id stringlengths 20 95 | name stringlengths 1 351 |
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ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGEHANDS_LONGDESC | For heated battles and hot hands. <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGEHEAD_LONGDESC | For heated battles and hot hands. <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGECHEST_LONGDESC | For heated battles and hot hands. <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEBIKEBOOST_LONGDESC | Technological insulation methods keeps this <Unique>Unique</> module from overheating. 40% less heat generation when boosting. Especially useful at night. Deteriorates faster. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEBUGGYBOOST_LONGDESC | Early expeditions on Arrakis and their <Unique>Unique</> equipment were inspired by the worm and the snakes of old civilization. 30% less heat generation when boosting. Deteriorates faster. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUETHOPTERBOOST_LONGDESC | Developed for close encounters with sandstorms, this <Unique>Unique</> boost module could handle extreme heat when avoiding the thrashing peril. 50% less heat generation when boosting. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUELITERJON_LONGDESC | A <Unique>Unique</> water container for the needy, not the greedy. Made for long group expeditions, contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUESUSPENSOR_LONGDESC | A prop from the famous play “My Father’s Shadow, this <Unique>Unique</> suspensor belt is used by Jongleurs for short, but effective bursts of floating during performances. Jump twice to activate and float upwards. Suspensor fields are notorious for preserving momentum, but they deplete power as long as they are kept a... |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_HELMET_LONGDESC | A heavy combat helmet made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_TOP_LONGDESC | A heavy combat armor made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_BOTTOM_LONGDESC | Heavy combat leg armor made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_GLOVES_LONGDESC | Heavy combat hand armor made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY06_BOOTS_LONGDESC | Heavy combat boots made of reinforced plastanium providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_HELMET_LONGDESC | A lightly armored helmet made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_TOP_LONGDESC | A lightly armored top made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_BOTTOM_LONGDESC | Lightly armored leggings made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_GLOVES_LONGDESC | Lightly armored gloves made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT06_BOOTS_LONGDESC | Lightly armored boots made of plastanium, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_MASK_LONGDESC | A <Fremen>Fremen</> stillsuit mask with plastanium fittings, made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_BOOTS_LONGDESC | These <Fremen>Fremen</> designed stillsuit boots utilize plastanium heel pumps in order to facilitate the distillation process. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_GLOVES_LONGDESC | Designed by <Fremen>Fremen</>, these stillsuit gloves utilize plastanium fittings to help with withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_06_TOP_LONGDESC | Designed by <Fremen>Fremen</>, this stillsuit uses plastanium-fitted tubings and catchpockets to withstand many expeditions. |
ITEMS/SCHEMATIC_UNIQUE_FLAMETHROWER_2_LONGDESC | A <Unique>Unique</> item. Little known fact: Jared Garoti was a notorious pyromaniac in his early years and nearly burnt his ancestral home to the ground building one of his creations. |
ITEMS/SCHEMATIC_UNIQUE_LASGUN_2_LONGDESC | Lasguns are a <Unique>Unique</> weapon that revolutionized the field of combat, but their use in certain areas is forbidden. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_HELMET_LONGDESC | A heavy combat helmet made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_TOP_LONGDESC | A heavy combat armor made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_BOTTOM_LONGDESC | Heavy combat leg armor made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_GLOVES_LONGDESC | Heavy combat hand armor made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY01_BOOTS_LONGDESC | Heavy combat boots made of reinforced aluminum providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_HELMET_LONGDESC | Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_TOP_LONGDESC | Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_BOTTOM_LONGDESC | Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_GLOVES_LONGDESC | Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT01_BOOTS_LONGDESC | Light armor from CHOAM-subsidiary foundries. <GreatHouse>Great House</> item that improves defense. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_HELMET_LONGDESC | A heavy combat helmet made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_TOP_LONGDESC | A heavy combat armor made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_BOTTOM_LONGDESC | Heavy combat leg armor made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_GLOVES_LONGDESC | Heavy combat hand armor made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY02_BOOTS_LONGDESC | Heavy combat boots made of reinforced iron providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_HELMET_LONGDESC | A lightly armored helmet made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_TOP_LONGDESC | A lightly armored top made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_BOTTOM_LONGDESC | Lightly armored leggings made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_GLOVES_LONGDESC | Lightly armored gloves made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT02_BOOTS_LONGDESC | Lightly armored boots made of iron, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_MASK_LONGDESC | A <Fremen>Fremen</> stillsuit mask with iron fittings, made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_BOOTS_LONGDESC | These <Fremen>Fremen</> designed stillsuit boots utilize iron heel pumps in order to facilitate the distillation process. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_GLOVES_LONGDESC | Designed by <Fremen>Fremen</>, these stillsuit gloves utilize iron fittings to help with withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_02_TOP_LONGDESC | Designed by <Fremen>Fremen</>, this stillsuit uses iron-fitted tubings and catchpockets to withstand many expeditions. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_HELMET_LONGDESC | A heavy combat helmet made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_TOP_LONGDESC | A heavy combat armor made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_BOTTOM_LONGDESC | Heavy combat leg armor made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_GLOVES_LONGDESC | Heavy combat hand armor made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_HEAVY03_BOOTS_LONGDESC | Heavy combat boots made of reinforced steel providing maximum protection to <GreatHouse>Great House</> troops. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_HELMET_LONGDESC | A lightly armored helmet made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_TOP_LONGDESC | A lightly armored top made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_BOTTOM_LONGDESC | Lightly armored leggings made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_GLOVES_LONGDESC | Lightly armored gloves made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT03_BOOTS_LONGDESC | Lightly armored boots made of steel, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_MASK_LONGDESC | A <Fremen>Fremen</> stillsuit mask with duraluminum fittings, made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_BOOTS_LONGDESC | These <Fremen>Fremen</> designed stillsuit boots utilize duraluminum heel pumps in order to facilitate the distillation process. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_GLOVES_LONGDESC | Designed by <Fremen>Fremen</>, these stillsuit gloves utilize duraluminum fittings to help with withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_05_TOP_LONGDESC | Designed by <Fremen>Fremen</>, this stillsuit uses duraluminum-fitted tubings and catchpockets to withstand many expeditions. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_HELMET_LONGDESC | A lightly armored helmet made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_TOP_LONGDESC | A lightly armored top made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_BOTTOM_LONGDESC | Lightly armored leggings made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_GLOVES_LONGDESC | Lightly armored gloves made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_COMBAT_CHOAM_LIGHT05_BOOTS_LONGDESC | Lightly armored boots made of duraluminum, providing versatility in hydration and protection to <GreatHouse>Great House</> scouts. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_MASK_LONGDESC | A <Fremen>Fremen</> stillsuit mask with aluminum fittings, made to withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_BOOTS_LONGDESC | These <Fremen>Fremen</> designed stillsuit boots utilize aluminum heel pumps in order to facilitate the distillation process. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_GLOVES_LONGDESC | Designed by <Fremen>Fremen</>, these stillsuit gloves utilize aluminum fittings to help with withstand many expeditions. |
ITEMS/CLOTHING_STILLSUIT_CHOAM_04_TOP_LONGDESC | Designed by <Fremen>Fremen</>, this stillsuit uses aluminum-fitted tubings and catchpockets to withstand many expeditions. |
ITEMS/CLOTHING_RADIATION_SUIT_T5_LONGDESC | The radiation suit is a <GreatHouse>Great House</> protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area. |
ITEMS/CLOTHING_RADIATION_SUIT_T6_LONGDESC | The radiation suit is a <GreatHouse>Great House</> protection garment that can shield the body from exposure to radiological exposure and allow the wearer to fight or otherwise function in a contaminated area. |
ITEMS/TECHTREE_GROUP_BASICPISTOLANDAMMO_NAME | Maula Pistol Kit |
ITEMS/TECHTREE_GROUP_BASICPISTOLANDAMMO_DESC | A set including a basic pistol and ammunition improvised from scrap metal. Select for more details. |
ITEMS/WEAPON_MININGTOOL_1H_UNIQUE_01_LONGDESC | When the mining facilities were abandoned in the Vermillious Gap, Sim and his fellow miners decided to try their luck as scavengers. Sim “borrowed” a <Unique>Unique</> cutteray from the ironworks, discovering too late that it was tuned for increased Granite, Copper and Salvage yields – but useless for Iron. “Oh the ir... |
ITEMS/WEAPON_MININGTOOL_1H_UNIQUE_02_LONGDESC | This <Unique>Unique</> cutteray allows for increased Iron yields. |
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_01_LONGDESC | This <Unique>Unique</> cutteray allows for increased Carbon and Erythrite yields. |
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_02_LONGDESC | This <Unique>Unique</> cutteray allows for increased Aluminum yields. |
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_03_LONGDESC | This <Unique>Unique</> cutteray allows for increased Jasmium yields. |
ITEMS/WEAPON_MININGTOOL_2H_UNIQUE_04_LONGDESC | This <Unique>Unique</> cutteray allows for increased Titanium and Stravidium Mass yields. |
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_02_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_03_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_04_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_05_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/WEAPON_SMG_UNIQUE_LARGEMAG_06_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_01_LONGDESC | Cornered in a cave by Sardaukar forces, Kaleff managed to stay alive for weeks without a water source, only emerging to draw blood from his enemies. When he was finally killed, the Sarduakar discovered this <Unique>Unique</> kindjal modified to include an exsanguination apparatus. |
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_02_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_03_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_04_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_05_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/WEAPON_KINDJAL_UNIQUE_BLOOD_06_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_03_LONGDESC | A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets. |
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_04_LONGDESC | A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets. |
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_05_LONGDESC | A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets. |
ITEMS/WEAPON_LONGRIFLE_UNIQUE_POISON_06_LONGDESC | A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets. |
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_03_LONGDESC | This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user. |
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_04_LONGDESC | This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user. |
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_05_LONGDESC | This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user. |
ITEMS/WEAPON_HEAVYPISTOL_UNIQUE_BLEED_06_LONGDESC | This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user. |
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