text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_suffix|>paste-from", pasteText);
});
Electron.IpcMain.On("copy-image-to", (test) =>
{
var nativeImage = NativeImage.CreateFromDataURL(test.ToString());
Electron.Clipboard.WriteImage(nativeImage);
});
... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|>rgs) =>
{
string viewPath = $"http://localhost:{ElectronNetRuntime.AspNetWebPort}/crashhang/processcrash";
var browserWindow = await Electron.WindowManager.CreateWindowAsync(viewPath);
browserWindow.WebContents.OnCrashed += async... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|>}
}<|fim_prefix|>using Microsoft.AspNetCore.Mvc;
namespace ElectronNET.WebApp.Controllers
{
publi<|fim_middle|>c class DesktopCapturerController : Controller
{
public IActionResult Index()
{
return View();
}
<|endoftext|> | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|> {
Title = "Save an Image",
Filters = new FileFilter[]
{
new FileFilter { Name = "Images", Extensions = new string[] {"jpg", "png", "gif" } }
}
};
... | fim | ElectronNET/Electron.NET | csharp |
<|fim_prefix|>using Microsoft.AspNetCore.Mvc;
using ElectronNET.API;
using System;
namespace ElectronNET.WebApp.Controllers
{
public class HomeController : Controller
{
public IActionResult Index()
{
if (HybridSupport.IsElectronActive)
{
if (OperatingSys... | fim | ElectronNET/Electron.NET | csharp |
<|fim_prefix|>using ElectronNET.API;
using ElectronNET.API.Entities;
using Microsoft.AspNetCore.Mvc;
using System.Linq;
namespace ElectronNET.WebApp.Controllers
{
public class HostHookController : Controller
{
public IActionResult Index()
{
if (HybridSupport.IsElectronActive)
... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|> });
Electron.IpcMain.OnSync("sync-msg", (args) =>
{
return "pong";
});
}
return View();
}
}
}<|fim_prefix|>using Microsoft.AspNetCore.Mvc;
using ElectronNET.API;
using System.Linq;
namespace Elect... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|> private async void UpdateReply()
{
var browserWindow = Electron.WindowManager.BrowserWindows.Last();
var size = await browserWindow.GetSizeAsync();
var position = await browserWindow.GetPositionAsync();
string message = $"Size: {size[0]},{size[1... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|> Electron.Menu.SetApplicationMenu(menu);
}
return View();
}
private void CreateContextMenu()
{
var menu = new MenuItem[]
{
new MenuItem
{
Label = "Hello",
... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|> Electron.Notification.Show(options);
});
}
return View();
}
}
}<|fim_prefix|>using Microsoft.AspNetCore.Mvc;
using ElectronNET.API;
using ElectronNET.API.Entities;
namespace ElectronNET.WebApp.Controllers
{
public class Notifica... | fim | ElectronNET/Electron.NET | csharp |
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using ElectronNET.API;
using ElectronNET.API.Entities;
namespace ElectronNET.WebApp.Controllers
{
public class PdfController : Controller
{
public IActionResult Index()
{
if (HybridSupport.IsElectronActive)
{
... | fim | ElectronNET/Electron.NET | csharp |
using ElectronNET.API;
using ElectronNET.API.Entities;
using Microsoft.AspNetCore.Mvc;
namespace ElectronNET.WebApp.Controllers
{
public class ShellController : Controller
{
public IActionResult Index()
{
if (HybridSupport.IsElectronActive)
{
Electron.Ip... | fim | ElectronNET/Electron.NET | csharp |
<|fim_prefix|>using ElectronNET.API;
using ElectronNET.API.Entities;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace ElectronNET.WebApp.Controllers
{
public class ShortcutsController : Controller
{
public IActionResult Index()
{
<|fim_suffix|>rg => Task.Run(() => E... | fim | ElectronNET/Electron.NET | csharp |
<|fim_suffix|>IsElectronActive)
{
Electron.IpcMain.On("put-in-tray", (args) =>
{
if (Electron.Tray.MenuItems.Count == 0)
{
var menu = new MenuItem
{
Label = "R... | fim | ElectronNET/Electron.NET | csharp |
using System.Linq;
using ElectronNET.API;
using Microsoft.AspNetCore.Mvc;
namespace ElectronNET.WebApp.Controllers
{
public class UpdateController : Controller
{
public IActionResult Index()
{
if (HybridSupport.IsElectronActive)
{
Electron.AutoUpdater.On... | fim | ElectronNET/Electron.NET | csharp |
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using ElectronNET.API;
using ElectronNET.API.Entities;
namespace ElectronNET.WebApp.Controllers
{
public class WindowsController : Controller
{
public IActionResult Index()
{
if (HybridSupport.IsElectronActive)
{
... | fim | ElectronNET/Electron.NET | csharp |
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Connector = void 0;
class Connector {
constructor(socket, app) {
this.socket = socket;
this.app = app;
}
on(key, javaScriptCode) {
this.socket.on(key, (...args) => {
const id = args.pop()... | fim | ElectronNET/Electron.NET | javascript |
<|fim_suffix|> }
});
}
}
<|fim_prefix|>import { Socket } from 'socket.io';
export class Connector {
constructor(private socket: Socket,
public app: any) { }
on(key: string, javaScriptCode: Function): void {
this.socket.on(key, (...args: any[]) => {
const id: string =... | fim | ElectronNET/Electron.NET | typescript |
<|fim_suffix|>le.xlsx");
return "Excel file created YAY YAY!";
}
}
exports.ExcelCreator = ExcelCreator;
//# sourceMappingURL=excelCreator.js.map<|fim_prefix|>"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ExcelCreator = void 0;
const exceljs_1 = require("exceljs");
clas... | fim | ElectronNET/Electron.NET | javascript |
<|fim_suffix|> ];
worksheet.addRow({ id: 1, name: "John Doe", birthday: new Date(1970, 1, 1) });
worksheet.addRow({ id: 2, name: "Jane Doe", birthday: new Date(1965, 1, 7) });
await workbook.xlsx.writeFile(path + "\\sample.xlsx");
return "Excel file created YAY YAY!";
}
}<|fi... | fim | ElectronNET/Electron.NET | typescript |
<|fim_prefix|>"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.HookService = void 0;
const connector_1 = require("./connector");
const excelCreator_1 = require("./excelCreator");
class HookService extends connector_1.Co<|fim_suffix|>);
}
}
exports.HookService = HookService;
//# s... | fim | ElectronNET/Electron.NET | javascript |
<|fim_suffix|>excelCreator.create(path);
done(result);
});
}
}
<|fim_prefix|>import { Connector<|fim_middle|> } from "./connector";
import { Socket } from "socket.io";
import { ExcelCreator } from './excelCreator';
export class HookService extends Connector {
constructor(socket: Socket, p... | fim | ElectronNET/Electron.NET | typescript |
<|fim_suffix|> windows = {hasWindows}")
{
Silent = false,
});
});
if (System.OperatingSystem.IsMacOS())
{
Electron.Dock.SetMenu(new[]
{
new MenuItem
... | fim | ElectronNET/Electron.NET | csharp |
<|fim_prefix|>using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace ElectronNET.WebApp
{
public class Startup
{
public IConfiguration Configuration ... | fim | ElectronNET/Electron.NET | csharp |
<|fim_prefix|>document.addEventListener('DOMContentLoaded', function () {
setTimeout(() => {<|fim_suffix|>electorAll('pre code');
Array.prototype.forEach.call(codeBlocks, function (code) {
hljs.highlightBlock(code)
});
}, 1000);
})
<|fim_middle|>
const codeBlocks = document.queryS<|endoftext|> | fim | ElectronNET/Electron.NET | javascript |
<|fim_prefix|>setTimeout(() => {
const demoBtns = document.querySelectorAll('.js-container-target');
// Listen for demo button clicks
Array.p<|fim_suffix|>s parent element.
parent.classList.toggle('is-open');
})
})
}, 3000);
<|fim_middle|>rototype.forEach.call(demoBtns, function (btn) {
btn.add... | fim | ElectronNET/Electron.NET | javascript |
<|fim_prefix|>(function ()<|fim_suffix|>enExternal(url)
})
}
})
})
<|fim_middle|> {
const shell = require('electron').shell
const links = document.querySelectorAll('a[href]')
Array.prototype.forEach.call(links, function (link) {
const url = link.getAttribute('href')
... | fim | ElectronNET/Electron.NET | javascript |
<|fim_suffix|>u attribut attribute attributes audit authenticated authentication authid authors auto autoallocate autodblink autoextend automatic availability avg backup badfile basicfile before begin beginning benchmark between bfile bfile_base big bigfile bin binary_double binary_float binlog bit_and bit_count bit_le... | fim | ElectronNET/Electron.NET | javascript |
<|fim_prefix|>const <|fim_suffix|>nt.querySelector('body').appendChild(template.firstElementChild.content);
});
});
links.forEach(async pageName => {
const page = await fetch(pageName);
const pageContent = await page.text();
const template = document.createRange().createContextualFragment(pageContent);
docum... | fim | ElectronNET/Electron.NET | javascript |
<|fim_prefix|>document.body.addEventListener('click', function (event) {
if (event.target.dataset.section) {
handleSectionTrigger(event)
} else if (event.target.dataset.modal) {
handleModalTrigger(event)
} else if (event.target.classList.contains('modal-hide')) {
hideAllModals()
... | fim | ElectronNET/Electron.NET | javascript |
<|fim_suffix|> m_ReadDataFailureEventHandler(this, loadDataFailureEventArgs);
ReferencePool.Release(loadDataFailureEventArgs);
return;
}
throw;
}
finally
{
m_DataProviderHelper... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
name... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>>要解析的内容字符串。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否解析内容成功。</returns>
bool ParseData(string dataString, object userData);
/// <summary>
/// 解析内容。
/// </summary>
/// <param name="dataBytes">要解析的内容二进制流。</param>
/// <... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>wner, object dataAsset);
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>>
/// <param name="dataAssetName">内容资源名称。</param>
/// <param name="duration">加载持续时间。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>创建的读取数据成功事件。</returns>
public static ReadDataSuccessEventArgs Create(string dataAssetName, float duration, object us... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------<|fim_suffix|>string ToString()
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>oid Clear()
{
m_Sender = null;
m_EventArgs = null;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gamef... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>eption(Utility.Text.Format("Event '{0}' not allow duplicate handler.", id));
}
else
{
m_EventHandlers.Add(id, handler);
}
}
/// <summary>
/// 取消订阅事件处理函数。
/// </summary>
/// <param name="id">事件类型编号。</pa... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// </summary>
Default = 0,
/// <summary>
/// 允许不存在事件处理函数。
/// </summary>
AllowNoHandler = 1,
/// <summary>
/// 允许存在多个事件处理函数。
/// </summary>
AllowMultiHandler = 2,
/// <summary>
/// 允许存在重复的事件处理函数。
///... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.Collecti... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>件数据的类的基类。
/// </summary>
public abstract class GameFrameworkEventArgs : EventArgs, IReference
{
/// <summary>
/// 初始化游戏框架中包含事件数据的类的新实例。
/// </summary>
public GameFrameworkEventArgs()
{
}
/// <summary>
/// 清理引用。
/// </summ... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>rException 参数不为空引用,则在处理内部异常的 catch 块中引发当前异常。</param>
public GameFrameworkException(string message, Exception innerException)
: base(message, innerException)
{
}
/// <summary>
/// 用序列化数据初始化游戏框架异常类的新实例。
/// </summary>
/// <param name="info... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>Result GameFrameworkFunc<in T1, in T2, in T3, in T4, in T5, in T6, in T7, out TResult>(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7);
/// <summary>
/// 封装一个方法,该方法具有八个参数,并返回 TResult 参数所指定的类型的值。
/// </summary>
/// <typeparam name="T1">此委托封装的方法的第一个参数的类型。</typeparam>
/// ... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>summary>
/// <returns>返回下一个结点。</returns>
public bool MoveNext()
{
if (m_Current == null || m_Current == m_GameFrameworkLinkedListRange.m_Terminal)
{
return false;
}
m_CurrentValue = m_C... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//---------------------------------<|fim_suffix|>-------------------------
namespace GameFramework
{
/// <summary>
/// 游戏框架模块抽象类。
/// </summary>
internal abstract class GameFrameworkModule
{
/// <summary>
/// 获取游戏框架模块优先级。
/// </summary>
/// <remarks>优先... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//-----------------------------------------------<|fim_suffix|>定的主键中移除指定的值。
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collecti... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: m<|fim_suffix|>/ <summary>
/// 警告。
/// </summary>
Warning,
/// <summary>
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ear();
}
}
<|fim_prefix|>//------------------------------------------------------------
/<|fim_middle|>/ Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//----------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework
{
/// <... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>--------
namespace GameFramework
{
/// <summary>
/// 开始处理任务的状态。
/// </summary>
public enum StartTaskStatus : byte
{
/// <summary>
/// 可以立刻处理完成此任务。
/// </summary>
Done = 0,
/// <summary>
/// 可以继续处理此任务。
/// </summary>
CanR... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.InteropService... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> agent.Initialize();
m_FreeAgents.Push(agent);
}
/// <summary>
/// 根据任务的序列编号获取任务的信息。
/// </summary>
/// <param name="serialId">要获取信息的任务的序列编号。</param>
/// <returns>任务的信息。</returns>
public TaskInfo GetTaskInfo(int serialId)
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>/ <summary>
/// 执行中。
/// </summary>
Doing,
/// <summary>
/// 完成。
/// </summary>
Done
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// ... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//-------------------------------------------------... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace GameFramew... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights re<|fim_suffix|>per versionHelper)
{
s_VersionHelper = versionHelper;
}
}
}
<|fim_middle|>served.
// Homepage: https://gameframework.cn/
// Feedb... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.R... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>/ </summary>
public interface IConfigHelper
{
}
}
<|fim_prefix|>//---------<|fim_middle|>---------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframewor... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.R... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collecti... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
u... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>tOrAddChild(string name);
/// <summary>
/// 获取所有子数据结点。
/// </summary>
/// <returns>所有子数据结点。</returns>
IDataNode[] GetAllChild();
/// <summary>
/// 获取所有子数据结点。
/// </summary>
/// <param name="results">所有子数据结点。</param>
void Get... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>h exception '{1}'.", new TypeNamePair(typeof(T), Name), exception), exception);
}
}
/// <summary>
/// 增加数据表行。
/// </summary>
/// <param name="dataRowBytes">要解析的数据表行二进制流。</param>
/// <param name="startIndex">数据表行二进制流的起... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> throw new GameFrameworkException(Utility.Text.Format("Data row type '{0}' is invalid.", dataRowType.FullName));
}
return InternalDestroyDataTable(new TypeNamePair(dataRowType, name));
}
/// <summary>
/// 销毁数据表。
/// </summary>
///... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>数据表行成功。</returns>
bool ParseDataRow(string dataRowString, object userData);
/// <summary>
/// 解析数据表行。
/// </summary>
/// <param name="dataRowBytes">要解析的数据表行二进制流。</param>
/// <param name="startIndex">数据表行二进制流的起始位置。</param>
/// <param name="length">数据... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>行。
/// </summary>
/// <param name="id">要移除数据表行的编号。</param>
/// <returns>是否移除数据表行成功。</returns>
bool RemoveDataRow(int id);
/// <summary>
/// 清空所有数据表行。
/// </summary>
void RemoveAllDataRows();
}
}
<|fim_prefix|>//-------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//----------------<|fim_suffix|>leHelper
{
}
}
<|fim_middle|>--------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//--------------------------------... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collecti... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>h is invalid.");
}
if (debuggerWindow == null)
{
throw new GameFrameworkException("Debugger window is invalid.");
}
m_DebuggerWindowRoot.RegisterDebuggerWindow(path, debuggerWindow);
debuggerWindow.Initialize(args);
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>();
/// <summary>
/// 离开调试器窗口。
/// </summary>
void OnLeave();
/// <summary>
/// 调试器窗口轮询。
/// </summary>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
void OnU... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedb<|fim_suffix|>-------------------------------------------
namespace GameFramework.Debugger
{
/// <summary>
/// ... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//-----------------------------------------------------------<|fim_suffix|>pyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Download... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>
throw new GameFrameworkException("Length is invalid.");
}
DownloadAgentHelperCompleteEventArgs downloadAgentHelperCompleteEventArgs = ReferencePool.Acquire<DownloadAgentHelperCompleteEventArgs>();
downloadAgentHelperCompleteEventArgs.Length = length;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//-------------------------------<|fim_suffix|>aled class DownloadAgentHelperUpdateBytesEventArgs : GameFrameworkEventArgs
{
private byte[] m_Bytes;
/// <summary>
/// 初始化下载代理辅助器更新数据流事件的新实例。
/// </summary>
public DownloadAgentHelperUpdateBytesEventArgs()
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copy<|fim_suffix|>/ Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Download
{
/// <summary>
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>nloadFailureEventArgs.ErrorMessage = errorMessage;
downloadFailureEventArgs.UserData = userData;
return downloadFailureEventArgs;
}
/// <summary>
/// 清理下载失败事件。
/// </summary>
public override void Clear()
{
SerialId = 0;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//-----------------------------------------------------<|fim_suffix|> pri... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// <summary>
/// 清理下载任务。
/// </summary>
public override void Clear()
{
base.Clear();
m_Status = DownloadTaskStatus.Todo;
m_DownloadPath = null;
m_DownloadUri = null;
m... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//-------------<|fim_suffix|>rtial class DownloadManager : GameFrameworkModule, IDownloadManager
{
/// <summary>
/// 下载任务的状态。
/// </summary>
private enum DownloadTaskStatus : byte
{
/// <summary>
/// 准备下载。
/// </summary>
... | fim | EllanJiang/GameFramework | csharp |
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