The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
category_to_task_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
child 0, car: int64
child 1, bench: int64
child 2, tree: int64
child 3, street lamp: int64
child 4, traffic sign: int64
child 5, fire hydrant: int64
child 6, trash can: int64
child 7, bicycle: int64
child 8, potted plant: int64
child 9, barrier: int64
child 10, statue: int64
child 11, chair: int64
child 12, sofa: int64
child 13, bed: int64
child 14, dining table: int64
child 15, toilet: int64
child 16, sink: int64
child 17, tv: int64
child 18, refrigerator: int64
child 19, bookshelf: int64
child 20, cabinet: int64
child 21, lamp: int64
category_to_scene_annotation_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
child 0, car: int64
child 1, bench: int64
child 2, tree: int64
child 3, street lamp: int64
child 4, traffic sign: int64
child 5, fire hydrant: int64
child 6, trash can: int64
child 7, bicycle: int64
child 8, potted plant: int64
child 9, barrier: int64
child 10, statue: int64
child 11, chair: int64
child 12, sofa: int64
child 13, bed: int64
child 14, dining table: int64
child 15, toilet: int64
child 16, sink: int64
child 17, tv: int64
child 18, refrigerator: int64
child 19, bookshelf: int64
child 20, cabinet: int64
child 21, lamp: int64
goals_
...
y: string
child 4, position: list<item: double>
child 0, item: double
child 5, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, i (... 12 chars omitted)
child 0, item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>
child 0, agent_state: struct<position: list<item: double>, rotation: list<item: double>>
child 0, position: list<item: double>
child 0, item: double
child 1, rotation: list<item: double>
child 0, item: double
child 1, iou: double
episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_ro (... 149 chars omitted)
child 0, item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: lis (... 137 chars omitted)
child 0, episode_id: string
child 1, scene_id: string
child 2, start_position: list<item: double>
child 0, item: double
child 3, start_rotation: list<item: double>
child 0, item: double
child 4, object_category: string
child 5, goals: list<item: null>
child 0, item: null
child 6, info: struct<geodesic_distance: double>
child 0, geodesic_distance: double
child 7, scene_dataset_config: string
to
{'episodes': List({'episode_id': Value('string'), 'scene_id': Value('string'), 'scene_dataset_config': Value('string'), 'start_position': List(Value('float64')), 'start_rotation': List(Value('float64')), 'info': {'geodesic_distance': Value('float64')}, 'goals': List({'position': List(Value('float64')), 'radius': Value('float64')}), 'start_room': Value('null'), 'shortest_paths': Value('null')})}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 489, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2818, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2355, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2380, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2369, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2297, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
category_to_task_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
child 0, car: int64
child 1, bench: int64
child 2, tree: int64
child 3, street lamp: int64
child 4, traffic sign: int64
child 5, fire hydrant: int64
child 6, trash can: int64
child 7, bicycle: int64
child 8, potted plant: int64
child 9, barrier: int64
child 10, statue: int64
child 11, chair: int64
child 12, sofa: int64
child 13, bed: int64
child 14, dining table: int64
child 15, toilet: int64
child 16, sink: int64
child 17, tv: int64
child 18, refrigerator: int64
child 19, bookshelf: int64
child 20, cabinet: int64
child 21, lamp: int64
category_to_scene_annotation_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
child 0, car: int64
child 1, bench: int64
child 2, tree: int64
child 3, street lamp: int64
child 4, traffic sign: int64
child 5, fire hydrant: int64
child 6, trash can: int64
child 7, bicycle: int64
child 8, potted plant: int64
child 9, barrier: int64
child 10, statue: int64
child 11, chair: int64
child 12, sofa: int64
child 13, bed: int64
child 14, dining table: int64
child 15, toilet: int64
child 16, sink: int64
child 17, tv: int64
child 18, refrigerator: int64
child 19, bookshelf: int64
child 20, cabinet: int64
child 21, lamp: int64
goals_
...
y: string
child 4, position: list<item: double>
child 0, item: double
child 5, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, i (... 12 chars omitted)
child 0, item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>
child 0, agent_state: struct<position: list<item: double>, rotation: list<item: double>>
child 0, position: list<item: double>
child 0, item: double
child 1, rotation: list<item: double>
child 0, item: double
child 1, iou: double
episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_ro (... 149 chars omitted)
child 0, item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: lis (... 137 chars omitted)
child 0, episode_id: string
child 1, scene_id: string
child 2, start_position: list<item: double>
child 0, item: double
child 3, start_rotation: list<item: double>
child 0, item: double
child 4, object_category: string
child 5, goals: list<item: null>
child 0, item: null
child 6, info: struct<geodesic_distance: double>
child 0, geodesic_distance: double
child 7, scene_dataset_config: string
to
{'episodes': List({'episode_id': Value('string'), 'scene_id': Value('string'), 'scene_dataset_config': Value('string'), 'start_position': List(Value('float64')), 'start_rotation': List(Value('float64')), 'info': {'geodesic_distance': Value('float64')}, 'goals': List({'position': List(Value('float64')), 'radius': Value('float64')}), 'start_room': Value('null'), 'shortest_paths': Value('null')})}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
ECCV 2026
Ziyuan Xia •
Jingyi Xu •
Chong Cui •
Yuanhong Yu •
Jiazhao Zhang •
Qingsong Yan •
Tao Ni
Junbo Chen •
Xiaowei Zhou •
Hujun Bao •
Ruizhen Hu •
Sida Peng
🤗 About This Dataset
This is the official GS dataset for Habitat-GS, a high-fidelity embodied navigation simulator built on 3D Gaussian Splatting and dynamic gaussian avatars. The dataset contains 129 indoor/outdoor 3DGS scenes, along with 6 gaussian avatar assets, pre-generated navigation episodes, dynamic-navigation data and VLN trajectory data for StreamVLN and Uni-NaVid — everything needed to train and evaluate embodied navigation agents in high-fidelity Gaussian Splatting environments!
Key statistics:
| Train | Val | Total | |
|---|---|---|---|
Self-reconstructed scenes (scene01–scene65) |
55 (scene01–scene55) |
10 (scene56–scene65) |
65 |
InteriorGS scenes (interior_*) |
55 | 9 | 64 |
| All scenes | 110 | 19 | 129 |
| PointNav episodes | 110,000 | 1,900 | 111,900 |
| ImageNav episodes | 110,000 | 1,900 | 111,900 |
| ObjectNav episodes | 110,000 | 1,900 | 111,900 |
| VLN episodes | 22,000 | 950 | 22,950 |
| Dynamic-nav episodes (on 10 sample scenes, scene01-scene10) | 1,000 | 100 | 1,100 |
Each self-reconstructed scene (scene01–scene65) comes with a 3DGS render asset (<scene>.gs.ply), a collision mesh (<scene>.mesh.ply), and a navigation mesh (<scene>.navmesh). Each InteriorGS scene (interior_*) only ships 3DGS and navmesh — <scene>.gs.ply + <scene>.navmesh. The dataset also includes 6 gaussian avatars exported from AnimatableGaussians, with SMPL/SMPL-X body models for motion driving.
Note: Due to license constraints, SMPL and SMPL-X body models are not included in this dataset. To use the dynamic avatars, please register and accept the licenses, then download and unzip the models into avatars/{smpl,smplx}/:
- SMPL-X — register at https://smpl-x.is.tue.mpg.de, download models_smplx_v1_1.zip
- SMPL — register at https://smpl.is.tue.mpg.de, download SMPL_python_v.1.1.0.zip
🏛️ Dataset Layout
The dataset is organized into six independent categories that can be downloaded separately:
| Category | Size | Required For | |
|---|---|---|---|
| 1 | GS Scenes (train/, val/) |
~27 GB | Everything — core scene assets |
| 2 | Gaussian Avatars (avatars/) |
~3.1 GB | Dynamic avatar simulation |
| 3 | Habitat-Lab Nav Data (configs/, episodes/{pointnav,imagenav,objectnav}/) |
~30 MB | PointNav / ImageNav / ObjectNav training & evaluation |
| 4 | StreamVLN Data (configs/, episodes/vln/, trajectory_data/vln/) |
~40 GB | VLN training & evaluation (StreamVLN) |
| 5 | Uni-NaVid Data (configs/, episodes/vln/, trajectory_data/uninavid/) |
~25 GB | VLN training & evaluation (Uni-NaVid) |
| 6 | Dynamic Nav Data (configs/, dynamic_nav/) |
~25 MB | Dynamic navigation — avatar avoidance & tracking |
Dataset layout:
.
├── train.scene_dataset_config.json # Habitat scene dataset config (train)
├── val.scene_dataset_config.json # Habitat scene dataset config (val)
│
├── train/ # [Category 1] 110 training GS scenes (~24 GB)
│ ├── scene01/ # self-reconstructed (full assets)
│ │ ├── scene01.gs.ply # 3DGS render asset
│ │ ├── scene01.mesh.ply # collision mesh
│ │ └── scene01.navmesh # navigation mesh
│ ├── scene02/ ... scene55/ # 55 self-reconstructed scenes total
│ ├── interior_0007_840137/ # InteriorGS (only 3DGS and navmesh)
│ │ ├── interior_0007_840137.gs.ply # 3DGS render asset
│ │ └── interior_0007_840137.navmesh # navigation mesh
│ └── interior_0022_840117/ ... ×55 # 55 InteriorGS scenes total
│
├── val/ # [Category 1] 19 evaluation GS scenes (~3.3 GB)
│ ├── scene56/ ... scene65/ # 10 self-reconstructed val scenes
│ └── interior_0516_840045/ ... ×9 # 9 InteriorGS val scenes
│
├── avatars/ # [Category 2] Gaussian avatar assets (~3.1 GB)
│ ├── README.md # how to obtain the SMPL/SMPL-X body models (see below)
│ ├── avatar1/ # canonical gaussians of gaussian avatars
│ │ └── canonical_gs.npz
│ ├── avatar2/ ... avatar8/
│ ├── smpl/ # SMPL body models — NOT included (license); download yourself
│ │ └── SMPL_{NEUTRAL,MALE,FEMALE}.pkl
│ └── smplx/ # SMPL-X body models — NOT included (license); download yourself
│ └── SMPLX_{NEUTRAL,MALE,FEMALE}.{npz,pkl}
│
├── configs/ # [Category 3, 4, 5 & 6] Hydra YAML configs (~64 KB)
│ ├── ddppo_pointnav_gs_{train,eval}.yaml
│ ├── ddppo_imagenav_gs_{train,eval}.yaml
│ ├── ddppo_objectnav_gs_{train,eval}.yaml
│ ├── ddppo_dynamic_track_gs_{train,eval}.yaml # dynamic nav: human tracking
│ ├── ddppo_dynamic_avoid_gs_{train,eval}.yaml # dynamic nav: PointNav + avoidance
│ ├── ddppo_dynamic_avoid_imagenav_gs_{train,eval}.yaml # dynamic nav: ImageNav + avoidance
│ ├── ddppo_dynamic_avoid_objectnav_gs_{train,eval}.yaml # dynamic nav: ObjectNav + avoidance
│ ├── vln_gs_eval.yaml # StreamVLN eval config (hfov=79, turn=15)
│ └── vln_uninavid_gs_eval.yaml # Uni-NaVid eval config (hfov=120, turn=30)
│
├── episodes/ # [Category 3, 4 & 5] Navigation episodes (~80 MB)
│ ├── pointnav/{train,val}/ # PointNav: 110,000 train + 1,900 val
│ ├── imagenav/{train,val}/ # ImageNav: 110,000 train + 1,900 val
│ ├── objectnav/{train,val}/ # ObjectNav: 110,000 train + 1,900 val
│ └── vln/{train,val}/ # VLN: 22,000 train + 950 val
│
├── dynamic_nav/ # [Category 6] Dynamic navigation data (~25 MB)
│ ├── dynamic_nav.scene_dataset_config.json # Habitat scene dataset config (10 dynamic scenes)
│ ├── scenes/ # scene_instance.json per scene: stage + navmesh +
│ │ └── <scene>.scene_instance.json # gaussian_avatars wiring (avatar, offset_y, scale)
│ ├── stages/ # GS stage templates
│ │ └── <scene>.stage_config.json
│ ├── trajectories/ # GAMMA-generated avatar walks (joint_mats + proxy_capsules)
│ │ └── <scene>.driver.pkl # one walking avatar per scene, scene01–scene10
│ ├── episodes/{train,val}/ # PointNav format: 1,000 train + 100 val; agent spawns
│ │ # near the avatar (shared by avoid/imagenav/tracking)
│ └── episodes_objectnav/{train,val}/ # ObjectNav format: 1,000 train + 100 val
│
└── trajectory_data/ # [Category 4 & 5] VLN trajectory data
├── vln/ # StreamVLN trajectories (~40 GB)
│ ├── annotations.json # action sequences + instructions (train)
│ ├── annotations_val.json # action sequences + instructions (val)
│ └── images/ # per-scene tar archives (extract before use)
│ ├── scene01.tar # scene01 trajectories
│ ├── interior_0007_840137.tar # interior_0007 trajectories
│ └── ... # 129 per-scene archives, 22,950 trajectories total
└── uninavid/ # Uni-NaVid trajectories (~25 GB)
├── nav_gs_train.json # conversation-format annotations (train)
├── nav_gs_val.json # conversation-format annotations (val)
└── nav_videos/ # per-scene tar archives of .mp4 videos
├── scene01.tar # scene01 videos
├── interior_0007_840137.tar # interior_0007 videos
└── ... # 129 per-scene archives, 22,950 videos total
🎒 Selective Download
You can download one or more categories using huggingface_hub's allow_patterns / ignore_patterns:
from huggingface_hub import snapshot_download
REPO = "RukawaY/gs_scenes"
LOCAL = "data/scene_datasets/gs_scenes"
# ── Download only GS scenes ──
snapshot_download(REPO, local_dir=LOCAL,
allow_patterns=["train/**", "val/**", "*.scene_dataset_config.json"])
# ── Download GS scenes + avatars ──
snapshot_download(REPO, local_dir=LOCAL,
allow_patterns=["train/**", "val/**", "*.scene_dataset_config.json", "avatars/**"])
# ── Download everything for Habitat-Lab navigation tasks ──
snapshot_download(REPO, local_dir=LOCAL,
ignore_patterns=["trajectory_data/**", "avatars/**", "episodes/vln/**"])
# ── Download everything for StreamVLN ──
snapshot_download(REPO, local_dir=LOCAL,
ignore_patterns=["avatars/**", "episodes/pointnav/**", "episodes/imagenav/**",
"episodes/objectnav/**", "trajectory_data/uninavid/**"])
# ── Download everything for Uni-NaVid ──
snapshot_download(REPO, local_dir=LOCAL,
ignore_patterns=["avatars/**", "episodes/pointnav/**", "episodes/imagenav/**",
"episodes/objectnav/**", "trajectory_data/vln/**"])
# ── Download everything for dynamic navigation ──
# needs the 10 scenes (scene01–scene10) + avatars + dynamic_nav data + configs
snapshot_download(REPO, local_dir=LOCAL,
allow_patterns=["train/scene0*/**", "train/scene10/**", "*.scene_dataset_config.json",
"avatars/**", "dynamic_nav/**", "configs/**"])
# ── Download a few specific scenes' trajectories (StreamVLN) ──
snapshot_download(REPO, local_dir=LOCAL,
allow_patterns=["trajectory_data/vln/annotations*.json",
"trajectory_data/vln/images/scene01.tar",
"trajectory_data/vln/images/interior_0007_840137.tar"])
# ── Download a few specific scenes' trajectories (Uni-NaVid) ──
snapshot_download(REPO, local_dir=LOCAL,
allow_patterns=["trajectory_data/uninavid/nav_gs_*.json",
"trajectory_data/uninavid/nav_videos/scene01.tar",
"trajectory_data/uninavid/nav_videos/interior_0007_840137.tar"])
# ── Download everything (~95 GB) ──
snapshot_download(REPO, local_dir=LOCAL)
After downloading trajectory archives, extract per-scene trajectories in place:
# StreamVLN trajectories
cd data/scene_datasets/gs_scenes/trajectory_data/vln/images
for f in *.tar; do tar xf "$f" && rm "$f"; done
# Uni-NaVid trajectories
cd data/scene_datasets/gs_scenes/trajectory_data/uninavid/nav_videos
for f in *.tar; do tar xf "$f" && rm "$f"; done
🚖 Placement
Place the downloaded data under habitat-gs/data/scene_datasets/gs_scenes/ so that the directory structure matches the layout above. The Habitat configs and training/evaluation scripts in Habitat-GS expect this exact path. See the Habitat-GS README for full setup and usage instructions.
📙 Citation
If you find Habitat-GS useful in your research, please consider citing:
@inproceedings{xia2026habitat,
title={Habitat-gs: A high-fidelity navigation simulator with dynamic gaussian splatting},
author={Xia, Ziyuan and Xu, Jingyi and Cui, Chong and Yu, Yuanhong and Zhang, Jiazhao and Yan, Qingsong and Ni, Tao and Chen, Junbo and Zhou, Xiaowei and Bao, Hujun and others},
booktitle={European Conference on Computer Vision},
pages={306--323},
year={2026},
organization={Springer}
}
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