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- b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl +208 -0
- b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl +190 -0
- b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl +25 -0
- b/8b0b5899ed/shaders/d75e706692b226b7.consts.json +1 -0
- b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl +98 -0
- b/8b0b5899ed/shaders/d76d36482fb57585.wgsl +67 -0
- b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl +161 -0
- b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json +1 -0
- b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl +421 -0
- b/8b0b5899ed/shaders/d78613a755e2923b.wgsl +131 -0
- b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl +371 -0
- b/8b0b5899ed/shaders/d79be658d9f915da.consts.json +1 -0
- b/8b0b5899ed/shaders/d79be658d9f915da.wgsl +946 -0
- b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json +1 -0
- b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl +1252 -0
- b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl +111 -0
- b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl +191 -0
- b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl +30 -0
- b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl +56 -0
- b/8b0b5899ed/shaders/d7fea2087774239e.wgsl +214 -0
- b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl +128 -0
- b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json +1 -0
- b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl +699 -0
- b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json +1 -0
- b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl +1238 -0
- b/8b0b5899ed/shaders/d82afb19b619655a.consts.json +1 -0
- b/8b0b5899ed/shaders/d82afb19b619655a.wgsl +268 -0
- b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl +97 -0
- b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json +1 -0
- b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl +1455 -0
- b/8b0b5899ed/shaders/d84879565e6327d5.wgsl +278 -0
- b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json +1 -0
- b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl +195 -0
- b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl +239 -0
- b/8b0b5899ed/shaders/d8508227d15b6309.wgsl +965 -0
- b/8b0b5899ed/shaders/d86322894178ead3.consts.json +1 -0
- b/8b0b5899ed/shaders/d86322894178ead3.wgsl +209 -0
- b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl +336 -0
- b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json +1 -0
- b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl +1230 -0
- b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl +217 -0
- b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json +1 -0
- b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl +734 -0
- b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl +206 -0
- b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json +1 -0
- b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl +466 -0
- b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl +336 -0
- b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl +99 -0
- b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl +119 -0
- b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json +1 -0
b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl
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| 1 |
+
diagnostic(off, derivative_uniformity);
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| 2 |
+
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| 3 |
+
var<private> r0 : vec4<f32>;
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| 4 |
+
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| 5 |
+
var<private> r1 : vec4<f32>;
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| 6 |
+
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| 7 |
+
var<private> r2 : vec4<f32>;
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| 8 |
+
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| 9 |
+
var<private> r3 : vec4<f32>;
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| 10 |
+
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| 11 |
+
var<private> r4 : vec4<f32>;
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| 12 |
+
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| 13 |
+
var<private> r5 : vec4<f32>;
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| 14 |
+
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| 15 |
+
var<private> r6 : vec4<f32>;
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| 16 |
+
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| 17 |
+
struct cb17_struct {
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| 18 |
+
tint_symbol : array<vec4<f32>, 17u>,
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| 19 |
+
}
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| 20 |
+
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| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
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| 22 |
+
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| 23 |
+
struct cb1_struct {
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| 24 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
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| 25 |
+
}
|
| 26 |
+
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| 27 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
|
| 28 |
+
|
| 29 |
+
struct cb4_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 4u>,
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| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
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| 34 |
+
|
| 35 |
+
struct cb5_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 5u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 40 |
+
|
| 41 |
+
struct cb9_struct {
|
| 42 |
+
tint_symbol_4 : array<vec4<f32>, 9u>,
|
| 43 |
+
}
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| 44 |
+
|
| 45 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
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| 46 |
+
|
| 47 |
+
@group(1u) @binding(16u) var s0 : sampler;
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| 48 |
+
|
| 49 |
+
@group(1u) @binding(19u) var s3 : sampler;
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| 50 |
+
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| 51 |
+
@group(1u) @binding(20u) var s4 : sampler;
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| 52 |
+
|
| 53 |
+
@group(1u) @binding(21u) var s5 : sampler;
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| 54 |
+
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| 55 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 58 |
+
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| 59 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
|
| 68 |
+
|
| 69 |
+
var<private> v0 : vec4<f32>;
|
| 70 |
+
|
| 71 |
+
var<private> o0 : vec4<f32>;
|
| 72 |
+
|
| 73 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 74 |
+
var v_1 : vec4<f32> = v;
|
| 75 |
+
v_1.w = (1.0f / v.w);
|
| 76 |
+
v0 = v_1;
|
| 77 |
+
let v_2 = max(v0.xy, vec2<f32>());
|
| 78 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
|
| 79 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 80 |
+
let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
|
| 81 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 82 |
+
r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
|
| 83 |
+
r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
|
| 84 |
+
r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
|
| 85 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
|
| 86 |
+
v_5((bitcast<u32>(r0.x) != 0u));
|
| 87 |
+
let v_6 = (v1.xyz.xy * cb11_11.tint_symbol_4[5u].ww);
|
| 88 |
+
r0 = vec4<f32>(v_6.xy, r0.zw);
|
| 89 |
+
r1 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 90 |
+
r0.z = dot(v2.xyz, v2.xyz);
|
| 91 |
+
r0.z = inverseSqrt(r0.z);
|
| 92 |
+
let v_7 = (r0.zzz * v2.xyz);
|
| 93 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 94 |
+
r3 = textureSample(t6, s6, r0.xyxx.xy);
|
| 95 |
+
let v_8 = (r3.xy * r3.xy);
|
| 96 |
+
r3 = vec4<f32>(v_8.xy, r3.zw);
|
| 97 |
+
r0.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
|
| 98 |
+
r0.y = (r0.x * cb11_11.tint_symbol_4[4u].y);
|
| 99 |
+
let v_9 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz);
|
| 100 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 101 |
+
r4 = (r1 * v3.xxxw);
|
| 102 |
+
r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
|
| 103 |
+
let v_10 = (v1.xyz.xy * cb11_11.tint_symbol_4[8u].xx);
|
| 104 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 105 |
+
r5 = textureSample(t3, s3, r3.xyxx.xy);
|
| 106 |
+
r6 = textureSample(t4, s4, r3.xyxx.xy);
|
| 107 |
+
r1.w = clamp(((v1.xyz.zzzz + v1.xyz.zzzz)).w, 0.0f, 1.0f);
|
| 108 |
+
r2.w = (v1.z + -0.5f);
|
| 109 |
+
r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
|
| 110 |
+
r1.w = (r5.w * r1.w);
|
| 111 |
+
let v_11 = fma((-(r1.xyzx)).xyz, v3.xxx, r5.xyz);
|
| 112 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 113 |
+
let v_12 = fma(r1.www, r1.xyz, r4.xyz);
|
| 114 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 115 |
+
let v_13 = ((-(r1.xyzx)).xyz + r6.xyz);
|
| 116 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 117 |
+
let v_14 = fma(r2.www, r3.xyz, r1.xyz);
|
| 118 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 119 |
+
r0.y = (r0.y * v3.x);
|
| 120 |
+
r0.y = (r0.y * v2.w);
|
| 121 |
+
let v_15 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
|
| 122 |
+
r3 = vec4<f32>(v_15.xy, r3.zw);
|
| 123 |
+
r1.w = (r3.x * v3.z);
|
| 124 |
+
let v_16 = (r3.yy * v1.xyz.xy);
|
| 125 |
+
let v_17 = r3;
|
| 126 |
+
r3 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
|
| 127 |
+
r5 = textureSample(t5, s5, r3.yzyy.xy);
|
| 128 |
+
r2.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 129 |
+
r3.y = ((-(r5.xxxx)).y + r5.z);
|
| 130 |
+
r5.x = fma(r2.w, r3.y, r5.x);
|
| 131 |
+
let v_18 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
|
| 132 |
+
let v_19 = r3;
|
| 133 |
+
r3 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
|
| 134 |
+
r2.w = fma(v3.z, r3.x, -1.0f);
|
| 135 |
+
r2.w = fma(r3.x, r2.w, 1.0f);
|
| 136 |
+
r3.x = (r2.w * r3.y);
|
| 137 |
+
let v_20 = -(r1.xyzx);
|
| 138 |
+
let v_21 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_20.xyz);
|
| 139 |
+
r4 = vec4<f32>(v_21.xyz, r4.w);
|
| 140 |
+
let v_22 = fma(r3.xxx, r4.xyz, r1.xyz);
|
| 141 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 142 |
+
r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
|
| 143 |
+
let v_23 = ((-(r1.xyzx)).xyz + r5.zzz);
|
| 144 |
+
r4 = vec4<f32>(v_23.xyz, r4.w);
|
| 145 |
+
let v_24 = fma(r1.www, r4.xyz, r1.xyz);
|
| 146 |
+
r1 = vec4<f32>(v_24.xyz, r1.w);
|
| 147 |
+
r1.w = fma((-(r3.zzzz)).w, r2.w, 1.0f);
|
| 148 |
+
r0.y = (r0.y * r1.w);
|
| 149 |
+
r1.w = (v3.x * cb11_11.tint_symbol_4[2u].w);
|
| 150 |
+
r0.x = (r0.x * r1.w);
|
| 151 |
+
r0.x = (r0.x * 0.75f);
|
| 152 |
+
r1.w = dot(v4.xyz, v4.xyz);
|
| 153 |
+
r1.w = inverseSqrt(r1.w);
|
| 154 |
+
let v_25 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 155 |
+
r3 = vec4<f32>(v_25.xyz, r3.w);
|
| 156 |
+
let v_26 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_1[0u].xyz);
|
| 157 |
+
r3 = vec4<f32>(v_26.xyz, r3.w);
|
| 158 |
+
let v_27 = (r0.xxx * cb11_11.tint_symbol_4[6u].xyz);
|
| 159 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 160 |
+
let v_28 = -(r3.xyzx);
|
| 161 |
+
let v_29 = fma(v4.xyz, r1.www, v_28.xyz);
|
| 162 |
+
r3 = vec4<f32>(v_29.xyz, r3.w);
|
| 163 |
+
r0.x = dot(r3.xyz, r3.xyz);
|
| 164 |
+
r0.x = inverseSqrt(r0.x);
|
| 165 |
+
let v_30 = (r0.xxx * r3.xyz);
|
| 166 |
+
r3 = vec4<f32>(v_30.xyz, r3.w);
|
| 167 |
+
r0.x = dot(r2.xyz, r3.xyz);
|
| 168 |
+
r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 169 |
+
r1.w = fma(r3.w, 15.0f, 0.00000000999999993923f);
|
| 170 |
+
r0.x = log2(r0.x);
|
| 171 |
+
r0.x = (r0.x * r1.w);
|
| 172 |
+
r0.x = exp2(r0.x);
|
| 173 |
+
let v_31 = fma(r4.xyz, r0.xxx, r1.xyz);
|
| 174 |
+
r1 = vec4<f32>(v_31.xyz, r1.w);
|
| 175 |
+
let v_32 = min(r1.xyz, vec3<f32>(240.0f));
|
| 176 |
+
r1 = vec4<f32>(v_32.xyz, r1.w);
|
| 177 |
+
r2.w = (r4.w * cb2_2.tint_symbol[15u].x);
|
| 178 |
+
r0.x = fma(v2.z, r0.z, -0.34999999403953552246f);
|
| 179 |
+
r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
|
| 180 |
+
r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
|
| 181 |
+
r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
|
| 182 |
+
r0.x = (r0.z * r0.x);
|
| 183 |
+
r0.x = (r0.w * r0.x);
|
| 184 |
+
r0.y = fma((-(r0.yyyy)).y, 0.5f, 1.0f);
|
| 185 |
+
r0.x = (r0.y * r0.x);
|
| 186 |
+
r0.x = fma(r0.x, -0.5f, 1.0f);
|
| 187 |
+
let v_33 = (r0.xxx * r1.xyz);
|
| 188 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 189 |
+
r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
|
| 190 |
+
let v_34 = bitcast<vec4<u32>>(r0.xxxx);
|
| 191 |
+
r0 = select(r2, v3, (v_34 != vec4<u32>()));
|
| 192 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
|
| 193 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 194 |
+
o0 = r0;
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
fn v_5(v_35 : bool) {
|
| 198 |
+
if (v_35) {
|
| 199 |
+
discard;
|
| 200 |
+
return;
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
@fragment
|
| 205 |
+
fn main(@builtin(position) v_36 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 206 |
+
main_inner(v_36, v1, v2, v3, v4);
|
| 207 |
+
return o0;
|
| 208 |
+
}
|
b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl
ADDED
|
@@ -0,0 +1,190 @@
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|
|
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|
|
|
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|
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|
|
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|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb16_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 22 |
+
|
| 23 |
+
struct cb23_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 28 |
+
|
| 29 |
+
struct cb44_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 44u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
|
| 34 |
+
|
| 35 |
+
struct cb2_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 2u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(7u) var<uniform> cb7_7 : cb2_struct;
|
| 40 |
+
|
| 41 |
+
struct cb7_struct {
|
| 42 |
+
tint_symbol_4 : array<vec4<f32>, 7u>,
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(9u) var<uniform> cb9_9 : cb7_struct;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
var<private> v11 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> v12 : array<f32, 4u>;
|
| 66 |
+
|
| 67 |
+
var<private> o0 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
var<private> o1 : f32;
|
| 70 |
+
|
| 71 |
+
var<private> o2 : f32;
|
| 72 |
+
|
| 73 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 74 |
+
|
| 75 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>, v10 : vec4<f32>, v : vec4<f32>) {
|
| 76 |
+
var v_1 : vec4<f32> = v;
|
| 77 |
+
v_1.w = (1.0f / v.w);
|
| 78 |
+
v11 = v_1;
|
| 79 |
+
x0[0u].x = v12[0u];
|
| 80 |
+
x0[0u].y = v12[1u];
|
| 81 |
+
x0[0u].z = v12[2u];
|
| 82 |
+
x0[0u].w = v12[3u];
|
| 83 |
+
let v_2 = (v11.xy * cb9_9.tint_symbol_4[0u].zw);
|
| 84 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 85 |
+
r0 = textureSample(t2, s2, r0.xyxx.xy);
|
| 86 |
+
r0.y = (cb9_9.tint_symbol_4[1u].w + 1.0f);
|
| 87 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 88 |
+
r0.x = (cb9_9.tint_symbol_4[1u].z / r0.x);
|
| 89 |
+
let v_3 = r0;
|
| 90 |
+
r0 = vec4<f32>(v_3.x, ((v10.xy / v10.ww)).xy, v_3.w);
|
| 91 |
+
let v_4 = fma(r0.yz, r0.xx, cb1_1.tint_symbol[15u].xy);
|
| 92 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 93 |
+
let v_5 = (r0.xy + (-(v8.xyxx)).xy);
|
| 94 |
+
r0 = vec4<f32>(v_5.xy, r0.zw);
|
| 95 |
+
r1.x = dot(v2.zw, r0.xy);
|
| 96 |
+
r1.y = dot(v9.xyz.xy, r0.xy);
|
| 97 |
+
r0.x = (v8.w * 0.5f);
|
| 98 |
+
r0 = fma(r1.xyxy, r0.xxxx, vec4<f32>(0.5f));
|
| 99 |
+
let v_6 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.zw < vec2<f32>())));
|
| 100 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 101 |
+
let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (vec2<f32>(1.0f) < r0.zw)));
|
| 102 |
+
r1 = vec4<f32>(r1.xy, v_7.xy);
|
| 103 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.x)));
|
| 104 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
|
| 105 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r1.x)));
|
| 106 |
+
r1.w = select(v0.w, 0.0f, (bitcast<u32>(r1.x) != 0u));
|
| 107 |
+
r0 = (r0 + v1);
|
| 108 |
+
r0 = (r0 * v6.zwzw);
|
| 109 |
+
r2 = textureSample(t5, s5, r0.xyxx.xy);
|
| 110 |
+
let v_8 = (r2.xyz * r2.xyz);
|
| 111 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 112 |
+
r0 = textureSample(t5, s5, r0.zwzz.xy);
|
| 113 |
+
let v_9 = (r0.xyz * r0.xyz);
|
| 114 |
+
r0 = vec4<f32>(v_9.xyz, r0.w);
|
| 115 |
+
let v_10 = -(r2);
|
| 116 |
+
r0 = (r0 + v_10);
|
| 117 |
+
r0 = fma(v3.xy.xxxx, r0, r2);
|
| 118 |
+
let v_11 = fma(v5.xyz, v7.zzz, v0.xyz);
|
| 119 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 120 |
+
r2 = (r1 * r0);
|
| 121 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 122 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 123 |
+
let v_12 = (v11.xy * cb7_7.tint_symbol_3[1u].xy);
|
| 124 |
+
r3 = vec4<f32>(v_12.xy, r3.zw);
|
| 125 |
+
r3 = textureSample(t4, s4, r3.xyxx.xy);
|
| 126 |
+
r0.w = (r3.x + -1.0f);
|
| 127 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 128 |
+
r0.w = (r0.w * v4.w);
|
| 129 |
+
} else {
|
| 130 |
+
r0.w = v4.w;
|
| 131 |
+
}
|
| 132 |
+
let v_13 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), !((vec2<f32>() == cb9_9.tint_symbol_4[5u].xy))));
|
| 133 |
+
r3 = vec4<f32>(v_13.xy, r3.zw);
|
| 134 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 135 |
+
let v_14 = (v11.xy * cb7_7.tint_symbol_3[1u].xy);
|
| 136 |
+
let v_15 = r3;
|
| 137 |
+
r3 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
|
| 138 |
+
r4 = textureSample(t3, s3, r3.xzxx.xy);
|
| 139 |
+
let v_16 = (r4.xyz * r4.xyz);
|
| 140 |
+
r3 = vec4<f32>(v_16.x, r3.y, v_16.yz);
|
| 141 |
+
let v_17 = fma((-(cb3_3.tint_symbol_2[0u].zzzz)).xyz, cb3_3.tint_symbol_2[1u].xyz, cb3_3.tint_symbol_2[43u].xyz);
|
| 142 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 143 |
+
let v_18 = (r3.xzw * r5.xyz);
|
| 144 |
+
r3 = vec4<f32>(v_18.x, r3.y, v_18.yz);
|
| 145 |
+
let v_19 = (r3.xzw * cb9_9.tint_symbol_4[6u].zzz);
|
| 146 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 147 |
+
let v_20 = (r2.xyz * r4.xyz);
|
| 148 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 149 |
+
let v_21 = (r4.xyz + r4.xyz);
|
| 150 |
+
r4 = vec4<f32>(v_21.xyz, r4.w);
|
| 151 |
+
let v_22 = -(r4.xyzx);
|
| 152 |
+
let v_23 = fma(r0.xyz, r1.xyz, v_22.xyz);
|
| 153 |
+
r6 = vec4<f32>(v_23.xyz, r6.w);
|
| 154 |
+
let v_24 = fma(v4.yyy, r6.xyz, r4.xyz);
|
| 155 |
+
r4 = vec4<f32>(v_24.xyz, r4.w);
|
| 156 |
+
let v_25 = fma((-(r3.xxzw)).xzw, cb9_9.tint_symbol_4[6u].zzz, r4.xyz);
|
| 157 |
+
r3 = vec4<f32>(v_25.x, r3.y, v_25.yz);
|
| 158 |
+
let v_26 = fma(v4.xxx, r3.xzw, r5.xyz);
|
| 159 |
+
r3 = vec4<f32>(v_26.x, r3.y, v_26.yz);
|
| 160 |
+
} else {
|
| 161 |
+
let v_27 = fma((-(r0.xyzx)).xyz, r1.xyz, v4.xyz);
|
| 162 |
+
r0 = vec4<f32>(v_27.xyz, r0.w);
|
| 163 |
+
let v_28 = fma(r0.www, r0.xyz, r2.xyz);
|
| 164 |
+
r3 = vec4<f32>(v_28.x, r3.y, v_28.yz);
|
| 165 |
+
}
|
| 166 |
+
let v_29 = (r3.xzw * cb2_2.tint_symbol_1[17u].zzz);
|
| 167 |
+
r0 = vec4<f32>(v_29.xyz, r0.w);
|
| 168 |
+
let v_30 = bitcast<vec3<u32>>(r3.yyy);
|
| 169 |
+
let v_31 = r3.xzw;
|
| 170 |
+
let v_32 = select(r0.xyz, v_31, (v_30 != vec3<u32>()));
|
| 171 |
+
r2 = vec4<f32>(v_32.xyz, r2.w);
|
| 172 |
+
o2 = (r2.w * cb2_2.tint_symbol_1[22u].x);
|
| 173 |
+
o0 = r2;
|
| 174 |
+
o1 = 0.0f;
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
struct tint_symbol_5 {
|
| 178 |
+
@location(0u)
|
| 179 |
+
o0 : vec4<f32>,
|
| 180 |
+
@location(1u)
|
| 181 |
+
o1 : f32,
|
| 182 |
+
@location(2u)
|
| 183 |
+
o2 : f32,
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
@fragment
|
| 187 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @location(6u) @interpolate(flat) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>, @location(10u) v10 : vec4<f32>, @builtin(position) v_33 : vec4<f32>) -> tint_symbol_5 {
|
| 188 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v_33);
|
| 189 |
+
return tint_symbol_5(o0, o1, o2);
|
| 190 |
+
}
|
b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> o0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> o1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>) {
|
| 8 |
+
let v = fma(v0, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
|
| 9 |
+
o0 = vec4<f32>(v.xyz, o0.w);
|
| 10 |
+
o0.w = 1.0f;
|
| 11 |
+
o1 = v1;
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
struct tint_symbol {
|
| 15 |
+
@builtin(position)
|
| 16 |
+
o0 : vec4<f32>,
|
| 17 |
+
@location(1u)
|
| 18 |
+
o1 : vec4<f32>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@vertex
|
| 22 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol {
|
| 23 |
+
main_inner(v0, v1);
|
| 24 |
+
return tint_symbol(o0, o1);
|
| 25 |
+
}
|
b/8b0b5899ed/shaders/d75e706692b226b7.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl
ADDED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
struct cb16_struct {
|
| 8 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 12 |
+
|
| 13 |
+
struct cb19_struct {
|
| 14 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 18 |
+
|
| 19 |
+
struct cb46_struct {
|
| 20 |
+
tint_symbol_2 : array<vec4<f32>, 46u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 24 |
+
|
| 25 |
+
struct cb1_struct {
|
| 26 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb1_struct;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> v2 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> v3 : array<f32, 4u>;
|
| 38 |
+
|
| 39 |
+
var<private> o0 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 42 |
+
|
| 43 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v : vec4<f32>) {
|
| 44 |
+
var v_1 : vec4<f32> = v;
|
| 45 |
+
v_1.w = (1.0f / v.w);
|
| 46 |
+
v2 = v_1;
|
| 47 |
+
x0[0u].x = v3[0u];
|
| 48 |
+
x0[0u].y = v3[1u];
|
| 49 |
+
x0[0u].z = v3[2u];
|
| 50 |
+
x0[0u].w = v3[3u];
|
| 51 |
+
let v_2 = (v2.xy + vec2<f32>(0.5f));
|
| 52 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 53 |
+
let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 54 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 55 |
+
r0 = textureSample(t1, s1, r0.xyxx.xy);
|
| 56 |
+
r0.y = (cb3_3.tint_symbol_2[45u].w + 1.0f);
|
| 57 |
+
r0.y = ((-(r0.xxxx)).y + r0.y);
|
| 58 |
+
r0.y = (cb3_3.tint_symbol_2[45u].z / r0.y);
|
| 59 |
+
let v_4 = -(cb3_3.tint_symbol_2[0u].xxxx);
|
| 60 |
+
r0.y = (r0.y + v_4.y);
|
| 61 |
+
let v_5 = ((-(cb3_3.tint_symbol_2[0u].xxxz)).zw + cb3_3.tint_symbol_2[0u].yw);
|
| 62 |
+
r0 = vec4<f32>(r0.xy, v_5.xy);
|
| 63 |
+
r0.y = clamp(((r0.yyyy / r0.zzzz)).y, 0.0f, 1.0f);
|
| 64 |
+
r0.y = fma(r0.y, r0.w, cb3_3.tint_symbol_2[0u].z);
|
| 65 |
+
r0.y = (r0.y + v2.z);
|
| 66 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.y >= r0.x)));
|
| 67 |
+
let v_6 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
|
| 68 |
+
r0 = vec4<f32>(r0.x, v_6.xyz);
|
| 69 |
+
let v_7 = -(cb1_1.tint_symbol[14u].xyzx);
|
| 70 |
+
r0.y = dot(r0.yzw, v_7.xyz);
|
| 71 |
+
let v_8 = -(cb3_3.tint_symbol_2[44u].xxxx);
|
| 72 |
+
r0.y = (r0.y + v_8.y);
|
| 73 |
+
r0.z = (v_8.z + cb3_3.tint_symbol_2[44u].y);
|
| 74 |
+
r0.y = clamp(((r0.yyyy / r0.zzzz)).y, 0.0f, 1.0f);
|
| 75 |
+
r1 = (-(cb3_3.tint_symbol_2[1u]) + cb3_3.tint_symbol_2[43u]);
|
| 76 |
+
r1 = fma(r0.yyyy, r1, cb3_3.tint_symbol_2[1u]);
|
| 77 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.99998998641967773438f < v1.w)));
|
| 78 |
+
let v_9 = bitcast<vec4<u32>>(r0.yyyy);
|
| 79 |
+
r1 = select(r1, v1, (v_9 != vec4<u32>()));
|
| 80 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[44u].y < 0.0f)));
|
| 81 |
+
let v_10 = bitcast<vec4<u32>>(r0.yyyy);
|
| 82 |
+
let v_11 = cb5_5.tint_symbol_3[0u];
|
| 83 |
+
r1 = select(r1, v_11, (v_10 != vec4<u32>()));
|
| 84 |
+
let v_12 = (r1.ww * cb3_3.tint_symbol_2[44u].zw);
|
| 85 |
+
let v_13 = r0;
|
| 86 |
+
r0 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
|
| 87 |
+
let v_14 = r1;
|
| 88 |
+
o0 = vec4<f32>(v_14.xyz, o0.w);
|
| 89 |
+
let v_15 = bitcast<u32>(r0.x);
|
| 90 |
+
let v_16 = r0.y;
|
| 91 |
+
o0.w = select(r0.z, v_16, (v_15 != 0u));
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
@fragment
|
| 95 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @builtin(position) v_17 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 96 |
+
main_inner(v0, v1, v_17);
|
| 97 |
+
return o0;
|
| 98 |
+
}
|
b/8b0b5899ed/shaders/d76d36482fb57585.wgsl
ADDED
|
@@ -0,0 +1,67 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
struct cb1_struct {
|
| 8 |
+
tint_symbol : array<vec4<f32>, 1u>,
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
|
| 12 |
+
|
| 13 |
+
struct cb2_struct {
|
| 14 |
+
tint_symbol_1 : array<vec4<f32>, 2u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(9u) var<uniform> cb9_9 : cb2_struct;
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> o0 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 26 |
+
let v = fma(v2.xy, cb9_9.tint_symbol_1[1u].xy, cb9_9.tint_symbol_1[1u].zw);
|
| 27 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 28 |
+
let v_1 = (r0.xy * cb10_10.tint_symbol[0u].xx);
|
| 29 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 30 |
+
r0.x = textureSample(t5, s5, r0.xyxx.xy).x;
|
| 31 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r0.x)));
|
| 32 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 33 |
+
r0.x = (r0.x * v1.z);
|
| 34 |
+
let v_2 = r0;
|
| 35 |
+
r0 = vec4<f32>(v_2.x, ((v1.xyz.xy + (-(v2.xxyx)).yz)).xy, v_2.w);
|
| 36 |
+
r0.w = dot(r0.yz, r0.yz);
|
| 37 |
+
r0.w = sqrt(r0.w);
|
| 38 |
+
r1.x = fma(r0.w, v2.z, (-(v2.wwww)).x);
|
| 39 |
+
r1.y = (abs(r1.xxxx).y * 0.6666666865348815918f);
|
| 40 |
+
r1.y = min(r1.y, 1.0f);
|
| 41 |
+
r1.y = (r1.y * r1.y);
|
| 42 |
+
r1.y = fma((-(r1.yyyy)).y, r1.y, 1.0f);
|
| 43 |
+
r0.x = (r0.x * r1.y);
|
| 44 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r1.x)));
|
| 45 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < 1.5f)));
|
| 46 |
+
r1.x = max(r1.x, -1.0f);
|
| 47 |
+
r1.x = min(r1.x, 1.5f);
|
| 48 |
+
r1.x = (r1.x * 6.28318500518798828125f);
|
| 49 |
+
r1.x = cos(r1.xxxx.x);
|
| 50 |
+
r0.w = (r1.x / r0.w);
|
| 51 |
+
let v_3 = (r0.ww * r0.yz);
|
| 52 |
+
let v_4 = r0;
|
| 53 |
+
r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
|
| 54 |
+
let v_5 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 55 |
+
o0 = vec4<f32>(v_5.xy, o0.zw);
|
| 56 |
+
r0.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.z)));
|
| 57 |
+
r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
|
| 58 |
+
r0.x = (r0.x * r0.y);
|
| 59 |
+
o0.w = (r0.x * cb9_9.tint_symbol_1[0u].z);
|
| 60 |
+
o0.z = 0.0f;
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@fragment
|
| 64 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 65 |
+
main_inner(v1, v2);
|
| 66 |
+
return o0;
|
| 67 |
+
}
|
b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl
ADDED
|
@@ -0,0 +1,161 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb17_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 16 |
+
|
| 17 |
+
struct cb5_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 5u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 22 |
+
|
| 23 |
+
struct cb3_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 3u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> v0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o1 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o2 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> o3 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 52 |
+
var v_1 : vec4<f32> = v;
|
| 53 |
+
v_1.w = (1.0f / v.w);
|
| 54 |
+
v0 = v_1;
|
| 55 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 56 |
+
r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 57 |
+
let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx);
|
| 58 |
+
r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
|
| 59 |
+
r1.z = (v_2.z + 1.0f);
|
| 60 |
+
r1.z = (r1.z * 0.10000000149011611938f);
|
| 61 |
+
r1.y = (r1.y / r1.z);
|
| 62 |
+
r1.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r1.y);
|
| 63 |
+
r1.x = fma(cb12_12.tint_symbol_2[2u].z, r1.y, r1.x);
|
| 64 |
+
r1.y = dot(v0.xy, vec2<f32>(0.5f));
|
| 65 |
+
r1.y = fract(r1.y);
|
| 66 |
+
let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.yx < vec2<f32>(0.5f, 1.0f))));
|
| 67 |
+
let v_4 = r1;
|
| 68 |
+
r1 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
|
| 69 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.y)));
|
| 70 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r1.x)));
|
| 71 |
+
r1.y = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.y)));
|
| 72 |
+
v_5((bitcast<u32>(r1.y) != 0u));
|
| 73 |
+
r2 = textureSample(t2, s2, v2.xy.xyxx.xy);
|
| 74 |
+
let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 75 |
+
let v_7 = r1;
|
| 76 |
+
r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 77 |
+
r1.w = dot(r1.yz, r1.yz);
|
| 78 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 79 |
+
r1.w = sqrt(abs(r1.wwww).w);
|
| 80 |
+
r2.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
|
| 81 |
+
let v_8 = (r1.yz * r2.xx);
|
| 82 |
+
let v_9 = r1;
|
| 83 |
+
r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
|
| 84 |
+
let v_10 = (r1.zzz * v5.xyz);
|
| 85 |
+
r2 = vec4<f32>(v_10.xyz, r2.w);
|
| 86 |
+
let v_11 = fma(r1.yyy, v4.xyz, r2.xyz);
|
| 87 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 88 |
+
let v_12 = fma(r1.www, v3.xyz, r2.xyz);
|
| 89 |
+
r1 = vec4<f32>(r1.x, v_12.xyz);
|
| 90 |
+
r2.x = dot(r1.yzw, r1.yzw);
|
| 91 |
+
r2.x = inverseSqrt(r2.x);
|
| 92 |
+
let v_13 = (r1.yzw * r2.xxx);
|
| 93 |
+
r2 = vec4<f32>(r2.x, v_13.xyz);
|
| 94 |
+
r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 95 |
+
let v_14 = (r3.xy * r3.xy);
|
| 96 |
+
r3 = vec4<f32>(v_14.xy, r3.zw);
|
| 97 |
+
r1.y = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
|
| 98 |
+
r3.x = (r1.y * cb12_12.tint_symbol_2[0u].z);
|
| 99 |
+
r1.z = (r3.w * cb12_12.tint_symbol_2[0u].y);
|
| 100 |
+
r0.w = (r0.w * v1.w);
|
| 101 |
+
r3.w = (v1.x * cb2_2.tint_symbol[15u].z);
|
| 102 |
+
r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 103 |
+
let v_15 = fma(r2.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 104 |
+
o1 = vec4<f32>(v_15.xyz, o1.w);
|
| 105 |
+
r3.y = (r1.z * 0.001953125f);
|
| 106 |
+
r1.z = fma(r1.w, r2.x, -0.34999999403953552246f);
|
| 107 |
+
r1.z = clamp(((r1.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
|
| 108 |
+
r1.z = (r1.z * cb5_5.tint_symbol_1[3u].z);
|
| 109 |
+
r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
|
| 110 |
+
r1.z = (r1.w * r1.z);
|
| 111 |
+
r1.z = (r3.w * r1.z);
|
| 112 |
+
r1.w = fma((-(r3.xxxx)).w, 0.5f, 1.0f);
|
| 113 |
+
r1.w = (r1.w * r1.z);
|
| 114 |
+
r1.z = (r1.z * cb12_12.tint_symbol_2[2u].x);
|
| 115 |
+
r1.w = fma(r1.w, -0.5f, 1.0f);
|
| 116 |
+
let v_16 = (r0.xyz * r1.www);
|
| 117 |
+
o0 = vec4<f32>(v_16.xyz, o0.w);
|
| 118 |
+
r0.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol_2[0u].zzzz, vec4<f32>(0.69999998807907104492f)).x, 0.0f, 1.0f);
|
| 119 |
+
let v_17 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
|
| 120 |
+
r0 = vec4<f32>(v_17.xy, r0.zw);
|
| 121 |
+
r3.z = cb12_12.tint_symbol_2[0u].x;
|
| 122 |
+
r0.z = 0.97000002861022949219f;
|
| 123 |
+
let v_18 = -(r3.xyzx);
|
| 124 |
+
let v_19 = (r0.xyz + v_18.xyz);
|
| 125 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 126 |
+
let v_20 = max(r0.xyz, vec3<f32>());
|
| 127 |
+
r0 = vec4<f32>(v_20.xyz, r0.w);
|
| 128 |
+
let v_21 = fma(r0.xyz, r1.zzz, r3.xyz);
|
| 129 |
+
r0 = vec4<f32>(v_21.xyz, r0.w);
|
| 130 |
+
let v_22 = sqrt(r0.xy);
|
| 131 |
+
o2 = vec4<f32>(v_22.xy, o2.zw);
|
| 132 |
+
o0.w = r1.x;
|
| 133 |
+
o1.w = r0.w;
|
| 134 |
+
let v_23 = r0;
|
| 135 |
+
o2 = vec4<f32>(o2.xy, v_23.zw);
|
| 136 |
+
o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
fn v_5(v_24 : bool) {
|
| 140 |
+
if (v_24) {
|
| 141 |
+
discard;
|
| 142 |
+
return;
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
struct tint_symbol_3 {
|
| 147 |
+
@location(0u)
|
| 148 |
+
o0 : vec4<f32>,
|
| 149 |
+
@location(1u)
|
| 150 |
+
o1 : vec4<f32>,
|
| 151 |
+
@location(2u)
|
| 152 |
+
o2 : vec4<f32>,
|
| 153 |
+
@location(3u)
|
| 154 |
+
o3 : vec4<f32>,
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
@fragment
|
| 158 |
+
fn main(@builtin(position) v_25 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
|
| 159 |
+
main_inner(v_25, v1, v2, v3, v4, v5);
|
| 160 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 161 |
+
}
|
b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl
ADDED
|
@@ -0,0 +1,421 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb16_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 26 |
+
|
| 27 |
+
struct cb23_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 32 |
+
|
| 33 |
+
struct cb59_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 38 |
+
|
| 39 |
+
struct cb8_struct {
|
| 40 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 44 |
+
|
| 45 |
+
struct cb15_struct {
|
| 46 |
+
tint_symbol_4 : array<vec4<f32>, 15u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 62 |
+
|
| 63 |
+
var<private> v4 : vec4<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> v5 : array<f32, 4u>;
|
| 66 |
+
|
| 67 |
+
var<private> o0 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 70 |
+
|
| 71 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 72 |
+
|
| 73 |
+
struct tint_symbol_6 {
|
| 74 |
+
tint_symbol_5 : array<vec4<u32>, 3u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
|
| 78 |
+
|
| 79 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
|
| 80 |
+
var v_2 : vec4<f32> = v_1;
|
| 81 |
+
v_2.w = (1.0f / v_1.w);
|
| 82 |
+
v4 = v_2;
|
| 83 |
+
x1[0u].x = v5[0u];
|
| 84 |
+
x1[0u].y = v5[1u];
|
| 85 |
+
x1[0u].z = v5[2u];
|
| 86 |
+
x1[0u].w = v5[3u];
|
| 87 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 88 |
+
r1.x = dot(v2.xyz, v2.xyz);
|
| 89 |
+
r1.x = inverseSqrt(r1.x);
|
| 90 |
+
let v_3 = (r1.xxx * v2.xyz);
|
| 91 |
+
r1 = vec4<f32>(r1.x, v_3.xyz);
|
| 92 |
+
r0.w = (r0.w * v0.w);
|
| 93 |
+
let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 94 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 95 |
+
let v_5 = (r0.xyz * r0.xyz);
|
| 96 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 97 |
+
let v_6 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 98 |
+
r3 = vec4<f32>(v_6.xyz, r3.w);
|
| 99 |
+
r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 100 |
+
let v_7 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 101 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 102 |
+
let v_8 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz);
|
| 103 |
+
r4 = vec4<f32>(v_8.xyz, r4.w);
|
| 104 |
+
let v_9 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz);
|
| 105 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 106 |
+
let v_10 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz);
|
| 107 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 108 |
+
let v_11 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
|
| 109 |
+
r5 = vec4<f32>(v_11.xyz, r5.w);
|
| 110 |
+
let v_12 = &(x0[0u]);
|
| 111 |
+
let v_13 = r5;
|
| 112 |
+
*(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
|
| 113 |
+
let v_14 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
|
| 114 |
+
r6 = vec4<f32>(v_14.xyz, r6.w);
|
| 115 |
+
let v_15 = &(x0[1u]);
|
| 116 |
+
let v_16 = r6;
|
| 117 |
+
*(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
|
| 118 |
+
let v_17 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
|
| 119 |
+
r7 = vec4<f32>(v_17.xyz, r7.w);
|
| 120 |
+
let v_18 = &(x0[2u]);
|
| 121 |
+
let v_19 = r7;
|
| 122 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 123 |
+
let v_20 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
|
| 124 |
+
r4 = vec4<f32>(v_20.xyz, r4.w);
|
| 125 |
+
let v_21 = &(x0[3u]);
|
| 126 |
+
let v_22 = r4;
|
| 127 |
+
*(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
|
| 128 |
+
r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
|
| 129 |
+
r2.w = (r2.w * 0.5f);
|
| 130 |
+
let v_23 = abs(r7.yyyy);
|
| 131 |
+
r3.w = max(v_23.w, abs(r7.xxxx).w);
|
| 132 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
|
| 133 |
+
let v_24 = (bitcast<u32>(r3.w) != 0u);
|
| 134 |
+
let v_25 = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 135 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_25, v_24);
|
| 136 |
+
let v_26 = abs(r6.yyyy);
|
| 137 |
+
r4.z = max(v_26.z, abs(r6.xxxx).z);
|
| 138 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 139 |
+
let v_27 = bitcast<u32>(r4.z);
|
| 140 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_27 != 0u));
|
| 141 |
+
let v_28 = abs(r5.yyyy);
|
| 142 |
+
r4.z = max(v_28.z, abs(r5.xxxx).z);
|
| 143 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 144 |
+
let v_29 = bitcast<u32>(r2.w);
|
| 145 |
+
r2.w = select(r3.w, 0.0f, (v_29 != 0u));
|
| 146 |
+
let v_30 = x0[bitcast<i32>(r2.w)];
|
| 147 |
+
r5 = vec4<f32>(v_30.xyz, r5.w);
|
| 148 |
+
r2.w = f32(bitcast<i32>(r2.w));
|
| 149 |
+
r3.w = (r2.w + 0.5f);
|
| 150 |
+
r3.w = (r3.w * 0.25f);
|
| 151 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
|
| 152 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 153 |
+
r2.w = dot(r6, cb6_6.tint_symbol_4[12u]);
|
| 154 |
+
r4.z = dot(r6, cb6_6.tint_symbol_4[13u]);
|
| 155 |
+
r4.w = (r5.x + 0.5f);
|
| 156 |
+
r3.w = fma(r5.y, 0.25f, r3.w);
|
| 157 |
+
r5.x = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
|
| 158 |
+
r2.w = ((-(r2.wwww)).w + r5.z);
|
| 159 |
+
r6.x = dpdx(r4.w);
|
| 160 |
+
let v_31 = dpdx(r3.ww);
|
| 161 |
+
let v_32 = r5;
|
| 162 |
+
r5 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.y);
|
| 163 |
+
r6.z = dpdx(r2.w);
|
| 164 |
+
r7.y = dpdy(r4.w);
|
| 165 |
+
let v_33 = dpdy(r3.ww);
|
| 166 |
+
let v_34 = r7;
|
| 167 |
+
r7 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
|
| 168 |
+
r7.w = dpdy(r2.w);
|
| 169 |
+
let v_35 = (r5.yw * r7.yw);
|
| 170 |
+
let v_36 = r5;
|
| 171 |
+
r5 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
|
| 172 |
+
let v_37 = -(r5.ywyy);
|
| 173 |
+
let v_38 = fma(r6.xz, r7.xz, v_37.xy);
|
| 174 |
+
r8 = vec4<f32>(v_38.xy, r8.zw);
|
| 175 |
+
r5.y = (1.0f / r8.x);
|
| 176 |
+
r5.w = (r6.z * r7.y);
|
| 177 |
+
let v_39 = -(r5.wwww);
|
| 178 |
+
r8.z = fma(r6.x, r7.w, v_39.z);
|
| 179 |
+
let v_40 = (r5.yy * r8.yz);
|
| 180 |
+
let v_41 = r5;
|
| 181 |
+
r5 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
|
| 182 |
+
let v_42 = max(r5.yw, vec2<f32>());
|
| 183 |
+
let v_43 = r5;
|
| 184 |
+
r5 = vec4<f32>(v_43.x, v_42.x, v_43.z, v_42.y);
|
| 185 |
+
let v_44 = min(r5.yw, vec2<f32>(0.5f));
|
| 186 |
+
let v_45 = r5;
|
| 187 |
+
r5 = vec4<f32>(v_45.x, v_44.x, v_45.z, v_44.y);
|
| 188 |
+
r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
|
| 189 |
+
r2.w = fma((-(r4.zzzz)).w, r5.w, r2.w);
|
| 190 |
+
let v_46 = bitcast<u32>(r5.x);
|
| 191 |
+
let v_47 = r2.w;
|
| 192 |
+
r2.w = select(r5.z, v_47, (v_46 != 0u));
|
| 193 |
+
r5.x = (r4.w + cb6_6.tint_symbol_4[14u].z);
|
| 194 |
+
r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r3.w);
|
| 195 |
+
let v_48 = r5.xyxx;
|
| 196 |
+
r2.w = textureSampleCompareLevel(t15, s15, v_48.xy, r2.w);
|
| 197 |
+
r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
|
| 198 |
+
let v_49 = abs(r4.yyyy);
|
| 199 |
+
r3.w = max(v_49.w, abs(r4.xxxx).w);
|
| 200 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 201 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 202 |
+
r2.z = fma(r2.z, r3.w, r2.w);
|
| 203 |
+
let v_50 = (r2.xyz * r2.xyz);
|
| 204 |
+
r2 = vec4<f32>(v_50.xyz, r2.w);
|
| 205 |
+
r2.z = min(r2.z, 1.0f);
|
| 206 |
+
r2.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
|
| 207 |
+
r2.w = sqrt(r2.w);
|
| 208 |
+
r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z);
|
| 209 |
+
let v_51 = -(r2.zzzz);
|
| 210 |
+
r2.z = fma(r2.w, v_51.z, r2.z);
|
| 211 |
+
let v_52 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 212 |
+
r2.w = dot(r1.yzw, v_52.xyz);
|
| 213 |
+
r3.w = clamp(r2.wwww.w, 0.0f, 1.0f);
|
| 214 |
+
r3.w = ((-(abs(r2.wwww))).w + r3.w);
|
| 215 |
+
let v_53 = abs(r2.wwww);
|
| 216 |
+
r2.w = fma(r0.w, r3.w, v_53.w);
|
| 217 |
+
let v_54 = (r0.xyz * r2.www);
|
| 218 |
+
r4 = vec4<f32>(v_54.xyz, r4.w);
|
| 219 |
+
let v_55 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 220 |
+
r4 = vec4<f32>(v_55.xyz, r4.w);
|
| 221 |
+
r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 222 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 223 |
+
r1.x = max(r1.x, 0.0f);
|
| 224 |
+
let v_56 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 225 |
+
r5 = vec4<f32>(v_56.xyz, r5.w);
|
| 226 |
+
r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 227 |
+
let v_57 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 228 |
+
r6 = vec4<f32>(v_57.xyz, r6.w);
|
| 229 |
+
let v_58 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 230 |
+
r6 = vec4<f32>(v_58.xyz, r6.w);
|
| 231 |
+
let v_59 = fma(r5.xyz, r2.www, r6.xyz);
|
| 232 |
+
r5 = vec4<f32>(v_59.xyz, r5.w);
|
| 233 |
+
let v_60 = (r2.yyy * r5.xyz);
|
| 234 |
+
r5 = vec4<f32>(v_60.xyz, r5.w);
|
| 235 |
+
let v_61 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 236 |
+
r6 = vec4<f32>(v_61.xyz, r6.w);
|
| 237 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 238 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 239 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 240 |
+
let v_62 = dot(r7.xyz, r1.yzw);
|
| 241 |
+
r1.x = clamp(vec4<f32>(v_62, v_62, v_62, v_62).x, 0.0f, 1.0f);
|
| 242 |
+
let v_63 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 243 |
+
r1 = vec4<f32>(v_63.xyz, r1.w);
|
| 244 |
+
let v_64 = fma(r1.xyz, r2.xxx, r5.xyz);
|
| 245 |
+
r1 = vec4<f32>(v_64.xyz, r1.w);
|
| 246 |
+
let v_65 = (r0.xyz * r1.xyz);
|
| 247 |
+
r0 = vec4<f32>(v_65.xyz, r0.w);
|
| 248 |
+
let v_66 = fma(r4.xyz, r2.zzz, r0.xyz);
|
| 249 |
+
r0 = vec4<f32>(v_66.xyz, r0.w);
|
| 250 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 251 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 252 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 253 |
+
r1.x = sqrt(r0.w);
|
| 254 |
+
let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 255 |
+
r1.y = (r1.x + v_67.y);
|
| 256 |
+
r1.y = max(r1.y, 0.0f);
|
| 257 |
+
r1.x = (r1.y / r1.x);
|
| 258 |
+
r1.x = (r1.x * r3.z);
|
| 259 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 260 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 261 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 262 |
+
r1.w = exp2(r1.w);
|
| 263 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 264 |
+
r1.z = (r1.w / r1.z);
|
| 265 |
+
let v_68 = bitcast<u32>(r1.x);
|
| 266 |
+
r1.x = select(1.0f, r1.z, (v_68 != 0u));
|
| 267 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 268 |
+
r1.x = (r1.x * r1.z);
|
| 269 |
+
r1.x = min(r1.x, 1.0f);
|
| 270 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 271 |
+
r1.x = exp2(r1.x);
|
| 272 |
+
r1.x = min(r1.x, 1.0f);
|
| 273 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 274 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 275 |
+
r0.w = inverseSqrt(r0.w);
|
| 276 |
+
let v_69 = (r0.www * r3.xyz);
|
| 277 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 278 |
+
let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 279 |
+
r0.w = clamp(vec4<f32>(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f);
|
| 280 |
+
r0.w = log2(r0.w);
|
| 281 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 282 |
+
r0.w = exp2(r0.w);
|
| 283 |
+
let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 284 |
+
r1.w = clamp(vec4<f32>(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f);
|
| 285 |
+
r1.w = log2(r1.w);
|
| 286 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 287 |
+
r1.w = exp2(r1.w);
|
| 288 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 289 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 290 |
+
let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 291 |
+
r2.x = (r1.y + v_72.x);
|
| 292 |
+
r2.x = max(r2.x, 0.0f);
|
| 293 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 294 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 295 |
+
r2.x = exp2(r2.x);
|
| 296 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 297 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 298 |
+
let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 299 |
+
r1.y = (r1.y * v_73.y);
|
| 300 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 301 |
+
r1.y = exp2(r1.y);
|
| 302 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 303 |
+
let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 304 |
+
r2 = vec4<f32>(v_74.xyz, r2.w);
|
| 305 |
+
let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 306 |
+
r2 = vec4<f32>(v_75.xyz, r2.w);
|
| 307 |
+
let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 308 |
+
r4 = vec4<f32>(v_76.xyz, r4.w);
|
| 309 |
+
let v_77 = fma(r1.www, r4.xyz, r2.xyz);
|
| 310 |
+
r2 = vec4<f32>(v_77.xyz, r2.w);
|
| 311 |
+
let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 312 |
+
let v_79 = (r2.xyz + v_78.xyz);
|
| 313 |
+
r2 = vec4<f32>(v_79.xyz, r2.w);
|
| 314 |
+
let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 315 |
+
r2 = vec4<f32>(v_80.xyz, r2.w);
|
| 316 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 317 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 318 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 319 |
+
let v_81 = ((-(r2.xyzx)).xyz + r4.xyz);
|
| 320 |
+
r4 = vec4<f32>(v_81.xyz, r4.w);
|
| 321 |
+
let v_82 = fma(r1.xxx, r4.xyz, r2.xyz);
|
| 322 |
+
r1 = vec4<f32>(v_82.xy, r1.z, v_82.z);
|
| 323 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 324 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 325 |
+
let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 326 |
+
r2 = vec4<f32>(v_83.xy, r2.zw);
|
| 327 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 328 |
+
r0.w = (r2.x + -1.0f);
|
| 329 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 330 |
+
} else {
|
| 331 |
+
r0.w = 1.0f;
|
| 332 |
+
}
|
| 333 |
+
let v_84 = -(r0.xyxz);
|
| 334 |
+
let v_85 = fma(r1.xyw, r0.www, v_84.xyw);
|
| 335 |
+
r1 = vec4<f32>(v_85.xy, r1.z, v_85.z);
|
| 336 |
+
let v_86 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 337 |
+
o0 = vec4<f32>(v_86.xyz, o0.w);
|
| 338 |
+
} else {
|
| 339 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 340 |
+
r1.x = sqrt(r0.w);
|
| 341 |
+
let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 342 |
+
r1.y = (r1.x + v_87.y);
|
| 343 |
+
r1.y = max(r1.y, 0.0f);
|
| 344 |
+
r1.x = (r1.y / r1.x);
|
| 345 |
+
r1.x = (r1.x * r3.z);
|
| 346 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 347 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 348 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 349 |
+
r1.w = exp2(r1.w);
|
| 350 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 351 |
+
r1.z = (r1.w / r1.z);
|
| 352 |
+
let v_88 = bitcast<u32>(r1.x);
|
| 353 |
+
r1.x = select(1.0f, r1.z, (v_88 != 0u));
|
| 354 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 355 |
+
r1.x = (r1.x * r1.z);
|
| 356 |
+
r1.x = min(r1.x, 1.0f);
|
| 357 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 358 |
+
r1.x = exp2(r1.x);
|
| 359 |
+
r1.x = min(r1.x, 1.0f);
|
| 360 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 361 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 362 |
+
r0.w = inverseSqrt(r0.w);
|
| 363 |
+
let v_89 = (r0.www * r3.xyz);
|
| 364 |
+
r2 = vec4<f32>(v_89.xyz, r2.w);
|
| 365 |
+
let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 366 |
+
r0.w = clamp(vec4<f32>(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f);
|
| 367 |
+
r0.w = log2(r0.w);
|
| 368 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 369 |
+
r0.w = exp2(r0.w);
|
| 370 |
+
let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 371 |
+
r1.w = clamp(vec4<f32>(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f);
|
| 372 |
+
r1.w = log2(r1.w);
|
| 373 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 374 |
+
r1.w = exp2(r1.w);
|
| 375 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 376 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 377 |
+
let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 378 |
+
r2.x = (r1.y + v_92.x);
|
| 379 |
+
r2.x = max(r2.x, 0.0f);
|
| 380 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 381 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 382 |
+
r2.x = exp2(r2.x);
|
| 383 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 384 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 385 |
+
let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 386 |
+
r1.y = (r1.y * v_93.y);
|
| 387 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 388 |
+
r1.y = exp2(r1.y);
|
| 389 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 390 |
+
let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 391 |
+
r2 = vec4<f32>(v_94.xyz, r2.w);
|
| 392 |
+
let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 393 |
+
r2 = vec4<f32>(v_95.xyz, r2.w);
|
| 394 |
+
let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 395 |
+
r3 = vec4<f32>(v_96.xyz, r3.w);
|
| 396 |
+
let v_97 = fma(r1.www, r3.xyz, r2.xyz);
|
| 397 |
+
r2 = vec4<f32>(v_97.xyz, r2.w);
|
| 398 |
+
let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 399 |
+
let v_99 = (r2.xyz + v_98.xyz);
|
| 400 |
+
r2 = vec4<f32>(v_99.xyz, r2.w);
|
| 401 |
+
let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 402 |
+
r2 = vec4<f32>(v_100.xyz, r2.w);
|
| 403 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 404 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 405 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 406 |
+
let v_101 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 407 |
+
r3 = vec4<f32>(v_101.xyz, r3.w);
|
| 408 |
+
let v_102 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 409 |
+
r1 = vec4<f32>(v_102.xy, r1.z, v_102.z);
|
| 410 |
+
let v_103 = ((-(r0.xyxz)).xyw + r1.xyw);
|
| 411 |
+
r1 = vec4<f32>(v_103.xy, r1.z, v_103.z);
|
| 412 |
+
let v_104 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 413 |
+
o0 = vec4<f32>(v_104.xyz, o0.w);
|
| 414 |
+
}
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
@fragment
|
| 418 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_105 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 419 |
+
main_inner(v0, v1, v2, v3, v_105);
|
| 420 |
+
return o0;
|
| 421 |
+
}
|
b/8b0b5899ed/shaders/d78613a755e2923b.wgsl
ADDED
|
@@ -0,0 +1,131 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb17_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 17u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 16 |
+
|
| 17 |
+
struct cb4_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 4u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 22 |
+
|
| 23 |
+
struct cb3_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 3u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o1 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> o2 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> o3 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 50 |
+
r0.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
|
| 51 |
+
r1 = textureSample(t2, s2, v2.xy.xyxx.xy);
|
| 52 |
+
let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 53 |
+
let v_1 = r0;
|
| 54 |
+
r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
|
| 55 |
+
let v_2 = (r0.xx * r0.yz);
|
| 56 |
+
r0 = vec4<f32>(v_2.x, r0.yz, v_2.y);
|
| 57 |
+
r0.y = dot(r0.yz, r0.yz);
|
| 58 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 59 |
+
r0.y = sqrt(abs(r0.yyyy).y);
|
| 60 |
+
let v_3 = (r0.www * v5.xyz);
|
| 61 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 62 |
+
let v_4 = fma(r0.xxx, v4.xyz, r1.xyz);
|
| 63 |
+
r0 = vec4<f32>(v_4.x, r0.y, v_4.yz);
|
| 64 |
+
let v_5 = fma(r0.yyy, v3.xyz, r0.xzw);
|
| 65 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 66 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 67 |
+
r0.w = inverseSqrt(r0.w);
|
| 68 |
+
r1.x = fma(r0.z, r0.w, -0.34999999403953552246f);
|
| 69 |
+
let v_6 = (r0.www * r0.xyz);
|
| 70 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 71 |
+
let v_7 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 72 |
+
o1 = vec4<f32>(v_7.xyz, o1.w);
|
| 73 |
+
r0.x = clamp(((r1.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
|
| 74 |
+
r0.x = (r0.x * cb5_5.tint_symbol_1[3u].z);
|
| 75 |
+
r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
|
| 76 |
+
r0.x = (r0.y * r0.x);
|
| 77 |
+
r0.y = (v1.x * cb2_2.tint_symbol[15u].z);
|
| 78 |
+
r0.x = (r0.y * r0.x);
|
| 79 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 80 |
+
let v_8 = (r1.xy * r1.xy);
|
| 81 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 82 |
+
r0.y = (r1.w * cb12_12.tint_symbol_2[0u].y);
|
| 83 |
+
r2.y = (r0.y * 0.001953125f);
|
| 84 |
+
r0.y = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz);
|
| 85 |
+
r2.x = (r0.y * cb12_12.tint_symbol_2[0u].z);
|
| 86 |
+
r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_2[0u].zzzz, vec4<f32>(0.69999998807907104492f)).y, 0.0f, 1.0f);
|
| 87 |
+
let v_9 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
|
| 88 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 89 |
+
r0.y = fma((-(r2.xxxx)).y, 0.5f, 1.0f);
|
| 90 |
+
r0.y = (r0.y * r0.x);
|
| 91 |
+
r0.x = (r0.x * cb12_12.tint_symbol_2[2u].x);
|
| 92 |
+
r0.y = fma(r0.y, -0.5f, 1.0f);
|
| 93 |
+
r3 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 94 |
+
let v_10 = (r0.yyy * r3.xyz);
|
| 95 |
+
o0 = vec4<f32>(v_10.xyz, o0.w);
|
| 96 |
+
r0.y = (r3.w * v1.w);
|
| 97 |
+
r0.y = (r0.y * cb2_2.tint_symbol[15u].x);
|
| 98 |
+
o0.w = r0.y;
|
| 99 |
+
o1.w = r0.y;
|
| 100 |
+
o2.w = r0.y;
|
| 101 |
+
r1.z = 0.97000002861022949219f;
|
| 102 |
+
r2.z = cb12_12.tint_symbol_2[0u].x;
|
| 103 |
+
let v_11 = -(r2.xxyz);
|
| 104 |
+
let v_12 = (r1.xyz + v_11.yzw);
|
| 105 |
+
r0 = vec4<f32>(r0.x, v_12.xyz);
|
| 106 |
+
let v_13 = max(r0.yzw, vec3<f32>());
|
| 107 |
+
r0 = vec4<f32>(r0.x, v_13.xyz);
|
| 108 |
+
let v_14 = fma(r0.yzw, r0.xxx, r2.xyz);
|
| 109 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 110 |
+
let v_15 = sqrt(r0.xy);
|
| 111 |
+
o2 = vec4<f32>(v_15.xy, o2.zw);
|
| 112 |
+
o2.z = r0.z;
|
| 113 |
+
o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
struct tint_symbol_3 {
|
| 117 |
+
@location(0u)
|
| 118 |
+
o0 : vec4<f32>,
|
| 119 |
+
@location(1u)
|
| 120 |
+
o1 : vec4<f32>,
|
| 121 |
+
@location(2u)
|
| 122 |
+
o2 : vec4<f32>,
|
| 123 |
+
@location(3u)
|
| 124 |
+
o3 : vec4<f32>,
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
@fragment
|
| 128 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
|
| 129 |
+
main_inner(v1, v2, v3, v4, v5);
|
| 130 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 131 |
+
}
|
b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl
ADDED
|
@@ -0,0 +1,371 @@
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
struct cb16_struct {
|
| 22 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 26 |
+
|
| 27 |
+
struct cb19_struct {
|
| 28 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 32 |
+
|
| 33 |
+
struct cb70_struct {
|
| 34 |
+
tint_symbol_2 : array<vec4<f32>, 70u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb70_struct;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(31u) var s15 : sampler;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(37u) var t5 : texture_multisampled_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(40u) var t8 : texture_multisampled_2d<u32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(47u) var t15 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
var<private> o0 : vec4<f32>;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v2 : u32) {
|
| 68 |
+
let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 69 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 70 |
+
let v_1 = r0.xy;
|
| 71 |
+
let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
|
| 72 |
+
let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
|
| 73 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 74 |
+
r0 = vec4<f32>(r0.xy, vec2<f32>());
|
| 75 |
+
r1.x = textureLoad(t3, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v2)).x;
|
| 76 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 77 |
+
r1.y = (r1.x + cb5_5.tint_symbol_2[0u].w);
|
| 78 |
+
r1.y = (cb5_5.tint_symbol_2[0u].z / r1.y);
|
| 79 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
|
| 80 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 81 |
+
let v_4 = -(cb5_5.tint_symbol_2[2u].xxxx);
|
| 82 |
+
r1.z = (r1.y + v_4.z);
|
| 83 |
+
r1.z = clamp(((r1.zzzz * cb5_5.tint_symbol_2[2u].yyyy)).z, 0.0f, 1.0f);
|
| 84 |
+
r1.z = (r1.z * cb5_5.tint_symbol_2[2u].z);
|
| 85 |
+
r1.x = clamp(((r1.xxxx * r1.zzzz)).x, 0.0f, 1.0f);
|
| 86 |
+
let v_5 = textureLoad(t5, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v2)).xyz;
|
| 87 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 88 |
+
let v_6 = (r2.xyz * cb2_2.tint_symbol_1[17u].www);
|
| 89 |
+
r3 = vec4<f32>(v_6.xyz, r3.w);
|
| 90 |
+
let v_7 = textureSample(t9, s9, v1.xyxx.xy).xyz;
|
| 91 |
+
r4 = vec4<f32>(v_7.xyz, r4.w);
|
| 92 |
+
let v_8 = fma((-(r2.xyzx)).xyz, cb2_2.tint_symbol_1[17u].www, r4.xyz);
|
| 93 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 94 |
+
let v_9 = fma(r1.xxx, r2.xyz, r3.xyz);
|
| 95 |
+
r1 = vec4<f32>(v_9.x, r1.y, v_9.yz);
|
| 96 |
+
r0.x = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v2)).y);
|
| 97 |
+
r0.x = f32(bitcast<u32>(r0.x));
|
| 98 |
+
r0.x = (r0.x * 0.0039215688593685627f);
|
| 99 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.x)));
|
| 100 |
+
r0.x = select(1.0f, 0.0f, (bitcast<u32>(r0.x) != 0u));
|
| 101 |
+
r2 = fma(v1.xyxy, vec4<f32>(2.0f), vec4<f32>(-1.0f));
|
| 102 |
+
let v_10 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 103 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 104 |
+
r3 = vec4<f32>(r3.xy, vec2<f32>(1.0f));
|
| 105 |
+
r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[15u].xyz);
|
| 106 |
+
r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[16u].xyz);
|
| 107 |
+
r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[17u].xyz);
|
| 108 |
+
let v_11 = fma(r4.xyz, r1.yyy, cb1_1.tint_symbol[15u].xyz);
|
| 109 |
+
r3 = vec4<f32>(v_11.xyz, r3.w);
|
| 110 |
+
r4.x = dot(r3, cb5_5.tint_symbol_2[12u]);
|
| 111 |
+
r4.y = dot(r3, cb5_5.tint_symbol_2[13u]);
|
| 112 |
+
r0.y = dot(r3, cb5_5.tint_symbol_2[14u]);
|
| 113 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.y == 0.0f)));
|
| 114 |
+
let v_12 = bitcast<u32>(r0.z);
|
| 115 |
+
r0.y = select(r0.y, 0.00000999999974737875f, (v_12 != 0u));
|
| 116 |
+
r3 = (r4.xyxy / r0.yyyy);
|
| 117 |
+
let v_13 = -(r3);
|
| 118 |
+
r2 = (r2 + v_13);
|
| 119 |
+
r2 = (r2 * vec4<f32>(40.0f, -22.5f, 40.0f, -22.5f));
|
| 120 |
+
r0.y = dot(r2.zw, r2.zw);
|
| 121 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (1.0f < r0.y)));
|
| 122 |
+
r0.y = inverseSqrt(r0.y);
|
| 123 |
+
r3 = (r0.yyyy * r2.zwzw);
|
| 124 |
+
let v_14 = bitcast<vec4<u32>>(r0.zzzz);
|
| 125 |
+
let v_15 = r3;
|
| 126 |
+
r2 = select(r2, v_15, (v_14 != vec4<u32>()));
|
| 127 |
+
r2 = (r2 * cb5_5.tint_symbol_2[11u].xxxx);
|
| 128 |
+
r2 = (r2 * cb5_5.tint_symbol_2[11u].zwzw);
|
| 129 |
+
r3 = (r2.zwzw * vec4<f32>(0.01250000018626451492f, 0.02222222276031970978f, 0.00208333344198763371f, 0.00370370363816618919f));
|
| 130 |
+
let v_16 = r0;
|
| 131 |
+
r0 = vec4<f32>(v_16.x, ((v1.xy * vec2<f32>(58.16400146484375f, 47.130001068115234375f))).xy, v_16.w);
|
| 132 |
+
let v_17 = fma(r1.xz, vec2<f32>(8.0f), r0.yz);
|
| 133 |
+
let v_18 = r0;
|
| 134 |
+
r0 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
|
| 135 |
+
r0.y = textureSample(t12, s12, r0.yzyy.xy).x;
|
| 136 |
+
r0.y = (r0.y + -0.5f);
|
| 137 |
+
r4 = (r0.yyyy * r3.zwzw);
|
| 138 |
+
r4 = fma(r4, vec4<f32>(0.5f), v1.xyxy);
|
| 139 |
+
let v_19 = fma(r2.zw, vec2<f32>(0.00208333344198763371f, 0.00370370363816618919f), r4.zw);
|
| 140 |
+
let v_20 = r0;
|
| 141 |
+
r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
|
| 142 |
+
let v_21 = (r0.yz * cb2_2.tint_symbol_1[18u].xy);
|
| 143 |
+
let v_22 = r0;
|
| 144 |
+
r0 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
|
| 145 |
+
let v_23 = round(r0.yz);
|
| 146 |
+
let v_24 = r0;
|
| 147 |
+
r0 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
|
| 148 |
+
let v_25 = (r0.yz + vec2<f32>(0.5f));
|
| 149 |
+
let v_26 = r0;
|
| 150 |
+
r0 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
|
| 151 |
+
let v_27 = (r0.yz / cb2_2.tint_symbol_1[18u].xy);
|
| 152 |
+
r3 = vec4<f32>(r3.xy, v_27.xy);
|
| 153 |
+
let v_28 = r0.yz;
|
| 154 |
+
let v_29 = max(v_28, vec2<f32>(-2147483648.0f));
|
| 155 |
+
let v_30 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_29), vec2<i32>(2147483647i), (v_29 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_28 == v_28))));
|
| 156 |
+
r5 = vec4<f32>(v_30.xy, r5.zw);
|
| 157 |
+
r5 = vec4<f32>(r5.xy, vec2<f32>());
|
| 158 |
+
r0.y = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r5.xy), bitcast<i32>(v2)).y);
|
| 159 |
+
r0.y = f32(bitcast<u32>(r0.y));
|
| 160 |
+
r0.y = (r0.y * 0.0039215688593685627f);
|
| 161 |
+
let v_31 = textureSample(t9, s9, r3.zwzz.xy).xyz;
|
| 162 |
+
r5 = vec4<f32>(v_31.xyz, r5.w);
|
| 163 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.y)));
|
| 164 |
+
r0.y = select(1.0f, 0.0f, (bitcast<u32>(r0.y) != 0u));
|
| 165 |
+
r6 = fma(r2.zwzw, vec4<f32>(0.00416666688397526741f, 0.00740740727633237839f, 0.00625000009313225746f, 0.01111111138015985489f), r4.zwzw);
|
| 166 |
+
r6 = (r6 * cb2_2.tint_symbol_1[18u].xyxy);
|
| 167 |
+
r6 = round(r6);
|
| 168 |
+
r6 = (r6 + vec4<f32>(0.5f));
|
| 169 |
+
r7 = (r6 / cb2_2.tint_symbol_1[18u].xyxy);
|
| 170 |
+
let v_32 = r6.zwxy;
|
| 171 |
+
let v_33 = max(v_32, vec4<f32>(-2147483648.0f));
|
| 172 |
+
r6 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_33), vec4<i32>(2147483647i), (v_33 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_32 == v_32))));
|
| 173 |
+
let v_34 = r6;
|
| 174 |
+
r8 = vec4<f32>(v_34.zw, r8.zw);
|
| 175 |
+
r8 = vec4<f32>(r8.xy, vec2<f32>());
|
| 176 |
+
r0.z = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(v2)).y);
|
| 177 |
+
r0.z = f32(bitcast<u32>(r0.z));
|
| 178 |
+
r0.z = (r0.z * 0.0039215688593685627f);
|
| 179 |
+
let v_35 = textureSample(t9, s9, r7.xyxx.xy).xyz;
|
| 180 |
+
r8 = vec4<f32>(v_35.xyz, r8.w);
|
| 181 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.z)));
|
| 182 |
+
r0.z = select(1.0f, 0.0f, (bitcast<u32>(r0.z) != 0u));
|
| 183 |
+
r6 = vec4<f32>(r6.xy, vec2<f32>());
|
| 184 |
+
r0.w = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(v2)).y);
|
| 185 |
+
r0.w = f32(bitcast<u32>(r0.w));
|
| 186 |
+
r0.w = (r0.w * 0.0039215688593685627f);
|
| 187 |
+
let v_36 = textureSample(t9, s9, r7.zwzz.xy).xyz;
|
| 188 |
+
r6 = vec4<f32>(v_36.xyz, r6.w);
|
| 189 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.w)));
|
| 190 |
+
r0.w = select(1.0f, 0.0f, (bitcast<u32>(r0.w) != 0u));
|
| 191 |
+
r2 = fma(r2, vec4<f32>(0.00833333376795053482f, 0.01481481455266475677f, 0.01041666697710752487f, 0.01851851865649223328f), r4);
|
| 192 |
+
r2 = (r2 * cb2_2.tint_symbol_1[18u].xyxy);
|
| 193 |
+
r2 = round(r2);
|
| 194 |
+
r2 = (r2 + vec4<f32>(0.5f));
|
| 195 |
+
r4 = (r2 / cb2_2.tint_symbol_1[18u].xyxy);
|
| 196 |
+
let v_37 = r2.zwxy;
|
| 197 |
+
let v_38 = max(v_37, vec4<f32>(-2147483648.0f));
|
| 198 |
+
r2 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_38), vec4<i32>(2147483647i), (v_38 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_37 == v_37))));
|
| 199 |
+
let v_39 = r2;
|
| 200 |
+
r7 = vec4<f32>(v_39.zw, r7.zw);
|
| 201 |
+
r7 = vec4<f32>(r7.xy, vec2<f32>());
|
| 202 |
+
r1.y = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(v2)).y);
|
| 203 |
+
r1.y = f32(bitcast<u32>(r1.y));
|
| 204 |
+
r1.y = (r1.y * 0.0039215688593685627f);
|
| 205 |
+
let v_40 = textureSample(t9, s9, r4.xyxx.xy).xyz;
|
| 206 |
+
r7 = vec4<f32>(v_40.xyz, r7.w);
|
| 207 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r1.y)));
|
| 208 |
+
r1.y = select(1.0f, 0.0f, (bitcast<u32>(r1.y) != 0u));
|
| 209 |
+
r2 = vec4<f32>(r2.xy, vec2<f32>());
|
| 210 |
+
r2.x = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v2)).y);
|
| 211 |
+
r2.x = f32(bitcast<u32>(r2.x));
|
| 212 |
+
r2.x = (r2.x * 0.0039215688593685627f);
|
| 213 |
+
let v_41 = textureSample(t9, s9, r4.zwzz.xy).xyz;
|
| 214 |
+
r2 = vec4<f32>(r2.x, v_41.xyz);
|
| 215 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r2.x)));
|
| 216 |
+
r2.x = select(1.0f, 0.0f, (bitcast<u32>(r2.x) != 0u));
|
| 217 |
+
let v_42 = (r0.yyy * r5.xyz);
|
| 218 |
+
r4 = vec4<f32>(v_42.xyz, r4.w);
|
| 219 |
+
let v_43 = fma(r1.xzw, r0.xxx, r4.xyz);
|
| 220 |
+
r4 = vec4<f32>(v_43.xyz, r4.w);
|
| 221 |
+
r0.y = (r0.y + r0.x);
|
| 222 |
+
let v_44 = fma(r8.xyz, r0.zzz, r4.xyz);
|
| 223 |
+
r4 = vec4<f32>(v_44.xyz, r4.w);
|
| 224 |
+
r0.y = (r0.z + r0.y);
|
| 225 |
+
let v_45 = fma(r6.xyz, r0.www, r4.xyz);
|
| 226 |
+
r4 = vec4<f32>(v_45.xyz, r4.w);
|
| 227 |
+
r0.y = (r0.w + r0.y);
|
| 228 |
+
let v_46 = fma(r7.xyz, r1.yyy, r4.xyz);
|
| 229 |
+
r4 = vec4<f32>(v_46.xyz, r4.w);
|
| 230 |
+
r0.y = (r1.y + r0.y);
|
| 231 |
+
let v_47 = fma(r2.yzw, r2.xxx, r4.xyz);
|
| 232 |
+
r2 = vec4<f32>(r2.x, v_47.xyz);
|
| 233 |
+
r0.y = (r2.x + r0.y);
|
| 234 |
+
r0.y = max(r0.y, 0.10000000149011611938f);
|
| 235 |
+
let v_48 = (r2.yzw / r0.yyy);
|
| 236 |
+
r0 = vec4<f32>(r0.x, v_48.xyz);
|
| 237 |
+
r1.y = dot(r3.xy, r3.xy);
|
| 238 |
+
r1.y = (r1.y * 100000.0f);
|
| 239 |
+
r1.y = min(r1.y, 1.0f);
|
| 240 |
+
r0.x = (r0.x * r1.y);
|
| 241 |
+
let v_49 = ((-(r1.xxzw)).yzw + r0.yzw);
|
| 242 |
+
r0 = vec4<f32>(r0.x, v_49.xyz);
|
| 243 |
+
let v_50 = fma(r0.xxx, r0.yzw, r1.xzw);
|
| 244 |
+
r0 = vec4<f32>(v_50.xyz, r0.w);
|
| 245 |
+
let v_51 = textureSample(t10, s10, v1.xyxx.xy).xyz;
|
| 246 |
+
r1 = vec4<f32>(v_51.xyz, r1.w);
|
| 247 |
+
let v_52 = (r1.xyz * v1.www);
|
| 248 |
+
r1 = vec4<f32>(v_52.xyz, r1.w);
|
| 249 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[69u].z)));
|
| 250 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 251 |
+
r0.w = textureSample(t15, s15, v1.xyxx.xy).x;
|
| 252 |
+
r0.w = (r0.w * r0.w);
|
| 253 |
+
r0.w = (r0.w * r0.w);
|
| 254 |
+
r0.w = (r0.w * r0.w);
|
| 255 |
+
let v_53 = fma(cb5_5.tint_symbol_2[40u].xyz, r0.www, r0.xyz);
|
| 256 |
+
r0 = vec4<f32>(v_53.xyz, r0.w);
|
| 257 |
+
}
|
| 258 |
+
let v_54 = min(r0.xyz, vec3<f32>(65504.0f));
|
| 259 |
+
r0 = vec4<f32>(v_54.xyz, r0.w);
|
| 260 |
+
let v_55 = (r0.xyz * v1.zzz);
|
| 261 |
+
r0 = vec4<f32>(v_55.xyz, r0.w);
|
| 262 |
+
let v_56 = max(r0.xyz, vec3<f32>());
|
| 263 |
+
r0 = vec4<f32>(v_56.xyz, r0.w);
|
| 264 |
+
let v_57 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[9u].xxx);
|
| 265 |
+
r2 = vec4<f32>(v_57.xyz, r2.w);
|
| 266 |
+
let v_58 = fma(r0.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy);
|
| 267 |
+
r2 = vec4<f32>(v_58.xyz, r2.w);
|
| 268 |
+
let v_59 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[8u].yyy);
|
| 269 |
+
r3 = vec4<f32>(v_59.xyz, r3.w);
|
| 270 |
+
let v_60 = fma(r0.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz);
|
| 271 |
+
r0 = vec4<f32>(v_60.xyz, r0.w);
|
| 272 |
+
let v_61 = (r2.xyz / r0.xyz);
|
| 273 |
+
r0 = vec4<f32>(v_61.xyz, r0.w);
|
| 274 |
+
let v_62 = -(cb5_5.tint_symbol_2[9u].wwww);
|
| 275 |
+
let v_63 = (r0.xyz + v_62.xyz);
|
| 276 |
+
r0 = vec4<f32>(v_63.xyz, r0.w);
|
| 277 |
+
let v_64 = clamp(((r0.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 278 |
+
r0 = vec4<f32>(v_64.xyz, r0.w);
|
| 279 |
+
r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
|
| 280 |
+
let v_65 = ((-(r0.wwww)).xyz + r0.xyz);
|
| 281 |
+
r0 = vec4<f32>(v_65.xyz, r0.w);
|
| 282 |
+
let v_66 = fma(cb5_5.tint_symbol_2[61u].xxx, r0.xyz, r0.www);
|
| 283 |
+
r0 = vec4<f32>(v_66.xyz, r0.w);
|
| 284 |
+
r1.w = clamp(((r0.wwww / cb5_5.tint_symbol_2[60u].wwww)).w, 0.0f, 1.0f);
|
| 285 |
+
let v_67 = -(cb5_5.tint_symbol_2[60u].xyzx);
|
| 286 |
+
let v_68 = (cb5_5.tint_symbol_2[59u].xyz + v_67.xyz);
|
| 287 |
+
r2 = vec4<f32>(v_68.xyz, r2.w);
|
| 288 |
+
let v_69 = fma(r1.www, r2.xyz, cb5_5.tint_symbol_2[60u].xyz);
|
| 289 |
+
r2 = vec4<f32>(v_69.xyz, r2.w);
|
| 290 |
+
let v_70 = (r0.xyz * r2.xyz);
|
| 291 |
+
r3 = vec4<f32>(v_70.xyz, r3.w);
|
| 292 |
+
r1.w = ((-(cb5_5.tint_symbol_2[59u].wwww)).w + 1.0f);
|
| 293 |
+
let v_71 = -(r1.wwww);
|
| 294 |
+
r0.w = (r0.w + v_71.w);
|
| 295 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 296 |
+
r1.w = max(r1.w, 0.00999999977648258209f);
|
| 297 |
+
r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
|
| 298 |
+
let v_72 = fma((-(r0.xyzx)).xyz, r2.xyz, r0.xyz);
|
| 299 |
+
r0 = vec4<f32>(v_72.xyz, r0.w);
|
| 300 |
+
let v_73 = clamp(fma(r0.wwww, r0.xyzx, r3.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 301 |
+
r0 = vec4<f32>(v_73.xyz, r0.w);
|
| 302 |
+
r0.x = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
|
| 303 |
+
r0.y = (r0.x * cb5_5.tint_symbol_2[18u].z);
|
| 304 |
+
r0.y = clamp(((r0.yyyy / cb5_5.tint_symbol_2[17u].wwww)).y, 0.0f, 1.0f);
|
| 305 |
+
r0.y = ((-(r0.yyyy)).y + 1.0f);
|
| 306 |
+
let v_74 = -(cb5_5.tint_symbol_2[18u].xxxx);
|
| 307 |
+
r0.z = fma(r0.x, cb5_5.tint_symbol_2[18u].z, v_74.z);
|
| 308 |
+
r0.w = (v_74.w + cb5_5.tint_symbol_2[18u].y);
|
| 309 |
+
r0.z = clamp(((r0.zzzz / r0.wwww)).z, 0.0f, 1.0f);
|
| 310 |
+
r0.w = (r0.z + r0.y);
|
| 311 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 312 |
+
let v_75 = (r0.yy * cb5_5.tint_symbol_2[19u].xw);
|
| 313 |
+
r2 = vec4<f32>(v_75.xy, r2.zw);
|
| 314 |
+
r1.w = fma(r0.z, cb5_5.tint_symbol_2[19u].y, r2.x);
|
| 315 |
+
r1.w = fma(r0.w, cb5_5.tint_symbol_2[18u].w, r1.w);
|
| 316 |
+
r0.x = fma(r0.x, cb5_5.tint_symbol_2[18u].z, r1.w);
|
| 317 |
+
let v_76 = fma(v1.xy, vec2<f32>(2.40000009536743164062f, 1.35000002384185791016f), cb5_5.tint_symbol_2[10u].xy);
|
| 318 |
+
let v_77 = r2;
|
| 319 |
+
r2 = vec4<f32>(v_76.x, v_77.y, v_76.y, v_77.w);
|
| 320 |
+
let v_78 = fract(r2.xz);
|
| 321 |
+
let v_79 = r2;
|
| 322 |
+
r2 = vec4<f32>(v_78.x, v_79.y, v_78.y, v_79.w);
|
| 323 |
+
r2.x = textureSample(t7, s7, r2.xzxx.xy).y;
|
| 324 |
+
r2.y = fma(r0.w, cb5_5.tint_symbol_2[19u].z, r2.y);
|
| 325 |
+
r2.x = (r2.x + -0.5f);
|
| 326 |
+
r0.x = fma(r2.x, r2.y, r0.x);
|
| 327 |
+
r2.y = (r0.z * cb5_5.tint_symbol_2[20u].x);
|
| 328 |
+
r2.x = (r2.y * r2.x);
|
| 329 |
+
r2.x = max(r2.x, 0.0f);
|
| 330 |
+
r0.x = (r0.x + r2.x);
|
| 331 |
+
let v_80 = (r1.xyz * v1.zzz);
|
| 332 |
+
r1 = vec4<f32>(v_80.xyz, r1.w);
|
| 333 |
+
let v_81 = max(r1.xyz, vec3<f32>());
|
| 334 |
+
r1 = vec4<f32>(v_81.xyz, r1.w);
|
| 335 |
+
let v_82 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[9u].xxx);
|
| 336 |
+
r2 = vec4<f32>(v_82.xyz, r2.w);
|
| 337 |
+
let v_83 = fma(r1.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy);
|
| 338 |
+
r2 = vec4<f32>(v_83.xyz, r2.w);
|
| 339 |
+
let v_84 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[8u].yyy);
|
| 340 |
+
r3 = vec4<f32>(v_84.xyz, r3.w);
|
| 341 |
+
let v_85 = fma(r1.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz);
|
| 342 |
+
r1 = vec4<f32>(v_85.xyz, r1.w);
|
| 343 |
+
let v_86 = (r2.xyz / r1.xyz);
|
| 344 |
+
r1 = vec4<f32>(v_86.xyz, r1.w);
|
| 345 |
+
let v_87 = (r1.xyz + v_62.xyz);
|
| 346 |
+
r1 = vec4<f32>(v_87.xyz, r1.w);
|
| 347 |
+
let v_88 = clamp(((r1.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 348 |
+
r1 = vec4<f32>(v_88.xyz, r1.w);
|
| 349 |
+
r1.x = dot(r1.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
|
| 350 |
+
r1.x = fma(r1.x, cb5_5.tint_symbol_2[18u].z, r1.w);
|
| 351 |
+
r1.x = ((-(r0.zzzz)).x + r1.x);
|
| 352 |
+
r1.x = max(r1.x, 0.0f);
|
| 353 |
+
r0.x = fma(r1.x, cb5_5.tint_symbol_2[20u].y, r0.x);
|
| 354 |
+
let v_89 = (r0.zzz * cb5_5.tint_symbol_2[23u].xyz);
|
| 355 |
+
r1 = vec4<f32>(v_89.xyz, r1.w);
|
| 356 |
+
let v_90 = fma(r0.yyy, cb5_5.tint_symbol_2[22u].xyz, r1.xyz);
|
| 357 |
+
r1 = vec4<f32>(v_90.xyz, r1.w);
|
| 358 |
+
let v_91 = fma(r0.www, cb5_5.tint_symbol_2[21u].xyz, r1.xyz);
|
| 359 |
+
r0 = vec4<f32>(r0.x, v_91.xyz);
|
| 360 |
+
let v_92 = clamp(((r0.xxxx * r0.yzwy)).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 361 |
+
r0 = vec4<f32>(v_92.xyz, r0.w);
|
| 362 |
+
o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 363 |
+
let v_93 = r0;
|
| 364 |
+
o0 = vec4<f32>(v_93.xyz, o0.w);
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
@fragment
|
| 368 |
+
fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v2 : u32) -> @location(0u) vec4<f32> {
|
| 369 |
+
main_inner(v1, v2);
|
| 370 |
+
return o0;
|
| 371 |
+
}
|
b/8b0b5899ed/shaders/d79be658d9f915da.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d79be658d9f915da.wgsl
ADDED
|
@@ -0,0 +1,946 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
struct cb16_struct {
|
| 48 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 52 |
+
|
| 53 |
+
struct cb23_struct {
|
| 54 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 58 |
+
|
| 59 |
+
struct cb59_struct {
|
| 60 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 64 |
+
|
| 65 |
+
struct cb8_struct {
|
| 66 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 70 |
+
|
| 71 |
+
struct cb1_struct {
|
| 72 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 76 |
+
|
| 77 |
+
struct cb15_struct {
|
| 78 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 94 |
+
|
| 95 |
+
var<private> v4 : vec4<f32>;
|
| 96 |
+
|
| 97 |
+
var<private> v5 : array<f32, 4u>;
|
| 98 |
+
|
| 99 |
+
var<private> o0 : vec4<f32>;
|
| 100 |
+
|
| 101 |
+
var<private> o1 : f32;
|
| 102 |
+
|
| 103 |
+
var<private> o2 : f32;
|
| 104 |
+
|
| 105 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 106 |
+
|
| 107 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 108 |
+
|
| 109 |
+
struct tint_symbol_7 {
|
| 110 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 114 |
+
|
| 115 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
|
| 116 |
+
var v_2 : vec4<f32> = v_1;
|
| 117 |
+
v_2.w = (1.0f / v_1.w);
|
| 118 |
+
v4 = v_2;
|
| 119 |
+
x1[0u].x = v5[0u];
|
| 120 |
+
x1[0u].y = v5[1u];
|
| 121 |
+
x1[0u].z = v5[2u];
|
| 122 |
+
x1[0u].w = v5[3u];
|
| 123 |
+
r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 124 |
+
r1.x = dot(v2.xyz, v2.xyz);
|
| 125 |
+
r1.x = inverseSqrt(r1.x);
|
| 126 |
+
let v_3 = (r1.xxx * v2.xyz);
|
| 127 |
+
r1 = vec4<f32>(r1.x, v_3.xyz);
|
| 128 |
+
r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
|
| 129 |
+
r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w);
|
| 130 |
+
r0.w = (r0.w * v0.w);
|
| 131 |
+
let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 132 |
+
let v_5 = r2;
|
| 133 |
+
r2 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
|
| 134 |
+
r2.x = (r2.x * v0.z);
|
| 135 |
+
let v_6 = (r0.xyz * r0.xyz);
|
| 136 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 137 |
+
let v_7 = -(v3.xyzx);
|
| 138 |
+
let v_8 = (v_7.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 139 |
+
r3 = vec4<f32>(v_8.xyz, r3.w);
|
| 140 |
+
r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 141 |
+
let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 142 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 143 |
+
let v_10 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 144 |
+
r4 = vec4<f32>(v_10.xyz, r4.w);
|
| 145 |
+
let v_11 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
|
| 146 |
+
r4 = vec4<f32>(v_11.xyz, r4.w);
|
| 147 |
+
let v_12 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
|
| 148 |
+
r4 = vec4<f32>(v_12.xyz, r4.w);
|
| 149 |
+
let v_13 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 150 |
+
r5 = vec4<f32>(v_13.xyz, r5.w);
|
| 151 |
+
let v_14 = &(x0[0u]);
|
| 152 |
+
let v_15 = r5;
|
| 153 |
+
*(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
|
| 154 |
+
let v_16 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 155 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 156 |
+
let v_17 = &(x0[1u]);
|
| 157 |
+
let v_18 = r6;
|
| 158 |
+
*(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
|
| 159 |
+
let v_19 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 160 |
+
r7 = vec4<f32>(v_19.xyz, r7.w);
|
| 161 |
+
let v_20 = &(x0[2u]);
|
| 162 |
+
let v_21 = r7;
|
| 163 |
+
*(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
|
| 164 |
+
let v_22 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 165 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 166 |
+
let v_23 = &(x0[3u]);
|
| 167 |
+
let v_24 = r4;
|
| 168 |
+
*(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
|
| 169 |
+
let v_25 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 170 |
+
let v_26 = r8;
|
| 171 |
+
r8 = vec4<f32>(v_26.x, v_25.x, v_26.z, v_25.y);
|
| 172 |
+
r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 173 |
+
r3.w = (r3.w * 0.5f);
|
| 174 |
+
let v_27 = abs(r7.yyyy);
|
| 175 |
+
r4.z = max(v_27.z, abs(r7.xxxx).z);
|
| 176 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
|
| 177 |
+
let v_28 = (bitcast<u32>(r4.z) != 0u);
|
| 178 |
+
let v_29 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 179 |
+
r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_29, v_28);
|
| 180 |
+
let v_30 = abs(r6.yyyy);
|
| 181 |
+
r4.w = max(v_30.w, abs(r6.xxxx).w);
|
| 182 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 183 |
+
let v_31 = bitcast<u32>(r4.w);
|
| 184 |
+
r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_31 != 0u));
|
| 185 |
+
let v_32 = abs(r5.yyyy);
|
| 186 |
+
r4.w = max(v_32.w, abs(r5.xxxx).w);
|
| 187 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 188 |
+
let v_33 = bitcast<u32>(r3.w);
|
| 189 |
+
r3.w = select(r4.z, 0.0f, (v_33 != 0u));
|
| 190 |
+
let v_34 = x0[bitcast<i32>(r3.w)];
|
| 191 |
+
r5 = vec4<f32>(v_34.xyz, r5.w);
|
| 192 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 193 |
+
r4.z = (r3.w + 0.5f);
|
| 194 |
+
r4.z = (r4.z * 0.25f);
|
| 195 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 196 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 197 |
+
r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
|
| 198 |
+
r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
|
| 199 |
+
r6.x = (r5.x + 0.5f);
|
| 200 |
+
r6.y = fma(r5.y, 0.25f, r4.z);
|
| 201 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 202 |
+
r3.w = ((-(r3.wwww)).w + r5.z);
|
| 203 |
+
let v_35 = dpdx(r6.xyy);
|
| 204 |
+
r7 = vec4<f32>(v_35.xy, r7.z, v_35.z);
|
| 205 |
+
r7.z = dpdx(r3.w);
|
| 206 |
+
let v_36 = dpdy(r6.yxy);
|
| 207 |
+
r9 = vec4<f32>(v_36.xyz, r9.w);
|
| 208 |
+
r9.w = dpdy(r3.w);
|
| 209 |
+
let v_37 = (r7.yw * r9.yw);
|
| 210 |
+
r5 = vec4<f32>(v_37.xy, r5.zw);
|
| 211 |
+
let v_38 = -(r5.xyxx);
|
| 212 |
+
let v_39 = fma(r7.xz, r9.xz, v_38.xy);
|
| 213 |
+
r10 = vec4<f32>(v_39.xy, r10.zw);
|
| 214 |
+
r5.x = (1.0f / r10.x);
|
| 215 |
+
r5.y = (r7.z * r9.y);
|
| 216 |
+
let v_40 = -(r5.yyyy);
|
| 217 |
+
r10.z = fma(r7.x, r9.w, v_40.z);
|
| 218 |
+
let v_41 = (r5.xx * r10.yz);
|
| 219 |
+
r5 = vec4<f32>(v_41.xy, r5.zw);
|
| 220 |
+
let v_42 = max(r5.xy, vec2<f32>());
|
| 221 |
+
r5 = vec4<f32>(v_42.xy, r5.zw);
|
| 222 |
+
let v_43 = min(r5.xy, vec2<f32>(0.5f));
|
| 223 |
+
r5 = vec4<f32>(v_43.xy, r5.zw);
|
| 224 |
+
r3.w = fma((-(r4.wwww)).w, r5.x, r3.w);
|
| 225 |
+
r3.w = fma((-(r4.wwww)).w, r5.y, r3.w);
|
| 226 |
+
let v_44 = bitcast<u32>(r4.z);
|
| 227 |
+
let v_45 = r3.w;
|
| 228 |
+
r8.z = select(r5.z, v_45, (v_44 != 0u));
|
| 229 |
+
r6.z = 0.0f;
|
| 230 |
+
let v_46 = (r6.xyz + r8.ywz);
|
| 231 |
+
r5 = vec4<f32>(v_46.xyz, r5.w);
|
| 232 |
+
let v_47 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 233 |
+
r8 = vec4<f32>(v_47.xy, r8.zw);
|
| 234 |
+
let v_48 = (r6.xyz + r8.xyz);
|
| 235 |
+
r7 = vec4<f32>(v_48.xyz, r7.w);
|
| 236 |
+
let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 237 |
+
r8 = vec4<f32>(v_49.xy, r8.zw);
|
| 238 |
+
let v_50 = (r6.xyz + r8.xyz);
|
| 239 |
+
r9 = vec4<f32>(v_50.xyz, r9.w);
|
| 240 |
+
let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 241 |
+
r8 = vec4<f32>(v_51.xy, r8.zw);
|
| 242 |
+
let v_52 = (r6.xyz + r8.xyz);
|
| 243 |
+
r10 = vec4<f32>(v_52.xyz, r10.w);
|
| 244 |
+
let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 245 |
+
r8 = vec4<f32>(v_53.xy, r8.zw);
|
| 246 |
+
let v_54 = (r6.xyz + r8.xyz);
|
| 247 |
+
r11 = vec4<f32>(v_54.xyz, r11.w);
|
| 248 |
+
let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 249 |
+
r8 = vec4<f32>(v_55.xy, r8.zw);
|
| 250 |
+
let v_56 = (r6.xyz + r8.xyz);
|
| 251 |
+
r12 = vec4<f32>(v_56.xyz, r12.w);
|
| 252 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 253 |
+
r8 = vec4<f32>(v_57.xy, r8.zw);
|
| 254 |
+
let v_58 = (r6.xyz + r8.xyz);
|
| 255 |
+
r13 = vec4<f32>(v_58.xyz, r13.w);
|
| 256 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 257 |
+
r8 = vec4<f32>(v_59.xy, r8.zw);
|
| 258 |
+
let v_60 = (r6.xyz + r8.xyz);
|
| 259 |
+
r14 = vec4<f32>(v_60.xyz, r14.w);
|
| 260 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 261 |
+
r8 = vec4<f32>(v_61.xy, r8.zw);
|
| 262 |
+
let v_62 = (r6.xyz + r8.xyz);
|
| 263 |
+
r15 = vec4<f32>(v_62.xyz, r15.w);
|
| 264 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 265 |
+
r8 = vec4<f32>(v_63.xy, r8.zw);
|
| 266 |
+
let v_64 = (r6.xyz + r8.xyz);
|
| 267 |
+
r16 = vec4<f32>(v_64.xyz, r16.w);
|
| 268 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 269 |
+
r8 = vec4<f32>(v_65.xy, r8.zw);
|
| 270 |
+
let v_66 = (r6.xyz + r8.xyz);
|
| 271 |
+
r17 = vec4<f32>(v_66.xyz, r17.w);
|
| 272 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 273 |
+
r8 = vec4<f32>(v_67.xy, r8.zw);
|
| 274 |
+
let v_68 = (r6.xyz + r8.xyz);
|
| 275 |
+
r18 = vec4<f32>(v_68.xyz, r18.w);
|
| 276 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 277 |
+
r8 = vec4<f32>(v_69.xy, r8.zw);
|
| 278 |
+
let v_70 = (r6.xyz + r8.xyz);
|
| 279 |
+
r19 = vec4<f32>(v_70.xyz, r19.w);
|
| 280 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 281 |
+
r8 = vec4<f32>(v_71.xy, r8.zw);
|
| 282 |
+
let v_72 = (r6.xyz + r8.xyz);
|
| 283 |
+
r20 = vec4<f32>(v_72.xyz, r20.w);
|
| 284 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 285 |
+
r8 = vec4<f32>(v_73.xy, r8.zw);
|
| 286 |
+
let v_74 = (r6.xyz + r8.xyz);
|
| 287 |
+
r21 = vec4<f32>(v_74.xyz, r21.w);
|
| 288 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 289 |
+
r8 = vec4<f32>(v_75.xy, r8.zw);
|
| 290 |
+
let v_76 = (r6.xyz + r8.xyz);
|
| 291 |
+
r6 = vec4<f32>(v_76.xyz, r6.w);
|
| 292 |
+
let v_77 = r5.xyxx;
|
| 293 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_77.xy, r5.z);
|
| 294 |
+
let v_78 = r7.xyxx;
|
| 295 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_78.xy, r7.z);
|
| 296 |
+
let v_79 = r9.xyxx;
|
| 297 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_79.xy, r9.z);
|
| 298 |
+
let v_80 = r10.xyxx;
|
| 299 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_80.xy, r10.z);
|
| 300 |
+
let v_81 = r11.xyxx;
|
| 301 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z);
|
| 302 |
+
let v_82 = r12.xyxx;
|
| 303 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z);
|
| 304 |
+
let v_83 = r13.xyxx;
|
| 305 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z);
|
| 306 |
+
let v_84 = r14.xyxx;
|
| 307 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z);
|
| 308 |
+
let v_85 = r15.xyxx;
|
| 309 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z);
|
| 310 |
+
let v_86 = r16.xyxx;
|
| 311 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z);
|
| 312 |
+
let v_87 = r17.xyxx;
|
| 313 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z);
|
| 314 |
+
let v_88 = r18.xyxx;
|
| 315 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z);
|
| 316 |
+
let v_89 = r19.xyxx;
|
| 317 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z);
|
| 318 |
+
let v_90 = r20.xyxx;
|
| 319 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z);
|
| 320 |
+
let v_91 = r21.xyxx;
|
| 321 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z);
|
| 322 |
+
let v_92 = r6.xyxx;
|
| 323 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r6.z);
|
| 324 |
+
r5 = (r5 + r7);
|
| 325 |
+
r5 = (r8 + r5);
|
| 326 |
+
r5 = (r9 + r5);
|
| 327 |
+
r3.w = dot(r5, vec4<f32>(1.0f));
|
| 328 |
+
r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 329 |
+
let v_93 = abs(r4.yyyy);
|
| 330 |
+
r4.x = max(v_93.x, abs(r4.xxxx).x);
|
| 331 |
+
r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 332 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 333 |
+
r2.w = (r4.x * r2.w);
|
| 334 |
+
r2.w = fma(r3.w, 0.0625f, r2.w);
|
| 335 |
+
let v_94 = (r2.yzw * r2.yzw);
|
| 336 |
+
r2 = vec4<f32>(r2.x, v_94.xyz);
|
| 337 |
+
r2.w = min(r2.w, 1.0f);
|
| 338 |
+
r3.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 339 |
+
r3.w = sqrt(r3.w);
|
| 340 |
+
r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
|
| 341 |
+
let v_95 = -(r2.wwww);
|
| 342 |
+
r2.w = fma(r3.w, v_95.w, r2.w);
|
| 343 |
+
let v_96 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 344 |
+
let v_97 = dot(r1.yzw, v_96.xyz);
|
| 345 |
+
r3.w = clamp(vec4<f32>(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f);
|
| 346 |
+
let v_98 = (r0.xyz * r3.www);
|
| 347 |
+
r4 = vec4<f32>(v_98.xyz, r4.w);
|
| 348 |
+
let v_99 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 349 |
+
r4 = vec4<f32>(v_99.xyz, r4.w);
|
| 350 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 351 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 352 |
+
let v_100 = (v_7.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 353 |
+
r5 = vec4<f32>(v_100.xyz, r5.w);
|
| 354 |
+
let v_101 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 355 |
+
r6 = vec4<f32>(v_101.xyz, r6.w);
|
| 356 |
+
r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 357 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 358 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w);
|
| 359 |
+
let v_102 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 360 |
+
r6 = vec4<f32>(v_102.xyz, r6.w);
|
| 361 |
+
let v_103 = (r6.xyz + v_7.xyz);
|
| 362 |
+
r6 = vec4<f32>(v_103.xyz, r6.w);
|
| 363 |
+
let v_104 = bitcast<vec3<u32>>(r4.www);
|
| 364 |
+
let v_105 = r5.xyz;
|
| 365 |
+
let v_106 = select(r6.xyz, v_105, (v_104 != vec3<u32>()));
|
| 366 |
+
r5 = vec4<f32>(v_106.xyz, r5.w);
|
| 367 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 368 |
+
let v_107 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 369 |
+
r5 = vec4<f32>(v_107.xyz, r5.w);
|
| 370 |
+
r5.w = dot(r5.xyz, r5.xyz);
|
| 371 |
+
r5.w = inverseSqrt(r5.w);
|
| 372 |
+
let v_108 = (r5.www * r5.xyz);
|
| 373 |
+
r5 = vec4<f32>(v_108.xyz, r5.w);
|
| 374 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 375 |
+
r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 376 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w);
|
| 377 |
+
r4.w = (r4.w / r5.w);
|
| 378 |
+
let v_109 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 379 |
+
r5.w = dot(r5.xyz, v_109.xyz);
|
| 380 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 381 |
+
let v_110 = dot(r5.xyz, r1.yzw);
|
| 382 |
+
r5.x = clamp(vec4<f32>(v_110, v_110, v_110, v_110).x, 0.0f, 1.0f);
|
| 383 |
+
r5.x = (r5.w * r5.x);
|
| 384 |
+
r4.w = (r4.w * r5.x);
|
| 385 |
+
let v_111 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 386 |
+
r5 = vec4<f32>(v_111.xyz, r5.w);
|
| 387 |
+
let v_112 = (r0.xyz * r5.xyz);
|
| 388 |
+
r5 = vec4<f32>(v_112.xyz, r5.w);
|
| 389 |
+
let v_113 = bitcast<vec3<u32>>(r3.www);
|
| 390 |
+
let v_114 = select(r5.xyz, vec3<f32>(), (v_113 != vec3<u32>()));
|
| 391 |
+
r5 = vec4<f32>(v_114.xyz, r5.w);
|
| 392 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 393 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 394 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 395 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 396 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 397 |
+
let v_115 = (v_7.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 398 |
+
r6 = vec4<f32>(v_115.xyz, r6.w);
|
| 399 |
+
let v_116 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 400 |
+
r7 = vec4<f32>(v_116.xyz, r7.w);
|
| 401 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 402 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 403 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w);
|
| 404 |
+
let v_117 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 405 |
+
r7 = vec4<f32>(v_117.xyz, r7.w);
|
| 406 |
+
let v_118 = (r7.xyz + v_7.xyz);
|
| 407 |
+
r7 = vec4<f32>(v_118.xyz, r7.w);
|
| 408 |
+
let v_119 = bitcast<vec3<u32>>(r4.www);
|
| 409 |
+
let v_120 = r6.xyz;
|
| 410 |
+
let v_121 = select(r7.xyz, v_120, (v_119 != vec3<u32>()));
|
| 411 |
+
r6 = vec4<f32>(v_121.xyz, r6.w);
|
| 412 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 413 |
+
let v_122 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 414 |
+
r6 = vec4<f32>(v_122.xyz, r6.w);
|
| 415 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 416 |
+
r5.w = inverseSqrt(r5.w);
|
| 417 |
+
let v_123 = (r5.www * r6.xyz);
|
| 418 |
+
r6 = vec4<f32>(v_123.xyz, r6.w);
|
| 419 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 420 |
+
r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 421 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w);
|
| 422 |
+
r4.w = (r4.w / r5.w);
|
| 423 |
+
let v_124 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 424 |
+
r5.w = dot(r6.xyz, v_124.xyz);
|
| 425 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 426 |
+
let v_125 = dot(r6.xyz, r1.yzw);
|
| 427 |
+
r6.x = clamp(vec4<f32>(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f);
|
| 428 |
+
r5.w = (r5.w * r6.x);
|
| 429 |
+
r4.w = (r4.w * r5.w);
|
| 430 |
+
let v_126 = (r4.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 431 |
+
r6 = vec4<f32>(v_126.xyz, r6.w);
|
| 432 |
+
let v_127 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 433 |
+
r6 = vec4<f32>(v_127.xyz, r6.w);
|
| 434 |
+
let v_128 = bitcast<vec3<u32>>(r3.www);
|
| 435 |
+
let v_129 = r5.xyz;
|
| 436 |
+
let v_130 = select(r6.xyz, v_129, (v_128 != vec3<u32>()));
|
| 437 |
+
r5 = vec4<f32>(v_130.xyz, r5.w);
|
| 438 |
+
} else {
|
| 439 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 440 |
+
}
|
| 441 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 442 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 443 |
+
} else {
|
| 444 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 445 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 446 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 447 |
+
let v_131 = (v_7.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 448 |
+
r6 = vec4<f32>(v_131.xyz, r6.w);
|
| 449 |
+
let v_132 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 450 |
+
r7 = vec4<f32>(v_132.xyz, r7.w);
|
| 451 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 452 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 453 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w);
|
| 454 |
+
let v_133 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 455 |
+
r7 = vec4<f32>(v_133.xyz, r7.w);
|
| 456 |
+
let v_134 = (r7.xyz + v_7.xyz);
|
| 457 |
+
r7 = vec4<f32>(v_134.xyz, r7.w);
|
| 458 |
+
let v_135 = bitcast<vec3<u32>>(r4.www);
|
| 459 |
+
let v_136 = r6.xyz;
|
| 460 |
+
let v_137 = select(r7.xyz, v_136, (v_135 != vec3<u32>()));
|
| 461 |
+
r6 = vec4<f32>(v_137.xyz, r6.w);
|
| 462 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 463 |
+
let v_138 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 464 |
+
r6 = vec4<f32>(v_138.xyz, r6.w);
|
| 465 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 466 |
+
r5.w = inverseSqrt(r5.w);
|
| 467 |
+
let v_139 = (r5.www * r6.xyz);
|
| 468 |
+
r6 = vec4<f32>(v_139.xyz, r6.w);
|
| 469 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 470 |
+
r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 471 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w);
|
| 472 |
+
r4.w = (r4.w / r5.w);
|
| 473 |
+
let v_140 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 474 |
+
r5.w = dot(r6.xyz, v_140.xyz);
|
| 475 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 476 |
+
let v_141 = dot(r6.xyz, r1.yzw);
|
| 477 |
+
r6.x = clamp(vec4<f32>(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f);
|
| 478 |
+
r5.w = (r5.w * r6.x);
|
| 479 |
+
r4.w = (r4.w * r5.w);
|
| 480 |
+
let v_142 = (r4.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 481 |
+
r6 = vec4<f32>(v_142.xyz, r6.w);
|
| 482 |
+
let v_143 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 483 |
+
r6 = vec4<f32>(v_143.xyz, r6.w);
|
| 484 |
+
let v_144 = bitcast<vec3<u32>>(r3.www);
|
| 485 |
+
let v_145 = r5.xyz;
|
| 486 |
+
let v_146 = select(r6.xyz, v_145, (v_144 != vec3<u32>()));
|
| 487 |
+
r5 = vec4<f32>(v_146.xyz, r5.w);
|
| 488 |
+
}
|
| 489 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 490 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 491 |
+
} else {
|
| 492 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 493 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 494 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 495 |
+
let v_147 = (v_7.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 496 |
+
r6 = vec4<f32>(v_147.xyz, r6.w);
|
| 497 |
+
let v_148 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 498 |
+
r7 = vec4<f32>(v_148.xyz, r7.w);
|
| 499 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 500 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 501 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w);
|
| 502 |
+
let v_149 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 503 |
+
r7 = vec4<f32>(v_149.xyz, r7.w);
|
| 504 |
+
let v_150 = (r7.xyz + v_7.xyz);
|
| 505 |
+
r7 = vec4<f32>(v_150.xyz, r7.w);
|
| 506 |
+
let v_151 = bitcast<vec3<u32>>(r4.www);
|
| 507 |
+
let v_152 = r6.xyz;
|
| 508 |
+
let v_153 = select(r7.xyz, v_152, (v_151 != vec3<u32>()));
|
| 509 |
+
r6 = vec4<f32>(v_153.xyz, r6.w);
|
| 510 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 511 |
+
let v_154 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 512 |
+
r6 = vec4<f32>(v_154.xyz, r6.w);
|
| 513 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 514 |
+
r5.w = inverseSqrt(r5.w);
|
| 515 |
+
let v_155 = (r5.www * r6.xyz);
|
| 516 |
+
r6 = vec4<f32>(v_155.xyz, r6.w);
|
| 517 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 518 |
+
r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 519 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w);
|
| 520 |
+
r4.w = (r4.w / r5.w);
|
| 521 |
+
let v_156 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 522 |
+
r5.w = dot(r6.xyz, v_156.xyz);
|
| 523 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 524 |
+
let v_157 = dot(r6.xyz, r1.yzw);
|
| 525 |
+
r6.x = clamp(vec4<f32>(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f);
|
| 526 |
+
r5.w = (r5.w * r6.x);
|
| 527 |
+
r4.w = (r4.w * r5.w);
|
| 528 |
+
let v_158 = (r4.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 529 |
+
r6 = vec4<f32>(v_158.xyz, r6.w);
|
| 530 |
+
let v_159 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 531 |
+
r6 = vec4<f32>(v_159.xyz, r6.w);
|
| 532 |
+
let v_160 = bitcast<vec3<u32>>(r3.www);
|
| 533 |
+
let v_161 = r5.xyz;
|
| 534 |
+
let v_162 = select(r6.xyz, v_161, (v_160 != vec3<u32>()));
|
| 535 |
+
r5 = vec4<f32>(v_162.xyz, r5.w);
|
| 536 |
+
}
|
| 537 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 538 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 539 |
+
} else {
|
| 540 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 541 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 542 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 543 |
+
let v_163 = (v_7.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 544 |
+
r6 = vec4<f32>(v_163.xyz, r6.w);
|
| 545 |
+
let v_164 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 546 |
+
r7 = vec4<f32>(v_164.xyz, r7.w);
|
| 547 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 548 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 549 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w);
|
| 550 |
+
let v_165 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 551 |
+
r7 = vec4<f32>(v_165.xyz, r7.w);
|
| 552 |
+
let v_166 = (r7.xyz + v_7.xyz);
|
| 553 |
+
r7 = vec4<f32>(v_166.xyz, r7.w);
|
| 554 |
+
let v_167 = bitcast<vec3<u32>>(r4.www);
|
| 555 |
+
let v_168 = r6.xyz;
|
| 556 |
+
let v_169 = select(r7.xyz, v_168, (v_167 != vec3<u32>()));
|
| 557 |
+
r6 = vec4<f32>(v_169.xyz, r6.w);
|
| 558 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 559 |
+
let v_170 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 560 |
+
r6 = vec4<f32>(v_170.xyz, r6.w);
|
| 561 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 562 |
+
r5.w = inverseSqrt(r5.w);
|
| 563 |
+
let v_171 = (r5.www * r6.xyz);
|
| 564 |
+
r6 = vec4<f32>(v_171.xyz, r6.w);
|
| 565 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 566 |
+
r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 567 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w);
|
| 568 |
+
r4.w = (r4.w / r5.w);
|
| 569 |
+
let v_172 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 570 |
+
r5.w = dot(r6.xyz, v_172.xyz);
|
| 571 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 572 |
+
let v_173 = dot(r6.xyz, r1.yzw);
|
| 573 |
+
r6.x = clamp(vec4<f32>(v_173, v_173, v_173, v_173).x, 0.0f, 1.0f);
|
| 574 |
+
r5.w = (r5.w * r6.x);
|
| 575 |
+
r4.w = (r4.w * r5.w);
|
| 576 |
+
let v_174 = (r4.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 577 |
+
r6 = vec4<f32>(v_174.xyz, r6.w);
|
| 578 |
+
let v_175 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 579 |
+
r6 = vec4<f32>(v_175.xyz, r6.w);
|
| 580 |
+
let v_176 = bitcast<vec3<u32>>(r3.www);
|
| 581 |
+
let v_177 = r5.xyz;
|
| 582 |
+
let v_178 = select(r6.xyz, v_177, (v_176 != vec3<u32>()));
|
| 583 |
+
r5 = vec4<f32>(v_178.xyz, r5.w);
|
| 584 |
+
}
|
| 585 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 586 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 587 |
+
} else {
|
| 588 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 589 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 590 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 591 |
+
let v_179 = (v_7.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 592 |
+
r6 = vec4<f32>(v_179.xyz, r6.w);
|
| 593 |
+
let v_180 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 594 |
+
r7 = vec4<f32>(v_180.xyz, r7.w);
|
| 595 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 596 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 597 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w);
|
| 598 |
+
let v_181 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 599 |
+
r7 = vec4<f32>(v_181.xyz, r7.w);
|
| 600 |
+
let v_182 = (r7.xyz + v_7.xyz);
|
| 601 |
+
r7 = vec4<f32>(v_182.xyz, r7.w);
|
| 602 |
+
let v_183 = bitcast<vec3<u32>>(r4.www);
|
| 603 |
+
let v_184 = r6.xyz;
|
| 604 |
+
let v_185 = select(r7.xyz, v_184, (v_183 != vec3<u32>()));
|
| 605 |
+
r6 = vec4<f32>(v_185.xyz, r6.w);
|
| 606 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 607 |
+
let v_186 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 608 |
+
r6 = vec4<f32>(v_186.xyz, r6.w);
|
| 609 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 610 |
+
r5.w = inverseSqrt(r5.w);
|
| 611 |
+
let v_187 = (r5.www * r6.xyz);
|
| 612 |
+
r6 = vec4<f32>(v_187.xyz, r6.w);
|
| 613 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 614 |
+
r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 615 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w);
|
| 616 |
+
r4.w = (r4.w / r5.w);
|
| 617 |
+
let v_188 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 618 |
+
r5.w = dot(r6.xyz, v_188.xyz);
|
| 619 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 620 |
+
let v_189 = dot(r6.xyz, r1.yzw);
|
| 621 |
+
r6.x = clamp(vec4<f32>(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f);
|
| 622 |
+
r5.w = (r5.w * r6.x);
|
| 623 |
+
r4.w = (r4.w * r5.w);
|
| 624 |
+
let v_190 = (r4.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 625 |
+
r6 = vec4<f32>(v_190.xyz, r6.w);
|
| 626 |
+
let v_191 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 627 |
+
r6 = vec4<f32>(v_191.xyz, r6.w);
|
| 628 |
+
let v_192 = bitcast<vec3<u32>>(r3.www);
|
| 629 |
+
let v_193 = r5.xyz;
|
| 630 |
+
let v_194 = select(r6.xyz, v_193, (v_192 != vec3<u32>()));
|
| 631 |
+
r5 = vec4<f32>(v_194.xyz, r5.w);
|
| 632 |
+
}
|
| 633 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 634 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 635 |
+
} else {
|
| 636 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 637 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 638 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 639 |
+
let v_195 = (v_7.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 640 |
+
r6 = vec4<f32>(v_195.xyz, r6.w);
|
| 641 |
+
let v_196 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 642 |
+
r7 = vec4<f32>(v_196.xyz, r7.w);
|
| 643 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 644 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 645 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w);
|
| 646 |
+
let v_197 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 647 |
+
r7 = vec4<f32>(v_197.xyz, r7.w);
|
| 648 |
+
let v_198 = (r7.xyz + v_7.xyz);
|
| 649 |
+
r7 = vec4<f32>(v_198.xyz, r7.w);
|
| 650 |
+
let v_199 = bitcast<vec3<u32>>(r4.www);
|
| 651 |
+
let v_200 = r6.xyz;
|
| 652 |
+
let v_201 = select(r7.xyz, v_200, (v_199 != vec3<u32>()));
|
| 653 |
+
r6 = vec4<f32>(v_201.xyz, r6.w);
|
| 654 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 655 |
+
let v_202 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 656 |
+
r6 = vec4<f32>(v_202.xyz, r6.w);
|
| 657 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 658 |
+
r5.w = inverseSqrt(r5.w);
|
| 659 |
+
let v_203 = (r5.www * r6.xyz);
|
| 660 |
+
r6 = vec4<f32>(v_203.xyz, r6.w);
|
| 661 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 662 |
+
r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 663 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w);
|
| 664 |
+
r4.w = (r4.w / r5.w);
|
| 665 |
+
let v_204 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 666 |
+
r5.w = dot(r6.xyz, v_204.xyz);
|
| 667 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 668 |
+
let v_205 = dot(r6.xyz, r1.yzw);
|
| 669 |
+
r6.x = clamp(vec4<f32>(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f);
|
| 670 |
+
r5.w = (r5.w * r6.x);
|
| 671 |
+
r4.w = (r4.w * r5.w);
|
| 672 |
+
let v_206 = (r4.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 673 |
+
r6 = vec4<f32>(v_206.xyz, r6.w);
|
| 674 |
+
let v_207 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 675 |
+
r6 = vec4<f32>(v_207.xyz, r6.w);
|
| 676 |
+
let v_208 = bitcast<vec3<u32>>(r3.www);
|
| 677 |
+
let v_209 = r5.xyz;
|
| 678 |
+
let v_210 = select(r6.xyz, v_209, (v_208 != vec3<u32>()));
|
| 679 |
+
r5 = vec4<f32>(v_210.xyz, r5.w);
|
| 680 |
+
}
|
| 681 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 682 |
+
} else {
|
| 683 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 684 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
|
| 685 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 686 |
+
let v_211 = (v_7.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 687 |
+
r6 = vec4<f32>(v_211.xyz, r6.w);
|
| 688 |
+
let v_212 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 689 |
+
r7 = vec4<f32>(v_212.xyz, r7.w);
|
| 690 |
+
r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 691 |
+
r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 692 |
+
r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w);
|
| 693 |
+
let v_213 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 694 |
+
r7 = vec4<f32>(v_213.xyz, r7.w);
|
| 695 |
+
let v_214 = (r7.xyz + v_7.xyz);
|
| 696 |
+
r7 = vec4<f32>(v_214.xyz, r7.w);
|
| 697 |
+
let v_215 = bitcast<vec3<u32>>(r4.www);
|
| 698 |
+
let v_216 = r6.xyz;
|
| 699 |
+
let v_217 = select(r7.xyz, v_216, (v_215 != vec3<u32>()));
|
| 700 |
+
r6 = vec4<f32>(v_217.xyz, r6.w);
|
| 701 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 702 |
+
let v_218 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 703 |
+
r6 = vec4<f32>(v_218.xyz, r6.w);
|
| 704 |
+
r5.w = dot(r6.xyz, r6.xyz);
|
| 705 |
+
r5.w = inverseSqrt(r5.w);
|
| 706 |
+
let v_219 = (r5.www * r6.xyz);
|
| 707 |
+
r6 = vec4<f32>(v_219.xyz, r6.w);
|
| 708 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 709 |
+
r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 710 |
+
r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w);
|
| 711 |
+
r4.w = (r4.w / r5.w);
|
| 712 |
+
let v_220 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 713 |
+
r5.w = dot(r6.xyz, v_220.xyz);
|
| 714 |
+
r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 715 |
+
let v_221 = dot(r6.xyz, r1.yzw);
|
| 716 |
+
r6.x = clamp(vec4<f32>(v_221, v_221, v_221, v_221).x, 0.0f, 1.0f);
|
| 717 |
+
r5.w = (r5.w * r6.x);
|
| 718 |
+
r4.w = (r4.w * r5.w);
|
| 719 |
+
let v_222 = (r4.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 720 |
+
r6 = vec4<f32>(v_222.xyz, r6.w);
|
| 721 |
+
let v_223 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 722 |
+
r6 = vec4<f32>(v_223.xyz, r6.w);
|
| 723 |
+
let v_224 = bitcast<vec3<u32>>(r3.www);
|
| 724 |
+
let v_225 = r5.xyz;
|
| 725 |
+
let v_226 = select(r6.xyz, v_225, (v_224 != vec3<u32>()));
|
| 726 |
+
r5 = vec4<f32>(v_226.xyz, r5.w);
|
| 727 |
+
}
|
| 728 |
+
let v_227 = fma(r4.xyz, r2.www, r5.xyz);
|
| 729 |
+
r4 = vec4<f32>(v_227.xyz, r4.w);
|
| 730 |
+
r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 731 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 732 |
+
r1.x = max(r1.x, 0.0f);
|
| 733 |
+
let v_228 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 734 |
+
r5 = vec4<f32>(v_228.xyz, r5.w);
|
| 735 |
+
r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 736 |
+
let v_229 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 737 |
+
r6 = vec4<f32>(v_229.xyz, r6.w);
|
| 738 |
+
let v_230 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 739 |
+
r6 = vec4<f32>(v_230.xyz, r6.w);
|
| 740 |
+
let v_231 = fma(r5.xyz, r2.www, r6.xyz);
|
| 741 |
+
r5 = vec4<f32>(v_231.xyz, r5.w);
|
| 742 |
+
let v_232 = (r2.zzz * r5.xyz);
|
| 743 |
+
r5 = vec4<f32>(v_232.xyz, r5.w);
|
| 744 |
+
let v_233 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 745 |
+
r6 = vec4<f32>(v_233.xyz, r6.w);
|
| 746 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 747 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 748 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 749 |
+
let v_234 = dot(r7.xyz, r1.yzw);
|
| 750 |
+
r1.x = clamp(vec4<f32>(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f);
|
| 751 |
+
let v_235 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 752 |
+
r1 = vec4<f32>(v_235.xyz, r1.w);
|
| 753 |
+
let v_236 = fma(r1.xyz, r2.yyy, r5.xyz);
|
| 754 |
+
r1 = vec4<f32>(v_236.xyz, r1.w);
|
| 755 |
+
let v_237 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 756 |
+
r1 = vec4<f32>(v_237.xyz, r1.w);
|
| 757 |
+
let v_238 = fma(r0.xyz, r2.xxx, r1.xyz);
|
| 758 |
+
r0 = vec4<f32>(v_238.xyz, r0.w);
|
| 759 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 760 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 761 |
+
r1.x = dot(r3.xyz, r3.xyz);
|
| 762 |
+
r1.y = sqrt(r1.x);
|
| 763 |
+
let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 764 |
+
r1.z = (r1.y + v_239.z);
|
| 765 |
+
r1.z = max(r1.z, 0.0f);
|
| 766 |
+
r1.y = (r1.z / r1.y);
|
| 767 |
+
r1.y = (r1.y * r3.z);
|
| 768 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 769 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 770 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 771 |
+
r2.x = exp2(r2.x);
|
| 772 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 773 |
+
r1.w = (r2.x / r1.w);
|
| 774 |
+
let v_240 = bitcast<u32>(r1.y);
|
| 775 |
+
r1.y = select(1.0f, r1.w, (v_240 != 0u));
|
| 776 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 777 |
+
r1.y = (r1.y * r1.w);
|
| 778 |
+
r1.y = min(r1.y, 1.0f);
|
| 779 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 780 |
+
r1.y = exp2(r1.y);
|
| 781 |
+
r1.y = min(r1.y, 1.0f);
|
| 782 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 783 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 784 |
+
r1.x = inverseSqrt(r1.x);
|
| 785 |
+
let v_241 = (r1.xxx * r3.xyz);
|
| 786 |
+
r2 = vec4<f32>(v_241.xyz, r2.w);
|
| 787 |
+
let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 788 |
+
r1.x = clamp(vec4<f32>(v_242, v_242, v_242, v_242).x, 0.0f, 1.0f);
|
| 789 |
+
r1.x = log2(r1.x);
|
| 790 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 791 |
+
r1.x = exp2(r1.x);
|
| 792 |
+
let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 793 |
+
r2.x = clamp(vec4<f32>(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f);
|
| 794 |
+
r2.x = log2(r2.x);
|
| 795 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 796 |
+
r2.x = exp2(r2.x);
|
| 797 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 798 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 799 |
+
let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 800 |
+
r2.y = (r1.z + v_244.y);
|
| 801 |
+
r2.y = max(r2.y, 0.0f);
|
| 802 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 803 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 804 |
+
r2.y = exp2(r2.y);
|
| 805 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 806 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 807 |
+
let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 808 |
+
r1.z = (r1.z * v_245.z);
|
| 809 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 810 |
+
r1.z = exp2(r1.z);
|
| 811 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 812 |
+
let v_246 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 813 |
+
r2 = vec4<f32>(r2.x, v_246.xyz);
|
| 814 |
+
let v_247 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 815 |
+
r2 = vec4<f32>(r2.x, v_247.xyz);
|
| 816 |
+
let v_248 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 817 |
+
r4 = vec4<f32>(v_248.xyz, r4.w);
|
| 818 |
+
let v_249 = fma(r2.xxx, r4.xyz, r2.yzw);
|
| 819 |
+
r2 = vec4<f32>(v_249.xyz, r2.w);
|
| 820 |
+
let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 821 |
+
let v_251 = (r2.xyz + v_250.xyz);
|
| 822 |
+
r2 = vec4<f32>(v_251.xyz, r2.w);
|
| 823 |
+
let v_252 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 824 |
+
r2 = vec4<f32>(v_252.xyz, r2.w);
|
| 825 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 826 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 827 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 828 |
+
let v_253 = ((-(r2.xyzx)).xyz + r4.xyz);
|
| 829 |
+
r4 = vec4<f32>(v_253.xyz, r4.w);
|
| 830 |
+
let v_254 = fma(r1.yyy, r4.xyz, r2.xyz);
|
| 831 |
+
r1 = vec4<f32>(v_254.xyz, r1.w);
|
| 832 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 833 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 834 |
+
let v_255 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 835 |
+
r2 = vec4<f32>(v_255.xy, r2.zw);
|
| 836 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 837 |
+
r2.x = (r2.x + -1.0f);
|
| 838 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 839 |
+
} else {
|
| 840 |
+
r2.x = 1.0f;
|
| 841 |
+
}
|
| 842 |
+
let v_256 = -(r0.xyzx);
|
| 843 |
+
let v_257 = fma(r1.xyz, r2.xxx, v_256.xyz);
|
| 844 |
+
r1 = vec4<f32>(v_257.xyz, r1.w);
|
| 845 |
+
let v_258 = fma(r1.www, r1.xyz, r0.xyz);
|
| 846 |
+
r1 = vec4<f32>(v_258.xyz, r1.w);
|
| 847 |
+
} else {
|
| 848 |
+
r1.w = dot(r3.xyz, r3.xyz);
|
| 849 |
+
r2.x = sqrt(r1.w);
|
| 850 |
+
let v_259 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 851 |
+
r2.y = (r2.x + v_259.y);
|
| 852 |
+
r2.y = max(r2.y, 0.0f);
|
| 853 |
+
r2.x = (r2.y / r2.x);
|
| 854 |
+
r2.x = (r2.x * r3.z);
|
| 855 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 856 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 857 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 858 |
+
r2.w = exp2(r2.w);
|
| 859 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 860 |
+
r2.z = (r2.w / r2.z);
|
| 861 |
+
let v_260 = bitcast<u32>(r2.x);
|
| 862 |
+
r2.x = select(1.0f, r2.z, (v_260 != 0u));
|
| 863 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 864 |
+
r2.x = (r2.x * r2.z);
|
| 865 |
+
r2.x = min(r2.x, 1.0f);
|
| 866 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 867 |
+
r2.x = exp2(r2.x);
|
| 868 |
+
r2.x = min(r2.x, 1.0f);
|
| 869 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 870 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 871 |
+
r1.w = inverseSqrt(r1.w);
|
| 872 |
+
let v_261 = (r1.www * r3.xyz);
|
| 873 |
+
r3 = vec4<f32>(v_261.xyz, r3.w);
|
| 874 |
+
let v_262 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 875 |
+
r1.w = clamp(vec4<f32>(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f);
|
| 876 |
+
r1.w = log2(r1.w);
|
| 877 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 878 |
+
r1.w = exp2(r1.w);
|
| 879 |
+
let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 880 |
+
r2.w = clamp(vec4<f32>(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f);
|
| 881 |
+
r2.w = log2(r2.w);
|
| 882 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 883 |
+
r2.w = exp2(r2.w);
|
| 884 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 885 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 886 |
+
let v_264 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 887 |
+
r3.x = (r2.y + v_264.x);
|
| 888 |
+
r3.x = max(r3.x, 0.0f);
|
| 889 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 890 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 891 |
+
r3.x = exp2(r3.x);
|
| 892 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 893 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 894 |
+
let v_265 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 895 |
+
r2.y = (r2.y * v_265.y);
|
| 896 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 897 |
+
r2.y = exp2(r2.y);
|
| 898 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 899 |
+
let v_266 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 900 |
+
r3 = vec4<f32>(v_266.xyz, r3.w);
|
| 901 |
+
let v_267 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 902 |
+
r3 = vec4<f32>(v_267.xyz, r3.w);
|
| 903 |
+
let v_268 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 904 |
+
r4 = vec4<f32>(v_268.xyz, r4.w);
|
| 905 |
+
let v_269 = fma(r2.www, r4.xyz, r3.xyz);
|
| 906 |
+
r3 = vec4<f32>(v_269.xyz, r3.w);
|
| 907 |
+
let v_270 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 908 |
+
let v_271 = (r3.xyz + v_270.xyz);
|
| 909 |
+
r3 = vec4<f32>(v_271.xyz, r3.w);
|
| 910 |
+
let v_272 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 911 |
+
r3 = vec4<f32>(v_272.xyz, r3.w);
|
| 912 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 913 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 914 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 915 |
+
let v_273 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 916 |
+
r4 = vec4<f32>(v_273.xyz, r4.w);
|
| 917 |
+
let v_274 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 918 |
+
r2 = vec4<f32>(v_274.xy, r2.z, v_274.z);
|
| 919 |
+
let v_275 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 920 |
+
r2 = vec4<f32>(v_275.xy, r2.z, v_275.z);
|
| 921 |
+
let v_276 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 922 |
+
r1 = vec4<f32>(v_276.xyz, r1.w);
|
| 923 |
+
}
|
| 924 |
+
let v_277 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 925 |
+
o0 = vec4<f32>(v_277.xyz, o0.w);
|
| 926 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 927 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 928 |
+
o1 = (r0.x * v1.z);
|
| 929 |
+
o0.w = r0.w;
|
| 930 |
+
o2 = r0.x;
|
| 931 |
+
}
|
| 932 |
+
|
| 933 |
+
struct tint_symbol_8 {
|
| 934 |
+
@location(0u)
|
| 935 |
+
o0 : vec4<f32>,
|
| 936 |
+
@location(1u)
|
| 937 |
+
o1 : f32,
|
| 938 |
+
@location(2u)
|
| 939 |
+
o2 : f32,
|
| 940 |
+
}
|
| 941 |
+
|
| 942 |
+
@fragment
|
| 943 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_278 : vec4<f32>) -> tint_symbol_8 {
|
| 944 |
+
main_inner(v0, v1, v2, v3, v_278);
|
| 945 |
+
return tint_symbol_8(o0, o1, o2);
|
| 946 |
+
}
|
b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl
ADDED
|
@@ -0,0 +1,1252 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb2_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 84 |
+
|
| 85 |
+
struct cb15_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 114 |
+
|
| 115 |
+
var<private> v8 : vec4<f32>;
|
| 116 |
+
|
| 117 |
+
var<private> v9 : array<f32, 4u>;
|
| 118 |
+
|
| 119 |
+
var<private> o0 : vec4<f32>;
|
| 120 |
+
|
| 121 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 122 |
+
|
| 123 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 124 |
+
|
| 125 |
+
struct tint_symbol_7 {
|
| 126 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 130 |
+
|
| 131 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 132 |
+
var v_2 : vec4<f32> = v_1;
|
| 133 |
+
v_2.w = (1.0f / v_1.w);
|
| 134 |
+
v8 = v_2;
|
| 135 |
+
x1[0u].x = v9[0u];
|
| 136 |
+
x1[0u].y = v9[1u];
|
| 137 |
+
x1[0u].z = v9[2u];
|
| 138 |
+
x1[0u].w = v9[3u];
|
| 139 |
+
r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
|
| 140 |
+
r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
|
| 141 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 142 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 143 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 144 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 145 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 146 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 147 |
+
let v_4 = (r1.ww * r1.xy);
|
| 148 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 149 |
+
let v_5 = (r1.yyy * v6.xyz);
|
| 150 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 151 |
+
let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
|
| 152 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 153 |
+
let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
|
| 154 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 155 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 156 |
+
r1.w = inverseSqrt(r1.w);
|
| 157 |
+
let v_8 = (r1.www * r1.xyz);
|
| 158 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 159 |
+
r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
|
| 160 |
+
let v_9 = (r3.xy * r3.xy);
|
| 161 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 162 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 163 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 164 |
+
let v_10 = (r0.xyz * v1.xyz);
|
| 165 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 166 |
+
r0.w = (r0.w * v0.w);
|
| 167 |
+
let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 168 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 169 |
+
let v_12 = (r0.xyz * r0.xyz);
|
| 170 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 171 |
+
let v_13 = -(v7.xyzx);
|
| 172 |
+
let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 173 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 174 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 175 |
+
r1.y = inverseSqrt(r1.y);
|
| 176 |
+
let v_15 = (r1.yyy * r4.xyz);
|
| 177 |
+
r5 = vec4<f32>(v_15.xyz, r5.w);
|
| 178 |
+
let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 179 |
+
let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz);
|
| 180 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 181 |
+
r2.w = dot(r6.xyz, r6.xyz);
|
| 182 |
+
r2.w = inverseSqrt(r2.w);
|
| 183 |
+
let v_18 = (r2.www * r6.xyz);
|
| 184 |
+
r6 = vec4<f32>(v_18.xyz, r6.w);
|
| 185 |
+
r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
|
| 186 |
+
r2.w = max(r2.w, 0.0f);
|
| 187 |
+
let v_19 = -(r2.wwww);
|
| 188 |
+
r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z);
|
| 189 |
+
r2.w = (r2.w * 558.0f);
|
| 190 |
+
r2.w = fma(r3.z, 3.0f, r2.w);
|
| 191 |
+
r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 192 |
+
let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 193 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 194 |
+
let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 195 |
+
r8 = vec4<f32>(v_21.xyz, r8.w);
|
| 196 |
+
let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
|
| 197 |
+
r8 = vec4<f32>(v_22.xyz, r8.w);
|
| 198 |
+
let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
|
| 199 |
+
r8 = vec4<f32>(v_23.xyz, r8.w);
|
| 200 |
+
let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 201 |
+
r9 = vec4<f32>(v_24.xyz, r9.w);
|
| 202 |
+
let v_25 = &(x0[0u]);
|
| 203 |
+
let v_26 = r9;
|
| 204 |
+
*(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
|
| 205 |
+
let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 206 |
+
r10 = vec4<f32>(v_27.xyz, r10.w);
|
| 207 |
+
let v_28 = &(x0[1u]);
|
| 208 |
+
let v_29 = r10;
|
| 209 |
+
*(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
|
| 210 |
+
let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 211 |
+
r11 = vec4<f32>(v_30.xyz, r11.w);
|
| 212 |
+
let v_31 = &(x0[2u]);
|
| 213 |
+
let v_32 = r11;
|
| 214 |
+
*(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
|
| 215 |
+
let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 216 |
+
r8 = vec4<f32>(v_33.xyz, r8.w);
|
| 217 |
+
let v_34 = &(x0[3u]);
|
| 218 |
+
let v_35 = r8;
|
| 219 |
+
*(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
|
| 220 |
+
let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 221 |
+
let v_37 = r12;
|
| 222 |
+
r12 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 223 |
+
r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 224 |
+
r3.w = (r3.w * 0.5f);
|
| 225 |
+
let v_38 = abs(r11.yyyy);
|
| 226 |
+
r4.w = max(v_38.w, abs(r11.xxxx).w);
|
| 227 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
|
| 228 |
+
let v_39 = (bitcast<u32>(r4.w) != 0u);
|
| 229 |
+
let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 230 |
+
r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
|
| 231 |
+
let v_41 = abs(r10.yyyy);
|
| 232 |
+
r5.w = max(v_41.w, abs(r10.xxxx).w);
|
| 233 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 234 |
+
let v_42 = bitcast<u32>(r5.w);
|
| 235 |
+
r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
|
| 236 |
+
let v_43 = abs(r9.yyyy);
|
| 237 |
+
r5.w = max(v_43.w, abs(r9.xxxx).w);
|
| 238 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
|
| 239 |
+
let v_44 = bitcast<u32>(r3.w);
|
| 240 |
+
r3.w = select(r4.w, 0.0f, (v_44 != 0u));
|
| 241 |
+
let v_45 = x0[bitcast<i32>(r3.w)];
|
| 242 |
+
r9 = vec4<f32>(v_45.xyz, r9.w);
|
| 243 |
+
r3.w = f32(bitcast<i32>(r3.w));
|
| 244 |
+
r4.w = (r3.w + 0.5f);
|
| 245 |
+
r4.w = (r4.w * 0.25f);
|
| 246 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
|
| 247 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 248 |
+
r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
|
| 249 |
+
r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
|
| 250 |
+
r10.x = (r9.x + 0.5f);
|
| 251 |
+
r10.y = fma(r9.y, 0.25f, r4.w);
|
| 252 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
|
| 253 |
+
r3.w = ((-(r3.wwww)).w + r9.z);
|
| 254 |
+
let v_46 = dpdx(r10.xyy);
|
| 255 |
+
r11 = vec4<f32>(v_46.xy, r11.z, v_46.z);
|
| 256 |
+
r11.z = dpdx(r3.w);
|
| 257 |
+
let v_47 = dpdy(r10.yxy);
|
| 258 |
+
r13 = vec4<f32>(v_47.xyz, r13.w);
|
| 259 |
+
r13.w = dpdy(r3.w);
|
| 260 |
+
let v_48 = (r11.yw * r13.yw);
|
| 261 |
+
r8 = vec4<f32>(r8.xy, v_48.xy);
|
| 262 |
+
let v_49 = -(r8.zwzz);
|
| 263 |
+
let v_50 = fma(r11.xz, r13.xz, v_49.xy);
|
| 264 |
+
r14 = vec4<f32>(v_50.xy, r14.zw);
|
| 265 |
+
r6.w = (1.0f / r14.x);
|
| 266 |
+
r7.w = (r11.z * r13.y);
|
| 267 |
+
let v_51 = -(r7.wwww);
|
| 268 |
+
r14.z = fma(r11.x, r13.w, v_51.z);
|
| 269 |
+
let v_52 = (r6.ww * r14.yz);
|
| 270 |
+
r8 = vec4<f32>(r8.xy, v_52.xy);
|
| 271 |
+
let v_53 = max(r8.zw, vec2<f32>());
|
| 272 |
+
r8 = vec4<f32>(r8.xy, v_53.xy);
|
| 273 |
+
let v_54 = min(r8.zw, vec2<f32>(0.5f));
|
| 274 |
+
r8 = vec4<f32>(r8.xy, v_54.xy);
|
| 275 |
+
r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
|
| 276 |
+
r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
|
| 277 |
+
let v_55 = bitcast<u32>(r4.w);
|
| 278 |
+
let v_56 = r3.w;
|
| 279 |
+
r12.z = select(r9.z, v_56, (v_55 != 0u));
|
| 280 |
+
r10.z = 0.0f;
|
| 281 |
+
let v_57 = (r10.xyz + r12.ywz);
|
| 282 |
+
r9 = vec4<f32>(v_57.xyz, r9.w);
|
| 283 |
+
let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 284 |
+
r12 = vec4<f32>(v_58.xy, r12.zw);
|
| 285 |
+
let v_59 = (r10.xyz + r12.xyz);
|
| 286 |
+
r11 = vec4<f32>(v_59.xyz, r11.w);
|
| 287 |
+
let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 288 |
+
r12 = vec4<f32>(v_60.xy, r12.zw);
|
| 289 |
+
let v_61 = (r10.xyz + r12.xyz);
|
| 290 |
+
r13 = vec4<f32>(v_61.xyz, r13.w);
|
| 291 |
+
let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 292 |
+
r12 = vec4<f32>(v_62.xy, r12.zw);
|
| 293 |
+
let v_63 = (r10.xyz + r12.xyz);
|
| 294 |
+
r14 = vec4<f32>(v_63.xyz, r14.w);
|
| 295 |
+
let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 296 |
+
r12 = vec4<f32>(v_64.xy, r12.zw);
|
| 297 |
+
let v_65 = (r10.xyz + r12.xyz);
|
| 298 |
+
r15 = vec4<f32>(v_65.xyz, r15.w);
|
| 299 |
+
let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 300 |
+
r12 = vec4<f32>(v_66.xy, r12.zw);
|
| 301 |
+
let v_67 = (r10.xyz + r12.xyz);
|
| 302 |
+
r16 = vec4<f32>(v_67.xyz, r16.w);
|
| 303 |
+
let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 304 |
+
r12 = vec4<f32>(v_68.xy, r12.zw);
|
| 305 |
+
let v_69 = (r10.xyz + r12.xyz);
|
| 306 |
+
r17 = vec4<f32>(v_69.xyz, r17.w);
|
| 307 |
+
let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 308 |
+
r12 = vec4<f32>(v_70.xy, r12.zw);
|
| 309 |
+
let v_71 = (r10.xyz + r12.xyz);
|
| 310 |
+
r18 = vec4<f32>(v_71.xyz, r18.w);
|
| 311 |
+
let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 312 |
+
r12 = vec4<f32>(v_72.xy, r12.zw);
|
| 313 |
+
let v_73 = (r10.xyz + r12.xyz);
|
| 314 |
+
r19 = vec4<f32>(v_73.xyz, r19.w);
|
| 315 |
+
let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 316 |
+
r12 = vec4<f32>(v_74.xy, r12.zw);
|
| 317 |
+
let v_75 = (r10.xyz + r12.xyz);
|
| 318 |
+
r20 = vec4<f32>(v_75.xyz, r20.w);
|
| 319 |
+
let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 320 |
+
r12 = vec4<f32>(v_76.xy, r12.zw);
|
| 321 |
+
let v_77 = (r10.xyz + r12.xyz);
|
| 322 |
+
r21 = vec4<f32>(v_77.xyz, r21.w);
|
| 323 |
+
let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 324 |
+
r12 = vec4<f32>(v_78.xy, r12.zw);
|
| 325 |
+
let v_79 = (r10.xyz + r12.xyz);
|
| 326 |
+
r22 = vec4<f32>(v_79.xyz, r22.w);
|
| 327 |
+
let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 328 |
+
r12 = vec4<f32>(v_80.xy, r12.zw);
|
| 329 |
+
let v_81 = (r10.xyz + r12.xyz);
|
| 330 |
+
r23 = vec4<f32>(v_81.xyz, r23.w);
|
| 331 |
+
let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 332 |
+
r12 = vec4<f32>(v_82.xy, r12.zw);
|
| 333 |
+
let v_83 = (r10.xyz + r12.xyz);
|
| 334 |
+
r24 = vec4<f32>(v_83.xyz, r24.w);
|
| 335 |
+
let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 336 |
+
r12 = vec4<f32>(v_84.xy, r12.zw);
|
| 337 |
+
let v_85 = (r10.xyz + r12.xyz);
|
| 338 |
+
r25 = vec4<f32>(v_85.xyz, r25.w);
|
| 339 |
+
let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 340 |
+
r12 = vec4<f32>(v_86.xy, r12.zw);
|
| 341 |
+
let v_87 = (r10.xyz + r12.xyz);
|
| 342 |
+
r10 = vec4<f32>(v_87.xyz, r10.w);
|
| 343 |
+
let v_88 = r9.xyxx;
|
| 344 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
|
| 345 |
+
let v_89 = r11.xyxx;
|
| 346 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
|
| 347 |
+
let v_90 = r13.xyxx;
|
| 348 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
|
| 349 |
+
let v_91 = r14.xyxx;
|
| 350 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
|
| 351 |
+
let v_92 = r15.xyxx;
|
| 352 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
|
| 353 |
+
let v_93 = r16.xyxx;
|
| 354 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
|
| 355 |
+
let v_94 = r17.xyxx;
|
| 356 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
|
| 357 |
+
let v_95 = r18.xyxx;
|
| 358 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
|
| 359 |
+
let v_96 = r19.xyxx;
|
| 360 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
|
| 361 |
+
let v_97 = r20.xyxx;
|
| 362 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
|
| 363 |
+
let v_98 = r21.xyxx;
|
| 364 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
|
| 365 |
+
let v_99 = r22.xyxx;
|
| 366 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
|
| 367 |
+
let v_100 = r23.xyxx;
|
| 368 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
|
| 369 |
+
let v_101 = r24.xyxx;
|
| 370 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
|
| 371 |
+
let v_102 = r25.xyxx;
|
| 372 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z);
|
| 373 |
+
let v_103 = r10.xyxx;
|
| 374 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z);
|
| 375 |
+
r9 = (r9 + r11);
|
| 376 |
+
r9 = (r12 + r9);
|
| 377 |
+
r9 = (r13 + r9);
|
| 378 |
+
r3.w = dot(r9, vec4<f32>(1.0f));
|
| 379 |
+
r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 380 |
+
let v_104 = abs(r8.yyyy);
|
| 381 |
+
r4.w = max(v_104.w, abs(r8.xxxx).w);
|
| 382 |
+
r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 383 |
+
r3.z = ((-(r3.zzzz)).z + 1.0f);
|
| 384 |
+
r3.z = (r4.w * r3.z);
|
| 385 |
+
r3.z = fma(r3.w, 0.0625f, r3.z);
|
| 386 |
+
let v_105 = (r3.xyz * r3.xyz);
|
| 387 |
+
r3 = vec4<f32>(v_105.xyz, r3.w);
|
| 388 |
+
r3.z = min(r3.z, 1.0f);
|
| 389 |
+
r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 390 |
+
r3.w = sqrt(r3.w);
|
| 391 |
+
r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
|
| 392 |
+
let v_106 = -(r3.zzzz);
|
| 393 |
+
r3.z = fma(r3.w, v_106.z, r3.z);
|
| 394 |
+
let v_107 = dot(r2.xyz, v_16.xyz);
|
| 395 |
+
r3.w = clamp(vec4<f32>(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f);
|
| 396 |
+
let v_108 = dot(r5.xyz, r2.xyz);
|
| 397 |
+
r8.x = clamp(vec4<f32>(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f);
|
| 398 |
+
let v_109 = dot(r6.xyz, v_16.xyz);
|
| 399 |
+
r8.y = clamp(vec4<f32>(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f);
|
| 400 |
+
let v_110 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
|
| 401 |
+
r8 = vec4<f32>(v_110.xy, r8.zw);
|
| 402 |
+
let v_111 = (r8.xy * r8.xy);
|
| 403 |
+
r8 = vec4<f32>(r8.xy, v_111.xy);
|
| 404 |
+
let v_112 = (r8.zw * r8.zw);
|
| 405 |
+
r8 = vec4<f32>(r8.xy, v_112.xy);
|
| 406 |
+
let v_113 = (r8.xy * r8.zw);
|
| 407 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 408 |
+
r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
|
| 409 |
+
let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
|
| 410 |
+
r8 = vec4<f32>(v_114.xy, r8.zw);
|
| 411 |
+
let v_115 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 412 |
+
r8 = vec4<f32>(r8.xy, v_115.xy);
|
| 413 |
+
r5.w = (r8.z * 0.125f);
|
| 414 |
+
r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
|
| 415 |
+
r6.x = dot(r2.xyz, r6.xyz);
|
| 416 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 417 |
+
r6.x = log2(r6.x);
|
| 418 |
+
r6.x = (r6.x * r8.w);
|
| 419 |
+
r6.x = exp2(r6.x);
|
| 420 |
+
r6.x = (r8.y * r6.x);
|
| 421 |
+
r6.x = (r5.w * r6.x);
|
| 422 |
+
r6.x = (r1.x * r6.x);
|
| 423 |
+
r6.x = (r3.w * r6.x);
|
| 424 |
+
r3.w = (r3.w * r6.w);
|
| 425 |
+
let v_116 = fma(r0.xyz, r3.www, r6.xxx);
|
| 426 |
+
r6 = vec4<f32>(v_116.xyz, r6.w);
|
| 427 |
+
let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 428 |
+
r6 = vec4<f32>(v_117.xyz, r6.w);
|
| 429 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 430 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 431 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 432 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 433 |
+
} else {
|
| 434 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 435 |
+
let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 436 |
+
r8 = vec4<f32>(v_118.xyz, r8.w);
|
| 437 |
+
let v_119 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 438 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 439 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 440 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 441 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 442 |
+
let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 443 |
+
r9 = vec4<f32>(v_120.xyz, r9.w);
|
| 444 |
+
let v_121 = (r9.xyz + v_13.xyz);
|
| 445 |
+
r9 = vec4<f32>(v_121.xyz, r9.w);
|
| 446 |
+
let v_122 = bitcast<vec3<u32>>(r7.www);
|
| 447 |
+
let v_123 = r8.xyz;
|
| 448 |
+
let v_124 = select(r9.xyz, v_123, (v_122 != vec3<u32>()));
|
| 449 |
+
r8 = vec4<f32>(v_124.xyz, r8.w);
|
| 450 |
+
r7.w = dot(r8.xyz, r8.xyz);
|
| 451 |
+
let v_125 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 452 |
+
r8 = vec4<f32>(v_125.xyz, r8.w);
|
| 453 |
+
r9.x = dot(r8.xyz, r8.xyz);
|
| 454 |
+
r9.x = inverseSqrt(r9.x);
|
| 455 |
+
let v_126 = (r8.xyz * r9.xxx);
|
| 456 |
+
r8 = vec4<f32>(v_126.xyz, r8.w);
|
| 457 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 458 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 459 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
|
| 460 |
+
r7.w = (r7.w / r9.x);
|
| 461 |
+
let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 462 |
+
r9.x = dot(r8.xyz, v_127.xyz);
|
| 463 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 464 |
+
let v_128 = dot(r8.xyz, r2.xyz);
|
| 465 |
+
r9.y = clamp(vec4<f32>(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f);
|
| 466 |
+
r9.x = (r9.x * r9.y);
|
| 467 |
+
r9.y = (r7.w * r9.x);
|
| 468 |
+
let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 469 |
+
r9 = vec4<f32>(r9.x, v_129.xyz);
|
| 470 |
+
let v_130 = (r0.xyz * r9.yzw);
|
| 471 |
+
r9 = vec4<f32>(r9.x, v_130.xyz);
|
| 472 |
+
let v_131 = fma(r4.xyz, r1.yyy, r8.xyz);
|
| 473 |
+
r8 = vec4<f32>(v_131.xyz, r8.w);
|
| 474 |
+
r10.x = dot(r8.xyz, r8.xyz);
|
| 475 |
+
r10.x = inverseSqrt(r10.x);
|
| 476 |
+
let v_132 = (r8.xyz * r10.xxx);
|
| 477 |
+
r8 = vec4<f32>(v_132.xyz, r8.w);
|
| 478 |
+
let v_133 = dot(r8.xyz, r5.xyz);
|
| 479 |
+
r10.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
|
| 480 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 481 |
+
r10.y = (r10.x * r10.x);
|
| 482 |
+
r10.y = (r10.y * r10.y);
|
| 483 |
+
r10.x = (r10.y * r10.x);
|
| 484 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w);
|
| 485 |
+
let v_134 = dot(r8.xyz, r2.xyz);
|
| 486 |
+
r8.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
|
| 487 |
+
r8.x = log2(r8.x);
|
| 488 |
+
r8.x = (r8.x * r8.w);
|
| 489 |
+
r8.x = exp2(r8.x);
|
| 490 |
+
r8.x = (r8.x * r10.x);
|
| 491 |
+
r8.x = (r9.x * r8.x);
|
| 492 |
+
r7.w = (r7.w * r8.x);
|
| 493 |
+
r7.w = (r5.w * r7.w);
|
| 494 |
+
let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 495 |
+
r8 = vec4<f32>(v_135.xyz, r8.w);
|
| 496 |
+
}
|
| 497 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 498 |
+
if ((bitcast<u32>(r7.w) != 0u)) {
|
| 499 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 500 |
+
r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 501 |
+
let v_136 = bitcast<u32>(r9.x);
|
| 502 |
+
let v_137 = r7.w;
|
| 503 |
+
r3.w = select(r3.w, v_137, (v_136 != 0u));
|
| 504 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 505 |
+
} else {
|
| 506 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 507 |
+
let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 508 |
+
r10 = vec4<f32>(v_138.xyz, r10.w);
|
| 509 |
+
let v_139 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 510 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 511 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 512 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
|
| 513 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 514 |
+
let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 515 |
+
r11 = vec4<f32>(v_140.xyz, r11.w);
|
| 516 |
+
let v_141 = (r11.xyz + v_13.xyz);
|
| 517 |
+
r11 = vec4<f32>(v_141.xyz, r11.w);
|
| 518 |
+
let v_142 = bitcast<vec3<u32>>(r7.www);
|
| 519 |
+
let v_143 = r10.xyz;
|
| 520 |
+
let v_144 = select(r11.xyz, v_143, (v_142 != vec3<u32>()));
|
| 521 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 522 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 523 |
+
let v_145 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 524 |
+
r10 = vec4<f32>(v_145.xyz, r10.w);
|
| 525 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 526 |
+
r9.x = inverseSqrt(r9.x);
|
| 527 |
+
let v_146 = (r9.xxx * r10.xyz);
|
| 528 |
+
r10 = vec4<f32>(v_146.xyz, r10.w);
|
| 529 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 530 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 531 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
|
| 532 |
+
r7.w = (r7.w / r9.x);
|
| 533 |
+
let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 534 |
+
r9.x = dot(r10.xyz, v_147.xyz);
|
| 535 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 536 |
+
let v_148 = dot(r10.xyz, r2.xyz);
|
| 537 |
+
r10.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
|
| 538 |
+
r9.x = (r9.x * r10.w);
|
| 539 |
+
r10.w = (r7.w * r9.x);
|
| 540 |
+
let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 541 |
+
r11 = vec4<f32>(v_149.xyz, r11.w);
|
| 542 |
+
let v_150 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 543 |
+
r9 = vec4<f32>(r9.x, v_150.xyz);
|
| 544 |
+
let v_151 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 545 |
+
r10 = vec4<f32>(v_151.xyz, r10.w);
|
| 546 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 547 |
+
r10.w = inverseSqrt(r10.w);
|
| 548 |
+
let v_152 = (r10.www * r10.xyz);
|
| 549 |
+
r10 = vec4<f32>(v_152.xyz, r10.w);
|
| 550 |
+
let v_153 = dot(r10.xyz, r5.xyz);
|
| 551 |
+
r10.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
|
| 552 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 553 |
+
r11.x = (r10.w * r10.w);
|
| 554 |
+
r11.x = (r11.x * r11.x);
|
| 555 |
+
r10.w = (r10.w * r11.x);
|
| 556 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 557 |
+
let v_154 = dot(r10.xyz, r2.xyz);
|
| 558 |
+
r10.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
|
| 559 |
+
r10.x = log2(r10.x);
|
| 560 |
+
r10.x = (r8.w * r10.x);
|
| 561 |
+
r10.x = exp2(r10.x);
|
| 562 |
+
r10.x = (r10.x * r10.w);
|
| 563 |
+
r9.x = (r9.x * r10.x);
|
| 564 |
+
r7.w = (r7.w * r9.x);
|
| 565 |
+
r7.w = (r5.w * r7.w);
|
| 566 |
+
let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 567 |
+
r8 = vec4<f32>(v_155.xyz, r8.w);
|
| 568 |
+
}
|
| 569 |
+
} else {
|
| 570 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 571 |
+
}
|
| 572 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 573 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 574 |
+
} else {
|
| 575 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 576 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 577 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 578 |
+
} else {
|
| 579 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 580 |
+
let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 581 |
+
r10 = vec4<f32>(v_156.xyz, r10.w);
|
| 582 |
+
let v_157 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 583 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 584 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 585 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
|
| 586 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 587 |
+
let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 588 |
+
r11 = vec4<f32>(v_158.xyz, r11.w);
|
| 589 |
+
let v_159 = (r11.xyz + v_13.xyz);
|
| 590 |
+
r11 = vec4<f32>(v_159.xyz, r11.w);
|
| 591 |
+
let v_160 = bitcast<vec3<u32>>(r7.www);
|
| 592 |
+
let v_161 = r10.xyz;
|
| 593 |
+
let v_162 = select(r11.xyz, v_161, (v_160 != vec3<u32>()));
|
| 594 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 595 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 596 |
+
let v_163 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 597 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 598 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 599 |
+
r9.x = inverseSqrt(r9.x);
|
| 600 |
+
let v_164 = (r9.xxx * r10.xyz);
|
| 601 |
+
r10 = vec4<f32>(v_164.xyz, r10.w);
|
| 602 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 603 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 604 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
|
| 605 |
+
r7.w = (r7.w / r9.x);
|
| 606 |
+
let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 607 |
+
r9.x = dot(r10.xyz, v_165.xyz);
|
| 608 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 609 |
+
let v_166 = dot(r10.xyz, r2.xyz);
|
| 610 |
+
r10.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
|
| 611 |
+
r9.x = (r9.x * r10.w);
|
| 612 |
+
r10.w = (r7.w * r9.x);
|
| 613 |
+
let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 614 |
+
r11 = vec4<f32>(v_167.xyz, r11.w);
|
| 615 |
+
let v_168 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 616 |
+
r9 = vec4<f32>(r9.x, v_168.xyz);
|
| 617 |
+
let v_169 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 618 |
+
r10 = vec4<f32>(v_169.xyz, r10.w);
|
| 619 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 620 |
+
r10.w = inverseSqrt(r10.w);
|
| 621 |
+
let v_170 = (r10.www * r10.xyz);
|
| 622 |
+
r10 = vec4<f32>(v_170.xyz, r10.w);
|
| 623 |
+
let v_171 = dot(r10.xyz, r5.xyz);
|
| 624 |
+
r10.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
|
| 625 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 626 |
+
r11.x = (r10.w * r10.w);
|
| 627 |
+
r11.x = (r11.x * r11.x);
|
| 628 |
+
r10.w = (r10.w * r11.x);
|
| 629 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 630 |
+
let v_172 = dot(r10.xyz, r2.xyz);
|
| 631 |
+
r10.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
|
| 632 |
+
r10.x = log2(r10.x);
|
| 633 |
+
r10.x = (r8.w * r10.x);
|
| 634 |
+
r10.x = exp2(r10.x);
|
| 635 |
+
r10.x = (r10.x * r10.w);
|
| 636 |
+
r9.x = (r9.x * r10.x);
|
| 637 |
+
r7.w = (r7.w * r9.x);
|
| 638 |
+
r7.w = (r5.w * r7.w);
|
| 639 |
+
let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 640 |
+
r8 = vec4<f32>(v_173.xyz, r8.w);
|
| 641 |
+
}
|
| 642 |
+
}
|
| 643 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 644 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 645 |
+
} else {
|
| 646 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 647 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 648 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 649 |
+
} else {
|
| 650 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 651 |
+
let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 652 |
+
r10 = vec4<f32>(v_174.xyz, r10.w);
|
| 653 |
+
let v_175 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 654 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 655 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 656 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
|
| 657 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
|
| 658 |
+
let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
|
| 659 |
+
r11 = vec4<f32>(v_176.xyz, r11.w);
|
| 660 |
+
let v_177 = (r11.xyz + v_13.xyz);
|
| 661 |
+
r11 = vec4<f32>(v_177.xyz, r11.w);
|
| 662 |
+
let v_178 = bitcast<vec3<u32>>(r7.www);
|
| 663 |
+
let v_179 = r10.xyz;
|
| 664 |
+
let v_180 = select(r11.xyz, v_179, (v_178 != vec3<u32>()));
|
| 665 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 666 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 667 |
+
let v_181 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 668 |
+
r10 = vec4<f32>(v_181.xyz, r10.w);
|
| 669 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 670 |
+
r9.x = inverseSqrt(r9.x);
|
| 671 |
+
let v_182 = (r9.xxx * r10.xyz);
|
| 672 |
+
r10 = vec4<f32>(v_182.xyz, r10.w);
|
| 673 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 674 |
+
r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
|
| 675 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
|
| 676 |
+
r7.w = (r7.w / r9.x);
|
| 677 |
+
let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 678 |
+
r9.x = dot(r10.xyz, v_183.xyz);
|
| 679 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
|
| 680 |
+
let v_184 = dot(r10.xyz, r2.xyz);
|
| 681 |
+
r10.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
|
| 682 |
+
r9.x = (r9.x * r10.w);
|
| 683 |
+
r10.w = (r7.w * r9.x);
|
| 684 |
+
let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 685 |
+
r11 = vec4<f32>(v_185.xyz, r11.w);
|
| 686 |
+
let v_186 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 687 |
+
r9 = vec4<f32>(r9.x, v_186.xyz);
|
| 688 |
+
let v_187 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 689 |
+
r10 = vec4<f32>(v_187.xyz, r10.w);
|
| 690 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 691 |
+
r10.w = inverseSqrt(r10.w);
|
| 692 |
+
let v_188 = (r10.www * r10.xyz);
|
| 693 |
+
r10 = vec4<f32>(v_188.xyz, r10.w);
|
| 694 |
+
let v_189 = dot(r10.xyz, r5.xyz);
|
| 695 |
+
r10.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
|
| 696 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 697 |
+
r11.x = (r10.w * r10.w);
|
| 698 |
+
r11.x = (r11.x * r11.x);
|
| 699 |
+
r10.w = (r10.w * r11.x);
|
| 700 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 701 |
+
let v_190 = dot(r10.xyz, r2.xyz);
|
| 702 |
+
r10.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
|
| 703 |
+
r10.x = log2(r10.x);
|
| 704 |
+
r10.x = (r8.w * r10.x);
|
| 705 |
+
r10.x = exp2(r10.x);
|
| 706 |
+
r10.x = (r10.x * r10.w);
|
| 707 |
+
r9.x = (r9.x * r10.x);
|
| 708 |
+
r7.w = (r7.w * r9.x);
|
| 709 |
+
r7.w = (r5.w * r7.w);
|
| 710 |
+
let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 711 |
+
r8 = vec4<f32>(v_191.xyz, r8.w);
|
| 712 |
+
}
|
| 713 |
+
}
|
| 714 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 715 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 716 |
+
} else {
|
| 717 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 718 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 719 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 720 |
+
} else {
|
| 721 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 722 |
+
let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 723 |
+
r10 = vec4<f32>(v_192.xyz, r10.w);
|
| 724 |
+
let v_193 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 725 |
+
r11 = vec4<f32>(v_193.xyz, r11.w);
|
| 726 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 727 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
|
| 728 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
|
| 729 |
+
let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
|
| 730 |
+
r11 = vec4<f32>(v_194.xyz, r11.w);
|
| 731 |
+
let v_195 = (r11.xyz + v_13.xyz);
|
| 732 |
+
r11 = vec4<f32>(v_195.xyz, r11.w);
|
| 733 |
+
let v_196 = bitcast<vec3<u32>>(r7.www);
|
| 734 |
+
let v_197 = r10.xyz;
|
| 735 |
+
let v_198 = select(r11.xyz, v_197, (v_196 != vec3<u32>()));
|
| 736 |
+
r10 = vec4<f32>(v_198.xyz, r10.w);
|
| 737 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 738 |
+
let v_199 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 739 |
+
r10 = vec4<f32>(v_199.xyz, r10.w);
|
| 740 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 741 |
+
r9.x = inverseSqrt(r9.x);
|
| 742 |
+
let v_200 = (r9.xxx * r10.xyz);
|
| 743 |
+
r10 = vec4<f32>(v_200.xyz, r10.w);
|
| 744 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 745 |
+
r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
|
| 746 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
|
| 747 |
+
r7.w = (r7.w / r9.x);
|
| 748 |
+
let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 749 |
+
r9.x = dot(r10.xyz, v_201.xyz);
|
| 750 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
|
| 751 |
+
let v_202 = dot(r10.xyz, r2.xyz);
|
| 752 |
+
r10.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
|
| 753 |
+
r9.x = (r9.x * r10.w);
|
| 754 |
+
r10.w = (r7.w * r9.x);
|
| 755 |
+
let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 756 |
+
r11 = vec4<f32>(v_203.xyz, r11.w);
|
| 757 |
+
let v_204 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 758 |
+
r9 = vec4<f32>(r9.x, v_204.xyz);
|
| 759 |
+
let v_205 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 760 |
+
r10 = vec4<f32>(v_205.xyz, r10.w);
|
| 761 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 762 |
+
r10.w = inverseSqrt(r10.w);
|
| 763 |
+
let v_206 = (r10.www * r10.xyz);
|
| 764 |
+
r10 = vec4<f32>(v_206.xyz, r10.w);
|
| 765 |
+
let v_207 = dot(r10.xyz, r5.xyz);
|
| 766 |
+
r10.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
|
| 767 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 768 |
+
r11.x = (r10.w * r10.w);
|
| 769 |
+
r11.x = (r11.x * r11.x);
|
| 770 |
+
r10.w = (r10.w * r11.x);
|
| 771 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 772 |
+
let v_208 = dot(r10.xyz, r2.xyz);
|
| 773 |
+
r10.x = clamp(vec4<f32>(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f);
|
| 774 |
+
r10.x = log2(r10.x);
|
| 775 |
+
r10.x = (r8.w * r10.x);
|
| 776 |
+
r10.x = exp2(r10.x);
|
| 777 |
+
r10.x = (r10.x * r10.w);
|
| 778 |
+
r9.x = (r9.x * r10.x);
|
| 779 |
+
r7.w = (r7.w * r9.x);
|
| 780 |
+
r7.w = (r5.w * r7.w);
|
| 781 |
+
let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
|
| 782 |
+
r8 = vec4<f32>(v_209.xyz, r8.w);
|
| 783 |
+
}
|
| 784 |
+
}
|
| 785 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 786 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 787 |
+
} else {
|
| 788 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 789 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 790 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 791 |
+
} else {
|
| 792 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 793 |
+
let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 794 |
+
r10 = vec4<f32>(v_210.xyz, r10.w);
|
| 795 |
+
let v_211 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 796 |
+
r11 = vec4<f32>(v_211.xyz, r11.w);
|
| 797 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 798 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
|
| 799 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
|
| 800 |
+
let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
|
| 801 |
+
r11 = vec4<f32>(v_212.xyz, r11.w);
|
| 802 |
+
let v_213 = (r11.xyz + v_13.xyz);
|
| 803 |
+
r11 = vec4<f32>(v_213.xyz, r11.w);
|
| 804 |
+
let v_214 = bitcast<vec3<u32>>(r7.www);
|
| 805 |
+
let v_215 = r10.xyz;
|
| 806 |
+
let v_216 = select(r11.xyz, v_215, (v_214 != vec3<u32>()));
|
| 807 |
+
r10 = vec4<f32>(v_216.xyz, r10.w);
|
| 808 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 809 |
+
let v_217 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 810 |
+
r10 = vec4<f32>(v_217.xyz, r10.w);
|
| 811 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 812 |
+
r9.x = inverseSqrt(r9.x);
|
| 813 |
+
let v_218 = (r9.xxx * r10.xyz);
|
| 814 |
+
r10 = vec4<f32>(v_218.xyz, r10.w);
|
| 815 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 816 |
+
r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
|
| 817 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
|
| 818 |
+
r7.w = (r7.w / r9.x);
|
| 819 |
+
let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 820 |
+
r9.x = dot(r10.xyz, v_219.xyz);
|
| 821 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
|
| 822 |
+
let v_220 = dot(r10.xyz, r2.xyz);
|
| 823 |
+
r10.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
|
| 824 |
+
r9.x = (r9.x * r10.w);
|
| 825 |
+
r10.w = (r7.w * r9.x);
|
| 826 |
+
let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 827 |
+
r11 = vec4<f32>(v_221.xyz, r11.w);
|
| 828 |
+
let v_222 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 829 |
+
r9 = vec4<f32>(r9.x, v_222.xyz);
|
| 830 |
+
let v_223 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 831 |
+
r10 = vec4<f32>(v_223.xyz, r10.w);
|
| 832 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 833 |
+
r10.w = inverseSqrt(r10.w);
|
| 834 |
+
let v_224 = (r10.www * r10.xyz);
|
| 835 |
+
r10 = vec4<f32>(v_224.xyz, r10.w);
|
| 836 |
+
let v_225 = dot(r10.xyz, r5.xyz);
|
| 837 |
+
r10.w = clamp(vec4<f32>(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f);
|
| 838 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 839 |
+
r11.x = (r10.w * r10.w);
|
| 840 |
+
r11.x = (r11.x * r11.x);
|
| 841 |
+
r10.w = (r10.w * r11.x);
|
| 842 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 843 |
+
let v_226 = dot(r10.xyz, r2.xyz);
|
| 844 |
+
r10.x = clamp(vec4<f32>(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f);
|
| 845 |
+
r10.x = log2(r10.x);
|
| 846 |
+
r10.x = (r8.w * r10.x);
|
| 847 |
+
r10.x = exp2(r10.x);
|
| 848 |
+
r10.x = (r10.x * r10.w);
|
| 849 |
+
r9.x = (r9.x * r10.x);
|
| 850 |
+
r7.w = (r7.w * r9.x);
|
| 851 |
+
r7.w = (r5.w * r7.w);
|
| 852 |
+
let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
|
| 853 |
+
r8 = vec4<f32>(v_227.xyz, r8.w);
|
| 854 |
+
}
|
| 855 |
+
}
|
| 856 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 857 |
+
r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 858 |
+
} else {
|
| 859 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 860 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 861 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 862 |
+
} else {
|
| 863 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 864 |
+
let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 865 |
+
r10 = vec4<f32>(v_228.xyz, r10.w);
|
| 866 |
+
let v_229 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 867 |
+
r11 = vec4<f32>(v_229.xyz, r11.w);
|
| 868 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 869 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
|
| 870 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
|
| 871 |
+
let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
|
| 872 |
+
r11 = vec4<f32>(v_230.xyz, r11.w);
|
| 873 |
+
let v_231 = (r11.xyz + v_13.xyz);
|
| 874 |
+
r11 = vec4<f32>(v_231.xyz, r11.w);
|
| 875 |
+
let v_232 = bitcast<vec3<u32>>(r7.www);
|
| 876 |
+
let v_233 = r10.xyz;
|
| 877 |
+
let v_234 = select(r11.xyz, v_233, (v_232 != vec3<u32>()));
|
| 878 |
+
r10 = vec4<f32>(v_234.xyz, r10.w);
|
| 879 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 880 |
+
let v_235 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 881 |
+
r10 = vec4<f32>(v_235.xyz, r10.w);
|
| 882 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 883 |
+
r9.x = inverseSqrt(r9.x);
|
| 884 |
+
let v_236 = (r9.xxx * r10.xyz);
|
| 885 |
+
r10 = vec4<f32>(v_236.xyz, r10.w);
|
| 886 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 887 |
+
r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
|
| 888 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
|
| 889 |
+
r7.w = (r7.w / r9.x);
|
| 890 |
+
let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 891 |
+
r9.x = dot(r10.xyz, v_237.xyz);
|
| 892 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
|
| 893 |
+
let v_238 = dot(r10.xyz, r2.xyz);
|
| 894 |
+
r10.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
|
| 895 |
+
r9.x = (r9.x * r10.w);
|
| 896 |
+
r10.w = (r7.w * r9.x);
|
| 897 |
+
let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 898 |
+
r11 = vec4<f32>(v_239.xyz, r11.w);
|
| 899 |
+
let v_240 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 900 |
+
r9 = vec4<f32>(r9.x, v_240.xyz);
|
| 901 |
+
let v_241 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 902 |
+
r10 = vec4<f32>(v_241.xyz, r10.w);
|
| 903 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 904 |
+
r10.w = inverseSqrt(r10.w);
|
| 905 |
+
let v_242 = (r10.www * r10.xyz);
|
| 906 |
+
r10 = vec4<f32>(v_242.xyz, r10.w);
|
| 907 |
+
let v_243 = dot(r10.xyz, r5.xyz);
|
| 908 |
+
r10.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
|
| 909 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 910 |
+
r11.x = (r10.w * r10.w);
|
| 911 |
+
r11.x = (r11.x * r11.x);
|
| 912 |
+
r10.w = (r10.w * r11.x);
|
| 913 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
|
| 914 |
+
let v_244 = dot(r10.xyz, r2.xyz);
|
| 915 |
+
r10.x = clamp(vec4<f32>(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f);
|
| 916 |
+
r10.x = log2(r10.x);
|
| 917 |
+
r10.x = (r8.w * r10.x);
|
| 918 |
+
r10.x = exp2(r10.x);
|
| 919 |
+
r10.x = (r10.x * r10.w);
|
| 920 |
+
r9.x = (r9.x * r10.x);
|
| 921 |
+
r7.w = (r7.w * r9.x);
|
| 922 |
+
r7.w = (r5.w * r7.w);
|
| 923 |
+
let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
|
| 924 |
+
r8 = vec4<f32>(v_245.xyz, r8.w);
|
| 925 |
+
}
|
| 926 |
+
}
|
| 927 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 928 |
+
} else {
|
| 929 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 930 |
+
r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
|
| 931 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 932 |
+
} else {
|
| 933 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 934 |
+
let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 935 |
+
r10 = vec4<f32>(v_246.xyz, r10.w);
|
| 936 |
+
let v_247 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 937 |
+
r11 = vec4<f32>(v_247.xyz, r11.w);
|
| 938 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 939 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 940 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
|
| 941 |
+
let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 942 |
+
r11 = vec4<f32>(v_248.xyz, r11.w);
|
| 943 |
+
let v_249 = (r11.xyz + v_13.xyz);
|
| 944 |
+
r11 = vec4<f32>(v_249.xyz, r11.w);
|
| 945 |
+
let v_250 = bitcast<vec3<u32>>(r3.www);
|
| 946 |
+
let v_251 = r10.xyz;
|
| 947 |
+
let v_252 = select(r11.xyz, v_251, (v_250 != vec3<u32>()));
|
| 948 |
+
r10 = vec4<f32>(v_252.xyz, r10.w);
|
| 949 |
+
r3.w = dot(r10.xyz, r10.xyz);
|
| 950 |
+
let v_253 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 951 |
+
r10 = vec4<f32>(v_253.xyz, r10.w);
|
| 952 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 953 |
+
r7.w = inverseSqrt(r7.w);
|
| 954 |
+
let v_254 = (r7.www * r10.xyz);
|
| 955 |
+
r10 = vec4<f32>(v_254.xyz, r10.w);
|
| 956 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 957 |
+
r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 958 |
+
r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w);
|
| 959 |
+
r3.w = (r3.w / r7.w);
|
| 960 |
+
let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 961 |
+
r7.w = dot(r10.xyz, v_255.xyz);
|
| 962 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 963 |
+
let v_256 = dot(r10.xyz, r2.xyz);
|
| 964 |
+
r9.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
|
| 965 |
+
r7.w = (r7.w * r9.x);
|
| 966 |
+
r9.x = (r3.w * r7.w);
|
| 967 |
+
let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
|
| 968 |
+
r11 = vec4<f32>(v_257.xyz, r11.w);
|
| 969 |
+
let v_258 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 970 |
+
r9 = vec4<f32>(r9.x, v_258.xyz);
|
| 971 |
+
let v_259 = fma(r4.xyz, r1.yyy, r10.xyz);
|
| 972 |
+
r4 = vec4<f32>(v_259.xyz, r4.w);
|
| 973 |
+
r1.y = dot(r4.xyz, r4.xyz);
|
| 974 |
+
r1.y = inverseSqrt(r1.y);
|
| 975 |
+
let v_260 = (r1.yyy * r4.xyz);
|
| 976 |
+
r4 = vec4<f32>(v_260.xyz, r4.w);
|
| 977 |
+
let v_261 = dot(r4.xyz, r5.xyz);
|
| 978 |
+
r1.y = clamp(vec4<f32>(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f);
|
| 979 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 980 |
+
r9.x = (r1.y * r1.y);
|
| 981 |
+
r9.x = (r9.x * r9.x);
|
| 982 |
+
r1.y = (r1.y * r9.x);
|
| 983 |
+
r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
|
| 984 |
+
let v_262 = dot(r4.xyz, r2.xyz);
|
| 985 |
+
r4.x = clamp(vec4<f32>(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f);
|
| 986 |
+
r4.x = log2(r4.x);
|
| 987 |
+
r4.x = (r4.x * r8.w);
|
| 988 |
+
r4.x = exp2(r4.x);
|
| 989 |
+
r1.y = (r1.y * r4.x);
|
| 990 |
+
r1.y = (r7.w * r1.y);
|
| 991 |
+
r1.y = (r3.w * r1.y);
|
| 992 |
+
r1.y = (r5.w * r1.y);
|
| 993 |
+
let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
|
| 994 |
+
r8 = vec4<f32>(v_263.xyz, r8.w);
|
| 995 |
+
}
|
| 996 |
+
}
|
| 997 |
+
r1.y = (r6.w * r6.w);
|
| 998 |
+
r1.x = (r1.x * r1.x);
|
| 999 |
+
let v_264 = (r8.xyz * r1.xxx);
|
| 1000 |
+
r4 = vec4<f32>(v_264.xyz, r4.w);
|
| 1001 |
+
let v_265 = fma(r1.yyy, r9.yzw, r4.xyz);
|
| 1002 |
+
r4 = vec4<f32>(v_265.xyz, r4.w);
|
| 1003 |
+
let v_266 = fma(r6.xyz, r3.zzz, r4.xyz);
|
| 1004 |
+
r4 = vec4<f32>(v_266.xyz, r4.w);
|
| 1005 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 1006 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 1007 |
+
r1.x = max(r1.x, 0.0f);
|
| 1008 |
+
let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 1009 |
+
r1 = vec4<f32>(r1.x, v_267.xyz);
|
| 1010 |
+
r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 1011 |
+
let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 1012 |
+
r6 = vec4<f32>(v_268.xyz, r6.w);
|
| 1013 |
+
let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 1014 |
+
r6 = vec4<f32>(v_269.xyz, r6.w);
|
| 1015 |
+
let v_270 = fma(r1.yzw, r3.zzz, r6.xyz);
|
| 1016 |
+
r1 = vec4<f32>(r1.x, v_270.xyz);
|
| 1017 |
+
let v_271 = (r3.yyy * r1.yzw);
|
| 1018 |
+
r1 = vec4<f32>(r1.x, v_271.xyz);
|
| 1019 |
+
let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1020 |
+
r6 = vec4<f32>(v_272.xyz, r6.w);
|
| 1021 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 1022 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 1023 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 1024 |
+
let v_273 = dot(r8.xyz, r2.xyz);
|
| 1025 |
+
r1.x = clamp(vec4<f32>(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f);
|
| 1026 |
+
let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 1027 |
+
r6 = vec4<f32>(v_274.xyz, r6.w);
|
| 1028 |
+
let v_275 = fma(r6.xyz, r3.xxx, r1.yzw);
|
| 1029 |
+
r1 = vec4<f32>(v_275.xyz, r1.w);
|
| 1030 |
+
let v_276 = (r6.www * r1.xyz);
|
| 1031 |
+
r1 = vec4<f32>(v_276.xyz, r1.w);
|
| 1032 |
+
let v_277 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 1033 |
+
r0 = vec4<f32>(v_277.xyz, r0.w);
|
| 1034 |
+
r1.x = ((-(r6.wwww)).x + 1.0f);
|
| 1035 |
+
r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
|
| 1036 |
+
r1.y = (r1.y + r1.y);
|
| 1037 |
+
let v_278 = -(r1.yyyy);
|
| 1038 |
+
let v_279 = -(r5.xxyz);
|
| 1039 |
+
let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw);
|
| 1040 |
+
r1 = vec4<f32>(r1.x, v_280.xyz);
|
| 1041 |
+
let v_281 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 1042 |
+
r2 = vec4<f32>(v_281.xy, r2.zw);
|
| 1043 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1044 |
+
r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1045 |
+
r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
|
| 1046 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
|
| 1047 |
+
r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 1048 |
+
r2.x = (r2.x * r2.x);
|
| 1049 |
+
r2.x = fma(r2.x, 5.0f, r2.z);
|
| 1050 |
+
let v_282 = bitcast<u32>(r2.w);
|
| 1051 |
+
let v_283 = r3.z;
|
| 1052 |
+
r2.x = select(r2.x, v_283, (v_282 != 0u));
|
| 1053 |
+
let v_284 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1054 |
+
r4 = vec4<f32>(v_284.xyz, r4.w);
|
| 1055 |
+
r1.y = (abs(r1.wwww).y + 1.0f);
|
| 1056 |
+
let v_285 = (r4.xyz / r1.yyy);
|
| 1057 |
+
r4 = vec4<f32>(v_285.xyz, r4.w);
|
| 1058 |
+
let v_286 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1059 |
+
r4 = vec4<f32>(v_286.xyz, r4.w);
|
| 1060 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
|
| 1061 |
+
let v_287 = bitcast<vec2<u32>>(r1.yy);
|
| 1062 |
+
let v_288 = r4.xy;
|
| 1063 |
+
let v_289 = select(r4.zy, v_288, (v_287 != vec2<u32>()));
|
| 1064 |
+
let v_290 = r1;
|
| 1065 |
+
r1 = vec4<f32>(v_290.x, v_289.xy, v_290.w);
|
| 1066 |
+
let v_291 = r2.x;
|
| 1067 |
+
r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291);
|
| 1068 |
+
r1.y = max(r3.y, r3.x);
|
| 1069 |
+
let v_292 = (r1.yyy * r4.xyz);
|
| 1070 |
+
r1 = vec4<f32>(r1.x, v_292.xyz);
|
| 1071 |
+
let v_293 = (r2.yyy * r1.yzw);
|
| 1072 |
+
r2 = vec4<f32>(v_293.xyz, r2.w);
|
| 1073 |
+
let v_294 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 1074 |
+
r2 = vec4<f32>(v_294.xyz, r2.w);
|
| 1075 |
+
let v_295 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 1076 |
+
r1 = vec4<f32>(r1.x, v_295.xyz);
|
| 1077 |
+
let v_296 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 1078 |
+
r0 = vec4<f32>(v_296.xyz, r0.w);
|
| 1079 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1080 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1081 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 1082 |
+
r1.x = sqrt(r0.w);
|
| 1083 |
+
let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1084 |
+
r1.y = (r1.x + v_297.y);
|
| 1085 |
+
r1.y = max(r1.y, 0.0f);
|
| 1086 |
+
r1.x = (r1.y / r1.x);
|
| 1087 |
+
r1.x = (r1.x * r7.z);
|
| 1088 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 1089 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 1090 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 1091 |
+
r1.w = exp2(r1.w);
|
| 1092 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1093 |
+
r1.z = (r1.w / r1.z);
|
| 1094 |
+
let v_298 = bitcast<u32>(r1.x);
|
| 1095 |
+
r1.x = select(1.0f, r1.z, (v_298 != 0u));
|
| 1096 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 1097 |
+
r1.x = (r1.x * r1.z);
|
| 1098 |
+
r1.x = min(r1.x, 1.0f);
|
| 1099 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 1100 |
+
r1.x = exp2(r1.x);
|
| 1101 |
+
r1.x = min(r1.x, 1.0f);
|
| 1102 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 1103 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 1104 |
+
r0.w = inverseSqrt(r0.w);
|
| 1105 |
+
let v_299 = (r0.www * r7.xyz);
|
| 1106 |
+
r2 = vec4<f32>(v_299.xyz, r2.w);
|
| 1107 |
+
let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1108 |
+
r0.w = clamp(vec4<f32>(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f);
|
| 1109 |
+
r0.w = log2(r0.w);
|
| 1110 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1111 |
+
r0.w = exp2(r0.w);
|
| 1112 |
+
let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1113 |
+
r1.w = clamp(vec4<f32>(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f);
|
| 1114 |
+
r1.w = log2(r1.w);
|
| 1115 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 1116 |
+
r1.w = exp2(r1.w);
|
| 1117 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1118 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 1119 |
+
let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1120 |
+
r2.x = (r1.y + v_302.x);
|
| 1121 |
+
r2.x = max(r2.x, 0.0f);
|
| 1122 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 1123 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1124 |
+
r2.x = exp2(r2.x);
|
| 1125 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1126 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 1127 |
+
let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1128 |
+
r1.y = (r1.y * v_303.y);
|
| 1129 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1130 |
+
r1.y = exp2(r1.y);
|
| 1131 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1132 |
+
let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1133 |
+
r2 = vec4<f32>(v_304.xyz, r2.w);
|
| 1134 |
+
let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1135 |
+
r2 = vec4<f32>(v_305.xyz, r2.w);
|
| 1136 |
+
let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1137 |
+
r3 = vec4<f32>(v_306.xyz, r3.w);
|
| 1138 |
+
let v_307 = fma(r1.www, r3.xyz, r2.xyz);
|
| 1139 |
+
r2 = vec4<f32>(v_307.xyz, r2.w);
|
| 1140 |
+
let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1141 |
+
let v_309 = (r2.xyz + v_308.xyz);
|
| 1142 |
+
r2 = vec4<f32>(v_309.xyz, r2.w);
|
| 1143 |
+
let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1144 |
+
r2 = vec4<f32>(v_310.xyz, r2.w);
|
| 1145 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1146 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1147 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1148 |
+
let v_311 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1149 |
+
r3 = vec4<f32>(v_311.xyz, r3.w);
|
| 1150 |
+
let v_312 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 1151 |
+
r1 = vec4<f32>(v_312.xy, r1.z, v_312.z);
|
| 1152 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1153 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 1154 |
+
let v_313 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1155 |
+
r2 = vec4<f32>(v_313.xy, r2.zw);
|
| 1156 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1157 |
+
r0.w = (r2.x + -1.0f);
|
| 1158 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 1159 |
+
} else {
|
| 1160 |
+
r0.w = 1.0f;
|
| 1161 |
+
}
|
| 1162 |
+
let v_314 = -(r0.xyxz);
|
| 1163 |
+
let v_315 = fma(r1.xyw, r0.www, v_314.xyw);
|
| 1164 |
+
r1 = vec4<f32>(v_315.xy, r1.z, v_315.z);
|
| 1165 |
+
let v_316 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 1166 |
+
r1 = vec4<f32>(v_316.xyz, r1.w);
|
| 1167 |
+
} else {
|
| 1168 |
+
r0.w = dot(r7.xyz, r7.xyz);
|
| 1169 |
+
r1.w = sqrt(r0.w);
|
| 1170 |
+
let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1171 |
+
r2.x = (r1.w + v_317.x);
|
| 1172 |
+
r2.x = max(r2.x, 0.0f);
|
| 1173 |
+
r1.w = (r2.x / r1.w);
|
| 1174 |
+
r1.w = (r1.w * r7.z);
|
| 1175 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 1176 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 1177 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 1178 |
+
r2.z = exp2(r2.z);
|
| 1179 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 1180 |
+
r2.y = (r2.z / r2.y);
|
| 1181 |
+
let v_318 = bitcast<u32>(r1.w);
|
| 1182 |
+
r1.w = select(1.0f, r2.y, (v_318 != 0u));
|
| 1183 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 1184 |
+
r1.w = (r1.w * r2.y);
|
| 1185 |
+
r1.w = min(r1.w, 1.0f);
|
| 1186 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 1187 |
+
r1.w = exp2(r1.w);
|
| 1188 |
+
r1.w = min(r1.w, 1.0f);
|
| 1189 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 1190 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 1191 |
+
r0.w = inverseSqrt(r0.w);
|
| 1192 |
+
let v_319 = (r0.www * r7.xyz);
|
| 1193 |
+
r3 = vec4<f32>(v_319.xyz, r3.w);
|
| 1194 |
+
let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1195 |
+
r0.w = clamp(vec4<f32>(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f);
|
| 1196 |
+
r0.w = log2(r0.w);
|
| 1197 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 1198 |
+
r0.w = exp2(r0.w);
|
| 1199 |
+
let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1200 |
+
r2.z = clamp(vec4<f32>(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f);
|
| 1201 |
+
r2.z = log2(r2.z);
|
| 1202 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 1203 |
+
r2.z = exp2(r2.z);
|
| 1204 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1205 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 1206 |
+
let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1207 |
+
r2.w = (r2.x + v_322.w);
|
| 1208 |
+
r2.w = max(r2.w, 0.0f);
|
| 1209 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 1210 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 1211 |
+
r2.w = exp2(r2.w);
|
| 1212 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1213 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 1214 |
+
let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1215 |
+
r2.x = (r2.x * v_323.x);
|
| 1216 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1217 |
+
r2.x = exp2(r2.x);
|
| 1218 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1219 |
+
let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1220 |
+
r3 = vec4<f32>(v_324.xyz, r3.w);
|
| 1221 |
+
let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1222 |
+
r3 = vec4<f32>(v_325.xyz, r3.w);
|
| 1223 |
+
let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1224 |
+
r4 = vec4<f32>(v_326.xyz, r4.w);
|
| 1225 |
+
let v_327 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 1226 |
+
r3 = vec4<f32>(v_327.xyz, r3.w);
|
| 1227 |
+
let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1228 |
+
let v_329 = (r3.xyz + v_328.xyz);
|
| 1229 |
+
r3 = vec4<f32>(v_329.xyz, r3.w);
|
| 1230 |
+
let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1231 |
+
r2 = vec4<f32>(v_330.x, r2.y, v_330.yz);
|
| 1232 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1233 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1234 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1235 |
+
let v_331 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 1236 |
+
r3 = vec4<f32>(v_331.xyz, r3.w);
|
| 1237 |
+
let v_332 = fma(r1.www, r3.xyz, r2.xzw);
|
| 1238 |
+
r2 = vec4<f32>(v_332.x, r2.y, v_332.yz);
|
| 1239 |
+
let v_333 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 1240 |
+
r2 = vec4<f32>(v_333.x, r2.y, v_333.yz);
|
| 1241 |
+
let v_334 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 1242 |
+
r1 = vec4<f32>(v_334.xyz, r1.w);
|
| 1243 |
+
}
|
| 1244 |
+
let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1245 |
+
o0 = vec4<f32>(v_335.xyz, o0.w);
|
| 1246 |
+
}
|
| 1247 |
+
|
| 1248 |
+
@fragment
|
| 1249 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_336 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 1250 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_336);
|
| 1251 |
+
return o0;
|
| 1252 |
+
}
|
b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl
ADDED
|
@@ -0,0 +1,111 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb19_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 14 |
+
|
| 15 |
+
struct cb12_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb12_struct;
|
| 20 |
+
|
| 21 |
+
struct cb6_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 6u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 40 |
+
|
| 41 |
+
var<private> o0 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
fn main_inner(v1 : vec4<f32>, v4 : u32) {
|
| 44 |
+
let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 45 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 46 |
+
let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
|
| 47 |
+
r0 = vec4<f32>(v_1.xy, r0.zw);
|
| 48 |
+
r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
|
| 49 |
+
r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
|
| 50 |
+
let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
|
| 51 |
+
r0 = vec4<f32>(r0.x, v_2.xyz);
|
| 52 |
+
let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
|
| 53 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 54 |
+
let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
|
| 55 |
+
let v_5 = (r0.xyz + v_4.xyz);
|
| 56 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 57 |
+
let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 58 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 59 |
+
let v_7 = r1.xy;
|
| 60 |
+
let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
|
| 61 |
+
let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
|
| 62 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 63 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 64 |
+
r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
|
| 65 |
+
r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
|
| 66 |
+
r0.w = ((-(r0.wwww)).w + r1.x);
|
| 67 |
+
r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
|
| 68 |
+
let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
|
| 69 |
+
r0 = vec4<f32>(v_10.xyz, r0.w);
|
| 70 |
+
r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
|
| 71 |
+
let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xzy);
|
| 72 |
+
r1 = vec4<f32>(v_11.xyz, r1.w);
|
| 73 |
+
let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xzy, r1.xyz);
|
| 74 |
+
r1 = vec4<f32>(v_12.xyz, r1.w);
|
| 75 |
+
let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xzy, r1.xyz);
|
| 76 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 77 |
+
let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xzy, cb6_6.tint_symbol_1[11u].xzy);
|
| 78 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 79 |
+
let v_15 = (r1.xyz + vec3<f32>(0.5f, 0.0f, 3.5f));
|
| 80 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 81 |
+
let v_16 = abs(r1.zzzz);
|
| 82 |
+
r1.x = max(v_16.x, abs(r1.xxxx).x);
|
| 83 |
+
r1.x = (r1.x + -0.44999998807907104492f);
|
| 84 |
+
r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
|
| 85 |
+
r2.w = (r2.z * 0.25f);
|
| 86 |
+
let v_17 = r2.xwxx;
|
| 87 |
+
r1.y = textureSampleCompareLevel(t15, s15, v_17.xy, r2.y);
|
| 88 |
+
r1.y = (r1.y * 4.0f);
|
| 89 |
+
r1.y = dot(r1.yyyy, vec4<f32>(1.0f));
|
| 90 |
+
r0.w = fma(r1.y, 0.0625f, r0.w);
|
| 91 |
+
r0.w = (r1.x + r0.w);
|
| 92 |
+
r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
|
| 93 |
+
let v_18 = r1;
|
| 94 |
+
r1 = vec4<f32>(v_18.x, 0.0f, v_18.z, 0.5f);
|
| 95 |
+
let v_19 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
|
| 96 |
+
r0 = vec4<f32>(v_19.xy, r0.zw);
|
| 97 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f);
|
| 98 |
+
r0.z = sqrt(r0.z);
|
| 99 |
+
r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f);
|
| 100 |
+
r1.z = textureSample(t5, s5, r0.xyxx.xy).y;
|
| 101 |
+
r0.x = textureSample(t6, s6, r1.zwzz.xy).x;
|
| 102 |
+
r0.x = (r0.z * r0.x);
|
| 103 |
+
r0.x = (r0.x * r0.w);
|
| 104 |
+
o0 = min(r0.xxxx, r0.xxxx);
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
@fragment
|
| 108 |
+
fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
|
| 109 |
+
main_inner(v1, v4);
|
| 110 |
+
return o0;
|
| 111 |
+
}
|
b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl
ADDED
|
@@ -0,0 +1,191 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
var<private> r5 : vec4<f32>;
|
| 15 |
+
|
| 16 |
+
struct cb765_struct {
|
| 17 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 21 |
+
|
| 22 |
+
struct cb12_struct {
|
| 23 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 27 |
+
|
| 28 |
+
struct cb1_struct {
|
| 29 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 33 |
+
|
| 34 |
+
struct cb44_struct {
|
| 35 |
+
tint_symbol_3 : array<vec4<f32>, 44u>,
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
@group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
|
| 39 |
+
|
| 40 |
+
var<private> o0 : vec4<f32>;
|
| 41 |
+
|
| 42 |
+
var<private> o1 : vec4<f32>;
|
| 43 |
+
|
| 44 |
+
var<private> o2 : vec4<f32>;
|
| 45 |
+
|
| 46 |
+
var<private> o3 : array<f32, 4u>;
|
| 47 |
+
|
| 48 |
+
var<private> v : vec4<f32>;
|
| 49 |
+
|
| 50 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 51 |
+
|
| 52 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
|
| 53 |
+
r0 = (v2 * vec4<f32>(255.001953125f));
|
| 54 |
+
let v_1 = r0;
|
| 55 |
+
let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
|
| 56 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
|
| 57 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 58 |
+
r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 59 |
+
r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 60 |
+
r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 61 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
|
| 62 |
+
r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
|
| 63 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
|
| 64 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
|
| 65 |
+
r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
|
| 66 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
|
| 67 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
|
| 68 |
+
r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
|
| 69 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
|
| 70 |
+
r3 = vec4<f32>(v0.xyz, r3.w);
|
| 71 |
+
r3.w = 1.0f;
|
| 72 |
+
r1.w = dot(r1, r3);
|
| 73 |
+
r2.w = dot(r2, r3);
|
| 74 |
+
r0.w = dot(r0, r3);
|
| 75 |
+
let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz);
|
| 76 |
+
r3 = vec4<f32>(v_3.xyz, r3.w);
|
| 77 |
+
let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
|
| 78 |
+
r3 = vec4<f32>(v_4.xyz, r3.w);
|
| 79 |
+
let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
|
| 80 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 81 |
+
o0 = ((r3.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx;
|
| 82 |
+
r3 = (r2.wwww * cb1_1.tint_symbol_1[9u]);
|
| 83 |
+
r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3);
|
| 84 |
+
r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3);
|
| 85 |
+
r3 = (r3 + cb1_1.tint_symbol_1[11u]);
|
| 86 |
+
r4 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]);
|
| 87 |
+
r0.w = dot(r4, vec4<f32>(1.0f));
|
| 88 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
|
| 89 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 90 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f)));
|
| 91 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 92 |
+
r0.w = dot(-(cb3_3.tint_symbol_3[1u]), v6);
|
| 93 |
+
r1.w = dot(-(cb3_3.tint_symbol_3[43u]), v7);
|
| 94 |
+
let v_6 = (r0.www + r1.www);
|
| 95 |
+
o1 = vec4<f32>(v_6.xyz, o1.w);
|
| 96 |
+
o1.w = 1.0f;
|
| 97 |
+
} else {
|
| 98 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f)));
|
| 99 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 100 |
+
o1 = vec4<f32>(v6.xyz, o1.w);
|
| 101 |
+
o1.w = 1.0f;
|
| 102 |
+
} else {
|
| 103 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f)));
|
| 104 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 105 |
+
o1 = vec4<f32>(v7.xyz, o1.w);
|
| 106 |
+
o1.w = 1.0f;
|
| 107 |
+
} else {
|
| 108 |
+
r0.w = dot(r1.xyz, v4);
|
| 109 |
+
r1.w = dot(r2.xyz, v4);
|
| 110 |
+
r2.w = dot(r0.xyz, v4);
|
| 111 |
+
let v_7 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
|
| 112 |
+
r4 = vec4<f32>(v_7.xyz, r4.w);
|
| 113 |
+
let v_8 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
|
| 114 |
+
r4 = vec4<f32>(v_8.xyz, r4.w);
|
| 115 |
+
let v_9 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz);
|
| 116 |
+
r4 = vec4<f32>(v_9.xyz, r4.w);
|
| 117 |
+
r0.w = dot(r1.xyz, v5.xyz);
|
| 118 |
+
r1.x = dot(r2.xyz, v5.xyz);
|
| 119 |
+
r0.x = dot(r0.xyz, v5.xyz);
|
| 120 |
+
let v_10 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
|
| 121 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 122 |
+
let v_11 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
|
| 123 |
+
r0 = vec4<f32>(r0.x, v_11.xyz);
|
| 124 |
+
let v_12 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
|
| 125 |
+
r0 = vec4<f32>(v_12.xyz, r0.w);
|
| 126 |
+
let v_13 = (r4.xyz + vec3<f32>(1.0f));
|
| 127 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 128 |
+
let v_14 = (r1.xyz * vec3<f32>(0.5f));
|
| 129 |
+
r1 = vec4<f32>(v_14.xyz, r1.w);
|
| 130 |
+
let v_15 = (r0.xyz + vec3<f32>(1.0f));
|
| 131 |
+
r0 = vec4<f32>(v_15.xyz, r0.w);
|
| 132 |
+
let v_16 = (r0.xyz * vec3<f32>(0.5f));
|
| 133 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 134 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
|
| 135 |
+
r4.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f)));
|
| 136 |
+
r4.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v6.z)));
|
| 137 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (v6.z < 0.99999898672103881836f)));
|
| 138 |
+
r4.y = bitcast<f32>((bitcast<u32>(r4.z) & bitcast<u32>(r4.y)));
|
| 139 |
+
r5 = vec4<f32>(((v6.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r5.w);
|
| 140 |
+
let v_17 = bitcast<vec3<u32>>(r4.yyy);
|
| 141 |
+
let v_18 = select(v6.zzz, r5.xyz, (v_17 != vec3<u32>()));
|
| 142 |
+
r4 = vec4<f32>(r4.x, v_18.xyz);
|
| 143 |
+
let v_19 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r4.yzw) & bitcast<vec3<u32>>(r4.xxx)));
|
| 144 |
+
r4 = vec4<f32>(v_19.xyz, r4.w);
|
| 145 |
+
r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r2.w)));
|
| 146 |
+
r4.w = 1.0f;
|
| 147 |
+
let v_20 = bitcast<vec4<u32>>(r2.zzzz);
|
| 148 |
+
r4 = select(r4, vec4<f32>(), (v_20 != vec4<u32>()));
|
| 149 |
+
r0.w = 1.0f;
|
| 150 |
+
let v_21 = bitcast<vec4<u32>>(r2.yyyy);
|
| 151 |
+
let v_22 = r0;
|
| 152 |
+
r0 = select(r4, v_22, (v_21 != vec4<u32>()));
|
| 153 |
+
r1.w = 1.0f;
|
| 154 |
+
let v_23 = bitcast<vec4<u32>>(r2.xxxx);
|
| 155 |
+
let v_24 = r1;
|
| 156 |
+
o1 = select(r0, v_24, (v_23 != vec4<u32>()));
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
} else {
|
| 161 |
+
o1 = vec4<f32>();
|
| 162 |
+
}
|
| 163 |
+
x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]);
|
| 164 |
+
o2 = r3;
|
| 165 |
+
let v_25 = &(x0[0u]);
|
| 166 |
+
*(v_25) = vec4<f32>((*(v_25)).x, vec3<f32>());
|
| 167 |
+
o3[0u] = x0[0u].x;
|
| 168 |
+
o3[1u] = x0[0u].y;
|
| 169 |
+
o3[2u] = x0[0u].z;
|
| 170 |
+
o3[3u] = x0[0u].w;
|
| 171 |
+
v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
struct tint_symbol_5 {
|
| 175 |
+
@location(0u)
|
| 176 |
+
o0 : vec4<f32>,
|
| 177 |
+
@location(1u)
|
| 178 |
+
o1 : vec4<f32>,
|
| 179 |
+
@builtin(position)
|
| 180 |
+
o2 : vec4<f32>,
|
| 181 |
+
@builtin(clip_distances)
|
| 182 |
+
o3 : array<f32, 4u>,
|
| 183 |
+
@location(15u)
|
| 184 |
+
tint_symbol_4 : vec4<f32>,
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
@vertex
|
| 188 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_5 {
|
| 189 |
+
main_inner(v0, v1, v2, v4, v5, v6, v7);
|
| 190 |
+
return tint_symbol_5(o0, o1, o2, o3, v);
|
| 191 |
+
}
|
b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> o0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> o1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> o2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec3<f32>, v2 : vec2<f32>) {
|
| 10 |
+
let v = fma(v0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 11 |
+
o0 = vec4<f32>(v.xy, o0.zw);
|
| 12 |
+
o0 = vec4<f32>(o0.xy, vec2<f32>(0.0f, 1.0f));
|
| 13 |
+
o1 = v1.xyzx;
|
| 14 |
+
o2 = v2.xyxy;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
struct tint_symbol {
|
| 18 |
+
@builtin(position)
|
| 19 |
+
o0 : vec4<f32>,
|
| 20 |
+
@location(1u)
|
| 21 |
+
o1 : vec4<f32>,
|
| 22 |
+
@location(2u)
|
| 23 |
+
o2 : vec4<f32>,
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
@vertex
|
| 27 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec3<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol {
|
| 28 |
+
main_inner(v0, v1, v2);
|
| 29 |
+
return tint_symbol(o0, o1, o2);
|
| 30 |
+
}
|
b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
struct cb16_struct {
|
| 6 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 7 |
+
}
|
| 8 |
+
|
| 9 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
|
| 10 |
+
|
| 11 |
+
struct cb5_struct {
|
| 12 |
+
tint_symbol_1 : array<vec4<f32>, 5u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
|
| 16 |
+
|
| 17 |
+
struct cb3_struct {
|
| 18 |
+
tint_symbol_2 : array<vec4<f32>, 3u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> o0 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
fn main_inner(v3 : vec4<f32>) {
|
| 30 |
+
r0 = textureSample(t0, s0, v3.xyxx.xy);
|
| 31 |
+
r0.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 32 |
+
let v = -(cb5_5.tint_symbol_1[4u].xxxx);
|
| 33 |
+
r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y);
|
| 34 |
+
r0.z = (v.z + 1.0f);
|
| 35 |
+
r0.z = (r0.z * 0.10000000149011611938f);
|
| 36 |
+
r0.y = (r0.y / r0.z);
|
| 37 |
+
r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y);
|
| 38 |
+
r0.x = fma(cb12_12.tint_symbol_2[2u].x, r0.y, r0.x);
|
| 39 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x)));
|
| 40 |
+
v_1((bitcast<u32>(r0.y) != 0u));
|
| 41 |
+
o0 = vec4<f32>(vec3<f32>(), o0.w);
|
| 42 |
+
o0.w = r0.x;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
fn v_1(v_2 : bool) {
|
| 46 |
+
if (v_2) {
|
| 47 |
+
discard;
|
| 48 |
+
return;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
@fragment
|
| 53 |
+
fn main(@location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 54 |
+
main_inner(v3);
|
| 55 |
+
return o0;
|
| 56 |
+
}
|
b/8b0b5899ed/shaders/d7fea2087774239e.wgsl
ADDED
|
@@ -0,0 +1,214 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb16_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb16_struct;
|
| 22 |
+
|
| 23 |
+
@group(0u) @binding(17u) var s1 : sampler;
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 26 |
+
|
| 27 |
+
@group(0u) @binding(32u) var t0 : texture_2d<f32>;
|
| 28 |
+
|
| 29 |
+
@group(0u) @binding(160u) var u0 : texture_storage_2d<rgba32float, write>;
|
| 30 |
+
|
| 31 |
+
var<workgroup> g0 : array<u32, 840u>;
|
| 32 |
+
|
| 33 |
+
struct tint_symbol_2 {
|
| 34 |
+
tint_symbol_1 : array<vec4<u32>, 2u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(0u) @binding(15u) var<uniform> v : tint_symbol_2;
|
| 38 |
+
|
| 39 |
+
@compute @workgroup_size(64u, 2u, 1u)
|
| 40 |
+
fn main(@builtin(workgroup_id) vThreadGroupID : vec3<u32>, @builtin(local_invocation_id) vThreadIDInGroup : vec3<u32>) {
|
| 41 |
+
let v_1 = vec3<i32>(vThreadIDInGroup);
|
| 42 |
+
r0.x = bitcast<f32>((v_1.x << 1u));
|
| 43 |
+
let v_2 = bitcast<vec2<f32>>((vec3<i32>(vThreadGroupID).xy << vec2<u32>(7u, 1u)));
|
| 44 |
+
let v_3 = r1;
|
| 45 |
+
r1 = vec4<f32>(v_3.x, v_2.xy, v_3.w);
|
| 46 |
+
r0.y = bitcast<f32>((bitcast<i32>(r1.y) + -6i));
|
| 47 |
+
r1.x = bitcast<f32>((bitcast<i32>(r0.y) + bitcast<i32>(r0.x)));
|
| 48 |
+
let v_4 = bitcast<vec2<f32>>((v_1.yx * vec2<i32>(1680i, 24i)));
|
| 49 |
+
let v_5 = r0;
|
| 50 |
+
r0 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
|
| 51 |
+
let v_6 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r0.xz) + bitcast<vec2<i32>>(r0.zx)));
|
| 52 |
+
r0 = vec4<f32>(r0.xy, v_6.xy);
|
| 53 |
+
r2.x = 0.0f;
|
| 54 |
+
let v_7 = bitcast<vec3<f32>>(v_1.yyy);
|
| 55 |
+
r2 = vec4<f32>(r2.x, v_7.xyz);
|
| 56 |
+
let v_8 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r2.xw) + bitcast<vec2<i32>>(r1.xz)));
|
| 57 |
+
r3 = vec4<f32>(v_8.xy, r3.zw);
|
| 58 |
+
let v_9 = vec2<f32>(bitcast<vec2<i32>>(r3.xy));
|
| 59 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 60 |
+
let v_10 = (r3.xy + vec2<f32>(1.0f, 0.5f));
|
| 61 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 62 |
+
let v_11 = (r3.xy * cb12_12.tint_symbol[15u].zw);
|
| 63 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 64 |
+
let v_12 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz;
|
| 65 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 66 |
+
let v_13 = (bitcast<u32>(r0.z) >> 2u);
|
| 67 |
+
let v_14 = bitcast<vec3<u32>>(r3.xyz);
|
| 68 |
+
g0[v_13] = v_14.x;
|
| 69 |
+
g0[(v_13 + 1u)] = v_14.y;
|
| 70 |
+
g0[(v_13 + 2u)] = v_14.z;
|
| 71 |
+
r1.y = bitcast<f32>((12i + bitcast<i32>(r0.w)));
|
| 72 |
+
r3.x = bitcast<f32>(v.tint_symbol_1[0i].x);
|
| 73 |
+
r3.y = bitcast<f32>(v_1.y);
|
| 74 |
+
let v_15 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r3.xy) + bitcast<vec2<i32>>(r1.xz)));
|
| 75 |
+
r3 = vec4<f32>(v_15.xy, r3.zw);
|
| 76 |
+
let v_16 = vec2<f32>(bitcast<vec2<i32>>(r3.xy));
|
| 77 |
+
r3 = vec4<f32>(v_16.xy, r3.zw);
|
| 78 |
+
let v_17 = (r3.xy + vec2<f32>(1.0f, 0.5f));
|
| 79 |
+
r3 = vec4<f32>(v_17.xy, r3.zw);
|
| 80 |
+
let v_18 = (r3.xy * cb12_12.tint_symbol[15u].zw);
|
| 81 |
+
r3 = vec4<f32>(v_18.xy, r3.zw);
|
| 82 |
+
let v_19 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz;
|
| 83 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 84 |
+
let v_20 = (bitcast<u32>(r1.y) >> 2u);
|
| 85 |
+
let v_21 = bitcast<vec3<u32>>(r3.xyz);
|
| 86 |
+
g0[v_20] = v_21.x;
|
| 87 |
+
g0[(v_20 + 1u)] = v_21.y;
|
| 88 |
+
g0[(v_20 + 2u)] = v_21.z;
|
| 89 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<u32>(v_1.x) < 12u)));
|
| 90 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 91 |
+
r0.x = bitcast<f32>(((v_1.x * -12i) + bitcast<i32>(r0.x)));
|
| 92 |
+
r0.x = bitcast<f32>((1668i + bitcast<i32>(r0.x)));
|
| 93 |
+
r3.x = bitcast<f32>((bitcast<i32>(r0.y) + (-(v_1.xxxx)).x));
|
| 94 |
+
r1.w = bitcast<f32>(v.tint_symbol_1[1i].x);
|
| 95 |
+
r3.y = bitcast<f32>(v_1.y);
|
| 96 |
+
let v_22 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.wz) + bitcast<vec2<i32>>(r3.xy)));
|
| 97 |
+
r3 = vec4<f32>(v_22.xy, r3.zw);
|
| 98 |
+
let v_23 = vec2<f32>(bitcast<vec2<i32>>(r3.xy));
|
| 99 |
+
r3 = vec4<f32>(v_23.xy, r3.zw);
|
| 100 |
+
let v_24 = (r3.xy + vec2<f32>(1.0f, 0.5f));
|
| 101 |
+
r3 = vec4<f32>(v_24.xy, r3.zw);
|
| 102 |
+
let v_25 = (r3.xy * cb12_12.tint_symbol[15u].zw);
|
| 103 |
+
r3 = vec4<f32>(v_25.xy, r3.zw);
|
| 104 |
+
let v_26 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz;
|
| 105 |
+
r3 = vec4<f32>(v_26.xyz, r3.w);
|
| 106 |
+
let v_27 = (bitcast<u32>(r0.x) >> 2u);
|
| 107 |
+
let v_28 = bitcast<vec3<u32>>(r3.xyz);
|
| 108 |
+
g0[v_27] = v_28.x;
|
| 109 |
+
g0[(v_27 + 1u)] = v_28.y;
|
| 110 |
+
g0[(v_27 + 2u)] = v_28.z;
|
| 111 |
+
}
|
| 112 |
+
workgroupBarrier();
|
| 113 |
+
r3.x = bitcast<f32>((bitcast<i32>(r1.x) + 6i));
|
| 114 |
+
r0.x = f32(bitcast<i32>(r3.x));
|
| 115 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol[15u].x)));
|
| 116 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 117 |
+
let v_29 = r1;
|
| 118 |
+
r3 = vec4<f32>(r3.x, v_29.zzz);
|
| 119 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r2) + bitcast<vec4<i32>>(r3)));
|
| 120 |
+
let v_30 = vec2<f32>(bitcast<vec2<i32>>(r2.xw));
|
| 121 |
+
r0 = vec4<f32>(v_30.xy, r0.zw);
|
| 122 |
+
let v_31 = (r0.xy + vec2<f32>(0.5f));
|
| 123 |
+
r0 = vec4<f32>(v_31.xy, r0.zw);
|
| 124 |
+
let v_32 = (r0.xy * cb12_12.tint_symbol[15u].zw);
|
| 125 |
+
r0 = vec4<f32>(v_32.xy, r0.zw);
|
| 126 |
+
let v_33 = textureSampleLevel(t0, s1, r0.xyxx.xy, 0.0f).xyz;
|
| 127 |
+
r3 = vec4<f32>(v_33.xyz, r3.w);
|
| 128 |
+
r4 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r2.xwww) + vec4<i32>(1i, 0i, 0i, 0i)));
|
| 129 |
+
let v_34 = vec2<f32>(bitcast<vec2<i32>>(r4.xw));
|
| 130 |
+
r0 = vec4<f32>(v_34.xy, r0.zw);
|
| 131 |
+
let v_35 = (r0.xy + vec2<f32>(0.5f));
|
| 132 |
+
r0 = vec4<f32>(v_35.xy, r0.zw);
|
| 133 |
+
let v_36 = (r0.xy * cb12_12.tint_symbol[15u].zw);
|
| 134 |
+
r0 = vec4<f32>(v_36.xy, r0.zw);
|
| 135 |
+
let v_37 = textureSampleLevel(t0, s1, r0.xyxx.xy, 0.0f).xyz;
|
| 136 |
+
r5 = vec4<f32>(v_37.xyz, r5.w);
|
| 137 |
+
let v_38 = (bitcast<u32>(bitcast<i32>(r0.z)) >> 2u);
|
| 138 |
+
let v_39 = bitcast<vec3<f32>>(vec3<u32>(g0[v_38], g0[(v_38 + 1u)], g0[(v_38 + 2u)]));
|
| 139 |
+
r0 = vec4<f32>(v_39.xyz, r0.w);
|
| 140 |
+
let v_40 = (bitcast<u32>(bitcast<i32>(r1.y)) >> 2u);
|
| 141 |
+
let v_41 = bitcast<vec3<f32>>(vec3<u32>(g0[v_40], g0[(v_40 + 1u)], g0[(v_40 + 2u)]));
|
| 142 |
+
r1 = vec4<f32>(r1.x, v_41.xyz);
|
| 143 |
+
let v_42 = (r0.xyz * vec3<f32>(0.03937169164419174194f));
|
| 144 |
+
r0 = vec4<f32>(v_42.xyz, r0.w);
|
| 145 |
+
let v_43 = fma(r3.xyz, vec3<f32>(0.0498677864670753479f), r0.xyz);
|
| 146 |
+
r0 = vec4<f32>(v_43.xyz, r0.w);
|
| 147 |
+
let v_44 = (r1.yzw * vec3<f32>(0.03937169164419174194f));
|
| 148 |
+
r1 = vec4<f32>(r1.x, v_44.xyz);
|
| 149 |
+
let v_45 = fma(r5.xyz, vec3<f32>(0.0498677864670753479f), r1.yzw);
|
| 150 |
+
r1 = vec4<f32>(r1.x, v_45.xyz);
|
| 151 |
+
r3 = bitcast<vec4<f32>>((vec4<i32>(24i, 36i, 48i, 60i) + bitcast<vec4<i32>>(r0.wwww)));
|
| 152 |
+
let v_46 = (bitcast<u32>(bitcast<i32>(r3.x)) >> 2u);
|
| 153 |
+
let v_47 = bitcast<vec3<f32>>(vec3<u32>(g0[v_46], g0[(v_46 + 1u)], g0[(v_46 + 2u)]));
|
| 154 |
+
r5 = vec4<f32>(v_47.xyz, r5.w);
|
| 155 |
+
let v_48 = (bitcast<u32>(bitcast<i32>(r3.y)) >> 2u);
|
| 156 |
+
let v_49 = bitcast<vec3<f32>>(vec3<u32>(g0[v_48], g0[(v_48 + 1u)], g0[(v_48 + 2u)]));
|
| 157 |
+
r6 = vec4<f32>(v_49.xyz, r6.w);
|
| 158 |
+
let v_50 = fma(r5.xyz, vec3<f32>(0.0453165397047996521f), r0.xyz);
|
| 159 |
+
r0 = vec4<f32>(v_50.xyz, r0.w);
|
| 160 |
+
let v_51 = fma(r6.xyz, vec3<f32>(0.0453165397047996521f), r1.yzw);
|
| 161 |
+
r1 = vec4<f32>(r1.x, v_51.xyz);
|
| 162 |
+
let v_52 = (bitcast<u32>(bitcast<i32>(r3.z)) >> 2u);
|
| 163 |
+
let v_53 = bitcast<vec3<f32>>(vec3<u32>(g0[v_52], g0[(v_52 + 1u)], g0[(v_52 + 2u)]));
|
| 164 |
+
r3 = vec4<f32>(v_53.xyz, r3.w);
|
| 165 |
+
let v_54 = (bitcast<u32>(bitcast<i32>(r3.w)) >> 2u);
|
| 166 |
+
let v_55 = bitcast<vec3<f32>>(vec3<u32>(g0[v_54], g0[(v_54 + 1u)], g0[(v_54 + 2u)]));
|
| 167 |
+
r5 = vec4<f32>(v_55.xyz, r5.w);
|
| 168 |
+
let v_56 = fma(r3.xyz, vec3<f32>(0.04899886250495910645f), r0.xyz);
|
| 169 |
+
r0 = vec4<f32>(v_56.xyz, r0.w);
|
| 170 |
+
let v_57 = fma(r5.xyz, vec3<f32>(0.04899886250495910645f), r1.yzw);
|
| 171 |
+
r1 = vec4<f32>(r1.x, v_57.xyz);
|
| 172 |
+
r3 = bitcast<vec4<f32>>((vec4<i32>(84i, 96i, 108i, 120i) + bitcast<vec4<i32>>(r0.wwww)));
|
| 173 |
+
let v_58 = (bitcast<u32>(bitcast<i32>(r3.x)) >> 2u);
|
| 174 |
+
let v_59 = bitcast<vec3<f32>>(vec3<u32>(g0[v_58], g0[(v_58 + 1u)], g0[(v_58 + 2u)]));
|
| 175 |
+
r5 = vec4<f32>(v_59.xyz, r5.w);
|
| 176 |
+
let v_60 = (bitcast<u32>(bitcast<i32>(r3.y)) >> 2u);
|
| 177 |
+
let v_61 = bitcast<vec3<f32>>(vec3<u32>(g0[v_60], g0[(v_60 + 1u)], g0[(v_60 + 2u)]));
|
| 178 |
+
r6 = vec4<f32>(v_61.xyz, r6.w);
|
| 179 |
+
let v_62 = fma(r5.xyz, vec3<f32>(0.04899886250495910645f), r0.xyz);
|
| 180 |
+
r0 = vec4<f32>(v_62.xyz, r0.w);
|
| 181 |
+
let v_63 = fma(r6.xyz, vec3<f32>(0.04899886250495910645f), r1.yzw);
|
| 182 |
+
r1 = vec4<f32>(r1.x, v_63.xyz);
|
| 183 |
+
let v_64 = (bitcast<u32>(bitcast<i32>(r3.z)) >> 2u);
|
| 184 |
+
let v_65 = bitcast<vec3<f32>>(vec3<u32>(g0[v_64], g0[(v_64 + 1u)], g0[(v_64 + 2u)]));
|
| 185 |
+
r3 = vec4<f32>(v_65.xyz, r3.w);
|
| 186 |
+
let v_66 = (bitcast<u32>(bitcast<i32>(r3.w)) >> 2u);
|
| 187 |
+
let v_67 = bitcast<vec3<f32>>(vec3<u32>(g0[v_66], g0[(v_66 + 1u)], g0[(v_66 + 2u)]));
|
| 188 |
+
r5 = vec4<f32>(v_67.xyz, r5.w);
|
| 189 |
+
let v_68 = fma(r3.xyz, vec3<f32>(0.0453165397047996521f), r0.xyz);
|
| 190 |
+
r0 = vec4<f32>(v_68.xyz, r0.w);
|
| 191 |
+
let v_69 = fma(r5.xyz, vec3<f32>(0.0453165397047996521f), r1.yzw);
|
| 192 |
+
r1 = vec4<f32>(r1.x, v_69.xyz);
|
| 193 |
+
let v_70 = bitcast<vec2<f32>>((vec2<i32>(132i, 144i) + bitcast<vec2<i32>>(r0.ww)));
|
| 194 |
+
r3 = vec4<f32>(v_70.xy, r3.zw);
|
| 195 |
+
let v_71 = (bitcast<u32>(bitcast<i32>(r3.x)) >> 2u);
|
| 196 |
+
let v_72 = bitcast<vec3<f32>>(vec3<u32>(g0[v_71], g0[(v_71 + 1u)], g0[(v_71 + 2u)]));
|
| 197 |
+
r3 = vec4<f32>(v_72.x, r3.y, v_72.yz);
|
| 198 |
+
let v_73 = (bitcast<u32>(bitcast<i32>(r3.y)) >> 2u);
|
| 199 |
+
let v_74 = bitcast<vec3<f32>>(vec3<u32>(g0[v_73], g0[(v_73 + 1u)], g0[(v_73 + 2u)]));
|
| 200 |
+
r5 = vec4<f32>(v_74.xyz, r5.w);
|
| 201 |
+
let v_75 = fma(r3.xzw, vec3<f32>(0.03937169164419174194f), r0.xyz);
|
| 202 |
+
r0 = vec4<f32>(v_75.xyz, r0.w);
|
| 203 |
+
let v_76 = fma(r5.xyz, vec3<f32>(0.03937169164419174194f), r1.yzw);
|
| 204 |
+
r1 = vec4<f32>(r1.x, v_76.xyz);
|
| 205 |
+
let v_77 = (r0.xyz * vec3<f32>(3.15216803550720214844f));
|
| 206 |
+
r0 = vec4<f32>(v_77.xyz, r0.w);
|
| 207 |
+
let v_78 = (r1.yzw * vec3<f32>(3.15216803550720214844f));
|
| 208 |
+
r3 = vec4<f32>(v_78.xyz, r3.w);
|
| 209 |
+
r0.w = 1.0f;
|
| 210 |
+
textureStore(u0, bitcast<vec2<i32>>(r2.xy), r0);
|
| 211 |
+
r3.w = 1.0f;
|
| 212 |
+
textureStore(u0, bitcast<vec2<i32>>(r4.xy), r3);
|
| 213 |
+
}
|
| 214 |
+
}
|
b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl
ADDED
|
@@ -0,0 +1,128 @@
|
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|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
enable clip_distances;
|
| 2 |
+
diagnostic(off, derivative_uniformity);
|
| 3 |
+
|
| 4 |
+
var<private> r0 : vec4<f32>;
|
| 5 |
+
|
| 6 |
+
var<private> r1 : vec4<f32>;
|
| 7 |
+
|
| 8 |
+
var<private> r2 : vec4<f32>;
|
| 9 |
+
|
| 10 |
+
var<private> r3 : vec4<f32>;
|
| 11 |
+
|
| 12 |
+
var<private> r4 : vec4<f32>;
|
| 13 |
+
|
| 14 |
+
struct cb765_struct {
|
| 15 |
+
tint_symbol : array<vec4<f32>, 765u>,
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
@group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
|
| 19 |
+
|
| 20 |
+
struct cb12_struct {
|
| 21 |
+
tint_symbol_1 : array<vec4<f32>, 12u>,
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 25 |
+
|
| 26 |
+
struct cb1_struct {
|
| 27 |
+
tint_symbol_2 : array<vec4<f32>, 1u>,
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
@group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
|
| 31 |
+
|
| 32 |
+
var<private> o0 : vec4<f32>;
|
| 33 |
+
|
| 34 |
+
var<private> o1 : vec4<f32>;
|
| 35 |
+
|
| 36 |
+
var<private> o2 : vec4<f32>;
|
| 37 |
+
|
| 38 |
+
var<private> o3 : vec4<f32>;
|
| 39 |
+
|
| 40 |
+
var<private> o4 : vec4<f32>;
|
| 41 |
+
|
| 42 |
+
var<private> o5 : array<f32, 4u>;
|
| 43 |
+
|
| 44 |
+
var<private> v : vec4<f32>;
|
| 45 |
+
|
| 46 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 47 |
+
|
| 48 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
|
| 49 |
+
let v_1 = clamp(v5.xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 50 |
+
o0 = vec4<f32>(v_1.xy, o0.zw);
|
| 51 |
+
o0 = vec4<f32>(o0.xy, v5.zw);
|
| 52 |
+
o1 = v3.xyxy;
|
| 53 |
+
r0 = (v2 * vec4<f32>(255.001953125f));
|
| 54 |
+
let v_2 = r0;
|
| 55 |
+
let v_3 = max(v_2, vec4<f32>(-2147483648.0f));
|
| 56 |
+
r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_3), vec4<i32>(2147483647i), (v_3 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_2 == v_2))));
|
| 57 |
+
r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
|
| 58 |
+
r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
|
| 59 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
|
| 60 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
|
| 61 |
+
r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
|
| 62 |
+
r2.x = dot(r1.xyz, v4);
|
| 63 |
+
let v_4 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
|
| 64 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 65 |
+
r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
|
| 66 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
|
| 67 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
|
| 68 |
+
r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
|
| 69 |
+
r2.w = dot(r3.xyz, v4);
|
| 70 |
+
let v_5 = fma(r2.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
|
| 71 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 72 |
+
r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
|
| 73 |
+
r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r4);
|
| 74 |
+
r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r4);
|
| 75 |
+
r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r4);
|
| 76 |
+
r2.w = dot(r0.xyz, v4);
|
| 77 |
+
o2 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz).xyzx;
|
| 78 |
+
r2 = vec4<f32>(v0.xyz, r2.w);
|
| 79 |
+
r2.w = 1.0f;
|
| 80 |
+
r1.x = dot(r1, r2);
|
| 81 |
+
let v_6 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
|
| 82 |
+
r1 = vec4<f32>(r1.x, v_6.xyz);
|
| 83 |
+
r4 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
|
| 84 |
+
r1.x = dot(r3, r2);
|
| 85 |
+
r0.x = dot(r0, r2);
|
| 86 |
+
let v_7 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw);
|
| 87 |
+
r0 = vec4<f32>(r0.x, v_7.xyz);
|
| 88 |
+
r1 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r4);
|
| 89 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
|
| 90 |
+
let v_8 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
|
| 91 |
+
r0 = vec4<f32>(v_8.xyz, r0.w);
|
| 92 |
+
let v_9 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz);
|
| 93 |
+
o3 = vec4<f32>(v_9.xyz, o3.w);
|
| 94 |
+
r0 = (r1 + cb1_1.tint_symbol_1[11u]);
|
| 95 |
+
o3.w = 1.0f;
|
| 96 |
+
o4 = r0;
|
| 97 |
+
x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]);
|
| 98 |
+
let v_10 = &(x0[0u]);
|
| 99 |
+
*(v_10) = vec4<f32>((*(v_10)).x, vec3<f32>());
|
| 100 |
+
o5[0u] = x0[0u].x;
|
| 101 |
+
o5[1u] = x0[0u].y;
|
| 102 |
+
o5[2u] = x0[0u].z;
|
| 103 |
+
o5[3u] = x0[0u].w;
|
| 104 |
+
v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
struct tint_symbol_4 {
|
| 108 |
+
@location(0u)
|
| 109 |
+
o0 : vec4<f32>,
|
| 110 |
+
@location(1u)
|
| 111 |
+
o1 : vec4<f32>,
|
| 112 |
+
@location(2u)
|
| 113 |
+
o2 : vec4<f32>,
|
| 114 |
+
@location(3u)
|
| 115 |
+
o3 : vec4<f32>,
|
| 116 |
+
@builtin(position)
|
| 117 |
+
o4 : vec4<f32>,
|
| 118 |
+
@builtin(clip_distances)
|
| 119 |
+
o5 : array<f32, 4u>,
|
| 120 |
+
@location(15u)
|
| 121 |
+
tint_symbol_3 : vec4<f32>,
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
@vertex
|
| 125 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
|
| 126 |
+
main_inner(v0, v1, v2, v3, v4, v5);
|
| 127 |
+
return tint_symbol_4(o0, o1, o2, o3, o4, o5, v);
|
| 128 |
+
}
|
b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl
ADDED
|
@@ -0,0 +1,699 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
struct cb16_struct {
|
| 48 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 52 |
+
|
| 53 |
+
struct cb18_struct {
|
| 54 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 58 |
+
|
| 59 |
+
struct cb59_struct {
|
| 60 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 64 |
+
|
| 65 |
+
struct cb4_struct {
|
| 66 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 70 |
+
|
| 71 |
+
struct cb17_struct {
|
| 72 |
+
tint_symbol_4 : array<vec4<f32>, 17u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
|
| 76 |
+
|
| 77 |
+
struct cb15_struct {
|
| 78 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 94 |
+
|
| 95 |
+
var<private> v6 : array<f32, 4u>;
|
| 96 |
+
|
| 97 |
+
var<private> o0 : vec4<f32>;
|
| 98 |
+
|
| 99 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 100 |
+
|
| 101 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 102 |
+
|
| 103 |
+
struct tint_symbol_7 {
|
| 104 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 108 |
+
|
| 109 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 110 |
+
x1[0u].x = v6[0u];
|
| 111 |
+
x1[0u].y = v6[1u];
|
| 112 |
+
x1[0u].z = v6[2u];
|
| 113 |
+
x1[0u].w = v6[3u];
|
| 114 |
+
r0 = textureSample(t0, s0, v0.xyxx.xy);
|
| 115 |
+
r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 116 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
|
| 117 |
+
v_1((bitcast<u32>(r1.x) != 0u));
|
| 118 |
+
r1.x = dot(v1.xyz, v1.xyz);
|
| 119 |
+
r1.x = inverseSqrt(r1.x);
|
| 120 |
+
let v_2 = (r1.xxx * v1.xyz);
|
| 121 |
+
r1 = vec4<f32>(r1.x, v_2.xyz);
|
| 122 |
+
r0.w = (r0.w * v3.w);
|
| 123 |
+
let v_3 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 124 |
+
r2 = vec4<f32>(v_3.xy, r2.zw);
|
| 125 |
+
r2.z = fma(r1.w, 0.5f, 0.5f);
|
| 126 |
+
r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
|
| 127 |
+
r3.y = (r2.z + 0.30000001192092895508f);
|
| 128 |
+
let v_4 = (r2.xy * r3.xy);
|
| 129 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 130 |
+
r2.z = (v4.z * cb13_13.tint_symbol_4[16u].x);
|
| 131 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, !((r2.z == 0.0f))));
|
| 132 |
+
if ((bitcast<u32>(r2.z) != 0u)) {
|
| 133 |
+
let v_5 = fract(v4.yx);
|
| 134 |
+
let v_6 = r3;
|
| 135 |
+
r3 = vec4<f32>(v_5.x, v_6.y, v_5.y, v_6.w);
|
| 136 |
+
r3.w = fma(r3.x, v0.w, v1.w);
|
| 137 |
+
r2.z = fract(cb13_13.tint_symbol_4[16u].z);
|
| 138 |
+
r3.y = ((-(r3.zzzz)).y + 1.0f);
|
| 139 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f)));
|
| 140 |
+
let v_7 = bitcast<vec2<u32>>(r2.ww);
|
| 141 |
+
let v_8 = r3.wy;
|
| 142 |
+
let v_9 = select(r3.zw, v_8, (v_7 != vec2<u32>()));
|
| 143 |
+
r4 = vec4<f32>(v_9.xy, r4.zw);
|
| 144 |
+
r4 = textureSampleLevel(t14, s14, r4.xyxx.xy, 0.0f);
|
| 145 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r2.z)));
|
| 146 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 147 |
+
let v_10 = abs(v4.zzzz);
|
| 148 |
+
let v_11 = abs(v4.wwww);
|
| 149 |
+
r3.x = fma(r3.x, v_10.x, v_11.x);
|
| 150 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r2.z)));
|
| 151 |
+
let v_12 = bitcast<vec2<u32>>(r2.zz);
|
| 152 |
+
let v_13 = r3.xy;
|
| 153 |
+
let v_14 = select(r3.zx, v_13, (v_12 != vec2<u32>()));
|
| 154 |
+
r2 = vec4<f32>(r2.xy, v_14.xy);
|
| 155 |
+
r3 = textureSampleLevel(t14, s14, r2.zwzz.xy, 0.0f);
|
| 156 |
+
} else {
|
| 157 |
+
r3 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r3.w);
|
| 158 |
+
}
|
| 159 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r4.w)));
|
| 160 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x)));
|
| 161 |
+
r2.z = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.w)));
|
| 162 |
+
let v_15 = bitcast<vec4<u32>>(r2.zzzz);
|
| 163 |
+
r4 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 0.5f), r4, (v_15 != vec4<u32>()));
|
| 164 |
+
r2.z = fma(r4.w, 2.0f, -1.0f);
|
| 165 |
+
r2.z = ((-(abs(r2.zzzz))).z + 1.0f);
|
| 166 |
+
let v_16 = fma(r0.xyz, r2.zzz, r4.xyz);
|
| 167 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 168 |
+
let v_17 = -(r4.xyzx);
|
| 169 |
+
let v_18 = fma(r4.xyz, cb13_13.tint_symbol_4[7u].xyz, v_17.xyz);
|
| 170 |
+
r5 = vec4<f32>(v_18.xyz, r5.w);
|
| 171 |
+
let v_19 = fma(r3.yyy, r5.xyz, r4.xyz);
|
| 172 |
+
r4 = vec4<f32>(v_19.xyz, r4.w);
|
| 173 |
+
let v_20 = (r3.xxx * cb13_13.tint_symbol_4[6u].xyz);
|
| 174 |
+
r3 = vec4<f32>(v_20.xy, r3.z, v_20.z);
|
| 175 |
+
let v_21 = fma(r4.xyz, r3.zzz, r3.xyw);
|
| 176 |
+
r0 = vec4<f32>(v_21.xyz, r0.w);
|
| 177 |
+
}
|
| 178 |
+
let v_22 = (r0.xyz * r0.xyz);
|
| 179 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 180 |
+
let v_23 = -(v2.xyzx);
|
| 181 |
+
let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 182 |
+
r3 = vec4<f32>(v_24.xyz, r3.w);
|
| 183 |
+
r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 184 |
+
let v_25 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 185 |
+
r3 = vec4<f32>(v_25.xyz, r3.w);
|
| 186 |
+
let v_26 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 187 |
+
r4 = vec4<f32>(v_26.xyz, r4.w);
|
| 188 |
+
let v_27 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
|
| 189 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 190 |
+
let v_28 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
|
| 191 |
+
r4 = vec4<f32>(v_28.xyz, r4.w);
|
| 192 |
+
let v_29 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 193 |
+
r5 = vec4<f32>(v_29.xyz, r5.w);
|
| 194 |
+
let v_30 = &(x0[0u]);
|
| 195 |
+
let v_31 = r5;
|
| 196 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 197 |
+
let v_32 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 198 |
+
r6 = vec4<f32>(v_32.xyz, r6.w);
|
| 199 |
+
let v_33 = &(x0[1u]);
|
| 200 |
+
let v_34 = r6;
|
| 201 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 202 |
+
let v_35 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 203 |
+
r7 = vec4<f32>(v_35.xyz, r7.w);
|
| 204 |
+
let v_36 = &(x0[2u]);
|
| 205 |
+
let v_37 = r7;
|
| 206 |
+
*(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
|
| 207 |
+
let v_38 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 208 |
+
r4 = vec4<f32>(v_38.xyz, r4.w);
|
| 209 |
+
let v_39 = &(x0[3u]);
|
| 210 |
+
let v_40 = r4;
|
| 211 |
+
*(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
|
| 212 |
+
let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 213 |
+
let v_42 = r8;
|
| 214 |
+
r8 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
|
| 215 |
+
r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 216 |
+
r2.w = (r2.w * 0.5f);
|
| 217 |
+
let v_43 = abs(r7.yyyy);
|
| 218 |
+
r3.w = max(v_43.w, abs(r7.xxxx).w);
|
| 219 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
|
| 220 |
+
let v_44 = (bitcast<u32>(r3.w) != 0u);
|
| 221 |
+
let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 222 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
|
| 223 |
+
let v_46 = abs(r6.yyyy);
|
| 224 |
+
r4.z = max(v_46.z, abs(r6.xxxx).z);
|
| 225 |
+
r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 226 |
+
let v_47 = bitcast<u32>(r4.z);
|
| 227 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
|
| 228 |
+
let v_48 = abs(r5.yyyy);
|
| 229 |
+
r4.z = max(v_48.z, abs(r5.xxxx).z);
|
| 230 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
|
| 231 |
+
let v_49 = bitcast<u32>(r2.w);
|
| 232 |
+
r2.w = select(r3.w, 0.0f, (v_49 != 0u));
|
| 233 |
+
let v_50 = x0[bitcast<i32>(r2.w)];
|
| 234 |
+
r5 = vec4<f32>(v_50.xyz, r5.w);
|
| 235 |
+
r2.w = f32(bitcast<i32>(r2.w));
|
| 236 |
+
r3.w = (r2.w + 0.5f);
|
| 237 |
+
r3.w = (r3.w * 0.25f);
|
| 238 |
+
r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
|
| 239 |
+
r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
|
| 240 |
+
r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
|
| 241 |
+
r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
|
| 242 |
+
r6.x = (r5.x + 0.5f);
|
| 243 |
+
r6.y = fma(r5.y, 0.25f, r3.w);
|
| 244 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
|
| 245 |
+
r2.w = ((-(r2.wwww)).w + r5.z);
|
| 246 |
+
let v_51 = dpdx(r6.xyy);
|
| 247 |
+
r7 = vec4<f32>(v_51.xy, r7.z, v_51.z);
|
| 248 |
+
r7.z = dpdx(r2.w);
|
| 249 |
+
let v_52 = dpdy(r6.yxy);
|
| 250 |
+
r9 = vec4<f32>(v_52.xyz, r9.w);
|
| 251 |
+
r9.w = dpdy(r2.w);
|
| 252 |
+
let v_53 = (r7.yw * r9.yw);
|
| 253 |
+
r5 = vec4<f32>(v_53.xy, r5.zw);
|
| 254 |
+
let v_54 = -(r5.xyxx);
|
| 255 |
+
let v_55 = fma(r7.xz, r9.xz, v_54.xy);
|
| 256 |
+
r10 = vec4<f32>(v_55.xy, r10.zw);
|
| 257 |
+
r4.w = (1.0f / r10.x);
|
| 258 |
+
r5.x = (r7.z * r9.y);
|
| 259 |
+
let v_56 = -(r5.xxxx);
|
| 260 |
+
r10.z = fma(r7.x, r9.w, v_56.z);
|
| 261 |
+
let v_57 = (r4.ww * r10.yz);
|
| 262 |
+
r5 = vec4<f32>(v_57.xy, r5.zw);
|
| 263 |
+
let v_58 = max(r5.xy, vec2<f32>());
|
| 264 |
+
r5 = vec4<f32>(v_58.xy, r5.zw);
|
| 265 |
+
let v_59 = min(r5.xy, vec2<f32>(0.5f));
|
| 266 |
+
r5 = vec4<f32>(v_59.xy, r5.zw);
|
| 267 |
+
r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
|
| 268 |
+
r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
|
| 269 |
+
let v_60 = bitcast<u32>(r3.w);
|
| 270 |
+
let v_61 = r2.w;
|
| 271 |
+
r8.z = select(r5.z, v_61, (v_60 != 0u));
|
| 272 |
+
r6.z = 0.0f;
|
| 273 |
+
let v_62 = (r6.xyz + r8.ywz);
|
| 274 |
+
r5 = vec4<f32>(v_62.xyz, r5.w);
|
| 275 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 276 |
+
r8 = vec4<f32>(v_63.xy, r8.zw);
|
| 277 |
+
let v_64 = (r6.xyz + r8.xyz);
|
| 278 |
+
r7 = vec4<f32>(v_64.xyz, r7.w);
|
| 279 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 280 |
+
r8 = vec4<f32>(v_65.xy, r8.zw);
|
| 281 |
+
let v_66 = (r6.xyz + r8.xyz);
|
| 282 |
+
r9 = vec4<f32>(v_66.xyz, r9.w);
|
| 283 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 284 |
+
r8 = vec4<f32>(v_67.xy, r8.zw);
|
| 285 |
+
let v_68 = (r6.xyz + r8.xyz);
|
| 286 |
+
r10 = vec4<f32>(v_68.xyz, r10.w);
|
| 287 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 288 |
+
r8 = vec4<f32>(v_69.xy, r8.zw);
|
| 289 |
+
let v_70 = (r6.xyz + r8.xyz);
|
| 290 |
+
r11 = vec4<f32>(v_70.xyz, r11.w);
|
| 291 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 292 |
+
r8 = vec4<f32>(v_71.xy, r8.zw);
|
| 293 |
+
let v_72 = (r6.xyz + r8.xyz);
|
| 294 |
+
r12 = vec4<f32>(v_72.xyz, r12.w);
|
| 295 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 296 |
+
r8 = vec4<f32>(v_73.xy, r8.zw);
|
| 297 |
+
let v_74 = (r6.xyz + r8.xyz);
|
| 298 |
+
r13 = vec4<f32>(v_74.xyz, r13.w);
|
| 299 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 300 |
+
r8 = vec4<f32>(v_75.xy, r8.zw);
|
| 301 |
+
let v_76 = (r6.xyz + r8.xyz);
|
| 302 |
+
r14 = vec4<f32>(v_76.xyz, r14.w);
|
| 303 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 304 |
+
r8 = vec4<f32>(v_77.xy, r8.zw);
|
| 305 |
+
let v_78 = (r6.xyz + r8.xyz);
|
| 306 |
+
r15 = vec4<f32>(v_78.xyz, r15.w);
|
| 307 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 308 |
+
r8 = vec4<f32>(v_79.xy, r8.zw);
|
| 309 |
+
let v_80 = (r6.xyz + r8.xyz);
|
| 310 |
+
r16 = vec4<f32>(v_80.xyz, r16.w);
|
| 311 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 312 |
+
r8 = vec4<f32>(v_81.xy, r8.zw);
|
| 313 |
+
let v_82 = (r6.xyz + r8.xyz);
|
| 314 |
+
r17 = vec4<f32>(v_82.xyz, r17.w);
|
| 315 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 316 |
+
r8 = vec4<f32>(v_83.xy, r8.zw);
|
| 317 |
+
let v_84 = (r6.xyz + r8.xyz);
|
| 318 |
+
r18 = vec4<f32>(v_84.xyz, r18.w);
|
| 319 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 320 |
+
r8 = vec4<f32>(v_85.xy, r8.zw);
|
| 321 |
+
let v_86 = (r6.xyz + r8.xyz);
|
| 322 |
+
r19 = vec4<f32>(v_86.xyz, r19.w);
|
| 323 |
+
let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 324 |
+
r8 = vec4<f32>(v_87.xy, r8.zw);
|
| 325 |
+
let v_88 = (r6.xyz + r8.xyz);
|
| 326 |
+
r20 = vec4<f32>(v_88.xyz, r20.w);
|
| 327 |
+
let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 328 |
+
r8 = vec4<f32>(v_89.xy, r8.zw);
|
| 329 |
+
let v_90 = (r6.xyz + r8.xyz);
|
| 330 |
+
r21 = vec4<f32>(v_90.xyz, r21.w);
|
| 331 |
+
let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 332 |
+
r8 = vec4<f32>(v_91.xy, r8.zw);
|
| 333 |
+
let v_92 = (r6.xyz + r8.xyz);
|
| 334 |
+
r6 = vec4<f32>(v_92.xyz, r6.w);
|
| 335 |
+
let v_93 = r5.xyxx;
|
| 336 |
+
r5.x = textureSampleCompareLevel(t15, s15, v_93.xy, r5.z);
|
| 337 |
+
let v_94 = r7.xyxx;
|
| 338 |
+
r5.y = textureSampleCompareLevel(t15, s15, v_94.xy, r7.z);
|
| 339 |
+
let v_95 = r9.xyxx;
|
| 340 |
+
r5.z = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z);
|
| 341 |
+
let v_96 = r10.xyxx;
|
| 342 |
+
r5.w = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z);
|
| 343 |
+
let v_97 = r11.xyxx;
|
| 344 |
+
r7.x = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z);
|
| 345 |
+
let v_98 = r12.xyxx;
|
| 346 |
+
r7.y = textureSampleCompareLevel(t15, s15, v_98.xy, r12.z);
|
| 347 |
+
let v_99 = r13.xyxx;
|
| 348 |
+
r7.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z);
|
| 349 |
+
let v_100 = r14.xyxx;
|
| 350 |
+
r7.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z);
|
| 351 |
+
let v_101 = r15.xyxx;
|
| 352 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z);
|
| 353 |
+
let v_102 = r16.xyxx;
|
| 354 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z);
|
| 355 |
+
let v_103 = r17.xyxx;
|
| 356 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z);
|
| 357 |
+
let v_104 = r18.xyxx;
|
| 358 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z);
|
| 359 |
+
let v_105 = r19.xyxx;
|
| 360 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z);
|
| 361 |
+
let v_106 = r20.xyxx;
|
| 362 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z);
|
| 363 |
+
let v_107 = r21.xyxx;
|
| 364 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z);
|
| 365 |
+
let v_108 = r6.xyxx;
|
| 366 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_108.xy, r6.z);
|
| 367 |
+
r5 = (r5 + r7);
|
| 368 |
+
r5 = (r8 + r5);
|
| 369 |
+
r5 = (r9 + r5);
|
| 370 |
+
r2.w = dot(r5, vec4<f32>(1.0f));
|
| 371 |
+
r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 372 |
+
let v_109 = abs(r4.yyyy);
|
| 373 |
+
r3.w = max(v_109.w, abs(r4.xxxx).w);
|
| 374 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 375 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 376 |
+
r2.z = (r3.w * r2.z);
|
| 377 |
+
r2.z = fma(r2.w, 0.0625f, r2.z);
|
| 378 |
+
let v_110 = (r2.xyz * r2.xyz);
|
| 379 |
+
r2 = vec4<f32>(v_110.xyz, r2.w);
|
| 380 |
+
r2.z = min(r2.z, 1.0f);
|
| 381 |
+
r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 382 |
+
r2.w = sqrt(r2.w);
|
| 383 |
+
r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
|
| 384 |
+
let v_111 = -(r2.zzzz);
|
| 385 |
+
r2.z = fma(r2.w, v_111.z, r2.z);
|
| 386 |
+
let v_112 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 387 |
+
let v_113 = dot(r1.yzw, v_112.xyz);
|
| 388 |
+
r2.w = clamp(vec4<f32>(v_113, v_113, v_113, v_113).w, 0.0f, 1.0f);
|
| 389 |
+
let v_114 = (r0.xyz * r2.www);
|
| 390 |
+
r4 = vec4<f32>(v_114.xyz, r4.w);
|
| 391 |
+
let v_115 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 392 |
+
r4 = vec4<f32>(v_115.xyz, r4.w);
|
| 393 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 394 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 395 |
+
let v_116 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 396 |
+
r5 = vec4<f32>(v_116.xyz, r5.w);
|
| 397 |
+
let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 398 |
+
r6 = vec4<f32>(v_117.xyz, r6.w);
|
| 399 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 400 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 401 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
|
| 402 |
+
let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 403 |
+
r6 = vec4<f32>(v_118.xyz, r6.w);
|
| 404 |
+
let v_119 = (r6.xyz + v_23.xyz);
|
| 405 |
+
r6 = vec4<f32>(v_119.xyz, r6.w);
|
| 406 |
+
let v_120 = bitcast<vec3<u32>>(r3.www);
|
| 407 |
+
let v_121 = r5.xyz;
|
| 408 |
+
let v_122 = select(r6.xyz, v_121, (v_120 != vec3<u32>()));
|
| 409 |
+
r5 = vec4<f32>(v_122.xyz, r5.w);
|
| 410 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 411 |
+
let v_123 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 412 |
+
r5 = vec4<f32>(v_123.xyz, r5.w);
|
| 413 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 414 |
+
r4.w = inverseSqrt(r4.w);
|
| 415 |
+
let v_124 = (r4.www * r5.xyz);
|
| 416 |
+
r5 = vec4<f32>(v_124.xyz, r5.w);
|
| 417 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 418 |
+
r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 419 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
|
| 420 |
+
r3.w = (r3.w / r4.w);
|
| 421 |
+
let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 422 |
+
r4.w = dot(r5.xyz, v_125.xyz);
|
| 423 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 424 |
+
let v_126 = dot(r5.xyz, r1.yzw);
|
| 425 |
+
r5.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
|
| 426 |
+
r4.w = (r4.w * r5.x);
|
| 427 |
+
r3.w = (r3.w * r4.w);
|
| 428 |
+
let v_127 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 429 |
+
r5 = vec4<f32>(v_127.xyz, r5.w);
|
| 430 |
+
let v_128 = (r0.xyz * r5.xyz);
|
| 431 |
+
r5 = vec4<f32>(v_128.xyz, r5.w);
|
| 432 |
+
let v_129 = bitcast<vec3<u32>>(r2.www);
|
| 433 |
+
let v_130 = select(r5.xyz, vec3<f32>(), (v_129 != vec3<u32>()));
|
| 434 |
+
r5 = vec4<f32>(v_130.xyz, r5.w);
|
| 435 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 436 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 437 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 438 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 439 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 440 |
+
let v_131 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 441 |
+
r6 = vec4<f32>(v_131.xyz, r6.w);
|
| 442 |
+
let v_132 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 443 |
+
r7 = vec4<f32>(v_132.xyz, r7.w);
|
| 444 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 445 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 446 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
|
| 447 |
+
let v_133 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 448 |
+
r7 = vec4<f32>(v_133.xyz, r7.w);
|
| 449 |
+
let v_134 = (r7.xyz + v_23.xyz);
|
| 450 |
+
r7 = vec4<f32>(v_134.xyz, r7.w);
|
| 451 |
+
let v_135 = bitcast<vec3<u32>>(r3.www);
|
| 452 |
+
let v_136 = r6.xyz;
|
| 453 |
+
let v_137 = select(r7.xyz, v_136, (v_135 != vec3<u32>()));
|
| 454 |
+
r6 = vec4<f32>(v_137.xyz, r6.w);
|
| 455 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 456 |
+
let v_138 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 457 |
+
r6 = vec4<f32>(v_138.xyz, r6.w);
|
| 458 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 459 |
+
r4.w = inverseSqrt(r4.w);
|
| 460 |
+
let v_139 = (r4.www * r6.xyz);
|
| 461 |
+
r6 = vec4<f32>(v_139.xyz, r6.w);
|
| 462 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 463 |
+
r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 464 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
|
| 465 |
+
r3.w = (r3.w / r4.w);
|
| 466 |
+
let v_140 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 467 |
+
r4.w = dot(r6.xyz, v_140.xyz);
|
| 468 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 469 |
+
let v_141 = dot(r6.xyz, r1.yzw);
|
| 470 |
+
r5.w = clamp(vec4<f32>(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f);
|
| 471 |
+
r4.w = (r4.w * r5.w);
|
| 472 |
+
r3.w = (r3.w * r4.w);
|
| 473 |
+
let v_142 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 474 |
+
r6 = vec4<f32>(v_142.xyz, r6.w);
|
| 475 |
+
let v_143 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 476 |
+
r6 = vec4<f32>(v_143.xyz, r6.w);
|
| 477 |
+
let v_144 = bitcast<vec3<u32>>(r2.www);
|
| 478 |
+
let v_145 = r5.xyz;
|
| 479 |
+
let v_146 = select(r6.xyz, v_145, (v_144 != vec3<u32>()));
|
| 480 |
+
r5 = vec4<f32>(v_146.xyz, r5.w);
|
| 481 |
+
} else {
|
| 482 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 483 |
+
}
|
| 484 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 485 |
+
r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 486 |
+
} else {
|
| 487 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 488 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 489 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 490 |
+
let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 491 |
+
r6 = vec4<f32>(v_147.xyz, r6.w);
|
| 492 |
+
let v_148 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 493 |
+
r7 = vec4<f32>(v_148.xyz, r7.w);
|
| 494 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 495 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 496 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
|
| 497 |
+
let v_149 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 498 |
+
r7 = vec4<f32>(v_149.xyz, r7.w);
|
| 499 |
+
let v_150 = (r7.xyz + v_23.xyz);
|
| 500 |
+
r7 = vec4<f32>(v_150.xyz, r7.w);
|
| 501 |
+
let v_151 = bitcast<vec3<u32>>(r3.www);
|
| 502 |
+
let v_152 = r6.xyz;
|
| 503 |
+
let v_153 = select(r7.xyz, v_152, (v_151 != vec3<u32>()));
|
| 504 |
+
r6 = vec4<f32>(v_153.xyz, r6.w);
|
| 505 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 506 |
+
let v_154 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 507 |
+
r6 = vec4<f32>(v_154.xyz, r6.w);
|
| 508 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 509 |
+
r4.w = inverseSqrt(r4.w);
|
| 510 |
+
let v_155 = (r4.www * r6.xyz);
|
| 511 |
+
r6 = vec4<f32>(v_155.xyz, r6.w);
|
| 512 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 513 |
+
r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 514 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
|
| 515 |
+
r3.w = (r3.w / r4.w);
|
| 516 |
+
let v_156 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 517 |
+
r4.w = dot(r6.xyz, v_156.xyz);
|
| 518 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 519 |
+
let v_157 = dot(r6.xyz, r1.yzw);
|
| 520 |
+
r5.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
|
| 521 |
+
r4.w = (r4.w * r5.w);
|
| 522 |
+
r3.w = (r3.w * r4.w);
|
| 523 |
+
let v_158 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 524 |
+
r6 = vec4<f32>(v_158.xyz, r6.w);
|
| 525 |
+
let v_159 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 526 |
+
r6 = vec4<f32>(v_159.xyz, r6.w);
|
| 527 |
+
let v_160 = bitcast<vec3<u32>>(r2.www);
|
| 528 |
+
let v_161 = r5.xyz;
|
| 529 |
+
let v_162 = select(r6.xyz, v_161, (v_160 != vec3<u32>()));
|
| 530 |
+
r5 = vec4<f32>(v_162.xyz, r5.w);
|
| 531 |
+
}
|
| 532 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 533 |
+
} else {
|
| 534 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 535 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 536 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 537 |
+
let v_163 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 538 |
+
r6 = vec4<f32>(v_163.xyz, r6.w);
|
| 539 |
+
let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 540 |
+
r7 = vec4<f32>(v_164.xyz, r7.w);
|
| 541 |
+
r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 542 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 543 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
|
| 544 |
+
let v_165 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 545 |
+
r7 = vec4<f32>(v_165.xyz, r7.w);
|
| 546 |
+
let v_166 = (r7.xyz + v_23.xyz);
|
| 547 |
+
r7 = vec4<f32>(v_166.xyz, r7.w);
|
| 548 |
+
let v_167 = bitcast<vec3<u32>>(r3.www);
|
| 549 |
+
let v_168 = r6.xyz;
|
| 550 |
+
let v_169 = select(r7.xyz, v_168, (v_167 != vec3<u32>()));
|
| 551 |
+
r6 = vec4<f32>(v_169.xyz, r6.w);
|
| 552 |
+
r3.w = dot(r6.xyz, r6.xyz);
|
| 553 |
+
let v_170 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
|
| 554 |
+
r6 = vec4<f32>(v_170.xyz, r6.w);
|
| 555 |
+
r4.w = dot(r6.xyz, r6.xyz);
|
| 556 |
+
r4.w = inverseSqrt(r4.w);
|
| 557 |
+
let v_171 = (r4.www * r6.xyz);
|
| 558 |
+
r6 = vec4<f32>(v_171.xyz, r6.w);
|
| 559 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 560 |
+
r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 561 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
|
| 562 |
+
r3.w = (r3.w / r4.w);
|
| 563 |
+
let v_172 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 564 |
+
r4.w = dot(r6.xyz, v_172.xyz);
|
| 565 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 566 |
+
let v_173 = dot(r6.xyz, r1.yzw);
|
| 567 |
+
r5.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
|
| 568 |
+
r4.w = (r4.w * r5.w);
|
| 569 |
+
r3.w = (r3.w * r4.w);
|
| 570 |
+
let v_174 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 571 |
+
r6 = vec4<f32>(v_174.xyz, r6.w);
|
| 572 |
+
let v_175 = fma(r6.xyz, r0.xyz, r5.xyz);
|
| 573 |
+
r6 = vec4<f32>(v_175.xyz, r6.w);
|
| 574 |
+
let v_176 = bitcast<vec3<u32>>(r2.www);
|
| 575 |
+
let v_177 = r5.xyz;
|
| 576 |
+
let v_178 = select(r6.xyz, v_177, (v_176 != vec3<u32>()));
|
| 577 |
+
r5 = vec4<f32>(v_178.xyz, r5.w);
|
| 578 |
+
}
|
| 579 |
+
let v_179 = fma(r4.xyz, r2.zzz, r5.xyz);
|
| 580 |
+
r4 = vec4<f32>(v_179.xyz, r4.w);
|
| 581 |
+
r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 582 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 583 |
+
r1.x = max(r1.x, 0.0f);
|
| 584 |
+
let v_180 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 585 |
+
r5 = vec4<f32>(v_180.xyz, r5.w);
|
| 586 |
+
r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 587 |
+
let v_181 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 588 |
+
r6 = vec4<f32>(v_181.xyz, r6.w);
|
| 589 |
+
let v_182 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 590 |
+
r6 = vec4<f32>(v_182.xyz, r6.w);
|
| 591 |
+
let v_183 = fma(r5.xyz, r2.zzz, r6.xyz);
|
| 592 |
+
r5 = vec4<f32>(v_183.xyz, r5.w);
|
| 593 |
+
let v_184 = (r2.yyy * r5.xyz);
|
| 594 |
+
r2 = vec4<f32>(r2.x, v_184.xyz);
|
| 595 |
+
let v_185 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 596 |
+
r5 = vec4<f32>(v_185.xyz, r5.w);
|
| 597 |
+
r6.x = cb3_3.tint_symbol_2[46u].w;
|
| 598 |
+
r6.y = cb3_3.tint_symbol_2[47u].w;
|
| 599 |
+
r6.z = cb3_3.tint_symbol_2[48u].w;
|
| 600 |
+
let v_186 = dot(r6.xyz, r1.yzw);
|
| 601 |
+
r1.x = clamp(vec4<f32>(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f);
|
| 602 |
+
let v_187 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
|
| 603 |
+
r1 = vec4<f32>(v_187.xyz, r1.w);
|
| 604 |
+
let v_188 = fma(r1.xyz, r2.xxx, r2.yzw);
|
| 605 |
+
r1 = vec4<f32>(v_188.xyz, r1.w);
|
| 606 |
+
let v_189 = fma(r1.xyz, r0.xyz, r4.xyz);
|
| 607 |
+
r0 = vec4<f32>(v_189.xyz, r0.w);
|
| 608 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 609 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 610 |
+
r1.x = sqrt(r0.w);
|
| 611 |
+
let v_190 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 612 |
+
r1.y = (r1.x + v_190.y);
|
| 613 |
+
r1.y = max(r1.y, 0.0f);
|
| 614 |
+
r1.x = (r1.y / r1.x);
|
| 615 |
+
r1.x = (r1.x * r3.z);
|
| 616 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 617 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 618 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 619 |
+
r1.w = exp2(r1.w);
|
| 620 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 621 |
+
r1.z = (r1.w / r1.z);
|
| 622 |
+
let v_191 = bitcast<u32>(r1.x);
|
| 623 |
+
r1.x = select(1.0f, r1.z, (v_191 != 0u));
|
| 624 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 625 |
+
r1.x = (r1.x * r1.z);
|
| 626 |
+
r1.x = min(r1.x, 1.0f);
|
| 627 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 628 |
+
r1.x = exp2(r1.x);
|
| 629 |
+
r1.x = min(r1.x, 1.0f);
|
| 630 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 631 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 632 |
+
r0.w = inverseSqrt(r0.w);
|
| 633 |
+
let v_192 = (r0.www * r3.xyz);
|
| 634 |
+
r2 = vec4<f32>(v_192.xyz, r2.w);
|
| 635 |
+
let v_193 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 636 |
+
r0.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
|
| 637 |
+
r0.w = log2(r0.w);
|
| 638 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 639 |
+
r0.w = exp2(r0.w);
|
| 640 |
+
let v_194 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 641 |
+
r1.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
|
| 642 |
+
r1.w = log2(r1.w);
|
| 643 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 644 |
+
r1.w = exp2(r1.w);
|
| 645 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 646 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 647 |
+
let v_195 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 648 |
+
r2.x = (r1.y + v_195.x);
|
| 649 |
+
r2.x = max(r2.x, 0.0f);
|
| 650 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 651 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 652 |
+
r2.x = exp2(r2.x);
|
| 653 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 654 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 655 |
+
let v_196 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 656 |
+
r1.y = (r1.y * v_196.y);
|
| 657 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 658 |
+
r1.y = exp2(r1.y);
|
| 659 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 660 |
+
let v_197 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 661 |
+
r2 = vec4<f32>(v_197.xyz, r2.w);
|
| 662 |
+
let v_198 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 663 |
+
r2 = vec4<f32>(v_198.xyz, r2.w);
|
| 664 |
+
let v_199 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 665 |
+
r3 = vec4<f32>(v_199.xyz, r3.w);
|
| 666 |
+
let v_200 = fma(r1.www, r3.xyz, r2.xyz);
|
| 667 |
+
r2 = vec4<f32>(v_200.xyz, r2.w);
|
| 668 |
+
let v_201 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 669 |
+
let v_202 = (r2.xyz + v_201.xyz);
|
| 670 |
+
r2 = vec4<f32>(v_202.xyz, r2.w);
|
| 671 |
+
let v_203 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 672 |
+
r2 = vec4<f32>(v_203.xyz, r2.w);
|
| 673 |
+
r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 674 |
+
r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
|
| 675 |
+
r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
|
| 676 |
+
let v_204 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 677 |
+
r1 = vec4<f32>(v_204.xy, r1.z, v_204.z);
|
| 678 |
+
let v_205 = ((-(r0.xyxz)).xyw + r1.xyw);
|
| 679 |
+
r1 = vec4<f32>(v_205.xy, r1.z, v_205.z);
|
| 680 |
+
let v_206 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 681 |
+
r0 = vec4<f32>(v_206.xyz, r0.w);
|
| 682 |
+
let v_207 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
|
| 683 |
+
r0 = vec4<f32>(v_207.xyz, r0.w);
|
| 684 |
+
let v_208 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 685 |
+
o0 = vec4<f32>(v_208.xyz, o0.w);
|
| 686 |
+
}
|
| 687 |
+
|
| 688 |
+
fn v_1(v_209 : bool) {
|
| 689 |
+
if (v_209) {
|
| 690 |
+
discard;
|
| 691 |
+
return;
|
| 692 |
+
}
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
@fragment
|
| 696 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 697 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 698 |
+
return o0;
|
| 699 |
+
}
|
b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl
ADDED
|
@@ -0,0 +1,1238 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb5_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 5u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 84 |
+
|
| 85 |
+
struct cb1_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 1u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
|
| 90 |
+
|
| 91 |
+
struct cb15_struct {
|
| 92 |
+
tint_symbol_6 : array<vec4<f32>, 15u>,
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 112 |
+
|
| 113 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 114 |
+
|
| 115 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 116 |
+
|
| 117 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 118 |
+
|
| 119 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 120 |
+
|
| 121 |
+
var<private> v8 : vec4<f32>;
|
| 122 |
+
|
| 123 |
+
var<private> v9 : array<f32, 4u>;
|
| 124 |
+
|
| 125 |
+
var<private> o0 : vec4<f32>;
|
| 126 |
+
|
| 127 |
+
var<private> o1 : f32;
|
| 128 |
+
|
| 129 |
+
var<private> o2 : f32;
|
| 130 |
+
|
| 131 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 132 |
+
|
| 133 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 134 |
+
|
| 135 |
+
struct tint_symbol_8 {
|
| 136 |
+
tint_symbol_7 : array<vec4<u32>, 4u>,
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
|
| 140 |
+
|
| 141 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 142 |
+
var v_2 : vec4<f32> = v_1;
|
| 143 |
+
v_2.w = (1.0f / v_1.w);
|
| 144 |
+
v8 = v_2;
|
| 145 |
+
x1[0u].x = v9[0u];
|
| 146 |
+
x1[0u].y = v9[1u];
|
| 147 |
+
x1[0u].z = v9[2u];
|
| 148 |
+
x1[0u].w = v9[3u];
|
| 149 |
+
r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
|
| 150 |
+
let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
|
| 151 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 152 |
+
r2 = textureSample(t3, s3, r1.xyxx.xy);
|
| 153 |
+
let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 154 |
+
r1 = vec4<f32>(r1.xy, v_4.xy);
|
| 155 |
+
let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
|
| 156 |
+
r1 = vec4<f32>(v_5.xy, r1.zw);
|
| 157 |
+
r2 = textureSample(t3, s3, r1.xyxx.xy);
|
| 158 |
+
let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 159 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 160 |
+
let v_7 = (r1.xy * vec2<f32>(0.5f));
|
| 161 |
+
r1 = vec4<f32>(v_7.xy, r1.zw);
|
| 162 |
+
let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
|
| 163 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 164 |
+
r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
|
| 165 |
+
r1.z = fma(r1.z, r0.w, 1.0f);
|
| 166 |
+
let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
|
| 167 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 168 |
+
r2 = (r0 * r1.zzzz);
|
| 169 |
+
r3 = textureSample(t5, s5, v2.xyz.xyxx.xy);
|
| 170 |
+
let v_10 = fma(r1.xy, r0.ww, r3.xy);
|
| 171 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 172 |
+
let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 173 |
+
r1 = vec4<f32>(v_11.xy, r1.zw);
|
| 174 |
+
r0.w = dot(r1.xy, r1.xy);
|
| 175 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 176 |
+
r0.w = sqrt(abs(r0.wwww).w);
|
| 177 |
+
r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
|
| 178 |
+
let v_12 = (r1.ww * r1.xy);
|
| 179 |
+
r1 = vec4<f32>(v_12.xy, r1.zw);
|
| 180 |
+
let v_13 = (r1.yyy * v6.xyz);
|
| 181 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 182 |
+
let v_14 = fma(r1.xxx, v5.xyz, r3.xyz);
|
| 183 |
+
r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
|
| 184 |
+
let v_15 = fma(r0.www, v3.xyz, r1.xyw);
|
| 185 |
+
r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
|
| 186 |
+
r0.w = dot(r1.xyw, r1.xyw);
|
| 187 |
+
r0.w = inverseSqrt(r0.w);
|
| 188 |
+
let v_16 = (r0.www * r1.xyw);
|
| 189 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 190 |
+
r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
|
| 191 |
+
r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
|
| 192 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
|
| 193 |
+
r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
|
| 194 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 195 |
+
r1.x = (r1.x + r1.x);
|
| 196 |
+
r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
|
| 197 |
+
r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
|
| 198 |
+
let v_17 = bitcast<u32>(r0.y);
|
| 199 |
+
let v_18 = r0.z;
|
| 200 |
+
r1.x = select(r1.x, v_18, (v_17 != 0u));
|
| 201 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
|
| 202 |
+
r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
|
| 203 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 204 |
+
r0.x = (r0.x + r0.x);
|
| 205 |
+
r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
|
| 206 |
+
r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
|
| 207 |
+
let v_19 = bitcast<u32>(r0.y);
|
| 208 |
+
let v_20 = r0.z;
|
| 209 |
+
r1.y = select(r0.x, v_20, (v_19 != 0u));
|
| 210 |
+
r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
|
| 211 |
+
r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
|
| 212 |
+
r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
|
| 213 |
+
let v_21 = (r2.xyz * v1.xyz);
|
| 214 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 215 |
+
r0.y = (r2.w * v0.w);
|
| 216 |
+
let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 217 |
+
r2 = vec4<f32>(v_22.xy, r2.zw);
|
| 218 |
+
let v_23 = (r1.xyz * r1.xyz);
|
| 219 |
+
r1 = vec4<f32>(v_23.xyz, r1.w);
|
| 220 |
+
let v_24 = -(v7.xyzx);
|
| 221 |
+
let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 222 |
+
r4 = vec4<f32>(v_25.xyz, r4.w);
|
| 223 |
+
r0.z = dot(r4.xyz, r4.xyz);
|
| 224 |
+
r0.z = inverseSqrt(r0.z);
|
| 225 |
+
let v_26 = (r0.zzz * r4.xyz);
|
| 226 |
+
r5 = vec4<f32>(v_26.xyz, r5.w);
|
| 227 |
+
let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 228 |
+
let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz);
|
| 229 |
+
r6 = vec4<f32>(v_28.xyz, r6.w);
|
| 230 |
+
r2.z = dot(r6.xyz, r6.xyz);
|
| 231 |
+
r2.z = inverseSqrt(r2.z);
|
| 232 |
+
let v_29 = (r2.zzz * r6.xyz);
|
| 233 |
+
r6 = vec4<f32>(v_29.xyz, r6.w);
|
| 234 |
+
r2.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 235 |
+
let v_30 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 236 |
+
r7 = vec4<f32>(v_30.xyz, r7.w);
|
| 237 |
+
let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
|
| 238 |
+
r8 = vec4<f32>(v_31.xyz, r8.w);
|
| 239 |
+
let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
|
| 240 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 241 |
+
let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
|
| 242 |
+
r8 = vec4<f32>(v_33.xyz, r8.w);
|
| 243 |
+
let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
|
| 244 |
+
r9 = vec4<f32>(v_34.xyz, r9.w);
|
| 245 |
+
let v_35 = &(x0[0u]);
|
| 246 |
+
let v_36 = r9;
|
| 247 |
+
*(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
|
| 248 |
+
let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
|
| 249 |
+
r10 = vec4<f32>(v_37.xyz, r10.w);
|
| 250 |
+
let v_38 = &(x0[1u]);
|
| 251 |
+
let v_39 = r10;
|
| 252 |
+
*(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
|
| 253 |
+
let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
|
| 254 |
+
r11 = vec4<f32>(v_40.xyz, r11.w);
|
| 255 |
+
let v_41 = &(x0[2u]);
|
| 256 |
+
let v_42 = r11;
|
| 257 |
+
*(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
|
| 258 |
+
let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
|
| 259 |
+
r8 = vec4<f32>(v_43.xyz, r8.w);
|
| 260 |
+
let v_44 = &(x0[3u]);
|
| 261 |
+
let v_45 = r8;
|
| 262 |
+
*(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
|
| 263 |
+
let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 264 |
+
let v_47 = r12;
|
| 265 |
+
r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
|
| 266 |
+
r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
|
| 267 |
+
r2.w = (r2.w * 0.5f);
|
| 268 |
+
let v_48 = abs(r11.yyyy);
|
| 269 |
+
r3.w = max(v_48.w, abs(r11.xxxx).w);
|
| 270 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
|
| 271 |
+
let v_49 = (bitcast<u32>(r3.w) != 0u);
|
| 272 |
+
let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
|
| 273 |
+
r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
|
| 274 |
+
let v_51 = abs(r10.yyyy);
|
| 275 |
+
r4.w = max(v_51.w, abs(r10.xxxx).w);
|
| 276 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
|
| 277 |
+
let v_52 = bitcast<u32>(r4.w);
|
| 278 |
+
r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
|
| 279 |
+
let v_53 = abs(r9.yyyy);
|
| 280 |
+
r4.w = max(v_53.w, abs(r9.xxxx).w);
|
| 281 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
|
| 282 |
+
let v_54 = bitcast<u32>(r2.w);
|
| 283 |
+
r2.w = select(r3.w, 0.0f, (v_54 != 0u));
|
| 284 |
+
let v_55 = x0[bitcast<i32>(r2.w)];
|
| 285 |
+
r9 = vec4<f32>(v_55.xyz, r9.w);
|
| 286 |
+
r2.w = f32(bitcast<i32>(r2.w));
|
| 287 |
+
r3.w = (r2.w + 0.5f);
|
| 288 |
+
r3.w = (r3.w * 0.25f);
|
| 289 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
|
| 290 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 291 |
+
r2.w = dot(r10, cb6_6.tint_symbol_6[12u]);
|
| 292 |
+
r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
|
| 293 |
+
r10.x = (r9.x + 0.5f);
|
| 294 |
+
r10.y = fma(r9.y, 0.25f, r3.w);
|
| 295 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
|
| 296 |
+
r2.w = ((-(r2.wwww)).w + r9.z);
|
| 297 |
+
let v_56 = dpdx(r10.xyy);
|
| 298 |
+
r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
|
| 299 |
+
r11.z = dpdx(r2.w);
|
| 300 |
+
let v_57 = dpdy(r10.yxy);
|
| 301 |
+
r13 = vec4<f32>(v_57.xyz, r13.w);
|
| 302 |
+
r13.w = dpdy(r2.w);
|
| 303 |
+
let v_58 = (r11.yw * r13.yw);
|
| 304 |
+
r8 = vec4<f32>(r8.xy, v_58.xy);
|
| 305 |
+
let v_59 = -(r8.zwzz);
|
| 306 |
+
let v_60 = fma(r11.xz, r13.xz, v_59.xy);
|
| 307 |
+
r14 = vec4<f32>(v_60.xy, r14.zw);
|
| 308 |
+
r5.w = (1.0f / r14.x);
|
| 309 |
+
r6.w = (r11.z * r13.y);
|
| 310 |
+
let v_61 = -(r6.wwww);
|
| 311 |
+
r14.z = fma(r11.x, r13.w, v_61.z);
|
| 312 |
+
let v_62 = (r5.ww * r14.yz);
|
| 313 |
+
r8 = vec4<f32>(r8.xy, v_62.xy);
|
| 314 |
+
let v_63 = max(r8.zw, vec2<f32>());
|
| 315 |
+
r8 = vec4<f32>(r8.xy, v_63.xy);
|
| 316 |
+
let v_64 = min(r8.zw, vec2<f32>(0.5f));
|
| 317 |
+
r8 = vec4<f32>(r8.xy, v_64.xy);
|
| 318 |
+
r2.w = fma((-(r4.wwww)).w, r8.z, r2.w);
|
| 319 |
+
r2.w = fma((-(r4.wwww)).w, r8.w, r2.w);
|
| 320 |
+
let v_65 = bitcast<u32>(r3.w);
|
| 321 |
+
let v_66 = r2.w;
|
| 322 |
+
r12.z = select(r9.z, v_66, (v_65 != 0u));
|
| 323 |
+
r10.z = 0.0f;
|
| 324 |
+
let v_67 = (r10.xyz + r12.ywz);
|
| 325 |
+
r9 = vec4<f32>(v_67.xyz, r9.w);
|
| 326 |
+
let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 327 |
+
r12 = vec4<f32>(v_68.xy, r12.zw);
|
| 328 |
+
let v_69 = (r10.xyz + r12.xyz);
|
| 329 |
+
r11 = vec4<f32>(v_69.xyz, r11.w);
|
| 330 |
+
let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 331 |
+
r12 = vec4<f32>(v_70.xy, r12.zw);
|
| 332 |
+
let v_71 = (r10.xyz + r12.xyz);
|
| 333 |
+
r13 = vec4<f32>(v_71.xyz, r13.w);
|
| 334 |
+
let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 335 |
+
r12 = vec4<f32>(v_72.xy, r12.zw);
|
| 336 |
+
let v_73 = (r10.xyz + r12.xyz);
|
| 337 |
+
r14 = vec4<f32>(v_73.xyz, r14.w);
|
| 338 |
+
let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 339 |
+
r12 = vec4<f32>(v_74.xy, r12.zw);
|
| 340 |
+
let v_75 = (r10.xyz + r12.xyz);
|
| 341 |
+
r15 = vec4<f32>(v_75.xyz, r15.w);
|
| 342 |
+
let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 343 |
+
r12 = vec4<f32>(v_76.xy, r12.zw);
|
| 344 |
+
let v_77 = (r10.xyz + r12.xyz);
|
| 345 |
+
r16 = vec4<f32>(v_77.xyz, r16.w);
|
| 346 |
+
let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 347 |
+
r12 = vec4<f32>(v_78.xy, r12.zw);
|
| 348 |
+
let v_79 = (r10.xyz + r12.xyz);
|
| 349 |
+
r17 = vec4<f32>(v_79.xyz, r17.w);
|
| 350 |
+
let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 351 |
+
r12 = vec4<f32>(v_80.xy, r12.zw);
|
| 352 |
+
let v_81 = (r10.xyz + r12.xyz);
|
| 353 |
+
r18 = vec4<f32>(v_81.xyz, r18.w);
|
| 354 |
+
let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 355 |
+
r12 = vec4<f32>(v_82.xy, r12.zw);
|
| 356 |
+
let v_83 = (r10.xyz + r12.xyz);
|
| 357 |
+
r19 = vec4<f32>(v_83.xyz, r19.w);
|
| 358 |
+
let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 359 |
+
r12 = vec4<f32>(v_84.xy, r12.zw);
|
| 360 |
+
let v_85 = (r10.xyz + r12.xyz);
|
| 361 |
+
r20 = vec4<f32>(v_85.xyz, r20.w);
|
| 362 |
+
let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 363 |
+
r12 = vec4<f32>(v_86.xy, r12.zw);
|
| 364 |
+
let v_87 = (r10.xyz + r12.xyz);
|
| 365 |
+
r21 = vec4<f32>(v_87.xyz, r21.w);
|
| 366 |
+
let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 367 |
+
r12 = vec4<f32>(v_88.xy, r12.zw);
|
| 368 |
+
let v_89 = (r10.xyz + r12.xyz);
|
| 369 |
+
r22 = vec4<f32>(v_89.xyz, r22.w);
|
| 370 |
+
let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 371 |
+
r12 = vec4<f32>(v_90.xy, r12.zw);
|
| 372 |
+
let v_91 = (r10.xyz + r12.xyz);
|
| 373 |
+
r23 = vec4<f32>(v_91.xyz, r23.w);
|
| 374 |
+
let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 375 |
+
r12 = vec4<f32>(v_92.xy, r12.zw);
|
| 376 |
+
let v_93 = (r10.xyz + r12.xyz);
|
| 377 |
+
r24 = vec4<f32>(v_93.xyz, r24.w);
|
| 378 |
+
let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 379 |
+
r12 = vec4<f32>(v_94.xy, r12.zw);
|
| 380 |
+
let v_95 = (r10.xyz + r12.xyz);
|
| 381 |
+
r25 = vec4<f32>(v_95.xyz, r25.w);
|
| 382 |
+
let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 383 |
+
r12 = vec4<f32>(v_96.xy, r12.zw);
|
| 384 |
+
let v_97 = (r10.xyz + r12.xyz);
|
| 385 |
+
r10 = vec4<f32>(v_97.xyz, r10.w);
|
| 386 |
+
let v_98 = r9.xyxx;
|
| 387 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
|
| 388 |
+
let v_99 = r11.xyxx;
|
| 389 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
|
| 390 |
+
let v_100 = r13.xyxx;
|
| 391 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
|
| 392 |
+
let v_101 = r14.xyxx;
|
| 393 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
|
| 394 |
+
let v_102 = r15.xyxx;
|
| 395 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
|
| 396 |
+
let v_103 = r16.xyxx;
|
| 397 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
|
| 398 |
+
let v_104 = r17.xyxx;
|
| 399 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
|
| 400 |
+
let v_105 = r18.xyxx;
|
| 401 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
|
| 402 |
+
let v_106 = r19.xyxx;
|
| 403 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
|
| 404 |
+
let v_107 = r20.xyxx;
|
| 405 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
|
| 406 |
+
let v_108 = r21.xyxx;
|
| 407 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
|
| 408 |
+
let v_109 = r22.xyxx;
|
| 409 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
|
| 410 |
+
let v_110 = r23.xyxx;
|
| 411 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
|
| 412 |
+
let v_111 = r24.xyxx;
|
| 413 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
|
| 414 |
+
let v_112 = r25.xyxx;
|
| 415 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
|
| 416 |
+
let v_113 = r10.xyxx;
|
| 417 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
|
| 418 |
+
r9 = (r9 + r11);
|
| 419 |
+
r9 = (r12 + r9);
|
| 420 |
+
r9 = (r13 + r9);
|
| 421 |
+
r2.w = dot(r9, vec4<f32>(1.0f));
|
| 422 |
+
r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
|
| 423 |
+
let v_114 = abs(r8.yyyy);
|
| 424 |
+
r3.w = max(v_114.w, abs(r8.xxxx).w);
|
| 425 |
+
r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 426 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 427 |
+
r2.z = (r3.w * r2.z);
|
| 428 |
+
r2.z = fma(r2.w, 0.0625f, r2.z);
|
| 429 |
+
let v_115 = (r2.xyz * r2.xyz);
|
| 430 |
+
r2 = vec4<f32>(v_115.xyz, r2.w);
|
| 431 |
+
r2.z = min(r2.z, 1.0f);
|
| 432 |
+
r2.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
|
| 433 |
+
r2.w = sqrt(r2.w);
|
| 434 |
+
r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z);
|
| 435 |
+
let v_116 = -(r2.zzzz);
|
| 436 |
+
r2.z = fma(r2.w, v_116.z, r2.z);
|
| 437 |
+
let v_117 = dot(r3.xyz, v_27.xyz);
|
| 438 |
+
r2.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
|
| 439 |
+
let v_118 = dot(r5.xyz, r3.xyz);
|
| 440 |
+
r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
|
| 441 |
+
let v_119 = dot(r6.xyz, v_27.xyz);
|
| 442 |
+
r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
|
| 443 |
+
let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
|
| 444 |
+
r6 = vec4<f32>(v_120.xy, r6.zw);
|
| 445 |
+
let v_121 = (r6.xy * r6.xy);
|
| 446 |
+
r6 = vec4<f32>(r6.xy, v_121.xy);
|
| 447 |
+
let v_122 = (r6.zw * r6.zw);
|
| 448 |
+
r6 = vec4<f32>(r6.xy, v_122.xy);
|
| 449 |
+
let v_123 = (r6.xy * r6.zw);
|
| 450 |
+
r6 = vec4<f32>(v_123.xy, r6.zw);
|
| 451 |
+
r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
|
| 452 |
+
let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww);
|
| 453 |
+
r6 = vec4<f32>(v_124.xy, r6.zw);
|
| 454 |
+
r4.w = (r0.x * r6.y);
|
| 455 |
+
r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f);
|
| 456 |
+
r4.w = (r2.w * r4.w);
|
| 457 |
+
r4.w = (r4.w * 0.25f);
|
| 458 |
+
r2.w = (r2.w * r5.w);
|
| 459 |
+
let v_125 = fma(r1.xyz, r2.www, r4.www);
|
| 460 |
+
r6 = vec4<f32>(v_125.xyz, r6.w);
|
| 461 |
+
let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 462 |
+
r6 = vec4<f32>(v_126.xyz, r6.w);
|
| 463 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 464 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 465 |
+
r9 = vec4<f32>(vec3<f32>(), r9.w);
|
| 466 |
+
r8 = vec4<f32>(vec3<f32>(), r8.w);
|
| 467 |
+
} else {
|
| 468 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 469 |
+
let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 470 |
+
r8 = vec4<f32>(v_127.xyz, r8.w);
|
| 471 |
+
let v_128 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 472 |
+
r9 = vec4<f32>(v_128.xyz, r9.w);
|
| 473 |
+
r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 474 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 475 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
|
| 476 |
+
let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 477 |
+
r9 = vec4<f32>(v_129.xyz, r9.w);
|
| 478 |
+
let v_130 = (r9.xyz + v_24.xyz);
|
| 479 |
+
r9 = vec4<f32>(v_130.xyz, r9.w);
|
| 480 |
+
let v_131 = bitcast<vec3<u32>>(r4.www);
|
| 481 |
+
let v_132 = r8.xyz;
|
| 482 |
+
let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
|
| 483 |
+
r8 = vec4<f32>(v_133.xyz, r8.w);
|
| 484 |
+
r4.w = dot(r8.xyz, r8.xyz);
|
| 485 |
+
let v_134 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
|
| 486 |
+
r8 = vec4<f32>(v_134.xyz, r8.w);
|
| 487 |
+
r6.w = dot(r8.xyz, r8.xyz);
|
| 488 |
+
r6.w = inverseSqrt(r6.w);
|
| 489 |
+
let v_135 = (r6.www * r8.xyz);
|
| 490 |
+
r8 = vec4<f32>(v_135.xyz, r8.w);
|
| 491 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 492 |
+
r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 493 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w);
|
| 494 |
+
r4.w = (r4.w / r6.w);
|
| 495 |
+
let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 496 |
+
r6.w = dot(r8.xyz, v_136.xyz);
|
| 497 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 498 |
+
let v_137 = dot(r8.xyz, r3.xyz);
|
| 499 |
+
r7.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
|
| 500 |
+
r6.w = (r6.w * r7.w);
|
| 501 |
+
r7.w = (r4.w * r6.w);
|
| 502 |
+
let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 503 |
+
r9 = vec4<f32>(v_138.xyz, r9.w);
|
| 504 |
+
let v_139 = (r1.xyz * r9.xyz);
|
| 505 |
+
r9 = vec4<f32>(v_139.xyz, r9.w);
|
| 506 |
+
let v_140 = fma(r4.xyz, r0.zzz, r8.xyz);
|
| 507 |
+
r8 = vec4<f32>(v_140.xyz, r8.w);
|
| 508 |
+
r7.w = dot(r8.xyz, r8.xyz);
|
| 509 |
+
r7.w = inverseSqrt(r7.w);
|
| 510 |
+
let v_141 = (r7.www * r8.xyz);
|
| 511 |
+
r8 = vec4<f32>(v_141.xyz, r8.w);
|
| 512 |
+
let v_142 = dot(r8.xyz, r5.xyz);
|
| 513 |
+
r7.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
|
| 514 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 515 |
+
r8.x = (r7.w * r7.w);
|
| 516 |
+
r8.x = (r8.x * r8.x);
|
| 517 |
+
r7.w = (r7.w * r8.x);
|
| 518 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 519 |
+
r6.w = (r6.w * r7.w);
|
| 520 |
+
r4.w = (r4.w * r6.w);
|
| 521 |
+
r4.w = (r4.w * 0.25f);
|
| 522 |
+
let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 523 |
+
r8 = vec4<f32>(v_143.xyz, r8.w);
|
| 524 |
+
}
|
| 525 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 526 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 527 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 528 |
+
r4.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 529 |
+
let v_144 = bitcast<u32>(r6.w);
|
| 530 |
+
let v_145 = r4.w;
|
| 531 |
+
r2.w = select(r2.w, v_145, (v_144 != 0u));
|
| 532 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 533 |
+
} else {
|
| 534 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 535 |
+
let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 536 |
+
r10 = vec4<f32>(v_146.xyz, r10.w);
|
| 537 |
+
let v_147 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 538 |
+
r11 = vec4<f32>(v_147.xyz, r11.w);
|
| 539 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 540 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 541 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
|
| 542 |
+
let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 543 |
+
r11 = vec4<f32>(v_148.xyz, r11.w);
|
| 544 |
+
let v_149 = (r11.xyz + v_24.xyz);
|
| 545 |
+
r11 = vec4<f32>(v_149.xyz, r11.w);
|
| 546 |
+
let v_150 = bitcast<vec3<u32>>(r4.www);
|
| 547 |
+
let v_151 = r10.xyz;
|
| 548 |
+
let v_152 = select(r11.xyz, v_151, (v_150 != vec3<u32>()));
|
| 549 |
+
r10 = vec4<f32>(v_152.xyz, r10.w);
|
| 550 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 551 |
+
let v_153 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 552 |
+
r10 = vec4<f32>(v_153.xyz, r10.w);
|
| 553 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 554 |
+
r6.w = inverseSqrt(r6.w);
|
| 555 |
+
let v_154 = (r6.www * r10.xyz);
|
| 556 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 557 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 558 |
+
r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 559 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w);
|
| 560 |
+
r4.w = (r4.w / r6.w);
|
| 561 |
+
let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 562 |
+
r6.w = dot(r10.xyz, v_155.xyz);
|
| 563 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 564 |
+
let v_156 = dot(r10.xyz, r3.xyz);
|
| 565 |
+
r7.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
|
| 566 |
+
r6.w = (r6.w * r7.w);
|
| 567 |
+
r7.w = (r4.w * r6.w);
|
| 568 |
+
let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 569 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 570 |
+
let v_158 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 571 |
+
r9 = vec4<f32>(v_158.xyz, r9.w);
|
| 572 |
+
let v_159 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 573 |
+
r10 = vec4<f32>(v_159.xyz, r10.w);
|
| 574 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 575 |
+
r7.w = inverseSqrt(r7.w);
|
| 576 |
+
let v_160 = (r7.www * r10.xyz);
|
| 577 |
+
r10 = vec4<f32>(v_160.xyz, r10.w);
|
| 578 |
+
let v_161 = dot(r10.xyz, r5.xyz);
|
| 579 |
+
r7.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
|
| 580 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 581 |
+
r8.w = (r7.w * r7.w);
|
| 582 |
+
r8.w = (r8.w * r8.w);
|
| 583 |
+
r7.w = (r7.w * r8.w);
|
| 584 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 585 |
+
r6.w = (r6.w * r7.w);
|
| 586 |
+
r4.w = (r4.w * r6.w);
|
| 587 |
+
r4.w = (r4.w * 0.25f);
|
| 588 |
+
let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
|
| 589 |
+
r8 = vec4<f32>(v_162.xyz, r8.w);
|
| 590 |
+
}
|
| 591 |
+
} else {
|
| 592 |
+
r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 593 |
+
}
|
| 594 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 595 |
+
r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 596 |
+
} else {
|
| 597 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 598 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 599 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 600 |
+
} else {
|
| 601 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 602 |
+
let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 603 |
+
r10 = vec4<f32>(v_163.xyz, r10.w);
|
| 604 |
+
let v_164 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 605 |
+
r11 = vec4<f32>(v_164.xyz, r11.w);
|
| 606 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 607 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 608 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
|
| 609 |
+
let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 610 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 611 |
+
let v_166 = (r11.xyz + v_24.xyz);
|
| 612 |
+
r11 = vec4<f32>(v_166.xyz, r11.w);
|
| 613 |
+
let v_167 = bitcast<vec3<u32>>(r4.www);
|
| 614 |
+
let v_168 = r10.xyz;
|
| 615 |
+
let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
|
| 616 |
+
r10 = vec4<f32>(v_169.xyz, r10.w);
|
| 617 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 618 |
+
let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 619 |
+
r10 = vec4<f32>(v_170.xyz, r10.w);
|
| 620 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 621 |
+
r6.w = inverseSqrt(r6.w);
|
| 622 |
+
let v_171 = (r6.www * r10.xyz);
|
| 623 |
+
r10 = vec4<f32>(v_171.xyz, r10.w);
|
| 624 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 625 |
+
r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 626 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w);
|
| 627 |
+
r4.w = (r4.w / r6.w);
|
| 628 |
+
let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 629 |
+
r6.w = dot(r10.xyz, v_172.xyz);
|
| 630 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 631 |
+
let v_173 = dot(r10.xyz, r3.xyz);
|
| 632 |
+
r7.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
|
| 633 |
+
r6.w = (r6.w * r7.w);
|
| 634 |
+
r7.w = (r4.w * r6.w);
|
| 635 |
+
let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 636 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 637 |
+
let v_175 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 638 |
+
r9 = vec4<f32>(v_175.xyz, r9.w);
|
| 639 |
+
let v_176 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 640 |
+
r10 = vec4<f32>(v_176.xyz, r10.w);
|
| 641 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 642 |
+
r7.w = inverseSqrt(r7.w);
|
| 643 |
+
let v_177 = (r7.www * r10.xyz);
|
| 644 |
+
r10 = vec4<f32>(v_177.xyz, r10.w);
|
| 645 |
+
let v_178 = dot(r10.xyz, r5.xyz);
|
| 646 |
+
r7.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
|
| 647 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 648 |
+
r8.w = (r7.w * r7.w);
|
| 649 |
+
r8.w = (r8.w * r8.w);
|
| 650 |
+
r7.w = (r7.w * r8.w);
|
| 651 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 652 |
+
r6.w = (r6.w * r7.w);
|
| 653 |
+
r4.w = (r4.w * r6.w);
|
| 654 |
+
r4.w = (r4.w * 0.25f);
|
| 655 |
+
let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
|
| 656 |
+
r8 = vec4<f32>(v_179.xyz, r8.w);
|
| 657 |
+
}
|
| 658 |
+
}
|
| 659 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 660 |
+
r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 661 |
+
} else {
|
| 662 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 663 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 664 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 665 |
+
} else {
|
| 666 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 667 |
+
let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 668 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 669 |
+
let v_181 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 670 |
+
r11 = vec4<f32>(v_181.xyz, r11.w);
|
| 671 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 672 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 673 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
|
| 674 |
+
let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 675 |
+
r11 = vec4<f32>(v_182.xyz, r11.w);
|
| 676 |
+
let v_183 = (r11.xyz + v_24.xyz);
|
| 677 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 678 |
+
let v_184 = bitcast<vec3<u32>>(r4.www);
|
| 679 |
+
let v_185 = r10.xyz;
|
| 680 |
+
let v_186 = select(r11.xyz, v_185, (v_184 != vec3<u32>()));
|
| 681 |
+
r10 = vec4<f32>(v_186.xyz, r10.w);
|
| 682 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 683 |
+
let v_187 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 684 |
+
r10 = vec4<f32>(v_187.xyz, r10.w);
|
| 685 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 686 |
+
r6.w = inverseSqrt(r6.w);
|
| 687 |
+
let v_188 = (r6.www * r10.xyz);
|
| 688 |
+
r10 = vec4<f32>(v_188.xyz, r10.w);
|
| 689 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 690 |
+
r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 691 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
|
| 692 |
+
r4.w = (r4.w / r6.w);
|
| 693 |
+
let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 694 |
+
r6.w = dot(r10.xyz, v_189.xyz);
|
| 695 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 696 |
+
let v_190 = dot(r10.xyz, r3.xyz);
|
| 697 |
+
r7.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
|
| 698 |
+
r6.w = (r6.w * r7.w);
|
| 699 |
+
r7.w = (r4.w * r6.w);
|
| 700 |
+
let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 701 |
+
r11 = vec4<f32>(v_191.xyz, r11.w);
|
| 702 |
+
let v_192 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 703 |
+
r9 = vec4<f32>(v_192.xyz, r9.w);
|
| 704 |
+
let v_193 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 705 |
+
r10 = vec4<f32>(v_193.xyz, r10.w);
|
| 706 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 707 |
+
r7.w = inverseSqrt(r7.w);
|
| 708 |
+
let v_194 = (r7.www * r10.xyz);
|
| 709 |
+
r10 = vec4<f32>(v_194.xyz, r10.w);
|
| 710 |
+
let v_195 = dot(r10.xyz, r5.xyz);
|
| 711 |
+
r7.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
|
| 712 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 713 |
+
r8.w = (r7.w * r7.w);
|
| 714 |
+
r8.w = (r8.w * r8.w);
|
| 715 |
+
r7.w = (r7.w * r8.w);
|
| 716 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 717 |
+
r6.w = (r6.w * r7.w);
|
| 718 |
+
r4.w = (r4.w * r6.w);
|
| 719 |
+
r4.w = (r4.w * 0.25f);
|
| 720 |
+
let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
|
| 721 |
+
r8 = vec4<f32>(v_196.xyz, r8.w);
|
| 722 |
+
}
|
| 723 |
+
}
|
| 724 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 725 |
+
r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 726 |
+
} else {
|
| 727 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 728 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 729 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 730 |
+
} else {
|
| 731 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 732 |
+
let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 733 |
+
r10 = vec4<f32>(v_197.xyz, r10.w);
|
| 734 |
+
let v_198 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 735 |
+
r11 = vec4<f32>(v_198.xyz, r11.w);
|
| 736 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 737 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 738 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
|
| 739 |
+
let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 740 |
+
r11 = vec4<f32>(v_199.xyz, r11.w);
|
| 741 |
+
let v_200 = (r11.xyz + v_24.xyz);
|
| 742 |
+
r11 = vec4<f32>(v_200.xyz, r11.w);
|
| 743 |
+
let v_201 = bitcast<vec3<u32>>(r4.www);
|
| 744 |
+
let v_202 = r10.xyz;
|
| 745 |
+
let v_203 = select(r11.xyz, v_202, (v_201 != vec3<u32>()));
|
| 746 |
+
r10 = vec4<f32>(v_203.xyz, r10.w);
|
| 747 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 748 |
+
let v_204 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 749 |
+
r10 = vec4<f32>(v_204.xyz, r10.w);
|
| 750 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 751 |
+
r6.w = inverseSqrt(r6.w);
|
| 752 |
+
let v_205 = (r6.www * r10.xyz);
|
| 753 |
+
r10 = vec4<f32>(v_205.xyz, r10.w);
|
| 754 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 755 |
+
r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 756 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w);
|
| 757 |
+
r4.w = (r4.w / r6.w);
|
| 758 |
+
let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 759 |
+
r6.w = dot(r10.xyz, v_206.xyz);
|
| 760 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 761 |
+
let v_207 = dot(r10.xyz, r3.xyz);
|
| 762 |
+
r7.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
|
| 763 |
+
r6.w = (r6.w * r7.w);
|
| 764 |
+
r7.w = (r4.w * r6.w);
|
| 765 |
+
let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 766 |
+
r11 = vec4<f32>(v_208.xyz, r11.w);
|
| 767 |
+
let v_209 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 768 |
+
r9 = vec4<f32>(v_209.xyz, r9.w);
|
| 769 |
+
let v_210 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 770 |
+
r10 = vec4<f32>(v_210.xyz, r10.w);
|
| 771 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 772 |
+
r7.w = inverseSqrt(r7.w);
|
| 773 |
+
let v_211 = (r7.www * r10.xyz);
|
| 774 |
+
r10 = vec4<f32>(v_211.xyz, r10.w);
|
| 775 |
+
let v_212 = dot(r10.xyz, r5.xyz);
|
| 776 |
+
r7.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
|
| 777 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 778 |
+
r8.w = (r7.w * r7.w);
|
| 779 |
+
r8.w = (r8.w * r8.w);
|
| 780 |
+
r7.w = (r7.w * r8.w);
|
| 781 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 782 |
+
r6.w = (r6.w * r7.w);
|
| 783 |
+
r4.w = (r4.w * r6.w);
|
| 784 |
+
r4.w = (r4.w * 0.25f);
|
| 785 |
+
let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
|
| 786 |
+
r8 = vec4<f32>(v_213.xyz, r8.w);
|
| 787 |
+
}
|
| 788 |
+
}
|
| 789 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 790 |
+
r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 791 |
+
} else {
|
| 792 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 793 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 794 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 795 |
+
} else {
|
| 796 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 797 |
+
let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 798 |
+
r10 = vec4<f32>(v_214.xyz, r10.w);
|
| 799 |
+
let v_215 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 800 |
+
r11 = vec4<f32>(v_215.xyz, r11.w);
|
| 801 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 802 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 803 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
|
| 804 |
+
let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 805 |
+
r11 = vec4<f32>(v_216.xyz, r11.w);
|
| 806 |
+
let v_217 = (r11.xyz + v_24.xyz);
|
| 807 |
+
r11 = vec4<f32>(v_217.xyz, r11.w);
|
| 808 |
+
let v_218 = bitcast<vec3<u32>>(r4.www);
|
| 809 |
+
let v_219 = r10.xyz;
|
| 810 |
+
let v_220 = select(r11.xyz, v_219, (v_218 != vec3<u32>()));
|
| 811 |
+
r10 = vec4<f32>(v_220.xyz, r10.w);
|
| 812 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 813 |
+
let v_221 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 814 |
+
r10 = vec4<f32>(v_221.xyz, r10.w);
|
| 815 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 816 |
+
r6.w = inverseSqrt(r6.w);
|
| 817 |
+
let v_222 = (r6.www * r10.xyz);
|
| 818 |
+
r10 = vec4<f32>(v_222.xyz, r10.w);
|
| 819 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 820 |
+
r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 821 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w);
|
| 822 |
+
r4.w = (r4.w / r6.w);
|
| 823 |
+
let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 824 |
+
r6.w = dot(r10.xyz, v_223.xyz);
|
| 825 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 826 |
+
let v_224 = dot(r10.xyz, r3.xyz);
|
| 827 |
+
r7.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
|
| 828 |
+
r6.w = (r6.w * r7.w);
|
| 829 |
+
r7.w = (r4.w * r6.w);
|
| 830 |
+
let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 831 |
+
r11 = vec4<f32>(v_225.xyz, r11.w);
|
| 832 |
+
let v_226 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 833 |
+
r9 = vec4<f32>(v_226.xyz, r9.w);
|
| 834 |
+
let v_227 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 835 |
+
r10 = vec4<f32>(v_227.xyz, r10.w);
|
| 836 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 837 |
+
r7.w = inverseSqrt(r7.w);
|
| 838 |
+
let v_228 = (r7.www * r10.xyz);
|
| 839 |
+
r10 = vec4<f32>(v_228.xyz, r10.w);
|
| 840 |
+
let v_229 = dot(r10.xyz, r5.xyz);
|
| 841 |
+
r7.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
|
| 842 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 843 |
+
r8.w = (r7.w * r7.w);
|
| 844 |
+
r8.w = (r8.w * r8.w);
|
| 845 |
+
r7.w = (r7.w * r8.w);
|
| 846 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 847 |
+
r6.w = (r6.w * r7.w);
|
| 848 |
+
r4.w = (r4.w * r6.w);
|
| 849 |
+
r4.w = (r4.w * 0.25f);
|
| 850 |
+
let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
|
| 851 |
+
r8 = vec4<f32>(v_230.xyz, r8.w);
|
| 852 |
+
}
|
| 853 |
+
}
|
| 854 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 855 |
+
r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
|
| 856 |
+
} else {
|
| 857 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 858 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 859 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 860 |
+
} else {
|
| 861 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 862 |
+
let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 863 |
+
r10 = vec4<f32>(v_231.xyz, r10.w);
|
| 864 |
+
let v_232 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 865 |
+
r11 = vec4<f32>(v_232.xyz, r11.w);
|
| 866 |
+
r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 867 |
+
r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 868 |
+
r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
|
| 869 |
+
let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 870 |
+
r11 = vec4<f32>(v_233.xyz, r11.w);
|
| 871 |
+
let v_234 = (r11.xyz + v_24.xyz);
|
| 872 |
+
r11 = vec4<f32>(v_234.xyz, r11.w);
|
| 873 |
+
let v_235 = bitcast<vec3<u32>>(r4.www);
|
| 874 |
+
let v_236 = r10.xyz;
|
| 875 |
+
let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
|
| 876 |
+
r10 = vec4<f32>(v_237.xyz, r10.w);
|
| 877 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 878 |
+
let v_238 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 879 |
+
r10 = vec4<f32>(v_238.xyz, r10.w);
|
| 880 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 881 |
+
r6.w = inverseSqrt(r6.w);
|
| 882 |
+
let v_239 = (r6.www * r10.xyz);
|
| 883 |
+
r10 = vec4<f32>(v_239.xyz, r10.w);
|
| 884 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 885 |
+
r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 886 |
+
r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w);
|
| 887 |
+
r4.w = (r4.w / r6.w);
|
| 888 |
+
let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 889 |
+
r6.w = dot(r10.xyz, v_240.xyz);
|
| 890 |
+
r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 891 |
+
let v_241 = dot(r10.xyz, r3.xyz);
|
| 892 |
+
r7.w = clamp(vec4<f32>(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f);
|
| 893 |
+
r6.w = (r6.w * r7.w);
|
| 894 |
+
r7.w = (r4.w * r6.w);
|
| 895 |
+
let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 896 |
+
r11 = vec4<f32>(v_242.xyz, r11.w);
|
| 897 |
+
let v_243 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 898 |
+
r9 = vec4<f32>(v_243.xyz, r9.w);
|
| 899 |
+
let v_244 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 900 |
+
r10 = vec4<f32>(v_244.xyz, r10.w);
|
| 901 |
+
r7.w = dot(r10.xyz, r10.xyz);
|
| 902 |
+
r7.w = inverseSqrt(r7.w);
|
| 903 |
+
let v_245 = (r7.www * r10.xyz);
|
| 904 |
+
r10 = vec4<f32>(v_245.xyz, r10.w);
|
| 905 |
+
let v_246 = dot(r10.xyz, r5.xyz);
|
| 906 |
+
r7.w = clamp(vec4<f32>(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f);
|
| 907 |
+
r7.w = ((-(r7.wwww)).w + 1.0f);
|
| 908 |
+
r8.w = (r7.w * r7.w);
|
| 909 |
+
r8.w = (r8.w * r8.w);
|
| 910 |
+
r7.w = (r7.w * r8.w);
|
| 911 |
+
r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
|
| 912 |
+
r6.w = (r6.w * r7.w);
|
| 913 |
+
r4.w = (r4.w * r6.w);
|
| 914 |
+
r4.w = (r4.w * 0.25f);
|
| 915 |
+
let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
|
| 916 |
+
r8 = vec4<f32>(v_247.xyz, r8.w);
|
| 917 |
+
}
|
| 918 |
+
}
|
| 919 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 920 |
+
} else {
|
| 921 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 922 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
|
| 923 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 924 |
+
} else {
|
| 925 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 926 |
+
let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 927 |
+
r10 = vec4<f32>(v_248.xyz, r10.w);
|
| 928 |
+
let v_249 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 929 |
+
r11 = vec4<f32>(v_249.xyz, r11.w);
|
| 930 |
+
r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 931 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 932 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
|
| 933 |
+
let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 934 |
+
r11 = vec4<f32>(v_250.xyz, r11.w);
|
| 935 |
+
let v_251 = (r11.xyz + v_24.xyz);
|
| 936 |
+
r11 = vec4<f32>(v_251.xyz, r11.w);
|
| 937 |
+
let v_252 = bitcast<vec3<u32>>(r2.www);
|
| 938 |
+
let v_253 = r10.xyz;
|
| 939 |
+
let v_254 = select(r11.xyz, v_253, (v_252 != vec3<u32>()));
|
| 940 |
+
r10 = vec4<f32>(v_254.xyz, r10.w);
|
| 941 |
+
r2.w = dot(r10.xyz, r10.xyz);
|
| 942 |
+
let v_255 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 943 |
+
r10 = vec4<f32>(v_255.xyz, r10.w);
|
| 944 |
+
r4.w = dot(r10.xyz, r10.xyz);
|
| 945 |
+
r4.w = inverseSqrt(r4.w);
|
| 946 |
+
let v_256 = (r4.www * r10.xyz);
|
| 947 |
+
r10 = vec4<f32>(v_256.xyz, r10.w);
|
| 948 |
+
r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 949 |
+
r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 950 |
+
r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w);
|
| 951 |
+
r2.w = (r2.w / r4.w);
|
| 952 |
+
let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 953 |
+
r4.w = dot(r10.xyz, v_257.xyz);
|
| 954 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 955 |
+
let v_258 = dot(r10.xyz, r3.xyz);
|
| 956 |
+
r6.w = clamp(vec4<f32>(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f);
|
| 957 |
+
r4.w = (r4.w * r6.w);
|
| 958 |
+
r6.w = (r2.w * r4.w);
|
| 959 |
+
let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 960 |
+
r11 = vec4<f32>(v_259.xyz, r11.w);
|
| 961 |
+
let v_260 = fma(r11.xyz, r1.xyz, r9.xyz);
|
| 962 |
+
r9 = vec4<f32>(v_260.xyz, r9.w);
|
| 963 |
+
let v_261 = fma(r4.xyz, r0.zzz, r10.xyz);
|
| 964 |
+
r4 = vec4<f32>(v_261.xyz, r4.w);
|
| 965 |
+
r0.z = dot(r4.xyz, r4.xyz);
|
| 966 |
+
r0.z = inverseSqrt(r0.z);
|
| 967 |
+
let v_262 = (r0.zzz * r4.xyz);
|
| 968 |
+
r4 = vec4<f32>(v_262.xyz, r4.w);
|
| 969 |
+
let v_263 = dot(r4.xyz, r5.xyz);
|
| 970 |
+
r0.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
|
| 971 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 972 |
+
r4.x = (r0.z * r0.z);
|
| 973 |
+
r4.x = (r4.x * r4.x);
|
| 974 |
+
r0.z = (r0.z * r4.x);
|
| 975 |
+
r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w);
|
| 976 |
+
r0.z = (r4.w * r0.z);
|
| 977 |
+
r0.z = (r2.w * r0.z);
|
| 978 |
+
r0.z = (r0.z * 0.25f);
|
| 979 |
+
let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
|
| 980 |
+
r8 = vec4<f32>(v_264.xyz, r8.w);
|
| 981 |
+
}
|
| 982 |
+
}
|
| 983 |
+
r0.z = (r5.w * r5.w);
|
| 984 |
+
r0.x = (r0.x * r0.x);
|
| 985 |
+
let v_265 = (r8.xyz * r0.xxx);
|
| 986 |
+
r4 = vec4<f32>(v_265.xyz, r4.w);
|
| 987 |
+
let v_266 = fma(r0.zzz, r9.xyz, r4.xyz);
|
| 988 |
+
r4 = vec4<f32>(v_266.xyz, r4.w);
|
| 989 |
+
let v_267 = fma(r6.xyz, r2.zzz, r4.xyz);
|
| 990 |
+
r4 = vec4<f32>(v_267.xyz, r4.w);
|
| 991 |
+
r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
|
| 992 |
+
r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
|
| 993 |
+
r0.x = max(r0.x, 0.0f);
|
| 994 |
+
let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 995 |
+
r6 = vec4<f32>(v_268.xyz, r6.w);
|
| 996 |
+
r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 997 |
+
let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 998 |
+
r8 = vec4<f32>(v_269.xyz, r8.w);
|
| 999 |
+
let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 1000 |
+
r8 = vec4<f32>(v_270.xyz, r8.w);
|
| 1001 |
+
let v_271 = fma(r6.xyz, r0.zzz, r8.xyz);
|
| 1002 |
+
r6 = vec4<f32>(v_271.xyz, r6.w);
|
| 1003 |
+
let v_272 = (r2.yyy * r6.xyz);
|
| 1004 |
+
r6 = vec4<f32>(v_272.xyz, r6.w);
|
| 1005 |
+
let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1006 |
+
r0 = vec4<f32>(v_273.x, r0.y, v_273.yz);
|
| 1007 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 1008 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 1009 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 1010 |
+
let v_274 = dot(r8.xyz, r3.xyz);
|
| 1011 |
+
r1.w = clamp(vec4<f32>(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f);
|
| 1012 |
+
let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r0.xzw);
|
| 1013 |
+
r0 = vec4<f32>(v_275.x, r0.y, v_275.yz);
|
| 1014 |
+
let v_276 = fma(r0.xzw, r2.xxx, r6.xyz);
|
| 1015 |
+
r0 = vec4<f32>(v_276.x, r0.y, v_276.yz);
|
| 1016 |
+
let v_277 = (r5.www * r0.xzw);
|
| 1017 |
+
r0 = vec4<f32>(v_277.x, r0.y, v_277.yz);
|
| 1018 |
+
let v_278 = fma(r0.xzw, r1.xyz, r4.xyz);
|
| 1019 |
+
r0 = vec4<f32>(v_278.x, r0.y, v_278.yz);
|
| 1020 |
+
r1.x = ((-(r5.wwww)).x + 1.0f);
|
| 1021 |
+
r1.y = dot((-(r5.xyzx)).xyz, r3.xyz);
|
| 1022 |
+
r1.y = (r1.y + r1.y);
|
| 1023 |
+
let v_279 = -(r1.yyyy);
|
| 1024 |
+
let v_280 = -(r5.xxyz);
|
| 1025 |
+
let v_281 = fma(r3.xyz, v_279.yzw, v_280.yzw);
|
| 1026 |
+
r1 = vec4<f32>(r1.x, v_281.xyz);
|
| 1027 |
+
r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1028 |
+
r2.z = max(r2.z, cb5_5.tint_symbol_3[6u].z);
|
| 1029 |
+
let v_282 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1030 |
+
r3 = vec4<f32>(v_282.xyz, r3.w);
|
| 1031 |
+
r1.y = (abs(r1.wwww).y + 1.0f);
|
| 1032 |
+
let v_283 = (r3.xyz / r1.yyy);
|
| 1033 |
+
r3 = vec4<f32>(v_283.xyz, r3.w);
|
| 1034 |
+
let v_284 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1035 |
+
r3 = vec4<f32>(v_284.xyz, r3.w);
|
| 1036 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
|
| 1037 |
+
let v_285 = bitcast<vec2<u32>>(r1.yy);
|
| 1038 |
+
let v_286 = r3.xy;
|
| 1039 |
+
let v_287 = select(r3.zy, v_286, (v_285 != vec2<u32>()));
|
| 1040 |
+
let v_288 = r1;
|
| 1041 |
+
r1 = vec4<f32>(v_288.x, v_287.xy, v_288.w);
|
| 1042 |
+
let v_289 = r2.z;
|
| 1043 |
+
r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_289);
|
| 1044 |
+
r1.y = max(r2.y, r2.x);
|
| 1045 |
+
let v_290 = (r1.yyy * r3.xyz);
|
| 1046 |
+
r1 = vec4<f32>(r1.x, v_290.xyz);
|
| 1047 |
+
let v_291 = (r1.xxx * r1.yzw);
|
| 1048 |
+
r1 = vec4<f32>(v_291.xyz, r1.w);
|
| 1049 |
+
let v_292 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r0.xzw);
|
| 1050 |
+
r0 = vec4<f32>(v_292.x, r0.y, v_292.yz);
|
| 1051 |
+
r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x);
|
| 1052 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1053 |
+
r1.x = dot(r7.xyz, r7.xyz);
|
| 1054 |
+
r1.y = sqrt(r1.x);
|
| 1055 |
+
let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1056 |
+
r1.z = (r1.y + v_293.z);
|
| 1057 |
+
r1.z = max(r1.z, 0.0f);
|
| 1058 |
+
r1.y = (r1.z / r1.y);
|
| 1059 |
+
r1.y = (r1.y * r7.z);
|
| 1060 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 1061 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 1062 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 1063 |
+
r2.x = exp2(r2.x);
|
| 1064 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1065 |
+
r1.w = (r2.x / r1.w);
|
| 1066 |
+
let v_294 = bitcast<u32>(r1.y);
|
| 1067 |
+
r1.y = select(1.0f, r1.w, (v_294 != 0u));
|
| 1068 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 1069 |
+
r1.y = (r1.y * r1.w);
|
| 1070 |
+
r1.y = min(r1.y, 1.0f);
|
| 1071 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1072 |
+
r1.y = exp2(r1.y);
|
| 1073 |
+
r1.y = min(r1.y, 1.0f);
|
| 1074 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1075 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 1076 |
+
r1.x = inverseSqrt(r1.x);
|
| 1077 |
+
let v_295 = (r1.xxx * r7.xyz);
|
| 1078 |
+
r2 = vec4<f32>(v_295.xyz, r2.w);
|
| 1079 |
+
let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1080 |
+
r1.x = clamp(vec4<f32>(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f);
|
| 1081 |
+
r1.x = log2(r1.x);
|
| 1082 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 1083 |
+
r1.x = exp2(r1.x);
|
| 1084 |
+
let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1085 |
+
r2.x = clamp(vec4<f32>(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f);
|
| 1086 |
+
r2.x = log2(r2.x);
|
| 1087 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 1088 |
+
r2.x = exp2(r2.x);
|
| 1089 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1090 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 1091 |
+
let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1092 |
+
r2.y = (r1.z + v_298.y);
|
| 1093 |
+
r2.y = max(r2.y, 0.0f);
|
| 1094 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 1095 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1096 |
+
r2.y = exp2(r2.y);
|
| 1097 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1098 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 1099 |
+
let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1100 |
+
r1.z = (r1.z * v_299.z);
|
| 1101 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 1102 |
+
r1.z = exp2(r1.z);
|
| 1103 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 1104 |
+
let v_300 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 1105 |
+
r2 = vec4<f32>(r2.x, v_300.xyz);
|
| 1106 |
+
let v_301 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 1107 |
+
r2 = vec4<f32>(r2.x, v_301.xyz);
|
| 1108 |
+
let v_302 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1109 |
+
r3 = vec4<f32>(v_302.xyz, r3.w);
|
| 1110 |
+
let v_303 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 1111 |
+
r2 = vec4<f32>(v_303.xyz, r2.w);
|
| 1112 |
+
let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1113 |
+
let v_305 = (r2.xyz + v_304.xyz);
|
| 1114 |
+
r2 = vec4<f32>(v_305.xyz, r2.w);
|
| 1115 |
+
let v_306 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1116 |
+
r2 = vec4<f32>(v_306.xyz, r2.w);
|
| 1117 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1118 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1119 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1120 |
+
let v_307 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1121 |
+
r3 = vec4<f32>(v_307.xyz, r3.w);
|
| 1122 |
+
let v_308 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 1123 |
+
r1 = vec4<f32>(v_308.xyz, r1.w);
|
| 1124 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1125 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 1126 |
+
let v_309 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1127 |
+
r2 = vec4<f32>(v_309.xy, r2.zw);
|
| 1128 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1129 |
+
r2.x = (r2.x + -1.0f);
|
| 1130 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 1131 |
+
} else {
|
| 1132 |
+
r2.x = 1.0f;
|
| 1133 |
+
}
|
| 1134 |
+
let v_310 = -(r0.xzwx);
|
| 1135 |
+
let v_311 = fma(r1.xyz, r2.xxx, v_310.xyz);
|
| 1136 |
+
r1 = vec4<f32>(v_311.xyz, r1.w);
|
| 1137 |
+
let v_312 = fma(r1.www, r1.xyz, r0.xzw);
|
| 1138 |
+
r1 = vec4<f32>(v_312.xyz, r1.w);
|
| 1139 |
+
} else {
|
| 1140 |
+
r1.w = dot(r7.xyz, r7.xyz);
|
| 1141 |
+
r2.x = sqrt(r1.w);
|
| 1142 |
+
let v_313 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1143 |
+
r2.y = (r2.x + v_313.y);
|
| 1144 |
+
r2.y = max(r2.y, 0.0f);
|
| 1145 |
+
r2.x = (r2.y / r2.x);
|
| 1146 |
+
r2.x = (r2.x * r7.z);
|
| 1147 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 1148 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 1149 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 1150 |
+
r2.w = exp2(r2.w);
|
| 1151 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1152 |
+
r2.z = (r2.w / r2.z);
|
| 1153 |
+
let v_314 = bitcast<u32>(r2.x);
|
| 1154 |
+
r2.x = select(1.0f, r2.z, (v_314 != 0u));
|
| 1155 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 1156 |
+
r2.x = (r2.x * r2.z);
|
| 1157 |
+
r2.x = min(r2.x, 1.0f);
|
| 1158 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1159 |
+
r2.x = exp2(r2.x);
|
| 1160 |
+
r2.x = min(r2.x, 1.0f);
|
| 1161 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1162 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 1163 |
+
r1.w = inverseSqrt(r1.w);
|
| 1164 |
+
let v_315 = (r1.www * r7.xyz);
|
| 1165 |
+
r3 = vec4<f32>(v_315.xyz, r3.w);
|
| 1166 |
+
let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1167 |
+
r1.w = clamp(vec4<f32>(v_316, v_316, v_316, v_316).w, 0.0f, 1.0f);
|
| 1168 |
+
r1.w = log2(r1.w);
|
| 1169 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 1170 |
+
r1.w = exp2(r1.w);
|
| 1171 |
+
let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1172 |
+
r2.w = clamp(vec4<f32>(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f);
|
| 1173 |
+
r2.w = log2(r2.w);
|
| 1174 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 1175 |
+
r2.w = exp2(r2.w);
|
| 1176 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1177 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 1178 |
+
let v_318 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1179 |
+
r3.x = (r2.y + v_318.x);
|
| 1180 |
+
r3.x = max(r3.x, 0.0f);
|
| 1181 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 1182 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 1183 |
+
r3.x = exp2(r3.x);
|
| 1184 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1185 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 1186 |
+
let v_319 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1187 |
+
r2.y = (r2.y * v_319.y);
|
| 1188 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1189 |
+
r2.y = exp2(r2.y);
|
| 1190 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1191 |
+
let v_320 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1192 |
+
r3 = vec4<f32>(v_320.xyz, r3.w);
|
| 1193 |
+
let v_321 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1194 |
+
r3 = vec4<f32>(v_321.xyz, r3.w);
|
| 1195 |
+
let v_322 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1196 |
+
r4 = vec4<f32>(v_322.xyz, r4.w);
|
| 1197 |
+
let v_323 = fma(r2.www, r4.xyz, r3.xyz);
|
| 1198 |
+
r3 = vec4<f32>(v_323.xyz, r3.w);
|
| 1199 |
+
let v_324 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1200 |
+
let v_325 = (r3.xyz + v_324.xyz);
|
| 1201 |
+
r3 = vec4<f32>(v_325.xyz, r3.w);
|
| 1202 |
+
let v_326 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1203 |
+
r3 = vec4<f32>(v_326.xyz, r3.w);
|
| 1204 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 1205 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 1206 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 1207 |
+
let v_327 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 1208 |
+
r4 = vec4<f32>(v_327.xyz, r4.w);
|
| 1209 |
+
let v_328 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 1210 |
+
r2 = vec4<f32>(v_328.xy, r2.z, v_328.z);
|
| 1211 |
+
let v_329 = ((-(r0.xzxw)).xyw + r2.xyw);
|
| 1212 |
+
r2 = vec4<f32>(v_329.xy, r2.z, v_329.z);
|
| 1213 |
+
let v_330 = fma(r2.zzz, r2.xyw, r0.xzw);
|
| 1214 |
+
r1 = vec4<f32>(v_330.xyz, r1.w);
|
| 1215 |
+
}
|
| 1216 |
+
let v_331 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1217 |
+
o0 = vec4<f32>(v_331.xyz, o0.w);
|
| 1218 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.y)));
|
| 1219 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 1220 |
+
o1 = (r0.x * v2.z);
|
| 1221 |
+
o0.w = r0.y;
|
| 1222 |
+
o2 = r0.x;
|
| 1223 |
+
}
|
| 1224 |
+
|
| 1225 |
+
struct tint_symbol_9 {
|
| 1226 |
+
@location(0u)
|
| 1227 |
+
o0 : vec4<f32>,
|
| 1228 |
+
@location(1u)
|
| 1229 |
+
o1 : f32,
|
| 1230 |
+
@location(2u)
|
| 1231 |
+
o2 : f32,
|
| 1232 |
+
}
|
| 1233 |
+
|
| 1234 |
+
@fragment
|
| 1235 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_332 : vec4<f32>) -> tint_symbol_9 {
|
| 1236 |
+
main_inner(v0, v1, v2, v3, v5, v6, v7, v_332);
|
| 1237 |
+
return tint_symbol_9(o0, o1, o2);
|
| 1238 |
+
}
|
b/8b0b5899ed/shaders/d82afb19b619655a.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/d82afb19b619655a.wgsl
ADDED
|
@@ -0,0 +1,268 @@
|
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|
|
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|
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|
|
|
|
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|
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|
|
|
|
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|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb16_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 20 |
+
|
| 21 |
+
struct cb17_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 26 |
+
|
| 27 |
+
struct cb50_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 50u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
|
| 32 |
+
|
| 33 |
+
struct cb4_struct {
|
| 34 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
|
| 38 |
+
|
| 39 |
+
struct cb4_struct_1 {
|
| 40 |
+
tint_symbol_4 : array<vec4<f32>, 4u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct_1;
|
| 44 |
+
|
| 45 |
+
struct cb15_struct {
|
| 46 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(22u) var s6 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(38u) var t6 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 62 |
+
|
| 63 |
+
var<private> v6 : array<f32, 4u>;
|
| 64 |
+
|
| 65 |
+
var<private> o0 : vec4<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 68 |
+
|
| 69 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 70 |
+
|
| 71 |
+
struct tint_symbol_7 {
|
| 72 |
+
tint_symbol_6 : array<vec4<u32>, 3u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 76 |
+
|
| 77 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 78 |
+
x1[0u].x = v6[0u];
|
| 79 |
+
x1[0u].y = v6[1u];
|
| 80 |
+
x1[0u].z = v6[2u];
|
| 81 |
+
x1[0u].w = v6[3u];
|
| 82 |
+
let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 83 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 84 |
+
let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 85 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 86 |
+
let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz);
|
| 87 |
+
r0 = vec4<f32>(v_3.xy, r0.z, v_3.z);
|
| 88 |
+
let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw);
|
| 89 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 90 |
+
let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 91 |
+
r1 = vec4<f32>(v_5.xyz, r1.w);
|
| 92 |
+
let v_6 = &(x0[0u]);
|
| 93 |
+
let v_7 = r1;
|
| 94 |
+
*(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
|
| 95 |
+
let v_8 = abs(r1.yyyy);
|
| 96 |
+
r0.w = max(v_8.w, abs(r1.xxxx).w);
|
| 97 |
+
let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 98 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 99 |
+
let v_10 = &(x0[1u]);
|
| 100 |
+
let v_11 = r1;
|
| 101 |
+
*(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
|
| 102 |
+
let v_12 = abs(r1.yyyy);
|
| 103 |
+
r1.x = max(v_12.x, abs(r1.xxxx).x);
|
| 104 |
+
let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 105 |
+
r1 = vec4<f32>(r1.x, v_13.xyz);
|
| 106 |
+
let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 107 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 108 |
+
let v_15 = &(x0[2u]);
|
| 109 |
+
let v_16 = r1;
|
| 110 |
+
*(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
|
| 111 |
+
let v_17 = abs(r1.zzzz);
|
| 112 |
+
r1.y = max(v_17.y, abs(r1.yyyy).y);
|
| 113 |
+
let v_18 = &(x0[3u]);
|
| 114 |
+
let v_19 = r0;
|
| 115 |
+
*(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
|
| 116 |
+
let v_20 = abs(r0.yyyy);
|
| 117 |
+
r0.x = max(v_20.x, abs(r0.xxxx).x);
|
| 118 |
+
r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 119 |
+
r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
|
| 120 |
+
r0.y = (r0.y * 0.5f);
|
| 121 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.y)));
|
| 122 |
+
let v_21 = (bitcast<u32>(r0.z) != 0u);
|
| 123 |
+
let v_22 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 124 |
+
r0.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_22, v_21);
|
| 125 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.y)));
|
| 126 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.y)));
|
| 127 |
+
let v_23 = bitcast<u32>(r1.x);
|
| 128 |
+
r0.z = select(r0.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_23 != 0u));
|
| 129 |
+
let v_24 = bitcast<u32>(r0.y);
|
| 130 |
+
r0.y = select(r0.z, 0.0f, (v_24 != 0u));
|
| 131 |
+
r0.z = f32(bitcast<i32>(r0.y));
|
| 132 |
+
let v_25 = x0[bitcast<i32>(r0.y)];
|
| 133 |
+
r1 = vec4<f32>(v_25.xyz, r1.w);
|
| 134 |
+
r0.y = (r0.z + 0.5f);
|
| 135 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
|
| 136 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 137 |
+
r0.y = (r0.y * 0.25f);
|
| 138 |
+
r3.y = fma(r1.y, 0.25f, r0.y);
|
| 139 |
+
r3.x = (r1.x + 0.5f);
|
| 140 |
+
let v_26 = dpdx(r3.xyy);
|
| 141 |
+
r4 = vec4<f32>(v_26.xy, r4.z, v_26.z);
|
| 142 |
+
r0.y = dot(r2, cb6_6.tint_symbol_5[12u]);
|
| 143 |
+
r0.z = dot(r2, cb6_6.tint_symbol_5[13u]);
|
| 144 |
+
r0.w = ((-(r0.yyyy)).w + r1.z);
|
| 145 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
|
| 146 |
+
r4.z = dpdx(r0.w);
|
| 147 |
+
let v_27 = dpdy(r3.yxy);
|
| 148 |
+
r2 = vec4<f32>(v_27.xyz, r2.w);
|
| 149 |
+
r2.w = dpdy(r0.w);
|
| 150 |
+
let v_28 = (r2.yw * r4.yw);
|
| 151 |
+
r1 = vec4<f32>(v_28.xy, r1.zw);
|
| 152 |
+
let v_29 = -(r1.xyxx);
|
| 153 |
+
let v_30 = fma(r4.xz, r2.xz, v_29.xy);
|
| 154 |
+
r5 = vec4<f32>(v_30.xy, r5.zw);
|
| 155 |
+
r1.x = (r2.y * r4.z);
|
| 156 |
+
let v_31 = -(r1.xxxx);
|
| 157 |
+
r5.z = fma(r4.x, r2.w, v_31.z);
|
| 158 |
+
r1.x = (1.0f / r5.x);
|
| 159 |
+
let v_32 = (r1.xx * r5.yz);
|
| 160 |
+
r1 = vec4<f32>(v_32.xy, r1.zw);
|
| 161 |
+
let v_33 = max(r1.xy, vec2<f32>());
|
| 162 |
+
r1 = vec4<f32>(v_33.xy, r1.zw);
|
| 163 |
+
let v_34 = min(r1.xy, vec2<f32>(0.5f));
|
| 164 |
+
r1 = vec4<f32>(v_34.xy, r1.zw);
|
| 165 |
+
r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w);
|
| 166 |
+
r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w);
|
| 167 |
+
let v_35 = bitcast<u32>(r0.y);
|
| 168 |
+
let v_36 = r0.z;
|
| 169 |
+
r0.y = select(r1.z, v_36, (v_35 != 0u));
|
| 170 |
+
let v_37 = r3.xyxx;
|
| 171 |
+
r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y);
|
| 172 |
+
let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
|
| 173 |
+
r1 = vec4<f32>(v_38.xyz, r1.w);
|
| 174 |
+
r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 175 |
+
r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
|
| 176 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 177 |
+
r0.x = fma(r0.z, r0.x, r0.y);
|
| 178 |
+
r0.x = (r0.x * r0.x);
|
| 179 |
+
r0.x = min(r0.x, 1.0f);
|
| 180 |
+
r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
|
| 181 |
+
r0.y = sqrt(r0.y);
|
| 182 |
+
r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z);
|
| 183 |
+
let v_39 = -(r0.xxxx);
|
| 184 |
+
r0.x = fma(r0.y, v_39.x, r0.x);
|
| 185 |
+
r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
|
| 186 |
+
r0.z = dot(v1.xyz, v1.xyz);
|
| 187 |
+
r0.z = inverseSqrt(r0.z);
|
| 188 |
+
r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w);
|
| 189 |
+
let v_40 = (r0.zzz * v1.xyz);
|
| 190 |
+
r1 = vec4<f32>(v_40.xyz, r1.w);
|
| 191 |
+
r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w);
|
| 192 |
+
r0.z = max(r0.z, 0.0f);
|
| 193 |
+
let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz);
|
| 194 |
+
r2 = vec4<f32>(v_41.xyz, r2.w);
|
| 195 |
+
let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 196 |
+
r2 = vec4<f32>(v_42.xyz, r2.w);
|
| 197 |
+
let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz);
|
| 198 |
+
r3 = vec4<f32>(v_43.xyz, r3.w);
|
| 199 |
+
let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz);
|
| 200 |
+
r4 = vec4<f32>(v_44.xyz, r4.w);
|
| 201 |
+
let v_45 = fma(r3.xyz, r0.yyy, r2.xyz);
|
| 202 |
+
r0 = vec4<f32>(r0.x, v_45.xyz);
|
| 203 |
+
r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
|
| 204 |
+
let v_46 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
|
| 205 |
+
r2 = vec4<f32>(v_46.xy, r2.zw);
|
| 206 |
+
r1.w = (r1.w * r2.y);
|
| 207 |
+
r2.x = (r2.x * r2.x);
|
| 208 |
+
r1.w = (r1.w * r1.w);
|
| 209 |
+
let v_47 = (r0.yzw * r1.www);
|
| 210 |
+
r0 = vec4<f32>(r0.x, v_47.xyz);
|
| 211 |
+
r3.x = cb3_3.tint_symbol_2[46u].w;
|
| 212 |
+
r3.y = cb3_3.tint_symbol_2[47u].w;
|
| 213 |
+
r3.z = cb3_3.tint_symbol_2[48u].w;
|
| 214 |
+
let v_48 = dot(r3.xyz, r1.xyz);
|
| 215 |
+
r1.w = clamp(vec4<f32>(v_48, v_48, v_48, v_48).w, 0.0f, 1.0f);
|
| 216 |
+
let v_49 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 217 |
+
let v_50 = dot(r1.xyz, v_49.xyz);
|
| 218 |
+
r1.x = clamp(vec4<f32>(v_50, v_50, v_50, v_50).x, 0.0f, 1.0f);
|
| 219 |
+
let v_51 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
|
| 220 |
+
r1 = vec4<f32>(r1.x, v_51.xyz);
|
| 221 |
+
let v_52 = fma(r1.yzw, r2.xxx, r0.yzw);
|
| 222 |
+
r0 = vec4<f32>(r0.x, v_52.xyz);
|
| 223 |
+
r1.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
|
| 224 |
+
let v_53 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
|
| 225 |
+
r1 = vec4<f32>(r1.xy, v_53.xy);
|
| 226 |
+
let v_54 = (r1.ww * v4.xy);
|
| 227 |
+
r2 = vec4<f32>(v_54.xy, r2.zw);
|
| 228 |
+
r2 = textureSample(t6, s6, r2.xyxx.xy);
|
| 229 |
+
r1.w = ((-(r2.xxxx)).w + r2.z);
|
| 230 |
+
r1.y = fma(r1.y, r1.w, r2.x);
|
| 231 |
+
r1.w = fma(v3.z, r1.z, -1.0f);
|
| 232 |
+
r1.w = fma(r1.z, r1.w, 1.0f);
|
| 233 |
+
r1.z = (r1.z * v3.z);
|
| 234 |
+
let v_55 = (r1.yz * cb11_11.tint_symbol_4[2u].xx);
|
| 235 |
+
let v_56 = r1;
|
| 236 |
+
r1 = vec4<f32>(v_56.x, v_55.xy, v_56.w);
|
| 237 |
+
r1.y = (r1.w * r1.y);
|
| 238 |
+
r3 = textureSample(t0, s0, v0.zwzz.xy);
|
| 239 |
+
let v_57 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw);
|
| 240 |
+
r3 = vec4<f32>(v_57.xyz, r3.w);
|
| 241 |
+
r3 = (r3 * v3.xxxw);
|
| 242 |
+
let v_58 = (r3.xyz * r3.xyz);
|
| 243 |
+
r2 = vec4<f32>(v_58.xy, r2.z, v_58.z);
|
| 244 |
+
o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x);
|
| 245 |
+
let v_59 = -(r2.xywx);
|
| 246 |
+
let v_60 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_59.xyz);
|
| 247 |
+
r3 = vec4<f32>(v_60.xyz, r3.w);
|
| 248 |
+
let v_61 = fma(r1.yyy, r3.xyz, r2.xyw);
|
| 249 |
+
r2 = vec4<f32>(v_61.xy, r2.z, v_61.z);
|
| 250 |
+
let v_62 = ((-(r2.xywx)).xyz + r2.zzz);
|
| 251 |
+
r3 = vec4<f32>(v_62.xyz, r3.w);
|
| 252 |
+
let v_63 = fma(r1.zzz, r3.xyz, r2.xyw);
|
| 253 |
+
r1 = vec4<f32>(r1.x, v_63.xyz);
|
| 254 |
+
let v_64 = (r0.yzw * r1.yzw);
|
| 255 |
+
r0 = vec4<f32>(r0.x, v_64.xyz);
|
| 256 |
+
let v_65 = (r1.xxx * r1.yzw);
|
| 257 |
+
r1 = vec4<f32>(v_65.xyz, r1.w);
|
| 258 |
+
let v_66 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 259 |
+
r1 = vec4<f32>(v_66.xyz, r1.w);
|
| 260 |
+
let v_67 = fma(r1.xyz, r0.xxx, r0.yzw);
|
| 261 |
+
o0 = vec4<f32>(v_67.xyz, o0.w);
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
@fragment
|
| 265 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 266 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 267 |
+
return o0;
|
| 268 |
+
}
|
b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl
ADDED
|
@@ -0,0 +1,97 @@
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|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb13_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 13u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb13_struct;
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> v11 : array<f32, 4u>;
|
| 24 |
+
|
| 25 |
+
var<private> o0 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 28 |
+
|
| 29 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>) {
|
| 30 |
+
x0[0u].x = v11[0u];
|
| 31 |
+
x0[0u].y = v11[1u];
|
| 32 |
+
x0[0u].z = v11[2u];
|
| 33 |
+
x0[0u].w = v11[3u];
|
| 34 |
+
r0 = textureSample(t3, s3, v4.xy.xyxx.xy);
|
| 35 |
+
let v = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 36 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 37 |
+
let v_1 = (r0.yyy * v3.xyz);
|
| 38 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 39 |
+
let v_2 = fma(r0.xxx, v2.xyz, r1.xyz);
|
| 40 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 41 |
+
r0.x = dot(r0.xy, r0.xy);
|
| 42 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 43 |
+
r0.x = max(r0.x, 0.0f);
|
| 44 |
+
r0.x = sqrt(r0.x);
|
| 45 |
+
let v_3 = fma(r0.xxx, v1.xyz, r1.xyz);
|
| 46 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 47 |
+
let v_4 = clamp(fma(r0.xzzx, vec4<f32>(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4<f32>(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 48 |
+
r1 = vec4<f32>(v_4.xyz, r1.w);
|
| 49 |
+
let v_5 = fma(r1.xxx, cb12_12.tint_symbol[1u].xyz, cb12_12.tint_symbol[2u].xyz);
|
| 50 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 51 |
+
let v_6 = fma(cb12_12.tint_symbol[7u].xyz, r1.yyy, r2.xyz);
|
| 52 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 53 |
+
let v_7 = fma(cb12_12.tint_symbol[0u].xyz, r1.zzz, r1.xyw);
|
| 54 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 55 |
+
r0.w = dot(r0.xyz, cb12_12.tint_symbol[3u].xyz);
|
| 56 |
+
let v_8 = dot(r0.xyz, v7.xyz);
|
| 57 |
+
r0.x = clamp(vec4<f32>(v_8, v_8, v_8, v_8).x, 0.0f, 1.0f);
|
| 58 |
+
r0.x = (r0.x * cb12_12.tint_symbol[10u].z);
|
| 59 |
+
r0.y = clamp(fma(r0.wwww, cb12_12.tint_symbol[12u].xxxx, cb12_12.tint_symbol[12u].yyyy).y, 0.0f, 1.0f);
|
| 60 |
+
let v_9 = (r0.yyy * cb12_12.tint_symbol[4u].xyz);
|
| 61 |
+
r0 = vec4<f32>(r0.x, v_9.xyz);
|
| 62 |
+
let v_10 = (r0.yzw * cb12_12.tint_symbol[11u].xxx);
|
| 63 |
+
r0 = vec4<f32>(r0.x, v_10.xyz);
|
| 64 |
+
let v_11 = fma(cb12_12.tint_symbol[11u].yyy, r1.xyz, r0.yzw);
|
| 65 |
+
r0 = vec4<f32>(r0.x, v_11.xyz);
|
| 66 |
+
let v_12 = fma(cb12_12.tint_symbol[6u].xyz, cb12_12.tint_symbol[11u].zzz, r0.yzw);
|
| 67 |
+
r0 = vec4<f32>(r0.x, v_12.xyz);
|
| 68 |
+
r1 = textureSample(t2, s2, v4.xy.xyxx.xy);
|
| 69 |
+
r1.x = ((-(r1.yyyy)).x + 1.0f);
|
| 70 |
+
let v_13 = -(cb12_12.tint_symbol[8u].xxxx);
|
| 71 |
+
r1.x = (r1.x + v_13.x);
|
| 72 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol[8u].yyyy)).x, 0.0f, 1.0f);
|
| 73 |
+
r1.y = ((-(r1.xxxx)).y + 1.0f);
|
| 74 |
+
o0.w = (r1.x * v1.w);
|
| 75 |
+
r1.x = ((-(cb12_12.tint_symbol[10u].wwww)).x + 1.0f);
|
| 76 |
+
r1.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol[10u].wwww, r1.xxxx).x, 0.0f, 1.0f);
|
| 77 |
+
let v_14 = (r1.xxx * v8.xyz);
|
| 78 |
+
r1 = vec4<f32>(r1.x, v_14.xyz);
|
| 79 |
+
let v_15 = fma(cb12_12.tint_symbol[5u].xyz, r0.yzw, r1.yzw);
|
| 80 |
+
r0 = vec4<f32>(r0.x, v_15.xyz);
|
| 81 |
+
r1.y = (r0.x * v7.w);
|
| 82 |
+
r0.x = fma((-(r0.xxxx)).x, v7.w, v7.w);
|
| 83 |
+
r0.x = fma(v7.w, r0.x, r1.y);
|
| 84 |
+
r0.x = (r1.x * r0.x);
|
| 85 |
+
let v_16 = (r0.xxx * cb12_12.tint_symbol[4u].xyz);
|
| 86 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 87 |
+
let v_17 = fma(r1.xyz, cb12_12.tint_symbol[10u].yyy, r0.yzw);
|
| 88 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 89 |
+
let v_18 = fma(r0.xyz, v9.www, v9.xyz);
|
| 90 |
+
o0 = vec4<f32>(v_18.xyz, o0.w);
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
@fragment
|
| 94 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 95 |
+
main_inner(v1, v2, v3, v4, v7, v8, v9);
|
| 96 |
+
return o0;
|
| 97 |
+
}
|
b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl
ADDED
|
@@ -0,0 +1,1455 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb2_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 110 |
+
|
| 111 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 112 |
+
|
| 113 |
+
var<private> v8 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> v9 : array<f32, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> o0 : vec4<f32>;
|
| 118 |
+
|
| 119 |
+
var<private> o1 : f32;
|
| 120 |
+
|
| 121 |
+
var<private> o2 : f32;
|
| 122 |
+
|
| 123 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 124 |
+
|
| 125 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 126 |
+
|
| 127 |
+
struct tint_symbol_7 {
|
| 128 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 132 |
+
|
| 133 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
|
| 134 |
+
var v_2 : vec4<f32> = v_1;
|
| 135 |
+
v_2.w = (1.0f / v_1.w);
|
| 136 |
+
v8 = v_2;
|
| 137 |
+
x1[0u].x = v9[0u];
|
| 138 |
+
x1[0u].y = v9[1u];
|
| 139 |
+
x1[0u].z = v9[2u];
|
| 140 |
+
x1[0u].w = v9[3u];
|
| 141 |
+
let v_3 = clamp(v2.zw, vec2<f32>(), vec2<f32>(1.0f));
|
| 142 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 143 |
+
let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2<f32>(1.0f))));
|
| 144 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 145 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 146 |
+
r2 = vec4<f32>(v2.xy, r2.zw);
|
| 147 |
+
let v_5 = r1;
|
| 148 |
+
r1 = vec4<f32>(v2.x, v_5.y, v2.y, v_5.w);
|
| 149 |
+
} else {
|
| 150 |
+
r1.z = ((-(r0.xxxx)).z + 1.0f);
|
| 151 |
+
r1.w = ((-(v2.wwww)).w + 1.0f);
|
| 152 |
+
r1.w = max(r1.w, 0.10000000149011611938f);
|
| 153 |
+
r1.w = min(r1.w, 1.0f);
|
| 154 |
+
r2.x = dot(v5.xyz, v4.xyz);
|
| 155 |
+
r2.y = dot(v6.xyz, v4.xyz);
|
| 156 |
+
r2.z = dot(v3.xyz, v4.xyz);
|
| 157 |
+
r2.w = dot(r2.xyz, r2.xyz);
|
| 158 |
+
r2.w = inverseSqrt(r2.w);
|
| 159 |
+
let v_6 = (r2.www * r2.xyz);
|
| 160 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 161 |
+
r1.w = max(r1.w, r2.z);
|
| 162 |
+
r2.z = dot(v4.xyz, v4.xyz);
|
| 163 |
+
r2.z = inverseSqrt(r2.z);
|
| 164 |
+
let v_7 = (r2.zzz * v4.xyz);
|
| 165 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 166 |
+
r2.z = dot(v3.xyz, v3.xyz);
|
| 167 |
+
r2.z = inverseSqrt(r2.z);
|
| 168 |
+
let v_8 = (r2.zzz * v3.xyz);
|
| 169 |
+
r4 = vec4<f32>(v_8.xyz, r4.w);
|
| 170 |
+
r2.z = dot(r3.xyz, r4.xyz);
|
| 171 |
+
r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z);
|
| 172 |
+
r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w);
|
| 173 |
+
r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x);
|
| 174 |
+
r3.x = clamp(((r2.wwww + vec4<f32>(-1.0f))).x, 0.0f, 1.0f);
|
| 175 |
+
r1.z = (r1.z * r3.x);
|
| 176 |
+
r2.z = (abs(r2.zzzz).z * 4.0f);
|
| 177 |
+
r2.z = min(r2.z, 1.0f);
|
| 178 |
+
r1.z = (r1.z * r2.z);
|
| 179 |
+
let v_9 = ((-(r2.xyxx)).xy / r1.ww);
|
| 180 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 181 |
+
let v_10 = (r3.xy * cb12_12.tint_symbol_4[1u].xx);
|
| 182 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 183 |
+
let v_11 = (r1.zz * r3.xy);
|
| 184 |
+
r3 = vec4<f32>(v_11.xy, r3.zw);
|
| 185 |
+
let v_12 = (r2.xy / r1.ww);
|
| 186 |
+
r2 = vec4<f32>(v_12.xy, r2.zw);
|
| 187 |
+
let v_13 = (r2.xy * cb12_12.tint_symbol_4[1u].yy);
|
| 188 |
+
r2 = vec4<f32>(v_13.xy, r2.zw);
|
| 189 |
+
let v_14 = (r1.zz * r2.xy);
|
| 190 |
+
r1 = vec4<f32>(r1.xy, v_14.xy);
|
| 191 |
+
let v_15 = r2.w;
|
| 192 |
+
let v_16 = max(v_15, -2147483648.0f);
|
| 193 |
+
r2.x = bitcast<f32>(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15))));
|
| 194 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.x) == 0i)));
|
| 195 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) | bitcast<u32>(r2.y)));
|
| 196 |
+
if ((bitcast<u32>(r1.x) != 0u)) {
|
| 197 |
+
r1.x = 0.0f;
|
| 198 |
+
} else {
|
| 199 |
+
r1.x = trunc(r2.w);
|
| 200 |
+
r1.x = (1.0f / r1.x);
|
| 201 |
+
let v_17 = dpdx(v2.xy);
|
| 202 |
+
let v_18 = r2;
|
| 203 |
+
r2 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
|
| 204 |
+
let v_19 = dpdy(v2.xy);
|
| 205 |
+
r3 = vec4<f32>(r3.xy, v_19.xy);
|
| 206 |
+
r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw);
|
| 207 |
+
r2.w = (r4.x + 0.00000099999999747524f);
|
| 208 |
+
let v_20 = r1;
|
| 209 |
+
r4 = vec4<f32>(v_20.zw, r4.zw);
|
| 210 |
+
r4 = vec4<f32>(r4.xy, vec2<f32>(1.0f));
|
| 211 |
+
let v_21 = r2;
|
| 212 |
+
r5 = vec4<f32>(v_21.ww, r5.zw);
|
| 213 |
+
r5.z = 0.0f;
|
| 214 |
+
loop {
|
| 215 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r5.z) >= bitcast<i32>(r2.x))));
|
| 216 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 217 |
+
break;
|
| 218 |
+
}
|
| 219 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.x < r4.z)));
|
| 220 |
+
if ((bitcast<u32>(r5.w) != 0u)) {
|
| 221 |
+
r5.w = ((-(r1.xxxx)).w + r4.z);
|
| 222 |
+
let v_22 = fma(r3.xy, r1.xx, r4.xy);
|
| 223 |
+
r4 = vec4<f32>(v_22.xy, r4.zw);
|
| 224 |
+
let v_23 = (r4.xy + v2.xy);
|
| 225 |
+
r6 = vec4<f32>(v_23.xy, r6.zw);
|
| 226 |
+
let v_24 = r2.yz;
|
| 227 |
+
let v_25 = r3.zw;
|
| 228 |
+
r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_24, v_25);
|
| 229 |
+
r4.w = r4.z;
|
| 230 |
+
let v_26 = r5;
|
| 231 |
+
let v_27 = r5;
|
| 232 |
+
r5 = vec4<f32>(v_27.x, v_26.xz, v_27.w);
|
| 233 |
+
r4.z = r5.w;
|
| 234 |
+
r5.x = r6.x;
|
| 235 |
+
} else {
|
| 236 |
+
r5.z = r2.x;
|
| 237 |
+
}
|
| 238 |
+
r5.z = bitcast<f32>((bitcast<i32>(r5.z) + 1i));
|
| 239 |
+
}
|
| 240 |
+
let v_28 = -(r5.xxxx);
|
| 241 |
+
r1.x = (r4.z + v_28.x);
|
| 242 |
+
let v_29 = -(r5.yyyy);
|
| 243 |
+
r2.x = (r4.w + v_29.x);
|
| 244 |
+
r2.y = ((-(r1.xxxx)).y + r2.x);
|
| 245 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.y)));
|
| 246 |
+
r1.x = (r1.x * r4.w);
|
| 247 |
+
let v_30 = -(r1.xxxx);
|
| 248 |
+
r1.x = fma(r4.z, r2.x, v_30.x);
|
| 249 |
+
r1.x = (r1.x / r2.y);
|
| 250 |
+
let v_31 = bitcast<vec4<u32>>(r2.zzzz);
|
| 251 |
+
let v_32 = r1.xxxx;
|
| 252 |
+
r1.x = clamp(select(r5.xxxx, v_32, (v_31 != vec4<u32>())).x, 0.0f, 1.0f);
|
| 253 |
+
}
|
| 254 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 255 |
+
let v_33 = fma(r3.xy, r1.xx, r1.zw);
|
| 256 |
+
let v_34 = r1;
|
| 257 |
+
r1 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
|
| 258 |
+
let v_35 = (r1.xz + v2.xy);
|
| 259 |
+
let v_36 = r1;
|
| 260 |
+
r1 = vec4<f32>(v_35.x, v_36.y, v_35.y, v_36.w);
|
| 261 |
+
let v_37 = r1;
|
| 262 |
+
r2 = vec4<f32>(v_37.xz, r2.zw);
|
| 263 |
+
}
|
| 264 |
+
r3 = textureSample(t0, s0, r2.xyxx.xy);
|
| 265 |
+
r4 = textureSample(t4, s4, r1.xzxx.xy);
|
| 266 |
+
let v_38 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 267 |
+
let v_39 = r1;
|
| 268 |
+
r1 = vec4<f32>(v_38.x, v_39.y, v_38.y, v_39.w);
|
| 269 |
+
r1.w = dot(r1.xz, r1.xz);
|
| 270 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 271 |
+
r1.w = sqrt(abs(r1.wwww).w);
|
| 272 |
+
r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
|
| 273 |
+
let v_40 = (r1.xz * r2.zz);
|
| 274 |
+
let v_41 = r1;
|
| 275 |
+
r1 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
|
| 276 |
+
let v_42 = (r1.zzz * v6.xyz);
|
| 277 |
+
r4 = vec4<f32>(v_42.xyz, r4.w);
|
| 278 |
+
let v_43 = fma(r1.xxx, v5.xyz, r4.xyz);
|
| 279 |
+
r4 = vec4<f32>(v_43.xyz, r4.w);
|
| 280 |
+
let v_44 = fma(r1.www, v3.xyz, r4.xyz);
|
| 281 |
+
r1 = vec4<f32>(v_44.x, r1.y, v_44.yz);
|
| 282 |
+
r2.z = dot(r1.xzw, r1.xzw);
|
| 283 |
+
r2.z = inverseSqrt(r2.z);
|
| 284 |
+
let v_45 = (r1.xzw * r2.zzz);
|
| 285 |
+
r4 = vec4<f32>(v_45.xyz, r4.w);
|
| 286 |
+
r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz);
|
| 287 |
+
r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz);
|
| 288 |
+
r1.x = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz);
|
| 289 |
+
r1.z = ((-(v2.zzzz)).z + 1.0f);
|
| 290 |
+
r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x);
|
| 291 |
+
let v_46 = (r2.ww * r5.xy);
|
| 292 |
+
r5 = vec4<f32>(v_46.xy, r5.zw);
|
| 293 |
+
let v_47 = (r1.zz * r5.xy);
|
| 294 |
+
r5 = vec4<f32>(v_47.xy, r5.zw);
|
| 295 |
+
let v_48 = (r5.xy / r1.xx);
|
| 296 |
+
let v_49 = r1;
|
| 297 |
+
r1 = vec4<f32>(v_48.x, v_49.y, v_48.y, v_49.w);
|
| 298 |
+
r5 = textureSample(t3, s3, r2.xyxx.xy);
|
| 299 |
+
r6 = fma(r1.xzxz, vec4<f32>(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy);
|
| 300 |
+
r7 = textureSample(t3, s3, r6.xyxx.xy);
|
| 301 |
+
r2.w = ((-(r5.xxxx)).w + r7.x);
|
| 302 |
+
r2.w = (r2.w + -0.87999999523162841797f);
|
| 303 |
+
r6 = textureSample(t3, s3, r6.zwzz.xy);
|
| 304 |
+
r4.w = ((-(r5.xxxx)).w + r6.x);
|
| 305 |
+
r4.w = (r4.w + -0.76999998092651367188f);
|
| 306 |
+
r4.w = (r4.w + r4.w);
|
| 307 |
+
r6 = fma(r1.xzxz, vec4<f32>(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy);
|
| 308 |
+
r7 = textureSample(t3, s3, r6.xyxx.xy);
|
| 309 |
+
r5.y = ((-(r5.xxxx)).y + r7.x);
|
| 310 |
+
r5.y = (r5.y + -0.66000002622604370117f);
|
| 311 |
+
r6 = textureSample(t3, s3, r6.zwzz.xy);
|
| 312 |
+
r5.z = ((-(r5.xxxx)).z + r6.x);
|
| 313 |
+
r5.z = (r5.z + -0.55000001192092895508f);
|
| 314 |
+
r6 = fma(r1.xzxz, vec4<f32>(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy);
|
| 315 |
+
r7 = textureSample(t3, s3, r6.xyxx.xy);
|
| 316 |
+
r5.w = ((-(r5.xxxx)).w + r7.x);
|
| 317 |
+
r5.w = (r5.w + -0.43999999761581420898f);
|
| 318 |
+
let v_50 = (r5.yzw * vec3<f32>(4.0f, 6.0f, 8.0f));
|
| 319 |
+
r5 = vec4<f32>(r5.x, v_50.xyz);
|
| 320 |
+
r6 = textureSample(t3, s3, r6.zwzz.xy);
|
| 321 |
+
r6.x = ((-(r5.xxxx)).x + r6.x);
|
| 322 |
+
r6.x = (r6.x + -0.33000001311302185059f);
|
| 323 |
+
r6.x = (r6.x * 10.0f);
|
| 324 |
+
let v_51 = fma(r1.xz, vec2<f32>(0.21999999880790710449f), r2.xy);
|
| 325 |
+
let v_52 = r1;
|
| 326 |
+
r1 = vec4<f32>(v_51.x, v_52.y, v_51.y, v_52.w);
|
| 327 |
+
r7 = textureSample(t3, s3, r1.xzxx.xy);
|
| 328 |
+
r1.x = ((-(r5.xxxx)).x + r7.x);
|
| 329 |
+
r1.x = (r1.x + -0.21999999880790710449f);
|
| 330 |
+
r1.x = (r1.x * 12.0f);
|
| 331 |
+
r1.z = max(r2.w, r4.w);
|
| 332 |
+
r1.z = max(r5.y, r1.z);
|
| 333 |
+
r1.z = max(r5.z, r1.z);
|
| 334 |
+
r1.z = max(r5.w, r1.z);
|
| 335 |
+
r1.z = max(r6.x, r1.z);
|
| 336 |
+
r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f);
|
| 337 |
+
r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f);
|
| 338 |
+
r0.z = ((-(r0.yyyy)).z + 1.0f);
|
| 339 |
+
r0.w = 0.0f;
|
| 340 |
+
let v_53 = bitcast<vec3<u32>>(r1.yyy);
|
| 341 |
+
let v_54 = r0.xzw;
|
| 342 |
+
let v_55 = select(r3.xyz, v_54, (v_53 != vec3<u32>()));
|
| 343 |
+
r0 = vec4<f32>(v_55.xyz, r0.w);
|
| 344 |
+
let v_56 = (r0.xyz * v1.xyz);
|
| 345 |
+
r0 = vec4<f32>(v_56.xyz, r0.w);
|
| 346 |
+
r0.w = (r3.w * v0.w);
|
| 347 |
+
let v_57 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 348 |
+
let v_58 = r1;
|
| 349 |
+
r1 = vec4<f32>(v_58.x, v_57.xy, v_58.w);
|
| 350 |
+
let v_59 = (r0.xyz * r0.xyz);
|
| 351 |
+
r0 = vec4<f32>(v_59.xyz, r0.w);
|
| 352 |
+
let v_60 = ((-(v7.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz);
|
| 353 |
+
r2 = vec4<f32>(v_60.xy, r2.z, v_60.z);
|
| 354 |
+
r3.x = dot(r2.xyw, r2.xyw);
|
| 355 |
+
r3.x = inverseSqrt(r3.x);
|
| 356 |
+
let v_61 = (r2.xyw * r3.xxx);
|
| 357 |
+
r3 = vec4<f32>(r3.x, v_61.xyz);
|
| 358 |
+
let v_62 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 359 |
+
let v_63 = fma(r2.xyw, r3.xxx, v_62.xyz);
|
| 360 |
+
r5 = vec4<f32>(v_63.xyz, r5.w);
|
| 361 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 362 |
+
r4.w = inverseSqrt(r4.w);
|
| 363 |
+
let v_64 = (r4.www * r5.xyz);
|
| 364 |
+
r5 = vec4<f32>(v_64.xyz, r5.w);
|
| 365 |
+
r4.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
|
| 366 |
+
let v_65 = (r1.yz * r1.yz);
|
| 367 |
+
let v_66 = r1;
|
| 368 |
+
r1 = vec4<f32>(v_66.x, v_65.xy, v_66.w);
|
| 369 |
+
r5.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
|
| 370 |
+
r5.w = max(r5.w, 0.0f);
|
| 371 |
+
r6.x = ((-(r5.wwww)).x + cb12_12.tint_symbol_4[0u].y);
|
| 372 |
+
r5.w = (r5.w * 558.0f);
|
| 373 |
+
r5.w = fma(r6.x, 3.0f, r5.w);
|
| 374 |
+
r6.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz);
|
| 375 |
+
let v_67 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
|
| 376 |
+
r6 = vec4<f32>(r6.x, v_67.xyz);
|
| 377 |
+
let v_68 = (r6.zzz * cb6_6.tint_symbol_5[1u].xyz);
|
| 378 |
+
r7 = vec4<f32>(v_68.xyz, r7.w);
|
| 379 |
+
let v_69 = fma(r6.yyy, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 380 |
+
r7 = vec4<f32>(v_69.xyz, r7.w);
|
| 381 |
+
let v_70 = fma(r6.www, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 382 |
+
r7 = vec4<f32>(v_70.xyz, r7.w);
|
| 383 |
+
let v_71 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 384 |
+
r8 = vec4<f32>(v_71.xyz, r8.w);
|
| 385 |
+
let v_72 = &(x0[0u]);
|
| 386 |
+
let v_73 = r8;
|
| 387 |
+
*(v_72) = vec4<f32>(v_73.xyz, (*(v_72)).w);
|
| 388 |
+
let v_74 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 389 |
+
r9 = vec4<f32>(v_74.xyz, r9.w);
|
| 390 |
+
let v_75 = &(x0[1u]);
|
| 391 |
+
let v_76 = r9;
|
| 392 |
+
*(v_75) = vec4<f32>(v_76.xyz, (*(v_75)).w);
|
| 393 |
+
let v_77 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 394 |
+
r10 = vec4<f32>(v_77.xyz, r10.w);
|
| 395 |
+
let v_78 = &(x0[2u]);
|
| 396 |
+
let v_79 = r10;
|
| 397 |
+
*(v_78) = vec4<f32>(v_79.xyz, (*(v_78)).w);
|
| 398 |
+
let v_80 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 399 |
+
r7 = vec4<f32>(v_80.xyz, r7.w);
|
| 400 |
+
let v_81 = &(x0[3u]);
|
| 401 |
+
let v_82 = r7;
|
| 402 |
+
*(v_81) = vec4<f32>(v_82.xyz, (*(v_81)).w);
|
| 403 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 404 |
+
let v_84 = r11;
|
| 405 |
+
r11 = vec4<f32>(v_84.x, v_83.x, v_84.z, v_83.y);
|
| 406 |
+
r7.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
|
| 407 |
+
r7.z = (r7.z * 0.5f);
|
| 408 |
+
let v_85 = abs(r10.yyyy);
|
| 409 |
+
r7.w = max(v_85.w, abs(r10.xxxx).w);
|
| 410 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r7.z)));
|
| 411 |
+
let v_86 = (bitcast<u32>(r7.w) != 0u);
|
| 412 |
+
let v_87 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 413 |
+
r7.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_87, v_86);
|
| 414 |
+
let v_88 = abs(r9.yyyy);
|
| 415 |
+
r8.z = max(v_88.z, abs(r9.xxxx).z);
|
| 416 |
+
r8.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < r7.z)));
|
| 417 |
+
let v_89 = bitcast<u32>(r8.z);
|
| 418 |
+
r7.w = select(r7.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_89 != 0u));
|
| 419 |
+
let v_90 = abs(r8.yyyy);
|
| 420 |
+
r8.x = max(v_90.x, abs(r8.xxxx).x);
|
| 421 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r8.x < r7.z)));
|
| 422 |
+
let v_91 = bitcast<u32>(r7.z);
|
| 423 |
+
r7.z = select(r7.w, 0.0f, (v_91 != 0u));
|
| 424 |
+
let v_92 = x0[bitcast<i32>(r7.z)];
|
| 425 |
+
r8 = vec4<f32>(v_92.xyz, r8.w);
|
| 426 |
+
r7.z = f32(bitcast<i32>(r7.z));
|
| 427 |
+
r7.w = (r7.z + 0.5f);
|
| 428 |
+
r7.w = (r7.w * 0.25f);
|
| 429 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r7.zzzz)));
|
| 430 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 431 |
+
r7.z = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 432 |
+
r8.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 433 |
+
r9.x = (r8.x + 0.5f);
|
| 434 |
+
r9.y = fma(r8.y, 0.25f, r7.w);
|
| 435 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, !((r7.z == 0.0f))));
|
| 436 |
+
r7.z = ((-(r7.zzzz)).z + r8.z);
|
| 437 |
+
let v_93 = dpdx(r9.xyy);
|
| 438 |
+
r10 = vec4<f32>(v_93.xy, r10.z, v_93.z);
|
| 439 |
+
r10.z = dpdx(r7.z);
|
| 440 |
+
let v_94 = dpdy(r9.yxy);
|
| 441 |
+
r12 = vec4<f32>(v_94.xyz, r12.w);
|
| 442 |
+
r12.w = dpdy(r7.z);
|
| 443 |
+
let v_95 = (r10.yw * r12.yw);
|
| 444 |
+
r8 = vec4<f32>(v_95.xy, r8.zw);
|
| 445 |
+
let v_96 = -(r8.xyxx);
|
| 446 |
+
let v_97 = fma(r10.xz, r12.xz, v_96.xy);
|
| 447 |
+
r13 = vec4<f32>(v_97.xy, r13.zw);
|
| 448 |
+
r8.x = (1.0f / r13.x);
|
| 449 |
+
r8.y = (r10.z * r12.y);
|
| 450 |
+
let v_98 = -(r8.yyyy);
|
| 451 |
+
r13.z = fma(r10.x, r12.w, v_98.z);
|
| 452 |
+
let v_99 = (r8.xx * r13.yz);
|
| 453 |
+
r8 = vec4<f32>(v_99.xy, r8.zw);
|
| 454 |
+
let v_100 = max(r8.xy, vec2<f32>());
|
| 455 |
+
r8 = vec4<f32>(v_100.xy, r8.zw);
|
| 456 |
+
let v_101 = min(r8.xy, vec2<f32>(0.5f));
|
| 457 |
+
r8 = vec4<f32>(v_101.xy, r8.zw);
|
| 458 |
+
r7.z = fma((-(r8.wwww)).z, r8.x, r7.z);
|
| 459 |
+
r7.z = fma((-(r8.wwww)).z, r8.y, r7.z);
|
| 460 |
+
let v_102 = bitcast<u32>(r7.w);
|
| 461 |
+
let v_103 = r7.z;
|
| 462 |
+
r11.z = select(r8.z, v_103, (v_102 != 0u));
|
| 463 |
+
r9.z = 0.0f;
|
| 464 |
+
let v_104 = (r9.xyz + r11.ywz);
|
| 465 |
+
r8 = vec4<f32>(v_104.xyz, r8.w);
|
| 466 |
+
let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 467 |
+
r11 = vec4<f32>(v_105.xy, r11.zw);
|
| 468 |
+
let v_106 = (r9.xyz + r11.xyz);
|
| 469 |
+
r10 = vec4<f32>(v_106.xyz, r10.w);
|
| 470 |
+
let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 471 |
+
r11 = vec4<f32>(v_107.xy, r11.zw);
|
| 472 |
+
let v_108 = (r9.xyz + r11.xyz);
|
| 473 |
+
r12 = vec4<f32>(v_108.xyz, r12.w);
|
| 474 |
+
let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 475 |
+
r11 = vec4<f32>(v_109.xy, r11.zw);
|
| 476 |
+
let v_110 = (r9.xyz + r11.xyz);
|
| 477 |
+
r13 = vec4<f32>(v_110.xyz, r13.w);
|
| 478 |
+
let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 479 |
+
r11 = vec4<f32>(v_111.xy, r11.zw);
|
| 480 |
+
let v_112 = (r9.xyz + r11.xyz);
|
| 481 |
+
r14 = vec4<f32>(v_112.xyz, r14.w);
|
| 482 |
+
let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 483 |
+
r11 = vec4<f32>(v_113.xy, r11.zw);
|
| 484 |
+
let v_114 = (r9.xyz + r11.xyz);
|
| 485 |
+
r15 = vec4<f32>(v_114.xyz, r15.w);
|
| 486 |
+
let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 487 |
+
r11 = vec4<f32>(v_115.xy, r11.zw);
|
| 488 |
+
let v_116 = (r9.xyz + r11.xyz);
|
| 489 |
+
r16 = vec4<f32>(v_116.xyz, r16.w);
|
| 490 |
+
let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 491 |
+
r11 = vec4<f32>(v_117.xy, r11.zw);
|
| 492 |
+
let v_118 = (r9.xyz + r11.xyz);
|
| 493 |
+
r17 = vec4<f32>(v_118.xyz, r17.w);
|
| 494 |
+
let v_119 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 495 |
+
r11 = vec4<f32>(v_119.xy, r11.zw);
|
| 496 |
+
let v_120 = (r9.xyz + r11.xyz);
|
| 497 |
+
r18 = vec4<f32>(v_120.xyz, r18.w);
|
| 498 |
+
let v_121 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 499 |
+
r11 = vec4<f32>(v_121.xy, r11.zw);
|
| 500 |
+
let v_122 = (r9.xyz + r11.xyz);
|
| 501 |
+
r19 = vec4<f32>(v_122.xyz, r19.w);
|
| 502 |
+
let v_123 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 503 |
+
r11 = vec4<f32>(v_123.xy, r11.zw);
|
| 504 |
+
let v_124 = (r9.xyz + r11.xyz);
|
| 505 |
+
r20 = vec4<f32>(v_124.xyz, r20.w);
|
| 506 |
+
let v_125 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 507 |
+
r11 = vec4<f32>(v_125.xy, r11.zw);
|
| 508 |
+
let v_126 = (r9.xyz + r11.xyz);
|
| 509 |
+
r21 = vec4<f32>(v_126.xyz, r21.w);
|
| 510 |
+
let v_127 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 511 |
+
r11 = vec4<f32>(v_127.xy, r11.zw);
|
| 512 |
+
let v_128 = (r9.xyz + r11.xyz);
|
| 513 |
+
r22 = vec4<f32>(v_128.xyz, r22.w);
|
| 514 |
+
let v_129 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 515 |
+
r11 = vec4<f32>(v_129.xy, r11.zw);
|
| 516 |
+
let v_130 = (r9.xyz + r11.xyz);
|
| 517 |
+
r23 = vec4<f32>(v_130.xyz, r23.w);
|
| 518 |
+
let v_131 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 519 |
+
r11 = vec4<f32>(v_131.xy, r11.zw);
|
| 520 |
+
let v_132 = (r9.xyz + r11.xyz);
|
| 521 |
+
r24 = vec4<f32>(v_132.xyz, r24.w);
|
| 522 |
+
let v_133 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 523 |
+
r11 = vec4<f32>(v_133.xy, r11.zw);
|
| 524 |
+
let v_134 = (r9.xyz + r11.xyz);
|
| 525 |
+
r9 = vec4<f32>(v_134.xyz, r9.w);
|
| 526 |
+
let v_135 = r8.xyxx;
|
| 527 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_135.xy, r8.z);
|
| 528 |
+
let v_136 = r10.xyxx;
|
| 529 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_136.xy, r10.z);
|
| 530 |
+
let v_137 = r12.xyxx;
|
| 531 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_137.xy, r12.z);
|
| 532 |
+
let v_138 = r13.xyxx;
|
| 533 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_138.xy, r13.z);
|
| 534 |
+
let v_139 = r14.xyxx;
|
| 535 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_139.xy, r14.z);
|
| 536 |
+
let v_140 = r15.xyxx;
|
| 537 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_140.xy, r15.z);
|
| 538 |
+
let v_141 = r16.xyxx;
|
| 539 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_141.xy, r16.z);
|
| 540 |
+
let v_142 = r17.xyxx;
|
| 541 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_142.xy, r17.z);
|
| 542 |
+
let v_143 = r18.xyxx;
|
| 543 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_143.xy, r18.z);
|
| 544 |
+
let v_144 = r19.xyxx;
|
| 545 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_144.xy, r19.z);
|
| 546 |
+
let v_145 = r20.xyxx;
|
| 547 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_145.xy, r20.z);
|
| 548 |
+
let v_146 = r21.xyxx;
|
| 549 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_146.xy, r21.z);
|
| 550 |
+
let v_147 = r22.xyxx;
|
| 551 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_147.xy, r22.z);
|
| 552 |
+
let v_148 = r23.xyxx;
|
| 553 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_148.xy, r23.z);
|
| 554 |
+
let v_149 = r24.xyxx;
|
| 555 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_149.xy, r24.z);
|
| 556 |
+
let v_150 = r9.xyxx;
|
| 557 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_150.xy, r9.z);
|
| 558 |
+
r8 = (r8 + r10);
|
| 559 |
+
r8 = (r11 + r8);
|
| 560 |
+
r8 = (r12 + r8);
|
| 561 |
+
r7.z = dot(r8, vec4<f32>(1.0f));
|
| 562 |
+
r6.x = clamp(fma(r6.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
|
| 563 |
+
let v_151 = abs(r7.yyyy);
|
| 564 |
+
r7.x = max(v_151.x, abs(r7.xxxx).x);
|
| 565 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 566 |
+
r6.x = ((-(r6.xxxx)).x + 1.0f);
|
| 567 |
+
r6.x = (r7.x * r6.x);
|
| 568 |
+
r6.x = fma(r7.z, 0.0625f, r6.x);
|
| 569 |
+
r6.x = (r6.x * r6.x);
|
| 570 |
+
r6.x = min(r6.x, 1.0f);
|
| 571 |
+
r7.x = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f);
|
| 572 |
+
r7.x = sqrt(r7.x);
|
| 573 |
+
r7.x = (r7.x * cb6_6.tint_symbol_5[3u].z);
|
| 574 |
+
let v_152 = -(r6.xxxx);
|
| 575 |
+
r6.x = fma(r7.x, v_152.x, r6.x);
|
| 576 |
+
r1.x = (r1.x * r6.x);
|
| 577 |
+
let v_153 = dot(r4.xyz, v_62.xyz);
|
| 578 |
+
r6.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
|
| 579 |
+
let v_154 = dot(r3.yzw, r4.xyz);
|
| 580 |
+
r7.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
|
| 581 |
+
let v_155 = dot(r5.xyz, v_62.xyz);
|
| 582 |
+
r7.y = clamp(vec4<f32>(v_155, v_155, v_155, v_155).y, 0.0f, 1.0f);
|
| 583 |
+
let v_156 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 584 |
+
r7 = vec4<f32>(v_156.xy, r7.zw);
|
| 585 |
+
let v_157 = (r7.xy * r7.xy);
|
| 586 |
+
r7 = vec4<f32>(r7.xy, v_157.xy);
|
| 587 |
+
let v_158 = (r7.zw * r7.zw);
|
| 588 |
+
r7 = vec4<f32>(r7.xy, v_158.xy);
|
| 589 |
+
let v_159 = (r7.xy * r7.zw);
|
| 590 |
+
r7 = vec4<f32>(v_159.xy, r7.zw);
|
| 591 |
+
r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
|
| 592 |
+
let v_160 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
|
| 593 |
+
r7 = vec4<f32>(v_160.xy, r7.zw);
|
| 594 |
+
let v_161 = (r5.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 595 |
+
r8 = vec4<f32>(v_161.xy, r8.zw);
|
| 596 |
+
r7.w = (r8.x * 0.125f);
|
| 597 |
+
r7.x = fma((-(r4.wwww)).x, r7.x, 1.0f);
|
| 598 |
+
r5.x = dot(r4.xyz, r5.xyz);
|
| 599 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 600 |
+
r5.x = log2(r5.x);
|
| 601 |
+
r5.x = (r5.x * r8.y);
|
| 602 |
+
r5.x = exp2(r5.x);
|
| 603 |
+
r5.x = (r7.y * r5.x);
|
| 604 |
+
r5.x = (r7.w * r5.x);
|
| 605 |
+
r5.x = (r4.w * r5.x);
|
| 606 |
+
r5.x = (r6.x * r5.x);
|
| 607 |
+
r5.y = (r6.x * r7.x);
|
| 608 |
+
let v_162 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 609 |
+
r5 = vec4<f32>(v_162.xyz, r5.w);
|
| 610 |
+
let v_163 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 611 |
+
r5 = vec4<f32>(v_163.xyz, r5.w);
|
| 612 |
+
r6.x = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 613 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 614 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 615 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 616 |
+
} else {
|
| 617 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 618 |
+
let v_164 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 619 |
+
r8 = vec4<f32>(v_164.x, r8.y, v_164.yz);
|
| 620 |
+
let v_165 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 621 |
+
r9 = vec4<f32>(v_165.xyz, r9.w);
|
| 622 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 623 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 624 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 625 |
+
let v_166 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 626 |
+
r9 = vec4<f32>(v_166.xyz, r9.w);
|
| 627 |
+
let v_167 = (r9.xyz + (-(v7.xyzx)).xyz);
|
| 628 |
+
r9 = vec4<f32>(v_167.xyz, r9.w);
|
| 629 |
+
let v_168 = bitcast<vec3<u32>>(r7.yyy);
|
| 630 |
+
let v_169 = r8.xzw;
|
| 631 |
+
let v_170 = select(r9.xyz, v_169, (v_168 != vec3<u32>()));
|
| 632 |
+
r8 = vec4<f32>(v_170.x, r8.y, v_170.yz);
|
| 633 |
+
r7.y = dot(r8.xzw, r8.xzw);
|
| 634 |
+
let v_171 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 635 |
+
r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
|
| 636 |
+
r9.x = dot(r8.xzw, r8.xzw);
|
| 637 |
+
r9.x = inverseSqrt(r9.x);
|
| 638 |
+
let v_172 = (r8.xzw * r9.xxx);
|
| 639 |
+
r8 = vec4<f32>(v_172.x, r8.y, v_172.yz);
|
| 640 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 641 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 642 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 643 |
+
r7.y = (r7.y / r9.x);
|
| 644 |
+
let v_173 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 645 |
+
r9.x = dot(r8.xzw, v_173.xyz);
|
| 646 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 647 |
+
let v_174 = dot(r8.xzw, r4.xyz);
|
| 648 |
+
r9.y = clamp(vec4<f32>(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f);
|
| 649 |
+
r9.x = (r9.x * r9.y);
|
| 650 |
+
r9.y = (r7.y * r9.x);
|
| 651 |
+
let v_175 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 652 |
+
r9 = vec4<f32>(r9.x, v_175.xyz);
|
| 653 |
+
let v_176 = (r0.xyz * r9.yzw);
|
| 654 |
+
r9 = vec4<f32>(r9.x, v_176.xyz);
|
| 655 |
+
let v_177 = fma(r2.xyw, r3.xxx, r8.xzw);
|
| 656 |
+
r8 = vec4<f32>(v_177.x, r8.y, v_177.yz);
|
| 657 |
+
r10.x = dot(r8.xzw, r8.xzw);
|
| 658 |
+
r10.x = inverseSqrt(r10.x);
|
| 659 |
+
let v_178 = (r8.xzw * r10.xxx);
|
| 660 |
+
r8 = vec4<f32>(v_178.x, r8.y, v_178.yz);
|
| 661 |
+
let v_179 = dot(r8.xzw, r3.yzw);
|
| 662 |
+
r10.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
|
| 663 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 664 |
+
r10.y = (r10.x * r10.x);
|
| 665 |
+
r10.y = (r10.y * r10.y);
|
| 666 |
+
r10.x = (r10.y * r10.x);
|
| 667 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
|
| 668 |
+
let v_180 = dot(r8.xzw, r4.xyz);
|
| 669 |
+
r8.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
|
| 670 |
+
r8.x = log2(r8.x);
|
| 671 |
+
r8.x = (r8.x * r8.y);
|
| 672 |
+
r8.x = exp2(r8.x);
|
| 673 |
+
r8.x = (r8.x * r10.x);
|
| 674 |
+
r8.x = (r9.x * r8.x);
|
| 675 |
+
r7.y = (r7.y * r8.x);
|
| 676 |
+
r7.y = (r7.w * r7.y);
|
| 677 |
+
let v_181 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 678 |
+
r8 = vec4<f32>(v_181.x, r8.y, v_181.yz);
|
| 679 |
+
}
|
| 680 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 681 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 682 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 683 |
+
r7.y = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 684 |
+
let v_182 = bitcast<u32>(r9.x);
|
| 685 |
+
let v_183 = r7.y;
|
| 686 |
+
r6.x = select(r6.x, v_183, (v_182 != 0u));
|
| 687 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 688 |
+
} else {
|
| 689 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 690 |
+
let v_184 = -(v7.xyzx);
|
| 691 |
+
let v_185 = (v_184.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 692 |
+
r10 = vec4<f32>(v_185.xyz, r10.w);
|
| 693 |
+
let v_186 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 694 |
+
r11 = vec4<f32>(v_186.xyz, r11.w);
|
| 695 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 696 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
|
| 697 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 698 |
+
let v_187 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 699 |
+
r11 = vec4<f32>(v_187.xyz, r11.w);
|
| 700 |
+
let v_188 = (r11.xyz + v_184.xyz);
|
| 701 |
+
r11 = vec4<f32>(v_188.xyz, r11.w);
|
| 702 |
+
let v_189 = bitcast<vec3<u32>>(r7.yyy);
|
| 703 |
+
let v_190 = r10.xyz;
|
| 704 |
+
let v_191 = select(r11.xyz, v_190, (v_189 != vec3<u32>()));
|
| 705 |
+
r10 = vec4<f32>(v_191.xyz, r10.w);
|
| 706 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 707 |
+
let v_192 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 708 |
+
r10 = vec4<f32>(v_192.xyz, r10.w);
|
| 709 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 710 |
+
r9.x = inverseSqrt(r9.x);
|
| 711 |
+
let v_193 = (r9.xxx * r10.xyz);
|
| 712 |
+
r10 = vec4<f32>(v_193.xyz, r10.w);
|
| 713 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 714 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 715 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 716 |
+
r7.y = (r7.y / r9.x);
|
| 717 |
+
let v_194 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 718 |
+
r9.x = dot(r10.xyz, v_194.xyz);
|
| 719 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 720 |
+
let v_195 = dot(r10.xyz, r4.xyz);
|
| 721 |
+
r10.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
|
| 722 |
+
r9.x = (r9.x * r10.w);
|
| 723 |
+
r10.w = (r7.y * r9.x);
|
| 724 |
+
let v_196 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 725 |
+
r11 = vec4<f32>(v_196.xyz, r11.w);
|
| 726 |
+
let v_197 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 727 |
+
r9 = vec4<f32>(r9.x, v_197.xyz);
|
| 728 |
+
let v_198 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 729 |
+
r10 = vec4<f32>(v_198.xyz, r10.w);
|
| 730 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 731 |
+
r10.w = inverseSqrt(r10.w);
|
| 732 |
+
let v_199 = (r10.www * r10.xyz);
|
| 733 |
+
r10 = vec4<f32>(v_199.xyz, r10.w);
|
| 734 |
+
let v_200 = dot(r10.xyz, r3.yzw);
|
| 735 |
+
r10.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
|
| 736 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 737 |
+
r11.x = (r10.w * r10.w);
|
| 738 |
+
r11.x = (r11.x * r11.x);
|
| 739 |
+
r10.w = (r10.w * r11.x);
|
| 740 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 741 |
+
let v_201 = dot(r10.xyz, r4.xyz);
|
| 742 |
+
r10.x = clamp(vec4<f32>(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f);
|
| 743 |
+
r10.x = log2(r10.x);
|
| 744 |
+
r10.x = (r8.y * r10.x);
|
| 745 |
+
r10.x = exp2(r10.x);
|
| 746 |
+
r10.x = (r10.x * r10.w);
|
| 747 |
+
r9.x = (r9.x * r10.x);
|
| 748 |
+
r7.y = (r7.y * r9.x);
|
| 749 |
+
r7.y = (r7.w * r7.y);
|
| 750 |
+
let v_202 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 751 |
+
r8 = vec4<f32>(v_202.x, r8.y, v_202.yz);
|
| 752 |
+
}
|
| 753 |
+
} else {
|
| 754 |
+
r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 755 |
+
}
|
| 756 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 757 |
+
r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 758 |
+
} else {
|
| 759 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 760 |
+
r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 761 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 762 |
+
} else {
|
| 763 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 764 |
+
let v_203 = -(v7.xyzx);
|
| 765 |
+
let v_204 = (v_203.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 766 |
+
r10 = vec4<f32>(v_204.xyz, r10.w);
|
| 767 |
+
let v_205 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 768 |
+
r11 = vec4<f32>(v_205.xyz, r11.w);
|
| 769 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 770 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
|
| 771 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 772 |
+
let v_206 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 773 |
+
r11 = vec4<f32>(v_206.xyz, r11.w);
|
| 774 |
+
let v_207 = (r11.xyz + v_203.xyz);
|
| 775 |
+
r11 = vec4<f32>(v_207.xyz, r11.w);
|
| 776 |
+
let v_208 = bitcast<vec3<u32>>(r7.yyy);
|
| 777 |
+
let v_209 = r10.xyz;
|
| 778 |
+
let v_210 = select(r11.xyz, v_209, (v_208 != vec3<u32>()));
|
| 779 |
+
r10 = vec4<f32>(v_210.xyz, r10.w);
|
| 780 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 781 |
+
let v_211 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 782 |
+
r10 = vec4<f32>(v_211.xyz, r10.w);
|
| 783 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 784 |
+
r9.x = inverseSqrt(r9.x);
|
| 785 |
+
let v_212 = (r9.xxx * r10.xyz);
|
| 786 |
+
r10 = vec4<f32>(v_212.xyz, r10.w);
|
| 787 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 788 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 789 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 790 |
+
r7.y = (r7.y / r9.x);
|
| 791 |
+
let v_213 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 792 |
+
r9.x = dot(r10.xyz, v_213.xyz);
|
| 793 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 794 |
+
let v_214 = dot(r10.xyz, r4.xyz);
|
| 795 |
+
r10.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
|
| 796 |
+
r9.x = (r9.x * r10.w);
|
| 797 |
+
r10.w = (r7.y * r9.x);
|
| 798 |
+
let v_215 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 799 |
+
r11 = vec4<f32>(v_215.xyz, r11.w);
|
| 800 |
+
let v_216 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 801 |
+
r9 = vec4<f32>(r9.x, v_216.xyz);
|
| 802 |
+
let v_217 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 803 |
+
r10 = vec4<f32>(v_217.xyz, r10.w);
|
| 804 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 805 |
+
r10.w = inverseSqrt(r10.w);
|
| 806 |
+
let v_218 = (r10.www * r10.xyz);
|
| 807 |
+
r10 = vec4<f32>(v_218.xyz, r10.w);
|
| 808 |
+
let v_219 = dot(r10.xyz, r3.yzw);
|
| 809 |
+
r10.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
|
| 810 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 811 |
+
r11.x = (r10.w * r10.w);
|
| 812 |
+
r11.x = (r11.x * r11.x);
|
| 813 |
+
r10.w = (r10.w * r11.x);
|
| 814 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 815 |
+
let v_220 = dot(r10.xyz, r4.xyz);
|
| 816 |
+
r10.x = clamp(vec4<f32>(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f);
|
| 817 |
+
r10.x = log2(r10.x);
|
| 818 |
+
r10.x = (r8.y * r10.x);
|
| 819 |
+
r10.x = exp2(r10.x);
|
| 820 |
+
r10.x = (r10.x * r10.w);
|
| 821 |
+
r9.x = (r9.x * r10.x);
|
| 822 |
+
r7.y = (r7.y * r9.x);
|
| 823 |
+
r7.y = (r7.w * r7.y);
|
| 824 |
+
let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 825 |
+
r8 = vec4<f32>(v_221.x, r8.y, v_221.yz);
|
| 826 |
+
}
|
| 827 |
+
}
|
| 828 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 829 |
+
r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 830 |
+
} else {
|
| 831 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 832 |
+
r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 833 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 834 |
+
} else {
|
| 835 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 836 |
+
let v_222 = -(v7.xyzx);
|
| 837 |
+
let v_223 = (v_222.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 838 |
+
r10 = vec4<f32>(v_223.xyz, r10.w);
|
| 839 |
+
let v_224 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 840 |
+
r11 = vec4<f32>(v_224.xyz, r11.w);
|
| 841 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 842 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
|
| 843 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
|
| 844 |
+
let v_225 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
|
| 845 |
+
r11 = vec4<f32>(v_225.xyz, r11.w);
|
| 846 |
+
let v_226 = (r11.xyz + v_222.xyz);
|
| 847 |
+
r11 = vec4<f32>(v_226.xyz, r11.w);
|
| 848 |
+
let v_227 = bitcast<vec3<u32>>(r7.yyy);
|
| 849 |
+
let v_228 = r10.xyz;
|
| 850 |
+
let v_229 = select(r11.xyz, v_228, (v_227 != vec3<u32>()));
|
| 851 |
+
r10 = vec4<f32>(v_229.xyz, r10.w);
|
| 852 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 853 |
+
let v_230 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 854 |
+
r10 = vec4<f32>(v_230.xyz, r10.w);
|
| 855 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 856 |
+
r9.x = inverseSqrt(r9.x);
|
| 857 |
+
let v_231 = (r9.xxx * r10.xyz);
|
| 858 |
+
r10 = vec4<f32>(v_231.xyz, r10.w);
|
| 859 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 860 |
+
r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
|
| 861 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
|
| 862 |
+
r7.y = (r7.y / r9.x);
|
| 863 |
+
let v_232 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 864 |
+
r9.x = dot(r10.xyz, v_232.xyz);
|
| 865 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
|
| 866 |
+
let v_233 = dot(r10.xyz, r4.xyz);
|
| 867 |
+
r10.w = clamp(vec4<f32>(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f);
|
| 868 |
+
r9.x = (r9.x * r10.w);
|
| 869 |
+
r10.w = (r7.y * r9.x);
|
| 870 |
+
let v_234 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 871 |
+
r11 = vec4<f32>(v_234.xyz, r11.w);
|
| 872 |
+
let v_235 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 873 |
+
r9 = vec4<f32>(r9.x, v_235.xyz);
|
| 874 |
+
let v_236 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 875 |
+
r10 = vec4<f32>(v_236.xyz, r10.w);
|
| 876 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 877 |
+
r10.w = inverseSqrt(r10.w);
|
| 878 |
+
let v_237 = (r10.www * r10.xyz);
|
| 879 |
+
r10 = vec4<f32>(v_237.xyz, r10.w);
|
| 880 |
+
let v_238 = dot(r10.xyz, r3.yzw);
|
| 881 |
+
r10.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
|
| 882 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 883 |
+
r11.x = (r10.w * r10.w);
|
| 884 |
+
r11.x = (r11.x * r11.x);
|
| 885 |
+
r10.w = (r10.w * r11.x);
|
| 886 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 887 |
+
let v_239 = dot(r10.xyz, r4.xyz);
|
| 888 |
+
r10.x = clamp(vec4<f32>(v_239, v_239, v_239, v_239).x, 0.0f, 1.0f);
|
| 889 |
+
r10.x = log2(r10.x);
|
| 890 |
+
r10.x = (r8.y * r10.x);
|
| 891 |
+
r10.x = exp2(r10.x);
|
| 892 |
+
r10.x = (r10.x * r10.w);
|
| 893 |
+
r9.x = (r9.x * r10.x);
|
| 894 |
+
r7.y = (r7.y * r9.x);
|
| 895 |
+
r7.y = (r7.w * r7.y);
|
| 896 |
+
let v_240 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 897 |
+
r8 = vec4<f32>(v_240.x, r8.y, v_240.yz);
|
| 898 |
+
}
|
| 899 |
+
}
|
| 900 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 901 |
+
r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 902 |
+
} else {
|
| 903 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 904 |
+
r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 905 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 906 |
+
} else {
|
| 907 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 908 |
+
let v_241 = -(v7.xyzx);
|
| 909 |
+
let v_242 = (v_241.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 910 |
+
r10 = vec4<f32>(v_242.xyz, r10.w);
|
| 911 |
+
let v_243 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 912 |
+
r11 = vec4<f32>(v_243.xyz, r11.w);
|
| 913 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 914 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
|
| 915 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
|
| 916 |
+
let v_244 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
|
| 917 |
+
r11 = vec4<f32>(v_244.xyz, r11.w);
|
| 918 |
+
let v_245 = (r11.xyz + v_241.xyz);
|
| 919 |
+
r11 = vec4<f32>(v_245.xyz, r11.w);
|
| 920 |
+
let v_246 = bitcast<vec3<u32>>(r7.yyy);
|
| 921 |
+
let v_247 = r10.xyz;
|
| 922 |
+
let v_248 = select(r11.xyz, v_247, (v_246 != vec3<u32>()));
|
| 923 |
+
r10 = vec4<f32>(v_248.xyz, r10.w);
|
| 924 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 925 |
+
let v_249 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 926 |
+
r10 = vec4<f32>(v_249.xyz, r10.w);
|
| 927 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 928 |
+
r9.x = inverseSqrt(r9.x);
|
| 929 |
+
let v_250 = (r9.xxx * r10.xyz);
|
| 930 |
+
r10 = vec4<f32>(v_250.xyz, r10.w);
|
| 931 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 932 |
+
r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
|
| 933 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
|
| 934 |
+
r7.y = (r7.y / r9.x);
|
| 935 |
+
let v_251 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 936 |
+
r9.x = dot(r10.xyz, v_251.xyz);
|
| 937 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
|
| 938 |
+
let v_252 = dot(r10.xyz, r4.xyz);
|
| 939 |
+
r10.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
|
| 940 |
+
r9.x = (r9.x * r10.w);
|
| 941 |
+
r10.w = (r7.y * r9.x);
|
| 942 |
+
let v_253 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 943 |
+
r11 = vec4<f32>(v_253.xyz, r11.w);
|
| 944 |
+
let v_254 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 945 |
+
r9 = vec4<f32>(r9.x, v_254.xyz);
|
| 946 |
+
let v_255 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 947 |
+
r10 = vec4<f32>(v_255.xyz, r10.w);
|
| 948 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 949 |
+
r10.w = inverseSqrt(r10.w);
|
| 950 |
+
let v_256 = (r10.www * r10.xyz);
|
| 951 |
+
r10 = vec4<f32>(v_256.xyz, r10.w);
|
| 952 |
+
let v_257 = dot(r10.xyz, r3.yzw);
|
| 953 |
+
r10.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
|
| 954 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 955 |
+
r11.x = (r10.w * r10.w);
|
| 956 |
+
r11.x = (r11.x * r11.x);
|
| 957 |
+
r10.w = (r10.w * r11.x);
|
| 958 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 959 |
+
let v_258 = dot(r10.xyz, r4.xyz);
|
| 960 |
+
r10.x = clamp(vec4<f32>(v_258, v_258, v_258, v_258).x, 0.0f, 1.0f);
|
| 961 |
+
r10.x = log2(r10.x);
|
| 962 |
+
r10.x = (r8.y * r10.x);
|
| 963 |
+
r10.x = exp2(r10.x);
|
| 964 |
+
r10.x = (r10.x * r10.w);
|
| 965 |
+
r9.x = (r9.x * r10.x);
|
| 966 |
+
r7.y = (r7.y * r9.x);
|
| 967 |
+
r7.y = (r7.w * r7.y);
|
| 968 |
+
let v_259 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
|
| 969 |
+
r8 = vec4<f32>(v_259.x, r8.y, v_259.yz);
|
| 970 |
+
}
|
| 971 |
+
}
|
| 972 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 973 |
+
r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 974 |
+
} else {
|
| 975 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 976 |
+
r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 977 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 978 |
+
} else {
|
| 979 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 980 |
+
let v_260 = -(v7.xyzx);
|
| 981 |
+
let v_261 = (v_260.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 982 |
+
r10 = vec4<f32>(v_261.xyz, r10.w);
|
| 983 |
+
let v_262 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 984 |
+
r11 = vec4<f32>(v_262.xyz, r11.w);
|
| 985 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 986 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
|
| 987 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
|
| 988 |
+
let v_263 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
|
| 989 |
+
r11 = vec4<f32>(v_263.xyz, r11.w);
|
| 990 |
+
let v_264 = (r11.xyz + v_260.xyz);
|
| 991 |
+
r11 = vec4<f32>(v_264.xyz, r11.w);
|
| 992 |
+
let v_265 = bitcast<vec3<u32>>(r7.yyy);
|
| 993 |
+
let v_266 = r10.xyz;
|
| 994 |
+
let v_267 = select(r11.xyz, v_266, (v_265 != vec3<u32>()));
|
| 995 |
+
r10 = vec4<f32>(v_267.xyz, r10.w);
|
| 996 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 997 |
+
let v_268 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 998 |
+
r10 = vec4<f32>(v_268.xyz, r10.w);
|
| 999 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 1000 |
+
r9.x = inverseSqrt(r9.x);
|
| 1001 |
+
let v_269 = (r9.xxx * r10.xyz);
|
| 1002 |
+
r10 = vec4<f32>(v_269.xyz, r10.w);
|
| 1003 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 1004 |
+
r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
|
| 1005 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
|
| 1006 |
+
r7.y = (r7.y / r9.x);
|
| 1007 |
+
let v_270 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 1008 |
+
r9.x = dot(r10.xyz, v_270.xyz);
|
| 1009 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
|
| 1010 |
+
let v_271 = dot(r10.xyz, r4.xyz);
|
| 1011 |
+
r10.w = clamp(vec4<f32>(v_271, v_271, v_271, v_271).w, 0.0f, 1.0f);
|
| 1012 |
+
r9.x = (r9.x * r10.w);
|
| 1013 |
+
r10.w = (r7.y * r9.x);
|
| 1014 |
+
let v_272 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 1015 |
+
r11 = vec4<f32>(v_272.xyz, r11.w);
|
| 1016 |
+
let v_273 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 1017 |
+
r9 = vec4<f32>(r9.x, v_273.xyz);
|
| 1018 |
+
let v_274 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 1019 |
+
r10 = vec4<f32>(v_274.xyz, r10.w);
|
| 1020 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 1021 |
+
r10.w = inverseSqrt(r10.w);
|
| 1022 |
+
let v_275 = (r10.www * r10.xyz);
|
| 1023 |
+
r10 = vec4<f32>(v_275.xyz, r10.w);
|
| 1024 |
+
let v_276 = dot(r10.xyz, r3.yzw);
|
| 1025 |
+
r10.w = clamp(vec4<f32>(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f);
|
| 1026 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 1027 |
+
r11.x = (r10.w * r10.w);
|
| 1028 |
+
r11.x = (r11.x * r11.x);
|
| 1029 |
+
r10.w = (r10.w * r11.x);
|
| 1030 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 1031 |
+
let v_277 = dot(r10.xyz, r4.xyz);
|
| 1032 |
+
r10.x = clamp(vec4<f32>(v_277, v_277, v_277, v_277).x, 0.0f, 1.0f);
|
| 1033 |
+
r10.x = log2(r10.x);
|
| 1034 |
+
r10.x = (r8.y * r10.x);
|
| 1035 |
+
r10.x = exp2(r10.x);
|
| 1036 |
+
r10.x = (r10.x * r10.w);
|
| 1037 |
+
r9.x = (r9.x * r10.x);
|
| 1038 |
+
r7.y = (r7.y * r9.x);
|
| 1039 |
+
r7.y = (r7.w * r7.y);
|
| 1040 |
+
let v_278 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
|
| 1041 |
+
r8 = vec4<f32>(v_278.x, r8.y, v_278.yz);
|
| 1042 |
+
}
|
| 1043 |
+
}
|
| 1044 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 1045 |
+
r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 1046 |
+
} else {
|
| 1047 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 1048 |
+
r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 1049 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 1050 |
+
} else {
|
| 1051 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 1052 |
+
let v_279 = -(v7.xyzx);
|
| 1053 |
+
let v_280 = (v_279.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 1054 |
+
r10 = vec4<f32>(v_280.xyz, r10.w);
|
| 1055 |
+
let v_281 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 1056 |
+
r11 = vec4<f32>(v_281.xyz, r11.w);
|
| 1057 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 1058 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
|
| 1059 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
|
| 1060 |
+
let v_282 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
|
| 1061 |
+
r11 = vec4<f32>(v_282.xyz, r11.w);
|
| 1062 |
+
let v_283 = (r11.xyz + v_279.xyz);
|
| 1063 |
+
r11 = vec4<f32>(v_283.xyz, r11.w);
|
| 1064 |
+
let v_284 = bitcast<vec3<u32>>(r7.yyy);
|
| 1065 |
+
let v_285 = r10.xyz;
|
| 1066 |
+
let v_286 = select(r11.xyz, v_285, (v_284 != vec3<u32>()));
|
| 1067 |
+
r10 = vec4<f32>(v_286.xyz, r10.w);
|
| 1068 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 1069 |
+
let v_287 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 1070 |
+
r10 = vec4<f32>(v_287.xyz, r10.w);
|
| 1071 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 1072 |
+
r9.x = inverseSqrt(r9.x);
|
| 1073 |
+
let v_288 = (r9.xxx * r10.xyz);
|
| 1074 |
+
r10 = vec4<f32>(v_288.xyz, r10.w);
|
| 1075 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 1076 |
+
r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
|
| 1077 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
|
| 1078 |
+
r7.y = (r7.y / r9.x);
|
| 1079 |
+
let v_289 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 1080 |
+
r9.x = dot(r10.xyz, v_289.xyz);
|
| 1081 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
|
| 1082 |
+
let v_290 = dot(r10.xyz, r4.xyz);
|
| 1083 |
+
r10.w = clamp(vec4<f32>(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f);
|
| 1084 |
+
r9.x = (r9.x * r10.w);
|
| 1085 |
+
r10.w = (r7.y * r9.x);
|
| 1086 |
+
let v_291 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 1087 |
+
r11 = vec4<f32>(v_291.xyz, r11.w);
|
| 1088 |
+
let v_292 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 1089 |
+
r9 = vec4<f32>(r9.x, v_292.xyz);
|
| 1090 |
+
let v_293 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 1091 |
+
r10 = vec4<f32>(v_293.xyz, r10.w);
|
| 1092 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 1093 |
+
r10.w = inverseSqrt(r10.w);
|
| 1094 |
+
let v_294 = (r10.www * r10.xyz);
|
| 1095 |
+
r10 = vec4<f32>(v_294.xyz, r10.w);
|
| 1096 |
+
let v_295 = dot(r10.xyz, r3.yzw);
|
| 1097 |
+
r10.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
|
| 1098 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 1099 |
+
r11.x = (r10.w * r10.w);
|
| 1100 |
+
r11.x = (r11.x * r11.x);
|
| 1101 |
+
r10.w = (r10.w * r11.x);
|
| 1102 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 1103 |
+
let v_296 = dot(r10.xyz, r4.xyz);
|
| 1104 |
+
r10.x = clamp(vec4<f32>(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f);
|
| 1105 |
+
r10.x = log2(r10.x);
|
| 1106 |
+
r10.x = (r8.y * r10.x);
|
| 1107 |
+
r10.x = exp2(r10.x);
|
| 1108 |
+
r10.x = (r10.x * r10.w);
|
| 1109 |
+
r9.x = (r9.x * r10.x);
|
| 1110 |
+
r7.y = (r7.y * r9.x);
|
| 1111 |
+
r7.y = (r7.w * r7.y);
|
| 1112 |
+
let v_297 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
|
| 1113 |
+
r8 = vec4<f32>(v_297.x, r8.y, v_297.yz);
|
| 1114 |
+
}
|
| 1115 |
+
}
|
| 1116 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 1117 |
+
} else {
|
| 1118 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 1119 |
+
r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
|
| 1120 |
+
if ((bitcast<u32>(r6.x) != 0u)) {
|
| 1121 |
+
} else {
|
| 1122 |
+
r6.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 1123 |
+
let v_298 = -(v7.xyzx);
|
| 1124 |
+
let v_299 = (v_298.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 1125 |
+
r10 = vec4<f32>(v_299.xyz, r10.w);
|
| 1126 |
+
let v_300 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 1127 |
+
r11 = vec4<f32>(v_300.xyz, r11.w);
|
| 1128 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 1129 |
+
r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
|
| 1130 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
|
| 1131 |
+
let v_301 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
|
| 1132 |
+
r11 = vec4<f32>(v_301.xyz, r11.w);
|
| 1133 |
+
let v_302 = (r11.xyz + v_298.xyz);
|
| 1134 |
+
r11 = vec4<f32>(v_302.xyz, r11.w);
|
| 1135 |
+
let v_303 = bitcast<vec3<u32>>(r6.xxx);
|
| 1136 |
+
let v_304 = r10.xyz;
|
| 1137 |
+
let v_305 = select(r11.xyz, v_304, (v_303 != vec3<u32>()));
|
| 1138 |
+
r10 = vec4<f32>(v_305.xyz, r10.w);
|
| 1139 |
+
r6.x = dot(r10.xyz, r10.xyz);
|
| 1140 |
+
let v_306 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 1141 |
+
r10 = vec4<f32>(v_306.xyz, r10.w);
|
| 1142 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 1143 |
+
r7.y = inverseSqrt(r7.y);
|
| 1144 |
+
let v_307 = (r7.yyy * r10.xyz);
|
| 1145 |
+
r10 = vec4<f32>(v_307.xyz, r10.w);
|
| 1146 |
+
r6.x = clamp(fma(-(r6.xxxx), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 1147 |
+
r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
|
| 1148 |
+
r7.y = fma(r7.y, r6.x, cb3_3.tint_symbol_2[18u].w);
|
| 1149 |
+
r6.x = (r6.x / r7.y);
|
| 1150 |
+
let v_308 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 1151 |
+
r7.y = dot(r10.xyz, v_308.xyz);
|
| 1152 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
|
| 1153 |
+
let v_309 = dot(r10.xyz, r4.xyz);
|
| 1154 |
+
r9.x = clamp(vec4<f32>(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f);
|
| 1155 |
+
r7.y = (r7.y * r9.x);
|
| 1156 |
+
r9.x = (r6.x * r7.y);
|
| 1157 |
+
let v_310 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
|
| 1158 |
+
r11 = vec4<f32>(v_310.xyz, r11.w);
|
| 1159 |
+
let v_311 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 1160 |
+
r9 = vec4<f32>(r9.x, v_311.xyz);
|
| 1161 |
+
let v_312 = fma(r2.xyw, r3.xxx, r10.xyz);
|
| 1162 |
+
r2 = vec4<f32>(v_312.xy, r2.z, v_312.z);
|
| 1163 |
+
r3.x = dot(r2.xyw, r2.xyw);
|
| 1164 |
+
r3.x = inverseSqrt(r3.x);
|
| 1165 |
+
let v_313 = (r2.xyw * r3.xxx);
|
| 1166 |
+
r2 = vec4<f32>(v_313.xy, r2.z, v_313.z);
|
| 1167 |
+
let v_314 = dot(r2.xyw, r3.yzw);
|
| 1168 |
+
r3.x = clamp(vec4<f32>(v_314, v_314, v_314, v_314).x, 0.0f, 1.0f);
|
| 1169 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1170 |
+
r9.x = (r3.x * r3.x);
|
| 1171 |
+
r9.x = (r9.x * r9.x);
|
| 1172 |
+
r3.x = (r3.x * r9.x);
|
| 1173 |
+
r3.x = fma(cb12_12.tint_symbol_4[0u].x, r3.x, r7.z);
|
| 1174 |
+
let v_315 = dot(r2.xyw, r4.xyz);
|
| 1175 |
+
r2.x = clamp(vec4<f32>(v_315, v_315, v_315, v_315).x, 0.0f, 1.0f);
|
| 1176 |
+
r2.x = log2(r2.x);
|
| 1177 |
+
r2.x = (r2.x * r8.y);
|
| 1178 |
+
r2.x = exp2(r2.x);
|
| 1179 |
+
r2.x = (r2.x * r3.x);
|
| 1180 |
+
r2.x = (r7.y * r2.x);
|
| 1181 |
+
r2.x = (r6.x * r2.x);
|
| 1182 |
+
r2.x = (r7.w * r2.x);
|
| 1183 |
+
let v_316 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
|
| 1184 |
+
r8 = vec4<f32>(v_316.x, r8.y, v_316.yz);
|
| 1185 |
+
}
|
| 1186 |
+
}
|
| 1187 |
+
r2.x = (r7.x * r7.x);
|
| 1188 |
+
r2.y = (r4.w * r4.w);
|
| 1189 |
+
let v_317 = (r8.xzw * r2.yyy);
|
| 1190 |
+
r7 = vec4<f32>(r7.x, v_317.xyz);
|
| 1191 |
+
let v_318 = fma(r2.xxx, r9.yzw, r7.yzw);
|
| 1192 |
+
r2 = vec4<f32>(v_318.xy, r2.z, v_318.z);
|
| 1193 |
+
let v_319 = fma(r5.xyz, r1.xxx, r2.xyw);
|
| 1194 |
+
r2 = vec4<f32>(v_319.xy, r2.z, v_319.z);
|
| 1195 |
+
r1.x = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w);
|
| 1196 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 1197 |
+
r1.x = max(r1.x, 0.0f);
|
| 1198 |
+
let v_320 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 1199 |
+
r5 = vec4<f32>(v_320.xyz, r5.w);
|
| 1200 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 1201 |
+
let v_321 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 1202 |
+
r7 = vec4<f32>(r7.x, v_321.xyz);
|
| 1203 |
+
let v_322 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 1204 |
+
r7 = vec4<f32>(r7.x, v_322.xyz);
|
| 1205 |
+
let v_323 = fma(r5.xyz, r1.www, r7.yzw);
|
| 1206 |
+
r5 = vec4<f32>(v_323.xyz, r5.w);
|
| 1207 |
+
let v_324 = (r1.zzz * r5.xyz);
|
| 1208 |
+
r5 = vec4<f32>(v_324.xyz, r5.w);
|
| 1209 |
+
let v_325 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1210 |
+
r7 = vec4<f32>(r7.x, v_325.xyz);
|
| 1211 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 1212 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 1213 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 1214 |
+
let v_326 = dot(r8.xyz, r4.xyz);
|
| 1215 |
+
r1.x = clamp(vec4<f32>(v_326, v_326, v_326, v_326).x, 0.0f, 1.0f);
|
| 1216 |
+
let v_327 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
|
| 1217 |
+
r7 = vec4<f32>(r7.x, v_327.xyz);
|
| 1218 |
+
let v_328 = fma(r7.yzw, r1.yyy, r5.xyz);
|
| 1219 |
+
r5 = vec4<f32>(v_328.xyz, r5.w);
|
| 1220 |
+
let v_329 = (r7.xxx * r5.xyz);
|
| 1221 |
+
r5 = vec4<f32>(v_329.xyz, r5.w);
|
| 1222 |
+
let v_330 = fma(r5.xyz, r0.xyz, r2.xyw);
|
| 1223 |
+
r0 = vec4<f32>(v_330.xyz, r0.w);
|
| 1224 |
+
r1.x = ((-(r7.xxxx)).x + 1.0f);
|
| 1225 |
+
r1.w = dot((-(r3.yzwy)).xyz, r4.xyz);
|
| 1226 |
+
r1.w = (r1.w + r1.w);
|
| 1227 |
+
let v_331 = -(r1.wwww);
|
| 1228 |
+
let v_332 = -(r3.yzwy);
|
| 1229 |
+
let v_333 = fma(r4.xyz, v_331.xyz, v_332.xyz);
|
| 1230 |
+
r2 = vec4<f32>(v_333.xyz, r2.w);
|
| 1231 |
+
let v_334 = clamp(((r5.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 1232 |
+
r3 = vec4<f32>(v_334.xy, r3.zw);
|
| 1233 |
+
r1.w = ((-(r3.xxxx)).w + 1.0f);
|
| 1234 |
+
r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 1235 |
+
r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
|
| 1236 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
|
| 1237 |
+
r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 1238 |
+
r1.w = (r1.w * r1.w);
|
| 1239 |
+
r1.w = fma(r1.w, 5.0f, r2.w);
|
| 1240 |
+
let v_335 = bitcast<u32>(r3.x);
|
| 1241 |
+
let v_336 = r3.z;
|
| 1242 |
+
r1.w = select(r1.w, v_336, (v_335 != 0u));
|
| 1243 |
+
let v_337 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 1244 |
+
r2 = vec4<f32>(v_337.xy, r2.z, v_337.z);
|
| 1245 |
+
r3.x = (abs(r2.zzzz).x + 1.0f);
|
| 1246 |
+
let v_338 = (r2.xyw / r3.xxx);
|
| 1247 |
+
r2 = vec4<f32>(v_338.xy, r2.z, v_338.z);
|
| 1248 |
+
let v_339 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 1249 |
+
r2 = vec4<f32>(v_339.xy, r2.z, v_339.z);
|
| 1250 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 1251 |
+
let v_340 = bitcast<vec2<u32>>(r2.zz);
|
| 1252 |
+
let v_341 = r2.xy;
|
| 1253 |
+
let v_342 = select(r2.wy, v_341, (v_340 != vec2<u32>()));
|
| 1254 |
+
r2 = vec4<f32>(v_342.xy, r2.zw);
|
| 1255 |
+
let v_343 = r1.w;
|
| 1256 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_343);
|
| 1257 |
+
r1.y = max(r1.z, r1.y);
|
| 1258 |
+
let v_344 = (r1.yyy * r2.xyz);
|
| 1259 |
+
r1 = vec4<f32>(r1.x, v_344.xyz);
|
| 1260 |
+
let v_345 = (r3.yyy * r1.yzw);
|
| 1261 |
+
r2 = vec4<f32>(v_345.xyz, r2.w);
|
| 1262 |
+
let v_346 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 1263 |
+
r2 = vec4<f32>(v_346.xyz, r2.w);
|
| 1264 |
+
let v_347 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 1265 |
+
r1 = vec4<f32>(r1.x, v_347.xyz);
|
| 1266 |
+
let v_348 = fma(r1.yzw, r1.xxx, r0.xyz);
|
| 1267 |
+
r0 = vec4<f32>(v_348.xyz, r0.w);
|
| 1268 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1269 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1270 |
+
r1.x = dot(r6.yzw, r6.yzw);
|
| 1271 |
+
r1.y = sqrt(r1.x);
|
| 1272 |
+
let v_349 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1273 |
+
r1.z = (r1.y + v_349.z);
|
| 1274 |
+
r1.z = max(r1.z, 0.0f);
|
| 1275 |
+
r1.y = (r1.z / r1.y);
|
| 1276 |
+
r1.y = (r1.y * r6.w);
|
| 1277 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 1278 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 1279 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 1280 |
+
r2.x = exp2(r2.x);
|
| 1281 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1282 |
+
r1.w = (r2.x / r1.w);
|
| 1283 |
+
let v_350 = bitcast<u32>(r1.y);
|
| 1284 |
+
r1.y = select(1.0f, r1.w, (v_350 != 0u));
|
| 1285 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 1286 |
+
r1.y = (r1.y * r1.w);
|
| 1287 |
+
r1.y = min(r1.y, 1.0f);
|
| 1288 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1289 |
+
r1.y = exp2(r1.y);
|
| 1290 |
+
r1.y = min(r1.y, 1.0f);
|
| 1291 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1292 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 1293 |
+
r1.x = inverseSqrt(r1.x);
|
| 1294 |
+
let v_351 = (r1.xxx * r6.yzw);
|
| 1295 |
+
r2 = vec4<f32>(v_351.xyz, r2.w);
|
| 1296 |
+
let v_352 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1297 |
+
r1.x = clamp(vec4<f32>(v_352, v_352, v_352, v_352).x, 0.0f, 1.0f);
|
| 1298 |
+
r1.x = log2(r1.x);
|
| 1299 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 1300 |
+
r1.x = exp2(r1.x);
|
| 1301 |
+
let v_353 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1302 |
+
r2.x = clamp(vec4<f32>(v_353, v_353, v_353, v_353).x, 0.0f, 1.0f);
|
| 1303 |
+
r2.x = log2(r2.x);
|
| 1304 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 1305 |
+
r2.x = exp2(r2.x);
|
| 1306 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1307 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 1308 |
+
let v_354 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1309 |
+
r2.y = (r1.z + v_354.y);
|
| 1310 |
+
r2.y = max(r2.y, 0.0f);
|
| 1311 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 1312 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1313 |
+
r2.y = exp2(r2.y);
|
| 1314 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1315 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 1316 |
+
let v_355 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1317 |
+
r1.z = (r1.z * v_355.z);
|
| 1318 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 1319 |
+
r1.z = exp2(r1.z);
|
| 1320 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 1321 |
+
let v_356 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 1322 |
+
r2 = vec4<f32>(r2.x, v_356.xyz);
|
| 1323 |
+
let v_357 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 1324 |
+
r2 = vec4<f32>(r2.x, v_357.xyz);
|
| 1325 |
+
let v_358 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1326 |
+
r3 = vec4<f32>(v_358.xyz, r3.w);
|
| 1327 |
+
let v_359 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 1328 |
+
r2 = vec4<f32>(v_359.xyz, r2.w);
|
| 1329 |
+
let v_360 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1330 |
+
let v_361 = (r2.xyz + v_360.xyz);
|
| 1331 |
+
r2 = vec4<f32>(v_361.xyz, r2.w);
|
| 1332 |
+
let v_362 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1333 |
+
r2 = vec4<f32>(v_362.xyz, r2.w);
|
| 1334 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1335 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1336 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1337 |
+
let v_363 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1338 |
+
r3 = vec4<f32>(v_363.xyz, r3.w);
|
| 1339 |
+
let v_364 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 1340 |
+
r1 = vec4<f32>(v_364.xyz, r1.w);
|
| 1341 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1342 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 1343 |
+
let v_365 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1344 |
+
r2 = vec4<f32>(v_365.xy, r2.zw);
|
| 1345 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1346 |
+
r2.x = (r2.x + -1.0f);
|
| 1347 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 1348 |
+
} else {
|
| 1349 |
+
r2.x = 1.0f;
|
| 1350 |
+
}
|
| 1351 |
+
let v_366 = -(r0.xyzx);
|
| 1352 |
+
let v_367 = fma(r1.xyz, r2.xxx, v_366.xyz);
|
| 1353 |
+
r1 = vec4<f32>(v_367.xyz, r1.w);
|
| 1354 |
+
let v_368 = fma(r1.www, r1.xyz, r0.xyz);
|
| 1355 |
+
r1 = vec4<f32>(v_368.xyz, r1.w);
|
| 1356 |
+
} else {
|
| 1357 |
+
r1.w = dot(r6.yzw, r6.yzw);
|
| 1358 |
+
r2.x = sqrt(r1.w);
|
| 1359 |
+
let v_369 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1360 |
+
r2.y = (r2.x + v_369.y);
|
| 1361 |
+
r2.y = max(r2.y, 0.0f);
|
| 1362 |
+
r2.x = (r2.y / r2.x);
|
| 1363 |
+
r2.x = (r2.x * r6.w);
|
| 1364 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 1365 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 1366 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 1367 |
+
r2.w = exp2(r2.w);
|
| 1368 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1369 |
+
r2.z = (r2.w / r2.z);
|
| 1370 |
+
let v_370 = bitcast<u32>(r2.x);
|
| 1371 |
+
r2.x = select(1.0f, r2.z, (v_370 != 0u));
|
| 1372 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 1373 |
+
r2.x = (r2.x * r2.z);
|
| 1374 |
+
r2.x = min(r2.x, 1.0f);
|
| 1375 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1376 |
+
r2.x = exp2(r2.x);
|
| 1377 |
+
r2.x = min(r2.x, 1.0f);
|
| 1378 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1379 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 1380 |
+
r1.w = inverseSqrt(r1.w);
|
| 1381 |
+
let v_371 = (r1.www * r6.yzw);
|
| 1382 |
+
r3 = vec4<f32>(v_371.xyz, r3.w);
|
| 1383 |
+
let v_372 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1384 |
+
r1.w = clamp(vec4<f32>(v_372, v_372, v_372, v_372).w, 0.0f, 1.0f);
|
| 1385 |
+
r1.w = log2(r1.w);
|
| 1386 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 1387 |
+
r1.w = exp2(r1.w);
|
| 1388 |
+
let v_373 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1389 |
+
r2.w = clamp(vec4<f32>(v_373, v_373, v_373, v_373).w, 0.0f, 1.0f);
|
| 1390 |
+
r2.w = log2(r2.w);
|
| 1391 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 1392 |
+
r2.w = exp2(r2.w);
|
| 1393 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1394 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 1395 |
+
let v_374 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1396 |
+
r3.x = (r2.y + v_374.x);
|
| 1397 |
+
r3.x = max(r3.x, 0.0f);
|
| 1398 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 1399 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 1400 |
+
r3.x = exp2(r3.x);
|
| 1401 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1402 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 1403 |
+
let v_375 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1404 |
+
r2.y = (r2.y * v_375.y);
|
| 1405 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1406 |
+
r2.y = exp2(r2.y);
|
| 1407 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1408 |
+
let v_376 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1409 |
+
r3 = vec4<f32>(v_376.xyz, r3.w);
|
| 1410 |
+
let v_377 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1411 |
+
r3 = vec4<f32>(v_377.xyz, r3.w);
|
| 1412 |
+
let v_378 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1413 |
+
r4 = vec4<f32>(v_378.xyz, r4.w);
|
| 1414 |
+
let v_379 = fma(r2.www, r4.xyz, r3.xyz);
|
| 1415 |
+
r3 = vec4<f32>(v_379.xyz, r3.w);
|
| 1416 |
+
let v_380 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1417 |
+
let v_381 = (r3.xyz + v_380.xyz);
|
| 1418 |
+
r3 = vec4<f32>(v_381.xyz, r3.w);
|
| 1419 |
+
let v_382 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1420 |
+
r3 = vec4<f32>(v_382.xyz, r3.w);
|
| 1421 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 1422 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 1423 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 1424 |
+
let v_383 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 1425 |
+
r4 = vec4<f32>(v_383.xyz, r4.w);
|
| 1426 |
+
let v_384 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 1427 |
+
r2 = vec4<f32>(v_384.xy, r2.z, v_384.z);
|
| 1428 |
+
let v_385 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 1429 |
+
r2 = vec4<f32>(v_385.xy, r2.z, v_385.z);
|
| 1430 |
+
let v_386 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 1431 |
+
r1 = vec4<f32>(v_386.xyz, r1.w);
|
| 1432 |
+
}
|
| 1433 |
+
let v_387 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1434 |
+
o0 = vec4<f32>(v_387.xyz, o0.w);
|
| 1435 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 1436 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 1437 |
+
o1 = (r0.x * v3.w);
|
| 1438 |
+
o0.w = r0.w;
|
| 1439 |
+
o2 = r0.x;
|
| 1440 |
+
}
|
| 1441 |
+
|
| 1442 |
+
struct tint_symbol_8 {
|
| 1443 |
+
@location(0u)
|
| 1444 |
+
o0 : vec4<f32>,
|
| 1445 |
+
@location(1u)
|
| 1446 |
+
o1 : f32,
|
| 1447 |
+
@location(2u)
|
| 1448 |
+
o2 : f32,
|
| 1449 |
+
}
|
| 1450 |
+
|
| 1451 |
+
@fragment
|
| 1452 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_388 : vec4<f32>) -> tint_symbol_8 {
|
| 1453 |
+
main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_388);
|
| 1454 |
+
return tint_symbol_8(o0, o1, o2);
|
| 1455 |
+
}
|
b/8b0b5899ed/shaders/d84879565e6327d5.wgsl
ADDED
|
@@ -0,0 +1,278 @@
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|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb18_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 18u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 20 |
+
|
| 21 |
+
struct cb92_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 92u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb92_struct;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(29u) var s13 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(31u) var s15 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(45u) var t13 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(47u) var t15 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
var<private> o0 : vec4<f32>;
|
| 68 |
+
|
| 69 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
|
| 70 |
+
r0 = textureSample(t5, s5, v1.xyxx.xy);
|
| 71 |
+
let v = (r0.xyz * cb2_2.tint_symbol[17u].www);
|
| 72 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 73 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[91u].w)));
|
| 74 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 75 |
+
} else {
|
| 76 |
+
r1 = textureSample(t3, s3, v1.xyxx.xy);
|
| 77 |
+
r0.w = ((-(r1.xxxx)).w + cb5_5.tint_symbol_1[0u].w);
|
| 78 |
+
r0.w = (r0.w + 1.0f);
|
| 79 |
+
r0.w = (cb5_5.tint_symbol_1[0u].z / r0.w);
|
| 80 |
+
r1 = textureSample(t9, s9, v1.xyxx.xy);
|
| 81 |
+
r2 = textureSample(t4, s4, v1.xyxx.xy);
|
| 82 |
+
r3 = textureSample(t14, s14, v1.xyxx.xy);
|
| 83 |
+
let v_1 = (r2.xyz * vec3<f32>(0.69999998807907104492f));
|
| 84 |
+
r4 = vec4<f32>(v_1.xyz, r4.w);
|
| 85 |
+
let v_2 = fma(r1.xyz, vec3<f32>(0.30000001192092895508f), r4.xyz);
|
| 86 |
+
r4 = vec4<f32>(v_2.xyz, r4.w);
|
| 87 |
+
let v_3 = (r3.xyz * vec3<f32>(0.5f));
|
| 88 |
+
r3 = vec4<f32>(v_3.xyz, r3.w);
|
| 89 |
+
let v_4 = fma(r2.xyz, vec3<f32>(0.5f), r3.xyz);
|
| 90 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 91 |
+
let v_5 = -(cb5_5.tint_symbol_1[3u].xzxx);
|
| 92 |
+
let v_6 = (r0.ww + v_5.xy);
|
| 93 |
+
r3 = vec4<f32>(v_6.xy, r3.zw);
|
| 94 |
+
r5.x = (r3.y * cb5_5.tint_symbol_1[3u].w);
|
| 95 |
+
r0.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 96 |
+
r5.x = clamp(r5.xxxx.x, 0.0f, 1.0f);
|
| 97 |
+
r0.w = max(r0.w, r5.x);
|
| 98 |
+
let v_7 = clamp(fma(r0.wwww, vec4<f32>(-500.0f, -0.50658559799194335938f, -100.0f, 0.0f), vec4<f32>(1.0f, 0.50151973962783813477f, 100.0f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 99 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 100 |
+
r0.w = ((-(r3.xxxx)).w + 1.0f);
|
| 101 |
+
r0.w = min(r0.w, r3.y);
|
| 102 |
+
r1.w = (r0.w + r3.x);
|
| 103 |
+
r2.w = ((-(r1.wwww)).w + 1.0f);
|
| 104 |
+
r2.w = min(r2.w, r3.z);
|
| 105 |
+
r1.w = (r1.w + r2.w);
|
| 106 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 107 |
+
let v_8 = (r0.www * r1.xyz);
|
| 108 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 109 |
+
let v_9 = fma(r0.xyz, r3.xxx, r1.xyz);
|
| 110 |
+
r1 = vec4<f32>(v_9.xyz, r1.w);
|
| 111 |
+
let v_10 = fma(r4.xyz, r2.www, r1.xyz);
|
| 112 |
+
r1 = vec4<f32>(v_10.xyz, r1.w);
|
| 113 |
+
let v_11 = fma(r2.xyz, r1.www, r1.xyz);
|
| 114 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 115 |
+
}
|
| 116 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_1[90u].z) != 0u)) {
|
| 117 |
+
r1 = textureSample(t11, s11, v1.xyxx.xy);
|
| 118 |
+
let v_12 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 119 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 120 |
+
let v_13 = fma(r1.www, r2.xyz, r0.xyz);
|
| 121 |
+
r0 = vec4<f32>(v_13.xyz, r0.w);
|
| 122 |
+
} else {
|
| 123 |
+
r1 = vec4<f32>();
|
| 124 |
+
}
|
| 125 |
+
r2 = textureSample(t14, s14, v1.xyxx.xy);
|
| 126 |
+
let v_14 = -(r2.xyzx);
|
| 127 |
+
let v_15 = (r1.xyz + v_14.xyz);
|
| 128 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 129 |
+
let v_16 = fma(r1.www, r1.xyz, r2.xyz);
|
| 130 |
+
r1 = vec4<f32>(v_16.xyz, r1.w);
|
| 131 |
+
let v_17 = bitcast<vec3<u32>>(cb5_5.tint_symbol_1[90u].zzz);
|
| 132 |
+
let v_18 = r1.xyz;
|
| 133 |
+
let v_19 = select(r2.xyz, v_18, (v_17 != vec3<u32>()));
|
| 134 |
+
r1 = vec4<f32>(v_19.xyz, r1.w);
|
| 135 |
+
let v_20 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 136 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 137 |
+
let v_21 = fma(cb5_5.tint_symbol_1[64u].xxx, r1.xyz, r0.xyz);
|
| 138 |
+
r0 = vec4<f32>(v_21.xyz, r0.w);
|
| 139 |
+
r1 = textureSample(t10, s10, v1.xyxx.xy);
|
| 140 |
+
let v_22 = (r1.xyz * v1.www);
|
| 141 |
+
r1 = vec4<f32>(v_22.xyz, r1.w);
|
| 142 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z)));
|
| 143 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 144 |
+
r2 = textureSample(t15, s15, v1.xyxx.xy);
|
| 145 |
+
r0.w = (r2.x * r2.x);
|
| 146 |
+
r0.w = (r0.w * r0.w);
|
| 147 |
+
r0.w = (r0.w * r0.w);
|
| 148 |
+
let v_23 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz);
|
| 149 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 150 |
+
}
|
| 151 |
+
r2 = textureSample(t13, s13, v1.xyxx.xy);
|
| 152 |
+
r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w);
|
| 153 |
+
r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f);
|
| 154 |
+
r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w);
|
| 155 |
+
r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z);
|
| 156 |
+
r0.w = (r0.w + -1.0f);
|
| 157 |
+
r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f);
|
| 158 |
+
r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w);
|
| 159 |
+
let v_24 = fma(r2.xyz, r0.www, r0.xyz);
|
| 160 |
+
r0 = vec4<f32>(v_24.xyz, r0.w);
|
| 161 |
+
let v_25 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy);
|
| 162 |
+
r1 = vec4<f32>(v_25.xyz, r1.w);
|
| 163 |
+
let v_26 = fma(r1.xyz, vec3<f32>(0.25f), r0.xyz);
|
| 164 |
+
r0 = vec4<f32>(v_26.xyz, r0.w);
|
| 165 |
+
r1 = vec4<f32>(((v1.xy + vec2<f32>(-0.5f))).xy, r1.zw);
|
| 166 |
+
r0.w = dot(r1.xy, r1.xy);
|
| 167 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 168 |
+
r0.w = log2(r0.w);
|
| 169 |
+
r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y);
|
| 170 |
+
r0.w = exp2(r0.w);
|
| 171 |
+
r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f);
|
| 172 |
+
r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f);
|
| 173 |
+
let v_27 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3<f32>(1.0f));
|
| 174 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 175 |
+
let v_28 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz);
|
| 176 |
+
r1 = vec4<f32>(v_28.xyz, r1.w);
|
| 177 |
+
let v_29 = (r0.xyz * r1.xyz);
|
| 178 |
+
r0 = vec4<f32>(v_29.xyz, r0.w);
|
| 179 |
+
let v_30 = min(r0.xyz, vec3<f32>(65504.0f));
|
| 180 |
+
r0 = vec4<f32>(v_30.xyz, r0.w);
|
| 181 |
+
let v_31 = v2.x;
|
| 182 |
+
r0.w = clamp(fma(vec4<f32>(v_31, v_31, v_31, v_31), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f);
|
| 183 |
+
r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]);
|
| 184 |
+
r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]);
|
| 185 |
+
let v_32 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy);
|
| 186 |
+
r2 = vec4<f32>(v_32.xyz, r2.w);
|
| 187 |
+
let v_33 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy);
|
| 188 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 189 |
+
let v_34 = (r1.ww * r2.yz);
|
| 190 |
+
r3 = vec4<f32>(v_34.xy, r3.zw);
|
| 191 |
+
r0.w = (r1.y * r1.z);
|
| 192 |
+
r1.z = fma(r1.x, r2.x, r0.w);
|
| 193 |
+
r1.z = fma(r2.x, r1.z, r3.x);
|
| 194 |
+
r1.w = fma(r1.x, r2.x, r1.y);
|
| 195 |
+
r1.w = fma(r2.x, r1.w, r3.y);
|
| 196 |
+
r1.z = (r1.z / r1.w);
|
| 197 |
+
r1.w = (r2.y / r2.z);
|
| 198 |
+
r1.z = ((-(r1.wwww)).z + r1.z);
|
| 199 |
+
r1.z = (1.0f / r1.z);
|
| 200 |
+
let v_35 = (r0.xyz * v1.zzz);
|
| 201 |
+
r0 = vec4<f32>(v_35.xyz, r0.w);
|
| 202 |
+
let v_36 = max(r0.xyz, vec3<f32>());
|
| 203 |
+
r0 = vec4<f32>(v_36.xyz, r0.w);
|
| 204 |
+
let v_37 = fma(r1.xxx, r0.xyz, r0.www);
|
| 205 |
+
r2 = vec4<f32>(v_37.xyz, r2.w);
|
| 206 |
+
let v_38 = fma(r0.xyz, r2.xyz, r3.xxx);
|
| 207 |
+
r2 = vec4<f32>(v_38.xyz, r2.w);
|
| 208 |
+
let v_39 = fma(r1.xxx, r0.xyz, r1.yyy);
|
| 209 |
+
r3 = vec4<f32>(v_39.x, r3.y, v_39.yz);
|
| 210 |
+
let v_40 = fma(r0.xyz, r3.xzw, r3.yyy);
|
| 211 |
+
r0 = vec4<f32>(v_40.xyz, r0.w);
|
| 212 |
+
let v_41 = (r2.xyz / r0.xyz);
|
| 213 |
+
r0 = vec4<f32>(v_41.xyz, r0.w);
|
| 214 |
+
let v_42 = ((-(r1.wwww)).xyz + r0.xyz);
|
| 215 |
+
r0 = vec4<f32>(v_42.xyz, r0.w);
|
| 216 |
+
let v_43 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 217 |
+
r0 = vec4<f32>(v_43.xyz, r0.w);
|
| 218 |
+
r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
|
| 219 |
+
let v_44 = ((-(r0.wwww)).xyz + r0.xyz);
|
| 220 |
+
r0 = vec4<f32>(v_44.xyz, r0.w);
|
| 221 |
+
let v_45 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www);
|
| 222 |
+
r0 = vec4<f32>(v_45.xyz, r0.w);
|
| 223 |
+
r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f);
|
| 224 |
+
let v_46 = -(cb5_5.tint_symbol_1[66u].xxyz);
|
| 225 |
+
let v_47 = (cb5_5.tint_symbol_1[65u].xyz + v_46.yzw);
|
| 226 |
+
r1 = vec4<f32>(r1.x, v_47.xyz);
|
| 227 |
+
let v_48 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz);
|
| 228 |
+
r1 = vec4<f32>(v_48.xyz, r1.w);
|
| 229 |
+
let v_49 = (r0.xyz * r1.xyz);
|
| 230 |
+
r2 = vec4<f32>(v_49.xyz, r2.w);
|
| 231 |
+
r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f);
|
| 232 |
+
let v_50 = -(r1.wwww);
|
| 233 |
+
r0.w = (r0.w + v_50.w);
|
| 234 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 235 |
+
r1.w = max(r1.w, 0.00999999977648258209f);
|
| 236 |
+
r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
|
| 237 |
+
let v_51 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz);
|
| 238 |
+
r0 = vec4<f32>(v_51.xyz, r0.w);
|
| 239 |
+
let v_52 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 240 |
+
r0 = vec4<f32>(v_52.xyz, r0.w);
|
| 241 |
+
let v_53 = log2(r0.xyz);
|
| 242 |
+
r0 = vec4<f32>(v_53.xyz, r0.w);
|
| 243 |
+
let v_54 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy);
|
| 244 |
+
r0 = vec4<f32>(v_54.xyz, r0.w);
|
| 245 |
+
let v_55 = exp2(r0.xyz);
|
| 246 |
+
r0 = vec4<f32>(v_55.xyz, r0.w);
|
| 247 |
+
r0.w = (v1.y + cb5_5.tint_symbol_1[63u].w);
|
| 248 |
+
r0.w = (r0.w * cb5_5.tint_symbol_1[63u].y);
|
| 249 |
+
r0.w = sin(r0.wwww.w);
|
| 250 |
+
r0.w = fma(r0.w, 0.5f, 0.5f);
|
| 251 |
+
r1.x = fma(cb5_5.tint_symbol_1[63u].w, 0.5f, v1.y);
|
| 252 |
+
r1.x = (r1.x * cb5_5.tint_symbol_1[63u].z);
|
| 253 |
+
r1.x = sin(r1.xxxx.x);
|
| 254 |
+
r1.x = fma(r1.x, 0.5f, 0.5f);
|
| 255 |
+
r1.x = (r1.x * cb5_5.tint_symbol_1[63u].x);
|
| 256 |
+
r0.w = fma(r0.w, cb5_5.tint_symbol_1[63u].x, r1.x);
|
| 257 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 258 |
+
let v_56 = (v1.xy * cb5_5.tint_symbol_1[15u].ww);
|
| 259 |
+
r1 = vec4<f32>(v_56.xy, r1.zw);
|
| 260 |
+
let v_57 = fma(r1.xy, vec2<f32>(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_1[15u].xy);
|
| 261 |
+
r1 = vec4<f32>(v_57.xy, r1.zw);
|
| 262 |
+
let v_58 = fract(r1.xy);
|
| 263 |
+
r1 = vec4<f32>(v_58.xy, r1.zw);
|
| 264 |
+
r1 = textureSample(t7, s7, r1.xyxx.xy);
|
| 265 |
+
r1.x = (r1.w + -0.5f);
|
| 266 |
+
r1.x = (r1.x * cb5_5.tint_symbol_1[15u].z);
|
| 267 |
+
let v_59 = clamp(fma(r0.xyzx, r0.wwww, r1.xxxx).xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 268 |
+
r0 = vec4<f32>(v_59.xyz, r0.w);
|
| 269 |
+
o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
|
| 270 |
+
let v_60 = r0;
|
| 271 |
+
o0 = vec4<f32>(v_60.xyz, o0.w);
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
@fragment
|
| 275 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 276 |
+
main_inner(v1, v2);
|
| 277 |
+
return o0;
|
| 278 |
+
}
|
b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl
ADDED
|
@@ -0,0 +1,195 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb4_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 60 |
+
|
| 61 |
+
struct tint_symbol_5 {
|
| 62 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 68 |
+
r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 69 |
+
r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 70 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 71 |
+
r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
|
| 72 |
+
let v_1 = (r0.xxx * v3.xyz);
|
| 73 |
+
r0 = vec4<f32>(r0.x, v_1.xyz);
|
| 74 |
+
let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 75 |
+
r1 = vec4<f32>(v_2.xy, r1.zw);
|
| 76 |
+
let v_3 = (r1.xy * vec2<f32>(0.015625f));
|
| 77 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 78 |
+
r1 = textureSample(t14, s14, r1.xyxx.xy);
|
| 79 |
+
r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w);
|
| 80 |
+
let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 81 |
+
r1 = vec4<f32>(r1.x, v_4.xyz);
|
| 82 |
+
let v_5 = &(x0[0u]);
|
| 83 |
+
let v_6 = r1;
|
| 84 |
+
*(v_5) = vec4<f32>(v_6.yzw, (*(v_5)).w);
|
| 85 |
+
let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 86 |
+
r2 = vec4<f32>(v_7.xyz, r2.w);
|
| 87 |
+
let v_8 = &(x0[1u]);
|
| 88 |
+
let v_9 = r2;
|
| 89 |
+
*(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
|
| 90 |
+
let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 91 |
+
r3 = vec4<f32>(v_10.xyz, r3.w);
|
| 92 |
+
let v_11 = &(x0[2u]);
|
| 93 |
+
let v_12 = r3;
|
| 94 |
+
*(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
|
| 95 |
+
let v_13 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
|
| 96 |
+
r0 = vec4<f32>(r0.x, v_13.xyz);
|
| 97 |
+
let v_14 = &(x0[3u]);
|
| 98 |
+
let v_15 = r0;
|
| 99 |
+
*(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
|
| 100 |
+
r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
|
| 101 |
+
let v_16 = -(r1.xxxx);
|
| 102 |
+
r0.w = fma(r0.w, 0.5f, v_16.w);
|
| 103 |
+
let v_17 = abs(r3.yyyy);
|
| 104 |
+
r1.x = max(v_17.x, abs(r3.xxxx).x);
|
| 105 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
|
| 106 |
+
let v_18 = (bitcast<u32>(r1.x) != 0u);
|
| 107 |
+
let v_19 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 108 |
+
r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_19, v_18);
|
| 109 |
+
let v_20 = abs(r2.yyyy);
|
| 110 |
+
r1.w = max(v_20.w, abs(r2.xxxx).w);
|
| 111 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.w)));
|
| 112 |
+
let v_21 = bitcast<u32>(r1.w);
|
| 113 |
+
r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_21 != 0u));
|
| 114 |
+
let v_22 = abs(r1.zzzz);
|
| 115 |
+
r1.y = max(v_22.y, abs(r1.yyyy).y);
|
| 116 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.w)));
|
| 117 |
+
let v_23 = bitcast<u32>(r0.w);
|
| 118 |
+
r0.w = select(r1.x, 0.0f, (v_23 != 0u));
|
| 119 |
+
let v_24 = x0[bitcast<i32>(r0.w)];
|
| 120 |
+
r1 = vec4<f32>(v_24.xyz, r1.w);
|
| 121 |
+
r0.w = f32(bitcast<i32>(r0.w));
|
| 122 |
+
r1.w = (r0.w + 0.5f);
|
| 123 |
+
r1.w = (r1.w * 0.25f);
|
| 124 |
+
r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
|
| 125 |
+
r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
|
| 126 |
+
r0.w = dot(r2, cb6_6.tint_symbol_1[12u]);
|
| 127 |
+
r2.x = dot(r2, cb6_6.tint_symbol_1[13u]);
|
| 128 |
+
r3.x = (r1.x + 0.5f);
|
| 129 |
+
r3.y = fma(r1.y, 0.25f, r1.w);
|
| 130 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
|
| 131 |
+
r0.w = ((-(r0.wwww)).w + r1.z);
|
| 132 |
+
let v_25 = dpdx(r3.xyy);
|
| 133 |
+
r4 = vec4<f32>(v_25.xy, r4.z, v_25.z);
|
| 134 |
+
r4.z = dpdx(r0.w);
|
| 135 |
+
let v_26 = dpdy(r3.yxy);
|
| 136 |
+
r5 = vec4<f32>(v_26.xyz, r5.w);
|
| 137 |
+
r5.w = dpdy(r0.w);
|
| 138 |
+
let v_27 = (r4.yw * r5.yw);
|
| 139 |
+
let v_28 = r1;
|
| 140 |
+
r1 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
|
| 141 |
+
let v_29 = -(r1.ywyy);
|
| 142 |
+
let v_30 = fma(r4.xz, r5.xz, v_29.xy);
|
| 143 |
+
r6 = vec4<f32>(v_30.xy, r6.zw);
|
| 144 |
+
r1.y = (1.0f / r6.x);
|
| 145 |
+
r1.w = (r4.z * r5.y);
|
| 146 |
+
let v_31 = -(r1.wwww);
|
| 147 |
+
r6.z = fma(r4.x, r5.w, v_31.z);
|
| 148 |
+
let v_32 = (r1.yy * r6.yz);
|
| 149 |
+
let v_33 = r1;
|
| 150 |
+
r1 = vec4<f32>(v_33.x, v_32.x, v_33.z, v_32.y);
|
| 151 |
+
let v_34 = max(r1.yw, vec2<f32>());
|
| 152 |
+
let v_35 = r1;
|
| 153 |
+
r1 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
|
| 154 |
+
let v_36 = min(r1.yw, vec2<f32>(0.5f));
|
| 155 |
+
let v_37 = r1;
|
| 156 |
+
r1 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
|
| 157 |
+
r0.w = fma((-(r2.xxxx)).w, r1.y, r0.w);
|
| 158 |
+
r0.w = fma((-(r2.xxxx)).w, r1.w, r0.w);
|
| 159 |
+
let v_38 = bitcast<u32>(r1.x);
|
| 160 |
+
let v_39 = r0.w;
|
| 161 |
+
r0.w = select(r1.z, v_39, (v_38 != 0u));
|
| 162 |
+
r1.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
|
| 163 |
+
r1.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
|
| 164 |
+
let v_40 = r1.xyxx;
|
| 165 |
+
r1.x = textureSampleCompareLevel(t15, s15, v_40.xy, r0.w);
|
| 166 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 167 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 168 |
+
r2 = textureSample(t2, s2, r3.xyxx.xy);
|
| 169 |
+
r1.y = ((-(r2.wwww)).y + 1.0f);
|
| 170 |
+
} else {
|
| 171 |
+
r1.y = 1.0f;
|
| 172 |
+
}
|
| 173 |
+
r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
|
| 174 |
+
let v_41 = abs(r0.zzzz);
|
| 175 |
+
r0.y = max(v_41.y, abs(r0.yyyy).y);
|
| 176 |
+
r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).y, 0.0f, 1.0f);
|
| 177 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 178 |
+
let v_42 = fma(r0.xx, r0.yy, r1.xy);
|
| 179 |
+
r0 = vec4<f32>(v_42.xy, r0.zw);
|
| 180 |
+
let v_43 = clamp(((r0.xxyx * r0.xxyx)).yz, vec2<f32>(), vec2<f32>(1.0f));
|
| 181 |
+
let v_44 = r0;
|
| 182 |
+
r0 = vec4<f32>(v_44.x, v_43.xy, v_44.w);
|
| 183 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 184 |
+
r1.x = (r0.z * r0.y);
|
| 185 |
+
let v_45 = bitcast<u32>(r0.w);
|
| 186 |
+
let v_46 = r1.x;
|
| 187 |
+
r0.x = select(r0.y, v_46, (v_45 != 0u));
|
| 188 |
+
o0 = r0.xzzz;
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
@fragment
|
| 192 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 193 |
+
main_inner(v1, v3);
|
| 194 |
+
return o0;
|
| 195 |
+
}
|
b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl
ADDED
|
@@ -0,0 +1,239 @@
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
struct cb12_struct {
|
| 16 |
+
tint_symbol : array<vec4<f32>, 12u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
|
| 20 |
+
|
| 21 |
+
struct cb1_struct {
|
| 22 |
+
tint_symbol_1 : array<vec4<f32>, 1u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
|
| 26 |
+
|
| 27 |
+
struct cb5_struct {
|
| 28 |
+
tint_symbol_2 : array<vec4<f32>, 5u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
|
| 32 |
+
|
| 33 |
+
@group(0u) @binding(18u) var s2 : sampler;
|
| 34 |
+
|
| 35 |
+
@group(0u) @binding(34u) var t2 : texture_2d<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o0 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> o1 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> o2 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> o3 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec2<f32>, v4 : vec2<f32>) {
|
| 46 |
+
if ((bitcast<u32>(cb7_7.tint_symbol_1[0u].x) != 0u)) {
|
| 47 |
+
let v = (v0 + cb12_12.tint_symbol_2[1u].xyz);
|
| 48 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 49 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 50 |
+
r0.w = sqrt(r0.w);
|
| 51 |
+
let v_1 = (r0.xyz / r0.www);
|
| 52 |
+
r0 = vec4<f32>(v_1.xyz, r0.w);
|
| 53 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 54 |
+
r0.z = (r0.z * 0.5f);
|
| 55 |
+
r1.x = dot(r0.xy, r0.xy);
|
| 56 |
+
r1.x = max(r1.x, 0.00000000999999993923f);
|
| 57 |
+
r1.x = sqrt(r1.x);
|
| 58 |
+
let v_2 = (r0.xy / r1.xx);
|
| 59 |
+
r0 = vec4<f32>(v_2.xy, r0.zw);
|
| 60 |
+
let v_3 = (r0.zz * r0.xy);
|
| 61 |
+
r0 = vec4<f32>(v_3.xy, r0.zw);
|
| 62 |
+
let v_4 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 63 |
+
r0 = vec4<f32>(v_4.xy, r0.zw);
|
| 64 |
+
let v_5 = (r0.xy * vec2<f32>(126.73267364501953125f));
|
| 65 |
+
r1 = vec4<f32>(v_5.xy, r1.zw);
|
| 66 |
+
let v_6 = -(r1.xxxy);
|
| 67 |
+
let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.xy >= v_6.zw)));
|
| 68 |
+
r1 = vec4<f32>(r1.xy, v_7.xy);
|
| 69 |
+
let v_8 = fract(abs(r1.xyxx).xy);
|
| 70 |
+
r1 = vec4<f32>(v_8.xy, r1.zw);
|
| 71 |
+
let v_9 = -(r1.xyxx);
|
| 72 |
+
let v_10 = bitcast<vec2<u32>>(r1.zw);
|
| 73 |
+
let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2<u32>()));
|
| 74 |
+
r1 = vec4<f32>(v_11.xy, r1.zw);
|
| 75 |
+
r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 76 |
+
let v_12 = fma((-(r1.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r0.xy);
|
| 77 |
+
r0 = vec4<f32>(v_12.xy, r0.zw);
|
| 78 |
+
r3 = (r0.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 79 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 80 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 81 |
+
let v_13 = (r0.xy + vec2<f32>(0.00789062492549419403f));
|
| 82 |
+
r0 = vec4<f32>(v_13.xy, r0.zw);
|
| 83 |
+
r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 84 |
+
let v_14 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
|
| 85 |
+
r0 = vec4<f32>(v_14.xy, r0.zw);
|
| 86 |
+
let v_15 = (r0.xxx * r2.xyz);
|
| 87 |
+
r2 = vec4<f32>(v_15.xyz, r2.w);
|
| 88 |
+
let v_16 = (r1.xxx * r4.xyz);
|
| 89 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 90 |
+
let v_17 = (r0.yyy * r4.xyz);
|
| 91 |
+
r4 = vec4<f32>(v_17.xyz, r4.w);
|
| 92 |
+
let v_18 = fma(r2.xyz, r0.yyy, r4.xyz);
|
| 93 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 94 |
+
let v_19 = (r0.xxx * r3.xyz);
|
| 95 |
+
r0 = vec4<f32>(v_19.xyz, r0.w);
|
| 96 |
+
let v_20 = fma(r0.xyz, r1.yyy, r2.xyz);
|
| 97 |
+
r0 = vec4<f32>(v_20.xyz, r0.w);
|
| 98 |
+
let v_21 = (r1.xxx * r5.xyz);
|
| 99 |
+
r1 = vec4<f32>(v_21.x, r1.y, v_21.yz);
|
| 100 |
+
let v_22 = fma(r1.xzw, r1.yyy, r0.xyz);
|
| 101 |
+
r0 = vec4<f32>(v_22.xyz, r0.w);
|
| 102 |
+
r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x);
|
| 103 |
+
r0.w = min(r0.w, 1.0f);
|
| 104 |
+
let v_23 = (r0.www * r0.xyz);
|
| 105 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 106 |
+
let v_24 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy);
|
| 107 |
+
r0 = vec4<f32>(v_24.xyz, r0.w);
|
| 108 |
+
let v_25 = fma(r0.xyz, v1.yyy, v0);
|
| 109 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 110 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w)));
|
| 111 |
+
let v_26 = ((-(cb12_12.tint_symbol_2[1u].xxyz)).yzw + cb12_12.tint_symbol_2[2u].xyz);
|
| 112 |
+
r1 = vec4<f32>(r1.x, v_26.xyz);
|
| 113 |
+
let v_27 = -(r1.yzwy);
|
| 114 |
+
let v_28 = (r0.xyz + v_27.xyz);
|
| 115 |
+
r2 = vec4<f32>(v_28.xyz, r2.w);
|
| 116 |
+
r1.y = dot(r2.xyz, r2.xyz);
|
| 117 |
+
r1.y = sqrt(r1.y);
|
| 118 |
+
r1.w = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f);
|
| 119 |
+
r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f);
|
| 120 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < 1.0f)));
|
| 121 |
+
r1.y = (r2.y / r1.y);
|
| 122 |
+
r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 123 |
+
r1.y = (r1.y * r2.x);
|
| 124 |
+
r1.y = fma(r1.y, r1.w, r1.z);
|
| 125 |
+
let v_29 = bitcast<u32>(r2.z);
|
| 126 |
+
let v_30 = r1.y;
|
| 127 |
+
r1.y = select(r0.y, v_30, (v_29 != 0u));
|
| 128 |
+
let v_31 = bitcast<u32>(r1.x);
|
| 129 |
+
let v_32 = r1.y;
|
| 130 |
+
r0.w = select(r0.y, v_32, (v_31 != 0u));
|
| 131 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w)));
|
| 132 |
+
let v_33 = ((-(cb12_12.tint_symbol_2[1u].xyzx)).xyz + cb12_12.tint_symbol_2[3u].xyz);
|
| 133 |
+
r1 = vec4<f32>(v_33.xyz, r1.w);
|
| 134 |
+
let v_34 = -(r1.xxyz);
|
| 135 |
+
let v_35 = (r0.xwz + v_34.xzw);
|
| 136 |
+
r1 = vec4<f32>(v_35.x, r1.y, v_35.yz);
|
| 137 |
+
r1.x = dot(r1.xzw, r1.xzw);
|
| 138 |
+
r1.x = sqrt(r1.x);
|
| 139 |
+
r1.w = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f);
|
| 140 |
+
r2.x = clamp(((r1.xxxx / r1.wwww)).x, 0.0f, 1.0f);
|
| 141 |
+
r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.x < 1.0f)));
|
| 142 |
+
r1.x = (r1.z / r1.x);
|
| 143 |
+
r1.z = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f);
|
| 144 |
+
r1.x = (r1.z * r1.x);
|
| 145 |
+
r1.x = fma(r1.x, r1.w, r1.y);
|
| 146 |
+
let v_36 = bitcast<u32>(r2.y);
|
| 147 |
+
let v_37 = r1.x;
|
| 148 |
+
r1.x = select(r0.w, v_37, (v_36 != 0u));
|
| 149 |
+
let v_38 = bitcast<u32>(r0.y);
|
| 150 |
+
let v_39 = r1.x;
|
| 151 |
+
r0.y = select(r0.w, v_39, (v_38 != 0u));
|
| 152 |
+
} else {
|
| 153 |
+
r0 = vec4<f32>(v0.xyz, r0.w);
|
| 154 |
+
}
|
| 155 |
+
r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
|
| 156 |
+
r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
|
| 157 |
+
r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
|
| 158 |
+
o0 = (r0 + cb1_1.tint_symbol[11u]);
|
| 159 |
+
if ((bitcast<u32>(cb12_12.tint_symbol_2[4u].x) != 0u)) {
|
| 160 |
+
let v_40 = (v0 + cb12_12.tint_symbol_2[1u].xyz);
|
| 161 |
+
r0 = vec4<f32>(v_40.xyz, r0.w);
|
| 162 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 163 |
+
r0.w = sqrt(r0.w);
|
| 164 |
+
let v_41 = (r0.xyz / r0.www);
|
| 165 |
+
r0 = vec4<f32>(v_41.xyz, r0.w);
|
| 166 |
+
r0.z = ((-(r0.zzzz)).z + 1.0f);
|
| 167 |
+
r0.z = (r0.z * 0.5f);
|
| 168 |
+
r1.x = dot(r0.xy, r0.xy);
|
| 169 |
+
r1.x = max(r1.x, 0.00000000999999993923f);
|
| 170 |
+
r1.x = sqrt(r1.x);
|
| 171 |
+
let v_42 = (r0.xy / r1.xx);
|
| 172 |
+
r0 = vec4<f32>(v_42.xy, r0.zw);
|
| 173 |
+
let v_43 = (r0.zz * r0.xy);
|
| 174 |
+
r0 = vec4<f32>(v_43.xy, r0.zw);
|
| 175 |
+
let v_44 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
|
| 176 |
+
r0 = vec4<f32>(v_44.xy, r0.zw);
|
| 177 |
+
let v_45 = (r0.xy * vec2<f32>(126.73267364501953125f));
|
| 178 |
+
r1 = vec4<f32>(v_45.xy, r1.zw);
|
| 179 |
+
let v_46 = -(r1.xxxy);
|
| 180 |
+
let v_47 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.xy >= v_46.zw)));
|
| 181 |
+
r1 = vec4<f32>(r1.xy, v_47.xy);
|
| 182 |
+
let v_48 = fract(abs(r1.xyxx).xy);
|
| 183 |
+
r1 = vec4<f32>(v_48.xy, r1.zw);
|
| 184 |
+
let v_49 = -(r1.xyxx);
|
| 185 |
+
let v_50 = bitcast<vec2<u32>>(r1.zw);
|
| 186 |
+
let v_51 = select(v_49.xy, r1.xy, (v_50 != vec2<u32>()));
|
| 187 |
+
r1 = vec4<f32>(v_51.xy, r1.zw);
|
| 188 |
+
r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 189 |
+
let v_52 = fma((-(r1.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r0.xy);
|
| 190 |
+
r0 = vec4<f32>(v_52.xy, r0.zw);
|
| 191 |
+
r3 = (r0.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
|
| 192 |
+
r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
|
| 193 |
+
r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
|
| 194 |
+
let v_53 = (r0.xy + vec2<f32>(0.00789062492549419403f));
|
| 195 |
+
r0 = vec4<f32>(v_53.xy, r0.zw);
|
| 196 |
+
r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
|
| 197 |
+
let v_54 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
|
| 198 |
+
r0 = vec4<f32>(v_54.xy, r0.zw);
|
| 199 |
+
r2 = (r0.xxxx * r2);
|
| 200 |
+
r4 = (r1.xxxx * r4);
|
| 201 |
+
r4 = (r0.yyyy * r4);
|
| 202 |
+
r2 = fma(r2, r0.yyyy, r4);
|
| 203 |
+
r3 = (r0.xxxx * r3);
|
| 204 |
+
r2 = fma(r3, r1.yyyy, r2);
|
| 205 |
+
r3 = (r1.xxxx * r5);
|
| 206 |
+
r1 = fma(r3, r1.yyyy, r2);
|
| 207 |
+
r0.x = (r0.w / cb12_12.tint_symbol_2[0u].x);
|
| 208 |
+
r0.x = min(r0.x, 1.0f);
|
| 209 |
+
r0 = (r0.xxxx * r1);
|
| 210 |
+
r0 = fma(r0, vec4<f32>(0.5f), vec4<f32>(0.5f));
|
| 211 |
+
} else {
|
| 212 |
+
r0 = v1;
|
| 213 |
+
}
|
| 214 |
+
r1.x = v1.y;
|
| 215 |
+
r1.w = 1.0f;
|
| 216 |
+
let v_55 = bitcast<vec4<u32>>(cb12_12.tint_symbol_2[4u].yyyy);
|
| 217 |
+
let v_56 = r1.xxxw;
|
| 218 |
+
o2 = select(r0, v_56, (v_55 != vec4<u32>()));
|
| 219 |
+
o1 = vec4<f32>(v2.xy, o1.zw);
|
| 220 |
+
o1 = vec4<f32>(o1.xy, v3.xy);
|
| 221 |
+
o3 = v4.xyxy;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
struct tint_symbol_3 {
|
| 225 |
+
@builtin(position)
|
| 226 |
+
o0 : vec4<f32>,
|
| 227 |
+
@location(1u)
|
| 228 |
+
o1 : vec4<f32>,
|
| 229 |
+
@location(2u)
|
| 230 |
+
o2 : vec4<f32>,
|
| 231 |
+
@location(3u)
|
| 232 |
+
o3 : vec4<f32>,
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
@vertex
|
| 236 |
+
fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>) -> tint_symbol_3 {
|
| 237 |
+
main_inner(v0, v1, v2, v3, v4);
|
| 238 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 239 |
+
}
|
b/8b0b5899ed/shaders/d8508227d15b6309.wgsl
ADDED
|
@@ -0,0 +1,965 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
struct cb16_struct {
|
| 54 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 58 |
+
|
| 59 |
+
struct cb23_struct {
|
| 60 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 64 |
+
|
| 65 |
+
struct cb59_struct {
|
| 66 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 70 |
+
|
| 71 |
+
struct cb8_struct {
|
| 72 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 76 |
+
|
| 77 |
+
struct cb1_struct {
|
| 78 |
+
tint_symbol_4 : array<vec4<f32>, 1u>,
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 82 |
+
|
| 83 |
+
struct cb15_struct {
|
| 84 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 108 |
+
|
| 109 |
+
var<private> v7 : vec4<f32>;
|
| 110 |
+
|
| 111 |
+
var<private> v8 : array<f32, 4u>;
|
| 112 |
+
|
| 113 |
+
var<private> o0 : vec4<f32>;
|
| 114 |
+
|
| 115 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 116 |
+
|
| 117 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 118 |
+
|
| 119 |
+
struct tint_symbol_7 {
|
| 120 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 124 |
+
|
| 125 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
|
| 126 |
+
var v_2 : vec4<f32> = v_1;
|
| 127 |
+
v_2.w = (1.0f / v_1.w);
|
| 128 |
+
v7 = v_2;
|
| 129 |
+
x1[0u].x = v8[0u];
|
| 130 |
+
x1[0u].y = v8[1u];
|
| 131 |
+
x1[0u].z = v8[2u];
|
| 132 |
+
x1[0u].w = v8[3u];
|
| 133 |
+
r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
|
| 134 |
+
r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 135 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
|
| 136 |
+
v_3((bitcast<u32>(r1.x) != 0u));
|
| 137 |
+
r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
|
| 138 |
+
let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 139 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 140 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 141 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 142 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 143 |
+
r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
|
| 144 |
+
let v_5 = (r1.ww * r1.xy);
|
| 145 |
+
r1 = vec4<f32>(v_5.xy, r1.zw);
|
| 146 |
+
let v_6 = (r1.yyy * v5.xyz);
|
| 147 |
+
r2 = vec4<f32>(v_6.xyz, r2.w);
|
| 148 |
+
let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
|
| 149 |
+
r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
|
| 150 |
+
let v_8 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 151 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 152 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 153 |
+
r1.w = inverseSqrt(r1.w);
|
| 154 |
+
let v_9 = (r1.www * r1.xyz);
|
| 155 |
+
r2 = vec4<f32>(v_9.xyz, r2.w);
|
| 156 |
+
r0.w = (r0.w * v0.w);
|
| 157 |
+
let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 158 |
+
r1 = vec4<f32>(v_10.xy, r1.zw);
|
| 159 |
+
let v_11 = (r0.xyz * r0.xyz);
|
| 160 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 161 |
+
let v_12 = -(v6.xyzx);
|
| 162 |
+
let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 163 |
+
r3 = vec4<f32>(v_13.xyz, r3.w);
|
| 164 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 165 |
+
r2.w = inverseSqrt(r2.w);
|
| 166 |
+
let v_14 = (r2.www * r3.xyz);
|
| 167 |
+
r4 = vec4<f32>(v_14.xyz, r4.w);
|
| 168 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 169 |
+
let v_16 = fma(r3.xyz, r2.www, v_15.xyz);
|
| 170 |
+
r5 = vec4<f32>(v_16.xyz, r5.w);
|
| 171 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 172 |
+
r3.w = inverseSqrt(r3.w);
|
| 173 |
+
let v_17 = (r3.www * r5.xyz);
|
| 174 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 175 |
+
r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
|
| 176 |
+
let v_18 = (r1.xy * r1.xy);
|
| 177 |
+
r1 = vec4<f32>(v_18.xy, r1.zw);
|
| 178 |
+
r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
|
| 179 |
+
r4.w = max(r4.w, 0.0f);
|
| 180 |
+
r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
|
| 181 |
+
r4.w = (r4.w * 558.0f);
|
| 182 |
+
r4.w = fma(r5.w, 3.0f, r4.w);
|
| 183 |
+
r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 184 |
+
let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 185 |
+
r6 = vec4<f32>(v_19.xyz, r6.w);
|
| 186 |
+
let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 187 |
+
r7 = vec4<f32>(v_20.xyz, r7.w);
|
| 188 |
+
let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
|
| 189 |
+
r7 = vec4<f32>(v_21.xyz, r7.w);
|
| 190 |
+
let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
|
| 191 |
+
r7 = vec4<f32>(v_22.xyz, r7.w);
|
| 192 |
+
let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 193 |
+
r8 = vec4<f32>(v_23.xyz, r8.w);
|
| 194 |
+
let v_24 = &(x0[0u]);
|
| 195 |
+
let v_25 = r8;
|
| 196 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 197 |
+
let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 198 |
+
r9 = vec4<f32>(v_26.xyz, r9.w);
|
| 199 |
+
let v_27 = &(x0[1u]);
|
| 200 |
+
let v_28 = r9;
|
| 201 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 202 |
+
let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 203 |
+
r10 = vec4<f32>(v_29.xyz, r10.w);
|
| 204 |
+
let v_30 = &(x0[2u]);
|
| 205 |
+
let v_31 = r10;
|
| 206 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 207 |
+
let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 208 |
+
r7 = vec4<f32>(v_32.xyz, r7.w);
|
| 209 |
+
let v_33 = &(x0[3u]);
|
| 210 |
+
let v_34 = r7;
|
| 211 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 212 |
+
let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 213 |
+
let v_36 = r11;
|
| 214 |
+
r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
|
| 215 |
+
r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 216 |
+
r6.w = (r6.w * 0.5f);
|
| 217 |
+
let v_37 = abs(r10.yyyy);
|
| 218 |
+
r7.z = max(v_37.z, abs(r10.xxxx).z);
|
| 219 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
|
| 220 |
+
let v_38 = (bitcast<u32>(r7.z) != 0u);
|
| 221 |
+
let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 222 |
+
r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
|
| 223 |
+
let v_40 = abs(r9.yyyy);
|
| 224 |
+
r7.w = max(v_40.w, abs(r9.xxxx).w);
|
| 225 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 226 |
+
let v_41 = bitcast<u32>(r7.w);
|
| 227 |
+
r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
|
| 228 |
+
let v_42 = abs(r8.yyyy);
|
| 229 |
+
r7.w = max(v_42.w, abs(r8.xxxx).w);
|
| 230 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
|
| 231 |
+
let v_43 = bitcast<u32>(r6.w);
|
| 232 |
+
r6.w = select(r7.z, 0.0f, (v_43 != 0u));
|
| 233 |
+
let v_44 = x0[bitcast<i32>(r6.w)];
|
| 234 |
+
r8 = vec4<f32>(v_44.xyz, r8.w);
|
| 235 |
+
r6.w = f32(bitcast<i32>(r6.w));
|
| 236 |
+
r7.z = (r6.w + 0.5f);
|
| 237 |
+
r7.z = (r7.z * 0.25f);
|
| 238 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
|
| 239 |
+
r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
|
| 240 |
+
r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
|
| 241 |
+
r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
|
| 242 |
+
r9.x = (r8.x + 0.5f);
|
| 243 |
+
r9.y = fma(r8.y, 0.25f, r7.z);
|
| 244 |
+
r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
|
| 245 |
+
r6.w = ((-(r6.wwww)).w + r8.z);
|
| 246 |
+
let v_45 = dpdx(r9.xyy);
|
| 247 |
+
r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
|
| 248 |
+
r10.z = dpdx(r6.w);
|
| 249 |
+
let v_46 = dpdy(r9.yxy);
|
| 250 |
+
r12 = vec4<f32>(v_46.xyz, r12.w);
|
| 251 |
+
r12.w = dpdy(r6.w);
|
| 252 |
+
let v_47 = (r10.yw * r12.yw);
|
| 253 |
+
r8 = vec4<f32>(v_47.xy, r8.zw);
|
| 254 |
+
let v_48 = -(r8.xyxx);
|
| 255 |
+
let v_49 = fma(r10.xz, r12.xz, v_48.xy);
|
| 256 |
+
r13 = vec4<f32>(v_49.xy, r13.zw);
|
| 257 |
+
r8.x = (1.0f / r13.x);
|
| 258 |
+
r8.y = (r10.z * r12.y);
|
| 259 |
+
let v_50 = -(r8.yyyy);
|
| 260 |
+
r13.z = fma(r10.x, r12.w, v_50.z);
|
| 261 |
+
let v_51 = (r8.xx * r13.yz);
|
| 262 |
+
r8 = vec4<f32>(v_51.xy, r8.zw);
|
| 263 |
+
let v_52 = max(r8.xy, vec2<f32>());
|
| 264 |
+
r8 = vec4<f32>(v_52.xy, r8.zw);
|
| 265 |
+
let v_53 = min(r8.xy, vec2<f32>(0.5f));
|
| 266 |
+
r8 = vec4<f32>(v_53.xy, r8.zw);
|
| 267 |
+
r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
|
| 268 |
+
r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
|
| 269 |
+
let v_54 = bitcast<u32>(r7.z);
|
| 270 |
+
let v_55 = r6.w;
|
| 271 |
+
r11.z = select(r8.z, v_55, (v_54 != 0u));
|
| 272 |
+
r9.z = 0.0f;
|
| 273 |
+
let v_56 = (r9.xyz + r11.ywz);
|
| 274 |
+
r8 = vec4<f32>(v_56.xyz, r8.w);
|
| 275 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 276 |
+
r11 = vec4<f32>(v_57.xy, r11.zw);
|
| 277 |
+
let v_58 = (r9.xyz + r11.xyz);
|
| 278 |
+
r10 = vec4<f32>(v_58.xyz, r10.w);
|
| 279 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 280 |
+
r11 = vec4<f32>(v_59.xy, r11.zw);
|
| 281 |
+
let v_60 = (r9.xyz + r11.xyz);
|
| 282 |
+
r12 = vec4<f32>(v_60.xyz, r12.w);
|
| 283 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 284 |
+
r11 = vec4<f32>(v_61.xy, r11.zw);
|
| 285 |
+
let v_62 = (r9.xyz + r11.xyz);
|
| 286 |
+
r13 = vec4<f32>(v_62.xyz, r13.w);
|
| 287 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 288 |
+
r11 = vec4<f32>(v_63.xy, r11.zw);
|
| 289 |
+
let v_64 = (r9.xyz + r11.xyz);
|
| 290 |
+
r14 = vec4<f32>(v_64.xyz, r14.w);
|
| 291 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 292 |
+
r11 = vec4<f32>(v_65.xy, r11.zw);
|
| 293 |
+
let v_66 = (r9.xyz + r11.xyz);
|
| 294 |
+
r15 = vec4<f32>(v_66.xyz, r15.w);
|
| 295 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 296 |
+
r11 = vec4<f32>(v_67.xy, r11.zw);
|
| 297 |
+
let v_68 = (r9.xyz + r11.xyz);
|
| 298 |
+
r16 = vec4<f32>(v_68.xyz, r16.w);
|
| 299 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 300 |
+
r11 = vec4<f32>(v_69.xy, r11.zw);
|
| 301 |
+
let v_70 = (r9.xyz + r11.xyz);
|
| 302 |
+
r17 = vec4<f32>(v_70.xyz, r17.w);
|
| 303 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 304 |
+
r11 = vec4<f32>(v_71.xy, r11.zw);
|
| 305 |
+
let v_72 = (r9.xyz + r11.xyz);
|
| 306 |
+
r18 = vec4<f32>(v_72.xyz, r18.w);
|
| 307 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 308 |
+
r11 = vec4<f32>(v_73.xy, r11.zw);
|
| 309 |
+
let v_74 = (r9.xyz + r11.xyz);
|
| 310 |
+
r19 = vec4<f32>(v_74.xyz, r19.w);
|
| 311 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 312 |
+
r11 = vec4<f32>(v_75.xy, r11.zw);
|
| 313 |
+
let v_76 = (r9.xyz + r11.xyz);
|
| 314 |
+
r20 = vec4<f32>(v_76.xyz, r20.w);
|
| 315 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 316 |
+
r11 = vec4<f32>(v_77.xy, r11.zw);
|
| 317 |
+
let v_78 = (r9.xyz + r11.xyz);
|
| 318 |
+
r21 = vec4<f32>(v_78.xyz, r21.w);
|
| 319 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 320 |
+
r11 = vec4<f32>(v_79.xy, r11.zw);
|
| 321 |
+
let v_80 = (r9.xyz + r11.xyz);
|
| 322 |
+
r22 = vec4<f32>(v_80.xyz, r22.w);
|
| 323 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 324 |
+
r11 = vec4<f32>(v_81.xy, r11.zw);
|
| 325 |
+
let v_82 = (r9.xyz + r11.xyz);
|
| 326 |
+
r23 = vec4<f32>(v_82.xyz, r23.w);
|
| 327 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 328 |
+
r11 = vec4<f32>(v_83.xy, r11.zw);
|
| 329 |
+
let v_84 = (r9.xyz + r11.xyz);
|
| 330 |
+
r24 = vec4<f32>(v_84.xyz, r24.w);
|
| 331 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 332 |
+
r11 = vec4<f32>(v_85.xy, r11.zw);
|
| 333 |
+
let v_86 = (r9.xyz + r11.xyz);
|
| 334 |
+
r9 = vec4<f32>(v_86.xyz, r9.w);
|
| 335 |
+
let v_87 = r8.xyxx;
|
| 336 |
+
r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
|
| 337 |
+
let v_88 = r10.xyxx;
|
| 338 |
+
r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
|
| 339 |
+
let v_89 = r12.xyxx;
|
| 340 |
+
r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
|
| 341 |
+
let v_90 = r13.xyxx;
|
| 342 |
+
r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
|
| 343 |
+
let v_91 = r14.xyxx;
|
| 344 |
+
r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
|
| 345 |
+
let v_92 = r15.xyxx;
|
| 346 |
+
r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
|
| 347 |
+
let v_93 = r16.xyxx;
|
| 348 |
+
r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
|
| 349 |
+
let v_94 = r17.xyxx;
|
| 350 |
+
r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
|
| 351 |
+
let v_95 = r18.xyxx;
|
| 352 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
|
| 353 |
+
let v_96 = r19.xyxx;
|
| 354 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
|
| 355 |
+
let v_97 = r20.xyxx;
|
| 356 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
|
| 357 |
+
let v_98 = r21.xyxx;
|
| 358 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
|
| 359 |
+
let v_99 = r22.xyxx;
|
| 360 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
|
| 361 |
+
let v_100 = r23.xyxx;
|
| 362 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
|
| 363 |
+
let v_101 = r24.xyxx;
|
| 364 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
|
| 365 |
+
let v_102 = r9.xyxx;
|
| 366 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
|
| 367 |
+
r8 = (r8 + r10);
|
| 368 |
+
r8 = (r11 + r8);
|
| 369 |
+
r8 = (r12 + r8);
|
| 370 |
+
r6.w = dot(r8, vec4<f32>(1.0f));
|
| 371 |
+
r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 372 |
+
let v_103 = abs(r7.yyyy);
|
| 373 |
+
r7.x = max(v_103.x, abs(r7.xxxx).x);
|
| 374 |
+
r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
|
| 375 |
+
r5.w = ((-(r5.wwww)).w + 1.0f);
|
| 376 |
+
r5.w = (r7.x * r5.w);
|
| 377 |
+
r5.w = fma(r6.w, 0.0625f, r5.w);
|
| 378 |
+
r5.w = (r5.w * r5.w);
|
| 379 |
+
r5.w = min(r5.w, 1.0f);
|
| 380 |
+
r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 381 |
+
r6.w = sqrt(r6.w);
|
| 382 |
+
r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
|
| 383 |
+
let v_104 = -(r5.wwww);
|
| 384 |
+
r5.w = fma(r6.w, v_104.w, r5.w);
|
| 385 |
+
let v_105 = dot(r2.xyz, v_15.xyz);
|
| 386 |
+
r6.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
|
| 387 |
+
let v_106 = dot(r4.xyz, r2.xyz);
|
| 388 |
+
r7.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
|
| 389 |
+
let v_107 = dot(r5.xyz, v_15.xyz);
|
| 390 |
+
r7.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
|
| 391 |
+
let v_108 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
|
| 392 |
+
r7 = vec4<f32>(v_108.xy, r7.zw);
|
| 393 |
+
let v_109 = (r7.xy * r7.xy);
|
| 394 |
+
r7 = vec4<f32>(r7.xy, v_109.xy);
|
| 395 |
+
let v_110 = (r7.zw * r7.zw);
|
| 396 |
+
r7 = vec4<f32>(r7.xy, v_110.xy);
|
| 397 |
+
let v_111 = (r7.xy * r7.zw);
|
| 398 |
+
r7 = vec4<f32>(v_111.xy, r7.zw);
|
| 399 |
+
r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
|
| 400 |
+
let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
|
| 401 |
+
r7 = vec4<f32>(v_112.xy, r7.zw);
|
| 402 |
+
let v_113 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 403 |
+
r8 = vec4<f32>(v_113.xy, r8.zw);
|
| 404 |
+
r7.w = (r8.x * 0.125f);
|
| 405 |
+
r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f);
|
| 406 |
+
r5.x = dot(r2.xyz, r5.xyz);
|
| 407 |
+
r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 408 |
+
r5.x = log2(r5.x);
|
| 409 |
+
r5.x = (r5.x * r8.y);
|
| 410 |
+
r5.x = exp2(r5.x);
|
| 411 |
+
r5.x = (r7.y * r5.x);
|
| 412 |
+
r5.x = (r7.w * r5.x);
|
| 413 |
+
r5.x = (r3.w * r5.x);
|
| 414 |
+
r5.x = (r6.w * r5.x);
|
| 415 |
+
r5.y = (r6.w * r7.x);
|
| 416 |
+
let v_114 = fma(r0.xyz, r5.yyy, r5.xxx);
|
| 417 |
+
r5 = vec4<f32>(v_114.xyz, r5.w);
|
| 418 |
+
let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 419 |
+
r5 = vec4<f32>(v_115.xyz, r5.w);
|
| 420 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 421 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 422 |
+
r9 = vec4<f32>(r9.x, vec3<f32>());
|
| 423 |
+
r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
|
| 424 |
+
} else {
|
| 425 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 426 |
+
let v_116 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 427 |
+
r8 = vec4<f32>(v_116.x, r8.y, v_116.yz);
|
| 428 |
+
let v_117 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 429 |
+
r9 = vec4<f32>(v_117.xyz, r9.w);
|
| 430 |
+
r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 431 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 432 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 433 |
+
let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 434 |
+
r9 = vec4<f32>(v_118.xyz, r9.w);
|
| 435 |
+
let v_119 = (r9.xyz + v_12.xyz);
|
| 436 |
+
r9 = vec4<f32>(v_119.xyz, r9.w);
|
| 437 |
+
let v_120 = bitcast<vec3<u32>>(r7.yyy);
|
| 438 |
+
let v_121 = r8.xzw;
|
| 439 |
+
let v_122 = select(r9.xyz, v_121, (v_120 != vec3<u32>()));
|
| 440 |
+
r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
|
| 441 |
+
r7.y = dot(r8.xzw, r8.xzw);
|
| 442 |
+
let v_123 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
|
| 443 |
+
r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
|
| 444 |
+
r9.x = dot(r8.xzw, r8.xzw);
|
| 445 |
+
r9.x = inverseSqrt(r9.x);
|
| 446 |
+
let v_124 = (r8.xzw * r9.xxx);
|
| 447 |
+
r8 = vec4<f32>(v_124.x, r8.y, v_124.yz);
|
| 448 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 449 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 450 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
|
| 451 |
+
r7.y = (r7.y / r9.x);
|
| 452 |
+
let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 453 |
+
r9.x = dot(r8.xzw, v_125.xyz);
|
| 454 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 455 |
+
let v_126 = dot(r8.xzw, r2.xyz);
|
| 456 |
+
r9.y = clamp(vec4<f32>(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f);
|
| 457 |
+
r9.x = (r9.x * r9.y);
|
| 458 |
+
r9.y = (r7.y * r9.x);
|
| 459 |
+
let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 460 |
+
r9 = vec4<f32>(r9.x, v_127.xyz);
|
| 461 |
+
let v_128 = (r0.xyz * r9.yzw);
|
| 462 |
+
r9 = vec4<f32>(r9.x, v_128.xyz);
|
| 463 |
+
let v_129 = fma(r3.xyz, r2.www, r8.xzw);
|
| 464 |
+
r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
|
| 465 |
+
r10.x = dot(r8.xzw, r8.xzw);
|
| 466 |
+
r10.x = inverseSqrt(r10.x);
|
| 467 |
+
let v_130 = (r8.xzw * r10.xxx);
|
| 468 |
+
r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
|
| 469 |
+
let v_131 = dot(r8.xzw, r4.xyz);
|
| 470 |
+
r10.x = clamp(vec4<f32>(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f);
|
| 471 |
+
r10.x = ((-(r10.xxxx)).x + 1.0f);
|
| 472 |
+
r10.y = (r10.x * r10.x);
|
| 473 |
+
r10.y = (r10.y * r10.y);
|
| 474 |
+
r10.x = (r10.y * r10.x);
|
| 475 |
+
r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
|
| 476 |
+
let v_132 = dot(r8.xzw, r2.xyz);
|
| 477 |
+
r8.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
|
| 478 |
+
r8.x = log2(r8.x);
|
| 479 |
+
r8.x = (r8.x * r8.y);
|
| 480 |
+
r8.x = exp2(r8.x);
|
| 481 |
+
r8.x = (r8.x * r10.x);
|
| 482 |
+
r8.x = (r9.x * r8.x);
|
| 483 |
+
r7.y = (r7.y * r8.x);
|
| 484 |
+
r7.y = (r7.w * r7.y);
|
| 485 |
+
let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
|
| 486 |
+
r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
|
| 487 |
+
}
|
| 488 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 489 |
+
if ((bitcast<u32>(r7.y) != 0u)) {
|
| 490 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 491 |
+
r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 492 |
+
let v_134 = bitcast<u32>(r9.x);
|
| 493 |
+
let v_135 = r7.y;
|
| 494 |
+
r6.w = select(r6.w, v_135, (v_134 != 0u));
|
| 495 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 496 |
+
} else {
|
| 497 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 498 |
+
let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 499 |
+
r10 = vec4<f32>(v_136.xyz, r10.w);
|
| 500 |
+
let v_137 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 501 |
+
r11 = vec4<f32>(v_137.xyz, r11.w);
|
| 502 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 503 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
|
| 504 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
|
| 505 |
+
let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
|
| 506 |
+
r11 = vec4<f32>(v_138.xyz, r11.w);
|
| 507 |
+
let v_139 = (r11.xyz + v_12.xyz);
|
| 508 |
+
r11 = vec4<f32>(v_139.xyz, r11.w);
|
| 509 |
+
let v_140 = bitcast<vec3<u32>>(r7.yyy);
|
| 510 |
+
let v_141 = r10.xyz;
|
| 511 |
+
let v_142 = select(r11.xyz, v_141, (v_140 != vec3<u32>()));
|
| 512 |
+
r10 = vec4<f32>(v_142.xyz, r10.w);
|
| 513 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 514 |
+
let v_143 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 515 |
+
r10 = vec4<f32>(v_143.xyz, r10.w);
|
| 516 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 517 |
+
r9.x = inverseSqrt(r9.x);
|
| 518 |
+
let v_144 = (r9.xxx * r10.xyz);
|
| 519 |
+
r10 = vec4<f32>(v_144.xyz, r10.w);
|
| 520 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 521 |
+
r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
|
| 522 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
|
| 523 |
+
r7.y = (r7.y / r9.x);
|
| 524 |
+
let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 525 |
+
r9.x = dot(r10.xyz, v_145.xyz);
|
| 526 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
|
| 527 |
+
let v_146 = dot(r10.xyz, r2.xyz);
|
| 528 |
+
r10.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
|
| 529 |
+
r9.x = (r9.x * r10.w);
|
| 530 |
+
r10.w = (r7.y * r9.x);
|
| 531 |
+
let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 532 |
+
r11 = vec4<f32>(v_147.xyz, r11.w);
|
| 533 |
+
let v_148 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 534 |
+
r9 = vec4<f32>(r9.x, v_148.xyz);
|
| 535 |
+
let v_149 = fma(r3.xyz, r2.www, r10.xyz);
|
| 536 |
+
r10 = vec4<f32>(v_149.xyz, r10.w);
|
| 537 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 538 |
+
r10.w = inverseSqrt(r10.w);
|
| 539 |
+
let v_150 = (r10.www * r10.xyz);
|
| 540 |
+
r10 = vec4<f32>(v_150.xyz, r10.w);
|
| 541 |
+
let v_151 = dot(r10.xyz, r4.xyz);
|
| 542 |
+
r10.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
|
| 543 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 544 |
+
r11.x = (r10.w * r10.w);
|
| 545 |
+
r11.x = (r11.x * r11.x);
|
| 546 |
+
r10.w = (r10.w * r11.x);
|
| 547 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 548 |
+
let v_152 = dot(r10.xyz, r2.xyz);
|
| 549 |
+
r10.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
|
| 550 |
+
r10.x = log2(r10.x);
|
| 551 |
+
r10.x = (r8.y * r10.x);
|
| 552 |
+
r10.x = exp2(r10.x);
|
| 553 |
+
r10.x = (r10.x * r10.w);
|
| 554 |
+
r9.x = (r9.x * r10.x);
|
| 555 |
+
r7.y = (r7.y * r9.x);
|
| 556 |
+
r7.y = (r7.w * r7.y);
|
| 557 |
+
let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
|
| 558 |
+
r8 = vec4<f32>(v_153.x, r8.y, v_153.yz);
|
| 559 |
+
}
|
| 560 |
+
} else {
|
| 561 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 562 |
+
}
|
| 563 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 564 |
+
r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 565 |
+
} else {
|
| 566 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 567 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 568 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 569 |
+
} else {
|
| 570 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 571 |
+
let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 572 |
+
r10 = vec4<f32>(v_154.xyz, r10.w);
|
| 573 |
+
let v_155 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 574 |
+
r11 = vec4<f32>(v_155.xyz, r11.w);
|
| 575 |
+
r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 576 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
|
| 577 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
|
| 578 |
+
let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
|
| 579 |
+
r11 = vec4<f32>(v_156.xyz, r11.w);
|
| 580 |
+
let v_157 = (r11.xyz + v_12.xyz);
|
| 581 |
+
r11 = vec4<f32>(v_157.xyz, r11.w);
|
| 582 |
+
let v_158 = bitcast<vec3<u32>>(r7.yyy);
|
| 583 |
+
let v_159 = r10.xyz;
|
| 584 |
+
let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
|
| 585 |
+
r10 = vec4<f32>(v_160.xyz, r10.w);
|
| 586 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 587 |
+
let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 588 |
+
r10 = vec4<f32>(v_161.xyz, r10.w);
|
| 589 |
+
r9.x = dot(r10.xyz, r10.xyz);
|
| 590 |
+
r9.x = inverseSqrt(r9.x);
|
| 591 |
+
let v_162 = (r9.xxx * r10.xyz);
|
| 592 |
+
r10 = vec4<f32>(v_162.xyz, r10.w);
|
| 593 |
+
r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
|
| 594 |
+
r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
|
| 595 |
+
r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
|
| 596 |
+
r7.y = (r7.y / r9.x);
|
| 597 |
+
let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 598 |
+
r9.x = dot(r10.xyz, v_163.xyz);
|
| 599 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
|
| 600 |
+
let v_164 = dot(r10.xyz, r2.xyz);
|
| 601 |
+
r10.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
|
| 602 |
+
r9.x = (r9.x * r10.w);
|
| 603 |
+
r10.w = (r7.y * r9.x);
|
| 604 |
+
let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 605 |
+
r11 = vec4<f32>(v_165.xyz, r11.w);
|
| 606 |
+
let v_166 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 607 |
+
r9 = vec4<f32>(r9.x, v_166.xyz);
|
| 608 |
+
let v_167 = fma(r3.xyz, r2.www, r10.xyz);
|
| 609 |
+
r10 = vec4<f32>(v_167.xyz, r10.w);
|
| 610 |
+
r10.w = dot(r10.xyz, r10.xyz);
|
| 611 |
+
r10.w = inverseSqrt(r10.w);
|
| 612 |
+
let v_168 = (r10.www * r10.xyz);
|
| 613 |
+
r10 = vec4<f32>(v_168.xyz, r10.w);
|
| 614 |
+
let v_169 = dot(r10.xyz, r4.xyz);
|
| 615 |
+
r10.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
|
| 616 |
+
r10.w = ((-(r10.wwww)).w + 1.0f);
|
| 617 |
+
r11.x = (r10.w * r10.w);
|
| 618 |
+
r11.x = (r11.x * r11.x);
|
| 619 |
+
r10.w = (r10.w * r11.x);
|
| 620 |
+
r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
|
| 621 |
+
let v_170 = dot(r10.xyz, r2.xyz);
|
| 622 |
+
r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
|
| 623 |
+
r10.x = log2(r10.x);
|
| 624 |
+
r10.x = (r8.y * r10.x);
|
| 625 |
+
r10.x = exp2(r10.x);
|
| 626 |
+
r10.x = (r10.x * r10.w);
|
| 627 |
+
r9.x = (r9.x * r10.x);
|
| 628 |
+
r7.y = (r7.y * r9.x);
|
| 629 |
+
r7.y = (r7.w * r7.y);
|
| 630 |
+
let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
|
| 631 |
+
r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
|
| 632 |
+
}
|
| 633 |
+
}
|
| 634 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 635 |
+
} else {
|
| 636 |
+
r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 637 |
+
r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
|
| 638 |
+
if ((bitcast<u32>(r6.w) != 0u)) {
|
| 639 |
+
} else {
|
| 640 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 641 |
+
let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 642 |
+
r10 = vec4<f32>(v_172.xyz, r10.w);
|
| 643 |
+
let v_173 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 644 |
+
r11 = vec4<f32>(v_173.xyz, r11.w);
|
| 645 |
+
r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 646 |
+
r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
|
| 647 |
+
r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
|
| 648 |
+
let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
|
| 649 |
+
r11 = vec4<f32>(v_174.xyz, r11.w);
|
| 650 |
+
let v_175 = (r11.xyz + v_12.xyz);
|
| 651 |
+
r11 = vec4<f32>(v_175.xyz, r11.w);
|
| 652 |
+
let v_176 = bitcast<vec3<u32>>(r6.www);
|
| 653 |
+
let v_177 = r10.xyz;
|
| 654 |
+
let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
|
| 655 |
+
r10 = vec4<f32>(v_178.xyz, r10.w);
|
| 656 |
+
r6.w = dot(r10.xyz, r10.xyz);
|
| 657 |
+
let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
|
| 658 |
+
r10 = vec4<f32>(v_179.xyz, r10.w);
|
| 659 |
+
r7.y = dot(r10.xyz, r10.xyz);
|
| 660 |
+
r7.y = inverseSqrt(r7.y);
|
| 661 |
+
let v_180 = (r7.yyy * r10.xyz);
|
| 662 |
+
r10 = vec4<f32>(v_180.xyz, r10.w);
|
| 663 |
+
r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 664 |
+
r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
|
| 665 |
+
r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w);
|
| 666 |
+
r6.w = (r6.w / r7.y);
|
| 667 |
+
let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 668 |
+
r7.y = dot(r10.xyz, v_181.xyz);
|
| 669 |
+
r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
|
| 670 |
+
let v_182 = dot(r10.xyz, r2.xyz);
|
| 671 |
+
r9.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
|
| 672 |
+
r7.y = (r7.y * r9.x);
|
| 673 |
+
r9.x = (r6.w * r7.y);
|
| 674 |
+
let v_183 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
|
| 675 |
+
r11 = vec4<f32>(v_183.xyz, r11.w);
|
| 676 |
+
let v_184 = fma(r11.xyz, r0.xyz, r9.yzw);
|
| 677 |
+
r9 = vec4<f32>(r9.x, v_184.xyz);
|
| 678 |
+
let v_185 = fma(r3.xyz, r2.www, r10.xyz);
|
| 679 |
+
r3 = vec4<f32>(v_185.xyz, r3.w);
|
| 680 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 681 |
+
r2.w = inverseSqrt(r2.w);
|
| 682 |
+
let v_186 = (r2.www * r3.xyz);
|
| 683 |
+
r3 = vec4<f32>(v_186.xyz, r3.w);
|
| 684 |
+
let v_187 = dot(r3.xyz, r4.xyz);
|
| 685 |
+
r2.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
|
| 686 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 687 |
+
r9.x = (r2.w * r2.w);
|
| 688 |
+
r9.x = (r9.x * r9.x);
|
| 689 |
+
r2.w = (r2.w * r9.x);
|
| 690 |
+
r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z);
|
| 691 |
+
let v_188 = dot(r3.xyz, r2.xyz);
|
| 692 |
+
r3.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
|
| 693 |
+
r3.x = log2(r3.x);
|
| 694 |
+
r3.x = (r3.x * r8.y);
|
| 695 |
+
r3.x = exp2(r3.x);
|
| 696 |
+
r2.w = (r2.w * r3.x);
|
| 697 |
+
r2.w = (r7.y * r2.w);
|
| 698 |
+
r2.w = (r6.w * r2.w);
|
| 699 |
+
r2.w = (r7.w * r2.w);
|
| 700 |
+
let v_189 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
|
| 701 |
+
r8 = vec4<f32>(v_189.x, r8.y, v_189.yz);
|
| 702 |
+
}
|
| 703 |
+
}
|
| 704 |
+
r2.w = (r7.x * r7.x);
|
| 705 |
+
r3.x = (r3.w * r3.w);
|
| 706 |
+
let v_190 = (r8.xzw * r3.xxx);
|
| 707 |
+
r3 = vec4<f32>(v_190.xyz, r3.w);
|
| 708 |
+
let v_191 = fma(r2.www, r9.yzw, r3.xyz);
|
| 709 |
+
r3 = vec4<f32>(v_191.xyz, r3.w);
|
| 710 |
+
let v_192 = fma(r5.xyz, r5.www, r3.xyz);
|
| 711 |
+
r3 = vec4<f32>(v_192.xyz, r3.w);
|
| 712 |
+
r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 713 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
|
| 714 |
+
r1.z = max(r1.z, 0.0f);
|
| 715 |
+
let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
|
| 716 |
+
r5 = vec4<f32>(v_193.xyz, r5.w);
|
| 717 |
+
r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 718 |
+
let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
|
| 719 |
+
r7 = vec4<f32>(r7.x, v_194.xyz);
|
| 720 |
+
let v_195 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
|
| 721 |
+
r7 = vec4<f32>(r7.x, v_195.xyz);
|
| 722 |
+
let v_196 = fma(r5.xyz, r1.www, r7.yzw);
|
| 723 |
+
r5 = vec4<f32>(v_196.xyz, r5.w);
|
| 724 |
+
let v_197 = (r1.yyy * r5.xyz);
|
| 725 |
+
r5 = vec4<f32>(v_197.xyz, r5.w);
|
| 726 |
+
let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
|
| 727 |
+
r7 = vec4<f32>(r7.x, v_198.xyz);
|
| 728 |
+
r8.x = cb3_3.tint_symbol_2[46u].w;
|
| 729 |
+
r8.y = cb3_3.tint_symbol_2[47u].w;
|
| 730 |
+
r8.z = cb3_3.tint_symbol_2[48u].w;
|
| 731 |
+
let v_199 = dot(r8.xyz, r2.xyz);
|
| 732 |
+
r1.z = clamp(vec4<f32>(v_199, v_199, v_199, v_199).z, 0.0f, 1.0f);
|
| 733 |
+
let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw);
|
| 734 |
+
r7 = vec4<f32>(r7.x, v_200.xyz);
|
| 735 |
+
let v_201 = fma(r7.yzw, r1.xxx, r5.xyz);
|
| 736 |
+
r5 = vec4<f32>(v_201.xyz, r5.w);
|
| 737 |
+
let v_202 = (r7.xxx * r5.xyz);
|
| 738 |
+
r5 = vec4<f32>(v_202.xyz, r5.w);
|
| 739 |
+
let v_203 = fma(r5.xyz, r0.xyz, r3.xyz);
|
| 740 |
+
r0 = vec4<f32>(v_203.xyz, r0.w);
|
| 741 |
+
r1.z = ((-(r7.xxxx)).z + 1.0f);
|
| 742 |
+
r1.w = dot((-(r4.xyzx)).xyz, r2.xyz);
|
| 743 |
+
r1.w = (r1.w + r1.w);
|
| 744 |
+
let v_204 = -(r1.wwww);
|
| 745 |
+
let v_205 = -(r4.xyzx);
|
| 746 |
+
let v_206 = fma(r2.xyz, v_204.xyz, v_205.xyz);
|
| 747 |
+
r2 = vec4<f32>(v_206.xyz, r2.w);
|
| 748 |
+
let v_207 = clamp(((r4.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 749 |
+
r3 = vec4<f32>(v_207.xy, r3.zw);
|
| 750 |
+
r1.w = ((-(r3.xxxx)).w + 1.0f);
|
| 751 |
+
r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
|
| 752 |
+
r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
|
| 753 |
+
r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
|
| 754 |
+
r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
|
| 755 |
+
r1.w = (r1.w * r1.w);
|
| 756 |
+
r1.w = fma(r1.w, 5.0f, r2.w);
|
| 757 |
+
let v_208 = bitcast<u32>(r3.x);
|
| 758 |
+
let v_209 = r3.z;
|
| 759 |
+
r1.w = select(r1.w, v_209, (v_208 != 0u));
|
| 760 |
+
let v_210 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
|
| 761 |
+
r2 = vec4<f32>(v_210.xy, r2.z, v_210.z);
|
| 762 |
+
r3.x = (abs(r2.zzzz).x + 1.0f);
|
| 763 |
+
let v_211 = (r2.xyw / r3.xxx);
|
| 764 |
+
r2 = vec4<f32>(v_211.xy, r2.z, v_211.z);
|
| 765 |
+
let v_212 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
|
| 766 |
+
r2 = vec4<f32>(v_212.xy, r2.z, v_212.z);
|
| 767 |
+
r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
|
| 768 |
+
let v_213 = bitcast<vec2<u32>>(r2.zz);
|
| 769 |
+
let v_214 = r2.xy;
|
| 770 |
+
let v_215 = select(r2.wy, v_214, (v_213 != vec2<u32>()));
|
| 771 |
+
r2 = vec4<f32>(v_215.xy, r2.zw);
|
| 772 |
+
let v_216 = r1.w;
|
| 773 |
+
r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_216);
|
| 774 |
+
r1.x = max(r1.y, r1.x);
|
| 775 |
+
let v_217 = (r1.xxx * r2.xyz);
|
| 776 |
+
r1 = vec4<f32>(v_217.xy, r1.z, v_217.z);
|
| 777 |
+
let v_218 = (r3.yyy * r1.xyw);
|
| 778 |
+
r2 = vec4<f32>(v_218.xyz, r2.w);
|
| 779 |
+
let v_219 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
|
| 780 |
+
r2 = vec4<f32>(v_219.xyz, r2.w);
|
| 781 |
+
let v_220 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
|
| 782 |
+
r1 = vec4<f32>(v_220.xy, r1.z, v_220.z);
|
| 783 |
+
let v_221 = fma(r1.xyw, r1.zzz, r0.xyz);
|
| 784 |
+
r0 = vec4<f32>(v_221.xyz, r0.w);
|
| 785 |
+
o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 786 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 787 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 788 |
+
r1.x = sqrt(r0.w);
|
| 789 |
+
let v_222 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 790 |
+
r1.y = (r1.x + v_222.y);
|
| 791 |
+
r1.y = max(r1.y, 0.0f);
|
| 792 |
+
r1.x = (r1.y / r1.x);
|
| 793 |
+
r1.x = (r1.x * r6.z);
|
| 794 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 795 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 796 |
+
r1.w = (r1.z * -1.44269502162933349609f);
|
| 797 |
+
r1.w = exp2(r1.w);
|
| 798 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 799 |
+
r1.z = (r1.w / r1.z);
|
| 800 |
+
let v_223 = bitcast<u32>(r1.x);
|
| 801 |
+
r1.x = select(1.0f, r1.z, (v_223 != 0u));
|
| 802 |
+
r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
|
| 803 |
+
r1.x = (r1.x * r1.z);
|
| 804 |
+
r1.x = min(r1.x, 1.0f);
|
| 805 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 806 |
+
r1.x = exp2(r1.x);
|
| 807 |
+
r1.x = min(r1.x, 1.0f);
|
| 808 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 809 |
+
r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 810 |
+
r0.w = inverseSqrt(r0.w);
|
| 811 |
+
let v_224 = (r0.www * r6.xyz);
|
| 812 |
+
r2 = vec4<f32>(v_224.xyz, r2.w);
|
| 813 |
+
let v_225 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 814 |
+
r0.w = clamp(vec4<f32>(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f);
|
| 815 |
+
r0.w = log2(r0.w);
|
| 816 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 817 |
+
r0.w = exp2(r0.w);
|
| 818 |
+
let v_226 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 819 |
+
r1.w = clamp(vec4<f32>(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f);
|
| 820 |
+
r1.w = log2(r1.w);
|
| 821 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
|
| 822 |
+
r1.w = exp2(r1.w);
|
| 823 |
+
r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 824 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
|
| 825 |
+
let v_227 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 826 |
+
r2.x = (r1.y + v_227.x);
|
| 827 |
+
r2.x = max(r2.x, 0.0f);
|
| 828 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
|
| 829 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 830 |
+
r2.x = exp2(r2.x);
|
| 831 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 832 |
+
r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
|
| 833 |
+
let v_228 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 834 |
+
r1.y = (r1.y * v_228.y);
|
| 835 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 836 |
+
r1.y = exp2(r1.y);
|
| 837 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 838 |
+
let v_229 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 839 |
+
r2 = vec4<f32>(v_229.xyz, r2.w);
|
| 840 |
+
let v_230 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 841 |
+
r2 = vec4<f32>(v_230.xyz, r2.w);
|
| 842 |
+
let v_231 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 843 |
+
r3 = vec4<f32>(v_231.xyz, r3.w);
|
| 844 |
+
let v_232 = fma(r1.www, r3.xyz, r2.xyz);
|
| 845 |
+
r2 = vec4<f32>(v_232.xyz, r2.w);
|
| 846 |
+
let v_233 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 847 |
+
let v_234 = (r2.xyz + v_233.xyz);
|
| 848 |
+
r2 = vec4<f32>(v_234.xyz, r2.w);
|
| 849 |
+
let v_235 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 850 |
+
r2 = vec4<f32>(v_235.xyz, r2.w);
|
| 851 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 852 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 853 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 854 |
+
let v_236 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 855 |
+
r3 = vec4<f32>(v_236.xyz, r3.w);
|
| 856 |
+
let v_237 = fma(r1.xxx, r3.xyz, r2.xyz);
|
| 857 |
+
r1 = vec4<f32>(v_237.xy, r1.z, v_237.z);
|
| 858 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 859 |
+
if ((bitcast<u32>(r0.w) != 0u)) {
|
| 860 |
+
let v_238 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 861 |
+
r2 = vec4<f32>(v_238.xy, r2.zw);
|
| 862 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 863 |
+
r0.w = (r2.x + -1.0f);
|
| 864 |
+
r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 865 |
+
} else {
|
| 866 |
+
r0.w = 1.0f;
|
| 867 |
+
}
|
| 868 |
+
let v_239 = -(r0.xyxz);
|
| 869 |
+
let v_240 = fma(r1.xyw, r0.www, v_239.xyw);
|
| 870 |
+
r1 = vec4<f32>(v_240.xy, r1.z, v_240.z);
|
| 871 |
+
let v_241 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 872 |
+
r1 = vec4<f32>(v_241.xyz, r1.w);
|
| 873 |
+
} else {
|
| 874 |
+
r0.w = dot(r6.xyz, r6.xyz);
|
| 875 |
+
r1.w = sqrt(r0.w);
|
| 876 |
+
let v_242 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 877 |
+
r2.x = (r1.w + v_242.x);
|
| 878 |
+
r2.x = max(r2.x, 0.0f);
|
| 879 |
+
r1.w = (r2.x / r1.w);
|
| 880 |
+
r1.w = (r1.w * r6.z);
|
| 881 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
|
| 882 |
+
r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
|
| 883 |
+
r2.z = (r2.y * -1.44269502162933349609f);
|
| 884 |
+
r2.z = exp2(r2.z);
|
| 885 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 886 |
+
r2.y = (r2.z / r2.y);
|
| 887 |
+
let v_243 = bitcast<u32>(r1.w);
|
| 888 |
+
r1.w = select(1.0f, r2.y, (v_243 != 0u));
|
| 889 |
+
r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
|
| 890 |
+
r1.w = (r1.w * r2.y);
|
| 891 |
+
r1.w = min(r1.w, 1.0f);
|
| 892 |
+
r1.w = (r1.w * 1.44269502162933349609f);
|
| 893 |
+
r1.w = exp2(r1.w);
|
| 894 |
+
r1.w = min(r1.w, 1.0f);
|
| 895 |
+
r1.w = ((-(r1.wwww)).w + 1.0f);
|
| 896 |
+
r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
|
| 897 |
+
r0.w = inverseSqrt(r0.w);
|
| 898 |
+
let v_244 = (r0.www * r6.xyz);
|
| 899 |
+
r3 = vec4<f32>(v_244.xyz, r3.w);
|
| 900 |
+
let v_245 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 901 |
+
r0.w = clamp(vec4<f32>(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f);
|
| 902 |
+
r0.w = log2(r0.w);
|
| 903 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
|
| 904 |
+
r0.w = exp2(r0.w);
|
| 905 |
+
let v_246 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 906 |
+
r2.z = clamp(vec4<f32>(v_246, v_246, v_246, v_246).z, 0.0f, 1.0f);
|
| 907 |
+
r2.z = log2(r2.z);
|
| 908 |
+
r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
|
| 909 |
+
r2.z = exp2(r2.z);
|
| 910 |
+
r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 911 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
|
| 912 |
+
let v_247 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 913 |
+
r2.w = (r2.x + v_247.w);
|
| 914 |
+
r2.w = max(r2.w, 0.0f);
|
| 915 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
|
| 916 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 917 |
+
r2.w = exp2(r2.w);
|
| 918 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 919 |
+
r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
|
| 920 |
+
let v_248 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 921 |
+
r2.x = (r2.x * v_248.x);
|
| 922 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 923 |
+
r2.x = exp2(r2.x);
|
| 924 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 925 |
+
let v_249 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 926 |
+
r3 = vec4<f32>(v_249.xyz, r3.w);
|
| 927 |
+
let v_250 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 928 |
+
r3 = vec4<f32>(v_250.xyz, r3.w);
|
| 929 |
+
let v_251 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 930 |
+
r4 = vec4<f32>(v_251.xyz, r4.w);
|
| 931 |
+
let v_252 = fma(r2.zzz, r4.xyz, r3.xyz);
|
| 932 |
+
r3 = vec4<f32>(v_252.xyz, r3.w);
|
| 933 |
+
let v_253 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 934 |
+
let v_254 = (r3.xyz + v_253.xyz);
|
| 935 |
+
r3 = vec4<f32>(v_254.xyz, r3.w);
|
| 936 |
+
let v_255 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 937 |
+
r2 = vec4<f32>(v_255.x, r2.y, v_255.yz);
|
| 938 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 939 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 940 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 941 |
+
let v_256 = ((-(r2.xzwx)).xyz + r3.xyz);
|
| 942 |
+
r3 = vec4<f32>(v_256.xyz, r3.w);
|
| 943 |
+
let v_257 = fma(r1.www, r3.xyz, r2.xzw);
|
| 944 |
+
r2 = vec4<f32>(v_257.x, r2.y, v_257.yz);
|
| 945 |
+
let v_258 = ((-(r0.xxyz)).xzw + r2.xzw);
|
| 946 |
+
r2 = vec4<f32>(v_258.x, r2.y, v_258.yz);
|
| 947 |
+
let v_259 = fma(r2.yyy, r2.xzw, r0.xyz);
|
| 948 |
+
r1 = vec4<f32>(v_259.xyz, r1.w);
|
| 949 |
+
}
|
| 950 |
+
let v_260 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 951 |
+
o0 = vec4<f32>(v_260.xyz, o0.w);
|
| 952 |
+
}
|
| 953 |
+
|
| 954 |
+
fn v_3(v_261 : bool) {
|
| 955 |
+
if (v_261) {
|
| 956 |
+
discard;
|
| 957 |
+
return;
|
| 958 |
+
}
|
| 959 |
+
}
|
| 960 |
+
|
| 961 |
+
@fragment
|
| 962 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_262 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 963 |
+
main_inner(v0, v1, v2, v4, v5, v6, v_262);
|
| 964 |
+
return o0;
|
| 965 |
+
}
|
b/8b0b5899ed/shaders/d86322894178ead3.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 3, 1]
|
b/8b0b5899ed/shaders/d86322894178ead3.wgsl
ADDED
|
@@ -0,0 +1,209 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
struct cb19_struct {
|
| 18 |
+
tint_symbol : array<vec4<f32>, 19u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 22 |
+
|
| 23 |
+
struct cb15_struct {
|
| 24 |
+
tint_symbol_1 : array<vec4<f32>, 15u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 28 |
+
|
| 29 |
+
struct cb2_struct {
|
| 30 |
+
tint_symbol_2 : array<vec4<f32>, 2u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 34 |
+
|
| 35 |
+
struct cb4_struct {
|
| 36 |
+
tint_symbol_3 : array<vec4<f32>, 4u>,
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 60 |
+
|
| 61 |
+
struct tint_symbol_5 {
|
| 62 |
+
tint_symbol_4 : array<vec4<u32>, 3u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
|
| 68 |
+
r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
|
| 69 |
+
r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
|
| 70 |
+
r0.x = ((-(r0.xxxx)).x + r0.y);
|
| 71 |
+
r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
|
| 72 |
+
let v_1 = (r0.xxx * v3.xyz);
|
| 73 |
+
r0 = vec4<f32>(r0.x, v_1.xyz);
|
| 74 |
+
let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
|
| 75 |
+
r1 = vec4<f32>(v_2.xy, r1.zw);
|
| 76 |
+
let v_3 = (r1.xy * vec2<f32>(0.015625f));
|
| 77 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 78 |
+
r1 = textureSample(t14, s14, r1.xyxx.xy);
|
| 79 |
+
r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
|
| 80 |
+
r2 = fma(r1.xyyx, vec4<f32>(2.0f), vec4<f32>(-1.0f));
|
| 81 |
+
let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
|
| 82 |
+
r1 = vec4<f32>(v_4.xy, r1.z, v_4.z);
|
| 83 |
+
let v_5 = &(x0[0u]);
|
| 84 |
+
let v_6 = r1;
|
| 85 |
+
*(v_5) = vec4<f32>(v_6.xyw, (*(v_5)).w);
|
| 86 |
+
let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
|
| 87 |
+
r3 = vec4<f32>(v_7.xyz, r3.w);
|
| 88 |
+
let v_8 = &(x0[1u]);
|
| 89 |
+
let v_9 = r3;
|
| 90 |
+
*(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
|
| 91 |
+
let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
|
| 92 |
+
r0 = vec4<f32>(r0.x, v_10.xyz);
|
| 93 |
+
let v_11 = &(x0[2u]);
|
| 94 |
+
let v_12 = r0;
|
| 95 |
+
*(v_11) = vec4<f32>(v_12.yzw, (*(v_11)).w);
|
| 96 |
+
let v_13 = &(x0[3u]);
|
| 97 |
+
let v_14 = r0;
|
| 98 |
+
*(v_13) = vec4<f32>(v_14.yzw, (*(v_13)).w);
|
| 99 |
+
let v_15 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
|
| 100 |
+
r3 = vec4<f32>(r3.xy, v_15.xy);
|
| 101 |
+
r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 3.0f, 1.0f);
|
| 102 |
+
let v_16 = -(r1.zzzz);
|
| 103 |
+
r0.w = fma(r0.w, 0.5f, v_16.w);
|
| 104 |
+
let v_17 = abs(r0.zzzz);
|
| 105 |
+
let v_18 = max(v_17.yz, abs(r0.yyyy).yz);
|
| 106 |
+
let v_19 = r0;
|
| 107 |
+
r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
|
| 108 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.w)));
|
| 109 |
+
let v_20 = (bitcast<u32>(r0.y) != 0u);
|
| 110 |
+
let v_21 = bitcast<f32>(v.tint_symbol_4[0i].x);
|
| 111 |
+
r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_21, v_20);
|
| 112 |
+
let v_22 = abs(r3.yyyy);
|
| 113 |
+
r1.z = max(v_22.z, abs(r3.xxxx).z);
|
| 114 |
+
r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
|
| 115 |
+
let v_23 = bitcast<u32>(r1.z);
|
| 116 |
+
r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_23 != 0u));
|
| 117 |
+
let v_24 = abs(r1.yyyy);
|
| 118 |
+
r1.x = max(v_24.x, abs(r1.xxxx).x);
|
| 119 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
|
| 120 |
+
let v_25 = bitcast<u32>(r0.w);
|
| 121 |
+
r0.y = select(r0.y, 0.0f, (v_25 != 0u));
|
| 122 |
+
let v_26 = x0[bitcast<i32>(r0.y)];
|
| 123 |
+
r1 = vec4<f32>(v_26.xyz, r1.w);
|
| 124 |
+
r0.y = f32(bitcast<i32>(r0.y));
|
| 125 |
+
r0.w = (r0.y + 0.5f);
|
| 126 |
+
r0.w = (r0.w * 0.25f);
|
| 127 |
+
r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
|
| 128 |
+
r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
|
| 129 |
+
r0.y = dot(r4, cb6_6.tint_symbol_1[12u]);
|
| 130 |
+
r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
|
| 131 |
+
r3.x = (r1.x + 0.5f);
|
| 132 |
+
r3.y = fma(r1.y, 0.25f, r0.w);
|
| 133 |
+
r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
|
| 134 |
+
r0.y = ((-(r0.yyyy)).y + r1.z);
|
| 135 |
+
let v_27 = dpdx(r3.xyy);
|
| 136 |
+
r4 = vec4<f32>(v_27.xy, r4.z, v_27.z);
|
| 137 |
+
r4.z = dpdx(r0.y);
|
| 138 |
+
let v_28 = dpdy(r3.yxy);
|
| 139 |
+
r5 = vec4<f32>(v_28.xyz, r5.w);
|
| 140 |
+
r5.w = dpdy(r0.y);
|
| 141 |
+
let v_29 = (r4.yw * r5.yw);
|
| 142 |
+
r1 = vec4<f32>(v_29.xy, r1.zw);
|
| 143 |
+
let v_30 = -(r1.xyxx);
|
| 144 |
+
let v_31 = fma(r4.xz, r5.xz, v_30.xy);
|
| 145 |
+
r6 = vec4<f32>(v_31.xy, r6.zw);
|
| 146 |
+
r1.x = (1.0f / r6.x);
|
| 147 |
+
r1.y = (r4.z * r5.y);
|
| 148 |
+
let v_32 = -(r1.yyyy);
|
| 149 |
+
r6.z = fma(r4.x, r5.w, v_32.z);
|
| 150 |
+
let v_33 = (r1.xx * r6.yz);
|
| 151 |
+
r1 = vec4<f32>(v_33.xy, r1.zw);
|
| 152 |
+
let v_34 = max(r1.xy, vec2<f32>());
|
| 153 |
+
r1 = vec4<f32>(v_34.xy, r1.zw);
|
| 154 |
+
let v_35 = min(r1.xy, vec2<f32>(0.5f));
|
| 155 |
+
r1 = vec4<f32>(v_35.xy, r1.zw);
|
| 156 |
+
r0.y = fma((-(r1.wwww)).y, r1.x, r0.y);
|
| 157 |
+
r0.y = fma((-(r1.wwww)).y, r1.y, r0.y);
|
| 158 |
+
let v_36 = bitcast<u32>(r0.w);
|
| 159 |
+
let v_37 = r0.y;
|
| 160 |
+
r1.z = select(r1.z, v_37, (v_36 != 0u));
|
| 161 |
+
let v_38 = (r2.zw * r3.zw);
|
| 162 |
+
let v_39 = r0;
|
| 163 |
+
r0 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
|
| 164 |
+
let v_40 = fma(r3.zw, r2.xy, r3.xy);
|
| 165 |
+
r1 = vec4<f32>(v_40.xy, r1.zw);
|
| 166 |
+
let v_41 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
|
| 167 |
+
r2 = vec4<f32>(v_41.xy, r2.zw);
|
| 168 |
+
r2.z = 0.0f;
|
| 169 |
+
let v_42 = (r1.xyz + r2.xyz);
|
| 170 |
+
r4 = vec4<f32>(v_42.xyz, r4.w);
|
| 171 |
+
let v_43 = r4.xyxx;
|
| 172 |
+
r1.w = textureSampleCompareLevel(t15, s15, v_43.xy, r4.z);
|
| 173 |
+
let v_44 = fma(r0.yw, vec2<f32>(-0.5f, 0.5f), r3.xy);
|
| 174 |
+
r1 = vec4<f32>(v_44.xy, r1.zw);
|
| 175 |
+
let v_45 = (r2.xyz + r1.xyz);
|
| 176 |
+
r1 = vec4<f32>(v_45.xyz, r1.w);
|
| 177 |
+
let v_46 = r1.xyxx;
|
| 178 |
+
r0.y = textureSampleCompareLevel(t15, s15, v_46.xy, r1.z);
|
| 179 |
+
r0.y = (r0.y + r1.w);
|
| 180 |
+
r1.x = (r0.y * 0.5f);
|
| 181 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
|
| 182 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 183 |
+
r2 = textureSample(t2, s2, r3.xyxx.xy);
|
| 184 |
+
r1.y = ((-(r2.wwww)).y + 1.0f);
|
| 185 |
+
} else {
|
| 186 |
+
r1.y = 1.0f;
|
| 187 |
+
}
|
| 188 |
+
r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
|
| 189 |
+
r0.y = clamp(fma(r0.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
|
| 190 |
+
r0.x = ((-(r0.xxxx)).x + 1.0f);
|
| 191 |
+
let v_47 = fma(r0.xx, r0.yy, r1.xy);
|
| 192 |
+
r0 = vec4<f32>(v_47.xy, r0.zw);
|
| 193 |
+
let v_48 = (r0.xy * r0.xy);
|
| 194 |
+
r0 = vec4<f32>(v_48.xy, r0.zw);
|
| 195 |
+
let v_49 = min(r0.xy, vec2<f32>(1.0f));
|
| 196 |
+
r0 = vec4<f32>(v_49.xy, r0.zw);
|
| 197 |
+
r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
|
| 198 |
+
r0.w = (r0.y * r0.x);
|
| 199 |
+
let v_50 = bitcast<u32>(r0.z);
|
| 200 |
+
let v_51 = r0.w;
|
| 201 |
+
r0.x = select(r0.x, v_51, (v_50 != 0u));
|
| 202 |
+
o0 = min(r0.yyyy, r0.xxxx);
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
@fragment
|
| 206 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 207 |
+
main_inner(v1, v3);
|
| 208 |
+
return o0;
|
| 209 |
+
}
|
b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl
ADDED
|
@@ -0,0 +1,336 @@
|
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
struct cb16_struct {
|
| 28 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 32 |
+
|
| 33 |
+
struct cb19_struct {
|
| 34 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 38 |
+
|
| 39 |
+
struct cb48_struct {
|
| 40 |
+
tint_symbol_2 : array<vec4<f32>, 48u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
|
| 44 |
+
|
| 45 |
+
struct cb21_struct {
|
| 46 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(43u) var t11 : texture_2d<u32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(56u) var t24 : texture_depth_2d;
|
| 74 |
+
|
| 75 |
+
var<private> o0 : vec4<f32>;
|
| 76 |
+
|
| 77 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 78 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 79 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 80 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 81 |
+
r1.z = 1.0f;
|
| 82 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 83 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 84 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 85 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 86 |
+
r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
|
| 87 |
+
r0.z = (r0.z + 1.0f);
|
| 88 |
+
r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
|
| 89 |
+
let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 90 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 91 |
+
let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
|
| 92 |
+
r3 = vec4<f32>(v_2.xyz, r3.w);
|
| 93 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 94 |
+
r2.w = inverseSqrt(r0.w);
|
| 95 |
+
let v_3 = (r2.www * r3.xyz);
|
| 96 |
+
r4 = vec4<f32>(v_3.xyz, r4.w);
|
| 97 |
+
r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 98 |
+
r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
|
| 99 |
+
r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x);
|
| 100 |
+
r0.w = (r0.w / r3.w);
|
| 101 |
+
let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 102 |
+
r3.w = dot(r4.xyz, v_4.xyz);
|
| 103 |
+
r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f);
|
| 104 |
+
r0.w = (r0.w * r3.w);
|
| 105 |
+
r1.w = 1.0f;
|
| 106 |
+
r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
|
| 107 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 108 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 109 |
+
r0.w = (r0.w * r1.x);
|
| 110 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
|
| 111 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 112 |
+
let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 113 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 114 |
+
let v_7 = r1.xy;
|
| 115 |
+
let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
|
| 116 |
+
let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
|
| 117 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 118 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 119 |
+
r1 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w)));
|
| 120 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.y) & 8u));
|
| 121 |
+
r1.x = f32(bitcast<u32>(r1.x));
|
| 122 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 8.0f)));
|
| 123 |
+
r5 = textureSample(t7, s7, r0.xyxx.xy);
|
| 124 |
+
let v_10 = (r5.xyz * r5.xyz);
|
| 125 |
+
r1 = vec4<f32>(r1.x, v_10.xyz);
|
| 126 |
+
r5 = textureSample(t9, s9, r0.xyxx.xy);
|
| 127 |
+
let v_11 = (r5.xy * r5.xy);
|
| 128 |
+
r5 = vec4<f32>(v_11.xy, r5.zw);
|
| 129 |
+
r6 = textureSample(t8, s8, r0.xyxx.xy);
|
| 130 |
+
let v_12 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 131 |
+
r7 = vec4<f32>(v_12.xyz, r7.w);
|
| 132 |
+
let v_13 = fract(r7.xyz);
|
| 133 |
+
r7 = vec4<f32>(v_13.xyz, r7.w);
|
| 134 |
+
let v_14 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
|
| 135 |
+
r7 = vec4<f32>(v_14.xy, r7.zw);
|
| 136 |
+
let v_15 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
|
| 137 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 138 |
+
let v_16 = (r6.xyz + vec3<f32>(-128.0f));
|
| 139 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 140 |
+
r0.x = dot(r6.xyz, r6.xyz);
|
| 141 |
+
r0.x = inverseSqrt(r0.x);
|
| 142 |
+
let v_17 = (r0.xxx * r6.xyz);
|
| 143 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 144 |
+
r0.x = min(r5.x, 1.0f);
|
| 145 |
+
r0.y = fma(r5.y, 512.0f, -500.0f);
|
| 146 |
+
r0.y = max(r0.y, 0.0f);
|
| 147 |
+
let v_18 = -(r0.yyyy);
|
| 148 |
+
r3.w = fma(r5.y, 512.0f, v_18.w);
|
| 149 |
+
r0.y = (r0.y * 558.0f);
|
| 150 |
+
r0.y = fma(r3.w, 3.0f, r0.y);
|
| 151 |
+
r3.w = dot(r2.xyz, r2.xyz);
|
| 152 |
+
r3.w = inverseSqrt(r3.w);
|
| 153 |
+
let v_19 = (r2.xyz * r3.www);
|
| 154 |
+
r5 = vec4<f32>(v_19.xy, r5.z, v_19.z);
|
| 155 |
+
let v_20 = -(r5.xywx);
|
| 156 |
+
let v_21 = fma(r3.xyz, r2.www, v_20.xyz);
|
| 157 |
+
r3 = vec4<f32>(v_21.xyz, r3.w);
|
| 158 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 159 |
+
r2.w = inverseSqrt(r2.w);
|
| 160 |
+
let v_22 = (r2.www * r3.xyz);
|
| 161 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 162 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
|
| 163 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 164 |
+
let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 165 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 166 |
+
r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 167 |
+
r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 168 |
+
r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 169 |
+
let v_24 = -(r8.xyzx);
|
| 170 |
+
r2.w = dot(v_24.xyz, (-(r8.xyzx)).xyz);
|
| 171 |
+
r2.w = sqrt(r2.w);
|
| 172 |
+
let v_25 = ((-(r8.xyzx)).xyz / r2.www);
|
| 173 |
+
r7 = vec4<f32>(v_25.xyz, r7.w);
|
| 174 |
+
r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w);
|
| 175 |
+
let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
|
| 176 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 177 |
+
let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
|
| 178 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 179 |
+
let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
|
| 180 |
+
let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
|
| 181 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 182 |
+
let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.zxy));
|
| 183 |
+
r8 = vec4<f32>(v_30.xyz, r8.w);
|
| 184 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz))));
|
| 185 |
+
let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) & bitcast<vec2<u32>>(r9.xz)));
|
| 186 |
+
r9 = vec4<f32>(v_31.xy, r9.zw);
|
| 187 |
+
let v_32 = (-(r8.yzyy)).xy;
|
| 188 |
+
r10 = vec4<f32>(v_32.xy, r10.zw);
|
| 189 |
+
r10.z = 0.0f;
|
| 190 |
+
r10.w = abs(r7.xxxx).w;
|
| 191 |
+
r11 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r11.zw);
|
| 192 |
+
r11.z = abs(r7.yyyy).z;
|
| 193 |
+
let v_33 = bitcast<vec3<u32>>(r9.yyy);
|
| 194 |
+
let v_34 = r10.zxw;
|
| 195 |
+
let v_35 = select(r11.xyz, v_34, (v_33 != vec3<u32>()));
|
| 196 |
+
r9 = vec4<f32>(r9.x, v_35.xyz);
|
| 197 |
+
r8.y = 0.0f;
|
| 198 |
+
r8.z = abs(r7.zzzz).z;
|
| 199 |
+
let v_36 = bitcast<vec3<u32>>(r9.xxx);
|
| 200 |
+
let v_37 = r8.xyz;
|
| 201 |
+
let v_38 = select(r9.yzw, v_37, (v_36 != vec3<u32>()));
|
| 202 |
+
r8 = vec4<f32>(v_38.xyz, r8.w);
|
| 203 |
+
let v_39 = abs(r7.yyyy);
|
| 204 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r8.z == v_39.w)));
|
| 205 |
+
let v_40 = bitcast<vec2<u32>>(r3.ww);
|
| 206 |
+
let v_41 = select(vec2<f32>(1.0f, 0.0f), r10.zy, (v_40 != vec2<u32>()));
|
| 207 |
+
let v_42 = r9;
|
| 208 |
+
r9 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
|
| 209 |
+
r3.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz);
|
| 210 |
+
let v_43 = (r7.xyz / r3.www);
|
| 211 |
+
r7 = vec4<f32>(v_43.xyz, r7.w);
|
| 212 |
+
let v_44 = (r8.xy * vec2<f32>(-0.5f));
|
| 213 |
+
let v_45 = r10;
|
| 214 |
+
r10 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
|
| 215 |
+
r10.y = 0.0f;
|
| 216 |
+
let v_46 = (r7.xyz + r10.xyz);
|
| 217 |
+
r10 = vec4<f32>(v_46.xyz, r10.w);
|
| 218 |
+
r9.x = 0.0f;
|
| 219 |
+
let v_47 = fma(vec3<f32>(-0.5f), r9.xyz, r10.xyz);
|
| 220 |
+
r11 = vec4<f32>(v_47.xyz, r11.w);
|
| 221 |
+
let v_48 = r11.xyzx;
|
| 222 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w);
|
| 223 |
+
let v_49 = (r8.xy * vec2<f32>(0.5f));
|
| 224 |
+
let v_50 = r8;
|
| 225 |
+
r8 = vec4<f32>(v_49.x, v_50.y, v_49.y, v_50.w);
|
| 226 |
+
r8.y = 0.0f;
|
| 227 |
+
let v_51 = (r7.xyz + r8.xyz);
|
| 228 |
+
r7 = vec4<f32>(v_51.xyz, r7.w);
|
| 229 |
+
let v_52 = fma(vec3<f32>(-0.5f), r9.xyz, r7.xyz);
|
| 230 |
+
r8 = vec4<f32>(v_52.xyz, r8.w);
|
| 231 |
+
let v_53 = r8.xyzx;
|
| 232 |
+
r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w);
|
| 233 |
+
r3.w = (r3.w + r4.w);
|
| 234 |
+
let v_54 = fma(vec3<f32>(0.5f), r9.xyz, r10.xyz);
|
| 235 |
+
r8 = vec4<f32>(v_54.xyz, r8.w);
|
| 236 |
+
let v_55 = r8.xyzx;
|
| 237 |
+
r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w);
|
| 238 |
+
r3.w = (r3.w + r4.w);
|
| 239 |
+
let v_56 = fma(vec3<f32>(0.5f), r9.xyz, r7.xyz);
|
| 240 |
+
r7 = vec4<f32>(v_56.xyz, r7.w);
|
| 241 |
+
let v_57 = r7.xyzx;
|
| 242 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w);
|
| 243 |
+
r2.w = (r2.w + r3.w);
|
| 244 |
+
r2.w = (r2.w * 0.25f);
|
| 245 |
+
} else {
|
| 246 |
+
let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 247 |
+
r2 = vec4<f32>(v_58.xyz, r2.w);
|
| 248 |
+
r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 249 |
+
r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 250 |
+
r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 251 |
+
let v_59 = -(r0.zzzz);
|
| 252 |
+
let v_60 = (r7.xy / v_59.xy);
|
| 253 |
+
r7 = vec4<f32>(v_60.xy, r7.zw);
|
| 254 |
+
r0.z = dot(r2.xyz, r2.xyz);
|
| 255 |
+
r0.z = sqrt(r0.z);
|
| 256 |
+
r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w);
|
| 257 |
+
let v_61 = fma(r7.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
|
| 258 |
+
r2 = vec4<f32>(v_61.xyz, r2.w);
|
| 259 |
+
r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
|
| 260 |
+
let v_62 = r7.xyxx;
|
| 261 |
+
r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z);
|
| 262 |
+
let v_63 = r7.zwzz;
|
| 263 |
+
r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z);
|
| 264 |
+
r0.z = (r0.z + r3.w);
|
| 265 |
+
r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
|
| 266 |
+
let v_64 = r7.xyxx;
|
| 267 |
+
r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z);
|
| 268 |
+
r0.z = (r0.z + r2.x);
|
| 269 |
+
let v_65 = r7.zwzz;
|
| 270 |
+
r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z);
|
| 271 |
+
r0.z = (r0.z + r2.x);
|
| 272 |
+
r2.w = (r0.z * 0.25f);
|
| 273 |
+
}
|
| 274 |
+
r0.z = select(1.0f, 0.0f, (bitcast<u32>(r1.x) != 0u));
|
| 275 |
+
r0.z = (r0.z * r0.w);
|
| 276 |
+
let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
|
| 277 |
+
r2 = vec4<f32>(v_66.xyz, r2.w);
|
| 278 |
+
let v_67 = dot(r6.xyz, r4.xyz);
|
| 279 |
+
r0.w = clamp(vec4<f32>(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f);
|
| 280 |
+
let v_68 = dot((-(r5.xywx)).xyz, r6.xyz);
|
| 281 |
+
r5.x = clamp(vec4<f32>(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f);
|
| 282 |
+
let v_69 = dot(r3.xyz, r4.xyz);
|
| 283 |
+
r5.y = clamp(vec4<f32>(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f);
|
| 284 |
+
let v_70 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
|
| 285 |
+
r4 = vec4<f32>(v_70.xy, r4.zw);
|
| 286 |
+
let v_71 = (r4.xy * r4.xy);
|
| 287 |
+
r4 = vec4<f32>(r4.xy, v_71.xy);
|
| 288 |
+
let v_72 = (r4.zw * r4.zw);
|
| 289 |
+
r4 = vec4<f32>(r4.xy, v_72.xy);
|
| 290 |
+
let v_73 = (r4.xy * r4.zw);
|
| 291 |
+
r4 = vec4<f32>(v_73.xy, r4.zw);
|
| 292 |
+
r1.x = ((-(r5.zzzz)).x + 1.0f);
|
| 293 |
+
let v_74 = fma(r5.zz, r4.xy, r1.xx);
|
| 294 |
+
r4 = vec4<f32>(v_74.xy, r4.zw);
|
| 295 |
+
let v_75 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 296 |
+
r4 = vec4<f32>(r4.xy, v_75.xy);
|
| 297 |
+
r0.y = (r4.z * 0.125f);
|
| 298 |
+
r1.x = fma((-(r0.xxxx)).x, r4.x, 1.0f);
|
| 299 |
+
r3.x = dot(r6.xyz, r3.xyz);
|
| 300 |
+
r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 301 |
+
r3.x = log2(r3.x);
|
| 302 |
+
r3.x = (r3.x * r4.w);
|
| 303 |
+
r3.x = exp2(r3.x);
|
| 304 |
+
r3.x = (r4.y * r3.x);
|
| 305 |
+
r0.y = (r0.y * r3.x);
|
| 306 |
+
r0.x = (r0.x * r0.y);
|
| 307 |
+
r0.x = (r0.w * r0.x);
|
| 308 |
+
r0.y = (r0.w * r1.x);
|
| 309 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
|
| 310 |
+
r0.w = (r2.w + -1.0f);
|
| 311 |
+
r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f);
|
| 312 |
+
let v_76 = fma(r1.yzw, r0.yyy, r0.xxx);
|
| 313 |
+
r1 = vec4<f32>(v_76.xyz, r1.w);
|
| 314 |
+
let v_77 = (r2.xyz * r1.xyz);
|
| 315 |
+
r1 = vec4<f32>(v_77.xyz, r1.w);
|
| 316 |
+
let v_78 = (r0.zzz * r1.xyz);
|
| 317 |
+
r0 = vec4<f32>(v_78.xyz, r0.w);
|
| 318 |
+
let v_79 = (r0.www * r0.xyz);
|
| 319 |
+
r0 = vec4<f32>(v_79.xyz, r0.w);
|
| 320 |
+
let v_80 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 321 |
+
o0 = vec4<f32>(v_80.xyz, o0.w);
|
| 322 |
+
o0.w = 1.0f;
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
fn v_5(v_81 : bool) {
|
| 326 |
+
if (v_81) {
|
| 327 |
+
discard;
|
| 328 |
+
return;
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
@fragment
|
| 333 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 334 |
+
main_inner(v1);
|
| 335 |
+
return o0;
|
| 336 |
+
}
|
b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json
ADDED
|
@@ -0,0 +1 @@
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|
|
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|
| 1 |
+
[2, 3, 1, 4294967295]
|
b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl
ADDED
|
@@ -0,0 +1,1230 @@
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|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
var<private> r12 : vec4<f32>;
|
| 28 |
+
|
| 29 |
+
var<private> r13 : vec4<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> r14 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> r15 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> r16 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> r17 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
var<private> r18 : vec4<f32>;
|
| 40 |
+
|
| 41 |
+
var<private> r19 : vec4<f32>;
|
| 42 |
+
|
| 43 |
+
var<private> r20 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
var<private> r21 : vec4<f32>;
|
| 46 |
+
|
| 47 |
+
var<private> r22 : vec4<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> r23 : vec4<f32>;
|
| 50 |
+
|
| 51 |
+
var<private> r24 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> r25 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
struct cb16_struct {
|
| 56 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 60 |
+
|
| 61 |
+
struct cb23_struct {
|
| 62 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 66 |
+
|
| 67 |
+
struct cb59_struct {
|
| 68 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 72 |
+
|
| 73 |
+
struct cb8_struct {
|
| 74 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
|
| 78 |
+
|
| 79 |
+
struct cb2_struct {
|
| 80 |
+
tint_symbol_4 : array<vec4<f32>, 2u>,
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
|
| 84 |
+
|
| 85 |
+
struct cb15_struct {
|
| 86 |
+
tint_symbol_5 : array<vec4<f32>, 15u>,
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
|
| 90 |
+
|
| 91 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 92 |
+
|
| 93 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 94 |
+
|
| 95 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 96 |
+
|
| 97 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 98 |
+
|
| 99 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 100 |
+
|
| 101 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 102 |
+
|
| 103 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 104 |
+
|
| 105 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 106 |
+
|
| 107 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 108 |
+
|
| 109 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 110 |
+
|
| 111 |
+
var<private> v6 : vec4<f32>;
|
| 112 |
+
|
| 113 |
+
var<private> v7 : array<f32, 4u>;
|
| 114 |
+
|
| 115 |
+
var<private> o0 : vec4<f32>;
|
| 116 |
+
|
| 117 |
+
var<private> o1 : f32;
|
| 118 |
+
|
| 119 |
+
var<private> o2 : f32;
|
| 120 |
+
|
| 121 |
+
var<private> x0 : array<vec4<f32>, 4u>;
|
| 122 |
+
|
| 123 |
+
var<private> x1 : array<vec4<f32>, 1u>;
|
| 124 |
+
|
| 125 |
+
struct tint_symbol_7 {
|
| 126 |
+
tint_symbol_6 : array<vec4<u32>, 4u>,
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
|
| 130 |
+
|
| 131 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
|
| 132 |
+
var v_2 : vec4<f32> = v_1;
|
| 133 |
+
v_2.w = (1.0f / v_1.w);
|
| 134 |
+
v6 = v_2;
|
| 135 |
+
x1[0u].x = v7[0u];
|
| 136 |
+
x1[0u].y = v7[1u];
|
| 137 |
+
x1[0u].z = v7[2u];
|
| 138 |
+
x1[0u].w = v7[3u];
|
| 139 |
+
r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 140 |
+
r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
|
| 141 |
+
let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 142 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 143 |
+
r1.z = dot(r1.xy, r1.xy);
|
| 144 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 145 |
+
r1.z = sqrt(abs(r1.zzzz).z);
|
| 146 |
+
r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
|
| 147 |
+
let v_4 = (r1.ww * r1.xy);
|
| 148 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 149 |
+
let v_5 = (r1.yyy * v4.xyz);
|
| 150 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 151 |
+
let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
|
| 152 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 153 |
+
let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
|
| 154 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 155 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 156 |
+
r1.w = inverseSqrt(r1.w);
|
| 157 |
+
let v_8 = (r1.www * r1.xyz);
|
| 158 |
+
r2 = vec4<f32>(v_8.xyz, r2.w);
|
| 159 |
+
r3 = textureSample(t3, s3, v1.xyz.xyxx.xy);
|
| 160 |
+
let v_9 = (r3.xy * r3.xy);
|
| 161 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 162 |
+
r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 163 |
+
r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
|
| 164 |
+
r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x);
|
| 165 |
+
r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w);
|
| 166 |
+
r1.y = (r1.y * cb2_2.tint_symbol_1[16u].y);
|
| 167 |
+
r0.w = (r0.w * v0.w);
|
| 168 |
+
let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 169 |
+
r3 = vec4<f32>(v_10.xy, r3.zw);
|
| 170 |
+
r1.y = (r1.y * v0.z);
|
| 171 |
+
let v_11 = (r0.xyz * r0.xyz);
|
| 172 |
+
r0 = vec4<f32>(v_11.xyz, r0.w);
|
| 173 |
+
let v_12 = -(v5.xyzx);
|
| 174 |
+
let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
|
| 175 |
+
r4 = vec4<f32>(v_13.xyz, r4.w);
|
| 176 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 177 |
+
r2.w = inverseSqrt(r2.w);
|
| 178 |
+
let v_14 = (r2.www * r4.xyz);
|
| 179 |
+
r5 = vec4<f32>(v_14.xyz, r5.w);
|
| 180 |
+
let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
|
| 181 |
+
let v_16 = fma(r4.xyz, r2.www, v_15.xyz);
|
| 182 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 183 |
+
r3.z = dot(r6.xyz, r6.xyz);
|
| 184 |
+
r3.z = inverseSqrt(r3.z);
|
| 185 |
+
let v_17 = (r3.zzz * r6.xyz);
|
| 186 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 187 |
+
r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
|
| 188 |
+
r3.z = max(r3.z, 0.0f);
|
| 189 |
+
let v_18 = -(r3.zzzz);
|
| 190 |
+
r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w);
|
| 191 |
+
r3.z = (r3.z * 558.0f);
|
| 192 |
+
r3.z = fma(r3.w, 3.0f, r3.z);
|
| 193 |
+
r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
|
| 194 |
+
let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 195 |
+
r7 = vec4<f32>(v_19.xyz, r7.w);
|
| 196 |
+
let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
|
| 197 |
+
r8 = vec4<f32>(v_20.xyz, r8.w);
|
| 198 |
+
let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
|
| 199 |
+
r8 = vec4<f32>(v_21.xyz, r8.w);
|
| 200 |
+
let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
|
| 201 |
+
r8 = vec4<f32>(v_22.xyz, r8.w);
|
| 202 |
+
let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
|
| 203 |
+
r9 = vec4<f32>(v_23.xyz, r9.w);
|
| 204 |
+
let v_24 = &(x0[0u]);
|
| 205 |
+
let v_25 = r9;
|
| 206 |
+
*(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
|
| 207 |
+
let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
|
| 208 |
+
r10 = vec4<f32>(v_26.xyz, r10.w);
|
| 209 |
+
let v_27 = &(x0[1u]);
|
| 210 |
+
let v_28 = r10;
|
| 211 |
+
*(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
|
| 212 |
+
let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
|
| 213 |
+
r11 = vec4<f32>(v_29.xyz, r11.w);
|
| 214 |
+
let v_30 = &(x0[2u]);
|
| 215 |
+
let v_31 = r11;
|
| 216 |
+
*(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
|
| 217 |
+
let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
|
| 218 |
+
r8 = vec4<f32>(v_32.xyz, r8.w);
|
| 219 |
+
let v_33 = &(x0[3u]);
|
| 220 |
+
let v_34 = r8;
|
| 221 |
+
*(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
|
| 222 |
+
let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
|
| 223 |
+
let v_36 = r12;
|
| 224 |
+
r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
|
| 225 |
+
r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
|
| 226 |
+
r4.w = (r4.w * 0.5f);
|
| 227 |
+
let v_37 = abs(r11.yyyy);
|
| 228 |
+
r5.w = max(v_37.w, abs(r11.xxxx).w);
|
| 229 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
|
| 230 |
+
let v_38 = (bitcast<u32>(r5.w) != 0u);
|
| 231 |
+
let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
|
| 232 |
+
r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
|
| 233 |
+
let v_40 = abs(r10.yyyy);
|
| 234 |
+
r6.w = max(v_40.w, abs(r10.xxxx).w);
|
| 235 |
+
r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
|
| 236 |
+
let v_41 = bitcast<u32>(r6.w);
|
| 237 |
+
r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
|
| 238 |
+
let v_42 = abs(r9.yyyy);
|
| 239 |
+
r6.w = max(v_42.w, abs(r9.xxxx).w);
|
| 240 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
|
| 241 |
+
let v_43 = bitcast<u32>(r4.w);
|
| 242 |
+
r4.w = select(r5.w, 0.0f, (v_43 != 0u));
|
| 243 |
+
let v_44 = x0[bitcast<i32>(r4.w)];
|
| 244 |
+
r9 = vec4<f32>(v_44.xyz, r9.w);
|
| 245 |
+
r4.w = f32(bitcast<i32>(r4.w));
|
| 246 |
+
r5.w = (r4.w + 0.5f);
|
| 247 |
+
r5.w = (r5.w * 0.25f);
|
| 248 |
+
r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
|
| 249 |
+
r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
|
| 250 |
+
r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
|
| 251 |
+
r6.w = dot(r10, cb6_6.tint_symbol_5[13u]);
|
| 252 |
+
r10.x = (r9.x + 0.5f);
|
| 253 |
+
r10.y = fma(r9.y, 0.25f, r5.w);
|
| 254 |
+
r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
|
| 255 |
+
r4.w = ((-(r4.wwww)).w + r9.z);
|
| 256 |
+
let v_45 = dpdx(r10.xyy);
|
| 257 |
+
r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
|
| 258 |
+
r11.z = dpdx(r4.w);
|
| 259 |
+
let v_46 = dpdy(r10.yxy);
|
| 260 |
+
r13 = vec4<f32>(v_46.xyz, r13.w);
|
| 261 |
+
r13.w = dpdy(r4.w);
|
| 262 |
+
let v_47 = (r11.yw * r13.yw);
|
| 263 |
+
r8 = vec4<f32>(r8.xy, v_47.xy);
|
| 264 |
+
let v_48 = -(r8.zwzz);
|
| 265 |
+
let v_49 = fma(r11.xz, r13.xz, v_48.xy);
|
| 266 |
+
r14 = vec4<f32>(v_49.xy, r14.zw);
|
| 267 |
+
r7.w = (1.0f / r14.x);
|
| 268 |
+
r8.z = (r11.z * r13.y);
|
| 269 |
+
let v_50 = -(r8.zzzz);
|
| 270 |
+
r14.z = fma(r11.x, r13.w, v_50.z);
|
| 271 |
+
let v_51 = (r7.ww * r14.yz);
|
| 272 |
+
r8 = vec4<f32>(r8.xy, v_51.xy);
|
| 273 |
+
let v_52 = max(r8.zw, vec2<f32>());
|
| 274 |
+
r8 = vec4<f32>(r8.xy, v_52.xy);
|
| 275 |
+
let v_53 = min(r8.zw, vec2<f32>(0.5f));
|
| 276 |
+
r8 = vec4<f32>(r8.xy, v_53.xy);
|
| 277 |
+
r4.w = fma((-(r6.wwww)).w, r8.z, r4.w);
|
| 278 |
+
r4.w = fma((-(r6.wwww)).w, r8.w, r4.w);
|
| 279 |
+
let v_54 = bitcast<u32>(r5.w);
|
| 280 |
+
let v_55 = r4.w;
|
| 281 |
+
r12.z = select(r9.z, v_55, (v_54 != 0u));
|
| 282 |
+
r10.z = 0.0f;
|
| 283 |
+
let v_56 = (r10.xyz + r12.ywz);
|
| 284 |
+
r9 = vec4<f32>(v_56.xyz, r9.w);
|
| 285 |
+
let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
|
| 286 |
+
r12 = vec4<f32>(v_57.xy, r12.zw);
|
| 287 |
+
let v_58 = (r10.xyz + r12.xyz);
|
| 288 |
+
r11 = vec4<f32>(v_58.xyz, r11.w);
|
| 289 |
+
let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
|
| 290 |
+
r12 = vec4<f32>(v_59.xy, r12.zw);
|
| 291 |
+
let v_60 = (r10.xyz + r12.xyz);
|
| 292 |
+
r13 = vec4<f32>(v_60.xyz, r13.w);
|
| 293 |
+
let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
|
| 294 |
+
r12 = vec4<f32>(v_61.xy, r12.zw);
|
| 295 |
+
let v_62 = (r10.xyz + r12.xyz);
|
| 296 |
+
r14 = vec4<f32>(v_62.xyz, r14.w);
|
| 297 |
+
let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
|
| 298 |
+
r12 = vec4<f32>(v_63.xy, r12.zw);
|
| 299 |
+
let v_64 = (r10.xyz + r12.xyz);
|
| 300 |
+
r15 = vec4<f32>(v_64.xyz, r15.w);
|
| 301 |
+
let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
|
| 302 |
+
r12 = vec4<f32>(v_65.xy, r12.zw);
|
| 303 |
+
let v_66 = (r10.xyz + r12.xyz);
|
| 304 |
+
r16 = vec4<f32>(v_66.xyz, r16.w);
|
| 305 |
+
let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
|
| 306 |
+
r12 = vec4<f32>(v_67.xy, r12.zw);
|
| 307 |
+
let v_68 = (r10.xyz + r12.xyz);
|
| 308 |
+
r17 = vec4<f32>(v_68.xyz, r17.w);
|
| 309 |
+
let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
|
| 310 |
+
r12 = vec4<f32>(v_69.xy, r12.zw);
|
| 311 |
+
let v_70 = (r10.xyz + r12.xyz);
|
| 312 |
+
r18 = vec4<f32>(v_70.xyz, r18.w);
|
| 313 |
+
let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
|
| 314 |
+
r12 = vec4<f32>(v_71.xy, r12.zw);
|
| 315 |
+
let v_72 = (r10.xyz + r12.xyz);
|
| 316 |
+
r19 = vec4<f32>(v_72.xyz, r19.w);
|
| 317 |
+
let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
|
| 318 |
+
r12 = vec4<f32>(v_73.xy, r12.zw);
|
| 319 |
+
let v_74 = (r10.xyz + r12.xyz);
|
| 320 |
+
r20 = vec4<f32>(v_74.xyz, r20.w);
|
| 321 |
+
let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
|
| 322 |
+
r12 = vec4<f32>(v_75.xy, r12.zw);
|
| 323 |
+
let v_76 = (r10.xyz + r12.xyz);
|
| 324 |
+
r21 = vec4<f32>(v_76.xyz, r21.w);
|
| 325 |
+
let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
|
| 326 |
+
r12 = vec4<f32>(v_77.xy, r12.zw);
|
| 327 |
+
let v_78 = (r10.xyz + r12.xyz);
|
| 328 |
+
r22 = vec4<f32>(v_78.xyz, r22.w);
|
| 329 |
+
let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
|
| 330 |
+
r12 = vec4<f32>(v_79.xy, r12.zw);
|
| 331 |
+
let v_80 = (r10.xyz + r12.xyz);
|
| 332 |
+
r23 = vec4<f32>(v_80.xyz, r23.w);
|
| 333 |
+
let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
|
| 334 |
+
r12 = vec4<f32>(v_81.xy, r12.zw);
|
| 335 |
+
let v_82 = (r10.xyz + r12.xyz);
|
| 336 |
+
r24 = vec4<f32>(v_82.xyz, r24.w);
|
| 337 |
+
let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
|
| 338 |
+
r12 = vec4<f32>(v_83.xy, r12.zw);
|
| 339 |
+
let v_84 = (r10.xyz + r12.xyz);
|
| 340 |
+
r25 = vec4<f32>(v_84.xyz, r25.w);
|
| 341 |
+
let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
|
| 342 |
+
r12 = vec4<f32>(v_85.xy, r12.zw);
|
| 343 |
+
let v_86 = (r10.xyz + r12.xyz);
|
| 344 |
+
r10 = vec4<f32>(v_86.xyz, r10.w);
|
| 345 |
+
let v_87 = r9.xyxx;
|
| 346 |
+
r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
|
| 347 |
+
let v_88 = r11.xyxx;
|
| 348 |
+
r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
|
| 349 |
+
let v_89 = r13.xyxx;
|
| 350 |
+
r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
|
| 351 |
+
let v_90 = r14.xyxx;
|
| 352 |
+
r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
|
| 353 |
+
let v_91 = r15.xyxx;
|
| 354 |
+
r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
|
| 355 |
+
let v_92 = r16.xyxx;
|
| 356 |
+
r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
|
| 357 |
+
let v_93 = r17.xyxx;
|
| 358 |
+
r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
|
| 359 |
+
let v_94 = r18.xyxx;
|
| 360 |
+
r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
|
| 361 |
+
let v_95 = r19.xyxx;
|
| 362 |
+
r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
|
| 363 |
+
let v_96 = r20.xyxx;
|
| 364 |
+
r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
|
| 365 |
+
let v_97 = r21.xyxx;
|
| 366 |
+
r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
|
| 367 |
+
let v_98 = r22.xyxx;
|
| 368 |
+
r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
|
| 369 |
+
let v_99 = r23.xyxx;
|
| 370 |
+
r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
|
| 371 |
+
let v_100 = r24.xyxx;
|
| 372 |
+
r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
|
| 373 |
+
let v_101 = r25.xyxx;
|
| 374 |
+
r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
|
| 375 |
+
let v_102 = r10.xyxx;
|
| 376 |
+
r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
|
| 377 |
+
r9 = (r9 + r11);
|
| 378 |
+
r9 = (r12 + r9);
|
| 379 |
+
r9 = (r13 + r9);
|
| 380 |
+
r4.w = dot(r9, vec4<f32>(1.0f));
|
| 381 |
+
r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
|
| 382 |
+
let v_103 = abs(r8.yyyy);
|
| 383 |
+
r5.w = max(v_103.w, abs(r8.xxxx).w);
|
| 384 |
+
r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
|
| 385 |
+
r3.w = ((-(r3.wwww)).w + 1.0f);
|
| 386 |
+
r3.w = (r5.w * r3.w);
|
| 387 |
+
r3.w = fma(r4.w, 0.0625f, r3.w);
|
| 388 |
+
let v_104 = (r3.xyw * r3.xyw);
|
| 389 |
+
r3 = vec4<f32>(v_104.xy, r3.z, v_104.z);
|
| 390 |
+
r3.w = min(r3.w, 1.0f);
|
| 391 |
+
r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
|
| 392 |
+
r4.w = sqrt(r4.w);
|
| 393 |
+
r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
|
| 394 |
+
let v_105 = -(r3.wwww);
|
| 395 |
+
r3.w = fma(r4.w, v_105.w, r3.w);
|
| 396 |
+
let v_106 = dot(r2.xyz, v_15.xyz);
|
| 397 |
+
r4.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
|
| 398 |
+
let v_107 = dot(r5.xyz, r2.xyz);
|
| 399 |
+
r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
|
| 400 |
+
let v_108 = dot(r6.xyz, v_15.xyz);
|
| 401 |
+
r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
|
| 402 |
+
let v_109 = ((-(r8.xxyx)).yz + vec2<f32>(1.0f));
|
| 403 |
+
let v_110 = r8;
|
| 404 |
+
r8 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
|
| 405 |
+
let v_111 = (r8.yz * r8.yz);
|
| 406 |
+
r9 = vec4<f32>(v_111.xy, r9.zw);
|
| 407 |
+
let v_112 = (r9.xy * r9.xy);
|
| 408 |
+
r9 = vec4<f32>(v_112.xy, r9.zw);
|
| 409 |
+
let v_113 = (r8.yz * r9.xy);
|
| 410 |
+
let v_114 = r8;
|
| 411 |
+
r8 = vec4<f32>(v_114.x, v_113.xy, v_114.w);
|
| 412 |
+
r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
|
| 413 |
+
let v_115 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww);
|
| 414 |
+
let v_116 = r8;
|
| 415 |
+
r8 = vec4<f32>(v_116.x, v_115.xy, v_116.w);
|
| 416 |
+
let v_117 = (r3.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 417 |
+
r9 = vec4<f32>(v_117.xy, r9.zw);
|
| 418 |
+
r3.z = (r9.x * 0.125f);
|
| 419 |
+
r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f);
|
| 420 |
+
r6.x = dot(r2.xyz, r6.xyz);
|
| 421 |
+
r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 422 |
+
r6.x = log2(r6.x);
|
| 423 |
+
r6.x = (r6.x * r9.y);
|
| 424 |
+
r6.x = exp2(r6.x);
|
| 425 |
+
r6.x = (r8.z * r6.x);
|
| 426 |
+
r6.x = (r3.z * r6.x);
|
| 427 |
+
r6.x = (r1.x * r6.x);
|
| 428 |
+
r6.x = (r4.w * r6.x);
|
| 429 |
+
r4.w = (r4.w * r6.w);
|
| 430 |
+
let v_118 = fma(r0.xyz, r4.www, r6.xxx);
|
| 431 |
+
r6 = vec4<f32>(v_118.xyz, r6.w);
|
| 432 |
+
let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
|
| 433 |
+
r6 = vec4<f32>(v_119.xyz, r6.w);
|
| 434 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 435 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 436 |
+
r10 = vec4<f32>(vec3<f32>(), r10.w);
|
| 437 |
+
r8 = vec4<f32>(r8.x, vec3<f32>());
|
| 438 |
+
} else {
|
| 439 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 440 |
+
let v_120 = -(v5.xxyz);
|
| 441 |
+
let v_121 = (v_120.yzw + cb3_3.tint_symbol_2[3u].xyz);
|
| 442 |
+
r8 = vec4<f32>(r8.x, v_121.xyz);
|
| 443 |
+
let v_122 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
|
| 444 |
+
r9 = vec4<f32>(v_122.x, r9.y, v_122.yz);
|
| 445 |
+
r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz);
|
| 446 |
+
r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
|
| 447 |
+
r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
|
| 448 |
+
let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
|
| 449 |
+
r9 = vec4<f32>(v_123.x, r9.y, v_123.yz);
|
| 450 |
+
let v_124 = (r9.xzw + v_120.xzw);
|
| 451 |
+
r9 = vec4<f32>(v_124.x, r9.y, v_124.yz);
|
| 452 |
+
let v_125 = bitcast<vec3<u32>>(r7.www);
|
| 453 |
+
let v_126 = r8.yzw;
|
| 454 |
+
let v_127 = select(r9.xzw, v_126, (v_125 != vec3<u32>()));
|
| 455 |
+
r8 = vec4<f32>(r8.x, v_127.xyz);
|
| 456 |
+
r7.w = dot(r8.yzw, r8.yzw);
|
| 457 |
+
let v_128 = (r8.yzw + vec3<f32>(0.00000099999999747524f));
|
| 458 |
+
r8 = vec4<f32>(r8.x, v_128.xyz);
|
| 459 |
+
r9.x = dot(r8.yzw, r8.yzw);
|
| 460 |
+
r9.x = inverseSqrt(r9.x);
|
| 461 |
+
let v_129 = (r8.yzw * r9.xxx);
|
| 462 |
+
r8 = vec4<f32>(r8.x, v_129.xyz);
|
| 463 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 464 |
+
r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
|
| 465 |
+
r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
|
| 466 |
+
r7.w = (r7.w / r9.x);
|
| 467 |
+
let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 468 |
+
r9.x = dot(r8.yzw, v_130.xyz);
|
| 469 |
+
r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
|
| 470 |
+
let v_131 = dot(r8.yzw, r2.xyz);
|
| 471 |
+
r9.z = clamp(vec4<f32>(v_131, v_131, v_131, v_131).z, 0.0f, 1.0f);
|
| 472 |
+
r9.x = (r9.x * r9.z);
|
| 473 |
+
r9.z = (r7.w * r9.x);
|
| 474 |
+
let v_132 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz);
|
| 475 |
+
r10 = vec4<f32>(v_132.xyz, r10.w);
|
| 476 |
+
let v_133 = (r0.xyz * r10.xyz);
|
| 477 |
+
r10 = vec4<f32>(v_133.xyz, r10.w);
|
| 478 |
+
let v_134 = fma(r4.xyz, r2.www, r8.yzw);
|
| 479 |
+
r8 = vec4<f32>(r8.x, v_134.xyz);
|
| 480 |
+
r9.z = dot(r8.yzw, r8.yzw);
|
| 481 |
+
r9.z = inverseSqrt(r9.z);
|
| 482 |
+
let v_135 = (r8.yzw * r9.zzz);
|
| 483 |
+
r8 = vec4<f32>(r8.x, v_135.xyz);
|
| 484 |
+
let v_136 = dot(r8.yzw, r5.xyz);
|
| 485 |
+
r9.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
|
| 486 |
+
r9.z = ((-(r9.zzzz)).z + 1.0f);
|
| 487 |
+
r9.w = (r9.z * r9.z);
|
| 488 |
+
r9.w = (r9.w * r9.w);
|
| 489 |
+
r9.z = (r9.w * r9.z);
|
| 490 |
+
r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w);
|
| 491 |
+
let v_137 = dot(r8.yzw, r2.xyz);
|
| 492 |
+
r8.y = clamp(vec4<f32>(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f);
|
| 493 |
+
r8.y = log2(r8.y);
|
| 494 |
+
r8.y = (r8.y * r9.y);
|
| 495 |
+
r8.y = exp2(r8.y);
|
| 496 |
+
r8.y = (r8.y * r9.z);
|
| 497 |
+
r8.y = (r9.x * r8.y);
|
| 498 |
+
r7.w = (r7.w * r8.y);
|
| 499 |
+
r7.w = (r3.z * r7.w);
|
| 500 |
+
let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 501 |
+
r8 = vec4<f32>(r8.x, v_138.xyz);
|
| 502 |
+
}
|
| 503 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 504 |
+
if ((bitcast<u32>(r7.w) != 0u)) {
|
| 505 |
+
r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 506 |
+
r7.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 507 |
+
let v_139 = bitcast<u32>(r9.x);
|
| 508 |
+
let v_140 = r7.w;
|
| 509 |
+
r4.w = select(r4.w, v_140, (v_139 != 0u));
|
| 510 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 511 |
+
} else {
|
| 512 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 513 |
+
let v_141 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
|
| 514 |
+
r9 = vec4<f32>(v_141.x, r9.y, v_141.yz);
|
| 515 |
+
let v_142 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 516 |
+
r11 = vec4<f32>(v_142.xyz, r11.w);
|
| 517 |
+
r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 518 |
+
r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 519 |
+
r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w);
|
| 520 |
+
let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 521 |
+
r11 = vec4<f32>(v_143.xyz, r11.w);
|
| 522 |
+
let v_144 = (r11.xyz + v_12.xyz);
|
| 523 |
+
r11 = vec4<f32>(v_144.xyz, r11.w);
|
| 524 |
+
let v_145 = bitcast<vec3<u32>>(r7.www);
|
| 525 |
+
let v_146 = r9.xzw;
|
| 526 |
+
let v_147 = select(r11.xyz, v_146, (v_145 != vec3<u32>()));
|
| 527 |
+
r9 = vec4<f32>(v_147.x, r9.y, v_147.yz);
|
| 528 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 529 |
+
let v_148 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 530 |
+
r9 = vec4<f32>(v_148.x, r9.y, v_148.yz);
|
| 531 |
+
r10.w = dot(r9.xzw, r9.xzw);
|
| 532 |
+
r10.w = inverseSqrt(r10.w);
|
| 533 |
+
let v_149 = (r9.xzw * r10.www);
|
| 534 |
+
r9 = vec4<f32>(v_149.x, r9.y, v_149.yz);
|
| 535 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 536 |
+
r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 537 |
+
r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w);
|
| 538 |
+
r7.w = (r7.w / r10.w);
|
| 539 |
+
let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 540 |
+
r10.w = dot(r9.xzw, v_150.xyz);
|
| 541 |
+
r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 542 |
+
let v_151 = dot(r9.xzw, r2.xyz);
|
| 543 |
+
r11.x = clamp(vec4<f32>(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f);
|
| 544 |
+
r10.w = (r10.w * r11.x);
|
| 545 |
+
r11.x = (r7.w * r10.w);
|
| 546 |
+
let v_152 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz);
|
| 547 |
+
r11 = vec4<f32>(v_152.xyz, r11.w);
|
| 548 |
+
let v_153 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 549 |
+
r10 = vec4<f32>(v_153.xyz, r10.w);
|
| 550 |
+
let v_154 = fma(r4.xyz, r2.www, r9.xzw);
|
| 551 |
+
r9 = vec4<f32>(v_154.x, r9.y, v_154.yz);
|
| 552 |
+
r11.x = dot(r9.xzw, r9.xzw);
|
| 553 |
+
r11.x = inverseSqrt(r11.x);
|
| 554 |
+
let v_155 = (r9.xzw * r11.xxx);
|
| 555 |
+
r9 = vec4<f32>(v_155.x, r9.y, v_155.yz);
|
| 556 |
+
let v_156 = dot(r9.xzw, r5.xyz);
|
| 557 |
+
r11.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
|
| 558 |
+
r11.x = ((-(r11.xxxx)).x + 1.0f);
|
| 559 |
+
r11.y = (r11.x * r11.x);
|
| 560 |
+
r11.y = (r11.y * r11.y);
|
| 561 |
+
r11.x = (r11.y * r11.x);
|
| 562 |
+
r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
|
| 563 |
+
let v_157 = dot(r9.xzw, r2.xyz);
|
| 564 |
+
r9.x = clamp(vec4<f32>(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f);
|
| 565 |
+
r9.x = log2(r9.x);
|
| 566 |
+
r9.x = (r9.x * r9.y);
|
| 567 |
+
r9.x = exp2(r9.x);
|
| 568 |
+
r9.x = (r9.x * r11.x);
|
| 569 |
+
r9.x = (r10.w * r9.x);
|
| 570 |
+
r7.w = (r7.w * r9.x);
|
| 571 |
+
r7.w = (r3.z * r7.w);
|
| 572 |
+
let v_158 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw);
|
| 573 |
+
r8 = vec4<f32>(r8.x, v_158.xyz);
|
| 574 |
+
}
|
| 575 |
+
} else {
|
| 576 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 577 |
+
}
|
| 578 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 579 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 580 |
+
} else {
|
| 581 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 582 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 583 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 584 |
+
} else {
|
| 585 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 586 |
+
let v_159 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
|
| 587 |
+
r9 = vec4<f32>(v_159.x, r9.y, v_159.yz);
|
| 588 |
+
let v_160 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 589 |
+
r11 = vec4<f32>(v_160.xyz, r11.w);
|
| 590 |
+
r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 591 |
+
r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 592 |
+
r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w);
|
| 593 |
+
let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 594 |
+
r11 = vec4<f32>(v_161.xyz, r11.w);
|
| 595 |
+
let v_162 = (r11.xyz + v_12.xyz);
|
| 596 |
+
r11 = vec4<f32>(v_162.xyz, r11.w);
|
| 597 |
+
let v_163 = bitcast<vec3<u32>>(r7.www);
|
| 598 |
+
let v_164 = r9.xzw;
|
| 599 |
+
let v_165 = select(r11.xyz, v_164, (v_163 != vec3<u32>()));
|
| 600 |
+
r9 = vec4<f32>(v_165.x, r9.y, v_165.yz);
|
| 601 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 602 |
+
let v_166 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 603 |
+
r9 = vec4<f32>(v_166.x, r9.y, v_166.yz);
|
| 604 |
+
r10.w = dot(r9.xzw, r9.xzw);
|
| 605 |
+
r10.w = inverseSqrt(r10.w);
|
| 606 |
+
let v_167 = (r9.xzw * r10.www);
|
| 607 |
+
r9 = vec4<f32>(v_167.x, r9.y, v_167.yz);
|
| 608 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 609 |
+
r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 610 |
+
r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w);
|
| 611 |
+
r7.w = (r7.w / r10.w);
|
| 612 |
+
let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 613 |
+
r10.w = dot(r9.xzw, v_168.xyz);
|
| 614 |
+
r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 615 |
+
let v_169 = dot(r9.xzw, r2.xyz);
|
| 616 |
+
r11.x = clamp(vec4<f32>(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f);
|
| 617 |
+
r10.w = (r10.w * r11.x);
|
| 618 |
+
r11.x = (r7.w * r10.w);
|
| 619 |
+
let v_170 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz);
|
| 620 |
+
r11 = vec4<f32>(v_170.xyz, r11.w);
|
| 621 |
+
let v_171 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 622 |
+
r10 = vec4<f32>(v_171.xyz, r10.w);
|
| 623 |
+
let v_172 = fma(r4.xyz, r2.www, r9.xzw);
|
| 624 |
+
r9 = vec4<f32>(v_172.x, r9.y, v_172.yz);
|
| 625 |
+
r11.x = dot(r9.xzw, r9.xzw);
|
| 626 |
+
r11.x = inverseSqrt(r11.x);
|
| 627 |
+
let v_173 = (r9.xzw * r11.xxx);
|
| 628 |
+
r9 = vec4<f32>(v_173.x, r9.y, v_173.yz);
|
| 629 |
+
let v_174 = dot(r9.xzw, r5.xyz);
|
| 630 |
+
r11.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
|
| 631 |
+
r11.x = ((-(r11.xxxx)).x + 1.0f);
|
| 632 |
+
r11.y = (r11.x * r11.x);
|
| 633 |
+
r11.y = (r11.y * r11.y);
|
| 634 |
+
r11.x = (r11.y * r11.x);
|
| 635 |
+
r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
|
| 636 |
+
let v_175 = dot(r9.xzw, r2.xyz);
|
| 637 |
+
r9.x = clamp(vec4<f32>(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f);
|
| 638 |
+
r9.x = log2(r9.x);
|
| 639 |
+
r9.x = (r9.x * r9.y);
|
| 640 |
+
r9.x = exp2(r9.x);
|
| 641 |
+
r9.x = (r9.x * r11.x);
|
| 642 |
+
r9.x = (r10.w * r9.x);
|
| 643 |
+
r7.w = (r7.w * r9.x);
|
| 644 |
+
r7.w = (r3.z * r7.w);
|
| 645 |
+
let v_176 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw);
|
| 646 |
+
r8 = vec4<f32>(r8.x, v_176.xyz);
|
| 647 |
+
}
|
| 648 |
+
}
|
| 649 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 650 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 651 |
+
} else {
|
| 652 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 653 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 654 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 655 |
+
} else {
|
| 656 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 657 |
+
let v_177 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
|
| 658 |
+
r9 = vec4<f32>(v_177.x, r9.y, v_177.yz);
|
| 659 |
+
let v_178 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 660 |
+
r11 = vec4<f32>(v_178.xyz, r11.w);
|
| 661 |
+
r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 662 |
+
r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 663 |
+
r10.w = (r10.w * cb3_3.tint_symbol_2[22u].w);
|
| 664 |
+
let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r10.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 665 |
+
r11 = vec4<f32>(v_179.xyz, r11.w);
|
| 666 |
+
let v_180 = (r11.xyz + v_12.xyz);
|
| 667 |
+
r11 = vec4<f32>(v_180.xyz, r11.w);
|
| 668 |
+
let v_181 = bitcast<vec3<u32>>(r7.www);
|
| 669 |
+
let v_182 = r9.xzw;
|
| 670 |
+
let v_183 = select(r11.xyz, v_182, (v_181 != vec3<u32>()));
|
| 671 |
+
r9 = vec4<f32>(v_183.x, r9.y, v_183.yz);
|
| 672 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 673 |
+
let v_184 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 674 |
+
r9 = vec4<f32>(v_184.x, r9.y, v_184.yz);
|
| 675 |
+
r10.w = dot(r9.xzw, r9.xzw);
|
| 676 |
+
r10.w = inverseSqrt(r10.w);
|
| 677 |
+
let v_185 = (r9.xzw * r10.www);
|
| 678 |
+
r9 = vec4<f32>(v_185.x, r9.y, v_185.yz);
|
| 679 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 680 |
+
r10.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 681 |
+
r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[14u].w);
|
| 682 |
+
r7.w = (r7.w / r10.w);
|
| 683 |
+
let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 684 |
+
r10.w = dot(r9.xzw, v_186.xyz);
|
| 685 |
+
r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 686 |
+
let v_187 = dot(r9.xzw, r2.xyz);
|
| 687 |
+
r11.x = clamp(vec4<f32>(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f);
|
| 688 |
+
r10.w = (r10.w * r11.x);
|
| 689 |
+
r11.x = (r7.w * r10.w);
|
| 690 |
+
let v_188 = (r11.xxx * cb3_3.tint_symbol_2[22u].xyz);
|
| 691 |
+
r11 = vec4<f32>(v_188.xyz, r11.w);
|
| 692 |
+
let v_189 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 693 |
+
r10 = vec4<f32>(v_189.xyz, r10.w);
|
| 694 |
+
let v_190 = fma(r4.xyz, r2.www, r9.xzw);
|
| 695 |
+
r9 = vec4<f32>(v_190.x, r9.y, v_190.yz);
|
| 696 |
+
r11.x = dot(r9.xzw, r9.xzw);
|
| 697 |
+
r11.x = inverseSqrt(r11.x);
|
| 698 |
+
let v_191 = (r9.xzw * r11.xxx);
|
| 699 |
+
r9 = vec4<f32>(v_191.x, r9.y, v_191.yz);
|
| 700 |
+
let v_192 = dot(r9.xzw, r5.xyz);
|
| 701 |
+
r11.x = clamp(vec4<f32>(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f);
|
| 702 |
+
r11.x = ((-(r11.xxxx)).x + 1.0f);
|
| 703 |
+
r11.y = (r11.x * r11.x);
|
| 704 |
+
r11.y = (r11.y * r11.y);
|
| 705 |
+
r11.x = (r11.y * r11.x);
|
| 706 |
+
r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
|
| 707 |
+
let v_193 = dot(r9.xzw, r2.xyz);
|
| 708 |
+
r9.x = clamp(vec4<f32>(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f);
|
| 709 |
+
r9.x = log2(r9.x);
|
| 710 |
+
r9.x = (r9.x * r9.y);
|
| 711 |
+
r9.x = exp2(r9.x);
|
| 712 |
+
r9.x = (r9.x * r11.x);
|
| 713 |
+
r9.x = (r10.w * r9.x);
|
| 714 |
+
r7.w = (r7.w * r9.x);
|
| 715 |
+
r7.w = (r3.z * r7.w);
|
| 716 |
+
let v_194 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw);
|
| 717 |
+
r8 = vec4<f32>(r8.x, v_194.xyz);
|
| 718 |
+
}
|
| 719 |
+
}
|
| 720 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 721 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 722 |
+
} else {
|
| 723 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 724 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 725 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 726 |
+
} else {
|
| 727 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 728 |
+
let v_195 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz);
|
| 729 |
+
r9 = vec4<f32>(v_195.x, r9.y, v_195.yz);
|
| 730 |
+
let v_196 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 731 |
+
r11 = vec4<f32>(v_196.xyz, r11.w);
|
| 732 |
+
r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 733 |
+
r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 734 |
+
r10.w = (r10.w * cb3_3.tint_symbol_2[23u].w);
|
| 735 |
+
let v_197 = fma(cb3_3.tint_symbol_2[15u].xyz, r10.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 736 |
+
r11 = vec4<f32>(v_197.xyz, r11.w);
|
| 737 |
+
let v_198 = (r11.xyz + v_12.xyz);
|
| 738 |
+
r11 = vec4<f32>(v_198.xyz, r11.w);
|
| 739 |
+
let v_199 = bitcast<vec3<u32>>(r7.www);
|
| 740 |
+
let v_200 = r9.xzw;
|
| 741 |
+
let v_201 = select(r11.xyz, v_200, (v_199 != vec3<u32>()));
|
| 742 |
+
r9 = vec4<f32>(v_201.x, r9.y, v_201.yz);
|
| 743 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 744 |
+
let v_202 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 745 |
+
r9 = vec4<f32>(v_202.x, r9.y, v_202.yz);
|
| 746 |
+
r10.w = dot(r9.xzw, r9.xzw);
|
| 747 |
+
r10.w = inverseSqrt(r10.w);
|
| 748 |
+
let v_203 = (r9.xzw * r10.www);
|
| 749 |
+
r9 = vec4<f32>(v_203.x, r9.y, v_203.yz);
|
| 750 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 751 |
+
r10.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 752 |
+
r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[15u].w);
|
| 753 |
+
r7.w = (r7.w / r10.w);
|
| 754 |
+
let v_204 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 755 |
+
r10.w = dot(r9.xzw, v_204.xyz);
|
| 756 |
+
r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 757 |
+
let v_205 = dot(r9.xzw, r2.xyz);
|
| 758 |
+
r11.x = clamp(vec4<f32>(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f);
|
| 759 |
+
r10.w = (r10.w * r11.x);
|
| 760 |
+
r11.x = (r7.w * r10.w);
|
| 761 |
+
let v_206 = (r11.xxx * cb3_3.tint_symbol_2[23u].xyz);
|
| 762 |
+
r11 = vec4<f32>(v_206.xyz, r11.w);
|
| 763 |
+
let v_207 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 764 |
+
r10 = vec4<f32>(v_207.xyz, r10.w);
|
| 765 |
+
let v_208 = fma(r4.xyz, r2.www, r9.xzw);
|
| 766 |
+
r9 = vec4<f32>(v_208.x, r9.y, v_208.yz);
|
| 767 |
+
r11.x = dot(r9.xzw, r9.xzw);
|
| 768 |
+
r11.x = inverseSqrt(r11.x);
|
| 769 |
+
let v_209 = (r9.xzw * r11.xxx);
|
| 770 |
+
r9 = vec4<f32>(v_209.x, r9.y, v_209.yz);
|
| 771 |
+
let v_210 = dot(r9.xzw, r5.xyz);
|
| 772 |
+
r11.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
|
| 773 |
+
r11.x = ((-(r11.xxxx)).x + 1.0f);
|
| 774 |
+
r11.y = (r11.x * r11.x);
|
| 775 |
+
r11.y = (r11.y * r11.y);
|
| 776 |
+
r11.x = (r11.y * r11.x);
|
| 777 |
+
r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
|
| 778 |
+
let v_211 = dot(r9.xzw, r2.xyz);
|
| 779 |
+
r9.x = clamp(vec4<f32>(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f);
|
| 780 |
+
r9.x = log2(r9.x);
|
| 781 |
+
r9.x = (r9.x * r9.y);
|
| 782 |
+
r9.x = exp2(r9.x);
|
| 783 |
+
r9.x = (r9.x * r11.x);
|
| 784 |
+
r9.x = (r10.w * r9.x);
|
| 785 |
+
r7.w = (r7.w * r9.x);
|
| 786 |
+
r7.w = (r3.z * r7.w);
|
| 787 |
+
let v_212 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw);
|
| 788 |
+
r8 = vec4<f32>(r8.x, v_212.xyz);
|
| 789 |
+
}
|
| 790 |
+
}
|
| 791 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 792 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 793 |
+
} else {
|
| 794 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 795 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 796 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 797 |
+
} else {
|
| 798 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 799 |
+
let v_213 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz);
|
| 800 |
+
r9 = vec4<f32>(v_213.x, r9.y, v_213.yz);
|
| 801 |
+
let v_214 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 802 |
+
r11 = vec4<f32>(v_214.xyz, r11.w);
|
| 803 |
+
r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 804 |
+
r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 805 |
+
r10.w = (r10.w * cb3_3.tint_symbol_2[24u].w);
|
| 806 |
+
let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r10.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 807 |
+
r11 = vec4<f32>(v_215.xyz, r11.w);
|
| 808 |
+
let v_216 = (r11.xyz + v_12.xyz);
|
| 809 |
+
r11 = vec4<f32>(v_216.xyz, r11.w);
|
| 810 |
+
let v_217 = bitcast<vec3<u32>>(r7.www);
|
| 811 |
+
let v_218 = r9.xzw;
|
| 812 |
+
let v_219 = select(r11.xyz, v_218, (v_217 != vec3<u32>()));
|
| 813 |
+
r9 = vec4<f32>(v_219.x, r9.y, v_219.yz);
|
| 814 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 815 |
+
let v_220 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 816 |
+
r9 = vec4<f32>(v_220.x, r9.y, v_220.yz);
|
| 817 |
+
r10.w = dot(r9.xzw, r9.xzw);
|
| 818 |
+
r10.w = inverseSqrt(r10.w);
|
| 819 |
+
let v_221 = (r9.xzw * r10.www);
|
| 820 |
+
r9 = vec4<f32>(v_221.x, r9.y, v_221.yz);
|
| 821 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 822 |
+
r10.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 823 |
+
r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[16u].w);
|
| 824 |
+
r7.w = (r7.w / r10.w);
|
| 825 |
+
let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 826 |
+
r10.w = dot(r9.xzw, v_222.xyz);
|
| 827 |
+
r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 828 |
+
let v_223 = dot(r9.xzw, r2.xyz);
|
| 829 |
+
r11.x = clamp(vec4<f32>(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f);
|
| 830 |
+
r10.w = (r10.w * r11.x);
|
| 831 |
+
r11.x = (r7.w * r10.w);
|
| 832 |
+
let v_224 = (r11.xxx * cb3_3.tint_symbol_2[24u].xyz);
|
| 833 |
+
r11 = vec4<f32>(v_224.xyz, r11.w);
|
| 834 |
+
let v_225 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 835 |
+
r10 = vec4<f32>(v_225.xyz, r10.w);
|
| 836 |
+
let v_226 = fma(r4.xyz, r2.www, r9.xzw);
|
| 837 |
+
r9 = vec4<f32>(v_226.x, r9.y, v_226.yz);
|
| 838 |
+
r11.x = dot(r9.xzw, r9.xzw);
|
| 839 |
+
r11.x = inverseSqrt(r11.x);
|
| 840 |
+
let v_227 = (r9.xzw * r11.xxx);
|
| 841 |
+
r9 = vec4<f32>(v_227.x, r9.y, v_227.yz);
|
| 842 |
+
let v_228 = dot(r9.xzw, r5.xyz);
|
| 843 |
+
r11.x = clamp(vec4<f32>(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f);
|
| 844 |
+
r11.x = ((-(r11.xxxx)).x + 1.0f);
|
| 845 |
+
r11.y = (r11.x * r11.x);
|
| 846 |
+
r11.y = (r11.y * r11.y);
|
| 847 |
+
r11.x = (r11.y * r11.x);
|
| 848 |
+
r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
|
| 849 |
+
let v_229 = dot(r9.xzw, r2.xyz);
|
| 850 |
+
r9.x = clamp(vec4<f32>(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f);
|
| 851 |
+
r9.x = log2(r9.x);
|
| 852 |
+
r9.x = (r9.x * r9.y);
|
| 853 |
+
r9.x = exp2(r9.x);
|
| 854 |
+
r9.x = (r9.x * r11.x);
|
| 855 |
+
r9.x = (r10.w * r9.x);
|
| 856 |
+
r7.w = (r7.w * r9.x);
|
| 857 |
+
r7.w = (r3.z * r7.w);
|
| 858 |
+
let v_230 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw);
|
| 859 |
+
r8 = vec4<f32>(r8.x, v_230.xyz);
|
| 860 |
+
}
|
| 861 |
+
}
|
| 862 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 863 |
+
r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
|
| 864 |
+
} else {
|
| 865 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 866 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 867 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 868 |
+
} else {
|
| 869 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 870 |
+
let v_231 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz);
|
| 871 |
+
r9 = vec4<f32>(v_231.x, r9.y, v_231.yz);
|
| 872 |
+
let v_232 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 873 |
+
r11 = vec4<f32>(v_232.xyz, r11.w);
|
| 874 |
+
r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 875 |
+
r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 876 |
+
r10.w = (r10.w * cb3_3.tint_symbol_2[25u].w);
|
| 877 |
+
let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r10.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 878 |
+
r11 = vec4<f32>(v_233.xyz, r11.w);
|
| 879 |
+
let v_234 = (r11.xyz + v_12.xyz);
|
| 880 |
+
r11 = vec4<f32>(v_234.xyz, r11.w);
|
| 881 |
+
let v_235 = bitcast<vec3<u32>>(r7.www);
|
| 882 |
+
let v_236 = r9.xzw;
|
| 883 |
+
let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
|
| 884 |
+
r9 = vec4<f32>(v_237.x, r9.y, v_237.yz);
|
| 885 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 886 |
+
let v_238 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 887 |
+
r9 = vec4<f32>(v_238.x, r9.y, v_238.yz);
|
| 888 |
+
r10.w = dot(r9.xzw, r9.xzw);
|
| 889 |
+
r10.w = inverseSqrt(r10.w);
|
| 890 |
+
let v_239 = (r9.xzw * r10.www);
|
| 891 |
+
r9 = vec4<f32>(v_239.x, r9.y, v_239.yz);
|
| 892 |
+
r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 893 |
+
r10.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 894 |
+
r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[17u].w);
|
| 895 |
+
r7.w = (r7.w / r10.w);
|
| 896 |
+
let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 897 |
+
r10.w = dot(r9.xzw, v_240.xyz);
|
| 898 |
+
r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 899 |
+
let v_241 = dot(r9.xzw, r2.xyz);
|
| 900 |
+
r11.x = clamp(vec4<f32>(v_241, v_241, v_241, v_241).x, 0.0f, 1.0f);
|
| 901 |
+
r10.w = (r10.w * r11.x);
|
| 902 |
+
r11.x = (r7.w * r10.w);
|
| 903 |
+
let v_242 = (r11.xxx * cb3_3.tint_symbol_2[25u].xyz);
|
| 904 |
+
r11 = vec4<f32>(v_242.xyz, r11.w);
|
| 905 |
+
let v_243 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 906 |
+
r10 = vec4<f32>(v_243.xyz, r10.w);
|
| 907 |
+
let v_244 = fma(r4.xyz, r2.www, r9.xzw);
|
| 908 |
+
r9 = vec4<f32>(v_244.x, r9.y, v_244.yz);
|
| 909 |
+
r11.x = dot(r9.xzw, r9.xzw);
|
| 910 |
+
r11.x = inverseSqrt(r11.x);
|
| 911 |
+
let v_245 = (r9.xzw * r11.xxx);
|
| 912 |
+
r9 = vec4<f32>(v_245.x, r9.y, v_245.yz);
|
| 913 |
+
let v_246 = dot(r9.xzw, r5.xyz);
|
| 914 |
+
r11.x = clamp(vec4<f32>(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f);
|
| 915 |
+
r11.x = ((-(r11.xxxx)).x + 1.0f);
|
| 916 |
+
r11.y = (r11.x * r11.x);
|
| 917 |
+
r11.y = (r11.y * r11.y);
|
| 918 |
+
r11.x = (r11.y * r11.x);
|
| 919 |
+
r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
|
| 920 |
+
let v_247 = dot(r9.xzw, r2.xyz);
|
| 921 |
+
r9.x = clamp(vec4<f32>(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f);
|
| 922 |
+
r9.x = log2(r9.x);
|
| 923 |
+
r9.x = (r9.x * r9.y);
|
| 924 |
+
r9.x = exp2(r9.x);
|
| 925 |
+
r9.x = (r9.x * r11.x);
|
| 926 |
+
r9.x = (r10.w * r9.x);
|
| 927 |
+
r7.w = (r7.w * r9.x);
|
| 928 |
+
r7.w = (r3.z * r7.w);
|
| 929 |
+
let v_248 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw);
|
| 930 |
+
r8 = vec4<f32>(r8.x, v_248.xyz);
|
| 931 |
+
}
|
| 932 |
+
}
|
| 933 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 934 |
+
} else {
|
| 935 |
+
r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 936 |
+
r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
|
| 937 |
+
if ((bitcast<u32>(r4.w) != 0u)) {
|
| 938 |
+
} else {
|
| 939 |
+
r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 940 |
+
let v_249 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz);
|
| 941 |
+
r9 = vec4<f32>(v_249.x, r9.y, v_249.yz);
|
| 942 |
+
let v_250 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 943 |
+
r11 = vec4<f32>(v_250.xyz, r11.w);
|
| 944 |
+
r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 945 |
+
r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 946 |
+
r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
|
| 947 |
+
let v_251 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 948 |
+
r11 = vec4<f32>(v_251.xyz, r11.w);
|
| 949 |
+
let v_252 = (r11.xyz + v_12.xyz);
|
| 950 |
+
r11 = vec4<f32>(v_252.xyz, r11.w);
|
| 951 |
+
let v_253 = bitcast<vec3<u32>>(r4.www);
|
| 952 |
+
let v_254 = r9.xzw;
|
| 953 |
+
let v_255 = select(r11.xyz, v_254, (v_253 != vec3<u32>()));
|
| 954 |
+
r9 = vec4<f32>(v_255.x, r9.y, v_255.yz);
|
| 955 |
+
r4.w = dot(r9.xzw, r9.xzw);
|
| 956 |
+
let v_256 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
|
| 957 |
+
r9 = vec4<f32>(v_256.x, r9.y, v_256.yz);
|
| 958 |
+
r7.w = dot(r9.xzw, r9.xzw);
|
| 959 |
+
r7.w = inverseSqrt(r7.w);
|
| 960 |
+
let v_257 = (r7.www * r9.xzw);
|
| 961 |
+
r9 = vec4<f32>(v_257.x, r9.y, v_257.yz);
|
| 962 |
+
r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 963 |
+
r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 964 |
+
r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[18u].w);
|
| 965 |
+
r4.w = (r4.w / r7.w);
|
| 966 |
+
let v_258 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 967 |
+
r7.w = dot(r9.xzw, v_258.xyz);
|
| 968 |
+
r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 969 |
+
let v_259 = dot(r9.xzw, r2.xyz);
|
| 970 |
+
r10.w = clamp(vec4<f32>(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f);
|
| 971 |
+
r7.w = (r7.w * r10.w);
|
| 972 |
+
r10.w = (r4.w * r7.w);
|
| 973 |
+
let v_260 = (r10.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 974 |
+
r11 = vec4<f32>(v_260.xyz, r11.w);
|
| 975 |
+
let v_261 = fma(r11.xyz, r0.xyz, r10.xyz);
|
| 976 |
+
r10 = vec4<f32>(v_261.xyz, r10.w);
|
| 977 |
+
let v_262 = fma(r4.xyz, r2.www, r9.xzw);
|
| 978 |
+
r4 = vec4<f32>(v_262.xyz, r4.w);
|
| 979 |
+
r2.w = dot(r4.xyz, r4.xyz);
|
| 980 |
+
r2.w = inverseSqrt(r2.w);
|
| 981 |
+
let v_263 = (r2.www * r4.xyz);
|
| 982 |
+
r4 = vec4<f32>(v_263.xyz, r4.w);
|
| 983 |
+
let v_264 = dot(r4.xyz, r5.xyz);
|
| 984 |
+
r2.w = clamp(vec4<f32>(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f);
|
| 985 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 986 |
+
r5.x = (r2.w * r2.w);
|
| 987 |
+
r5.x = (r5.x * r5.x);
|
| 988 |
+
r2.w = (r2.w * r5.x);
|
| 989 |
+
r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w);
|
| 990 |
+
let v_265 = dot(r4.xyz, r2.xyz);
|
| 991 |
+
r4.x = clamp(vec4<f32>(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f);
|
| 992 |
+
r4.x = log2(r4.x);
|
| 993 |
+
r4.x = (r4.x * r9.y);
|
| 994 |
+
r4.x = exp2(r4.x);
|
| 995 |
+
r2.w = (r2.w * r4.x);
|
| 996 |
+
r2.w = (r7.w * r2.w);
|
| 997 |
+
r2.w = (r4.w * r2.w);
|
| 998 |
+
r2.w = (r3.z * r2.w);
|
| 999 |
+
let v_266 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.yzw);
|
| 1000 |
+
r8 = vec4<f32>(r8.x, v_266.xyz);
|
| 1001 |
+
}
|
| 1002 |
+
}
|
| 1003 |
+
r2.w = (r6.w * r6.w);
|
| 1004 |
+
r1.x = (r1.x * r1.x);
|
| 1005 |
+
let v_267 = (r8.yzw * r1.xxx);
|
| 1006 |
+
r4 = vec4<f32>(v_267.xyz, r4.w);
|
| 1007 |
+
let v_268 = fma(r2.www, r10.xyz, r4.xyz);
|
| 1008 |
+
r4 = vec4<f32>(v_268.xyz, r4.w);
|
| 1009 |
+
let v_269 = fma(r6.xyz, r3.www, r4.xyz);
|
| 1010 |
+
r4 = vec4<f32>(v_269.xyz, r4.w);
|
| 1011 |
+
r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
|
| 1012 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 1013 |
+
r1.x = max(r1.x, 0.0f);
|
| 1014 |
+
let v_270 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 1015 |
+
r5 = vec4<f32>(v_270.xyz, r5.w);
|
| 1016 |
+
r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
|
| 1017 |
+
let v_271 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 1018 |
+
r6 = vec4<f32>(v_271.xyz, r6.w);
|
| 1019 |
+
let v_272 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 1020 |
+
r6 = vec4<f32>(v_272.xyz, r6.w);
|
| 1021 |
+
let v_273 = fma(r5.xyz, r1.zzz, r6.xyz);
|
| 1022 |
+
r5 = vec4<f32>(v_273.xyz, r5.w);
|
| 1023 |
+
let v_274 = (r3.yyy * r5.xyz);
|
| 1024 |
+
r3 = vec4<f32>(r3.x, v_274.xyz);
|
| 1025 |
+
let v_275 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 1026 |
+
r1 = vec4<f32>(v_275.x, r1.y, v_275.yz);
|
| 1027 |
+
r5.x = cb3_3.tint_symbol_2[46u].w;
|
| 1028 |
+
r5.y = cb3_3.tint_symbol_2[47u].w;
|
| 1029 |
+
r5.z = cb3_3.tint_symbol_2[48u].w;
|
| 1030 |
+
let v_276 = dot(r5.xyz, r2.xyz);
|
| 1031 |
+
r2.x = clamp(vec4<f32>(v_276, v_276, v_276, v_276).x, 0.0f, 1.0f);
|
| 1032 |
+
let v_277 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
|
| 1033 |
+
r1 = vec4<f32>(v_277.x, r1.y, v_277.yz);
|
| 1034 |
+
let v_278 = fma(r1.xzw, r3.xxx, r3.yzw);
|
| 1035 |
+
r1 = vec4<f32>(v_278.x, r1.y, v_278.yz);
|
| 1036 |
+
let v_279 = (r6.www * r1.xzw);
|
| 1037 |
+
r1 = vec4<f32>(v_279.x, r1.y, v_279.yz);
|
| 1038 |
+
let v_280 = fma(r1.xzw, r0.xyz, r4.xyz);
|
| 1039 |
+
r1 = vec4<f32>(v_280.x, r1.y, v_280.yz);
|
| 1040 |
+
r1.y = (r1.y * r8.x);
|
| 1041 |
+
let v_281 = fma(r0.xyz, r1.yyy, r1.xzw);
|
| 1042 |
+
r0 = vec4<f32>(v_281.xyz, r0.w);
|
| 1043 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 1044 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 1045 |
+
r1.x = dot(r7.xyz, r7.xyz);
|
| 1046 |
+
r1.y = sqrt(r1.x);
|
| 1047 |
+
let v_282 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1048 |
+
r1.z = (r1.y + v_282.z);
|
| 1049 |
+
r1.z = max(r1.z, 0.0f);
|
| 1050 |
+
r1.y = (r1.z / r1.y);
|
| 1051 |
+
r1.y = (r1.y * r7.z);
|
| 1052 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
|
| 1053 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
|
| 1054 |
+
r2.x = (r1.w * -1.44269502162933349609f);
|
| 1055 |
+
r2.x = exp2(r2.x);
|
| 1056 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1057 |
+
r1.w = (r2.x / r1.w);
|
| 1058 |
+
let v_283 = bitcast<u32>(r1.y);
|
| 1059 |
+
r1.y = select(1.0f, r1.w, (v_283 != 0u));
|
| 1060 |
+
r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
|
| 1061 |
+
r1.y = (r1.y * r1.w);
|
| 1062 |
+
r1.y = min(r1.y, 1.0f);
|
| 1063 |
+
r1.y = (r1.y * 1.44269502162933349609f);
|
| 1064 |
+
r1.y = exp2(r1.y);
|
| 1065 |
+
r1.y = min(r1.y, 1.0f);
|
| 1066 |
+
r1.y = ((-(r1.yyyy)).y + 1.0f);
|
| 1067 |
+
r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
|
| 1068 |
+
r1.x = inverseSqrt(r1.x);
|
| 1069 |
+
let v_284 = (r1.xxx * r7.xyz);
|
| 1070 |
+
r2 = vec4<f32>(v_284.xyz, r2.w);
|
| 1071 |
+
let v_285 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1072 |
+
r1.x = clamp(vec4<f32>(v_285, v_285, v_285, v_285).x, 0.0f, 1.0f);
|
| 1073 |
+
r1.x = log2(r1.x);
|
| 1074 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
|
| 1075 |
+
r1.x = exp2(r1.x);
|
| 1076 |
+
let v_286 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1077 |
+
r2.x = clamp(vec4<f32>(v_286, v_286, v_286, v_286).x, 0.0f, 1.0f);
|
| 1078 |
+
r2.x = log2(r2.x);
|
| 1079 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 1080 |
+
r2.x = exp2(r2.x);
|
| 1081 |
+
r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1082 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 1083 |
+
let v_287 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1084 |
+
r2.y = (r1.z + v_287.y);
|
| 1085 |
+
r2.y = max(r2.y, 0.0f);
|
| 1086 |
+
r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
|
| 1087 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1088 |
+
r2.y = exp2(r2.y);
|
| 1089 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1090 |
+
r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
|
| 1091 |
+
let v_288 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1092 |
+
r1.z = (r1.z * v_288.z);
|
| 1093 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 1094 |
+
r1.z = exp2(r1.z);
|
| 1095 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 1096 |
+
let v_289 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 1097 |
+
r2 = vec4<f32>(r2.x, v_289.xyz);
|
| 1098 |
+
let v_290 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 1099 |
+
r2 = vec4<f32>(r2.x, v_290.xyz);
|
| 1100 |
+
let v_291 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1101 |
+
r3 = vec4<f32>(v_291.xyz, r3.w);
|
| 1102 |
+
let v_292 = fma(r2.xxx, r3.xyz, r2.yzw);
|
| 1103 |
+
r2 = vec4<f32>(v_292.xyz, r2.w);
|
| 1104 |
+
let v_293 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1105 |
+
let v_294 = (r2.xyz + v_293.xyz);
|
| 1106 |
+
r2 = vec4<f32>(v_294.xyz, r2.w);
|
| 1107 |
+
let v_295 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1108 |
+
r2 = vec4<f32>(v_295.xyz, r2.w);
|
| 1109 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 1110 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 1111 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 1112 |
+
let v_296 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 1113 |
+
r3 = vec4<f32>(v_296.xyz, r3.w);
|
| 1114 |
+
let v_297 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 1115 |
+
r1 = vec4<f32>(v_297.xyz, r1.w);
|
| 1116 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 1117 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 1118 |
+
let v_298 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 1119 |
+
r2 = vec4<f32>(v_298.xy, r2.zw);
|
| 1120 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 1121 |
+
r2.x = (r2.x + -1.0f);
|
| 1122 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 1123 |
+
} else {
|
| 1124 |
+
r2.x = 1.0f;
|
| 1125 |
+
}
|
| 1126 |
+
let v_299 = -(r0.xyzx);
|
| 1127 |
+
let v_300 = fma(r1.xyz, r2.xxx, v_299.xyz);
|
| 1128 |
+
r1 = vec4<f32>(v_300.xyz, r1.w);
|
| 1129 |
+
let v_301 = fma(r1.www, r1.xyz, r0.xyz);
|
| 1130 |
+
r1 = vec4<f32>(v_301.xyz, r1.w);
|
| 1131 |
+
} else {
|
| 1132 |
+
r1.w = dot(r7.xyz, r7.xyz);
|
| 1133 |
+
r2.x = sqrt(r1.w);
|
| 1134 |
+
let v_302 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 1135 |
+
r2.y = (r2.x + v_302.y);
|
| 1136 |
+
r2.y = max(r2.y, 0.0f);
|
| 1137 |
+
r2.x = (r2.y / r2.x);
|
| 1138 |
+
r2.x = (r2.x * r7.z);
|
| 1139 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 1140 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 1141 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 1142 |
+
r2.w = exp2(r2.w);
|
| 1143 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 1144 |
+
r2.z = (r2.w / r2.z);
|
| 1145 |
+
let v_303 = bitcast<u32>(r2.x);
|
| 1146 |
+
r2.x = select(1.0f, r2.z, (v_303 != 0u));
|
| 1147 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 1148 |
+
r2.x = (r2.x * r2.z);
|
| 1149 |
+
r2.x = min(r2.x, 1.0f);
|
| 1150 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 1151 |
+
r2.x = exp2(r2.x);
|
| 1152 |
+
r2.x = min(r2.x, 1.0f);
|
| 1153 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 1154 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 1155 |
+
r1.w = inverseSqrt(r1.w);
|
| 1156 |
+
let v_304 = (r1.www * r7.xyz);
|
| 1157 |
+
r3 = vec4<f32>(v_304.xyz, r3.w);
|
| 1158 |
+
let v_305 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 1159 |
+
r1.w = clamp(vec4<f32>(v_305, v_305, v_305, v_305).w, 0.0f, 1.0f);
|
| 1160 |
+
r1.w = log2(r1.w);
|
| 1161 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 1162 |
+
r1.w = exp2(r1.w);
|
| 1163 |
+
let v_306 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 1164 |
+
r2.w = clamp(vec4<f32>(v_306, v_306, v_306, v_306).w, 0.0f, 1.0f);
|
| 1165 |
+
r2.w = log2(r2.w);
|
| 1166 |
+
r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
|
| 1167 |
+
r2.w = exp2(r2.w);
|
| 1168 |
+
r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 1169 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
|
| 1170 |
+
let v_307 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 1171 |
+
r3.x = (r2.y + v_307.x);
|
| 1172 |
+
r3.x = max(r3.x, 0.0f);
|
| 1173 |
+
r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
|
| 1174 |
+
r3.x = (r3.x * 1.44269502162933349609f);
|
| 1175 |
+
r3.x = exp2(r3.x);
|
| 1176 |
+
r3.x = ((-(r3.xxxx)).x + 1.0f);
|
| 1177 |
+
r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
|
| 1178 |
+
let v_308 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 1179 |
+
r2.y = (r2.y * v_308.y);
|
| 1180 |
+
r2.y = (r2.y * 1.44269502162933349609f);
|
| 1181 |
+
r2.y = exp2(r2.y);
|
| 1182 |
+
r2.y = ((-(r2.yyyy)).y + 1.0f);
|
| 1183 |
+
let v_309 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 1184 |
+
r3 = vec4<f32>(v_309.xyz, r3.w);
|
| 1185 |
+
let v_310 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 1186 |
+
r3 = vec4<f32>(v_310.xyz, r3.w);
|
| 1187 |
+
let v_311 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 1188 |
+
r4 = vec4<f32>(v_311.xyz, r4.w);
|
| 1189 |
+
let v_312 = fma(r2.www, r4.xyz, r3.xyz);
|
| 1190 |
+
r3 = vec4<f32>(v_312.xyz, r3.w);
|
| 1191 |
+
let v_313 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 1192 |
+
let v_314 = (r3.xyz + v_313.xyz);
|
| 1193 |
+
r3 = vec4<f32>(v_314.xyz, r3.w);
|
| 1194 |
+
let v_315 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 1195 |
+
r3 = vec4<f32>(v_315.xyz, r3.w);
|
| 1196 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 1197 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 1198 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 1199 |
+
let v_316 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 1200 |
+
r4 = vec4<f32>(v_316.xyz, r4.w);
|
| 1201 |
+
let v_317 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 1202 |
+
r2 = vec4<f32>(v_317.xy, r2.z, v_317.z);
|
| 1203 |
+
let v_318 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 1204 |
+
r2 = vec4<f32>(v_318.xy, r2.z, v_318.z);
|
| 1205 |
+
let v_319 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 1206 |
+
r1 = vec4<f32>(v_319.xyz, r1.w);
|
| 1207 |
+
}
|
| 1208 |
+
let v_320 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 1209 |
+
o0 = vec4<f32>(v_320.xyz, o0.w);
|
| 1210 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 1211 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 1212 |
+
o1 = (r0.x * v1.z);
|
| 1213 |
+
o0.w = r0.w;
|
| 1214 |
+
o2 = r0.x;
|
| 1215 |
+
}
|
| 1216 |
+
|
| 1217 |
+
struct tint_symbol_8 {
|
| 1218 |
+
@location(0u)
|
| 1219 |
+
o0 : vec4<f32>,
|
| 1220 |
+
@location(1u)
|
| 1221 |
+
o1 : f32,
|
| 1222 |
+
@location(2u)
|
| 1223 |
+
o2 : f32,
|
| 1224 |
+
}
|
| 1225 |
+
|
| 1226 |
+
@fragment
|
| 1227 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_321 : vec4<f32>) -> tint_symbol_8 {
|
| 1228 |
+
main_inner(v0, v1, v2, v3, v4, v5, v_321);
|
| 1229 |
+
return tint_symbol_8(o0, o1, o2);
|
| 1230 |
+
}
|
b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl
ADDED
|
@@ -0,0 +1,217 @@
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb16_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 16 |
+
|
| 17 |
+
struct cb17_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 17u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
|
| 22 |
+
|
| 23 |
+
struct cb59_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 28 |
+
|
| 29 |
+
struct cb1_struct {
|
| 30 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o0 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 58 |
+
r0 = textureSample(t3, s3, v1.xyxx.xy);
|
| 59 |
+
r1 = textureSample(t5, s5, v1.xyxx.xy);
|
| 60 |
+
r2 = textureSample(t11, s11, v1.zwzz.xy);
|
| 61 |
+
let v = clamp(r2.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
|
| 62 |
+
r2 = vec4<f32>(v.xyz, r2.w);
|
| 63 |
+
let v_1 = ((-(r2.xyzx)).xyz + vec3<f32>(1.0f));
|
| 64 |
+
r3 = vec4<f32>(v_1.xyz, r3.w);
|
| 65 |
+
r0.w = (r3.y * r3.x);
|
| 66 |
+
r1.w = (r2.z * r0.w);
|
| 67 |
+
r0.w = (r3.z * r0.w);
|
| 68 |
+
let v_2 = (r1.www * r1.xyz);
|
| 69 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 70 |
+
let v_3 = fma(r0.xyz, r0.www, r1.xyz);
|
| 71 |
+
r0 = vec4<f32>(v_3.xyz, r0.w);
|
| 72 |
+
r1 = textureSample(t7, s7, v1.xyxx.xy);
|
| 73 |
+
r0.w = (r2.y * r3.x);
|
| 74 |
+
r1.w = (r2.z * r0.w);
|
| 75 |
+
r0.w = (r3.z * r0.w);
|
| 76 |
+
let v_4 = fma(r1.xyz, r0.www, r0.xyz);
|
| 77 |
+
r0 = vec4<f32>(v_4.xyz, r0.w);
|
| 78 |
+
r2 = textureSample(t9, s9, v1.xyxx.xy);
|
| 79 |
+
let v_5 = fma(r2.xyz, r1.www, r0.xyz);
|
| 80 |
+
r0 = vec4<f32>(v_5.xyz, r0.w);
|
| 81 |
+
let v_6 = (r0.xyz * v2.xyz);
|
| 82 |
+
r0 = vec4<f32>(v_6.xyz, r0.w);
|
| 83 |
+
let v_7 = (r0.xyz * r0.xyz);
|
| 84 |
+
r0 = vec4<f32>(v_7.xyz, r0.w);
|
| 85 |
+
r1.x = cb3_3.tint_symbol_2[46u].w;
|
| 86 |
+
r1.y = cb3_3.tint_symbol_2[47u].w;
|
| 87 |
+
r1.z = cb3_3.tint_symbol_2[48u].w;
|
| 88 |
+
let v_8 = dot(r1.xyz, v4.xyz);
|
| 89 |
+
r0.w = clamp(vec4<f32>(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f);
|
| 90 |
+
r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w);
|
| 91 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 92 |
+
r1.x = max(r1.x, 0.0f);
|
| 93 |
+
let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 94 |
+
r1 = vec4<f32>(r1.x, v_9.xyz);
|
| 95 |
+
let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw);
|
| 96 |
+
r1 = vec4<f32>(r1.x, v_10.xyz);
|
| 97 |
+
let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 98 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 99 |
+
let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 100 |
+
r3 = vec4<f32>(v_12.xyz, r3.w);
|
| 101 |
+
let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 102 |
+
r2 = vec4<f32>(v_13.xyz, r2.w);
|
| 103 |
+
r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 104 |
+
let v_14 = fma(r3.xyz, r0.www, r2.xyz);
|
| 105 |
+
r2 = vec4<f32>(v_14.xyz, r2.w);
|
| 106 |
+
let v_15 = clamp(v5.xy, vec2<f32>(), vec2<f32>(1.0f));
|
| 107 |
+
r3 = vec4<f32>(v_15.xy, r3.zw);
|
| 108 |
+
let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 109 |
+
r3 = vec4<f32>(v_16.xy, r3.zw);
|
| 110 |
+
let v_17 = (r3.xy * r3.xy);
|
| 111 |
+
r3 = vec4<f32>(v_17.xy, r3.zw);
|
| 112 |
+
let v_18 = (r2.xyz * r3.yyy);
|
| 113 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 114 |
+
let v_19 = fma(r1.yzw, r3.xxx, r2.xyz);
|
| 115 |
+
r1 = vec4<f32>(v_19.xyz, r1.w);
|
| 116 |
+
r0.w = clamp(cb12_12.tint_symbol_3[0u].y, 0.0f, 1.0f);
|
| 117 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 118 |
+
let v_20 = (r0.www * r1.xyz);
|
| 119 |
+
r1 = vec4<f32>(v_20.xyz, r1.w);
|
| 120 |
+
let v_21 = (r0.xyz * r1.xyz);
|
| 121 |
+
r1 = vec4<f32>(v_21.xyz, r1.w);
|
| 122 |
+
let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
|
| 123 |
+
r1.w = clamp(vec4<f32>(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f);
|
| 124 |
+
r0.w = (r0.w * r1.w);
|
| 125 |
+
let v_23 = (r0.www * r0.xyz);
|
| 126 |
+
r0 = vec4<f32>(v_23.xyz, r0.w);
|
| 127 |
+
r0.w = (r3.x * r3.x);
|
| 128 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w);
|
| 129 |
+
let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz);
|
| 130 |
+
r2 = vec4<f32>(v_24.xyz, r2.w);
|
| 131 |
+
let v_25 = (r0.xyz * r2.xyz);
|
| 132 |
+
r0 = vec4<f32>(v_25.xyz, r0.w);
|
| 133 |
+
let v_26 = fma(r0.xyz, r3.xxx, r1.xyz);
|
| 134 |
+
r0 = vec4<f32>(v_26.xyz, r0.w);
|
| 135 |
+
let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 136 |
+
r1 = vec4<f32>(v_27.xyz, r1.w);
|
| 137 |
+
r0.w = dot(r1.xyz, r1.xyz);
|
| 138 |
+
r1.w = sqrt(r0.w);
|
| 139 |
+
r0.w = inverseSqrt(r0.w);
|
| 140 |
+
let v_28 = (r0.www * r1.xyz);
|
| 141 |
+
r2 = vec4<f32>(v_28.xyz, r2.w);
|
| 142 |
+
let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 143 |
+
r0.w = (r1.w + v_29.w);
|
| 144 |
+
r0.w = max(r0.w, 0.0f);
|
| 145 |
+
r1.x = (r0.w / r1.w);
|
| 146 |
+
r1.x = (r1.x * r1.z);
|
| 147 |
+
r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
|
| 148 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
|
| 149 |
+
r1.z = (r1.y * -1.44269502162933349609f);
|
| 150 |
+
r1.z = exp2(r1.z);
|
| 151 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 152 |
+
r1.y = (r1.z / r1.y);
|
| 153 |
+
let v_30 = bitcast<u32>(r1.x);
|
| 154 |
+
r1.x = select(1.0f, r1.y, (v_30 != 0u));
|
| 155 |
+
r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
|
| 156 |
+
r1.x = (r1.x * r1.y);
|
| 157 |
+
r1.x = min(r1.x, 1.0f);
|
| 158 |
+
r1.x = (r1.x * 1.44269502162933349609f);
|
| 159 |
+
r1.x = exp2(r1.x);
|
| 160 |
+
r1.x = min(r1.x, 1.0f);
|
| 161 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 162 |
+
r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 163 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
|
| 164 |
+
r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
|
| 165 |
+
let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 166 |
+
r1.z = clamp(vec4<f32>(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f);
|
| 167 |
+
let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 168 |
+
r1.w = clamp(vec4<f32>(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f);
|
| 169 |
+
r1.w = log2(r1.w);
|
| 170 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 171 |
+
r1.w = exp2(r1.w);
|
| 172 |
+
r1.z = log2(r1.z);
|
| 173 |
+
r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
|
| 174 |
+
r1.z = exp2(r1.z);
|
| 175 |
+
let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 176 |
+
r2 = vec4<f32>(v_33.xyz, r2.w);
|
| 177 |
+
let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 178 |
+
r2 = vec4<f32>(v_34.xyz, r2.w);
|
| 179 |
+
let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 180 |
+
r3 = vec4<f32>(v_35.xyz, r3.w);
|
| 181 |
+
let v_36 = fma(r1.zzz, r3.xyz, r2.xyz);
|
| 182 |
+
r2 = vec4<f32>(v_36.xyz, r2.w);
|
| 183 |
+
let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 184 |
+
let v_38 = (r2.xyz + v_37.xyz);
|
| 185 |
+
r2 = vec4<f32>(v_38.xyz, r2.w);
|
| 186 |
+
let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 187 |
+
r1.z = (r0.w * v_39.z);
|
| 188 |
+
let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 189 |
+
r0.w = (r0.w + v_40.w);
|
| 190 |
+
r0.w = max(r0.w, 0.0f);
|
| 191 |
+
r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
|
| 192 |
+
r0.w = (r0.w * 1.44269502162933349609f);
|
| 193 |
+
r0.w = exp2(r0.w);
|
| 194 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 195 |
+
r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
|
| 196 |
+
r1.x = (r1.z * 1.44269502162933349609f);
|
| 197 |
+
r1.x = exp2(r1.x);
|
| 198 |
+
r1.x = ((-(r1.xxxx)).x + 1.0f);
|
| 199 |
+
let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 200 |
+
r1 = vec4<f32>(v_41.x, r1.y, v_41.yz);
|
| 201 |
+
r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
|
| 202 |
+
r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
|
| 203 |
+
r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
|
| 204 |
+
let v_42 = fma(r1.yyy, r2.xyz, r1.xzw);
|
| 205 |
+
r1 = vec4<f32>(v_42.xyz, r1.w);
|
| 206 |
+
let v_43 = ((-(r0.xyzx)).xyz + r1.xyz);
|
| 207 |
+
r1 = vec4<f32>(v_43.xyz, r1.w);
|
| 208 |
+
let v_44 = fma(r0.www, r1.xyz, r0.xyz);
|
| 209 |
+
o0 = vec4<f32>(v_44.xyz, o0.w);
|
| 210 |
+
o0.w = 1.0f;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
@fragment
|
| 214 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 215 |
+
main_inner(v1, v2, v3, v4, v5);
|
| 216 |
+
return o0;
|
| 217 |
+
}
|
b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json
ADDED
|
@@ -0,0 +1 @@
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| 1 |
+
[4294967295]
|
b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl
ADDED
|
@@ -0,0 +1,734 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
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| 2 |
+
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| 3 |
+
var<private> r0 : vec4<f32>;
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| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
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| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
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| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
struct cb16_struct {
|
| 20 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 24 |
+
|
| 25 |
+
struct cb23_struct {
|
| 26 |
+
tint_symbol_1 : array<vec4<f32>, 23u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
|
| 30 |
+
|
| 31 |
+
struct cb59_struct {
|
| 32 |
+
tint_symbol_2 : array<vec4<f32>, 59u>,
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| 33 |
+
}
|
| 34 |
+
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| 35 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
|
| 36 |
+
|
| 37 |
+
struct cb8_struct {
|
| 38 |
+
tint_symbol_3 : array<vec4<f32>, 8u>,
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
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| 42 |
+
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| 43 |
+
struct cb4_struct {
|
| 44 |
+
tint_symbol_4 : array<vec4<f32>, 4u>,
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| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
|
| 48 |
+
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| 49 |
+
@group(1u) @binding(16u) var s0 : sampler;
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| 50 |
+
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| 51 |
+
@group(1u) @binding(17u) var s1 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(18u) var s2 : sampler;
|
| 54 |
+
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| 55 |
+
@group(1u) @binding(19u) var s3 : sampler;
|
| 56 |
+
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| 57 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(33u) var t1 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(34u) var t2 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(35u) var t3 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 68 |
+
|
| 69 |
+
var<private> v6 : vec4<f32>;
|
| 70 |
+
|
| 71 |
+
var<private> v7 : array<f32, 4u>;
|
| 72 |
+
|
| 73 |
+
var<private> o0 : vec4<f32>;
|
| 74 |
+
|
| 75 |
+
var<private> o1 : f32;
|
| 76 |
+
|
| 77 |
+
var<private> o2 : f32;
|
| 78 |
+
|
| 79 |
+
var<private> x0 : array<vec4<f32>, 1u>;
|
| 80 |
+
|
| 81 |
+
struct tint_symbol_6 {
|
| 82 |
+
tint_symbol_5 : array<vec4<u32>, 1u>,
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
|
| 86 |
+
|
| 87 |
+
fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
|
| 88 |
+
var v_2 : vec4<f32> = v_1;
|
| 89 |
+
v_2.w = (1.0f / v_1.w);
|
| 90 |
+
v6 = v_2;
|
| 91 |
+
x0[0u].x = v7[0u];
|
| 92 |
+
x0[0u].y = v7[1u];
|
| 93 |
+
x0[0u].z = v7[2u];
|
| 94 |
+
x0[0u].w = v7[3u];
|
| 95 |
+
r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
|
| 96 |
+
r1.x = dot(v2.xyz, v2.xyz);
|
| 97 |
+
r1.x = inverseSqrt(r1.x);
|
| 98 |
+
let v_3 = (r1.xxx * v2.xyz);
|
| 99 |
+
r1 = vec4<f32>(r1.x, v_3.xyz);
|
| 100 |
+
r2 = textureSample(t3, s3, v1.xyz.xyxx.xy);
|
| 101 |
+
let v_4 = (r2.xy * r2.xy);
|
| 102 |
+
r2 = vec4<f32>(v_4.xy, r2.zw);
|
| 103 |
+
r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
|
| 104 |
+
r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
|
| 105 |
+
let v_5 = r2;
|
| 106 |
+
r2 = vec4<f32>(v_5.x, ((v5.xy / v5.ww)).xy, v_5.w);
|
| 107 |
+
let v_6 = fma(cb12_12.tint_symbol_4[3u].zw, r2.yz, cb12_12.tint_symbol_4[3u].xy);
|
| 108 |
+
let v_7 = r2;
|
| 109 |
+
r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
|
| 110 |
+
r3 = textureSample(t2, s2, v1.xyz.xyxx.xy);
|
| 111 |
+
let v_8 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 112 |
+
r3 = vec4<f32>(v_8.xy, r3.zw);
|
| 113 |
+
let v_9 = (r3.xy * cb12_12.tint_symbol_4[2u].xx);
|
| 114 |
+
r3 = vec4<f32>(v_9.xy, r3.zw);
|
| 115 |
+
let v_10 = fma(r3.xy, vec2<f32>(0.001953125f, 0.00390625f), r2.yz);
|
| 116 |
+
let v_11 = r2;
|
| 117 |
+
r2 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
|
| 118 |
+
r3 = textureSample(t1, s1, r2.yzyy.xy);
|
| 119 |
+
r0.w = (r0.w * v0.w);
|
| 120 |
+
let v_12 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
|
| 121 |
+
let v_13 = r2;
|
| 122 |
+
r2 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
|
| 123 |
+
let v_14 = (r0.xyz * r0.xyz);
|
| 124 |
+
r0 = vec4<f32>(v_14.xyz, r0.w);
|
| 125 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 126 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 127 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
|
| 128 |
+
let v_15 = -(v4.xyzx);
|
| 129 |
+
let v_16 = (v_15.xyz + cb3_3.tint_symbol_2[3u].xyz);
|
| 130 |
+
r4 = vec4<f32>(v_16.xyz, r4.w);
|
| 131 |
+
let v_17 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
|
| 132 |
+
r5 = vec4<f32>(v_17.xyz, r5.w);
|
| 133 |
+
r4.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz);
|
| 134 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
|
| 135 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
|
| 136 |
+
let v_18 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
|
| 137 |
+
r5 = vec4<f32>(v_18.xyz, r5.w);
|
| 138 |
+
let v_19 = (r5.xyz + v_15.xyz);
|
| 139 |
+
r5 = vec4<f32>(v_19.xyz, r5.w);
|
| 140 |
+
let v_20 = bitcast<vec3<u32>>(r3.www);
|
| 141 |
+
let v_21 = r4.xyz;
|
| 142 |
+
let v_22 = select(r5.xyz, v_21, (v_20 != vec3<u32>()));
|
| 143 |
+
r4 = vec4<f32>(v_22.xyz, r4.w);
|
| 144 |
+
r3.w = dot(r4.xyz, r4.xyz);
|
| 145 |
+
let v_23 = (r4.xyz + vec3<f32>(0.00000099999999747524f));
|
| 146 |
+
r4 = vec4<f32>(v_23.xyz, r4.w);
|
| 147 |
+
r4.w = dot(r4.xyz, r4.xyz);
|
| 148 |
+
r4.w = inverseSqrt(r4.w);
|
| 149 |
+
let v_24 = (r4.www * r4.xyz);
|
| 150 |
+
r4 = vec4<f32>(v_24.xyz, r4.w);
|
| 151 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 152 |
+
r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
|
| 153 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
|
| 154 |
+
r3.w = (r3.w / r4.w);
|
| 155 |
+
let v_25 = -(cb3_3.tint_symbol_2[11u].xyzx);
|
| 156 |
+
r4.w = dot(r4.xyz, v_25.xyz);
|
| 157 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
|
| 158 |
+
let v_26 = dot(r4.xyz, r1.yzw);
|
| 159 |
+
r4.x = clamp(vec4<f32>(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f);
|
| 160 |
+
r4.x = (r4.w * r4.x);
|
| 161 |
+
r3.w = (r3.w * r4.x);
|
| 162 |
+
let v_27 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
|
| 163 |
+
r4 = vec4<f32>(v_27.xyz, r4.w);
|
| 164 |
+
let v_28 = (r0.xyz * r4.xyz);
|
| 165 |
+
r4 = vec4<f32>(v_28.xyz, r4.w);
|
| 166 |
+
let v_29 = bitcast<vec3<u32>>(r2.www);
|
| 167 |
+
let v_30 = select(r4.xyz, vec3<f32>(), (v_29 != vec3<u32>()));
|
| 168 |
+
r4 = vec4<f32>(v_30.xyz, r4.w);
|
| 169 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 170 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 171 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 172 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 173 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
|
| 174 |
+
let v_31 = (v_15.xyz + cb3_3.tint_symbol_2[4u].xyz);
|
| 175 |
+
r5 = vec4<f32>(v_31.xyz, r5.w);
|
| 176 |
+
let v_32 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
|
| 177 |
+
r6 = vec4<f32>(v_32.xyz, r6.w);
|
| 178 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz);
|
| 179 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
|
| 180 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
|
| 181 |
+
let v_33 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
|
| 182 |
+
r6 = vec4<f32>(v_33.xyz, r6.w);
|
| 183 |
+
let v_34 = (r6.xyz + v_15.xyz);
|
| 184 |
+
r6 = vec4<f32>(v_34.xyz, r6.w);
|
| 185 |
+
let v_35 = bitcast<vec3<u32>>(r3.www);
|
| 186 |
+
let v_36 = r5.xyz;
|
| 187 |
+
let v_37 = select(r6.xyz, v_36, (v_35 != vec3<u32>()));
|
| 188 |
+
r5 = vec4<f32>(v_37.xyz, r5.w);
|
| 189 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 190 |
+
let v_38 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 191 |
+
r5 = vec4<f32>(v_38.xyz, r5.w);
|
| 192 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 193 |
+
r4.w = inverseSqrt(r4.w);
|
| 194 |
+
let v_39 = (r4.www * r5.xyz);
|
| 195 |
+
r5 = vec4<f32>(v_39.xyz, r5.w);
|
| 196 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 197 |
+
r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
|
| 198 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
|
| 199 |
+
r3.w = (r3.w / r4.w);
|
| 200 |
+
let v_40 = -(cb3_3.tint_symbol_2[12u].xyzx);
|
| 201 |
+
r4.w = dot(r5.xyz, v_40.xyz);
|
| 202 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
|
| 203 |
+
let v_41 = dot(r5.xyz, r1.yzw);
|
| 204 |
+
r5.x = clamp(vec4<f32>(v_41, v_41, v_41, v_41).x, 0.0f, 1.0f);
|
| 205 |
+
r4.w = (r4.w * r5.x);
|
| 206 |
+
r3.w = (r3.w * r4.w);
|
| 207 |
+
let v_42 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
|
| 208 |
+
r5 = vec4<f32>(v_42.xyz, r5.w);
|
| 209 |
+
let v_43 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 210 |
+
r5 = vec4<f32>(v_43.xyz, r5.w);
|
| 211 |
+
let v_44 = bitcast<vec3<u32>>(r2.www);
|
| 212 |
+
let v_45 = r4.xyz;
|
| 213 |
+
let v_46 = select(r5.xyz, v_45, (v_44 != vec3<u32>()));
|
| 214 |
+
r4 = vec4<f32>(v_46.xyz, r4.w);
|
| 215 |
+
} else {
|
| 216 |
+
r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 217 |
+
}
|
| 218 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 219 |
+
r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 220 |
+
} else {
|
| 221 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 222 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 223 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
|
| 224 |
+
let v_47 = (v_15.xyz + cb3_3.tint_symbol_2[5u].xyz);
|
| 225 |
+
r5 = vec4<f32>(v_47.xyz, r5.w);
|
| 226 |
+
let v_48 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
|
| 227 |
+
r6 = vec4<f32>(v_48.xyz, r6.w);
|
| 228 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz);
|
| 229 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
|
| 230 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
|
| 231 |
+
let v_49 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
|
| 232 |
+
r6 = vec4<f32>(v_49.xyz, r6.w);
|
| 233 |
+
let v_50 = (r6.xyz + v_15.xyz);
|
| 234 |
+
r6 = vec4<f32>(v_50.xyz, r6.w);
|
| 235 |
+
let v_51 = bitcast<vec3<u32>>(r3.www);
|
| 236 |
+
let v_52 = r5.xyz;
|
| 237 |
+
let v_53 = select(r6.xyz, v_52, (v_51 != vec3<u32>()));
|
| 238 |
+
r5 = vec4<f32>(v_53.xyz, r5.w);
|
| 239 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 240 |
+
let v_54 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 241 |
+
r5 = vec4<f32>(v_54.xyz, r5.w);
|
| 242 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 243 |
+
r4.w = inverseSqrt(r4.w);
|
| 244 |
+
let v_55 = (r4.www * r5.xyz);
|
| 245 |
+
r5 = vec4<f32>(v_55.xyz, r5.w);
|
| 246 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 247 |
+
r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
|
| 248 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
|
| 249 |
+
r3.w = (r3.w / r4.w);
|
| 250 |
+
let v_56 = -(cb3_3.tint_symbol_2[13u].xyzx);
|
| 251 |
+
r4.w = dot(r5.xyz, v_56.xyz);
|
| 252 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
|
| 253 |
+
let v_57 = dot(r5.xyz, r1.yzw);
|
| 254 |
+
r5.x = clamp(vec4<f32>(v_57, v_57, v_57, v_57).x, 0.0f, 1.0f);
|
| 255 |
+
r4.w = (r4.w * r5.x);
|
| 256 |
+
r3.w = (r3.w * r4.w);
|
| 257 |
+
let v_58 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
|
| 258 |
+
r5 = vec4<f32>(v_58.xyz, r5.w);
|
| 259 |
+
let v_59 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 260 |
+
r5 = vec4<f32>(v_59.xyz, r5.w);
|
| 261 |
+
let v_60 = bitcast<vec3<u32>>(r2.www);
|
| 262 |
+
let v_61 = r4.xyz;
|
| 263 |
+
let v_62 = select(r5.xyz, v_61, (v_60 != vec3<u32>()));
|
| 264 |
+
r4 = vec4<f32>(v_62.xyz, r4.w);
|
| 265 |
+
}
|
| 266 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 267 |
+
r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 268 |
+
} else {
|
| 269 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 270 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 271 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
|
| 272 |
+
let v_63 = (v_15.xyz + cb3_3.tint_symbol_2[6u].xyz);
|
| 273 |
+
r5 = vec4<f32>(v_63.xyz, r5.w);
|
| 274 |
+
let v_64 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
|
| 275 |
+
r6 = vec4<f32>(v_64.xyz, r6.w);
|
| 276 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz);
|
| 277 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
|
| 278 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
|
| 279 |
+
let v_65 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
|
| 280 |
+
r6 = vec4<f32>(v_65.xyz, r6.w);
|
| 281 |
+
let v_66 = (r6.xyz + v_15.xyz);
|
| 282 |
+
r6 = vec4<f32>(v_66.xyz, r6.w);
|
| 283 |
+
let v_67 = bitcast<vec3<u32>>(r3.www);
|
| 284 |
+
let v_68 = r5.xyz;
|
| 285 |
+
let v_69 = select(r6.xyz, v_68, (v_67 != vec3<u32>()));
|
| 286 |
+
r5 = vec4<f32>(v_69.xyz, r5.w);
|
| 287 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 288 |
+
let v_70 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 289 |
+
r5 = vec4<f32>(v_70.xyz, r5.w);
|
| 290 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 291 |
+
r4.w = inverseSqrt(r4.w);
|
| 292 |
+
let v_71 = (r4.www * r5.xyz);
|
| 293 |
+
r5 = vec4<f32>(v_71.xyz, r5.w);
|
| 294 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 295 |
+
r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
|
| 296 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
|
| 297 |
+
r3.w = (r3.w / r4.w);
|
| 298 |
+
let v_72 = -(cb3_3.tint_symbol_2[14u].xyzx);
|
| 299 |
+
r4.w = dot(r5.xyz, v_72.xyz);
|
| 300 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
|
| 301 |
+
let v_73 = dot(r5.xyz, r1.yzw);
|
| 302 |
+
r5.x = clamp(vec4<f32>(v_73, v_73, v_73, v_73).x, 0.0f, 1.0f);
|
| 303 |
+
r4.w = (r4.w * r5.x);
|
| 304 |
+
r3.w = (r3.w * r4.w);
|
| 305 |
+
let v_74 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
|
| 306 |
+
r5 = vec4<f32>(v_74.xyz, r5.w);
|
| 307 |
+
let v_75 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 308 |
+
r5 = vec4<f32>(v_75.xyz, r5.w);
|
| 309 |
+
let v_76 = bitcast<vec3<u32>>(r2.www);
|
| 310 |
+
let v_77 = r4.xyz;
|
| 311 |
+
let v_78 = select(r5.xyz, v_77, (v_76 != vec3<u32>()));
|
| 312 |
+
r4 = vec4<f32>(v_78.xyz, r4.w);
|
| 313 |
+
}
|
| 314 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 315 |
+
r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 316 |
+
} else {
|
| 317 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 318 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 319 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
|
| 320 |
+
let v_79 = (v_15.xyz + cb3_3.tint_symbol_2[7u].xyz);
|
| 321 |
+
r5 = vec4<f32>(v_79.xyz, r5.w);
|
| 322 |
+
let v_80 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
|
| 323 |
+
r6 = vec4<f32>(v_80.xyz, r6.w);
|
| 324 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[15u].xyz);
|
| 325 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
|
| 326 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w);
|
| 327 |
+
let v_81 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz);
|
| 328 |
+
r6 = vec4<f32>(v_81.xyz, r6.w);
|
| 329 |
+
let v_82 = (r6.xyz + v_15.xyz);
|
| 330 |
+
r6 = vec4<f32>(v_82.xyz, r6.w);
|
| 331 |
+
let v_83 = bitcast<vec3<u32>>(r3.www);
|
| 332 |
+
let v_84 = r5.xyz;
|
| 333 |
+
let v_85 = select(r6.xyz, v_84, (v_83 != vec3<u32>()));
|
| 334 |
+
r5 = vec4<f32>(v_85.xyz, r5.w);
|
| 335 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 336 |
+
let v_86 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 337 |
+
r5 = vec4<f32>(v_86.xyz, r5.w);
|
| 338 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 339 |
+
r4.w = inverseSqrt(r4.w);
|
| 340 |
+
let v_87 = (r4.www * r5.xyz);
|
| 341 |
+
r5 = vec4<f32>(v_87.xyz, r5.w);
|
| 342 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 343 |
+
r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
|
| 344 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w);
|
| 345 |
+
r3.w = (r3.w / r4.w);
|
| 346 |
+
let v_88 = -(cb3_3.tint_symbol_2[15u].xyzx);
|
| 347 |
+
r4.w = dot(r5.xyz, v_88.xyz);
|
| 348 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
|
| 349 |
+
let v_89 = dot(r5.xyz, r1.yzw);
|
| 350 |
+
r5.x = clamp(vec4<f32>(v_89, v_89, v_89, v_89).x, 0.0f, 1.0f);
|
| 351 |
+
r4.w = (r4.w * r5.x);
|
| 352 |
+
r3.w = (r3.w * r4.w);
|
| 353 |
+
let v_90 = (r3.www * cb3_3.tint_symbol_2[23u].xyz);
|
| 354 |
+
r5 = vec4<f32>(v_90.xyz, r5.w);
|
| 355 |
+
let v_91 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 356 |
+
r5 = vec4<f32>(v_91.xyz, r5.w);
|
| 357 |
+
let v_92 = bitcast<vec3<u32>>(r2.www);
|
| 358 |
+
let v_93 = r4.xyz;
|
| 359 |
+
let v_94 = select(r5.xyz, v_93, (v_92 != vec3<u32>()));
|
| 360 |
+
r4 = vec4<f32>(v_94.xyz, r4.w);
|
| 361 |
+
}
|
| 362 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 363 |
+
r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 364 |
+
} else {
|
| 365 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 366 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 367 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
|
| 368 |
+
let v_95 = (v_15.xyz + cb3_3.tint_symbol_2[8u].xyz);
|
| 369 |
+
r5 = vec4<f32>(v_95.xyz, r5.w);
|
| 370 |
+
let v_96 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
|
| 371 |
+
r6 = vec4<f32>(v_96.xyz, r6.w);
|
| 372 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[16u].xyz);
|
| 373 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
|
| 374 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w);
|
| 375 |
+
let v_97 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz);
|
| 376 |
+
r6 = vec4<f32>(v_97.xyz, r6.w);
|
| 377 |
+
let v_98 = (r6.xyz + v_15.xyz);
|
| 378 |
+
r6 = vec4<f32>(v_98.xyz, r6.w);
|
| 379 |
+
let v_99 = bitcast<vec3<u32>>(r3.www);
|
| 380 |
+
let v_100 = r5.xyz;
|
| 381 |
+
let v_101 = select(r6.xyz, v_100, (v_99 != vec3<u32>()));
|
| 382 |
+
r5 = vec4<f32>(v_101.xyz, r5.w);
|
| 383 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 384 |
+
let v_102 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 385 |
+
r5 = vec4<f32>(v_102.xyz, r5.w);
|
| 386 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 387 |
+
r4.w = inverseSqrt(r4.w);
|
| 388 |
+
let v_103 = (r4.www * r5.xyz);
|
| 389 |
+
r5 = vec4<f32>(v_103.xyz, r5.w);
|
| 390 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 391 |
+
r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
|
| 392 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w);
|
| 393 |
+
r3.w = (r3.w / r4.w);
|
| 394 |
+
let v_104 = -(cb3_3.tint_symbol_2[16u].xyzx);
|
| 395 |
+
r4.w = dot(r5.xyz, v_104.xyz);
|
| 396 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
|
| 397 |
+
let v_105 = dot(r5.xyz, r1.yzw);
|
| 398 |
+
r5.x = clamp(vec4<f32>(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f);
|
| 399 |
+
r4.w = (r4.w * r5.x);
|
| 400 |
+
r3.w = (r3.w * r4.w);
|
| 401 |
+
let v_106 = (r3.www * cb3_3.tint_symbol_2[24u].xyz);
|
| 402 |
+
r5 = vec4<f32>(v_106.xyz, r5.w);
|
| 403 |
+
let v_107 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 404 |
+
r5 = vec4<f32>(v_107.xyz, r5.w);
|
| 405 |
+
let v_108 = bitcast<vec3<u32>>(r2.www);
|
| 406 |
+
let v_109 = r4.xyz;
|
| 407 |
+
let v_110 = select(r5.xyz, v_109, (v_108 != vec3<u32>()));
|
| 408 |
+
r4 = vec4<f32>(v_110.xyz, r4.w);
|
| 409 |
+
}
|
| 410 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 411 |
+
r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
|
| 412 |
+
} else {
|
| 413 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 414 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 415 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
|
| 416 |
+
let v_111 = (v_15.xyz + cb3_3.tint_symbol_2[9u].xyz);
|
| 417 |
+
r5 = vec4<f32>(v_111.xyz, r5.w);
|
| 418 |
+
let v_112 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
|
| 419 |
+
r6 = vec4<f32>(v_112.xyz, r6.w);
|
| 420 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[17u].xyz);
|
| 421 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
|
| 422 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w);
|
| 423 |
+
let v_113 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz);
|
| 424 |
+
r6 = vec4<f32>(v_113.xyz, r6.w);
|
| 425 |
+
let v_114 = (r6.xyz + v_15.xyz);
|
| 426 |
+
r6 = vec4<f32>(v_114.xyz, r6.w);
|
| 427 |
+
let v_115 = bitcast<vec3<u32>>(r3.www);
|
| 428 |
+
let v_116 = r5.xyz;
|
| 429 |
+
let v_117 = select(r6.xyz, v_116, (v_115 != vec3<u32>()));
|
| 430 |
+
r5 = vec4<f32>(v_117.xyz, r5.w);
|
| 431 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 432 |
+
let v_118 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 433 |
+
r5 = vec4<f32>(v_118.xyz, r5.w);
|
| 434 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 435 |
+
r4.w = inverseSqrt(r4.w);
|
| 436 |
+
let v_119 = (r4.www * r5.xyz);
|
| 437 |
+
r5 = vec4<f32>(v_119.xyz, r5.w);
|
| 438 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 439 |
+
r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
|
| 440 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w);
|
| 441 |
+
r3.w = (r3.w / r4.w);
|
| 442 |
+
let v_120 = -(cb3_3.tint_symbol_2[17u].xyzx);
|
| 443 |
+
r4.w = dot(r5.xyz, v_120.xyz);
|
| 444 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
|
| 445 |
+
let v_121 = dot(r5.xyz, r1.yzw);
|
| 446 |
+
r5.x = clamp(vec4<f32>(v_121, v_121, v_121, v_121).x, 0.0f, 1.0f);
|
| 447 |
+
r4.w = (r4.w * r5.x);
|
| 448 |
+
r3.w = (r3.w * r4.w);
|
| 449 |
+
let v_122 = (r3.www * cb3_3.tint_symbol_2[25u].xyz);
|
| 450 |
+
r5 = vec4<f32>(v_122.xyz, r5.w);
|
| 451 |
+
let v_123 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 452 |
+
r5 = vec4<f32>(v_123.xyz, r5.w);
|
| 453 |
+
let v_124 = bitcast<vec3<u32>>(r2.www);
|
| 454 |
+
let v_125 = r4.xyz;
|
| 455 |
+
let v_126 = select(r5.xyz, v_125, (v_124 != vec3<u32>()));
|
| 456 |
+
r4 = vec4<f32>(v_126.xyz, r4.w);
|
| 457 |
+
}
|
| 458 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 459 |
+
} else {
|
| 460 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
|
| 461 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
|
| 462 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
|
| 463 |
+
let v_127 = (v_15.xyz + cb3_3.tint_symbol_2[10u].xyz);
|
| 464 |
+
r5 = vec4<f32>(v_127.xyz, r5.w);
|
| 465 |
+
let v_128 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
|
| 466 |
+
r6 = vec4<f32>(v_128.xyz, r6.w);
|
| 467 |
+
r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[18u].xyz);
|
| 468 |
+
r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
|
| 469 |
+
r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
|
| 470 |
+
let v_129 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
|
| 471 |
+
r6 = vec4<f32>(v_129.xyz, r6.w);
|
| 472 |
+
let v_130 = (r6.xyz + v_15.xyz);
|
| 473 |
+
r6 = vec4<f32>(v_130.xyz, r6.w);
|
| 474 |
+
let v_131 = bitcast<vec3<u32>>(r3.www);
|
| 475 |
+
let v_132 = r5.xyz;
|
| 476 |
+
let v_133 = select(r6.xyz, v_132, (v_131 != vec3<u32>()));
|
| 477 |
+
r5 = vec4<f32>(v_133.xyz, r5.w);
|
| 478 |
+
r3.w = dot(r5.xyz, r5.xyz);
|
| 479 |
+
let v_134 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
|
| 480 |
+
r5 = vec4<f32>(v_134.xyz, r5.w);
|
| 481 |
+
r4.w = dot(r5.xyz, r5.xyz);
|
| 482 |
+
r4.w = inverseSqrt(r4.w);
|
| 483 |
+
let v_135 = (r4.www * r5.xyz);
|
| 484 |
+
r5 = vec4<f32>(v_135.xyz, r5.w);
|
| 485 |
+
r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 486 |
+
r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
|
| 487 |
+
r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w);
|
| 488 |
+
r3.w = (r3.w / r4.w);
|
| 489 |
+
let v_136 = -(cb3_3.tint_symbol_2[18u].xyzx);
|
| 490 |
+
r4.w = dot(r5.xyz, v_136.xyz);
|
| 491 |
+
r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
|
| 492 |
+
let v_137 = dot(r5.xyz, r1.yzw);
|
| 493 |
+
r5.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
|
| 494 |
+
r4.w = (r4.w * r5.x);
|
| 495 |
+
r3.w = (r3.w * r4.w);
|
| 496 |
+
let v_138 = (r3.www * cb3_3.tint_symbol_2[26u].xyz);
|
| 497 |
+
r5 = vec4<f32>(v_138.xyz, r5.w);
|
| 498 |
+
let v_139 = fma(r5.xyz, r0.xyz, r4.xyz);
|
| 499 |
+
r5 = vec4<f32>(v_139.xyz, r5.w);
|
| 500 |
+
let v_140 = bitcast<vec3<u32>>(r2.www);
|
| 501 |
+
let v_141 = r4.xyz;
|
| 502 |
+
let v_142 = select(r5.xyz, v_141, (v_140 != vec3<u32>()));
|
| 503 |
+
r4 = vec4<f32>(v_142.xyz, r4.w);
|
| 504 |
+
}
|
| 505 |
+
let v_143 = (r2.yzx * r2.yzx);
|
| 506 |
+
r2 = vec4<f32>(r2.x, v_143.xyz);
|
| 507 |
+
r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
|
| 508 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
|
| 509 |
+
r1.x = max(r1.x, 0.0f);
|
| 510 |
+
let v_144 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
|
| 511 |
+
r5 = vec4<f32>(v_144.xyz, r5.w);
|
| 512 |
+
r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
|
| 513 |
+
let v_145 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
|
| 514 |
+
r6 = vec4<f32>(v_145.xyz, r6.w);
|
| 515 |
+
let v_146 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
|
| 516 |
+
r6 = vec4<f32>(v_146.xyz, r6.w);
|
| 517 |
+
let v_147 = fma(r5.xyz, r3.www, r6.xyz);
|
| 518 |
+
r5 = vec4<f32>(v_147.xyz, r5.w);
|
| 519 |
+
let v_148 = (r2.zzz * r5.xyz);
|
| 520 |
+
r5 = vec4<f32>(v_148.xyz, r5.w);
|
| 521 |
+
let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
|
| 522 |
+
r6 = vec4<f32>(v_149.xyz, r6.w);
|
| 523 |
+
r7.x = cb3_3.tint_symbol_2[46u].w;
|
| 524 |
+
r7.y = cb3_3.tint_symbol_2[47u].w;
|
| 525 |
+
r7.z = cb3_3.tint_symbol_2[48u].w;
|
| 526 |
+
let v_150 = dot(r7.xyz, r1.yzw);
|
| 527 |
+
r1.x = clamp(vec4<f32>(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f);
|
| 528 |
+
let v_151 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
|
| 529 |
+
r1 = vec4<f32>(v_151.xyz, r1.w);
|
| 530 |
+
let v_152 = fma(r1.xyz, r2.yyy, r5.xyz);
|
| 531 |
+
r1 = vec4<f32>(v_152.xyz, r1.w);
|
| 532 |
+
let v_153 = (r2.xxx * r1.xyz);
|
| 533 |
+
r1 = vec4<f32>(v_153.xyz, r1.w);
|
| 534 |
+
let v_154 = (r0.xyz * r1.xyz);
|
| 535 |
+
r0 = vec4<f32>(v_154.xyz, r0.w);
|
| 536 |
+
let v_155 = fma(r2.www, r4.xyz, r0.xyz);
|
| 537 |
+
r0 = vec4<f32>(v_155.xyz, r0.w);
|
| 538 |
+
r1.x = ((-(r2.xxxx)).x + 1.0f);
|
| 539 |
+
let v_156 = fma(r3.xyz, r1.xxx, r0.xyz);
|
| 540 |
+
r0 = vec4<f32>(v_156.xyz, r0.w);
|
| 541 |
+
r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
|
| 542 |
+
if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
|
| 543 |
+
let v_157 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 544 |
+
r1 = vec4<f32>(v_157.xyz, r1.w);
|
| 545 |
+
r1.w = dot(r1.xyz, r1.xyz);
|
| 546 |
+
r2.x = sqrt(r1.w);
|
| 547 |
+
let v_158 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 548 |
+
r2.y = (r2.x + v_158.y);
|
| 549 |
+
r2.y = max(r2.y, 0.0f);
|
| 550 |
+
r2.x = (r2.y / r2.x);
|
| 551 |
+
r2.x = (r1.z * r2.x);
|
| 552 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
|
| 553 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
|
| 554 |
+
r2.w = (r2.z * -1.44269502162933349609f);
|
| 555 |
+
r2.w = exp2(r2.w);
|
| 556 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 557 |
+
r2.z = (r2.w / r2.z);
|
| 558 |
+
let v_159 = bitcast<u32>(r2.x);
|
| 559 |
+
r2.x = select(1.0f, r2.z, (v_159 != 0u));
|
| 560 |
+
r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
|
| 561 |
+
r2.x = (r2.x * r2.z);
|
| 562 |
+
r2.x = min(r2.x, 1.0f);
|
| 563 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 564 |
+
r2.x = exp2(r2.x);
|
| 565 |
+
r2.x = min(r2.x, 1.0f);
|
| 566 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 567 |
+
r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
|
| 568 |
+
r1.w = inverseSqrt(r1.w);
|
| 569 |
+
let v_160 = (r1.www * r1.xyz);
|
| 570 |
+
r1 = vec4<f32>(v_160.xyz, r1.w);
|
| 571 |
+
let v_161 = dot(r1.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 572 |
+
r1.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
|
| 573 |
+
r1.w = log2(r1.w);
|
| 574 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 575 |
+
r1.w = exp2(r1.w);
|
| 576 |
+
let v_162 = dot(r1.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 577 |
+
r1.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
|
| 578 |
+
r1.x = log2(r1.x);
|
| 579 |
+
r1.x = (r1.x * cb3_3.tint_symbol_2[53u].w);
|
| 580 |
+
r1.x = exp2(r1.x);
|
| 581 |
+
r1.y = fma((-(r2.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 582 |
+
let v_163 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 583 |
+
r1.z = (r2.y + v_163.z);
|
| 584 |
+
r1.z = max(r1.z, 0.0f);
|
| 585 |
+
let v_164 = (r1.yz * cb3_3.tint_symbol_2[51u].yx);
|
| 586 |
+
let v_165 = r1;
|
| 587 |
+
r1 = vec4<f32>(v_165.x, v_164.xy, v_165.w);
|
| 588 |
+
r1.z = (r1.z * 1.44269502162933349609f);
|
| 589 |
+
r1.z = exp2(r1.z);
|
| 590 |
+
r1.z = ((-(r1.zzzz)).z + 1.0f);
|
| 591 |
+
r1.z = clamp(fma(r1.yyyy, r1.zzzz, r2.zzzz).z, 0.0f, 1.0f);
|
| 592 |
+
let v_166 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 593 |
+
r2.x = (r2.y * v_166.x);
|
| 594 |
+
r2.x = (r2.x * 1.44269502162933349609f);
|
| 595 |
+
r2.x = exp2(r2.x);
|
| 596 |
+
r2.x = ((-(r2.xxxx)).x + 1.0f);
|
| 597 |
+
let v_167 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
|
| 598 |
+
r2 = vec4<f32>(r2.x, v_167.xyz);
|
| 599 |
+
let v_168 = fma(r1.www, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
|
| 600 |
+
r2 = vec4<f32>(r2.x, v_168.xyz);
|
| 601 |
+
let v_169 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 602 |
+
r3 = vec4<f32>(v_169.xyz, r3.w);
|
| 603 |
+
let v_170 = fma(r1.xxx, r3.xyz, r2.yzw);
|
| 604 |
+
r2 = vec4<f32>(r2.x, v_170.xyz);
|
| 605 |
+
let v_171 = -(cb3_3.tint_symbol_2[57u].xxyz);
|
| 606 |
+
let v_172 = (r2.yzw + v_171.yzw);
|
| 607 |
+
r2 = vec4<f32>(r2.x, v_172.xyz);
|
| 608 |
+
let v_173 = fma(r2.xxx, r2.yzw, cb3_3.tint_symbol_2[57u].xyz);
|
| 609 |
+
r2 = vec4<f32>(v_173.xyz, r2.w);
|
| 610 |
+
r3.x = cb3_3.tint_symbol_2[55u].w;
|
| 611 |
+
r3.y = cb3_3.tint_symbol_2[56u].w;
|
| 612 |
+
r3.z = cb3_3.tint_symbol_2[57u].w;
|
| 613 |
+
let v_174 = ((-(r2.xyzx)).xyz + r3.xyz);
|
| 614 |
+
r3 = vec4<f32>(v_174.xyz, r3.w);
|
| 615 |
+
let v_175 = fma(r1.yyy, r3.xyz, r2.xyz);
|
| 616 |
+
r1 = vec4<f32>(v_175.xy, r1.z, v_175.z);
|
| 617 |
+
r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
|
| 618 |
+
if ((bitcast<u32>(r2.x) != 0u)) {
|
| 619 |
+
let v_176 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
|
| 620 |
+
r2 = vec4<f32>(v_176.xy, r2.zw);
|
| 621 |
+
r2 = textureSample(t11, s11, r2.xyxx.xy);
|
| 622 |
+
r2.x = (r2.x + -1.0f);
|
| 623 |
+
r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
|
| 624 |
+
} else {
|
| 625 |
+
r2.x = 1.0f;
|
| 626 |
+
}
|
| 627 |
+
let v_177 = -(r0.xyxz);
|
| 628 |
+
let v_178 = fma(r1.xyw, r2.xxx, v_177.xyw);
|
| 629 |
+
r1 = vec4<f32>(v_178.xy, r1.z, v_178.z);
|
| 630 |
+
let v_179 = fma(r1.zzz, r1.xyw, r0.xyz);
|
| 631 |
+
r1 = vec4<f32>(v_179.xyz, r1.w);
|
| 632 |
+
} else {
|
| 633 |
+
let v_180 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 634 |
+
r2 = vec4<f32>(v_180.xyz, r2.w);
|
| 635 |
+
r1.w = dot(r2.xyz, r2.xyz);
|
| 636 |
+
r2.w = sqrt(r1.w);
|
| 637 |
+
let v_181 = -(cb3_3.tint_symbol_2[50u].xxxx);
|
| 638 |
+
r3.x = (r2.w + v_181.x);
|
| 639 |
+
r3.x = max(r3.x, 0.0f);
|
| 640 |
+
r2.w = (r3.x / r2.w);
|
| 641 |
+
r2.w = (r2.w * r2.z);
|
| 642 |
+
r3.y = (r2.w * cb3_3.tint_symbol_2[52u].z);
|
| 643 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w)));
|
| 644 |
+
r3.z = (r3.y * -1.44269502162933349609f);
|
| 645 |
+
r3.z = exp2(r3.z);
|
| 646 |
+
r3.z = ((-(r3.zzzz)).z + 1.0f);
|
| 647 |
+
r3.y = (r3.z / r3.y);
|
| 648 |
+
let v_182 = bitcast<u32>(r2.w);
|
| 649 |
+
r2.w = select(1.0f, r3.y, (v_182 != 0u));
|
| 650 |
+
r3.y = (r3.x * cb3_3.tint_symbol_2[51u].w);
|
| 651 |
+
r2.w = (r2.w * r3.y);
|
| 652 |
+
r2.w = min(r2.w, 1.0f);
|
| 653 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 654 |
+
r2.w = exp2(r2.w);
|
| 655 |
+
r2.w = min(r2.w, 1.0f);
|
| 656 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 657 |
+
r3.y = (r2.w * cb3_3.tint_symbol_2[52u].y);
|
| 658 |
+
r1.w = inverseSqrt(r1.w);
|
| 659 |
+
let v_183 = (r1.www * r2.xyz);
|
| 660 |
+
r2 = vec4<f32>(v_183.xyz, r2.w);
|
| 661 |
+
let v_184 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
|
| 662 |
+
r1.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
|
| 663 |
+
r1.w = log2(r1.w);
|
| 664 |
+
r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
|
| 665 |
+
r1.w = exp2(r1.w);
|
| 666 |
+
let v_185 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
|
| 667 |
+
r2.x = clamp(vec4<f32>(v_185, v_185, v_185, v_185).x, 0.0f, 1.0f);
|
| 668 |
+
r2.x = log2(r2.x);
|
| 669 |
+
r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
|
| 670 |
+
r2.x = exp2(r2.x);
|
| 671 |
+
r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
|
| 672 |
+
let v_186 = -(cb3_3.tint_symbol_2[52u].xxxx);
|
| 673 |
+
r2.z = (r3.x + v_186.z);
|
| 674 |
+
r2.z = max(r2.z, 0.0f);
|
| 675 |
+
let v_187 = (r2.yz * cb3_3.tint_symbol_2[51u].yx);
|
| 676 |
+
let v_188 = r2;
|
| 677 |
+
r2 = vec4<f32>(v_188.x, v_187.xy, v_188.w);
|
| 678 |
+
r2.z = (r2.z * 1.44269502162933349609f);
|
| 679 |
+
r2.z = exp2(r2.z);
|
| 680 |
+
r2.z = ((-(r2.zzzz)).z + 1.0f);
|
| 681 |
+
r2.z = clamp(fma(r2.yyyy, r2.zzzz, r3.yyyy).z, 0.0f, 1.0f);
|
| 682 |
+
let v_189 = -(cb3_3.tint_symbol_2[51u].zzzz);
|
| 683 |
+
r2.w = (r3.x * v_189.w);
|
| 684 |
+
r2.w = (r2.w * 1.44269502162933349609f);
|
| 685 |
+
r2.w = exp2(r2.w);
|
| 686 |
+
r2.w = ((-(r2.wwww)).w + 1.0f);
|
| 687 |
+
let v_190 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
|
| 688 |
+
r3 = vec4<f32>(v_190.xyz, r3.w);
|
| 689 |
+
let v_191 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
|
| 690 |
+
r3 = vec4<f32>(v_191.xyz, r3.w);
|
| 691 |
+
let v_192 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
|
| 692 |
+
r4 = vec4<f32>(v_192.xyz, r4.w);
|
| 693 |
+
let v_193 = fma(r2.xxx, r4.xyz, r3.xyz);
|
| 694 |
+
r3 = vec4<f32>(v_193.xyz, r3.w);
|
| 695 |
+
let v_194 = -(cb3_3.tint_symbol_2[57u].xyzx);
|
| 696 |
+
let v_195 = (r3.xyz + v_194.xyz);
|
| 697 |
+
r3 = vec4<f32>(v_195.xyz, r3.w);
|
| 698 |
+
let v_196 = fma(r2.www, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
|
| 699 |
+
r3 = vec4<f32>(v_196.xyz, r3.w);
|
| 700 |
+
r4.x = cb3_3.tint_symbol_2[55u].w;
|
| 701 |
+
r4.y = cb3_3.tint_symbol_2[56u].w;
|
| 702 |
+
r4.z = cb3_3.tint_symbol_2[57u].w;
|
| 703 |
+
let v_197 = ((-(r3.xyzx)).xyz + r4.xyz);
|
| 704 |
+
r4 = vec4<f32>(v_197.xyz, r4.w);
|
| 705 |
+
let v_198 = fma(r2.yyy, r4.xyz, r3.xyz);
|
| 706 |
+
r2 = vec4<f32>(v_198.xy, r2.z, v_198.z);
|
| 707 |
+
let v_199 = ((-(r0.xyxz)).xyw + r2.xyw);
|
| 708 |
+
r2 = vec4<f32>(v_199.xy, r2.z, v_199.z);
|
| 709 |
+
let v_200 = fma(r2.zzz, r2.xyw, r0.xyz);
|
| 710 |
+
r1 = vec4<f32>(v_200.xyz, r1.w);
|
| 711 |
+
}
|
| 712 |
+
let v_201 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 713 |
+
o0 = vec4<f32>(v_201.xyz, o0.w);
|
| 714 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
|
| 715 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
|
| 716 |
+
o1 = (r0.x * v1.z);
|
| 717 |
+
o0.w = r0.w;
|
| 718 |
+
o2 = r0.x;
|
| 719 |
+
}
|
| 720 |
+
|
| 721 |
+
struct tint_symbol_7 {
|
| 722 |
+
@location(0u)
|
| 723 |
+
o0 : vec4<f32>,
|
| 724 |
+
@location(1u)
|
| 725 |
+
o1 : f32,
|
| 726 |
+
@location(2u)
|
| 727 |
+
o2 : f32,
|
| 728 |
+
}
|
| 729 |
+
|
| 730 |
+
@fragment
|
| 731 |
+
fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_202 : vec4<f32>) -> tint_symbol_7 {
|
| 732 |
+
main_inner(v0, v1, v2, v4, v5, v_202);
|
| 733 |
+
return tint_symbol_7(o0, o1, o2);
|
| 734 |
+
}
|
b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl
ADDED
|
@@ -0,0 +1,206 @@
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb16_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 18 |
+
|
| 19 |
+
struct cb18_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 18u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
|
| 24 |
+
|
| 25 |
+
struct cb17_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 17u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(4u) var<uniform> cb4_4 : cb17_struct;
|
| 30 |
+
|
| 31 |
+
struct cb1_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 1u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(26u) var s10 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(27u) var s11 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(30u) var s14 : sampler;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(42u) var t10 : texture_2d<f32>;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(43u) var t11 : texture_2d<f32>;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(46u) var t14 : texture_2d<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o0 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
|
| 60 |
+
let v = (v5.xy * cb10_10.tint_symbol_3[0u].yy);
|
| 61 |
+
r0 = vec4<f32>(v.xy, r0.zw);
|
| 62 |
+
r1 = fma(-(r0.xyxy), cb4_4.tint_symbol_2[1u].xxyy, v2.xyxy);
|
| 63 |
+
r0.x = dot(r0.xy, r0.xy);
|
| 64 |
+
r0.x = sqrt(r0.x);
|
| 65 |
+
r0.x = min(r0.x, 1.0f);
|
| 66 |
+
let v_1 = (r1.xy * cb10_10.tint_symbol_3[0u].zz);
|
| 67 |
+
let v_2 = r0;
|
| 68 |
+
r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
|
| 69 |
+
let v_3 = fma(r1.zw, cb10_10.tint_symbol_3[0u].zz, vec2<f32>(0.5f));
|
| 70 |
+
r1 = vec4<f32>(v_3.xy, r1.zw);
|
| 71 |
+
let v_4 = (r1.xy * vec2<f32>(2.29999995231628417969f));
|
| 72 |
+
r1 = vec4<f32>(v_4.xy, r1.zw);
|
| 73 |
+
let v_5 = (r0.yz * vec2<f32>(2.29999995231628417969f));
|
| 74 |
+
let v_6 = r0;
|
| 75 |
+
r0 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
|
| 76 |
+
r2 = textureSample(t14, s14, r0.yzyy.xy);
|
| 77 |
+
r3 = textureSample(t10, s10, r0.yzyy.xy);
|
| 78 |
+
r4 = textureSample(t14, s14, r1.xyxx.xy);
|
| 79 |
+
r1 = textureSample(t10, s10, r1.xyxx.xy);
|
| 80 |
+
let v_7 = r1;
|
| 81 |
+
r3 = vec4<f32>(r3.xy, v_7.xy);
|
| 82 |
+
let v_8 = r4;
|
| 83 |
+
r2 = vec4<f32>(r2.xy, v_8.xy);
|
| 84 |
+
r1 = (r2 + r3);
|
| 85 |
+
r2 = (r3 + vec4<f32>(0.5f));
|
| 86 |
+
let v_9 = -(r2);
|
| 87 |
+
r1 = (r1 + v_9);
|
| 88 |
+
r0 = fma(r0.xxxx, r1, r2);
|
| 89 |
+
r0 = fma(r0, vec4<f32>(2.0f), vec4<f32>(-2.0f));
|
| 90 |
+
r0 = (r0 * cb4_4.tint_symbol_2[1u].zzww);
|
| 91 |
+
let v_10 = (r0.zw + r0.xy);
|
| 92 |
+
r0 = vec4<f32>(v_10.xy, r0.zw);
|
| 93 |
+
let v_11 = (r0.xy * cb10_10.tint_symbol_3[0u].xx);
|
| 94 |
+
r0 = vec4<f32>(v_11.xy, r0.zw);
|
| 95 |
+
let v_12 = fma(r0.xy, v2.ww, v4.xyz.xy);
|
| 96 |
+
r0 = vec4<f32>(v_12.xy, r0.zw);
|
| 97 |
+
r0.z = v4.z;
|
| 98 |
+
let v_13 = -(r0.xyzx);
|
| 99 |
+
r0.w = dot(v_13.xyz, (-(r0.xyzx)).xyz);
|
| 100 |
+
r0.w = inverseSqrt(r0.w);
|
| 101 |
+
let v_14 = -(r0.xyzx);
|
| 102 |
+
let v_15 = (r0.www * v_14.xyz);
|
| 103 |
+
r1 = vec4<f32>(v_15.xyz, r1.w);
|
| 104 |
+
let v_16 = fma(r0.xyz, r0.www, vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 105 |
+
r0 = vec4<f32>(v_16.xyz, r0.w);
|
| 106 |
+
let v_17 = fma(r0.xyz, vec3<f32>(0.8333333134651184082f), r1.xyz);
|
| 107 |
+
r0 = vec4<f32>(v_17.xyz, r0.w);
|
| 108 |
+
r1.w = 0.0f;
|
| 109 |
+
let v_18 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 110 |
+
r2 = vec4<f32>(v_18.xyz, r2.w);
|
| 111 |
+
r0.w = dot(r2.xyz, r2.xyz);
|
| 112 |
+
r0.w = inverseSqrt(r0.w);
|
| 113 |
+
let v_19 = fma(r2.xyz, r0.www, r1.xyw);
|
| 114 |
+
r3 = vec4<f32>(v_19.xyz, r3.w);
|
| 115 |
+
let v_20 = (r0.www * r2.xyz);
|
| 116 |
+
r2 = vec4<f32>(v_20.xyz, r2.w);
|
| 117 |
+
r0.w = dot(r2.xyz, r1.xyz);
|
| 118 |
+
r1.x = fma((-(r0.wwww)).x, r0.w, 1.0f);
|
| 119 |
+
r1.y = (cb4_4.tint_symbol_2[2u].y * cb4_4.tint_symbol_2[2u].y);
|
| 120 |
+
r1.x = fma((-(r1.yyyy)).x, r1.x, 1.0f);
|
| 121 |
+
r1.y = sqrt(r1.x);
|
| 122 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 123 |
+
r0.w = fma(cb4_4.tint_symbol_2[2u].y, r0.w, r1.y);
|
| 124 |
+
r0.w = (r1.z * r0.w);
|
| 125 |
+
let v_21 = -(r0.wwww);
|
| 126 |
+
r0.w = fma(cb4_4.tint_symbol_2[2u].y, r2.z, v_21.w);
|
| 127 |
+
r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r1.x)));
|
| 128 |
+
r0.w = clamp(r0.wwww.w, 0.0f, 1.0f);
|
| 129 |
+
r1 = vec4<f32>(((v1.xy / v1.zz)).xy, r1.zw);
|
| 130 |
+
r4 = textureSample(t11, s11, r1.xyxx.xy);
|
| 131 |
+
r1.z = (r4.x + (-(v1.zzzz)).z);
|
| 132 |
+
r1.z = (r0.w * r1.z);
|
| 133 |
+
r1.z = min(r1.z, 5.0f);
|
| 134 |
+
let v_22 = fma(r3.xyz, r1.zzz, v2.xyz);
|
| 135 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 136 |
+
let v_23 = (r3.yyy * cb4_4.tint_symbol_2[14u].xwy);
|
| 137 |
+
r4 = vec4<f32>(v_23.xyz, r4.w);
|
| 138 |
+
let v_24 = fma(r3.xxx, cb4_4.tint_symbol_2[13u].xwy, r4.xyz);
|
| 139 |
+
r3 = vec4<f32>(v_24.xy, r3.z, v_24.z);
|
| 140 |
+
let v_25 = fma(r3.zzz, cb4_4.tint_symbol_2[15u].xwy, r3.xyw);
|
| 141 |
+
r3 = vec4<f32>(v_25.xyz, r3.w);
|
| 142 |
+
let v_26 = (r3.xyz + cb4_4.tint_symbol_2[16u].xwy);
|
| 143 |
+
r3 = vec4<f32>(v_26.xyz, r3.w);
|
| 144 |
+
let v_27 = (r3.xyz * vec3<f32>(0.5f));
|
| 145 |
+
r3 = vec4<f32>(v_27.x, r3.y, v_27.yz);
|
| 146 |
+
let v_28 = -(r3.wwww);
|
| 147 |
+
r4.y = fma(r3.y, 0.5f, v_28.y);
|
| 148 |
+
r4.x = (r3.z + r3.x);
|
| 149 |
+
let v_29 = (r4.xy / r3.yy);
|
| 150 |
+
r1 = vec4<f32>(r1.xy, v_29.xy);
|
| 151 |
+
let v_30 = ((-(r1.xxxy)).zw + r1.zw);
|
| 152 |
+
r1 = vec4<f32>(r1.xy, v_30.xy);
|
| 153 |
+
let v_31 = fma(r0.ww, r1.zw, r1.xy);
|
| 154 |
+
r1 = vec4<f32>(r1.xy, v_31.xy);
|
| 155 |
+
let v_32 = ((-(r1.zwzz)).xy + r1.xy);
|
| 156 |
+
r3 = vec4<f32>(v_32.xy, r3.zw);
|
| 157 |
+
let v_33 = (r1.xy * vec2<f32>(0.10000000149011611938f));
|
| 158 |
+
r1 = vec4<f32>(v_33.xy, r1.zw);
|
| 159 |
+
r4 = textureSample(t11, s11, r1.zwzz.xy);
|
| 160 |
+
r2.w = max(r4.x, 0.0f);
|
| 161 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (v1.z >= r2.w)));
|
| 162 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
|
| 163 |
+
let v_34 = fma(r2.ww, r3.xy, r1.zw);
|
| 164 |
+
r1 = vec4<f32>(r1.xy, v_34.xy);
|
| 165 |
+
let v_35 = fma(r1.zw, vec2<f32>(0.89999997615814208984f), r1.xy);
|
| 166 |
+
r1 = vec4<f32>(v_35.xy, r1.zw);
|
| 167 |
+
r3 = textureSample(t12, s12, r1.zwzz.xy);
|
| 168 |
+
let v_36 = (r3.xyz * vec3<f32>(1.0f, 0.5f, 0.0f));
|
| 169 |
+
r3 = vec4<f32>(v_36.xyz, r3.w);
|
| 170 |
+
r1 = textureSample(t12, s12, r1.xyxx.xy);
|
| 171 |
+
let v_37 = fma(r1.xyz, vec3<f32>(0.0f, 0.5f, 1.0f), r3.xyz);
|
| 172 |
+
r1 = vec4<f32>(v_37.xyz, r1.w);
|
| 173 |
+
r1.w = dot(r2.xyz, r0.xyz);
|
| 174 |
+
r1.w = (r1.w + r1.w);
|
| 175 |
+
let v_38 = -(r1.wwww);
|
| 176 |
+
let v_39 = fma(r0.xyz, v_38.xyz, r2.xyz);
|
| 177 |
+
r0 = vec4<f32>(v_39.xyz, r0.w);
|
| 178 |
+
let v_40 = (r0.yyy * cb4_4.tint_symbol_2[9u].xwy);
|
| 179 |
+
r2 = vec4<f32>(v_40.xyz, r2.w);
|
| 180 |
+
let v_41 = fma(r0.xxx, cb4_4.tint_symbol_2[8u].xwy, r2.xyz);
|
| 181 |
+
r2 = vec4<f32>(v_41.xyz, r2.w);
|
| 182 |
+
let v_42 = fma(r0.zzz, cb4_4.tint_symbol_2[10u].xwy, r2.xyz);
|
| 183 |
+
r0 = vec4<f32>(v_42.xyz, r0.w);
|
| 184 |
+
let v_43 = (r0.xyz * vec3<f32>(0.5f));
|
| 185 |
+
r2 = vec4<f32>(v_43.xyz, r2.w);
|
| 186 |
+
let v_44 = -(r2.zzzz);
|
| 187 |
+
r3.y = fma(r0.y, 0.5f, v_44.y);
|
| 188 |
+
r3.x = (r2.y + r2.x);
|
| 189 |
+
let v_45 = (r3.xy / r0.yy);
|
| 190 |
+
r0 = vec4<f32>(v_45.xy, r0.zw);
|
| 191 |
+
r2 = textureSample(t7, s7, r0.xyxx.xy);
|
| 192 |
+
let v_46 = -(r2.xyzx);
|
| 193 |
+
let v_47 = (r1.xyz + v_46.xyz);
|
| 194 |
+
r0 = vec4<f32>(v_47.xyz, r0.w);
|
| 195 |
+
let v_48 = fma(r0.www, r0.xyz, r2.xyz);
|
| 196 |
+
r0 = vec4<f32>(v_48.xyz, r0.w);
|
| 197 |
+
let v_49 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 198 |
+
o0 = vec4<f32>(v_49.xyz, o0.w);
|
| 199 |
+
o0.w = 0.0f;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
@fragment
|
| 203 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 204 |
+
main_inner(v1, v2, v4, v5);
|
| 205 |
+
return o0;
|
| 206 |
+
}
|
b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 6, 15, 7, 31, 23, 4294967294, 1]
|
b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl
ADDED
|
@@ -0,0 +1,466 @@
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|
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|
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|
|
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|
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|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
struct cb20_struct {
|
| 14 |
+
tint_symbol : array<vec4<f32>, 20u>,
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
|
| 18 |
+
|
| 19 |
+
struct cb51_struct {
|
| 20 |
+
tint_symbol_1 : array<vec4<f32>, 51u>,
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb51_struct;
|
| 24 |
+
|
| 25 |
+
struct cb7_struct {
|
| 26 |
+
tint_symbol_2 : array<vec4<f32>, 7u>,
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
|
| 30 |
+
|
| 31 |
+
struct cb6_struct {
|
| 32 |
+
tint_symbol_3 : array<vec4<f32>, 6u>,
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(20u) var s4 : sampler;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 44 |
+
|
| 45 |
+
@group(1u) @binding(36u) var t4 : texture_2d<f32>;
|
| 46 |
+
|
| 47 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 48 |
+
|
| 49 |
+
var<private> icb0 : array<vec4<f32>, 14u> = array<vec4<f32>, 14u>(vec4<f32>(0.0f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
|
| 50 |
+
|
| 51 |
+
var<private> v7 : vec4<f32>;
|
| 52 |
+
|
| 53 |
+
var<private> o0 : vec4<f32>;
|
| 54 |
+
|
| 55 |
+
var<private> o1 : vec4<f32>;
|
| 56 |
+
|
| 57 |
+
var<private> o2 : vec4<f32>;
|
| 58 |
+
|
| 59 |
+
var<private> o3 : vec4<f32>;
|
| 60 |
+
|
| 61 |
+
struct tint_symbol_5 {
|
| 62 |
+
tint_symbol_4 : array<vec4<u32>, 8u>,
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
|
| 66 |
+
|
| 67 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : bool) {
|
| 68 |
+
v7.x = bitcast<f32>(select(0u, 4294967295u, v_1));
|
| 69 |
+
r0 = textureSample(t0, s0, v2.xyxx.xy);
|
| 70 |
+
let v_2 = r0;
|
| 71 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 72 |
+
r1.w = v1.w;
|
| 73 |
+
r1 = (r1 * v1);
|
| 74 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb5_5.tint_symbol_2[6u].w) != 0i)));
|
| 75 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (1u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
|
| 76 |
+
r0.x = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.x)));
|
| 77 |
+
if ((bitcast<u32>(r0.x) != 0u)) {
|
| 78 |
+
let v_3 = dpdx(v2.xy);
|
| 79 |
+
let v_4 = r0;
|
| 80 |
+
r0 = vec4<f32>(v_3.x, v_4.y, v_3.y, v_4.w);
|
| 81 |
+
let v_5 = dpdy(v2.xy);
|
| 82 |
+
r2 = vec4<f32>(v_5.xy, r2.zw);
|
| 83 |
+
r2.z = bitcast<f32>((bitcast<i32>(cb2_2.tint_symbol[19u].x) << 16u));
|
| 84 |
+
let v_6 = bitcast<u32>(r2.z);
|
| 85 |
+
let v_7 = r2.z;
|
| 86 |
+
r2.w = select(cb2_2.tint_symbol[19u].x, v_7, (v_6 != 0u));
|
| 87 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) << 8u));
|
| 88 |
+
let v_8 = bitcast<u32>(r3.x);
|
| 89 |
+
let v_9 = r3.x;
|
| 90 |
+
r2.w = select(r2.w, v_9, (v_8 != 0u));
|
| 91 |
+
let v_10 = (bitcast<vec2<u32>>(r2.zz) != vec2<u32>());
|
| 92 |
+
let v_11 = vec2<f32>(bitcast<f32>(v.tint_symbol_4[2i].x), bitcast<f32>(v.tint_symbol_4[3i].x));
|
| 93 |
+
let v_12 = select(vec2<f32>(bitcast<f32>(v.tint_symbol_4[4i].x), bitcast<f32>(v.tint_symbol_4[5i].x)), v_11, v_10);
|
| 94 |
+
let v_13 = r3;
|
| 95 |
+
r3 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
|
| 96 |
+
let v_14 = bitcast<u32>(r3.x);
|
| 97 |
+
let v_15 = r3.z;
|
| 98 |
+
r2.z = select(r3.y, v_15, (v_14 != 0u));
|
| 99 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) << 4u));
|
| 100 |
+
r3.y = bitcast<f32>((bitcast<i32>(r2.z) + -4i));
|
| 101 |
+
let v_16 = bitcast<vec2<u32>>(r3.xx);
|
| 102 |
+
let v_17 = r3.yx;
|
| 103 |
+
let v_18 = select(r2.zw, v_17, (v_16 != vec2<u32>()));
|
| 104 |
+
r2 = vec4<f32>(r2.xy, v_18.xy);
|
| 105 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) << 2u));
|
| 106 |
+
r3.y = bitcast<f32>((bitcast<i32>(r2.z) + -2i));
|
| 107 |
+
let v_19 = bitcast<vec2<u32>>(r3.xx);
|
| 108 |
+
let v_20 = r3.yx;
|
| 109 |
+
let v_21 = select(r2.zw, v_20, (v_19 != vec2<u32>()));
|
| 110 |
+
r2 = vec4<f32>(r2.xy, v_21.xy);
|
| 111 |
+
r2.w = bitcast<f32>((bitcast<i32>(r2.w) << 1u));
|
| 112 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.z) + -1i));
|
| 113 |
+
let v_22 = bitcast<u32>(r2.w);
|
| 114 |
+
let v_23 = r3.x;
|
| 115 |
+
r2.z = select(r2.z, v_23, (v_22 != 0u));
|
| 116 |
+
r2.z = bitcast<f32>((bitcast<i32>(r2.z) + -1i));
|
| 117 |
+
let v_24 = bitcast<u32>(cb2_2.tint_symbol[19u].x);
|
| 118 |
+
let v_25 = r2.z;
|
| 119 |
+
r2.z = select(bitcast<f32>(v.tint_symbol_4[6i].x), v_25, (v_24 != 0u));
|
| 120 |
+
let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(2u, 3u, 4u) < bitcast<vec3<u32>>(cb2_2.tint_symbol[19u].xxx))));
|
| 121 |
+
r3 = vec4<f32>(v_26.xyz, r3.w);
|
| 122 |
+
if ((bitcast<u32>(cb2_2.tint_symbol[19u].x) != 0u)) {
|
| 123 |
+
r2.w = icb0[bitcast<i32>(r2.z)].x;
|
| 124 |
+
let v_27 = (r2.xy * icb0[bitcast<i32>(r2.w)].zz);
|
| 125 |
+
r4 = vec4<f32>(v_27.xy, r4.zw);
|
| 126 |
+
let v_28 = fma(icb0[bitcast<i32>(r2.w)].yy, r0.xz, r4.xy);
|
| 127 |
+
r4 = vec4<f32>(v_28.xy, r4.zw);
|
| 128 |
+
let v_29 = (r4.xy + v2.xy);
|
| 129 |
+
r4 = vec4<f32>(v_29.xy, r4.zw);
|
| 130 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 131 |
+
r2.w = (r4.w * v1.w);
|
| 132 |
+
r2.w = (r2.w * cb12_12.tint_symbol_3[4u].z);
|
| 133 |
+
r2.w = dot(r2.ww, cb2_2.tint_symbol[15u].xx);
|
| 134 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r2.w)));
|
| 135 |
+
r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1u));
|
| 136 |
+
} else {
|
| 137 |
+
r2.w = 0.0f;
|
| 138 |
+
}
|
| 139 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 140 |
+
r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r2.z)].x) + 1i));
|
| 141 |
+
let v_30 = (r2.xy * icb0[bitcast<i32>(r0.y)].zz);
|
| 142 |
+
r4 = vec4<f32>(v_30.xy, r4.zw);
|
| 143 |
+
let v_31 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.xz, r4.xy);
|
| 144 |
+
r4 = vec4<f32>(v_31.xy, r4.zw);
|
| 145 |
+
let v_32 = (r4.xy + v2.xy);
|
| 146 |
+
r4 = vec4<f32>(v_32.xy, r4.zw);
|
| 147 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 148 |
+
r0.y = (r4.w * v1.w);
|
| 149 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 150 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 151 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 152 |
+
r3.w = bitcast<f32>((bitcast<i32>(r2.w) + 2i));
|
| 153 |
+
let v_33 = bitcast<u32>(r0.y);
|
| 154 |
+
let v_34 = r3.w;
|
| 155 |
+
r2.w = select(r2.w, v_34, (v_33 != 0u));
|
| 156 |
+
}
|
| 157 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 158 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 159 |
+
let v_35 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].zz);
|
| 160 |
+
r3 = vec4<f32>(v_35.x, r3.yz, v_35.y);
|
| 161 |
+
let v_36 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].yy, r0.xz, r3.xw);
|
| 162 |
+
r3 = vec4<f32>(v_36.x, r3.yz, v_36.y);
|
| 163 |
+
let v_37 = (r3.xw + v2.xy);
|
| 164 |
+
r3 = vec4<f32>(v_37.x, r3.yz, v_37.y);
|
| 165 |
+
r4 = textureSample(t0, s0, r3.xwxx.xy);
|
| 166 |
+
r0.y = (r4.w * v1.w);
|
| 167 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 168 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 169 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 170 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 4i));
|
| 171 |
+
let v_38 = bitcast<u32>(r0.y);
|
| 172 |
+
let v_39 = r3.x;
|
| 173 |
+
r2.w = select(r2.w, v_39, (v_38 != 0u));
|
| 174 |
+
}
|
| 175 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 176 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 177 |
+
let v_40 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].zz);
|
| 178 |
+
r3 = vec4<f32>(v_40.xy, r3.zw);
|
| 179 |
+
let v_41 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].yy, r0.xz, r3.xy);
|
| 180 |
+
r3 = vec4<f32>(v_41.xy, r3.zw);
|
| 181 |
+
let v_42 = (r3.xy + v2.xy);
|
| 182 |
+
r3 = vec4<f32>(v_42.xy, r3.zw);
|
| 183 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 184 |
+
r0.y = (r4.w * v1.w);
|
| 185 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 186 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 187 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 188 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 8i));
|
| 189 |
+
let v_43 = bitcast<u32>(r0.y);
|
| 190 |
+
let v_44 = r3.x;
|
| 191 |
+
r2.w = select(r2.w, v_44, (v_43 != 0u));
|
| 192 |
+
}
|
| 193 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 194 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 195 |
+
let v_45 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].zz);
|
| 196 |
+
r3 = vec4<f32>(v_45.xy, r3.zw);
|
| 197 |
+
let v_46 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].yy, r0.xz, r3.xy);
|
| 198 |
+
r3 = vec4<f32>(v_46.xy, r3.zw);
|
| 199 |
+
let v_47 = (r3.xy + v2.xy);
|
| 200 |
+
r3 = vec4<f32>(v_47.xy, r3.zw);
|
| 201 |
+
r3 = textureSample(t0, s0, r3.xyxx.xy);
|
| 202 |
+
r0.y = (r3.w * v1.w);
|
| 203 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 204 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 205 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 206 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 16i));
|
| 207 |
+
let v_48 = bitcast<u32>(r0.y);
|
| 208 |
+
let v_49 = r3.x;
|
| 209 |
+
r2.w = select(r2.w, v_49, (v_48 != 0u));
|
| 210 |
+
}
|
| 211 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(5u, 6u, 7u, 8u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
|
| 212 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 213 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 214 |
+
let v_50 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].zz);
|
| 215 |
+
r4 = vec4<f32>(v_50.xy, r4.zw);
|
| 216 |
+
let v_51 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].yy, r0.xz, r4.xy);
|
| 217 |
+
r4 = vec4<f32>(v_51.xy, r4.zw);
|
| 218 |
+
let v_52 = (r4.xy + v2.xy);
|
| 219 |
+
r4 = vec4<f32>(v_52.xy, r4.zw);
|
| 220 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 221 |
+
r0.y = (r4.w * v1.w);
|
| 222 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 223 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 224 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 225 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 32i));
|
| 226 |
+
let v_53 = bitcast<u32>(r0.y);
|
| 227 |
+
let v_54 = r3.x;
|
| 228 |
+
r2.w = select(r2.w, v_54, (v_53 != 0u));
|
| 229 |
+
}
|
| 230 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 231 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 232 |
+
let v_55 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].zz);
|
| 233 |
+
r3 = vec4<f32>(v_55.xy, r3.zw);
|
| 234 |
+
let v_56 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].yy, r0.xz, r3.xy);
|
| 235 |
+
r3 = vec4<f32>(v_56.xy, r3.zw);
|
| 236 |
+
let v_57 = (r3.xy + v2.xy);
|
| 237 |
+
r3 = vec4<f32>(v_57.xy, r3.zw);
|
| 238 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 239 |
+
r0.y = (r4.w * v1.w);
|
| 240 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 241 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 242 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 243 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 64i));
|
| 244 |
+
let v_58 = bitcast<u32>(r0.y);
|
| 245 |
+
let v_59 = r3.x;
|
| 246 |
+
r2.w = select(r2.w, v_59, (v_58 != 0u));
|
| 247 |
+
}
|
| 248 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 249 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 250 |
+
let v_60 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].zz);
|
| 251 |
+
r3 = vec4<f32>(v_60.xy, r3.zw);
|
| 252 |
+
let v_61 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].yy, r0.xz, r3.xy);
|
| 253 |
+
r3 = vec4<f32>(v_61.xy, r3.zw);
|
| 254 |
+
let v_62 = (r3.xy + v2.xy);
|
| 255 |
+
r3 = vec4<f32>(v_62.xy, r3.zw);
|
| 256 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 257 |
+
r0.y = (r4.w * v1.w);
|
| 258 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 259 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 260 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 261 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 128i));
|
| 262 |
+
let v_63 = bitcast<u32>(r0.y);
|
| 263 |
+
let v_64 = r3.x;
|
| 264 |
+
r2.w = select(r2.w, v_64, (v_63 != 0u));
|
| 265 |
+
}
|
| 266 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 267 |
+
r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r2.z)].x) + 8i));
|
| 268 |
+
let v_65 = (r2.xy * icb0[bitcast<i32>(r0.y)].zz);
|
| 269 |
+
r3 = vec4<f32>(v_65.xy, r3.zw);
|
| 270 |
+
let v_66 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.xz, r3.xy);
|
| 271 |
+
r3 = vec4<f32>(v_66.xy, r3.zw);
|
| 272 |
+
let v_67 = (r3.xy + v2.xy);
|
| 273 |
+
r3 = vec4<f32>(v_67.xy, r3.zw);
|
| 274 |
+
r3 = textureSample(t0, s0, r3.xyxx.xy);
|
| 275 |
+
r0.y = (r3.w * v1.w);
|
| 276 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 277 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 278 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 279 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 256i));
|
| 280 |
+
let v_68 = bitcast<u32>(r0.y);
|
| 281 |
+
let v_69 = r3.x;
|
| 282 |
+
r2.w = select(r2.w, v_69, (v_68 != 0u));
|
| 283 |
+
}
|
| 284 |
+
r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(9u, 10u, 11u, 12u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
|
| 285 |
+
if ((bitcast<u32>(r3.x) != 0u)) {
|
| 286 |
+
r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r2.z)].x) + 9i));
|
| 287 |
+
let v_70 = (r2.xy * icb0[bitcast<i32>(r0.y)].zz);
|
| 288 |
+
r4 = vec4<f32>(v_70.xy, r4.zw);
|
| 289 |
+
let v_71 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.xz, r4.xy);
|
| 290 |
+
r4 = vec4<f32>(v_71.xy, r4.zw);
|
| 291 |
+
let v_72 = (r4.xy + v2.xy);
|
| 292 |
+
r4 = vec4<f32>(v_72.xy, r4.zw);
|
| 293 |
+
r4 = textureSample(t0, s0, r4.xyxx.xy);
|
| 294 |
+
r0.y = (r4.w * v1.w);
|
| 295 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 296 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 297 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 298 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 512i));
|
| 299 |
+
let v_73 = bitcast<u32>(r0.y);
|
| 300 |
+
let v_74 = r3.x;
|
| 301 |
+
r2.w = select(r2.w, v_74, (v_73 != 0u));
|
| 302 |
+
}
|
| 303 |
+
if ((bitcast<u32>(r3.y) != 0u)) {
|
| 304 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 305 |
+
let v_75 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].zz);
|
| 306 |
+
r3 = vec4<f32>(v_75.xy, r3.zw);
|
| 307 |
+
let v_76 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].yy, r0.xz, r3.xy);
|
| 308 |
+
r3 = vec4<f32>(v_76.xy, r3.zw);
|
| 309 |
+
let v_77 = (r3.xy + v2.xy);
|
| 310 |
+
r3 = vec4<f32>(v_77.xy, r3.zw);
|
| 311 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 312 |
+
r0.y = (r4.w * v1.w);
|
| 313 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 314 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 315 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 316 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 1024i));
|
| 317 |
+
let v_78 = bitcast<u32>(r0.y);
|
| 318 |
+
let v_79 = r3.x;
|
| 319 |
+
r2.w = select(r2.w, v_79, (v_78 != 0u));
|
| 320 |
+
}
|
| 321 |
+
if ((bitcast<u32>(r3.z) != 0u)) {
|
| 322 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 323 |
+
let v_80 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].zz);
|
| 324 |
+
r3 = vec4<f32>(v_80.xy, r3.zw);
|
| 325 |
+
let v_81 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].yy, r0.xz, r3.xy);
|
| 326 |
+
r3 = vec4<f32>(v_81.xy, r3.zw);
|
| 327 |
+
let v_82 = (r3.xy + v2.xy);
|
| 328 |
+
r3 = vec4<f32>(v_82.xy, r3.zw);
|
| 329 |
+
r4 = textureSample(t0, s0, r3.xyxx.xy);
|
| 330 |
+
r0.y = (r4.w * v1.w);
|
| 331 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 332 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 333 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 334 |
+
r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 2048i));
|
| 335 |
+
let v_83 = bitcast<u32>(r0.y);
|
| 336 |
+
let v_84 = r3.x;
|
| 337 |
+
r2.w = select(r2.w, v_84, (v_83 != 0u));
|
| 338 |
+
}
|
| 339 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 340 |
+
r0.y = icb0[bitcast<i32>(r2.z)].x;
|
| 341 |
+
let v_85 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].zz);
|
| 342 |
+
r3 = vec4<f32>(v_85.xy, r3.zw);
|
| 343 |
+
let v_86 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].yy, r0.xz, r3.xy);
|
| 344 |
+
r3 = vec4<f32>(v_86.xy, r3.zw);
|
| 345 |
+
let v_87 = (r3.xy + v2.xy);
|
| 346 |
+
r3 = vec4<f32>(v_87.xy, r3.zw);
|
| 347 |
+
r3 = textureSample(t0, s0, r3.xyxx.xy);
|
| 348 |
+
r0.y = (r3.w * v1.w);
|
| 349 |
+
r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
|
| 350 |
+
r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
|
| 351 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
|
| 352 |
+
r2.z = bitcast<f32>((bitcast<i32>(r2.w) + 4096i));
|
| 353 |
+
let v_88 = bitcast<u32>(r0.y);
|
| 354 |
+
let v_89 = r2.z;
|
| 355 |
+
r2.w = select(r2.w, v_89, (v_88 != 0u));
|
| 356 |
+
}
|
| 357 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (13u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
|
| 358 |
+
if ((bitcast<u32>(r0.y) != 0u)) {
|
| 359 |
+
let v_90 = (r2.xy * vec2<f32>(-0.4375f));
|
| 360 |
+
r2 = vec4<f32>(v_90.xy, r2.zw);
|
| 361 |
+
let v_91 = fma(r0.xz, vec2<f32>(0.4375f), r2.xy);
|
| 362 |
+
r0 = vec4<f32>(v_91.xy, r0.zw);
|
| 363 |
+
let v_92 = (r0.xy + v2.xy);
|
| 364 |
+
r0 = vec4<f32>(v_92.xy, r0.zw);
|
| 365 |
+
r3 = textureSample(t0, s0, r0.xyxx.xy);
|
| 366 |
+
r0.x = (r3.w * v1.w);
|
| 367 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[4u].z);
|
| 368 |
+
r0.x = dot(r0.xx, cb2_2.tint_symbol[15u].xx);
|
| 369 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.x)));
|
| 370 |
+
r0.y = bitcast<f32>((bitcast<i32>(r2.w) + 8192i));
|
| 371 |
+
let v_93 = bitcast<u32>(r0.x);
|
| 372 |
+
let v_94 = r0.y;
|
| 373 |
+
r2.w = select(r2.w, v_94, (v_93 != 0u));
|
| 374 |
+
}
|
| 375 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) == 0i)));
|
| 376 |
+
v_95((bitcast<u32>(r0.x) != 0u));
|
| 377 |
+
o0.w = 1.0f;
|
| 378 |
+
} else {
|
| 379 |
+
r0.x = (r0.w * r1.w);
|
| 380 |
+
r0.y = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[4u].z);
|
| 381 |
+
r0.x = dot(r0.yy, r0.xx);
|
| 382 |
+
r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w >= r0.x)));
|
| 383 |
+
v_95((bitcast<u32>(r0.y) != 0u));
|
| 384 |
+
o0.w = r0.x;
|
| 385 |
+
}
|
| 386 |
+
r0.x = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb3_3.tint_symbol_1[50u].w))));
|
| 387 |
+
let v_96 = (bitcast<u32>(v7.x) != 0u);
|
| 388 |
+
r0.y = select(bitcast<f32>(v.tint_symbol_4[7i].x), 0.0f, v_96);
|
| 389 |
+
r0.y = bitcast<f32>((bitcast<i32>(v7.x) + bitcast<i32>(r0.y)));
|
| 390 |
+
r0.y = f32(bitcast<i32>(r0.y));
|
| 391 |
+
let v_97 = bitcast<u32>(r0.x);
|
| 392 |
+
r0.x = select(1.0f, r0.y, (v_97 != 0u));
|
| 393 |
+
let v_98 = (r0.xxx * v3.xyz);
|
| 394 |
+
r0 = vec4<f32>(v_98.xyz, r0.w);
|
| 395 |
+
r2 = textureSample(t5, s5, v2.xyxx.xy);
|
| 396 |
+
let v_99 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
|
| 397 |
+
r2 = vec4<f32>(v_99.xy, r2.zw);
|
| 398 |
+
r0.w = dot(r2.xy, r2.xy);
|
| 399 |
+
r0.w = ((-(r0.wwww)).w + 1.0f);
|
| 400 |
+
r0.w = sqrt(abs(r0.wwww).w);
|
| 401 |
+
r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
|
| 402 |
+
let v_100 = (r1.ww * r2.xy);
|
| 403 |
+
r2 = vec4<f32>(v_100.xy, r2.zw);
|
| 404 |
+
let v_101 = (r2.yyy * v5.xyz);
|
| 405 |
+
r2 = vec4<f32>(r2.x, v_101.xyz);
|
| 406 |
+
let v_102 = fma(r2.xxx, v4.xyz, r2.yzw);
|
| 407 |
+
r2 = vec4<f32>(v_102.xyz, r2.w);
|
| 408 |
+
let v_103 = fma(r0.www, r0.xyz, r2.xyz);
|
| 409 |
+
r0 = vec4<f32>(v_103.xyz, r0.w);
|
| 410 |
+
r0.w = dot(r0.xyz, r0.xyz);
|
| 411 |
+
r0.w = inverseSqrt(r0.w);
|
| 412 |
+
let v_104 = fma(r0.xyz, r0.www, vec3<f32>(0.0f, 0.0f, -1.0f));
|
| 413 |
+
r0 = vec4<f32>(v_104.xyz, r0.w);
|
| 414 |
+
let v_105 = fma(cb12_12.tint_symbol_3[4u].xxx, r0.xyz, vec3<f32>(0.0f, 0.0f, 1.0f));
|
| 415 |
+
r0 = vec4<f32>(v_105.xyz, r0.w);
|
| 416 |
+
r2 = textureSample(t4, s4, v2.xyxx.xy);
|
| 417 |
+
r0.w = (r2.w * cb12_12.tint_symbol_3[0u].y);
|
| 418 |
+
r1.w = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
|
| 419 |
+
r1.w = (r1.w * cb12_12.tint_symbol_3[0u].z);
|
| 420 |
+
o2.x = (r1.w * 4.0f);
|
| 421 |
+
r0.w = (r0.w * 0.001953125f);
|
| 422 |
+
o2.y = sqrt(r0.w);
|
| 423 |
+
let v_106 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 424 |
+
o1 = vec4<f32>(v_106.xyz, o1.w);
|
| 425 |
+
let v_107 = (v2.zz * cb2_2.tint_symbol[15u].zy);
|
| 426 |
+
r0 = vec4<f32>(v_107.xy, r0.zw);
|
| 427 |
+
r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f);
|
| 428 |
+
r0.z = (r0.w * r0.y);
|
| 429 |
+
let v_108 = (r0.xz * vec2<f32>(0.5f));
|
| 430 |
+
r0 = vec4<f32>(v_108.xy, r0.zw);
|
| 431 |
+
let v_109 = sqrt(r0.xy);
|
| 432 |
+
o3 = vec4<f32>(v_109.xy, o3.zw);
|
| 433 |
+
r0.x = ((-(v6.wwww)).x + 1.0f);
|
| 434 |
+
r0 = vec4<f32>(r0.x, ((v6.www * v6.xyz)).xyz);
|
| 435 |
+
let v_110 = fma(r1.xyz, r0.xxx, r0.yzw);
|
| 436 |
+
o0 = vec4<f32>(v_110.xyz, o0.w);
|
| 437 |
+
o1.w = 0.0f;
|
| 438 |
+
o2.z = cb12_12.tint_symbol_3[0u].x;
|
| 439 |
+
o2.w = v2.w;
|
| 440 |
+
o3.z = 0.0f;
|
| 441 |
+
o3.w = (cb12_12.tint_symbol_3[5u].x * 0.49607843160629272461f);
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
fn v_95(v_111 : bool) {
|
| 445 |
+
if (v_111) {
|
| 446 |
+
discard;
|
| 447 |
+
return;
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
struct tint_symbol_6 {
|
| 452 |
+
@location(0u)
|
| 453 |
+
o0 : vec4<f32>,
|
| 454 |
+
@location(1u)
|
| 455 |
+
o1 : vec4<f32>,
|
| 456 |
+
@location(2u)
|
| 457 |
+
o2 : vec4<f32>,
|
| 458 |
+
@location(3u)
|
| 459 |
+
o3 : vec4<f32>,
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
@fragment
|
| 463 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(front_facing) v_112 : bool) -> tint_symbol_6 {
|
| 464 |
+
main_inner(v1, v2, v3, v4, v5, v6, v_112);
|
| 465 |
+
return tint_symbol_6(o0, o1, o2, o3);
|
| 466 |
+
}
|
b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl
ADDED
|
@@ -0,0 +1,336 @@
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| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
var<private> r4 : vec4<f32>;
|
| 12 |
+
|
| 13 |
+
var<private> r5 : vec4<f32>;
|
| 14 |
+
|
| 15 |
+
var<private> r6 : vec4<f32>;
|
| 16 |
+
|
| 17 |
+
var<private> r7 : vec4<f32>;
|
| 18 |
+
|
| 19 |
+
var<private> r8 : vec4<f32>;
|
| 20 |
+
|
| 21 |
+
var<private> r9 : vec4<f32>;
|
| 22 |
+
|
| 23 |
+
var<private> r10 : vec4<f32>;
|
| 24 |
+
|
| 25 |
+
var<private> r11 : vec4<f32>;
|
| 26 |
+
|
| 27 |
+
struct cb16_struct {
|
| 28 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 32 |
+
|
| 33 |
+
struct cb19_struct {
|
| 34 |
+
tint_symbol_1 : array<vec4<f32>, 19u>,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
|
| 38 |
+
|
| 39 |
+
struct cb48_struct {
|
| 40 |
+
tint_symbol_2 : array<vec4<f32>, 48u>,
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
|
| 44 |
+
|
| 45 |
+
struct cb21_struct {
|
| 46 |
+
tint_symbol_3 : array<vec4<f32>, 21u>,
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
|
| 50 |
+
|
| 51 |
+
@group(1u) @binding(23u) var s7 : sampler;
|
| 52 |
+
|
| 53 |
+
@group(1u) @binding(24u) var s8 : sampler;
|
| 54 |
+
|
| 55 |
+
@group(1u) @binding(25u) var s9 : sampler;
|
| 56 |
+
|
| 57 |
+
@group(1u) @binding(28u) var s12 : sampler;
|
| 58 |
+
|
| 59 |
+
@group(1u) @binding(30u) var s14 : sampler_comparison;
|
| 60 |
+
|
| 61 |
+
@group(1u) @binding(39u) var t7 : texture_2d<f32>;
|
| 62 |
+
|
| 63 |
+
@group(1u) @binding(40u) var t8 : texture_2d<f32>;
|
| 64 |
+
|
| 65 |
+
@group(1u) @binding(41u) var t9 : texture_2d<f32>;
|
| 66 |
+
|
| 67 |
+
@group(1u) @binding(43u) var t11 : texture_2d<u32>;
|
| 68 |
+
|
| 69 |
+
@group(1u) @binding(44u) var t12 : texture_2d<f32>;
|
| 70 |
+
|
| 71 |
+
@group(1u) @binding(46u) var t14 : texture_depth_cube;
|
| 72 |
+
|
| 73 |
+
@group(1u) @binding(56u) var t24 : texture_depth_2d;
|
| 74 |
+
|
| 75 |
+
var<private> o0 : vec4<f32>;
|
| 76 |
+
|
| 77 |
+
fn main_inner(v1 : vec4<f32>) {
|
| 78 |
+
r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
|
| 79 |
+
let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
|
| 80 |
+
r1 = vec4<f32>(v.xy, r1.zw);
|
| 81 |
+
r1.z = 1.0f;
|
| 82 |
+
r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
|
| 83 |
+
r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
|
| 84 |
+
r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
|
| 85 |
+
r1 = textureSample(t12, s12, r0.xyxx.xy);
|
| 86 |
+
r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
|
| 87 |
+
r0.z = (r0.z + 1.0f);
|
| 88 |
+
r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
|
| 89 |
+
let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
|
| 90 |
+
r1 = vec4<f32>(v_1.xyz, r1.w);
|
| 91 |
+
let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
|
| 92 |
+
r3 = vec4<f32>(v_2.xyz, r3.w);
|
| 93 |
+
r0.w = dot(r3.xyz, r3.xyz);
|
| 94 |
+
r2.w = inverseSqrt(r0.w);
|
| 95 |
+
let v_3 = (r2.www * r3.xyz);
|
| 96 |
+
r4 = vec4<f32>(v_3.xyz, r4.w);
|
| 97 |
+
r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
|
| 98 |
+
r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
|
| 99 |
+
r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x);
|
| 100 |
+
r0.w = (r0.w / r3.w);
|
| 101 |
+
let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx);
|
| 102 |
+
r3.w = dot(r4.xyz, v_4.xyz);
|
| 103 |
+
r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f);
|
| 104 |
+
r0.w = (r0.w * r3.w);
|
| 105 |
+
r1.w = 1.0f;
|
| 106 |
+
r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
|
| 107 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
|
| 108 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 109 |
+
r0.w = (r0.w * r1.x);
|
| 110 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
|
| 111 |
+
v_5((bitcast<u32>(r1.x) != 0u));
|
| 112 |
+
let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
|
| 113 |
+
r1 = vec4<f32>(v_6.xy, r1.zw);
|
| 114 |
+
let v_7 = r1.xy;
|
| 115 |
+
let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
|
| 116 |
+
let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
|
| 117 |
+
r1 = vec4<f32>(v_9.xy, r1.zw);
|
| 118 |
+
r1 = vec4<f32>(r1.xy, vec2<f32>());
|
| 119 |
+
r1 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w)));
|
| 120 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.y) & 8u));
|
| 121 |
+
r1.x = f32(bitcast<u32>(r1.x));
|
| 122 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 8.0f)));
|
| 123 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
|
| 124 |
+
r5 = textureSample(t7, s7, r0.xyxx.xy);
|
| 125 |
+
let v_10 = (r5.xyz * r5.xyz);
|
| 126 |
+
r1 = vec4<f32>(r1.x, v_10.xyz);
|
| 127 |
+
r5 = textureSample(t9, s9, r0.xyxx.xy);
|
| 128 |
+
let v_11 = (r5.xy * r5.xy);
|
| 129 |
+
r5 = vec4<f32>(v_11.xy, r5.zw);
|
| 130 |
+
r6 = textureSample(t8, s8, r0.xyxx.xy);
|
| 131 |
+
let v_12 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
|
| 132 |
+
r7 = vec4<f32>(v_12.xyz, r7.w);
|
| 133 |
+
let v_13 = fract(r7.xyz);
|
| 134 |
+
r7 = vec4<f32>(v_13.xyz, r7.w);
|
| 135 |
+
let v_14 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
|
| 136 |
+
r7 = vec4<f32>(v_14.xy, r7.zw);
|
| 137 |
+
let v_15 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
|
| 138 |
+
r6 = vec4<f32>(v_15.xyz, r6.w);
|
| 139 |
+
let v_16 = (r6.xyz + vec3<f32>(-128.0f));
|
| 140 |
+
r6 = vec4<f32>(v_16.xyz, r6.w);
|
| 141 |
+
r0.x = dot(r6.xyz, r6.xyz);
|
| 142 |
+
r0.x = inverseSqrt(r0.x);
|
| 143 |
+
let v_17 = (r0.xxx * r6.xyz);
|
| 144 |
+
r6 = vec4<f32>(v_17.xyz, r6.w);
|
| 145 |
+
r0.x = min(r5.x, 1.0f);
|
| 146 |
+
r0.y = fma(r5.y, 512.0f, -500.0f);
|
| 147 |
+
r0.y = max(r0.y, 0.0f);
|
| 148 |
+
let v_18 = -(r0.yyyy);
|
| 149 |
+
r3.w = fma(r5.y, 512.0f, v_18.w);
|
| 150 |
+
r0.y = (r0.y * 558.0f);
|
| 151 |
+
r0.y = fma(r3.w, 3.0f, r0.y);
|
| 152 |
+
r3.w = dot(r2.xyz, r2.xyz);
|
| 153 |
+
r3.w = inverseSqrt(r3.w);
|
| 154 |
+
let v_19 = (r2.xyz * r3.www);
|
| 155 |
+
r5 = vec4<f32>(v_19.xy, r5.z, v_19.z);
|
| 156 |
+
let v_20 = -(r5.xywx);
|
| 157 |
+
let v_21 = fma(r3.xyz, r2.www, v_20.xyz);
|
| 158 |
+
r3 = vec4<f32>(v_21.xyz, r3.w);
|
| 159 |
+
r2.w = dot(r3.xyz, r3.xyz);
|
| 160 |
+
r2.w = inverseSqrt(r2.w);
|
| 161 |
+
let v_22 = (r2.www * r3.xyz);
|
| 162 |
+
r3 = vec4<f32>(v_22.xyz, r3.w);
|
| 163 |
+
r2.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
|
| 164 |
+
if ((bitcast<u32>(r2.w) != 0u)) {
|
| 165 |
+
let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 166 |
+
r7 = vec4<f32>(v_23.xyz, r7.w);
|
| 167 |
+
r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 168 |
+
r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 169 |
+
r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 170 |
+
let v_24 = -(r8.xyzx);
|
| 171 |
+
r2.w = dot(v_24.xyz, (-(r8.xyzx)).xyz);
|
| 172 |
+
r2.w = sqrt(r2.w);
|
| 173 |
+
let v_25 = ((-(r8.xyzx)).xyz / r2.www);
|
| 174 |
+
r7 = vec4<f32>(v_25.xyz, r7.w);
|
| 175 |
+
r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w);
|
| 176 |
+
let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
|
| 177 |
+
r8 = vec4<f32>(v_26.xyz, r8.w);
|
| 178 |
+
let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
|
| 179 |
+
r9 = vec4<f32>(v_27.xyz, r9.w);
|
| 180 |
+
let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
|
| 181 |
+
let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
|
| 182 |
+
r8 = vec4<f32>(v_29.xyz, r8.w);
|
| 183 |
+
let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.zxy));
|
| 184 |
+
r8 = vec4<f32>(v_30.xyz, r8.w);
|
| 185 |
+
r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz))));
|
| 186 |
+
let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) & bitcast<vec2<u32>>(r9.xz)));
|
| 187 |
+
r9 = vec4<f32>(v_31.xy, r9.zw);
|
| 188 |
+
let v_32 = (-(r8.yzyy)).xy;
|
| 189 |
+
r10 = vec4<f32>(v_32.xy, r10.zw);
|
| 190 |
+
r10.z = 0.0f;
|
| 191 |
+
r10.w = abs(r7.xxxx).w;
|
| 192 |
+
r11 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r11.zw);
|
| 193 |
+
r11.z = abs(r7.yyyy).z;
|
| 194 |
+
let v_33 = bitcast<vec3<u32>>(r9.yyy);
|
| 195 |
+
let v_34 = r10.zxw;
|
| 196 |
+
let v_35 = select(r11.xyz, v_34, (v_33 != vec3<u32>()));
|
| 197 |
+
r9 = vec4<f32>(r9.x, v_35.xyz);
|
| 198 |
+
r8.y = 0.0f;
|
| 199 |
+
r8.z = abs(r7.zzzz).z;
|
| 200 |
+
let v_36 = bitcast<vec3<u32>>(r9.xxx);
|
| 201 |
+
let v_37 = r8.xyz;
|
| 202 |
+
let v_38 = select(r9.yzw, v_37, (v_36 != vec3<u32>()));
|
| 203 |
+
r8 = vec4<f32>(v_38.xyz, r8.w);
|
| 204 |
+
let v_39 = abs(r7.yyyy);
|
| 205 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (r8.z == v_39.w)));
|
| 206 |
+
let v_40 = bitcast<vec2<u32>>(r3.ww);
|
| 207 |
+
let v_41 = select(vec2<f32>(1.0f, 0.0f), r10.zy, (v_40 != vec2<u32>()));
|
| 208 |
+
let v_42 = r9;
|
| 209 |
+
r9 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
|
| 210 |
+
r3.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz);
|
| 211 |
+
let v_43 = (r7.xyz / r3.www);
|
| 212 |
+
r7 = vec4<f32>(v_43.xyz, r7.w);
|
| 213 |
+
let v_44 = (r8.xy * vec2<f32>(-0.5f));
|
| 214 |
+
let v_45 = r10;
|
| 215 |
+
r10 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
|
| 216 |
+
r10.y = 0.0f;
|
| 217 |
+
let v_46 = (r7.xyz + r10.xyz);
|
| 218 |
+
r10 = vec4<f32>(v_46.xyz, r10.w);
|
| 219 |
+
r9.x = 0.0f;
|
| 220 |
+
let v_47 = fma(vec3<f32>(-0.5f), r9.xyz, r10.xyz);
|
| 221 |
+
r11 = vec4<f32>(v_47.xyz, r11.w);
|
| 222 |
+
let v_48 = r11.xyzx;
|
| 223 |
+
r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w);
|
| 224 |
+
let v_49 = (r8.xy * vec2<f32>(0.5f));
|
| 225 |
+
let v_50 = r8;
|
| 226 |
+
r8 = vec4<f32>(v_49.x, v_50.y, v_49.y, v_50.w);
|
| 227 |
+
r8.y = 0.0f;
|
| 228 |
+
let v_51 = (r7.xyz + r8.xyz);
|
| 229 |
+
r7 = vec4<f32>(v_51.xyz, r7.w);
|
| 230 |
+
let v_52 = fma(vec3<f32>(-0.5f), r9.xyz, r7.xyz);
|
| 231 |
+
r8 = vec4<f32>(v_52.xyz, r8.w);
|
| 232 |
+
let v_53 = r8.xyzx;
|
| 233 |
+
r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w);
|
| 234 |
+
r3.w = (r3.w + r4.w);
|
| 235 |
+
let v_54 = fma(vec3<f32>(0.5f), r9.xyz, r10.xyz);
|
| 236 |
+
r8 = vec4<f32>(v_54.xyz, r8.w);
|
| 237 |
+
let v_55 = r8.xyzx;
|
| 238 |
+
r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w);
|
| 239 |
+
r3.w = (r3.w + r4.w);
|
| 240 |
+
let v_56 = fma(vec3<f32>(0.5f), r9.xyz, r7.xyz);
|
| 241 |
+
r7 = vec4<f32>(v_56.xyz, r7.w);
|
| 242 |
+
let v_57 = r7.xyzx;
|
| 243 |
+
r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w);
|
| 244 |
+
r2.w = (r2.w + r3.w);
|
| 245 |
+
r2.w = (r2.w * 0.25f);
|
| 246 |
+
} else {
|
| 247 |
+
let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
|
| 248 |
+
r2 = vec4<f32>(v_58.xyz, r2.w);
|
| 249 |
+
r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
|
| 250 |
+
r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
|
| 251 |
+
r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
|
| 252 |
+
let v_59 = -(r0.zzzz);
|
| 253 |
+
let v_60 = (r7.xy / v_59.xy);
|
| 254 |
+
r7 = vec4<f32>(v_60.xy, r7.zw);
|
| 255 |
+
r0.z = dot(r2.xyz, r2.xyz);
|
| 256 |
+
r0.z = sqrt(r0.z);
|
| 257 |
+
r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w);
|
| 258 |
+
let v_61 = fma(r7.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
|
| 259 |
+
r2 = vec4<f32>(v_61.xyz, r2.w);
|
| 260 |
+
r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
|
| 261 |
+
let v_62 = r7.xyxx;
|
| 262 |
+
r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z);
|
| 263 |
+
let v_63 = r7.zwzz;
|
| 264 |
+
r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z);
|
| 265 |
+
r0.z = (r0.z + r3.w);
|
| 266 |
+
r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
|
| 267 |
+
let v_64 = r7.xyxx;
|
| 268 |
+
r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z);
|
| 269 |
+
r0.z = (r0.z + r2.x);
|
| 270 |
+
let v_65 = r7.zwzz;
|
| 271 |
+
r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z);
|
| 272 |
+
r0.z = (r0.z + r2.x);
|
| 273 |
+
r2.w = (r0.z * 0.25f);
|
| 274 |
+
}
|
| 275 |
+
r0.z = (r0.w * r1.x);
|
| 276 |
+
let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
|
| 277 |
+
r2 = vec4<f32>(v_66.xyz, r2.w);
|
| 278 |
+
let v_67 = dot(r6.xyz, r4.xyz);
|
| 279 |
+
r0.w = clamp(vec4<f32>(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f);
|
| 280 |
+
let v_68 = dot((-(r5.xywx)).xyz, r6.xyz);
|
| 281 |
+
r5.x = clamp(vec4<f32>(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f);
|
| 282 |
+
let v_69 = dot(r3.xyz, r4.xyz);
|
| 283 |
+
r5.y = clamp(vec4<f32>(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f);
|
| 284 |
+
let v_70 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
|
| 285 |
+
r4 = vec4<f32>(v_70.xy, r4.zw);
|
| 286 |
+
let v_71 = (r4.xy * r4.xy);
|
| 287 |
+
r4 = vec4<f32>(r4.xy, v_71.xy);
|
| 288 |
+
let v_72 = (r4.zw * r4.zw);
|
| 289 |
+
r4 = vec4<f32>(r4.xy, v_72.xy);
|
| 290 |
+
let v_73 = (r4.xy * r4.zw);
|
| 291 |
+
r4 = vec4<f32>(v_73.xy, r4.zw);
|
| 292 |
+
r1.x = ((-(r5.zzzz)).x + 1.0f);
|
| 293 |
+
let v_74 = fma(r5.zz, r4.xy, r1.xx);
|
| 294 |
+
r4 = vec4<f32>(v_74.xy, r4.zw);
|
| 295 |
+
let v_75 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
|
| 296 |
+
r4 = vec4<f32>(r4.xy, v_75.xy);
|
| 297 |
+
r0.y = (r4.z * 0.125f);
|
| 298 |
+
r1.x = fma((-(r0.xxxx)).x, r4.x, 1.0f);
|
| 299 |
+
r3.x = dot(r6.xyz, r3.xyz);
|
| 300 |
+
r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
|
| 301 |
+
r3.x = log2(r3.x);
|
| 302 |
+
r3.x = (r3.x * r4.w);
|
| 303 |
+
r3.x = exp2(r3.x);
|
| 304 |
+
r3.x = (r4.y * r3.x);
|
| 305 |
+
r0.y = (r0.y * r3.x);
|
| 306 |
+
r0.x = (r0.x * r0.y);
|
| 307 |
+
r0.x = (r0.w * r0.x);
|
| 308 |
+
r0.y = (r0.w * r1.x);
|
| 309 |
+
r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
|
| 310 |
+
r0.w = (r2.w + -1.0f);
|
| 311 |
+
r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f);
|
| 312 |
+
let v_76 = fma(r1.yzw, r0.yyy, r0.xxx);
|
| 313 |
+
r1 = vec4<f32>(v_76.xyz, r1.w);
|
| 314 |
+
let v_77 = (r2.xyz * r1.xyz);
|
| 315 |
+
r1 = vec4<f32>(v_77.xyz, r1.w);
|
| 316 |
+
let v_78 = (r0.zzz * r1.xyz);
|
| 317 |
+
r0 = vec4<f32>(v_78.xyz, r0.w);
|
| 318 |
+
let v_79 = (r0.www * r0.xyz);
|
| 319 |
+
r0 = vec4<f32>(v_79.xyz, r0.w);
|
| 320 |
+
let v_80 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
|
| 321 |
+
o0 = vec4<f32>(v_80.xyz, o0.w);
|
| 322 |
+
o0.w = 1.0f;
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
fn v_5(v_81 : bool) {
|
| 326 |
+
if (v_81) {
|
| 327 |
+
discard;
|
| 328 |
+
return;
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
@fragment
|
| 333 |
+
fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 334 |
+
main_inner(v1);
|
| 335 |
+
return o0;
|
| 336 |
+
}
|
b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl
ADDED
|
@@ -0,0 +1,99 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
struct cb16_struct {
|
| 10 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 11 |
+
}
|
| 12 |
+
|
| 13 |
+
@group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
|
| 14 |
+
|
| 15 |
+
struct cb46_struct {
|
| 16 |
+
tint_symbol_1 : array<vec4<f32>, 46u>,
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
@group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
|
| 20 |
+
|
| 21 |
+
struct cb47_struct {
|
| 22 |
+
tint_symbol_2 : array<vec4<f32>, 47u>,
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb47_struct;
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(16u) var s0 : sampler;
|
| 28 |
+
|
| 29 |
+
@group(1u) @binding(32u) var t0 : texture_2d<f32>;
|
| 30 |
+
|
| 31 |
+
var<private> o0 : vec4<f32>;
|
| 32 |
+
|
| 33 |
+
var<private> o1 : vec4<f32>;
|
| 34 |
+
|
| 35 |
+
var<private> o2 : vec4<f32>;
|
| 36 |
+
|
| 37 |
+
var<private> o3 : vec4<f32>;
|
| 38 |
+
|
| 39 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 40 |
+
r0.x = v2.w;
|
| 41 |
+
r0.y = v3.w;
|
| 42 |
+
r0 = textureSample(t0, s0, r0.xyxx.xy);
|
| 43 |
+
r0.w = (r0.w * v4.x);
|
| 44 |
+
r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
|
| 45 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_2[46u].x)));
|
| 46 |
+
r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, 1.0f);
|
| 47 |
+
let v = bitcast<u32>(r1.y);
|
| 48 |
+
let v_1 = r0.w;
|
| 49 |
+
r0.w = select(r1.x, v_1, (v != 0u));
|
| 50 |
+
r0.w = (r0.w * cb11_11.tint_symbol_2[21u].w);
|
| 51 |
+
r1.x = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_2[21u].z >= r0.w)));
|
| 52 |
+
r1.y = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_2[21u].w == 1.0f)));
|
| 53 |
+
r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
|
| 54 |
+
v_2((bitcast<u32>(r1.x) != 0u));
|
| 55 |
+
r1.x = dot(v2.xyz, v2.xyz);
|
| 56 |
+
r1.x = inverseSqrt(r1.x);
|
| 57 |
+
let v_3 = (r1.xxx * v2.xyz);
|
| 58 |
+
r1 = vec4<f32>(v_3.xyz, r1.w);
|
| 59 |
+
let v_4 = -(r0.xyzx);
|
| 60 |
+
let v_5 = fma(r0.xyz, v1.xyz, v_4.xyz);
|
| 61 |
+
r2 = vec4<f32>(v_5.xyz, r2.w);
|
| 62 |
+
let v_6 = fma(v1.www, r2.xyz, r0.xyz);
|
| 63 |
+
o0 = vec4<f32>(v_6.xyz, o0.w);
|
| 64 |
+
let v_7 = fma(r1.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
|
| 65 |
+
o1 = vec4<f32>(v_7.xyz, o1.w);
|
| 66 |
+
r0.x = (v4.y + cb3_3.tint_symbol_1[45u].w);
|
| 67 |
+
r0.x = (r0.x * 0.5f);
|
| 68 |
+
r0.y = 0.0f;
|
| 69 |
+
let v_8 = sqrt(r0.xy);
|
| 70 |
+
o3 = vec4<f32>(v_8.xy, o3.zw);
|
| 71 |
+
o0.w = r0.w;
|
| 72 |
+
o1.w = 1.0f;
|
| 73 |
+
o2 = vec4<f32>(0.0f, 0.0f, 0.98000001907348632812f, 1.0f);
|
| 74 |
+
o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 0.04960784316062927246f));
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
fn v_2(v_9 : bool) {
|
| 78 |
+
if (v_9) {
|
| 79 |
+
discard;
|
| 80 |
+
return;
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
struct tint_symbol_3 {
|
| 85 |
+
@location(0u)
|
| 86 |
+
o0 : vec4<f32>,
|
| 87 |
+
@location(1u)
|
| 88 |
+
o1 : vec4<f32>,
|
| 89 |
+
@location(2u)
|
| 90 |
+
o2 : vec4<f32>,
|
| 91 |
+
@location(3u)
|
| 92 |
+
o3 : vec4<f32>,
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
@fragment
|
| 96 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_3 {
|
| 97 |
+
main_inner(v1, v2, v3, v4);
|
| 98 |
+
return tint_symbol_3(o0, o1, o2, o3);
|
| 99 |
+
}
|
b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl
ADDED
|
@@ -0,0 +1,119 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
diagnostic(off, derivative_uniformity);
|
| 2 |
+
|
| 3 |
+
var<private> r0 : vec4<f32>;
|
| 4 |
+
|
| 5 |
+
var<private> r1 : vec4<f32>;
|
| 6 |
+
|
| 7 |
+
var<private> r2 : vec4<f32>;
|
| 8 |
+
|
| 9 |
+
var<private> r3 : vec4<f32>;
|
| 10 |
+
|
| 11 |
+
struct cb16_struct {
|
| 12 |
+
tint_symbol : array<vec4<f32>, 16u>,
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
|
| 16 |
+
|
| 17 |
+
struct cb10_struct {
|
| 18 |
+
tint_symbol_1 : array<vec4<f32>, 10u>,
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
@group(1u) @binding(6u) var<uniform> cb6_6 : cb10_struct;
|
| 22 |
+
|
| 23 |
+
struct cb18_struct {
|
| 24 |
+
tint_symbol_2 : array<vec4<f32>, 18u>,
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
@group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
|
| 28 |
+
|
| 29 |
+
struct cb10_struct_1 {
|
| 30 |
+
tint_symbol_3 : array<vec4<f32>, 10u>,
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
@group(1u) @binding(10u) var<uniform> cb10_10 : cb10_struct_1;
|
| 34 |
+
|
| 35 |
+
@group(1u) @binding(21u) var s5 : sampler;
|
| 36 |
+
|
| 37 |
+
@group(1u) @binding(31u) var s15 : sampler_comparison;
|
| 38 |
+
|
| 39 |
+
@group(1u) @binding(37u) var t5 : texture_2d<f32>;
|
| 40 |
+
|
| 41 |
+
@group(1u) @binding(47u) var t15 : texture_depth_2d;
|
| 42 |
+
|
| 43 |
+
var<private> o0 : vec4<f32>;
|
| 44 |
+
|
| 45 |
+
fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
|
| 46 |
+
let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
|
| 47 |
+
r0 = vec4<f32>(v.xyz, r0.w);
|
| 48 |
+
r1 = vec4<f32>(((v2.xy / v2.ww)).xy, r1.zw);
|
| 49 |
+
r1 = textureSample(t5, s5, r1.xyxx.xy);
|
| 50 |
+
r0.w = (cb11_11.tint_symbol_2[17u].w + 1.0f);
|
| 51 |
+
r0.w = ((-(r1.xxxx)).w + r0.w);
|
| 52 |
+
r0.w = (cb11_11.tint_symbol_2[17u].z / r0.w);
|
| 53 |
+
r0.w = clamp(((r0.wwww / v2.wwww)).w, 0.0f, 1.0f);
|
| 54 |
+
r1 = vec4<f32>(((v3.xyz / v4.xyz)).xyz, r1.w);
|
| 55 |
+
r1.x = max(r1.y, r1.x);
|
| 56 |
+
r1.x = max(r1.z, r1.x);
|
| 57 |
+
let v_1 = -(r1.xxxx);
|
| 58 |
+
r0.w = clamp(((r0.wwww + v_1)).w, 0.0f, 1.0f);
|
| 59 |
+
let v_2 = (r0.xyz * r1.xxx);
|
| 60 |
+
r1 = vec4<f32>(v_2.xyz, r1.w);
|
| 61 |
+
let v_3 = (r0.www * r0.xyz);
|
| 62 |
+
r2 = vec4<f32>(v_3.xyz, r2.w);
|
| 63 |
+
let v_4 = (r2.xyz * vec3<f32>(0.125f));
|
| 64 |
+
r2 = vec4<f32>(v_4.xyz, r2.w);
|
| 65 |
+
let v_5 = (r1.yyy * cb6_6.tint_symbol_1[1u].xzy);
|
| 66 |
+
r3 = vec4<f32>(v_5.xyz, r3.w);
|
| 67 |
+
let v_6 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xzy, r3.xyz);
|
| 68 |
+
r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
|
| 69 |
+
let v_7 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xzy, r1.xyw);
|
| 70 |
+
r1 = vec4<f32>(v_7.xyz, r1.w);
|
| 71 |
+
let v_8 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xzy, cb6_6.tint_symbol_1[9u].xzy);
|
| 72 |
+
r1 = vec4<f32>(v_8.xyz, r1.w);
|
| 73 |
+
let v_9 = (r2.yyy * cb6_6.tint_symbol_1[1u].xyz);
|
| 74 |
+
r3 = vec4<f32>(v_9.xyz, r3.w);
|
| 75 |
+
let v_10 = fma(r2.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz);
|
| 76 |
+
r2 = vec4<f32>(v_10.xy, r2.z, v_10.z);
|
| 77 |
+
let v_11 = fma(r2.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyw);
|
| 78 |
+
r2 = vec4<f32>(v_11.xyz, r2.w);
|
| 79 |
+
let v_12 = (r2.xyz * cb6_6.tint_symbol_1[5u].xyz);
|
| 80 |
+
r2 = vec4<f32>(v_12.xyz, r2.w);
|
| 81 |
+
let v_13 = (r1.xyz + vec3<f32>(0.5f, 0.0f, 1.5f));
|
| 82 |
+
r1 = vec4<f32>(v_13.xyz, r1.w);
|
| 83 |
+
r1.z = (r1.z * 0.25f);
|
| 84 |
+
r2.w = (r2.y * 0.25f);
|
| 85 |
+
let v_14 = r1;
|
| 86 |
+
r3 = vec4<f32>(v_14.xzy, r3.w);
|
| 87 |
+
r1.w = 0.0f;
|
| 88 |
+
r2.y = 0.0f;
|
| 89 |
+
loop {
|
| 90 |
+
r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.y) >= 8i)));
|
| 91 |
+
if ((bitcast<u32>(r3.w) != 0u)) {
|
| 92 |
+
break;
|
| 93 |
+
}
|
| 94 |
+
let v_15 = r3.xyxx;
|
| 95 |
+
r3.w = textureSampleCompareLevel(t15, s15, v_15.xy, r3.z);
|
| 96 |
+
r1.w = (r1.w + r3.w);
|
| 97 |
+
let v_16 = (r2.xwz + r3.xyz);
|
| 98 |
+
r3 = vec4<f32>(v_16.xyz, r3.w);
|
| 99 |
+
r2.y = bitcast<f32>((bitcast<i32>(r2.y) + 1i));
|
| 100 |
+
}
|
| 101 |
+
r0.w = (r0.w * r1.w);
|
| 102 |
+
r0.w = (r0.w * 0.125f);
|
| 103 |
+
r0.x = dot(r0.xyz, r0.xyz);
|
| 104 |
+
r0.x = sqrt(r0.x);
|
| 105 |
+
r0.x = (r0.x * r0.w);
|
| 106 |
+
r0.y = (r0.x * v2.z);
|
| 107 |
+
r0.x = fma(r0.x, v2.z, -1.0f);
|
| 108 |
+
r0.x = fma(cb10_10.tint_symbol_3[9u].w, r0.x, 1.0f);
|
| 109 |
+
r0.x = (r0.x * r0.y);
|
| 110 |
+
let v_17 = (r0.xxx * cb10_10.tint_symbol_3[4u].xyz);
|
| 111 |
+
o0 = vec4<f32>(v_17.xyz, o0.w);
|
| 112 |
+
o0.w = 0.0f;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
@fragment
|
| 116 |
+
fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
|
| 117 |
+
main_inner(v1, v2, v3, v4);
|
| 118 |
+
return o0;
|
| 119 |
+
}
|
b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295]
|