|
Download README.md from Uwillget/SAR-Sim-external-assets: direct link, hf CLI and curl.
- Browser
- Download file 2.45 kB
-
https://huggingface.co/datasets/Uwillget/SAR-Sim-external-assets/resolve/main/README.md
- Command line
-
hf download hf://datasets/Uwillget/SAR-Sim-external-assets/README.md
-
curl -L -o README.md https://huggingface.co/datasets/Uwillget/SAR-Sim-external-assets/resolve/main/README.md
2.45 kB
| license: other | |
| license_name: research-use | |
| pretty_name: SAR-Sim external assets | |
| tags: | |
| - unmanned-aerial-vehicles | |
| - air-traffic-simulation | |
| - urban-air-mobility | |
| - unity | |
| - unreal-engine | |
| - airsim | |
| size_categories: | |
| - n<1K | |
| # SAR-Sim — external assets | |
| Large authoring assets for the **Structured Air-Route Simulation System (SAR-Sim)** | |
| repository. They are published here because Git cannot carry them: the Shenzhen | |
| whitebox scene alone is 599 MiB, and the imported city-model cache it references | |
| adds about 1.05 GiB. | |
| The main repository is self-contained for the study scene (`1.unity`, Xinjiekou). | |
| Only the **joint-simulation demonstration** against the Shenzhen whitebox needs | |
| the files in this dataset. | |
| ## Contents | |
| | Path in this dataset | Size | Destination in the repository | | |
| |---|---|---| | |
| | `Assets/Resources/Scenes/ShenzhenSKPWhitebox.unity` | 599 MiB | same relative path | | |
| | `Assets/Resources/Scenes/ShenzhenSKPWhitebox.unity.meta` | 155 B | same relative path | | |
| | `Assets/ImportedCityModels/` | ~1.05 GiB, 184 files | same relative path | | |
| | `ue_import/` | ~321 MiB, 11 files | repository root | | |
| `Assets/ImportedCityModels/` is kept wholesale on purpose: it holds the 97 `.meta` | |
| files whose GUIDs the scene references. Copying the folder without them breaks | |
| every building reference in the scene. | |
| `ue_import/` holds the exported OBJ meshes used to rebuild the Unreal level | |
| (`city/`), the locker props (`lockers/`) and the `TestArea` import script | |
| (`testarea/`). Screenshots are not included. | |
| ## How to use it | |
| 1. Download this dataset (or only the parts you need) and copy the paths above | |
| into the repository root, preserving the relative layout. | |
| 2. Open `UnrealHost/SZ_TestArea/SZ_TestArea.uproject` in Unreal Engine 4.27 with | |
| the AirSim 1.8.1 plugin installed under `Plugins/AirSim`. | |
| 3. Copy `JointSimulation/settings.example.json` to `Documents/AirSim/settings.json`. | |
| 4. Follow the joint-simulation section of the main `README.md`. | |
| `ue_import/README_IMPORT.txt` and `ue_import/settings.json` carry the import | |
| settings and the coordinate convention (Unreal X = north, Y = east, Z = up, in | |
| centimetres, origin at WGS84 113.943589 E, 22.484868 N). | |
| ## Licence and provenance | |
| The city geometry derives from CADMapper and OpenStreetMap extracts of Shenzhen | |
| (Nanshan, Futian, Longhua, Bao'an) and is redistributed here for research | |
| reproduction. See the main repository's `LICENSE` and `THIRD_PARTY_NOTICES.md`. |