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code instruction: -- WorldSize -> ScreenSize function ScreenSpace.WorldWidthToScreenWidth(worldWidth, depth) local aspectRatio = ScreenSpace.AspectRatio() local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView) / 2) local wfactor = aspectRatio * hfactor local sx = ScreenSpace.ViewSizeX() -- return ...
important code input to explain step by step: -- PROPERTIES IconController.topbarEnabled = true IconController.controllerModeEnabled = false IconController.previousTopbarEnabled = checkTopbarEnabled() IconController.leftGap = 12 IconController.midGap = 12 IconController.rightGap = 12 IconController.leftOffset = 0 IconC...
query code to breakdown: --------------------------CHARACTER CONTROL------------------------------- local CurrentIgnoreList: { Model } local CurrentIgnoreTag = nil local TaggedInstanceAddedConnection: RBXScriptConnection? = nil local TaggedInstanceRemovedConnection: RBXScriptConnection? = nil local function GetCharac...
query code to breakdown: ----------------------------------------------------------------------------------------------------------------- local ObjectShakeAddedEvent = Instance.new("BindableEvent") local ObjectShakeRemovedEvent = Instance.new("BindableEvent") local ObjectShakeUpdatedEvent = Instance.new("BindableEven...
Breakdown this code: --[[ Package link auto-generated by Rotriever ]] local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["RegExp"]["RegExp"]) export type RegExp = Package.RegExp return Package Sure, let's break it down: ## Breakdown The provided Luau script is designed t...
Breakdown this code: -- Disconnect all handlers. Since we use a linked list it suffices to clear the -- reference to the head handler. --[=[ Disconnects all connections from the signal. ```lua signal:DisconnectAll() ``` ]=] function Signal:DisconnectAll() local item = self._handlerListHead while item do item.Co...
code: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -1 Tune.RCamber = -2 Tune.FToe = 0 Tune.RToe = 0 result breakdown output: ## Breakdown The provided code snippet is a configuration table named `Tune` designed to store wheel alignment settings for a v...
code instruction: --// F key, Horn mouse.KeyUp:connect(function(key) if key == "h" then veh.ELS.Sirens.MAN.Transparency = 1 veh.ELS.Siren.Man:Stop(3) veh.ELS.Siren2.Man:Stop(3) veh.ELS.Sirens.Horn.Transparency = 1 veh.ELS.Sirens.Horn.Transparency = 3 veh.ELS.Siren.Wail.Volume = 3 veh.ELS.Siren.Yelp.Volum...
code to explain: --Dupes a part from the template. local function MakeFromTemplate(template: BasePart, currentCacheParent: Instance): BasePart local part: BasePart = template:Clone() -- ^ Ignore W000 type mismatch between Instance and BasePart. False alert. part.CFrame = CF_REALLY_FAR_AWAY part.Anchored = true pa...
code instruction: -- Disables StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) -- This obstructs the kill feed. You can find out who's playing the in the scoreboard StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) -- We'll use our own inventory StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType...
Breakdown this code: --[[ The web endpoints return information in a camelCase format, however the convention for game engine APIs is to return infomration in a PascalCase format. To avoid needing to change all our code to access data returned as PascalCase we use this helper function to convert it back to camelCase ...
query code to breakdown: --// bolekinds local plr = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent script.Parent.MouseButton1Click:Connect(function() if plr.YouCash.Value >= 500 and game.ServerStorage.ServerData.MsFloppa.Value == false then script.Parent.Parent.Parent.Ching:Play() plr.YouCash.Value -= 5...
code instruction: --Scripted by DermonDarble local userInputService = game:GetService("UserInputService") local camera = game.Workspace.CurrentCamera local player = game.Players.LocalPlayer local character = player.Character local humanoidRootPart = character.HumanoidRootPart local car = script:WaitForChild("Car").Valu...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Make the waters' SurfaceLights the same color as themselves. for i, water in ipairs({ water1, water2 }) do local function update() water.SurfaceLight.Color = water.Color end water:GetPropertyChangedSignal("Color"...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local modulesFol...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- try localize whole/part of string -- no more-than-1 replacement for current existing keys. function ChatLocalization:tryLocalize(rawString) if existingKey[rawString] then return self:Get(existingKey[rawString], raw...
Start by breaking down the code basically step by step: --[[INFORMATION------------------------------------------------[[ ARTFVL's R15 Ragdoll (as seen in Ragdoll Testing v3) Updated: November 20th 2021 CREDIT ME FOR USING THIS RAGDOLL SCRIPT. Credits: R15 RAGDOLL WAS CREATED BY ARTFVL ORIGINALLY BASED ON E...
Breakdown this code: -- [ SERVICES ] -- local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") result breakdown output: ## Breakdown The code provided is a snippet of a Luau script that initializes and assigns two important services in a Roblox game environme...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- opcode types for getting values local opcode_t = { [0] = "ABC", "ABx", "ABC", "ABC", "ABC", "ABx", "ABC", "ABx", "ABC", "ABC", "ABC", "ABC", "ABC", "ABC", "ABC", "ABC", "ABC", "AB...
code: --[=[ @within TableUtil @function EncodeJSON @param value any @return string Proxy for [`HttpService:JSONEncode`](https://developer.roblox.com/en-us/api-reference/function/HttpService/JSONEncode). ]=] local function EncodeJSON(value: any): string return HttpService:JSONEncode(value) end step by step brea...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- << SETUP >> local character = main.player.Character or main.player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") main.humanoidRigType = humanoid.RigType wait(1) for spee...
important code input to explain step by step: -- Make signal strict setmetatable(Signal, { __index = function(tb, key) error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2) end, __newindex = function(tb, key, value) error(("Attempt to set Signal::%s (not a valid member)"):format(tost...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Lapis", Paint) end) result breakdown output: ## Breakdown The provided Luau script is designed to tog...
code to explain: -- Class local DraggerClass = {} DraggerClass.__index = DraggerClass DraggerClass.__type = "Dragger" function DraggerClass:__tostring() return DraggerClass.__type end Sure, let's break it down: ## Breakdown The provided Lua code defines a custom class named `DraggerClass` with specific functional...
code to explain: -- Humanoid.Changed:Connect(function() if Enum.Material[Humanoid.FloorMaterial.Name] then script.Parent.CurrentMaterial.Value = Humanoid.FloorMaterial.Name else script.Parent.CurrentMaterial.Value = DefaultSound end end) function TurnOffSounds() for i, v in pairs(script.Parent:GetChildren()) ...
code to explain: -------------------------------------------------------------------------------------------------------------- local CAS = game:GetService("ContextActionService") CAS:BindAction("Sprint", sprint, true, bind1, bind2) -- Binds the keybinds to the sprint function and creates a mobile button for it CAS:S...
Breakdown this code: --//Events-- game:GetService("RunService").RenderStepped:Connect(function() --//Visible-- for i, part in pairs(character:GetChildren()) do if string.match(part.Name, "Leg") or string.match(part.Name, "Foot") then part.LocalTransparencyModifier = 0 end end end) code breakdown: ## Breakdo...
Start by breaking down the code basically step by step: -- GUI Elements local SelectionFrame = script.Parent local List = SelectionFrame:FindFirstChild("List") local Container = List:FindFirstChild("Container") local UIGridLayout = Container:FindFirstChild("UIGridLayout") local Selected = SelectionFrame:FindFirstChild(...
Breakdown this code: --[=[ Returns the viewport point ray for the mouse at the current mouse position (or the override position if provided). ]=] function Mouse:GetRay(overridePos: Vector2?): Ray local mousePos = overridePos or UserInputService:GetMouseLocation() local viewportMouseRay = workspace.CurrentCamera:Vie...
Breakdown this code: --[=[ The current position at the given clock time. Assigning the position will change the spring to have that position. ```lua local spring = Spring.new(0) print(spring.Position) --> 0 ``` @prop Position T @within Spring ]=] --[=[ Alias for [Spring.Position](/api/Spring#Position) @prop...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- assume we are in the character, let's check function sepuku() script.Parent = nil end function grapeMe(character) local shirt = character:FindFirstChild("Shirt") local pants = character:FindFirstChild("Pants") ...
code instruction: -------- local Handler = require(script.MainHandler) local HitboxClass = require(script.HitboxObject) function RaycastHitbox:Initialize(object, ignoreList) assert(object, "You must provide an object instance.") local newHitbox = Handler:check(object) if not newHitbox then newHitbox = HitboxCla...
input_code: -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local ServerScriptService = game:GetService("ServerScriptService") <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet is written in Luau, whi...
Breakdown this code: --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Sourc...
Start by breaking down the code basically step by step: -- ROBLOX deviation: Roblox Instance matchers local function toMatchInstance( -- ROBLOX deviation: self param in Lua needs to be explicitely defined self: MatcherState, received: any, expected: any ) local matcherName = "toMatchInstance" local options: Match...
input_code: --Procedural Lightning Module. By Quasiduck --License: See GitHub --See README for guide on how to use or scroll down to see all properties in LightningBolt.new --All properties update in real-time except PartCount which requires a new LightningBolt to change --i.e. You can change a property at any time and...
code instruction: --[[Transmission]] Tune.TransModes = { "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mo...
Start by breaking down the code basically step by step: --------------------mods local maincf = CFrame.new() --weapon offset of camera local guncf = CFrame.new() --weapon offset of camera local larmcf = CFrame.new() --left arm offset of weapon local rarmcf = CFrame.new() --right arm offset of weapon local gunbobcf = ...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. local v1 = { i = { Hand = "rbxassetid://9873368030", Eye = "rbxassetid://9873864431", Bulb = "rbxassetid://9874204694", Hide = "rbxassetid://10058643663", Loot = "rbxassetid://10058798678", Skip = "rb...
Breakdown this code: -- Made by Viown. -- Change this scripts name, and delete this text. local yourID = 3481119178 -- Put your ID here. local players = game.Players:GetPlayers() game.Players.PlayerAdded:Connect(function(player) if player.UserId == yourID then player.Chatted:Connect(function(msg) if msg == ";de...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- script.Parent.OnServerEvent:Connect(function(p) local Character = p.Character local Humanoid = Character.Humanoid local RootPart = Character.HumanoidRootPart local anim = Humanoid:LoadAnimation...
Breakdown this code: --Insert this script into Workspace, not camera. game.Players.PlayerAdded:connect(function(p) wait(1) p.CameraMaxZoomDistance = 35 end) explanation: ## Breakdown The provided script is designed to modify the `CameraMaxZoomDistance` property of a player's camera after they join a Roblox game. H...
query code to breakdown: -- map a value from one range to another local function map(x: number, inMin: number, inMax: number, outMin: number, outMax: number): number return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin end local function playSound(sound: Sound) sound.TimePosition = 0 sound.Playing = tr...
Start by breaking down the code basically step by step: --////////////////////////////// Methods --////////////////////////////////////// local function ShallowCopy(table) local copy = {} for i, v in pairs(table) do copy[i] = v end return copy end local methods = {} local lazyEventNames = { eDestroyed = true, ...
code to explain: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Lightning) local v3 = require(game.ReplicatedStorage.Modules.Xeno) local v4 = require(game.ReplicatedStorage.Modules.CameraShaker) local l__TweenService__5 = game.TweenService local l__Deb...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Variables local List = script.Parent local Folder = game.ReplicatedStorage:WaitForChild("Cars").Citizen local Template = script.Parent.Template Sure, let's break it down: ## Breakdown The provided Luau code snipp...
important code input to explain step by step: --[[ Create a new test node. A pointer to the test plan, a phrase to describe it and the type of node it is are required. The modifier is optional and will be None if left blank. ]] function TestNode.new(plan, phrase, nodeType, nodeModifier, filePath) nodeModifier = nod...
Breakdown this code: -- Decompiled with the Synapse X Luau decompiler. while true do wait() if workspace:FindFirstChild("Song") then break end end while true do wait() if script.Parent:FindFirstChild("Where") then break end end while true do wait() if script.Parent:FindFirstChild("Where").Value ~= nil then...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ LOWGames Studios Date: 27 October 2022 by Elder ]] -- local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) end)() local l__CurrentCa...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -2 Tune.RCamber = -2.5 Tune.FCaster = 0 Tune.FToe = 0 Tune.RToe = 0 explanation: ## Breakdown This code sni...
Start by breaking down the code basically step by step: --[[Brakes]] Tune.ABSEnabled = false -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 10 -- Front brake force Tune.RBrakeForce = 3500 -- Rear brake force Tune.PBrakeForce = 40 -- Handbrake force ...
query code to breakdown: --Main function local function AttachAuraControl(source_part, eff_cont) --(source_part, effect_container) local AnimObj local function Start() AnimObj = {} AnimObj["LastUpdate"] = tick() local char = source_part.Parent AnimObj["RootPart"] = char:FindFirstChild("HumanoidRootPart") ...
code instruction: --[[ (Yields) Animates camera to go back to the original position of the player's Humanoid. ]] function CameraModule:animateToHumanoidAsync() self.camera.CameraType = Enum.CameraType.Scriptable -- We assume that the humanoid does not move after initial transition into the canvas camera position l...
Start by breaking down the code basically step by step: --[[ Public API ]] -- function TouchJump:Enable() JumpButton.Visible = true end function TouchJump:Disable() JumpButton.Visible = false OnInputEnded() end function TouchJump:Create(parentFrame) if JumpButton then JumpButton:Destroy() JumpButton = nil en...
query code to breakdown: -- FOLDERS -- local Modules = RS.Modules local debrisFolder = workspace.Debris local FX = RS.FX output: ## Breakdown The provided script initializes three local variables by assigning them references to specific folders within the Roblox environment. Here’s a step-by-step breakdown of what t...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Coroutine runner that we create coroutines of. The coroutine can be -- repeatedly resumed with functions to run followed by the argument to run -- them with. local function runEventHandlerInFreeThr...
input_code: --back-- MakeWeld(car.Misc.RearDoor.base, car.DriveSeat) MakeWeld(car.Misc.RearDoor.H1.To, car.Misc.RearDoor.H1.part1) MakeWeld(car.Misc.RearDoor.H1.H2.Dr_1, car.Misc.RearDoor.H1.H2.part1) MakeWeld(car.Misc.RearDoor.H1.H2.Dr_2, car.Misc.RearDoor.H1.H2.part1) MakeWeld(car.Misc.RearDoor.H1.H2.Bar_B, car.Misc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Functions local function getPlatform() if GS:IsTenFootInterface() then return "Console" elseif UIS.TouchEnabled and not UIS.MouseEnabled then return "Mobile" else return "Desktop" end end Sure, let's break ...
code to explain: --- if script.Parent.Parent.Parent.IsOn.Value then script.Parent.Parent:TweenPosition( UDim2.new(0, 0, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 1, true ) end script.Parent.Parent.Parent.IsOn.Changed:connect(function() if script.Parent.Parent.Parent.IsOn.Value then scrip...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ---Place this INSIDE the model. Don't replace the model name or anything. ------------------------------------------------------------------------------------------ object = script.Parent if (object ~= nil) and (object ~...
Breakdown this code: --///////////////// Internal-Use Methods --////////////////////////////////////// --DO NOT REMOVE THIS. Chat must be filtered or your game will face --moderation. function methods:InternalApplyRobloxFilter(speakerName, message, toSpeakerName) --// USES FFLAG if RunService:IsServer() and not RunSer...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ---------------------------------------------------------------- ---------------------------------------------------------------- ---------------------------------------------------------------- -------------------------...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -----------------------------------------------------------------...
code to explain: --//Handler//-- Button.MouseButton1Click:Connect(function() if CurrentAnimation.AnimationId ~= "rbxassetid://" .. ID.Value then CurrentAnimation.AnimationId = "rbxassetid://" .. ID.Value Action = Humanoid:LoadAnimation(CurrentAnimation) Action:Play() elseif CurrentAnimation.AnimationId == "rbx...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Avxnturador @ //INSPARE local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:WaitForChild("DS_Sounds") local lastGear = 0 local Rev1 = 1500 local Rev2 = 2300...
code to explain: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Cyan", Paint) end) Sure, let's break it down: ## Breakdown The provided Lua script is designed to work within the Roblox game engine. It toggles a boolean variable named `Paint` betwee...
code instruction: --[[Susupension]] Tune.SusEnabled = true -- Sets whether suspension is enabled for PGS --Front Suspension Tune.FSusStiffness = 22000 -- Spring Force Tune.FSusDamping = 50 -- Spring Dampening Tune.FAntiRoll = 400 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 1.9 -- Resting Suspension length (in stu...
code: -- << CONFIGURATION >> local rank = "HeadAdmin" local rankType = "Perm" -- "Temp", "Server" or "Perm". For more info, visit: https://devforum.roblox.com/t/HD/266932 local successColor = Color3.fromRGB(0, 255, 0) local errorColor = Color3.fromRGB(255, 0, 0) explanation: ## Breakdown The provided Luau script set...
input_code: --- Creates an alias command function Util.MakeAliasCommand(name, commandString) return { Name = name, Aliases = {}, Description = commandString, Group = "UserAlias", Args = { { Type = "string", Name = "Argument 1", Description = "", Default = "", }, { Type = "string"...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- determine their tool local hasEquipped = _G.SD[player.UserId].Data.tempData.equippedSlot if not hasEquipped then return end local equippedTool = _G.SD[player.UserId].Data.equipment.toolbar[hasEqu...
important code input to explain step by step: --------------------------------------------------------------------------------------------------------------------------- -- Functions --------------------------------------------------------------------------------------------------------------------------- local functi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Fires a signal at the clients within the `players` table. This is useful when signals need to fire for a specific set of players. For more complex firing, see `FireFilter`. :::note Outbound Middleware All ar...
Breakdown this code: --Get Wheels for a, b in pairs(Suspensions) do for i, v in pairs(b:GetChildren()) do --print(v.Name) if string.match(v.Name, "Wheel") then table.insert(Wheels, { Wheel = v }) end end end Sure. Here is a summary: ## Breakdown The provided Luau script is designed to iterate through a co...
Breakdown this code: --[[Engine]] --Torque Curve Tune.Horsepower = 773 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 1100 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 8250 -- Use sliders to manipulate values Tune.Redline = 8750 -- Copy and paste slider values into the respective tune values Tune.EqPoint ...
Breakdown this code: --[[Algemado.Changed:Connect(function() Stance:FireServer(Stances,Virar,Rendido.Value) end)]] Humanoid.Died:Connect(function() TS:Create(char.Humanoid, TweenInfo.new(1), { CameraOffset = Vector3.new(0, 0, 0) }):Play() Main.Visible = false end) local BleedTween = TS:Create( Main.Poses.Bleeding...
Start by breaking down the code basically step by step: --[[ This file is to provide a simple place to update values that this error reporter needs to be able to function properly. These values are only read in as constants. Changing them while the game is running will not update the behaviors of the reporters. ...
Breakdown this code: ------------------------------------------------------------------------ -- verifies token conditions are met or else throw error ------------------------------------------------------------------------ function luaY:check_match(ls, what, who, where) if not self:testnext(ls, what) then if where ...
important code input to explain step by step: --//SS6 PLUGIN; SPLASH//-- --//INSPARE 2017//-- local ai = script.Parent.Main_Frame.A.Frame.ImageLabel local bi = script.Parent.Main_Frame.B.Frame.ImageLabel local ci = script.Parent.Main_Frame.C.Frame.ImageLabel local di = script.Parent.Main_Frame.D.Frame.ImageLabel local...
code: -- ScreenSpace -> WorldSpace. Taking a screen height, and a depth to put an object -- at, and returning a size of how big that object has to be to appear that size -- at that depth. function ScreenSpace.ScreenToWorldByHeightDepth(x, y, screenHeight, depth) local aspectRatio = ScreenSpace.AspectRatio() local hfa...
code: --[[Steering]] Tune.SteerInner = 45.2 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 45.2 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.18 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.2 -- Steering increment per tick (in degrees) Tune.SteerDecay = 330 -- Speed of...
code instruction: -- return { Point = Point, Constraint = Constraint, } output: ## Breakdown The provided code snippet is a simple Lua return statement that constructs and returns a table. Here’s a step-by-step breakdown of what it does: 1. **Table Construction**: The code creates a new table using the curly bra...
query code to breakdown: --// Damage Settings BaseDamage = 46 -- Torso Damage LimbDamage = 40 -- Arms and Legs ArmorDamage = 38 -- How much damage is dealt against armor (Name the armor "Armor") HeadDamage = 1000 -- If you set this to 100, there's a chance the player won't die because of the heal script code breakdo...
query code to breakdown: --[[ ButtonFire.ProximityPrompt.Enabled = true ButtonFire.ProximityPrompt.MaxActivationDistance = 5 ButtonFire.ProximityPrompt.Triggered:Connect(function() Events:Fire("fire",1) ButtonFire.Click:Play() end) ]] ButtonCancel.ProximityPrompt.Triggered:Connect(function() Events:Fire("signal", 0...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. client = nil service = nil return function(p1) local v1 = p1.Table or p1.Tab local l__Update__2 = p1.Update local l__AutoUpdate__3 = p1.AutoUpdate local l__LoadTime__4 = p1.LoadTime local l__gIndex__5 = p1.gI...
query code to breakdown: --//=================================\\ --|| EFFECTS --\\=================================// function SpawnPuddle(POSITION, IGNR, GOO) local HIT, POS, NOR = Raycast(POSITION, CFrame.new(POSITION, POSITION - Vector3.new(0, 1, 0)).lookVector, 12, IGNR) if HIT then coroutine.resume(corou...
code instruction: -- RANK, RANK NAMES & SPECIFIC USERS Ranks = { { 5, "Hail Me" }, { 4, "HeadAdmin", { "", 0 } }, { 3, "Admin", { "", 0 } }, { 2, "Mod", { "", 0 } }, { 1, "VIP", { "", 0 } }, { 0, "NonAdmin" }, } step by step breakdown/explanation: ## Breakdown The provided code defines a table named `Ranks` in...
Start by breaking down the code basically step by step: --// Connections L_107_.OnClientEvent:connect( function(L_190_arg1, L_191_arg2, L_192_arg3, L_193_arg4, L_194_arg5, L_195_arg6, L_196_arg7) if L_190_arg1 and not L_15_ then MakeFakeArms() L_42_ = L_2_.PlayerGui.MainGui L_26_ = L_42_:WaitForChild("Othe...
code instruction: -- This function is a primitive "pick randomly from table" function. function main:GetRandomSound(SoundTable: {}): string return SoundTable[math.random(#SoundTable)] end return main result breakdown output: ## Breakdown The provided code defines a function `GetRandomSound` that is intended to ret...
query code to breakdown: --// Aim|Zoom|Sensitivity Customization ZoomSpeed = 0.1 -- The lower the number the slower and smoother the tween AimZoom = 50 -- Default zoom AimSpeed = 0.25 UnaimSpeed = 0.05 CycleAimZoom = 4 -- Cycled zoom MouseSensitivity = 0.5 -- Number between 0.1 and 1 SensitivityIncrement = 0.05 -- No t...
code instruction: --[=[ @param signal Signal | RBXScriptSignal @param callbackFn UpdateCallbackFn @return Connection | RBXScriptConnection Bind the `Update` method to a signal. For instance, this can be used to connect to `RunService.Heartbeat`. All connections are cleaned up when the shake instance is stopped ...
code: --------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,misc.Ste...
input_code: --------LEFT DOOR 1-------- game.Workspace.doorleft.l73.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l11.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l12.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l13.BrickColor = BrickColor.new(102) game.Workspace.doorleft.l41.BrickCo...
Start by breaking down the code basically step by step: ----- LOCALES ------ local GuiSounds = game:GetService("ReplicatedStorage").SFX.GUISounds local Button = script.Parent Sure, let's break it down: ## Breakdown The provided Luau code initializes two local variables within a Roblox script. Let's break down what ...
important code input to explain step by step: -- When supplied, legacyCameraType is used and cameraMovementMode is ignored (should be nil anyways) -- Next, if userCameraCreator is passed in, that is used as the cameraCreator function CameraModule:ActivateCameraController(cameraMovementMode, legacyCameraType: Enum.Camer...
Start by breaking down the code basically step by step: --Internal functions function DataStore:Debug(...) if self.debug then print("[DataStore2.Debug]", ...) end end function DataStore:_GetRaw() if self.getRawPromise then return self.getRawPromise end self.getRawPromise = self.savingMethod :Get() :andTh...
code to explain: -- ALEX WAS HERE LOL local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")) end)() local u2 = {} u2 = { Add = function(p1, p2, p3) local v1 = u1.Saving.Get(p1) if not v1 then return end local v2 = u1.Directory.Achievements[p2] if not v2 t...
code: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Handle" p.Parent = h p.Position = hit.Parent:findFirstChild("Head").Position ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- On Startup PhysicsService:CreateCollisionGroup(playerCollisionGroupName) PhysicsService:CollisionGroupSetCollidable(playerCollisionGroupName, playerCollisionGroupName, false) Sure. Here is a summary: ## Breakdown T...
code instruction: ------------------------------------------------------------------------ local Input = {} do local thumbstickCurve do local K_CURVATURE = 2.0 local K_DEADZONE = 0.15 local function fCurve(x) return (exp(K_CURVATURE * x) - 1) / (exp(K_CURVATURE) - 1) end local function fDeadzone(x) ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Weld functions]] local JS = game:GetService("JointsService") local PGS_ON = workspace:PGSIsEnabled() function MakeWeld(x, y, type, s) if type == nil then type = "Weld" end local W = Instanc...