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ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGEHANDS_LONGDESC
For heated battles and hot hands. <Unique>Unique</> Armor piece.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGEHEAD_LONGDESC
For heated battles and hot hands. <Unique>Unique</> Armor piece.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGECHEST_LONGDESC
For heated battles and hot hands. <Unique>Unique</> Armor piece.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEBIKEBOOST_LONGDESC
Technological insulation methods keeps this <Unique>Unique</> module from overheating. 40% less heat generation when boosting. Especially useful at night. Deteriorates faster.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEBUGGYBOOST_LONGDESC
Early expeditions on Arrakis and their <Unique>Unique</> equipment were inspired by the worm and the snakes of old civilization. 30% less heat generation when boosting. Deteriorates faster.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUETHOPTERBOOST_LONGDESC
Developed for close encounters with sandstorms, this <Unique>Unique</> boost module could handle extreme heat when avoiding the thrashing peril. 50% less heat generation when boosting.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUELITERJON_LONGDESC
A <Unique>Unique</> water container for the needy, not the greedy. Made for long group expeditions, contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons.
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUESUSPENSOR_LONGDESC
A prop from the famous play “My Father’s Shadow, this <Unique>Unique</> suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, but they deplete power as long as they are kept a...
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_HELMET_LONGDESC
A heavy combat helmet made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_TOP_LONGDESC
A heavy combat armor made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_BOTTOM_LONGDESC
Heavy combat leg armor made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_GLOVES_LONGDESC
Heavy combat hand armor made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_BOOTS_LONGDESC
Heavy combat boots made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_HELMET_LONGDESC
A lightly armored helmet made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_TOP_LONGDESC
A lightly armored top made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_BOTTOM_LONGDESC
Lightly armored leggings made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_GLOVES_LONGDESC
Lightly armored gloves made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_BOOTS_LONGDESC
Lightly armored boots made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_MASK_LONGDESC
A <Fremen>Fremen</> stillsuit mask with plastanium fittings, made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_BOOTS_LONGDESC
These <Fremen>Fremen</> designed stillsuit boots utilize plastanium heel pumps in order to facilitate the distillation process.
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_GLOVES_LONGDESC
Designed by <Fremen>Fremen</>, these stillsuit gloves utilize plastanium fittings to help with withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_TOP_LONGDESC
Designed by <Fremen>Fremen</>, this stillsuit uses plastanium-fitted tubings and catchpockets to withstand many expeditions.
ITEMS/SCHEMATIC_UNIQUE_FLAMETHROWER_2_LONGDESC
A <Unique>Unique</> item. Little known fact: Jared Garoti was a notorious pyromaniac in his early years and nearly burnt his ancestral home to the ground building one of his creations.
ITEMS/SCHEMATIC_UNIQUE_LASGUN_2_LONGDESC
Lasguns are a <Unique>Unique</> weapon that revolutionized the field of combat, but their use in certain areas is forbidden.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_HELMET_LONGDESC
A heavy combat helmet made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_TOP_LONGDESC
A heavy combat armor made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_BOTTOM_LONGDESC
Heavy combat leg armor made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_GLOVES_LONGDESC
Heavy combat hand armor made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_BOOTS_LONGDESC
Heavy combat boots made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_HELMET_LONGDESC
Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_TOP_LONGDESC
Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_BOTTOM_LONGDESC
Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_GLOVES_LONGDESC
Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_BOOTS_LONGDESC
Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_HELMET_LONGDESC
A heavy combat helmet made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_TOP_LONGDESC
A heavy combat armor made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_BOTTOM_LONGDESC
Heavy combat leg armor made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_GLOVES_LONGDESC
Heavy combat hand armor made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_BOOTS_LONGDESC
Heavy combat boots made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_HELMET_LONGDESC
A lightly armored helmet made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_TOP_LONGDESC
A lightly armored top made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_BOTTOM_LONGDESC
Lightly armored leggings made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_GLOVES_LONGDESC
Lightly armored gloves made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_BOOTS_LONGDESC
Lightly armored boots made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_MASK_LONGDESC
A <Fremen>Fremen</> stillsuit mask with iron fittings, made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_BOOTS_LONGDESC
These <Fremen>Fremen</> designed stillsuit boots utilize iron heel pumps in order to facilitate the distillation process.
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_GLOVES_LONGDESC
Designed by <Fremen>Fremen</>, these stillsuit gloves utilize iron fittings to help with withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_TOP_LONGDESC
Designed by <Fremen>Fremen</>, this stillsuit uses iron-fitted tubings and catchpockets to withstand many expeditions.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_HELMET_LONGDESC
A heavy combat helmet made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_TOP_LONGDESC
A heavy combat armor made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_BOTTOM_LONGDESC
Heavy combat leg armor made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_GLOVES_LONGDESC
Heavy combat hand armor made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_BOOTS_LONGDESC
Heavy combat boots made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_HELMET_LONGDESC
A lightly armored helmet made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_TOP_LONGDESC
A lightly armored top made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_BOTTOM_LONGDESC
Lightly armored leggings made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_GLOVES_LONGDESC
Lightly armored gloves made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_BOOTS_LONGDESC
Lightly armored boots made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_MASK_LONGDESC
A <Fremen>Fremen</> stillsuit mask with duraluminum fittings, made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_BOOTS_LONGDESC
These <Fremen>Fremen</> designed stillsuit boots utilize duraluminum heel pumps in order to facilitate the distillation process.
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_GLOVES_LONGDESC
Designed by <Fremen>Fremen</>, these stillsuit gloves utilize duraluminum fittings to help with withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_TOP_LONGDESC
Designed by <Fremen>Fremen</>, this stillsuit uses duraluminum-fitted tubings and catchpockets to withstand many expeditions.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_HELMET_LONGDESC
A lightly armored helmet made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_TOP_LONGDESC
A lightly armored top made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_BOTTOM_LONGDESC
Lightly armored leggings made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_GLOVES_LONGDESC
Lightly armored gloves made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_BOOTS_LONGDESC
Lightly armored boots made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts.
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_MASK_LONGDESC
A <Fremen>Fremen</> stillsuit mask with aluminum fittings, made to withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_BOOTS_LONGDESC
These <Fremen>Fremen</> designed stillsuit boots utilize aluminum heel pumps in order to facilitate the distillation process.
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_GLOVES_LONGDESC
Designed by <Fremen>Fremen</>, these stillsuit gloves utilize aluminum fittings to help with withstand many expeditions.
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_TOP_LONGDESC
Designed by <Fremen>Fremen</>, this stillsuit uses aluminum-fitted tubings and catchpockets to withstand many expeditions.
ITEMS/CLOTHING_RADIATION_SUIT_T5_LONGDESC
The radiation suit is a <GreatHouse>Great House</> protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area.
ITEMS/CLOTHING_RADIATION_SUIT_T6_LONGDESC
The radiation suit is a <GreatHouse>Great House</> protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area.
ITEMS/TECHTREE_GROUP_BASICPISTOLANDAMMO_NAME
Maula Pistol Kit
ITEMS/TECHTREE_GROUP_BASICPISTOLANDAMMO_DESC
A set including a basic pistol and ammunition improvised from scrap metal. Select for more details.
ITEMS/WEAPON_MININGTOOL_1H_UNIQUE_01_LONGDESC
When the mining facilities were abandoned in the Vermillious Gap, Sim and his fellow miners decided to try their luck as scavengers. Sim “borrowed” a <Unique>Unique</> cutteray from the ironworks, discovering too late that it was tuned for increased Granite, Copper and Salvage yields – but useless for Iron. “Oh the ir...
ITEMS/WEAPON_MININGTOOL_1H_UNIQUE_02_LONGDESC
This <Unique>Unique</> cutteray allows for increased Iron yields.
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_01_LONGDESC
This <Unique>Unique</> cutteray allows for increased Carbon and Erythrite yields.
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_02_LONGDESC
This <Unique>Unique</> cutteray allows for increased Aluminum yields.
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_03_LONGDESC
This <Unique>Unique</> cutteray allows for increased Jasmium yields.
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_04_LONGDESC
This <Unique>Unique</> cutteray allows for increased Titanium and Stravidium Mass yields.
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_02_LONGDESC
A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading.
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_03_LONGDESC
A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading.
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_04_LONGDESC
A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading.
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_05_LONGDESC
A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading.
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_06_LONGDESC
A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading.
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_01_LONGDESC
Cornered in a cave by Sardaukar forces, Kaleff managed to stay alive for weeks without a water source, only emerging to draw blood from his enemies. When he was finally killed, the Sarduakar discovered this <Unique>Unique</> kindjal modified to include an exsanguination apparatus.
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_02_LONGDESC
A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis.
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_03_LONGDESC
A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis.
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_04_LONGDESC
A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis.
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_05_LONGDESC
A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis.
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_06_LONGDESC
A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis.
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_03_LONGDESC
A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets.
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_04_LONGDESC
A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets.
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_05_LONGDESC
A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets.
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_06_LONGDESC
A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets.
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_03_LONGDESC
This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user.
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_04_LONGDESC
This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user.
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_05_LONGDESC
This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user.
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_06_LONGDESC
This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user.