id stringlengths 20 95 | name stringlengths 1 351 |
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ITEMS/SCHEMATIC_UNIQUETHUMPER_03_SCHEMATIC_LONGDESC | A <Unique>Unique</> sacrifical artifact said to quickly summon even the meekest of worms. |
ITEMS/SCHEMATIC_GLIDEPARTIALSTABILIZATIONBELT_06_SCHEMATIC_LONGDESC | <Unique>Unique</> Active Directional Suspensor for explorers. Activate to hover at the apex of a jump arc and drift in movement direction. Depletes power as long as it is kept activated. |
ITEMS/SCHEMATIC_MININGTOOL_2H_UNIQUE_04_SCHEMATIC_LONGDESC | This <Unique>Unique</> cutteray allows for increased Titanium and Stravidium Mass yields. |
ITEMS/SCHEMATIC_DEWREAPER_UNIQUE_05_SCHEMATIC_LONGDESC | <Unique>Unique</>. For those working in the dew fields every dawn, this extra durable yet light reaper lessens the burden and increases what one could carry home. |
ITEMS/SCHEMATIC_HIGHCAPACITYLITERJON_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> water container for the needy, not the greedy. Made for long group expeditions, contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary water tanks. |
ITEMS/SCHEMATIC_TANKHULL_UNIQUE_ARMORINCREASE_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> tank body hull is reinforced with additional plating, increasing its overall combat durability. |
ITEMS/SCHEMATIC_ORNITHOPTERTRANSPORTBOOST_UNIQUE_LESSHEAT_06_SCHEMATIC_LONGDESC | When you need to get somewhere far away fast, this <Unique>Unique</> transport ornithopter boost module will allow for sustained usage with reduced heat generation, but must be repaired frequently. |
ITEMS/SCHEMATIC_SANDCRAWLERLOCOMOTION_UNIQUE_WORMTHREAT_06_SCHEMATIC_LONGDESC | These <Unique>Unique</> sandcrawler treads are fitted with a dampening mechanism which reduces the amount of attention they receive from sand worms. |
ITEMS/SCHEMATIC_ORNITHOPTERLIGHTLAUNCHER_UNIQUE_RAPIDFIRE_06_SCHEMATIC_LONGDESC | For when precision is unnecessary, this <Unique>Unique</> light ornithopter rocket module has increased fire rate. |
ITEMS/SCHEMATIC_TANKDART_UNIQUE_DMGINCREASE_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> tank dart turret utilizes a high-pressure dart launcher, significantly increasing the damage dealt at the cost of fire rate. |
ITEMS/SCHEMATIC_BUGGYINVENTORY_UNIQUE_CAPACITY_06_SCHEMATIC_LONGDESC | Engineers have optimized the storage space and durability of this <Unique>Unique</> buggy inventory module. |
ITEMS/SCHEMATIC_TANKENGINE_UNIQUE_ACCELERATE_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> tank engine has been optimized to increase its acceleration rate. |
ITEMS/SCHEMATIC_ORNITHOPTERMEDIUMENGINE_UNIQUE_SPEED_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> medium ornithopter engine has been optimized to increase its top speed. |
ITEMS/SCHEMATIC_ORNITHOPTERMEDIUMLAUNCHER_UNIQUE_LARGEEXPLOSION_06_SCHEMATIC_LONGDESC | The rockets fired by this <Unique>Unique</> medium ornithopter rocket module have a higher payload, increasing the blast radius at the cost of fire rate. |
ITEMS/SCHEMATIC_SANDCRAWLERENGINE_UNIQUE_SPEED_06_SCHEMATIC_LONGDESC | When every second on the sands counts, this <Unique>Unique</> sandcrawler engine's increased speed will allow for quicker spice mining operations. |
ITEMS/SCHEMATIC_ORNITHOPTERTRANSPORTENGINE_UNIQUE_SPEED_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> transport ornithopter engine is customized to increase speed at the cost of additional heat generation. |
ITEMS/SCHEMATIC_ORNITHOPTERLIGHTENGINE_UNIQUE_SPEED_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> light ornithopter engine is customized to increase speed at the cost of additional heat generation. |
ITEMS/WEAPON_UNIQUESWORD_05_DAMASTEEL_LONGDESC | A <Unique>Unique</> sword forged of composite materials. Traditionally, some of the iron in the damasteel alloy is supposed to come from an organic source. |
ITEMS/SCHEMATIC_UNIQUESWORD_05_DAMASTEEL_SCHEMATIC_LONGDESC | A <Unique>Unique</> sword forged of composite materials. Traditionally, some of the iron in the damasteel alloy is supposed to come from an organic source. |
ITEMS/CLOTHING_ALUMINUM_EFFICIENT_STILLSUIT_BOOTS_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_ALUMINUM_EFFICIENT_STILLSUIT_GLOVES_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_ALUMINUM_EFFICIENT_STILLSUIT_MASK_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_ALUMINUM_EFFICIENT_STILLSUIT_TOP_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_DURALUMINUM_EFFICIENT_STILLSUIT_BOOTS_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_DURALUMINUM_EFFICIENT_STILLSUIT_GLOVES_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_DURALUMINUM_EFFICIENT_STILLSUIT_MASK_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_DURALUMINUM_EFFICIENT_STILLSUIT_TOP_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_PLASTANIUM_EFFICIENT_STILLSUIT_BOOTS_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_PLASTANIUM_EFFICIENT_STILLSUIT_GLOVES_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_PLASTANIUM_EFFICIENT_STILLSUIT_MASK_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_PLASTANIUM_EFFICIENT_STILLSUIT_TOP_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/CLOTHING_PLASTANIUM_HIGH_CAPACITY_STILLSUIT_TOP_LONGDESC | The catchpockets of this <Unique>Unique</> stillsuit are much larger than usual, allowing the wearer to maintain a higher capacity of drinkable fluid on the go. |
ITEMS/CLOTHING_ALUMINUM_SUN_SHADE_LONGDESC | The treatment of the material of this <Unique>Unique</> hat allows troops to stay out in the harsh desert sun for longer periods without suffering the consequences. |
ITEMS/CLOTHING_DURALUMINUM_SUN_SHADE_LONGDESC | The treatment of the material of this <Unique>Unique</> hat allows troops to stay out in the harsh desert sun for longer periods without suffering the consequences. |
ITEMS/CLOTHING_PLASTANIUM_SUN_SHADE_LONGDESC | The treatment of the material of this <Unique>Unique</> hat allows troops to stay out in the harsh desert sun for longer periods without suffering the consequences. |
ITEMS/CLOTHING_STEEL_DEW_GLOVES_LONGDESC | A <Unique>Unique</> light armor glove that gatherers utilize to maximize the amount of water gathered by dew reapers. |
ITEMS/CLOTHING_ALUMINUM_DEW_GLOVES_LONGDESC | A <Unique>Unique</> light armor glove that gatherers utilize to maximize the amount of water gathered by dew reapers. |
ITEMS/CLOTHING_DURALUMINUM_DEW_GLOVES_LONGDESC | A <Unique>Unique</> light armor glove that gatherers utilize to maximize the amount of water gathered by dew reapers. |
ITEMS/CLOTHING_PLASTANIUM_DEW_GLOVES_LONGDESC | A <Unique>Unique</> light armor glove that gatherers utilize to maximize the amount of water gathered by dew reapers. |
ITEMS/CLOTHING_STEEL_SUSPENSOR_AIDED_HARNESS_LONGDESC | Supporting suspensor devices are fitted into this <Unique>Unique</> light chest armor to allow soldiers to optimize the power usage of their suspensor belts. |
ITEMS/CLOTHING_ALUMINUM_SUSPENSOR_AIDED_HARNESS_LONGDESC | Supporting suspensor devices are fitted into this <Unique>Unique</> light chest armor to allow soldiers to optimize the power usage of their suspensor belts. |
ITEMS/CLOTHING_DURALUMINUM_SUSPENSOR_AIDED_HARNESS_LONGDESC | Supporting suspensor devices are fitted into this <Unique>Unique</> light chest armor to allow soldiers to optimize the power usage of their suspensor belts. |
ITEMS/CLOTHING_PLASTANIUM_SUSPENSOR_AIDED_HARNESS_LONGDESC | Supporting suspensor devices are fitted into this <Unique>Unique</> light chest armor to allow soldiers to optimize the power usage of their suspensor belts. |
ITEMS/WEAPON_ALUMINUM_DART_SPITTER_LONGDESC | A too-tight spring in the magazine coupled with a too-wide barrel make this <Unique>Unique</> maula pistol fire two darts at the same time albeit with reduced accuracy. Manufacturers have labelled these obvious problems as "features." |
ITEMS/WEAPON_DURALUMINUM_DART_SPITTER_LONGDESC | A too-tight spring in the magazine coupled with a too-wide barrel make this <Unique>Unique</> maula pistol fire two darts at the same time albeit with reduced accuracy. Manufacturers have labelled these obvious problems as "features." |
ITEMS/WEAPON_PLASTANIUM_DART_SPITTER_LONGDESC | A too-tight spring in the magazine coupled with a too-wide barrel make this <Unique>Unique</> maula pistol fire two darts at the same time albeit with reduced accuracy. Manufacturers have labelled these obvious problems as "features." |
ITEMS/WEAPON_ALUMINUM_MOLTEN_MASS_SPRAYER_LONGDESC | This <Unique>Unique</> scattergun crushes and launches super-heated chunks of metal. The simplicity of the magazine makes it much faster to reload. |
ITEMS/WEAPON_DURALUMINUM_MOLTEN_MASS_SPRAYER_LONGDESC | This <Unique>Unique</> scattergun crushes and launches super-heated chunks of metal. The simplicity of the magazine makes it much faster to reload. |
ITEMS/WEAPON_PLASTANIUM_MOLTEN_MASS_SPRAYER_LONGDESC | This <Unique>Unique</> scattergun crushes and launches super-heated chunks of metal. The simplicity of the magazine makes it much faster to reload. |
ITEMS/WEAPON_DURALUMINUM_DEADSHOT_PISTOL_LONGDESC | This <Unique>Unique</> heavy pistol fires needle-like darts which penetrate skulls with devastating efficacy. The nature of these darts limits the magazine size, but makes reloading faster. |
ITEMS/WEAPON_PLASTANIUM_DEADSHOT_PISTOL_LONGDESC | This <Unique>Unique</> heavy pistol fires needle-like darts which penetrate skulls with devastating efficacy. The nature of these darts limits the magazine size, but makes reloading faster. |
ITEMS/WEAPON_DURALUMINUM_REPEATING_RIFLE_LONGDESC | This <Unique>Unique</> rifle was developed with increased magazine capacity and rate of fire by House forces to fully utilize the extreme computational skills of highly trained mentat assassins. |
ITEMS/WEAPON_PLASTANIUM_REPEATING_RIFLE_LONGDESC | This <Unique>Unique</> rifle was developed with increased magazine capacity and rate of fire by House forces to fully utilize the extreme computational skills of highly trained mentat assassins. |
ITEMS/WEAPON_PLASTANIUM_PLASMA_MACHINE_GUN_LONGDESC | This <Unique>Unique</> LMG utilizes the power packs carried by House troops to create a sustainable barrage of super-heated projectiles without utilizing darts. However, the internal mechanisms are quite delicate and wear down easily. |
ITEMS/WEAPON_PLASTANIUM_DEEP_BORE_SHOTGUN_LONGDESC | The darts utilized by this <Unique>Unique</> shotgun bore into victims, causing large bleeding wounds. Coupled with a quick-reload mechanism, this shotgun ensures lethality for even novice sharpshooters. |
ITEMS/WEAPON_COPPER_BURST_FIRE_RIFLE_LONGDESC | When Aren was ousted by the Kirab, he brought some of their technology with him into the Southern basin. This <Unique>Unique</> battle rifle is based on a similar Kirab model. Aren’s intention was to eventually lead an army of scavengers north to take vengeance on his old comrades. |
ITEMS/WEAPON_IRON_BURST_FIRE_RIFLE_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/WEAPON_STEEL_BURST_FIRE_RIFLE_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/WEAPON_ALUMINUM_BURST_FIRE_RIFLE_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/WEAPON_DURALUMINUM_BURST_FIRE_RIFLE_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/WEAPON_PLASTANIUM_BURST_FIRE_RIFLE_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/WEAPON_STEEL_IMPULSE_KNIFE_LONGDESC | On impact, this <Unique>Unique</> kindjal sends a stimulating impulse through the body of the wielder, improving their stamina. |
ITEMS/WEAPON_ALUMINUM_IMPULSE_KNIFE_LONGDESC | On impact, this <Unique>Unique</> kindjal sends a stimulating impulse through the body of the wielder, improving their stamina. |
ITEMS/WEAPON_DURALUMINUM_IMPULSE_KNIFE_LONGDESC | On impact, this <Unique>Unique</> kindjal sends a stimulating impulse through the body of the wielder, improving their stamina. |
ITEMS/WEAPON_PLASTANIUM_IMPULSE_KNIFE_LONGDESC | On impact, this <Unique>Unique</> kindjal sends a stimulating impulse through the body of the wielder, improving their stamina. |
ITEMS/WEAPON_PLASTANIUM_STATIC_NEEDLE_LONGDESC | This <Unique>Unique</> rapier is utilized by House forces to shock and disrupt the power supplies of their opponents. |
ITEMS/WEAPON_ALUMINUM_COLLAPSABLE_DEW_REAPER_LONGDESC | This <Unique>Unique</> dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories. |
ITEMS/WEAPON_DURALUMINUM_COLLAPSABLE_DEW_REAPER_LONGDESC | This <Unique>Unique</> dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories. |
ITEMS/WEAPON_PLASTANIUM_COLLAPSABLE_DEW_REAPER_LONGDESC | This <Unique>Unique</> dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories. |
ITEMS/CONSUMABLE_IRON_DURABLE_BLOOD_SACK_LONGDESC | A <Unique>Unique</> blood sack that can withstand much more usage than a standard blood sack. |
ITEMS/CONSUMABLE_STEEL_DURABLE_BLOOD_SACK_LONGDESC | A <Unique>Unique</> blood tank that can withstand much more usage than a standard blood sack. |
ITEMS/CONSUMABLE_ALUMINUM_DURABLE_BLOOD_SACK_LONGDESC | A <Unique>Unique</> blood tank that can withstand much more usage than a standard blood sack. |
ITEMS/CONSUMABLE_DURALUMINUM_DURABLE_BLOOD_SACK_LONGDESC | A <Unique>Unique</> blood tank that can withstand much more usage than a standard blood sack. |
ITEMS/CONSUMABLE_PLASTANIUM_DURABLE_BLOOD_SACK_LONGDESC | A <Unique>Unique</> blood tank that can withstand much more usage than a standard blood sack. |
ITEMS/WEAPON_STEEL_BODY_SCANNER_LONGDESC | A <Unique>Unique</> scanner that specializes in only detecting the living. |
ITEMS/PLACEABLE_DOUBLE_SEALED_STILLTENT_LONGDESC | A <Unique>Unique</> creation. This stilltent utilizes extra seals in order to trap more moisture over time. |
ITEMS/SCHEMATIC_SANDBIKEENGINE_UNIQUE_SPEED_1_SCHEMATIC_LONGDESC | The Mohandis family claim their ancestry as merchant-engineers and even claim that this model of engine was crafted by an ancestor known only as Slide Rule. A <Unique>Unique</> modification allows it be fitted into sandbikes – giving increased speed at the cost of additional heat. |
ITEMS/SCHEMATIC_POWERPACK_UNIQUE_REGEN_01_SCHEMATIC_LONGDESC | Sim found that if he crossed the wires in his power pack just so, he could create a <Unique>Unique</> power pack that recharged quickly – but with a slightly reduced power pool. Sim’s power pack became known as “old sparky” for it’s constant discharge of electrical sparks – but his technique was copied widely by those ... |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_01_MASK_SCHEMATIC_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_01_BOOTS_SCHEMATIC_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_01_GLOVES_SCHEMATIC_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> armored stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_01_TOP_SCHEMATIC_LONGDESC | The Hollower Clan is an inbred family of scavengers who inhabit the Hollow Arches of Southern Hagga Basin. This <Unique>Unique</> stillsuit was their invention – though rumor persists that it was a gift from Fremen that they hid during the Sardaukar pogrom. |
ITEMS/SCHEMATIC_KINDJAL_UNIQUE_BLOOD_01_SCHEMATIC_LONGDESC | Cornered in a cave by Sardaukar forces, Kaleff managed to stay alive for weeks without a water source, only emerging to draw blood from his enemies. When he was finally killed, the Sarduakar discovered this <Unique>Unique</> kindjal modified to include an exsanguination apparatus. |
ITEMS/SCHEMATIC_UNIQUEAR_BURST_01_SCHEMATIC_LONGDESC | When Aren was ousted by the Kirab, he brought some of their technology with him into the Southern basin. This <Unique>Unique</> battle rifle is based on a similar Kirab model. Aren’s intention was to eventually lead an army of scavengers north to take vengeance on his old comrades. |
ITEMS/SCHEMATIC_SANDBIKEENGINE_UNIQUE_SPEED_2_SCHEMATIC_LONGDESC | This <Unique>Unique</> sandbike engine is customized to increase speed at the cost of additional heat generation. |
ITEMS/SCHEMATIC_SANDBIKESCANNER_UNIQUE_LONGRANGE_02_SCHEMATIC_LONGDESC | Rigorous testing and optimization allow this <Unique>Unique</> sandbike scanner to scan longer distances and deteriorate more slowly. |
ITEMS/SCHEMATIC_HIGHCAPACITYLITERJON_02_SCHEMATIC_LONGDESC | A <Unique>Unique</> water container for the needy, not the greedy. Made for long group expeditions, contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary literjons. |
ITEMS/SCHEMATIC_GLIDEPARTIALSTABILIZATIONBELT_02_SCHEMATIC_LONGDESC | <Unique>Unique</> Active Directional Suspensor for explorers. Activate to hover at the apex of a jump arc and drift in movement direction. Depletes power as long as it is kept activated. |
ITEMS/SCHEMATIC_POWERPACK_UNIQUE_REGEN_02_SCHEMATIC_LONGDESC | A <Unique>Unique</> power pack that recharges more rapidly, but has a lower power pool. |
ITEMS/SCHEMATIC_BLOODSACK_UNIQUE_DURABLE_02_SCHEMATIC_LONGDESC | A <Unique>Unique</> blood sack that can withstand much more usage than a standard blood sack. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE02_HELMET_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE02_TOP_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE02_BOTTOM_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE02_GLOVES_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE02_BOOTS_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_02_MASK_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_02_BOOTS_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_02_GLOVES_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_02_TOP_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_02_SCHEMATIC_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
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