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code: -- This function is only called on clients function BulletWeapon:simulateFire(firingPlayer, fireInfo) BaseWeapon.simulateFire(self, fireInfo) -- Play "Fired" sound if self.lastFireSound then self.lastFireSound:Stop() end self.lastFireSound = self:tryPlaySound("Fired", self:getConfigValue("FiredPlaybackSpe...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----- cold tap handler ----- for i, v in pairs(coldTap:GetChildren()) do if v:FindFirstChild("ClickDetector") then v.ClickDetector.MouseClick:Connect(function() if coldOn.Value == false then ...
code to explain: -- Put this in StarterPlayer > StarterPlayerScripts while true do local player = game.Players.LocalPlayer local sound = script.RainSound wait(math.random(10, 20)) local TweenService = game:GetService("TweenService") local part = game.Workspace.Terrain.Clouds local goal = {} goal.Density = 1 ...
query code to breakdown: --[=[ Returns whether the service bag has the service. @param serviceType ServiceType @return boolean ]=] function ServiceBag:HasService(serviceType) if typeof(serviceType) == "Instance" then serviceType = require(serviceType) end if self._services[serviceType] then return true else...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- initial states local game = game local workspace = workspace local pcall = pcall local unpack = unpack local next = next local tick = tick local ipairs = ipairs local script = script local tostring = tostring local ty...
code instruction: -- Convenient syntax for creating a tree of instanes local function create(className: string) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val e...
Start by breaking down the code basically step by step: -- Made by Crozur script.Parent.BillboardGui.Enabled = false game.Players.PlayerAdded:Connect(function(plr) if plr.Name == "Owner Of Game" then -- Insert your name in between the "" wait(3) -- waits just in case player isn't loaded script.Parent.BillboardGui...
important code input to explain step by step: -- register what control scripts we are using do local PlayerScripts = LocalPlayer:WaitForChild("PlayerScripts") local canRegisterControls = pcall(function() PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.Default) end) if canRegisterControls then Pl...
Breakdown this code: --Settings localized local Fade = Random_:NextNumber(1, 1.5) local fadeInfo = TweenInfo.new(Fade, Enum.EasingStyle.Sine, Enum.EasingDirection.In) local strechInfo = TweenInfo.new(Fade / 1.05, Enum.EasingStyle.Quint, Enum.EasingDirection.In) local fadeGoal = { Transparency = 1 } explanation of the...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------- function onClicked() R.Function1.Disabled = true FX.HPF.BrickColor = BrickColor.new("Really red") FX.HPF.loop.Disabled = true FX.JET.BrickColor = BrickColor.new("Really ...
Start by breaking down the code basically step by step: -------- OMG HAX r = game:service("RunService") local damage = 100 local slash_damage = 100 local lunge_damage = 100 sword = script.Parent.Handle Tool = script.Parent local SlashSound = sword.SoundSlash local UnsheathSound = sword.SoundUnsheath function get...
code: --------------------------------------------------------------- function onChildAdded(child) if child.Name == "SeatWeld" then local human = child.part1.Parent:findFirstChild("Humanoid") if human ~= nil then print("Human IN") seat.SirenControl.CarName.Value = human.Parent.Name .. "'s Car" seat.Parent...
Start by breaking down the code basically step by step: --//ENGINE//-- Horsepower = 140 --{This is how much power your engine block makes ALONE, this does not represent to total horsepower output [IF you have a turbo/SC]} EngineDisplacement = 3200 --{Engine size in CC's} EngineType = "Diesel" --{Petrol, Diesel, Electri...
code instruction: -- You may turn both of these on at once. In that case, zone-specific music will play in the appropriate zones, and global background music will play whenever you're not within any zone. settings.DisplayMuteButton = false -- If set to true, there will be a button in the bottom-right corner of the scr...
important code input to explain step by step: --[[Shutdown]] car.DriveSeat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") then _PBrake = not _PBrake wait(0.2) script.Parent:Destroy() end end) result breakdown output: ## Breakdown The provided Luau script is designed t...
code instruction: --[=[ @param predicate (player: Player, argsFromFire: ...) -> boolean @param ... any -- Arguments to pass to the clients (and to the predicate) Fires the signal at any clients that pass the `predicate` function test. This can be used to fire signals with much more control logic. :::note Outboun...
code instruction: --[[ Returns the last cached value calculated by this Computed object. The computed object will be registered as a dependency unless `asDependency` is false. ]] function class:get(asDependency: boolean?) if asDependency ~= false then useDependency(self) end return self._value end explanation...
input_code: -- Calculate label length local LABEL_TEXT = "ALT" local LABEL_LENGTH = TextService:GetTextSize(LABEL_TEXT, 21 / 2, Enum.Font.SourceSansSemibold, Vector2.new(math.huge, math.huge)).X local function ScopeInTooltip(props) return new("ImageLabel", { BackgroundTransparency = 1, ImageTransparency = 1 - 0....
input_code: ---------------------------------------------------------------------------------------- -- Adonis Loader -- ---------------------------------------------------------------------------------------- -- Epix Incorporated. Not Everythi...
Breakdown this code: ---------------------- function module.Create( radius, Position, rockSize, FlyingDebrisSize, DespawnTime, FlyingRockDespawnTime, AmountFlyingDebris ) local newrocksize = math.random(rockSize[1], rockSize[2]) local ModelCircle = Instance.new("Model", workspace.FX) ModelCircle.Name = "Deb...
code: --[[ Camera Maths Utilities Library ]] -- local Util = require(script.Parent:WaitForChild("CameraUtils")) local PlayersService = game:GetService("Players") local POP_RESTORE_RATE = 0.3 local MIN_CAMERA_ZOOM = 0.5 local VALID_SUBJECTS = { "Humanoid", "VehicleSeat", "SkateboardPlatform", } local portraitPopper...
Breakdown this code: --Funcion Del AutoClick local plr = script.Parent.Parent.Parent.Parent local lea = plr:WaitForChild("Otherstats") -- Nombre De La Carpeta De Su Sistema De Dinero local leae = plr:WaitForChild("leaderstats") -- Nombre De La Carpeta De Su Sistema De Dinero local sas = plr:WaitForChild("PlayerStats")...
code to explain: --[[ @param BasePart TargetPart The part for which we want to create a path to. @return Boolean IsValidPath Returns true if a valid path exists. Returns false otherwise. @return Path Path Returns a Path object if it is a valid path. Returns nil otherwise. --]] function Pathfinder:CreatePa...
important code input to explain step by step: --[[ Fired when PreGameReady is entered, throwing out a player state update, as well as transitioning the player state ]] function Transitions.onEnterPreGameReady(stateMachine, event, from, to, playerComponent) Logger.trace(playerComponent.player.Name, " state change: ", ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----TUNING OPTIONS--YOU REALLY DON'T NEED TO PLAY HERE BUT ITS OKAY-- local Reducer = 0.5 ---- How much Lag you gain from a single turbo lag local Missfireboost = 0.6 ----- How much lag when it misfir...
code to explain: --BotHit0 Door.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Bot") then if Ready == true then if Open == false then Ready = false Unlock:Play() hit.Parent.HumanoidRootPart.Anchored = true wait(1) hit.Parent.HumanoidRootPa...
Start by breaking down the code basically step by step: --[[ local require = function(mod, ...) if mod and tonumber(mod) then warn("Requiring Module by ID; Expand for module URL > ", {URL = "https://www.roblox.com/library/".. moduleId}) end return require(mod, ...) end --]] local function CloneTable(tab, recursi...
important code input to explain step by step: -- Helper function to lazily instantiate a controller if it does not yet exist, -- disable the active controller if it is different from the on being switched to, -- and then enable the requested controller. The argument to this function must be -- a reference to one of the...
Breakdown this code: --[[** Checks if the player's primary group is the given group. @param [Instance<Player>] Player The player you are checking for. Can also be their UserID. @param [Integer] GroupID The group you are checking. @returns [Boolean] Whether or not the primary group is the given group. **--]] functio...
query code to breakdown: --Brew touched event logic function onTouch(touchedPart) local character = touchedPart.Parent if character == nil then return end local humanoid = character:FindFirstChild("Humanoid", false) if humanoid then doTheBrew(humanoid, character) end end brew.Touched:Connect(onTouch) <<exp...
code to explain: --WARNING: ABANDON ALL HOPE YE WHO TREAD THESE LINES local Camera = game.Workspace.CurrentCamera local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") function StartTrail(source, nparent) local trailParts = {} local sourceAlive = true UTIL.DefineDestructor(source, function() so...
Start by breaking down the code basically step by step: -- send nil to client to mark repair cancelled local repairTarget local repairingValue local apparentHolder local requestStop = false script.RepairChannel.OnServerEvent:Connect(function(plr, engine, valObj) local holder = game:GetService("Players"):GetPlayerF...
query code to breakdown: -- tick() returns the number of seconds since January 1st, 1970 -- Because this is a LocalScript, it will return the time based on your timezone -- Don't mess with anything in the script. The constants and variables are all mixed together local year = 2020 local month = 1 local day = 1 local Da...
code to explain: -- Lobby toggle local LobbyButton = GameplayUi.LobbyButton local SpawnLocation = workspace.SpawnLocations.SpawnLocation Sure. Here is a summary: ## Breakdown This code snippet is written in Luau, which is the scripting language used in Roblox, and it sets up references to two specific objects withi...
code: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Animations = {} ServerControl = Tool:WaitForChild("ServerControl") ClientControl = Tool:WaitForChild("ClientControl") ToolEquipped = false function SetAnimation(Mode, Value) if Mode == "PlayA...
Breakdown this code: --[[Engine]] --Torque Curve Tune.Horsepower = 250 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 800 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 8000 -- Use sliders to manipulate values Tune.Redline = 8500 -- Copy and paste slider values into the respective tune values Tune.EqPoint =...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// F key, HornOn mouse.KeyDown:connect(function(key) if key == "h" then veh.Lightbar.middle.Airhorn:Play() veh.Lightbar.middle.Wail.Volume = 0 veh.Lightbar.middle.Yelp.Volume = 0 veh.Lightb...
Breakdown this code: --// Localize log("Localize") local Localize = service.Localize os = Localize(os) math = Localize(math) table = Localize(table) string = Localize(string) coroutine = Localize(coroutine) Instance = Localize(Instance) Vector2 = Localize(Vector2) Vector3 = Localize(Vector3) CFrame = Localize(CFrame) U...
important code input to explain step by step: --NOTE: We create the rocket once and then clone it when the player fires local Rocket = Instance.new("Part") do -- Set up the rocket part Rocket.Name = "Rocket" Rocket.BrickColor = BrickColor.Random() Rocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done...
code instruction: --[[ SCRIPT VARIABLES ]] local CHAT_BUBBLE_FONT = Enum.Font.SourceSans local CHAT_BUBBLE_FONT_SIZE = Enum.FontSize.Size24 -- if you change CHAT_BUBBLE_FONT_SIZE_INT please change this to match local CHAT_BUBBLE_FONT_SIZE_INT = 24 -- if you change CHAT_BUBBLE_FONT_SIZE please change this to match local...
code: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Olivine", Paint) end) step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to be a client-side script that toggles a boolean variable named `Paint` between `true`...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue...
Breakdown this code: --stuff local tool = script.Parent local remote = tool:WaitForChild("gunremote") local gunmodel = tool.GunModel local handle = gunmodel:FindFirstChild("Handle") local mainpart = gunmodel:FindFirstChild("mainpart") local owner = players.LocalPlayer local ownergui = owner:FindFirstChildOfClass("Playe...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ TODO: Add a function to find first child with an attribute, corotine.resume, coroutine.create shortenings to cr and cc ]] local Utilities = {} Utilities.cr = coroutine.resume Utilities.cc = coroutine.create ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Add tracer decal to server storage if it isn't already there if not game.ServerStorage:FindFirstChild("ROBLOX_PistolTracerDecal") then tool.ROBLOX_PistolTracerDecal:Clone().Parent = game.ServerSto...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:AddChannel(channelName) if self.ChatChannels[channelName:lower()] then e...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -------- OMG HAX r = game:service("RunService") local damage = 0 local slash_damage = 0 sword = script.Parent.Handle Tool = script.Parent function attack() local anim = Instance.new("StringValue...
Start by breaking down the code basically step by step: -- Keyboard Input local function GetKeyboardInput(step) -- Declare & initialize new control inputs local yaw, pitch, boost = 0, 0, 0 -- Key inputs local w = Keyboard:IsDown(KEY_W) or Keyboard:IsDown(KEY_UP) local a = Keyboard:IsDown(KEY_A) or Keyboard:IsDown...
code to explain: --------RIGHT DOOR -------- game.Workspace.doorright.l32.BrickColor = BrickColor.new(1013) game.Workspace.doorright.l41.BrickColor = BrickColor.new(106) game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) output: ## Steps 1. **Accessing the `doorright` Mo...
code: ------------------------------------------------------------------- function CheckUser(user, val) if IsGroupOnly == true and user:GetRankInGroup(GroupID) >= MinRank then val = true else val = false end if TeamOnly == true and user.TeamColor == TeamColor or user.Team == TeamName then val = true else v...
input_code: --- Cleans up all tasks. -- @alias Destroy function Maid:DoCleaning() local tasks = self._tasks -- Disconnect all events first as we know this is safe for index, task in pairs(tasks) do if typeof(task) == "RBXScriptConnection" then tasks[index] = nil task:Disconnect() end end -- Clear out t...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[* * Same as invokeGuardedCallback, but instead of returning an error, it stores * it in a global so it can be rethrown by `rethrowCaughtError` later. * TODO: See if caughtError and rethrowError ca...
important code input to explain step by step: -- init game.ReplicatedStorage.RE.marketPlace.OnServerEvent:Connect(function(player, name) spawn(function() local product, class = getAsset(name) if not product then print("Not product //" .. name) return end local data = Datastore:GetData(player) local t...
Start by breaking down the code basically step by step: --[[ @brief Copies a table. @param t The table to copy. @return The copied table. --]] function module.ShallowTableCopy(t) local s = {} for i, v in pairs(t) do s[i] = v end return s end function module.ArrayCopyOnCondition(t, c) local s = {} for...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Gets an int and updates time left function DisplayManager.updateTime(timeToUpdate) timeLeft.Value = timeToUpdate end code breakdown: ## Breakdown The provided code defines a function named `updateTime` that is int...
code: -- DONT TOUCH ANYTHING function ChangeMe(hit) if hit.Parent == nil then return end if hit.Parent:findFirstChild("Humanoid") == nil then return end local human = hit.Parent:findFirstChild("Humanoid") local char = hit.Parent local player = game.Players:GetPlayerFromCharacter(hit.Parent) if (human ~= ni...
input_code: --//Setup//-- local Holder = script.Parent local Button = Holder.IconButton local SettingsMenu = Holder.Parent.Parent.SettingMenuHolder explanation: ## Breakdown The provided Luau code snippet sets up local variables to reference specific objects within the Roblox game hierarchy. Here's a step-by-step ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Define the function to open or close the window with gene-alike effect local function toggleWindow() if window.Visible then -- Close the window by tweening back to the button position and size window.Visible = fa...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value...
important code input to explain step by step: --- Sets the command bar visible or not function Window:SetVisible(visible) Gui.Visible = visible if visible then Entry.TextBox:CaptureFocus() self:SetEntryText("") else Entry.TextBox:ReleaseFocus() self.AutoComplete:Hide() end end output_code: ## Breakdown ...
query code to breakdown: --Tweening Size Function local tweenSize = function(part, duration, direction, goal) local tween = tweenService:Create(part, TweenInfo.new(duration, Enum.EasingStyle.Sine, direction), { Size = goal }) tween:Play() return tween end <<explaining>> Of course, here is a step by step summary:...
code: --[=[ @param name string @param inboundMiddleware ServerMiddleware? @param outboundMiddleware ServerMiddleware? @return RemoteSignal Creates a signal that can be used to fire data to the clients or receive data from the clients. ```lua local mySignal = serverComm:CreateSignal("MySignal") -- Examples o...
query code to breakdown: --Kills users even if they have a shield function module:ExecuteBehaviour(brickTouched, character) if character:FindFirstChild("Humanoid") ~= nil then if character.Humanoid.Health > 0 then character.Humanoid.Health = 0 end end end return module explanation: ## Breakdown The provid...
input_code: --For R15 avatars Animations = { R15Slash = 522635514, R15Lunge = 522638767, } Damage = DamageValues.BaseDamage Sounds = { Slash = Handle:WaitForChild("SwordSlash"), Lunge = Handle:WaitForChild("SwordLunge"), Unsheath = Handle:WaitForChild("Unsheath"), } ToolEquipped = false Sure. Here is a summar...
query code to breakdown: -------------------------------------------------------------------------------- local Tooltip = {} function Tooltip:Set(Text: string) ChangeId += 1 Frame:WaitForChild("TextLabel").Text = Text Frame.GroupTransparency = 1 Frame.Visible = true Tween:Play(Frame, { 0.3, "Exponential" }, { G...
Breakdown this code: --------------------------CHARACTER CONTROL------------------------------- local CurrentIgnoreList local function GetCharacter() return Player and Player.Character end local function GetTorso() local humanoid = findPlayerHumanoid(Player) return humanoid and humanoid.RootPart end local functio...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --//R//-- if script.Parent.Gear.Value == -1 then if carSeat.Throttle == 1 then carSeat.Parent.Parent.RFW.VS.Throttle = -1 carSeat.Parent.Parent.LFW.VS.Throttle = -1 carSeat.Parent.Parent.RRW.VS.Throttle = -1 car...
code to explain: --Let the world load before starting wait(1) function Render(Character) ViewPort:ClearAllChildren() --Render the character local Char = instance("Model") Char.Name = "" Char.Parent = ViewPort RenderHumanoid(Character, Char) end function module:MakeDupe(Character, V) --Handle changes -- These ...
code instruction: -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false } local PreloadAnimsUserFlag = false local PreloadedAnims = {} local succes...
code to explain: --Handles behaviours local function characterTouchedBrick(partTouched) local behaviours = partTouched:FindFirstChild("Behaviours") if behaviours ~= nil then behaviours = behaviours:GetChildren() for i = 1, #behaviours do if behaviours[i].Value == true then game.ReplicatedStorage.RemoteEven...
input_code: --[[ The Module ]] -- local BaseCamera = require(script.Parent:WaitForChild("BaseCamera")) local OrbitalCamera = setmetatable({}, BaseCamera) OrbitalCamera.__index = OrbitalCamera function OrbitalCamera.new() local self = setmetatable(BaseCamera.new(), OrbitalCamera) self.lastUpdate = tick() -- Orbita...
code instruction: -- Change cooldown based on speed humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed <= 16 then cooldown = defaultcooldown else cooldown = defaultcooldown / 2 end end) output: ## Breakdown The provided Luau script is designed to dynamically adjust a `cool...
important code input to explain step by step: --[[Weight and CG]] Tune.Weight = 1500 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 100 -- Weight distribution (0 - on rear ...
code instruction: --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") Speed = 50 Duration = 3.5 NozzleOffset = Vector3.new(0, 0.4, -1.1) Sounds = { Fire = Handle:WaitForChild("Fire"), Reload = Handle:WaitForC...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --DO NOT DELETE, THIS WILL BREAK THE GUN function Stick(x, y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse() * CJ local C1 = y.CFrame:inverse...
input_code: --[[ By AxisAngle, (Trey Reynolds) Documentation http://www.roblox.com/item.aspx?id=227509468 Region constructors: Region Region.new(CFrame RegionCFrame, Vector3 RegionSize) >Returns a new Region object Region Region.FromPart(Instance Part) >Returns a new Region objects Region methods: table Regi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Remote Functions Client -> Server -- Getters RF_getPlayerData.OnServerInvoke = function(player) local cahced = database.GetCachedProfile(player.UserId) return cahced end RF_vehicleSpawnRequest.On...
code to explain: -- stops all playin anims module.stopalltracks = function(hum, fold) local AnimationTracks = hum:GetPlayingAnimationTracks() local Fold = fold local tab = {} if Fold then -- for i, track in pairs(Fold:GetDescendants()) do if track:IsA("Animation") then tab[track.Name] = track.Name ...
code to explain: --[=[ Connects a handler to a ScriptSignal object. ```lua ScriptSignal:Connect(function(text) print(text) end) ScriptSignal:Fire("Something") ScriptSignal:Fire("Something else") -- "Something" and then "Something else" are printed ``` @param handler (...: any) -> () @return ScriptConnec...
code instruction: --[[Dependencies]] local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UserInputService = game:GetService("UserInputService") local bike = script.Parent.Bike.Value local _Tune = require(bike.Tuner) Sure, let's break it down: ## Breakdown The provided Lua code initializes ...
query code to breakdown: -- productKey = "<Player.UserId>_<Number<PurchaseId>>" local function processReceipt(receiptInfo: receiptInfo) local playerProductKey, purchased = `{receiptInfo.PlayerId}_{receiptInfo.PurchaseId}`, false local success, errorMessage success, errorMessage = pcall(function() purchased = purc...
Breakdown this code: ---SG Is Here--- ---Please Dont Change Anything Can Dont Work If You Change-- local Part = script.Parent Part.Touched:Connect(function(HIT) local H = HIT.Parent:FindFirstChild("Humanoid") if H then local player = game.Players:GetPlayerFromCharacter(HIT.Parent) if player then local leader...
query code to breakdown: --[[ Script Variables ]] -- while not Players.LocalPlayer do wait() end local lastInputType = nil local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local IsTouchDevice = UserInputService.TouchEnabled local UserMovementMode = IsTouchDevice and Game...
Breakdown this code: -- Detection mode enums RaycastHitbox.DetectionMode = { Default = 1, PartMode = 2, Bypass = 3, } result breakdown output: ## Breakdown The provided code defines an enumeration for detection modes within a module named `RaycastHitbox`. Here’s how it breaks down step-by-step: 1. **Module Refer...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---Controller local Controller = false local UserInputService = game:GetService("UserInputService") local LStickX = 0 local RStickX = 0 local RStickY = 0 local RTriggerValue = 0 local LTriggerValue = ...
query code to breakdown: -- UI elements local intro = script.Parent:WaitForChild("Intro") intro.Visible = true wait(2) game.Workspace.Camera.CameraType = Enum.CameraType.Scriptable game.Workspace.Camera.CFrame = CFrame.new(game.Workspace.IntroTunnel.CameraOrigin.Position, game.Workspace.IntroTunnel.CameraFace.Posit...
code instruction: -- Don't edit if you don't know what you're doing -- local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local DataStore = DataStoreService:GetOrderedDataStore("f" .. script.Parent.catalogdata.Value) local Template = script.objTemplate local COLOR...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----- Bath plug handler ----- bathPlug.Interactive.ClickDetector.MouseClick:Connect(function() if p.Plugged.Value == false then p.Plugged.Value = true bathPlug.Plug.CFrame = bathPlug.Plug.CFrame...
Start by breaking down the code basically step by step: ----------------------------------------------------------------------------------------------- local MS = game:GetService("MarketplaceService") local Gamepass = 3424234 -- The ID of the Gamepass. local OpenTime = 1 -- The time the door is open for. local OpenTra...
code to explain: -- Generates a heartbeat connection for every audio visual / tween in the given schema file function SchemaProcessor:Process(isSeeking) print("Processing") local success, err = pcall(function() self.schema:Run() if not isSeeking then self.schema:cacheInitialTweenProperties() end self.sch...
query code to breakdown: --[[ --]] local DoorHandler = {} local TweenService = game:GetService("TweenService") local Player = game.Players.LocalPlayer local Doors = {} local DoorDis = 15 function DoorHandler:OpenDoor(v) local d = game.ReplicatedStorage.AnimatedDoor:Clone() d.Parent = workspace d:SetPrimaryPar...
code to explain: --[[ The OpenAreaChecker finds an open area around a given position. It checks in a grid around the supplied position. For any positive matches (open areas) it will perform a downward scan to ensure the open area isn't a gap. --]] local scanGrid = { Vector3.new(1, 0, 0), Vector3.new(0.707, 0, ...
code to explain: --use this to determine if you want this human to be harmed or not, returns boolean function checkTeams(otherHuman) return not (sameTeam(otherHuman) and not FriendlyFire == true) end function boom() wait(5) Used = true Object.Anchored = true Object.CanCollide = false Object.Sparks.Enabled = fals...
code instruction: ----------//KeyBinds\\---------- CAS:BindAction("NVG", handleAction, false, gameRules.ToggleNVG) function BindActions() CAS:BindAction("Run", handleAction, false, gameRules.Sprint) CAS:BindAction("Stand", handleAction, false, gameRules.StandUp) CAS:BindAction("Crouch", handleAction, false, gameRu...
important code input to explain step by step: --[[ tweenJoint Function Parameters: Object Joint - This has to be a weld with a C0 and C1 property CFrame newC0 - This is what the new C0 of the weld will be. You can put nil if you don't want to effect the C0 CFrame newC1 - This is what the new C1 of the weld wi...
Breakdown this code: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------------------[ GUI SETUP FUNCTION ]-------------------------------------------- function convertKey(Key) if Key == string.char(8) then return "BKSPCE" elseif Key == string.char(9) then return "TAB" elseif ...
Start by breaking down the code basically step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "Sea of Dust" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u wa...
Breakdown this code: --[=[ @function update @within Dictionary @param dictionary {[K]: V} -- The dictionary to update. @param key K -- The key to update. @param updater? (value: V, key: K) -> U -- The updater function. @param callback? (key: K) -> C -- The callback function. @return {[K]: V & U & C } -- ...
Start by breaking down the code basically step by step: --[=[ Returns whether or not the promise is rejected @return bool -- True if rejected ]=] function Promise:IsRejected() return self._rejected ~= nil end Sure, let's break it down: ## Breakdown The provided code defines a method `IsRejected` for the `Promise...