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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    CastError
Message:      Couldn't cast
id: string
source_dataset: string
source_row_id: string
source_recording: string
task: string
steps: list<item: struct<image: string, action: string, source_index: int64, supervise: bool>>
  child 0, item: struct<image: string, action: string, source_index: int64, supervise: bool>
      child 0, image: string
      child 1, action: string
      child 2, source_index: int64
      child 3, supervise: bool
num_tokens: int64
supervised_steps: int64
event: string
to
{'id': Value('string'), 'source_recording': Value('string'), 'event': Value('string'), 'task': Value('string'), 'steps': List({'image': Value('string'), 'action': Json(decode=True), 'source_index': Value('int64'), 'supervise': Value('bool')})}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1835, in _prepare_split_single
                  for key, table in generator:
                                    ^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 621, in wrapped
                  for item in generator(*args, **kwargs):
                              ~~~~~~~~~^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2309, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              id: string
              source_dataset: string
              source_row_id: string
              source_recording: string
              task: string
              steps: list<item: struct<image: string, action: string, source_index: int64, supervise: bool>>
                child 0, item: struct<image: string, action: string, source_index: int64, supervise: bool>
                    child 0, image: string
                    child 1, action: string
                    child 2, source_index: int64
                    child 3, supervise: bool
              num_tokens: int64
              supervised_steps: int64
              event: string
              to
              {'id': Value('string'), 'source_recording': Value('string'), 'event': Value('string'), 'task': Value('string'), 'steps': List({'image': Value('string'), 'action': Json(decode=True), 'source_index': Value('int64'), 'supervise': Value('bool')})}
              because column names don't match
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1379, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      builder, max_dataset_size_bytes=max_dataset_size_bytes
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 956, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1702, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~^
                      gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  ):
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1887, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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id
string
source_recording
string
event
string
task
string
steps
list
chunk200:Player0-f153ac423f61-20211202-205355:1074
Player0-f153ac423f61-20211202-205355
mine_block:tall_grass
Collect tall grass by breaking it.
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chunk200:Player0-f153ac423f61-20211202-205355:1087
Player0-f153ac423f61-20211202-205355
mine_block:dandelion
Collect a dandelion flower.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-205355/Player0-f153ac423f61-20211202-205355-1087.jpg", "action": { "keys": [ [ "forward" ], [ "forward" ], [ "forward" ], ...
chunk200:Player0-f153ac423f61-20211202-205355:1098
Player0-f153ac423f61-20211202-205355
mine_block:tall_grass
Remove the tall grass to clear the area.
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chunk200:Player0-f153ac423f61-20211202-205355:1102
Player0-f153ac423f61-20211202-205355
mine_block:tall_grass
Remove the tall grass to clear the area.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-205355/Player0-f153ac423f61-20211202-205355-1102.jpg", "action": { "keys": [ [ "forward" ], [ "forward" ], [ "forward" ], ...
chunk200:Player0-f153ac423f61-20211202-205355:1460
Player0-f153ac423f61-20211202-205355
kill_entity:zombie
Kill mobs.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-205355/Player0-f153ac423f61-20211202-205355-1460.jpg", "action": { "camera": [ -0.6000000000000001, -7.05 ], "keys": [ [ "attack" ], [], ...
chunk200:Player0-f153ac423f61-20211202-205900:721
Player0-f153ac423f61-20211202-205900
mine_block:tall_grass
Mine tall grass from the ground.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-205900/Player0-f153ac423f61-20211202-205900-721.jpg", "action": { "camera": [ 0.6000000000000001, -10.8 ], "keys": [ [], [], [], [] ] }, ...
chunk200:Player0-f153ac423f61-20211202-205900:1027
Player0-f153ac423f61-20211202-205900
mine_block:grass
Mine the grass in the plains.
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chunk200:Player0-f153ac423f61-20211202-205900:1043
Player0-f153ac423f61-20211202-205900
mine_block:tall_grass
Gather tall grass by hitting it.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-205900/Player0-f153ac423f61-20211202-205900-1043.jpg", "action": { "camera": [ -1.65, 3.45 ], "keys": [ [], [], [], [] ] }, "source_i...
chunk200:Player0-f153ac423f61-20211202-210401:1536
Player0-f153ac423f61-20211202-210401
TEXT:Convert acacia logs into acacia wood in your inventory.
Convert acacia logs into acacia wood in your inventory.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1536.jpg", "action": { "camera": [ 13.425, -12.675 ], "keys": [ [], [], [], [] ] }...
chunk200:Player0-f153ac423f61-20211202-210401:1566
Player0-f153ac423f61-20211202-210401
TEXT:Produce acacia wood using acacia logs.
Produce acacia wood using acacia logs.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1566.jpg", "action": { "camera": [ -0.45, 3.975 ], "keys": [ [], [], [], [] ] }, ...
chunk200:Player0-f153ac423f61-20211202-210401:1596
Player0-f153ac423f61-20211202-210401
TEXT:Place acacia logs in the crafting grid to get acacia wood.
Place acacia logs in the crafting grid to get acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1596.jpg", "action": { "camera": [ 0, -0.225 ], "keys": [ [], [], [], [] ] }, ...
chunk200:Player0-f153ac423f61-20211202-210401:1626
Player0-f153ac423f61-20211202-210401
TEXT:Get acacia wood by crafting with acacia logs.
Get acacia wood by crafting with acacia logs.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1626.jpg", "action": { "camera": [ -4.95, 0.375 ], "keys": [ [], [], [], [] ] }, ...
chunk200:Player0-f153ac423f61-20211202-210401:1656
Player0-f153ac423f61-20211202-210401
TEXT:Place acacia logs in the crafting grid to get acacia wood.
Place acacia logs in the crafting grid to get acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1656.jpg", "action": { "keys": [ [ "use" ], [ "use" ], [ "use" ], ...
chunk200:Player0-f153ac423f61-20211202-210401:1686
Player0-f153ac423f61-20211202-210401
TEXT:Transform acacia logs into acacia wood.
Transform acacia logs into acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1686.jpg", "action": { "keys": [ [], [], [], [] ] }, "source_index": 0, "supervise": true }, { ...
chunk200:Player0-f153ac423f61-20211202-210401:1716
Player0-f153ac423f61-20211202-210401
TEXT:Craft acacia wood.
Craft acacia wood.
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chunk200:Player0-f153ac423f61-20211202-210401:1776
Player0-f153ac423f61-20211202-210401
TEXT:Transform acacia logs into acacia wood.
Transform acacia logs into acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1776.jpg", "action": { "camera": [ 5.85, -1.725 ], "keys": [ [], [], [], [] ] }, ...
chunk200:Player0-f153ac423f61-20211202-210401:1806
Player0-f153ac423f61-20211202-210401
TEXT:Open your crafting grid to create acacia wood.
Open your crafting grid to create acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1806.jpg", "action": { "camera": [ 0.075, 2.55 ], "keys": [ [], [], [], [] ] }, ...
chunk200:Player0-f153ac423f61-20211202-210401:1836
Player0-f153ac423f61-20211202-210401
TEXT:Place acacia logs in the crafting grid to get acacia wood.
Place acacia logs in the crafting grid to get acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1836.jpg", "action": { "keys": [ [], [], [], [] ] }, "source_index": 0, "supervise": true }, { ...
chunk200:Player0-f153ac423f61-20211202-210401:1866
Player0-f153ac423f61-20211202-210401
TEXT:Open your crafting grid to create acacia wood.
Open your crafting grid to create acacia wood.
[ { "image": "/work/yale/ac3458_ea_yale/openha/data/m2_repaired/images/images/Player0-f153ac423f61-20211202-210401/Player0-f153ac423f61-20211202-210401-1866.jpg", "action": { "keys": [ [], [], [], [] ] }, "source_index": 0, "supervise": true }, { ...
chunk200:Player0-f153ac423f61-20211202-210401:1896
Player0-f153ac423f61-20211202-210401
TEXT:Transform acacia logs into acacia wood.
Transform acacia logs into acacia wood.
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chunk200:Player0-f153ac423f61-20211202-211402:0
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
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chunk200:Player0-f153ac423f61-20211202-211402:40
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Mine acacia log from the tree's trunk.
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chunk200:Player0-f153ac423f61-20211202-211402:80
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Chop down the acacia log.
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chunk200:Player0-f153ac423f61-20211202-211402:120
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Mine acacia log from the tree's trunk.
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chunk200:Player0-f153ac423f61-20211202-211402:160
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Mine acacia log from the tree's trunk.
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chunk200:Player0-f153ac423f61-20211202-211402:200
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Break the acacia log from the tree.
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chunk200:Player0-f153ac423f61-20211202-211402:240
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Chop down the acacia log.
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chunk200:Player0-f153ac423f61-20211202-211402:280
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Chop down the acacia log.
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chunk200:Player0-f153ac423f61-20211202-211402:320
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Gather the acacia log for building.
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chunk200:Player0-f153ac423f61-20211202-211402:360
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Gather the acacia log for building.
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chunk200:Player0-f153ac423f61-20211202-211402:400
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Chop down the acacia log.
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chunk200:Player0-f153ac423f61-20211202-211402:440
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
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chunk200:Player0-f153ac423f61-20211202-211402:480
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
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chunk200:Player0-f153ac423f61-20211202-211402:516
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Mine acacia log from the tree's trunk.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-516.jpg", "action": { "keys": [ [], [], [], [] ] }, "source_index": 0, "supervise": true }, { "image": "/...
chunk200:Player0-f153ac423f61-20211202-211402:603
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Collect acacia logs by breaking the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-603.jpg", "action": { "camera": [ -37.8, 4.95 ], "keys": [ [], [], [], [] ] }, "source_in...
chunk200:Player0-f153ac423f61-20211202-211402:643
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Mine acacia log from the tree's trunk.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-643.jpg", "action": { "camera": [ -0.30000000000000004, 0 ], "keys": [ [ "attack" ], [ "att...
chunk200:Player0-f153ac423f61-20211202-211402:726
Player0-f153ac423f61-20211202-211402
mine_block:acacia_leaves
Harvest acacia leaves with your hand or a tool.
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chunk200:Player0-f153ac423f61-20211202-211402:776
Player0-f153ac423f61-20211202-211402
mine_block:acacia_leaves
Harvest acacia leaves with your hand or a tool.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-776.jpg", "action": { "camera": [ -0.45, 1.05 ], "keys": [ [ "attack" ], [ "attack" ...
chunk200:Player0-f153ac423f61-20211202-211402:796
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-796.jpg", "action": { "camera": [ 2.7, 5.55 ], "keys": [ [ "attack" ], [ "attack" ]...
chunk200:Player0-f153ac423f61-20211202-211402:836
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Collect acacia logs by breaking the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-836.jpg", "action": { "camera": [ 26.4, 42.6 ], "keys": [ [ "attack" ], [ "attack" ...
chunk200:Player0-f153ac423f61-20211202-211402:876
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-876.jpg", "action": { "camera": [ 4.8, 41.55 ], "keys": [ [ "forward" ], [ "forward" ...
chunk200:Player0-f153ac423f61-20211202-211402:916
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-916.jpg", "action": { "keys": [ [ "forward" ], [ "forward" ], [ "forward" ], ...
chunk200:Player0-f153ac423f61-20211202-211402:940
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Harvest the acacia log from the forest.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-940.jpg", "action": { "keys": [ [ "attack" ], [ "attack" ], [ "attack" ], [ ...
chunk200:Player0-f153ac423f61-20211202-211402:2203
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Collect acacia logs by breaking the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2203.jpg", "action": { "camera": [ 1.9500000000000002, -6.3 ], "keys": [ [ "attack" ], [ "a...
chunk200:Player0-f153ac423f61-20211202-211402:2243
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Break the acacia log from the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2243.jpg", "action": { "camera": [ -7.8, -21.9 ], "keys": [ [], [], [], [] ] }, "source_i...
chunk200:Player0-f153ac423f61-20211202-211402:2283
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Break the acacia log from the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2283.jpg", "action": { "keys": [ [], [], [], [] ] }, "source_index": 0, "supervise": true }, { "image": "...
chunk200:Player0-f153ac423f61-20211202-211402:2323
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Collect acacia logs by breaking the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2323.jpg", "action": { "keys": [ [], [], [], [ "hotbar.5" ] ] }, "source_index": 0, "supervise"...
chunk200:Player0-f153ac423f61-20211202-211402:2363
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Mine acacia log from the tree's trunk.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2363.jpg", "action": { "keys": [ [], [], [], [] ] }, "source_index": 0, "supervise": true }, { "image": "...
chunk200:Player0-f153ac423f61-20211202-211402:2403
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Chop down the acacia log.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2403.jpg", "action": { "camera": [ -0.15, -0.15 ], "keys": [ [], [], [], [] ] }, "source_...
chunk200:Player0-f153ac423f61-20211202-211402:2443
Player0-f153ac423f61-20211202-211402
mine_block:acacia_log
Collect acacia logs by breaking the tree.
[ { "image": "/scratch/yz979_yale/openha/data/openha/images/images/Player0-f153ac423f61-20211202-211402/Player0-f153ac423f61-20211202-211402-2443.jpg", "action": { "keys": [ [ "forward", "sprint" ], [ "forward", "sprint" ], ...
End of preview.

Minecraft per-tick action sequences for VLM action SFT

This dataset contains frame + low-level action sequences for supervised fine-tuning of a vision-language model to play Minecraft with native keyboard and mouse actions, one action per 50 ms tick.

It is built from two public sources:

What differs from the OpenHA release

Step Directory Change
Repaired m2_repaired/ OpenHA's frame windows and task text are kept. Actions are recomputed from the original VPT .jsonl lines, because OpenHA rounds camera values toward zero to whole degrees. The VPT cursor is drawn on frames where a GUI is open; the OpenHA frames have no cursor. Duplicate labels of the same frame with the same task text are merged. Train/valid are split by recording (5 % valid, seed 42).
One wording per frame m2_onepf/ When a frame is supervised under several task paraphrases, one paraphrase is kept, in priority text-action > motion-coa > grounding-coa.
Recipe-book sessions vpt_book/ Human crafting sessions in which the recipe book is clicked, cut from VPT recordings (cursor drawn). Sessions with typing in the search box are removed, as are M2 validation recordings and frames already supervised in m2_onepf.
Merged m2_onepf_book/ m2_onepf train + vpt_book train.
200 ms chunks chunk200/ m2_onepf_book train and m2_repaired valid in the 200 ms action-chunk format of Lumine (arXiv 2511.08892) and Scaling in Games (arXiv 2610.28698). Frames are stitched back into continuous segments of one event. Each segment is cut into chunks of 4 ticks, and the leftover ticks at a segment end are dropped. Windows hold 20 chunks with a 10-chunk stride. Used to train chunk200/ in SlowGuess/qwen38-minecraft-r4.
Ablation E1 chunk200_e1/ Each m2_onepf_book row (and m2_repaired valid row) on its own, in the 200 ms format. There is no stitching and no overlap. Chunks are aligned to the row end; leftover ticks at the row start are dropped, and rows shorter than 4 ticks are dropped.
Ablation E2 chunk200_e2/ Same as chunk200/, but with a 20-chunk stride, so windows do not overlap and every chunk is supervised once.

Contents

Path Rows (sequences) Supervised actions Size
m2_repaired/seq/train.jsonl 332,499 8,198,765 2.10 GB
m2_repaired/seq/valid.jsonl 17,558 431,527 0.11 GB
m2_onepf/seq/train.jsonl 239,951 5,690,654 1.46 GB
vpt_book/seq/train.jsonl 18,670 478,677 0.13 GB
m2_onepf_book/seq/train.jsonl 258,621 6,169,331 1.59 GB
chunk200/seq/train.jsonl 151,285 2,678,233 chunks (1,523,284 distinct) 0.82 GB
chunk200/seq/valid.jsonl 7,423 128,398 chunks 0.04 GB
chunk200_e1/seq/train.jsonl 217,381 1,427,468 chunks 0.46 GB
chunk200_e1/seq/valid.jsonl 15,236 99,864 chunks 0.03 GB
chunk200_e2/seq/train.jsonl 101,331 1,523,284 chunks 0.47 GB
chunk200_e2/seq/valid.jsonl 4,999 73,200 chunks 0.02 GB
openha/images_zip/ 16,549 zip files (one per recording; 3,238 under samples_v6/) 183.5 GB
m2_repaired/images_zip/ 5,994 zip files (1,166,464 new or cursor-drawn frames) 38.6 GB
vpt_book/images_zip/ 2,363 zip files (549,487 frames) 23.4 GB
m2_repaired/vpt_actions.jsonl.gz per-tick actions and cursor positions read from VPT .jsonl for 13,302 recordings 189 MB
m2_repaired/recordings.txt, vpt_book/segments_book.json, vpt_book/event_description.json, */seq/summary.json recording list, recipe-book segments, OpenHA task wordings, build statistics small
  • All validation is m2_repaired/seq/valid.jsonl. On the build machine, m2_onepf/seq/valid.jsonl and m2_onepf_book/seq/valid.jsonl are symlinks to it.
  • Each sequence holds 1–30 consecutive ticks from one recording and is at most 16,384 tokens with the Qwen3.8 tokenizer.

Row format

{"id": "text-action:0:0", "source_dataset": "text-action", "source_row_id": "...-1403",
 "source_recording": "/scratch/yz979_yale/openha/data/openha/images/images/<recording>",
 "task": "Mine the cobweb to clear the path.",
 "steps": [{"image": ".../images/images/<recording>/<recording>-1403.jpg",
            "action": {"camera": [-0.6, -8.55], "left": 1}, "source_index": 0, "supervise": true}, ...]}
  • camera is [pitch, yaw] in degrees. Buttons and keys that are pressed appear with value 1.
  • An empty action means no input on that tick.

200 ms chunk rows (chunk200*/)

{"id": "chunk200:<recording>:1074", "source_recording": "<recording>", "event": "mine_block:tall_grass",
 "task": "Collect tall grass by breaking it.",
 "steps": [{"image": ".../images/images/<recording>/<recording>-1074.jpg",
            "action": {"keys": [["forward"], ["forward"], ["forward"], ["forward"]]}, "source_index": 0, "supervise": true},
           {"image": ".../<recording>-1078.jpg",
            "action": {"camera": [1.5, 5.25], "keys": [["forward"], ["forward"], ["forward"], ["attack", "forward"]]},
            "source_index": 1, "supervise": true}, ...]}
  • Each step is one chunk. image is the chunk's first frame.
  • keys lists the keys held on each of the 4 ticks.
  • camera is the sum of the 4 ticks' camera values, which the policy executes evenly over the 4 ticks. It is omitted when the sum is zero.
  • chunk200_e1 rows carry R4's row id (e1:<id>) and its absolute source_recording path, and have no event field.
  • seq/summary.json in each folder gives the build statistics and the exact cutting rules.
  • The build scripts are prepare_qwen38_chunk_sequences.py (chunk200, and chunk200_e2 with stride 20) and prepare_qwen38_chunk_rows.py (chunk200_e1).

Image paths

  • image fields are absolute paths on the machine that built the data, under three prefixes:
Prefix in image Directory in this repo
/scratch/yz979_yale/openha/data/openha/ openha/
/work/yale/ac3458_ea_yale/openha/data/m2_repaired/ m2_repaired/
/work/yale/ac3458_ea_yale/openha/data/vpt_book/ vpt_book/
  • A frame <prefix>/images/images/<recording>/<file>.jpg is the member <file>.jpg of <prefix>/images_zip/<recording>.zip. samples_v6 recordings live one level deeper: images_zip/samples_v6/<recording>.zip.
  • Hugging Face allows at most 10k files per folder. The 13,311 top-level OpenHA zips are therefore stored under one-character subfolders by the first letter of the recording name. Put them back after downloading:
cd openha/images_zip && for d in ?; do mv "$d"/*.zip . && rmdir "$d"; done
  • To use the .jsonl files unchanged, symlink the three prefixes to the downloaded directories, or rewrite the prefixes in the .jsonl files.
  • The chunk200*/ files use the same frames and the same prefixes.

Sources and license

  • The OpenHA datasets are released by CraftJarvis under the MIT license.
  • The VPT recordings come from OpenAI's Video-Pre-Training repository (MIT).
  • Minecraft is the intellectual property of Microsoft.
  • This derived dataset is released under MIT. Please also cite OpenHA (arXiv 2509.13347) and VPT (arXiv 2206.11795).
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