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ITEMS/WEAPON_LMG_UNIQUE_RAPIDFIRE_04_LONGDESC
A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.'
ITEMS/WEAPON_LMG_UNIQUE_RAPIDFIRE_05_LONGDESC
A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.'
ITEMS/WEAPON_LMG_UNIQUE_RAPIDFIRE_06_LONGDESC
A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.'
ITEMS/WEAPON_SHOTGUN_UNIQUE_EXPLOSIVE_04_LONGDESC
A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice.
ITEMS/WEAPON_SHOTGUN_UNIQUE_EXPLOSIVE_05_LONGDESC
A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice.
ITEMS/WEAPON_SHOTGUN_UNIQUE_EXPLOSIVE_06_LONGDESC
A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice.
ITEMS/WEAPON_ROCKETLAUNCHER_UNIQUE_HOMING_06_LONGDESC
A <Unique>Unique</> rocket launcher that fires rockets which track their target. Utilized in ground to air combat.
ITEMS/WEAPON_DEWREAPER_2H_UNIQUE_YIELDINCREASE_05_LONGDESC
An alteration to the mechanisms in this <Unique>Unique</> dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area.
ITEMS/WEAPON_DEWREAPER_2H_UNIQUE_YIELDINCREASE_06_LONGDESC
An alteration to the mechanisms in this <Unique>Unique</> dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area.
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_03_LONGDESC
The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention.
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_04_LONGDESC
The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention.
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_05_LONGDESC
The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention.
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_06_LONGDESC
The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention.
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_03_LONGDESC
Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid.
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_04_LONGDESC
Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid.
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_05_LONGDESC
Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid.
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_06_LONGDESC
Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid.
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_POISON_05_LONGDESC
This <Unique>Unique</> exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry.
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_POISON_06_LONGDESC
This <Unique>Unique</> exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_03_LONGDESC
This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_04_LONGDESC
This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_05_LONGDESC
This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_06_LONGDESC
This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWERINCREASE_TOP_06_LONGDESC
This <Unique>Unique</> heavy chest armor comes with additional power reserves to assist House forces in mining and suspensor usage.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOTTOM_05_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_GLOVES_05_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_HELMET_05_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOOTS_05_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_TOP_05_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOTTOM_06_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_GLOVES_06_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_HELMET_06_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOOTS_06_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_TOP_06_LONGDESC
This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_CLIMBING_GLOVES_06_LONGDESC
These <Unique>Unique</> light armor gloves assist House troops in climbing, making it less arduous and stamina draining.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_04_LONGDESC
These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_05_LONGDESC
These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_06_LONGDESC
These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_SCANNING_HELMET_05_LONGDESC
The electronics in this <Unique>Unique</> helmet connect to hand-held scanners, boosting their scanning range.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_SCANNING_HELMET_06_LONGDESC
The electronics in this <Unique>Unique</> helmet connect to hand-held scanners, boosting their scanning range.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_MASK_LONGDESC
The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_BOOTS_LONGDESC
The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_GLOVES_LONGDESC
The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_TOP_LONGDESC
The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_MASK_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_BOOTS_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_GLOVES_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_TOP_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_MASK_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_BOOTS_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_GLOVES_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_TOP_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_MASK_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_BOOTS_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_GLOVES_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_TOP_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_MASK_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_BOOTS_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_GLOVES_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_TOP_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_MASK_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_BOOTS_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_GLOVES_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_TOP_LONGDESC
CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_02_LONGDESC
A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_03_LONGDESC
A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_04_LONGDESC
A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_05_LONGDESC
A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands.
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_06_LONGDESC
A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_02_LONGDESC
A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_03_LONGDESC
A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_04_LONGDESC
A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_05_LONGDESC
A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs.
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_06_LONGDESC
A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs.
ITEMS/CLOTHING_UTILITY_CHOAM_RADIATIONSUIT03_GLOVES_LONGDESC
Reduces radiation absorbed by the wearer. Match with the other <GreatHouse>Great House</> radiation suit pieces for the most radiation mitigation.
ITEMS/CLOTHING_UTILITY_CHOAM_RADIATIONSUIT03_BOOTS_LONGDESC
Reduces radiation absorbed by the wearer. Match with the other <GreatHouse>Great House</> radiation suit pieces for the most radiation mitigation.
ITEMS/CLOTHING_COMBAT_NATI_FREMENEXILE04_BOTTOM_LONGDESC
<Fremen>Fremen</> stillsuit, made without access to the materials and techniques of the sietches.
ITEMS/RESOURCE_FUEL_CELL_NAME
Fuel Cell
ITEMS/RESOURCE_FUEL_CELL_SHORTDESC
Energy unit used to power bases
ITEMS/RESOURCE_FUEL_CELL_LONGDESC
Found throughout the world, fuel cells can generate power for bases directly when loaded into a Fuel Generator. They can be refined at a Chemical Refinery into Vehicle Fuel Cells to power vehicles.
ITEMS/RESOURCE_PLASTONE_LONGDESC
An artificial composite of Silicone and Basalt used in sandstorm-resistant construction.
ITEMS/RESOURCE_PLASTONE_SHORTDESC
An advanced building material.
ITEMS/RESOURCE_PLASTONE_NAME
Plastone
ITEMS/RESOURCE_FREMENCOMPONENT3_NAME
EMF Generator
ITEMS/RESOURCE_FREMENCOMPONENT4_NAME
Micro-sandwich Fabric
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT3_NAME
Servoks
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT4_NAME
Particle Capacitor
ITEMS/RESOURCE_GREATHOUSECOMPONENT3_NAME
Plasteel Microflora Fiber
ITEMS/RESOURCE_GREATHOUSECOMPONENT4_NAME
Mechanical Parts
ITEMS/RESOURCE_FREMENCOMPONENT3_SHORTDESC
A Fremen component used in fabrication
ITEMS/RESOURCE_FREMENCOMPONENT4_SHORTDESC
A Fremen component used in fabrication
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT3_SHORTDESC
An Old Imperial component used in fabrication
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT4_SHORTDESC
An Old Imperial component used in fabrication
ITEMS/RESOURCE_GREATHOUSECOMPONENT3_SHORTDESC
A Great House component used in fabrication
ITEMS/RESOURCE_GREATHOUSECOMPONENT4_SHORTDESC
A Great House component used in fabrication
ITEMS/RESOURCE_FREMENCOMPONENT5_NAME
Enhanced EMF Generator
ITEMS/RESOURCE_FREMENCOMPONENT6_NAME
Enhanced Micro-sandwich Fabric
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT5_NAME
Enhanced Servoks
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT6_NAME
Enhanced Particle Capacitor
ITEMS/RESOURCE_GREATHOUSECOMPONENT5_NAME
Enhanced Plasteel Microflora Fiber