UrbanVerse-Assets-Sim-ready
Simulation-ready USD conversions of the UrbanVerse-100K 3D asset database, for NVIDIA Isaac Sim ≥ 5 / Isaac Lab.
Project: UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos (ICLR 2026) · Code: VAIL-UCLA/UrbanVerse
What "sim-ready" means here
Each asset was converted from its metric, ground-aligned GLB
(adjusted_asset_scaled_bottomed.glb) with Isaac Lab's MeshConverter and validated
against the source mesh:
| property | value |
|---|---|
| up axis | Z (glTF's Y-up geometry is rotated +90° about X, so the asset stands upright at identity) |
| units | metres, metersPerUnit = 1 |
| origin | base of the asset on z = 0 |
| physics | RigidBodyAPI (kinematic), CollisionAPI, MeshCollisionAPI = convexDecomposition |
| materials | UsdPreviewSurface + textures under textures/ |
Every stage's world bounds were checked against the exact vertex bounds of its GLB after the axis swap (extents equal to 1e-3, base at z = 0).
Layout
One tar per asset, bucketed by the first two characters of its id, lowercased (329 folders, at most ~460 files each):
usd/
└── <uid[:2].lower()>/
└── std_<uid>.tar
└── std_<uid>/
├── std_<uid>.usd # reference this
├── config.yaml # MeshConverterCfg used for the conversion
└── textures/
<uid> is the UrbanVerse-100K asset id, so annotations from the
urbanverse-asset
toolkit apply directly. Most ids are 32-character hex; 85 are 26-27-character
mixed-case ids, hence the lowercasing. Extracting every tar into one directory gives
a flat std_<uid>/ folder per asset.
Usage
Fetch and unpack one asset:
import tarfile
from huggingface_hub import hf_hub_download
uid = "0011e400ad1042cfb6a990376240b091"
tar = hf_hub_download("UCLA-VAIL/UrbanVerse-Assets-Sim-ready", f"usd/{uid[:2].lower()}/std_{uid}.tar",
repo_type="dataset")
tarfile.open(tar).extractall("assets") # -> assets/std_<uid>/std_<uid>.usd
Everything (~1.7 TB):
hf download UCLA-VAIL/UrbanVerse-Assets-Sim-ready --repo-type dataset --local-dir assets_tar
find assets_tar/usd -name '*.tar' -print0 | xargs -0 -n1 -P8 tar -C assets -xf
Then, in Isaac Lab:
import isaaclab.sim as sim_utils
cfg = sim_utils.UsdFileCfg(usd_path="assets/std_<uid>/std_<uid>.usd")
cfg.func("/World/asset", cfg, translation=(0.0, 0.0, 0.0))
Coverage
102,438 of the 102,444 assets in the UrbanVerse-100K GLB corpus (1.78 TB of tars).
The remaining 6 (10fe09a8…, 1d4b27a6…, 78ac73b2…, 95f11f5a…, d92aedac…,
eceb3109…) are 0-byte GLB files upstream — the public UrbanVerse-100K release only
carries their renders — so they could not be converted. Per-batch records, the list of
those ids and the ~2,300 assets whose source GLB is not ground-aligned (base above or
below z = 0, converted faithfully) are in
scenes/assets_batches_state.json.
Conversion tooling: scripts/profile_glb_to_usd.py, scripts/convert_assets_batched.py
and urbanverse_100k/urbanverse_asset/_glb_to_usd.py in the code repository.
Citation
@inproceedings{liu2026urbanverse,
title={UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos},
author={Mingxuan Liu and Honglin He and Elisa Ricci and Wayne Wu and Bolei Zhou},
booktitle={The Fourteenth International Conference on Learning Representations},
year={2026},
}
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