id stringlengths 20 95 | name stringlengths 1 351 |
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ITEMS/SCHEMATIC_LONGRIFLE_UNIQUE_LARGEMAG_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> rifle was developed with increased magazine capacity and rate of fire by House forces to fully utilize the extreme computational skills of highly trained mentat assassins. |
ITEMS/SCHEMATIC_HEAVYPISTOL_UNIQUE_HEADSHOT_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy pistol fires needle-like darts which penetrate skulls with devastating efficacy. The nature of these darts limits the magazine size, but makes reloading faster. |
ITEMS/SCHEMATIC_UNIQUESCATTERGUN_FIRE_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> scattergun crushes and launches super-heated chunks of metal. The simplicity of the magazine makes it much faster to reload. |
ITEMS/SCHEMATIC_UNIQUESDA_DOUBLESHOT_06_SCHEMATIC_LONGDESC | A too-tight spring in the magazine coupled with a too-wide barrel make this <Unique>Unique</> maula pistol fire two darts at the same time albeit with reduced accuracy. Manufacturers have labelled these obvious problems as "features." |
ITEMS/SCHEMATIC_ROCKETLAUNCHER_UNIQUE_HOMING_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> rocket launcher that fires rockets which track their target. Utilized in ground to air combat. |
ITEMS/SCHEMATIC_SHOTGUN_UNIQUE_EXPLOSIVE_06_SCHEMATIC_LONGDESC | A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice. |
ITEMS/SCHEMATIC_LMG_UNIQUE_RAPIDFIRE_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.' |
ITEMS/SCHEMATIC_HEAVYPISTOL_UNIQUE_BLEED_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user. |
ITEMS/SCHEMATIC_LONGRIFLE_UNIQUE_POISON_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets. |
ITEMS/SCHEMATIC_KINDJAL_UNIQUE_BLOOD_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/SCHEMATIC_SMG_UNIQUE_LARGEMAG_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/SCHEMATIC_UNIQUESMG3_SCHEMATIC_LONGDESC | A <Unique>Unique</> SMG with heavy darts for added damage. What it lacks in rate of fire it makes up for the punches it throws. |
ITEMS/SCHEMATIC_UNIQUERAPIER_03_SCHEMATIC_LONGDESC | <Unique>Unique</> sword that poisons enemies. |
ITEMS/SCHEMATIC_UNIQUEAR4_SCHEMATIC_LONGDESC | <Unique>Unique</> Semi-automatic rifle fitted with a barrel for heavy darts that deals concussive explosions. |
ITEMS/SCHEMATIC_UNIQUEDIRK_04_SCHEMATIC_LONGDESC | <Unique>Unique</> dagger with a superheated blade that can set enemies on fire. |
ITEMS/SCHEMATIC_UNIQUESCATTERGUN5_SCHEMATIC_LONGDESC | <Unique>Unique</> Guerilla Shotgun that crushes darts into shrapnel when fired. Applies bleed stacks on top of regular dart damage. |
ITEMS/SCHEMATIC_UNIQUESWORD_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> light blade that reduces stamina costs of melee actions. |
ITEMS/SCHEMATIC_UNIQUESDA6_SCHEMATIC_LONGDESC | A <Unique>Unique</> Maula machine pistol with fully automatic firing mode. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_REDUCESUSPENSOR_TOP_06_SCHEMATIC_LONGDESC | Supporting suspensor devices are fitted into this <Unique>Unique</> light chest armor to allow soldiers to optimize the power usage of their suspensor belts. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_DEWREAP_GLOVES_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> light armor glove that gatherers utilize to maximize the amount of water gathered by dew reapers. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_HEATMITIGATION_06_MASK_SCHEMATIC_LONGDESC | The treatment of the material of this <Unique>Unique</> hat allows House troops to stay out in the harsh desert sun for longer periods without suffering the consequences. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_HIGHCAPACITY_06_TOP_SCHEMATIC_LONGDESC | The catchpockets of this <Unique>Unique</> stillsuit are much larger than usual, allowing the wearer to maintain a higher capacity of drinkable fluid on the go. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_06_SCHEMATIC_LONGDESC | These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_CLIMBING_GLOVES_06_SCHEMATIC_LONGDESC | These <Unique>Unique</> light armor gloves assist House troops in climbing, making it less arduous and stamina draining. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_06_SCHEMATIC_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_SCANNING_HELMET_06_SCHEMATIC_LONGDESC | The electronics in this <Unique>Unique</> helmet connect to hand-held scanners, boosting their scanning range. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_POWERINCREASE_TOP_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy chest armor comes with additional power reserves to assist House forces in mining and suspensor usage. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_06_TOP_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_06_MASK_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_06_GLOVES_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_06_BOOTS_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CONSUMABLE_ARMORPACK_HEAVY_T5_REDSCORPION_LONGDESC | Unpacks into a complete set of <Unique>Unique</> armor reminiscent of the infamous rebel's battle suit. |
ITEMS/CONSUMABLE_ARMORPACK_STILLSUIT_T5_MAASKHARET_LONGDESC | Unpacks into a <Unique>Unique</> stillsuit reminiscent of those favored by the Maas Kharet. |
ITEMS/RESOURCE_FREMENCOMPONENT3_LONGDESC | A fabrication component found in <Fremen>Fremen</> areas, such as caves in the Vermilius Gap. Used in Cutterays. |
ITEMS/RESOURCE_FREMENCOMPONENT4_LONGDESC | The Micro-Sandwich Fabric is a shorthand for the multi-layered water recycling component used in <Fremen>Fremen</> equipment such as stillsuits. Look for these in caves in the Vermilius Gap. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT3_LONGDESC | A fabrication component used in vehicles such as Sandbikes. Found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Vermilius Gap. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT4_LONGDESC | A fabrication component found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Vermilius Gap. Used in Holtzman tech or special constructions, such as Boost modules for vehicles. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT3_LONGDESC | A fabrication component used in armor. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Vermilius Gap. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT4_LONGDESC | A fabrication component used in firearms. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Vermilius Gap. |
ITEMS/RESOURCE_FREMENCOMPONENT5_LONGDESC | A fabrication component found in <Fremen>Fremen</> areas, such as caves in the Jabal Eifrit & The Hagga Rift. Used in Cutterays. |
ITEMS/RESOURCE_FREMENCOMPONENT6_LONGDESC | The Micro-Sandwich Fabric is a shorthand for the multi-layered water recycling component used in <Fremen>Fremen</> equipment such as stillsuits. Look for these in caves in the Jabal Eifrit & The Hagga Rift. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT5_LONGDESC | A fabrication component used in vehicles such as Sandbikes. Found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Jabal Eifrit & The Hagga Rift. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT6_LONGDESC | A fabrication component found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Jabal Eifrit & The Hagga Rift. Used in Holtzman tech or special constructions, such as Boost modules for vehicles. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT5_LONGDESC | A fabrication component used in armor. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Jabal Eifrit & The Hagga Rift. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT6_LONGDESC | A fabrication component used in firearms. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Jabal Eifrit & The Hagga Rift. |
ITEMS/RESOURCE_FREMENCOMPONENT7_LONGDESC | A fabrication component found in <Fremen>Fremen</> areas, such as caves in the Shield Wall & The O'odham. Used in Cutterays. |
ITEMS/RESOURCE_FREMENCOMPONENT8_LONGDESC | The Micro-Sandwich Fabric is a shorthand for the multi-layered water recycling component used in <Fremen>Fremen</> equipment such as stillsuits. Look for these in caves in the Shield Wall & The O'odham. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT7_LONGDESC | A fabrication component used in vehicles such as Sandbikes. Found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Shield Wall & The O'odham. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT8_LONGDESC | A fabrication component found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Shield Wall & The O'odham. Used in Holtzman tech or special constructions, such as Boost modules for vehicles. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT7_LONGDESC | A fabrication component used in armor. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Shield Wall & The O'odham. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT8_LONGDESC | A fabrication component used in firearms. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Shield Wall & The O'odham. |
ITEMS/RESOURCE_FREMENCOMPONENT9_LONGDESC | A fabrication component found in <Fremen>Fremen</> areas, such as caves in the Sheol. Used in Cutterays. |
ITEMS/RESOURCE_FREMENCOMPONENT10_LONGDESC | The Micro-Sandwich Fabric is a shorthand for the multi-layered water recycling component used in <Fremen>Fremen</> equipment such as stillsuits. Look for these in caves in the Sheol. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT9_LONGDESC | A fabrication component used in vehicles such as Sandbikes. Found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Sheol. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT10_LONGDESC | A fabrication component found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Sheol. Used in Holtzman tech or special constructions, such as Boost modules for vehicles. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT9_LONGDESC | A fabrication component used in armor. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Sheol. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT10_LONGDESC | A fabrication component used in firearms. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Sheol. |
ITEMS/RESOURCE_FREMENCOMPONENT11_LONGDESC | A fabrication component found in <Fremen>Fremen</> areas, such as caves in the Deep Desert. Used in Cutterays. |
ITEMS/RESOURCE_FREMENCOMPONENT12_LONGDESC | The Micro-Sandwich Fabric is a shorthand for the multi-layered water recycling component used in <Fremen>Fremen</> equipment such as stillsuits. Look for these in caves in the Deep Desert. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT11_LONGDESC | A fabrication component used in vehicles such as Sandbikes. Found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Deep Desert. |
ITEMS/RESOURCE_OLDIMPERIALCOMPONENT12_LONGDESC | A fabrication component found in <OldImperial>Old Imperial</> remnants, such as Imperial Testing Stations in the Deep Desert. Used in Holtzman tech or special constructions, such as Boost modules for vehicles. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT11_LONGDESC | A fabrication component used in armor. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Deep Desert. |
ITEMS/RESOURCE_GREATHOUSECOMPONENT12_LONGDESC | A fabrication component used in firearms. Found in <GreatHouse>Great House</> ruins, such as Shipwrecks in the Deep Desert. |
ITEMS/SCHEMATIC_UNIQUE_MAULA_PISTOL_LONGDESC | Lightweight but with a short range, the Unique Maula Pistol is very shiny reliable sidearm |
ITEMS/SCHEMATIC_UNIQUE_MAULA_PISTOL_NAME | Unique Maula Pistol |
ITEMS/RESOURCE_T1UNIQUECOMPONENT_LONGDESC | Truly <Unique>Unique</> items often rely on spice-infused metal to enhance their qualities. Such metals are jealously horded by the most powerful groups, locked away in their most secure containers. |
ITEMS/SCHEMATIC_UNIQUE_MAULA_PISTOL_SHORTDESC | Schematic for a Unique Maula Pistol |
ITEMS/RESOURCE_T2UNIQUECOMPONENT_LONGDESC | Truly <Unique>Unique</> items often rely on spice-infused metal to enhance their qualities. Such metals are jealously horded by the most powerful groups, locked away in their most secure containers. |
ITEMS/RESOURCE_T3UNIQUECOMPONENT_LONGDESC | Truly <Unique>Unique</> items often rely on spice-infused metal to enhance their qualities. Such metals are jealously horded by the most powerful groups, locked away in their most secure containers. |
ITEMS/RESOURCE_T4UNIQUECOMPONENT_LONGDESC | Truly <Unique>Unique</> items often rely on spice-infused metal to enhance their qualities. Such metals are jealously horded by the most powerful groups, locked away in their most secure containers. |
ITEMS/RESOURCE_T5UNIQUECOMPONENT_LONGDESC | Truly <Unique>Unique</> items often rely on spice-infused metal to enhance their qualities. Such metals are jealously horded by the most powerful groups, locked away in their most secure containers. |
ITEMS/RESOURCE_T6UNIQUECOMPONENT_LONGDESC | Truly <Unique>Unique</> items often rely on spice-infused metal to enhance their qualities. Such metals are jealously horded by the most powerful groups, locked away in their most secure containers. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEDEWREAPER_LONGDESC | <Unique>Unique</>. For those working in the dew fields every dawn, this extra durable yet light reaper lessens the burden and increases what one could carry home. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUECUTTERAY2_LONGDESC | When the mining facilities were abandoned in the Vermillious Gap, Sim and his fellow miners decided to try their luck as scavengers. Sim “borrowed” a <Unique>Unique</> cutteray from the ironworks, discovering too late that it was tuned for increased Granite, Copper and Salvage yields – but useless for Iron. “Oh the ir... |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUECUTTERAY3_LONGDESC | This <Unique>Unique</> cutteray allows for increased Iron yields. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUECUTTERAY4_LONGDESC | This <Unique>Unique</> cutteray allows for increased Carbon and Erythrite yields. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUECUTTERAY6_LONGDESC | This <Unique>Unique</> cutteray allows for increased Aluminum yields. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUECUTTERAY5_LONGDESC | This <Unique>Unique</> cutteray allows for increased Jasmium and Duraluminum yields. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEBATTLERIFLE_LONGDESC | <Unique>Unique</> Semi-automatic rifle fitted with a barrel for heavy darts that deals concussive explosions. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEDIRK_LONGDESC | <Unique>Unique</> dagger with a superheated blade that can set enemies on fire. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFLAMETHROWER_LONGDESC | A <Unique>Unique</> advanced flamethrower with a focused spray that consumes less napalm. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUERAPIER_LONGDESC | <Unique>Unique</> sword that poisons enemies. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUESCATTERGUN_LONGDESC | <Unique>Unique</> Guerilla Shotgun that crushes darts into shrapnel when fired. Applies bleed stacks on top of regular dart damage. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEMAULAPISTOL_LONGDESC | This <Unique>Unique</> Maula pistol has a modified spring mechanism that automatically reloads darts without releasing trigger pressure. Rumor has it that Count Hasimir Fenring designed this modification himself, admiring the design of the maula pistol while decrying the inefficiency of its firing mechanism.. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUESMG_LONGDESC | A <Unique>Unique</> SMG with heavy darts for added damage. What it lacks in rate of fire it makes up for the punches it throws. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUECHOAMSWORD_LONGDESC | A <Unique>Unique</> light blade that reduces stamina costs of melee actions. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUETHUMPER_LONGDESC | A <Unique>Unique</> sacrifical artifact said to quickly summon even the meekest of worms. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEPINCUSHIONHEAD_LONGDESC | Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this <Unique>Unique</> scavenger armor – but it did not save him when the Kirab sent a squad south to eliminate him. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEPINCUSHIONCHEST_LONGDESC | Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this <Unique>Unique</> scavenger armor – but it did not save him when the Kirab sent a squad south to eliminate him. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEPINCUSHIONLEGS_LONGDESC | Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this <Unique>Unique</> scavenger armor – but it did not save him when the Kirab sent a squad south to eliminate him. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEPINCUSHIONHANDS_LONGDESC | Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this <Unique>Unique</> scavenger armor – but it did not save him when the Kirab sent a squad south to eliminate him. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEPINCUSHIONFEET_LONGDESC | Aren was a disgraced Kirab warlord who fled south to live amongst the scavengers. He developed this <Unique>Unique</> scavenger armor – but it did not save him when the Kirab sent a squad south to eliminate him. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEOATHBREAKERHEAD_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEOATHBREAKERCHEST_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEOATHBREAKERLEGS_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEOATHBREAKERHANDS_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEOATHBREAKERFEET_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGEFEET_LONGDESC | For heated battles and hot hands. <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_SCHEMATIC_UNIQUEFORGELEGS_LONGDESC | For heated battles and hot hands. <Unique>Unique</> Armor piece. |
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