text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_suffix|>llback(string binaryAssetName, LoadResourceStatus status, string errorMessage, object userData);
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: ma... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> return m_LoadBytesFailureCallback;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gamefra... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang<|fim_suffix|>----------------------
namespace GameFramework.Resource
{
/// <summary>
/// 加载数据流失败回调函数。
/// </summary>
/// <param name="fileUri">文件路径。</param>
/// <param name... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|></summary>
public string ErrorMessage
{
get;
private set;
}
/// <summary>
/// 创建加载资源代理辅助器错误事件。
/// </summary>
/// <param name="status">加载资源状态。</param>
/// <param name="errorMessage">错误信息。</param>
/// <returns>... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
na... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>gentHelperUpdateEventArgs.Type = type;
loadResourceAgentHelperUpdateEventArgs.Progress = progress;
return loadResourceAgentHelperUpdateEventArgs;
}
/// <summary>
/// 清理加载资源代理辅助器更新事件。
/// </summary>
public override void Clear()
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> {
/// <summary>
/// 未知类型。
/// </summary>
Unknown = 0,
/// <summary>
/// 读取资源包。
/// </summary>
ReadResource,
/// <summary>
/// 加载资源包。
/// </summary>
LoadResource,
/// <summary>
/// 加载资源。
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>param name="userData">用户自定义数据。</param>
public delegate void LoadSceneFailureCallback(string sceneAssetName, LoadResourceStatus status, string errorMessage, object userData);
}
<|fim_prefix|>//------------------------------------------------------------
// <|fim_middle|>Game Framework
// Copyright © 2... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>LoadSceneSuccessCallback(string sceneAssetName, float duration, object userData);
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@game... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>eneAssetName">要加载的场景资源名称。</param>
/// <param name="progress">加载场景进度。</param>
/// <param name="userData">用户自定义数据。</param>
public delegate void LoadSceneUpdateCallback(string sceneAssetName, float progress, object userData);
}
<|fim_prefix|>//----------------------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>= name;
m_ResourceIndexes = resourceIndexes ?? EmptyIntArray;
}
/// <summary>
/// 获取文件系统名称。
/// </summary>
public string Name
{
get
{
return m_Name;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> get
{
return m_Variant;
}
}
/// <summary>
/// 获取资源扩展名称。
/// </summary>
public string Extension
{
get
{
return m_Extension... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.InteropService... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// <returns>资源包含的依赖资源索引集合。</returns>
public int[] GetDependencyAssetIndexes()
{
return m_DependencyAssetIndexes;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright ©... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|><summary>
/// 获取资源加载方式。
/// </summary>
public byte LoadType
{
get
{
return m_LoadType;
}
}
/// <summary>
/// 获取资源长度。
/// </summary>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>{
get
{
return m_Name;
}
}
/// <summary>
/// 获取资源组包含的资源索引集合。
/// </summary>
/// <returns>资源组包含的资源索引集合。</returns>
public int[] GetResourceIndexes()
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>SystemArray;
m_ResourceGroups = resourceGroups ?? EmptyResourceGroupArray;
}
/// <summary>
/// 获取单机模式版本资源列表是否有效。
/// </summary>
public bool IsValid
{
get
{
return m_IsValid;
}
}
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>] GetHeader()
{
return Header;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> public override void Clear()
{
Name = null;
ResourcePackPath = null;
ErrorMessage = null;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights rese... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>essedLength = compressedLength;
return resourceApplySuccessEventArgs;
}
/// <summary>
/// 清理资源应用成功事件。
/// </summary>
public override void Clear()
{
Name = null;
ApplyPath = null;
ResourcePackPath = null;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//--------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//----------------------------------------------<|fim_suffix|>ternal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
{
[StructLayout(LayoutKind.Auto)]
private struct ReadWriteResourceInfo
{
private readonly string m_FileSystemName;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>c LoadType LoadType
{
get
{
return m_LoadType;
}
}
public int Length
{
get
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.F... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> int readyCount = 0;
foreach (ResourceName resourceName in m_ResourceNames)
{
ResourceInfo resourceInfo = null;
if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>/returns>
public IResourceGroup[] GetResourceGroups()
{
return m_ResourceGroups;
}
/// <summary>
/// 获取资源组集合包含的资源名称列表。
/// </summary>
/// <returns>资源组包含的资源名称列表。</returns>
public string[] GetRes... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>oadType
{
get
{
return m_LoadType;
}
}
/// <summary>
/// 获取资源大小。
/// </summary>
public int Length
{
get
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>lid, error message is '{1}'.", fileUri, string.IsNullOrEmpty(errorMessage) ? "<Empty>" : errorMessage));
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: htt... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> assetObject.Initialize(name, target);
assetObject.m_DependencyAssets.AddRange(dependencyAssets);
assetObject.m_Resource = resource;
assetObject.m_ResourceHelper = resourceHelper;
assetObject.m_ResourceLoader = ... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>bject dependencyAsset)
{
base.OnLoadDependencyAsset(agent, dependencyAssetName, dependencyAsset);
if (m_LoadAssetCallbacks.LoadAssetDependencyAssetCallback != null)
{
m_LoadAssetCallbacks.LoadAssetDependenc... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ool.Acquire<LoadBinaryInfo>();
loadBinaryInfo.m_BinaryAssetName = binaryAssetName;
loadBinaryInfo.m_ResourceInfo = resourceInfo;
loadBinaryInfo.m_LoadBinaryCallbacks = loadBinaryCallbacks;
loadBinaryInfo.m_UserData = userData;... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>eInfo.ResourceName.Name, resourceInfo.ResourceName.Variant, resourceInfo.ResourceName.Extension, resourceInfo.StorageInReadOnly, resourceInfo.FileSystemName, (byte)resourceInfo.LoadType, resourceInfo.Length, resourceInfo.HashCode);
}
m_Helper.ParseBytes(bytes);
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>backs.LoadSceneUpdateCallback(AssetName, progress, UserData);
}
}
}
public override void OnLoadDependencyAsset(LoadResourceAgent agent, string dependencyAssetName, object dependencyAsset)
{
bas... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.O... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>_LoadBytesCallbacks, LoadBinaryInfo.Create(binaryAssetName, resourceInfo, loadBinaryCallbacks, userData));
}
}
/// <summary>
/// 从文件系统中加载二进制资源。
/// </summary>
/// <param name="binaryAssetName">要加载二进制资源的名称。</param>
///... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using ... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.D... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> return m_Length;
}
}
/// <summary>
/// 获取资源哈希值。
/// </summary>
public int HashCode
{
get
{
return m_HashCode;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>fo = m_VerifyInfos[m_VerifyResourceIndex];
length += verifyInfo.Length;
if (VerifyResource(verifyInfo))
{
m_VerifyResourceIndex++;
if (ResourceVerifySuccess != null)
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> DownloadFailureEventArgs downloadFailureEventArgs = DownloadFailureEventArgs.Create(e.SerialId, e.DownloadPath, e.DownloadUri, errorMessage, e.UserData);
OnDownloadFailure(this, downloadFailureEventArgs);
ReferencePool.Release(downloadFa... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> public int CompressedLength
{
get
{
return m_CompressedLength;
}
}
/// <summary>
/// 获取资源压缩后哈希值。
/// </summary>
public int CompressedHashCode
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//----------------------------------------------------<|fim_suffix|>only bool m_IsValid;
private readonly int m_Offset;
private readonly long m_Length;
private readonly int m_HashCode;
private readonly Resource[] m_Resources;
/// <summary>
/// 初始化资源包版本资源列表... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>sourcePackVersionListSerializer : GameFrameworkSerializer<ResourcePackVersionList>
{
private static readonly byte[] Header = new byte[] { (byte)'G', (byte)'F', (byte)'K' };
/// <summary>
/// 初始化资源包版本资源列表序列化器的新实例。
/// </summary>
public ResourcePackVersionListSer... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: <|fim_suffix|>rride void Clear()
{
Name = null;
DownloadPath = null;
Do... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:el<|fim_suffix|>sourceUpdateFailureEventArgs = ReferencePool.Acquire<ResourceUpdateFailureEventArgs>();
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ull;
Length = 0;
CompressedLength = 0;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gamefra... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//-----------------------------------------------------<|fim_suffix|> public override void Clear()
{
Count = 0;
TotalLength = 0L;
}
}
}
<|fim_middle|>-------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://game... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ccessEventArgs.Name = name;
resourceVerifySuccessEventArgs.Length = length;
return resourceVerifySuccessEventArgs;
}
/// <summary>
/// 清理资源校验成功事件。
/// </summary>
public override void Clear()
{
Name = null;
Len... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//-------------------------------------------<|fim_suffix|>/param>
/// <param name="userData">用户自定义数据。</param>
public delegate void UnloadSceneSuccessCallback(string sceneAssetName, object userData);
}
<|fim_middle|>-----------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All right... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>AssetIndexes)
{
if (string.IsNullOrEmpty(name))
{
throw new GameFrameworkException("Name is invalid.");
}
m_Name = name;
m_DependencyAssetIndexes = dependencyAssetIndexes ?? EmptyIntArray;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://game<|fim_suffix|>esourceIndexes()
{
return m_ResourceIndexes;
}
}
}
}
<|fim_middle|>framework... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>param name="resourceIndexes">资源组包含的资源索引集合。</param>
public ResourceGroup(string name, int[] resourceIndexes)
{
if (name == null)
{
throw new GameFrameworkException("Name is invalid.");
}
m_Name = na... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// </summary>
/// <returns>包含的资源组集合。</returns>
public ResourceGroup[] GetResourceGroups()
{
if (!m_IsValid)
{
throw new GameFrameworkException("Data is invalid.");
}
return m_ResourceGroups;
}
}
}
<|f... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All righ<|fim_suffix|> /// 初始化可更新模式版本资源列表序列化器的新实例。
/// </summary>
public UpdatableVersionListSerializer()
{
}
/// <summary>
/// 获取可更新模式版... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>essCallback = updateVersionListSuccessCallback;
m_UpdateVersionListFailureCallback = updateVersionListFailureCallback;
}
/// <summary>
/// 获取版本资源列表更新成功回调函数。
/// </summary>
public UpdateVersionListSuccessCallback UpdateVersionListSuccessCallback
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>am name="errorMessage">错误信息。</param>
public delegate void UpdateVersionListFailureCallback(string downloadUri, string errorMessage);
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: h... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: <|fim_suffix|>// </summary>
/// <param name="downloadPath">版本资源列表更新后存放路径。</param>
/// <param name="downloadUri">版本资源列表更新地址。</param>
public del... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//-------------------------------<|fim_suffix|>gate void VerifyResourcesCompleteCallb... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> int priority, object userData);
/// <summary>
/// 卸载场景。
/// </summary>
/// <param name="sceneAssetName">场景资源名称。</param>
void UnloadScene(string sceneAssetName);
/// <summary>
/// 卸载场景。
/// </summary>
/// <param name="sceneAssetName... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>EventArgs.DependencyAssetName = dependencyAssetName;
loadSceneDependencyAssetEventArgs.LoadedCount = loadedCount;
loadSceneDependencyAssetEventArgs.TotalCount = totalCount;
loadSceneDependencyAssetEventArgs.UserData = userData;
return loadSceneDependencyAsse... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>tatic LoadSceneFailureEventArgs Create(string sceneAssetName, string errorMessage, object userData)
{
LoadSceneFailureEventArgs loadSceneFailureEventArgs = ReferencePool.Acquire<LoadSceneFailureEventArgs>();
loadSceneFailureEventArgs.SceneAssetName = sceneAssetName;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> UserData = null;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.c<|fim_middle|>n
//--------------... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ic UnloadSceneFailureEventArgs Create(string sceneAssetName, object userData)
{
UnloadSceneFailureEventArgs unloadSceneFailureEventArgs = ReferencePool.Acquire<UnloadSceneFailureEventArgs>();
unloadSceneFailureEventArgs.SceneAssetName = sceneAssetName;
unloadSce... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>entArgs = ReferencePool.Acquire<UnloadSceneSuccessEventArgs>();
unloadSceneSuccessEventArgs.SceneAssetName = sceneAssetName;
unloadSceneSuccessEventArgs.UserData = userData;
return unloadSceneSuccessEventArgs;
}
/// <summary>
/// 清理卸载场景成功事件。
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>置项是否存在。</returns>
public bool HasSetting(string settingName)
{
if (m_SettingHelper == null)
{
throw new GameFrameworkException("Setting helper is invalid.");
}
if (string.IsNullOrEmpty(settingName))
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> const bool DefaultLoop = false;
internal const int DefaultPriority = 0;
internal const float DefaultVolume = 1f;
internal const float DefaultFadeInSeconds = 0f;
internal const float DefaultFadeOutSeconds = 0f;
internal const float DefaultPitch = 1f;
interna... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Sound
{
... | fim | EllanJiang/GameFramework | csharp |
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