id stringlengths 20 95 | name stringlengths 1 351 |
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ITEMS/WEAPON_LMG_UNIQUE_RAPIDFIRE_04_LONGDESC | A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.' |
ITEMS/WEAPON_LMG_UNIQUE_RAPIDFIRE_05_LONGDESC | A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.' |
ITEMS/WEAPON_LMG_UNIQUE_RAPIDFIRE_06_LONGDESC | A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.' |
ITEMS/WEAPON_SHOTGUN_UNIQUE_EXPLOSIVE_04_LONGDESC | A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice. |
ITEMS/WEAPON_SHOTGUN_UNIQUE_EXPLOSIVE_05_LONGDESC | A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice. |
ITEMS/WEAPON_SHOTGUN_UNIQUE_EXPLOSIVE_06_LONGDESC | A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice. |
ITEMS/WEAPON_ROCKETLAUNCHER_UNIQUE_HOMING_06_LONGDESC | A <Unique>Unique</> rocket launcher that fires rockets which track their target. Utilized in ground to air combat. |
ITEMS/WEAPON_DEWREAPER_2H_UNIQUE_YIELDINCREASE_05_LONGDESC | An alteration to the mechanisms in this <Unique>Unique</> dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area. |
ITEMS/WEAPON_DEWREAPER_2H_UNIQUE_YIELDINCREASE_06_LONGDESC | An alteration to the mechanisms in this <Unique>Unique</> dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area. |
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_03_LONGDESC | The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention. |
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_04_LONGDESC | The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention. |
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_05_LONGDESC | The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention. |
ITEMS/WEAPON_STATICCOMPACTOR_UNIQUE_COMPACT_06_LONGDESC | The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention. |
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_03_LONGDESC | Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid. |
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_04_LONGDESC | Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid. |
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_05_LONGDESC | Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid. |
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_WATER_06_LONGDESC | Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid. |
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_POISON_05_LONGDESC | This <Unique>Unique</> exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry. |
ITEMS/WEAPON_BODYFLUIDEXTRACTOR_UNIQUE_POISON_06_LONGDESC | This <Unique>Unique</> exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_03_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_04_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_05_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_06_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWERINCREASE_TOP_06_LONGDESC | This <Unique>Unique</> heavy chest armor comes with additional power reserves to assist House forces in mining and suspensor usage. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOTTOM_05_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_GLOVES_05_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_HELMET_05_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOOTS_05_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_TOP_05_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOTTOM_06_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_GLOVES_06_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_HELMET_06_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_BOOTS_06_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_REINFORCED_TOP_06_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_CLIMBING_GLOVES_06_LONGDESC | These <Unique>Unique</> light armor gloves assist House troops in climbing, making it less arduous and stamina draining. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_04_LONGDESC | These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_05_LONGDESC | These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_06_LONGDESC | These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_SCANNING_HELMET_05_LONGDESC | The electronics in this <Unique>Unique</> helmet connect to hand-held scanners, boosting their scanning range. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_SCANNING_HELMET_06_LONGDESC | The electronics in this <Unique>Unique</> helmet connect to hand-held scanners, boosting their scanning range. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_MASK_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_BOOTS_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_GLOVES_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_01_TOP_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_MASK_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_BOOTS_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_GLOVES_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_02_TOP_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_MASK_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_BOOTS_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_GLOVES_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_03_TOP_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_MASK_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_BOOTS_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_GLOVES_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_04_TOP_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_MASK_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_BOOTS_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_GLOVES_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_05_TOP_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_MASK_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_BOOTS_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_GLOVES_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_UNIQUE_ARMORED_06_TOP_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_02_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_03_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_04_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_05_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/CLOTHING_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_06_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_02_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_03_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_04_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_05_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/CLOTHING_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_06_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/CLOTHING_UTILITY_CHOAM_RADIATIONSUIT03_GLOVES_LONGDESC | Reduces radiation absorbed by the wearer. Match with the other <GreatHouse>Great House</> radiation suit pieces for the most radiation mitigation. |
ITEMS/CLOTHING_UTILITY_CHOAM_RADIATIONSUIT03_BOOTS_LONGDESC | Reduces radiation absorbed by the wearer. Match with the other <GreatHouse>Great House</> radiation suit pieces for the most radiation mitigation. |
ITEMS/CLOTHING_COMBAT_NATI_FREMENEXILE04_BOTTOM_LONGDESC | <Fremen>Fremen</> stillsuit, made without access to the materials and techniques of the sietches. |
ITEMS/RESOURCE_FUEL_CELL_NAME | Fuel Cell |
ITEMS/RESOURCE_FUEL_CELL_SHORTDESC | Energy unit used to power bases |
ITEMS/RESOURCE_FUEL_CELL_LONGDESC | Found throughout the world, fuel cells can generate power for bases directly when loaded into a Fuel Generator. They can be refined at a Chemical Refinery into Vehicle Fuel Cells to power vehicles. |
ITEMS/RESOURCE_PLASTONE_LONGDESC | An artificial composite of Silicone and Basalt used in sandstorm-resistant construction. |
ITEMS/RESOURCE_PLASTONE_SHORTDESC | An advanced building material. |
ITEMS/RESOURCE_PLASTONE_NAME | Plastone |
ITEMS/RESOURCE_FREMENCOMPONENT3_NAME | EMF Generator |
ITEMS/RESOURCE_FREMENCOMPONENT4_NAME | Micro-sandwich Fabric |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT3_NAME | Servoks |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT4_NAME | Particle Capacitor |
ITEMS/RESOURCE_GREATHOUSECOMPONENT3_NAME | Plasteel Microflora Fiber |
ITEMS/RESOURCE_GREATHOUSECOMPONENT4_NAME | Mechanical Parts |
ITEMS/RESOURCE_FREMENCOMPONENT3_SHORTDESC | A Fremen component used in fabrication |
ITEMS/RESOURCE_FREMENCOMPONENT4_SHORTDESC | A Fremen component used in fabrication |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT3_SHORTDESC | An Old Imperial component used in fabrication |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT4_SHORTDESC | An Old Imperial component used in fabrication |
ITEMS/RESOURCE_GREATHOUSECOMPONENT3_SHORTDESC | A Great House component used in fabrication |
ITEMS/RESOURCE_GREATHOUSECOMPONENT4_SHORTDESC | A Great House component used in fabrication |
ITEMS/RESOURCE_FREMENCOMPONENT5_NAME | Enhanced EMF Generator |
ITEMS/RESOURCE_FREMENCOMPONENT6_NAME | Enhanced Micro-sandwich Fabric |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT5_NAME | Enhanced Servoks |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT6_NAME | Enhanced Particle Capacitor |
ITEMS/RESOURCE_GREATHOUSECOMPONENT5_NAME | Enhanced Plasteel Microflora Fiber |
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