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<|fim_suffix|>llback(string binaryAssetName, LoadResourceStatus status, string errorMessage, object userData); } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: ma...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> return m_LoadBytesFailureCallback; } } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gamefra...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang<|fim_suffix|>---------------------- namespace GameFramework.Resource { /// <summary> /// 加载数据流失败回调函数。 /// </summary> /// <param name="fileUri">文件路径。</param> /// <param name...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|></summary> public string ErrorMessage { get; private set; } /// <summary> /// 创建加载资源代理辅助器错误事件。 /// </summary> /// <param name="status">加载资源状态。</param> /// <param name="errorMessage">错误信息。</param> /// <returns>...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ na...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>gentHelperUpdateEventArgs.Type = type; loadResourceAgentHelperUpdateEventArgs.Progress = progress; return loadResourceAgentHelperUpdateEventArgs; } /// <summary> /// 清理加载资源代理辅助器更新事件。 /// </summary> public override void Clear() { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> { /// <summary> /// 未知类型。 /// </summary> Unknown = 0, /// <summary> /// 读取资源包。 /// </summary> ReadResource, /// <summary> /// 加载资源包。 /// </summary> LoadResource, /// <summary> /// 加载资源。 ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>param name="userData">用户自定义数据。</param> public delegate void LoadSceneFailureCallback(string sceneAssetName, LoadResourceStatus status, string errorMessage, object userData); } <|fim_prefix|>//------------------------------------------------------------ // <|fim_middle|>Game Framework // Copyright © 2...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>LoadSceneSuccessCallback(string sceneAssetName, float duration, object userData); } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@game...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>eneAssetName">要加载的场景资源名称。</param> /// <param name="progress">加载场景进度。</param> /// <param name="userData">用户自定义数据。</param> public delegate void LoadSceneUpdateCallback(string sceneAssetName, float progress, object userData); } <|fim_prefix|>//----------------------------------------------------...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>= name; m_ResourceIndexes = resourceIndexes ?? EmptyIntArray; } /// <summary> /// 获取文件系统名称。 /// </summary> public string Name { get { return m_Name; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> get { return m_Variant; } } /// <summary> /// 获取资源扩展名称。 /// </summary> public string Extension { get { return m_Extension...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime.InteropService...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> /// <returns>资源包含的依赖资源索引集合。</returns> public int[] GetDependencyAssetIndexes() { return m_DependencyAssetIndexes; } } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright ©...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|><summary> /// 获取资源加载方式。 /// </summary> public byte LoadType { get { return m_LoadType; } } /// <summary> /// 获取资源长度。 /// </summary> ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>{ get { return m_Name; } } /// <summary> /// 获取资源组包含的资源索引集合。 /// </summary> /// <returns>资源组包含的资源索引集合。</returns> public int[] GetResourceIndexes() { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>SystemArray; m_ResourceGroups = resourceGroups ?? EmptyResourceGroupArray; } /// <summary> /// 获取单机模式版本资源列表是否有效。 /// </summary> public bool IsValid { get { return m_IsValid; } } ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>] GetHeader() { return Header; } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> public override void Clear() { Name = null; ResourcePackPath = null; ErrorMessage = null; } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights rese...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>essedLength = compressedLength; return resourceApplySuccessEventArgs; } /// <summary> /// 清理资源应用成功事件。 /// </summary> public override void Clear() { Name = null; ApplyPath = null; ResourcePackPath = null; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> } } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //--------------------------------------...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//----------------------------------------------<|fim_suffix|>ternal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager { [StructLayout(LayoutKind.Auto)] private struct ReadWriteResourceInfo { private readonly string m_FileSystemName; ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>c LoadType LoadType { get { return m_LoadType; } } public int Length { get { ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.F...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> int readyCount = 0; foreach (ResourceName resourceName in m_ResourceNames) { ResourceInfo resourceInfo = null; if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready) ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>/returns> public IResourceGroup[] GetResourceGroups() { return m_ResourceGroups; } /// <summary> /// 获取资源组集合包含的资源名称列表。 /// </summary> /// <returns>资源组包含的资源名称列表。</returns> public string[] GetRes...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>oadType { get { return m_LoadType; } } /// <summary> /// 获取资源大小。 /// </summary> public int Length { get { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>lid, error message is '{1}'.", fileUri, string.IsNullOrEmpty(errorMessage) ? "<Empty>" : errorMessage)); } } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: htt...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> assetObject.Initialize(name, target); assetObject.m_DependencyAssets.AddRange(dependencyAssets); assetObject.m_Resource = resource; assetObject.m_ResourceHelper = resourceHelper; assetObject.m_ResourceLoader = ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>bject dependencyAsset) { base.OnLoadDependencyAsset(agent, dependencyAssetName, dependencyAsset); if (m_LoadAssetCallbacks.LoadAssetDependencyAssetCallback != null) { m_LoadAssetCallbacks.LoadAssetDependenc...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ool.Acquire<LoadBinaryInfo>(); loadBinaryInfo.m_BinaryAssetName = binaryAssetName; loadBinaryInfo.m_ResourceInfo = resourceInfo; loadBinaryInfo.m_LoadBinaryCallbacks = loadBinaryCallbacks; loadBinaryInfo.m_UserData = userData;...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>eInfo.ResourceName.Name, resourceInfo.ResourceName.Variant, resourceInfo.ResourceName.Extension, resourceInfo.StorageInReadOnly, resourceInfo.FileSystemName, (byte)resourceInfo.LoadType, resourceInfo.Length, resourceInfo.HashCode); } m_Helper.ParseBytes(bytes); ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>backs.LoadSceneUpdateCallback(AssetName, progress, UserData); } } } public override void OnLoadDependencyAsset(LoadResourceAgent agent, string dependencyAssetName, object dependencyAsset) { bas...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.O...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>_LoadBytesCallbacks, LoadBinaryInfo.Create(binaryAssetName, resourceInfo, loadBinaryCallbacks, userData)); } } /// <summary> /// 从文件系统中加载二进制资源。 /// </summary> /// <param name="binaryAssetName">要加载二进制资源的名称。</param> ///...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.D...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> return m_Length; } } /// <summary> /// 获取资源哈希值。 /// </summary> public int HashCode { get { return m_HashCode; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>fo = m_VerifyInfos[m_VerifyResourceIndex]; length += verifyInfo.Length; if (VerifyResource(verifyInfo)) { m_VerifyResourceIndex++; if (ResourceVerifySuccess != null) { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> DownloadFailureEventArgs downloadFailureEventArgs = DownloadFailureEventArgs.Create(e.SerialId, e.DownloadPath, e.DownloadUri, errorMessage, e.UserData); OnDownloadFailure(this, downloadFailureEventArgs); ReferencePool.Release(downloadFa...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> public int CompressedLength { get { return m_CompressedLength; } } /// <summary> /// 获取资源压缩后哈希值。 /// </summary> public int CompressedHashCode ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//----------------------------------------------------<|fim_suffix|>only bool m_IsValid; private readonly int m_Offset; private readonly long m_Length; private readonly int m_HashCode; private readonly Resource[] m_Resources; /// <summary> /// 初始化资源包版本资源列表...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>sourcePackVersionListSerializer : GameFrameworkSerializer<ResourcePackVersionList> { private static readonly byte[] Header = new byte[] { (byte)'G', (byte)'F', (byte)'K' }; /// <summary> /// 初始化资源包版本资源列表序列化器的新实例。 /// </summary> public ResourcePackVersionListSer...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: <|fim_suffix|>rride void Clear() { Name = null; DownloadPath = null; Do...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:el<|fim_suffix|>sourceUpdateFailureEventArgs = ReferencePool.Acquire<ResourceUpdateFailureEventArgs>(); ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ull; Length = 0; CompressedLength = 0; } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gamefra...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//-----------------------------------------------------<|fim_suffix|> public override void Clear() { Count = 0; TotalLength = 0L; } } } <|fim_middle|>------- // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://game...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ccessEventArgs.Name = name; resourceVerifySuccessEventArgs.Length = length; return resourceVerifySuccessEventArgs; } /// <summary> /// 清理资源校验成功事件。 /// </summary> public override void Clear() { Name = null; Len...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//-------------------------------------------<|fim_suffix|>/param> /// <param name="userData">用户自定义数据。</param> public delegate void UnloadSceneSuccessCallback(string sceneAssetName, object userData); } <|fim_middle|>----------------- // Game Framework // Copyright © 2013-2021 Jiang Yin. All right...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>AssetIndexes) { if (string.IsNullOrEmpty(name)) { throw new GameFrameworkException("Name is invalid."); } m_Name = name; m_DependencyAssetIndexes = dependencyAssetIndexes ?? EmptyIntArray; ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://game<|fim_suffix|>esourceIndexes() { return m_ResourceIndexes; } } } } <|fim_middle|>framework...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>param name="resourceIndexes">资源组包含的资源索引集合。</param> public ResourceGroup(string name, int[] resourceIndexes) { if (name == null) { throw new GameFrameworkException("Name is invalid."); } m_Name = na...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> /// </summary> /// <returns>包含的资源组集合。</returns> public ResourceGroup[] GetResourceGroups() { if (!m_IsValid) { throw new GameFrameworkException("Data is invalid."); } return m_ResourceGroups; } } } <|f...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All righ<|fim_suffix|> /// 初始化可更新模式版本资源列表序列化器的新实例。 /// </summary> public UpdatableVersionListSerializer() { } /// <summary> /// 获取可更新模式版...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>essCallback = updateVersionListSuccessCallback; m_UpdateVersionListFailureCallback = updateVersionListFailureCallback; } /// <summary> /// 获取版本资源列表更新成功回调函数。 /// </summary> public UpdateVersionListSuccessCallback UpdateVersionListSuccessCallback ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>am name="errorMessage">错误信息。</param> public delegate void UpdateVersionListFailureCallback(string downloadUri, string errorMessage); } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: h...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: <|fim_suffix|>// </summary> /// <param name="downloadPath">版本资源列表更新后存放路径。</param> /// <param name="downloadUri">版本资源列表更新地址。</param> public del...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //-------------------------------<|fim_suffix|>gate void VerifyResourcesCompleteCallb...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> int priority, object userData); /// <summary> /// 卸载场景。 /// </summary> /// <param name="sceneAssetName">场景资源名称。</param> void UnloadScene(string sceneAssetName); /// <summary> /// 卸载场景。 /// </summary> /// <param name="sceneAssetName...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>EventArgs.DependencyAssetName = dependencyAssetName; loadSceneDependencyAssetEventArgs.LoadedCount = loadedCount; loadSceneDependencyAssetEventArgs.TotalCount = totalCount; loadSceneDependencyAssetEventArgs.UserData = userData; return loadSceneDependencyAsse...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>tatic LoadSceneFailureEventArgs Create(string sceneAssetName, string errorMessage, object userData) { LoadSceneFailureEventArgs loadSceneFailureEventArgs = ReferencePool.Acquire<LoadSceneFailureEventArgs>(); loadSceneFailureEventArgs.SceneAssetName = sceneAssetName; ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> UserData = null; } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.c<|fim_middle|>n //--------------...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.Resource; using...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ic UnloadSceneFailureEventArgs Create(string sceneAssetName, object userData) { UnloadSceneFailureEventArgs unloadSceneFailureEventArgs = ReferencePool.Acquire<UnloadSceneFailureEventArgs>(); unloadSceneFailureEventArgs.SceneAssetName = sceneAssetName; unloadSce...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>entArgs = ReferencePool.Acquire<UnloadSceneSuccessEventArgs>(); unloadSceneSuccessEventArgs.SceneAssetName = sceneAssetName; unloadSceneSuccessEventArgs.UserData = userData; return unloadSceneSuccessEventArgs; } /// <summary> /// 清理卸载场景成功事件。 ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>置项是否存在。</returns> public bool HasSetting(string settingName) { if (m_SettingHelper == null) { throw new GameFrameworkException("Setting helper is invalid."); } if (string.IsNullOrEmpty(settingName)) { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> const bool DefaultLoop = false; internal const int DefaultPriority = 0; internal const float DefaultVolume = 1f; internal const float DefaultFadeInSeconds = 0f; internal const float DefaultFadeOutSeconds = 0f; internal const float DefaultPitch = 1f; interna...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Sound { ...
fim
EllanJiang/GameFramework
csharp