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# -*- coding: utf-8 -*-
#
# @File: termination_cfg.py
# @Author: Haozhe Xie
# @Date: 2025-09-26 10:24:59
# @Last Modified by: Haozhe Xie
# @Last Modified at: 2025-12-11 06:53:23
# @Email: root@haozhexie.com
from typing import Dict
import torch
from isaaclab.envs import ManagerBasedRLEnv
from isaaclab.managers import SceneEntityCfg, TerminationTermCfg
from isaaclab.utils import configclass
from isaaclab_tasks.manager_based.manipulation.lift import mdp
from simulations import helpers
def is_object_picked(
env: ManagerBasedRLEnv,
goal_position: torch.Tensor,
tolerance: float,
objects: list[str] = ["object"],
ee_frame_cfg: SceneEntityCfg = SceneEntityCfg("ee_frame"),
robot_cfg: SceneEntityCfg = SceneEntityCfg("robot"),
) -> torch.Tensor:
assert len(objects) == 1, "Only single object picking is supported."
object = env.scene[objects[0]]
ee_frame = env.scene[ee_frame_cfg.name]
robot = env.scene[robot_cfg.name]
object_position_w = object.data.root_pos_w
eef_position_w = ee_frame.data.target_pos_w[..., 0, :]
object_eef_dist = torch.norm(eef_position_w - object_position_w, dim=1)
goal_position_r = goal_position.to(device=robot.data.root_pos_w.device)
eef_position_r = helpers.get_robot_relative_position(
ee_frame.data.target_pos_w[..., 0, :] - robot.data.root_pos_w,
robot.data.root_quat_w,
)
eef_goal_dist = torch.norm(goal_position_r - eef_position_r, dim=1)
return object_eef_dist < tolerance and eef_goal_dist < tolerance
def are_objects_placed(
env: ManagerBasedRLEnv,
goal_position: torch.Tensor,
objects: list[str],
object_sizes: Dict[str, torch.Tensor],
container_size: torch.Tensor,
tolerance: float,
container_cfg: SceneEntityCfg = SceneEntityCfg("container"),
ee_frame_cfg: SceneEntityCfg = SceneEntityCfg("ee_frame"),
robot_cfg: SceneEntityCfg = SceneEntityCfg("robot"),
) -> torch.Tensor:
objects_placed = torch.ones(env.num_envs, dtype=torch.bool, device=env.device)
container = env.scene[container_cfg.name]
ee_frame = env.scene[ee_frame_cfg.name]
robot = env.scene[robot_cfg.name]
env_origins = robot.data.root_pos_w
robot_quat = robot.data.root_quat_w
container_position = helpers.get_robot_relative_position(
container.data.root_pos_w - env_origins, robot_quat
)
containier_size = helpers.get_object_relative_bbox(
container_size, container.data.root_quat_w, robot_quat
)
for obj in objects:
object = env.scene[obj]
object_position = helpers.get_robot_relative_position(
object.data.root_pos_w - env_origins, robot_quat
)
object_size = helpers.get_object_relative_bbox(
object_sizes[obj], object.data.root_quat_w, robot_quat
)
objects_placed = torch.logical_and(
objects_placed,
helpers.is_object_placed(
object_position,
object_size,
container_position,
containier_size,
),
)
goal_position_r = goal_position.to(device=env_origins.device)
eef_position_r = helpers.get_robot_relative_position(
ee_frame.data.target_pos_w[..., 0, :] - env_origins, robot_quat
)
eef_goal_dist = torch.norm(goal_position_r - eef_position_r, dim=1)
return torch.logical_and(objects_placed, eef_goal_dist < tolerance)
def are_objects_dropped(
env: ManagerBasedRLEnv,
minimum_height: float,
objects: list[str],
) -> torch.Tensor:
object_dropped = torch.zeros(env.num_envs, dtype=torch.bool, device=env.device)
for obj in objects:
_dropped = mdp.root_height_below_minimum(
env, minimum_height, SceneEntityCfg(obj)
)
object_dropped = torch.logical_or(object_dropped, _dropped)
return object_dropped
def are_objects_unreachable(
env: ManagerBasedRLEnv,
max_reach_dist: float,
objects: list[str],
robot_cfg: SceneEntityCfg = SceneEntityCfg("robot"),
) -> torch.Tensor:
object_unreachable = torch.zeros(env.num_envs, dtype=torch.bool, device=env.device)
robot = env.scene[robot_cfg.name]
env_origins = robot.data.root_pos_w
robot_quat = robot.data.root_quat_w
for obj in objects:
object = env.scene[obj]
object_position = helpers.get_robot_relative_position(
object.data.root_pos_w - env_origins, robot_quat
)
obj_dist = torch.norm(object_position)
object_unreachable = torch.logical_or(
object_unreachable, obj_dist > max_reach_dist
)
return object_unreachable
def get_done_term(terms: list[str]) -> str | None:
DONE_TERMS = ["object_picked", "objects_placed"]
for term in DONE_TERMS:
if term in terms:
return term
return None
@configclass
class TerminationsCfg:
"""Termination terms for the MDP."""
time_out = TerminationTermCfg(func=mdp.time_out, time_out=True)
object_dropping = TerminationTermCfg(
func=are_objects_dropped,
params={
"minimum_height": 0.1,
"objects": ["object"],
},
time_out=True,
)
# object_unreachable = TerminationTermCfg(
# func=are_objects_unreachable,
# params={
# "max_reach_dist": 0,
# "objects": ["object"],
# },
# time_out=True,
# )
@configclass
class PickTerminationsCfg(TerminationsCfg):
"""Termination terms for the Pick task."""
object_picked = TerminationTermCfg(
func=is_object_picked,
params={"goal_position": None, "tolerance": 0.015},
time_out=False,
)
@configclass
class PlaceTerminationsCfg(TerminationsCfg):
"""Termination terms for the Pick task."""
objects_placed = TerminationTermCfg(
func=are_objects_placed,
params={
"goal_position": None,
"objects": None,
"object_sizes": None,
"container_size": None,
"tolerance": 0.015,
},
time_out=False,
)
container_dropping = TerminationTermCfg(
func=mdp.root_height_below_minimum,
params={
"minimum_height": 0.1,
"asset_cfg": SceneEntityCfg("container"),
},
time_out=True,
)
def get_termination_cfg(task: str, args: dict = {}) -> TerminationsCfg:
done_term = None
if task == "pick":
cfg = PickTerminationsCfg()
done_term = cfg.object_picked
elif task in ["place", "long-horizon"]:
cfg = PlaceTerminationsCfg()
done_term = cfg.objects_placed
else:
cfg = TerminationsCfg()
for k, v in args.items():
if k in cfg.object_dropping.params:
cfg.object_dropping.params[k] = v
# if k in cfg.object_unreachable.params:
# cfg.object_unreachable.params[k] = v
# Update the parameters of the done term
if done_term is not None:
for k, v in args.items():
if k in done_term.params:
done_term.params[k] = v
return cfg