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Breakdown this code: --[[ ]] local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Http = game:GetService("HttpService") local AvatarEditor = ReplicatedStorage.AvatarEditor local Promise = require(AvatarEditor.Shared.Util.Promise) local Colors = require(Ava...
Start by breaking down the code basically step by step: --// # key, ManOff mouse.KeyUp:connect(function(key) if key == "h" then veh.Lightbar.middle.Man:Stop() veh.Lightbar.middle.Wail.Volume = 3 veh.Lightbar.middle.Yelp.Volume = 3 veh.Lightbar.middle.Priority.Volume = 3 script.Parent.Parent.Sirens.Man.Backgr...
important code input to explain step by step: --[[ Derived classes are required to override and implement all of the following functions ]] -- function BaseOcclusion:GetOcclusionMode() -- Must be overridden in derived classes to return an Enum.DevCameraOcclusionMode value warn("BaseOcclusion GetOcclusionMode must be ...
code to explain: -- Create ParticleEffect for specified part (being destroyed) local function createParticles(parentPart) local particles = Instance.new("ParticleEmitter") particles.Name = "Particles" particles.Parent = parentPart particles.Texture = "rbxassetid://3127279684" -- Points icon particles.Size = Number...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Utility Functions ]] -- local function IsFinite(num: number) return num == num and num ~= 1 / 0 and num ~= -1 / 0 end local function IsFiniteVector3(vec3) return IsFinite(vec3.x) and IsFinite(...
code instruction: --[[ Returns the item transparency binding for a single item. Used for coordinating slide + fade animations: image should fade to the inactive state as we are sliding. ]] modules.getItemTransparency = function(self) return function(renderedIndex, index, mid) -- Avoid the same image being shown a...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Damage HitBox.Touched:Connect(function(A) if Activo.Value == true then if A.Parent:FindFirstChild("Humanoid") then A.Parent.Humanoid.Health = A.Parent.Humanoid.Health - 40 end end end) explanation: ## Breakd...
important code input to explain step by step: --EDIT BELOW---------------------------------------------------------------------- settings.PianoSoundRange = 70 settings.KeyAesthetics = true settings.PianoSounds = { "251400436", "251427671", "251427880", "251428187", "251428448", "251428570", } Sure. Here is a ...
query code to breakdown: --//Script\\-- function whileTouching() script.Parent.AutomaticF.Disabled = false end function letGo() script.Parent.Lighted.Disabled = true script.Parent.LightedOff.Disabled = false wait(1) --wait(1.4) script.Parent.AutoFlush.Disabled = false script.Disabled = true end step by step b...
code: -- Written By Kip Turner, Copyright Roblox 2014 local newClickToMove = script:FindFirstChild("NewClickToMove") if newClickToMove then local newClickToMoveFlagSuccess, newClickToMoveFlagEnabled = pcall(function() return UserSettings():IsUserFeatureEnabled("UserUseNewClickToMove") end) local useNewClickToMove...
important code input to explain step by step: --this'll be grey "Spawn" if a car isn't selected script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.WearOutfit:Fire() end) output: ## Breakdown The provided Luau script is designed to interact with a GUI element in a Roblox game. It listens for a ...
input_code: --[[Engine]] --Torque Curve Tune.Horsepower = 210 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tun...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- <Region> CreateRegionFromPart(<BasePart> Part) --Creates Region from BasePart --Returns <Region> local function CreateRegionFromPart(Part) local Center = Part.Position local Size = Part.Size local X, Y, Z = Part.C...
code instruction: -- events REMOTES.Reload.OnServerEvent:connect(function(player, item) local character = player.Character if character then local equipped = character.Equipped local ammo = character.Ammo if equipped.Value == item then local config = CONFIG:GetConfig(item) local storedAmmo = ammo[config...
important code input to explain step by step: -- Display win dialog local function openDlg(winnerName) playerNameWins.Text = winnerName dlg.Visible = true end code breakdown: ## Breakdown The provided Luau code defines a function named `openDlg` which is designed to manage the display of a dialog box in a Roblox g...
Start by breaking down the code basically step by step: --- Registers the default commands, with an optional filter function or array of groups. function Registry:RegisterDefaultCommands(arrayOrFunc) local isArray = type(arrayOrFunc) == "table" if isArray then arrayOrFunc = Util.MakeDictionary(arrayOrFunc) end ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 12 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://so...
code instruction: --when verifying friendships, we just check both the caller and the target's friend lists to see if the IDs are found in both lists local friendlists = {} --Key: person's username. Value: table of online friends' user IDs function CheckFriendship(caller, target) if caller == nil or target == nil or...
important code input to explain step by step: --[=[ @param optionB Option @return Option Returns `optionB` if the calling option has a value, otherwise returns None. ```lua local optionA = Option.Some(32) local optionB = Option.Some(64) local opt = optionA:And(optionB) -- opt == optionB local optionA = Opti...
important code input to explain step by step: --[[ Contains the logic to run a test plan and gather test results from it. TestRunner accepts a TestPlan object, executes the planned tests, and produces a TestResults object. While the tests are running, the system's state is contained inside a TestSession object. ]]...
important code input to explain step by step: --// HTTP return function() local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings local function Init() Functions = server.Functions Admin = server.Admin Anti = server.Anti Core = server.Core HTTP = server.HTTP Logs = server.Logs...
input_code: ------------------------------------------------------------------------ -- parse a break statement -- * used in statements() ------------------------------------------------------------------------ function luaY:breakstat(ls) -- stat -> BREAK local fs = ls.fs local bl = fs.bl local upval = false while...
important code input to explain step by step: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) Cont...
code: --Main Control------------------------------------------------------------------------ Red = script.Parent.Red.Lamp Yellow = script.Parent.Yellow.Lamp Green = script.Parent.Green.Lamp DRed = script.Parent.Red.DynamicLight DYellow = script.Parent.Yellow.DynamicLight DGreen = script.Parent.Green.DynamicLight functi...
code instruction: --[[ Called when the goal state changes value, or when the speed or damping has changed. ]] function class:update(): boolean local goalValue = self._goalState:get(false) -- figure out if this was a goal change or a speed/damping change if goalValue == self._goalValue then -- speed/damping chan...
code to explain: -------- SYNC_RATE:Connect(function() for Index, Object in ipairs(ActiveHitboxes) do if Object.deleted then Handler:remove(Object.object) else for _, Point in ipairs(Object.points) do if not Object.active then Point.LastPosition = nil else local rayStart, rayDir, RelativePo...
code to explain: --[[ Add a dummy child node to the current node to hold the given error. This allows an otherwise empty describe node to report an error in a more natural way. ]] function TestSession:addDummyError(phrase, message) self:pushNode({ type = TestEnum.NodeType.It, phrase = phrase }) self:setError(messa...
code instruction: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 31, 32, 34, 35, 39, 41, 30, 56, 58 }, t }, [49] = { { 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 31, 32, 34, 35, 39, 41, 30, 56, 58, 20, 19 }, t }, [59] = { { 31, 32, 34, 35, 39, 41, 59 }, t }, [63] = { ...
important code input to explain step by step: --Made by Luckymaxer --Updated for R15 avatars by StarWars Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") RunService = game:GetService("RunService") DamageValues = { BaseDamage = 10, Sla...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- emote bindable hook if FFlagAnimateScriptEmoteHook then script:WaitForChild("PlayEmote").OnInvoke = function(emote) -- Only play emotes when idling if pose ~= "Standing" then return end if emoteNames[emot...
Start by breaking down the code basically step by step: -- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local FootstepsSoundGroup = game:GetService("SoundService"):WaitForChild("Footsteps") local L_1_ = game.Players.LocalPlayer local L_2_ = L...
query code to breakdown: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.M...
input_code: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -1 Tune.RCamber = -1 Tune.FToe = 0 Tune.RToe = 0 Sure. Here is a summary: ## Breakdown The provided code snippet creates a configuration table named `Tune` and assigns specific values to four fie...
input_code: --local obj = --object or gui or wahtever goes here --local Properties = {} --Properties.Size = UDim2.new() --Tween(obj,Properties,2,true,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false) --Obj,Property,Time,wait,Easingstyle,EasingDirection,RepeatAmt,Reverse function HighlightPianoKey(note1, transp...
input_code: --// Math local L_131_ = function(L_168_arg1, L_169_arg2, L_170_arg3) if L_168_arg1 > L_170_arg3 then return L_170_arg3 elseif L_168_arg1 < L_169_arg2 then return L_169_arg2 end return L_168_arg1 end local L_132_ = L_120_.new(Vector3.new()) L_132_.s = 30 L_132_.d = 0.55 local L_133_ = CFrame.Angle...
input_code: --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local modulesFolder = script.Parent local ChatSettings = require(clientChatModules:WaitForChild("ChatSettings")) local Curve...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- The registry keeps track of all the commands and types that Cmdr knows about. local Registry = { TypeMethods = Util.MakeDictionary({ "Transform", "Validate", "Autocomplete", "Parse", "DisplayName", "List...
Start by breaking down the code basically step by step: ----------------------------------------------------------------------------------------------- for _, i in pairs(siren:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%l+") == "sr" then i.MouseButton1Click:conn...
Start by breaking down the code basically step by step: --not my script--:D local module = {} function module.Utg(plr) for _, v in pairs(game:GetService("Players"):GetPlayers()) do if string.sub(string.lower(v.Name), 0, string.len(plr)) == string.lower(plr) then local gui = script.AccessUI:Clone() gui.Parent =...
code instruction: ----------------------------------------------------------------------------------------------------------- -- Metatable: MT.__metatable = true MT.__index = function(tbl, index) return (API[index] or realDataStoreService[index]) end MT.__newindex = function() error("Cannot edit MockDataStoreService...
Start by breaking down the code basically step by step: --Gear Ratios Tune.FinalDrive = 3.31 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 2.8, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also b...
input_code: --[[ Configures the avatar's Humanoid physics to ensure they do not clash with the vehicle ]] function ClientAvatarComponent:configurePhysics() local humanoid = self.avatar:FindFirstChildOfClass("Humanoid") -- By disabling HumanoidStateTypes, we stop the Humanoid automatically entering them for _, s...
Start by breaking down the code basically step by step: -- << LOCAL FUNCTIONS >> local function playerAdded(player) -- Character Added player.CharacterAdded:Connect(function(character) --Check if any commands need re-activating local humanoid = character:WaitForChild("Humanoid") local pdata = main.pd[player] ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Update camera if it changes workspace.Changed:connect(function(p) if p == "CurrentCamera" then camera = workspace.CurrentCamera end end) coroutine.resume(coroutine.create(function() rs.Stepp...
code to explain: -- Update 02.14.20 - added AsBinary for easy GameAnalytics replacement. local function hmac(hash_func, key, message, AsBinary) -- Create an instance (private objects for current calculation) local block_size = block_size_for_HMAC[hash_func] if not block_size then error("Unknown hash function", 2) ...
Breakdown this code: ---[[ Chat Behaviour Settings ]] module.WindowDraggable = false module.WindowResizable = false module.ShowChannelsBar = true module.GamepadNavigationEnabled = false module.AllowMeCommand = false -- Me Command will only be effective when this set to true module.ShowUserOwnFilteredMessage = true --Sh...
code to explain: --Procedural Lightning Module. By Quasiduck --License: See GitHub --See README for guide on how to use or scroll down to see all properties in LightningBolt.new --All properties update in real-time except PartCount which requires a new LightningBolt to change --i.e. You can change a property at any tim...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- animate the amplitude bar while true do local amplitude = math.clamp(sound.PlaybackLoudness / maxLoudness, 0, 1) bar.Size = UDim2.new(amplitude, 0, 1, 0) wait(0.05) end Sure. Here is a summary...
input_code: --------------------------- --[[ --Main anchor point is the DriveSeat <car.DriveSeat> Usage: MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld" **Applies to Motor welds only ModelWeld(Model,MainPart) Example: MakeWeld(car.DriveSeat,misc.PassengerSeat) MakeWeld(car.DriveSeat,mi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- this code hijacked from the new rocket launcher local Rocket = Instance.new("Part") Rocket.Locked = true Rocket.BackSurface = 3 Rocket.BottomSurface = 3 Rocket.FrontSurface = 3 Rocket.LeftSurface =...
input_code: -- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about -- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees local MIN_Y = math.rad(-80) local MAX_Y = math.rad(80) local VR_ANGLE = math.rad(15) local VR_LOW_INTENSITY_ROTATION = Vector2.new(ma...
code to explain: -- ANimation local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputEnded:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.E and Debounce == 1 and Tool.Equip.Value == true then Debounce = 2 Sound:Play() if Mochi == true then script.Transform:FireServer() script.Parent.Dargon...
code instruction: -- ScreenSpace -> WorldSpace. Raw function taking a screen position and a depth and -- converting it into a world position. function ScreenSpace.ScreenToWorld(x, y, depth) local aspectRatio = ScreenSpace.AspectRatio() local hfactor = math.tan(math.rad(workspace.CurrentCamera.FieldOfView) / 2) local...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Management of which options appear on the Roblox User Settings screen do local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") PlayerScripts:RegisterTouchCameraMovementMode(Enu...
Breakdown this code: --[=[ Checks if the given object is a Signal. @param obj any -- Object to check @return boolean -- `true` if the object is a Signal. ]=] function Signal.Is(obj) return type(obj) == "table" and getmetatable(obj) == Signal end output_code: ## Breakdown The provided code defines a function nam...
Start by breaking down the code basically step by step: --LIGHTS BUTTONS for _, i in pairs(lights:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%l+") == "td" then i.MouseButton1Click:connect(function() script.Parent.lighty.Value = tonumber(string.match(i.Name, ...
code to explain: -- Decompiled with the Synapse X Luau decompiler. local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")) end)() local u2 = false return function(p1) local l__Loading__1 = u1.GUI.Loading if p1 == "Trading Plaza" and not u1.Shared.IsTradingPlaza then ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Char.Humanoid.BreakJointsOnDeath = false if configuracao.EnableRagdoll == true and Char:FindFirstChild("Humanoid") then Char.Humanoid.Died:Connect(function() Ragdoll(Char) end) end local leghp...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Weight and CG]] Tune.Weight = 2014 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 4, --[[Le...
Breakdown this code: -- Reload animation function reload() if not reloading then reloading = true updateAmmo() local reloadTime = tankStats.ReloadTime.Value local Timer = 0 for i = 7, 1, -1 do wait(reloadTime / 8) Timer = Timer + 1 if Timer >= 2 and Loaded == false then GUI.ReloadSound:Play()...
important code input to explain step by step: --[=[ @param interval number @param callback () -> nil @param startNow boolean? @param updateSignal RBXScriptSignal? | Signal? @param timeFunc () -> number @return RBXScriptConnection Creates a simplified timer which just fires off a callback function at the given i...
code: -- declarations local head = script.Parent local sound = head:findFirstChild("Victory") function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then sound:play() if part.Parent:findFirstChild("Head"):findFirstChild("face").Texture == nil then return end part.Parent:fin...
Breakdown this code: -- declarations local sGettingUp = newSound("GettingUp", "rbxasset://sounds/action_get_up.mp3") local sDied = newSound("Died", "rbxasset://sounds/uuhhh.mp3") local sFreeFalling = newSound("FreeFalling", "rbxasset://sounds/action_falling.mp3") local sJumping = newSound("Jumping", "rbxasset://sounds/...
code instruction: ------------------------- function onClicked() R.Function1.Disabled = false R.loop.Disabled = true R.BrickColor = BrickColor.new("Neon orange") R.Function2.Disabled = true end script.Parent.ClickDetector.MouseClick:connect(onClicked) code breakdown: ## Breakdown The provided Lua script is desi...
important code input to explain step by step: --[[ Create a new expectation ]] function Expectation.new(value) local self = { value = value, successCondition = true, condition = false, } setmetatable(self, Expectation) self.a = bindSelf(self, self.a) self.an = self.a self.ok = bindSelf(self, self.ok) se...
Breakdown this code: --[[Engine]] --Torque Curve Tune.Horsepower = 650 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 950 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 9400 -- Use sliders to manipulate values Tune.Redline = 9800 Tune.EqPoint = 7250 Tune.PeakSharpness = 9.5 Tune.CurveMult = 0.15 --Incline C...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ----------------------------------------------- -- Target Computer script written by Rolleol -- ----------------------------------------------- --This script works with the gatling gun -- -- -- -- local switch = script.P...
code: --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local MoneyModule = require(game.ReplicatedStorage.Source.SystemMod...
code: --[[ LOWGames Studios Date: 27 October 2022 by Elder ]] -- local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) end)() return function(p1, p2) for v1 = #p1, 1, -1 do if p1[v1] == p2 then table.remove(p1, v1) end end retur...
important code input to explain step by step: -- if Health_Bar == true then game.StarterGui:SetCoreGuiEnabled(1, true) elseif Health_Bar == false then game.StarterGui:SetCoreGuiEnabled(1, false) end if Player_List == true then game.StarterGui:SetCoreGuiEnabled(0, true) elseif Player_List == false then game.Starter...
Start by breaking down the code basically step by step: --\\ Only Edit Above //-- local UserInputService = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local Jumped = false --Debounce UserInputService.JumpRequest:Connect(function() local char = plr.Character -- some may place this script...
Start by breaking down the code basically step by step: -- Basic settings local COOLDOWN = 0.25 local tool = script.Parent local toolPlr local debounce = false script.ClientActivate.OnServerEvent:connect(function(plr) -- Check if tool is equipped and correct player if plr == toolPlr and not debounce then debounc...
important code input to explain step by step: --d.DidLoop:Connect(function() -- print("loop animation") --end) function Zombie:Initialize() Shetchik = 1 for k, v in pairs(self.Obj:GetChildren()) do if v:IsA("BasePart") then v.CollisionGroupId = 1 end end spawn(function() d:Play() self.Obj:SetPrimaryPart...
Start by breaking down the code basically step by step: -- right mouse button up & down events local rmbDown, rmbUp do local rmbDownBindable = Instance.new("BindableEvent") local rmbUpBindable = Instance.new("BindableEvent") rmbDown = rmbDownBindable.Event rmbUp = rmbUpBindable.Event UserInputService.InputBegan:...
code to explain: --[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller ...
Breakdown this code: --print("found humanoid") humanoid.HealthChanged:Connect(function(health) --print(health) script.Parent.PlaybackSpeed = health <= 30 and 2 or 1 end) step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to adjust the playback speed of an object based on the heal...
code instruction: ---Controls UI script.Parent.Parent:WaitForChild("Controls") script.Parent.Parent:WaitForChild("ControlsOpen") script.Parent:WaitForChild("Window") script.Parent:WaitForChild("Toggle") local car = script.Parent.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local UserInputService = gam...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Drivetrain]] Tune.Config = "RWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg spee...
Start by breaking down the code basically step by step: --// Above was taken directly from Util.GetStringTextBounds() in the old chat corescripts. function methods:GetMessageHeight(BaseMessage, BaseFrame, xSize) local function removeTags(str) str = str:gsub("<br%s*/>", "\n") return (str:gsub("<[^<>]->", "")) end...
code: --- Registers a command definition and its server equivalent. -- Handles replicating the definition to the client. function Registry:RegisterCommand(commandScript, commandServerScript, filter) local commandObject = require(commandScript) assert( typeof(commandObject) == "table", `Invalid return value from c...
code: -- goro7 local playerGuiBlacklist = { "Intro", } local plr = game.Players.LocalPlayer function kick() plr:Kick("You have been kicked for cheating.") end output: ## Breakdown The provided Luau script is designed to manage a list of GUI elements that are considered blacklisted and includes a function to kic...
Start by breaking down the code basically step by step: -- Replace common spaces with middle dot at the end of any line function replaceTrailingSpaces(text: string): string return text:gsub("%s+$", function(spaces) return string.rep(SPACE_SYMBOL, #spaces) end) end local function printReceived(object: any): string ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Made by Repressed_Memories -- Edited by Truenus local component = script.Parent.Parent local car = script.Parent.Parent.Parent.Parent.Car.Value local mouse = game.Players.LocalPlayer:GetMouse() loca...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. game:GetService("Players").LocalPlayer.CharacterAdded:connect(function(p1) p1:WaitForChild("Humanoid").Seated:connect(function(p2, p3) if p3 and p3:IsA("VehicleSeat") then workspace.CurrentCamera.CameraSubject = p1.Humanoid end end) en...
code instruction: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Red ruby crown" p.Parent = h p.Position = hit.Parent:findFirstChi...
code instruction: -- Player specific convenience variables local MyPlayer = nil local MyCharacter = nil local MyHumanoid = nil local MyTorso = nil local DebrisService = game:GetService("Debris") local FireSound local OnFireConnection = nil local OnReloadConnection = nil output_code: ## Breakdown The provided code...
input_code: -- Decompiled with the Synapse X Luau decompiler. local v1 = require(script.Parent:WaitForChild("BaseCharacterController")) local v2 = setmetatable({}, v1) v2.__index = v2 function v2.new() local v3 = setmetatable(v1.new(), v2) v3.textFocusReleasedConn = nil v3.textFocusGainedConn = nil v3.windowFocusR...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- ROBLOX MOVED: expect/utils.lua local function hasPropertyInObject(object: any, key: string): boolean -- We don't have to deal with the complexities around prototype chains in -- javascript since ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Create the path object local path = PathfindingService:CreatePath(agentParams) path:ComputeAsync(humanoid.Position, destination.Position) step by step breakdown/explanation: ## Breakdown The pr...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- functions function onRunning(speed) if isSeated then return end if speed > 0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJump...
code to explain: --[=[ @within TableUtil @function IsEmpty @param tbl table @return boolean Returns `true` if the given table is empty. This is simply performed by checking if `next(tbl)` is `nil` and works for both arrays and dictionaries. This is useful when needing to check if a table is empty but not know...
important code input to explain step by step: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 1500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50000 -- Anti-Roll (Gyro...
code to explain: --A simple function to check if the car is grounded local function IsGrounded() local hit, position = Raycast.new( (car.Chassis.CFrame * CFrame.new(0, 0, (car.Chassis.Size.Z / 2) - 1)).p, car.Chassis.CFrame:vectorToWorldSpace(Vector3.new(0, -1, 0)) * (stats.Height.Value + 0.2) ) if hit and hit.C...
important code input to explain step by step: -- check if the player is moving and not climbing humanoid.Running:Connect(function(speed) if humanoid.MoveDirection.Magnitude > 0 and speed > 0 and humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then getSoundProperties() update() currentSound.Playing ...
Breakdown this code: --Stickmasterluke sp = script.Parent function Equipped(mouse) if mouse ~= nil then mouse.Icon = "rbxasset://textures\\GunCursor.png" end end sp.Equipped:connect(Equipped) result breakdown output: ## Breakdown The provided Luau script is designed to change the cursor icon to a custom image ...
Breakdown this code: --//////////////////////////////////////////////////////////////////////////////////////////// --///////////////////////////////////////////////// Code to hook client UI up to server events --//////////////////////////////////////////////////////////////////////////////////////////// function DoCh...
input_code: --//Unloading\\-- --[[ Always have these if you intend to have a script unload, It removes all unwanted storage to improve performance instead of maintaining it, lagging it behind. Under no circumstance should you try to stop the script by deleting it, Simply delete Zombie or Spawner. It is safe to remove ...
query code to breakdown: ----------------- --| Constants |-- ----------------- local SPAWN_RADIUS = 8 -- Studs local SUMMON_COOLDOWN = 16 local SKELETON_ASSET_ID = 132805224 local SKELETON_DURATION = 60 output: ## Breakdown The provided code snippet is written in Luau, which is a variant of Lua used by Roblox. T...
query code to breakdown: --[[Transmission]] Tune.TransModes = { "Semi" } --"Auto", "Semi", or "Manual". Can have more than one; order from first to last --Automatic Settings Tune.AutoShiftMode = "Speed" --"Speed" or "RPM" Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tu...
Breakdown this code: --// Aim|Zoom|Sensitivity Customization ZoomSpeed = 0.25 -- The lower the number the slower and smoother the tween AimZoom = 45 -- Default zoom AimSpeed = 0.45 UnaimSpeed = 0.35 CycleAimZoom = 4 -- Cycled zoom MouseSensitivity = 0.5 -- Number between 0.1 and 1 SensitivityIncrement = 0.05 -- No touc...