text
stringlengths
54
19.6k
query code to breakdown: --[=[ @param fn ConnectionFn @return SignalConnection Connects a function to the signal, which will be called the next time the signal fires. Once the connection is triggered, it will disconnect itself. ```lua signal:ConnectOnce(function(msg, num) print(msg, num) end) signal:Fire("H...
Breakdown this code: -- Basic Settings AdminCredit = false -- Enables the credit GUI for that appears in the bottom right AutoClean = false -- Enables automatic cleaning of hats & tools in the Workspace AutoCleanDelay = 60 -- The delay between each AutoClean routine CommandBar = true -- Enables the Command Bar | GLOBA...
code to explain: -- When Tool UnEqiopped tool.Unequipped:Connect(function() if track and track1 then track:Stop() track1:Stop() end end) result breakdown output: ## Breakdown The provided Lua script is designed to stop two audio tracks (`track` and `track1`) when a player unequips a specific tool in a Roblox g...
code instruction: --//Configs local REAPPEAR_TIME = 2 --//Once the part becomes invisible, after this amount of seconds it'll appear again local FADE_TIME = 1 --//How long it takes for the part to become fully visible/invisible local function Animate() if isAnimating then return end isAnimating = true local ta...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Server Init ]] local RunServ = game:GetService("RunService") local ServStore = game:GetService("ServerStorage") local ServerScripts = ServStore.Modules:GetChildren() local modules, priority = {}, {} for _, mo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Flingi2's Lap --This script is free to use for anyone local ting = 0 --debouncer function onTouched(hit) if ting == 0 then --debounce check ting = 1 --activate debounce check = hit.Parent:FindFirstChild("Humanoi...
input_code: --[[Flip]] function Flip() --Detect Orientation if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then FlipWait = tick() --Apply Flip else if tick() - FlipWait >= 3 then FlipDB = true local gyro = car.DriveSeat.Flip gyro.maxTorque = Vector3.new(100...
Breakdown this code: --[[ Recursively iterates through the object to construct strings and add it to the localization table @param localizationTable LocalizationTable @param localeId string -- The localizationid to add @param baseKey string -- the key to add @param object any -- The value to iterate over ]] local...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- services local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") output: ## Breakdown The provided Luau code i...
code to explain: --- Fire Signal.Fire = function(eventName, ...) --- Variables eventName = string.lower(eventName) --- Get/create event local event = GetEvent(eventName) --- Signal for visualization/tracking purposes on Debug (Client only) META AF BTW if (not isServer) and eventName ~= "core signal fired" then ...
important code input to explain step by step: --[=[ Invokes the function once at renderstepped, unless the cancel callback is called. @param func function -- Function to call @return function -- Call this function to cancel call ]=] function StepUtils.onceAtRenderStepped(func) return StepUtils.onceAtEvent(RunServi...
code: -- Functions function SPRING.new(self, mass, force, damping, speed) local spring = { Target = Vector3.new(), Position = Vector3.new(), Velocity = Vector3.new(), Mass = mass or 5, Force = force or 50, Damping = damping or 4, Speed = speed or 4, } function spring.getstats(self) return self.Mas...
code instruction: --[[ END OF SERVICES ]] local LocalPlayer = PlayersService.LocalPlayer while LocalPlayer == nil do PlayersService.ChildAdded:wait() LocalPlayer = PlayersService.LocalPlayer end local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") step by step breakdown/explanation: ## Breakdown The provided ...
code: --[[Weight and CG]] Tune.Weight = 2300 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 ...
code: --[=[ Stops all motors on the gamepad. ```lua gamepad:SetMotor(Enum.VibrationMotor.Large, 1) gamepad:SetMotor(Enum.VibrationMotor.Small, 1) task.wait(0.1) gamepad:StopMotors() ``` ]=] function Gamepad:StopMotors() for _, motor in ipairs(Enum.VibrationMotor:GetEnumItems()) do if self:IsMotorSupported(mo...
Start by breaking down the code basically step by step: -- Color Changing Script ~ Rainbow! while true do script.Parent.Color = Color3.fromRGB(255, 0, 0) wait(1) script.Parent.Color = Color3.fromRGB(255, 149, 0) wait(1) script.Parent.Color = Color3.fromRGB(255, 247, 0) wait(1) script.Parent.Color = Color3.fromRG...
code: -- Camera mod local Camera = require(cameraModule) local lastUpCFrame = IDENTITYCF Camera.UpVector = Vector3.new(0, 1, 0) Camera.TransitionRate = 0.15 Camera.UpCFrame = IDENTITYCF Camera.SpinPart = TERRAIN Camera.LastSpinPart = TERRAIN Camera.LastSpinCFrame = TERRAIN.CFrame Camera.SpinCFrame = IDENTITYCF fun...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- BEHAVIOUR --Controller support coroutine.wrap(function() -- Create PC 'Enter Controller Mode' Icon runService.Heartbeat:Wait() -- This is required to prevent an infinite recursion local Icon = require(script.Parent...
important code input to explain step by step: --[[Engine]] --Torque Curve Tune.Horsepower = 278 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective t...
query code to breakdown: --[[Weight and CG]] Tune.Weight = 5000 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6.8, --[[Height]] 6.2, --[[Length]] 16, } Tune.WeightDist = 51 -- Weight distribution (0 - on rear wheels, 100 - on fro...
code: --get member data associated with a roblox entity local PublicMembers = {} local Data = {} script.SyncMember.OnClientEvent:connect(function(object, memberName, value) if not Data[object] then Data[object] = {} end Data[object][memberName] = value script.PublicMemberChanged:Fire(object, memberName, value...
code: --// Anti-Exploit return function(Vargs) local server = Vargs.Server local service = Vargs.Service local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings local function Init() Functions = server.Functions Admin = server.Admin Anti = server.Anti Core = server.Core HTTP ...
input_code: -- reloading GUI.MobileButtons.ReloadButton.MouseButton1Click:connect(function() Reload() end) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet is written in Luau, which is the programming language used for scripting in Roblox. The code connects a functio...
Breakdown this code: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = 1.5 Tune.RCamber = 1.5 Tune.FToe = 0 Tune.RToe = 0 step by step breakdown/explanation: ## Breakdown The provided code is a snippet written in Luau, which is a variant of Lua designed spe...
Breakdown this code: -- Turns off body orientation. Developer-facing. function BodyOrientation.disable() if not enabled then return end playerAddedConnection:Disconnect() playerRemovingConnection:Disconnect() for _, player in ipairs(Players:GetChildren()) do onPlayerRemoving(player) end enabled = false end...
query code to breakdown: -- This stops all of the public Adonis bypasses. Though they would still be detected in time but it may be better to kick them before load?? do local game = game local task_spawn, xpcall, require, task_wait = task.spawn, xpcall, require, task.wait local Players = game:FindFirstChildWhichIsA(...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- constants local PLAYER_DATA = ReplicatedStorage:WaitForChild("PlayerData") local PLAYER = Players.LocalPlayer <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code defines two co...
important code input to explain step by step: --AI Booleans local attackCool = true local chasing = false local pathFailCount = 0 output_code: ## Breakdown The provided code snippet defines a set of variables in Luau, which is the scripting language used in Roblox. These variables are intended to track the state of ...
query code to breakdown: -- script inside the NPC local humanoid = script.Parent.Humanoid local replicatedStorage = game:GetService("ReplicatedStorage") local lootFolder = replicatedStorage.Loot local dropChance = 100 local function onDeath() local randomChance = math.random(1, dropChance) if randomChance == 100 the...
query code to breakdown: -- do not touch -- local parent = script.Parent.Parent.LoadingScreen local first = game.ReplicatedFirst parent.Parent = first script:Destroy() Sure, let's break it down: ## Breakdown The provided Lua script is designed to move a `LoadingScreen` object from its current parent to the `Replicat...
query code to breakdown: ------------------------------------------------------ local plane = script.Parent.Plane.Value local cam = workspace.CurrentCamera local player = game.Players.LocalPlayer local CamV = "third" local run = false local AimPart = plane.AimPart local input = game:GetService("UserInputService") local...
code to explain: --DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local tool = game.ServerStorage.ScarySword -- Change "Sword" to the name of your tool, make sure your tool is i...
important code input to explain step by step: --[=[ @tag Component Instance @within Component @prop Instance Instance A reference back to the _Roblox_ instance from within a _component_ instance. When a component instance is created, it is bound to a specific Roblox instance, which will always be present throug...
important code input to explain step by step: ---------------- --[[SETTINGS]] -- ---------------- local ViewAccessories = true local ViewHeadAccessories = false local RealisticView = true local AutoLockFirstPerson = false output: ## Breakdown The provided code snippet defines several configuration settings for view...
input_code: --[=[ @param inboundMiddleware ClientMiddleware? @param outboundMiddleware ClientMiddleware? @return table Returns an object which maps RemoteFunctions as methods and RemoteEvents as fields. ```lua -- Server-side: serverComm:BindFunction("Test", function(player) end) serverComm:CreateSignal("MySign...
code instruction: -- Concatenate these two tables, return result. function CommonUtil.TableConcat(t1, t2) for i = 1, #t2 do t1[#t1 + 1] = t2[i] end return t1 end code breakdown: ## Breakdown The provided function `TableConcat` is designed to concatenate two tables, `t1` and `t2`, within the `CommonUtil` module....
input_code: ------------------------------------------ gui.Track.Text = radio.TName.Value radio.TName.Changed:connect(function() gui.Track.Text = radio.TName.Value seat.Parent.Body.Dash.Screen.G.Song.Text = radio.TName.Value seat.Parent.Body.Dash.RL.G.Song.Text = radio.TName.Value seat.Parent.Misc.SFR.RR.G.Song.Tex...
input_code: --[[ Public API ]] -- function Thumbstick:Enable() ThumbstickFrame.Visible = true end function Thumbstick:Disable() ThumbstickFrame.Visible = false OnTouchEnded() end function Thumbstick:Create(parentFrame) if ThumbstickFrame then ThumbstickFrame:Destroy() ThumbstickFrame = nil if OnTouchMovedCn...
important code input to explain step by step: -------------------------------------------- local Signal = {} Signal.__index = Signal function Signal.new() local self = setmetatable({ _bindable = Instance.new("BindableEvent"), _connections = {}, _args = {}, _threads = 0, _id = 0, }, Signal) return self en...
code instruction: --[=[ @param obj any @return boolean Returns `true` if `obj` is an Option. ]=] function Option.Is(obj) return type(obj) == "table" and getmetatable(obj) == Option end Sure, let's break it down: ## Breakdown The provided Lua code defines a function named `Option.Is` that checks whether a given o...
input_code: --- Internal function that returns a point type -- @param group string name -- @param castMode numeric enum value -- @param lastPosition Vector3 value function Hitbox:_CreatePoint(group: string?, castMode: number, lastPosition: Vector3?): Point return { Group = group, CastMode = castMode, LastPositio...
query code to breakdown: --[=[ http://reactivex.io/documentation/operators/filter.html Filters out values ```lua Rx.of(1, 2, 3, 4, 5):Pipe({ Rx.where(function(value) return value % 2 == 0; end) }):Subscribe(print) --> 2, 4 ``` @param predicate (value: T) -> boolean @return (source: Observable<T>) -> Ob...
code to explain: --DevVince was here. :o local shelly = script.Parent local origin = shelly.PrimaryPart.CFrame local tether = 15 local bg = shelly.PrimaryPart:WaitForChild("BodyGyro") local bp = shelly.PrimaryPart:WaitForChild("BodyPosition") bp.Position = origin.p bg.CFrame = shelly.PrimaryPart.CFrame local shellyGood...
code instruction: -- [[ Update ]]-- function OrbitalCamera:Update(dt) local now = tick() local timeDelta = (now - self.lastUpdate) local userPanningTheCamera = (self.UserPanningTheCamera == true) local camera = workspace.CurrentCamera local newCameraCFrame = camera.CFrame local newCameraFocus = camera.Focus loca...
important code input to explain step by step: --// Above was taken directly from Util.GetStringTextBounds() in the old chat corescripts. function methods:GetMessageHeight(BaseMessage, BaseFrame, xSize) xSize = xSize or BaseFrame.AbsoluteSize.X local textBoundsSize = self:GetStringTextBounds(BaseMessage.Text, BaseM...
code: -- Public Constructors function DraggerClass.new(element) local self = setmetatable({}, DraggerClass) self._Maid = Lazy.Utilities.Maid.new() self._DragBind = Instance.new("BindableEvent") self._StartBind = Instance.new("BindableEvent") self._StopBind = Instance.new("BindableEvent") self.Element = element...
Breakdown this code: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 30 -- cooldown for use of the tool again ZoneModelName = "Damage zone" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage Sure, let's break it...
Start by breaking down the code basically step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNI...
Start by breaking down the code basically step by step: --MOT is up and down while MOT2 is side to side wt = 0.07 while wait(0.01) do if script.Parent.Values.PBrake.Value == true then MOT3.DesiredAngle = 0.6 end if script.Parent.Values.PBrake.Value == false then MOT3.DesiredAngle = 0.2 end end step by step ...
query code to breakdown: -- Private Variables -- local root = script.Parent.Parent --the root of the Chassis model local driverSeat local passengerSeats local motors local steeringPrismatic local redressMount local defaultGravity = 196.2 local actualGravity = workspace.Gravity local gravityChange = actualGravity / de...
important code input to explain step by step: --Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create BaseUrl = "http://www.roblox.com/asset/?id=" Explosi...
code: --Values-- local car = script.Parent.Parent.Car.Value local FE = workspace.FilteringEnabled local _Tune = require(car["A-Chassis Tune"]) local Redline = _Tune.Redline local maxPSI = WasteGatePressure local totalPSI = 0 local actualPSI = 0 local CR = CompressionRatio local TC = TurboCount local handler = car:WaitF...
Breakdown this code: --front motor script.Parent.Wheels.boggieF.motf.HingeConstraint.AngularVelocity = speed script.Parent.Wheels.boggieF.motf.HingeConstraint2.AngularVelocity = speed script.Parent.Wheels.boggieF.motf.HingeConstraint.MotorMaxTorque = RPM script.Parent.Wheels.boggieF.motf.HingeConstraint2.MotorMaxTorqu...
Breakdown this code: -- if vehicle ~= nil and debounce == false and planedebounce == false then -- if fly == false and taxi == false then return end -- debounce = true controlling = true while controlling do game:GetService("RunService").RenderStepped:wait() if script.Parent.CanControl.Value == true and script.Paren...
code: --local l__ID__2 = u1.Directory.Gamepasses.VIP.ID; local u3 = {} function v1.Progress(p4, p5) local v12 = u1.Saving.Get(p4) if not v12 then return end --if u1.Gamepasses.Owns(p4, l__ID__2) then -- p5 = p5 * 2; --end; if v12.IsFollowingOnTwitter then p5 = p5 * 1.5 end if not u3[p4] then u3[p4] = p5 ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ timer = Timer.new(interval: number [, janitor: Janitor]) connection = Timer.Simple(interval: number, callback: () -> void [, updateSignal: Signal = Heartbeat, timeFunc: () -> number = time]) ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Set to 0 for no superchargers Tune.S_Boost = 5 Tune.S_Efficiency = 6 Tune.S_Sensitivity = 0.05 -- Supercharger responsiveness/sensitivity, applied per tick (recommended values between 0.05 to 0.1)...
Breakdown this code: -- Class local ViewportWindow = Class("ViewportWindow") function ViewportWindow:__init(surfaceGui) self.surfaceGui = surfaceGui self.camera = Instance.new("Camera") self.camera.Parent = surfaceGui self.worldFrame = self:_createVPF("WorldFrame", 2) self.skyboxFrame = self:_createVPF("Skybox...
input_code: --I M P O R T A N T-- ------------------------------------------------------------------------ --Don't change any of this unless you know what you are doing. --This script is the blur affect but also the exit button script. ------------------------------------------------------------------------ local blur...
code: --// Recoil Settings gunrecoil = -0.6 -- How much the gun recoils backwards when not aiming camrecoil = 0.28 -- How much the camera flicks when not aiming AimGunRecoil = -0.5 -- How much the gun recoils backwards when aiming AimCamRecoil = 0.27 -- How much the camera flicks when aiming CamShake = 9 -- THIS IS NE...
important code input to explain step by step: -- NTG1D & Sallomy local VehicleSeat = script.Parent VehicleSeat.Changed:connect(function(prop) if prop == "Occupant" then local humanoid = VehicleSeat.Occupant if humanoid then local player = game:GetService("Players"):GetPlayerFromCharacter(humanoid.Parent) i...
query code to breakdown: --[[[for i,v in pairs(game.ReplicatedStorage.Assets.WorldIDs:GetChildren()) do local Frame = script.Frame:Clone() Frame.TextLabel.Text = v.Name Frame.Parent = script.Parent.ScrollingFrame Frame.TP.MouseButton1Click:Connect(function() print("Teleporting to ",Frame.TextLabel.Text) gam...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Renderer that deals in terms of Roblox Instances. This is the most well-supported renderer after NoopRenderer and is currently the only renderer that does anything. ]] local Binding = require...
code instruction: -------- OMG HAX r = game:service("RunService") local damage = 9 local slash_damage = 16 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = 1 local Unshe...
Start by breaking down the code basically step by step: --- FUNCTIONS --- Projectile = function(Character, MousePosition) -- turn to cursor local Projectile = ServerStorage.Models.ManaBolt:Clone() Projectile.Parent = workspace.Debris Projectile.CFrame = Character["Mana Missile Staff"].Top.CFrame game.Debris:AddI...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------LEFT DOOR -------- game.Workspace.doorleft.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting....
important code input to explain step by step: --DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local tool = game.ServerStorage.FootballBall -- Change "Sword" to the name of your...
important code input to explain step by step: --Change sound id to the id you want to play debounce = false script.Parent.Touched:connect(function(hit) if not debounce then debounce = true if hit.Parent:FindFirstChild("Humanoid") ~= nil then local player = game.Players:GetPlayerFromCharacter(hit.Parent) lo...
code to explain: -- Captions DEFAULT_FORCED_GROUP_VALUES["caption"] = 1 function Icon:setCaption(text) assert(typeof(text) == "string" or text == nil, "Expected string, got " .. typeof(text)) self.captionText = text self.instances.captionLabel.Text = text self.instances.captionContainer.Parent = (text and activeIt...
Breakdown this code: --use this to determine if you want this human to be harmed or not, returns boolean function boom() wait(2) Used = true Object.Anchored = true Object.CanCollide = false Object.Sparks.Enabled = false Object.Orientation = Vector3.new(0, 0, 0) Object.Transparency = 1 Object.Fuse:Stop() Objec...
code to explain: -- Request limit bookkeeping: local Budgets = {} local budgetRequestQueues = { [Enum.DataStoreRequestType.GetAsync] = {}, [Enum.DataStoreRequestType.GetSortedAsync] = {}, [Enum.DataStoreRequestType.OnUpdate] = {}, [Enum.DataStoreRequestType.SetIncrementAsync] = {}, [Enum.DataStoreRequestType.SetI...
code instruction: --[[local gui = Instance.new("ScreenGui") local bg = Instance.new("Frame",gui) local bar = Instance.new("Frame",bg) local bvl = Instance.new("ImageLabel", bg) bvl.Name = "Bevel" bvl.BackgroundTransparency = 1 bvl.Image = "http://www.roblox.com/asset/?id=56852431" bvl.Size = UDim2.new(1,0,1,0) bg.Name ...
input_code: --//seats local hd = Instance.new("Motor", script.Parent.Parent.Misc.HD.SS) hd.MaxVelocity = 0.03 hd.Part0 = script.Parent.HD hd.Part1 = hd.Parent local wl = Instance.new("Motor", script.Parent.Parent.Misc.FL.Window.SS) --windows local wr = Instance.new("Motor", script.Parent.Parent.Misc.FR.Window.SS) wl....
input_code: --[=[ Promises attribute value fits predicate @param instance Instance @param attributeName string @param predicate function | nil @param cancelToken CancelToken @return Promise<any> ]=] function AttributeUtils.promiseAttribute(instance, attributeName, predicate, cancelToken) assert(typeof(instance)...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Flip a seat local function flipSeat() --Done server side incase physics control is not the players Remotes.FlipSeat:FireServer(AdornedSeat) end output: ## Breakdown The provided Lua script defin...
important code input to explain step by step: -- Variables local ts = game:GetService("TweenService") local cas = game:GetService("ContextActionService") local cam = workspace.CurrentCamera local humanoid = script.Parent:WaitForChild("Humanoid", 3) local sprintAnim = humanoid:LoadAnimation(script:WaitForChild("Sprin...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Handling Settings Firerate = 60 / 1000 -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 2 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive Sure, let's ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- SolarCrane local MAX_TWEEN_RATE = 2.8 -- per second local function clamp(low, high, num) if low <= high then return math.min(high, math.max(low, num)) end return num end local function Round(num, places) plac...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Animation CEs.AnimateT.OnClientEvent:connect(function(Part, NCF, Time, O) if Part:IsDescendantOf(plr.Character) then return end if O then TweenService:Create(Part, TweenInfo.new(Time), O):Play() else TweenS...
code to explain: --Returns the name of the weapon for the kill feeds. local function GetDamageName() if GetReflectedByPlayer() then return "Reflector" end return "Rocket Launcher" end explanation of the code: ## Breakdown The provided code snippet defines a function named `GetDamageName` that determines the nam...
important code input to explain step by step: ----- water handler ----- while true do if script.Parent.HotOn.Value == true and script.Parent.ColdOn.Value == true and script.Parent.Plugged.Value == true and water.Scale.Y <= 2 then -- if BOTH ON and PLUGGED water.Scale = water.Scale + Vector3.new(0, 0.01, 0)...
input_code: --======================================-- --===============Weld Part1(WP1)===============-- --======================================-- w1.Part1 = bin.Armslot w2.Part1 = bin.Sphere w3.Part1 = bin.ThumbJoint w4.Part1 = bin.ThumbTip w5.Part1 = bin.IndexJoint w6.Part1 = bin.IndexTip w7.Part1 = bin.CenterJoint ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- script.Parent.Handle3.Hinge1.Transparency = 1 script.Parent.Handle3.Interactive1.Transparency = 1 script.Parent.Handle3.Part1.Transparency = 1 wait(0.06) script.Parent.Handle1.Hinge1.Transparency = 0 script.Parent.Han...
important code input to explain step by step: -- ROBLOX NOTE: no upstream local CurrentModule = script local Packages = CurrentModule.Parent local JestMock = require(Packages.JestMock).ModuleMocker local JestFakeTimers = require(Packages.JestFakeTimers) local fakeTimers = JestFakeTimers.new() local mock = JestMock.n...
Start by breaking down the code basically step by step: --Stop animation if...-- Humanoid.Changed:connect(function() if Humanoid.Jump and RAnimation.IsPlaying then RAnimation:Stop() end end) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided script is designed to monitor changes ...
input_code: --[=[ Gets the 3D world position of the mouse when projected forward. This would be the end-position of a raycast if nothing was hit. Similar to `Raycast`, optional `distance` and `overridePos` arguments are allowed. Use `Project` if you want to get the 3D world position of the mouse at a given dista...
code instruction: --returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end function Toss(direction) local handlePos = Vector3.new(Tool.Handle.Position.X, 0, Tool.Handle.Position.Z) local spawnPos = Character.Hea...
code to explain: ------------------------------------------------------------------------ local PlayerState = {} do local mouseBehavior local mouseIconEnabled local cameraType local cameraFocus local cameraCFrame local cameraFieldOfView local screenGuis = {} local coreGuis = { Backpack = true, Chat = true,...
code instruction: --Prompt[] Prompts --* the prompts which this response could possibly evaluate to. --* the prompts are ordered by their priority and examined. --* the first valid prompt is used. Response.Prompts = {} function Response:InitPrompts() self.Prompts = {} end function Response:GetPrompts() return self.Pr...
important code input to explain step by step: -- Call the fetch_items function local items = fetch_items() local db = false local ContentProvider = game:GetService("ContentProvider") ContentProvider:PreloadAsync(script.Parent.List.Grid:GetChildren()) print("done!") result breakdown output: ## Breakdown The provided ...
input_code: --Automatic Gauge Scaling if autoscaling then local Drive = {} if _Tune.Config == "FWD" or _Tune.Config == "AWD" then if car.Wheels:FindFirstChild("FL") ~= nil then table.insert(Drive, car.Wheels.FL) end if car.Wheels:FindFirstChild("FR") ~= nil then table.insert(Drive, car.Wheels.FR) end ...
query code to breakdown: ---[[ Chat Behaviour Settings ]] module.WindowDraggable = true module.WindowResizable = true module.ShowChannelsBar = true module.GamepadNavigationEnabled = false module.AllowMeCommand = true -- Me Command will only be effective when this set to true module.ShowUserOwnFilteredMessage = true --S...
Breakdown this code: -- << VARIABLES >> local unBan = main.warnings.UnBan local permRank = main.warnings.PermRank local menuTemplates = main.gui.MenuTemplates local pmId = 1 step by step breakdown/explanation: ## Breakdown The provided Luau code snippet defines and initializes several local variables by extracting v...
code to explain: --Made by Luckymaxer Debris = game:GetService("Debris") Camera = game:GetService("Workspace").CurrentCamera Sounds = { RayHit = script:WaitForChild("Hit"), } BasePart = Instance.new("Part") BasePart.Shape = Enum.PartType.Block BasePart.Material = Enum.Material.Plastic BasePart.TopSurface = Enum.Su...
query code to breakdown: -- you can mess with these settings CanToggleMouse = { allowed = true, activationkey = Enum.KeyCode.Q } -- lets you move your mouse around in firstperson CanViewBody = true -- whether you see your body Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anythin...
code instruction: -- [ FUNCTIONS ] -- Notification.OnClientEvent:Connect(function(Title, Description, Image) if Image then StarterGui:SetCore("SendNotification", { Title = Title, Text = Description, Icon = Image, }) else StarterGui:SetCore("SendNotification", { Title = Title, Text = Description,...
input_code: --// DON'T EDIT BELOW local target = plr.Character.HumanoidRootPart local vel, pvel = script.Parent.Vel, script.Parent.PVel local sensitivity = Vector3.new(sens, sens, sens) local slurAngle = 0 local previousDesiredAngle = 0 local spinSpeed = 1 --ratio per second local rotationOffset = -90 --in degrees ...
input_code: --[[Front]] -- Tune.FTireProfile = 1.5 -- Tire profile, aggressive or smooth Tune.FProfileHeight = 2 -- Profile height, conforming to tire Tune.FTireCompound = 1 -- The more compounds you have, the harder your tire will get towards the middle, sacrificing grip for wear Tune.FTireFriction = 1.1 -- Your tire...
important code input to explain step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.V...
code instruction: -- This file implements a wrapper function for TextService:GetTextSize() -- Extra padding is added to the returned size because of a rounding issue with GetTextSize -- TODO: Remove this temporary additional padding when CLIPLAYEREX-1633 is fixed local TextService = game:GetService("TextService") loc...