text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namesp... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ds">声音淡出时间,以秒为单位。</param>
void StopAllLoadedSounds(float fadeOutSeconds);
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ella... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gamefram<|fim_suffix|>>
public interface ISoundGroupHelper
{
}
}
<|fim_middle|>ework.cn
//... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Sound
{
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.R... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>null;
PlaySoundParams = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: h<|fim_suffix|>"serialId">声音的序列编号。</param>
/// <param name="soundAssetName">声音资源名称。</param>
/// <param name="soundAgent">用于播放的声音代理。</param... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>
public void Clear()
{
m_SerialId = 0;
m_SoundGroup = null;
m_PlaySoundParams = null;
m_UserData = null;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// ... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace GameFramew... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collecti... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.Resource;
using... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> return closeUIFormCompleteEventArgs;
}
/// <summary>
/// 清理关闭界面完成事件。
/// </summary>
public override void Clear()
{
SerialId = 0;
UIFormAssetName = null;
UIGroup = null;
UserData = null;
}
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System.Collections.Generic;
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>GameFramework.UI
{
/// <summary>
/// 界面组辅助器接口。
/// </summary>
public interface IUIGroupHelper
{
/// <summary>
/// 设置界面组深度。
/// </summary>
/// <param name="depth">界面组深度。</param>
void SetDepth(int depth);
}
}
<|fim_prefix|>//------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// 关闭所有已加载的界面。
/// </summary>
void CloseAllLoadedUIForms();
/// <summary>
/// 关闭所有已加载的界面。
/// </summary>
/// <param name="userData">用户自定义数据。</param>
void CloseAllLoadedUIForms(object userData);
/// <summary>
/// 关闭所有正在加载的界面。
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
/// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
/// <param name="loadedCount">当前已加载依赖资源数量。</param>
/// <param name="totalCount">总共加载依赖资源数量。</param>
/// <param name="userData">用户自定义数据。</param>
///... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建打开界面失败事件。
/// </summary>
/// <param name="serialId">界面序列编号。</param>
/// <param name="uiFormAssetName">界面资源名称。</param>
/// <pa... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//----------------------------------------------------<|fim_suffix|> set;
}
/// <summary>
/// 获取界面组名称。
/// </summary>
public string UIGroupName
{
get;
private set;
}
/// <summary>
/// 获取是否暂停被覆盖的界面。
/... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.ObjectPool;
na... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>rrent.Value == null)
{
return;
}
}
}
else
{
if (current.Value.Covered)
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> {
OpenUIFormFailureEventArgs openUIFormFailureEventArgs = OpenUIFormFailureEventArgs.Create(serialId, uiFormAssetName, uiGroup.Name, pauseCoveredUIForm, exception.ToString(), userData);
m_OpenUIFormFailureEventHandler(this, openUIFormFailureEventArgs);
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>ypes.Add(typeName, type);
return type;
}
}
return null;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All right... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gamefra<|fim_suffix|>);
/// <summary>
/// 压缩数据。
/// <... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using S... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>的单精度浮点数。
/// </summary>
/// <param name="value">字节数组。</param>
/// <returns>由四个字节构成的单精度浮点数。</returns>
public static float GetSingle(byte[] value)
{
return BitConverter.ToSingle(value, 0);
}
/// <summary>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>将 bytes 使用 code 做异或运算。
/// </summary>
/// <param name="bytes">原始二进制流。</param>
/// <param name="startIndex">异或计算的开始位置。</param>
/// <param name="length">异或计算长度,若小于 0,则计算整个二进制流。</param>
/// <param name="code">异或二进制流。</param>
/// <returns... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
object ToObject(Type ob... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace GameFramew... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namesp... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> }
}
if (subDirectoryCount > 0)
{
return false;
}
if (Directory.GetFiles(directoryName, "*").Length > 0)
{
return false;... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// </summary>
/// <param name="buffer">包含随机数的字节数组。</param>
public static void GetRandomBytes(byte[] buffer)
{
s_Random.NextBytes(buffer);
}
}
}
}
<|fim_prefix|>//--------------------------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework
{
publi... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> value = (value >> 8) ^ table[bytes[i] ^ value & 0xff];
}
}
return value;
}
private static uint[] InitializeTable(uint polynomial)
{
uint[] table = new uint[T... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>
}
int result = (int)s_Algorithm.HashFinal();
s_Algorithm.Initialize();
Array.Clear(s_CachedBytes, 0, CachedBytesLength);
return result;
}
}
}
}
<|fim_prefix|>//---------------------------------------... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// <summary>
/// 实用函数集。
/// </summary>
public static partial class Utility
{
}
}
<|fim_prefix|>//-----------------------------------------------<|fim_middle|>-------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.c... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>rved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.WebRequest
{
/// <summary>
/// Web 请求相关常量。
/// </summary>
internal static class Constant
{
/// <summar... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> /// <summary>
/// Web 请求代理辅助器错误事件。
/// </summary>
event EventHandler<WebRequestAgentHelperErrorEventArgs> WebRequestAgentHelperError;
/// <summary>
/// 通过 Web 请求代理辅助器发送 Web 请求。
/// </summary>
/// <param name="webRequestUri">Web 请求地址。</param>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>y>
/// 增加 Web 请求任务。
/// </summary>
/// <param name="webRequestUri">Web 请求地址。</param>
/// <param name="postData">要发送的数据流。</param>
/// <param name="tag">Web 请求任务的标签。</param>
/// <param name="priority">Web 请求任务的优先级。</param>
/// <param name="userData">用户... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>yte[] webResponseBytes)
{
WebRequestAgentHelperCompleteEventArgs webRequestAgentHelperCompleteEventArgs = ReferencePool.Acquire<WebRequestAgentHelperCompleteEventArgs>();
webRequestAgentHelperCompleteEventArgs.m_WebResponseBytes = webResponseBytes;
return webReq... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> public sealed class WebRequestAgentHelperErrorEventArgs : GameFrameworkEventArgs
{
/// <summary>
/// 初始化 Web 请求代理辅助器错误事件的新实例。
/// </summary>
public WebRequestAgentHelperErrorEventArgs()
{
ErrorMessage = null;
}
/// <summary>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------<|fim_suffix|> get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramewo... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> {
return m_PostData;
}
}
}
}
<|fim_prefix|>//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.WebRequest
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|> Web 请求任务。
/// </summary>
/// <param name="webRequestUri">Web 请求地址。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>新增 Web 请求任务的序列编号。</returns>
public int AddWebRequest(string webRequestUri, object userData)
{
return AddWebReques... | fim | EllanJiang/GameFramework | csharp |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.WebRequest
... | fim | EllanJiang/GameFramework | csharp |
<|fim_suffix|>请求成功事件。
/// </summary>
public override void Clear()
{
SerialId = 0;
WebRequestUri = null;
m_WebResponseBytes = null;
UserData = null;
}
/// <summary>
/// 获取 Web 响应的数据流。
/// </summary>
/// <retu... | fim | EllanJiang/GameFramework | csharp |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under <|fim_suffix|>https://opensource.org/license/mit/)
bias = (bias^x)&7;
x -= bias;
x *= 2;
x *= x;
x += bias;<|fim_middle|>the MIT license (<|endoftext|> | fim | EpicGamesExt/raddebugger | cpp |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
/*
* Program to run in debugger organized to provide tests for
* single threaded stepping, breakpoints, evaluation.
*/
////////////////////////////////
// NOTE(allen): Complex Types
#include <compl... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// <|fim_suffix|>points, evaluation.
*/
void c_type_coverage_eval_tests(void);
void c_type_with_bitfield_usage(void);<|fim_middle|>Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
/*
* Program to run in debugger organized to provide tests for
* singl... | fim | EpicGamesExt/raddebugger | c |
// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
/*
** Make sure we have an inlined function
*/
#if defined(_MSC_VER)
# define FORCE_INLINE __forceinline
#elif defined(__clang__) || defined(__GNUC__)
# define FORCE_INLINE __attribute__((always_inline))
#else
#... | fim | EpicGamesExt/raddebugger | cpp |
<|fim_suffix|> 0.480f, 0.002f,
1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 10.0f, 0.0f, 0.973f, 0.480f, 0.002f,
-0.6f, 0.6f, -1.0f, 0.0f, 0.0f, -1.0f, 2.0f, 2.0f, 0.973f, 0.480f, 0.002f,
0.6f, 0.6f, -1.0f, 0.0f, 0.0f, -1.0f, 8.0f, 2.0f, 0.973f, 0.480f, 0.002f,
-0.6f, -0.6f, -1.0f, 0.0... | fim | EpicGamesExt/raddebugger | cpp |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed unde<|fim_suffix|>cs basics1 = {1, 2, 3, 4};
Basics basics2 = {4, 5, 6, 7};
OnlyInModule only_in_module = {123, 456, 789, "this type is only in the module!"};
int x = 0;
(void)x;
}
<|fim_middle|>r the MIT license (https://opensource.org/license/mit/)
... | fim | EpicGamesExt/raddebugger | cpp |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
static int important_s32 = 0;
static float important_f32 = 0;
#if _WIN32
#include <Windows.h>
#endif
static void
do_something_with_intermediate_values(void)
{
static int another_important_s32 = 0... | fim | EpicGamesExt/raddebugger | cpp |
<|fim_suffix|>w_based_range_read_uleb128(base, range, cursor, &startx);
U64 length = 0;
if (version < DW_Version_5) {
// pre-standard length
cursor += dw_based_range_read(base, range, cursor, sizeof(U32), &length);
} else {
cursor += dw_based_range_read_... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>l String8List dw_string_list_from_expression (Arena *arena, String8 raw_data, U64 cu_base, U64 addr_size, Arch arch, DW_Version ver, DW_Ext ext, DW_Format format);
internal String8 dw_string_from_reg_off (Arena *arena, Arch arch, DW_Reg reg_idx, S64 reg_off);
internal String8 dw_string_from_attrib_va... | fim | EpicGamesExt/raddebugger | c |
// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal DW_PieceNode *
dw_piece_list_push(Arena *arena, DW_PieceList *list, DW_Piece v)
{
DW_PieceNode *n = push_array(arena, DW_PieceNode, 1);
n->v = v;
SLLQueuePush(list->first, list->last, n);
list->co... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>rhs, DW_ExprValue lhs);
// unary operators
internal DW_ExprValue dw_expr_abs(DW_ExprValue value);
internal DW_ExprValue dw_expr_neg(DW_ExprValue value);
internal DW_ExprValue dw_expr_not(DW_ExprValue value);
// stack
internal DW_ExprValueNode * dw_expr_stack_push(Arena *arena, DW_ExprStack *stack, DW_Ex... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>
U64 cursor;
String8 program;
DW_LineVMHeader header;
B32 new_line;
B32 new_seq;
B32 skip_opcode;
DW_LineVMState state;
U64 advance;
U64 opcode_off;
DW_StdOpcode opcode;
... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal DW_CFI_Row *
dw_make_cfi_row(Arena *arena, U64 reg_count)
{
DW_CFI_Row *row = push_array(arena, DW_CFI_Row, 1);
row->regs = push_array(arena, DW_CFI_Register, reg_count);
for EachIndex... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef DWARF_UNWIND_H
#define DWARF_UNWIND_H
typede<|fim_suffix|>i_unwind_init(Arena *arena, Arch arch, DW_CIE *cie, DW_FDE *fde, DW_DecodePtr *decode_ptr_func, void *decode_ptr_ud);
internal B32 ... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef RDI_FROM_DWARF_H
#define RDI_FROM_DWARF_H
////////////////////////////////
//~ Conversion
typedef struct D2R_ConvertParams
{
String8 dbg_name;
String8 dbg_data;
... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
////////////////////////////////
//~ rjf: Abstracted Architecture Functions
internal ARCH_Info *
arch_info_from_arch(Arch arch)
{
ARCH_Info *result = &arch_info_nil;
switch(arch)
{
default... | fim | EpicGamesExt/raddebugger | c |
// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef ARCH_H
#define ARCH_H
////////////////////////////////
//~ rjf: Abstraction Backend Info
typedef U8 ARCH_RegCode;
typedef struct ARCH_Info ARCH_Info;
struct ARCH_Info
{
U16 reg_block_size;
ARCH_RegC... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>arch/rdi/arch_rdi.c"
#endif
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT lic<|fim_middle|>ense (https://opensource.org/license/mit/)
#include "arch/arch.c"
#include "arch/os/arch_os.c"
#if defined(DWARF_H)
# include "arch/dwarf/arch_dwarf.c"
#endif
#if defined(RDI_H)
# includ... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|> "arch/os/arch_os.h"
#if defined(DWARF_H)
# include "arch/dwarf/arch_dwarf.h"
#endif
#if defined(RDI_H)
# include "arch/rdi/arch_rdi.h"
#endif
#endif // ARCH_INC_H
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
<|fim_middle|>
#ifnde... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright<|fim_suffix|>de_table_from_arch(Arch arch)
{
U8 *result = &arch_reg_code_u8_nil;
switch(arch)
{
default:{}break;
#if defined(X64_H)
case Arch_x64:
{
result = dw_reg_code_from_x64_table;
}break;
#endif
}
return result;
}
<|fim_middle|> (c) Epic Games Tools
// Li... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>dif // ARCH_DWARF_H
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef ARCH_D<|fim_middle|>WARF_H
#define ARCH_DWARF_H
internal U8 *arch_dw_from_reg_code_table_from_arch(Arch arch);
#en<|endoftext|> | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal B32
arch_os_write_reg_block_from_thread_ctx(Arch arch, OperatingSystem os, void *reg_block, void *thread_ctx)
{
B32 result = 0;
<|fim_suffix|>while(0)
#if defined(X64_H) && defined(WIN32_... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>H_OS_H
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef ARCH_OS_H
#define ARCH_OS_H
internal B32 arch_os_write_reg_block_from_thread_ctx(Arch arch, OperatingSystem os, void *re<|fim_middle|>g_block, void *thread_ctx);
#endif... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensou<|fim_suffix|>
internal U8 *
arch_rdi_from_reg_code_table_from_arch(Arch arch)
{
U8 *result = &arch_reg_code_u8_nil;
switch(arch)
{
default:{}break;
#if defined(X64_H)
case Arch_x64:
{
result = rdi_... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>e_from_arch(Arch arch);
#endif // ARCH_RDI_H
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (http<|fim_middle|>s://opensource.org/license/mit/)
#ifndef ARCH_RDI_H
#define ARCH_RDI_H
internal U8 *arch_rdi_from_reg_code_tabl<|endoftext|> | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>ed->cache_stripes, cache_slot_idx);
RWMutexScope(cache_stripe->rw_mutex, 0)
{
for EachNode(cache, AC_Cache, ac_shared->cache_slots[cache_slot_idx])
{
Rng1U64 slot_range = lane_range(cache->slots_count);
for EachInRange(slot_idx, slot_range)
{
AC_Slot *... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef ARTIFACT_CACHE_H
#define ARTIFACT_CACHE_H
////////////////////////////////
//~ rjf: Artifact Handle Type
typedef struct AC_Artifact AC_Artifact;
struct AC_Artifact
{
U64 u64[4];
};
/////... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
////////////////////////////////
//~ rjf: Global Arena Table
#if ARENA_TABLE_DEBUG
typedef struct ArenaTableNode ArenaTableNode;
struct ArenaTableNode
{
ArenaTableNode *next;
Arena *arena;
};
gl... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_ARENA_H
#define BASE_ARENA_H
////////////////////////////////
//~ rjf: Arena Types
#define ARENA_HEADER_SIZE 128
typedef U64 ArenaFlags;
enum
{
ArenaFlag_NoChain = (1<<0),
Aren... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|> }
else if(str8_match(str8_prefix(node->string, 1), str8_lit("-"), 0))
{
option_name = str8_skip(option_name, 1);
}
else if(OperatingSystem_CURRENT == OperatingSystem_Windows &&
str8_match(str8_prefix(node->string, 1), str8_lit("/"), 0))
{
opti... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_COMMAND_LINE_H
#define BASE_COMMAND_LINE_H
////////////////////////////////
//~ rjf: Parsed Command Line Types
typedef struct CmdLineOpt CmdLineOpt;
struct CmdLineOpt
{
CmdLineOpt *n... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_CONTEXT_CRACKING_H
#define BASE_CONTEXT_CRACKING_H
////////////////////////////////
//~ rjf: Clang OS/Arch Cracking
#if defined(__clang__)
# define COMPILER_CLANG 1
# if defined(_WIN... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>MSC_VER)
#pragma warning (push, 0)
#endif
# define STB_SPRINTF_IMPLEMENTATION
# define STB_SPRINTF_STATIC
# include "third_party/stb/stb_sprintf.h"
#endif
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(_MSC_VER)
#pragma warning (pop, 0)
#endif
////////////////////////////////
//~ rjf... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>fffff;
global const U32 bitmask21 = 0x001fffff;
global const U32 bitmask22 = 0x003fffff;
global const U32 bitmask23 = 0x007fffff;
global const U32 bitmask24 = 0x00ffffff;
global const U32 bitmask25 = 0x01ffffff;
global const U32 bitmask26 = 0x03ffffff;
global const U32 bitmask27 = 0x07ffffff;
global const... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the M<|fim_suffix|>se/mit/)
<|fim_middle|>IT license (https://opensource.org/licen<|endoftext|> | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_DYNAMIC_LIBARIES_H
#define BASE_DYNAMIC_LIBARIES_H
typedef struct Library Library;
struct Library
{
U64 u64[1];
};
////////////////////////////////
//~ rjf: @per_os_impl Dynamically-... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
global U64 global_update_tick_idx = 0;
global U64 async_threads_count = 0;
global CondVar async_tick_start_cond_var = {0};
global Mutex async_tick_start_mutex = {0};
global Mutex async_tick_stop_mute... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>s);
internal U64 update_tick_idx(void);
internal B32 update(void);
internal void async_thread_entry_point(void *params);
#endif // BASE_ENTRY_POINT_H
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef<|fim_middle|> BASE_ENTRY_P... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
////////////////////////////////
//~ rjf: Handle Type Functions
internal File
file_zero(void)
{
File f = {0};
return f;
}
internal B3<|fim_suffix|> r1u64(file_off, file_off+write_buffer_size), ... | fim | EpicGamesExt/raddebugger | c |
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_FILES_H
#define BASE_FILES_H
typedef U32 FileIterFlag<|fim_suffix|>th);
internal B32 file_path_exists(String8 path);
internal B32 folder_path_exists(String8 path);... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>256_init(&ctx);
sha256_update(&ctx, data.str, data.size);
sha256_finish(&ctx, result.u8);
}
return result;
}
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
////////////////////////////////
//~ rjf: MD5
#include "third_p... | fim | EpicGamesExt/raddebugger | c |
<|fim_suffix|>////////////////////////////
//~ rjf: SHA
internal SHA1 sha1_from_data(String8 data);
internal SHA256 sha256_from_data(String8 data);
#endif // BASE_HASH_H
<|fim_prefix|>// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_HASH_H
#define... | fim | EpicGamesExt/raddebugger | c |
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