Download render_tables.py from ThreeSixNine/poker-table-perception-eval: direct link, hf CLI and curl.
- Browser
- Download file 8.54 kB
-
https://huggingface.co/datasets/ThreeSixNine/poker-table-perception-eval/resolve/main/render_tables.py
- Command line
-
hf download hf://datasets/ThreeSixNine/poker-table-perception-eval/render_tables.py
-
curl -L -o render_tables.py https://huggingface.co/datasets/ThreeSixNine/poker-table-perception-eval/resolve/main/render_tables.py
8.54 kB
| """Generate perfectly-labeled synthetic poker table screenshots for perception evals. | |
| Outputs: | |
| dataset/images/test_XXX.png (1600x900) | |
| dataset/labels/test_XXX.json (ground truth: cards, stacks, pot, bboxes) | |
| Everything is deterministic given --seed. Labels use "A♠"-style card strings | |
| and pixel-space bounding boxes. No redistribution concerns: all pixels are ours. | |
| """ | |
| import argparse | |
| import json | |
| import math | |
| import os | |
| import random | |
| from pathlib import Path | |
| from PIL import Image, ImageDraw, ImageFont | |
| W, H = 1600, 900 | |
| RANKS = ["A", "K", "Q", "J", "10", "9", "8", "7", "6", "5", "4", "3", "2"] | |
| SUITS = ["♠", "♥", "♦", "♣"] | |
| RED_SUITS = {"♥", "♦"} | |
| POSITIONS = {2: ["BTN", "SB", ], # completed later: BB | |
| 3: ["BTN", "SB", "BB"], | |
| 4: ["BTN", "SB", "BB", "UTG"], | |
| 5: ["BTN", "SB", "BB", "MP", "UTG"], | |
| 6: ["BTN", "SB", "BB", "MP", "MP2", "UTG"]} | |
| def _font(size, bold=True): | |
| for name in ("DejaVuSans-Bold.ttf" if bold else "DejaVuSans.ttf", | |
| "LiberationSans-Bold.ttf" if bold else "LiberationSans-Regular.ttf"): | |
| for d in ("/usr/share/fonts/truetype/dejavu", "/usr/share/fonts/truetype/liberation"): | |
| p = os.path.join(d, name) | |
| if os.path.exists(p): | |
| return ImageFont.truetype(p, size) | |
| try: | |
| return ImageFont.load_default(size=size) | |
| except TypeError: | |
| return ImageFont.load_default() | |
| FONT_CARD = _font(34) | |
| FONT_SUIT = _font(58) | |
| FONT_UI = _font(22) | |
| FONT_UI_BIG = _font(30) | |
| def _rand_deck(rng): | |
| deck = [(r, s) for r in RANKS for s in SUITS] | |
| rng.shuffle(deck) | |
| return deck | |
| def _card_str(card): | |
| r, s = card | |
| return r + s | |
| def render_card(canvas, x, y, card, w=84, h=118, cid=None, labels=None): | |
| """Draw one face-up card at (x, y) top-left. Records pixel bbox.""" | |
| r, s = card | |
| draw = ImageDraw.Draw(canvas) | |
| draw.rounded_rectangle([x, y, x + w, y + h], radius=8, fill=(248, 248, 245), | |
| outline=(40, 40, 40), width=2) | |
| color = (200, 30, 30) if s in RED_SUITS else (20, 20, 20) | |
| draw.text((x + 6, y + 4), r, font=FONT_CARD, fill=color) | |
| draw.text((x + 6, y + 34), s, font=FONT_CARD, fill=color) | |
| draw.text((x + w - 40, y + h - 66), s, font=FONT_SUIT, fill=color) | |
| if labels is not None: | |
| labels["card_bboxes"].append({"card": _card_str(card), "bbox": [x, y, x + w, y + h], | |
| "where": cid}) | |
| def generate_one(idx, rng, race=0): | |
| n_players = rng.choice([2, 3, 4, 5, 6]) | |
| deck = _rand_deck(rng) | |
| stage = rng.choice(["preflop", "flop", "turn", "river"]) | |
| n_board = {"preflop": 0, "flop": 3, "turn": 4, "river": 5}[stage] | |
| pos_order = POSITIONS[n_players][:] if n_players > 2 else ["BTN", "SB/BB"] | |
| pos_order = (pos_order + ["BB"])[:n_players] | |
| pos_order = ["UTG"] + pos_order[:-1] if n_players >= 4 else pos_order | |
| pot = rng.choice([40, 80, 120, 240, 500, 1250, 3400]) | |
| labels = { | |
| "image": f"test_{idx:03d}.png", "width": W, "height": H, | |
| "stage": stage, "pot": pot, "seats": [], | |
| "community": [], "card_bboxes": [], | |
| } | |
| canvas = Image.new("RGB", (W, H), (18, 92, 46)) | |
| draw = ImageDraw.Draw(canvas) | |
| # felt shading rings for a bit of texture | |
| cx, cy = W // 2, H // 2 + 30 | |
| draw.ellipse([cx - 560, cy - 300, cx + 560, cy + 300], fill=(24, 104, 52)) | |
| draw.ellipse([cx - 460, cy - 240, cx + 460, cy + 240], fill=(30, 116, 60)) | |
| # board cards (center upper area); unrevealed slots left blank | |
| board = [deck.pop() for _ in range(n_board)] | |
| bw, bh = 92, 130 | |
| total_w = 5 * (bw + 12) | |
| bx0 = cx - total_w // 2 | |
| for i, card in enumerate(board): | |
| bx = bx0 + i * (bw + 12) | |
| render_card(canvas, bx, 250, card, bw, bh, cid=f"board_{i}", labels=labels) | |
| labels["community"].append({"card": _card_str(card), "bbox": [bx, 250, bx + bw, 250 + bh]}) | |
| # hero cards, center bottom, slightly larger | |
| hero = [deck.pop(), deck.pop()] | |
| for i, card in enumerate(hero): | |
| hx = cx - bw - 10 + i * (bw + 20) | |
| render_card(canvas, hx, 640, card, bw + 10, bh + 14, cid="hero", | |
| labels=labels) | |
| labels["hero"] = [_card_str(hero[0]), _card_str(hero[1])] | |
| # pot text | |
| pot_y = 430 | |
| draw = ImageDraw.Draw(canvas) | |
| draw.text((cx - 70, pot_y), f"POT: {pot}", font=FONT_UI_BIG, fill=(245, 235, 200)) | |
| labels["pot_bbox"] = [cx - 90, pot_y - 6, cx + 120, pot_y + 40] | |
| # seats around the ellipse, alternating left/right/top/bottom | |
| seat_angles = [(90 + 360 * i / n_players) for i in range(n_players)] | |
| names = ["Alice", "Bob", "Clara", "Dan", "Eve", "Flo"] | |
| for i, ang in enumerate(seat_angles): | |
| sx = cx + int(500 * math.cos(math.radians(ang))) - 90 | |
| sy = cy + int(265 * math.sin(math.radians(ang))) - 40 | |
| sy = min(max(sy, 40), H - 130) | |
| sx = min(max(sx, 20), W - 220) | |
| stack = rng.choice([500, 900, 1800, 4200, 12000]) | |
| seat_label = pos_order[i % len(pos_order)] | |
| seat_cards = [deck.pop(), deck.pop()] | |
| slot = {"seat": i, "name": names[i], "stack": stack, "position": seat_label, | |
| "hole": [_card_str(seat_cards[0]), _card_str(seat_cards[1])], | |
| "card_bboxes": []} | |
| # two cards per seat | |
| for j, card in enumerate(seat_cards): | |
| jx = sx + j * 92 | |
| if sy > cy: # bottom seats: cards above the name plate | |
| card_y = sy - 10 | |
| else: | |
| card_y = sy + 34 | |
| render_card(canvas, jx, card_y, seat_cards[j] if False else card, | |
| cid=f"seat{i}", labels={"card_bboxes": labels["card_bboxes"]}) | |
| labels["card_bboxes"][-1]["where"] = f"seat{i}" | |
| slot["card_bboxes"].append(labels["card_bboxes"][-1]) | |
| # name plate with stack | |
| draw = ImageDraw.Draw(canvas) | |
| plate_y = sy if sy > cy else sy | |
| draw.rounded_rectangle([sx - 6, plate_y, sx + 200, plate_y + 30], radius=6, | |
| fill=(40, 40, 60), outline=(10, 10, 10), width=1) | |
| draw.text((sx + 2, plate_y + 3), f"{names[i]} [{seat_label}]", font=FONT_UI, | |
| fill=(235, 235, 235)) | |
| draw.text((sx + 118, plate_y + 3), f"STACK {stack}", font=FONT_UI, | |
| fill=(255, 215, 120)) | |
| slot["bbox"] = [sx - 6, plate_y, sx + 200, plate_y + 30] | |
| # optional bet circle | |
| if rng.random() < 0.5: | |
| bet = rng.choice([20, 40, 60, 120, 300, 720]) | |
| draw.ellipse([sx - 70, plate_y + 34, sx + 40, plate_y + 74], | |
| fill=(220, 180, 40), outline=(120, 90, 10), width=2) | |
| draw.text((sx - 62, plate_y + 44), f"{bet}", font=FONT_UI, fill=(40, 30, 5)) | |
| slot["bet"] = bet | |
| labels["seats"].append(slot) | |
| # dealer button | |
| bi = rng.randrange(n_players) | |
| ang = seat_angles[bi] | |
| dx = cx + int(430 * math.cos(math.radians(ang))) | |
| dy = cy + int(225 * math.sin(math.radians(ang))) | |
| draw.ellipse([dx - 16, dy - 16, dx + 16, dy + 16], fill=(235, 235, 235), | |
| outline=(60, 60, 60), width=2) | |
| draw.text((dx - 7, dy - 12), "D", font=FONT_UI, fill=(20, 20, 20)) | |
| labels["dealer_seat"] = bi | |
| # mild noise so OCR isn't trivially easy | |
| for _ in range(900): | |
| npx = (rng.randrange(0, W), rng.randrange(0, H)) | |
| g = rng.randrange(140, 220) | |
| draw.point(npx, fill=(g, g, g)) | |
| return canvas, labels | |
| def main(): | |
| ap = argparse.ArgumentParser() | |
| ap.add_argument("--out", default="dataset") | |
| ap.add_argument("--n", type=int, default=60) | |
| ap.add_argument("--seed", type=int, default=17) | |
| args = ap.parse_args() | |
| rng = random.Random(args.seed) | |
| img_dir = Path(args.out) / "images" | |
| lbl_dir = Path(args.out) / "labels" | |
| img_dir.mkdir(parents=True, exist_ok=True) | |
| lbl_dir.mkdir(parents=True, exist_ok=True) | |
| deck_check = [] | |
| for i in range(args.n): | |
| img, labels = generate_one(i, rng) | |
| img.save(img_dir / labels["image"], quality=92) | |
| (lbl_dir / (labels["image"].replace(".png", ".json"))).write_text( | |
| json.dumps(labels, indent=1)) | |
| ncards = len(labels["card_bboxes"]) | |
| deck_check.append(ncards) | |
| if i < 3: | |
| print(f"test_{i:03d}: {ncards} cards, {len(labels['seats'])} seats, " | |
| f"stage={labels['stage']}, pot={labels['pot']}") | |
| print(f"done: {args.n} images; cards/image avg={sum(deck_check)/len(deck_check):.1f}") | |
| if __name__ == "__main__": | |
| main() | |