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| # USD models cleaner | |
| Finds the USD models under `assets/usd_models` that no scene actually uses, and | |
| deletes them. Pure standard library β no Isaac Sim, no `pxr`, no pip installs. | |
| Two scripts, run in order: | |
| | File | What it does | | |
| | --- | --- | | |
| | `usd_models_cleaner.py` | Seeds from `assets/scenes/*.json`, follows references *inside* the USD files transitively, writes the list to JSON. Read-only. | | |
| | `usd_models_delete.py` | Takes that JSON and deletes the listed files, then removes folders left without any USD. Destructive. | | |
| Both resolve paths against the repo root, so they work from any directory. | |
| ## 1. Build the list | |
| ```bash | |
| python3 scripts/usd_cleaner/usd_models_cleaner.py --unused | |
| ``` | |
| Writes **`unused_usds.json`** next to the script β every USD file under | |
| `assets/usd_models` that no scene references. That is the delete list. | |
| Without `--unused` it writes **`used_usds.json`** instead: the models that *are* | |
| referenced. Useful as a sanity check. | |
| | Flag | Effect | | |
| | --- | --- | | |
| | `--unused` | Invert: list what is NOT reachable (the delete list) | | |
| | `--aggressive` | Drop the sibling-directory guard (riskier, deletes more) | | |
| | `--no_follow` | Scene JSONs only β **unsafe**, reproduces the old broken behaviour | | |
| | `--out PATH` | Write somewhere else (a bare name lands in this folder) | | |
| | `--no_out` | Print only, write no file | | |
| | `--verbose` | Annotate each path with the scenes referencing it | | |
| | `--scenes_dir` / `--models_dir` | Point at different directories | | |
| ## 2. Preview | |
| ```bash | |
| python3 scripts/usd_cleaner/usd_models_delete.py unused_usds.json --dry-run | |
| ``` | |
| Prints every file and folder that would go, plus the total freed. Touches nothing. | |
| **Always run this first.** | |
| ## 3. Delete | |
| ```bash | |
| python3 scripts/usd_cleaner/usd_models_delete.py unused_usds.json | |
| ``` | |
| Prints a summary and asks `[y/N]` before removing anything. | |
| | Flag | Effect | | |
| | --- | --- | | |
| | `--dry-run` | Preview only | | |
| | `--yes` | Skip the confirmation prompt | | |
| | `--keep_empty_dirs` | Delete the files but leave USD-less folders in place | | |
| | `--models_dir` | Confine deletion to a different directory | | |
| ## Rules it follows | |
| - **Folder removal.** A folder is removed only if it *held* a USD file and now | |
| holds none. A folder that never held one β `textures/`, `material/` β belongs | |
| to its parent model and is left alone, so surviving models keep their assets. | |
| - **Protected folders.** `.git`, `.svn`, `.hg`, `__pycache__` and any dotted | |
| folder are never swept. Without this the "no USD inside" rule would delete | |
| `assets/usd_models/.git` wholesale. | |
| - **Containment.** Deletion cannot leave `--models_dir`. A `../` in the list | |
| aborts the run instead of escaping. | |
| - **Only `.usd`, `.usda`, `.usdc`, `.usdz`** count as models. A `.png` or a | |
| backup file whose *name* contains `.usd` is not a model and is not counted. | |
| ## How references are followed | |
| A scene names a wrapper; the geometry and joints usually live elsewhere. The | |
| cleaner therefore starts at the scene paths and walks outward: | |
| 1. **`.usda` text** β parsed for `@asset/path@` (and the `@@@path@@@` form), | |
| resolved relative to the file holding the reference. Reliable. | |
| 2. **`.usdc` binary** β the token table is compressed, so printable strings are | |
| mined and kept only when they resolve to a file that exists. Best-effort. | |
| 3. **Companion folder** β `X.usd` beside a folder `X/` pulls in that whole | |
| folder. This is the convention these assets use and it is what catches what | |
| the binary scan misses. | |
| 4. **Sibling directories** β a reachable *binary* USD also protects the | |
| directories next to it, since its real references are unreadable. | |
| `kitchen_background.usd` keeps `localized/` this way. `--aggressive` turns | |
| this off. | |
| Every step is repeated transitively until nothing new is reached. | |
| ## Why this matters | |
| An earlier version scanned scene JSONs only. It deleted | |
| `model_dishwasher_v2/resource/v_0/link_default_0.usda` β never named by any | |
| scene, but the file holding the dishwasher's articulation. Isaac Sim then failed | |
| with: | |
| RuntimeError: Failed to find an articulation when resolving | |
| '/World/envs/env_0/model_dishwasher' | |
| `--no_follow` reproduces that behaviour for comparison. Do not delete with it. | |
| ## Before you delete | |
| The binary side is a heuristic, not a parser. Only `pxr` (via | |
| `/isaac-sim/python.sh`) can resolve `.usdc` references with certainty. Treat the | |
| list as a strong suggestion, not proof. | |
| Scene JSONs may also not be the only referrer β task configs or code can name a | |
| model directly. | |
| `assets/usd_models` is a git repo, which is the real safety net: after deleting, | |
| `git status` shows every removal and `git reset --hard HEAD` restores them. | |
| Load a scene before committing the deletions. | |
| ## Current numbers | |
| 158 paths declared by scenes expand to **264 reachable USD files**; 652 are | |
| unreachable. Scene-JSON-only scanning would have kept just 158 and deleted 729 β | |
| the 106-file difference is what broke the dishwasher. | |