text stringlengths 54 19.6k |
|---|
query code to breakdown:
--[=[
@param fn ConnectionFn
@return SignalConnection
Connects a function to the signal, which will be called the next time the signal fires. Once
the connection is triggered, it will disconnect itself.
```lua
signal:ConnectOnce(function(msg, num)
print(msg, num)
end)
signal:Fire("H... |
Breakdown this code:
-- Basic Settings
AdminCredit = false -- Enables the credit GUI for that appears in the bottom right
AutoClean = false -- Enables automatic cleaning of hats & tools in the Workspace
AutoCleanDelay = 60 -- The delay between each AutoClean routine
CommandBar = true -- Enables the Command Bar | GLOBA... |
code to explain:
-- When Tool UnEqiopped
tool.Unequipped:Connect(function()
if track and track1 then
track:Stop()
track1:Stop()
end
end)
result breakdown output:
## Breakdown
The provided Lua script is designed to stop two audio tracks (`track` and `track1`) when a player unequips a specific tool in a Roblox g... |
code instruction:
--//Configs
local REAPPEAR_TIME = 2 --//Once the part becomes invisible, after this amount of seconds it'll appear again
local FADE_TIME = 1 --//How long it takes for the part to become fully visible/invisible
local function Animate()
if isAnimating then
return
end
isAnimating = true
local ta... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[
Server Init
]]
local RunServ = game:GetService("RunService")
local ServStore = game:GetService("ServerStorage")
local ServerScripts = ServStore.Modules:GetChildren()
local modules, priority = {}, {}
for _, mo... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--Flingi2's Lap
--This script is free to use for anyone
local ting = 0 --debouncer
function onTouched(hit)
if ting == 0 then --debounce check
ting = 1 --activate debounce
check = hit.Parent:FindFirstChild("Humanoi... |
input_code:
--[[Flip]]
function Flip()
--Detect Orientation
if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then
FlipWait = tick()
--Apply Flip
else
if tick() - FlipWait >= 3 then
FlipDB = true
local gyro = car.DriveSeat.Flip
gyro.maxTorque = Vector3.new(100... |
Breakdown this code:
--[[
Recursively iterates through the object to construct strings and add it to the localization table
@param localizationTable LocalizationTable
@param localeId string -- The localizationid to add
@param baseKey string -- the key to add
@param object any -- The value to iterate over
]]
local... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
output:
## Breakdown
The provided Luau code i... |
code to explain:
--- Fire
Signal.Fire = function(eventName, ...)
--- Variables
eventName = string.lower(eventName)
--- Get/create event
local event = GetEvent(eventName)
--- Signal for visualization/tracking purposes on Debug (Client only) META AF BTW
if (not isServer) and eventName ~= "core signal fired" then
... |
important code input to explain step by step:
--[=[
Invokes the function once at renderstepped, unless the cancel callback is called.
@param func function -- Function to call
@return function -- Call this function to cancel call
]=]
function StepUtils.onceAtRenderStepped(func)
return StepUtils.onceAtEvent(RunServi... |
code:
-- Functions
function SPRING.new(self, mass, force, damping, speed)
local spring = {
Target = Vector3.new(),
Position = Vector3.new(),
Velocity = Vector3.new(),
Mass = mass or 5,
Force = force or 50,
Damping = damping or 4,
Speed = speed or 4,
}
function spring.getstats(self)
return self.Mas... |
code instruction:
--[[ END OF SERVICES ]]
local LocalPlayer = PlayersService.LocalPlayer
while LocalPlayer == nil do
PlayersService.ChildAdded:wait()
LocalPlayer = PlayersService.LocalPlayer
end
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
step by step breakdown/explanation:
## Breakdown
The provided ... |
code:
--[[Weight and CG]]
Tune.Weight = 2300 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]]
6,
--[[Height]]
3.5,
--[[Length]]
14,
}
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 ... |
code:
--[=[
Stops all motors on the gamepad.
```lua
gamepad:SetMotor(Enum.VibrationMotor.Large, 1)
gamepad:SetMotor(Enum.VibrationMotor.Small, 1)
task.wait(0.1)
gamepad:StopMotors()
```
]=]
function Gamepad:StopMotors()
for _, motor in ipairs(Enum.VibrationMotor:GetEnumItems()) do
if self:IsMotorSupported(mo... |
Start by breaking down the code basically step by step:
-- Color Changing Script ~ Rainbow!
while true do
script.Parent.Color = Color3.fromRGB(255, 0, 0)
wait(1)
script.Parent.Color = Color3.fromRGB(255, 149, 0)
wait(1)
script.Parent.Color = Color3.fromRGB(255, 247, 0)
wait(1)
script.Parent.Color = Color3.fromRG... |
code:
-- Camera mod
local Camera = require(cameraModule)
local lastUpCFrame = IDENTITYCF
Camera.UpVector = Vector3.new(0, 1, 0)
Camera.TransitionRate = 0.15
Camera.UpCFrame = IDENTITYCF
Camera.SpinPart = TERRAIN
Camera.LastSpinPart = TERRAIN
Camera.LastSpinCFrame = TERRAIN.CFrame
Camera.SpinCFrame = IDENTITYCF
fun... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- BEHAVIOUR
--Controller support
coroutine.wrap(function()
-- Create PC 'Enter Controller Mode' Icon
runService.Heartbeat:Wait() -- This is required to prevent an infinite recursion
local Icon = require(script.Parent... |
important code input to explain step by step:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 278 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective t... |
query code to breakdown:
--[[Weight and CG]]
Tune.Weight = 5000 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]]
6.8,
--[[Height]]
6.2,
--[[Length]]
16,
}
Tune.WeightDist = 51 -- Weight distribution (0 - on rear wheels, 100 - on fro... |
code:
--get member data associated with a roblox entity
local PublicMembers = {}
local Data = {}
script.SyncMember.OnClientEvent:connect(function(object, memberName, value)
if not Data[object] then
Data[object] = {}
end
Data[object][memberName] = value
script.PublicMemberChanged:Fire(object, memberName, value... |
code:
--// Anti-Exploit
return function(Vargs)
local server = Vargs.Server
local service = Vargs.Service
local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings
local function Init()
Functions = server.Functions
Admin = server.Admin
Anti = server.Anti
Core = server.Core
HTTP ... |
input_code:
-- reloading
GUI.MobileButtons.ReloadButton.MouseButton1Click:connect(function()
Reload()
end)
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided code snippet is written in Luau, which is the programming language used for scripting in Roblox. The code connects a functio... |
Breakdown this code:
--[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = 1.5
Tune.RCamber = 1.5
Tune.FToe = 0
Tune.RToe = 0
step by step breakdown/explanation:
## Breakdown
The provided code is a snippet written in Luau, which is a variant of Lua designed spe... |
Breakdown this code:
-- Turns off body orientation. Developer-facing.
function BodyOrientation.disable()
if not enabled then
return
end
playerAddedConnection:Disconnect()
playerRemovingConnection:Disconnect()
for _, player in ipairs(Players:GetChildren()) do
onPlayerRemoving(player)
end
enabled = false
end... |
query code to breakdown:
-- This stops all of the public Adonis bypasses. Though they would still be detected in time but it may be better to kick them before load??
do
local game = game
local task_spawn, xpcall, require, task_wait = task.spawn, xpcall, require, task.wait
local Players = game:FindFirstChildWhichIsA(... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- constants
local PLAYER_DATA = ReplicatedStorage:WaitForChild("PlayerData")
local PLAYER = Players.LocalPlayer
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided code defines two co... |
important code input to explain step by step:
--AI Booleans
local attackCool = true
local chasing = false
local pathFailCount = 0
output_code:
## Breakdown
The provided code snippet defines a set of variables in Luau, which is the scripting language used in Roblox. These variables are intended to track the state of ... |
query code to breakdown:
-- script inside the NPC
local humanoid = script.Parent.Humanoid
local replicatedStorage = game:GetService("ReplicatedStorage")
local lootFolder = replicatedStorage.Loot
local dropChance = 100
local function onDeath()
local randomChance = math.random(1, dropChance)
if randomChance == 100 the... |
query code to breakdown:
-- do not touch --
local parent = script.Parent.Parent.LoadingScreen
local first = game.ReplicatedFirst
parent.Parent = first
script:Destroy()
Sure, let's break it down:
## Breakdown
The provided Lua script is designed to move a `LoadingScreen` object from its current parent to the `Replicat... |
query code to breakdown:
------------------------------------------------------
local plane = script.Parent.Plane.Value
local cam = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local CamV = "third"
local run = false
local AimPart = plane.AimPart
local input = game:GetService("UserInputService")
local... |
code to explain:
--DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!!
local hitPart = script.Parent
local debounce = true
local tool = game.ServerStorage.ScarySword -- Change "Sword" to the name of your tool, make sure your tool is i... |
important code input to explain step by step:
--[=[
@tag Component Instance
@within Component
@prop Instance Instance
A reference back to the _Roblox_ instance from within a _component_ instance. When
a component instance is created, it is bound to a specific Roblox instance, which
will always be present throug... |
important code input to explain step by step:
----------------
--[[SETTINGS]]
--
----------------
local ViewAccessories = true
local ViewHeadAccessories = false
local RealisticView = true
local AutoLockFirstPerson = false
output:
## Breakdown
The provided code snippet defines several configuration settings for view... |
input_code:
--[=[
@param inboundMiddleware ClientMiddleware?
@param outboundMiddleware ClientMiddleware?
@return table
Returns an object which maps RemoteFunctions as methods
and RemoteEvents as fields.
```lua
-- Server-side:
serverComm:BindFunction("Test", function(player) end)
serverComm:CreateSignal("MySign... |
code instruction:
-- Concatenate these two tables, return result.
function CommonUtil.TableConcat(t1, t2)
for i = 1, #t2 do
t1[#t1 + 1] = t2[i]
end
return t1
end
code breakdown:
## Breakdown
The provided function `TableConcat` is designed to concatenate two tables, `t1` and `t2`, within the `CommonUtil` module.... |
input_code:
------------------------------------------
gui.Track.Text = radio.TName.Value
radio.TName.Changed:connect(function()
gui.Track.Text = radio.TName.Value
seat.Parent.Body.Dash.Screen.G.Song.Text = radio.TName.Value
seat.Parent.Body.Dash.RL.G.Song.Text = radio.TName.Value
seat.Parent.Misc.SFR.RR.G.Song.Tex... |
input_code:
--[[ Public API ]]
--
function Thumbstick:Enable()
ThumbstickFrame.Visible = true
end
function Thumbstick:Disable()
ThumbstickFrame.Visible = false
OnTouchEnded()
end
function Thumbstick:Create(parentFrame)
if ThumbstickFrame then
ThumbstickFrame:Destroy()
ThumbstickFrame = nil
if OnTouchMovedCn... |
important code input to explain step by step:
--------------------------------------------
local Signal = {}
Signal.__index = Signal
function Signal.new()
local self = setmetatable({
_bindable = Instance.new("BindableEvent"),
_connections = {},
_args = {},
_threads = 0,
_id = 0,
}, Signal)
return self
en... |
code instruction:
--[=[
@param obj any
@return boolean
Returns `true` if `obj` is an Option.
]=]
function Option.Is(obj)
return type(obj) == "table" and getmetatable(obj) == Option
end
Sure, let's break it down:
## Breakdown
The provided Lua code defines a function named `Option.Is` that checks whether a given o... |
input_code:
--- Internal function that returns a point type
-- @param group string name
-- @param castMode numeric enum value
-- @param lastPosition Vector3 value
function Hitbox:_CreatePoint(group: string?, castMode: number, lastPosition: Vector3?): Point
return {
Group = group,
CastMode = castMode,
LastPositio... |
query code to breakdown:
--[=[
http://reactivex.io/documentation/operators/filter.html
Filters out values
```lua
Rx.of(1, 2, 3, 4, 5):Pipe({
Rx.where(function(value)
return value % 2 == 0;
end)
}):Subscribe(print) --> 2, 4
```
@param predicate (value: T) -> boolean
@return (source: Observable<T>) -> Ob... |
code to explain:
--DevVince was here. :o
local shelly = script.Parent
local origin = shelly.PrimaryPart.CFrame
local tether = 15
local bg = shelly.PrimaryPart:WaitForChild("BodyGyro")
local bp = shelly.PrimaryPart:WaitForChild("BodyPosition")
bp.Position = origin.p
bg.CFrame = shelly.PrimaryPart.CFrame
local shellyGood... |
code instruction:
-- [[ Update ]]--
function OrbitalCamera:Update(dt)
local now = tick()
local timeDelta = (now - self.lastUpdate)
local userPanningTheCamera = (self.UserPanningTheCamera == true)
local camera = workspace.CurrentCamera
local newCameraCFrame = camera.CFrame
local newCameraFocus = camera.Focus
loca... |
important code input to explain step by step:
--// Above was taken directly from Util.GetStringTextBounds() in the old chat corescripts.
function methods:GetMessageHeight(BaseMessage, BaseFrame, xSize)
xSize = xSize or BaseFrame.AbsoluteSize.X
local textBoundsSize =
self:GetStringTextBounds(BaseMessage.Text, BaseM... |
code:
-- Public Constructors
function DraggerClass.new(element)
local self = setmetatable({}, DraggerClass)
self._Maid = Lazy.Utilities.Maid.new()
self._DragBind = Instance.new("BindableEvent")
self._StartBind = Instance.new("BindableEvent")
self._StopBind = Instance.new("BindableEvent")
self.Element = element... |
Breakdown this code:
--------------------) Settings
Damage = 0 -- the ammout of health the player or mob will take
Cooldown = 30 -- cooldown for use of the tool again
ZoneModelName = "Damage zone" -- name the zone model
MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage
Sure, let's break it... |
Start by breaking down the code basically step by step:
--[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
local autoscaling = false --Estimates top speed
local UNI... |
Start by breaking down the code basically step by step:
--MOT is up and down while MOT2 is side to side
wt = 0.07
while wait(0.01) do
if script.Parent.Values.PBrake.Value == true then
MOT3.DesiredAngle = 0.6
end
if script.Parent.Values.PBrake.Value == false then
MOT3.DesiredAngle = 0.2
end
end
step by step ... |
query code to breakdown:
-- Private Variables --
local root = script.Parent.Parent --the root of the Chassis model
local driverSeat
local passengerSeats
local motors
local steeringPrismatic
local redressMount
local defaultGravity = 196.2
local actualGravity = workspace.Gravity
local gravityChange = actualGravity / de... |
important code input to explain step by step:
--Made by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RbxUtility = LoadLibrary("RbxUtility")
Create = RbxUtility.Create
BaseUrl = "http://www.roblox.com/asset/?id="
Explosi... |
code:
--Values--
local car = script.Parent.Parent.Car.Value
local FE = workspace.FilteringEnabled
local _Tune = require(car["A-Chassis Tune"])
local Redline = _Tune.Redline
local maxPSI = WasteGatePressure
local totalPSI = 0
local actualPSI = 0
local CR = CompressionRatio
local TC = TurboCount
local handler = car:WaitF... |
Breakdown this code:
--front motor
script.Parent.Wheels.boggieF.motf.HingeConstraint.AngularVelocity = speed
script.Parent.Wheels.boggieF.motf.HingeConstraint2.AngularVelocity = speed
script.Parent.Wheels.boggieF.motf.HingeConstraint.MotorMaxTorque = RPM
script.Parent.Wheels.boggieF.motf.HingeConstraint2.MotorMaxTorqu... |
Breakdown this code:
-- if vehicle ~= nil and debounce == false and planedebounce == false then
-- if fly == false and taxi == false then return end
-- debounce = true
controlling = true
while controlling do
game:GetService("RunService").RenderStepped:wait()
if script.Parent.CanControl.Value == true and script.Paren... |
code:
--local l__ID__2 = u1.Directory.Gamepasses.VIP.ID;
local u3 = {}
function v1.Progress(p4, p5)
local v12 = u1.Saving.Get(p4)
if not v12 then
return
end
--if u1.Gamepasses.Owns(p4, l__ID__2) then
-- p5 = p5 * 2;
--end;
if v12.IsFollowingOnTwitter then
p5 = p5 * 1.5
end
if not u3[p4] then
u3[p4] = p5
... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[
timer = Timer.new(interval: number [, janitor: Janitor])
connection = Timer.Simple(interval: number, callback: () -> void [, updateSignal: Signal = Heartbeat, timeFunc: () -> number = time])
... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- Set to 0 for no superchargers
Tune.S_Boost = 5
Tune.S_Efficiency = 6
Tune.S_Sensitivity = 0.05 -- Supercharger responsiveness/sensitivity, applied per tick (recommended values between 0.05 to 0.1)... |
Breakdown this code:
-- Class
local ViewportWindow = Class("ViewportWindow")
function ViewportWindow:__init(surfaceGui)
self.surfaceGui = surfaceGui
self.camera = Instance.new("Camera")
self.camera.Parent = surfaceGui
self.worldFrame = self:_createVPF("WorldFrame", 2)
self.skyboxFrame = self:_createVPF("Skybox... |
input_code:
--I M P O R T A N T--
------------------------------------------------------------------------
--Don't change any of this unless you know what you are doing.
--This script is the blur affect but also the exit button script.
------------------------------------------------------------------------
local blur... |
code:
--// Recoil Settings
gunrecoil = -0.6 -- How much the gun recoils backwards when not aiming
camrecoil = 0.28 -- How much the camera flicks when not aiming
AimGunRecoil = -0.5 -- How much the gun recoils backwards when aiming
AimCamRecoil = 0.27 -- How much the camera flicks when aiming
CamShake = 9 -- THIS IS NE... |
important code input to explain step by step:
-- NTG1D & Sallomy
local VehicleSeat = script.Parent
VehicleSeat.Changed:connect(function(prop)
if prop == "Occupant" then
local humanoid = VehicleSeat.Occupant
if humanoid then
local player = game:GetService("Players"):GetPlayerFromCharacter(humanoid.Parent)
i... |
query code to breakdown:
--[[[for i,v in pairs(game.ReplicatedStorage.Assets.WorldIDs:GetChildren()) do
local Frame = script.Frame:Clone()
Frame.TextLabel.Text = v.Name
Frame.Parent = script.Parent.ScrollingFrame
Frame.TP.MouseButton1Click:Connect(function()
print("Teleporting to ",Frame.TextLabel.Text)
gam... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[
Renderer that deals in terms of Roblox Instances. This is the most
well-supported renderer after NoopRenderer and is currently the only
renderer that does anything.
]]
local Binding = require... |
code instruction:
-------- OMG HAX
r = game:service("RunService")
local damage = 9
local slash_damage = 16
sword = script.Parent.Handle
Tool = script.Parent
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 1
local Unshe... |
Start by breaking down the code basically step by step:
--- FUNCTIONS ---
Projectile = function(Character, MousePosition)
-- turn to cursor
local Projectile = ServerStorage.Models.ManaBolt:Clone()
Projectile.Parent = workspace.Debris
Projectile.CFrame = Character["Mana Missile Staff"].Top.CFrame
game.Debris:AddI... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--------LEFT DOOR --------
game.Workspace.doorleft.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value)
game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.... |
important code input to explain step by step:
--DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!!
local hitPart = script.Parent
local debounce = true
local tool = game.ServerStorage.FootballBall -- Change "Sword" to the name of your... |
important code input to explain step by step:
--Change sound id to the id you want to play
debounce = false
script.Parent.Touched:connect(function(hit)
if not debounce then
debounce = true
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
lo... |
code to explain:
-- Captions
DEFAULT_FORCED_GROUP_VALUES["caption"] = 1
function Icon:setCaption(text)
assert(typeof(text) == "string" or text == nil, "Expected string, got " .. typeof(text))
self.captionText = text
self.instances.captionLabel.Text = text
self.instances.captionContainer.Parent = (text and activeIt... |
Breakdown this code:
--use this to determine if you want this human to be harmed or not, returns boolean
function boom()
wait(2)
Used = true
Object.Anchored = true
Object.CanCollide = false
Object.Sparks.Enabled = false
Object.Orientation = Vector3.new(0, 0, 0)
Object.Transparency = 1
Object.Fuse:Stop()
Objec... |
code to explain:
-- Request limit bookkeeping:
local Budgets = {}
local budgetRequestQueues = {
[Enum.DataStoreRequestType.GetAsync] = {},
[Enum.DataStoreRequestType.GetSortedAsync] = {},
[Enum.DataStoreRequestType.OnUpdate] = {},
[Enum.DataStoreRequestType.SetIncrementAsync] = {},
[Enum.DataStoreRequestType.SetI... |
code instruction:
--[[local gui = Instance.new("ScreenGui")
local bg = Instance.new("Frame",gui)
local bar = Instance.new("Frame",bg)
local bvl = Instance.new("ImageLabel", bg)
bvl.Name = "Bevel"
bvl.BackgroundTransparency = 1
bvl.Image = "http://www.roblox.com/asset/?id=56852431"
bvl.Size = UDim2.new(1,0,1,0)
bg.Name ... |
input_code:
--//seats
local hd = Instance.new("Motor", script.Parent.Parent.Misc.HD.SS)
hd.MaxVelocity = 0.03
hd.Part0 = script.Parent.HD
hd.Part1 = hd.Parent
local wl = Instance.new("Motor", script.Parent.Parent.Misc.FL.Window.SS) --windows
local wr = Instance.new("Motor", script.Parent.Parent.Misc.FR.Window.SS)
wl.... |
input_code:
--[=[
Promises attribute value fits predicate
@param instance Instance
@param attributeName string
@param predicate function | nil
@param cancelToken CancelToken
@return Promise<any>
]=]
function AttributeUtils.promiseAttribute(instance, attributeName, predicate, cancelToken)
assert(typeof(instance)... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--Flip a seat
local function flipSeat() --Done server side incase physics control is not the players
Remotes.FlipSeat:FireServer(AdornedSeat)
end
output:
## Breakdown
The provided Lua script defin... |
important code input to explain step by step:
-- Variables
local ts = game:GetService("TweenService")
local cas = game:GetService("ContextActionService")
local cam = workspace.CurrentCamera
local humanoid = script.Parent:WaitForChild("Humanoid", 3)
local sprintAnim = humanoid:LoadAnimation(script:WaitForChild("Sprin... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--// Handling Settings
Firerate = 60 / 1000 -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60!
FireMode = 2 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive
Sure, let's ... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- SolarCrane
local MAX_TWEEN_RATE = 2.8 -- per second
local function clamp(low, high, num)
if low <= high then
return math.min(high, math.max(low, num))
end
return num
end
local function Round(num, places)
plac... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- Animation
CEs.AnimateT.OnClientEvent:connect(function(Part, NCF, Time, O)
if Part:IsDescendantOf(plr.Character) then
return
end
if O then
TweenService:Create(Part, TweenInfo.new(Time), O):Play()
else
TweenS... |
code to explain:
--Returns the name of the weapon for the kill feeds.
local function GetDamageName()
if GetReflectedByPlayer() then
return "Reflector"
end
return "Rocket Launcher"
end
explanation of the code:
## Breakdown
The provided code snippet defines a function named `GetDamageName` that determines the nam... |
important code input to explain step by step:
----- water handler -----
while true do
if
script.Parent.HotOn.Value == true
and script.Parent.ColdOn.Value == true
and script.Parent.Plugged.Value == true
and water.Scale.Y <= 2
then -- if BOTH ON and PLUGGED
water.Scale = water.Scale + Vector3.new(0, 0.01, 0)... |
input_code:
--======================================--
--===============Weld Part1(WP1)===============--
--======================================--
w1.Part1 = bin.Armslot
w2.Part1 = bin.Sphere
w3.Part1 = bin.ThumbJoint
w4.Part1 = bin.ThumbTip
w5.Part1 = bin.IndexJoint
w6.Part1 = bin.IndexTip
w7.Part1 = bin.CenterJoint
... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--
script.Parent.Handle3.Hinge1.Transparency = 1
script.Parent.Handle3.Interactive1.Transparency = 1
script.Parent.Handle3.Part1.Transparency = 1
wait(0.06)
script.Parent.Handle1.Hinge1.Transparency = 0
script.Parent.Han... |
important code input to explain step by step:
-- ROBLOX NOTE: no upstream
local CurrentModule = script
local Packages = CurrentModule.Parent
local JestMock = require(Packages.JestMock).ModuleMocker
local JestFakeTimers = require(Packages.JestFakeTimers)
local fakeTimers = JestFakeTimers.new()
local mock = JestMock.n... |
Start by breaking down the code basically step by step:
--Stop animation if...--
Humanoid.Changed:connect(function()
if Humanoid.Jump and RAnimation.IsPlaying then
RAnimation:Stop()
end
end)
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided script is designed to monitor changes ... |
input_code:
--[=[
Gets the 3D world position of the mouse when projected forward. This would be the
end-position of a raycast if nothing was hit. Similar to `Raycast`, optional
`distance` and `overridePos` arguments are allowed.
Use `Project` if you want to get the 3D world position of the mouse at a given
dista... |
code instruction:
--returns the wielding player of this tool
function getPlayer()
local char = Tool.Parent
return game:GetService("Players"):GetPlayerFromCharacter(Character)
end
function Toss(direction)
local handlePos = Vector3.new(Tool.Handle.Position.X, 0, Tool.Handle.Position.Z)
local spawnPos = Character.Hea... |
code to explain:
------------------------------------------------------------------------
local PlayerState = {}
do
local mouseBehavior
local mouseIconEnabled
local cameraType
local cameraFocus
local cameraCFrame
local cameraFieldOfView
local screenGuis = {}
local coreGuis = {
Backpack = true,
Chat = true,... |
code instruction:
--Prompt[] Prompts
--* the prompts which this response could possibly evaluate to.
--* the prompts are ordered by their priority and examined.
--* the first valid prompt is used.
Response.Prompts = {}
function Response:InitPrompts()
self.Prompts = {}
end
function Response:GetPrompts()
return self.Pr... |
important code input to explain step by step:
-- Call the fetch_items function
local items = fetch_items()
local db = false
local ContentProvider = game:GetService("ContentProvider")
ContentProvider:PreloadAsync(script.Parent.List.Grid:GetChildren())
print("done!")
result breakdown output:
## Breakdown
The provided ... |
input_code:
--Automatic Gauge Scaling
if autoscaling then
local Drive = {}
if _Tune.Config == "FWD" or _Tune.Config == "AWD" then
if car.Wheels:FindFirstChild("FL") ~= nil then
table.insert(Drive, car.Wheels.FL)
end
if car.Wheels:FindFirstChild("FR") ~= nil then
table.insert(Drive, car.Wheels.FR)
end
... |
query code to breakdown:
---[[ Chat Behaviour Settings ]]
module.WindowDraggable = true
module.WindowResizable = true
module.ShowChannelsBar = true
module.GamepadNavigationEnabled = false
module.AllowMeCommand = true -- Me Command will only be effective when this set to true
module.ShowUserOwnFilteredMessage = true --S... |
Breakdown this code:
-- << VARIABLES >>
local unBan = main.warnings.UnBan
local permRank = main.warnings.PermRank
local menuTemplates = main.gui.MenuTemplates
local pmId = 1
step by step breakdown/explanation:
## Breakdown
The provided Luau code snippet defines and initializes several local variables by extracting v... |
code to explain:
--Made by Luckymaxer
Debris = game:GetService("Debris")
Camera = game:GetService("Workspace").CurrentCamera
Sounds = {
RayHit = script:WaitForChild("Hit"),
}
BasePart = Instance.new("Part")
BasePart.Shape = Enum.PartType.Block
BasePart.Material = Enum.Material.Plastic
BasePart.TopSurface = Enum.Su... |
query code to breakdown:
-- you can mess with these settings
CanToggleMouse = { allowed = true, activationkey = Enum.KeyCode.Q } -- lets you move your mouse around in firstperson
CanViewBody = true -- whether you see your body
Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anythin... |
code instruction:
-- [ FUNCTIONS ] --
Notification.OnClientEvent:Connect(function(Title, Description, Image)
if Image then
StarterGui:SetCore("SendNotification", {
Title = Title,
Text = Description,
Icon = Image,
})
else
StarterGui:SetCore("SendNotification", {
Title = Title,
Text = Description,... |
input_code:
--// DON'T EDIT BELOW
local target = plr.Character.HumanoidRootPart
local vel, pvel = script.Parent.Vel, script.Parent.PVel
local sensitivity = Vector3.new(sens, sens, sens)
local slurAngle = 0
local previousDesiredAngle = 0
local spinSpeed = 1 --ratio per second
local rotationOffset = -90 --in degrees
... |
input_code:
--[[Front]]
--
Tune.FTireProfile = 1.5 -- Tire profile, aggressive or smooth
Tune.FProfileHeight = 2 -- Profile height, conforming to tire
Tune.FTireCompound = 1 -- The more compounds you have, the harder your tire will get towards the middle, sacrificing grip for wear
Tune.FTireFriction = 1.1 -- Your tire... |
important code input to explain step by step:
--[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.V... |
code instruction:
-- This file implements a wrapper function for TextService:GetTextSize()
-- Extra padding is added to the returned size because of a rounding issue with GetTextSize
-- TODO: Remove this temporary additional padding when CLIPLAYEREX-1633 is fixed
local TextService = game:GetService("TextService")
loc... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.