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Pixel-Based Maze Evaluation (Pure Vision)
Pure computer vision-based evaluation for maze-solving generation tasks. Compares generated maze solutions against ground-truth solution images using pixel-level analysis — no VLMs/LLMs involved.
| Script | Input | What it evaluates |
|---|---|---|
image_gen_evaluation.py |
PNG images | Whether a generated maze-solution image is correct (blue path vs solution) |
video_gen_evaluation.py |
MP4 videos | Whether a generated maze-solution video is correct (green marker trajectory vs solution) |
The video script works by:
- Extracting frames from the generated video (default: 192 frames @ 24fps)
- Tracking the green marker position across all frames to form the generated path
- Comparing the accumulated path with the reference solution image
Installation
pip install opencv-python numpy pillow scipy scikit-image
Usage
Image Evaluation
# Evaluate a single image
python image_gen_evaluation.py --single "/path/to/generated_image.png"
# Evaluate an entire directory (default model: nano_banana_pro)
python image_gen_evaluation.py --model_name nano_banana_pro
# Custom directories
python image_gen_evaluation.py \
--input_dir "/path/to/generated/images" \
--solution_dir "/path/to/solution/images" \
--output_dir "/path/to/output/results" \
--model_name my_model
Video Evaluation
# Evaluate a single video
python video_gen_evaluation.py --single "/path/to/generated_video.mp4"
# Evaluate an entire directory (default model: veo3)
python video_gen_evaluation.py --model_name veo3
# Custom directories
python video_gen_evaluation.py \
--input_dir "/path/to/generated/videos" \
--solution_dir "/path/to/solution/images" \
--output_dir "/path/to/output/results" \
--model_name my_model
# Specify number of frames to extract
python video_gen_evaluation.py --num_frames 192
# Loop through round directories
for dir in /path/to/video_results/veo3/dfs/easy_round*; do
python video_gen_evaluation.py --input_dir "$dir" --model_name veo3
done
Batch Evaluation (All Algorithms / Difficulties / Rounds)
To evaluate a model across all maze algorithms (dfs, wilson), difficulty levels (easy, medium, hard), and generation rounds, run from this directory:
BASE_DIR=/path/to/maze_solving_task # contains image_results/, video_results/, data/solution/
# Images (e.g. gpt_image_1.5; also: nano_banana, nano_banana_pro, qwen_image)
for round in 1 2 3; do
for algo in dfs wilson; do
for difficulty in easy medium hard; do
python image_gen_evaluation.py \
--input_dir ${BASE_DIR}/image_results/gpt_image_1.5/${algo}/${difficulty}_round${round} \
--solution_dir ${BASE_DIR}/data/solution \
--model_name gpt_image_1.5
done
done
done
# Videos (e.g. wan2.2; also: veo3, sora2)
for round in 1 2 3 4 5; do
for algo in dfs wilson; do
for difficulty in easy medium hard; do
python video_gen_evaluation.py \
--input_dir ${BASE_DIR}/video_results/wan2.2/${algo}/${difficulty}_round${round} \
--solution_dir ${BASE_DIR}/data/solution \
--model_name wan2.2
done
done
done
Adjust the model name and round range to match what was generated.
Default Paths
When flags are omitted, the scripts fall back to these defaults:
| Flag | Default | Relative to |
|---|---|---|
--input_dir |
./image_results/<model_name> or ./video_results/<model_name> |
current working directory |
--solution_dir |
./data/solution |
current working directory |
--output_dir |
../evaluation_results/pixel_based_evaluation/<image|video>_evaluation_results/<model_name> |
current working directory |
Unless you run the scripts from a directory that contains image_results//video_results/ and data/solution/, pass --input_dir and --solution_dir explicitly (as in the batch examples above).
Note: for sora2 models (--model_name containing sora), the video script automatically extracts 360 frames (12s @ 30fps) instead of the default 192, unless --num_frames is set to a non-default value.
Video Path Extraction Methods
1. Green Marker Tracking (Default)
--extraction_method green_marker_tracking
- Tracks the position of the green marker in each frame
- Accumulates all green marker positions to form the generated path
- Works well when the video shows a moving green marker tracing the solution
2. Frame Differencing
--extraction_method frame_differencing
- Uses frame-to-frame differences to detect marker movement
- Detects new green pixels that appear between consecutive frames
- Alternative method for videos with different marker behaviors
Evaluation Metrics
1. Wall Crossing Detection
Purpose: Detect if the generated path crosses black walls (invalid move)
Method:
- Image: Extract blue path and black wall pixels from the generated image; apply 3px erosion tolerance (handles anti-aliasing); flag as crossing only if ratio > 1%
- Video: Accumulate the path from all frames; check against the solution's wall structure (not video frame walls); apply significant erosion (1/4 cell size) to only detect interior crossing; use raw path (no dilation) to avoid false positives at edges; flag only if ratio > 5%
Output:
wall_crossing_detected: Booleanwall_crossing_pixels: Number of crossing pixelswall_crossing_ratio: Fraction of path crossing walls
2. Layout Matching
Purpose: Verify maze structure and marker positions match the solution
Method:
- Compare black wall regions using IoU
- Compare green square (start) and red square (end) centroid positions
- Image: single image check, position tolerance 20 pixels
- Video: layout is checked for EACH frame (parallelized with ThreadPoolExecutor) and the minimum score across all frames is reported (worst-case detection); position tolerance 50 pixels (video resolution differences)
Output:
layout_match_score: Combined score, 0-1 (video: minimum across frames)maze_structure_iou: Wall structure IoU (video: at worst frame)green_position_match/red_position_match: Booleangreen_centroid_distance/red_centroid_distance: Distance in pixels
3. Path Matching (Dilate + IoU)
Purpose: Compare the generated path with solution blue cells
Challenge: The generated path is thin (a blue line in images, a marker trajectory in videos) while solutions have filled blue cells
Method:
- Image: dilate the thin generated blue line to match cell width
- Video: dilate the accumulated green marker path to match cell width
- Compute IoU with solution blue regions, plus precision and recall
Output:
path_match_iou: Intersection over Unionpath_precision: Fraction of generated path that's correctpath_recall: Fraction of solution path that's covered (pixel-level)target_achievement: Fraction of solution cells touched by generated path (cell-level, 0-1)- More lenient than recall: counts a cell as "achieved" if generated path touches it at all
- Better reflects route correctness when generated path is thinner than solution cells
4. Reflection/Exploration Detection
Purpose: Detect if the model shows reasoning behavior (backtracking, exploration)
Method:
- Skeletonize the generated path and trace it
- Detect loops (cells visited multiple times)
- Compare path length vs solution path length
- Flag reflection if loops exist OR path is >1.3x longer
Output:
has_reflection: Booleanloop_count: Number of detected loopspath_length_ratio: Generated length / Solution lengthexploration_score: Combined exploration metric (0-1)
5. Gated Metrics (Video Only, Binary Pass/Fail)
Purpose: Provide strict pass/fail criteria for evaluation
Criteria:
| Metric | Condition |
|---|---|
layout_match_score_gated |
1 if maze_structure_iou > 0.8, else 0 |
target_achievement_gated |
1 if target_achievement > 0.95, else 0 |
overall_score_gated |
1 if ALL three conditions are met, else 0 |
Overall Score Gated Requirements (all must be true):
layout_match_score_gated == 1(maze structure IoU > 0.8)wall_crossing_detected == False(no wall crossing)target_achievement_gated == 1(target achievement > 0.95)
Video-Specific Metrics
total_frames: Total number of frames extracted from videoframes_with_marker: Number of frames where green marker was detectedpath_extraction_method: Method used for path extraction
Overall Score Calculation
overall_score = layout_score * 0.2 + path_iou * 0.5 - wall_penalty
where:
wall_penalty = 0.3 if wall_crossing_detected else 0.0
Output Files
By default, results are written to ../evaluation_results/pixel_based_evaluation/ (relative to this directory). Override with --output_dir.
Image Evaluation Results
../evaluation_results/pixel_based_evaluation/image_evaluation_results/<model_name>/
├── evaluation_results_<timestamp>.json # Final results
├── evaluation_results_latest.json # Latest results (overwritten)
├── evaluation_results_incremental.json # Progress during evaluation
└── visualizations/ # Visualization images
└── <image_name>_evaluation.png
Video Evaluation Results
../evaluation_results/pixel_based_evaluation/video_evaluation_results/<model_name>/
├── evaluation_results_<round>_<timestamp>.json # Final results (with round suffix)
├── evaluation_results_<round>_latest.json # Latest results (overwritten)
├── evaluation_results_<round>_incremental.json # Progress during evaluation
├── <video_name>_<round>_result.json # Individual video result
└── visualizations/ # Visualization images
└── <video_name>_<round>_evaluation.png
Round suffix handling: when evaluating directories with round information (e.g. easy_round1), the video script automatically extracts the round suffix from the input directory path and appends it to all output filenames (e.g. _round1), so results from different rounds can be distinguished.
Visualization Layout
Each visualization is a 2x2 grid (top-left is the generated image, or the path accumulated from all video frames):
┌─────────────────┬─────────────────┐
│ Generated / │ Solution │
│ Video Path │ (reference) │
├─────────────────┼─────────────────┤
│ Wall Crossing │ Path Compare │
│ Overlay │ Overlay │
└─────────────────┴─────────────────┘
Color Legend (Path Compare):
- Green: Solution path only (missed by generated)
- Red: Generated path only (extra exploration)
- Yellow: Overlap (correct path)
Color Legend (Wall Crossing):
- Yellow: Actual wall crossing (counted)
- Image: Orange = edge touch (tolerated, not counted)
- Video: Light blue = valid path (not crossing walls)
File Naming Convention
| Pattern | Example | |
|---|---|---|
| Generated image | {algo}_{difficulty}_{size}_n{idx}_{variant}_targeted_solution.png |
dfs_easy_3x3_n000_var1_fixed_both_targeted_solution.png |
| Generated video | {algo}_{difficulty}_{size}_n{idx}_{variant}.mp4 |
dfs_easy_3x3_n000_var1_fixed_both.mp4 |
| Solution image | {algo}_{difficulty}_{size}_n{idx}_{variant}_solution.png |
dfs_easy_3x3_n000_var1_fixed_both_solution.png |
Example Output
Video evaluation result (image results contain the same fields minus the video-specific and gated ones):
{
"filename": "dfs_easy_3x3_n000_var1_fixed_both.mp4",
"solution_file": "dfs_easy_3x3_n000_var1_fixed_both_solution.png",
"wall_crossing_detected": false,
"wall_crossing_pixels": 0,
"wall_crossing_ratio": 0.0,
"layout_match_score": 0.988,
"maze_structure_iou": 0.85,
"green_position_match": true,
"red_position_match": true,
"path_match_iou": 0.369,
"path_precision": 0.554,
"path_recall": 0.525,
"target_achievement": 0.98,
"has_reflection": true,
"loop_count": 20,
"path_length_ratio": 1.95,
"exploration_score": 1.0,
"total_frames": 192,
"frames_with_marker": 180,
"path_extraction_method": "green_marker_tracking",
"overall_score": 0.382,
"layout_match_score_gated": 1,
"target_achievement_gated": 1,
"overall_score_gated": 1
}
Gating example breakdown:
maze_structure_iou = 0.85→layout_match_score_gated = 1(0.85 > 0.8)wall_crossing_detected = false→ passes wall crossing checktarget_achievement = 0.98→target_achievement_gated = 1(0.98 > 0.95)- All three conditions met →
overall_score_gated = 1
Summary Statistics
After evaluating a directory, each script outputs aggregated statistics (gated/video-specific blocks appear for video evaluation only):
{
"summary": {
"wall_crossing": {
"count": 5,
"rate": 0.05
},
"path_matching": {
"mean_iou": 0.45,
"std_iou": 0.15,
"mean_precision": 0.62,
"mean_recall": 0.71,
"mean_target_achievement": 0.92
},
"layout_matching": {
"mean_score": 0.95,
"green_match_rate": 0.98,
"red_match_rate": 0.97
},
"reflection": {
"count": 42,
"rate": 0.42
},
"overall": {
"mean_score": 0.51,
"std_score": 0.18,
"min_score": 0.10,
"max_score": 0.85
},
"gated_metrics": {
"layout_match_score_gated_count": 80,
"layout_match_score_gated_rate": 0.80,
"target_achievement_gated_count": 75,
"target_achievement_gated_rate": 0.75,
"overall_score_gated_count": 70,
"overall_score_gated_rate": 0.70
},
"video_specific": {
"avg_frames_with_marker": 175.5
}
}
}
Tuning Parameters
Image evaluation (image_gen_evaluation.py):
| Parameter | Default | Description |
|---|---|---|
tolerance_pixels |
3 | Wall erosion for edge tolerance |
min_crossing_ratio |
0.01 | Min ratio to flag wall crossing |
position_tolerance |
20.0 | Max centroid distance for position match |
dilation_size |
auto | Size to dilate thin lines (auto-detected) |
Video evaluation (video_gen_evaluation.py):
| Parameter | Default | Description |
|---|---|---|
num_frames |
192 | Number of frames to extract from each video |
min_crossing_ratio |
0.05 | Min ratio to flag wall crossing (5%) |
position_tolerance |
50.0 | Max centroid distance for position match |
wall_erosion |
cell_size/4 | Erosion applied to walls before crossing check |
dilation_size |
auto | Size to dilate paths (auto-detected from cell size) |
BLACK_THRESHOLD |
30 | Grayscale threshold for wall detection |
WHITE_THRESHOLD |
200 | Grayscale threshold for walkable path detection |
Image vs Video Evaluation Differences
| Aspect | Image Evaluation | Video Evaluation |
|---|---|---|
| Input | PNG image files | MP4 video files |
| Path Source | Blue path in generated image | Accumulated green marker positions |
| Frame Processing | Single image | 192 frames per video |
| Layout Check | Single image check | Minimum score across ALL frames |
| Wall Reference | Solution's walls only | Solution's walls only |
| Position Tolerance | 20 pixels | 50 pixels |
| Parallel Processing | N/A | ThreadPoolExecutor for frames |
| Gated Metrics | N/A | Binary pass/fail (see above) |
Comparison with VLM-based Evaluation
| Aspect | These Scripts (Vision) | VLM-based (Gemini) |
|---|---|---|
| Speed | Fast (~0.5s/image, ~5-10s/video) | Slow (~5s/image, ~30s/video) |
| Cost | Free | API costs |
| Consistency | Deterministic | May vary |
| Interpretability | Pixel-level metrics | Natural language |
| Edge cases | May miss semantic issues | Better reasoning |
Logging
Evaluation logs are saved to:
./evaluation_logs/
├── maze_vis_evaluation_<timestamp>.log # image evaluation
└── maze_video_vis_evaluation_<timestamp>.log # video evaluation