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<|fim_suffix|>rity, userData); } /// <summary> /// 增加下载任务。 /// </summary> /// <param name="downloadPath">下载后存放路径。</param> /// <param name="downloadUri">原始下载地址。</param> /// <param name="tag">下载任务的标签。</param> /// <param name="priority">下载任务的优先级。</param> ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedb<|fim_suffix|>Uri = null; CurrentLength = 0L; UserData = null; } } } <|fim_middle|>a...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//---------------------<|fim_suffix|>取下载后存放路径。 /// </summary> public string DownloadPath { get; private set; } /// <summary> /// 获取下载地址。 /// </summary> public string DownloadUri { get; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ject UserData { get; private set; } /// <summary> /// 创建下载更新事件。 /// </summary> /// <param name="serialId">下载任务的序列编号。</param> /// <param name="downloadPath">下载后存放路径。</param> /// <param name="downloadUri">下载地址。</param> ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>mmary> /// <param name="downloadUri">下载地址。</param> /// <param name="fromPosition">下载数据起始位置。</param> /// <param name="toPosition">下载数据结束位置。</param> /// <param name="userData">用户自定义数据。</param> void Download(string downloadUri, long fromPosition, long toPosition, objec...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>c IEntityGroupHelper Helper { get { return m_EntityGroupHelper; } } /// <summary> /// 实体组轮询。 /// </summary> /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param> ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> m_ParentEntity = null; m_ChildEntities.Clear(); } public IEntity GetChildEntity() { return m_ChildEntities.Count > 0 ? m_ChildEntities[0] : null; } public IEntity[] GetChildEntities() { ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.O...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ger : GameFrameworkModule, IEntityManager { /// <summary> /// 实体状态。 /// </summary> private enum EntityStatus : byte { Unknown = 0, WillInit, Inited, WillShow, Showed, WillHide, H...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Entity { ...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.ObjectPool; usi...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>eEventArgs.EntityGroup = entityGroup; hideEntityCompleteEventArgs.UserData = userData; return hideEntityCompleteEventArgs; } /// <summary> /// 清理隐藏实体完成事件。 /// </summary> public override void Clear() { EntityId = 0; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>/// <summary> /// 实体隐藏。 /// </summary> /// <param name="isShutdown">是否是关闭实体管理器时触发。</param> /// <param name="userData">用户自定义数据。</param> void OnHide(bool isShutdown, object userData); /// <summary> /// 实体附加子实体。 /// </summary> /// <para...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>stance">实体实例。</param> /// <param name="locked">实体实例是否被加锁。</param> void SetEntityInstanceLocked(object entityInstance, bool locked); /// <summary> /// 设置实体实例的优先级。 /// </summary> /// <param name="entityInstance">实体实例。</param> /// <param name="priority...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Entity { ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin.<|fim_suffix|>y> /// <param name="entityInstance">实体实例。</param> /// <param name="entityGroup">实体所属的实体组。</param> /// <param name="userData">用户自定义数据。</param> /...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.O...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>summary> public int TotalCount { get; private set; } /// <summary> /// 获取用户自定义数据。 /// </summary> public object UserData { get; private set; } /// <summary> /// 创建显示实体时加...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Entity { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> public IEntity Entity { get; private set; } /// <summary> /// 获取加载持续时间。 /// </summary> public float Duration { get; private set; } /// <summary> /// 获取用户自定义数据。 /...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; namesp...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> : BaseEventArgs { } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage<|fim_middle|>: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; namespace GameFramew...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>t, SeekOrigin origin) { m_FileStream.Seek(offset, origin); } /// <summary> /// 从文件系统流中读取一个字节。 /// </summary> /// <returns>读取的字节,若已经到达文件结尾,则返回 -1。</returns> protected internal override int ReadByte() { return m_FileStr...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Runtime....
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ta(previousFreeBlockIndex); } if (nextFreeBlockIndex >= 0) { BlockData nextFreeBlockData = m_BlockDatas[nextFreeBlockIndex]; m_FreeBlockIndexes.Remove(nextFreeBlockData.Length, nextFreeBlockIndex); freeBlockData = new Blo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; namesp...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ystemStream == null) { throw new GameFrameworkException(Utility.Text.Format("Create file system stream for '{0}' failure.", fullPath)); } FileSystem fileSystem = FileSystem.Load(fullPath, access, fileSystemStream); if (fileSystem == null) ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>aram> /// <returns>是否重命名指定文件成功。</returns> bool RenameFile(string oldName, string newName); /// <summary> /// 删除指定文件。 /// </summary> /// <param name="name">要删除的文件名称。</param> /// <returns>是否删除指定文件成功。</returns> bool DeleteFile(string name); ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>否创建新的文件系统流。</param> /// <returns>创建的文件系统流。</returns> FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAccess access, bool createNew); } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>的文件系统的完整路径。</param> /// <returns>是否存在文件系统。</returns> bool HasFileSystem(string fullPath); /// <summary> /// 获取文件系统。 /// </summary> /// <param name="fullPath">要获取的文件系统的完整路径。</param> /// <returns>获取的文件系统。</returns> IFileSystem GetFileSystem(st...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ameworkException("FSM is running, can not start again."); } FsmState<T> state = GetState<TState>(); if (state == null) { throw new GameFrameworkException(Utility.Text.Format("FSM '{0}' can not start state '{1}' which is not exist.", new Type...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> /// 获取当前有限状态机状态名称。 /// </summary> public abstract string CurrentStateName { get; } /// <summary> /// 获取当前有限状态机状态持续时间。 /// </summary> public abstract float CurrentStateTime { get; } /// <...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>n InternalGetFsm(new TypeNamePair(ownerType)); } /// <summary> /// 获取有限状态机。 /// </summary> /// <typeparam name="T">有限状态机持有者类型。</typeparam> /// <param name="name">有限状态机名称。</param> /// <returns>要获取的有限状态机。</returns> public IFsm<T> GetFsm<T>(str...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> } if (stateType == null) { throw new GameFrameworkException("State type is invalid."); } if (!typeof(FsmState<T>).IsAssignableFrom(stateType)) { throw new GameFrameworkException(Utility.Text.Format("State type '...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>able GetData(string name); /// <summary> /// 设置有限状态机数据。 /// </summary> /// <typeparam name="TData">要设置的有限状态机数据的类型。</typeparam> /// <param name="name">有限状态机数据名称。</param> /// <param name="data">要设置的有限状态机数据。</param> void SetData<TData>(string name, TDa...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using System.Collecti...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Localizatio...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.R...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.R...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>{ /// <summary> /// 网络地址类型。 /// </summary> public enum AddressFamily : byte { /// <summary> /// 未知。 /// </summary> Unknown = 0, /// <summary> /// IP 版本 4。 /// </summary> IPv4, /// <summary> /// IP 版本 6。 ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.IO; namespace GameFra...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>eNetworkChannel(string name, ServiceType serviceType, INetworkChannelHelper networkChannelHelper); /// <summary> /// 销毁网络频道。 /// </summary> /// <param name="name">网络频道名称。</param> /// <returns>是否销毁网络频道成功。</returns> bool DestroyNetworkChannel(string name); ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All r<|fim_suffix|>------------------- namespace GameFramework.Network { /// <summary> /// 网络消息包处理器接口。 /// </summary> public interface IPacketHandler { /// <su...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: ht<|fim_suffix|>------------------------------ namespace GameFramework.Network { /// <summary> /// 网络消息包头接口。 /// </summary> public interf...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>erencePool.Acquire<NetworkClosedEventArgs>(); networkClosedEventArgs.NetworkChannel = networkChannel; return networkClosedEventArgs; } /// <summary> /// 清理网络连接关闭事件。 /// </summary> public override void Clear() { NetworkCha...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Network { ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>/// </summary> public object CustomErrorData { get; private set; } /// <summary> /// 创建用户自定义网络错误事件。 /// </summary> /// <param name="networkChannel">网络频道。</param> /// <param name="customErrorData">用户自定义错误数据。</param> ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> ErrorMessage = null; } } } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: m<|fim_middle|>ailto:ellan@gameframework.cn //----------...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Net.Sock...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> { m_MissHeartBeatCount = value; } } public void Reset(bool resetHeartBeatElapseSeconds) { if (resetHeartBeatElapseSeconds) { m_HeartBeatElapseSeconds = 0f; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>cketHandler handler) { if (handler == null) { throw new GameFrameworkException("Packet handler is invalid."); } m_ReceivePacketPool.Subscribe(handler.Id, handler.Handle); } /// <summar...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> true; } private void Reset(int targetLength, IPacketHeader packetHeader) { if (targetLength < 0) { throw new GameFrameworkException("Target length is invalid."); } m_Stream.Position =...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using System.IO; nam...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> return; } m_ReceiveState.Stream.Position = 0L; bool processSuccess = false; if (m_ReceiveState.PacketHeader != null) { processSuccess = ProcessPacket(); m_ReceivedPa...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> missCount; return networkMissHeartBeatEventArgs; } /// <summary> /// 清理网络心跳包丢失事件。 /// </summary> public override void Clear() { NetworkChannel = null; MissCount = 0; } } } <|fim_prefix|>//-------------------...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rig<|fim_suffix|>/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Network { /// <summary> //...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ary> public enum ServiceType : byte { /// <summary> /// TCP 网络服务。 /// </summary> Tcp = 0, /// <summary> /// 使用同步接收的 TCP 网络服务。 /// </summary> TcpWithSyncReceive } } <|fim_prefix|>//------------------------------------------------...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> } /// <summary> /// 获取或设置对象池的优先级。 /// </summary> int Priority { get; set; } /// <summary> /// 创建对象。 /// </summary> /// <param name="obj">对象。</param> /// <param name="spawned">对象是否已被获取。...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> return true; } } /// <summary> /// 获取对象上次使用时间。 /// </summary> public DateTime LastUseTime { get { return m_LastUseTime; } internal set { m_LastUseTi...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> } } /// <summary> /// 获取对象的获取计数。 /// </summary> public int SpawnCount { get { return m_SpawnCount; } } } } <|fim_prefix|>//------------------------------------------------------------ /...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; namesp...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; namesp...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System; using S...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>。 /// </summary> /// <typeparam name="T">对象类型。</typeparam> /// <param name="candidateObjects">要筛选的对象集合。</param> /// <param name="toReleaseCount">需要释放的对象数量。</param> /// <param name="expireTime">对象过期参考时间。</param> /// <returns>经筛选需要释放的对象集合。</returns> public delegate List<T> Releas...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage<|fim_suffix|>/// </summary> public interface IProcedureManager { /// <summary> /// 获取当前流程。 /// </summary> Procedure...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.F...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.F...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|> ComVisible 特性设置为 true。 [assembly: ComVisible(false)] // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID。 [assembly: Guid("109d7f39-79ab-4862-9f73-0b8c638930c6")] // 程序集的版本信息由下列四个值组成: // // 主版本 // 次版本 // 生成号 // 修订号 // // 可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,方法是按如下所示使用“*”: // [assembly: AssemblyVersion("1...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { /// <summary> /// 使用可更新模式并应用资源包资源完成时的回调函数。 /// </summary> /// <param na...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFr<|fim...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/<|fim_suffix|>gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource {...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|><param name="length">资源大小。</param> /// <param name="hashCode">资源哈希值。</param> public delegate void DecryptResourceCallback(byte[] bytes, int startIndex, int count, string name, string variant, string extension, bool storageInReadOnly, string fileSystem, byte loadType, int length, int hashCode); } <...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|><|fim_suffix|>> AssetOnFileSystem, /// <summary> /// 存在二进制资源且存储在磁盘上。 /// </summary> BinaryOnDisk, /// <summary> /// 存在二进制资源且存储在文件系统里。 /// </summary> BinaryOnFileSystem } } <|fim_middle|>//---------------------------------------...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------<|fim_suffix|>Args> LoadResourceAgentHelp...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using System.Collections.Generic; ...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>后的总大小。 /// </summary> long TotalCompressedLength { get; } /// <summary> /// 获取资源组集合中已准备完成资源的总大小。 /// </summary> long ReadyLength { get; } /// <summary> /// 获取资源组集合中已准备完成资源压缩后的总大小。 ...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using GameFramework.D...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>----- namespace GameFramework.Resource { /// <summary> /// 使用单机模式并初始化资源完成时的回调函数。 /// </summary> public delegate void InitResourcesCompleteCallback(); } <|fim_prefix|>//----<|fim_middle|>-------------------------------------------------------- // Game Framework // Copyright © 2013-2021 Ji...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https<|fim_suffix|>ncyAssetName">被加载的依赖资源名称。</param> /// <param name="loadedCount">当前已加载依赖资源数量。</param> /// <param name="totalCount">总共加载依赖资源数量。</...
fim
EllanJiang/GameFramework
csharp
<|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramewo...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>} <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframe<|fim_middle|>work.cn/ // Feedback: mailto:ellan@gameframework.cn //-----------------------------------------------------...
fim
EllanJiang/GameFramework
csharp
<|fim_suffix|>ect userData); } <|fim_prefix|>//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //----------------------------------------------------...
fim
EllanJiang/GameFramework
csharp
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Resource { ...
fim
EllanJiang/GameFramework
csharp