text stringlengths 54 19.6k |
|---|
code instruction:
-- WorldSize -> ScreenSize
function ScreenSpace.WorldWidthToScreenWidth(worldWidth, depth)
local aspectRatio = ScreenSpace.AspectRatio()
local hfactor = math.tan(math.rad(Workspace.CurrentCamera.FieldOfView) / 2)
local wfactor = aspectRatio * hfactor
local sx = ScreenSpace.ViewSizeX()
--
return ... |
important code input to explain step by step:
-- PROPERTIES
IconController.topbarEnabled = true
IconController.controllerModeEnabled = false
IconController.previousTopbarEnabled = checkTopbarEnabled()
IconController.leftGap = 12
IconController.midGap = 12
IconController.rightGap = 12
IconController.leftOffset = 0
IconC... |
query code to breakdown:
--------------------------CHARACTER CONTROL-------------------------------
local CurrentIgnoreList: { Model }
local CurrentIgnoreTag = nil
local TaggedInstanceAddedConnection: RBXScriptConnection? = nil
local TaggedInstanceRemovedConnection: RBXScriptConnection? = nil
local function GetCharac... |
query code to breakdown:
-----------------------------------------------------------------------------------------------------------------
local ObjectShakeAddedEvent = Instance.new("BindableEvent")
local ObjectShakeRemovedEvent = Instance.new("BindableEvent")
local ObjectShakeUpdatedEvent = Instance.new("BindableEven... |
Breakdown this code:
--[[
Package link auto-generated by Rotriever
]]
local PackageIndex = script.Parent.Parent.Parent._Index
local Package = require(PackageIndex["RegExp"]["RegExp"])
export type RegExp = Package.RegExp
return Package
Sure, let's break it down:
## Breakdown
The provided Luau script is designed t... |
Breakdown this code:
-- Disconnect all handlers. Since we use a linked list it suffices to clear the
-- reference to the head handler.
--[=[
Disconnects all connections from the signal.
```lua
signal:DisconnectAll()
```
]=]
function Signal:DisconnectAll()
local item = self._handlerListHead
while item do
item.Co... |
code:
--[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = -1
Tune.RCamber = -2
Tune.FToe = 0
Tune.RToe = 0
result breakdown output:
## Breakdown
The provided code snippet is a configuration table named `Tune` designed to store wheel alignment settings for a v... |
code instruction:
--// F key, Horn
mouse.KeyUp:connect(function(key)
if key == "h" then
veh.ELS.Sirens.MAN.Transparency = 1
veh.ELS.Siren.Man:Stop(3)
veh.ELS.Siren2.Man:Stop(3)
veh.ELS.Sirens.Horn.Transparency = 1
veh.ELS.Sirens.Horn.Transparency = 3
veh.ELS.Siren.Wail.Volume = 3
veh.ELS.Siren.Yelp.Volum... |
code to explain:
--Dupes a part from the template.
local function MakeFromTemplate(template: BasePart, currentCacheParent: Instance): BasePart
local part: BasePart = template:Clone()
-- ^ Ignore W000 type mismatch between Instance and BasePart. False alert.
part.CFrame = CF_REALLY_FAR_AWAY
part.Anchored = true
pa... |
code instruction:
-- Disables
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) -- This obstructs the kill feed. You can find out who's playing the in the scoreboard
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) -- We'll use our own inventory
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType... |
Breakdown this code:
--[[
The web endpoints return information in a camelCase format, however the convention for game engine APIs is to return
infomration in a PascalCase format. To avoid needing to change all our code to access data returned as PascalCase
we use this helper function to convert it back to camelCase
... |
query code to breakdown:
--// bolekinds
local plr = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
script.Parent.MouseButton1Click:Connect(function()
if plr.YouCash.Value >= 500 and game.ServerStorage.ServerData.MsFloppa.Value == false then
script.Parent.Parent.Parent.Ching:Play()
plr.YouCash.Value -= 5... |
code instruction:
--Scripted by DermonDarble
local userInputService = game:GetService("UserInputService")
local camera = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer
local character = player.Character
local humanoidRootPart = character.HumanoidRootPart
local car = script:WaitForChild("Car").Valu... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- Make the waters' SurfaceLights the same color as themselves.
for i, water in ipairs({ water1, water2 }) do
local function update()
water.SurfaceLight.Color = water.Color
end
water:GetPropertyChangedSignal("Color"... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--////////////////////////////// Include
--//////////////////////////////////////
local Chat = game:GetService("Chat")
local clientChatModules = Chat:WaitForChild("ClientChatModules")
local modulesFol... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- try localize whole/part of string
-- no more-than-1 replacement for current existing keys.
function ChatLocalization:tryLocalize(rawString)
if existingKey[rawString] then
return self:Get(existingKey[rawString], raw... |
Start by breaking down the code basically step by step:
--[[INFORMATION------------------------------------------------[[
ARTFVL's R15 Ragdoll (as seen in Ragdoll Testing v3)
Updated: November 20th 2021
CREDIT ME FOR USING THIS RAGDOLL SCRIPT.
Credits:
R15 RAGDOLL WAS CREATED BY ARTFVL
ORIGINALLY BASED ON E... |
Breakdown this code:
-- [ SERVICES ] --
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StarterGui = game:GetService("StarterGui")
result breakdown output:
## Breakdown
The code provided is a snippet of a Luau script that initializes and assigns two important services in a Roblox game environme... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- opcode types for getting values
local opcode_t = {
[0] = "ABC",
"ABx",
"ABC",
"ABC",
"ABC",
"ABx",
"ABC",
"ABx",
"ABC",
"ABC",
"ABC",
"ABC",
"ABC",
"ABC",
"ABC",
"ABC",
"ABC",
"AB... |
code:
--[=[
@within TableUtil
@function EncodeJSON
@param value any
@return string
Proxy for [`HttpService:JSONEncode`](https://developer.roblox.com/en-us/api-reference/function/HttpService/JSONEncode).
]=]
local function EncodeJSON(value: any): string
return HttpService:JSONEncode(value)
end
step by step brea... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- << SETUP >>
local character = main.player.Character or main.player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
main.humanoidRigType = humanoid.RigType
wait(1)
for spee... |
important code input to explain step by step:
-- Make signal strict
setmetatable(Signal, {
__index = function(tb, key)
error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2)
end,
__newindex = function(tb, key, value)
error(("Attempt to set Signal::%s (not a valid member)"):format(tost... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
---
local Paint = false
script.Parent.MouseButton1Click:connect(function()
Paint = not Paint
handler:FireServer("Lapis", Paint)
end)
result breakdown output:
## Breakdown
The provided Luau script is designed to tog... |
code to explain:
-- Class
local DraggerClass = {}
DraggerClass.__index = DraggerClass
DraggerClass.__type = "Dragger"
function DraggerClass:__tostring()
return DraggerClass.__type
end
Sure, let's break it down:
## Breakdown
The provided Lua code defines a custom class named `DraggerClass` with specific functional... |
code to explain:
--
Humanoid.Changed:Connect(function()
if Enum.Material[Humanoid.FloorMaterial.Name] then
script.Parent.CurrentMaterial.Value = Humanoid.FloorMaterial.Name
else
script.Parent.CurrentMaterial.Value = DefaultSound
end
end)
function TurnOffSounds()
for i, v in pairs(script.Parent:GetChildren()) ... |
code to explain:
--------------------------------------------------------------------------------------------------------------
local CAS = game:GetService("ContextActionService")
CAS:BindAction("Sprint", sprint, true, bind1, bind2) -- Binds the keybinds to the sprint function and creates a mobile button for it
CAS:S... |
Breakdown this code:
--//Events--
game:GetService("RunService").RenderStepped:Connect(function()
--//Visible--
for i, part in pairs(character:GetChildren()) do
if string.match(part.Name, "Leg") or string.match(part.Name, "Foot") then
part.LocalTransparencyModifier = 0
end
end
end)
code breakdown:
## Breakdo... |
Start by breaking down the code basically step by step:
-- GUI Elements
local SelectionFrame = script.Parent
local List = SelectionFrame:FindFirstChild("List")
local Container = List:FindFirstChild("Container")
local UIGridLayout = Container:FindFirstChild("UIGridLayout")
local Selected = SelectionFrame:FindFirstChild(... |
Breakdown this code:
--[=[
Returns the viewport point ray for the mouse at the current mouse
position (or the override position if provided).
]=]
function Mouse:GetRay(overridePos: Vector2?): Ray
local mousePos = overridePos or UserInputService:GetMouseLocation()
local viewportMouseRay = workspace.CurrentCamera:Vie... |
Breakdown this code:
--[=[
The current position at the given clock time. Assigning the position will change the spring to have that position.
```lua
local spring = Spring.new(0)
print(spring.Position) --> 0
```
@prop Position T
@within Spring
]=]
--[=[
Alias for [Spring.Position](/api/Spring#Position)
@prop... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- assume we are in the character, let's check
function sepuku()
script.Parent = nil
end
function grapeMe(character)
local shirt = character:FindFirstChild("Shirt")
local pants = character:FindFirstChild("Pants")
... |
code instruction:
--------
local Handler = require(script.MainHandler)
local HitboxClass = require(script.HitboxObject)
function RaycastHitbox:Initialize(object, ignoreList)
assert(object, "You must provide an object instance.")
local newHitbox = Handler:check(object)
if not newHitbox then
newHitbox = HitboxCla... |
input_code:
-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local ServerScriptService = game:GetService("ServerScriptService")
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided code snippet is written in Luau, whi... |
Breakdown this code:
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
local plrData = require(game.ReplicatedStorage.Sourc... |
Start by breaking down the code basically step by step:
-- ROBLOX deviation: Roblox Instance matchers
local function toMatchInstance(
-- ROBLOX deviation: self param in Lua needs to be explicitely defined
self: MatcherState,
received: any,
expected: any
)
local matcherName = "toMatchInstance"
local options: Match... |
input_code:
--Procedural Lightning Module. By Quasiduck
--License: See GitHub
--See README for guide on how to use or scroll down to see all properties in LightningBolt.new
--All properties update in real-time except PartCount which requires a new LightningBolt to change
--i.e. You can change a property at any time and... |
code instruction:
--[[Transmission]]
Tune.TransModes = { "Semi" } --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mo... |
Start by breaking down the code basically step by step:
--------------------mods
local maincf = CFrame.new() --weapon offset of camera
local guncf = CFrame.new() --weapon offset of camera
local larmcf = CFrame.new() --left arm offset of weapon
local rarmcf = CFrame.new() --right arm offset of weapon
local gunbobcf = ... |
Start by breaking down the code basically step by step:
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {
i = {
Hand = "rbxassetid://9873368030",
Eye = "rbxassetid://9873864431",
Bulb = "rbxassetid://9874204694",
Hide = "rbxassetid://10058643663",
Loot = "rbxassetid://10058798678",
Skip = "rb... |
Breakdown this code:
-- Made by Viown.
-- Change this scripts name, and delete this text.
local yourID = 3481119178 -- Put your ID here.
local players = game.Players:GetPlayers()
game.Players.PlayerAdded:Connect(function(player)
if player.UserId == yourID then
player.Chatted:Connect(function(msg)
if msg == ";de... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--
script.Parent.OnServerEvent:Connect(function(p)
local Character = p.Character
local Humanoid = Character.Humanoid
local RootPart = Character.HumanoidRootPart
local anim = Humanoid:LoadAnimation... |
Breakdown this code:
--Insert this script into Workspace, not camera.
game.Players.PlayerAdded:connect(function(p)
wait(1)
p.CameraMaxZoomDistance = 35
end)
explanation:
## Breakdown
The provided script is designed to modify the `CameraMaxZoomDistance` property of a player's camera after they join a Roblox game. H... |
query code to breakdown:
-- map a value from one range to another
local function map(x: number, inMin: number, inMax: number, outMin: number, outMax: number): number
return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin
end
local function playSound(sound: Sound)
sound.TimePosition = 0
sound.Playing = tr... |
Start by breaking down the code basically step by step:
--////////////////////////////// Methods
--//////////////////////////////////////
local function ShallowCopy(table)
local copy = {}
for i, v in pairs(table) do
copy[i] = v
end
return copy
end
local methods = {}
local lazyEventNames = {
eDestroyed = true,
... |
code to explain:
-- Decompiled with the Synapse X Luau decompiler.
local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Deb... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--// Variables
local List = script.Parent
local Folder = game.ReplicatedStorage:WaitForChild("Cars").Citizen
local Template = script.Parent.Template
Sure, let's break it down:
## Breakdown
The provided Luau code snipp... |
important code input to explain step by step:
--[[
Create a new test node. A pointer to the test plan, a phrase to describe it
and the type of node it is are required. The modifier is optional and will
be None if left blank.
]]
function TestNode.new(plan, phrase, nodeType, nodeModifier, filePath)
nodeModifier = nod... |
Breakdown this code:
-- Decompiled with the Synapse X Luau decompiler.
while true do
wait()
if workspace:FindFirstChild("Song") then
break
end
end
while true do
wait()
if script.Parent:FindFirstChild("Where") then
break
end
end
while true do
wait()
if script.Parent:FindFirstChild("Where").Value ~= nil then... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[
LOWGames Studios
Date: 27 October 2022
by Elder
]]
--
local u1 = nil
coroutine.wrap(function()
u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"))
end)()
local l__CurrentCa... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = -2
Tune.RCamber = -2.5
Tune.FCaster = 0
Tune.FToe = 0
Tune.RToe = 0
explanation:
## Breakdown
This code sni... |
Start by breaking down the code basically step by step:
--[[Brakes]]
Tune.ABSEnabled = false -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 10 -- Front brake force
Tune.RBrakeForce = 3500 -- Rear brake force
Tune.PBrakeForce = 40 -- Handbrake force
... |
query code to breakdown:
--Main function
local function AttachAuraControl(source_part, eff_cont) --(source_part, effect_container)
local AnimObj
local function Start()
AnimObj = {}
AnimObj["LastUpdate"] = tick()
local char = source_part.Parent
AnimObj["RootPart"] = char:FindFirstChild("HumanoidRootPart")
... |
code instruction:
--[[
(Yields) Animates camera to go back to the original position of the player's Humanoid.
]]
function CameraModule:animateToHumanoidAsync()
self.camera.CameraType = Enum.CameraType.Scriptable
-- We assume that the humanoid does not move after initial transition into the canvas camera position
l... |
Start by breaking down the code basically step by step:
--[[ Public API ]]
--
function TouchJump:Enable()
JumpButton.Visible = true
end
function TouchJump:Disable()
JumpButton.Visible = false
OnInputEnded()
end
function TouchJump:Create(parentFrame)
if JumpButton then
JumpButton:Destroy()
JumpButton = nil
en... |
query code to breakdown:
-- FOLDERS --
local Modules = RS.Modules
local debrisFolder = workspace.Debris
local FX = RS.FX
output:
## Breakdown
The provided script initializes three local variables by assigning them references to specific folders within the Roblox environment. Here’s a step-by-step breakdown of what t... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- Coroutine runner that we create coroutines of. The coroutine can be
-- repeatedly resumed with functions to run followed by the argument to run
-- them with.
local function runEventHandlerInFreeThr... |
input_code:
--back--
MakeWeld(car.Misc.RearDoor.base, car.DriveSeat)
MakeWeld(car.Misc.RearDoor.H1.To, car.Misc.RearDoor.H1.part1)
MakeWeld(car.Misc.RearDoor.H1.H2.Dr_1, car.Misc.RearDoor.H1.H2.part1)
MakeWeld(car.Misc.RearDoor.H1.H2.Dr_2, car.Misc.RearDoor.H1.H2.part1)
MakeWeld(car.Misc.RearDoor.H1.H2.Bar_B, car.Misc... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--Functions
local function getPlatform()
if GS:IsTenFootInterface() then
return "Console"
elseif UIS.TouchEnabled and not UIS.MouseEnabled then
return "Mobile"
else
return "Desktop"
end
end
Sure, let's break ... |
code to explain:
---
if script.Parent.Parent.Parent.IsOn.Value then
script.Parent.Parent:TweenPosition(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad,
1,
true
)
end
script.Parent.Parent.Parent.IsOn.Changed:connect(function()
if script.Parent.Parent.Parent.IsOn.Value then
scrip... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
---Place this INSIDE the model. Don't replace the model name or anything.
------------------------------------------------------------------------------------------
object = script.Parent
if (object ~= nil) and (object ~... |
Breakdown this code:
--///////////////// Internal-Use Methods
--//////////////////////////////////////
--DO NOT REMOVE THIS. Chat must be filtered or your game will face
--moderation.
function methods:InternalApplyRobloxFilter(speakerName, message, toSpeakerName) --// USES FFLAG
if RunService:IsServer() and not RunSer... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
----------------------------------------------------------------
----------------------------------------------------------------
----------------------------------------------------------------
-------------------------... |
Start by breaking down the code basically step by step:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------... |
code to explain:
--//Handler//--
Button.MouseButton1Click:Connect(function()
if CurrentAnimation.AnimationId ~= "rbxassetid://" .. ID.Value then
CurrentAnimation.AnimationId = "rbxassetid://" .. ID.Value
Action = Humanoid:LoadAnimation(CurrentAnimation)
Action:Play()
elseif CurrentAnimation.AnimationId == "rbx... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--Avxnturador @ //INSPARE
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("DS_Sounds")
local lastGear = 0
local Rev1 = 1500
local Rev2 = 2300... |
code to explain:
---
local Paint = false
script.Parent.MouseButton1Click:connect(function()
Paint = not Paint
handler:FireServer("Cyan", Paint)
end)
Sure, let's break it down:
## Breakdown
The provided Lua script is designed to work within the Roblox game engine. It toggles a boolean variable named `Paint` betwee... |
code instruction:
--[[Susupension]]
Tune.SusEnabled = true -- Sets whether suspension is enabled for PGS
--Front Suspension
Tune.FSusStiffness = 22000 -- Spring Force
Tune.FSusDamping = 50 -- Spring Dampening
Tune.FAntiRoll = 400 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 1.9 -- Resting Suspension length (in stu... |
code:
-- << CONFIGURATION >>
local rank = "HeadAdmin"
local rankType = "Perm" -- "Temp", "Server" or "Perm". For more info, visit: https://devforum.roblox.com/t/HD/266932
local successColor = Color3.fromRGB(0, 255, 0)
local errorColor = Color3.fromRGB(255, 0, 0)
explanation:
## Breakdown
The provided Luau script set... |
input_code:
--- Creates an alias command
function Util.MakeAliasCommand(name, commandString)
return {
Name = name,
Aliases = {},
Description = commandString,
Group = "UserAlias",
Args = {
{
Type = "string",
Name = "Argument 1",
Description = "",
Default = "",
},
{
Type = "string"... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- determine their tool
local hasEquipped = _G.SD[player.UserId].Data.tempData.equippedSlot
if not hasEquipped then
return
end
local equippedTool = _G.SD[player.UserId].Data.equipment.toolbar[hasEqu... |
important code input to explain step by step:
---------------------------------------------------------------------------------------------------------------------------
-- Functions
---------------------------------------------------------------------------------------------------------------------------
local functi... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[=[
Fires a signal at the clients within the `players` table. This is
useful when signals need to fire for a specific set of players.
For more complex firing, see `FireFilter`.
:::note Outbound Middleware
All ar... |
Breakdown this code:
--Get Wheels
for a, b in pairs(Suspensions) do
for i, v in pairs(b:GetChildren()) do
--print(v.Name)
if string.match(v.Name, "Wheel") then
table.insert(Wheels, { Wheel = v })
end
end
end
Sure. Here is a summary:
## Breakdown
The provided Luau script is designed to iterate through a co... |
Breakdown this code:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 773 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 1100 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 8250 -- Use sliders to manipulate values
Tune.Redline = 8750 -- Copy and paste slider values into the respective tune values
Tune.EqPoint ... |
Breakdown this code:
--[[Algemado.Changed:Connect(function()
Stance:FireServer(Stances,Virar,Rendido.Value)
end)]]
Humanoid.Died:Connect(function()
TS:Create(char.Humanoid, TweenInfo.new(1), { CameraOffset = Vector3.new(0, 0, 0) }):Play()
Main.Visible = false
end)
local BleedTween = TS:Create(
Main.Poses.Bleeding... |
Start by breaking down the code basically step by step:
--[[
This file is to provide a simple place to update values that
this error reporter needs to be able to function properly.
These values are only read in as constants. Changing them while the game is running
will not update the behaviors of the reporters.
... |
Breakdown this code:
------------------------------------------------------------------------
-- verifies token conditions are met or else throw error
------------------------------------------------------------------------
function luaY:check_match(ls, what, who, where)
if not self:testnext(ls, what) then
if where ... |
important code input to explain step by step:
--//SS6 PLUGIN; SPLASH//--
--//INSPARE 2017//--
local ai = script.Parent.Main_Frame.A.Frame.ImageLabel
local bi = script.Parent.Main_Frame.B.Frame.ImageLabel
local ci = script.Parent.Main_Frame.C.Frame.ImageLabel
local di = script.Parent.Main_Frame.D.Frame.ImageLabel
local... |
code:
-- ScreenSpace -> WorldSpace. Taking a screen height, and a depth to put an object
-- at, and returning a size of how big that object has to be to appear that size
-- at that depth.
function ScreenSpace.ScreenToWorldByHeightDepth(x, y, screenHeight, depth)
local aspectRatio = ScreenSpace.AspectRatio()
local hfa... |
code:
--[[Steering]]
Tune.SteerInner = 45.2 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 45.2 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = 0.18 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = 0.2 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 330 -- Speed of... |
code instruction:
--
return {
Point = Point,
Constraint = Constraint,
}
output:
## Breakdown
The provided code snippet is a simple Lua return statement that constructs and returns a table. Here’s a step-by-step breakdown of what it does:
1. **Table Construction**: The code creates a new table using the curly bra... |
query code to breakdown:
--// Damage Settings
BaseDamage = 46 -- Torso Damage
LimbDamage = 40 -- Arms and Legs
ArmorDamage = 38 -- How much damage is dealt against armor (Name the armor "Armor")
HeadDamage = 1000 -- If you set this to 100, there's a chance the player won't die because of the heal script
code breakdo... |
query code to breakdown:
--[[
ButtonFire.ProximityPrompt.Enabled = true
ButtonFire.ProximityPrompt.MaxActivationDistance = 5
ButtonFire.ProximityPrompt.Triggered:Connect(function()
Events:Fire("fire",1)
ButtonFire.Click:Play()
end)
]]
ButtonCancel.ProximityPrompt.Triggered:Connect(function()
Events:Fire("signal", 0... |
Start by breaking down the code basically step by step:
-- Decompiled with the Synapse X Luau decompiler.
client = nil
service = nil
return function(p1)
local v1 = p1.Table or p1.Tab
local l__Update__2 = p1.Update
local l__AutoUpdate__3 = p1.AutoUpdate
local l__LoadTime__4 = p1.LoadTime
local l__gIndex__5 = p1.gI... |
query code to breakdown:
--//=================================\\
--|| EFFECTS
--\\=================================//
function SpawnPuddle(POSITION, IGNR, GOO)
local HIT, POS, NOR = Raycast(POSITION, CFrame.new(POSITION, POSITION - Vector3.new(0, 1, 0)).lookVector, 12, IGNR)
if HIT then
coroutine.resume(corou... |
code instruction:
-- RANK, RANK NAMES & SPECIFIC USERS
Ranks = {
{ 5, "Hail Me" },
{ 4, "HeadAdmin", { "", 0 } },
{ 3, "Admin", { "", 0 } },
{ 2, "Mod", { "", 0 } },
{ 1, "VIP", { "", 0 } },
{ 0, "NonAdmin" },
}
step by step breakdown/explanation:
## Breakdown
The provided code defines a table named `Ranks` in... |
Start by breaking down the code basically step by step:
--// Connections
L_107_.OnClientEvent:connect(
function(L_190_arg1, L_191_arg2, L_192_arg3, L_193_arg4, L_194_arg5, L_195_arg6, L_196_arg7)
if L_190_arg1 and not L_15_ then
MakeFakeArms()
L_42_ = L_2_.PlayerGui.MainGui
L_26_ = L_42_:WaitForChild("Othe... |
code instruction:
-- This function is a primitive "pick randomly from table" function.
function main:GetRandomSound(SoundTable: {}): string
return SoundTable[math.random(#SoundTable)]
end
return main
result breakdown output:
## Breakdown
The provided code defines a function `GetRandomSound` that is intended to ret... |
query code to breakdown:
--// Aim|Zoom|Sensitivity Customization
ZoomSpeed = 0.1 -- The lower the number the slower and smoother the tween
AimZoom = 50 -- Default zoom
AimSpeed = 0.25
UnaimSpeed = 0.05
CycleAimZoom = 4 -- Cycled zoom
MouseSensitivity = 0.5 -- Number between 0.1 and 1
SensitivityIncrement = 0.05 -- No t... |
code instruction:
--[=[
@param signal Signal | RBXScriptSignal
@param callbackFn UpdateCallbackFn
@return Connection | RBXScriptConnection
Bind the `Update` method to a signal. For instance, this can be used
to connect to `RunService.Heartbeat`.
All connections are cleaned up when the shake instance is stopped
... |
code:
---------------------------
--[[
--Main anchor point is the DriveSeat <car.DriveSeat>
Usage:
MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only
ModelWeld(Model,MainPart)
Example:
MakeWeld(car.DriveSeat,misc.PassengerSeat)
MakeWeld(car.DriveSeat,misc.Ste... |
input_code:
--------LEFT DOOR 1--------
game.Workspace.doorleft.l73.BrickColor = BrickColor.new(135)
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l13.BrickColor = BrickColor.new(102)
game.Workspace.doorleft.l41.BrickCo... |
Start by breaking down the code basically step by step:
----- LOCALES ------
local GuiSounds = game:GetService("ReplicatedStorage").SFX.GUISounds
local Button = script.Parent
Sure, let's break it down:
## Breakdown
The provided Luau code initializes two local variables within a Roblox script. Let's break down what ... |
important code input to explain step by step:
-- When supplied, legacyCameraType is used and cameraMovementMode is ignored (should be nil anyways)
-- Next, if userCameraCreator is passed in, that is used as the cameraCreator
function CameraModule:ActivateCameraController(cameraMovementMode, legacyCameraType: Enum.Camer... |
Start by breaking down the code basically step by step:
--Internal functions
function DataStore:Debug(...)
if self.debug then
print("[DataStore2.Debug]", ...)
end
end
function DataStore:_GetRaw()
if self.getRawPromise then
return self.getRawPromise
end
self.getRawPromise = self.savingMethod
:Get()
:andTh... |
code to explain:
-- ALEX WAS HERE LOL
local u1 = nil
coroutine.wrap(function()
u1 = require(game.ReplicatedStorage:WaitForChild("Resources"))
end)()
local u2 = {}
u2 = {
Add = function(p1, p2, p3)
local v1 = u1.Saving.Get(p1)
if not v1 then
return
end
local v2 = u1.Directory.Achievements[p2]
if not v2 t... |
code:
-- (Hat Giver Script - Loaded.)
debounce = true
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then
debounce = false
h = Instance.new("Hat")
p = Instance.new("Part")
h.Name = "Handle"
p.Parent = h
p.Position = hit.Parent:findFirstChild("Head").Position
... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- On Startup
PhysicsService:CreateCollisionGroup(playerCollisionGroupName)
PhysicsService:CollisionGroupSetCollidable(playerCollisionGroupName, playerCollisionGroupName, false)
Sure. Here is a summary:
## Breakdown
T... |
code instruction:
------------------------------------------------------------------------
local Input = {}
do
local thumbstickCurve
do
local K_CURVATURE = 2.0
local K_DEADZONE = 0.15
local function fCurve(x)
return (exp(K_CURVATURE * x) - 1) / (exp(K_CURVATURE) - 1)
end
local function fDeadzone(x)
... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[Weld functions]]
local JS = game:GetService("JointsService")
local PGS_ON = workspace:PGSIsEnabled()
function MakeWeld(x, y, type, s)
if type == nil then
type = "Weld"
end
local W = Instanc... |
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