text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_suffix|>rity, userData);
}
/// <summary>
/// 增加下载任务。
/// </summary>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">原始下载地址。</param>
/// <param name="tag">下载任务的标签。</param>
/// <param name="priority">下载任务的优先级。</param>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedb<|fim_suffix|>Uri = null;
CurrentLength = 0L;
UserData = null;
}
}
}
<|fim_middle|>a... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//---------------------<|fim_suffix|>取下载后存放路径。
/// </summary>
public string DownloadPath
{
get;
private set;
}
/// <summary>
/// 获取下载地址。
/// </summary>
public string DownloadUri
{
get;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ject UserData
{
get;
private set;
}
/// <summary>
/// 创建下载更新事件。
/// </summary>
/// <param name="serialId">下载任务的序列编号。</param>
/// <param name="downloadPath">下载后存放路径。</param>
/// <param name="downloadUri">下载地址。</param>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>mmary>
/// <param name="downloadUri">下载地址。</param>
/// <param name="fromPosition">下载数据起始位置。</param>
/// <param name="toPosition">下载数据结束位置。</param>
/// <param name="userData">用户自定义数据。</param>
void Download(string downloadUri, long fromPosition, long toPosition, objec... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>c IEntityGroupHelper Helper
{
get
{
return m_EntityGroupHelper;
}
}
/// <summary>
/// 实体组轮询。
/// </summary>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> m_ParentEntity = null;
m_ChildEntities.Clear();
}
public IEntity GetChildEntity()
{
return m_ChildEntities.Count > 0 ? m_ChildEntities[0] : null;
}
public IEntity[] GetChildEntities()
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.O... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ger : GameFrameworkModule, IEntityManager
{
/// <summary>
/// 实体状态。
/// </summary>
private enum EntityStatus : byte
{
Unknown = 0,
WillInit,
Inited,
WillShow,
Showed,
WillHide,
H... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Entity
{
... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.ObjectPool;
usi... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>eEventArgs.EntityGroup = entityGroup;
hideEntityCompleteEventArgs.UserData = userData;
return hideEntityCompleteEventArgs;
}
/// <summary>
/// 清理隐藏实体完成事件。
/// </summary>
public override void Clear()
{
EntityId = 0;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>/// <summary>
/// 实体隐藏。
/// </summary>
/// <param name="isShutdown">是否是关闭实体管理器时触发。</param>
/// <param name="userData">用户自定义数据。</param>
void OnHide(bool isShutdown, object userData);
/// <summary>
/// 实体附加子实体。
/// </summary>
/// <para... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>stance">实体实例。</param>
/// <param name="locked">实体实例是否被加锁。</param>
void SetEntityInstanceLocked(object entityInstance, bool locked);
/// <summary>
/// 设置实体实例的优先级。
/// </summary>
/// <param name="entityInstance">实体实例。</param>
/// <param name="priority... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Entity
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin.<|fim_suffix|>y>
/// <param name="entityInstance">实体实例。</param>
/// <param name="entityGroup">实体所属的实体组。</param>
/// <param name="userData">用户自定义数据。</param>
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.O... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>summary>
public int TotalCount
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建显示实体时加... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Entity
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> public IEntity Entity
{
get;
private set;
}
/// <summary>
/// 获取加载持续时间。
/// </summary>
public float Duration
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namesp... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> : BaseEventArgs
{
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage<|fim_middle|>: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace GameFramew... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>t, SeekOrigin origin)
{
m_FileStream.Seek(offset, origin);
}
/// <summary>
/// 从文件系统流中读取一个字节。
/// </summary>
/// <returns>读取的字节,若已经到达文件结尾,则返回 -1。</returns>
protected internal override int ReadByte()
{
return m_FileStr... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Runtime.... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ta(previousFreeBlockIndex);
}
if (nextFreeBlockIndex >= 0)
{
BlockData nextFreeBlockData = m_BlockDatas[nextFreeBlockIndex];
m_FreeBlockIndexes.Remove(nextFreeBlockData.Length, nextFreeBlockIndex);
freeBlockData = new Blo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namesp... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ystemStream == null)
{
throw new GameFrameworkException(Utility.Text.Format("Create file system stream for '{0}' failure.", fullPath));
}
FileSystem fileSystem = FileSystem.Load(fullPath, access, fileSystemStream);
if (fileSystem == null)
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>aram>
/// <returns>是否重命名指定文件成功。</returns>
bool RenameFile(string oldName, string newName);
/// <summary>
/// 删除指定文件。
/// </summary>
/// <param name="name">要删除的文件名称。</param>
/// <returns>是否删除指定文件成功。</returns>
bool DeleteFile(string name);
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>否创建新的文件系统流。</param>
/// <returns>创建的文件系统流。</returns>
FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAccess access, bool createNew);
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>的文件系统的完整路径。</param>
/// <returns>是否存在文件系统。</returns>
bool HasFileSystem(string fullPath);
/// <summary>
/// 获取文件系统。
/// </summary>
/// <param name="fullPath">要获取的文件系统的完整路径。</param>
/// <returns>获取的文件系统。</returns>
IFileSystem GetFileSystem(st... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ameworkException("FSM is running, can not start again.");
}
FsmState<T> state = GetState<TState>();
if (state == null)
{
throw new GameFrameworkException(Utility.Text.Format("FSM '{0}' can not start state '{1}' which is not exist.", new Type... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// 获取当前有限状态机状态名称。
/// </summary>
public abstract string CurrentStateName
{
get;
}
/// <summary>
/// 获取当前有限状态机状态持续时间。
/// </summary>
public abstract float CurrentStateTime
{
get;
}
/// <... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>n InternalGetFsm(new TypeNamePair(ownerType));
}
/// <summary>
/// 获取有限状态机。
/// </summary>
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
/// <param name="name">有限状态机名称。</param>
/// <returns>要获取的有限状态机。</returns>
public IFsm<T> GetFsm<T>(str... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
if (stateType == null)
{
throw new GameFrameworkException("State type is invalid.");
}
if (!typeof(FsmState<T>).IsAssignableFrom(stateType))
{
throw new GameFrameworkException(Utility.Text.Format("State type '... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>able GetData(string name);
/// <summary>
/// 设置有限状态机数据。
/// </summary>
/// <typeparam name="TData">要设置的有限状态机数据的类型。</typeparam>
/// <param name="name">有限状态机数据名称。</param>
/// <param name="data">要设置的有限状态机数据。</param>
void SetData<TData>(string name, TDa... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.Collecti... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Localizatio... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.R... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.R... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>{
/// <summary>
/// 网络地址类型。
/// </summary>
public enum AddressFamily : byte
{
/// <summary>
/// 未知。
/// </summary>
Unknown = 0,
/// <summary>
/// IP 版本 4。
/// </summary>
IPv4,
/// <summary>
/// IP 版本 6。
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.IO;
namespace GameFra... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>eNetworkChannel(string name, ServiceType serviceType, INetworkChannelHelper networkChannelHelper);
/// <summary>
/// 销毁网络频道。
/// </summary>
/// <param name="name">网络频道名称。</param>
/// <returns>是否销毁网络频道成功。</returns>
bool DestroyNetworkChannel(string name);
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All r<|fim_suffix|>-------------------
namespace GameFramework.Network
{
/// <summary>
/// 网络消息包处理器接口。
/// </summary>
public interface IPacketHandler
{
/// <su... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: ht<|fim_suffix|>------------------------------
namespace GameFramework.Network
{
/// <summary>
/// 网络消息包头接口。
/// </summary>
public interf... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>erencePool.Acquire<NetworkClosedEventArgs>();
networkClosedEventArgs.NetworkChannel = networkChannel;
return networkClosedEventArgs;
}
/// <summary>
/// 清理网络连接关闭事件。
/// </summary>
public override void Clear()
{
NetworkCha... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Network
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>/// </summary>
public object CustomErrorData
{
get;
private set;
}
/// <summary>
/// 创建用户自定义网络错误事件。
/// </summary>
/// <param name="networkChannel">网络频道。</param>
/// <param name="customErrorData">用户自定义错误数据。</param>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> ErrorMessage = null;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: m<|fim_middle|>ailto:ellan@gameframework.cn
//----------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Net.Sock... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> {
m_MissHeartBeatCount = value;
}
}
public void Reset(bool resetHeartBeatElapseSeconds)
{
if (resetHeartBeatElapseSeconds)
{
m_HeartBeatElapseSeconds = 0f;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>cketHandler handler)
{
if (handler == null)
{
throw new GameFrameworkException("Packet handler is invalid.");
}
m_ReceivePacketPool.Subscribe(handler.Id, handler.Handle);
}
/// <summar... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> true;
}
private void Reset(int targetLength, IPacketHeader packetHeader)
{
if (targetLength < 0)
{
throw new GameFrameworkException("Target length is invalid.");
}
m_Stream.Position =... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.IO;
nam... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> return;
}
m_ReceiveState.Stream.Position = 0L;
bool processSuccess = false;
if (m_ReceiveState.PacketHeader != null)
{
processSuccess = ProcessPacket();
m_ReceivedPa... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> missCount;
return networkMissHeartBeatEventArgs;
}
/// <summary>
/// 清理网络心跳包丢失事件。
/// </summary>
public override void Clear()
{
NetworkChannel = null;
MissCount = 0;
}
}
}
<|fim_prefix|>//-------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rig<|fim_suffix|>/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Network
{
/// <summary>
//... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ary>
public enum ServiceType : byte
{
/// <summary>
/// TCP 网络服务。
/// </summary>
Tcp = 0,
/// <summary>
/// 使用同步接收的 TCP 网络服务。
/// </summary>
TcpWithSyncReceive
}
}
<|fim_prefix|>//------------------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
/// <summary>
/// 获取或设置对象池的优先级。
/// </summary>
int Priority
{
get;
set;
}
/// <summary>
/// 创建对象。
/// </summary>
/// <param name="obj">对象。</param>
/// <param name="spawned">对象是否已被获取。... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> return true;
}
}
/// <summary>
/// 获取对象上次使用时间。
/// </summary>
public DateTime LastUseTime
{
get
{
return m_LastUseTime;
}
internal set
{
m_LastUseTi... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
}
/// <summary>
/// 获取对象的获取计数。
/// </summary>
public int SpawnCount
{
get
{
return m_SpawnCount;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namesp... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namesp... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="candidateObjects">要筛选的对象集合。</param>
/// <param name="toReleaseCount">需要释放的对象数量。</param>
/// <param name="expireTime">对象过期参考时间。</param>
/// <returns>经筛选需要释放的对象集合。</returns>
public delegate List<T> Releas... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage<|fim_suffix|>/// </summary>
public interface IProcedureManager
{
/// <summary>
/// 获取当前流程。
/// </summary>
Procedure... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.F... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.F... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID。
[assembly: Guid("109d7f39-79ab-4862-9f73-0b8c638930c6")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,方法是按如下所示使用“*”:
// [assembly: AssemblyVersion("1... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
/// <summary>
/// 使用可更新模式并应用资源包资源完成时的回调函数。
/// </summary>
/// <param na... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFr<|fim... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/<|fim_suffix|>gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|><param name="length">资源大小。</param>
/// <param name="hashCode">资源哈希值。</param>
public delegate void DecryptResourceCallback(byte[] bytes, int startIndex, int count, string name, string variant, string extension, bool storageInReadOnly, string fileSystem, byte loadType, int length, int hashCode);
}
<... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|><|fim_suffix|>>
AssetOnFileSystem,
/// <summary>
/// 存在二进制资源且存储在磁盘上。
/// </summary>
BinaryOnDisk,
/// <summary>
/// 存在二进制资源且存储在文件系统里。
/// </summary>
BinaryOnFileSystem
}
}
<|fim_middle|>//---------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------<|fim_suffix|>Args> LoadResourceAgentHelp... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collections.Generic;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>后的总大小。
/// </summary>
long TotalCompressedLength
{
get;
}
/// <summary>
/// 获取资源组集合中已准备完成资源的总大小。
/// </summary>
long ReadyLength
{
get;
}
/// <summary>
/// 获取资源组集合中已准备完成资源压缩后的总大小。
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.D... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>-----
namespace GameFramework.Resource
{
/// <summary>
/// 使用单机模式并初始化资源完成时的回调函数。
/// </summary>
public delegate void InitResourcesCompleteCallback();
}
<|fim_prefix|>//----<|fim_middle|>--------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Ji... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https<|fim_suffix|>ncyAssetName">被加载的依赖资源名称。</param>
/// <param name="loadedCount">当前已加载依赖资源数量。</param>
/// <param name="totalCount">总共加载依赖资源数量。</... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframe<|fim_middle|>work.cn/
// Feedback: mailto:ellan@gameframework.cn
//-----------------------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ect userData);
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//----------------------------------------------------... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Resource
{
... | fim | EllanJiang/GameFramework | csharp |
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