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"""Grader for the pc_gpu scene: the graphics card seated in the PCIe x16 slot.
Rubric stages (weights and modes live in RUBRIC):
grasped the card has been taken in the weld-on-closure grip (`scene.grasp_held`) — the
scene's own grasp state; a milestone, latched. Also true once the card is
aligned in the slot (a card in the slot was necessarily carried there), so the
rung nests under `aligned`. Under an embodiment with no gripper (the weld
contract disabled, e.g. robot="null") the grasp state does not exist and the
rung reads from that implication alone
aligned the card lined up on the slot — origin within `align_xy` of the seated point,
up axis within `align_axis_deg` of the slot axis, length axis within
`align_yaw_deg` of the slot heading: the scene's own three non-depth seat gates
pressed tab depth below the slot mouth (`slot_mouth_z`, the scene's own `engaged()`)
as a fraction of `seat_depth`, counted only while aligned — so it is 1.0 iff
the scene calls the card seated
Every stage is per env. The rungs nest (seated => aligned => grasped), so progress reaches
1.0 exactly when the card is seated, and for a grader built after the pick as well as one
that watched it. The rear-panel pass-through is NOT a rung: the cutout's geometry is not in
the scene cfg, so it cannot be read from state without an invented tolerance. Success is
the scene's `seated()` per env — depth, xy, tilt AND heading gates — read when the
delivery finishes.
"""
from __future__ import annotations
import math
from robobench.core import BaseGrader
# baked by data_engine init: grade against the LOCAL scene copy (../scene/scene.py),
# exec'd at most once per process under a fixed module key.
import importlib.util as _ilu
import sys as _sys
from pathlib import Path as _Path
if "datagen_local_scene" not in _sys.modules:
import robobench as _rb
_rb.discover()
_p = _Path(__file__).resolve().parent.parent / "scene" / "scene.py"
_spec = _ilu.spec_from_file_location("datagen_local_scene", _p)
_m = _ilu.module_from_spec(_spec)
_sys.modules["datagen_local_scene"] = _m
_spec.loader.exec_module(_m)
PcGpuAssemblyScene = _sys.modules["datagen_local_scene"].PcGpuAssemblyScene
class PcGpuAssemblyGrader(BaseGrader):
"""The card seated in its slot — pressed to depth, centred, upright, heading along the slot.
Ladder: grasped 0.33 · aligned 0.67 · pressed 1.00 — three equal rungs for the three
steps of the task (take the card, line it up on the slot, press it home); the last rung
is a linear ramp of tab depth from the slot mouth (`slot_mouth_z`) to `seat_depth`.
"""
SCENE = PcGpuAssemblyScene
RUBRIC = (("grasped", 1, "once"), ("aligned", 1), ("pressed", 1))
scene: PcGpuAssemblyScene
def setup(self) -> None:
import torch
# `grasp_held` exists only while the weld contract is live (a gripper on the stage).
self._has_grasp = hasattr(self.scene, "grasp_held")
self._grasped = torch.zeros(self.num_envs, dtype=torch.bool,
device=self.scene.engaged().device) # latch: card ever held
def check_success(self):
return self.scene.seated() # (num_envs,)
def _aligned(self):
"""(num_envs,) bool: the scene's xy + tilt + heading seat gates, without depth."""
c = self.scene.cfg
rel = self.scene._card_offset_in_case() # (n, 3), zero at the seated pose — privileged
xy_ok = rel[:, :2].norm(dim=-1) <= c.align_xy
up_ok = self.scene._axis_cos(2) >= math.cos(math.radians(c.align_axis_deg))
yaw_ok = self.scene._axis_cos(0) >= math.cos(math.radians(c.align_yaw_deg))
return xy_ok & up_ok & yaw_ok
# ---- rubric stages — each returns a (num_envs,) value in [0, 1] ---------------------
def grasped(self):
if self._has_grasp:
self._grasped |= self.scene.grasp_held.any(dim=1)
return (self._grasped | self._aligned()).float()
def aligned(self):
return self._aligned().float()
def pressed(self):
depth = self.scene.engaged() # (n,) tab depth below the slot mouth (m)
return self._aligned() * (depth / self.scene.cfg.seat_depth).clamp(0.0, 1.0)