id stringlengths 20 95 | name stringlengths 1 351 |
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ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_04_SCHEMATIC_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates. |
ITEMS/SCHEMATIC_SANDBIKECHOAMBOOSTHEATEFFICIENT4_SCHEMATIC_LONGDESC | Technological insulation methods keeps this <Unique>Unique</> module from overheating. 40% less heat generation when boosting. Especially useful at night. Deteriorates faster. |
ITEMS/SCHEMATIC_BUGGYCHOAMBOOSTHEATEFFICIENT3_SCHEMATIC_LONGDESC | Early expeditions on Arrakis and their <Unique>Unique</> equipment were inspired by the worm and the snakes of old civilization. 30% less heat generation when boosting. Deteriorates faster. |
ITEMS/SCHEMATIC_LIGHTORNITHOPTERCHOAMBOOSTHEATEFFICIENT2_SCHEMATIC_LONGDESC | Developed for close encounters with sandstorms, this <Unique>Unique</> boost module could handle extreme heat when avoiding the thrashing peril. 50% less heat generation when boosting. |
ITEMS/SCHEMATIC_SANDBIKEENGINE_UNIQUE_SPEED_5_SCHEMATIC_LONGDESC | This <Unique>Unique</> sandbike engine is customized to increase speed at the cost of additional heat generation. |
ITEMS/SCHEMATIC_BUGGYENGINE_UNIQUE_ACCELERATE_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> buggy engine has been optimized to increase its acceleration rate. |
ITEMS/SCHEMATIC_BUGGYMINING_UNIQUE_YIELDINCREASE_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> buggy mining laser boasts increased Titanium and Stravidium Mass yield, albeit at the cost of heat generation. |
ITEMS/SCHEMATIC_ORNITHOPTERLIGHTENGINE_UNIQUE_SPEED_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> light ornithopter engine is customized to increase speed at the cost of additional heat generation. |
ITEMS/SCHEMATIC_ORNITHOPTERMEDIUMLAUNCHER_UNIQUE_LARGEEXPLOSION_05_SCHEMATIC_LONGDESC | The rockets fired by this <Unique>Unique</> medium ornithopter rocket module have a higher payload, increasing the blast radius at the cost of fire rate. |
ITEMS/SCHEMATIC_ORNITHOPTERMEDIUMENGINE_UNIQUE_SPEED_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> medium ornithopter engine has been optimized to increase its top speed. |
ITEMS/SCHEMATIC_BUGGYINVENTORY_UNIQUE_CAPACITY_05_SCHEMATIC_LONGDESC | Engineers have optimized the storage space and durability of this <Unique>Unique</> buggy inventory module. |
ITEMS/SCHEMATIC_ORNITHOPTERLIGHTSCANNER_UNIQUE_LONGRANGE_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> scanner for the light ornithopter that has increased scanning range. |
ITEMS/SCHEMATIC_ORNITHOPTERLIGHTLAUNCHER_UNIQUE_RAPIDFIRE_05_SCHEMATIC_LONGDESC | For when precision is unnecessary, this <Unique>Unique</> light ornithopter rocket module has increased fire rate. |
ITEMS/SCHEMATIC_HIGHCAPACITYLITERJON_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> water container for the needy, not the greedy. Made for long group expeditions, contents were donated from the entire sietch as a sacrifice for good luck. Stores more water than ordinary Water Tanks. |
ITEMS/SCHEMATIC_DEWREAPER_UNIQUE_04_SCHEMATIC_LONGDESC | <Unique>Unique</>. For those working in the dew fields every dawn, this extra durable yet light reaper lessens the burden and increases what one could carry home. |
ITEMS/SCHEMATIC_GLIDEPARTIALSTABILIZATIONBELT_05_SCHEMATIC_LONGDESC | <Unique>Unique</> Active Directional Suspensor for explorers. Activate to hover at the apex of a jump arc and drift in movement direction. Depletes power as long as it is kept activated. |
ITEMS/SCHEMATIC_UNIQUETHUMPER_02_SCHEMATIC_LONGDESC | A <Unique>Unique</> sacrifical artifact said to quickly summon even the meekest of worms. |
ITEMS/SCHEMATIC_DEWREAPER_2H_UNIQUE_YIELDINCREASE_05_SCHEMATIC_LONGDESC | An alteration to the mechanisms in this <Unique>Unique</> dew scythe allow it to gather more moisture from plants at the cost of a reduced gathering area. |
ITEMS/SCHEMATIC_STATICCOMPACTOR_UNIQUE_COMPACT_05_SCHEMATIC_LONGDESC | The makers of this <Unique>Unique</> static compactor prioritized reducing size, power draw, and most importantly worm attention. |
ITEMS/RESOURCE_SHIELD_DISSEMBLER_NAME | Shield Dissembler |
ITEMS/RESOURCE_SHIELD_DISSEMBLER_SHORTDESC | Shield Dissembler |
ITEMS/RESOURCE_SHIELD_DISSEMBLER_LONGDESC | Shield Dissembler |
ITEMS/RESOURCE_SHIGAWIRE_GAROTTE_NAME | Shigawire Garotte |
ITEMS/SCHEMATIC_BODYFLUIDEXTRACTOR_UNIQUE_WATER_05_SCHEMATIC_LONGDESC | Dunemen utilize this <Unique>Unique</> exsanguination tool when out on long journeys as it will filter some of the extracted blood directly into drinkable liquid. |
ITEMS/RESOURCE_SHIGAWIRE_GAROTTE_SHORTDESC | Shigawire Garotte |
ITEMS/RESOURCE_SHIGAWIRE_GAROTTE_LONGDESC | Shigawire Garotte |
ITEMS/RESOURCE_CHAUMAS_POISON_NAME | Chaumas Poison |
ITEMS/SCHEMATIC_BODYFLUIDEXTRACTOR_UNIQUE_POISON_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> exsanguination tool liquefies internals of the target, allowing the wielder to extract even more fluids. In addition, any excess fluid is converted to a poison which is applied to the user's weaponry. |
ITEMS/RESOURCE_CHAUMAS_POISON_SHORTDESC | Chaumas Poison |
ITEMS/RESOURCE_CHAUMAS_POISON_LONGDESC | Chaumas Poison |
ITEMS/RESOURCE_SUB_LEADER_KEY_NAME | Sub-Leader Key |
ITEMS/SCHEMATIC_POWERPACK_UNIQUE_REGEN_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> power pack that recharges more rapidly, but has a lower power pool. |
ITEMS/RESOURCE_SUB_LEADER_KEY_SHORTDESC | Sub-Leader Key |
ITEMS/RESOURCE_SUB_LEADER_KEY_LONGDESC | Sub-Leader Key |
ITEMS/SCHEMATIC_DEWREAPER_1H_UNIQUE_COMPACT_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> dew reaper can collapse down into an extremely small size, reducing the amount of space it occupies in inventories. |
ITEMS/SCHEMATIC_BLOODSACK_UNIQUE_DURABLE_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> blood tank that can withstand much more usage than a standard blood sack. |
ITEMS/SCHEMATIC_STILLTENT_UNIQUE_01_SCHEMATIC_LONGDESC | A <Unique>Unique</> creation. This stilltent utilizes extra seals in order to trap more moisture over time. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE05_HELMET_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE05_TOP_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE05_BOTTOM_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE05_GLOVES_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_SMUGGLERDESERTERUNIQUE05_BOOTS_SCHEMATIC_LONGDESC | Stand firm in the face of danger. A <Unique>Unique</> Armor piece. |
ITEMS/SCHEMATIC_COMBAT_NEUT_ATREIDESDESERTERUNIQUE04_HELMET_SCHEMATIC_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_COMBAT_NEUT_ATREIDESDESERTERUNIQUE04_TOP_SCHEMATIC_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_COMBAT_NEUT_ATREIDESDESERTERUNIQUE04_BOTTOM_SCHEMATIC_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_COMBAT_NEUT_ATREIDESDESERTERUNIQUE04_GLOVES_SCHEMATIC_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_COMBAT_NEUT_ATREIDESDESERTERUNIQUE04_BOOTS_SCHEMATIC_LONGDESC | To commit the ultimate betrayal, one must harden both their hearts and their armor. Part of a <Unique>Unique</> Heavy Armor. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_REINFORCED_BOTTOM_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_REINFORCED_GLOVES_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_REINFORCED_HELMET_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_REINFORCED_BOOTS_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_REINFORCED_TOP_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy armor has internal layers of reinforced metal to protect House troops from blades and darts, however the bulk of this armor greatly increases stamina costs. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_05_MASK_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_05_BOOTS_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_05_GLOVES_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_ARMORED_05_TOP_SCHEMATIC_LONGDESC | CHOAM has created a <Unique>Unique</> armored version of the stillsuit, with tubings and catchpockets made to withstand many expeditions. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_05_BOOTS_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_05_GLOVES_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/WEAPON_STATICCOMPACTOR_CR_LONGDESC | Point and shoot at flour sand or spice sand to compact it into a clump that can be picked up. Can be made from <Fremen>Fremen</> components. Depletes power from a Power Pack on use. |
ITEMS/SCHEMATIC_UNIQUEFLAMETHROWER_02_SCHEMATIC_LONGDESC | A <Unique>Unique</> advanced flamethrower with a focused spray that consumes less napalm. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows one to better survive harsh desert climates. |
ITEMS/SCHEMATIC_UNIQUERAPIER_POWER_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> rapier is utilized to shock and disrupt the power supplies of their opponents. |
ITEMS/SCHEMATIC_KINDJAL_UNIQUE_STAMINA_06_SCHEMATIC_LONGDESC | On impact, this <Unique>Unique</> kindjal sends a stimulating impulse through the body of the wielder, improving their stamina. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_05_MASK_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_EFFICIENT_05_TOP_SCHEMATIC_LONGDESC | This <Unique>Unique</> stillsuit is able to capture even the smallest amount of lost moisture, improving the rate at which it fills its catchpockets. |
ITEMS/SCHEMATIC_COMBAT_HEAVY_UNIQUE_POWEREFFICIENT_GLOVES_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> heavy armor gauntlet that recon squads use to optimize power usage on connected Power Packs. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_SCANNING_HELMET_05_SCHEMATIC_LONGDESC | The electronics in this <Unique>Unique</> helmet connect to hand-held scanners, boosting their scanning range. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_WORMTHREAT_BOOTS_05_SCHEMATIC_LONGDESC | A small mechanism in the sole of these <Unique>Unique</> light armor boots emits an irregular vibration that reduces the amount of worm-attention generated by footsteps on the open sands. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_STAMINA_BOTTOM_05_SCHEMATIC_LONGDESC | These <Unique>Unique</> light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of sustained sprinting. |
ITEMS/SCHEMATIC_STILLSUIT_UNIQUE_HEATMITIGATION_05_MASK_SCHEMATIC_LONGDESC | The treatment of the material of this <Unique>Unique</> hat allows House troops to stay out in the harsh desert sun for longer periods without suffering the consequences. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_DEWREAP_GLOVES_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> light armor glove that gatherers utilize to maximize the amount of water gathered by dew reapers. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_REDUCESUSPENSOR_TOP_05_SCHEMATIC_LONGDESC | Supporting suspensor devices are fitted into this <Unique>Unique</> light chest armor to allow soldiers to optimize the power usage of their suspensor belts. |
ITEMS/SCHEMATIC_UNIQUESDA5_SCHEMATIC_LONGDESC | A <Unique>Unique</> Maula machine pistol with fully automatic firing mode. |
ITEMS/SCHEMATIC_UNIQUESWORD_04_SCHEMATIC_LONGDESC | A <Unique>Unique</> light blade that reduces stamina costs of melee actions. |
ITEMS/SCHEMATIC_UNIQUESCATTERGUN4_SCHEMATIC_LONGDESC | <Unique>Unique</> Guerilla Shotgun that crushes darts into shrapnel when fired. Applies bleed stacks on top of regular dart damage. |
ITEMS/SCHEMATIC_UNIQUEDIRK_03_SCHEMATIC_LONGDESC | <Unique>Unique</> dagger with a superheated blade that can set enemies on fire. |
ITEMS/SCHEMATIC_UNIQUEAR3_SCHEMATIC_LONGDESC | <Unique>Unique</> Semi-automatic rifle fitted with a barrel for heavy darts that deals concussive explosions. |
ITEMS/SCHEMATIC_UNIQUERAPIER_02_SCHEMATIC_LONGDESC | <Unique>Unique</> sword that poisons enemies. |
ITEMS/SCHEMATIC_UNIQUESMG2_SCHEMATIC_LONGDESC | A <Unique>Unique</> SMG with heavy darts for added damage. What it lacks in rate of fire it makes up for the punches it throws. |
ITEMS/SCHEMATIC_SMG_UNIQUE_LARGEMAG_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> SMG designed for sustained fire and used by House troops. Pressure builds up as the darts are released causing the darts fired from the second half of the magazine to impact with greater force. This pressure is released upon reloading. |
ITEMS/SCHEMATIC_KINDJAL_UNIQUE_BLOOD_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> kindjal modified to include an exsanguination apparatus. Utilized by specialized House forces to make the most of the scarce amount of liquid on Arrakis. |
ITEMS/SCHEMATIC_LONGRIFLE_UNIQUE_POISON_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> rifle which fires darts laced with a fast-acting neurotoxin poison. Due to the rapid metabolization of the poison, it must be injected as close to the brain as possible. Utilized by assassins when taking down high priority targets. |
ITEMS/SCHEMATIC_HEAVYPISTOL_UNIQUE_BLEED_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy pistol mechanically serrates darts as they are fired, resulting in bloody wounds for the target and optimized ammo efficiency for the user. |
ITEMS/SCHEMATIC_LMG_UNIQUE_RAPIDFIRE_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> LMG with a larger magazine and fire rate that is utilized by House forces when the solution to a problem is 'more darts.' |
ITEMS/SCHEMATIC_SHOTGUN_UNIQUE_EXPLOSIVE_05_SCHEMATIC_LONGDESC | A high-caliber dart with an explosive payload makes this <Unique>Unique</> shotgun the anti-vehicle weapon of choice. |
ITEMS/SCHEMATIC_UNIQUESDA_DOUBLESHOT_05_SCHEMATIC_LONGDESC | A too-tight spring in the magazine coupled with a too-wide barrel make this <Unique>Unique</> maula pistol fire two darts at the same time albeit with reduced accuracy. Manufacturers have labelled these obvious problems as "features." |
ITEMS/SCHEMATIC_UNIQUESCATTERGUN_FIRE_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> scattergun crushes and launches super-heated chunks of metal. The simplicity of the magazine makes it much faster to reload. |
ITEMS/SCHEMATIC_HEAVYPISTOL_UNIQUE_HEADSHOT_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> heavy pistol fires needle-like darts which penetrate skulls with devastating efficacy. The nature of these darts limits the magazine size, but makes reloading faster. |
ITEMS/SCHEMATIC_LONGRIFLE_UNIQUE_LARGEMAG_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> rifle was developed with increased magazine capacity and rate of fire by House forces to fully utilize the extreme computational skills of highly trained mentat assassins. |
ITEMS/SCHEMATIC_UNIQUEAR_BURST_05_SCHEMATIC_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/SCHEMATIC_KINDJAL_UNIQUE_STAMINA_05_SCHEMATIC_LONGDESC | On impact, this <Unique>Unique</> kindjal sends a stimulating impulse through the body of the wielder, improving their stamina. |
ITEMS/SCHEMATIC_COMBAT_LIGHT_UNIQUE_BIOMEHEAT_TOP_05_SCHEMATIC_LONGDESC | This <Unique>Unique</> light chest armor is made with breathable material which allows House forces to better survive harsh desert climates. |
ITEMS/SCHEMATIC_SANDBIKECHOAMBOOSTHEATEFFICIENT5_SCHEMATIC_LONGDESC | Technological insulation methods keeps this <Unique>Unique</> module from overheating. 40% less heat generation when boosting. Especially useful at night. Deteriorates faster. |
ITEMS/SCHEMATIC_BUGGYCHOAMBOOSTHEATEFFICIENT4_SCHEMATIC_LONGDESC | Early expeditions on Arrakis and their <Unique>Unique</> equipment were inspired by the worm and the snakes of old civilization. 30% less heat generation when boosting. Deteriorates faster. |
ITEMS/SCHEMATIC_LIGHTORNITHOPTERCHOAMBOOSTHEATEFFICIENT3_SCHEMATIC_LONGDESC | Developed for close encounters with sandstorms, this <Unique>Unique</> boost module could handle extreme heat when avoiding the thrashing peril. 50% less heat generation when boosting. |
ITEMS/SCHEMATIC_SANDBIKEENGINE_UNIQUE_SPEED_6_SCHEMATIC_LONGDESC | This <Unique>Unique</> sandbike engine is customized to increase speed at the cost of additional heat generation. |
ITEMS/SCHEMATIC_BUGGYENGINE_UNIQUE_ACCELERATE_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> buggy engine has been optimized to increase its acceleration rate. |
ITEMS/SCHEMATIC_UNIQUEAR_BURST_06_SCHEMATIC_LONGDESC | A <Unique>Unique</> battle rifle that fires in controlled 3 round bursts. Gas pressure built up from the first two darts in the burst allows the final dart in the burst to impact with increased force, improving damage. |
ITEMS/SCHEMATIC_SHOTGUN_UNIQUE_BLOOD_06_SCHEMATIC_LONGDESC | The darts utilized by this <Unique>Unique</> shotgun bore into victims, causing large bleeding wounds. Coupled with a quick-reload mechanism, this shotgun ensures lethality for even novice sharpshooters. |
ITEMS/SCHEMATIC_LMG_UNIQUE_POWER_06_SCHEMATIC_LONGDESC | This <Unique>Unique</> LMG utilizes the power packs carried by House troops to create a sustainable barrage of super-heated projectiles without utilizing darts. However, the internal mechanisms are quite delicate and wear down easily. |
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