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code to explain: --The button script.Parent.Button.ClickDetector.MouseClick:connect(function(click) if not on then on = true --On script.Parent.MeshPart.Transparency = 1 script.Parent.MeshPart.CanCollide = false elseif on then on = false --Off script.Parent.MeshPart.Transparency = 0 script.Parent.MeshPar...
Start by breaking down the code basically step by step: -- fn cst_int_rdr(string src, int len, fn func) -- @len - Length of type for reader -- @func - Reader callback local function cst_int_rdr(len, func) return function(S) local pos = S.index + len local int = func(S.source, S.index, pos) S.index = pos retur...
Breakdown this code: --[[Engine]] -- [TORQUE CURVE VISUAL] -- https://www.desmos.com/calculator/nap6stpjqf -- Use sliders to manipulate values -- Edit everything as if your car is NATURALLY aspirated, or as if it lacks a turbo. Tune.Horsepower = 150 Tune.IdleRPM = 700 Tune.PeakRPM = 6000 Tune.Redline = 7000 Tune....
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Function to clean any state that has been instantiated in the script ]] function UIController.clean() end return UIController explanation of the code: ## Breakdown The provided code snippet ...
input_code: --------------------------------------------------------------- function onChildAdded(child) if child.Name == "SeatWeld" then local human = child.part1.Parent:findFirstChild("Humanoid") if human ~= nil then print("Human IN") seat.SirenControl.Control.CarName.Value = human.Parent.Name .. "'s Car" ...
query code to breakdown: --[[ Handles client-side behaviors and effects while pulling a wagon --]] local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalWalkJumpManager = require(ReplicatedStorage.Source.LocalWalkJumpManager) local PlayerFacingString = r...
input_code: --end local function displayPath(waypoints) local color = BrickColor.Random() for index, waypoint in pairs(waypoints) do local part = Instance.new("Part") part.BrickColor = color part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1, 1, 1) part.Position = waypoint.Position ...
important code input to explain step by step: --- Sets the text in the command bar text box, and captures focus function Window:SetEntryText(text) Entry.TextBox.Text = text if self:IsVisible() then Entry.TextBox:CaptureFocus() Entry.TextBox.CursorPosition = #text + 1 end end Sure, let's break it down: ## Brea...
important code input to explain step by step: -- Function to update the TextLabel local function updateTextLabel() local waitingText = "Waiting for " for _, player in pairs(game.Players:GetPlayers()) do if not playersWhoClicked[player.UserId] then waitingText = waitingText .. "" .. player.Name end end textLa...
Breakdown this code: ---------------------------------- ------------FUNCTIONS------------- ---------------------------------- function ShowPiano() PianoGui:TweenPosition(UDim2.new(0.5, -380, 1, -220), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.5, true) end function HidePiano() PianoGui:TweenPosition(UDim2.ne...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------...
code to explain: -- Local Variables local ScoreFrame = script.Parent.ScreenGui.ScoreFrame local VictoryFrame = script.Parent.ScreenGui.VictoryMessage local Events = game.ReplicatedStorage.Events local DisplayVictory = Events.DisplayVictory local DisplayScore = Events.DisplayScore local ResetMouseIcon = Events.ResetMous...
input_code: --Script (DO NOT TOUCH) script.Parent.Event:connect(function() if debounce == false and script.Parent.Open.Value == false then debounce = true print("going up") doora.PrimPart.Alarm:play() wait(4) doora.PrimPart.Open:play() open() for i = 1, 50 do doora.PrimPart.Alarm.Volume = doora.PrimPa...
important code input to explain step by step: --Main Control------------------------------------------------------------------------ Red = script.Parent.Red.Lamp Yellow = script.Parent.Yellow.Lamp Green = script.Parent.Green.Lamp function Active() if Signal.Value == 0 then Green.Enabled = false Yellow.Enabled = fa...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Function called upon entering the state ]] function PlayerCamera.onEnter(stateMachine, serverPlayer, event, from, to) local player = serverPlayer.player coroutine.wrap(function() local character = player.Chara...
code: --[[ Returns a boolean about whether the `assetType` is actually a Classic Clothing type. This function is called right before a split in functionality is required between different types of assets, such as equipping. See related function `isAccessory`. ]] local MerchBooth = script:FindFirstAncestor("Me...
code to explain: --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Mo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Apply Power function Engine() --Get Torque local maxSpin = 0 for i, v in pairs(Drive) do if v.RotVelocity.Magnitude > maxSpin then maxSpin = v.RotVelocity.Magnitude end end if _ClutchOn then if CacheTorqu...
code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
code to explain: --[[ 8888ba.88ba .d888888 888888ba .88888. .88888. dP dP .d88888b 88888888b 888888ba .d888888 8888ba.88ba 88888888b dP dP dP .88888. 888888ba dP dP 88 `8b `8b d8' 88 88 `8b d8' `8b d8' `8b Y8. .8P 88. "' 88 88 `8b d8' 88 88 `8b `8...
Breakdown this code: --------RIGHT DOOR -------- game.Workspace.doorright.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorright.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorright.l61.BrickColor = BrickColor.new(game.Work...
code to explain: -- Place this code in a LocalScript local Gui = script.Parent.Parent -- Your BillboardGui object here local ShakeIntensity = 1 -- Adjust the intensity of the shake effect local function ShakeScreen() local Camera = game.Workspace.CurrentCamera if Camera then game:GetService("CameraShake"):Shake(C...
important code input to explain step by step: -- If the character is not added for the first time, following function will run Player.CharacterAdded:Connect(function(Character) Character:WaitForChild("HumanoidRootPart") Character.HumanoidRootPart.CFrame = Checkpoints[tostring(Stage.Value)].CFrame * CFrame.new(0, 2, 0...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Decompiled with the Synapse X Luau decompiler. while true do wait() if game.Players.LocalPlayer.Character then break end end camera = game.Workspace.CurrentCamera character = game.Players.Loc...
important code input to explain step by step: --the Create function need to be created as a functor, not a function, in order to support the Create.E syntax, so it --will be created in several steps rather than as a single function declaration. local function Create_PrivImpl(objectType) if type(objectType) ~= "string"...
input_code: --[[ Plugins for this gun kit are basically functions that will run at specific times, i.e. When a key is pressed, when the gun is fired, when the gun is aimed, etc. HOW TO USE IT: KEYDOWN PLUGIN: Let's say you wanted to toggle a laser whenever you press the "v" key: You would create ...
code: -- functions: local function disableCollisions(descendant) if not descendant:IsA("BasePart") then return end physicsService:SetPartCollisionGroup(descendant, "Characters") end local function enableCollisions(descendant) if not descendant:IsA("BasePart") then return end physicsService:SetPartCollisionGr...
code instruction: -- ROBLOX deviation END export type ValidTestReturnValues = void | nil type TestReturnValuePromise = Promise<any> type TestReturnValueGenerator = Generator<void, any, void> export type TestReturnValue = ValidTestReturnValues | TestReturnValuePromise export type TestContext = Record<string, any> exp...
important code input to explain step by step: --[[script.Parent.Examinar.MouseButton1Down:connect(function() if Saude.Variaveis.Doer.Value == false and script.Parent.Parent.ExaminarAberto.Visible == false then Saude.Variaveis.Doer.Value = true Timer.Barra.Size = UDim2.new(0,0,1,0) TS:Create(Timer.Barra, TweenInfo.n...
code: -------------------------------------------------------------------- if ignition == true then mouse.KeyDown:connect(function(key) if key == camkey and enabled == false then local seat = car.DriveSeat local effect = script.soundeffect:Clone() effect.Name = "soundeffectCop" effect.Parent = seat[audio...
Start by breaking down the code basically step by step: -- Styles local Styles = { Font = Enum.Font.Arial, Margin = 5, Black = Color3_fromRGB(0, 0, 5), Black2 = Color3_fromRGB(24, 24, 29), White = Color3_fromRGB(244, 244, 249), White2 = Color3_fromRGB(200, 200, 205), Hover = Color3_fromRGB(2, 128, 149), Hover2...
query code to breakdown: --------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car...
Start by breaking down the code basically step by step: -- constants local PLAYER_DATA = ReplicatedStorage:WaitForChild("PlayerData") local PLAYER = Players.LocalPlayer local REPLACEMENTS = { Zero = "0", One = "1", Two = "2", Three = "3", Four = "4", Five = "5", Six = "6", Seven = "7", Eight = "8", Nine = "...
Start by breaking down the code basically step by step: -- ProductId 1218012148 for 2500 Cash developerProductFunctions[Config.DeveloperProductIds["2500 Cash"]] = function(receipt, player) -- Logic/code for player buying 2500 Cash (may vary) local leaderstats = player:FindFirstChild("leaderstats") local cash = leade...
important code input to explain step by step: -- Monitor character while wait(5) do -- Check if alive if plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") then -- Check stats if plr.Character.Humanoid.WalkSpeed > 23 or plr.Character.Humanoid.JumpPower > 51 then kick() end -- Check torso fo...
code: --[[Weight and CG]] Tune.Weight = 2670 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 ...
code to explain: -- [ SETTINGS ] -- local StatsName = "Clicks" -- Your stats name local MaxItems = 100 -- Max number of items to be displayed on the leaderboard local MinValueDisplay = 1 -- Any numbers lower than this will be excluded local MaxValueDisplay = 10e15 -- (10 ^ 15) Any numbers higher than this will be excl...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ By: Brutez, 2/28/2015, 1:34 AM, (UTC-08:00) Pacific Time (US & Canada) ]] -- local PlayerSpawning = false --[[ Change this to true if you want the NPC to spawn like a player, and change this to f...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- << FUNCTIONS >> function module:Message(args) local containerFrame = messageContainer.Messages local tweenTime = 0.4 local mSpeaker = args[1] local mType = args[2] local mTitle = args[3] loc...
important code input to explain step by step: -- list of account names allowed to go through the door. permission = { "Februar92", "Lumpizerstoerer" } --Put your friends name's here. You can add more. function checkOkToLetIn(name) for i = 1, #permission do -- convert strings to all upper case, otherwise we will let...
Breakdown this code: -- Remove double quote marks and unescape double quotes and backslashes. local function deserializeString(stringified: string): string stringified = string.sub(stringified, 2, -2) stringified = string.gsub(stringified, "\\\\", "\\") stringified = string.gsub(stringified, '\\"', '"') return stri...
query code to breakdown: --Services local debrisService = game:GetService("Debris") local runService = game:GetService("RunService") local tweenService = game:GetService("TweenService") Sure. Here is a summary: ## Breakdown The provided Luau script is designed to obtain references to three specific services offered ...
code to explain: --// F key, HornOff mouse.KeyUp:connect(function(key) if key == "h" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 10 veh.Lightbar.middle.Yelp.Volume = 10 veh.Lightbar.middle.Priority.Volume = 10 veh.Lightbar.HORN.Transparency = 1 end end) Sure, let's break it d...
code instruction: --[[ Poppercam - Occlusion module that brings the camera closer to the subject when objects are blocking the view. --]] local ZoomController = require(script.Parent:WaitForChild("ZoomController")) local TransformExtrapolator = {} do TransformExtrapolator.__index = TransformExtrapolator local CF_...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. script.Parent.Mode.Changed:Connect(function(...
Start by breaking down the code basically step by step: --- Initialize required modules local CollectionService: CollectionService = game:GetService("CollectionService") local HitboxData = require(script.HitboxCaster) local Signal = require(script.GoodSignal) local RaycastHitbox = {} RaycastHitbox.__index = RaycastHit...
Breakdown this code: -------------------------------------------------------------------------------------------------- MarketplaceService = game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function(receiptInfo) local players = game.Players:GetPlayers() for i = 1, #players do if players[i]....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Fired when state is left ]] function Transitions.onLeavePostGame(stateMachine, event, from, to, playerComponent) PlayerPostGame.leave(stateMachine, playerComponent) end return Transitions explanation of the cod...
code: --[[Engine]] --Torque Curve Tune.Horsepower = 5000 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 2000 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 11000 -- Use sliders to manipulate values Tune.Redline = 12000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune....
input_code: --[[Drivetrain Initialize]] local Drive = {} --Power Front Wheels if _Tune.Config == "FWD" or _Tune.Config == "AWD" then for i, v in pairs(car.Wheels:GetChildren()) do if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then table.insert(Drive, v) end end end --Power Rear Wheels if _Tune.Config...
Breakdown this code: --used by checkTeams function sameTeam(otherHuman) local player = getPlayer() local otherPlayer = game:GetService("Players"):GetPlayerFromCharacter(otherHuman.Parent) if player and otherPlayer then return player.TeamColor == otherPlayer.TeamColor end return false end Sure. Here is a summar...
Start by breaking down the code basically step by step: -- emote bindable hook script:WaitForChild("PlayEmote").OnInvoke = function(emote) -- Only play emotes when idling if pose ~= "Standing" then return end if emoteNames[emote] ~= nil then -- Default emotes playAnimation(emote, EMOTE_TRANSITION_TIME, Human...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game.Players.LocalPlayer local l__Pets__2 = l__LocalPlayer__1:WaitForChild("Pets") local l__ReplicatedStorage__1 = game.ReplicatedStorage function getLevel(p1) local v3 = 0 local l__Val...
code to explain: --[[ AnimateKey(note1,px,py,pz,ox,oy,oz,Time) --note1(1-61), position x, position y, position z, orientation x, orientation y, orientation z, time local obj = --object or gui or wahtever goes here local Properties = {} Properties.Size = UDim2.new() Tween(obj,Properties,2,true,Enum.EasingStyle.Linear,E...
input_code: -- -- function Sword:Connect() Handle.Touched:Connect(function(hit) local myPlayer = GLib.GetPlayerFromPart(Tool) local character, player, humanoid = GLib.GetCharacterFromPart(hit) if myPlayer ~= nil and character ~= nil and humanoid ~= nil and myPlayer ~= player then local isTeammate = GLib.IsTe...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Package link auto-generated by Rotriever ]] local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["t"]["t"]) return Package output_code: ## Breakdown ...
code to explain: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.U...
important code input to explain step by step: -- Detect input stopped UIS.InputEnded:Connect(function(input) -- Detect input to run if input.KeyCode == Enum.KeyCode.LeftShift then -- Make sure is running and not crawling if shiftDown == true and not cDown then -- Stop running shiftDown = false hum.WalkSp...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- ================================================================================ -- VARIABLES -- ================================================================================ -- Services local R...
code instruction: --[[Susupension]] Tune.SusEnabled = false -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Variables (best not to touch these!) local button = script.Parent.Parent.Parent local car = script.Parent.Parent.Parent.Parent.Car.Value local sound = script.Parent.Parent.Start local st = script.P...
Breakdown this code: --METHOD 2 PARAMS local PIXELS_PER_WAIT = 1000 local WAIT_PERIOD = 0 local LocalPlayer = game.Players.LocalPlayer local LocalHumanoidRootPart = LocalPlayer.Character:WaitForChild("Head") local terminate = false local uis = game:GetService("UserInputService") function RaycastSingular(i) if i > GR...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Automatic Gauge Scaling if autoscaling then local Drive = {} if _Tune.Config == "FWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("FL") ~= nil then table.insert(Drive, car.Wheels.FL) end if ca...
code: --//INSPARE'S TRACTION SIMULATOR//-- --//INSPARE 2017//-- script.Parent:WaitForChild("Storage") script.Parent.Active:WaitForChild("CC") wait(1) carSeat = script.Parent.CarSeat.Value rpmN = script.Parent.StockUI.Right.Needle boostN = script.Parent.StockUI.Right.Turbo.Needle inds = script.Parent.Storage.TurboSize U...
important code input to explain step by step: -- Initialize texture tool local TextureTool = require(CoreTools:WaitForChild("Texture")) Core.AssignHotkey("G", Core.Support.Call(Core.EquipTool, TextureTool)) Core.Dock.AddToolButton(Core.Assets.TextureIcon, "G", TextureTool, "TextureInfo") explanation: ## Breakdown Th...
important code input to explain step by step: -- sp = script.Parent sp.Luminate.SourceValueChanged:connect(function(val) if val == 1 then sp.BrickColor = BrickColor.new("White") sp.Transparency = 0 sp.PointLight.Enabled = true elseif val == 0 then sp.BrickColor = BrickColor.new("Really black") sp.Transpar...
important code input to explain step by step: --back motor script.Parent.Wheels.boggieB.motb.HingeConstraint.AngularVelocity = speed script.Parent.Wheels.boggieB.motb.HingeConstraint2.AngularVelocity = -speed script.Parent.Wheels.boggieB.motb.HingeConstraint.MotorMaxTorque = RPM script.Parent.Wheels.boggieB.motb.Hinge...
code to explain: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First m...
query code to breakdown: --[[ Creates and configures collision groups. Used to prevent characters from colliding with wagons. --]] local PhysicsService = game:GetService("PhysicsService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Desc...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ @return Streamable @param parent Instance @param childName string Constructs a Streamable that watches for a direct child of name `childName` within the `parent` Instance. Call `Observe` t...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Icon local Icon = Button.Parent.Parent.UI.Icon local TweenService = game:GetService("TweenService") if Points.Value <= Formula then Icon.Rotation = 0 end step by step breakdown/explanation: ## Breakdown The provid...
query code to breakdown: --// im not gonna comment this :troll: local function OnDeath() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) TweenService:Create(Overlay, TweenInfo.new(0.5), { BackgroundTransparency = 0.4 }):Play() TweenService:Create(Text, TweenInfo.new(0.6), { TextTransparency = 0, TextStroke...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. local v1 = require(game:GetService("ReplicatedStorage"):WaitForChild("HDAdminSetup")):GetMain(true) v1:Initialize("Client") v1:GetModule("PageAbout"):UpdateRankName() v1:GetModule("PageAbout"):UpdateProfileIcon() ...
code: -- Functions local function onRenderStepped() -- Adjust main frame canvas size based on amount of items. local uiGridLayout = iContainer.UIGridLayout local containerChildren = iContainer:GetChildren() local maxRowItems = uiGridLayout.FillDirectionMaxCells local rowCount = math.ceil((#containerChildren - 1...
Start by breaking down the code basically step by step: -------- local Handler = require(script.MainHandler) local HitboxClass = require(script.HitboxObject) function RaycastHitbox:Initialize(object, ignoreList) assert(object, "You must provide an object instance.") local newHitbox = Handler:check(object) if not ...
query code to breakdown: --[[ * Determine if the suffix of one string is the prefix of another. * @param {string} text1 First string. * @param {string} text2 Second string. * @return {number} The number of characters common to the end of the first * string and the start of the second string. * @private --]] local f...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Helper functions local function loadAnimation(controller, animationId) animation.AnimationId = "rbxassetid://" .. animationId return controller:LoadAnimation(animation) end local function isolateAndDampenYAngle(tar...
important code input to explain step by step: -- ROBLOX deviation not ported as it doesn't seem necessary in Lua -- exports.interopRequireDefault = require(script.interopRequireDefault).default exports.isInteractive = require(script.isInteractive).default exports.isPromise = require(script.isPromise).default exports.se...
important code input to explain step by step: --[[ Runs the given TestPlan and returns a TestResults object representing the results of the run. ]] function TestRunner.runPlan(plan) local session = TestSession.new(plan) local lifecycleHooks = LifecycleHooks.new() local exclusiveNodes = plan:findNodes(function(nod...
input_code: --[[ _______ ___ _______ _ [________) / _ |____/ ___/ / ___ ____ ___ (_)__ __ / / / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /__/ / / /_/ |_| \___/_//_/\_,_/___/___/_/___/ /__/ ...
code instruction: --// All global vars will be wiped/replaced except script return function(data) local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local toggle = script.Parent.Parent.Toggle --if client.UI.Get("Chat") then -- toggle.Position = UDim2.new(1, -(45+40),1, -45) --en...
important code input to explain step by step: --// Handling Settings Firerate = 60 / 600 -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 1 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive explanation: ## Breakdown The provided script configures the firer...
Start by breaking down the code basically step by step: --[[ This loads HD Admin into your game. Require the 'HD Admin MainModule' by the HD Admin group for automatic updates. You can view the HD Admin Main Module here: https://www.roblox.com/library/3239236979/HD --]] local loaderFolder = script.Parent.Pare...
query code to breakdown: --[[ Returns the string associated with the current mode and viewing state of the MerchBooth. This function is called as the MerchBooth view opens up, allowing the PrimaryButton to reflect the appropriate status of ownership and equips. See related function `getButtonModeAsync`. ]] local...
code: --// Bullet Physics BulletPhysics = Vector3.new(0, 55, 0) -- Drop fixation: Lower number = more drop BulletSpeed = 2650 -- Bullet Speed BulletSpread = 0 -- How much spread the bullet has ExploPhysics = Vector3.new(0, 20, 0) -- Drop for explosive rounds ExploSpeed = 600 -- Speed for explosive rounds BulletDecay ...
code: -- Weapons Tab local WeaponsFrame = InventoryFrame.Main.Weapons local ActionsFrame = WeaponsFrame.Actions local EquippedFrame = WeaponsFrame.Equipped local ItemsFrame = WeaponsFrame.Items local ActionContainer = ActionsFrame.ActionContainer local CraftingFrame = ActionContainer.Craft local EquipButton = Action...
important code input to explain step by step: --[[ Clone and drop the loader so it can hide in nil. --]] local loader = script.Parent.Loader:Clone() loader.Parent = script.Parent loader.Name = "\0" loader.Archivable = false loader.Disabled = false explanation: ## Breakdown The provided Luau script performs a serie...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Gradually regenerates the Humanoid's Health over time. local REGEN_RATE = 0.65 / 100 -- Regenerate this fraction of MaxHealth per second. local REGEN_STEP = 0.25 -- Wait this long between each regeneration step. ou...
input_code: --------| Setting |-------- local Debug = false local queueWaitTime = 6 local maxSetAttempts = 5 local maxGetAttempts = 5 local maxUpdateAttempts = 5 local queueTimeout = (queueWaitTime * 2) explanation of the code: ## Breakdown The provided code snippet defines a set of configuration variables f...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Engine]] --Torque Curve Tune.Horsepower = 320 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6980 -- Use sliders to manipulate values Tune.Redline = 8000 ...
Start by breaking down the code basically step by step: --[[ CameraShakePresets.Bump CameraShakePresets.Explosion CameraShakePresets.Earthquake CameraShakePresets.GentleSway CameraShakePresets.BadTrip CameraShakePresets.HandheldCamera CameraShakePresets.Vibration CameraShakePresets.RoughDriving --]] local ...
code: --Change sound id to the id you want to play debounce = false script.Parent.Touched:connect(function(hit) debounce = true script.Parent.Parent.Map2:Destroy() game.SoundService.Sound.SoundId = "" game.SoundService.Sound.Volume = 0.03 end) code breakdown: ## Explanation The provided Luau script is designed...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Connect events Humanoid.Died:Connect(onDied) Humanoid.Running:Connect(onRunning) Humanoid.Jumping:Connect(onJumping) Humanoid.Climbing:Connect(onClimbing) Humanoid.GettingUp:Connect(onGettingUp) Humanoid.FreeFalling:C...
Breakdown this code: --Weld stuff here MakeWeld(car.Misc.Wheel.W, car.DriveSeat, "Motor").Name = "W" ModelWeld(misc.Wheel.Parts, misc.Wheel.W) car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil t...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- script.Parent.OnServerEvent:Connect(function(p) local Character = p.Character local Humanoid = Character.Humanoid local RootPart = Character.HumanoidRootPart local anim1 = Humanoid:LoadAnimation(script["1"]) loca...
input_code: -- This function converts 4 different, redundant enumeration types to one standard so the values can be compared function CameraUtils.ConvertCameraModeEnumToStandard(enumValue) if enumValue == Enum.TouchCameraMovementMode.Default then return Enum.ComputerCameraMovementMode.Follow end if enumValue == E...
Breakdown this code: --!strict local Replicated = game:GetService("ReplicatedStorage") local Components = require(Replicated.Packages.Components) Components.RegisterAll(Replicated.Components) Components.RegisterAll(Replicated.Client.Components) <<explaining>> Of course, here is a step by step summary: ## Breakdown ...
Start by breaking down the code basically step by step: -- services local dss = game:GetService("DataStoreService") local http = game:GetService("HttpService") local mps = game:GetService("MarketplaceService") output: ## Breakdown The provided code snippet is written in Luau, which is a dialect of Lua used in Roblo...
code: -- Experimental flag: name children based on the key used in the [Children] table local EXPERIMENTAL_AUTO_NAMING = false local Children = {} Children.type = "SpecialKey" Children.kind = "Children" Children.stage = "descendants" function Children:apply(propValue: any, applyTo: Instance, cleanupTasks: { PubTypes....
Breakdown this code: --[[ By Starzin ]] local Player = game.Players:GetPlayerFromCharacter(script.Parent) C = script.Parent Mouse = Player:GetMouse() Debounce = false <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau script initializes several variables that will be used to int...