` @param value any @return boolean ]=] function Maid.isMaid(value) return type(value) == "table" and value....
query code to breakdown: --//Const local RS = game:GetService("RunService") function ViewportInit:Init(VP, Selected, CamCFrame) if not VP then return end VP:ClearAllChildren() local Obj = Selected:Clone() if not Obj.PrimaryPart then for i, v in pairs(Obj:GetChildren()) do if v:IsA("BasePart") then O...
query code to breakdown: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -5.5 Tune.RCamber = -5 Tune.FToe = 0 Tune.RToe = 0 Sure. Here is a summary: ## Breakdown The provided code snippet is intended to define a configuration table named `Tune` which hold...
query code to breakdown: -- Private Functions local function tripleProduct(a, b, c) return b * c:Dot(a) - a * c:Dot(b) end local function containsOrigin(self, simplex, direction) local a = simplex[#simplex] local ao = -a if #simplex == 4 then local b, c, d = simplex[3], simplex[2], simplex[1] local ab, ac, a...
Breakdown this code: --[ LEADERSTATS ]-- game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder", player) -- Creates a folder into the player leaderstats.Name = "leaderstats" local Clicks = Instance.new("IntValue", leaderstats) -- Creates a value into the folder Clicks.Name = ...
code instruction: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "LB trap" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage output_code: ## Breakdown ...