bardd commited on
Commit
37bbbfa
·
verified ·
1 Parent(s): 5bbf21d

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl +208 -0
  2. b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl +190 -0
  3. b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl +25 -0
  4. b/8b0b5899ed/shaders/d75e706692b226b7.consts.json +1 -0
  5. b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl +98 -0
  6. b/8b0b5899ed/shaders/d76d36482fb57585.wgsl +67 -0
  7. b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl +161 -0
  8. b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json +1 -0
  9. b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl +421 -0
  10. b/8b0b5899ed/shaders/d78613a755e2923b.wgsl +131 -0
  11. b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl +371 -0
  12. b/8b0b5899ed/shaders/d79be658d9f915da.consts.json +1 -0
  13. b/8b0b5899ed/shaders/d79be658d9f915da.wgsl +946 -0
  14. b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json +1 -0
  15. b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl +1252 -0
  16. b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl +111 -0
  17. b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl +191 -0
  18. b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl +30 -0
  19. b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl +56 -0
  20. b/8b0b5899ed/shaders/d7fea2087774239e.wgsl +214 -0
  21. b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl +128 -0
  22. b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json +1 -0
  23. b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl +699 -0
  24. b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json +1 -0
  25. b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl +1238 -0
  26. b/8b0b5899ed/shaders/d82afb19b619655a.consts.json +1 -0
  27. b/8b0b5899ed/shaders/d82afb19b619655a.wgsl +268 -0
  28. b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl +97 -0
  29. b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json +1 -0
  30. b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl +1455 -0
  31. b/8b0b5899ed/shaders/d84879565e6327d5.wgsl +278 -0
  32. b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json +1 -0
  33. b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl +195 -0
  34. b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl +239 -0
  35. b/8b0b5899ed/shaders/d8508227d15b6309.wgsl +965 -0
  36. b/8b0b5899ed/shaders/d86322894178ead3.consts.json +1 -0
  37. b/8b0b5899ed/shaders/d86322894178ead3.wgsl +209 -0
  38. b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl +336 -0
  39. b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json +1 -0
  40. b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl +1230 -0
  41. b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl +217 -0
  42. b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json +1 -0
  43. b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl +734 -0
  44. b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl +206 -0
  45. b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json +1 -0
  46. b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl +466 -0
  47. b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl +336 -0
  48. b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl +99 -0
  49. b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl +119 -0
  50. b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json +1 -0
b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb1_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 1u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
28
+
29
+ struct cb4_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 4u>,
31
+ }
32
+
33
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb9_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 9u>,
43
+ }
44
+
45
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb9_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
66
+
67
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
68
+
69
+ var<private> v0 : vec4<f32>;
70
+
71
+ var<private> o0 : vec4<f32>;
72
+
73
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
74
+ var v_1 : vec4<f32> = v;
75
+ v_1.w = (1.0f / v.w);
76
+ v0 = v_1;
77
+ let v_2 = max(v0.xy, vec2<f32>());
78
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
79
+ r0 = vec4<f32>(v_3.xy, r0.zw);
80
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
81
+ r0 = vec4<f32>(v_4.xy, r0.zw);
82
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
83
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
84
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
85
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
86
+ v_5((bitcast<u32>(r0.x) != 0u));
87
+ let v_6 = (v1.xyz.xy * cb11_11.tint_symbol_4[5u].ww);
88
+ r0 = vec4<f32>(v_6.xy, r0.zw);
89
+ r1 = textureSample(t0, s0, v1.xyz.xyxx.xy);
90
+ r0.z = dot(v2.xyz, v2.xyz);
91
+ r0.z = inverseSqrt(r0.z);
92
+ let v_7 = (r0.zzz * v2.xyz);
93
+ r2 = vec4<f32>(v_7.xyz, r2.w);
94
+ r3 = textureSample(t6, s6, r0.xyxx.xy);
95
+ let v_8 = (r3.xy * r3.xy);
96
+ r3 = vec4<f32>(v_8.xy, r3.zw);
97
+ r0.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
98
+ r0.y = (r0.x * cb11_11.tint_symbol_4[4u].y);
99
+ let v_9 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz);
100
+ r1 = vec4<f32>(v_9.xyz, r1.w);
101
+ r4 = (r1 * v3.xxxw);
102
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
103
+ let v_10 = (v1.xyz.xy * cb11_11.tint_symbol_4[8u].xx);
104
+ r3 = vec4<f32>(v_10.xy, r3.zw);
105
+ r5 = textureSample(t3, s3, r3.xyxx.xy);
106
+ r6 = textureSample(t4, s4, r3.xyxx.xy);
107
+ r1.w = clamp(((v1.xyz.zzzz + v1.xyz.zzzz)).w, 0.0f, 1.0f);
108
+ r2.w = (v1.z + -0.5f);
109
+ r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f);
110
+ r1.w = (r5.w * r1.w);
111
+ let v_11 = fma((-(r1.xyzx)).xyz, v3.xxx, r5.xyz);
112
+ r1 = vec4<f32>(v_11.xyz, r1.w);
113
+ let v_12 = fma(r1.www, r1.xyz, r4.xyz);
114
+ r1 = vec4<f32>(v_12.xyz, r1.w);
115
+ let v_13 = ((-(r1.xyzx)).xyz + r6.xyz);
116
+ r3 = vec4<f32>(v_13.xyz, r3.w);
117
+ let v_14 = fma(r2.www, r3.xyz, r1.xyz);
118
+ r1 = vec4<f32>(v_14.xyz, r1.w);
119
+ r0.y = (r0.y * v3.x);
120
+ r0.y = (r0.y * v2.w);
121
+ let v_15 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
122
+ r3 = vec4<f32>(v_15.xy, r3.zw);
123
+ r1.w = (r3.x * v3.z);
124
+ let v_16 = (r3.yy * v1.xyz.xy);
125
+ let v_17 = r3;
126
+ r3 = vec4<f32>(v_17.x, v_16.xy, v_17.w);
127
+ r5 = textureSample(t5, s5, r3.yzyy.xy);
128
+ r2.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
129
+ r3.y = ((-(r5.xxxx)).y + r5.z);
130
+ r5.x = fma(r2.w, r3.y, r5.x);
131
+ let v_18 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
132
+ let v_19 = r3;
133
+ r3 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
134
+ r2.w = fma(v3.z, r3.x, -1.0f);
135
+ r2.w = fma(r3.x, r2.w, 1.0f);
136
+ r3.x = (r2.w * r3.y);
137
+ let v_20 = -(r1.xyzx);
138
+ let v_21 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_20.xyz);
139
+ r4 = vec4<f32>(v_21.xyz, r4.w);
140
+ let v_22 = fma(r3.xxx, r4.xyz, r1.xyz);
141
+ r1 = vec4<f32>(v_22.xyz, r1.w);
142
+ r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x);
143
+ let v_23 = ((-(r1.xyzx)).xyz + r5.zzz);
144
+ r4 = vec4<f32>(v_23.xyz, r4.w);
145
+ let v_24 = fma(r1.www, r4.xyz, r1.xyz);
146
+ r1 = vec4<f32>(v_24.xyz, r1.w);
147
+ r1.w = fma((-(r3.zzzz)).w, r2.w, 1.0f);
148
+ r0.y = (r0.y * r1.w);
149
+ r1.w = (v3.x * cb11_11.tint_symbol_4[2u].w);
150
+ r0.x = (r0.x * r1.w);
151
+ r0.x = (r0.x * 0.75f);
152
+ r1.w = dot(v4.xyz, v4.xyz);
153
+ r1.w = inverseSqrt(r1.w);
154
+ let v_25 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
155
+ r3 = vec4<f32>(v_25.xyz, r3.w);
156
+ let v_26 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_1[0u].xyz);
157
+ r3 = vec4<f32>(v_26.xyz, r3.w);
158
+ let v_27 = (r0.xxx * cb11_11.tint_symbol_4[6u].xyz);
159
+ r4 = vec4<f32>(v_27.xyz, r4.w);
160
+ let v_28 = -(r3.xyzx);
161
+ let v_29 = fma(v4.xyz, r1.www, v_28.xyz);
162
+ r3 = vec4<f32>(v_29.xyz, r3.w);
163
+ r0.x = dot(r3.xyz, r3.xyz);
164
+ r0.x = inverseSqrt(r0.x);
165
+ let v_30 = (r0.xxx * r3.xyz);
166
+ r3 = vec4<f32>(v_30.xyz, r3.w);
167
+ r0.x = dot(r2.xyz, r3.xyz);
168
+ r0.x = clamp(((r0.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
169
+ r1.w = fma(r3.w, 15.0f, 0.00000000999999993923f);
170
+ r0.x = log2(r0.x);
171
+ r0.x = (r0.x * r1.w);
172
+ r0.x = exp2(r0.x);
173
+ let v_31 = fma(r4.xyz, r0.xxx, r1.xyz);
174
+ r1 = vec4<f32>(v_31.xyz, r1.w);
175
+ let v_32 = min(r1.xyz, vec3<f32>(240.0f));
176
+ r1 = vec4<f32>(v_32.xyz, r1.w);
177
+ r2.w = (r4.w * cb2_2.tint_symbol[15u].x);
178
+ r0.x = fma(v2.z, r0.z, -0.34999999403953552246f);
179
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
180
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
181
+ r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
182
+ r0.x = (r0.z * r0.x);
183
+ r0.x = (r0.w * r0.x);
184
+ r0.y = fma((-(r0.yyyy)).y, 0.5f, 1.0f);
185
+ r0.x = (r0.y * r0.x);
186
+ r0.x = fma(r0.x, -0.5f, 1.0f);
187
+ let v_33 = (r0.xxx * r1.xyz);
188
+ r2 = vec4<f32>(v_33.xyz, r2.w);
189
+ r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
190
+ let v_34 = bitcast<vec4<u32>>(r0.xxxx);
191
+ r0 = select(r2, v3, (v_34 != vec4<u32>()));
192
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
193
+ v_5((bitcast<u32>(r1.x) != 0u));
194
+ o0 = r0;
195
+ }
196
+
197
+ fn v_5(v_35 : bool) {
198
+ if (v_35) {
199
+ discard;
200
+ return;
201
+ }
202
+ }
203
+
204
+ @fragment
205
+ fn main(@builtin(position) v_36 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
206
+ main_inner(v_36, v1, v2, v3, v4);
207
+ return o0;
208
+ }
b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb23_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 23u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
28
+
29
+ struct cb44_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 44u>,
31
+ }
32
+
33
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
34
+
35
+ struct cb2_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 2u>,
37
+ }
38
+
39
+ @group(1u) @binding(7u) var<uniform> cb7_7 : cb2_struct;
40
+
41
+ struct cb7_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 7u>,
43
+ }
44
+
45
+ @group(1u) @binding(9u) var<uniform> cb9_9 : cb7_struct;
46
+
47
+ @group(1u) @binding(18u) var s2 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
62
+
63
+ var<private> v11 : vec4<f32>;
64
+
65
+ var<private> v12 : array<f32, 4u>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> o1 : f32;
70
+
71
+ var<private> o2 : f32;
72
+
73
+ var<private> x0 : array<vec4<f32>, 1u>;
74
+
75
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>, v10 : vec4<f32>, v : vec4<f32>) {
76
+ var v_1 : vec4<f32> = v;
77
+ v_1.w = (1.0f / v.w);
78
+ v11 = v_1;
79
+ x0[0u].x = v12[0u];
80
+ x0[0u].y = v12[1u];
81
+ x0[0u].z = v12[2u];
82
+ x0[0u].w = v12[3u];
83
+ let v_2 = (v11.xy * cb9_9.tint_symbol_4[0u].zw);
84
+ r0 = vec4<f32>(v_2.xy, r0.zw);
85
+ r0 = textureSample(t2, s2, r0.xyxx.xy);
86
+ r0.y = (cb9_9.tint_symbol_4[1u].w + 1.0f);
87
+ r0.x = ((-(r0.xxxx)).x + r0.y);
88
+ r0.x = (cb9_9.tint_symbol_4[1u].z / r0.x);
89
+ let v_3 = r0;
90
+ r0 = vec4<f32>(v_3.x, ((v10.xy / v10.ww)).xy, v_3.w);
91
+ let v_4 = fma(r0.yz, r0.xx, cb1_1.tint_symbol[15u].xy);
92
+ r0 = vec4<f32>(v_4.xy, r0.zw);
93
+ let v_5 = (r0.xy + (-(v8.xyxx)).xy);
94
+ r0 = vec4<f32>(v_5.xy, r0.zw);
95
+ r1.x = dot(v2.zw, r0.xy);
96
+ r1.y = dot(v9.xyz.xy, r0.xy);
97
+ r0.x = (v8.w * 0.5f);
98
+ r0 = fma(r1.xyxy, r0.xxxx, vec4<f32>(0.5f));
99
+ let v_6 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.zw < vec2<f32>())));
100
+ r1 = vec4<f32>(v_6.xy, r1.zw);
101
+ let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (vec2<f32>(1.0f) < r0.zw)));
102
+ r1 = vec4<f32>(r1.xy, v_7.xy);
103
+ r1.x = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.x)));
104
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
105
+ r1.x = bitcast<f32>((bitcast<u32>(r1.w) | bitcast<u32>(r1.x)));
106
+ r1.w = select(v0.w, 0.0f, (bitcast<u32>(r1.x) != 0u));
107
+ r0 = (r0 + v1);
108
+ r0 = (r0 * v6.zwzw);
109
+ r2 = textureSample(t5, s5, r0.xyxx.xy);
110
+ let v_8 = (r2.xyz * r2.xyz);
111
+ r2 = vec4<f32>(v_8.xyz, r2.w);
112
+ r0 = textureSample(t5, s5, r0.zwzz.xy);
113
+ let v_9 = (r0.xyz * r0.xyz);
114
+ r0 = vec4<f32>(v_9.xyz, r0.w);
115
+ let v_10 = -(r2);
116
+ r0 = (r0 + v_10);
117
+ r0 = fma(v3.xy.xxxx, r0, r2);
118
+ let v_11 = fma(v5.xyz, v7.zzz, v0.xyz);
119
+ r1 = vec4<f32>(v_11.xyz, r1.w);
120
+ r2 = (r1 * r0);
121
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
122
+ if ((bitcast<u32>(r0.w) != 0u)) {
123
+ let v_12 = (v11.xy * cb7_7.tint_symbol_3[1u].xy);
124
+ r3 = vec4<f32>(v_12.xy, r3.zw);
125
+ r3 = textureSample(t4, s4, r3.xyxx.xy);
126
+ r0.w = (r3.x + -1.0f);
127
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
128
+ r0.w = (r0.w * v4.w);
129
+ } else {
130
+ r0.w = v4.w;
131
+ }
132
+ let v_13 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), !((vec2<f32>() == cb9_9.tint_symbol_4[5u].xy))));
133
+ r3 = vec4<f32>(v_13.xy, r3.zw);
134
+ if ((bitcast<u32>(r3.x) != 0u)) {
135
+ let v_14 = (v11.xy * cb7_7.tint_symbol_3[1u].xy);
136
+ let v_15 = r3;
137
+ r3 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
138
+ r4 = textureSample(t3, s3, r3.xzxx.xy);
139
+ let v_16 = (r4.xyz * r4.xyz);
140
+ r3 = vec4<f32>(v_16.x, r3.y, v_16.yz);
141
+ let v_17 = fma((-(cb3_3.tint_symbol_2[0u].zzzz)).xyz, cb3_3.tint_symbol_2[1u].xyz, cb3_3.tint_symbol_2[43u].xyz);
142
+ r5 = vec4<f32>(v_17.xyz, r5.w);
143
+ let v_18 = (r3.xzw * r5.xyz);
144
+ r3 = vec4<f32>(v_18.x, r3.y, v_18.yz);
145
+ let v_19 = (r3.xzw * cb9_9.tint_symbol_4[6u].zzz);
146
+ r5 = vec4<f32>(v_19.xyz, r5.w);
147
+ let v_20 = (r2.xyz * r4.xyz);
148
+ r4 = vec4<f32>(v_20.xyz, r4.w);
149
+ let v_21 = (r4.xyz + r4.xyz);
150
+ r4 = vec4<f32>(v_21.xyz, r4.w);
151
+ let v_22 = -(r4.xyzx);
152
+ let v_23 = fma(r0.xyz, r1.xyz, v_22.xyz);
153
+ r6 = vec4<f32>(v_23.xyz, r6.w);
154
+ let v_24 = fma(v4.yyy, r6.xyz, r4.xyz);
155
+ r4 = vec4<f32>(v_24.xyz, r4.w);
156
+ let v_25 = fma((-(r3.xxzw)).xzw, cb9_9.tint_symbol_4[6u].zzz, r4.xyz);
157
+ r3 = vec4<f32>(v_25.x, r3.y, v_25.yz);
158
+ let v_26 = fma(v4.xxx, r3.xzw, r5.xyz);
159
+ r3 = vec4<f32>(v_26.x, r3.y, v_26.yz);
160
+ } else {
161
+ let v_27 = fma((-(r0.xyzx)).xyz, r1.xyz, v4.xyz);
162
+ r0 = vec4<f32>(v_27.xyz, r0.w);
163
+ let v_28 = fma(r0.www, r0.xyz, r2.xyz);
164
+ r3 = vec4<f32>(v_28.x, r3.y, v_28.yz);
165
+ }
166
+ let v_29 = (r3.xzw * cb2_2.tint_symbol_1[17u].zzz);
167
+ r0 = vec4<f32>(v_29.xyz, r0.w);
168
+ let v_30 = bitcast<vec3<u32>>(r3.yyy);
169
+ let v_31 = r3.xzw;
170
+ let v_32 = select(r0.xyz, v_31, (v_30 != vec3<u32>()));
171
+ r2 = vec4<f32>(v_32.xyz, r2.w);
172
+ o2 = (r2.w * cb2_2.tint_symbol_1[22u].x);
173
+ o0 = r2;
174
+ o1 = 0.0f;
175
+ }
176
+
177
+ struct tint_symbol_5 {
178
+ @location(0u)
179
+ o0 : vec4<f32>,
180
+ @location(1u)
181
+ o1 : f32,
182
+ @location(2u)
183
+ o2 : f32,
184
+ }
185
+
186
+ @fragment
187
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) @interpolate(flat) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) @interpolate(flat) v5 : vec4<f32>, @location(6u) @interpolate(flat) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>, @location(10u) v10 : vec4<f32>, @builtin(position) v_33 : vec4<f32>) -> tint_symbol_5 {
188
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v_33);
189
+ return tint_symbol_5(o0, o1, o2);
190
+ }
b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ var<private> o1 : vec4<f32>;
6
+
7
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>) {
8
+ let v = fma(v0, vec3<f32>(2.0f, 2.0f, 1.0f), vec3<f32>(-1.0f, -1.0f, 0.0f));
9
+ o0 = vec4<f32>(v.xyz, o0.w);
10
+ o0.w = 1.0f;
11
+ o1 = v1;
12
+ }
13
+
14
+ struct tint_symbol {
15
+ @builtin(position)
16
+ o0 : vec4<f32>,
17
+ @location(1u)
18
+ o1 : vec4<f32>,
19
+ }
20
+
21
+ @vertex
22
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol {
23
+ main_inner(v0, v1);
24
+ return tint_symbol(o0, o1);
25
+ }
b/8b0b5899ed/shaders/d75e706692b226b7.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb16_struct {
8
+ tint_symbol : array<vec4<f32>, 16u>,
9
+ }
10
+
11
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
12
+
13
+ struct cb19_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 19u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb1_struct {
26
+ tint_symbol_3 : array<vec4<f32>, 1u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb1_struct;
30
+
31
+ @group(1u) @binding(17u) var s1 : sampler;
32
+
33
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
34
+
35
+ var<private> v2 : vec4<f32>;
36
+
37
+ var<private> v3 : array<f32, 4u>;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ var<private> x0 : array<vec4<f32>, 1u>;
42
+
43
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v : vec4<f32>) {
44
+ var v_1 : vec4<f32> = v;
45
+ v_1.w = (1.0f / v.w);
46
+ v2 = v_1;
47
+ x0[0u].x = v3[0u];
48
+ x0[0u].y = v3[1u];
49
+ x0[0u].z = v3[2u];
50
+ x0[0u].w = v3[3u];
51
+ let v_2 = (v2.xy + vec2<f32>(0.5f));
52
+ r0 = vec4<f32>(v_2.xy, r0.zw);
53
+ let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].zw);
54
+ r0 = vec4<f32>(v_3.xy, r0.zw);
55
+ r0 = textureSample(t1, s1, r0.xyxx.xy);
56
+ r0.y = (cb3_3.tint_symbol_2[45u].w + 1.0f);
57
+ r0.y = ((-(r0.xxxx)).y + r0.y);
58
+ r0.y = (cb3_3.tint_symbol_2[45u].z / r0.y);
59
+ let v_4 = -(cb3_3.tint_symbol_2[0u].xxxx);
60
+ r0.y = (r0.y + v_4.y);
61
+ let v_5 = ((-(cb3_3.tint_symbol_2[0u].xxxz)).zw + cb3_3.tint_symbol_2[0u].yw);
62
+ r0 = vec4<f32>(r0.xy, v_5.xy);
63
+ r0.y = clamp(((r0.yyyy / r0.zzzz)).y, 0.0f, 1.0f);
64
+ r0.y = fma(r0.y, r0.w, cb3_3.tint_symbol_2[0u].z);
65
+ r0.y = (r0.y + v2.z);
66
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.y >= r0.x)));
67
+ let v_6 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
68
+ r0 = vec4<f32>(r0.x, v_6.xyz);
69
+ let v_7 = -(cb1_1.tint_symbol[14u].xyzx);
70
+ r0.y = dot(r0.yzw, v_7.xyz);
71
+ let v_8 = -(cb3_3.tint_symbol_2[44u].xxxx);
72
+ r0.y = (r0.y + v_8.y);
73
+ r0.z = (v_8.z + cb3_3.tint_symbol_2[44u].y);
74
+ r0.y = clamp(((r0.yyyy / r0.zzzz)).y, 0.0f, 1.0f);
75
+ r1 = (-(cb3_3.tint_symbol_2[1u]) + cb3_3.tint_symbol_2[43u]);
76
+ r1 = fma(r0.yyyy, r1, cb3_3.tint_symbol_2[1u]);
77
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.99998998641967773438f < v1.w)));
78
+ let v_9 = bitcast<vec4<u32>>(r0.yyyy);
79
+ r1 = select(r1, v1, (v_9 != vec4<u32>()));
80
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[44u].y < 0.0f)));
81
+ let v_10 = bitcast<vec4<u32>>(r0.yyyy);
82
+ let v_11 = cb5_5.tint_symbol_3[0u];
83
+ r1 = select(r1, v_11, (v_10 != vec4<u32>()));
84
+ let v_12 = (r1.ww * cb3_3.tint_symbol_2[44u].zw);
85
+ let v_13 = r0;
86
+ r0 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
87
+ let v_14 = r1;
88
+ o0 = vec4<f32>(v_14.xyz, o0.w);
89
+ let v_15 = bitcast<u32>(r0.x);
90
+ let v_16 = r0.y;
91
+ o0.w = select(r0.z, v_16, (v_15 != 0u));
92
+ }
93
+
94
+ @fragment
95
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @builtin(position) v_17 : vec4<f32>) -> @location(0u) vec4<f32> {
96
+ main_inner(v0, v1, v_17);
97
+ return o0;
98
+ }
b/8b0b5899ed/shaders/d76d36482fb57585.wgsl ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb1_struct {
8
+ tint_symbol : array<vec4<f32>, 1u>,
9
+ }
10
+
11
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
12
+
13
+ struct cb2_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 2u>,
15
+ }
16
+
17
+ @group(1u) @binding(9u) var<uniform> cb9_9 : cb2_struct;
18
+
19
+ @group(1u) @binding(21u) var s5 : sampler;
20
+
21
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
26
+ let v = fma(v2.xy, cb9_9.tint_symbol_1[1u].xy, cb9_9.tint_symbol_1[1u].zw);
27
+ r0 = vec4<f32>(v.xy, r0.zw);
28
+ let v_1 = (r0.xy * cb10_10.tint_symbol[0u].xx);
29
+ r0 = vec4<f32>(v_1.xy, r0.zw);
30
+ r0.x = textureSample(t5, s5, r0.xyxx.xy).x;
31
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r0.x)));
32
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
33
+ r0.x = (r0.x * v1.z);
34
+ let v_2 = r0;
35
+ r0 = vec4<f32>(v_2.x, ((v1.xyz.xy + (-(v2.xxyx)).yz)).xy, v_2.w);
36
+ r0.w = dot(r0.yz, r0.yz);
37
+ r0.w = sqrt(r0.w);
38
+ r1.x = fma(r0.w, v2.z, (-(v2.wwww)).x);
39
+ r1.y = (abs(r1.xxxx).y * 0.6666666865348815918f);
40
+ r1.y = min(r1.y, 1.0f);
41
+ r1.y = (r1.y * r1.y);
42
+ r1.y = fma((-(r1.yyyy)).y, r1.y, 1.0f);
43
+ r0.x = (r0.x * r1.y);
44
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r1.x)));
45
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < 1.5f)));
46
+ r1.x = max(r1.x, -1.0f);
47
+ r1.x = min(r1.x, 1.5f);
48
+ r1.x = (r1.x * 6.28318500518798828125f);
49
+ r1.x = cos(r1.xxxx.x);
50
+ r0.w = (r1.x / r0.w);
51
+ let v_3 = (r0.ww * r0.yz);
52
+ let v_4 = r0;
53
+ r0 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
54
+ let v_5 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
55
+ o0 = vec4<f32>(v_5.xy, o0.zw);
56
+ r0.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.z)));
57
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
58
+ r0.x = (r0.x * r0.y);
59
+ o0.w = (r0.x * cb9_9.tint_symbol_1[0u].z);
60
+ o0.z = 0.0f;
61
+ }
62
+
63
+ @fragment
64
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
65
+ main_inner(v1, v2);
66
+ return o0;
67
+ }
b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl ADDED
@@ -0,0 +1,161 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb5_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 5u>,
19
+ }
20
+
21
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
22
+
23
+ struct cb3_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 3u>,
25
+ }
26
+
27
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
28
+
29
+ @group(1u) @binding(16u) var s0 : sampler;
30
+
31
+ @group(1u) @binding(18u) var s2 : sampler;
32
+
33
+ @group(1u) @binding(19u) var s3 : sampler;
34
+
35
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
40
+
41
+ var<private> v0 : vec4<f32>;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ var<private> o1 : vec4<f32>;
46
+
47
+ var<private> o2 : vec4<f32>;
48
+
49
+ var<private> o3 : vec4<f32>;
50
+
51
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
52
+ var v_1 : vec4<f32> = v;
53
+ v_1.w = (1.0f / v.w);
54
+ v0 = v_1;
55
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
56
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
57
+ let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx);
58
+ r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
59
+ r1.z = (v_2.z + 1.0f);
60
+ r1.z = (r1.z * 0.10000000149011611938f);
61
+ r1.y = (r1.y / r1.z);
62
+ r1.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r1.y);
63
+ r1.x = fma(cb12_12.tint_symbol_2[2u].z, r1.y, r1.x);
64
+ r1.y = dot(v0.xy, vec2<f32>(0.5f));
65
+ r1.y = fract(r1.y);
66
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.yx < vec2<f32>(0.5f, 1.0f))));
67
+ let v_4 = r1;
68
+ r1 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
69
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.y)));
70
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r1.x)));
71
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.y)));
72
+ v_5((bitcast<u32>(r1.y) != 0u));
73
+ r2 = textureSample(t2, s2, v2.xy.xyxx.xy);
74
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
75
+ let v_7 = r1;
76
+ r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
77
+ r1.w = dot(r1.yz, r1.yz);
78
+ r1.w = ((-(r1.wwww)).w + 1.0f);
79
+ r1.w = sqrt(abs(r1.wwww).w);
80
+ r2.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
81
+ let v_8 = (r1.yz * r2.xx);
82
+ let v_9 = r1;
83
+ r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
84
+ let v_10 = (r1.zzz * v5.xyz);
85
+ r2 = vec4<f32>(v_10.xyz, r2.w);
86
+ let v_11 = fma(r1.yyy, v4.xyz, r2.xyz);
87
+ r2 = vec4<f32>(v_11.xyz, r2.w);
88
+ let v_12 = fma(r1.www, v3.xyz, r2.xyz);
89
+ r1 = vec4<f32>(r1.x, v_12.xyz);
90
+ r2.x = dot(r1.yzw, r1.yzw);
91
+ r2.x = inverseSqrt(r2.x);
92
+ let v_13 = (r1.yzw * r2.xxx);
93
+ r2 = vec4<f32>(r2.x, v_13.xyz);
94
+ r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
95
+ let v_14 = (r3.xy * r3.xy);
96
+ r3 = vec4<f32>(v_14.xy, r3.zw);
97
+ r1.y = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
98
+ r3.x = (r1.y * cb12_12.tint_symbol_2[0u].z);
99
+ r1.z = (r3.w * cb12_12.tint_symbol_2[0u].y);
100
+ r0.w = (r0.w * v1.w);
101
+ r3.w = (v1.x * cb2_2.tint_symbol[15u].z);
102
+ r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
103
+ let v_15 = fma(r2.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
104
+ o1 = vec4<f32>(v_15.xyz, o1.w);
105
+ r3.y = (r1.z * 0.001953125f);
106
+ r1.z = fma(r1.w, r2.x, -0.34999999403953552246f);
107
+ r1.z = clamp(((r1.zzzz * vec4<f32>(1.53846156597137451172f))).z, 0.0f, 1.0f);
108
+ r1.z = (r1.z * cb5_5.tint_symbol_1[3u].z);
109
+ r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f);
110
+ r1.z = (r1.w * r1.z);
111
+ r1.z = (r3.w * r1.z);
112
+ r1.w = fma((-(r3.xxxx)).w, 0.5f, 1.0f);
113
+ r1.w = (r1.w * r1.z);
114
+ r1.z = (r1.z * cb12_12.tint_symbol_2[2u].x);
115
+ r1.w = fma(r1.w, -0.5f, 1.0f);
116
+ let v_16 = (r0.xyz * r1.www);
117
+ o0 = vec4<f32>(v_16.xyz, o0.w);
118
+ r0.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol_2[0u].zzzz, vec4<f32>(0.69999998807907104492f)).x, 0.0f, 1.0f);
119
+ let v_17 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
120
+ r0 = vec4<f32>(v_17.xy, r0.zw);
121
+ r3.z = cb12_12.tint_symbol_2[0u].x;
122
+ r0.z = 0.97000002861022949219f;
123
+ let v_18 = -(r3.xyzx);
124
+ let v_19 = (r0.xyz + v_18.xyz);
125
+ r0 = vec4<f32>(v_19.xyz, r0.w);
126
+ let v_20 = max(r0.xyz, vec3<f32>());
127
+ r0 = vec4<f32>(v_20.xyz, r0.w);
128
+ let v_21 = fma(r0.xyz, r1.zzz, r3.xyz);
129
+ r0 = vec4<f32>(v_21.xyz, r0.w);
130
+ let v_22 = sqrt(r0.xy);
131
+ o2 = vec4<f32>(v_22.xy, o2.zw);
132
+ o0.w = r1.x;
133
+ o1.w = r0.w;
134
+ let v_23 = r0;
135
+ o2 = vec4<f32>(o2.xy, v_23.zw);
136
+ o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
137
+ }
138
+
139
+ fn v_5(v_24 : bool) {
140
+ if (v_24) {
141
+ discard;
142
+ return;
143
+ }
144
+ }
145
+
146
+ struct tint_symbol_3 {
147
+ @location(0u)
148
+ o0 : vec4<f32>,
149
+ @location(1u)
150
+ o1 : vec4<f32>,
151
+ @location(2u)
152
+ o2 : vec4<f32>,
153
+ @location(3u)
154
+ o3 : vec4<f32>,
155
+ }
156
+
157
+ @fragment
158
+ fn main(@builtin(position) v_25 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
159
+ main_inner(v_25, v1, v2, v3, v4, v5);
160
+ return tint_symbol_3(o0, o1, o2, o3);
161
+ }
b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl ADDED
@@ -0,0 +1,421 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb23_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 23u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
32
+
33
+ struct cb59_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 59u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
38
+
39
+ struct cb8_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 8u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
44
+
45
+ struct cb15_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 15u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(27u) var s11 : sampler;
54
+
55
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
62
+
63
+ var<private> v4 : vec4<f32>;
64
+
65
+ var<private> v5 : array<f32, 4u>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> x0 : array<vec4<f32>, 4u>;
70
+
71
+ var<private> x1 : array<vec4<f32>, 1u>;
72
+
73
+ struct tint_symbol_6 {
74
+ tint_symbol_5 : array<vec4<u32>, 3u>,
75
+ }
76
+
77
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
78
+
79
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
80
+ var v_2 : vec4<f32> = v_1;
81
+ v_2.w = (1.0f / v_1.w);
82
+ v4 = v_2;
83
+ x1[0u].x = v5[0u];
84
+ x1[0u].y = v5[1u];
85
+ x1[0u].z = v5[2u];
86
+ x1[0u].w = v5[3u];
87
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
88
+ r1.x = dot(v2.xyz, v2.xyz);
89
+ r1.x = inverseSqrt(r1.x);
90
+ let v_3 = (r1.xxx * v2.xyz);
91
+ r1 = vec4<f32>(r1.x, v_3.xyz);
92
+ r0.w = (r0.w * v0.w);
93
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
94
+ r2 = vec4<f32>(v_4.xy, r2.zw);
95
+ let v_5 = (r0.xyz * r0.xyz);
96
+ r0 = vec4<f32>(v_5.xyz, r0.w);
97
+ let v_6 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
98
+ r3 = vec4<f32>(v_6.xyz, r3.w);
99
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
100
+ let v_7 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
101
+ r3 = vec4<f32>(v_7.xyz, r3.w);
102
+ let v_8 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz);
103
+ r4 = vec4<f32>(v_8.xyz, r4.w);
104
+ let v_9 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz);
105
+ r4 = vec4<f32>(v_9.xyz, r4.w);
106
+ let v_10 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz);
107
+ r4 = vec4<f32>(v_10.xyz, r4.w);
108
+ let v_11 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
109
+ r5 = vec4<f32>(v_11.xyz, r5.w);
110
+ let v_12 = &(x0[0u]);
111
+ let v_13 = r5;
112
+ *(v_12) = vec4<f32>(v_13.xyz, (*(v_12)).w);
113
+ let v_14 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
114
+ r6 = vec4<f32>(v_14.xyz, r6.w);
115
+ let v_15 = &(x0[1u]);
116
+ let v_16 = r6;
117
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
118
+ let v_17 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
119
+ r7 = vec4<f32>(v_17.xyz, r7.w);
120
+ let v_18 = &(x0[2u]);
121
+ let v_19 = r7;
122
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
123
+ let v_20 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
124
+ r4 = vec4<f32>(v_20.xyz, r4.w);
125
+ let v_21 = &(x0[3u]);
126
+ let v_22 = r4;
127
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
128
+ r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
129
+ r2.w = (r2.w * 0.5f);
130
+ let v_23 = abs(r7.yyyy);
131
+ r3.w = max(v_23.w, abs(r7.xxxx).w);
132
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
133
+ let v_24 = (bitcast<u32>(r3.w) != 0u);
134
+ let v_25 = bitcast<f32>(v.tint_symbol_5[0i].x);
135
+ r3.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_25, v_24);
136
+ let v_26 = abs(r6.yyyy);
137
+ r4.z = max(v_26.z, abs(r6.xxxx).z);
138
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
139
+ let v_27 = bitcast<u32>(r4.z);
140
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_27 != 0u));
141
+ let v_28 = abs(r5.yyyy);
142
+ r4.z = max(v_28.z, abs(r5.xxxx).z);
143
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
144
+ let v_29 = bitcast<u32>(r2.w);
145
+ r2.w = select(r3.w, 0.0f, (v_29 != 0u));
146
+ let v_30 = x0[bitcast<i32>(r2.w)];
147
+ r5 = vec4<f32>(v_30.xyz, r5.w);
148
+ r2.w = f32(bitcast<i32>(r2.w));
149
+ r3.w = (r2.w + 0.5f);
150
+ r3.w = (r3.w * 0.25f);
151
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
152
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
153
+ r2.w = dot(r6, cb6_6.tint_symbol_4[12u]);
154
+ r4.z = dot(r6, cb6_6.tint_symbol_4[13u]);
155
+ r4.w = (r5.x + 0.5f);
156
+ r3.w = fma(r5.y, 0.25f, r3.w);
157
+ r5.x = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
158
+ r2.w = ((-(r2.wwww)).w + r5.z);
159
+ r6.x = dpdx(r4.w);
160
+ let v_31 = dpdx(r3.ww);
161
+ let v_32 = r5;
162
+ r5 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.y);
163
+ r6.z = dpdx(r2.w);
164
+ r7.y = dpdy(r4.w);
165
+ let v_33 = dpdy(r3.ww);
166
+ let v_34 = r7;
167
+ r7 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
168
+ r7.w = dpdy(r2.w);
169
+ let v_35 = (r5.yw * r7.yw);
170
+ let v_36 = r5;
171
+ r5 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
172
+ let v_37 = -(r5.ywyy);
173
+ let v_38 = fma(r6.xz, r7.xz, v_37.xy);
174
+ r8 = vec4<f32>(v_38.xy, r8.zw);
175
+ r5.y = (1.0f / r8.x);
176
+ r5.w = (r6.z * r7.y);
177
+ let v_39 = -(r5.wwww);
178
+ r8.z = fma(r6.x, r7.w, v_39.z);
179
+ let v_40 = (r5.yy * r8.yz);
180
+ let v_41 = r5;
181
+ r5 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
182
+ let v_42 = max(r5.yw, vec2<f32>());
183
+ let v_43 = r5;
184
+ r5 = vec4<f32>(v_43.x, v_42.x, v_43.z, v_42.y);
185
+ let v_44 = min(r5.yw, vec2<f32>(0.5f));
186
+ let v_45 = r5;
187
+ r5 = vec4<f32>(v_45.x, v_44.x, v_45.z, v_44.y);
188
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
189
+ r2.w = fma((-(r4.zzzz)).w, r5.w, r2.w);
190
+ let v_46 = bitcast<u32>(r5.x);
191
+ let v_47 = r2.w;
192
+ r2.w = select(r5.z, v_47, (v_46 != 0u));
193
+ r5.x = (r4.w + cb6_6.tint_symbol_4[14u].z);
194
+ r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r3.w);
195
+ let v_48 = r5.xyxx;
196
+ r2.w = textureSampleCompareLevel(t15, s15, v_48.xy, r2.w);
197
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
198
+ let v_49 = abs(r4.yyyy);
199
+ r3.w = max(v_49.w, abs(r4.xxxx).w);
200
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
201
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
202
+ r2.z = fma(r2.z, r3.w, r2.w);
203
+ let v_50 = (r2.xyz * r2.xyz);
204
+ r2 = vec4<f32>(v_50.xyz, r2.w);
205
+ r2.z = min(r2.z, 1.0f);
206
+ r2.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
207
+ r2.w = sqrt(r2.w);
208
+ r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z);
209
+ let v_51 = -(r2.zzzz);
210
+ r2.z = fma(r2.w, v_51.z, r2.z);
211
+ let v_52 = -(cb3_3.tint_symbol_2[0u].xyzx);
212
+ r2.w = dot(r1.yzw, v_52.xyz);
213
+ r3.w = clamp(r2.wwww.w, 0.0f, 1.0f);
214
+ r3.w = ((-(abs(r2.wwww))).w + r3.w);
215
+ let v_53 = abs(r2.wwww);
216
+ r2.w = fma(r0.w, r3.w, v_53.w);
217
+ let v_54 = (r0.xyz * r2.www);
218
+ r4 = vec4<f32>(v_54.xyz, r4.w);
219
+ let v_55 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
220
+ r4 = vec4<f32>(v_55.xyz, r4.w);
221
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
222
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
223
+ r1.x = max(r1.x, 0.0f);
224
+ let v_56 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
225
+ r5 = vec4<f32>(v_56.xyz, r5.w);
226
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
227
+ let v_57 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
228
+ r6 = vec4<f32>(v_57.xyz, r6.w);
229
+ let v_58 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
230
+ r6 = vec4<f32>(v_58.xyz, r6.w);
231
+ let v_59 = fma(r5.xyz, r2.www, r6.xyz);
232
+ r5 = vec4<f32>(v_59.xyz, r5.w);
233
+ let v_60 = (r2.yyy * r5.xyz);
234
+ r5 = vec4<f32>(v_60.xyz, r5.w);
235
+ let v_61 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
236
+ r6 = vec4<f32>(v_61.xyz, r6.w);
237
+ r7.x = cb3_3.tint_symbol_2[46u].w;
238
+ r7.y = cb3_3.tint_symbol_2[47u].w;
239
+ r7.z = cb3_3.tint_symbol_2[48u].w;
240
+ let v_62 = dot(r7.xyz, r1.yzw);
241
+ r1.x = clamp(vec4<f32>(v_62, v_62, v_62, v_62).x, 0.0f, 1.0f);
242
+ let v_63 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
243
+ r1 = vec4<f32>(v_63.xyz, r1.w);
244
+ let v_64 = fma(r1.xyz, r2.xxx, r5.xyz);
245
+ r1 = vec4<f32>(v_64.xyz, r1.w);
246
+ let v_65 = (r0.xyz * r1.xyz);
247
+ r0 = vec4<f32>(v_65.xyz, r0.w);
248
+ let v_66 = fma(r4.xyz, r2.zzz, r0.xyz);
249
+ r0 = vec4<f32>(v_66.xyz, r0.w);
250
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
251
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
252
+ r0.w = dot(r3.xyz, r3.xyz);
253
+ r1.x = sqrt(r0.w);
254
+ let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx);
255
+ r1.y = (r1.x + v_67.y);
256
+ r1.y = max(r1.y, 0.0f);
257
+ r1.x = (r1.y / r1.x);
258
+ r1.x = (r1.x * r3.z);
259
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
260
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
261
+ r1.w = (r1.z * -1.44269502162933349609f);
262
+ r1.w = exp2(r1.w);
263
+ r1.w = ((-(r1.wwww)).w + 1.0f);
264
+ r1.z = (r1.w / r1.z);
265
+ let v_68 = bitcast<u32>(r1.x);
266
+ r1.x = select(1.0f, r1.z, (v_68 != 0u));
267
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
268
+ r1.x = (r1.x * r1.z);
269
+ r1.x = min(r1.x, 1.0f);
270
+ r1.x = (r1.x * 1.44269502162933349609f);
271
+ r1.x = exp2(r1.x);
272
+ r1.x = min(r1.x, 1.0f);
273
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
274
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
275
+ r0.w = inverseSqrt(r0.w);
276
+ let v_69 = (r0.www * r3.xyz);
277
+ r2 = vec4<f32>(v_69.xyz, r2.w);
278
+ let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
279
+ r0.w = clamp(vec4<f32>(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f);
280
+ r0.w = log2(r0.w);
281
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
282
+ r0.w = exp2(r0.w);
283
+ let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
284
+ r1.w = clamp(vec4<f32>(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f);
285
+ r1.w = log2(r1.w);
286
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
287
+ r1.w = exp2(r1.w);
288
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
289
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
290
+ let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx);
291
+ r2.x = (r1.y + v_72.x);
292
+ r2.x = max(r2.x, 0.0f);
293
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
294
+ r2.x = (r2.x * 1.44269502162933349609f);
295
+ r2.x = exp2(r2.x);
296
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
297
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
298
+ let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz);
299
+ r1.y = (r1.y * v_73.y);
300
+ r1.y = (r1.y * 1.44269502162933349609f);
301
+ r1.y = exp2(r1.y);
302
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
303
+ let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
304
+ r2 = vec4<f32>(v_74.xyz, r2.w);
305
+ let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
306
+ r2 = vec4<f32>(v_75.xyz, r2.w);
307
+ let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
308
+ r4 = vec4<f32>(v_76.xyz, r4.w);
309
+ let v_77 = fma(r1.www, r4.xyz, r2.xyz);
310
+ r2 = vec4<f32>(v_77.xyz, r2.w);
311
+ let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx);
312
+ let v_79 = (r2.xyz + v_78.xyz);
313
+ r2 = vec4<f32>(v_79.xyz, r2.w);
314
+ let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
315
+ r2 = vec4<f32>(v_80.xyz, r2.w);
316
+ r4.x = cb3_3.tint_symbol_2[55u].w;
317
+ r4.y = cb3_3.tint_symbol_2[56u].w;
318
+ r4.z = cb3_3.tint_symbol_2[57u].w;
319
+ let v_81 = ((-(r2.xyzx)).xyz + r4.xyz);
320
+ r4 = vec4<f32>(v_81.xyz, r4.w);
321
+ let v_82 = fma(r1.xxx, r4.xyz, r2.xyz);
322
+ r1 = vec4<f32>(v_82.xy, r1.z, v_82.z);
323
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
324
+ if ((bitcast<u32>(r0.w) != 0u)) {
325
+ let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
326
+ r2 = vec4<f32>(v_83.xy, r2.zw);
327
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
328
+ r0.w = (r2.x + -1.0f);
329
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
330
+ } else {
331
+ r0.w = 1.0f;
332
+ }
333
+ let v_84 = -(r0.xyxz);
334
+ let v_85 = fma(r1.xyw, r0.www, v_84.xyw);
335
+ r1 = vec4<f32>(v_85.xy, r1.z, v_85.z);
336
+ let v_86 = fma(r1.zzz, r1.xyw, r0.xyz);
337
+ o0 = vec4<f32>(v_86.xyz, o0.w);
338
+ } else {
339
+ r0.w = dot(r3.xyz, r3.xyz);
340
+ r1.x = sqrt(r0.w);
341
+ let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx);
342
+ r1.y = (r1.x + v_87.y);
343
+ r1.y = max(r1.y, 0.0f);
344
+ r1.x = (r1.y / r1.x);
345
+ r1.x = (r1.x * r3.z);
346
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
347
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
348
+ r1.w = (r1.z * -1.44269502162933349609f);
349
+ r1.w = exp2(r1.w);
350
+ r1.w = ((-(r1.wwww)).w + 1.0f);
351
+ r1.z = (r1.w / r1.z);
352
+ let v_88 = bitcast<u32>(r1.x);
353
+ r1.x = select(1.0f, r1.z, (v_88 != 0u));
354
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
355
+ r1.x = (r1.x * r1.z);
356
+ r1.x = min(r1.x, 1.0f);
357
+ r1.x = (r1.x * 1.44269502162933349609f);
358
+ r1.x = exp2(r1.x);
359
+ r1.x = min(r1.x, 1.0f);
360
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
361
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
362
+ r0.w = inverseSqrt(r0.w);
363
+ let v_89 = (r0.www * r3.xyz);
364
+ r2 = vec4<f32>(v_89.xyz, r2.w);
365
+ let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
366
+ r0.w = clamp(vec4<f32>(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f);
367
+ r0.w = log2(r0.w);
368
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
369
+ r0.w = exp2(r0.w);
370
+ let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
371
+ r1.w = clamp(vec4<f32>(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f);
372
+ r1.w = log2(r1.w);
373
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
374
+ r1.w = exp2(r1.w);
375
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
376
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
377
+ let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx);
378
+ r2.x = (r1.y + v_92.x);
379
+ r2.x = max(r2.x, 0.0f);
380
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
381
+ r2.x = (r2.x * 1.44269502162933349609f);
382
+ r2.x = exp2(r2.x);
383
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
384
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
385
+ let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz);
386
+ r1.y = (r1.y * v_93.y);
387
+ r1.y = (r1.y * 1.44269502162933349609f);
388
+ r1.y = exp2(r1.y);
389
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
390
+ let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
391
+ r2 = vec4<f32>(v_94.xyz, r2.w);
392
+ let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
393
+ r2 = vec4<f32>(v_95.xyz, r2.w);
394
+ let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
395
+ r3 = vec4<f32>(v_96.xyz, r3.w);
396
+ let v_97 = fma(r1.www, r3.xyz, r2.xyz);
397
+ r2 = vec4<f32>(v_97.xyz, r2.w);
398
+ let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx);
399
+ let v_99 = (r2.xyz + v_98.xyz);
400
+ r2 = vec4<f32>(v_99.xyz, r2.w);
401
+ let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
402
+ r2 = vec4<f32>(v_100.xyz, r2.w);
403
+ r3.x = cb3_3.tint_symbol_2[55u].w;
404
+ r3.y = cb3_3.tint_symbol_2[56u].w;
405
+ r3.z = cb3_3.tint_symbol_2[57u].w;
406
+ let v_101 = ((-(r2.xyzx)).xyz + r3.xyz);
407
+ r3 = vec4<f32>(v_101.xyz, r3.w);
408
+ let v_102 = fma(r1.xxx, r3.xyz, r2.xyz);
409
+ r1 = vec4<f32>(v_102.xy, r1.z, v_102.z);
410
+ let v_103 = ((-(r0.xyxz)).xyw + r1.xyw);
411
+ r1 = vec4<f32>(v_103.xy, r1.z, v_103.z);
412
+ let v_104 = fma(r1.zzz, r1.xyw, r0.xyz);
413
+ o0 = vec4<f32>(v_104.xyz, o0.w);
414
+ }
415
+ }
416
+
417
+ @fragment
418
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_105 : vec4<f32>) -> @location(0u) vec4<f32> {
419
+ main_inner(v0, v1, v2, v3, v_105);
420
+ return o0;
421
+ }
b/8b0b5899ed/shaders/d78613a755e2923b.wgsl ADDED
@@ -0,0 +1,131 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb4_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 4u>,
19
+ }
20
+
21
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
22
+
23
+ struct cb3_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 3u>,
25
+ }
26
+
27
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
28
+
29
+ @group(1u) @binding(16u) var s0 : sampler;
30
+
31
+ @group(1u) @binding(18u) var s2 : sampler;
32
+
33
+ @group(1u) @binding(19u) var s3 : sampler;
34
+
35
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ var<private> o1 : vec4<f32>;
44
+
45
+ var<private> o2 : vec4<f32>;
46
+
47
+ var<private> o3 : vec4<f32>;
48
+
49
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
50
+ r0.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
51
+ r1 = textureSample(t2, s2, v2.xy.xyxx.xy);
52
+ let v = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
53
+ let v_1 = r0;
54
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
55
+ let v_2 = (r0.xx * r0.yz);
56
+ r0 = vec4<f32>(v_2.x, r0.yz, v_2.y);
57
+ r0.y = dot(r0.yz, r0.yz);
58
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
59
+ r0.y = sqrt(abs(r0.yyyy).y);
60
+ let v_3 = (r0.www * v5.xyz);
61
+ r1 = vec4<f32>(v_3.xyz, r1.w);
62
+ let v_4 = fma(r0.xxx, v4.xyz, r1.xyz);
63
+ r0 = vec4<f32>(v_4.x, r0.y, v_4.yz);
64
+ let v_5 = fma(r0.yyy, v3.xyz, r0.xzw);
65
+ r0 = vec4<f32>(v_5.xyz, r0.w);
66
+ r0.w = dot(r0.xyz, r0.xyz);
67
+ r0.w = inverseSqrt(r0.w);
68
+ r1.x = fma(r0.z, r0.w, -0.34999999403953552246f);
69
+ let v_6 = (r0.www * r0.xyz);
70
+ r0 = vec4<f32>(v_6.xyz, r0.w);
71
+ let v_7 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
72
+ o1 = vec4<f32>(v_7.xyz, o1.w);
73
+ r0.x = clamp(((r1.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
74
+ r0.x = (r0.x * cb5_5.tint_symbol_1[3u].z);
75
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
76
+ r0.x = (r0.y * r0.x);
77
+ r0.y = (v1.x * cb2_2.tint_symbol[15u].z);
78
+ r0.x = (r0.y * r0.x);
79
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
80
+ let v_8 = (r1.xy * r1.xy);
81
+ r1 = vec4<f32>(v_8.xy, r1.zw);
82
+ r0.y = (r1.w * cb12_12.tint_symbol_2[0u].y);
83
+ r2.y = (r0.y * 0.001953125f);
84
+ r0.y = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz);
85
+ r2.x = (r0.y * cb12_12.tint_symbol_2[0u].z);
86
+ r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_2[0u].zzzz, vec4<f32>(0.69999998807907104492f)).y, 0.0f, 1.0f);
87
+ let v_9 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
88
+ r1 = vec4<f32>(v_9.xy, r1.zw);
89
+ r0.y = fma((-(r2.xxxx)).y, 0.5f, 1.0f);
90
+ r0.y = (r0.y * r0.x);
91
+ r0.x = (r0.x * cb12_12.tint_symbol_2[2u].x);
92
+ r0.y = fma(r0.y, -0.5f, 1.0f);
93
+ r3 = textureSample(t0, s0, v2.xy.xyxx.xy);
94
+ let v_10 = (r0.yyy * r3.xyz);
95
+ o0 = vec4<f32>(v_10.xyz, o0.w);
96
+ r0.y = (r3.w * v1.w);
97
+ r0.y = (r0.y * cb2_2.tint_symbol[15u].x);
98
+ o0.w = r0.y;
99
+ o1.w = r0.y;
100
+ o2.w = r0.y;
101
+ r1.z = 0.97000002861022949219f;
102
+ r2.z = cb12_12.tint_symbol_2[0u].x;
103
+ let v_11 = -(r2.xxyz);
104
+ let v_12 = (r1.xyz + v_11.yzw);
105
+ r0 = vec4<f32>(r0.x, v_12.xyz);
106
+ let v_13 = max(r0.yzw, vec3<f32>());
107
+ r0 = vec4<f32>(r0.x, v_13.xyz);
108
+ let v_14 = fma(r0.yzw, r0.xxx, r2.xyz);
109
+ r0 = vec4<f32>(v_14.xyz, r0.w);
110
+ let v_15 = sqrt(r0.xy);
111
+ o2 = vec4<f32>(v_15.xy, o2.zw);
112
+ o2.z = r0.z;
113
+ o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
114
+ }
115
+
116
+ struct tint_symbol_3 {
117
+ @location(0u)
118
+ o0 : vec4<f32>,
119
+ @location(1u)
120
+ o1 : vec4<f32>,
121
+ @location(2u)
122
+ o2 : vec4<f32>,
123
+ @location(3u)
124
+ o3 : vec4<f32>,
125
+ }
126
+
127
+ @fragment
128
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
129
+ main_inner(v1, v2, v3, v4, v5);
130
+ return tint_symbol_3(o0, o1, o2, o3);
131
+ }
b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl ADDED
@@ -0,0 +1,371 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb19_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 19u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
32
+
33
+ struct cb70_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 70u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb70_struct;
38
+
39
+ @group(1u) @binding(23u) var s7 : sampler;
40
+
41
+ @group(1u) @binding(25u) var s9 : sampler;
42
+
43
+ @group(1u) @binding(26u) var s10 : sampler;
44
+
45
+ @group(1u) @binding(28u) var s12 : sampler;
46
+
47
+ @group(1u) @binding(31u) var s15 : sampler;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(37u) var t5 : texture_multisampled_2d<f32>;
52
+
53
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<u32>;
56
+
57
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v2 : u32) {
68
+ let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy);
69
+ r0 = vec4<f32>(v.xy, r0.zw);
70
+ let v_1 = r0.xy;
71
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
72
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
73
+ r0 = vec4<f32>(v_3.xy, r0.zw);
74
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
75
+ r1.x = textureLoad(t3, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v2)).x;
76
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
77
+ r1.y = (r1.x + cb5_5.tint_symbol_2[0u].w);
78
+ r1.y = (cb5_5.tint_symbol_2[0u].z / r1.y);
79
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r1.x == 0.0f))));
80
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
81
+ let v_4 = -(cb5_5.tint_symbol_2[2u].xxxx);
82
+ r1.z = (r1.y + v_4.z);
83
+ r1.z = clamp(((r1.zzzz * cb5_5.tint_symbol_2[2u].yyyy)).z, 0.0f, 1.0f);
84
+ r1.z = (r1.z * cb5_5.tint_symbol_2[2u].z);
85
+ r1.x = clamp(((r1.xxxx * r1.zzzz)).x, 0.0f, 1.0f);
86
+ let v_5 = textureLoad(t5, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v2)).xyz;
87
+ r2 = vec4<f32>(v_5.xyz, r2.w);
88
+ let v_6 = (r2.xyz * cb2_2.tint_symbol_1[17u].www);
89
+ r3 = vec4<f32>(v_6.xyz, r3.w);
90
+ let v_7 = textureSample(t9, s9, v1.xyxx.xy).xyz;
91
+ r4 = vec4<f32>(v_7.xyz, r4.w);
92
+ let v_8 = fma((-(r2.xyzx)).xyz, cb2_2.tint_symbol_1[17u].www, r4.xyz);
93
+ r2 = vec4<f32>(v_8.xyz, r2.w);
94
+ let v_9 = fma(r1.xxx, r2.xyz, r3.xyz);
95
+ r1 = vec4<f32>(v_9.x, r1.y, v_9.yz);
96
+ r0.x = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v2)).y);
97
+ r0.x = f32(bitcast<u32>(r0.x));
98
+ r0.x = (r0.x * 0.0039215688593685627f);
99
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.x)));
100
+ r0.x = select(1.0f, 0.0f, (bitcast<u32>(r0.x) != 0u));
101
+ r2 = fma(v1.xyxy, vec4<f32>(2.0f), vec4<f32>(-1.0f));
102
+ let v_10 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
103
+ r3 = vec4<f32>(v_10.xy, r3.zw);
104
+ r3 = vec4<f32>(r3.xy, vec2<f32>(1.0f));
105
+ r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[15u].xyz);
106
+ r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[16u].xyz);
107
+ r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[17u].xyz);
108
+ let v_11 = fma(r4.xyz, r1.yyy, cb1_1.tint_symbol[15u].xyz);
109
+ r3 = vec4<f32>(v_11.xyz, r3.w);
110
+ r4.x = dot(r3, cb5_5.tint_symbol_2[12u]);
111
+ r4.y = dot(r3, cb5_5.tint_symbol_2[13u]);
112
+ r0.y = dot(r3, cb5_5.tint_symbol_2[14u]);
113
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r0.y == 0.0f)));
114
+ let v_12 = bitcast<u32>(r0.z);
115
+ r0.y = select(r0.y, 0.00000999999974737875f, (v_12 != 0u));
116
+ r3 = (r4.xyxy / r0.yyyy);
117
+ let v_13 = -(r3);
118
+ r2 = (r2 + v_13);
119
+ r2 = (r2 * vec4<f32>(40.0f, -22.5f, 40.0f, -22.5f));
120
+ r0.y = dot(r2.zw, r2.zw);
121
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (1.0f < r0.y)));
122
+ r0.y = inverseSqrt(r0.y);
123
+ r3 = (r0.yyyy * r2.zwzw);
124
+ let v_14 = bitcast<vec4<u32>>(r0.zzzz);
125
+ let v_15 = r3;
126
+ r2 = select(r2, v_15, (v_14 != vec4<u32>()));
127
+ r2 = (r2 * cb5_5.tint_symbol_2[11u].xxxx);
128
+ r2 = (r2 * cb5_5.tint_symbol_2[11u].zwzw);
129
+ r3 = (r2.zwzw * vec4<f32>(0.01250000018626451492f, 0.02222222276031970978f, 0.00208333344198763371f, 0.00370370363816618919f));
130
+ let v_16 = r0;
131
+ r0 = vec4<f32>(v_16.x, ((v1.xy * vec2<f32>(58.16400146484375f, 47.130001068115234375f))).xy, v_16.w);
132
+ let v_17 = fma(r1.xz, vec2<f32>(8.0f), r0.yz);
133
+ let v_18 = r0;
134
+ r0 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
135
+ r0.y = textureSample(t12, s12, r0.yzyy.xy).x;
136
+ r0.y = (r0.y + -0.5f);
137
+ r4 = (r0.yyyy * r3.zwzw);
138
+ r4 = fma(r4, vec4<f32>(0.5f), v1.xyxy);
139
+ let v_19 = fma(r2.zw, vec2<f32>(0.00208333344198763371f, 0.00370370363816618919f), r4.zw);
140
+ let v_20 = r0;
141
+ r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
142
+ let v_21 = (r0.yz * cb2_2.tint_symbol_1[18u].xy);
143
+ let v_22 = r0;
144
+ r0 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
145
+ let v_23 = round(r0.yz);
146
+ let v_24 = r0;
147
+ r0 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
148
+ let v_25 = (r0.yz + vec2<f32>(0.5f));
149
+ let v_26 = r0;
150
+ r0 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
151
+ let v_27 = (r0.yz / cb2_2.tint_symbol_1[18u].xy);
152
+ r3 = vec4<f32>(r3.xy, v_27.xy);
153
+ let v_28 = r0.yz;
154
+ let v_29 = max(v_28, vec2<f32>(-2147483648.0f));
155
+ let v_30 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_29), vec2<i32>(2147483647i), (v_29 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_28 == v_28))));
156
+ r5 = vec4<f32>(v_30.xy, r5.zw);
157
+ r5 = vec4<f32>(r5.xy, vec2<f32>());
158
+ r0.y = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r5.xy), bitcast<i32>(v2)).y);
159
+ r0.y = f32(bitcast<u32>(r0.y));
160
+ r0.y = (r0.y * 0.0039215688593685627f);
161
+ let v_31 = textureSample(t9, s9, r3.zwzz.xy).xyz;
162
+ r5 = vec4<f32>(v_31.xyz, r5.w);
163
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.y)));
164
+ r0.y = select(1.0f, 0.0f, (bitcast<u32>(r0.y) != 0u));
165
+ r6 = fma(r2.zwzw, vec4<f32>(0.00416666688397526741f, 0.00740740727633237839f, 0.00625000009313225746f, 0.01111111138015985489f), r4.zwzw);
166
+ r6 = (r6 * cb2_2.tint_symbol_1[18u].xyxy);
167
+ r6 = round(r6);
168
+ r6 = (r6 + vec4<f32>(0.5f));
169
+ r7 = (r6 / cb2_2.tint_symbol_1[18u].xyxy);
170
+ let v_32 = r6.zwxy;
171
+ let v_33 = max(v_32, vec4<f32>(-2147483648.0f));
172
+ r6 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_33), vec4<i32>(2147483647i), (v_33 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_32 == v_32))));
173
+ let v_34 = r6;
174
+ r8 = vec4<f32>(v_34.zw, r8.zw);
175
+ r8 = vec4<f32>(r8.xy, vec2<f32>());
176
+ r0.z = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(v2)).y);
177
+ r0.z = f32(bitcast<u32>(r0.z));
178
+ r0.z = (r0.z * 0.0039215688593685627f);
179
+ let v_35 = textureSample(t9, s9, r7.xyxx.xy).xyz;
180
+ r8 = vec4<f32>(v_35.xyz, r8.w);
181
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.z)));
182
+ r0.z = select(1.0f, 0.0f, (bitcast<u32>(r0.z) != 0u));
183
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
184
+ r0.w = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(v2)).y);
185
+ r0.w = f32(bitcast<u32>(r0.w));
186
+ r0.w = (r0.w * 0.0039215688593685627f);
187
+ let v_36 = textureSample(t9, s9, r7.zwzz.xy).xyz;
188
+ r6 = vec4<f32>(v_36.xyz, r6.w);
189
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.w)));
190
+ r0.w = select(1.0f, 0.0f, (bitcast<u32>(r0.w) != 0u));
191
+ r2 = fma(r2, vec4<f32>(0.00833333376795053482f, 0.01481481455266475677f, 0.01041666697710752487f, 0.01851851865649223328f), r4);
192
+ r2 = (r2 * cb2_2.tint_symbol_1[18u].xyxy);
193
+ r2 = round(r2);
194
+ r2 = (r2 + vec4<f32>(0.5f));
195
+ r4 = (r2 / cb2_2.tint_symbol_1[18u].xyxy);
196
+ let v_37 = r2.zwxy;
197
+ let v_38 = max(v_37, vec4<f32>(-2147483648.0f));
198
+ r2 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_38), vec4<i32>(2147483647i), (v_38 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_37 == v_37))));
199
+ let v_39 = r2;
200
+ r7 = vec4<f32>(v_39.zw, r7.zw);
201
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
202
+ r1.y = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(v2)).y);
203
+ r1.y = f32(bitcast<u32>(r1.y));
204
+ r1.y = (r1.y * 0.0039215688593685627f);
205
+ let v_40 = textureSample(t9, s9, r4.xyxx.xy).xyz;
206
+ r7 = vec4<f32>(v_40.xyz, r7.w);
207
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r1.y)));
208
+ r1.y = select(1.0f, 0.0f, (bitcast<u32>(r1.y) != 0u));
209
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
210
+ r2.x = bitcast<f32>(textureLoad(t8, bitcast<vec2<i32>>(r2.xy), bitcast<i32>(v2)).y);
211
+ r2.x = f32(bitcast<u32>(r2.x));
212
+ r2.x = (r2.x * 0.0039215688593685627f);
213
+ let v_41 = textureSample(t9, s9, r4.zwzz.xy).xyz;
214
+ r2 = vec4<f32>(r2.x, v_41.xyz);
215
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r2.x)));
216
+ r2.x = select(1.0f, 0.0f, (bitcast<u32>(r2.x) != 0u));
217
+ let v_42 = (r0.yyy * r5.xyz);
218
+ r4 = vec4<f32>(v_42.xyz, r4.w);
219
+ let v_43 = fma(r1.xzw, r0.xxx, r4.xyz);
220
+ r4 = vec4<f32>(v_43.xyz, r4.w);
221
+ r0.y = (r0.y + r0.x);
222
+ let v_44 = fma(r8.xyz, r0.zzz, r4.xyz);
223
+ r4 = vec4<f32>(v_44.xyz, r4.w);
224
+ r0.y = (r0.z + r0.y);
225
+ let v_45 = fma(r6.xyz, r0.www, r4.xyz);
226
+ r4 = vec4<f32>(v_45.xyz, r4.w);
227
+ r0.y = (r0.w + r0.y);
228
+ let v_46 = fma(r7.xyz, r1.yyy, r4.xyz);
229
+ r4 = vec4<f32>(v_46.xyz, r4.w);
230
+ r0.y = (r1.y + r0.y);
231
+ let v_47 = fma(r2.yzw, r2.xxx, r4.xyz);
232
+ r2 = vec4<f32>(r2.x, v_47.xyz);
233
+ r0.y = (r2.x + r0.y);
234
+ r0.y = max(r0.y, 0.10000000149011611938f);
235
+ let v_48 = (r2.yzw / r0.yyy);
236
+ r0 = vec4<f32>(r0.x, v_48.xyz);
237
+ r1.y = dot(r3.xy, r3.xy);
238
+ r1.y = (r1.y * 100000.0f);
239
+ r1.y = min(r1.y, 1.0f);
240
+ r0.x = (r0.x * r1.y);
241
+ let v_49 = ((-(r1.xxzw)).yzw + r0.yzw);
242
+ r0 = vec4<f32>(r0.x, v_49.xyz);
243
+ let v_50 = fma(r0.xxx, r0.yzw, r1.xzw);
244
+ r0 = vec4<f32>(v_50.xyz, r0.w);
245
+ let v_51 = textureSample(t10, s10, v1.xyxx.xy).xyz;
246
+ r1 = vec4<f32>(v_51.xyz, r1.w);
247
+ let v_52 = (r1.xyz * v1.www);
248
+ r1 = vec4<f32>(v_52.xyz, r1.w);
249
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[69u].z)));
250
+ if ((bitcast<u32>(r0.w) != 0u)) {
251
+ r0.w = textureSample(t15, s15, v1.xyxx.xy).x;
252
+ r0.w = (r0.w * r0.w);
253
+ r0.w = (r0.w * r0.w);
254
+ r0.w = (r0.w * r0.w);
255
+ let v_53 = fma(cb5_5.tint_symbol_2[40u].xyz, r0.www, r0.xyz);
256
+ r0 = vec4<f32>(v_53.xyz, r0.w);
257
+ }
258
+ let v_54 = min(r0.xyz, vec3<f32>(65504.0f));
259
+ r0 = vec4<f32>(v_54.xyz, r0.w);
260
+ let v_55 = (r0.xyz * v1.zzz);
261
+ r0 = vec4<f32>(v_55.xyz, r0.w);
262
+ let v_56 = max(r0.xyz, vec3<f32>());
263
+ r0 = vec4<f32>(v_56.xyz, r0.w);
264
+ let v_57 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[9u].xxx);
265
+ r2 = vec4<f32>(v_57.xyz, r2.w);
266
+ let v_58 = fma(r0.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy);
267
+ r2 = vec4<f32>(v_58.xyz, r2.w);
268
+ let v_59 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[8u].yyy);
269
+ r3 = vec4<f32>(v_59.xyz, r3.w);
270
+ let v_60 = fma(r0.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz);
271
+ r0 = vec4<f32>(v_60.xyz, r0.w);
272
+ let v_61 = (r2.xyz / r0.xyz);
273
+ r0 = vec4<f32>(v_61.xyz, r0.w);
274
+ let v_62 = -(cb5_5.tint_symbol_2[9u].wwww);
275
+ let v_63 = (r0.xyz + v_62.xyz);
276
+ r0 = vec4<f32>(v_63.xyz, r0.w);
277
+ let v_64 = clamp(((r0.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3<f32>(), vec3<f32>(1.0f));
278
+ r0 = vec4<f32>(v_64.xyz, r0.w);
279
+ r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
280
+ let v_65 = ((-(r0.wwww)).xyz + r0.xyz);
281
+ r0 = vec4<f32>(v_65.xyz, r0.w);
282
+ let v_66 = fma(cb5_5.tint_symbol_2[61u].xxx, r0.xyz, r0.www);
283
+ r0 = vec4<f32>(v_66.xyz, r0.w);
284
+ r1.w = clamp(((r0.wwww / cb5_5.tint_symbol_2[60u].wwww)).w, 0.0f, 1.0f);
285
+ let v_67 = -(cb5_5.tint_symbol_2[60u].xyzx);
286
+ let v_68 = (cb5_5.tint_symbol_2[59u].xyz + v_67.xyz);
287
+ r2 = vec4<f32>(v_68.xyz, r2.w);
288
+ let v_69 = fma(r1.www, r2.xyz, cb5_5.tint_symbol_2[60u].xyz);
289
+ r2 = vec4<f32>(v_69.xyz, r2.w);
290
+ let v_70 = (r0.xyz * r2.xyz);
291
+ r3 = vec4<f32>(v_70.xyz, r3.w);
292
+ r1.w = ((-(cb5_5.tint_symbol_2[59u].wwww)).w + 1.0f);
293
+ let v_71 = -(r1.wwww);
294
+ r0.w = (r0.w + v_71.w);
295
+ r1.w = ((-(r1.wwww)).w + 1.0f);
296
+ r1.w = max(r1.w, 0.00999999977648258209f);
297
+ r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
298
+ let v_72 = fma((-(r0.xyzx)).xyz, r2.xyz, r0.xyz);
299
+ r0 = vec4<f32>(v_72.xyz, r0.w);
300
+ let v_73 = clamp(fma(r0.wwww, r0.xyzx, r3.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
301
+ r0 = vec4<f32>(v_73.xyz, r0.w);
302
+ r0.x = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
303
+ r0.y = (r0.x * cb5_5.tint_symbol_2[18u].z);
304
+ r0.y = clamp(((r0.yyyy / cb5_5.tint_symbol_2[17u].wwww)).y, 0.0f, 1.0f);
305
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
306
+ let v_74 = -(cb5_5.tint_symbol_2[18u].xxxx);
307
+ r0.z = fma(r0.x, cb5_5.tint_symbol_2[18u].z, v_74.z);
308
+ r0.w = (v_74.w + cb5_5.tint_symbol_2[18u].y);
309
+ r0.z = clamp(((r0.zzzz / r0.wwww)).z, 0.0f, 1.0f);
310
+ r0.w = (r0.z + r0.y);
311
+ r0.w = ((-(r0.wwww)).w + 1.0f);
312
+ let v_75 = (r0.yy * cb5_5.tint_symbol_2[19u].xw);
313
+ r2 = vec4<f32>(v_75.xy, r2.zw);
314
+ r1.w = fma(r0.z, cb5_5.tint_symbol_2[19u].y, r2.x);
315
+ r1.w = fma(r0.w, cb5_5.tint_symbol_2[18u].w, r1.w);
316
+ r0.x = fma(r0.x, cb5_5.tint_symbol_2[18u].z, r1.w);
317
+ let v_76 = fma(v1.xy, vec2<f32>(2.40000009536743164062f, 1.35000002384185791016f), cb5_5.tint_symbol_2[10u].xy);
318
+ let v_77 = r2;
319
+ r2 = vec4<f32>(v_76.x, v_77.y, v_76.y, v_77.w);
320
+ let v_78 = fract(r2.xz);
321
+ let v_79 = r2;
322
+ r2 = vec4<f32>(v_78.x, v_79.y, v_78.y, v_79.w);
323
+ r2.x = textureSample(t7, s7, r2.xzxx.xy).y;
324
+ r2.y = fma(r0.w, cb5_5.tint_symbol_2[19u].z, r2.y);
325
+ r2.x = (r2.x + -0.5f);
326
+ r0.x = fma(r2.x, r2.y, r0.x);
327
+ r2.y = (r0.z * cb5_5.tint_symbol_2[20u].x);
328
+ r2.x = (r2.y * r2.x);
329
+ r2.x = max(r2.x, 0.0f);
330
+ r0.x = (r0.x + r2.x);
331
+ let v_80 = (r1.xyz * v1.zzz);
332
+ r1 = vec4<f32>(v_80.xyz, r1.w);
333
+ let v_81 = max(r1.xyz, vec3<f32>());
334
+ r1 = vec4<f32>(v_81.xyz, r1.w);
335
+ let v_82 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[9u].xxx);
336
+ r2 = vec4<f32>(v_82.xyz, r2.w);
337
+ let v_83 = fma(r1.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy);
338
+ r2 = vec4<f32>(v_83.xyz, r2.w);
339
+ let v_84 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[8u].yyy);
340
+ r3 = vec4<f32>(v_84.xyz, r3.w);
341
+ let v_85 = fma(r1.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz);
342
+ r1 = vec4<f32>(v_85.xyz, r1.w);
343
+ let v_86 = (r2.xyz / r1.xyz);
344
+ r1 = vec4<f32>(v_86.xyz, r1.w);
345
+ let v_87 = (r1.xyz + v_62.xyz);
346
+ r1 = vec4<f32>(v_87.xyz, r1.w);
347
+ let v_88 = clamp(((r1.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3<f32>(), vec3<f32>(1.0f));
348
+ r1 = vec4<f32>(v_88.xyz, r1.w);
349
+ r1.x = dot(r1.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
350
+ r1.x = fma(r1.x, cb5_5.tint_symbol_2[18u].z, r1.w);
351
+ r1.x = ((-(r0.zzzz)).x + r1.x);
352
+ r1.x = max(r1.x, 0.0f);
353
+ r0.x = fma(r1.x, cb5_5.tint_symbol_2[20u].y, r0.x);
354
+ let v_89 = (r0.zzz * cb5_5.tint_symbol_2[23u].xyz);
355
+ r1 = vec4<f32>(v_89.xyz, r1.w);
356
+ let v_90 = fma(r0.yyy, cb5_5.tint_symbol_2[22u].xyz, r1.xyz);
357
+ r1 = vec4<f32>(v_90.xyz, r1.w);
358
+ let v_91 = fma(r0.www, cb5_5.tint_symbol_2[21u].xyz, r1.xyz);
359
+ r0 = vec4<f32>(r0.x, v_91.xyz);
360
+ let v_92 = clamp(((r0.xxxx * r0.yzwy)).xyz, vec3<f32>(), vec3<f32>(1.0f));
361
+ r0 = vec4<f32>(v_92.xyz, r0.w);
362
+ o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
363
+ let v_93 = r0;
364
+ o0 = vec4<f32>(v_93.xyz, o0.w);
365
+ }
366
+
367
+ @fragment
368
+ fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v2 : u32) -> @location(0u) vec4<f32> {
369
+ main_inner(v1, v2);
370
+ return o0;
371
+ }
b/8b0b5899ed/shaders/d79be658d9f915da.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d79be658d9f915da.wgsl ADDED
@@ -0,0 +1,946 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb1_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 1u>,
73
+ }
74
+
75
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(27u) var s11 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v4 : vec4<f32>;
96
+
97
+ var<private> v5 : array<f32, 4u>;
98
+
99
+ var<private> o0 : vec4<f32>;
100
+
101
+ var<private> o1 : f32;
102
+
103
+ var<private> o2 : f32;
104
+
105
+ var<private> x0 : array<vec4<f32>, 4u>;
106
+
107
+ var<private> x1 : array<vec4<f32>, 1u>;
108
+
109
+ struct tint_symbol_7 {
110
+ tint_symbol_6 : array<vec4<u32>, 4u>,
111
+ }
112
+
113
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
114
+
115
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
116
+ var v_2 : vec4<f32> = v_1;
117
+ v_2.w = (1.0f / v_1.w);
118
+ v4 = v_2;
119
+ x1[0u].x = v5[0u];
120
+ x1[0u].y = v5[1u];
121
+ x1[0u].z = v5[2u];
122
+ x1[0u].w = v5[3u];
123
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
124
+ r1.x = dot(v2.xyz, v2.xyz);
125
+ r1.x = inverseSqrt(r1.x);
126
+ let v_3 = (r1.xxx * v2.xyz);
127
+ r1 = vec4<f32>(r1.x, v_3.xyz);
128
+ r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
129
+ r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w);
130
+ r0.w = (r0.w * v0.w);
131
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
132
+ let v_5 = r2;
133
+ r2 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
134
+ r2.x = (r2.x * v0.z);
135
+ let v_6 = (r0.xyz * r0.xyz);
136
+ r0 = vec4<f32>(v_6.xyz, r0.w);
137
+ let v_7 = -(v3.xyzx);
138
+ let v_8 = (v_7.xyz + cb1_1.tint_symbol[15u].xyz);
139
+ r3 = vec4<f32>(v_8.xyz, r3.w);
140
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
141
+ let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
142
+ r3 = vec4<f32>(v_9.xyz, r3.w);
143
+ let v_10 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
144
+ r4 = vec4<f32>(v_10.xyz, r4.w);
145
+ let v_11 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
146
+ r4 = vec4<f32>(v_11.xyz, r4.w);
147
+ let v_12 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
148
+ r4 = vec4<f32>(v_12.xyz, r4.w);
149
+ let v_13 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
150
+ r5 = vec4<f32>(v_13.xyz, r5.w);
151
+ let v_14 = &(x0[0u]);
152
+ let v_15 = r5;
153
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
154
+ let v_16 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
155
+ r6 = vec4<f32>(v_16.xyz, r6.w);
156
+ let v_17 = &(x0[1u]);
157
+ let v_18 = r6;
158
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
159
+ let v_19 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
160
+ r7 = vec4<f32>(v_19.xyz, r7.w);
161
+ let v_20 = &(x0[2u]);
162
+ let v_21 = r7;
163
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
164
+ let v_22 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
165
+ r4 = vec4<f32>(v_22.xyz, r4.w);
166
+ let v_23 = &(x0[3u]);
167
+ let v_24 = r4;
168
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
169
+ let v_25 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
170
+ let v_26 = r8;
171
+ r8 = vec4<f32>(v_26.x, v_25.x, v_26.z, v_25.y);
172
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
173
+ r3.w = (r3.w * 0.5f);
174
+ let v_27 = abs(r7.yyyy);
175
+ r4.z = max(v_27.z, abs(r7.xxxx).z);
176
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
177
+ let v_28 = (bitcast<u32>(r4.z) != 0u);
178
+ let v_29 = bitcast<f32>(v.tint_symbol_6[0i].x);
179
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_29, v_28);
180
+ let v_30 = abs(r6.yyyy);
181
+ r4.w = max(v_30.w, abs(r6.xxxx).w);
182
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
183
+ let v_31 = bitcast<u32>(r4.w);
184
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_31 != 0u));
185
+ let v_32 = abs(r5.yyyy);
186
+ r4.w = max(v_32.w, abs(r5.xxxx).w);
187
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
188
+ let v_33 = bitcast<u32>(r3.w);
189
+ r3.w = select(r4.z, 0.0f, (v_33 != 0u));
190
+ let v_34 = x0[bitcast<i32>(r3.w)];
191
+ r5 = vec4<f32>(v_34.xyz, r5.w);
192
+ r3.w = f32(bitcast<i32>(r3.w));
193
+ r4.z = (r3.w + 0.5f);
194
+ r4.z = (r4.z * 0.25f);
195
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
196
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
197
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
198
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
199
+ r6.x = (r5.x + 0.5f);
200
+ r6.y = fma(r5.y, 0.25f, r4.z);
201
+ r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
202
+ r3.w = ((-(r3.wwww)).w + r5.z);
203
+ let v_35 = dpdx(r6.xyy);
204
+ r7 = vec4<f32>(v_35.xy, r7.z, v_35.z);
205
+ r7.z = dpdx(r3.w);
206
+ let v_36 = dpdy(r6.yxy);
207
+ r9 = vec4<f32>(v_36.xyz, r9.w);
208
+ r9.w = dpdy(r3.w);
209
+ let v_37 = (r7.yw * r9.yw);
210
+ r5 = vec4<f32>(v_37.xy, r5.zw);
211
+ let v_38 = -(r5.xyxx);
212
+ let v_39 = fma(r7.xz, r9.xz, v_38.xy);
213
+ r10 = vec4<f32>(v_39.xy, r10.zw);
214
+ r5.x = (1.0f / r10.x);
215
+ r5.y = (r7.z * r9.y);
216
+ let v_40 = -(r5.yyyy);
217
+ r10.z = fma(r7.x, r9.w, v_40.z);
218
+ let v_41 = (r5.xx * r10.yz);
219
+ r5 = vec4<f32>(v_41.xy, r5.zw);
220
+ let v_42 = max(r5.xy, vec2<f32>());
221
+ r5 = vec4<f32>(v_42.xy, r5.zw);
222
+ let v_43 = min(r5.xy, vec2<f32>(0.5f));
223
+ r5 = vec4<f32>(v_43.xy, r5.zw);
224
+ r3.w = fma((-(r4.wwww)).w, r5.x, r3.w);
225
+ r3.w = fma((-(r4.wwww)).w, r5.y, r3.w);
226
+ let v_44 = bitcast<u32>(r4.z);
227
+ let v_45 = r3.w;
228
+ r8.z = select(r5.z, v_45, (v_44 != 0u));
229
+ r6.z = 0.0f;
230
+ let v_46 = (r6.xyz + r8.ywz);
231
+ r5 = vec4<f32>(v_46.xyz, r5.w);
232
+ let v_47 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
233
+ r8 = vec4<f32>(v_47.xy, r8.zw);
234
+ let v_48 = (r6.xyz + r8.xyz);
235
+ r7 = vec4<f32>(v_48.xyz, r7.w);
236
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
237
+ r8 = vec4<f32>(v_49.xy, r8.zw);
238
+ let v_50 = (r6.xyz + r8.xyz);
239
+ r9 = vec4<f32>(v_50.xyz, r9.w);
240
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
241
+ r8 = vec4<f32>(v_51.xy, r8.zw);
242
+ let v_52 = (r6.xyz + r8.xyz);
243
+ r10 = vec4<f32>(v_52.xyz, r10.w);
244
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
245
+ r8 = vec4<f32>(v_53.xy, r8.zw);
246
+ let v_54 = (r6.xyz + r8.xyz);
247
+ r11 = vec4<f32>(v_54.xyz, r11.w);
248
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
249
+ r8 = vec4<f32>(v_55.xy, r8.zw);
250
+ let v_56 = (r6.xyz + r8.xyz);
251
+ r12 = vec4<f32>(v_56.xyz, r12.w);
252
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
253
+ r8 = vec4<f32>(v_57.xy, r8.zw);
254
+ let v_58 = (r6.xyz + r8.xyz);
255
+ r13 = vec4<f32>(v_58.xyz, r13.w);
256
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
257
+ r8 = vec4<f32>(v_59.xy, r8.zw);
258
+ let v_60 = (r6.xyz + r8.xyz);
259
+ r14 = vec4<f32>(v_60.xyz, r14.w);
260
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
261
+ r8 = vec4<f32>(v_61.xy, r8.zw);
262
+ let v_62 = (r6.xyz + r8.xyz);
263
+ r15 = vec4<f32>(v_62.xyz, r15.w);
264
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
265
+ r8 = vec4<f32>(v_63.xy, r8.zw);
266
+ let v_64 = (r6.xyz + r8.xyz);
267
+ r16 = vec4<f32>(v_64.xyz, r16.w);
268
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
269
+ r8 = vec4<f32>(v_65.xy, r8.zw);
270
+ let v_66 = (r6.xyz + r8.xyz);
271
+ r17 = vec4<f32>(v_66.xyz, r17.w);
272
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
273
+ r8 = vec4<f32>(v_67.xy, r8.zw);
274
+ let v_68 = (r6.xyz + r8.xyz);
275
+ r18 = vec4<f32>(v_68.xyz, r18.w);
276
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
277
+ r8 = vec4<f32>(v_69.xy, r8.zw);
278
+ let v_70 = (r6.xyz + r8.xyz);
279
+ r19 = vec4<f32>(v_70.xyz, r19.w);
280
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
281
+ r8 = vec4<f32>(v_71.xy, r8.zw);
282
+ let v_72 = (r6.xyz + r8.xyz);
283
+ r20 = vec4<f32>(v_72.xyz, r20.w);
284
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
285
+ r8 = vec4<f32>(v_73.xy, r8.zw);
286
+ let v_74 = (r6.xyz + r8.xyz);
287
+ r21 = vec4<f32>(v_74.xyz, r21.w);
288
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
289
+ r8 = vec4<f32>(v_75.xy, r8.zw);
290
+ let v_76 = (r6.xyz + r8.xyz);
291
+ r6 = vec4<f32>(v_76.xyz, r6.w);
292
+ let v_77 = r5.xyxx;
293
+ r5.x = textureSampleCompareLevel(t15, s15, v_77.xy, r5.z);
294
+ let v_78 = r7.xyxx;
295
+ r5.y = textureSampleCompareLevel(t15, s15, v_78.xy, r7.z);
296
+ let v_79 = r9.xyxx;
297
+ r5.z = textureSampleCompareLevel(t15, s15, v_79.xy, r9.z);
298
+ let v_80 = r10.xyxx;
299
+ r5.w = textureSampleCompareLevel(t15, s15, v_80.xy, r10.z);
300
+ let v_81 = r11.xyxx;
301
+ r7.x = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z);
302
+ let v_82 = r12.xyxx;
303
+ r7.y = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z);
304
+ let v_83 = r13.xyxx;
305
+ r7.z = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z);
306
+ let v_84 = r14.xyxx;
307
+ r7.w = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z);
308
+ let v_85 = r15.xyxx;
309
+ r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z);
310
+ let v_86 = r16.xyxx;
311
+ r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z);
312
+ let v_87 = r17.xyxx;
313
+ r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z);
314
+ let v_88 = r18.xyxx;
315
+ r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z);
316
+ let v_89 = r19.xyxx;
317
+ r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z);
318
+ let v_90 = r20.xyxx;
319
+ r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z);
320
+ let v_91 = r21.xyxx;
321
+ r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z);
322
+ let v_92 = r6.xyxx;
323
+ r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r6.z);
324
+ r5 = (r5 + r7);
325
+ r5 = (r8 + r5);
326
+ r5 = (r9 + r5);
327
+ r3.w = dot(r5, vec4<f32>(1.0f));
328
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
329
+ let v_93 = abs(r4.yyyy);
330
+ r4.x = max(v_93.x, abs(r4.xxxx).x);
331
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
332
+ r2.w = ((-(r2.wwww)).w + 1.0f);
333
+ r2.w = (r4.x * r2.w);
334
+ r2.w = fma(r3.w, 0.0625f, r2.w);
335
+ let v_94 = (r2.yzw * r2.yzw);
336
+ r2 = vec4<f32>(r2.x, v_94.xyz);
337
+ r2.w = min(r2.w, 1.0f);
338
+ r3.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
339
+ r3.w = sqrt(r3.w);
340
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
341
+ let v_95 = -(r2.wwww);
342
+ r2.w = fma(r3.w, v_95.w, r2.w);
343
+ let v_96 = -(cb3_3.tint_symbol_2[0u].xyzx);
344
+ let v_97 = dot(r1.yzw, v_96.xyz);
345
+ r3.w = clamp(vec4<f32>(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f);
346
+ let v_98 = (r0.xyz * r3.www);
347
+ r4 = vec4<f32>(v_98.xyz, r4.w);
348
+ let v_99 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
349
+ r4 = vec4<f32>(v_99.xyz, r4.w);
350
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
351
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
352
+ let v_100 = (v_7.xyz + cb3_3.tint_symbol_2[3u].xyz);
353
+ r5 = vec4<f32>(v_100.xyz, r5.w);
354
+ let v_101 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
355
+ r6 = vec4<f32>(v_101.xyz, r6.w);
356
+ r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
357
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
358
+ r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w);
359
+ let v_102 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz);
360
+ r6 = vec4<f32>(v_102.xyz, r6.w);
361
+ let v_103 = (r6.xyz + v_7.xyz);
362
+ r6 = vec4<f32>(v_103.xyz, r6.w);
363
+ let v_104 = bitcast<vec3<u32>>(r4.www);
364
+ let v_105 = r5.xyz;
365
+ let v_106 = select(r6.xyz, v_105, (v_104 != vec3<u32>()));
366
+ r5 = vec4<f32>(v_106.xyz, r5.w);
367
+ r4.w = dot(r5.xyz, r5.xyz);
368
+ let v_107 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
369
+ r5 = vec4<f32>(v_107.xyz, r5.w);
370
+ r5.w = dot(r5.xyz, r5.xyz);
371
+ r5.w = inverseSqrt(r5.w);
372
+ let v_108 = (r5.www * r5.xyz);
373
+ r5 = vec4<f32>(v_108.xyz, r5.w);
374
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
375
+ r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
376
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w);
377
+ r4.w = (r4.w / r5.w);
378
+ let v_109 = -(cb3_3.tint_symbol_2[11u].xyzx);
379
+ r5.w = dot(r5.xyz, v_109.xyz);
380
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
381
+ let v_110 = dot(r5.xyz, r1.yzw);
382
+ r5.x = clamp(vec4<f32>(v_110, v_110, v_110, v_110).x, 0.0f, 1.0f);
383
+ r5.x = (r5.w * r5.x);
384
+ r4.w = (r4.w * r5.x);
385
+ let v_111 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
386
+ r5 = vec4<f32>(v_111.xyz, r5.w);
387
+ let v_112 = (r0.xyz * r5.xyz);
388
+ r5 = vec4<f32>(v_112.xyz, r5.w);
389
+ let v_113 = bitcast<vec3<u32>>(r3.www);
390
+ let v_114 = select(r5.xyz, vec3<f32>(), (v_113 != vec3<u32>()));
391
+ r5 = vec4<f32>(v_114.xyz, r5.w);
392
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
393
+ if ((bitcast<u32>(r4.w) != 0u)) {
394
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
395
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
396
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
397
+ let v_115 = (v_7.xyz + cb3_3.tint_symbol_2[4u].xyz);
398
+ r6 = vec4<f32>(v_115.xyz, r6.w);
399
+ let v_116 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
400
+ r7 = vec4<f32>(v_116.xyz, r7.w);
401
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
402
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
403
+ r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w);
404
+ let v_117 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz);
405
+ r7 = vec4<f32>(v_117.xyz, r7.w);
406
+ let v_118 = (r7.xyz + v_7.xyz);
407
+ r7 = vec4<f32>(v_118.xyz, r7.w);
408
+ let v_119 = bitcast<vec3<u32>>(r4.www);
409
+ let v_120 = r6.xyz;
410
+ let v_121 = select(r7.xyz, v_120, (v_119 != vec3<u32>()));
411
+ r6 = vec4<f32>(v_121.xyz, r6.w);
412
+ r4.w = dot(r6.xyz, r6.xyz);
413
+ let v_122 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
414
+ r6 = vec4<f32>(v_122.xyz, r6.w);
415
+ r5.w = dot(r6.xyz, r6.xyz);
416
+ r5.w = inverseSqrt(r5.w);
417
+ let v_123 = (r5.www * r6.xyz);
418
+ r6 = vec4<f32>(v_123.xyz, r6.w);
419
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
420
+ r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
421
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w);
422
+ r4.w = (r4.w / r5.w);
423
+ let v_124 = -(cb3_3.tint_symbol_2[12u].xyzx);
424
+ r5.w = dot(r6.xyz, v_124.xyz);
425
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
426
+ let v_125 = dot(r6.xyz, r1.yzw);
427
+ r6.x = clamp(vec4<f32>(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f);
428
+ r5.w = (r5.w * r6.x);
429
+ r4.w = (r4.w * r5.w);
430
+ let v_126 = (r4.www * cb3_3.tint_symbol_2[20u].xyz);
431
+ r6 = vec4<f32>(v_126.xyz, r6.w);
432
+ let v_127 = fma(r6.xyz, r0.xyz, r5.xyz);
433
+ r6 = vec4<f32>(v_127.xyz, r6.w);
434
+ let v_128 = bitcast<vec3<u32>>(r3.www);
435
+ let v_129 = r5.xyz;
436
+ let v_130 = select(r6.xyz, v_129, (v_128 != vec3<u32>()));
437
+ r5 = vec4<f32>(v_130.xyz, r5.w);
438
+ } else {
439
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
440
+ }
441
+ if ((bitcast<u32>(r3.w) != 0u)) {
442
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
443
+ } else {
444
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
445
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
446
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
447
+ let v_131 = (v_7.xyz + cb3_3.tint_symbol_2[5u].xyz);
448
+ r6 = vec4<f32>(v_131.xyz, r6.w);
449
+ let v_132 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
450
+ r7 = vec4<f32>(v_132.xyz, r7.w);
451
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
452
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
453
+ r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w);
454
+ let v_133 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz);
455
+ r7 = vec4<f32>(v_133.xyz, r7.w);
456
+ let v_134 = (r7.xyz + v_7.xyz);
457
+ r7 = vec4<f32>(v_134.xyz, r7.w);
458
+ let v_135 = bitcast<vec3<u32>>(r4.www);
459
+ let v_136 = r6.xyz;
460
+ let v_137 = select(r7.xyz, v_136, (v_135 != vec3<u32>()));
461
+ r6 = vec4<f32>(v_137.xyz, r6.w);
462
+ r4.w = dot(r6.xyz, r6.xyz);
463
+ let v_138 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
464
+ r6 = vec4<f32>(v_138.xyz, r6.w);
465
+ r5.w = dot(r6.xyz, r6.xyz);
466
+ r5.w = inverseSqrt(r5.w);
467
+ let v_139 = (r5.www * r6.xyz);
468
+ r6 = vec4<f32>(v_139.xyz, r6.w);
469
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
470
+ r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
471
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w);
472
+ r4.w = (r4.w / r5.w);
473
+ let v_140 = -(cb3_3.tint_symbol_2[13u].xyzx);
474
+ r5.w = dot(r6.xyz, v_140.xyz);
475
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
476
+ let v_141 = dot(r6.xyz, r1.yzw);
477
+ r6.x = clamp(vec4<f32>(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f);
478
+ r5.w = (r5.w * r6.x);
479
+ r4.w = (r4.w * r5.w);
480
+ let v_142 = (r4.www * cb3_3.tint_symbol_2[21u].xyz);
481
+ r6 = vec4<f32>(v_142.xyz, r6.w);
482
+ let v_143 = fma(r6.xyz, r0.xyz, r5.xyz);
483
+ r6 = vec4<f32>(v_143.xyz, r6.w);
484
+ let v_144 = bitcast<vec3<u32>>(r3.www);
485
+ let v_145 = r5.xyz;
486
+ let v_146 = select(r6.xyz, v_145, (v_144 != vec3<u32>()));
487
+ r5 = vec4<f32>(v_146.xyz, r5.w);
488
+ }
489
+ if ((bitcast<u32>(r3.w) != 0u)) {
490
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
491
+ } else {
492
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
493
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
494
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
495
+ let v_147 = (v_7.xyz + cb3_3.tint_symbol_2[6u].xyz);
496
+ r6 = vec4<f32>(v_147.xyz, r6.w);
497
+ let v_148 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
498
+ r7 = vec4<f32>(v_148.xyz, r7.w);
499
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
500
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
501
+ r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w);
502
+ let v_149 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz);
503
+ r7 = vec4<f32>(v_149.xyz, r7.w);
504
+ let v_150 = (r7.xyz + v_7.xyz);
505
+ r7 = vec4<f32>(v_150.xyz, r7.w);
506
+ let v_151 = bitcast<vec3<u32>>(r4.www);
507
+ let v_152 = r6.xyz;
508
+ let v_153 = select(r7.xyz, v_152, (v_151 != vec3<u32>()));
509
+ r6 = vec4<f32>(v_153.xyz, r6.w);
510
+ r4.w = dot(r6.xyz, r6.xyz);
511
+ let v_154 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
512
+ r6 = vec4<f32>(v_154.xyz, r6.w);
513
+ r5.w = dot(r6.xyz, r6.xyz);
514
+ r5.w = inverseSqrt(r5.w);
515
+ let v_155 = (r5.www * r6.xyz);
516
+ r6 = vec4<f32>(v_155.xyz, r6.w);
517
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
518
+ r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
519
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w);
520
+ r4.w = (r4.w / r5.w);
521
+ let v_156 = -(cb3_3.tint_symbol_2[14u].xyzx);
522
+ r5.w = dot(r6.xyz, v_156.xyz);
523
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
524
+ let v_157 = dot(r6.xyz, r1.yzw);
525
+ r6.x = clamp(vec4<f32>(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f);
526
+ r5.w = (r5.w * r6.x);
527
+ r4.w = (r4.w * r5.w);
528
+ let v_158 = (r4.www * cb3_3.tint_symbol_2[22u].xyz);
529
+ r6 = vec4<f32>(v_158.xyz, r6.w);
530
+ let v_159 = fma(r6.xyz, r0.xyz, r5.xyz);
531
+ r6 = vec4<f32>(v_159.xyz, r6.w);
532
+ let v_160 = bitcast<vec3<u32>>(r3.www);
533
+ let v_161 = r5.xyz;
534
+ let v_162 = select(r6.xyz, v_161, (v_160 != vec3<u32>()));
535
+ r5 = vec4<f32>(v_162.xyz, r5.w);
536
+ }
537
+ if ((bitcast<u32>(r3.w) != 0u)) {
538
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
539
+ } else {
540
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
541
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
542
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
543
+ let v_163 = (v_7.xyz + cb3_3.tint_symbol_2[7u].xyz);
544
+ r6 = vec4<f32>(v_163.xyz, r6.w);
545
+ let v_164 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
546
+ r7 = vec4<f32>(v_164.xyz, r7.w);
547
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz);
548
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
549
+ r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w);
550
+ let v_165 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz);
551
+ r7 = vec4<f32>(v_165.xyz, r7.w);
552
+ let v_166 = (r7.xyz + v_7.xyz);
553
+ r7 = vec4<f32>(v_166.xyz, r7.w);
554
+ let v_167 = bitcast<vec3<u32>>(r4.www);
555
+ let v_168 = r6.xyz;
556
+ let v_169 = select(r7.xyz, v_168, (v_167 != vec3<u32>()));
557
+ r6 = vec4<f32>(v_169.xyz, r6.w);
558
+ r4.w = dot(r6.xyz, r6.xyz);
559
+ let v_170 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
560
+ r6 = vec4<f32>(v_170.xyz, r6.w);
561
+ r5.w = dot(r6.xyz, r6.xyz);
562
+ r5.w = inverseSqrt(r5.w);
563
+ let v_171 = (r5.www * r6.xyz);
564
+ r6 = vec4<f32>(v_171.xyz, r6.w);
565
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
566
+ r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
567
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w);
568
+ r4.w = (r4.w / r5.w);
569
+ let v_172 = -(cb3_3.tint_symbol_2[15u].xyzx);
570
+ r5.w = dot(r6.xyz, v_172.xyz);
571
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
572
+ let v_173 = dot(r6.xyz, r1.yzw);
573
+ r6.x = clamp(vec4<f32>(v_173, v_173, v_173, v_173).x, 0.0f, 1.0f);
574
+ r5.w = (r5.w * r6.x);
575
+ r4.w = (r4.w * r5.w);
576
+ let v_174 = (r4.www * cb3_3.tint_symbol_2[23u].xyz);
577
+ r6 = vec4<f32>(v_174.xyz, r6.w);
578
+ let v_175 = fma(r6.xyz, r0.xyz, r5.xyz);
579
+ r6 = vec4<f32>(v_175.xyz, r6.w);
580
+ let v_176 = bitcast<vec3<u32>>(r3.www);
581
+ let v_177 = r5.xyz;
582
+ let v_178 = select(r6.xyz, v_177, (v_176 != vec3<u32>()));
583
+ r5 = vec4<f32>(v_178.xyz, r5.w);
584
+ }
585
+ if ((bitcast<u32>(r3.w) != 0u)) {
586
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
587
+ } else {
588
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
589
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
590
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
591
+ let v_179 = (v_7.xyz + cb3_3.tint_symbol_2[8u].xyz);
592
+ r6 = vec4<f32>(v_179.xyz, r6.w);
593
+ let v_180 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
594
+ r7 = vec4<f32>(v_180.xyz, r7.w);
595
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz);
596
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
597
+ r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w);
598
+ let v_181 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz);
599
+ r7 = vec4<f32>(v_181.xyz, r7.w);
600
+ let v_182 = (r7.xyz + v_7.xyz);
601
+ r7 = vec4<f32>(v_182.xyz, r7.w);
602
+ let v_183 = bitcast<vec3<u32>>(r4.www);
603
+ let v_184 = r6.xyz;
604
+ let v_185 = select(r7.xyz, v_184, (v_183 != vec3<u32>()));
605
+ r6 = vec4<f32>(v_185.xyz, r6.w);
606
+ r4.w = dot(r6.xyz, r6.xyz);
607
+ let v_186 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
608
+ r6 = vec4<f32>(v_186.xyz, r6.w);
609
+ r5.w = dot(r6.xyz, r6.xyz);
610
+ r5.w = inverseSqrt(r5.w);
611
+ let v_187 = (r5.www * r6.xyz);
612
+ r6 = vec4<f32>(v_187.xyz, r6.w);
613
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
614
+ r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
615
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w);
616
+ r4.w = (r4.w / r5.w);
617
+ let v_188 = -(cb3_3.tint_symbol_2[16u].xyzx);
618
+ r5.w = dot(r6.xyz, v_188.xyz);
619
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
620
+ let v_189 = dot(r6.xyz, r1.yzw);
621
+ r6.x = clamp(vec4<f32>(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f);
622
+ r5.w = (r5.w * r6.x);
623
+ r4.w = (r4.w * r5.w);
624
+ let v_190 = (r4.www * cb3_3.tint_symbol_2[24u].xyz);
625
+ r6 = vec4<f32>(v_190.xyz, r6.w);
626
+ let v_191 = fma(r6.xyz, r0.xyz, r5.xyz);
627
+ r6 = vec4<f32>(v_191.xyz, r6.w);
628
+ let v_192 = bitcast<vec3<u32>>(r3.www);
629
+ let v_193 = r5.xyz;
630
+ let v_194 = select(r6.xyz, v_193, (v_192 != vec3<u32>()));
631
+ r5 = vec4<f32>(v_194.xyz, r5.w);
632
+ }
633
+ if ((bitcast<u32>(r3.w) != 0u)) {
634
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
635
+ } else {
636
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
637
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
638
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
639
+ let v_195 = (v_7.xyz + cb3_3.tint_symbol_2[9u].xyz);
640
+ r6 = vec4<f32>(v_195.xyz, r6.w);
641
+ let v_196 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
642
+ r7 = vec4<f32>(v_196.xyz, r7.w);
643
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz);
644
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
645
+ r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w);
646
+ let v_197 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz);
647
+ r7 = vec4<f32>(v_197.xyz, r7.w);
648
+ let v_198 = (r7.xyz + v_7.xyz);
649
+ r7 = vec4<f32>(v_198.xyz, r7.w);
650
+ let v_199 = bitcast<vec3<u32>>(r4.www);
651
+ let v_200 = r6.xyz;
652
+ let v_201 = select(r7.xyz, v_200, (v_199 != vec3<u32>()));
653
+ r6 = vec4<f32>(v_201.xyz, r6.w);
654
+ r4.w = dot(r6.xyz, r6.xyz);
655
+ let v_202 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
656
+ r6 = vec4<f32>(v_202.xyz, r6.w);
657
+ r5.w = dot(r6.xyz, r6.xyz);
658
+ r5.w = inverseSqrt(r5.w);
659
+ let v_203 = (r5.www * r6.xyz);
660
+ r6 = vec4<f32>(v_203.xyz, r6.w);
661
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
662
+ r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
663
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w);
664
+ r4.w = (r4.w / r5.w);
665
+ let v_204 = -(cb3_3.tint_symbol_2[17u].xyzx);
666
+ r5.w = dot(r6.xyz, v_204.xyz);
667
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
668
+ let v_205 = dot(r6.xyz, r1.yzw);
669
+ r6.x = clamp(vec4<f32>(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f);
670
+ r5.w = (r5.w * r6.x);
671
+ r4.w = (r4.w * r5.w);
672
+ let v_206 = (r4.www * cb3_3.tint_symbol_2[25u].xyz);
673
+ r6 = vec4<f32>(v_206.xyz, r6.w);
674
+ let v_207 = fma(r6.xyz, r0.xyz, r5.xyz);
675
+ r6 = vec4<f32>(v_207.xyz, r6.w);
676
+ let v_208 = bitcast<vec3<u32>>(r3.www);
677
+ let v_209 = r5.xyz;
678
+ let v_210 = select(r6.xyz, v_209, (v_208 != vec3<u32>()));
679
+ r5 = vec4<f32>(v_210.xyz, r5.w);
680
+ }
681
+ if ((bitcast<u32>(r3.w) != 0u)) {
682
+ } else {
683
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
684
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
685
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
686
+ let v_211 = (v_7.xyz + cb3_3.tint_symbol_2[10u].xyz);
687
+ r6 = vec4<f32>(v_211.xyz, r6.w);
688
+ let v_212 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
689
+ r7 = vec4<f32>(v_212.xyz, r7.w);
690
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz);
691
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
692
+ r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w);
693
+ let v_213 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz);
694
+ r7 = vec4<f32>(v_213.xyz, r7.w);
695
+ let v_214 = (r7.xyz + v_7.xyz);
696
+ r7 = vec4<f32>(v_214.xyz, r7.w);
697
+ let v_215 = bitcast<vec3<u32>>(r4.www);
698
+ let v_216 = r6.xyz;
699
+ let v_217 = select(r7.xyz, v_216, (v_215 != vec3<u32>()));
700
+ r6 = vec4<f32>(v_217.xyz, r6.w);
701
+ r4.w = dot(r6.xyz, r6.xyz);
702
+ let v_218 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
703
+ r6 = vec4<f32>(v_218.xyz, r6.w);
704
+ r5.w = dot(r6.xyz, r6.xyz);
705
+ r5.w = inverseSqrt(r5.w);
706
+ let v_219 = (r5.www * r6.xyz);
707
+ r6 = vec4<f32>(v_219.xyz, r6.w);
708
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
709
+ r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
710
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w);
711
+ r4.w = (r4.w / r5.w);
712
+ let v_220 = -(cb3_3.tint_symbol_2[18u].xyzx);
713
+ r5.w = dot(r6.xyz, v_220.xyz);
714
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
715
+ let v_221 = dot(r6.xyz, r1.yzw);
716
+ r6.x = clamp(vec4<f32>(v_221, v_221, v_221, v_221).x, 0.0f, 1.0f);
717
+ r5.w = (r5.w * r6.x);
718
+ r4.w = (r4.w * r5.w);
719
+ let v_222 = (r4.www * cb3_3.tint_symbol_2[26u].xyz);
720
+ r6 = vec4<f32>(v_222.xyz, r6.w);
721
+ let v_223 = fma(r6.xyz, r0.xyz, r5.xyz);
722
+ r6 = vec4<f32>(v_223.xyz, r6.w);
723
+ let v_224 = bitcast<vec3<u32>>(r3.www);
724
+ let v_225 = r5.xyz;
725
+ let v_226 = select(r6.xyz, v_225, (v_224 != vec3<u32>()));
726
+ r5 = vec4<f32>(v_226.xyz, r5.w);
727
+ }
728
+ let v_227 = fma(r4.xyz, r2.www, r5.xyz);
729
+ r4 = vec4<f32>(v_227.xyz, r4.w);
730
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
731
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
732
+ r1.x = max(r1.x, 0.0f);
733
+ let v_228 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
734
+ r5 = vec4<f32>(v_228.xyz, r5.w);
735
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
736
+ let v_229 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
737
+ r6 = vec4<f32>(v_229.xyz, r6.w);
738
+ let v_230 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
739
+ r6 = vec4<f32>(v_230.xyz, r6.w);
740
+ let v_231 = fma(r5.xyz, r2.www, r6.xyz);
741
+ r5 = vec4<f32>(v_231.xyz, r5.w);
742
+ let v_232 = (r2.zzz * r5.xyz);
743
+ r5 = vec4<f32>(v_232.xyz, r5.w);
744
+ let v_233 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
745
+ r6 = vec4<f32>(v_233.xyz, r6.w);
746
+ r7.x = cb3_3.tint_symbol_2[46u].w;
747
+ r7.y = cb3_3.tint_symbol_2[47u].w;
748
+ r7.z = cb3_3.tint_symbol_2[48u].w;
749
+ let v_234 = dot(r7.xyz, r1.yzw);
750
+ r1.x = clamp(vec4<f32>(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f);
751
+ let v_235 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
752
+ r1 = vec4<f32>(v_235.xyz, r1.w);
753
+ let v_236 = fma(r1.xyz, r2.yyy, r5.xyz);
754
+ r1 = vec4<f32>(v_236.xyz, r1.w);
755
+ let v_237 = fma(r1.xyz, r0.xyz, r4.xyz);
756
+ r1 = vec4<f32>(v_237.xyz, r1.w);
757
+ let v_238 = fma(r0.xyz, r2.xxx, r1.xyz);
758
+ r0 = vec4<f32>(v_238.xyz, r0.w);
759
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
760
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
761
+ r1.x = dot(r3.xyz, r3.xyz);
762
+ r1.y = sqrt(r1.x);
763
+ let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx);
764
+ r1.z = (r1.y + v_239.z);
765
+ r1.z = max(r1.z, 0.0f);
766
+ r1.y = (r1.z / r1.y);
767
+ r1.y = (r1.y * r3.z);
768
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
769
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
770
+ r2.x = (r1.w * -1.44269502162933349609f);
771
+ r2.x = exp2(r2.x);
772
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
773
+ r1.w = (r2.x / r1.w);
774
+ let v_240 = bitcast<u32>(r1.y);
775
+ r1.y = select(1.0f, r1.w, (v_240 != 0u));
776
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
777
+ r1.y = (r1.y * r1.w);
778
+ r1.y = min(r1.y, 1.0f);
779
+ r1.y = (r1.y * 1.44269502162933349609f);
780
+ r1.y = exp2(r1.y);
781
+ r1.y = min(r1.y, 1.0f);
782
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
783
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
784
+ r1.x = inverseSqrt(r1.x);
785
+ let v_241 = (r1.xxx * r3.xyz);
786
+ r2 = vec4<f32>(v_241.xyz, r2.w);
787
+ let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
788
+ r1.x = clamp(vec4<f32>(v_242, v_242, v_242, v_242).x, 0.0f, 1.0f);
789
+ r1.x = log2(r1.x);
790
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
791
+ r1.x = exp2(r1.x);
792
+ let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
793
+ r2.x = clamp(vec4<f32>(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f);
794
+ r2.x = log2(r2.x);
795
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
796
+ r2.x = exp2(r2.x);
797
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
798
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
799
+ let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx);
800
+ r2.y = (r1.z + v_244.y);
801
+ r2.y = max(r2.y, 0.0f);
802
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
803
+ r2.y = (r2.y * 1.44269502162933349609f);
804
+ r2.y = exp2(r2.y);
805
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
806
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
807
+ let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz);
808
+ r1.z = (r1.z * v_245.z);
809
+ r1.z = (r1.z * 1.44269502162933349609f);
810
+ r1.z = exp2(r1.z);
811
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
812
+ let v_246 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
813
+ r2 = vec4<f32>(r2.x, v_246.xyz);
814
+ let v_247 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
815
+ r2 = vec4<f32>(r2.x, v_247.xyz);
816
+ let v_248 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
817
+ r4 = vec4<f32>(v_248.xyz, r4.w);
818
+ let v_249 = fma(r2.xxx, r4.xyz, r2.yzw);
819
+ r2 = vec4<f32>(v_249.xyz, r2.w);
820
+ let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx);
821
+ let v_251 = (r2.xyz + v_250.xyz);
822
+ r2 = vec4<f32>(v_251.xyz, r2.w);
823
+ let v_252 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
824
+ r2 = vec4<f32>(v_252.xyz, r2.w);
825
+ r4.x = cb3_3.tint_symbol_2[55u].w;
826
+ r4.y = cb3_3.tint_symbol_2[56u].w;
827
+ r4.z = cb3_3.tint_symbol_2[57u].w;
828
+ let v_253 = ((-(r2.xyzx)).xyz + r4.xyz);
829
+ r4 = vec4<f32>(v_253.xyz, r4.w);
830
+ let v_254 = fma(r1.yyy, r4.xyz, r2.xyz);
831
+ r1 = vec4<f32>(v_254.xyz, r1.w);
832
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
833
+ if ((bitcast<u32>(r2.x) != 0u)) {
834
+ let v_255 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
835
+ r2 = vec4<f32>(v_255.xy, r2.zw);
836
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
837
+ r2.x = (r2.x + -1.0f);
838
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
839
+ } else {
840
+ r2.x = 1.0f;
841
+ }
842
+ let v_256 = -(r0.xyzx);
843
+ let v_257 = fma(r1.xyz, r2.xxx, v_256.xyz);
844
+ r1 = vec4<f32>(v_257.xyz, r1.w);
845
+ let v_258 = fma(r1.www, r1.xyz, r0.xyz);
846
+ r1 = vec4<f32>(v_258.xyz, r1.w);
847
+ } else {
848
+ r1.w = dot(r3.xyz, r3.xyz);
849
+ r2.x = sqrt(r1.w);
850
+ let v_259 = -(cb3_3.tint_symbol_2[50u].xxxx);
851
+ r2.y = (r2.x + v_259.y);
852
+ r2.y = max(r2.y, 0.0f);
853
+ r2.x = (r2.y / r2.x);
854
+ r2.x = (r2.x * r3.z);
855
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
856
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
857
+ r2.w = (r2.z * -1.44269502162933349609f);
858
+ r2.w = exp2(r2.w);
859
+ r2.w = ((-(r2.wwww)).w + 1.0f);
860
+ r2.z = (r2.w / r2.z);
861
+ let v_260 = bitcast<u32>(r2.x);
862
+ r2.x = select(1.0f, r2.z, (v_260 != 0u));
863
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
864
+ r2.x = (r2.x * r2.z);
865
+ r2.x = min(r2.x, 1.0f);
866
+ r2.x = (r2.x * 1.44269502162933349609f);
867
+ r2.x = exp2(r2.x);
868
+ r2.x = min(r2.x, 1.0f);
869
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
870
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
871
+ r1.w = inverseSqrt(r1.w);
872
+ let v_261 = (r1.www * r3.xyz);
873
+ r3 = vec4<f32>(v_261.xyz, r3.w);
874
+ let v_262 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
875
+ r1.w = clamp(vec4<f32>(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f);
876
+ r1.w = log2(r1.w);
877
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
878
+ r1.w = exp2(r1.w);
879
+ let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
880
+ r2.w = clamp(vec4<f32>(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f);
881
+ r2.w = log2(r2.w);
882
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
883
+ r2.w = exp2(r2.w);
884
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
885
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
886
+ let v_264 = -(cb3_3.tint_symbol_2[52u].xxxx);
887
+ r3.x = (r2.y + v_264.x);
888
+ r3.x = max(r3.x, 0.0f);
889
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
890
+ r3.x = (r3.x * 1.44269502162933349609f);
891
+ r3.x = exp2(r3.x);
892
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
893
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
894
+ let v_265 = -(cb3_3.tint_symbol_2[51u].zzzz);
895
+ r2.y = (r2.y * v_265.y);
896
+ r2.y = (r2.y * 1.44269502162933349609f);
897
+ r2.y = exp2(r2.y);
898
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
899
+ let v_266 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
900
+ r3 = vec4<f32>(v_266.xyz, r3.w);
901
+ let v_267 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
902
+ r3 = vec4<f32>(v_267.xyz, r3.w);
903
+ let v_268 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
904
+ r4 = vec4<f32>(v_268.xyz, r4.w);
905
+ let v_269 = fma(r2.www, r4.xyz, r3.xyz);
906
+ r3 = vec4<f32>(v_269.xyz, r3.w);
907
+ let v_270 = -(cb3_3.tint_symbol_2[57u].xyzx);
908
+ let v_271 = (r3.xyz + v_270.xyz);
909
+ r3 = vec4<f32>(v_271.xyz, r3.w);
910
+ let v_272 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
911
+ r3 = vec4<f32>(v_272.xyz, r3.w);
912
+ r4.x = cb3_3.tint_symbol_2[55u].w;
913
+ r4.y = cb3_3.tint_symbol_2[56u].w;
914
+ r4.z = cb3_3.tint_symbol_2[57u].w;
915
+ let v_273 = ((-(r3.xyzx)).xyz + r4.xyz);
916
+ r4 = vec4<f32>(v_273.xyz, r4.w);
917
+ let v_274 = fma(r2.xxx, r4.xyz, r3.xyz);
918
+ r2 = vec4<f32>(v_274.xy, r2.z, v_274.z);
919
+ let v_275 = ((-(r0.xyxz)).xyw + r2.xyw);
920
+ r2 = vec4<f32>(v_275.xy, r2.z, v_275.z);
921
+ let v_276 = fma(r2.zzz, r2.xyw, r0.xyz);
922
+ r1 = vec4<f32>(v_276.xyz, r1.w);
923
+ }
924
+ let v_277 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
925
+ o0 = vec4<f32>(v_277.xyz, o0.w);
926
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
927
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
928
+ o1 = (r0.x * v1.z);
929
+ o0.w = r0.w;
930
+ o2 = r0.x;
931
+ }
932
+
933
+ struct tint_symbol_8 {
934
+ @location(0u)
935
+ o0 : vec4<f32>,
936
+ @location(1u)
937
+ o1 : f32,
938
+ @location(2u)
939
+ o2 : f32,
940
+ }
941
+
942
+ @fragment
943
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_278 : vec4<f32>) -> tint_symbol_8 {
944
+ main_inner(v0, v1, v2, v3, v_278);
945
+ return tint_symbol_8(o0, o1, o2);
946
+ }
b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl ADDED
@@ -0,0 +1,1252 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(17u) var s1 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v8 : vec4<f32>;
116
+
117
+ var<private> v9 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v8 = v_2;
135
+ x1[0u].x = v9[0u];
136
+ x1[0u].y = v9[1u];
137
+ x1[0u].z = v9[2u];
138
+ x1[0u].w = v9[3u];
139
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
140
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v6.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
160
+ let v_9 = (r3.xy * r3.xy);
161
+ r3 = vec4<f32>(v_9.xy, r3.zw);
162
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
163
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
164
+ let v_10 = (r0.xyz * v1.xyz);
165
+ r0 = vec4<f32>(v_10.xyz, r0.w);
166
+ r0.w = (r0.w * v0.w);
167
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
168
+ r3 = vec4<f32>(v_11.xy, r3.zw);
169
+ let v_12 = (r0.xyz * r0.xyz);
170
+ r0 = vec4<f32>(v_12.xyz, r0.w);
171
+ let v_13 = -(v7.xyzx);
172
+ let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz);
173
+ r4 = vec4<f32>(v_14.xyz, r4.w);
174
+ r1.y = dot(r4.xyz, r4.xyz);
175
+ r1.y = inverseSqrt(r1.y);
176
+ let v_15 = (r1.yyy * r4.xyz);
177
+ r5 = vec4<f32>(v_15.xyz, r5.w);
178
+ let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx);
179
+ let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz);
180
+ r6 = vec4<f32>(v_17.xyz, r6.w);
181
+ r2.w = dot(r6.xyz, r6.xyz);
182
+ r2.w = inverseSqrt(r2.w);
183
+ let v_18 = (r2.www * r6.xyz);
184
+ r6 = vec4<f32>(v_18.xyz, r6.w);
185
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
186
+ r2.w = max(r2.w, 0.0f);
187
+ let v_19 = -(r2.wwww);
188
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z);
189
+ r2.w = (r2.w * 558.0f);
190
+ r2.w = fma(r3.z, 3.0f, r2.w);
191
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
192
+ let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
193
+ r7 = vec4<f32>(v_20.xyz, r7.w);
194
+ let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
195
+ r8 = vec4<f32>(v_21.xyz, r8.w);
196
+ let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
197
+ r8 = vec4<f32>(v_22.xyz, r8.w);
198
+ let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
199
+ r8 = vec4<f32>(v_23.xyz, r8.w);
200
+ let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
201
+ r9 = vec4<f32>(v_24.xyz, r9.w);
202
+ let v_25 = &(x0[0u]);
203
+ let v_26 = r9;
204
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
205
+ let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
206
+ r10 = vec4<f32>(v_27.xyz, r10.w);
207
+ let v_28 = &(x0[1u]);
208
+ let v_29 = r10;
209
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
210
+ let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
211
+ r11 = vec4<f32>(v_30.xyz, r11.w);
212
+ let v_31 = &(x0[2u]);
213
+ let v_32 = r11;
214
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
215
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
216
+ r8 = vec4<f32>(v_33.xyz, r8.w);
217
+ let v_34 = &(x0[3u]);
218
+ let v_35 = r8;
219
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
220
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
221
+ let v_37 = r12;
222
+ r12 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
223
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
224
+ r3.w = (r3.w * 0.5f);
225
+ let v_38 = abs(r11.yyyy);
226
+ r4.w = max(v_38.w, abs(r11.xxxx).w);
227
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
228
+ let v_39 = (bitcast<u32>(r4.w) != 0u);
229
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
230
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
231
+ let v_41 = abs(r10.yyyy);
232
+ r5.w = max(v_41.w, abs(r10.xxxx).w);
233
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
234
+ let v_42 = bitcast<u32>(r5.w);
235
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
236
+ let v_43 = abs(r9.yyyy);
237
+ r5.w = max(v_43.w, abs(r9.xxxx).w);
238
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
239
+ let v_44 = bitcast<u32>(r3.w);
240
+ r3.w = select(r4.w, 0.0f, (v_44 != 0u));
241
+ let v_45 = x0[bitcast<i32>(r3.w)];
242
+ r9 = vec4<f32>(v_45.xyz, r9.w);
243
+ r3.w = f32(bitcast<i32>(r3.w));
244
+ r4.w = (r3.w + 0.5f);
245
+ r4.w = (r4.w * 0.25f);
246
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
247
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
248
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
249
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
250
+ r10.x = (r9.x + 0.5f);
251
+ r10.y = fma(r9.y, 0.25f, r4.w);
252
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
253
+ r3.w = ((-(r3.wwww)).w + r9.z);
254
+ let v_46 = dpdx(r10.xyy);
255
+ r11 = vec4<f32>(v_46.xy, r11.z, v_46.z);
256
+ r11.z = dpdx(r3.w);
257
+ let v_47 = dpdy(r10.yxy);
258
+ r13 = vec4<f32>(v_47.xyz, r13.w);
259
+ r13.w = dpdy(r3.w);
260
+ let v_48 = (r11.yw * r13.yw);
261
+ r8 = vec4<f32>(r8.xy, v_48.xy);
262
+ let v_49 = -(r8.zwzz);
263
+ let v_50 = fma(r11.xz, r13.xz, v_49.xy);
264
+ r14 = vec4<f32>(v_50.xy, r14.zw);
265
+ r6.w = (1.0f / r14.x);
266
+ r7.w = (r11.z * r13.y);
267
+ let v_51 = -(r7.wwww);
268
+ r14.z = fma(r11.x, r13.w, v_51.z);
269
+ let v_52 = (r6.ww * r14.yz);
270
+ r8 = vec4<f32>(r8.xy, v_52.xy);
271
+ let v_53 = max(r8.zw, vec2<f32>());
272
+ r8 = vec4<f32>(r8.xy, v_53.xy);
273
+ let v_54 = min(r8.zw, vec2<f32>(0.5f));
274
+ r8 = vec4<f32>(r8.xy, v_54.xy);
275
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
276
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
277
+ let v_55 = bitcast<u32>(r4.w);
278
+ let v_56 = r3.w;
279
+ r12.z = select(r9.z, v_56, (v_55 != 0u));
280
+ r10.z = 0.0f;
281
+ let v_57 = (r10.xyz + r12.ywz);
282
+ r9 = vec4<f32>(v_57.xyz, r9.w);
283
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
284
+ r12 = vec4<f32>(v_58.xy, r12.zw);
285
+ let v_59 = (r10.xyz + r12.xyz);
286
+ r11 = vec4<f32>(v_59.xyz, r11.w);
287
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
288
+ r12 = vec4<f32>(v_60.xy, r12.zw);
289
+ let v_61 = (r10.xyz + r12.xyz);
290
+ r13 = vec4<f32>(v_61.xyz, r13.w);
291
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
292
+ r12 = vec4<f32>(v_62.xy, r12.zw);
293
+ let v_63 = (r10.xyz + r12.xyz);
294
+ r14 = vec4<f32>(v_63.xyz, r14.w);
295
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
296
+ r12 = vec4<f32>(v_64.xy, r12.zw);
297
+ let v_65 = (r10.xyz + r12.xyz);
298
+ r15 = vec4<f32>(v_65.xyz, r15.w);
299
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
300
+ r12 = vec4<f32>(v_66.xy, r12.zw);
301
+ let v_67 = (r10.xyz + r12.xyz);
302
+ r16 = vec4<f32>(v_67.xyz, r16.w);
303
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
304
+ r12 = vec4<f32>(v_68.xy, r12.zw);
305
+ let v_69 = (r10.xyz + r12.xyz);
306
+ r17 = vec4<f32>(v_69.xyz, r17.w);
307
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
308
+ r12 = vec4<f32>(v_70.xy, r12.zw);
309
+ let v_71 = (r10.xyz + r12.xyz);
310
+ r18 = vec4<f32>(v_71.xyz, r18.w);
311
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
312
+ r12 = vec4<f32>(v_72.xy, r12.zw);
313
+ let v_73 = (r10.xyz + r12.xyz);
314
+ r19 = vec4<f32>(v_73.xyz, r19.w);
315
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
316
+ r12 = vec4<f32>(v_74.xy, r12.zw);
317
+ let v_75 = (r10.xyz + r12.xyz);
318
+ r20 = vec4<f32>(v_75.xyz, r20.w);
319
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
320
+ r12 = vec4<f32>(v_76.xy, r12.zw);
321
+ let v_77 = (r10.xyz + r12.xyz);
322
+ r21 = vec4<f32>(v_77.xyz, r21.w);
323
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
324
+ r12 = vec4<f32>(v_78.xy, r12.zw);
325
+ let v_79 = (r10.xyz + r12.xyz);
326
+ r22 = vec4<f32>(v_79.xyz, r22.w);
327
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
328
+ r12 = vec4<f32>(v_80.xy, r12.zw);
329
+ let v_81 = (r10.xyz + r12.xyz);
330
+ r23 = vec4<f32>(v_81.xyz, r23.w);
331
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
332
+ r12 = vec4<f32>(v_82.xy, r12.zw);
333
+ let v_83 = (r10.xyz + r12.xyz);
334
+ r24 = vec4<f32>(v_83.xyz, r24.w);
335
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
336
+ r12 = vec4<f32>(v_84.xy, r12.zw);
337
+ let v_85 = (r10.xyz + r12.xyz);
338
+ r25 = vec4<f32>(v_85.xyz, r25.w);
339
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
340
+ r12 = vec4<f32>(v_86.xy, r12.zw);
341
+ let v_87 = (r10.xyz + r12.xyz);
342
+ r10 = vec4<f32>(v_87.xyz, r10.w);
343
+ let v_88 = r9.xyxx;
344
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
345
+ let v_89 = r11.xyxx;
346
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
347
+ let v_90 = r13.xyxx;
348
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
349
+ let v_91 = r14.xyxx;
350
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
351
+ let v_92 = r15.xyxx;
352
+ r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
353
+ let v_93 = r16.xyxx;
354
+ r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
355
+ let v_94 = r17.xyxx;
356
+ r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
357
+ let v_95 = r18.xyxx;
358
+ r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
359
+ let v_96 = r19.xyxx;
360
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
361
+ let v_97 = r20.xyxx;
362
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
363
+ let v_98 = r21.xyxx;
364
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
365
+ let v_99 = r22.xyxx;
366
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
367
+ let v_100 = r23.xyxx;
368
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
369
+ let v_101 = r24.xyxx;
370
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
371
+ let v_102 = r25.xyxx;
372
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z);
373
+ let v_103 = r10.xyxx;
374
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z);
375
+ r9 = (r9 + r11);
376
+ r9 = (r12 + r9);
377
+ r9 = (r13 + r9);
378
+ r3.w = dot(r9, vec4<f32>(1.0f));
379
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
380
+ let v_104 = abs(r8.yyyy);
381
+ r4.w = max(v_104.w, abs(r8.xxxx).w);
382
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
383
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
384
+ r3.z = (r4.w * r3.z);
385
+ r3.z = fma(r3.w, 0.0625f, r3.z);
386
+ let v_105 = (r3.xyz * r3.xyz);
387
+ r3 = vec4<f32>(v_105.xyz, r3.w);
388
+ r3.z = min(r3.z, 1.0f);
389
+ r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
390
+ r3.w = sqrt(r3.w);
391
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
392
+ let v_106 = -(r3.zzzz);
393
+ r3.z = fma(r3.w, v_106.z, r3.z);
394
+ let v_107 = dot(r2.xyz, v_16.xyz);
395
+ r3.w = clamp(vec4<f32>(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f);
396
+ let v_108 = dot(r5.xyz, r2.xyz);
397
+ r8.x = clamp(vec4<f32>(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f);
398
+ let v_109 = dot(r6.xyz, v_16.xyz);
399
+ r8.y = clamp(vec4<f32>(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f);
400
+ let v_110 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
401
+ r8 = vec4<f32>(v_110.xy, r8.zw);
402
+ let v_111 = (r8.xy * r8.xy);
403
+ r8 = vec4<f32>(r8.xy, v_111.xy);
404
+ let v_112 = (r8.zw * r8.zw);
405
+ r8 = vec4<f32>(r8.xy, v_112.xy);
406
+ let v_113 = (r8.xy * r8.zw);
407
+ r8 = vec4<f32>(v_113.xy, r8.zw);
408
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
409
+ let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
410
+ r8 = vec4<f32>(v_114.xy, r8.zw);
411
+ let v_115 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
412
+ r8 = vec4<f32>(r8.xy, v_115.xy);
413
+ r5.w = (r8.z * 0.125f);
414
+ r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
415
+ r6.x = dot(r2.xyz, r6.xyz);
416
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
417
+ r6.x = log2(r6.x);
418
+ r6.x = (r6.x * r8.w);
419
+ r6.x = exp2(r6.x);
420
+ r6.x = (r8.y * r6.x);
421
+ r6.x = (r5.w * r6.x);
422
+ r6.x = (r1.x * r6.x);
423
+ r6.x = (r3.w * r6.x);
424
+ r3.w = (r3.w * r6.w);
425
+ let v_116 = fma(r0.xyz, r3.www, r6.xxx);
426
+ r6 = vec4<f32>(v_116.xyz, r6.w);
427
+ let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
428
+ r6 = vec4<f32>(v_117.xyz, r6.w);
429
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
430
+ if ((bitcast<u32>(r3.w) != 0u)) {
431
+ r9 = vec4<f32>(r9.x, vec3<f32>());
432
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
433
+ } else {
434
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
435
+ let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz);
436
+ r8 = vec4<f32>(v_118.xyz, r8.w);
437
+ let v_119 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
438
+ r9 = vec4<f32>(v_119.xyz, r9.w);
439
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
440
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
441
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
442
+ let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
443
+ r9 = vec4<f32>(v_120.xyz, r9.w);
444
+ let v_121 = (r9.xyz + v_13.xyz);
445
+ r9 = vec4<f32>(v_121.xyz, r9.w);
446
+ let v_122 = bitcast<vec3<u32>>(r7.www);
447
+ let v_123 = r8.xyz;
448
+ let v_124 = select(r9.xyz, v_123, (v_122 != vec3<u32>()));
449
+ r8 = vec4<f32>(v_124.xyz, r8.w);
450
+ r7.w = dot(r8.xyz, r8.xyz);
451
+ let v_125 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
452
+ r8 = vec4<f32>(v_125.xyz, r8.w);
453
+ r9.x = dot(r8.xyz, r8.xyz);
454
+ r9.x = inverseSqrt(r9.x);
455
+ let v_126 = (r8.xyz * r9.xxx);
456
+ r8 = vec4<f32>(v_126.xyz, r8.w);
457
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
458
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
459
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
460
+ r7.w = (r7.w / r9.x);
461
+ let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx);
462
+ r9.x = dot(r8.xyz, v_127.xyz);
463
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
464
+ let v_128 = dot(r8.xyz, r2.xyz);
465
+ r9.y = clamp(vec4<f32>(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f);
466
+ r9.x = (r9.x * r9.y);
467
+ r9.y = (r7.w * r9.x);
468
+ let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
469
+ r9 = vec4<f32>(r9.x, v_129.xyz);
470
+ let v_130 = (r0.xyz * r9.yzw);
471
+ r9 = vec4<f32>(r9.x, v_130.xyz);
472
+ let v_131 = fma(r4.xyz, r1.yyy, r8.xyz);
473
+ r8 = vec4<f32>(v_131.xyz, r8.w);
474
+ r10.x = dot(r8.xyz, r8.xyz);
475
+ r10.x = inverseSqrt(r10.x);
476
+ let v_132 = (r8.xyz * r10.xxx);
477
+ r8 = vec4<f32>(v_132.xyz, r8.w);
478
+ let v_133 = dot(r8.xyz, r5.xyz);
479
+ r10.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
480
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
481
+ r10.y = (r10.x * r10.x);
482
+ r10.y = (r10.y * r10.y);
483
+ r10.x = (r10.y * r10.x);
484
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w);
485
+ let v_134 = dot(r8.xyz, r2.xyz);
486
+ r8.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
487
+ r8.x = log2(r8.x);
488
+ r8.x = (r8.x * r8.w);
489
+ r8.x = exp2(r8.x);
490
+ r8.x = (r8.x * r10.x);
491
+ r8.x = (r9.x * r8.x);
492
+ r7.w = (r7.w * r8.x);
493
+ r7.w = (r5.w * r7.w);
494
+ let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
495
+ r8 = vec4<f32>(v_135.xyz, r8.w);
496
+ }
497
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
498
+ if ((bitcast<u32>(r7.w) != 0u)) {
499
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
500
+ r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
501
+ let v_136 = bitcast<u32>(r9.x);
502
+ let v_137 = r7.w;
503
+ r3.w = select(r3.w, v_137, (v_136 != 0u));
504
+ if ((bitcast<u32>(r3.w) != 0u)) {
505
+ } else {
506
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
507
+ let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz);
508
+ r10 = vec4<f32>(v_138.xyz, r10.w);
509
+ let v_139 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
510
+ r11 = vec4<f32>(v_139.xyz, r11.w);
511
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
512
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
513
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
514
+ let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
515
+ r11 = vec4<f32>(v_140.xyz, r11.w);
516
+ let v_141 = (r11.xyz + v_13.xyz);
517
+ r11 = vec4<f32>(v_141.xyz, r11.w);
518
+ let v_142 = bitcast<vec3<u32>>(r7.www);
519
+ let v_143 = r10.xyz;
520
+ let v_144 = select(r11.xyz, v_143, (v_142 != vec3<u32>()));
521
+ r10 = vec4<f32>(v_144.xyz, r10.w);
522
+ r7.w = dot(r10.xyz, r10.xyz);
523
+ let v_145 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
524
+ r10 = vec4<f32>(v_145.xyz, r10.w);
525
+ r9.x = dot(r10.xyz, r10.xyz);
526
+ r9.x = inverseSqrt(r9.x);
527
+ let v_146 = (r9.xxx * r10.xyz);
528
+ r10 = vec4<f32>(v_146.xyz, r10.w);
529
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
530
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
531
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
532
+ r7.w = (r7.w / r9.x);
533
+ let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx);
534
+ r9.x = dot(r10.xyz, v_147.xyz);
535
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
536
+ let v_148 = dot(r10.xyz, r2.xyz);
537
+ r10.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
538
+ r9.x = (r9.x * r10.w);
539
+ r10.w = (r7.w * r9.x);
540
+ let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
541
+ r11 = vec4<f32>(v_149.xyz, r11.w);
542
+ let v_150 = fma(r11.xyz, r0.xyz, r9.yzw);
543
+ r9 = vec4<f32>(r9.x, v_150.xyz);
544
+ let v_151 = fma(r4.xyz, r1.yyy, r10.xyz);
545
+ r10 = vec4<f32>(v_151.xyz, r10.w);
546
+ r10.w = dot(r10.xyz, r10.xyz);
547
+ r10.w = inverseSqrt(r10.w);
548
+ let v_152 = (r10.www * r10.xyz);
549
+ r10 = vec4<f32>(v_152.xyz, r10.w);
550
+ let v_153 = dot(r10.xyz, r5.xyz);
551
+ r10.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
552
+ r10.w = ((-(r10.wwww)).w + 1.0f);
553
+ r11.x = (r10.w * r10.w);
554
+ r11.x = (r11.x * r11.x);
555
+ r10.w = (r10.w * r11.x);
556
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
557
+ let v_154 = dot(r10.xyz, r2.xyz);
558
+ r10.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
559
+ r10.x = log2(r10.x);
560
+ r10.x = (r8.w * r10.x);
561
+ r10.x = exp2(r10.x);
562
+ r10.x = (r10.x * r10.w);
563
+ r9.x = (r9.x * r10.x);
564
+ r7.w = (r7.w * r9.x);
565
+ r7.w = (r5.w * r7.w);
566
+ let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
567
+ r8 = vec4<f32>(v_155.xyz, r8.w);
568
+ }
569
+ } else {
570
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
571
+ }
572
+ if ((bitcast<u32>(r3.w) != 0u)) {
573
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
574
+ } else {
575
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
576
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
577
+ if ((bitcast<u32>(r3.w) != 0u)) {
578
+ } else {
579
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
580
+ let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz);
581
+ r10 = vec4<f32>(v_156.xyz, r10.w);
582
+ let v_157 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
583
+ r11 = vec4<f32>(v_157.xyz, r11.w);
584
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
585
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
586
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
587
+ let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
588
+ r11 = vec4<f32>(v_158.xyz, r11.w);
589
+ let v_159 = (r11.xyz + v_13.xyz);
590
+ r11 = vec4<f32>(v_159.xyz, r11.w);
591
+ let v_160 = bitcast<vec3<u32>>(r7.www);
592
+ let v_161 = r10.xyz;
593
+ let v_162 = select(r11.xyz, v_161, (v_160 != vec3<u32>()));
594
+ r10 = vec4<f32>(v_162.xyz, r10.w);
595
+ r7.w = dot(r10.xyz, r10.xyz);
596
+ let v_163 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
597
+ r10 = vec4<f32>(v_163.xyz, r10.w);
598
+ r9.x = dot(r10.xyz, r10.xyz);
599
+ r9.x = inverseSqrt(r9.x);
600
+ let v_164 = (r9.xxx * r10.xyz);
601
+ r10 = vec4<f32>(v_164.xyz, r10.w);
602
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
603
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
604
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
605
+ r7.w = (r7.w / r9.x);
606
+ let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx);
607
+ r9.x = dot(r10.xyz, v_165.xyz);
608
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
609
+ let v_166 = dot(r10.xyz, r2.xyz);
610
+ r10.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
611
+ r9.x = (r9.x * r10.w);
612
+ r10.w = (r7.w * r9.x);
613
+ let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
614
+ r11 = vec4<f32>(v_167.xyz, r11.w);
615
+ let v_168 = fma(r11.xyz, r0.xyz, r9.yzw);
616
+ r9 = vec4<f32>(r9.x, v_168.xyz);
617
+ let v_169 = fma(r4.xyz, r1.yyy, r10.xyz);
618
+ r10 = vec4<f32>(v_169.xyz, r10.w);
619
+ r10.w = dot(r10.xyz, r10.xyz);
620
+ r10.w = inverseSqrt(r10.w);
621
+ let v_170 = (r10.www * r10.xyz);
622
+ r10 = vec4<f32>(v_170.xyz, r10.w);
623
+ let v_171 = dot(r10.xyz, r5.xyz);
624
+ r10.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
625
+ r10.w = ((-(r10.wwww)).w + 1.0f);
626
+ r11.x = (r10.w * r10.w);
627
+ r11.x = (r11.x * r11.x);
628
+ r10.w = (r10.w * r11.x);
629
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
630
+ let v_172 = dot(r10.xyz, r2.xyz);
631
+ r10.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
632
+ r10.x = log2(r10.x);
633
+ r10.x = (r8.w * r10.x);
634
+ r10.x = exp2(r10.x);
635
+ r10.x = (r10.x * r10.w);
636
+ r9.x = (r9.x * r10.x);
637
+ r7.w = (r7.w * r9.x);
638
+ r7.w = (r5.w * r7.w);
639
+ let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
640
+ r8 = vec4<f32>(v_173.xyz, r8.w);
641
+ }
642
+ }
643
+ if ((bitcast<u32>(r3.w) != 0u)) {
644
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
645
+ } else {
646
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
647
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
648
+ if ((bitcast<u32>(r3.w) != 0u)) {
649
+ } else {
650
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
651
+ let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz);
652
+ r10 = vec4<f32>(v_174.xyz, r10.w);
653
+ let v_175 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
654
+ r11 = vec4<f32>(v_175.xyz, r11.w);
655
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
656
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
657
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
658
+ let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
659
+ r11 = vec4<f32>(v_176.xyz, r11.w);
660
+ let v_177 = (r11.xyz + v_13.xyz);
661
+ r11 = vec4<f32>(v_177.xyz, r11.w);
662
+ let v_178 = bitcast<vec3<u32>>(r7.www);
663
+ let v_179 = r10.xyz;
664
+ let v_180 = select(r11.xyz, v_179, (v_178 != vec3<u32>()));
665
+ r10 = vec4<f32>(v_180.xyz, r10.w);
666
+ r7.w = dot(r10.xyz, r10.xyz);
667
+ let v_181 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
668
+ r10 = vec4<f32>(v_181.xyz, r10.w);
669
+ r9.x = dot(r10.xyz, r10.xyz);
670
+ r9.x = inverseSqrt(r9.x);
671
+ let v_182 = (r9.xxx * r10.xyz);
672
+ r10 = vec4<f32>(v_182.xyz, r10.w);
673
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
674
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
675
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
676
+ r7.w = (r7.w / r9.x);
677
+ let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx);
678
+ r9.x = dot(r10.xyz, v_183.xyz);
679
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
680
+ let v_184 = dot(r10.xyz, r2.xyz);
681
+ r10.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
682
+ r9.x = (r9.x * r10.w);
683
+ r10.w = (r7.w * r9.x);
684
+ let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
685
+ r11 = vec4<f32>(v_185.xyz, r11.w);
686
+ let v_186 = fma(r11.xyz, r0.xyz, r9.yzw);
687
+ r9 = vec4<f32>(r9.x, v_186.xyz);
688
+ let v_187 = fma(r4.xyz, r1.yyy, r10.xyz);
689
+ r10 = vec4<f32>(v_187.xyz, r10.w);
690
+ r10.w = dot(r10.xyz, r10.xyz);
691
+ r10.w = inverseSqrt(r10.w);
692
+ let v_188 = (r10.www * r10.xyz);
693
+ r10 = vec4<f32>(v_188.xyz, r10.w);
694
+ let v_189 = dot(r10.xyz, r5.xyz);
695
+ r10.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
696
+ r10.w = ((-(r10.wwww)).w + 1.0f);
697
+ r11.x = (r10.w * r10.w);
698
+ r11.x = (r11.x * r11.x);
699
+ r10.w = (r10.w * r11.x);
700
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
701
+ let v_190 = dot(r10.xyz, r2.xyz);
702
+ r10.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
703
+ r10.x = log2(r10.x);
704
+ r10.x = (r8.w * r10.x);
705
+ r10.x = exp2(r10.x);
706
+ r10.x = (r10.x * r10.w);
707
+ r9.x = (r9.x * r10.x);
708
+ r7.w = (r7.w * r9.x);
709
+ r7.w = (r5.w * r7.w);
710
+ let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
711
+ r8 = vec4<f32>(v_191.xyz, r8.w);
712
+ }
713
+ }
714
+ if ((bitcast<u32>(r3.w) != 0u)) {
715
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
716
+ } else {
717
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
718
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
719
+ if ((bitcast<u32>(r3.w) != 0u)) {
720
+ } else {
721
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
722
+ let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz);
723
+ r10 = vec4<f32>(v_192.xyz, r10.w);
724
+ let v_193 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
725
+ r11 = vec4<f32>(v_193.xyz, r11.w);
726
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
727
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
728
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
729
+ let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
730
+ r11 = vec4<f32>(v_194.xyz, r11.w);
731
+ let v_195 = (r11.xyz + v_13.xyz);
732
+ r11 = vec4<f32>(v_195.xyz, r11.w);
733
+ let v_196 = bitcast<vec3<u32>>(r7.www);
734
+ let v_197 = r10.xyz;
735
+ let v_198 = select(r11.xyz, v_197, (v_196 != vec3<u32>()));
736
+ r10 = vec4<f32>(v_198.xyz, r10.w);
737
+ r7.w = dot(r10.xyz, r10.xyz);
738
+ let v_199 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
739
+ r10 = vec4<f32>(v_199.xyz, r10.w);
740
+ r9.x = dot(r10.xyz, r10.xyz);
741
+ r9.x = inverseSqrt(r9.x);
742
+ let v_200 = (r9.xxx * r10.xyz);
743
+ r10 = vec4<f32>(v_200.xyz, r10.w);
744
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
745
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
746
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
747
+ r7.w = (r7.w / r9.x);
748
+ let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx);
749
+ r9.x = dot(r10.xyz, v_201.xyz);
750
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
751
+ let v_202 = dot(r10.xyz, r2.xyz);
752
+ r10.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
753
+ r9.x = (r9.x * r10.w);
754
+ r10.w = (r7.w * r9.x);
755
+ let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
756
+ r11 = vec4<f32>(v_203.xyz, r11.w);
757
+ let v_204 = fma(r11.xyz, r0.xyz, r9.yzw);
758
+ r9 = vec4<f32>(r9.x, v_204.xyz);
759
+ let v_205 = fma(r4.xyz, r1.yyy, r10.xyz);
760
+ r10 = vec4<f32>(v_205.xyz, r10.w);
761
+ r10.w = dot(r10.xyz, r10.xyz);
762
+ r10.w = inverseSqrt(r10.w);
763
+ let v_206 = (r10.www * r10.xyz);
764
+ r10 = vec4<f32>(v_206.xyz, r10.w);
765
+ let v_207 = dot(r10.xyz, r5.xyz);
766
+ r10.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
767
+ r10.w = ((-(r10.wwww)).w + 1.0f);
768
+ r11.x = (r10.w * r10.w);
769
+ r11.x = (r11.x * r11.x);
770
+ r10.w = (r10.w * r11.x);
771
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
772
+ let v_208 = dot(r10.xyz, r2.xyz);
773
+ r10.x = clamp(vec4<f32>(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f);
774
+ r10.x = log2(r10.x);
775
+ r10.x = (r8.w * r10.x);
776
+ r10.x = exp2(r10.x);
777
+ r10.x = (r10.x * r10.w);
778
+ r9.x = (r9.x * r10.x);
779
+ r7.w = (r7.w * r9.x);
780
+ r7.w = (r5.w * r7.w);
781
+ let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
782
+ r8 = vec4<f32>(v_209.xyz, r8.w);
783
+ }
784
+ }
785
+ if ((bitcast<u32>(r3.w) != 0u)) {
786
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
787
+ } else {
788
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
789
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
790
+ if ((bitcast<u32>(r3.w) != 0u)) {
791
+ } else {
792
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
793
+ let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz);
794
+ r10 = vec4<f32>(v_210.xyz, r10.w);
795
+ let v_211 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
796
+ r11 = vec4<f32>(v_211.xyz, r11.w);
797
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
798
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
799
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
800
+ let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
801
+ r11 = vec4<f32>(v_212.xyz, r11.w);
802
+ let v_213 = (r11.xyz + v_13.xyz);
803
+ r11 = vec4<f32>(v_213.xyz, r11.w);
804
+ let v_214 = bitcast<vec3<u32>>(r7.www);
805
+ let v_215 = r10.xyz;
806
+ let v_216 = select(r11.xyz, v_215, (v_214 != vec3<u32>()));
807
+ r10 = vec4<f32>(v_216.xyz, r10.w);
808
+ r7.w = dot(r10.xyz, r10.xyz);
809
+ let v_217 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
810
+ r10 = vec4<f32>(v_217.xyz, r10.w);
811
+ r9.x = dot(r10.xyz, r10.xyz);
812
+ r9.x = inverseSqrt(r9.x);
813
+ let v_218 = (r9.xxx * r10.xyz);
814
+ r10 = vec4<f32>(v_218.xyz, r10.w);
815
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
816
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
817
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
818
+ r7.w = (r7.w / r9.x);
819
+ let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx);
820
+ r9.x = dot(r10.xyz, v_219.xyz);
821
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
822
+ let v_220 = dot(r10.xyz, r2.xyz);
823
+ r10.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
824
+ r9.x = (r9.x * r10.w);
825
+ r10.w = (r7.w * r9.x);
826
+ let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
827
+ r11 = vec4<f32>(v_221.xyz, r11.w);
828
+ let v_222 = fma(r11.xyz, r0.xyz, r9.yzw);
829
+ r9 = vec4<f32>(r9.x, v_222.xyz);
830
+ let v_223 = fma(r4.xyz, r1.yyy, r10.xyz);
831
+ r10 = vec4<f32>(v_223.xyz, r10.w);
832
+ r10.w = dot(r10.xyz, r10.xyz);
833
+ r10.w = inverseSqrt(r10.w);
834
+ let v_224 = (r10.www * r10.xyz);
835
+ r10 = vec4<f32>(v_224.xyz, r10.w);
836
+ let v_225 = dot(r10.xyz, r5.xyz);
837
+ r10.w = clamp(vec4<f32>(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f);
838
+ r10.w = ((-(r10.wwww)).w + 1.0f);
839
+ r11.x = (r10.w * r10.w);
840
+ r11.x = (r11.x * r11.x);
841
+ r10.w = (r10.w * r11.x);
842
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
843
+ let v_226 = dot(r10.xyz, r2.xyz);
844
+ r10.x = clamp(vec4<f32>(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f);
845
+ r10.x = log2(r10.x);
846
+ r10.x = (r8.w * r10.x);
847
+ r10.x = exp2(r10.x);
848
+ r10.x = (r10.x * r10.w);
849
+ r9.x = (r9.x * r10.x);
850
+ r7.w = (r7.w * r9.x);
851
+ r7.w = (r5.w * r7.w);
852
+ let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
853
+ r8 = vec4<f32>(v_227.xyz, r8.w);
854
+ }
855
+ }
856
+ if ((bitcast<u32>(r3.w) != 0u)) {
857
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
858
+ } else {
859
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
860
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
861
+ if ((bitcast<u32>(r3.w) != 0u)) {
862
+ } else {
863
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
864
+ let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz);
865
+ r10 = vec4<f32>(v_228.xyz, r10.w);
866
+ let v_229 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
867
+ r11 = vec4<f32>(v_229.xyz, r11.w);
868
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
869
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
870
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
871
+ let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
872
+ r11 = vec4<f32>(v_230.xyz, r11.w);
873
+ let v_231 = (r11.xyz + v_13.xyz);
874
+ r11 = vec4<f32>(v_231.xyz, r11.w);
875
+ let v_232 = bitcast<vec3<u32>>(r7.www);
876
+ let v_233 = r10.xyz;
877
+ let v_234 = select(r11.xyz, v_233, (v_232 != vec3<u32>()));
878
+ r10 = vec4<f32>(v_234.xyz, r10.w);
879
+ r7.w = dot(r10.xyz, r10.xyz);
880
+ let v_235 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
881
+ r10 = vec4<f32>(v_235.xyz, r10.w);
882
+ r9.x = dot(r10.xyz, r10.xyz);
883
+ r9.x = inverseSqrt(r9.x);
884
+ let v_236 = (r9.xxx * r10.xyz);
885
+ r10 = vec4<f32>(v_236.xyz, r10.w);
886
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
887
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
888
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
889
+ r7.w = (r7.w / r9.x);
890
+ let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx);
891
+ r9.x = dot(r10.xyz, v_237.xyz);
892
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
893
+ let v_238 = dot(r10.xyz, r2.xyz);
894
+ r10.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
895
+ r9.x = (r9.x * r10.w);
896
+ r10.w = (r7.w * r9.x);
897
+ let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
898
+ r11 = vec4<f32>(v_239.xyz, r11.w);
899
+ let v_240 = fma(r11.xyz, r0.xyz, r9.yzw);
900
+ r9 = vec4<f32>(r9.x, v_240.xyz);
901
+ let v_241 = fma(r4.xyz, r1.yyy, r10.xyz);
902
+ r10 = vec4<f32>(v_241.xyz, r10.w);
903
+ r10.w = dot(r10.xyz, r10.xyz);
904
+ r10.w = inverseSqrt(r10.w);
905
+ let v_242 = (r10.www * r10.xyz);
906
+ r10 = vec4<f32>(v_242.xyz, r10.w);
907
+ let v_243 = dot(r10.xyz, r5.xyz);
908
+ r10.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
909
+ r10.w = ((-(r10.wwww)).w + 1.0f);
910
+ r11.x = (r10.w * r10.w);
911
+ r11.x = (r11.x * r11.x);
912
+ r10.w = (r10.w * r11.x);
913
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w);
914
+ let v_244 = dot(r10.xyz, r2.xyz);
915
+ r10.x = clamp(vec4<f32>(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f);
916
+ r10.x = log2(r10.x);
917
+ r10.x = (r8.w * r10.x);
918
+ r10.x = exp2(r10.x);
919
+ r10.x = (r10.x * r10.w);
920
+ r9.x = (r9.x * r10.x);
921
+ r7.w = (r7.w * r9.x);
922
+ r7.w = (r5.w * r7.w);
923
+ let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
924
+ r8 = vec4<f32>(v_245.xyz, r8.w);
925
+ }
926
+ }
927
+ if ((bitcast<u32>(r3.w) != 0u)) {
928
+ } else {
929
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
930
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
931
+ if ((bitcast<u32>(r3.w) != 0u)) {
932
+ } else {
933
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
934
+ let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz);
935
+ r10 = vec4<f32>(v_246.xyz, r10.w);
936
+ let v_247 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
937
+ r11 = vec4<f32>(v_247.xyz, r11.w);
938
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
939
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
940
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
941
+ let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
942
+ r11 = vec4<f32>(v_248.xyz, r11.w);
943
+ let v_249 = (r11.xyz + v_13.xyz);
944
+ r11 = vec4<f32>(v_249.xyz, r11.w);
945
+ let v_250 = bitcast<vec3<u32>>(r3.www);
946
+ let v_251 = r10.xyz;
947
+ let v_252 = select(r11.xyz, v_251, (v_250 != vec3<u32>()));
948
+ r10 = vec4<f32>(v_252.xyz, r10.w);
949
+ r3.w = dot(r10.xyz, r10.xyz);
950
+ let v_253 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
951
+ r10 = vec4<f32>(v_253.xyz, r10.w);
952
+ r7.w = dot(r10.xyz, r10.xyz);
953
+ r7.w = inverseSqrt(r7.w);
954
+ let v_254 = (r7.www * r10.xyz);
955
+ r10 = vec4<f32>(v_254.xyz, r10.w);
956
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
957
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
958
+ r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w);
959
+ r3.w = (r3.w / r7.w);
960
+ let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx);
961
+ r7.w = dot(r10.xyz, v_255.xyz);
962
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
963
+ let v_256 = dot(r10.xyz, r2.xyz);
964
+ r9.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
965
+ r7.w = (r7.w * r9.x);
966
+ r9.x = (r3.w * r7.w);
967
+ let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
968
+ r11 = vec4<f32>(v_257.xyz, r11.w);
969
+ let v_258 = fma(r11.xyz, r0.xyz, r9.yzw);
970
+ r9 = vec4<f32>(r9.x, v_258.xyz);
971
+ let v_259 = fma(r4.xyz, r1.yyy, r10.xyz);
972
+ r4 = vec4<f32>(v_259.xyz, r4.w);
973
+ r1.y = dot(r4.xyz, r4.xyz);
974
+ r1.y = inverseSqrt(r1.y);
975
+ let v_260 = (r1.yyy * r4.xyz);
976
+ r4 = vec4<f32>(v_260.xyz, r4.w);
977
+ let v_261 = dot(r4.xyz, r5.xyz);
978
+ r1.y = clamp(vec4<f32>(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f);
979
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
980
+ r9.x = (r1.y * r1.y);
981
+ r9.x = (r9.x * r9.x);
982
+ r1.y = (r1.y * r9.x);
983
+ r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w);
984
+ let v_262 = dot(r4.xyz, r2.xyz);
985
+ r4.x = clamp(vec4<f32>(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f);
986
+ r4.x = log2(r4.x);
987
+ r4.x = (r4.x * r8.w);
988
+ r4.x = exp2(r4.x);
989
+ r1.y = (r1.y * r4.x);
990
+ r1.y = (r7.w * r1.y);
991
+ r1.y = (r3.w * r1.y);
992
+ r1.y = (r5.w * r1.y);
993
+ let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
994
+ r8 = vec4<f32>(v_263.xyz, r8.w);
995
+ }
996
+ }
997
+ r1.y = (r6.w * r6.w);
998
+ r1.x = (r1.x * r1.x);
999
+ let v_264 = (r8.xyz * r1.xxx);
1000
+ r4 = vec4<f32>(v_264.xyz, r4.w);
1001
+ let v_265 = fma(r1.yyy, r9.yzw, r4.xyz);
1002
+ r4 = vec4<f32>(v_265.xyz, r4.w);
1003
+ let v_266 = fma(r6.xyz, r3.zzz, r4.xyz);
1004
+ r4 = vec4<f32>(v_266.xyz, r4.w);
1005
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1006
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1007
+ r1.x = max(r1.x, 0.0f);
1008
+ let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1009
+ r1 = vec4<f32>(r1.x, v_267.xyz);
1010
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1011
+ let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1012
+ r6 = vec4<f32>(v_268.xyz, r6.w);
1013
+ let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1014
+ r6 = vec4<f32>(v_269.xyz, r6.w);
1015
+ let v_270 = fma(r1.yzw, r3.zzz, r6.xyz);
1016
+ r1 = vec4<f32>(r1.x, v_270.xyz);
1017
+ let v_271 = (r3.yyy * r1.yzw);
1018
+ r1 = vec4<f32>(r1.x, v_271.xyz);
1019
+ let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1020
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1021
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1022
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1023
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1024
+ let v_273 = dot(r8.xyz, r2.xyz);
1025
+ r1.x = clamp(vec4<f32>(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f);
1026
+ let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
1027
+ r6 = vec4<f32>(v_274.xyz, r6.w);
1028
+ let v_275 = fma(r6.xyz, r3.xxx, r1.yzw);
1029
+ r1 = vec4<f32>(v_275.xyz, r1.w);
1030
+ let v_276 = (r6.www * r1.xyz);
1031
+ r1 = vec4<f32>(v_276.xyz, r1.w);
1032
+ let v_277 = fma(r1.xyz, r0.xyz, r4.xyz);
1033
+ r0 = vec4<f32>(v_277.xyz, r0.w);
1034
+ r1.x = ((-(r6.wwww)).x + 1.0f);
1035
+ r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
1036
+ r1.y = (r1.y + r1.y);
1037
+ let v_278 = -(r1.yyyy);
1038
+ let v_279 = -(r5.xxyz);
1039
+ let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw);
1040
+ r1 = vec4<f32>(r1.x, v_280.xyz);
1041
+ let v_281 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1042
+ r2 = vec4<f32>(v_281.xy, r2.zw);
1043
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1044
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1045
+ r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
1046
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
1047
+ r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
1048
+ r2.x = (r2.x * r2.x);
1049
+ r2.x = fma(r2.x, 5.0f, r2.z);
1050
+ let v_282 = bitcast<u32>(r2.w);
1051
+ let v_283 = r3.z;
1052
+ r2.x = select(r2.x, v_283, (v_282 != 0u));
1053
+ let v_284 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1054
+ r4 = vec4<f32>(v_284.xyz, r4.w);
1055
+ r1.y = (abs(r1.wwww).y + 1.0f);
1056
+ let v_285 = (r4.xyz / r1.yyy);
1057
+ r4 = vec4<f32>(v_285.xyz, r4.w);
1058
+ let v_286 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1059
+ r4 = vec4<f32>(v_286.xyz, r4.w);
1060
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1061
+ let v_287 = bitcast<vec2<u32>>(r1.yy);
1062
+ let v_288 = r4.xy;
1063
+ let v_289 = select(r4.zy, v_288, (v_287 != vec2<u32>()));
1064
+ let v_290 = r1;
1065
+ r1 = vec4<f32>(v_290.x, v_289.xy, v_290.w);
1066
+ let v_291 = r2.x;
1067
+ r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291);
1068
+ r1.y = max(r3.y, r3.x);
1069
+ let v_292 = (r1.yyy * r4.xyz);
1070
+ r1 = vec4<f32>(r1.x, v_292.xyz);
1071
+ let v_293 = (r2.yyy * r1.yzw);
1072
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1073
+ let v_294 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1074
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1075
+ let v_295 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1076
+ r1 = vec4<f32>(r1.x, v_295.xyz);
1077
+ let v_296 = fma(r1.yzw, r1.xxx, r0.xyz);
1078
+ r0 = vec4<f32>(v_296.xyz, r0.w);
1079
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1080
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1081
+ r0.w = dot(r7.xyz, r7.xyz);
1082
+ r1.x = sqrt(r0.w);
1083
+ let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx);
1084
+ r1.y = (r1.x + v_297.y);
1085
+ r1.y = max(r1.y, 0.0f);
1086
+ r1.x = (r1.y / r1.x);
1087
+ r1.x = (r1.x * r7.z);
1088
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1089
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1090
+ r1.w = (r1.z * -1.44269502162933349609f);
1091
+ r1.w = exp2(r1.w);
1092
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1093
+ r1.z = (r1.w / r1.z);
1094
+ let v_298 = bitcast<u32>(r1.x);
1095
+ r1.x = select(1.0f, r1.z, (v_298 != 0u));
1096
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1097
+ r1.x = (r1.x * r1.z);
1098
+ r1.x = min(r1.x, 1.0f);
1099
+ r1.x = (r1.x * 1.44269502162933349609f);
1100
+ r1.x = exp2(r1.x);
1101
+ r1.x = min(r1.x, 1.0f);
1102
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1103
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1104
+ r0.w = inverseSqrt(r0.w);
1105
+ let v_299 = (r0.www * r7.xyz);
1106
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1107
+ let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1108
+ r0.w = clamp(vec4<f32>(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f);
1109
+ r0.w = log2(r0.w);
1110
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1111
+ r0.w = exp2(r0.w);
1112
+ let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1113
+ r1.w = clamp(vec4<f32>(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f);
1114
+ r1.w = log2(r1.w);
1115
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1116
+ r1.w = exp2(r1.w);
1117
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1118
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1119
+ let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx);
1120
+ r2.x = (r1.y + v_302.x);
1121
+ r2.x = max(r2.x, 0.0f);
1122
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1123
+ r2.x = (r2.x * 1.44269502162933349609f);
1124
+ r2.x = exp2(r2.x);
1125
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1126
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1127
+ let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz);
1128
+ r1.y = (r1.y * v_303.y);
1129
+ r1.y = (r1.y * 1.44269502162933349609f);
1130
+ r1.y = exp2(r1.y);
1131
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1132
+ let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1133
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1134
+ let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1135
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1136
+ let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1137
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1138
+ let v_307 = fma(r1.www, r3.xyz, r2.xyz);
1139
+ r2 = vec4<f32>(v_307.xyz, r2.w);
1140
+ let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx);
1141
+ let v_309 = (r2.xyz + v_308.xyz);
1142
+ r2 = vec4<f32>(v_309.xyz, r2.w);
1143
+ let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1144
+ r2 = vec4<f32>(v_310.xyz, r2.w);
1145
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1146
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1147
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1148
+ let v_311 = ((-(r2.xyzx)).xyz + r3.xyz);
1149
+ r3 = vec4<f32>(v_311.xyz, r3.w);
1150
+ let v_312 = fma(r1.xxx, r3.xyz, r2.xyz);
1151
+ r1 = vec4<f32>(v_312.xy, r1.z, v_312.z);
1152
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1153
+ if ((bitcast<u32>(r0.w) != 0u)) {
1154
+ let v_313 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1155
+ r2 = vec4<f32>(v_313.xy, r2.zw);
1156
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1157
+ r0.w = (r2.x + -1.0f);
1158
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1159
+ } else {
1160
+ r0.w = 1.0f;
1161
+ }
1162
+ let v_314 = -(r0.xyxz);
1163
+ let v_315 = fma(r1.xyw, r0.www, v_314.xyw);
1164
+ r1 = vec4<f32>(v_315.xy, r1.z, v_315.z);
1165
+ let v_316 = fma(r1.zzz, r1.xyw, r0.xyz);
1166
+ r1 = vec4<f32>(v_316.xyz, r1.w);
1167
+ } else {
1168
+ r0.w = dot(r7.xyz, r7.xyz);
1169
+ r1.w = sqrt(r0.w);
1170
+ let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx);
1171
+ r2.x = (r1.w + v_317.x);
1172
+ r2.x = max(r2.x, 0.0f);
1173
+ r1.w = (r2.x / r1.w);
1174
+ r1.w = (r1.w * r7.z);
1175
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1176
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1177
+ r2.z = (r2.y * -1.44269502162933349609f);
1178
+ r2.z = exp2(r2.z);
1179
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1180
+ r2.y = (r2.z / r2.y);
1181
+ let v_318 = bitcast<u32>(r1.w);
1182
+ r1.w = select(1.0f, r2.y, (v_318 != 0u));
1183
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1184
+ r1.w = (r1.w * r2.y);
1185
+ r1.w = min(r1.w, 1.0f);
1186
+ r1.w = (r1.w * 1.44269502162933349609f);
1187
+ r1.w = exp2(r1.w);
1188
+ r1.w = min(r1.w, 1.0f);
1189
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1190
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1191
+ r0.w = inverseSqrt(r0.w);
1192
+ let v_319 = (r0.www * r7.xyz);
1193
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1194
+ let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1195
+ r0.w = clamp(vec4<f32>(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f);
1196
+ r0.w = log2(r0.w);
1197
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1198
+ r0.w = exp2(r0.w);
1199
+ let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1200
+ r2.z = clamp(vec4<f32>(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f);
1201
+ r2.z = log2(r2.z);
1202
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1203
+ r2.z = exp2(r2.z);
1204
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1205
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1206
+ let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx);
1207
+ r2.w = (r2.x + v_322.w);
1208
+ r2.w = max(r2.w, 0.0f);
1209
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1210
+ r2.w = (r2.w * 1.44269502162933349609f);
1211
+ r2.w = exp2(r2.w);
1212
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1213
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1214
+ let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz);
1215
+ r2.x = (r2.x * v_323.x);
1216
+ r2.x = (r2.x * 1.44269502162933349609f);
1217
+ r2.x = exp2(r2.x);
1218
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1219
+ let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1220
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1221
+ let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1222
+ r3 = vec4<f32>(v_325.xyz, r3.w);
1223
+ let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1224
+ r4 = vec4<f32>(v_326.xyz, r4.w);
1225
+ let v_327 = fma(r2.zzz, r4.xyz, r3.xyz);
1226
+ r3 = vec4<f32>(v_327.xyz, r3.w);
1227
+ let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx);
1228
+ let v_329 = (r3.xyz + v_328.xyz);
1229
+ r3 = vec4<f32>(v_329.xyz, r3.w);
1230
+ let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1231
+ r2 = vec4<f32>(v_330.x, r2.y, v_330.yz);
1232
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1233
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1234
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1235
+ let v_331 = ((-(r2.xzwx)).xyz + r3.xyz);
1236
+ r3 = vec4<f32>(v_331.xyz, r3.w);
1237
+ let v_332 = fma(r1.www, r3.xyz, r2.xzw);
1238
+ r2 = vec4<f32>(v_332.x, r2.y, v_332.yz);
1239
+ let v_333 = ((-(r0.xxyz)).xzw + r2.xzw);
1240
+ r2 = vec4<f32>(v_333.x, r2.y, v_333.yz);
1241
+ let v_334 = fma(r2.yyy, r2.xzw, r0.xyz);
1242
+ r1 = vec4<f32>(v_334.xyz, r1.w);
1243
+ }
1244
+ let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1245
+ o0 = vec4<f32>(v_335.xyz, o0.w);
1246
+ }
1247
+
1248
+ @fragment
1249
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_336 : vec4<f32>) -> @location(0u) vec4<f32> {
1250
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_336);
1251
+ return o0;
1252
+ }
b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb19_struct {
10
+ tint_symbol : array<vec4<f32>, 19u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
14
+
15
+ struct cb12_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 12u>,
17
+ }
18
+
19
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb12_struct;
20
+
21
+ struct cb6_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 6u>,
23
+ }
24
+
25
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
26
+
27
+ @group(1u) @binding(21u) var s5 : sampler;
28
+
29
+ @group(1u) @binding(22u) var s6 : sampler;
30
+
31
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
32
+
33
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
34
+
35
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v1 : vec4<f32>, v4 : u32) {
44
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
45
+ r0 = vec4<f32>(v.xy, r0.zw);
46
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
47
+ r0 = vec4<f32>(v_1.xy, r0.zw);
48
+ r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
49
+ r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
50
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
51
+ r0 = vec4<f32>(r0.x, v_2.xyz);
52
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
53
+ r0 = vec4<f32>(v_3.xyz, r0.w);
54
+ let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
55
+ let v_5 = (r0.xyz + v_4.xyz);
56
+ r0 = vec4<f32>(v_5.xyz, r0.w);
57
+ let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
58
+ r1 = vec4<f32>(v_6.xy, r1.zw);
59
+ let v_7 = r1.xy;
60
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
61
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
62
+ r1 = vec4<f32>(v_9.xy, r1.zw);
63
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
64
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
65
+ r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
66
+ r0.w = ((-(r0.wwww)).w + r1.x);
67
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
68
+ let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
69
+ r0 = vec4<f32>(v_10.xyz, r0.w);
70
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
71
+ let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xzy);
72
+ r1 = vec4<f32>(v_11.xyz, r1.w);
73
+ let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xzy, r1.xyz);
74
+ r1 = vec4<f32>(v_12.xyz, r1.w);
75
+ let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xzy, r1.xyz);
76
+ r1 = vec4<f32>(v_13.xyz, r1.w);
77
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xzy, cb6_6.tint_symbol_1[11u].xzy);
78
+ r1 = vec4<f32>(v_14.xyz, r1.w);
79
+ let v_15 = (r1.xyz + vec3<f32>(0.5f, 0.0f, 3.5f));
80
+ r2 = vec4<f32>(v_15.xyz, r2.w);
81
+ let v_16 = abs(r1.zzzz);
82
+ r1.x = max(v_16.x, abs(r1.xxxx).x);
83
+ r1.x = (r1.x + -0.44999998807907104492f);
84
+ r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
85
+ r2.w = (r2.z * 0.25f);
86
+ let v_17 = r2.xwxx;
87
+ r1.y = textureSampleCompareLevel(t15, s15, v_17.xy, r2.y);
88
+ r1.y = (r1.y * 4.0f);
89
+ r1.y = dot(r1.yyyy, vec4<f32>(1.0f));
90
+ r0.w = fma(r1.y, 0.0625f, r0.w);
91
+ r0.w = (r1.x + r0.w);
92
+ r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
93
+ let v_18 = r1;
94
+ r1 = vec4<f32>(v_18.x, 0.0f, v_18.z, 0.5f);
95
+ let v_19 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
96
+ r0 = vec4<f32>(v_19.xy, r0.zw);
97
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f);
98
+ r0.z = sqrt(r0.z);
99
+ r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f);
100
+ r1.z = textureSample(t5, s5, r0.xyxx.xy).y;
101
+ r0.x = textureSample(t6, s6, r1.zwzz.xy).x;
102
+ r0.x = (r0.z * r0.x);
103
+ r0.x = (r0.x * r0.w);
104
+ o0 = min(r0.xxxx, r0.xxxx);
105
+ }
106
+
107
+ @fragment
108
+ fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
109
+ main_inner(v1, v4);
110
+ return o0;
111
+ }
b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl ADDED
@@ -0,0 +1,191 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ struct cb765_struct {
17
+ tint_symbol : array<vec4<f32>, 765u>,
18
+ }
19
+
20
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
21
+
22
+ struct cb12_struct {
23
+ tint_symbol_1 : array<vec4<f32>, 12u>,
24
+ }
25
+
26
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
27
+
28
+ struct cb1_struct {
29
+ tint_symbol_2 : array<vec4<f32>, 1u>,
30
+ }
31
+
32
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
33
+
34
+ struct cb44_struct {
35
+ tint_symbol_3 : array<vec4<f32>, 44u>,
36
+ }
37
+
38
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
39
+
40
+ var<private> o0 : vec4<f32>;
41
+
42
+ var<private> o1 : vec4<f32>;
43
+
44
+ var<private> o2 : vec4<f32>;
45
+
46
+ var<private> o3 : array<f32, 4u>;
47
+
48
+ var<private> v : vec4<f32>;
49
+
50
+ var<private> x0 : array<vec4<f32>, 1u>;
51
+
52
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
53
+ r0 = (v2 * vec4<f32>(255.001953125f));
54
+ let v_1 = r0;
55
+ let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
56
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
57
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
58
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
59
+ r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
60
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
61
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
62
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
63
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
64
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
65
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
66
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
67
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
68
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
69
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
70
+ r3 = vec4<f32>(v0.xyz, r3.w);
71
+ r3.w = 1.0f;
72
+ r1.w = dot(r1, r3);
73
+ r2.w = dot(r2, r3);
74
+ r0.w = dot(r0, r3);
75
+ let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz);
76
+ r3 = vec4<f32>(v_3.xyz, r3.w);
77
+ let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
78
+ r3 = vec4<f32>(v_4.xyz, r3.w);
79
+ let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
80
+ r3 = vec4<f32>(v_5.xyz, r3.w);
81
+ o0 = ((r3.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx;
82
+ r3 = (r2.wwww * cb1_1.tint_symbol_1[9u]);
83
+ r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3);
84
+ r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3);
85
+ r3 = (r3 + cb1_1.tint_symbol_1[11u]);
86
+ r4 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]);
87
+ r0.w = dot(r4, vec4<f32>(1.0f));
88
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
89
+ if ((bitcast<u32>(r0.w) != 0u)) {
90
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f)));
91
+ if ((bitcast<u32>(r0.w) != 0u)) {
92
+ r0.w = dot(-(cb3_3.tint_symbol_3[1u]), v6);
93
+ r1.w = dot(-(cb3_3.tint_symbol_3[43u]), v7);
94
+ let v_6 = (r0.www + r1.www);
95
+ o1 = vec4<f32>(v_6.xyz, o1.w);
96
+ o1.w = 1.0f;
97
+ } else {
98
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f)));
99
+ if ((bitcast<u32>(r0.w) != 0u)) {
100
+ o1 = vec4<f32>(v6.xyz, o1.w);
101
+ o1.w = 1.0f;
102
+ } else {
103
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f)));
104
+ if ((bitcast<u32>(r0.w) != 0u)) {
105
+ o1 = vec4<f32>(v7.xyz, o1.w);
106
+ o1.w = 1.0f;
107
+ } else {
108
+ r0.w = dot(r1.xyz, v4);
109
+ r1.w = dot(r2.xyz, v4);
110
+ r2.w = dot(r0.xyz, v4);
111
+ let v_7 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
112
+ r4 = vec4<f32>(v_7.xyz, r4.w);
113
+ let v_8 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
114
+ r4 = vec4<f32>(v_8.xyz, r4.w);
115
+ let v_9 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz);
116
+ r4 = vec4<f32>(v_9.xyz, r4.w);
117
+ r0.w = dot(r1.xyz, v5.xyz);
118
+ r1.x = dot(r2.xyz, v5.xyz);
119
+ r0.x = dot(r0.xyz, v5.xyz);
120
+ let v_10 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
121
+ r1 = vec4<f32>(v_10.xyz, r1.w);
122
+ let v_11 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
123
+ r0 = vec4<f32>(r0.x, v_11.xyz);
124
+ let v_12 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
125
+ r0 = vec4<f32>(v_12.xyz, r0.w);
126
+ let v_13 = (r4.xyz + vec3<f32>(1.0f));
127
+ r1 = vec4<f32>(v_13.xyz, r1.w);
128
+ let v_14 = (r1.xyz * vec3<f32>(0.5f));
129
+ r1 = vec4<f32>(v_14.xyz, r1.w);
130
+ let v_15 = (r0.xyz + vec3<f32>(1.0f));
131
+ r0 = vec4<f32>(v_15.xyz, r0.w);
132
+ let v_16 = (r0.xyz * vec3<f32>(0.5f));
133
+ r0 = vec4<f32>(v_16.xyz, r0.w);
134
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
135
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f)));
136
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v6.z)));
137
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (v6.z < 0.99999898672103881836f)));
138
+ r4.y = bitcast<f32>((bitcast<u32>(r4.z) & bitcast<u32>(r4.y)));
139
+ r5 = vec4<f32>(((v6.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r5.w);
140
+ let v_17 = bitcast<vec3<u32>>(r4.yyy);
141
+ let v_18 = select(v6.zzz, r5.xyz, (v_17 != vec3<u32>()));
142
+ r4 = vec4<f32>(r4.x, v_18.xyz);
143
+ let v_19 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r4.yzw) & bitcast<vec3<u32>>(r4.xxx)));
144
+ r4 = vec4<f32>(v_19.xyz, r4.w);
145
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) | bitcast<u32>(r2.w)));
146
+ r4.w = 1.0f;
147
+ let v_20 = bitcast<vec4<u32>>(r2.zzzz);
148
+ r4 = select(r4, vec4<f32>(), (v_20 != vec4<u32>()));
149
+ r0.w = 1.0f;
150
+ let v_21 = bitcast<vec4<u32>>(r2.yyyy);
151
+ let v_22 = r0;
152
+ r0 = select(r4, v_22, (v_21 != vec4<u32>()));
153
+ r1.w = 1.0f;
154
+ let v_23 = bitcast<vec4<u32>>(r2.xxxx);
155
+ let v_24 = r1;
156
+ o1 = select(r0, v_24, (v_23 != vec4<u32>()));
157
+ }
158
+ }
159
+ }
160
+ } else {
161
+ o1 = vec4<f32>();
162
+ }
163
+ x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]);
164
+ o2 = r3;
165
+ let v_25 = &(x0[0u]);
166
+ *(v_25) = vec4<f32>((*(v_25)).x, vec3<f32>());
167
+ o3[0u] = x0[0u].x;
168
+ o3[1u] = x0[0u].y;
169
+ o3[2u] = x0[0u].z;
170
+ o3[3u] = x0[0u].w;
171
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
172
+ }
173
+
174
+ struct tint_symbol_5 {
175
+ @location(0u)
176
+ o0 : vec4<f32>,
177
+ @location(1u)
178
+ o1 : vec4<f32>,
179
+ @builtin(position)
180
+ o2 : vec4<f32>,
181
+ @builtin(clip_distances)
182
+ o3 : array<f32, 4u>,
183
+ @location(15u)
184
+ tint_symbol_4 : vec4<f32>,
185
+ }
186
+
187
+ @vertex
188
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_5 {
189
+ main_inner(v0, v1, v2, v4, v5, v6, v7);
190
+ return tint_symbol_5(o0, o1, o2, o3, v);
191
+ }
b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> o0 : vec4<f32>;
4
+
5
+ var<private> o1 : vec4<f32>;
6
+
7
+ var<private> o2 : vec4<f32>;
8
+
9
+ fn main_inner(v0 : vec3<f32>, v1 : vec3<f32>, v2 : vec2<f32>) {
10
+ let v = fma(v0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
11
+ o0 = vec4<f32>(v.xy, o0.zw);
12
+ o0 = vec4<f32>(o0.xy, vec2<f32>(0.0f, 1.0f));
13
+ o1 = v1.xyzx;
14
+ o2 = v2.xyxy;
15
+ }
16
+
17
+ struct tint_symbol {
18
+ @builtin(position)
19
+ o0 : vec4<f32>,
20
+ @location(1u)
21
+ o1 : vec4<f32>,
22
+ @location(2u)
23
+ o2 : vec4<f32>,
24
+ }
25
+
26
+ @vertex
27
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec3<f32>, @location(2u) v2 : vec2<f32>) -> tint_symbol {
28
+ main_inner(v0, v1, v2);
29
+ return tint_symbol(o0, o1, o2);
30
+ }
b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb16_struct {
6
+ tint_symbol : array<vec4<f32>, 16u>,
7
+ }
8
+
9
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
10
+
11
+ struct cb5_struct {
12
+ tint_symbol_1 : array<vec4<f32>, 5u>,
13
+ }
14
+
15
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
16
+
17
+ struct cb3_struct {
18
+ tint_symbol_2 : array<vec4<f32>, 3u>,
19
+ }
20
+
21
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
22
+
23
+ @group(1u) @binding(16u) var s0 : sampler;
24
+
25
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
26
+
27
+ var<private> o0 : vec4<f32>;
28
+
29
+ fn main_inner(v3 : vec4<f32>) {
30
+ r0 = textureSample(t0, s0, v3.xyxx.xy);
31
+ r0.x = (r0.w * cb2_2.tint_symbol[15u].x);
32
+ let v = -(cb5_5.tint_symbol_1[4u].xxxx);
33
+ r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y);
34
+ r0.z = (v.z + 1.0f);
35
+ r0.z = (r0.z * 0.10000000149011611938f);
36
+ r0.y = (r0.y / r0.z);
37
+ r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y);
38
+ r0.x = fma(cb12_12.tint_symbol_2[2u].x, r0.y, r0.x);
39
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x)));
40
+ v_1((bitcast<u32>(r0.y) != 0u));
41
+ o0 = vec4<f32>(vec3<f32>(), o0.w);
42
+ o0.w = r0.x;
43
+ }
44
+
45
+ fn v_1(v_2 : bool) {
46
+ if (v_2) {
47
+ discard;
48
+ return;
49
+ }
50
+ }
51
+
52
+ @fragment
53
+ fn main(@location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
54
+ main_inner(v3);
55
+ return o0;
56
+ }
b/8b0b5899ed/shaders/d7fea2087774239e.wgsl ADDED
@@ -0,0 +1,214 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb16_struct;
22
+
23
+ @group(0u) @binding(17u) var s1 : sampler;
24
+
25
+ @group(0u) @binding(18u) var s2 : sampler;
26
+
27
+ @group(0u) @binding(32u) var t0 : texture_2d<f32>;
28
+
29
+ @group(0u) @binding(160u) var u0 : texture_storage_2d<rgba32float, write>;
30
+
31
+ var<workgroup> g0 : array<u32, 840u>;
32
+
33
+ struct tint_symbol_2 {
34
+ tint_symbol_1 : array<vec4<u32>, 2u>,
35
+ }
36
+
37
+ @group(0u) @binding(15u) var<uniform> v : tint_symbol_2;
38
+
39
+ @compute @workgroup_size(64u, 2u, 1u)
40
+ fn main(@builtin(workgroup_id) vThreadGroupID : vec3<u32>, @builtin(local_invocation_id) vThreadIDInGroup : vec3<u32>) {
41
+ let v_1 = vec3<i32>(vThreadIDInGroup);
42
+ r0.x = bitcast<f32>((v_1.x << 1u));
43
+ let v_2 = bitcast<vec2<f32>>((vec3<i32>(vThreadGroupID).xy << vec2<u32>(7u, 1u)));
44
+ let v_3 = r1;
45
+ r1 = vec4<f32>(v_3.x, v_2.xy, v_3.w);
46
+ r0.y = bitcast<f32>((bitcast<i32>(r1.y) + -6i));
47
+ r1.x = bitcast<f32>((bitcast<i32>(r0.y) + bitcast<i32>(r0.x)));
48
+ let v_4 = bitcast<vec2<f32>>((v_1.yx * vec2<i32>(1680i, 24i)));
49
+ let v_5 = r0;
50
+ r0 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
51
+ let v_6 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r0.xz) + bitcast<vec2<i32>>(r0.zx)));
52
+ r0 = vec4<f32>(r0.xy, v_6.xy);
53
+ r2.x = 0.0f;
54
+ let v_7 = bitcast<vec3<f32>>(v_1.yyy);
55
+ r2 = vec4<f32>(r2.x, v_7.xyz);
56
+ let v_8 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r2.xw) + bitcast<vec2<i32>>(r1.xz)));
57
+ r3 = vec4<f32>(v_8.xy, r3.zw);
58
+ let v_9 = vec2<f32>(bitcast<vec2<i32>>(r3.xy));
59
+ r3 = vec4<f32>(v_9.xy, r3.zw);
60
+ let v_10 = (r3.xy + vec2<f32>(1.0f, 0.5f));
61
+ r3 = vec4<f32>(v_10.xy, r3.zw);
62
+ let v_11 = (r3.xy * cb12_12.tint_symbol[15u].zw);
63
+ r3 = vec4<f32>(v_11.xy, r3.zw);
64
+ let v_12 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz;
65
+ r3 = vec4<f32>(v_12.xyz, r3.w);
66
+ let v_13 = (bitcast<u32>(r0.z) >> 2u);
67
+ let v_14 = bitcast<vec3<u32>>(r3.xyz);
68
+ g0[v_13] = v_14.x;
69
+ g0[(v_13 + 1u)] = v_14.y;
70
+ g0[(v_13 + 2u)] = v_14.z;
71
+ r1.y = bitcast<f32>((12i + bitcast<i32>(r0.w)));
72
+ r3.x = bitcast<f32>(v.tint_symbol_1[0i].x);
73
+ r3.y = bitcast<f32>(v_1.y);
74
+ let v_15 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r3.xy) + bitcast<vec2<i32>>(r1.xz)));
75
+ r3 = vec4<f32>(v_15.xy, r3.zw);
76
+ let v_16 = vec2<f32>(bitcast<vec2<i32>>(r3.xy));
77
+ r3 = vec4<f32>(v_16.xy, r3.zw);
78
+ let v_17 = (r3.xy + vec2<f32>(1.0f, 0.5f));
79
+ r3 = vec4<f32>(v_17.xy, r3.zw);
80
+ let v_18 = (r3.xy * cb12_12.tint_symbol[15u].zw);
81
+ r3 = vec4<f32>(v_18.xy, r3.zw);
82
+ let v_19 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz;
83
+ r3 = vec4<f32>(v_19.xyz, r3.w);
84
+ let v_20 = (bitcast<u32>(r1.y) >> 2u);
85
+ let v_21 = bitcast<vec3<u32>>(r3.xyz);
86
+ g0[v_20] = v_21.x;
87
+ g0[(v_20 + 1u)] = v_21.y;
88
+ g0[(v_20 + 2u)] = v_21.z;
89
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<u32>(v_1.x) < 12u)));
90
+ if ((bitcast<u32>(r3.x) != 0u)) {
91
+ r0.x = bitcast<f32>(((v_1.x * -12i) + bitcast<i32>(r0.x)));
92
+ r0.x = bitcast<f32>((1668i + bitcast<i32>(r0.x)));
93
+ r3.x = bitcast<f32>((bitcast<i32>(r0.y) + (-(v_1.xxxx)).x));
94
+ r1.w = bitcast<f32>(v.tint_symbol_1[1i].x);
95
+ r3.y = bitcast<f32>(v_1.y);
96
+ let v_22 = bitcast<vec2<f32>>((bitcast<vec2<i32>>(r1.wz) + bitcast<vec2<i32>>(r3.xy)));
97
+ r3 = vec4<f32>(v_22.xy, r3.zw);
98
+ let v_23 = vec2<f32>(bitcast<vec2<i32>>(r3.xy));
99
+ r3 = vec4<f32>(v_23.xy, r3.zw);
100
+ let v_24 = (r3.xy + vec2<f32>(1.0f, 0.5f));
101
+ r3 = vec4<f32>(v_24.xy, r3.zw);
102
+ let v_25 = (r3.xy * cb12_12.tint_symbol[15u].zw);
103
+ r3 = vec4<f32>(v_25.xy, r3.zw);
104
+ let v_26 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz;
105
+ r3 = vec4<f32>(v_26.xyz, r3.w);
106
+ let v_27 = (bitcast<u32>(r0.x) >> 2u);
107
+ let v_28 = bitcast<vec3<u32>>(r3.xyz);
108
+ g0[v_27] = v_28.x;
109
+ g0[(v_27 + 1u)] = v_28.y;
110
+ g0[(v_27 + 2u)] = v_28.z;
111
+ }
112
+ workgroupBarrier();
113
+ r3.x = bitcast<f32>((bitcast<i32>(r1.x) + 6i));
114
+ r0.x = f32(bitcast<i32>(r3.x));
115
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol[15u].x)));
116
+ if ((bitcast<u32>(r0.x) != 0u)) {
117
+ let v_29 = r1;
118
+ r3 = vec4<f32>(r3.x, v_29.zzz);
119
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r2) + bitcast<vec4<i32>>(r3)));
120
+ let v_30 = vec2<f32>(bitcast<vec2<i32>>(r2.xw));
121
+ r0 = vec4<f32>(v_30.xy, r0.zw);
122
+ let v_31 = (r0.xy + vec2<f32>(0.5f));
123
+ r0 = vec4<f32>(v_31.xy, r0.zw);
124
+ let v_32 = (r0.xy * cb12_12.tint_symbol[15u].zw);
125
+ r0 = vec4<f32>(v_32.xy, r0.zw);
126
+ let v_33 = textureSampleLevel(t0, s1, r0.xyxx.xy, 0.0f).xyz;
127
+ r3 = vec4<f32>(v_33.xyz, r3.w);
128
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r2.xwww) + vec4<i32>(1i, 0i, 0i, 0i)));
129
+ let v_34 = vec2<f32>(bitcast<vec2<i32>>(r4.xw));
130
+ r0 = vec4<f32>(v_34.xy, r0.zw);
131
+ let v_35 = (r0.xy + vec2<f32>(0.5f));
132
+ r0 = vec4<f32>(v_35.xy, r0.zw);
133
+ let v_36 = (r0.xy * cb12_12.tint_symbol[15u].zw);
134
+ r0 = vec4<f32>(v_36.xy, r0.zw);
135
+ let v_37 = textureSampleLevel(t0, s1, r0.xyxx.xy, 0.0f).xyz;
136
+ r5 = vec4<f32>(v_37.xyz, r5.w);
137
+ let v_38 = (bitcast<u32>(bitcast<i32>(r0.z)) >> 2u);
138
+ let v_39 = bitcast<vec3<f32>>(vec3<u32>(g0[v_38], g0[(v_38 + 1u)], g0[(v_38 + 2u)]));
139
+ r0 = vec4<f32>(v_39.xyz, r0.w);
140
+ let v_40 = (bitcast<u32>(bitcast<i32>(r1.y)) >> 2u);
141
+ let v_41 = bitcast<vec3<f32>>(vec3<u32>(g0[v_40], g0[(v_40 + 1u)], g0[(v_40 + 2u)]));
142
+ r1 = vec4<f32>(r1.x, v_41.xyz);
143
+ let v_42 = (r0.xyz * vec3<f32>(0.03937169164419174194f));
144
+ r0 = vec4<f32>(v_42.xyz, r0.w);
145
+ let v_43 = fma(r3.xyz, vec3<f32>(0.0498677864670753479f), r0.xyz);
146
+ r0 = vec4<f32>(v_43.xyz, r0.w);
147
+ let v_44 = (r1.yzw * vec3<f32>(0.03937169164419174194f));
148
+ r1 = vec4<f32>(r1.x, v_44.xyz);
149
+ let v_45 = fma(r5.xyz, vec3<f32>(0.0498677864670753479f), r1.yzw);
150
+ r1 = vec4<f32>(r1.x, v_45.xyz);
151
+ r3 = bitcast<vec4<f32>>((vec4<i32>(24i, 36i, 48i, 60i) + bitcast<vec4<i32>>(r0.wwww)));
152
+ let v_46 = (bitcast<u32>(bitcast<i32>(r3.x)) >> 2u);
153
+ let v_47 = bitcast<vec3<f32>>(vec3<u32>(g0[v_46], g0[(v_46 + 1u)], g0[(v_46 + 2u)]));
154
+ r5 = vec4<f32>(v_47.xyz, r5.w);
155
+ let v_48 = (bitcast<u32>(bitcast<i32>(r3.y)) >> 2u);
156
+ let v_49 = bitcast<vec3<f32>>(vec3<u32>(g0[v_48], g0[(v_48 + 1u)], g0[(v_48 + 2u)]));
157
+ r6 = vec4<f32>(v_49.xyz, r6.w);
158
+ let v_50 = fma(r5.xyz, vec3<f32>(0.0453165397047996521f), r0.xyz);
159
+ r0 = vec4<f32>(v_50.xyz, r0.w);
160
+ let v_51 = fma(r6.xyz, vec3<f32>(0.0453165397047996521f), r1.yzw);
161
+ r1 = vec4<f32>(r1.x, v_51.xyz);
162
+ let v_52 = (bitcast<u32>(bitcast<i32>(r3.z)) >> 2u);
163
+ let v_53 = bitcast<vec3<f32>>(vec3<u32>(g0[v_52], g0[(v_52 + 1u)], g0[(v_52 + 2u)]));
164
+ r3 = vec4<f32>(v_53.xyz, r3.w);
165
+ let v_54 = (bitcast<u32>(bitcast<i32>(r3.w)) >> 2u);
166
+ let v_55 = bitcast<vec3<f32>>(vec3<u32>(g0[v_54], g0[(v_54 + 1u)], g0[(v_54 + 2u)]));
167
+ r5 = vec4<f32>(v_55.xyz, r5.w);
168
+ let v_56 = fma(r3.xyz, vec3<f32>(0.04899886250495910645f), r0.xyz);
169
+ r0 = vec4<f32>(v_56.xyz, r0.w);
170
+ let v_57 = fma(r5.xyz, vec3<f32>(0.04899886250495910645f), r1.yzw);
171
+ r1 = vec4<f32>(r1.x, v_57.xyz);
172
+ r3 = bitcast<vec4<f32>>((vec4<i32>(84i, 96i, 108i, 120i) + bitcast<vec4<i32>>(r0.wwww)));
173
+ let v_58 = (bitcast<u32>(bitcast<i32>(r3.x)) >> 2u);
174
+ let v_59 = bitcast<vec3<f32>>(vec3<u32>(g0[v_58], g0[(v_58 + 1u)], g0[(v_58 + 2u)]));
175
+ r5 = vec4<f32>(v_59.xyz, r5.w);
176
+ let v_60 = (bitcast<u32>(bitcast<i32>(r3.y)) >> 2u);
177
+ let v_61 = bitcast<vec3<f32>>(vec3<u32>(g0[v_60], g0[(v_60 + 1u)], g0[(v_60 + 2u)]));
178
+ r6 = vec4<f32>(v_61.xyz, r6.w);
179
+ let v_62 = fma(r5.xyz, vec3<f32>(0.04899886250495910645f), r0.xyz);
180
+ r0 = vec4<f32>(v_62.xyz, r0.w);
181
+ let v_63 = fma(r6.xyz, vec3<f32>(0.04899886250495910645f), r1.yzw);
182
+ r1 = vec4<f32>(r1.x, v_63.xyz);
183
+ let v_64 = (bitcast<u32>(bitcast<i32>(r3.z)) >> 2u);
184
+ let v_65 = bitcast<vec3<f32>>(vec3<u32>(g0[v_64], g0[(v_64 + 1u)], g0[(v_64 + 2u)]));
185
+ r3 = vec4<f32>(v_65.xyz, r3.w);
186
+ let v_66 = (bitcast<u32>(bitcast<i32>(r3.w)) >> 2u);
187
+ let v_67 = bitcast<vec3<f32>>(vec3<u32>(g0[v_66], g0[(v_66 + 1u)], g0[(v_66 + 2u)]));
188
+ r5 = vec4<f32>(v_67.xyz, r5.w);
189
+ let v_68 = fma(r3.xyz, vec3<f32>(0.0453165397047996521f), r0.xyz);
190
+ r0 = vec4<f32>(v_68.xyz, r0.w);
191
+ let v_69 = fma(r5.xyz, vec3<f32>(0.0453165397047996521f), r1.yzw);
192
+ r1 = vec4<f32>(r1.x, v_69.xyz);
193
+ let v_70 = bitcast<vec2<f32>>((vec2<i32>(132i, 144i) + bitcast<vec2<i32>>(r0.ww)));
194
+ r3 = vec4<f32>(v_70.xy, r3.zw);
195
+ let v_71 = (bitcast<u32>(bitcast<i32>(r3.x)) >> 2u);
196
+ let v_72 = bitcast<vec3<f32>>(vec3<u32>(g0[v_71], g0[(v_71 + 1u)], g0[(v_71 + 2u)]));
197
+ r3 = vec4<f32>(v_72.x, r3.y, v_72.yz);
198
+ let v_73 = (bitcast<u32>(bitcast<i32>(r3.y)) >> 2u);
199
+ let v_74 = bitcast<vec3<f32>>(vec3<u32>(g0[v_73], g0[(v_73 + 1u)], g0[(v_73 + 2u)]));
200
+ r5 = vec4<f32>(v_74.xyz, r5.w);
201
+ let v_75 = fma(r3.xzw, vec3<f32>(0.03937169164419174194f), r0.xyz);
202
+ r0 = vec4<f32>(v_75.xyz, r0.w);
203
+ let v_76 = fma(r5.xyz, vec3<f32>(0.03937169164419174194f), r1.yzw);
204
+ r1 = vec4<f32>(r1.x, v_76.xyz);
205
+ let v_77 = (r0.xyz * vec3<f32>(3.15216803550720214844f));
206
+ r0 = vec4<f32>(v_77.xyz, r0.w);
207
+ let v_78 = (r1.yzw * vec3<f32>(3.15216803550720214844f));
208
+ r3 = vec4<f32>(v_78.xyz, r3.w);
209
+ r0.w = 1.0f;
210
+ textureStore(u0, bitcast<vec2<i32>>(r2.xy), r0);
211
+ r3.w = 1.0f;
212
+ textureStore(u0, bitcast<vec2<i32>>(r4.xy), r3);
213
+ }
214
+ }
b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl ADDED
@@ -0,0 +1,128 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ struct cb765_struct {
15
+ tint_symbol : array<vec4<f32>, 765u>,
16
+ }
17
+
18
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
19
+
20
+ struct cb12_struct {
21
+ tint_symbol_1 : array<vec4<f32>, 12u>,
22
+ }
23
+
24
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
25
+
26
+ struct cb1_struct {
27
+ tint_symbol_2 : array<vec4<f32>, 1u>,
28
+ }
29
+
30
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
31
+
32
+ var<private> o0 : vec4<f32>;
33
+
34
+ var<private> o1 : vec4<f32>;
35
+
36
+ var<private> o2 : vec4<f32>;
37
+
38
+ var<private> o3 : vec4<f32>;
39
+
40
+ var<private> o4 : vec4<f32>;
41
+
42
+ var<private> o5 : array<f32, 4u>;
43
+
44
+ var<private> v : vec4<f32>;
45
+
46
+ var<private> x0 : array<vec4<f32>, 1u>;
47
+
48
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
49
+ let v_1 = clamp(v5.xy, vec2<f32>(), vec2<f32>(1.0f));
50
+ o0 = vec4<f32>(v_1.xy, o0.zw);
51
+ o0 = vec4<f32>(o0.xy, v5.zw);
52
+ o1 = v3.xyxy;
53
+ r0 = (v2 * vec4<f32>(255.001953125f));
54
+ let v_2 = r0;
55
+ let v_3 = max(v_2, vec4<f32>(-2147483648.0f));
56
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_3), vec4<i32>(2147483647i), (v_3 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_2 == v_2))));
57
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
58
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
59
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
60
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
61
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
62
+ r2.x = dot(r1.xyz, v4);
63
+ let v_4 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz);
64
+ r2 = vec4<f32>(v_4.xyz, r2.w);
65
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
66
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
67
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
68
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
69
+ r2.w = dot(r3.xyz, v4);
70
+ let v_5 = fma(r2.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
71
+ r2 = vec4<f32>(v_5.xyz, r2.w);
72
+ r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
73
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r4);
74
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r4);
75
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r4);
76
+ r2.w = dot(r0.xyz, v4);
77
+ o2 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz).xyzx;
78
+ r2 = vec4<f32>(v0.xyz, r2.w);
79
+ r2.w = 1.0f;
80
+ r1.x = dot(r1, r2);
81
+ let v_6 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
82
+ r1 = vec4<f32>(r1.x, v_6.xyz);
83
+ r4 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
84
+ r1.x = dot(r3, r2);
85
+ r0.x = dot(r0, r2);
86
+ let v_7 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw);
87
+ r0 = vec4<f32>(r0.x, v_7.xyz);
88
+ r1 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r4);
89
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
90
+ let v_8 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
91
+ r0 = vec4<f32>(v_8.xyz, r0.w);
92
+ let v_9 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz);
93
+ o3 = vec4<f32>(v_9.xyz, o3.w);
94
+ r0 = (r1 + cb1_1.tint_symbol_1[11u]);
95
+ o3.w = 1.0f;
96
+ o4 = r0;
97
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]);
98
+ let v_10 = &(x0[0u]);
99
+ *(v_10) = vec4<f32>((*(v_10)).x, vec3<f32>());
100
+ o5[0u] = x0[0u].x;
101
+ o5[1u] = x0[0u].y;
102
+ o5[2u] = x0[0u].z;
103
+ o5[3u] = x0[0u].w;
104
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
105
+ }
106
+
107
+ struct tint_symbol_4 {
108
+ @location(0u)
109
+ o0 : vec4<f32>,
110
+ @location(1u)
111
+ o1 : vec4<f32>,
112
+ @location(2u)
113
+ o2 : vec4<f32>,
114
+ @location(3u)
115
+ o3 : vec4<f32>,
116
+ @builtin(position)
117
+ o4 : vec4<f32>,
118
+ @builtin(clip_distances)
119
+ o5 : array<f32, 4u>,
120
+ @location(15u)
121
+ tint_symbol_3 : vec4<f32>,
122
+ }
123
+
124
+ @vertex
125
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
126
+ main_inner(v0, v1, v2, v3, v4, v5);
127
+ return tint_symbol_4(o0, o1, o2, o3, o4, o5, v);
128
+ }
b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl ADDED
@@ -0,0 +1,699 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb18_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 18u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb4_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 4u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
70
+
71
+ struct cb17_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 17u>,
73
+ }
74
+
75
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(30u) var s14 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v6 : array<f32, 4u>;
96
+
97
+ var<private> o0 : vec4<f32>;
98
+
99
+ var<private> x0 : array<vec4<f32>, 4u>;
100
+
101
+ var<private> x1 : array<vec4<f32>, 1u>;
102
+
103
+ struct tint_symbol_7 {
104
+ tint_symbol_6 : array<vec4<u32>, 4u>,
105
+ }
106
+
107
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
108
+
109
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
110
+ x1[0u].x = v6[0u];
111
+ x1[0u].y = v6[1u];
112
+ x1[0u].z = v6[2u];
113
+ x1[0u].w = v6[3u];
114
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
115
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
116
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
117
+ v_1((bitcast<u32>(r1.x) != 0u));
118
+ r1.x = dot(v1.xyz, v1.xyz);
119
+ r1.x = inverseSqrt(r1.x);
120
+ let v_2 = (r1.xxx * v1.xyz);
121
+ r1 = vec4<f32>(r1.x, v_2.xyz);
122
+ r0.w = (r0.w * v3.w);
123
+ let v_3 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
124
+ r2 = vec4<f32>(v_3.xy, r2.zw);
125
+ r2.z = fma(r1.w, 0.5f, 0.5f);
126
+ r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
127
+ r3.y = (r2.z + 0.30000001192092895508f);
128
+ let v_4 = (r2.xy * r3.xy);
129
+ r2 = vec4<f32>(v_4.xy, r2.zw);
130
+ r2.z = (v4.z * cb13_13.tint_symbol_4[16u].x);
131
+ r2.z = bitcast<f32>(select(0u, 4294967295u, !((r2.z == 0.0f))));
132
+ if ((bitcast<u32>(r2.z) != 0u)) {
133
+ let v_5 = fract(v4.yx);
134
+ let v_6 = r3;
135
+ r3 = vec4<f32>(v_5.x, v_6.y, v_5.y, v_6.w);
136
+ r3.w = fma(r3.x, v0.w, v1.w);
137
+ r2.z = fract(cb13_13.tint_symbol_4[16u].z);
138
+ r3.y = ((-(r3.zzzz)).y + 1.0f);
139
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f)));
140
+ let v_7 = bitcast<vec2<u32>>(r2.ww);
141
+ let v_8 = r3.wy;
142
+ let v_9 = select(r3.zw, v_8, (v_7 != vec2<u32>()));
143
+ r4 = vec4<f32>(v_9.xy, r4.zw);
144
+ r4 = textureSampleLevel(t14, s14, r4.xyxx.xy, 0.0f);
145
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r2.z)));
146
+ if ((bitcast<u32>(r2.w) != 0u)) {
147
+ let v_10 = abs(v4.zzzz);
148
+ let v_11 = abs(v4.wwww);
149
+ r3.x = fma(r3.x, v_10.x, v_11.x);
150
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r2.z)));
151
+ let v_12 = bitcast<vec2<u32>>(r2.zz);
152
+ let v_13 = r3.xy;
153
+ let v_14 = select(r3.zx, v_13, (v_12 != vec2<u32>()));
154
+ r2 = vec4<f32>(r2.xy, v_14.xy);
155
+ r3 = textureSampleLevel(t14, s14, r2.zwzz.xy, 0.0f);
156
+ } else {
157
+ r3 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r3.w);
158
+ }
159
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r4.w)));
160
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x)));
161
+ r2.z = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.w)));
162
+ let v_15 = bitcast<vec4<u32>>(r2.zzzz);
163
+ r4 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 0.5f), r4, (v_15 != vec4<u32>()));
164
+ r2.z = fma(r4.w, 2.0f, -1.0f);
165
+ r2.z = ((-(abs(r2.zzzz))).z + 1.0f);
166
+ let v_16 = fma(r0.xyz, r2.zzz, r4.xyz);
167
+ r4 = vec4<f32>(v_16.xyz, r4.w);
168
+ let v_17 = -(r4.xyzx);
169
+ let v_18 = fma(r4.xyz, cb13_13.tint_symbol_4[7u].xyz, v_17.xyz);
170
+ r5 = vec4<f32>(v_18.xyz, r5.w);
171
+ let v_19 = fma(r3.yyy, r5.xyz, r4.xyz);
172
+ r4 = vec4<f32>(v_19.xyz, r4.w);
173
+ let v_20 = (r3.xxx * cb13_13.tint_symbol_4[6u].xyz);
174
+ r3 = vec4<f32>(v_20.xy, r3.z, v_20.z);
175
+ let v_21 = fma(r4.xyz, r3.zzz, r3.xyw);
176
+ r0 = vec4<f32>(v_21.xyz, r0.w);
177
+ }
178
+ let v_22 = (r0.xyz * r0.xyz);
179
+ r0 = vec4<f32>(v_22.xyz, r0.w);
180
+ let v_23 = -(v2.xyzx);
181
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
182
+ r3 = vec4<f32>(v_24.xyz, r3.w);
183
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
184
+ let v_25 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
185
+ r3 = vec4<f32>(v_25.xyz, r3.w);
186
+ let v_26 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
187
+ r4 = vec4<f32>(v_26.xyz, r4.w);
188
+ let v_27 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
189
+ r4 = vec4<f32>(v_27.xyz, r4.w);
190
+ let v_28 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
191
+ r4 = vec4<f32>(v_28.xyz, r4.w);
192
+ let v_29 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
193
+ r5 = vec4<f32>(v_29.xyz, r5.w);
194
+ let v_30 = &(x0[0u]);
195
+ let v_31 = r5;
196
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
197
+ let v_32 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
198
+ r6 = vec4<f32>(v_32.xyz, r6.w);
199
+ let v_33 = &(x0[1u]);
200
+ let v_34 = r6;
201
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
202
+ let v_35 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
203
+ r7 = vec4<f32>(v_35.xyz, r7.w);
204
+ let v_36 = &(x0[2u]);
205
+ let v_37 = r7;
206
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
207
+ let v_38 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
208
+ r4 = vec4<f32>(v_38.xyz, r4.w);
209
+ let v_39 = &(x0[3u]);
210
+ let v_40 = r4;
211
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
212
+ let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
213
+ let v_42 = r8;
214
+ r8 = vec4<f32>(v_42.x, v_41.x, v_42.z, v_41.y);
215
+ r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
216
+ r2.w = (r2.w * 0.5f);
217
+ let v_43 = abs(r7.yyyy);
218
+ r3.w = max(v_43.w, abs(r7.xxxx).w);
219
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
220
+ let v_44 = (bitcast<u32>(r3.w) != 0u);
221
+ let v_45 = bitcast<f32>(v.tint_symbol_6[0i].x);
222
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_45, v_44);
223
+ let v_46 = abs(r6.yyyy);
224
+ r4.z = max(v_46.z, abs(r6.xxxx).z);
225
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
226
+ let v_47 = bitcast<u32>(r4.z);
227
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_47 != 0u));
228
+ let v_48 = abs(r5.yyyy);
229
+ r4.z = max(v_48.z, abs(r5.xxxx).z);
230
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
231
+ let v_49 = bitcast<u32>(r2.w);
232
+ r2.w = select(r3.w, 0.0f, (v_49 != 0u));
233
+ let v_50 = x0[bitcast<i32>(r2.w)];
234
+ r5 = vec4<f32>(v_50.xyz, r5.w);
235
+ r2.w = f32(bitcast<i32>(r2.w));
236
+ r3.w = (r2.w + 0.5f);
237
+ r3.w = (r3.w * 0.25f);
238
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
239
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
240
+ r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
241
+ r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
242
+ r6.x = (r5.x + 0.5f);
243
+ r6.y = fma(r5.y, 0.25f, r3.w);
244
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
245
+ r2.w = ((-(r2.wwww)).w + r5.z);
246
+ let v_51 = dpdx(r6.xyy);
247
+ r7 = vec4<f32>(v_51.xy, r7.z, v_51.z);
248
+ r7.z = dpdx(r2.w);
249
+ let v_52 = dpdy(r6.yxy);
250
+ r9 = vec4<f32>(v_52.xyz, r9.w);
251
+ r9.w = dpdy(r2.w);
252
+ let v_53 = (r7.yw * r9.yw);
253
+ r5 = vec4<f32>(v_53.xy, r5.zw);
254
+ let v_54 = -(r5.xyxx);
255
+ let v_55 = fma(r7.xz, r9.xz, v_54.xy);
256
+ r10 = vec4<f32>(v_55.xy, r10.zw);
257
+ r4.w = (1.0f / r10.x);
258
+ r5.x = (r7.z * r9.y);
259
+ let v_56 = -(r5.xxxx);
260
+ r10.z = fma(r7.x, r9.w, v_56.z);
261
+ let v_57 = (r4.ww * r10.yz);
262
+ r5 = vec4<f32>(v_57.xy, r5.zw);
263
+ let v_58 = max(r5.xy, vec2<f32>());
264
+ r5 = vec4<f32>(v_58.xy, r5.zw);
265
+ let v_59 = min(r5.xy, vec2<f32>(0.5f));
266
+ r5 = vec4<f32>(v_59.xy, r5.zw);
267
+ r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
268
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
269
+ let v_60 = bitcast<u32>(r3.w);
270
+ let v_61 = r2.w;
271
+ r8.z = select(r5.z, v_61, (v_60 != 0u));
272
+ r6.z = 0.0f;
273
+ let v_62 = (r6.xyz + r8.ywz);
274
+ r5 = vec4<f32>(v_62.xyz, r5.w);
275
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
276
+ r8 = vec4<f32>(v_63.xy, r8.zw);
277
+ let v_64 = (r6.xyz + r8.xyz);
278
+ r7 = vec4<f32>(v_64.xyz, r7.w);
279
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
280
+ r8 = vec4<f32>(v_65.xy, r8.zw);
281
+ let v_66 = (r6.xyz + r8.xyz);
282
+ r9 = vec4<f32>(v_66.xyz, r9.w);
283
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
284
+ r8 = vec4<f32>(v_67.xy, r8.zw);
285
+ let v_68 = (r6.xyz + r8.xyz);
286
+ r10 = vec4<f32>(v_68.xyz, r10.w);
287
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
288
+ r8 = vec4<f32>(v_69.xy, r8.zw);
289
+ let v_70 = (r6.xyz + r8.xyz);
290
+ r11 = vec4<f32>(v_70.xyz, r11.w);
291
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
292
+ r8 = vec4<f32>(v_71.xy, r8.zw);
293
+ let v_72 = (r6.xyz + r8.xyz);
294
+ r12 = vec4<f32>(v_72.xyz, r12.w);
295
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
296
+ r8 = vec4<f32>(v_73.xy, r8.zw);
297
+ let v_74 = (r6.xyz + r8.xyz);
298
+ r13 = vec4<f32>(v_74.xyz, r13.w);
299
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
300
+ r8 = vec4<f32>(v_75.xy, r8.zw);
301
+ let v_76 = (r6.xyz + r8.xyz);
302
+ r14 = vec4<f32>(v_76.xyz, r14.w);
303
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
304
+ r8 = vec4<f32>(v_77.xy, r8.zw);
305
+ let v_78 = (r6.xyz + r8.xyz);
306
+ r15 = vec4<f32>(v_78.xyz, r15.w);
307
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
308
+ r8 = vec4<f32>(v_79.xy, r8.zw);
309
+ let v_80 = (r6.xyz + r8.xyz);
310
+ r16 = vec4<f32>(v_80.xyz, r16.w);
311
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
312
+ r8 = vec4<f32>(v_81.xy, r8.zw);
313
+ let v_82 = (r6.xyz + r8.xyz);
314
+ r17 = vec4<f32>(v_82.xyz, r17.w);
315
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
316
+ r8 = vec4<f32>(v_83.xy, r8.zw);
317
+ let v_84 = (r6.xyz + r8.xyz);
318
+ r18 = vec4<f32>(v_84.xyz, r18.w);
319
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
320
+ r8 = vec4<f32>(v_85.xy, r8.zw);
321
+ let v_86 = (r6.xyz + r8.xyz);
322
+ r19 = vec4<f32>(v_86.xyz, r19.w);
323
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
324
+ r8 = vec4<f32>(v_87.xy, r8.zw);
325
+ let v_88 = (r6.xyz + r8.xyz);
326
+ r20 = vec4<f32>(v_88.xyz, r20.w);
327
+ let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
328
+ r8 = vec4<f32>(v_89.xy, r8.zw);
329
+ let v_90 = (r6.xyz + r8.xyz);
330
+ r21 = vec4<f32>(v_90.xyz, r21.w);
331
+ let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
332
+ r8 = vec4<f32>(v_91.xy, r8.zw);
333
+ let v_92 = (r6.xyz + r8.xyz);
334
+ r6 = vec4<f32>(v_92.xyz, r6.w);
335
+ let v_93 = r5.xyxx;
336
+ r5.x = textureSampleCompareLevel(t15, s15, v_93.xy, r5.z);
337
+ let v_94 = r7.xyxx;
338
+ r5.y = textureSampleCompareLevel(t15, s15, v_94.xy, r7.z);
339
+ let v_95 = r9.xyxx;
340
+ r5.z = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z);
341
+ let v_96 = r10.xyxx;
342
+ r5.w = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z);
343
+ let v_97 = r11.xyxx;
344
+ r7.x = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z);
345
+ let v_98 = r12.xyxx;
346
+ r7.y = textureSampleCompareLevel(t15, s15, v_98.xy, r12.z);
347
+ let v_99 = r13.xyxx;
348
+ r7.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z);
349
+ let v_100 = r14.xyxx;
350
+ r7.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z);
351
+ let v_101 = r15.xyxx;
352
+ r8.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z);
353
+ let v_102 = r16.xyxx;
354
+ r8.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z);
355
+ let v_103 = r17.xyxx;
356
+ r8.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z);
357
+ let v_104 = r18.xyxx;
358
+ r8.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z);
359
+ let v_105 = r19.xyxx;
360
+ r9.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z);
361
+ let v_106 = r20.xyxx;
362
+ r9.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z);
363
+ let v_107 = r21.xyxx;
364
+ r9.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z);
365
+ let v_108 = r6.xyxx;
366
+ r9.w = textureSampleCompareLevel(t15, s15, v_108.xy, r6.z);
367
+ r5 = (r5 + r7);
368
+ r5 = (r8 + r5);
369
+ r5 = (r9 + r5);
370
+ r2.w = dot(r5, vec4<f32>(1.0f));
371
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
372
+ let v_109 = abs(r4.yyyy);
373
+ r3.w = max(v_109.w, abs(r4.xxxx).w);
374
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
375
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
376
+ r2.z = (r3.w * r2.z);
377
+ r2.z = fma(r2.w, 0.0625f, r2.z);
378
+ let v_110 = (r2.xyz * r2.xyz);
379
+ r2 = vec4<f32>(v_110.xyz, r2.w);
380
+ r2.z = min(r2.z, 1.0f);
381
+ r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
382
+ r2.w = sqrt(r2.w);
383
+ r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
384
+ let v_111 = -(r2.zzzz);
385
+ r2.z = fma(r2.w, v_111.z, r2.z);
386
+ let v_112 = -(cb3_3.tint_symbol_2[0u].xyzx);
387
+ let v_113 = dot(r1.yzw, v_112.xyz);
388
+ r2.w = clamp(vec4<f32>(v_113, v_113, v_113, v_113).w, 0.0f, 1.0f);
389
+ let v_114 = (r0.xyz * r2.www);
390
+ r4 = vec4<f32>(v_114.xyz, r4.w);
391
+ let v_115 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
392
+ r4 = vec4<f32>(v_115.xyz, r4.w);
393
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
394
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
395
+ let v_116 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
396
+ r5 = vec4<f32>(v_116.xyz, r5.w);
397
+ let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
398
+ r6 = vec4<f32>(v_117.xyz, r6.w);
399
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
400
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
401
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
402
+ let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
403
+ r6 = vec4<f32>(v_118.xyz, r6.w);
404
+ let v_119 = (r6.xyz + v_23.xyz);
405
+ r6 = vec4<f32>(v_119.xyz, r6.w);
406
+ let v_120 = bitcast<vec3<u32>>(r3.www);
407
+ let v_121 = r5.xyz;
408
+ let v_122 = select(r6.xyz, v_121, (v_120 != vec3<u32>()));
409
+ r5 = vec4<f32>(v_122.xyz, r5.w);
410
+ r3.w = dot(r5.xyz, r5.xyz);
411
+ let v_123 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
412
+ r5 = vec4<f32>(v_123.xyz, r5.w);
413
+ r4.w = dot(r5.xyz, r5.xyz);
414
+ r4.w = inverseSqrt(r4.w);
415
+ let v_124 = (r4.www * r5.xyz);
416
+ r5 = vec4<f32>(v_124.xyz, r5.w);
417
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
418
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
419
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
420
+ r3.w = (r3.w / r4.w);
421
+ let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
422
+ r4.w = dot(r5.xyz, v_125.xyz);
423
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
424
+ let v_126 = dot(r5.xyz, r1.yzw);
425
+ r5.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
426
+ r4.w = (r4.w * r5.x);
427
+ r3.w = (r3.w * r4.w);
428
+ let v_127 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
429
+ r5 = vec4<f32>(v_127.xyz, r5.w);
430
+ let v_128 = (r0.xyz * r5.xyz);
431
+ r5 = vec4<f32>(v_128.xyz, r5.w);
432
+ let v_129 = bitcast<vec3<u32>>(r2.www);
433
+ let v_130 = select(r5.xyz, vec3<f32>(), (v_129 != vec3<u32>()));
434
+ r5 = vec4<f32>(v_130.xyz, r5.w);
435
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
436
+ if ((bitcast<u32>(r3.w) != 0u)) {
437
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
438
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
439
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
440
+ let v_131 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
441
+ r6 = vec4<f32>(v_131.xyz, r6.w);
442
+ let v_132 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
443
+ r7 = vec4<f32>(v_132.xyz, r7.w);
444
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
445
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
446
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
447
+ let v_133 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
448
+ r7 = vec4<f32>(v_133.xyz, r7.w);
449
+ let v_134 = (r7.xyz + v_23.xyz);
450
+ r7 = vec4<f32>(v_134.xyz, r7.w);
451
+ let v_135 = bitcast<vec3<u32>>(r3.www);
452
+ let v_136 = r6.xyz;
453
+ let v_137 = select(r7.xyz, v_136, (v_135 != vec3<u32>()));
454
+ r6 = vec4<f32>(v_137.xyz, r6.w);
455
+ r3.w = dot(r6.xyz, r6.xyz);
456
+ let v_138 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
457
+ r6 = vec4<f32>(v_138.xyz, r6.w);
458
+ r4.w = dot(r6.xyz, r6.xyz);
459
+ r4.w = inverseSqrt(r4.w);
460
+ let v_139 = (r4.www * r6.xyz);
461
+ r6 = vec4<f32>(v_139.xyz, r6.w);
462
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
463
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
464
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
465
+ r3.w = (r3.w / r4.w);
466
+ let v_140 = -(cb3_3.tint_symbol_2[12u].xyzx);
467
+ r4.w = dot(r6.xyz, v_140.xyz);
468
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
469
+ let v_141 = dot(r6.xyz, r1.yzw);
470
+ r5.w = clamp(vec4<f32>(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f);
471
+ r4.w = (r4.w * r5.w);
472
+ r3.w = (r3.w * r4.w);
473
+ let v_142 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
474
+ r6 = vec4<f32>(v_142.xyz, r6.w);
475
+ let v_143 = fma(r6.xyz, r0.xyz, r5.xyz);
476
+ r6 = vec4<f32>(v_143.xyz, r6.w);
477
+ let v_144 = bitcast<vec3<u32>>(r2.www);
478
+ let v_145 = r5.xyz;
479
+ let v_146 = select(r6.xyz, v_145, (v_144 != vec3<u32>()));
480
+ r5 = vec4<f32>(v_146.xyz, r5.w);
481
+ } else {
482
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
483
+ }
484
+ if ((bitcast<u32>(r2.w) != 0u)) {
485
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
486
+ } else {
487
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
488
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
489
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
490
+ let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
491
+ r6 = vec4<f32>(v_147.xyz, r6.w);
492
+ let v_148 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
493
+ r7 = vec4<f32>(v_148.xyz, r7.w);
494
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
495
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
496
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
497
+ let v_149 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
498
+ r7 = vec4<f32>(v_149.xyz, r7.w);
499
+ let v_150 = (r7.xyz + v_23.xyz);
500
+ r7 = vec4<f32>(v_150.xyz, r7.w);
501
+ let v_151 = bitcast<vec3<u32>>(r3.www);
502
+ let v_152 = r6.xyz;
503
+ let v_153 = select(r7.xyz, v_152, (v_151 != vec3<u32>()));
504
+ r6 = vec4<f32>(v_153.xyz, r6.w);
505
+ r3.w = dot(r6.xyz, r6.xyz);
506
+ let v_154 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
507
+ r6 = vec4<f32>(v_154.xyz, r6.w);
508
+ r4.w = dot(r6.xyz, r6.xyz);
509
+ r4.w = inverseSqrt(r4.w);
510
+ let v_155 = (r4.www * r6.xyz);
511
+ r6 = vec4<f32>(v_155.xyz, r6.w);
512
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
513
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
514
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
515
+ r3.w = (r3.w / r4.w);
516
+ let v_156 = -(cb3_3.tint_symbol_2[13u].xyzx);
517
+ r4.w = dot(r6.xyz, v_156.xyz);
518
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
519
+ let v_157 = dot(r6.xyz, r1.yzw);
520
+ r5.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
521
+ r4.w = (r4.w * r5.w);
522
+ r3.w = (r3.w * r4.w);
523
+ let v_158 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
524
+ r6 = vec4<f32>(v_158.xyz, r6.w);
525
+ let v_159 = fma(r6.xyz, r0.xyz, r5.xyz);
526
+ r6 = vec4<f32>(v_159.xyz, r6.w);
527
+ let v_160 = bitcast<vec3<u32>>(r2.www);
528
+ let v_161 = r5.xyz;
529
+ let v_162 = select(r6.xyz, v_161, (v_160 != vec3<u32>()));
530
+ r5 = vec4<f32>(v_162.xyz, r5.w);
531
+ }
532
+ if ((bitcast<u32>(r2.w) != 0u)) {
533
+ } else {
534
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
535
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
536
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
537
+ let v_163 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
538
+ r6 = vec4<f32>(v_163.xyz, r6.w);
539
+ let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
540
+ r7 = vec4<f32>(v_164.xyz, r7.w);
541
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
542
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
543
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
544
+ let v_165 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
545
+ r7 = vec4<f32>(v_165.xyz, r7.w);
546
+ let v_166 = (r7.xyz + v_23.xyz);
547
+ r7 = vec4<f32>(v_166.xyz, r7.w);
548
+ let v_167 = bitcast<vec3<u32>>(r3.www);
549
+ let v_168 = r6.xyz;
550
+ let v_169 = select(r7.xyz, v_168, (v_167 != vec3<u32>()));
551
+ r6 = vec4<f32>(v_169.xyz, r6.w);
552
+ r3.w = dot(r6.xyz, r6.xyz);
553
+ let v_170 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
554
+ r6 = vec4<f32>(v_170.xyz, r6.w);
555
+ r4.w = dot(r6.xyz, r6.xyz);
556
+ r4.w = inverseSqrt(r4.w);
557
+ let v_171 = (r4.www * r6.xyz);
558
+ r6 = vec4<f32>(v_171.xyz, r6.w);
559
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
560
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
561
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
562
+ r3.w = (r3.w / r4.w);
563
+ let v_172 = -(cb3_3.tint_symbol_2[14u].xyzx);
564
+ r4.w = dot(r6.xyz, v_172.xyz);
565
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
566
+ let v_173 = dot(r6.xyz, r1.yzw);
567
+ r5.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
568
+ r4.w = (r4.w * r5.w);
569
+ r3.w = (r3.w * r4.w);
570
+ let v_174 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
571
+ r6 = vec4<f32>(v_174.xyz, r6.w);
572
+ let v_175 = fma(r6.xyz, r0.xyz, r5.xyz);
573
+ r6 = vec4<f32>(v_175.xyz, r6.w);
574
+ let v_176 = bitcast<vec3<u32>>(r2.www);
575
+ let v_177 = r5.xyz;
576
+ let v_178 = select(r6.xyz, v_177, (v_176 != vec3<u32>()));
577
+ r5 = vec4<f32>(v_178.xyz, r5.w);
578
+ }
579
+ let v_179 = fma(r4.xyz, r2.zzz, r5.xyz);
580
+ r4 = vec4<f32>(v_179.xyz, r4.w);
581
+ r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
582
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
583
+ r1.x = max(r1.x, 0.0f);
584
+ let v_180 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
585
+ r5 = vec4<f32>(v_180.xyz, r5.w);
586
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
587
+ let v_181 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
588
+ r6 = vec4<f32>(v_181.xyz, r6.w);
589
+ let v_182 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
590
+ r6 = vec4<f32>(v_182.xyz, r6.w);
591
+ let v_183 = fma(r5.xyz, r2.zzz, r6.xyz);
592
+ r5 = vec4<f32>(v_183.xyz, r5.w);
593
+ let v_184 = (r2.yyy * r5.xyz);
594
+ r2 = vec4<f32>(r2.x, v_184.xyz);
595
+ let v_185 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
596
+ r5 = vec4<f32>(v_185.xyz, r5.w);
597
+ r6.x = cb3_3.tint_symbol_2[46u].w;
598
+ r6.y = cb3_3.tint_symbol_2[47u].w;
599
+ r6.z = cb3_3.tint_symbol_2[48u].w;
600
+ let v_186 = dot(r6.xyz, r1.yzw);
601
+ r1.x = clamp(vec4<f32>(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f);
602
+ let v_187 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
603
+ r1 = vec4<f32>(v_187.xyz, r1.w);
604
+ let v_188 = fma(r1.xyz, r2.xxx, r2.yzw);
605
+ r1 = vec4<f32>(v_188.xyz, r1.w);
606
+ let v_189 = fma(r1.xyz, r0.xyz, r4.xyz);
607
+ r0 = vec4<f32>(v_189.xyz, r0.w);
608
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
609
+ r0.w = dot(r3.xyz, r3.xyz);
610
+ r1.x = sqrt(r0.w);
611
+ let v_190 = -(cb3_3.tint_symbol_2[50u].xxxx);
612
+ r1.y = (r1.x + v_190.y);
613
+ r1.y = max(r1.y, 0.0f);
614
+ r1.x = (r1.y / r1.x);
615
+ r1.x = (r1.x * r3.z);
616
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
617
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
618
+ r1.w = (r1.z * -1.44269502162933349609f);
619
+ r1.w = exp2(r1.w);
620
+ r1.w = ((-(r1.wwww)).w + 1.0f);
621
+ r1.z = (r1.w / r1.z);
622
+ let v_191 = bitcast<u32>(r1.x);
623
+ r1.x = select(1.0f, r1.z, (v_191 != 0u));
624
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
625
+ r1.x = (r1.x * r1.z);
626
+ r1.x = min(r1.x, 1.0f);
627
+ r1.x = (r1.x * 1.44269502162933349609f);
628
+ r1.x = exp2(r1.x);
629
+ r1.x = min(r1.x, 1.0f);
630
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
631
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
632
+ r0.w = inverseSqrt(r0.w);
633
+ let v_192 = (r0.www * r3.xyz);
634
+ r2 = vec4<f32>(v_192.xyz, r2.w);
635
+ let v_193 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
636
+ r0.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
637
+ r0.w = log2(r0.w);
638
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
639
+ r0.w = exp2(r0.w);
640
+ let v_194 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
641
+ r1.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
642
+ r1.w = log2(r1.w);
643
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
644
+ r1.w = exp2(r1.w);
645
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
646
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
647
+ let v_195 = -(cb3_3.tint_symbol_2[52u].xxxx);
648
+ r2.x = (r1.y + v_195.x);
649
+ r2.x = max(r2.x, 0.0f);
650
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
651
+ r2.x = (r2.x * 1.44269502162933349609f);
652
+ r2.x = exp2(r2.x);
653
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
654
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
655
+ let v_196 = -(cb3_3.tint_symbol_2[51u].zzzz);
656
+ r1.y = (r1.y * v_196.y);
657
+ r1.y = (r1.y * 1.44269502162933349609f);
658
+ r1.y = exp2(r1.y);
659
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
660
+ let v_197 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
661
+ r2 = vec4<f32>(v_197.xyz, r2.w);
662
+ let v_198 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
663
+ r2 = vec4<f32>(v_198.xyz, r2.w);
664
+ let v_199 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
665
+ r3 = vec4<f32>(v_199.xyz, r3.w);
666
+ let v_200 = fma(r1.www, r3.xyz, r2.xyz);
667
+ r2 = vec4<f32>(v_200.xyz, r2.w);
668
+ let v_201 = -(cb3_3.tint_symbol_2[57u].xyzx);
669
+ let v_202 = (r2.xyz + v_201.xyz);
670
+ r2 = vec4<f32>(v_202.xyz, r2.w);
671
+ let v_203 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
672
+ r2 = vec4<f32>(v_203.xyz, r2.w);
673
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
674
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
675
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
676
+ let v_204 = fma(r1.xxx, r3.xyz, r2.xyz);
677
+ r1 = vec4<f32>(v_204.xy, r1.z, v_204.z);
678
+ let v_205 = ((-(r0.xyxz)).xyw + r1.xyw);
679
+ r1 = vec4<f32>(v_205.xy, r1.z, v_205.z);
680
+ let v_206 = fma(r1.zzz, r1.xyw, r0.xyz);
681
+ r0 = vec4<f32>(v_206.xyz, r0.w);
682
+ let v_207 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
683
+ r0 = vec4<f32>(v_207.xyz, r0.w);
684
+ let v_208 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
685
+ o0 = vec4<f32>(v_208.xyz, o0.w);
686
+ }
687
+
688
+ fn v_1(v_209 : bool) {
689
+ if (v_209) {
690
+ discard;
691
+ return;
692
+ }
693
+ }
694
+
695
+ @fragment
696
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
697
+ main_inner(v0, v1, v2, v3, v4);
698
+ return o0;
699
+ }
b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl ADDED
@@ -0,0 +1,1238 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(17u) var s1 : sampler;
100
+
101
+ @group(1u) @binding(19u) var s3 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
120
+
121
+ var<private> v8 : vec4<f32>;
122
+
123
+ var<private> v9 : array<f32, 4u>;
124
+
125
+ var<private> o0 : vec4<f32>;
126
+
127
+ var<private> o1 : f32;
128
+
129
+ var<private> o2 : f32;
130
+
131
+ var<private> x0 : array<vec4<f32>, 4u>;
132
+
133
+ var<private> x1 : array<vec4<f32>, 1u>;
134
+
135
+ struct tint_symbol_8 {
136
+ tint_symbol_7 : array<vec4<u32>, 4u>,
137
+ }
138
+
139
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
140
+
141
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
142
+ var v_2 : vec4<f32> = v_1;
143
+ v_2.w = (1.0f / v_1.w);
144
+ v8 = v_2;
145
+ x1[0u].x = v9[0u];
146
+ x1[0u].y = v9[1u];
147
+ x1[0u].z = v9[2u];
148
+ x1[0u].w = v9[3u];
149
+ r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
150
+ let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
151
+ r1 = vec4<f32>(v_3.xy, r1.zw);
152
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
153
+ let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ r1 = vec4<f32>(r1.xy, v_4.xy);
155
+ let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
156
+ r1 = vec4<f32>(v_5.xy, r1.zw);
157
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
158
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
159
+ r1 = vec4<f32>(v_6.xy, r1.zw);
160
+ let v_7 = (r1.xy * vec2<f32>(0.5f));
161
+ r1 = vec4<f32>(v_7.xy, r1.zw);
162
+ let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
163
+ r1 = vec4<f32>(v_8.xy, r1.zw);
164
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
165
+ r1.z = fma(r1.z, r0.w, 1.0f);
166
+ let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
167
+ r1 = vec4<f32>(v_9.xy, r1.zw);
168
+ r2 = (r0 * r1.zzzz);
169
+ r3 = textureSample(t5, s5, v2.xyz.xyxx.xy);
170
+ let v_10 = fma(r1.xy, r0.ww, r3.xy);
171
+ r1 = vec4<f32>(v_10.xy, r1.zw);
172
+ let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
173
+ r1 = vec4<f32>(v_11.xy, r1.zw);
174
+ r0.w = dot(r1.xy, r1.xy);
175
+ r0.w = ((-(r0.wwww)).w + 1.0f);
176
+ r0.w = sqrt(abs(r0.wwww).w);
177
+ r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
178
+ let v_12 = (r1.ww * r1.xy);
179
+ r1 = vec4<f32>(v_12.xy, r1.zw);
180
+ let v_13 = (r1.yyy * v6.xyz);
181
+ r3 = vec4<f32>(v_13.xyz, r3.w);
182
+ let v_14 = fma(r1.xxx, v5.xyz, r3.xyz);
183
+ r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
184
+ let v_15 = fma(r0.www, v3.xyz, r1.xyw);
185
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
186
+ r0.w = dot(r1.xyw, r1.xyw);
187
+ r0.w = inverseSqrt(r0.w);
188
+ let v_16 = (r0.www * r1.xyw);
189
+ r3 = vec4<f32>(v_16.xyz, r3.w);
190
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
191
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
192
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
193
+ r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
194
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
195
+ r1.x = (r1.x + r1.x);
196
+ r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
197
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
198
+ let v_17 = bitcast<u32>(r0.y);
199
+ let v_18 = r0.z;
200
+ r1.x = select(r1.x, v_18, (v_17 != 0u));
201
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
202
+ r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
203
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
204
+ r0.x = (r0.x + r0.x);
205
+ r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
206
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
207
+ let v_19 = bitcast<u32>(r0.y);
208
+ let v_20 = r0.z;
209
+ r1.y = select(r0.x, v_20, (v_19 != 0u));
210
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
211
+ r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
212
+ r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
213
+ let v_21 = (r2.xyz * v1.xyz);
214
+ r1 = vec4<f32>(v_21.xyz, r1.w);
215
+ r0.y = (r2.w * v0.w);
216
+ let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
217
+ r2 = vec4<f32>(v_22.xy, r2.zw);
218
+ let v_23 = (r1.xyz * r1.xyz);
219
+ r1 = vec4<f32>(v_23.xyz, r1.w);
220
+ let v_24 = -(v7.xyzx);
221
+ let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz);
222
+ r4 = vec4<f32>(v_25.xyz, r4.w);
223
+ r0.z = dot(r4.xyz, r4.xyz);
224
+ r0.z = inverseSqrt(r0.z);
225
+ let v_26 = (r0.zzz * r4.xyz);
226
+ r5 = vec4<f32>(v_26.xyz, r5.w);
227
+ let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx);
228
+ let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz);
229
+ r6 = vec4<f32>(v_28.xyz, r6.w);
230
+ r2.z = dot(r6.xyz, r6.xyz);
231
+ r2.z = inverseSqrt(r2.z);
232
+ let v_29 = (r2.zzz * r6.xyz);
233
+ r6 = vec4<f32>(v_29.xyz, r6.w);
234
+ r2.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
235
+ let v_30 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
236
+ r7 = vec4<f32>(v_30.xyz, r7.w);
237
+ let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
238
+ r8 = vec4<f32>(v_31.xyz, r8.w);
239
+ let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
240
+ r8 = vec4<f32>(v_32.xyz, r8.w);
241
+ let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
242
+ r8 = vec4<f32>(v_33.xyz, r8.w);
243
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
244
+ r9 = vec4<f32>(v_34.xyz, r9.w);
245
+ let v_35 = &(x0[0u]);
246
+ let v_36 = r9;
247
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
248
+ let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
249
+ r10 = vec4<f32>(v_37.xyz, r10.w);
250
+ let v_38 = &(x0[1u]);
251
+ let v_39 = r10;
252
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
253
+ let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
254
+ r11 = vec4<f32>(v_40.xyz, r11.w);
255
+ let v_41 = &(x0[2u]);
256
+ let v_42 = r11;
257
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
258
+ let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
259
+ r8 = vec4<f32>(v_43.xyz, r8.w);
260
+ let v_44 = &(x0[3u]);
261
+ let v_45 = r8;
262
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
263
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
264
+ let v_47 = r12;
265
+ r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
266
+ r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
267
+ r2.w = (r2.w * 0.5f);
268
+ let v_48 = abs(r11.yyyy);
269
+ r3.w = max(v_48.w, abs(r11.xxxx).w);
270
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
271
+ let v_49 = (bitcast<u32>(r3.w) != 0u);
272
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
273
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
274
+ let v_51 = abs(r10.yyyy);
275
+ r4.w = max(v_51.w, abs(r10.xxxx).w);
276
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
277
+ let v_52 = bitcast<u32>(r4.w);
278
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
279
+ let v_53 = abs(r9.yyyy);
280
+ r4.w = max(v_53.w, abs(r9.xxxx).w);
281
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
282
+ let v_54 = bitcast<u32>(r2.w);
283
+ r2.w = select(r3.w, 0.0f, (v_54 != 0u));
284
+ let v_55 = x0[bitcast<i32>(r2.w)];
285
+ r9 = vec4<f32>(v_55.xyz, r9.w);
286
+ r2.w = f32(bitcast<i32>(r2.w));
287
+ r3.w = (r2.w + 0.5f);
288
+ r3.w = (r3.w * 0.25f);
289
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
290
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
291
+ r2.w = dot(r10, cb6_6.tint_symbol_6[12u]);
292
+ r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
293
+ r10.x = (r9.x + 0.5f);
294
+ r10.y = fma(r9.y, 0.25f, r3.w);
295
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
296
+ r2.w = ((-(r2.wwww)).w + r9.z);
297
+ let v_56 = dpdx(r10.xyy);
298
+ r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
299
+ r11.z = dpdx(r2.w);
300
+ let v_57 = dpdy(r10.yxy);
301
+ r13 = vec4<f32>(v_57.xyz, r13.w);
302
+ r13.w = dpdy(r2.w);
303
+ let v_58 = (r11.yw * r13.yw);
304
+ r8 = vec4<f32>(r8.xy, v_58.xy);
305
+ let v_59 = -(r8.zwzz);
306
+ let v_60 = fma(r11.xz, r13.xz, v_59.xy);
307
+ r14 = vec4<f32>(v_60.xy, r14.zw);
308
+ r5.w = (1.0f / r14.x);
309
+ r6.w = (r11.z * r13.y);
310
+ let v_61 = -(r6.wwww);
311
+ r14.z = fma(r11.x, r13.w, v_61.z);
312
+ let v_62 = (r5.ww * r14.yz);
313
+ r8 = vec4<f32>(r8.xy, v_62.xy);
314
+ let v_63 = max(r8.zw, vec2<f32>());
315
+ r8 = vec4<f32>(r8.xy, v_63.xy);
316
+ let v_64 = min(r8.zw, vec2<f32>(0.5f));
317
+ r8 = vec4<f32>(r8.xy, v_64.xy);
318
+ r2.w = fma((-(r4.wwww)).w, r8.z, r2.w);
319
+ r2.w = fma((-(r4.wwww)).w, r8.w, r2.w);
320
+ let v_65 = bitcast<u32>(r3.w);
321
+ let v_66 = r2.w;
322
+ r12.z = select(r9.z, v_66, (v_65 != 0u));
323
+ r10.z = 0.0f;
324
+ let v_67 = (r10.xyz + r12.ywz);
325
+ r9 = vec4<f32>(v_67.xyz, r9.w);
326
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
327
+ r12 = vec4<f32>(v_68.xy, r12.zw);
328
+ let v_69 = (r10.xyz + r12.xyz);
329
+ r11 = vec4<f32>(v_69.xyz, r11.w);
330
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
331
+ r12 = vec4<f32>(v_70.xy, r12.zw);
332
+ let v_71 = (r10.xyz + r12.xyz);
333
+ r13 = vec4<f32>(v_71.xyz, r13.w);
334
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
335
+ r12 = vec4<f32>(v_72.xy, r12.zw);
336
+ let v_73 = (r10.xyz + r12.xyz);
337
+ r14 = vec4<f32>(v_73.xyz, r14.w);
338
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
339
+ r12 = vec4<f32>(v_74.xy, r12.zw);
340
+ let v_75 = (r10.xyz + r12.xyz);
341
+ r15 = vec4<f32>(v_75.xyz, r15.w);
342
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
343
+ r12 = vec4<f32>(v_76.xy, r12.zw);
344
+ let v_77 = (r10.xyz + r12.xyz);
345
+ r16 = vec4<f32>(v_77.xyz, r16.w);
346
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
347
+ r12 = vec4<f32>(v_78.xy, r12.zw);
348
+ let v_79 = (r10.xyz + r12.xyz);
349
+ r17 = vec4<f32>(v_79.xyz, r17.w);
350
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
351
+ r12 = vec4<f32>(v_80.xy, r12.zw);
352
+ let v_81 = (r10.xyz + r12.xyz);
353
+ r18 = vec4<f32>(v_81.xyz, r18.w);
354
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
355
+ r12 = vec4<f32>(v_82.xy, r12.zw);
356
+ let v_83 = (r10.xyz + r12.xyz);
357
+ r19 = vec4<f32>(v_83.xyz, r19.w);
358
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
359
+ r12 = vec4<f32>(v_84.xy, r12.zw);
360
+ let v_85 = (r10.xyz + r12.xyz);
361
+ r20 = vec4<f32>(v_85.xyz, r20.w);
362
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
363
+ r12 = vec4<f32>(v_86.xy, r12.zw);
364
+ let v_87 = (r10.xyz + r12.xyz);
365
+ r21 = vec4<f32>(v_87.xyz, r21.w);
366
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
367
+ r12 = vec4<f32>(v_88.xy, r12.zw);
368
+ let v_89 = (r10.xyz + r12.xyz);
369
+ r22 = vec4<f32>(v_89.xyz, r22.w);
370
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
371
+ r12 = vec4<f32>(v_90.xy, r12.zw);
372
+ let v_91 = (r10.xyz + r12.xyz);
373
+ r23 = vec4<f32>(v_91.xyz, r23.w);
374
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
375
+ r12 = vec4<f32>(v_92.xy, r12.zw);
376
+ let v_93 = (r10.xyz + r12.xyz);
377
+ r24 = vec4<f32>(v_93.xyz, r24.w);
378
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
379
+ r12 = vec4<f32>(v_94.xy, r12.zw);
380
+ let v_95 = (r10.xyz + r12.xyz);
381
+ r25 = vec4<f32>(v_95.xyz, r25.w);
382
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
383
+ r12 = vec4<f32>(v_96.xy, r12.zw);
384
+ let v_97 = (r10.xyz + r12.xyz);
385
+ r10 = vec4<f32>(v_97.xyz, r10.w);
386
+ let v_98 = r9.xyxx;
387
+ r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
388
+ let v_99 = r11.xyxx;
389
+ r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
390
+ let v_100 = r13.xyxx;
391
+ r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
392
+ let v_101 = r14.xyxx;
393
+ r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
394
+ let v_102 = r15.xyxx;
395
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
396
+ let v_103 = r16.xyxx;
397
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
398
+ let v_104 = r17.xyxx;
399
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
400
+ let v_105 = r18.xyxx;
401
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
402
+ let v_106 = r19.xyxx;
403
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
404
+ let v_107 = r20.xyxx;
405
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
406
+ let v_108 = r21.xyxx;
407
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
408
+ let v_109 = r22.xyxx;
409
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
410
+ let v_110 = r23.xyxx;
411
+ r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
412
+ let v_111 = r24.xyxx;
413
+ r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
414
+ let v_112 = r25.xyxx;
415
+ r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
416
+ let v_113 = r10.xyxx;
417
+ r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
418
+ r9 = (r9 + r11);
419
+ r9 = (r12 + r9);
420
+ r9 = (r13 + r9);
421
+ r2.w = dot(r9, vec4<f32>(1.0f));
422
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
423
+ let v_114 = abs(r8.yyyy);
424
+ r3.w = max(v_114.w, abs(r8.xxxx).w);
425
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
426
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
427
+ r2.z = (r3.w * r2.z);
428
+ r2.z = fma(r2.w, 0.0625f, r2.z);
429
+ let v_115 = (r2.xyz * r2.xyz);
430
+ r2 = vec4<f32>(v_115.xyz, r2.w);
431
+ r2.z = min(r2.z, 1.0f);
432
+ r2.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
433
+ r2.w = sqrt(r2.w);
434
+ r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z);
435
+ let v_116 = -(r2.zzzz);
436
+ r2.z = fma(r2.w, v_116.z, r2.z);
437
+ let v_117 = dot(r3.xyz, v_27.xyz);
438
+ r2.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
439
+ let v_118 = dot(r5.xyz, r3.xyz);
440
+ r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
441
+ let v_119 = dot(r6.xyz, v_27.xyz);
442
+ r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
443
+ let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
444
+ r6 = vec4<f32>(v_120.xy, r6.zw);
445
+ let v_121 = (r6.xy * r6.xy);
446
+ r6 = vec4<f32>(r6.xy, v_121.xy);
447
+ let v_122 = (r6.zw * r6.zw);
448
+ r6 = vec4<f32>(r6.xy, v_122.xy);
449
+ let v_123 = (r6.xy * r6.zw);
450
+ r6 = vec4<f32>(v_123.xy, r6.zw);
451
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
452
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww);
453
+ r6 = vec4<f32>(v_124.xy, r6.zw);
454
+ r4.w = (r0.x * r6.y);
455
+ r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f);
456
+ r4.w = (r2.w * r4.w);
457
+ r4.w = (r4.w * 0.25f);
458
+ r2.w = (r2.w * r5.w);
459
+ let v_125 = fma(r1.xyz, r2.www, r4.www);
460
+ r6 = vec4<f32>(v_125.xyz, r6.w);
461
+ let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
462
+ r6 = vec4<f32>(v_126.xyz, r6.w);
463
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
464
+ if ((bitcast<u32>(r2.w) != 0u)) {
465
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
466
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
467
+ } else {
468
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
469
+ let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz);
470
+ r8 = vec4<f32>(v_127.xyz, r8.w);
471
+ let v_128 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
472
+ r9 = vec4<f32>(v_128.xyz, r9.w);
473
+ r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
474
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
475
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
476
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
477
+ r9 = vec4<f32>(v_129.xyz, r9.w);
478
+ let v_130 = (r9.xyz + v_24.xyz);
479
+ r9 = vec4<f32>(v_130.xyz, r9.w);
480
+ let v_131 = bitcast<vec3<u32>>(r4.www);
481
+ let v_132 = r8.xyz;
482
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
483
+ r8 = vec4<f32>(v_133.xyz, r8.w);
484
+ r4.w = dot(r8.xyz, r8.xyz);
485
+ let v_134 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
486
+ r8 = vec4<f32>(v_134.xyz, r8.w);
487
+ r6.w = dot(r8.xyz, r8.xyz);
488
+ r6.w = inverseSqrt(r6.w);
489
+ let v_135 = (r6.www * r8.xyz);
490
+ r8 = vec4<f32>(v_135.xyz, r8.w);
491
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
492
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
493
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w);
494
+ r4.w = (r4.w / r6.w);
495
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
496
+ r6.w = dot(r8.xyz, v_136.xyz);
497
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
498
+ let v_137 = dot(r8.xyz, r3.xyz);
499
+ r7.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
500
+ r6.w = (r6.w * r7.w);
501
+ r7.w = (r4.w * r6.w);
502
+ let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
503
+ r9 = vec4<f32>(v_138.xyz, r9.w);
504
+ let v_139 = (r1.xyz * r9.xyz);
505
+ r9 = vec4<f32>(v_139.xyz, r9.w);
506
+ let v_140 = fma(r4.xyz, r0.zzz, r8.xyz);
507
+ r8 = vec4<f32>(v_140.xyz, r8.w);
508
+ r7.w = dot(r8.xyz, r8.xyz);
509
+ r7.w = inverseSqrt(r7.w);
510
+ let v_141 = (r7.www * r8.xyz);
511
+ r8 = vec4<f32>(v_141.xyz, r8.w);
512
+ let v_142 = dot(r8.xyz, r5.xyz);
513
+ r7.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
514
+ r7.w = ((-(r7.wwww)).w + 1.0f);
515
+ r8.x = (r7.w * r7.w);
516
+ r8.x = (r8.x * r8.x);
517
+ r7.w = (r7.w * r8.x);
518
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
519
+ r6.w = (r6.w * r7.w);
520
+ r4.w = (r4.w * r6.w);
521
+ r4.w = (r4.w * 0.25f);
522
+ let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
523
+ r8 = vec4<f32>(v_143.xyz, r8.w);
524
+ }
525
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
526
+ if ((bitcast<u32>(r4.w) != 0u)) {
527
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
528
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
529
+ let v_144 = bitcast<u32>(r6.w);
530
+ let v_145 = r4.w;
531
+ r2.w = select(r2.w, v_145, (v_144 != 0u));
532
+ if ((bitcast<u32>(r2.w) != 0u)) {
533
+ } else {
534
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
535
+ let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz);
536
+ r10 = vec4<f32>(v_146.xyz, r10.w);
537
+ let v_147 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
538
+ r11 = vec4<f32>(v_147.xyz, r11.w);
539
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
540
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
541
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
542
+ let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
543
+ r11 = vec4<f32>(v_148.xyz, r11.w);
544
+ let v_149 = (r11.xyz + v_24.xyz);
545
+ r11 = vec4<f32>(v_149.xyz, r11.w);
546
+ let v_150 = bitcast<vec3<u32>>(r4.www);
547
+ let v_151 = r10.xyz;
548
+ let v_152 = select(r11.xyz, v_151, (v_150 != vec3<u32>()));
549
+ r10 = vec4<f32>(v_152.xyz, r10.w);
550
+ r4.w = dot(r10.xyz, r10.xyz);
551
+ let v_153 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
552
+ r10 = vec4<f32>(v_153.xyz, r10.w);
553
+ r6.w = dot(r10.xyz, r10.xyz);
554
+ r6.w = inverseSqrt(r6.w);
555
+ let v_154 = (r6.www * r10.xyz);
556
+ r10 = vec4<f32>(v_154.xyz, r10.w);
557
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
558
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
559
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w);
560
+ r4.w = (r4.w / r6.w);
561
+ let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
562
+ r6.w = dot(r10.xyz, v_155.xyz);
563
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
564
+ let v_156 = dot(r10.xyz, r3.xyz);
565
+ r7.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
566
+ r6.w = (r6.w * r7.w);
567
+ r7.w = (r4.w * r6.w);
568
+ let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
569
+ r11 = vec4<f32>(v_157.xyz, r11.w);
570
+ let v_158 = fma(r11.xyz, r1.xyz, r9.xyz);
571
+ r9 = vec4<f32>(v_158.xyz, r9.w);
572
+ let v_159 = fma(r4.xyz, r0.zzz, r10.xyz);
573
+ r10 = vec4<f32>(v_159.xyz, r10.w);
574
+ r7.w = dot(r10.xyz, r10.xyz);
575
+ r7.w = inverseSqrt(r7.w);
576
+ let v_160 = (r7.www * r10.xyz);
577
+ r10 = vec4<f32>(v_160.xyz, r10.w);
578
+ let v_161 = dot(r10.xyz, r5.xyz);
579
+ r7.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
580
+ r7.w = ((-(r7.wwww)).w + 1.0f);
581
+ r8.w = (r7.w * r7.w);
582
+ r8.w = (r8.w * r8.w);
583
+ r7.w = (r7.w * r8.w);
584
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
585
+ r6.w = (r6.w * r7.w);
586
+ r4.w = (r4.w * r6.w);
587
+ r4.w = (r4.w * 0.25f);
588
+ let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
589
+ r8 = vec4<f32>(v_162.xyz, r8.w);
590
+ }
591
+ } else {
592
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
593
+ }
594
+ if ((bitcast<u32>(r2.w) != 0u)) {
595
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
596
+ } else {
597
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
598
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
599
+ if ((bitcast<u32>(r2.w) != 0u)) {
600
+ } else {
601
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
602
+ let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz);
603
+ r10 = vec4<f32>(v_163.xyz, r10.w);
604
+ let v_164 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
605
+ r11 = vec4<f32>(v_164.xyz, r11.w);
606
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
607
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
608
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
609
+ let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
610
+ r11 = vec4<f32>(v_165.xyz, r11.w);
611
+ let v_166 = (r11.xyz + v_24.xyz);
612
+ r11 = vec4<f32>(v_166.xyz, r11.w);
613
+ let v_167 = bitcast<vec3<u32>>(r4.www);
614
+ let v_168 = r10.xyz;
615
+ let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
616
+ r10 = vec4<f32>(v_169.xyz, r10.w);
617
+ r4.w = dot(r10.xyz, r10.xyz);
618
+ let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
619
+ r10 = vec4<f32>(v_170.xyz, r10.w);
620
+ r6.w = dot(r10.xyz, r10.xyz);
621
+ r6.w = inverseSqrt(r6.w);
622
+ let v_171 = (r6.www * r10.xyz);
623
+ r10 = vec4<f32>(v_171.xyz, r10.w);
624
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
625
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
626
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w);
627
+ r4.w = (r4.w / r6.w);
628
+ let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx);
629
+ r6.w = dot(r10.xyz, v_172.xyz);
630
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
631
+ let v_173 = dot(r10.xyz, r3.xyz);
632
+ r7.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
633
+ r6.w = (r6.w * r7.w);
634
+ r7.w = (r4.w * r6.w);
635
+ let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
636
+ r11 = vec4<f32>(v_174.xyz, r11.w);
637
+ let v_175 = fma(r11.xyz, r1.xyz, r9.xyz);
638
+ r9 = vec4<f32>(v_175.xyz, r9.w);
639
+ let v_176 = fma(r4.xyz, r0.zzz, r10.xyz);
640
+ r10 = vec4<f32>(v_176.xyz, r10.w);
641
+ r7.w = dot(r10.xyz, r10.xyz);
642
+ r7.w = inverseSqrt(r7.w);
643
+ let v_177 = (r7.www * r10.xyz);
644
+ r10 = vec4<f32>(v_177.xyz, r10.w);
645
+ let v_178 = dot(r10.xyz, r5.xyz);
646
+ r7.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
647
+ r7.w = ((-(r7.wwww)).w + 1.0f);
648
+ r8.w = (r7.w * r7.w);
649
+ r8.w = (r8.w * r8.w);
650
+ r7.w = (r7.w * r8.w);
651
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
652
+ r6.w = (r6.w * r7.w);
653
+ r4.w = (r4.w * r6.w);
654
+ r4.w = (r4.w * 0.25f);
655
+ let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
656
+ r8 = vec4<f32>(v_179.xyz, r8.w);
657
+ }
658
+ }
659
+ if ((bitcast<u32>(r2.w) != 0u)) {
660
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
661
+ } else {
662
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
663
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
664
+ if ((bitcast<u32>(r2.w) != 0u)) {
665
+ } else {
666
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
667
+ let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz);
668
+ r10 = vec4<f32>(v_180.xyz, r10.w);
669
+ let v_181 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
670
+ r11 = vec4<f32>(v_181.xyz, r11.w);
671
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
672
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
673
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
674
+ let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
675
+ r11 = vec4<f32>(v_182.xyz, r11.w);
676
+ let v_183 = (r11.xyz + v_24.xyz);
677
+ r11 = vec4<f32>(v_183.xyz, r11.w);
678
+ let v_184 = bitcast<vec3<u32>>(r4.www);
679
+ let v_185 = r10.xyz;
680
+ let v_186 = select(r11.xyz, v_185, (v_184 != vec3<u32>()));
681
+ r10 = vec4<f32>(v_186.xyz, r10.w);
682
+ r4.w = dot(r10.xyz, r10.xyz);
683
+ let v_187 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
684
+ r10 = vec4<f32>(v_187.xyz, r10.w);
685
+ r6.w = dot(r10.xyz, r10.xyz);
686
+ r6.w = inverseSqrt(r6.w);
687
+ let v_188 = (r6.www * r10.xyz);
688
+ r10 = vec4<f32>(v_188.xyz, r10.w);
689
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
690
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
691
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
692
+ r4.w = (r4.w / r6.w);
693
+ let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx);
694
+ r6.w = dot(r10.xyz, v_189.xyz);
695
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
696
+ let v_190 = dot(r10.xyz, r3.xyz);
697
+ r7.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
698
+ r6.w = (r6.w * r7.w);
699
+ r7.w = (r4.w * r6.w);
700
+ let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
701
+ r11 = vec4<f32>(v_191.xyz, r11.w);
702
+ let v_192 = fma(r11.xyz, r1.xyz, r9.xyz);
703
+ r9 = vec4<f32>(v_192.xyz, r9.w);
704
+ let v_193 = fma(r4.xyz, r0.zzz, r10.xyz);
705
+ r10 = vec4<f32>(v_193.xyz, r10.w);
706
+ r7.w = dot(r10.xyz, r10.xyz);
707
+ r7.w = inverseSqrt(r7.w);
708
+ let v_194 = (r7.www * r10.xyz);
709
+ r10 = vec4<f32>(v_194.xyz, r10.w);
710
+ let v_195 = dot(r10.xyz, r5.xyz);
711
+ r7.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
712
+ r7.w = ((-(r7.wwww)).w + 1.0f);
713
+ r8.w = (r7.w * r7.w);
714
+ r8.w = (r8.w * r8.w);
715
+ r7.w = (r7.w * r8.w);
716
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
717
+ r6.w = (r6.w * r7.w);
718
+ r4.w = (r4.w * r6.w);
719
+ r4.w = (r4.w * 0.25f);
720
+ let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
721
+ r8 = vec4<f32>(v_196.xyz, r8.w);
722
+ }
723
+ }
724
+ if ((bitcast<u32>(r2.w) != 0u)) {
725
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
726
+ } else {
727
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
728
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
729
+ if ((bitcast<u32>(r2.w) != 0u)) {
730
+ } else {
731
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
732
+ let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz);
733
+ r10 = vec4<f32>(v_197.xyz, r10.w);
734
+ let v_198 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
735
+ r11 = vec4<f32>(v_198.xyz, r11.w);
736
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
737
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
738
+ r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
739
+ let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
740
+ r11 = vec4<f32>(v_199.xyz, r11.w);
741
+ let v_200 = (r11.xyz + v_24.xyz);
742
+ r11 = vec4<f32>(v_200.xyz, r11.w);
743
+ let v_201 = bitcast<vec3<u32>>(r4.www);
744
+ let v_202 = r10.xyz;
745
+ let v_203 = select(r11.xyz, v_202, (v_201 != vec3<u32>()));
746
+ r10 = vec4<f32>(v_203.xyz, r10.w);
747
+ r4.w = dot(r10.xyz, r10.xyz);
748
+ let v_204 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
749
+ r10 = vec4<f32>(v_204.xyz, r10.w);
750
+ r6.w = dot(r10.xyz, r10.xyz);
751
+ r6.w = inverseSqrt(r6.w);
752
+ let v_205 = (r6.www * r10.xyz);
753
+ r10 = vec4<f32>(v_205.xyz, r10.w);
754
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
755
+ r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
756
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w);
757
+ r4.w = (r4.w / r6.w);
758
+ let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx);
759
+ r6.w = dot(r10.xyz, v_206.xyz);
760
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
761
+ let v_207 = dot(r10.xyz, r3.xyz);
762
+ r7.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
763
+ r6.w = (r6.w * r7.w);
764
+ r7.w = (r4.w * r6.w);
765
+ let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
766
+ r11 = vec4<f32>(v_208.xyz, r11.w);
767
+ let v_209 = fma(r11.xyz, r1.xyz, r9.xyz);
768
+ r9 = vec4<f32>(v_209.xyz, r9.w);
769
+ let v_210 = fma(r4.xyz, r0.zzz, r10.xyz);
770
+ r10 = vec4<f32>(v_210.xyz, r10.w);
771
+ r7.w = dot(r10.xyz, r10.xyz);
772
+ r7.w = inverseSqrt(r7.w);
773
+ let v_211 = (r7.www * r10.xyz);
774
+ r10 = vec4<f32>(v_211.xyz, r10.w);
775
+ let v_212 = dot(r10.xyz, r5.xyz);
776
+ r7.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
777
+ r7.w = ((-(r7.wwww)).w + 1.0f);
778
+ r8.w = (r7.w * r7.w);
779
+ r8.w = (r8.w * r8.w);
780
+ r7.w = (r7.w * r8.w);
781
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
782
+ r6.w = (r6.w * r7.w);
783
+ r4.w = (r4.w * r6.w);
784
+ r4.w = (r4.w * 0.25f);
785
+ let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
786
+ r8 = vec4<f32>(v_213.xyz, r8.w);
787
+ }
788
+ }
789
+ if ((bitcast<u32>(r2.w) != 0u)) {
790
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
791
+ } else {
792
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
793
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
794
+ if ((bitcast<u32>(r2.w) != 0u)) {
795
+ } else {
796
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
797
+ let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz);
798
+ r10 = vec4<f32>(v_214.xyz, r10.w);
799
+ let v_215 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
800
+ r11 = vec4<f32>(v_215.xyz, r11.w);
801
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
802
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
803
+ r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
804
+ let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
805
+ r11 = vec4<f32>(v_216.xyz, r11.w);
806
+ let v_217 = (r11.xyz + v_24.xyz);
807
+ r11 = vec4<f32>(v_217.xyz, r11.w);
808
+ let v_218 = bitcast<vec3<u32>>(r4.www);
809
+ let v_219 = r10.xyz;
810
+ let v_220 = select(r11.xyz, v_219, (v_218 != vec3<u32>()));
811
+ r10 = vec4<f32>(v_220.xyz, r10.w);
812
+ r4.w = dot(r10.xyz, r10.xyz);
813
+ let v_221 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
814
+ r10 = vec4<f32>(v_221.xyz, r10.w);
815
+ r6.w = dot(r10.xyz, r10.xyz);
816
+ r6.w = inverseSqrt(r6.w);
817
+ let v_222 = (r6.www * r10.xyz);
818
+ r10 = vec4<f32>(v_222.xyz, r10.w);
819
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
820
+ r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
821
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w);
822
+ r4.w = (r4.w / r6.w);
823
+ let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx);
824
+ r6.w = dot(r10.xyz, v_223.xyz);
825
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
826
+ let v_224 = dot(r10.xyz, r3.xyz);
827
+ r7.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
828
+ r6.w = (r6.w * r7.w);
829
+ r7.w = (r4.w * r6.w);
830
+ let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
831
+ r11 = vec4<f32>(v_225.xyz, r11.w);
832
+ let v_226 = fma(r11.xyz, r1.xyz, r9.xyz);
833
+ r9 = vec4<f32>(v_226.xyz, r9.w);
834
+ let v_227 = fma(r4.xyz, r0.zzz, r10.xyz);
835
+ r10 = vec4<f32>(v_227.xyz, r10.w);
836
+ r7.w = dot(r10.xyz, r10.xyz);
837
+ r7.w = inverseSqrt(r7.w);
838
+ let v_228 = (r7.www * r10.xyz);
839
+ r10 = vec4<f32>(v_228.xyz, r10.w);
840
+ let v_229 = dot(r10.xyz, r5.xyz);
841
+ r7.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
842
+ r7.w = ((-(r7.wwww)).w + 1.0f);
843
+ r8.w = (r7.w * r7.w);
844
+ r8.w = (r8.w * r8.w);
845
+ r7.w = (r7.w * r8.w);
846
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
847
+ r6.w = (r6.w * r7.w);
848
+ r4.w = (r4.w * r6.w);
849
+ r4.w = (r4.w * 0.25f);
850
+ let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
851
+ r8 = vec4<f32>(v_230.xyz, r8.w);
852
+ }
853
+ }
854
+ if ((bitcast<u32>(r2.w) != 0u)) {
855
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
856
+ } else {
857
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
858
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
859
+ if ((bitcast<u32>(r2.w) != 0u)) {
860
+ } else {
861
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
862
+ let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz);
863
+ r10 = vec4<f32>(v_231.xyz, r10.w);
864
+ let v_232 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
865
+ r11 = vec4<f32>(v_232.xyz, r11.w);
866
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
867
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
868
+ r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
869
+ let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
870
+ r11 = vec4<f32>(v_233.xyz, r11.w);
871
+ let v_234 = (r11.xyz + v_24.xyz);
872
+ r11 = vec4<f32>(v_234.xyz, r11.w);
873
+ let v_235 = bitcast<vec3<u32>>(r4.www);
874
+ let v_236 = r10.xyz;
875
+ let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
876
+ r10 = vec4<f32>(v_237.xyz, r10.w);
877
+ r4.w = dot(r10.xyz, r10.xyz);
878
+ let v_238 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
879
+ r10 = vec4<f32>(v_238.xyz, r10.w);
880
+ r6.w = dot(r10.xyz, r10.xyz);
881
+ r6.w = inverseSqrt(r6.w);
882
+ let v_239 = (r6.www * r10.xyz);
883
+ r10 = vec4<f32>(v_239.xyz, r10.w);
884
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
885
+ r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
886
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w);
887
+ r4.w = (r4.w / r6.w);
888
+ let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
889
+ r6.w = dot(r10.xyz, v_240.xyz);
890
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
891
+ let v_241 = dot(r10.xyz, r3.xyz);
892
+ r7.w = clamp(vec4<f32>(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f);
893
+ r6.w = (r6.w * r7.w);
894
+ r7.w = (r4.w * r6.w);
895
+ let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
896
+ r11 = vec4<f32>(v_242.xyz, r11.w);
897
+ let v_243 = fma(r11.xyz, r1.xyz, r9.xyz);
898
+ r9 = vec4<f32>(v_243.xyz, r9.w);
899
+ let v_244 = fma(r4.xyz, r0.zzz, r10.xyz);
900
+ r10 = vec4<f32>(v_244.xyz, r10.w);
901
+ r7.w = dot(r10.xyz, r10.xyz);
902
+ r7.w = inverseSqrt(r7.w);
903
+ let v_245 = (r7.www * r10.xyz);
904
+ r10 = vec4<f32>(v_245.xyz, r10.w);
905
+ let v_246 = dot(r10.xyz, r5.xyz);
906
+ r7.w = clamp(vec4<f32>(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f);
907
+ r7.w = ((-(r7.wwww)).w + 1.0f);
908
+ r8.w = (r7.w * r7.w);
909
+ r8.w = (r8.w * r8.w);
910
+ r7.w = (r7.w * r8.w);
911
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
912
+ r6.w = (r6.w * r7.w);
913
+ r4.w = (r4.w * r6.w);
914
+ r4.w = (r4.w * 0.25f);
915
+ let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
916
+ r8 = vec4<f32>(v_247.xyz, r8.w);
917
+ }
918
+ }
919
+ if ((bitcast<u32>(r2.w) != 0u)) {
920
+ } else {
921
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
922
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
923
+ if ((bitcast<u32>(r2.w) != 0u)) {
924
+ } else {
925
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
926
+ let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz);
927
+ r10 = vec4<f32>(v_248.xyz, r10.w);
928
+ let v_249 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
929
+ r11 = vec4<f32>(v_249.xyz, r11.w);
930
+ r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
931
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
932
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
933
+ let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
934
+ r11 = vec4<f32>(v_250.xyz, r11.w);
935
+ let v_251 = (r11.xyz + v_24.xyz);
936
+ r11 = vec4<f32>(v_251.xyz, r11.w);
937
+ let v_252 = bitcast<vec3<u32>>(r2.www);
938
+ let v_253 = r10.xyz;
939
+ let v_254 = select(r11.xyz, v_253, (v_252 != vec3<u32>()));
940
+ r10 = vec4<f32>(v_254.xyz, r10.w);
941
+ r2.w = dot(r10.xyz, r10.xyz);
942
+ let v_255 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
943
+ r10 = vec4<f32>(v_255.xyz, r10.w);
944
+ r4.w = dot(r10.xyz, r10.xyz);
945
+ r4.w = inverseSqrt(r4.w);
946
+ let v_256 = (r4.www * r10.xyz);
947
+ r10 = vec4<f32>(v_256.xyz, r10.w);
948
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
949
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
950
+ r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w);
951
+ r2.w = (r2.w / r4.w);
952
+ let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx);
953
+ r4.w = dot(r10.xyz, v_257.xyz);
954
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
955
+ let v_258 = dot(r10.xyz, r3.xyz);
956
+ r6.w = clamp(vec4<f32>(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f);
957
+ r4.w = (r4.w * r6.w);
958
+ r6.w = (r2.w * r4.w);
959
+ let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
960
+ r11 = vec4<f32>(v_259.xyz, r11.w);
961
+ let v_260 = fma(r11.xyz, r1.xyz, r9.xyz);
962
+ r9 = vec4<f32>(v_260.xyz, r9.w);
963
+ let v_261 = fma(r4.xyz, r0.zzz, r10.xyz);
964
+ r4 = vec4<f32>(v_261.xyz, r4.w);
965
+ r0.z = dot(r4.xyz, r4.xyz);
966
+ r0.z = inverseSqrt(r0.z);
967
+ let v_262 = (r0.zzz * r4.xyz);
968
+ r4 = vec4<f32>(v_262.xyz, r4.w);
969
+ let v_263 = dot(r4.xyz, r5.xyz);
970
+ r0.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
971
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
972
+ r4.x = (r0.z * r0.z);
973
+ r4.x = (r4.x * r4.x);
974
+ r0.z = (r0.z * r4.x);
975
+ r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w);
976
+ r0.z = (r4.w * r0.z);
977
+ r0.z = (r2.w * r0.z);
978
+ r0.z = (r0.z * 0.25f);
979
+ let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
980
+ r8 = vec4<f32>(v_264.xyz, r8.w);
981
+ }
982
+ }
983
+ r0.z = (r5.w * r5.w);
984
+ r0.x = (r0.x * r0.x);
985
+ let v_265 = (r8.xyz * r0.xxx);
986
+ r4 = vec4<f32>(v_265.xyz, r4.w);
987
+ let v_266 = fma(r0.zzz, r9.xyz, r4.xyz);
988
+ r4 = vec4<f32>(v_266.xyz, r4.w);
989
+ let v_267 = fma(r6.xyz, r2.zzz, r4.xyz);
990
+ r4 = vec4<f32>(v_267.xyz, r4.w);
991
+ r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
992
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
993
+ r0.x = max(r0.x, 0.0f);
994
+ let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
995
+ r6 = vec4<f32>(v_268.xyz, r6.w);
996
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
997
+ let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
998
+ r8 = vec4<f32>(v_269.xyz, r8.w);
999
+ let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
1000
+ r8 = vec4<f32>(v_270.xyz, r8.w);
1001
+ let v_271 = fma(r6.xyz, r0.zzz, r8.xyz);
1002
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1003
+ let v_272 = (r2.yyy * r6.xyz);
1004
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1005
+ let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
1006
+ r0 = vec4<f32>(v_273.x, r0.y, v_273.yz);
1007
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1008
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1009
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1010
+ let v_274 = dot(r8.xyz, r3.xyz);
1011
+ r1.w = clamp(vec4<f32>(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f);
1012
+ let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r0.xzw);
1013
+ r0 = vec4<f32>(v_275.x, r0.y, v_275.yz);
1014
+ let v_276 = fma(r0.xzw, r2.xxx, r6.xyz);
1015
+ r0 = vec4<f32>(v_276.x, r0.y, v_276.yz);
1016
+ let v_277 = (r5.www * r0.xzw);
1017
+ r0 = vec4<f32>(v_277.x, r0.y, v_277.yz);
1018
+ let v_278 = fma(r0.xzw, r1.xyz, r4.xyz);
1019
+ r0 = vec4<f32>(v_278.x, r0.y, v_278.yz);
1020
+ r1.x = ((-(r5.wwww)).x + 1.0f);
1021
+ r1.y = dot((-(r5.xyzx)).xyz, r3.xyz);
1022
+ r1.y = (r1.y + r1.y);
1023
+ let v_279 = -(r1.yyyy);
1024
+ let v_280 = -(r5.xxyz);
1025
+ let v_281 = fma(r3.xyz, v_279.yzw, v_280.yzw);
1026
+ r1 = vec4<f32>(r1.x, v_281.xyz);
1027
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1028
+ r2.z = max(r2.z, cb5_5.tint_symbol_3[6u].z);
1029
+ let v_282 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1030
+ r3 = vec4<f32>(v_282.xyz, r3.w);
1031
+ r1.y = (abs(r1.wwww).y + 1.0f);
1032
+ let v_283 = (r3.xyz / r1.yyy);
1033
+ r3 = vec4<f32>(v_283.xyz, r3.w);
1034
+ let v_284 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1035
+ r3 = vec4<f32>(v_284.xyz, r3.w);
1036
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1037
+ let v_285 = bitcast<vec2<u32>>(r1.yy);
1038
+ let v_286 = r3.xy;
1039
+ let v_287 = select(r3.zy, v_286, (v_285 != vec2<u32>()));
1040
+ let v_288 = r1;
1041
+ r1 = vec4<f32>(v_288.x, v_287.xy, v_288.w);
1042
+ let v_289 = r2.z;
1043
+ r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_289);
1044
+ r1.y = max(r2.y, r2.x);
1045
+ let v_290 = (r1.yyy * r3.xyz);
1046
+ r1 = vec4<f32>(r1.x, v_290.xyz);
1047
+ let v_291 = (r1.xxx * r1.yzw);
1048
+ r1 = vec4<f32>(v_291.xyz, r1.w);
1049
+ let v_292 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r0.xzw);
1050
+ r0 = vec4<f32>(v_292.x, r0.y, v_292.yz);
1051
+ r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x);
1052
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1053
+ r1.x = dot(r7.xyz, r7.xyz);
1054
+ r1.y = sqrt(r1.x);
1055
+ let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx);
1056
+ r1.z = (r1.y + v_293.z);
1057
+ r1.z = max(r1.z, 0.0f);
1058
+ r1.y = (r1.z / r1.y);
1059
+ r1.y = (r1.y * r7.z);
1060
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1061
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1062
+ r2.x = (r1.w * -1.44269502162933349609f);
1063
+ r2.x = exp2(r2.x);
1064
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1065
+ r1.w = (r2.x / r1.w);
1066
+ let v_294 = bitcast<u32>(r1.y);
1067
+ r1.y = select(1.0f, r1.w, (v_294 != 0u));
1068
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1069
+ r1.y = (r1.y * r1.w);
1070
+ r1.y = min(r1.y, 1.0f);
1071
+ r1.y = (r1.y * 1.44269502162933349609f);
1072
+ r1.y = exp2(r1.y);
1073
+ r1.y = min(r1.y, 1.0f);
1074
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1075
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1076
+ r1.x = inverseSqrt(r1.x);
1077
+ let v_295 = (r1.xxx * r7.xyz);
1078
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1079
+ let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1080
+ r1.x = clamp(vec4<f32>(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f);
1081
+ r1.x = log2(r1.x);
1082
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1083
+ r1.x = exp2(r1.x);
1084
+ let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1085
+ r2.x = clamp(vec4<f32>(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f);
1086
+ r2.x = log2(r2.x);
1087
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1088
+ r2.x = exp2(r2.x);
1089
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1090
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1091
+ let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx);
1092
+ r2.y = (r1.z + v_298.y);
1093
+ r2.y = max(r2.y, 0.0f);
1094
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1095
+ r2.y = (r2.y * 1.44269502162933349609f);
1096
+ r2.y = exp2(r2.y);
1097
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1098
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1099
+ let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz);
1100
+ r1.z = (r1.z * v_299.z);
1101
+ r1.z = (r1.z * 1.44269502162933349609f);
1102
+ r1.z = exp2(r1.z);
1103
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1104
+ let v_300 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1105
+ r2 = vec4<f32>(r2.x, v_300.xyz);
1106
+ let v_301 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1107
+ r2 = vec4<f32>(r2.x, v_301.xyz);
1108
+ let v_302 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1109
+ r3 = vec4<f32>(v_302.xyz, r3.w);
1110
+ let v_303 = fma(r2.xxx, r3.xyz, r2.yzw);
1111
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1112
+ let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx);
1113
+ let v_305 = (r2.xyz + v_304.xyz);
1114
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1115
+ let v_306 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1116
+ r2 = vec4<f32>(v_306.xyz, r2.w);
1117
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1118
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1119
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1120
+ let v_307 = ((-(r2.xyzx)).xyz + r3.xyz);
1121
+ r3 = vec4<f32>(v_307.xyz, r3.w);
1122
+ let v_308 = fma(r1.yyy, r3.xyz, r2.xyz);
1123
+ r1 = vec4<f32>(v_308.xyz, r1.w);
1124
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1125
+ if ((bitcast<u32>(r2.x) != 0u)) {
1126
+ let v_309 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1127
+ r2 = vec4<f32>(v_309.xy, r2.zw);
1128
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1129
+ r2.x = (r2.x + -1.0f);
1130
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1131
+ } else {
1132
+ r2.x = 1.0f;
1133
+ }
1134
+ let v_310 = -(r0.xzwx);
1135
+ let v_311 = fma(r1.xyz, r2.xxx, v_310.xyz);
1136
+ r1 = vec4<f32>(v_311.xyz, r1.w);
1137
+ let v_312 = fma(r1.www, r1.xyz, r0.xzw);
1138
+ r1 = vec4<f32>(v_312.xyz, r1.w);
1139
+ } else {
1140
+ r1.w = dot(r7.xyz, r7.xyz);
1141
+ r2.x = sqrt(r1.w);
1142
+ let v_313 = -(cb3_3.tint_symbol_2[50u].xxxx);
1143
+ r2.y = (r2.x + v_313.y);
1144
+ r2.y = max(r2.y, 0.0f);
1145
+ r2.x = (r2.y / r2.x);
1146
+ r2.x = (r2.x * r7.z);
1147
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1148
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1149
+ r2.w = (r2.z * -1.44269502162933349609f);
1150
+ r2.w = exp2(r2.w);
1151
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1152
+ r2.z = (r2.w / r2.z);
1153
+ let v_314 = bitcast<u32>(r2.x);
1154
+ r2.x = select(1.0f, r2.z, (v_314 != 0u));
1155
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1156
+ r2.x = (r2.x * r2.z);
1157
+ r2.x = min(r2.x, 1.0f);
1158
+ r2.x = (r2.x * 1.44269502162933349609f);
1159
+ r2.x = exp2(r2.x);
1160
+ r2.x = min(r2.x, 1.0f);
1161
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1162
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1163
+ r1.w = inverseSqrt(r1.w);
1164
+ let v_315 = (r1.www * r7.xyz);
1165
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1166
+ let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1167
+ r1.w = clamp(vec4<f32>(v_316, v_316, v_316, v_316).w, 0.0f, 1.0f);
1168
+ r1.w = log2(r1.w);
1169
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1170
+ r1.w = exp2(r1.w);
1171
+ let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1172
+ r2.w = clamp(vec4<f32>(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f);
1173
+ r2.w = log2(r2.w);
1174
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1175
+ r2.w = exp2(r2.w);
1176
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1177
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1178
+ let v_318 = -(cb3_3.tint_symbol_2[52u].xxxx);
1179
+ r3.x = (r2.y + v_318.x);
1180
+ r3.x = max(r3.x, 0.0f);
1181
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1182
+ r3.x = (r3.x * 1.44269502162933349609f);
1183
+ r3.x = exp2(r3.x);
1184
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1185
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1186
+ let v_319 = -(cb3_3.tint_symbol_2[51u].zzzz);
1187
+ r2.y = (r2.y * v_319.y);
1188
+ r2.y = (r2.y * 1.44269502162933349609f);
1189
+ r2.y = exp2(r2.y);
1190
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1191
+ let v_320 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1192
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1193
+ let v_321 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1194
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1195
+ let v_322 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1196
+ r4 = vec4<f32>(v_322.xyz, r4.w);
1197
+ let v_323 = fma(r2.www, r4.xyz, r3.xyz);
1198
+ r3 = vec4<f32>(v_323.xyz, r3.w);
1199
+ let v_324 = -(cb3_3.tint_symbol_2[57u].xyzx);
1200
+ let v_325 = (r3.xyz + v_324.xyz);
1201
+ r3 = vec4<f32>(v_325.xyz, r3.w);
1202
+ let v_326 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1203
+ r3 = vec4<f32>(v_326.xyz, r3.w);
1204
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1205
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1206
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1207
+ let v_327 = ((-(r3.xyzx)).xyz + r4.xyz);
1208
+ r4 = vec4<f32>(v_327.xyz, r4.w);
1209
+ let v_328 = fma(r2.xxx, r4.xyz, r3.xyz);
1210
+ r2 = vec4<f32>(v_328.xy, r2.z, v_328.z);
1211
+ let v_329 = ((-(r0.xzxw)).xyw + r2.xyw);
1212
+ r2 = vec4<f32>(v_329.xy, r2.z, v_329.z);
1213
+ let v_330 = fma(r2.zzz, r2.xyw, r0.xzw);
1214
+ r1 = vec4<f32>(v_330.xyz, r1.w);
1215
+ }
1216
+ let v_331 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1217
+ o0 = vec4<f32>(v_331.xyz, o0.w);
1218
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.y)));
1219
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1220
+ o1 = (r0.x * v2.z);
1221
+ o0.w = r0.y;
1222
+ o2 = r0.x;
1223
+ }
1224
+
1225
+ struct tint_symbol_9 {
1226
+ @location(0u)
1227
+ o0 : vec4<f32>,
1228
+ @location(1u)
1229
+ o1 : f32,
1230
+ @location(2u)
1231
+ o2 : f32,
1232
+ }
1233
+
1234
+ @fragment
1235
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_332 : vec4<f32>) -> tint_symbol_9 {
1236
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_332);
1237
+ return tint_symbol_9(o0, o1, o2);
1238
+ }
b/8b0b5899ed/shaders/d82afb19b619655a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d82afb19b619655a.wgsl ADDED
@@ -0,0 +1,268 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb17_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 17u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
26
+
27
+ struct cb50_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 50u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
32
+
33
+ struct cb4_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 4u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
38
+
39
+ struct cb4_struct_1 {
40
+ tint_symbol_4 : array<vec4<f32>, 4u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct_1;
44
+
45
+ struct cb15_struct {
46
+ tint_symbol_5 : array<vec4<f32>, 15u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(22u) var s6 : sampler;
54
+
55
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
62
+
63
+ var<private> v6 : array<f32, 4u>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ var<private> x0 : array<vec4<f32>, 4u>;
68
+
69
+ var<private> x1 : array<vec4<f32>, 1u>;
70
+
71
+ struct tint_symbol_7 {
72
+ tint_symbol_6 : array<vec4<u32>, 3u>,
73
+ }
74
+
75
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
76
+
77
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
78
+ x1[0u].x = v6[0u];
79
+ x1[0u].y = v6[1u];
80
+ x1[0u].z = v6[2u];
81
+ x1[0u].w = v6[3u];
82
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
83
+ r0 = vec4<f32>(v_1.xyz, r0.w);
84
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz);
85
+ r1 = vec4<f32>(v_2.xyz, r1.w);
86
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz);
87
+ r0 = vec4<f32>(v_3.xy, r0.z, v_3.z);
88
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw);
89
+ r0 = vec4<f32>(v_4.xyz, r0.w);
90
+ let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
91
+ r1 = vec4<f32>(v_5.xyz, r1.w);
92
+ let v_6 = &(x0[0u]);
93
+ let v_7 = r1;
94
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
95
+ let v_8 = abs(r1.yyyy);
96
+ r0.w = max(v_8.w, abs(r1.xxxx).w);
97
+ let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
98
+ r1 = vec4<f32>(v_9.xyz, r1.w);
99
+ let v_10 = &(x0[1u]);
100
+ let v_11 = r1;
101
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
102
+ let v_12 = abs(r1.yyyy);
103
+ r1.x = max(v_12.x, abs(r1.xxxx).x);
104
+ let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
105
+ r1 = vec4<f32>(r1.x, v_13.xyz);
106
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
107
+ r0 = vec4<f32>(v_14.xyz, r0.w);
108
+ let v_15 = &(x0[2u]);
109
+ let v_16 = r1;
110
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
111
+ let v_17 = abs(r1.zzzz);
112
+ r1.y = max(v_17.y, abs(r1.yyyy).y);
113
+ let v_18 = &(x0[3u]);
114
+ let v_19 = r0;
115
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
116
+ let v_20 = abs(r0.yyyy);
117
+ r0.x = max(v_20.x, abs(r0.xxxx).x);
118
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
119
+ r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
120
+ r0.y = (r0.y * 0.5f);
121
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.y)));
122
+ let v_21 = (bitcast<u32>(r0.z) != 0u);
123
+ let v_22 = bitcast<f32>(v.tint_symbol_6[0i].x);
124
+ r0.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_22, v_21);
125
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.y)));
126
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.y)));
127
+ let v_23 = bitcast<u32>(r1.x);
128
+ r0.z = select(r0.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_23 != 0u));
129
+ let v_24 = bitcast<u32>(r0.y);
130
+ r0.y = select(r0.z, 0.0f, (v_24 != 0u));
131
+ r0.z = f32(bitcast<i32>(r0.y));
132
+ let v_25 = x0[bitcast<i32>(r0.y)];
133
+ r1 = vec4<f32>(v_25.xyz, r1.w);
134
+ r0.y = (r0.z + 0.5f);
135
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
136
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
137
+ r0.y = (r0.y * 0.25f);
138
+ r3.y = fma(r1.y, 0.25f, r0.y);
139
+ r3.x = (r1.x + 0.5f);
140
+ let v_26 = dpdx(r3.xyy);
141
+ r4 = vec4<f32>(v_26.xy, r4.z, v_26.z);
142
+ r0.y = dot(r2, cb6_6.tint_symbol_5[12u]);
143
+ r0.z = dot(r2, cb6_6.tint_symbol_5[13u]);
144
+ r0.w = ((-(r0.yyyy)).w + r1.z);
145
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
146
+ r4.z = dpdx(r0.w);
147
+ let v_27 = dpdy(r3.yxy);
148
+ r2 = vec4<f32>(v_27.xyz, r2.w);
149
+ r2.w = dpdy(r0.w);
150
+ let v_28 = (r2.yw * r4.yw);
151
+ r1 = vec4<f32>(v_28.xy, r1.zw);
152
+ let v_29 = -(r1.xyxx);
153
+ let v_30 = fma(r4.xz, r2.xz, v_29.xy);
154
+ r5 = vec4<f32>(v_30.xy, r5.zw);
155
+ r1.x = (r2.y * r4.z);
156
+ let v_31 = -(r1.xxxx);
157
+ r5.z = fma(r4.x, r2.w, v_31.z);
158
+ r1.x = (1.0f / r5.x);
159
+ let v_32 = (r1.xx * r5.yz);
160
+ r1 = vec4<f32>(v_32.xy, r1.zw);
161
+ let v_33 = max(r1.xy, vec2<f32>());
162
+ r1 = vec4<f32>(v_33.xy, r1.zw);
163
+ let v_34 = min(r1.xy, vec2<f32>(0.5f));
164
+ r1 = vec4<f32>(v_34.xy, r1.zw);
165
+ r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w);
166
+ r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w);
167
+ let v_35 = bitcast<u32>(r0.y);
168
+ let v_36 = r0.z;
169
+ r0.y = select(r1.z, v_36, (v_35 != 0u));
170
+ let v_37 = r3.xyxx;
171
+ r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y);
172
+ let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
173
+ r1 = vec4<f32>(v_38.xyz, r1.w);
174
+ r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz);
175
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
176
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
177
+ r0.x = fma(r0.z, r0.x, r0.y);
178
+ r0.x = (r0.x * r0.x);
179
+ r0.x = min(r0.x, 1.0f);
180
+ r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
181
+ r0.y = sqrt(r0.y);
182
+ r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z);
183
+ let v_39 = -(r0.xxxx);
184
+ r0.x = fma(r0.y, v_39.x, r0.x);
185
+ r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
186
+ r0.z = dot(v1.xyz, v1.xyz);
187
+ r0.z = inverseSqrt(r0.z);
188
+ r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w);
189
+ let v_40 = (r0.zzz * v1.xyz);
190
+ r1 = vec4<f32>(v_40.xyz, r1.w);
191
+ r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w);
192
+ r0.z = max(r0.z, 0.0f);
193
+ let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz);
194
+ r2 = vec4<f32>(v_41.xyz, r2.w);
195
+ let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
196
+ r2 = vec4<f32>(v_42.xyz, r2.w);
197
+ let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz);
198
+ r3 = vec4<f32>(v_43.xyz, r3.w);
199
+ let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz);
200
+ r4 = vec4<f32>(v_44.xyz, r4.w);
201
+ let v_45 = fma(r3.xyz, r0.yyy, r2.xyz);
202
+ r0 = vec4<f32>(r0.x, v_45.xyz);
203
+ r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
204
+ let v_46 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
205
+ r2 = vec4<f32>(v_46.xy, r2.zw);
206
+ r1.w = (r1.w * r2.y);
207
+ r2.x = (r2.x * r2.x);
208
+ r1.w = (r1.w * r1.w);
209
+ let v_47 = (r0.yzw * r1.www);
210
+ r0 = vec4<f32>(r0.x, v_47.xyz);
211
+ r3.x = cb3_3.tint_symbol_2[46u].w;
212
+ r3.y = cb3_3.tint_symbol_2[47u].w;
213
+ r3.z = cb3_3.tint_symbol_2[48u].w;
214
+ let v_48 = dot(r3.xyz, r1.xyz);
215
+ r1.w = clamp(vec4<f32>(v_48, v_48, v_48, v_48).w, 0.0f, 1.0f);
216
+ let v_49 = -(cb3_3.tint_symbol_2[0u].xyzx);
217
+ let v_50 = dot(r1.xyz, v_49.xyz);
218
+ r1.x = clamp(vec4<f32>(v_50, v_50, v_50, v_50).x, 0.0f, 1.0f);
219
+ let v_51 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
220
+ r1 = vec4<f32>(r1.x, v_51.xyz);
221
+ let v_52 = fma(r1.yzw, r2.xxx, r0.yzw);
222
+ r0 = vec4<f32>(r0.x, v_52.xyz);
223
+ r1.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z);
224
+ let v_53 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
225
+ r1 = vec4<f32>(r1.xy, v_53.xy);
226
+ let v_54 = (r1.ww * v4.xy);
227
+ r2 = vec4<f32>(v_54.xy, r2.zw);
228
+ r2 = textureSample(t6, s6, r2.xyxx.xy);
229
+ r1.w = ((-(r2.xxxx)).w + r2.z);
230
+ r1.y = fma(r1.y, r1.w, r2.x);
231
+ r1.w = fma(v3.z, r1.z, -1.0f);
232
+ r1.w = fma(r1.z, r1.w, 1.0f);
233
+ r1.z = (r1.z * v3.z);
234
+ let v_55 = (r1.yz * cb11_11.tint_symbol_4[2u].xx);
235
+ let v_56 = r1;
236
+ r1 = vec4<f32>(v_56.x, v_55.xy, v_56.w);
237
+ r1.y = (r1.w * r1.y);
238
+ r3 = textureSample(t0, s0, v0.zwzz.xy);
239
+ let v_57 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw);
240
+ r3 = vec4<f32>(v_57.xyz, r3.w);
241
+ r3 = (r3 * v3.xxxw);
242
+ let v_58 = (r3.xyz * r3.xyz);
243
+ r2 = vec4<f32>(v_58.xy, r2.z, v_58.z);
244
+ o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x);
245
+ let v_59 = -(r2.xywx);
246
+ let v_60 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_59.xyz);
247
+ r3 = vec4<f32>(v_60.xyz, r3.w);
248
+ let v_61 = fma(r1.yyy, r3.xyz, r2.xyw);
249
+ r2 = vec4<f32>(v_61.xy, r2.z, v_61.z);
250
+ let v_62 = ((-(r2.xywx)).xyz + r2.zzz);
251
+ r3 = vec4<f32>(v_62.xyz, r3.w);
252
+ let v_63 = fma(r1.zzz, r3.xyz, r2.xyw);
253
+ r1 = vec4<f32>(r1.x, v_63.xyz);
254
+ let v_64 = (r0.yzw * r1.yzw);
255
+ r0 = vec4<f32>(r0.x, v_64.xyz);
256
+ let v_65 = (r1.xxx * r1.yzw);
257
+ r1 = vec4<f32>(v_65.xyz, r1.w);
258
+ let v_66 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz);
259
+ r1 = vec4<f32>(v_66.xyz, r1.w);
260
+ let v_67 = fma(r1.xyz, r0.xxx, r0.yzw);
261
+ o0 = vec4<f32>(v_67.xyz, o0.w);
262
+ }
263
+
264
+ @fragment
265
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
266
+ main_inner(v0, v1, v2, v3, v4);
267
+ return o0;
268
+ }
b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb13_struct {
10
+ tint_symbol : array<vec4<f32>, 13u>,
11
+ }
12
+
13
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb13_struct;
14
+
15
+ @group(1u) @binding(18u) var s2 : sampler;
16
+
17
+ @group(1u) @binding(19u) var s3 : sampler;
18
+
19
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
20
+
21
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
22
+
23
+ var<private> v11 : array<f32, 4u>;
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ var<private> x0 : array<vec4<f32>, 1u>;
28
+
29
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>) {
30
+ x0[0u].x = v11[0u];
31
+ x0[0u].y = v11[1u];
32
+ x0[0u].z = v11[2u];
33
+ x0[0u].w = v11[3u];
34
+ r0 = textureSample(t3, s3, v4.xy.xyxx.xy);
35
+ let v = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
36
+ r0 = vec4<f32>(v.xy, r0.zw);
37
+ let v_1 = (r0.yyy * v3.xyz);
38
+ r1 = vec4<f32>(v_1.xyz, r1.w);
39
+ let v_2 = fma(r0.xxx, v2.xyz, r1.xyz);
40
+ r1 = vec4<f32>(v_2.xyz, r1.w);
41
+ r0.x = dot(r0.xy, r0.xy);
42
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
43
+ r0.x = max(r0.x, 0.0f);
44
+ r0.x = sqrt(r0.x);
45
+ let v_3 = fma(r0.xxx, v1.xyz, r1.xyz);
46
+ r0 = vec4<f32>(v_3.xyz, r0.w);
47
+ let v_4 = clamp(fma(r0.xzzx, vec4<f32>(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4<f32>(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
48
+ r1 = vec4<f32>(v_4.xyz, r1.w);
49
+ let v_5 = fma(r1.xxx, cb12_12.tint_symbol[1u].xyz, cb12_12.tint_symbol[2u].xyz);
50
+ r2 = vec4<f32>(v_5.xyz, r2.w);
51
+ let v_6 = fma(cb12_12.tint_symbol[7u].xyz, r1.yyy, r2.xyz);
52
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
53
+ let v_7 = fma(cb12_12.tint_symbol[0u].xyz, r1.zzz, r1.xyw);
54
+ r1 = vec4<f32>(v_7.xyz, r1.w);
55
+ r0.w = dot(r0.xyz, cb12_12.tint_symbol[3u].xyz);
56
+ let v_8 = dot(r0.xyz, v7.xyz);
57
+ r0.x = clamp(vec4<f32>(v_8, v_8, v_8, v_8).x, 0.0f, 1.0f);
58
+ r0.x = (r0.x * cb12_12.tint_symbol[10u].z);
59
+ r0.y = clamp(fma(r0.wwww, cb12_12.tint_symbol[12u].xxxx, cb12_12.tint_symbol[12u].yyyy).y, 0.0f, 1.0f);
60
+ let v_9 = (r0.yyy * cb12_12.tint_symbol[4u].xyz);
61
+ r0 = vec4<f32>(r0.x, v_9.xyz);
62
+ let v_10 = (r0.yzw * cb12_12.tint_symbol[11u].xxx);
63
+ r0 = vec4<f32>(r0.x, v_10.xyz);
64
+ let v_11 = fma(cb12_12.tint_symbol[11u].yyy, r1.xyz, r0.yzw);
65
+ r0 = vec4<f32>(r0.x, v_11.xyz);
66
+ let v_12 = fma(cb12_12.tint_symbol[6u].xyz, cb12_12.tint_symbol[11u].zzz, r0.yzw);
67
+ r0 = vec4<f32>(r0.x, v_12.xyz);
68
+ r1 = textureSample(t2, s2, v4.xy.xyxx.xy);
69
+ r1.x = ((-(r1.yyyy)).x + 1.0f);
70
+ let v_13 = -(cb12_12.tint_symbol[8u].xxxx);
71
+ r1.x = (r1.x + v_13.x);
72
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol[8u].yyyy)).x, 0.0f, 1.0f);
73
+ r1.y = ((-(r1.xxxx)).y + 1.0f);
74
+ o0.w = (r1.x * v1.w);
75
+ r1.x = ((-(cb12_12.tint_symbol[10u].wwww)).x + 1.0f);
76
+ r1.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol[10u].wwww, r1.xxxx).x, 0.0f, 1.0f);
77
+ let v_14 = (r1.xxx * v8.xyz);
78
+ r1 = vec4<f32>(r1.x, v_14.xyz);
79
+ let v_15 = fma(cb12_12.tint_symbol[5u].xyz, r0.yzw, r1.yzw);
80
+ r0 = vec4<f32>(r0.x, v_15.xyz);
81
+ r1.y = (r0.x * v7.w);
82
+ r0.x = fma((-(r0.xxxx)).x, v7.w, v7.w);
83
+ r0.x = fma(v7.w, r0.x, r1.y);
84
+ r0.x = (r1.x * r0.x);
85
+ let v_16 = (r0.xxx * cb12_12.tint_symbol[4u].xyz);
86
+ r1 = vec4<f32>(v_16.xyz, r1.w);
87
+ let v_17 = fma(r1.xyz, cb12_12.tint_symbol[10u].yyy, r0.yzw);
88
+ r0 = vec4<f32>(v_17.xyz, r0.w);
89
+ let v_18 = fma(r0.xyz, v9.www, v9.xyz);
90
+ o0 = vec4<f32>(v_18.xyz, o0.w);
91
+ }
92
+
93
+ @fragment
94
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>) -> @location(0u) vec4<f32> {
95
+ main_inner(v1, v2, v3, v4, v7, v8, v9);
96
+ return o0;
97
+ }
b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl ADDED
@@ -0,0 +1,1455 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v8 : vec4<f32>;
114
+
115
+ var<private> v9 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> o1 : f32;
120
+
121
+ var<private> o2 : f32;
122
+
123
+ var<private> x0 : array<vec4<f32>, 4u>;
124
+
125
+ var<private> x1 : array<vec4<f32>, 1u>;
126
+
127
+ struct tint_symbol_7 {
128
+ tint_symbol_6 : array<vec4<u32>, 4u>,
129
+ }
130
+
131
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
132
+
133
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
134
+ var v_2 : vec4<f32> = v_1;
135
+ v_2.w = (1.0f / v_1.w);
136
+ v8 = v_2;
137
+ x1[0u].x = v9[0u];
138
+ x1[0u].y = v9[1u];
139
+ x1[0u].z = v9[2u];
140
+ x1[0u].w = v9[3u];
141
+ let v_3 = clamp(v2.zw, vec2<f32>(), vec2<f32>(1.0f));
142
+ r0 = vec4<f32>(v_3.xy, r0.zw);
143
+ let v_4 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2<f32>(1.0f))));
144
+ r1 = vec4<f32>(v_4.xy, r1.zw);
145
+ if ((bitcast<u32>(r1.x) != 0u)) {
146
+ r2 = vec4<f32>(v2.xy, r2.zw);
147
+ let v_5 = r1;
148
+ r1 = vec4<f32>(v2.x, v_5.y, v2.y, v_5.w);
149
+ } else {
150
+ r1.z = ((-(r0.xxxx)).z + 1.0f);
151
+ r1.w = ((-(v2.wwww)).w + 1.0f);
152
+ r1.w = max(r1.w, 0.10000000149011611938f);
153
+ r1.w = min(r1.w, 1.0f);
154
+ r2.x = dot(v5.xyz, v4.xyz);
155
+ r2.y = dot(v6.xyz, v4.xyz);
156
+ r2.z = dot(v3.xyz, v4.xyz);
157
+ r2.w = dot(r2.xyz, r2.xyz);
158
+ r2.w = inverseSqrt(r2.w);
159
+ let v_6 = (r2.www * r2.xyz);
160
+ r2 = vec4<f32>(v_6.xyz, r2.w);
161
+ r1.w = max(r1.w, r2.z);
162
+ r2.z = dot(v4.xyz, v4.xyz);
163
+ r2.z = inverseSqrt(r2.z);
164
+ let v_7 = (r2.zzz * v4.xyz);
165
+ r3 = vec4<f32>(v_7.xyz, r3.w);
166
+ r2.z = dot(v3.xyz, v3.xyz);
167
+ r2.z = inverseSqrt(r2.z);
168
+ let v_8 = (r2.zzz * v3.xyz);
169
+ r4 = vec4<f32>(v_8.xyz, r4.w);
170
+ r2.z = dot(r3.xyz, r4.xyz);
171
+ r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z);
172
+ r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w);
173
+ r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x);
174
+ r3.x = clamp(((r2.wwww + vec4<f32>(-1.0f))).x, 0.0f, 1.0f);
175
+ r1.z = (r1.z * r3.x);
176
+ r2.z = (abs(r2.zzzz).z * 4.0f);
177
+ r2.z = min(r2.z, 1.0f);
178
+ r1.z = (r1.z * r2.z);
179
+ let v_9 = ((-(r2.xyxx)).xy / r1.ww);
180
+ r3 = vec4<f32>(v_9.xy, r3.zw);
181
+ let v_10 = (r3.xy * cb12_12.tint_symbol_4[1u].xx);
182
+ r3 = vec4<f32>(v_10.xy, r3.zw);
183
+ let v_11 = (r1.zz * r3.xy);
184
+ r3 = vec4<f32>(v_11.xy, r3.zw);
185
+ let v_12 = (r2.xy / r1.ww);
186
+ r2 = vec4<f32>(v_12.xy, r2.zw);
187
+ let v_13 = (r2.xy * cb12_12.tint_symbol_4[1u].yy);
188
+ r2 = vec4<f32>(v_13.xy, r2.zw);
189
+ let v_14 = (r1.zz * r2.xy);
190
+ r1 = vec4<f32>(r1.xy, v_14.xy);
191
+ let v_15 = r2.w;
192
+ let v_16 = max(v_15, -2147483648.0f);
193
+ r2.x = bitcast<f32>(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15))));
194
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.x) == 0i)));
195
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) | bitcast<u32>(r2.y)));
196
+ if ((bitcast<u32>(r1.x) != 0u)) {
197
+ r1.x = 0.0f;
198
+ } else {
199
+ r1.x = trunc(r2.w);
200
+ r1.x = (1.0f / r1.x);
201
+ let v_17 = dpdx(v2.xy);
202
+ let v_18 = r2;
203
+ r2 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
204
+ let v_19 = dpdy(v2.xy);
205
+ r3 = vec4<f32>(r3.xy, v_19.xy);
206
+ r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw);
207
+ r2.w = (r4.x + 0.00000099999999747524f);
208
+ let v_20 = r1;
209
+ r4 = vec4<f32>(v_20.zw, r4.zw);
210
+ r4 = vec4<f32>(r4.xy, vec2<f32>(1.0f));
211
+ let v_21 = r2;
212
+ r5 = vec4<f32>(v_21.ww, r5.zw);
213
+ r5.z = 0.0f;
214
+ loop {
215
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r5.z) >= bitcast<i32>(r2.x))));
216
+ if ((bitcast<u32>(r5.w) != 0u)) {
217
+ break;
218
+ }
219
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.x < r4.z)));
220
+ if ((bitcast<u32>(r5.w) != 0u)) {
221
+ r5.w = ((-(r1.xxxx)).w + r4.z);
222
+ let v_22 = fma(r3.xy, r1.xx, r4.xy);
223
+ r4 = vec4<f32>(v_22.xy, r4.zw);
224
+ let v_23 = (r4.xy + v2.xy);
225
+ r6 = vec4<f32>(v_23.xy, r6.zw);
226
+ let v_24 = r2.yz;
227
+ let v_25 = r3.zw;
228
+ r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_24, v_25);
229
+ r4.w = r4.z;
230
+ let v_26 = r5;
231
+ let v_27 = r5;
232
+ r5 = vec4<f32>(v_27.x, v_26.xz, v_27.w);
233
+ r4.z = r5.w;
234
+ r5.x = r6.x;
235
+ } else {
236
+ r5.z = r2.x;
237
+ }
238
+ r5.z = bitcast<f32>((bitcast<i32>(r5.z) + 1i));
239
+ }
240
+ let v_28 = -(r5.xxxx);
241
+ r1.x = (r4.z + v_28.x);
242
+ let v_29 = -(r5.yyyy);
243
+ r2.x = (r4.w + v_29.x);
244
+ r2.y = ((-(r1.xxxx)).y + r2.x);
245
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.y)));
246
+ r1.x = (r1.x * r4.w);
247
+ let v_30 = -(r1.xxxx);
248
+ r1.x = fma(r4.z, r2.x, v_30.x);
249
+ r1.x = (r1.x / r2.y);
250
+ let v_31 = bitcast<vec4<u32>>(r2.zzzz);
251
+ let v_32 = r1.xxxx;
252
+ r1.x = clamp(select(r5.xxxx, v_32, (v_31 != vec4<u32>())).x, 0.0f, 1.0f);
253
+ }
254
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
255
+ let v_33 = fma(r3.xy, r1.xx, r1.zw);
256
+ let v_34 = r1;
257
+ r1 = vec4<f32>(v_33.x, v_34.y, v_33.y, v_34.w);
258
+ let v_35 = (r1.xz + v2.xy);
259
+ let v_36 = r1;
260
+ r1 = vec4<f32>(v_35.x, v_36.y, v_35.y, v_36.w);
261
+ let v_37 = r1;
262
+ r2 = vec4<f32>(v_37.xz, r2.zw);
263
+ }
264
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
265
+ r4 = textureSample(t4, s4, r1.xzxx.xy);
266
+ let v_38 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
267
+ let v_39 = r1;
268
+ r1 = vec4<f32>(v_38.x, v_39.y, v_38.y, v_39.w);
269
+ r1.w = dot(r1.xz, r1.xz);
270
+ r1.w = ((-(r1.wwww)).w + 1.0f);
271
+ r1.w = sqrt(abs(r1.wwww).w);
272
+ r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
273
+ let v_40 = (r1.xz * r2.zz);
274
+ let v_41 = r1;
275
+ r1 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
276
+ let v_42 = (r1.zzz * v6.xyz);
277
+ r4 = vec4<f32>(v_42.xyz, r4.w);
278
+ let v_43 = fma(r1.xxx, v5.xyz, r4.xyz);
279
+ r4 = vec4<f32>(v_43.xyz, r4.w);
280
+ let v_44 = fma(r1.www, v3.xyz, r4.xyz);
281
+ r1 = vec4<f32>(v_44.x, r1.y, v_44.yz);
282
+ r2.z = dot(r1.xzw, r1.xzw);
283
+ r2.z = inverseSqrt(r2.z);
284
+ let v_45 = (r1.xzw * r2.zzz);
285
+ r4 = vec4<f32>(v_45.xyz, r4.w);
286
+ r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz);
287
+ r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz);
288
+ r1.x = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz);
289
+ r1.z = ((-(v2.zzzz)).z + 1.0f);
290
+ r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x);
291
+ let v_46 = (r2.ww * r5.xy);
292
+ r5 = vec4<f32>(v_46.xy, r5.zw);
293
+ let v_47 = (r1.zz * r5.xy);
294
+ r5 = vec4<f32>(v_47.xy, r5.zw);
295
+ let v_48 = (r5.xy / r1.xx);
296
+ let v_49 = r1;
297
+ r1 = vec4<f32>(v_48.x, v_49.y, v_48.y, v_49.w);
298
+ r5 = textureSample(t3, s3, r2.xyxx.xy);
299
+ r6 = fma(r1.xzxz, vec4<f32>(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy);
300
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
301
+ r2.w = ((-(r5.xxxx)).w + r7.x);
302
+ r2.w = (r2.w + -0.87999999523162841797f);
303
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
304
+ r4.w = ((-(r5.xxxx)).w + r6.x);
305
+ r4.w = (r4.w + -0.76999998092651367188f);
306
+ r4.w = (r4.w + r4.w);
307
+ r6 = fma(r1.xzxz, vec4<f32>(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy);
308
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
309
+ r5.y = ((-(r5.xxxx)).y + r7.x);
310
+ r5.y = (r5.y + -0.66000002622604370117f);
311
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
312
+ r5.z = ((-(r5.xxxx)).z + r6.x);
313
+ r5.z = (r5.z + -0.55000001192092895508f);
314
+ r6 = fma(r1.xzxz, vec4<f32>(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy);
315
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
316
+ r5.w = ((-(r5.xxxx)).w + r7.x);
317
+ r5.w = (r5.w + -0.43999999761581420898f);
318
+ let v_50 = (r5.yzw * vec3<f32>(4.0f, 6.0f, 8.0f));
319
+ r5 = vec4<f32>(r5.x, v_50.xyz);
320
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
321
+ r6.x = ((-(r5.xxxx)).x + r6.x);
322
+ r6.x = (r6.x + -0.33000001311302185059f);
323
+ r6.x = (r6.x * 10.0f);
324
+ let v_51 = fma(r1.xz, vec2<f32>(0.21999999880790710449f), r2.xy);
325
+ let v_52 = r1;
326
+ r1 = vec4<f32>(v_51.x, v_52.y, v_51.y, v_52.w);
327
+ r7 = textureSample(t3, s3, r1.xzxx.xy);
328
+ r1.x = ((-(r5.xxxx)).x + r7.x);
329
+ r1.x = (r1.x + -0.21999999880790710449f);
330
+ r1.x = (r1.x * 12.0f);
331
+ r1.z = max(r2.w, r4.w);
332
+ r1.z = max(r5.y, r1.z);
333
+ r1.z = max(r5.z, r1.z);
334
+ r1.z = max(r5.w, r1.z);
335
+ r1.z = max(r6.x, r1.z);
336
+ r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f);
337
+ r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f);
338
+ r0.z = ((-(r0.yyyy)).z + 1.0f);
339
+ r0.w = 0.0f;
340
+ let v_53 = bitcast<vec3<u32>>(r1.yyy);
341
+ let v_54 = r0.xzw;
342
+ let v_55 = select(r3.xyz, v_54, (v_53 != vec3<u32>()));
343
+ r0 = vec4<f32>(v_55.xyz, r0.w);
344
+ let v_56 = (r0.xyz * v1.xyz);
345
+ r0 = vec4<f32>(v_56.xyz, r0.w);
346
+ r0.w = (r3.w * v0.w);
347
+ let v_57 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
348
+ let v_58 = r1;
349
+ r1 = vec4<f32>(v_58.x, v_57.xy, v_58.w);
350
+ let v_59 = (r0.xyz * r0.xyz);
351
+ r0 = vec4<f32>(v_59.xyz, r0.w);
352
+ let v_60 = ((-(v7.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz);
353
+ r2 = vec4<f32>(v_60.xy, r2.z, v_60.z);
354
+ r3.x = dot(r2.xyw, r2.xyw);
355
+ r3.x = inverseSqrt(r3.x);
356
+ let v_61 = (r2.xyw * r3.xxx);
357
+ r3 = vec4<f32>(r3.x, v_61.xyz);
358
+ let v_62 = -(cb3_3.tint_symbol_2[0u].xyzx);
359
+ let v_63 = fma(r2.xyw, r3.xxx, v_62.xyz);
360
+ r5 = vec4<f32>(v_63.xyz, r5.w);
361
+ r4.w = dot(r5.xyz, r5.xyz);
362
+ r4.w = inverseSqrt(r4.w);
363
+ let v_64 = (r4.www * r5.xyz);
364
+ r5 = vec4<f32>(v_64.xyz, r5.w);
365
+ r4.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
366
+ let v_65 = (r1.yz * r1.yz);
367
+ let v_66 = r1;
368
+ r1 = vec4<f32>(v_66.x, v_65.xy, v_66.w);
369
+ r5.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
370
+ r5.w = max(r5.w, 0.0f);
371
+ r6.x = ((-(r5.wwww)).x + cb12_12.tint_symbol_4[0u].y);
372
+ r5.w = (r5.w * 558.0f);
373
+ r5.w = fma(r6.x, 3.0f, r5.w);
374
+ r6.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz);
375
+ let v_67 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
376
+ r6 = vec4<f32>(r6.x, v_67.xyz);
377
+ let v_68 = (r6.zzz * cb6_6.tint_symbol_5[1u].xyz);
378
+ r7 = vec4<f32>(v_68.xyz, r7.w);
379
+ let v_69 = fma(r6.yyy, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
380
+ r7 = vec4<f32>(v_69.xyz, r7.w);
381
+ let v_70 = fma(r6.www, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
382
+ r7 = vec4<f32>(v_70.xyz, r7.w);
383
+ let v_71 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
384
+ r8 = vec4<f32>(v_71.xyz, r8.w);
385
+ let v_72 = &(x0[0u]);
386
+ let v_73 = r8;
387
+ *(v_72) = vec4<f32>(v_73.xyz, (*(v_72)).w);
388
+ let v_74 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
389
+ r9 = vec4<f32>(v_74.xyz, r9.w);
390
+ let v_75 = &(x0[1u]);
391
+ let v_76 = r9;
392
+ *(v_75) = vec4<f32>(v_76.xyz, (*(v_75)).w);
393
+ let v_77 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
394
+ r10 = vec4<f32>(v_77.xyz, r10.w);
395
+ let v_78 = &(x0[2u]);
396
+ let v_79 = r10;
397
+ *(v_78) = vec4<f32>(v_79.xyz, (*(v_78)).w);
398
+ let v_80 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
399
+ r7 = vec4<f32>(v_80.xyz, r7.w);
400
+ let v_81 = &(x0[3u]);
401
+ let v_82 = r7;
402
+ *(v_81) = vec4<f32>(v_82.xyz, (*(v_81)).w);
403
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
404
+ let v_84 = r11;
405
+ r11 = vec4<f32>(v_84.x, v_83.x, v_84.z, v_83.y);
406
+ r7.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
407
+ r7.z = (r7.z * 0.5f);
408
+ let v_85 = abs(r10.yyyy);
409
+ r7.w = max(v_85.w, abs(r10.xxxx).w);
410
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r7.z)));
411
+ let v_86 = (bitcast<u32>(r7.w) != 0u);
412
+ let v_87 = bitcast<f32>(v.tint_symbol_6[0i].x);
413
+ r7.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_87, v_86);
414
+ let v_88 = abs(r9.yyyy);
415
+ r8.z = max(v_88.z, abs(r9.xxxx).z);
416
+ r8.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < r7.z)));
417
+ let v_89 = bitcast<u32>(r8.z);
418
+ r7.w = select(r7.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_89 != 0u));
419
+ let v_90 = abs(r8.yyyy);
420
+ r8.x = max(v_90.x, abs(r8.xxxx).x);
421
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r8.x < r7.z)));
422
+ let v_91 = bitcast<u32>(r7.z);
423
+ r7.z = select(r7.w, 0.0f, (v_91 != 0u));
424
+ let v_92 = x0[bitcast<i32>(r7.z)];
425
+ r8 = vec4<f32>(v_92.xyz, r8.w);
426
+ r7.z = f32(bitcast<i32>(r7.z));
427
+ r7.w = (r7.z + 0.5f);
428
+ r7.w = (r7.w * 0.25f);
429
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r7.zzzz)));
430
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
431
+ r7.z = dot(r9, cb6_6.tint_symbol_5[12u]);
432
+ r8.w = dot(r9, cb6_6.tint_symbol_5[13u]);
433
+ r9.x = (r8.x + 0.5f);
434
+ r9.y = fma(r8.y, 0.25f, r7.w);
435
+ r7.w = bitcast<f32>(select(0u, 4294967295u, !((r7.z == 0.0f))));
436
+ r7.z = ((-(r7.zzzz)).z + r8.z);
437
+ let v_93 = dpdx(r9.xyy);
438
+ r10 = vec4<f32>(v_93.xy, r10.z, v_93.z);
439
+ r10.z = dpdx(r7.z);
440
+ let v_94 = dpdy(r9.yxy);
441
+ r12 = vec4<f32>(v_94.xyz, r12.w);
442
+ r12.w = dpdy(r7.z);
443
+ let v_95 = (r10.yw * r12.yw);
444
+ r8 = vec4<f32>(v_95.xy, r8.zw);
445
+ let v_96 = -(r8.xyxx);
446
+ let v_97 = fma(r10.xz, r12.xz, v_96.xy);
447
+ r13 = vec4<f32>(v_97.xy, r13.zw);
448
+ r8.x = (1.0f / r13.x);
449
+ r8.y = (r10.z * r12.y);
450
+ let v_98 = -(r8.yyyy);
451
+ r13.z = fma(r10.x, r12.w, v_98.z);
452
+ let v_99 = (r8.xx * r13.yz);
453
+ r8 = vec4<f32>(v_99.xy, r8.zw);
454
+ let v_100 = max(r8.xy, vec2<f32>());
455
+ r8 = vec4<f32>(v_100.xy, r8.zw);
456
+ let v_101 = min(r8.xy, vec2<f32>(0.5f));
457
+ r8 = vec4<f32>(v_101.xy, r8.zw);
458
+ r7.z = fma((-(r8.wwww)).z, r8.x, r7.z);
459
+ r7.z = fma((-(r8.wwww)).z, r8.y, r7.z);
460
+ let v_102 = bitcast<u32>(r7.w);
461
+ let v_103 = r7.z;
462
+ r11.z = select(r8.z, v_103, (v_102 != 0u));
463
+ r9.z = 0.0f;
464
+ let v_104 = (r9.xyz + r11.ywz);
465
+ r8 = vec4<f32>(v_104.xyz, r8.w);
466
+ let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
467
+ r11 = vec4<f32>(v_105.xy, r11.zw);
468
+ let v_106 = (r9.xyz + r11.xyz);
469
+ r10 = vec4<f32>(v_106.xyz, r10.w);
470
+ let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
471
+ r11 = vec4<f32>(v_107.xy, r11.zw);
472
+ let v_108 = (r9.xyz + r11.xyz);
473
+ r12 = vec4<f32>(v_108.xyz, r12.w);
474
+ let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
475
+ r11 = vec4<f32>(v_109.xy, r11.zw);
476
+ let v_110 = (r9.xyz + r11.xyz);
477
+ r13 = vec4<f32>(v_110.xyz, r13.w);
478
+ let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
479
+ r11 = vec4<f32>(v_111.xy, r11.zw);
480
+ let v_112 = (r9.xyz + r11.xyz);
481
+ r14 = vec4<f32>(v_112.xyz, r14.w);
482
+ let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
483
+ r11 = vec4<f32>(v_113.xy, r11.zw);
484
+ let v_114 = (r9.xyz + r11.xyz);
485
+ r15 = vec4<f32>(v_114.xyz, r15.w);
486
+ let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
487
+ r11 = vec4<f32>(v_115.xy, r11.zw);
488
+ let v_116 = (r9.xyz + r11.xyz);
489
+ r16 = vec4<f32>(v_116.xyz, r16.w);
490
+ let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
491
+ r11 = vec4<f32>(v_117.xy, r11.zw);
492
+ let v_118 = (r9.xyz + r11.xyz);
493
+ r17 = vec4<f32>(v_118.xyz, r17.w);
494
+ let v_119 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
495
+ r11 = vec4<f32>(v_119.xy, r11.zw);
496
+ let v_120 = (r9.xyz + r11.xyz);
497
+ r18 = vec4<f32>(v_120.xyz, r18.w);
498
+ let v_121 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
499
+ r11 = vec4<f32>(v_121.xy, r11.zw);
500
+ let v_122 = (r9.xyz + r11.xyz);
501
+ r19 = vec4<f32>(v_122.xyz, r19.w);
502
+ let v_123 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
503
+ r11 = vec4<f32>(v_123.xy, r11.zw);
504
+ let v_124 = (r9.xyz + r11.xyz);
505
+ r20 = vec4<f32>(v_124.xyz, r20.w);
506
+ let v_125 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
507
+ r11 = vec4<f32>(v_125.xy, r11.zw);
508
+ let v_126 = (r9.xyz + r11.xyz);
509
+ r21 = vec4<f32>(v_126.xyz, r21.w);
510
+ let v_127 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
511
+ r11 = vec4<f32>(v_127.xy, r11.zw);
512
+ let v_128 = (r9.xyz + r11.xyz);
513
+ r22 = vec4<f32>(v_128.xyz, r22.w);
514
+ let v_129 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
515
+ r11 = vec4<f32>(v_129.xy, r11.zw);
516
+ let v_130 = (r9.xyz + r11.xyz);
517
+ r23 = vec4<f32>(v_130.xyz, r23.w);
518
+ let v_131 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
519
+ r11 = vec4<f32>(v_131.xy, r11.zw);
520
+ let v_132 = (r9.xyz + r11.xyz);
521
+ r24 = vec4<f32>(v_132.xyz, r24.w);
522
+ let v_133 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
523
+ r11 = vec4<f32>(v_133.xy, r11.zw);
524
+ let v_134 = (r9.xyz + r11.xyz);
525
+ r9 = vec4<f32>(v_134.xyz, r9.w);
526
+ let v_135 = r8.xyxx;
527
+ r8.x = textureSampleCompareLevel(t15, s15, v_135.xy, r8.z);
528
+ let v_136 = r10.xyxx;
529
+ r8.y = textureSampleCompareLevel(t15, s15, v_136.xy, r10.z);
530
+ let v_137 = r12.xyxx;
531
+ r8.z = textureSampleCompareLevel(t15, s15, v_137.xy, r12.z);
532
+ let v_138 = r13.xyxx;
533
+ r8.w = textureSampleCompareLevel(t15, s15, v_138.xy, r13.z);
534
+ let v_139 = r14.xyxx;
535
+ r10.x = textureSampleCompareLevel(t15, s15, v_139.xy, r14.z);
536
+ let v_140 = r15.xyxx;
537
+ r10.y = textureSampleCompareLevel(t15, s15, v_140.xy, r15.z);
538
+ let v_141 = r16.xyxx;
539
+ r10.z = textureSampleCompareLevel(t15, s15, v_141.xy, r16.z);
540
+ let v_142 = r17.xyxx;
541
+ r10.w = textureSampleCompareLevel(t15, s15, v_142.xy, r17.z);
542
+ let v_143 = r18.xyxx;
543
+ r11.x = textureSampleCompareLevel(t15, s15, v_143.xy, r18.z);
544
+ let v_144 = r19.xyxx;
545
+ r11.y = textureSampleCompareLevel(t15, s15, v_144.xy, r19.z);
546
+ let v_145 = r20.xyxx;
547
+ r11.z = textureSampleCompareLevel(t15, s15, v_145.xy, r20.z);
548
+ let v_146 = r21.xyxx;
549
+ r11.w = textureSampleCompareLevel(t15, s15, v_146.xy, r21.z);
550
+ let v_147 = r22.xyxx;
551
+ r12.x = textureSampleCompareLevel(t15, s15, v_147.xy, r22.z);
552
+ let v_148 = r23.xyxx;
553
+ r12.y = textureSampleCompareLevel(t15, s15, v_148.xy, r23.z);
554
+ let v_149 = r24.xyxx;
555
+ r12.z = textureSampleCompareLevel(t15, s15, v_149.xy, r24.z);
556
+ let v_150 = r9.xyxx;
557
+ r12.w = textureSampleCompareLevel(t15, s15, v_150.xy, r9.z);
558
+ r8 = (r8 + r10);
559
+ r8 = (r11 + r8);
560
+ r8 = (r12 + r8);
561
+ r7.z = dot(r8, vec4<f32>(1.0f));
562
+ r6.x = clamp(fma(r6.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
563
+ let v_151 = abs(r7.yyyy);
564
+ r7.x = max(v_151.x, abs(r7.xxxx).x);
565
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
566
+ r6.x = ((-(r6.xxxx)).x + 1.0f);
567
+ r6.x = (r7.x * r6.x);
568
+ r6.x = fma(r7.z, 0.0625f, r6.x);
569
+ r6.x = (r6.x * r6.x);
570
+ r6.x = min(r6.x, 1.0f);
571
+ r7.x = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f);
572
+ r7.x = sqrt(r7.x);
573
+ r7.x = (r7.x * cb6_6.tint_symbol_5[3u].z);
574
+ let v_152 = -(r6.xxxx);
575
+ r6.x = fma(r7.x, v_152.x, r6.x);
576
+ r1.x = (r1.x * r6.x);
577
+ let v_153 = dot(r4.xyz, v_62.xyz);
578
+ r6.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
579
+ let v_154 = dot(r3.yzw, r4.xyz);
580
+ r7.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
581
+ let v_155 = dot(r5.xyz, v_62.xyz);
582
+ r7.y = clamp(vec4<f32>(v_155, v_155, v_155, v_155).y, 0.0f, 1.0f);
583
+ let v_156 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
584
+ r7 = vec4<f32>(v_156.xy, r7.zw);
585
+ let v_157 = (r7.xy * r7.xy);
586
+ r7 = vec4<f32>(r7.xy, v_157.xy);
587
+ let v_158 = (r7.zw * r7.zw);
588
+ r7 = vec4<f32>(r7.xy, v_158.xy);
589
+ let v_159 = (r7.xy * r7.zw);
590
+ r7 = vec4<f32>(v_159.xy, r7.zw);
591
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
592
+ let v_160 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
593
+ r7 = vec4<f32>(v_160.xy, r7.zw);
594
+ let v_161 = (r5.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
595
+ r8 = vec4<f32>(v_161.xy, r8.zw);
596
+ r7.w = (r8.x * 0.125f);
597
+ r7.x = fma((-(r4.wwww)).x, r7.x, 1.0f);
598
+ r5.x = dot(r4.xyz, r5.xyz);
599
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
600
+ r5.x = log2(r5.x);
601
+ r5.x = (r5.x * r8.y);
602
+ r5.x = exp2(r5.x);
603
+ r5.x = (r7.y * r5.x);
604
+ r5.x = (r7.w * r5.x);
605
+ r5.x = (r4.w * r5.x);
606
+ r5.x = (r6.x * r5.x);
607
+ r5.y = (r6.x * r7.x);
608
+ let v_162 = fma(r0.xyz, r5.yyy, r5.xxx);
609
+ r5 = vec4<f32>(v_162.xyz, r5.w);
610
+ let v_163 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
611
+ r5 = vec4<f32>(v_163.xyz, r5.w);
612
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
613
+ if ((bitcast<u32>(r6.x) != 0u)) {
614
+ r9 = vec4<f32>(r9.x, vec3<f32>());
615
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
616
+ } else {
617
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
618
+ let v_164 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
619
+ r8 = vec4<f32>(v_164.x, r8.y, v_164.yz);
620
+ let v_165 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
621
+ r9 = vec4<f32>(v_165.xyz, r9.w);
622
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
623
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
624
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
625
+ let v_166 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
626
+ r9 = vec4<f32>(v_166.xyz, r9.w);
627
+ let v_167 = (r9.xyz + (-(v7.xyzx)).xyz);
628
+ r9 = vec4<f32>(v_167.xyz, r9.w);
629
+ let v_168 = bitcast<vec3<u32>>(r7.yyy);
630
+ let v_169 = r8.xzw;
631
+ let v_170 = select(r9.xyz, v_169, (v_168 != vec3<u32>()));
632
+ r8 = vec4<f32>(v_170.x, r8.y, v_170.yz);
633
+ r7.y = dot(r8.xzw, r8.xzw);
634
+ let v_171 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
635
+ r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
636
+ r9.x = dot(r8.xzw, r8.xzw);
637
+ r9.x = inverseSqrt(r9.x);
638
+ let v_172 = (r8.xzw * r9.xxx);
639
+ r8 = vec4<f32>(v_172.x, r8.y, v_172.yz);
640
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
641
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
642
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
643
+ r7.y = (r7.y / r9.x);
644
+ let v_173 = -(cb3_3.tint_symbol_2[11u].xyzx);
645
+ r9.x = dot(r8.xzw, v_173.xyz);
646
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
647
+ let v_174 = dot(r8.xzw, r4.xyz);
648
+ r9.y = clamp(vec4<f32>(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f);
649
+ r9.x = (r9.x * r9.y);
650
+ r9.y = (r7.y * r9.x);
651
+ let v_175 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
652
+ r9 = vec4<f32>(r9.x, v_175.xyz);
653
+ let v_176 = (r0.xyz * r9.yzw);
654
+ r9 = vec4<f32>(r9.x, v_176.xyz);
655
+ let v_177 = fma(r2.xyw, r3.xxx, r8.xzw);
656
+ r8 = vec4<f32>(v_177.x, r8.y, v_177.yz);
657
+ r10.x = dot(r8.xzw, r8.xzw);
658
+ r10.x = inverseSqrt(r10.x);
659
+ let v_178 = (r8.xzw * r10.xxx);
660
+ r8 = vec4<f32>(v_178.x, r8.y, v_178.yz);
661
+ let v_179 = dot(r8.xzw, r3.yzw);
662
+ r10.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
663
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
664
+ r10.y = (r10.x * r10.x);
665
+ r10.y = (r10.y * r10.y);
666
+ r10.x = (r10.y * r10.x);
667
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
668
+ let v_180 = dot(r8.xzw, r4.xyz);
669
+ r8.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
670
+ r8.x = log2(r8.x);
671
+ r8.x = (r8.x * r8.y);
672
+ r8.x = exp2(r8.x);
673
+ r8.x = (r8.x * r10.x);
674
+ r8.x = (r9.x * r8.x);
675
+ r7.y = (r7.y * r8.x);
676
+ r7.y = (r7.w * r7.y);
677
+ let v_181 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
678
+ r8 = vec4<f32>(v_181.x, r8.y, v_181.yz);
679
+ }
680
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
681
+ if ((bitcast<u32>(r7.y) != 0u)) {
682
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
683
+ r7.y = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
684
+ let v_182 = bitcast<u32>(r9.x);
685
+ let v_183 = r7.y;
686
+ r6.x = select(r6.x, v_183, (v_182 != 0u));
687
+ if ((bitcast<u32>(r6.x) != 0u)) {
688
+ } else {
689
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
690
+ let v_184 = -(v7.xyzx);
691
+ let v_185 = (v_184.xyz + cb3_3.tint_symbol_2[4u].xyz);
692
+ r10 = vec4<f32>(v_185.xyz, r10.w);
693
+ let v_186 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
694
+ r11 = vec4<f32>(v_186.xyz, r11.w);
695
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
696
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
697
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
698
+ let v_187 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
699
+ r11 = vec4<f32>(v_187.xyz, r11.w);
700
+ let v_188 = (r11.xyz + v_184.xyz);
701
+ r11 = vec4<f32>(v_188.xyz, r11.w);
702
+ let v_189 = bitcast<vec3<u32>>(r7.yyy);
703
+ let v_190 = r10.xyz;
704
+ let v_191 = select(r11.xyz, v_190, (v_189 != vec3<u32>()));
705
+ r10 = vec4<f32>(v_191.xyz, r10.w);
706
+ r7.y = dot(r10.xyz, r10.xyz);
707
+ let v_192 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
708
+ r10 = vec4<f32>(v_192.xyz, r10.w);
709
+ r9.x = dot(r10.xyz, r10.xyz);
710
+ r9.x = inverseSqrt(r9.x);
711
+ let v_193 = (r9.xxx * r10.xyz);
712
+ r10 = vec4<f32>(v_193.xyz, r10.w);
713
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
714
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
715
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
716
+ r7.y = (r7.y / r9.x);
717
+ let v_194 = -(cb3_3.tint_symbol_2[12u].xyzx);
718
+ r9.x = dot(r10.xyz, v_194.xyz);
719
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
720
+ let v_195 = dot(r10.xyz, r4.xyz);
721
+ r10.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
722
+ r9.x = (r9.x * r10.w);
723
+ r10.w = (r7.y * r9.x);
724
+ let v_196 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
725
+ r11 = vec4<f32>(v_196.xyz, r11.w);
726
+ let v_197 = fma(r11.xyz, r0.xyz, r9.yzw);
727
+ r9 = vec4<f32>(r9.x, v_197.xyz);
728
+ let v_198 = fma(r2.xyw, r3.xxx, r10.xyz);
729
+ r10 = vec4<f32>(v_198.xyz, r10.w);
730
+ r10.w = dot(r10.xyz, r10.xyz);
731
+ r10.w = inverseSqrt(r10.w);
732
+ let v_199 = (r10.www * r10.xyz);
733
+ r10 = vec4<f32>(v_199.xyz, r10.w);
734
+ let v_200 = dot(r10.xyz, r3.yzw);
735
+ r10.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
736
+ r10.w = ((-(r10.wwww)).w + 1.0f);
737
+ r11.x = (r10.w * r10.w);
738
+ r11.x = (r11.x * r11.x);
739
+ r10.w = (r10.w * r11.x);
740
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
741
+ let v_201 = dot(r10.xyz, r4.xyz);
742
+ r10.x = clamp(vec4<f32>(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f);
743
+ r10.x = log2(r10.x);
744
+ r10.x = (r8.y * r10.x);
745
+ r10.x = exp2(r10.x);
746
+ r10.x = (r10.x * r10.w);
747
+ r9.x = (r9.x * r10.x);
748
+ r7.y = (r7.y * r9.x);
749
+ r7.y = (r7.w * r7.y);
750
+ let v_202 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
751
+ r8 = vec4<f32>(v_202.x, r8.y, v_202.yz);
752
+ }
753
+ } else {
754
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
755
+ }
756
+ if ((bitcast<u32>(r6.x) != 0u)) {
757
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
758
+ } else {
759
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
760
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
761
+ if ((bitcast<u32>(r6.x) != 0u)) {
762
+ } else {
763
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
764
+ let v_203 = -(v7.xyzx);
765
+ let v_204 = (v_203.xyz + cb3_3.tint_symbol_2[5u].xyz);
766
+ r10 = vec4<f32>(v_204.xyz, r10.w);
767
+ let v_205 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
768
+ r11 = vec4<f32>(v_205.xyz, r11.w);
769
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
770
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
771
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
772
+ let v_206 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
773
+ r11 = vec4<f32>(v_206.xyz, r11.w);
774
+ let v_207 = (r11.xyz + v_203.xyz);
775
+ r11 = vec4<f32>(v_207.xyz, r11.w);
776
+ let v_208 = bitcast<vec3<u32>>(r7.yyy);
777
+ let v_209 = r10.xyz;
778
+ let v_210 = select(r11.xyz, v_209, (v_208 != vec3<u32>()));
779
+ r10 = vec4<f32>(v_210.xyz, r10.w);
780
+ r7.y = dot(r10.xyz, r10.xyz);
781
+ let v_211 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
782
+ r10 = vec4<f32>(v_211.xyz, r10.w);
783
+ r9.x = dot(r10.xyz, r10.xyz);
784
+ r9.x = inverseSqrt(r9.x);
785
+ let v_212 = (r9.xxx * r10.xyz);
786
+ r10 = vec4<f32>(v_212.xyz, r10.w);
787
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
788
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
789
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
790
+ r7.y = (r7.y / r9.x);
791
+ let v_213 = -(cb3_3.tint_symbol_2[13u].xyzx);
792
+ r9.x = dot(r10.xyz, v_213.xyz);
793
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
794
+ let v_214 = dot(r10.xyz, r4.xyz);
795
+ r10.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
796
+ r9.x = (r9.x * r10.w);
797
+ r10.w = (r7.y * r9.x);
798
+ let v_215 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
799
+ r11 = vec4<f32>(v_215.xyz, r11.w);
800
+ let v_216 = fma(r11.xyz, r0.xyz, r9.yzw);
801
+ r9 = vec4<f32>(r9.x, v_216.xyz);
802
+ let v_217 = fma(r2.xyw, r3.xxx, r10.xyz);
803
+ r10 = vec4<f32>(v_217.xyz, r10.w);
804
+ r10.w = dot(r10.xyz, r10.xyz);
805
+ r10.w = inverseSqrt(r10.w);
806
+ let v_218 = (r10.www * r10.xyz);
807
+ r10 = vec4<f32>(v_218.xyz, r10.w);
808
+ let v_219 = dot(r10.xyz, r3.yzw);
809
+ r10.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
810
+ r10.w = ((-(r10.wwww)).w + 1.0f);
811
+ r11.x = (r10.w * r10.w);
812
+ r11.x = (r11.x * r11.x);
813
+ r10.w = (r10.w * r11.x);
814
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
815
+ let v_220 = dot(r10.xyz, r4.xyz);
816
+ r10.x = clamp(vec4<f32>(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f);
817
+ r10.x = log2(r10.x);
818
+ r10.x = (r8.y * r10.x);
819
+ r10.x = exp2(r10.x);
820
+ r10.x = (r10.x * r10.w);
821
+ r9.x = (r9.x * r10.x);
822
+ r7.y = (r7.y * r9.x);
823
+ r7.y = (r7.w * r7.y);
824
+ let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
825
+ r8 = vec4<f32>(v_221.x, r8.y, v_221.yz);
826
+ }
827
+ }
828
+ if ((bitcast<u32>(r6.x) != 0u)) {
829
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
830
+ } else {
831
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
832
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
833
+ if ((bitcast<u32>(r6.x) != 0u)) {
834
+ } else {
835
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
836
+ let v_222 = -(v7.xyzx);
837
+ let v_223 = (v_222.xyz + cb3_3.tint_symbol_2[6u].xyz);
838
+ r10 = vec4<f32>(v_223.xyz, r10.w);
839
+ let v_224 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
840
+ r11 = vec4<f32>(v_224.xyz, r11.w);
841
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
842
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
843
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
844
+ let v_225 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
845
+ r11 = vec4<f32>(v_225.xyz, r11.w);
846
+ let v_226 = (r11.xyz + v_222.xyz);
847
+ r11 = vec4<f32>(v_226.xyz, r11.w);
848
+ let v_227 = bitcast<vec3<u32>>(r7.yyy);
849
+ let v_228 = r10.xyz;
850
+ let v_229 = select(r11.xyz, v_228, (v_227 != vec3<u32>()));
851
+ r10 = vec4<f32>(v_229.xyz, r10.w);
852
+ r7.y = dot(r10.xyz, r10.xyz);
853
+ let v_230 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
854
+ r10 = vec4<f32>(v_230.xyz, r10.w);
855
+ r9.x = dot(r10.xyz, r10.xyz);
856
+ r9.x = inverseSqrt(r9.x);
857
+ let v_231 = (r9.xxx * r10.xyz);
858
+ r10 = vec4<f32>(v_231.xyz, r10.w);
859
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
860
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
861
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w);
862
+ r7.y = (r7.y / r9.x);
863
+ let v_232 = -(cb3_3.tint_symbol_2[14u].xyzx);
864
+ r9.x = dot(r10.xyz, v_232.xyz);
865
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
866
+ let v_233 = dot(r10.xyz, r4.xyz);
867
+ r10.w = clamp(vec4<f32>(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f);
868
+ r9.x = (r9.x * r10.w);
869
+ r10.w = (r7.y * r9.x);
870
+ let v_234 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
871
+ r11 = vec4<f32>(v_234.xyz, r11.w);
872
+ let v_235 = fma(r11.xyz, r0.xyz, r9.yzw);
873
+ r9 = vec4<f32>(r9.x, v_235.xyz);
874
+ let v_236 = fma(r2.xyw, r3.xxx, r10.xyz);
875
+ r10 = vec4<f32>(v_236.xyz, r10.w);
876
+ r10.w = dot(r10.xyz, r10.xyz);
877
+ r10.w = inverseSqrt(r10.w);
878
+ let v_237 = (r10.www * r10.xyz);
879
+ r10 = vec4<f32>(v_237.xyz, r10.w);
880
+ let v_238 = dot(r10.xyz, r3.yzw);
881
+ r10.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
882
+ r10.w = ((-(r10.wwww)).w + 1.0f);
883
+ r11.x = (r10.w * r10.w);
884
+ r11.x = (r11.x * r11.x);
885
+ r10.w = (r10.w * r11.x);
886
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
887
+ let v_239 = dot(r10.xyz, r4.xyz);
888
+ r10.x = clamp(vec4<f32>(v_239, v_239, v_239, v_239).x, 0.0f, 1.0f);
889
+ r10.x = log2(r10.x);
890
+ r10.x = (r8.y * r10.x);
891
+ r10.x = exp2(r10.x);
892
+ r10.x = (r10.x * r10.w);
893
+ r9.x = (r9.x * r10.x);
894
+ r7.y = (r7.y * r9.x);
895
+ r7.y = (r7.w * r7.y);
896
+ let v_240 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
897
+ r8 = vec4<f32>(v_240.x, r8.y, v_240.yz);
898
+ }
899
+ }
900
+ if ((bitcast<u32>(r6.x) != 0u)) {
901
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
902
+ } else {
903
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
904
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
905
+ if ((bitcast<u32>(r6.x) != 0u)) {
906
+ } else {
907
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
908
+ let v_241 = -(v7.xyzx);
909
+ let v_242 = (v_241.xyz + cb3_3.tint_symbol_2[7u].xyz);
910
+ r10 = vec4<f32>(v_242.xyz, r10.w);
911
+ let v_243 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
912
+ r11 = vec4<f32>(v_243.xyz, r11.w);
913
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
914
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
915
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
916
+ let v_244 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
917
+ r11 = vec4<f32>(v_244.xyz, r11.w);
918
+ let v_245 = (r11.xyz + v_241.xyz);
919
+ r11 = vec4<f32>(v_245.xyz, r11.w);
920
+ let v_246 = bitcast<vec3<u32>>(r7.yyy);
921
+ let v_247 = r10.xyz;
922
+ let v_248 = select(r11.xyz, v_247, (v_246 != vec3<u32>()));
923
+ r10 = vec4<f32>(v_248.xyz, r10.w);
924
+ r7.y = dot(r10.xyz, r10.xyz);
925
+ let v_249 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
926
+ r10 = vec4<f32>(v_249.xyz, r10.w);
927
+ r9.x = dot(r10.xyz, r10.xyz);
928
+ r9.x = inverseSqrt(r9.x);
929
+ let v_250 = (r9.xxx * r10.xyz);
930
+ r10 = vec4<f32>(v_250.xyz, r10.w);
931
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
932
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
933
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w);
934
+ r7.y = (r7.y / r9.x);
935
+ let v_251 = -(cb3_3.tint_symbol_2[15u].xyzx);
936
+ r9.x = dot(r10.xyz, v_251.xyz);
937
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
938
+ let v_252 = dot(r10.xyz, r4.xyz);
939
+ r10.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
940
+ r9.x = (r9.x * r10.w);
941
+ r10.w = (r7.y * r9.x);
942
+ let v_253 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
943
+ r11 = vec4<f32>(v_253.xyz, r11.w);
944
+ let v_254 = fma(r11.xyz, r0.xyz, r9.yzw);
945
+ r9 = vec4<f32>(r9.x, v_254.xyz);
946
+ let v_255 = fma(r2.xyw, r3.xxx, r10.xyz);
947
+ r10 = vec4<f32>(v_255.xyz, r10.w);
948
+ r10.w = dot(r10.xyz, r10.xyz);
949
+ r10.w = inverseSqrt(r10.w);
950
+ let v_256 = (r10.www * r10.xyz);
951
+ r10 = vec4<f32>(v_256.xyz, r10.w);
952
+ let v_257 = dot(r10.xyz, r3.yzw);
953
+ r10.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
954
+ r10.w = ((-(r10.wwww)).w + 1.0f);
955
+ r11.x = (r10.w * r10.w);
956
+ r11.x = (r11.x * r11.x);
957
+ r10.w = (r10.w * r11.x);
958
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
959
+ let v_258 = dot(r10.xyz, r4.xyz);
960
+ r10.x = clamp(vec4<f32>(v_258, v_258, v_258, v_258).x, 0.0f, 1.0f);
961
+ r10.x = log2(r10.x);
962
+ r10.x = (r8.y * r10.x);
963
+ r10.x = exp2(r10.x);
964
+ r10.x = (r10.x * r10.w);
965
+ r9.x = (r9.x * r10.x);
966
+ r7.y = (r7.y * r9.x);
967
+ r7.y = (r7.w * r7.y);
968
+ let v_259 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
969
+ r8 = vec4<f32>(v_259.x, r8.y, v_259.yz);
970
+ }
971
+ }
972
+ if ((bitcast<u32>(r6.x) != 0u)) {
973
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
974
+ } else {
975
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
976
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
977
+ if ((bitcast<u32>(r6.x) != 0u)) {
978
+ } else {
979
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
980
+ let v_260 = -(v7.xyzx);
981
+ let v_261 = (v_260.xyz + cb3_3.tint_symbol_2[8u].xyz);
982
+ r10 = vec4<f32>(v_261.xyz, r10.w);
983
+ let v_262 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
984
+ r11 = vec4<f32>(v_262.xyz, r11.w);
985
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
986
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
987
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
988
+ let v_263 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
989
+ r11 = vec4<f32>(v_263.xyz, r11.w);
990
+ let v_264 = (r11.xyz + v_260.xyz);
991
+ r11 = vec4<f32>(v_264.xyz, r11.w);
992
+ let v_265 = bitcast<vec3<u32>>(r7.yyy);
993
+ let v_266 = r10.xyz;
994
+ let v_267 = select(r11.xyz, v_266, (v_265 != vec3<u32>()));
995
+ r10 = vec4<f32>(v_267.xyz, r10.w);
996
+ r7.y = dot(r10.xyz, r10.xyz);
997
+ let v_268 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
998
+ r10 = vec4<f32>(v_268.xyz, r10.w);
999
+ r9.x = dot(r10.xyz, r10.xyz);
1000
+ r9.x = inverseSqrt(r9.x);
1001
+ let v_269 = (r9.xxx * r10.xyz);
1002
+ r10 = vec4<f32>(v_269.xyz, r10.w);
1003
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
1004
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
1005
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w);
1006
+ r7.y = (r7.y / r9.x);
1007
+ let v_270 = -(cb3_3.tint_symbol_2[16u].xyzx);
1008
+ r9.x = dot(r10.xyz, v_270.xyz);
1009
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
1010
+ let v_271 = dot(r10.xyz, r4.xyz);
1011
+ r10.w = clamp(vec4<f32>(v_271, v_271, v_271, v_271).w, 0.0f, 1.0f);
1012
+ r9.x = (r9.x * r10.w);
1013
+ r10.w = (r7.y * r9.x);
1014
+ let v_272 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
1015
+ r11 = vec4<f32>(v_272.xyz, r11.w);
1016
+ let v_273 = fma(r11.xyz, r0.xyz, r9.yzw);
1017
+ r9 = vec4<f32>(r9.x, v_273.xyz);
1018
+ let v_274 = fma(r2.xyw, r3.xxx, r10.xyz);
1019
+ r10 = vec4<f32>(v_274.xyz, r10.w);
1020
+ r10.w = dot(r10.xyz, r10.xyz);
1021
+ r10.w = inverseSqrt(r10.w);
1022
+ let v_275 = (r10.www * r10.xyz);
1023
+ r10 = vec4<f32>(v_275.xyz, r10.w);
1024
+ let v_276 = dot(r10.xyz, r3.yzw);
1025
+ r10.w = clamp(vec4<f32>(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f);
1026
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1027
+ r11.x = (r10.w * r10.w);
1028
+ r11.x = (r11.x * r11.x);
1029
+ r10.w = (r10.w * r11.x);
1030
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
1031
+ let v_277 = dot(r10.xyz, r4.xyz);
1032
+ r10.x = clamp(vec4<f32>(v_277, v_277, v_277, v_277).x, 0.0f, 1.0f);
1033
+ r10.x = log2(r10.x);
1034
+ r10.x = (r8.y * r10.x);
1035
+ r10.x = exp2(r10.x);
1036
+ r10.x = (r10.x * r10.w);
1037
+ r9.x = (r9.x * r10.x);
1038
+ r7.y = (r7.y * r9.x);
1039
+ r7.y = (r7.w * r7.y);
1040
+ let v_278 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
1041
+ r8 = vec4<f32>(v_278.x, r8.y, v_278.yz);
1042
+ }
1043
+ }
1044
+ if ((bitcast<u32>(r6.x) != 0u)) {
1045
+ r6.x = bitcast<f32>(v.tint_symbol_6[3i].x);
1046
+ } else {
1047
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1048
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
1049
+ if ((bitcast<u32>(r6.x) != 0u)) {
1050
+ } else {
1051
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
1052
+ let v_279 = -(v7.xyzx);
1053
+ let v_280 = (v_279.xyz + cb3_3.tint_symbol_2[9u].xyz);
1054
+ r10 = vec4<f32>(v_280.xyz, r10.w);
1055
+ let v_281 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
1056
+ r11 = vec4<f32>(v_281.xyz, r11.w);
1057
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
1058
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
1059
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
1060
+ let v_282 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
1061
+ r11 = vec4<f32>(v_282.xyz, r11.w);
1062
+ let v_283 = (r11.xyz + v_279.xyz);
1063
+ r11 = vec4<f32>(v_283.xyz, r11.w);
1064
+ let v_284 = bitcast<vec3<u32>>(r7.yyy);
1065
+ let v_285 = r10.xyz;
1066
+ let v_286 = select(r11.xyz, v_285, (v_284 != vec3<u32>()));
1067
+ r10 = vec4<f32>(v_286.xyz, r10.w);
1068
+ r7.y = dot(r10.xyz, r10.xyz);
1069
+ let v_287 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1070
+ r10 = vec4<f32>(v_287.xyz, r10.w);
1071
+ r9.x = dot(r10.xyz, r10.xyz);
1072
+ r9.x = inverseSqrt(r9.x);
1073
+ let v_288 = (r9.xxx * r10.xyz);
1074
+ r10 = vec4<f32>(v_288.xyz, r10.w);
1075
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
1076
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
1077
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w);
1078
+ r7.y = (r7.y / r9.x);
1079
+ let v_289 = -(cb3_3.tint_symbol_2[17u].xyzx);
1080
+ r9.x = dot(r10.xyz, v_289.xyz);
1081
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
1082
+ let v_290 = dot(r10.xyz, r4.xyz);
1083
+ r10.w = clamp(vec4<f32>(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f);
1084
+ r9.x = (r9.x * r10.w);
1085
+ r10.w = (r7.y * r9.x);
1086
+ let v_291 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
1087
+ r11 = vec4<f32>(v_291.xyz, r11.w);
1088
+ let v_292 = fma(r11.xyz, r0.xyz, r9.yzw);
1089
+ r9 = vec4<f32>(r9.x, v_292.xyz);
1090
+ let v_293 = fma(r2.xyw, r3.xxx, r10.xyz);
1091
+ r10 = vec4<f32>(v_293.xyz, r10.w);
1092
+ r10.w = dot(r10.xyz, r10.xyz);
1093
+ r10.w = inverseSqrt(r10.w);
1094
+ let v_294 = (r10.www * r10.xyz);
1095
+ r10 = vec4<f32>(v_294.xyz, r10.w);
1096
+ let v_295 = dot(r10.xyz, r3.yzw);
1097
+ r10.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
1098
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1099
+ r11.x = (r10.w * r10.w);
1100
+ r11.x = (r11.x * r11.x);
1101
+ r10.w = (r10.w * r11.x);
1102
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
1103
+ let v_296 = dot(r10.xyz, r4.xyz);
1104
+ r10.x = clamp(vec4<f32>(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f);
1105
+ r10.x = log2(r10.x);
1106
+ r10.x = (r8.y * r10.x);
1107
+ r10.x = exp2(r10.x);
1108
+ r10.x = (r10.x * r10.w);
1109
+ r9.x = (r9.x * r10.x);
1110
+ r7.y = (r7.y * r9.x);
1111
+ r7.y = (r7.w * r7.y);
1112
+ let v_297 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
1113
+ r8 = vec4<f32>(v_297.x, r8.y, v_297.yz);
1114
+ }
1115
+ }
1116
+ if ((bitcast<u32>(r6.x) != 0u)) {
1117
+ } else {
1118
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1119
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r7.y)));
1120
+ if ((bitcast<u32>(r6.x) != 0u)) {
1121
+ } else {
1122
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1123
+ let v_298 = -(v7.xyzx);
1124
+ let v_299 = (v_298.xyz + cb3_3.tint_symbol_2[10u].xyz);
1125
+ r10 = vec4<f32>(v_299.xyz, r10.w);
1126
+ let v_300 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1127
+ r11 = vec4<f32>(v_300.xyz, r11.w);
1128
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1129
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
1130
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
1131
+ let v_301 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
1132
+ r11 = vec4<f32>(v_301.xyz, r11.w);
1133
+ let v_302 = (r11.xyz + v_298.xyz);
1134
+ r11 = vec4<f32>(v_302.xyz, r11.w);
1135
+ let v_303 = bitcast<vec3<u32>>(r6.xxx);
1136
+ let v_304 = r10.xyz;
1137
+ let v_305 = select(r11.xyz, v_304, (v_303 != vec3<u32>()));
1138
+ r10 = vec4<f32>(v_305.xyz, r10.w);
1139
+ r6.x = dot(r10.xyz, r10.xyz);
1140
+ let v_306 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1141
+ r10 = vec4<f32>(v_306.xyz, r10.w);
1142
+ r7.y = dot(r10.xyz, r10.xyz);
1143
+ r7.y = inverseSqrt(r7.y);
1144
+ let v_307 = (r7.yyy * r10.xyz);
1145
+ r10 = vec4<f32>(v_307.xyz, r10.w);
1146
+ r6.x = clamp(fma(-(r6.xxxx), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1147
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
1148
+ r7.y = fma(r7.y, r6.x, cb3_3.tint_symbol_2[18u].w);
1149
+ r6.x = (r6.x / r7.y);
1150
+ let v_308 = -(cb3_3.tint_symbol_2[18u].xyzx);
1151
+ r7.y = dot(r10.xyz, v_308.xyz);
1152
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
1153
+ let v_309 = dot(r10.xyz, r4.xyz);
1154
+ r9.x = clamp(vec4<f32>(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f);
1155
+ r7.y = (r7.y * r9.x);
1156
+ r9.x = (r6.x * r7.y);
1157
+ let v_310 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1158
+ r11 = vec4<f32>(v_310.xyz, r11.w);
1159
+ let v_311 = fma(r11.xyz, r0.xyz, r9.yzw);
1160
+ r9 = vec4<f32>(r9.x, v_311.xyz);
1161
+ let v_312 = fma(r2.xyw, r3.xxx, r10.xyz);
1162
+ r2 = vec4<f32>(v_312.xy, r2.z, v_312.z);
1163
+ r3.x = dot(r2.xyw, r2.xyw);
1164
+ r3.x = inverseSqrt(r3.x);
1165
+ let v_313 = (r2.xyw * r3.xxx);
1166
+ r2 = vec4<f32>(v_313.xy, r2.z, v_313.z);
1167
+ let v_314 = dot(r2.xyw, r3.yzw);
1168
+ r3.x = clamp(vec4<f32>(v_314, v_314, v_314, v_314).x, 0.0f, 1.0f);
1169
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1170
+ r9.x = (r3.x * r3.x);
1171
+ r9.x = (r9.x * r9.x);
1172
+ r3.x = (r3.x * r9.x);
1173
+ r3.x = fma(cb12_12.tint_symbol_4[0u].x, r3.x, r7.z);
1174
+ let v_315 = dot(r2.xyw, r4.xyz);
1175
+ r2.x = clamp(vec4<f32>(v_315, v_315, v_315, v_315).x, 0.0f, 1.0f);
1176
+ r2.x = log2(r2.x);
1177
+ r2.x = (r2.x * r8.y);
1178
+ r2.x = exp2(r2.x);
1179
+ r2.x = (r2.x * r3.x);
1180
+ r2.x = (r7.y * r2.x);
1181
+ r2.x = (r6.x * r2.x);
1182
+ r2.x = (r7.w * r2.x);
1183
+ let v_316 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
1184
+ r8 = vec4<f32>(v_316.x, r8.y, v_316.yz);
1185
+ }
1186
+ }
1187
+ r2.x = (r7.x * r7.x);
1188
+ r2.y = (r4.w * r4.w);
1189
+ let v_317 = (r8.xzw * r2.yyy);
1190
+ r7 = vec4<f32>(r7.x, v_317.xyz);
1191
+ let v_318 = fma(r2.xxx, r9.yzw, r7.yzw);
1192
+ r2 = vec4<f32>(v_318.xy, r2.z, v_318.z);
1193
+ let v_319 = fma(r5.xyz, r1.xxx, r2.xyw);
1194
+ r2 = vec4<f32>(v_319.xy, r2.z, v_319.z);
1195
+ r1.x = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w);
1196
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1197
+ r1.x = max(r1.x, 0.0f);
1198
+ let v_320 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1199
+ r5 = vec4<f32>(v_320.xyz, r5.w);
1200
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1201
+ let v_321 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1202
+ r7 = vec4<f32>(r7.x, v_321.xyz);
1203
+ let v_322 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
1204
+ r7 = vec4<f32>(r7.x, v_322.xyz);
1205
+ let v_323 = fma(r5.xyz, r1.www, r7.yzw);
1206
+ r5 = vec4<f32>(v_323.xyz, r5.w);
1207
+ let v_324 = (r1.zzz * r5.xyz);
1208
+ r5 = vec4<f32>(v_324.xyz, r5.w);
1209
+ let v_325 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1210
+ r7 = vec4<f32>(r7.x, v_325.xyz);
1211
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1212
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1213
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1214
+ let v_326 = dot(r8.xyz, r4.xyz);
1215
+ r1.x = clamp(vec4<f32>(v_326, v_326, v_326, v_326).x, 0.0f, 1.0f);
1216
+ let v_327 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
1217
+ r7 = vec4<f32>(r7.x, v_327.xyz);
1218
+ let v_328 = fma(r7.yzw, r1.yyy, r5.xyz);
1219
+ r5 = vec4<f32>(v_328.xyz, r5.w);
1220
+ let v_329 = (r7.xxx * r5.xyz);
1221
+ r5 = vec4<f32>(v_329.xyz, r5.w);
1222
+ let v_330 = fma(r5.xyz, r0.xyz, r2.xyw);
1223
+ r0 = vec4<f32>(v_330.xyz, r0.w);
1224
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
1225
+ r1.w = dot((-(r3.yzwy)).xyz, r4.xyz);
1226
+ r1.w = (r1.w + r1.w);
1227
+ let v_331 = -(r1.wwww);
1228
+ let v_332 = -(r3.yzwy);
1229
+ let v_333 = fma(r4.xyz, v_331.xyz, v_332.xyz);
1230
+ r2 = vec4<f32>(v_333.xyz, r2.w);
1231
+ let v_334 = clamp(((r5.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1232
+ r3 = vec4<f32>(v_334.xy, r3.zw);
1233
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
1234
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1235
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1236
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
1237
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1238
+ r1.w = (r1.w * r1.w);
1239
+ r1.w = fma(r1.w, 5.0f, r2.w);
1240
+ let v_335 = bitcast<u32>(r3.x);
1241
+ let v_336 = r3.z;
1242
+ r1.w = select(r1.w, v_336, (v_335 != 0u));
1243
+ let v_337 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1244
+ r2 = vec4<f32>(v_337.xy, r2.z, v_337.z);
1245
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1246
+ let v_338 = (r2.xyw / r3.xxx);
1247
+ r2 = vec4<f32>(v_338.xy, r2.z, v_338.z);
1248
+ let v_339 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1249
+ r2 = vec4<f32>(v_339.xy, r2.z, v_339.z);
1250
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1251
+ let v_340 = bitcast<vec2<u32>>(r2.zz);
1252
+ let v_341 = r2.xy;
1253
+ let v_342 = select(r2.wy, v_341, (v_340 != vec2<u32>()));
1254
+ r2 = vec4<f32>(v_342.xy, r2.zw);
1255
+ let v_343 = r1.w;
1256
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_343);
1257
+ r1.y = max(r1.z, r1.y);
1258
+ let v_344 = (r1.yyy * r2.xyz);
1259
+ r1 = vec4<f32>(r1.x, v_344.xyz);
1260
+ let v_345 = (r3.yyy * r1.yzw);
1261
+ r2 = vec4<f32>(v_345.xyz, r2.w);
1262
+ let v_346 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1263
+ r2 = vec4<f32>(v_346.xyz, r2.w);
1264
+ let v_347 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1265
+ r1 = vec4<f32>(r1.x, v_347.xyz);
1266
+ let v_348 = fma(r1.yzw, r1.xxx, r0.xyz);
1267
+ r0 = vec4<f32>(v_348.xyz, r0.w);
1268
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1269
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1270
+ r1.x = dot(r6.yzw, r6.yzw);
1271
+ r1.y = sqrt(r1.x);
1272
+ let v_349 = -(cb3_3.tint_symbol_2[50u].xxxx);
1273
+ r1.z = (r1.y + v_349.z);
1274
+ r1.z = max(r1.z, 0.0f);
1275
+ r1.y = (r1.z / r1.y);
1276
+ r1.y = (r1.y * r6.w);
1277
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1278
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1279
+ r2.x = (r1.w * -1.44269502162933349609f);
1280
+ r2.x = exp2(r2.x);
1281
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1282
+ r1.w = (r2.x / r1.w);
1283
+ let v_350 = bitcast<u32>(r1.y);
1284
+ r1.y = select(1.0f, r1.w, (v_350 != 0u));
1285
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1286
+ r1.y = (r1.y * r1.w);
1287
+ r1.y = min(r1.y, 1.0f);
1288
+ r1.y = (r1.y * 1.44269502162933349609f);
1289
+ r1.y = exp2(r1.y);
1290
+ r1.y = min(r1.y, 1.0f);
1291
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1292
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1293
+ r1.x = inverseSqrt(r1.x);
1294
+ let v_351 = (r1.xxx * r6.yzw);
1295
+ r2 = vec4<f32>(v_351.xyz, r2.w);
1296
+ let v_352 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1297
+ r1.x = clamp(vec4<f32>(v_352, v_352, v_352, v_352).x, 0.0f, 1.0f);
1298
+ r1.x = log2(r1.x);
1299
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1300
+ r1.x = exp2(r1.x);
1301
+ let v_353 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1302
+ r2.x = clamp(vec4<f32>(v_353, v_353, v_353, v_353).x, 0.0f, 1.0f);
1303
+ r2.x = log2(r2.x);
1304
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1305
+ r2.x = exp2(r2.x);
1306
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1307
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1308
+ let v_354 = -(cb3_3.tint_symbol_2[52u].xxxx);
1309
+ r2.y = (r1.z + v_354.y);
1310
+ r2.y = max(r2.y, 0.0f);
1311
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1312
+ r2.y = (r2.y * 1.44269502162933349609f);
1313
+ r2.y = exp2(r2.y);
1314
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1315
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1316
+ let v_355 = -(cb3_3.tint_symbol_2[51u].zzzz);
1317
+ r1.z = (r1.z * v_355.z);
1318
+ r1.z = (r1.z * 1.44269502162933349609f);
1319
+ r1.z = exp2(r1.z);
1320
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1321
+ let v_356 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1322
+ r2 = vec4<f32>(r2.x, v_356.xyz);
1323
+ let v_357 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1324
+ r2 = vec4<f32>(r2.x, v_357.xyz);
1325
+ let v_358 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1326
+ r3 = vec4<f32>(v_358.xyz, r3.w);
1327
+ let v_359 = fma(r2.xxx, r3.xyz, r2.yzw);
1328
+ r2 = vec4<f32>(v_359.xyz, r2.w);
1329
+ let v_360 = -(cb3_3.tint_symbol_2[57u].xyzx);
1330
+ let v_361 = (r2.xyz + v_360.xyz);
1331
+ r2 = vec4<f32>(v_361.xyz, r2.w);
1332
+ let v_362 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1333
+ r2 = vec4<f32>(v_362.xyz, r2.w);
1334
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1335
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1336
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1337
+ let v_363 = ((-(r2.xyzx)).xyz + r3.xyz);
1338
+ r3 = vec4<f32>(v_363.xyz, r3.w);
1339
+ let v_364 = fma(r1.yyy, r3.xyz, r2.xyz);
1340
+ r1 = vec4<f32>(v_364.xyz, r1.w);
1341
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1342
+ if ((bitcast<u32>(r2.x) != 0u)) {
1343
+ let v_365 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1344
+ r2 = vec4<f32>(v_365.xy, r2.zw);
1345
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1346
+ r2.x = (r2.x + -1.0f);
1347
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1348
+ } else {
1349
+ r2.x = 1.0f;
1350
+ }
1351
+ let v_366 = -(r0.xyzx);
1352
+ let v_367 = fma(r1.xyz, r2.xxx, v_366.xyz);
1353
+ r1 = vec4<f32>(v_367.xyz, r1.w);
1354
+ let v_368 = fma(r1.www, r1.xyz, r0.xyz);
1355
+ r1 = vec4<f32>(v_368.xyz, r1.w);
1356
+ } else {
1357
+ r1.w = dot(r6.yzw, r6.yzw);
1358
+ r2.x = sqrt(r1.w);
1359
+ let v_369 = -(cb3_3.tint_symbol_2[50u].xxxx);
1360
+ r2.y = (r2.x + v_369.y);
1361
+ r2.y = max(r2.y, 0.0f);
1362
+ r2.x = (r2.y / r2.x);
1363
+ r2.x = (r2.x * r6.w);
1364
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1365
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1366
+ r2.w = (r2.z * -1.44269502162933349609f);
1367
+ r2.w = exp2(r2.w);
1368
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1369
+ r2.z = (r2.w / r2.z);
1370
+ let v_370 = bitcast<u32>(r2.x);
1371
+ r2.x = select(1.0f, r2.z, (v_370 != 0u));
1372
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1373
+ r2.x = (r2.x * r2.z);
1374
+ r2.x = min(r2.x, 1.0f);
1375
+ r2.x = (r2.x * 1.44269502162933349609f);
1376
+ r2.x = exp2(r2.x);
1377
+ r2.x = min(r2.x, 1.0f);
1378
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1379
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1380
+ r1.w = inverseSqrt(r1.w);
1381
+ let v_371 = (r1.www * r6.yzw);
1382
+ r3 = vec4<f32>(v_371.xyz, r3.w);
1383
+ let v_372 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1384
+ r1.w = clamp(vec4<f32>(v_372, v_372, v_372, v_372).w, 0.0f, 1.0f);
1385
+ r1.w = log2(r1.w);
1386
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1387
+ r1.w = exp2(r1.w);
1388
+ let v_373 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1389
+ r2.w = clamp(vec4<f32>(v_373, v_373, v_373, v_373).w, 0.0f, 1.0f);
1390
+ r2.w = log2(r2.w);
1391
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1392
+ r2.w = exp2(r2.w);
1393
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1394
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1395
+ let v_374 = -(cb3_3.tint_symbol_2[52u].xxxx);
1396
+ r3.x = (r2.y + v_374.x);
1397
+ r3.x = max(r3.x, 0.0f);
1398
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1399
+ r3.x = (r3.x * 1.44269502162933349609f);
1400
+ r3.x = exp2(r3.x);
1401
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1402
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1403
+ let v_375 = -(cb3_3.tint_symbol_2[51u].zzzz);
1404
+ r2.y = (r2.y * v_375.y);
1405
+ r2.y = (r2.y * 1.44269502162933349609f);
1406
+ r2.y = exp2(r2.y);
1407
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1408
+ let v_376 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1409
+ r3 = vec4<f32>(v_376.xyz, r3.w);
1410
+ let v_377 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1411
+ r3 = vec4<f32>(v_377.xyz, r3.w);
1412
+ let v_378 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1413
+ r4 = vec4<f32>(v_378.xyz, r4.w);
1414
+ let v_379 = fma(r2.www, r4.xyz, r3.xyz);
1415
+ r3 = vec4<f32>(v_379.xyz, r3.w);
1416
+ let v_380 = -(cb3_3.tint_symbol_2[57u].xyzx);
1417
+ let v_381 = (r3.xyz + v_380.xyz);
1418
+ r3 = vec4<f32>(v_381.xyz, r3.w);
1419
+ let v_382 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1420
+ r3 = vec4<f32>(v_382.xyz, r3.w);
1421
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1422
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1423
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1424
+ let v_383 = ((-(r3.xyzx)).xyz + r4.xyz);
1425
+ r4 = vec4<f32>(v_383.xyz, r4.w);
1426
+ let v_384 = fma(r2.xxx, r4.xyz, r3.xyz);
1427
+ r2 = vec4<f32>(v_384.xy, r2.z, v_384.z);
1428
+ let v_385 = ((-(r0.xyxz)).xyw + r2.xyw);
1429
+ r2 = vec4<f32>(v_385.xy, r2.z, v_385.z);
1430
+ let v_386 = fma(r2.zzz, r2.xyw, r0.xyz);
1431
+ r1 = vec4<f32>(v_386.xyz, r1.w);
1432
+ }
1433
+ let v_387 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1434
+ o0 = vec4<f32>(v_387.xyz, o0.w);
1435
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1436
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1437
+ o1 = (r0.x * v3.w);
1438
+ o0.w = r0.w;
1439
+ o2 = r0.x;
1440
+ }
1441
+
1442
+ struct tint_symbol_8 {
1443
+ @location(0u)
1444
+ o0 : vec4<f32>,
1445
+ @location(1u)
1446
+ o1 : f32,
1447
+ @location(2u)
1448
+ o2 : f32,
1449
+ }
1450
+
1451
+ @fragment
1452
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_388 : vec4<f32>) -> tint_symbol_8 {
1453
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_388);
1454
+ return tint_symbol_8(o0, o1, o2);
1455
+ }
b/8b0b5899ed/shaders/d84879565e6327d5.wgsl ADDED
@@ -0,0 +1,278 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb18_struct {
16
+ tint_symbol : array<vec4<f32>, 18u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
20
+
21
+ struct cb92_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 92u>,
23
+ }
24
+
25
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb92_struct;
26
+
27
+ @group(1u) @binding(19u) var s3 : sampler;
28
+
29
+ @group(1u) @binding(20u) var s4 : sampler;
30
+
31
+ @group(1u) @binding(21u) var s5 : sampler;
32
+
33
+ @group(1u) @binding(23u) var s7 : sampler;
34
+
35
+ @group(1u) @binding(25u) var s9 : sampler;
36
+
37
+ @group(1u) @binding(26u) var s10 : sampler;
38
+
39
+ @group(1u) @binding(27u) var s11 : sampler;
40
+
41
+ @group(1u) @binding(29u) var s13 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler;
46
+
47
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
70
+ r0 = textureSample(t5, s5, v1.xyxx.xy);
71
+ let v = (r0.xyz * cb2_2.tint_symbol[17u].www);
72
+ r0 = vec4<f32>(v.xyz, r0.w);
73
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[91u].w)));
74
+ if ((bitcast<u32>(r0.w) != 0u)) {
75
+ } else {
76
+ r1 = textureSample(t3, s3, v1.xyxx.xy);
77
+ r0.w = ((-(r1.xxxx)).w + cb5_5.tint_symbol_1[0u].w);
78
+ r0.w = (r0.w + 1.0f);
79
+ r0.w = (cb5_5.tint_symbol_1[0u].z / r0.w);
80
+ r1 = textureSample(t9, s9, v1.xyxx.xy);
81
+ r2 = textureSample(t4, s4, v1.xyxx.xy);
82
+ r3 = textureSample(t14, s14, v1.xyxx.xy);
83
+ let v_1 = (r2.xyz * vec3<f32>(0.69999998807907104492f));
84
+ r4 = vec4<f32>(v_1.xyz, r4.w);
85
+ let v_2 = fma(r1.xyz, vec3<f32>(0.30000001192092895508f), r4.xyz);
86
+ r4 = vec4<f32>(v_2.xyz, r4.w);
87
+ let v_3 = (r3.xyz * vec3<f32>(0.5f));
88
+ r3 = vec4<f32>(v_3.xyz, r3.w);
89
+ let v_4 = fma(r2.xyz, vec3<f32>(0.5f), r3.xyz);
90
+ r2 = vec4<f32>(v_4.xyz, r2.w);
91
+ let v_5 = -(cb5_5.tint_symbol_1[3u].xzxx);
92
+ let v_6 = (r0.ww + v_5.xy);
93
+ r3 = vec4<f32>(v_6.xy, r3.zw);
94
+ r5.x = (r3.y * cb5_5.tint_symbol_1[3u].w);
95
+ r0.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
96
+ r5.x = clamp(r5.xxxx.x, 0.0f, 1.0f);
97
+ r0.w = max(r0.w, r5.x);
98
+ let v_7 = clamp(fma(r0.wwww, vec4<f32>(-500.0f, -0.50658559799194335938f, -100.0f, 0.0f), vec4<f32>(1.0f, 0.50151973962783813477f, 100.0f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
99
+ r3 = vec4<f32>(v_7.xyz, r3.w);
100
+ r0.w = ((-(r3.xxxx)).w + 1.0f);
101
+ r0.w = min(r0.w, r3.y);
102
+ r1.w = (r0.w + r3.x);
103
+ r2.w = ((-(r1.wwww)).w + 1.0f);
104
+ r2.w = min(r2.w, r3.z);
105
+ r1.w = (r1.w + r2.w);
106
+ r1.w = ((-(r1.wwww)).w + 1.0f);
107
+ let v_8 = (r0.www * r1.xyz);
108
+ r1 = vec4<f32>(v_8.xyz, r1.w);
109
+ let v_9 = fma(r0.xyz, r3.xxx, r1.xyz);
110
+ r1 = vec4<f32>(v_9.xyz, r1.w);
111
+ let v_10 = fma(r4.xyz, r2.www, r1.xyz);
112
+ r1 = vec4<f32>(v_10.xyz, r1.w);
113
+ let v_11 = fma(r2.xyz, r1.www, r1.xyz);
114
+ r0 = vec4<f32>(v_11.xyz, r0.w);
115
+ }
116
+ if ((bitcast<u32>(cb5_5.tint_symbol_1[90u].z) != 0u)) {
117
+ r1 = textureSample(t11, s11, v1.xyxx.xy);
118
+ let v_12 = ((-(r0.xyzx)).xyz + r1.xyz);
119
+ r2 = vec4<f32>(v_12.xyz, r2.w);
120
+ let v_13 = fma(r1.www, r2.xyz, r0.xyz);
121
+ r0 = vec4<f32>(v_13.xyz, r0.w);
122
+ } else {
123
+ r1 = vec4<f32>();
124
+ }
125
+ r2 = textureSample(t14, s14, v1.xyxx.xy);
126
+ let v_14 = -(r2.xyzx);
127
+ let v_15 = (r1.xyz + v_14.xyz);
128
+ r1 = vec4<f32>(v_15.xyz, r1.w);
129
+ let v_16 = fma(r1.www, r1.xyz, r2.xyz);
130
+ r1 = vec4<f32>(v_16.xyz, r1.w);
131
+ let v_17 = bitcast<vec3<u32>>(cb5_5.tint_symbol_1[90u].zzz);
132
+ let v_18 = r1.xyz;
133
+ let v_19 = select(r2.xyz, v_18, (v_17 != vec3<u32>()));
134
+ r1 = vec4<f32>(v_19.xyz, r1.w);
135
+ let v_20 = ((-(r0.xyzx)).xyz + r1.xyz);
136
+ r1 = vec4<f32>(v_20.xyz, r1.w);
137
+ let v_21 = fma(cb5_5.tint_symbol_1[64u].xxx, r1.xyz, r0.xyz);
138
+ r0 = vec4<f32>(v_21.xyz, r0.w);
139
+ r1 = textureSample(t10, s10, v1.xyxx.xy);
140
+ let v_22 = (r1.xyz * v1.www);
141
+ r1 = vec4<f32>(v_22.xyz, r1.w);
142
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z)));
143
+ if ((bitcast<u32>(r0.w) != 0u)) {
144
+ r2 = textureSample(t15, s15, v1.xyxx.xy);
145
+ r0.w = (r2.x * r2.x);
146
+ r0.w = (r0.w * r0.w);
147
+ r0.w = (r0.w * r0.w);
148
+ let v_23 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz);
149
+ r0 = vec4<f32>(v_23.xyz, r0.w);
150
+ }
151
+ r2 = textureSample(t13, s13, v1.xyxx.xy);
152
+ r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w);
153
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f);
154
+ r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w);
155
+ r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z);
156
+ r0.w = (r0.w + -1.0f);
157
+ r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f);
158
+ r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w);
159
+ let v_24 = fma(r2.xyz, r0.www, r0.xyz);
160
+ r0 = vec4<f32>(v_24.xyz, r0.w);
161
+ let v_25 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy);
162
+ r1 = vec4<f32>(v_25.xyz, r1.w);
163
+ let v_26 = fma(r1.xyz, vec3<f32>(0.25f), r0.xyz);
164
+ r0 = vec4<f32>(v_26.xyz, r0.w);
165
+ r1 = vec4<f32>(((v1.xy + vec2<f32>(-0.5f))).xy, r1.zw);
166
+ r0.w = dot(r1.xy, r1.xy);
167
+ r0.w = ((-(r0.wwww)).w + 1.0f);
168
+ r0.w = log2(r0.w);
169
+ r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y);
170
+ r0.w = exp2(r0.w);
171
+ r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f);
172
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f);
173
+ let v_27 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3<f32>(1.0f));
174
+ r1 = vec4<f32>(v_27.xyz, r1.w);
175
+ let v_28 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz);
176
+ r1 = vec4<f32>(v_28.xyz, r1.w);
177
+ let v_29 = (r0.xyz * r1.xyz);
178
+ r0 = vec4<f32>(v_29.xyz, r0.w);
179
+ let v_30 = min(r0.xyz, vec3<f32>(65504.0f));
180
+ r0 = vec4<f32>(v_30.xyz, r0.w);
181
+ let v_31 = v2.x;
182
+ r0.w = clamp(fma(vec4<f32>(v_31, v_31, v_31, v_31), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f);
183
+ r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]);
184
+ r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]);
185
+ let v_32 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy);
186
+ r2 = vec4<f32>(v_32.xyz, r2.w);
187
+ let v_33 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy);
188
+ r2 = vec4<f32>(v_33.xyz, r2.w);
189
+ let v_34 = (r1.ww * r2.yz);
190
+ r3 = vec4<f32>(v_34.xy, r3.zw);
191
+ r0.w = (r1.y * r1.z);
192
+ r1.z = fma(r1.x, r2.x, r0.w);
193
+ r1.z = fma(r2.x, r1.z, r3.x);
194
+ r1.w = fma(r1.x, r2.x, r1.y);
195
+ r1.w = fma(r2.x, r1.w, r3.y);
196
+ r1.z = (r1.z / r1.w);
197
+ r1.w = (r2.y / r2.z);
198
+ r1.z = ((-(r1.wwww)).z + r1.z);
199
+ r1.z = (1.0f / r1.z);
200
+ let v_35 = (r0.xyz * v1.zzz);
201
+ r0 = vec4<f32>(v_35.xyz, r0.w);
202
+ let v_36 = max(r0.xyz, vec3<f32>());
203
+ r0 = vec4<f32>(v_36.xyz, r0.w);
204
+ let v_37 = fma(r1.xxx, r0.xyz, r0.www);
205
+ r2 = vec4<f32>(v_37.xyz, r2.w);
206
+ let v_38 = fma(r0.xyz, r2.xyz, r3.xxx);
207
+ r2 = vec4<f32>(v_38.xyz, r2.w);
208
+ let v_39 = fma(r1.xxx, r0.xyz, r1.yyy);
209
+ r3 = vec4<f32>(v_39.x, r3.y, v_39.yz);
210
+ let v_40 = fma(r0.xyz, r3.xzw, r3.yyy);
211
+ r0 = vec4<f32>(v_40.xyz, r0.w);
212
+ let v_41 = (r2.xyz / r0.xyz);
213
+ r0 = vec4<f32>(v_41.xyz, r0.w);
214
+ let v_42 = ((-(r1.wwww)).xyz + r0.xyz);
215
+ r0 = vec4<f32>(v_42.xyz, r0.w);
216
+ let v_43 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3<f32>(), vec3<f32>(1.0f));
217
+ r0 = vec4<f32>(v_43.xyz, r0.w);
218
+ r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
219
+ let v_44 = ((-(r0.wwww)).xyz + r0.xyz);
220
+ r0 = vec4<f32>(v_44.xyz, r0.w);
221
+ let v_45 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www);
222
+ r0 = vec4<f32>(v_45.xyz, r0.w);
223
+ r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f);
224
+ let v_46 = -(cb5_5.tint_symbol_1[66u].xxyz);
225
+ let v_47 = (cb5_5.tint_symbol_1[65u].xyz + v_46.yzw);
226
+ r1 = vec4<f32>(r1.x, v_47.xyz);
227
+ let v_48 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz);
228
+ r1 = vec4<f32>(v_48.xyz, r1.w);
229
+ let v_49 = (r0.xyz * r1.xyz);
230
+ r2 = vec4<f32>(v_49.xyz, r2.w);
231
+ r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f);
232
+ let v_50 = -(r1.wwww);
233
+ r0.w = (r0.w + v_50.w);
234
+ r1.w = ((-(r1.wwww)).w + 1.0f);
235
+ r1.w = max(r1.w, 0.00999999977648258209f);
236
+ r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
237
+ let v_51 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz);
238
+ r0 = vec4<f32>(v_51.xyz, r0.w);
239
+ let v_52 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
240
+ r0 = vec4<f32>(v_52.xyz, r0.w);
241
+ let v_53 = log2(r0.xyz);
242
+ r0 = vec4<f32>(v_53.xyz, r0.w);
243
+ let v_54 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy);
244
+ r0 = vec4<f32>(v_54.xyz, r0.w);
245
+ let v_55 = exp2(r0.xyz);
246
+ r0 = vec4<f32>(v_55.xyz, r0.w);
247
+ r0.w = (v1.y + cb5_5.tint_symbol_1[63u].w);
248
+ r0.w = (r0.w * cb5_5.tint_symbol_1[63u].y);
249
+ r0.w = sin(r0.wwww.w);
250
+ r0.w = fma(r0.w, 0.5f, 0.5f);
251
+ r1.x = fma(cb5_5.tint_symbol_1[63u].w, 0.5f, v1.y);
252
+ r1.x = (r1.x * cb5_5.tint_symbol_1[63u].z);
253
+ r1.x = sin(r1.xxxx.x);
254
+ r1.x = fma(r1.x, 0.5f, 0.5f);
255
+ r1.x = (r1.x * cb5_5.tint_symbol_1[63u].x);
256
+ r0.w = fma(r0.w, cb5_5.tint_symbol_1[63u].x, r1.x);
257
+ r0.w = ((-(r0.wwww)).w + 1.0f);
258
+ let v_56 = (v1.xy * cb5_5.tint_symbol_1[15u].ww);
259
+ r1 = vec4<f32>(v_56.xy, r1.zw);
260
+ let v_57 = fma(r1.xy, vec2<f32>(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_1[15u].xy);
261
+ r1 = vec4<f32>(v_57.xy, r1.zw);
262
+ let v_58 = fract(r1.xy);
263
+ r1 = vec4<f32>(v_58.xy, r1.zw);
264
+ r1 = textureSample(t7, s7, r1.xyxx.xy);
265
+ r1.x = (r1.w + -0.5f);
266
+ r1.x = (r1.x * cb5_5.tint_symbol_1[15u].z);
267
+ let v_59 = clamp(fma(r0.xyzx, r0.wwww, r1.xxxx).xyz, vec3<f32>(), vec3<f32>(1.0f));
268
+ r0 = vec4<f32>(v_59.xyz, r0.w);
269
+ o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
270
+ let v_60 = r0;
271
+ o0 = vec4<f32>(v_60.xyz, o0.w);
272
+ }
273
+
274
+ @fragment
275
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
276
+ main_inner(v1, v2);
277
+ return o0;
278
+ }
b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl ADDED
@@ -0,0 +1,195 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(19u) var s3 : sampler;
44
+
45
+ @group(1u) @binding(30u) var s14 : sampler;
46
+
47
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 3u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
68
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
69
+ r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
70
+ r0.x = ((-(r0.xxxx)).x + r0.y);
71
+ r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
72
+ let v_1 = (r0.xxx * v3.xyz);
73
+ r0 = vec4<f32>(r0.x, v_1.xyz);
74
+ let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
75
+ r1 = vec4<f32>(v_2.xy, r1.zw);
76
+ let v_3 = (r1.xy * vec2<f32>(0.015625f));
77
+ r1 = vec4<f32>(v_3.xy, r1.zw);
78
+ r1 = textureSample(t14, s14, r1.xyxx.xy);
79
+ r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w);
80
+ let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
81
+ r1 = vec4<f32>(r1.x, v_4.xyz);
82
+ let v_5 = &(x0[0u]);
83
+ let v_6 = r1;
84
+ *(v_5) = vec4<f32>(v_6.yzw, (*(v_5)).w);
85
+ let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
86
+ r2 = vec4<f32>(v_7.xyz, r2.w);
87
+ let v_8 = &(x0[1u]);
88
+ let v_9 = r2;
89
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
90
+ let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
91
+ r3 = vec4<f32>(v_10.xyz, r3.w);
92
+ let v_11 = &(x0[2u]);
93
+ let v_12 = r3;
94
+ *(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
95
+ let v_13 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
96
+ r0 = vec4<f32>(r0.x, v_13.xyz);
97
+ let v_14 = &(x0[3u]);
98
+ let v_15 = r0;
99
+ *(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
100
+ r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
101
+ let v_16 = -(r1.xxxx);
102
+ r0.w = fma(r0.w, 0.5f, v_16.w);
103
+ let v_17 = abs(r3.yyyy);
104
+ r1.x = max(v_17.x, abs(r3.xxxx).x);
105
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
106
+ let v_18 = (bitcast<u32>(r1.x) != 0u);
107
+ let v_19 = bitcast<f32>(v.tint_symbol_4[0i].x);
108
+ r1.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_19, v_18);
109
+ let v_20 = abs(r2.yyyy);
110
+ r1.w = max(v_20.w, abs(r2.xxxx).w);
111
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.w)));
112
+ let v_21 = bitcast<u32>(r1.w);
113
+ r1.x = select(r1.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_21 != 0u));
114
+ let v_22 = abs(r1.zzzz);
115
+ r1.y = max(v_22.y, abs(r1.yyyy).y);
116
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.w)));
117
+ let v_23 = bitcast<u32>(r0.w);
118
+ r0.w = select(r1.x, 0.0f, (v_23 != 0u));
119
+ let v_24 = x0[bitcast<i32>(r0.w)];
120
+ r1 = vec4<f32>(v_24.xyz, r1.w);
121
+ r0.w = f32(bitcast<i32>(r0.w));
122
+ r1.w = (r0.w + 0.5f);
123
+ r1.w = (r1.w * 0.25f);
124
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
125
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
126
+ r0.w = dot(r2, cb6_6.tint_symbol_1[12u]);
127
+ r2.x = dot(r2, cb6_6.tint_symbol_1[13u]);
128
+ r3.x = (r1.x + 0.5f);
129
+ r3.y = fma(r1.y, 0.25f, r1.w);
130
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
131
+ r0.w = ((-(r0.wwww)).w + r1.z);
132
+ let v_25 = dpdx(r3.xyy);
133
+ r4 = vec4<f32>(v_25.xy, r4.z, v_25.z);
134
+ r4.z = dpdx(r0.w);
135
+ let v_26 = dpdy(r3.yxy);
136
+ r5 = vec4<f32>(v_26.xyz, r5.w);
137
+ r5.w = dpdy(r0.w);
138
+ let v_27 = (r4.yw * r5.yw);
139
+ let v_28 = r1;
140
+ r1 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
141
+ let v_29 = -(r1.ywyy);
142
+ let v_30 = fma(r4.xz, r5.xz, v_29.xy);
143
+ r6 = vec4<f32>(v_30.xy, r6.zw);
144
+ r1.y = (1.0f / r6.x);
145
+ r1.w = (r4.z * r5.y);
146
+ let v_31 = -(r1.wwww);
147
+ r6.z = fma(r4.x, r5.w, v_31.z);
148
+ let v_32 = (r1.yy * r6.yz);
149
+ let v_33 = r1;
150
+ r1 = vec4<f32>(v_33.x, v_32.x, v_33.z, v_32.y);
151
+ let v_34 = max(r1.yw, vec2<f32>());
152
+ let v_35 = r1;
153
+ r1 = vec4<f32>(v_35.x, v_34.x, v_35.z, v_34.y);
154
+ let v_36 = min(r1.yw, vec2<f32>(0.5f));
155
+ let v_37 = r1;
156
+ r1 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
157
+ r0.w = fma((-(r2.xxxx)).w, r1.y, r0.w);
158
+ r0.w = fma((-(r2.xxxx)).w, r1.w, r0.w);
159
+ let v_38 = bitcast<u32>(r1.x);
160
+ let v_39 = r0.w;
161
+ r0.w = select(r1.z, v_39, (v_38 != 0u));
162
+ r1.x = (r3.x + cb6_6.tint_symbol_1[14u].z);
163
+ r1.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y);
164
+ let v_40 = r1.xyxx;
165
+ r1.x = textureSampleCompareLevel(t15, s15, v_40.xy, r0.w);
166
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
167
+ if ((bitcast<u32>(r0.w) != 0u)) {
168
+ r2 = textureSample(t2, s2, r3.xyxx.xy);
169
+ r1.y = ((-(r2.wwww)).y + 1.0f);
170
+ } else {
171
+ r1.y = 1.0f;
172
+ }
173
+ r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
174
+ let v_41 = abs(r0.zzzz);
175
+ r0.y = max(v_41.y, abs(r0.yyyy).y);
176
+ r0.y = clamp(fma(r0.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).y, 0.0f, 1.0f);
177
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
178
+ let v_42 = fma(r0.xx, r0.yy, r1.xy);
179
+ r0 = vec4<f32>(v_42.xy, r0.zw);
180
+ let v_43 = clamp(((r0.xxyx * r0.xxyx)).yz, vec2<f32>(), vec2<f32>(1.0f));
181
+ let v_44 = r0;
182
+ r0 = vec4<f32>(v_44.x, v_43.xy, v_44.w);
183
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
184
+ r1.x = (r0.z * r0.y);
185
+ let v_45 = bitcast<u32>(r0.w);
186
+ let v_46 = r1.x;
187
+ r0.x = select(r0.y, v_46, (v_45 != 0u));
188
+ o0 = r0.xzzz;
189
+ }
190
+
191
+ @fragment
192
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
193
+ main_inner(v1, v3);
194
+ return o0;
195
+ }
b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl ADDED
@@ -0,0 +1,239 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb12_struct {
16
+ tint_symbol : array<vec4<f32>, 12u>,
17
+ }
18
+
19
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
20
+
21
+ struct cb1_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 1u>,
23
+ }
24
+
25
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
32
+
33
+ @group(0u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ var<private> o1 : vec4<f32>;
40
+
41
+ var<private> o2 : vec4<f32>;
42
+
43
+ var<private> o3 : vec4<f32>;
44
+
45
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec2<f32>, v4 : vec2<f32>) {
46
+ if ((bitcast<u32>(cb7_7.tint_symbol_1[0u].x) != 0u)) {
47
+ let v = (v0 + cb12_12.tint_symbol_2[1u].xyz);
48
+ r0 = vec4<f32>(v.xyz, r0.w);
49
+ r0.w = dot(r0.xyz, r0.xyz);
50
+ r0.w = sqrt(r0.w);
51
+ let v_1 = (r0.xyz / r0.www);
52
+ r0 = vec4<f32>(v_1.xyz, r0.w);
53
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
54
+ r0.z = (r0.z * 0.5f);
55
+ r1.x = dot(r0.xy, r0.xy);
56
+ r1.x = max(r1.x, 0.00000000999999993923f);
57
+ r1.x = sqrt(r1.x);
58
+ let v_2 = (r0.xy / r1.xx);
59
+ r0 = vec4<f32>(v_2.xy, r0.zw);
60
+ let v_3 = (r0.zz * r0.xy);
61
+ r0 = vec4<f32>(v_3.xy, r0.zw);
62
+ let v_4 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
63
+ r0 = vec4<f32>(v_4.xy, r0.zw);
64
+ let v_5 = (r0.xy * vec2<f32>(126.73267364501953125f));
65
+ r1 = vec4<f32>(v_5.xy, r1.zw);
66
+ let v_6 = -(r1.xxxy);
67
+ let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.xy >= v_6.zw)));
68
+ r1 = vec4<f32>(r1.xy, v_7.xy);
69
+ let v_8 = fract(abs(r1.xyxx).xy);
70
+ r1 = vec4<f32>(v_8.xy, r1.zw);
71
+ let v_9 = -(r1.xyxx);
72
+ let v_10 = bitcast<vec2<u32>>(r1.zw);
73
+ let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2<u32>()));
74
+ r1 = vec4<f32>(v_11.xy, r1.zw);
75
+ r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
76
+ let v_12 = fma((-(r1.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r0.xy);
77
+ r0 = vec4<f32>(v_12.xy, r0.zw);
78
+ r3 = (r0.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
79
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
80
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
81
+ let v_13 = (r0.xy + vec2<f32>(0.00789062492549419403f));
82
+ r0 = vec4<f32>(v_13.xy, r0.zw);
83
+ r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
84
+ let v_14 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
85
+ r0 = vec4<f32>(v_14.xy, r0.zw);
86
+ let v_15 = (r0.xxx * r2.xyz);
87
+ r2 = vec4<f32>(v_15.xyz, r2.w);
88
+ let v_16 = (r1.xxx * r4.xyz);
89
+ r4 = vec4<f32>(v_16.xyz, r4.w);
90
+ let v_17 = (r0.yyy * r4.xyz);
91
+ r4 = vec4<f32>(v_17.xyz, r4.w);
92
+ let v_18 = fma(r2.xyz, r0.yyy, r4.xyz);
93
+ r2 = vec4<f32>(v_18.xyz, r2.w);
94
+ let v_19 = (r0.xxx * r3.xyz);
95
+ r0 = vec4<f32>(v_19.xyz, r0.w);
96
+ let v_20 = fma(r0.xyz, r1.yyy, r2.xyz);
97
+ r0 = vec4<f32>(v_20.xyz, r0.w);
98
+ let v_21 = (r1.xxx * r5.xyz);
99
+ r1 = vec4<f32>(v_21.x, r1.y, v_21.yz);
100
+ let v_22 = fma(r1.xzw, r1.yyy, r0.xyz);
101
+ r0 = vec4<f32>(v_22.xyz, r0.w);
102
+ r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x);
103
+ r0.w = min(r0.w, 1.0f);
104
+ let v_23 = (r0.www * r0.xyz);
105
+ r0 = vec4<f32>(v_23.xyz, r0.w);
106
+ let v_24 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy);
107
+ r0 = vec4<f32>(v_24.xyz, r0.w);
108
+ let v_25 = fma(r0.xyz, v1.yyy, v0);
109
+ r0 = vec4<f32>(v_25.xyz, r0.w);
110
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w)));
111
+ let v_26 = ((-(cb12_12.tint_symbol_2[1u].xxyz)).yzw + cb12_12.tint_symbol_2[2u].xyz);
112
+ r1 = vec4<f32>(r1.x, v_26.xyz);
113
+ let v_27 = -(r1.yzwy);
114
+ let v_28 = (r0.xyz + v_27.xyz);
115
+ r2 = vec4<f32>(v_28.xyz, r2.w);
116
+ r1.y = dot(r2.xyz, r2.xyz);
117
+ r1.y = sqrt(r1.y);
118
+ r1.w = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f);
119
+ r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f);
120
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < 1.0f)));
121
+ r1.y = (r2.y / r1.y);
122
+ r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f);
123
+ r1.y = (r1.y * r2.x);
124
+ r1.y = fma(r1.y, r1.w, r1.z);
125
+ let v_29 = bitcast<u32>(r2.z);
126
+ let v_30 = r1.y;
127
+ r1.y = select(r0.y, v_30, (v_29 != 0u));
128
+ let v_31 = bitcast<u32>(r1.x);
129
+ let v_32 = r1.y;
130
+ r0.w = select(r0.y, v_32, (v_31 != 0u));
131
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w)));
132
+ let v_33 = ((-(cb12_12.tint_symbol_2[1u].xyzx)).xyz + cb12_12.tint_symbol_2[3u].xyz);
133
+ r1 = vec4<f32>(v_33.xyz, r1.w);
134
+ let v_34 = -(r1.xxyz);
135
+ let v_35 = (r0.xwz + v_34.xzw);
136
+ r1 = vec4<f32>(v_35.x, r1.y, v_35.yz);
137
+ r1.x = dot(r1.xzw, r1.xzw);
138
+ r1.x = sqrt(r1.x);
139
+ r1.w = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f);
140
+ r2.x = clamp(((r1.xxxx / r1.wwww)).x, 0.0f, 1.0f);
141
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.x < 1.0f)));
142
+ r1.x = (r1.z / r1.x);
143
+ r1.z = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f);
144
+ r1.x = (r1.z * r1.x);
145
+ r1.x = fma(r1.x, r1.w, r1.y);
146
+ let v_36 = bitcast<u32>(r2.y);
147
+ let v_37 = r1.x;
148
+ r1.x = select(r0.w, v_37, (v_36 != 0u));
149
+ let v_38 = bitcast<u32>(r0.y);
150
+ let v_39 = r1.x;
151
+ r0.y = select(r0.w, v_39, (v_38 != 0u));
152
+ } else {
153
+ r0 = vec4<f32>(v0.xyz, r0.w);
154
+ }
155
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
156
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
157
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
158
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
159
+ if ((bitcast<u32>(cb12_12.tint_symbol_2[4u].x) != 0u)) {
160
+ let v_40 = (v0 + cb12_12.tint_symbol_2[1u].xyz);
161
+ r0 = vec4<f32>(v_40.xyz, r0.w);
162
+ r0.w = dot(r0.xyz, r0.xyz);
163
+ r0.w = sqrt(r0.w);
164
+ let v_41 = (r0.xyz / r0.www);
165
+ r0 = vec4<f32>(v_41.xyz, r0.w);
166
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
167
+ r0.z = (r0.z * 0.5f);
168
+ r1.x = dot(r0.xy, r0.xy);
169
+ r1.x = max(r1.x, 0.00000000999999993923f);
170
+ r1.x = sqrt(r1.x);
171
+ let v_42 = (r0.xy / r1.xx);
172
+ r0 = vec4<f32>(v_42.xy, r0.zw);
173
+ let v_43 = (r0.zz * r0.xy);
174
+ r0 = vec4<f32>(v_43.xy, r0.zw);
175
+ let v_44 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
176
+ r0 = vec4<f32>(v_44.xy, r0.zw);
177
+ let v_45 = (r0.xy * vec2<f32>(126.73267364501953125f));
178
+ r1 = vec4<f32>(v_45.xy, r1.zw);
179
+ let v_46 = -(r1.xxxy);
180
+ let v_47 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.xy >= v_46.zw)));
181
+ r1 = vec4<f32>(r1.xy, v_47.xy);
182
+ let v_48 = fract(abs(r1.xyxx).xy);
183
+ r1 = vec4<f32>(v_48.xy, r1.zw);
184
+ let v_49 = -(r1.xyxx);
185
+ let v_50 = bitcast<vec2<u32>>(r1.zw);
186
+ let v_51 = select(v_49.xy, r1.xy, (v_50 != vec2<u32>()));
187
+ r1 = vec4<f32>(v_51.xy, r1.zw);
188
+ r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
189
+ let v_52 = fma((-(r1.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r0.xy);
190
+ r0 = vec4<f32>(v_52.xy, r0.zw);
191
+ r3 = (r0.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
192
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
193
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
194
+ let v_53 = (r0.xy + vec2<f32>(0.00789062492549419403f));
195
+ r0 = vec4<f32>(v_53.xy, r0.zw);
196
+ r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
197
+ let v_54 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
198
+ r0 = vec4<f32>(v_54.xy, r0.zw);
199
+ r2 = (r0.xxxx * r2);
200
+ r4 = (r1.xxxx * r4);
201
+ r4 = (r0.yyyy * r4);
202
+ r2 = fma(r2, r0.yyyy, r4);
203
+ r3 = (r0.xxxx * r3);
204
+ r2 = fma(r3, r1.yyyy, r2);
205
+ r3 = (r1.xxxx * r5);
206
+ r1 = fma(r3, r1.yyyy, r2);
207
+ r0.x = (r0.w / cb12_12.tint_symbol_2[0u].x);
208
+ r0.x = min(r0.x, 1.0f);
209
+ r0 = (r0.xxxx * r1);
210
+ r0 = fma(r0, vec4<f32>(0.5f), vec4<f32>(0.5f));
211
+ } else {
212
+ r0 = v1;
213
+ }
214
+ r1.x = v1.y;
215
+ r1.w = 1.0f;
216
+ let v_55 = bitcast<vec4<u32>>(cb12_12.tint_symbol_2[4u].yyyy);
217
+ let v_56 = r1.xxxw;
218
+ o2 = select(r0, v_56, (v_55 != vec4<u32>()));
219
+ o1 = vec4<f32>(v2.xy, o1.zw);
220
+ o1 = vec4<f32>(o1.xy, v3.xy);
221
+ o3 = v4.xyxy;
222
+ }
223
+
224
+ struct tint_symbol_3 {
225
+ @builtin(position)
226
+ o0 : vec4<f32>,
227
+ @location(1u)
228
+ o1 : vec4<f32>,
229
+ @location(2u)
230
+ o2 : vec4<f32>,
231
+ @location(3u)
232
+ o3 : vec4<f32>,
233
+ }
234
+
235
+ @vertex
236
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>) -> tint_symbol_3 {
237
+ main_inner(v0, v1, v2, v3, v4);
238
+ return tint_symbol_3(o0, o1, o2, o3);
239
+ }
b/8b0b5899ed/shaders/d8508227d15b6309.wgsl ADDED
@@ -0,0 +1,965 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v7 : vec4<f32>;
110
+
111
+ var<private> v8 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> x0 : array<vec4<f32>, 4u>;
116
+
117
+ var<private> x1 : array<vec4<f32>, 1u>;
118
+
119
+ struct tint_symbol_7 {
120
+ tint_symbol_6 : array<vec4<u32>, 4u>,
121
+ }
122
+
123
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
124
+
125
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
126
+ var v_2 : vec4<f32> = v_1;
127
+ v_2.w = (1.0f / v_1.w);
128
+ v7 = v_2;
129
+ x1[0u].x = v8[0u];
130
+ x1[0u].y = v8[1u];
131
+ x1[0u].z = v8[2u];
132
+ x1[0u].w = v8[3u];
133
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
134
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
135
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
136
+ v_3((bitcast<u32>(r1.x) != 0u));
137
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
138
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
139
+ r1 = vec4<f32>(v_4.xy, r1.zw);
140
+ r1.z = dot(r1.xy, r1.xy);
141
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
142
+ r1.z = sqrt(abs(r1.zzzz).z);
143
+ r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
144
+ let v_5 = (r1.ww * r1.xy);
145
+ r1 = vec4<f32>(v_5.xy, r1.zw);
146
+ let v_6 = (r1.yyy * v5.xyz);
147
+ r2 = vec4<f32>(v_6.xyz, r2.w);
148
+ let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
149
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
150
+ let v_8 = fma(r1.zzz, v2.xyz, r1.xyw);
151
+ r1 = vec4<f32>(v_8.xyz, r1.w);
152
+ r1.w = dot(r1.xyz, r1.xyz);
153
+ r1.w = inverseSqrt(r1.w);
154
+ let v_9 = (r1.www * r1.xyz);
155
+ r2 = vec4<f32>(v_9.xyz, r2.w);
156
+ r0.w = (r0.w * v0.w);
157
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
158
+ r1 = vec4<f32>(v_10.xy, r1.zw);
159
+ let v_11 = (r0.xyz * r0.xyz);
160
+ r0 = vec4<f32>(v_11.xyz, r0.w);
161
+ let v_12 = -(v6.xyzx);
162
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
163
+ r3 = vec4<f32>(v_13.xyz, r3.w);
164
+ r2.w = dot(r3.xyz, r3.xyz);
165
+ r2.w = inverseSqrt(r2.w);
166
+ let v_14 = (r2.www * r3.xyz);
167
+ r4 = vec4<f32>(v_14.xyz, r4.w);
168
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
169
+ let v_16 = fma(r3.xyz, r2.www, v_15.xyz);
170
+ r5 = vec4<f32>(v_16.xyz, r5.w);
171
+ r3.w = dot(r5.xyz, r5.xyz);
172
+ r3.w = inverseSqrt(r3.w);
173
+ let v_17 = (r3.www * r5.xyz);
174
+ r5 = vec4<f32>(v_17.xyz, r5.w);
175
+ r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
176
+ let v_18 = (r1.xy * r1.xy);
177
+ r1 = vec4<f32>(v_18.xy, r1.zw);
178
+ r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
179
+ r4.w = max(r4.w, 0.0f);
180
+ r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y);
181
+ r4.w = (r4.w * 558.0f);
182
+ r4.w = fma(r5.w, 3.0f, r4.w);
183
+ r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
184
+ let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
185
+ r6 = vec4<f32>(v_19.xyz, r6.w);
186
+ let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
187
+ r7 = vec4<f32>(v_20.xyz, r7.w);
188
+ let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
189
+ r7 = vec4<f32>(v_21.xyz, r7.w);
190
+ let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
191
+ r7 = vec4<f32>(v_22.xyz, r7.w);
192
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
193
+ r8 = vec4<f32>(v_23.xyz, r8.w);
194
+ let v_24 = &(x0[0u]);
195
+ let v_25 = r8;
196
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
197
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
198
+ r9 = vec4<f32>(v_26.xyz, r9.w);
199
+ let v_27 = &(x0[1u]);
200
+ let v_28 = r9;
201
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
202
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
203
+ r10 = vec4<f32>(v_29.xyz, r10.w);
204
+ let v_30 = &(x0[2u]);
205
+ let v_31 = r10;
206
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
207
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
208
+ r7 = vec4<f32>(v_32.xyz, r7.w);
209
+ let v_33 = &(x0[3u]);
210
+ let v_34 = r7;
211
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
212
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
213
+ let v_36 = r11;
214
+ r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
215
+ r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
216
+ r6.w = (r6.w * 0.5f);
217
+ let v_37 = abs(r10.yyyy);
218
+ r7.z = max(v_37.z, abs(r10.xxxx).z);
219
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
220
+ let v_38 = (bitcast<u32>(r7.z) != 0u);
221
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
222
+ r7.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
223
+ let v_40 = abs(r9.yyyy);
224
+ r7.w = max(v_40.w, abs(r9.xxxx).w);
225
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
226
+ let v_41 = bitcast<u32>(r7.w);
227
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
228
+ let v_42 = abs(r8.yyyy);
229
+ r7.w = max(v_42.w, abs(r8.xxxx).w);
230
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
231
+ let v_43 = bitcast<u32>(r6.w);
232
+ r6.w = select(r7.z, 0.0f, (v_43 != 0u));
233
+ let v_44 = x0[bitcast<i32>(r6.w)];
234
+ r8 = vec4<f32>(v_44.xyz, r8.w);
235
+ r6.w = f32(bitcast<i32>(r6.w));
236
+ r7.z = (r6.w + 0.5f);
237
+ r7.z = (r7.z * 0.25f);
238
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
239
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
240
+ r6.w = dot(r9, cb6_6.tint_symbol_5[12u]);
241
+ r7.w = dot(r9, cb6_6.tint_symbol_5[13u]);
242
+ r9.x = (r8.x + 0.5f);
243
+ r9.y = fma(r8.y, 0.25f, r7.z);
244
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
245
+ r6.w = ((-(r6.wwww)).w + r8.z);
246
+ let v_45 = dpdx(r9.xyy);
247
+ r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
248
+ r10.z = dpdx(r6.w);
249
+ let v_46 = dpdy(r9.yxy);
250
+ r12 = vec4<f32>(v_46.xyz, r12.w);
251
+ r12.w = dpdy(r6.w);
252
+ let v_47 = (r10.yw * r12.yw);
253
+ r8 = vec4<f32>(v_47.xy, r8.zw);
254
+ let v_48 = -(r8.xyxx);
255
+ let v_49 = fma(r10.xz, r12.xz, v_48.xy);
256
+ r13 = vec4<f32>(v_49.xy, r13.zw);
257
+ r8.x = (1.0f / r13.x);
258
+ r8.y = (r10.z * r12.y);
259
+ let v_50 = -(r8.yyyy);
260
+ r13.z = fma(r10.x, r12.w, v_50.z);
261
+ let v_51 = (r8.xx * r13.yz);
262
+ r8 = vec4<f32>(v_51.xy, r8.zw);
263
+ let v_52 = max(r8.xy, vec2<f32>());
264
+ r8 = vec4<f32>(v_52.xy, r8.zw);
265
+ let v_53 = min(r8.xy, vec2<f32>(0.5f));
266
+ r8 = vec4<f32>(v_53.xy, r8.zw);
267
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
268
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
269
+ let v_54 = bitcast<u32>(r7.z);
270
+ let v_55 = r6.w;
271
+ r11.z = select(r8.z, v_55, (v_54 != 0u));
272
+ r9.z = 0.0f;
273
+ let v_56 = (r9.xyz + r11.ywz);
274
+ r8 = vec4<f32>(v_56.xyz, r8.w);
275
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
276
+ r11 = vec4<f32>(v_57.xy, r11.zw);
277
+ let v_58 = (r9.xyz + r11.xyz);
278
+ r10 = vec4<f32>(v_58.xyz, r10.w);
279
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
280
+ r11 = vec4<f32>(v_59.xy, r11.zw);
281
+ let v_60 = (r9.xyz + r11.xyz);
282
+ r12 = vec4<f32>(v_60.xyz, r12.w);
283
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
284
+ r11 = vec4<f32>(v_61.xy, r11.zw);
285
+ let v_62 = (r9.xyz + r11.xyz);
286
+ r13 = vec4<f32>(v_62.xyz, r13.w);
287
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
288
+ r11 = vec4<f32>(v_63.xy, r11.zw);
289
+ let v_64 = (r9.xyz + r11.xyz);
290
+ r14 = vec4<f32>(v_64.xyz, r14.w);
291
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
292
+ r11 = vec4<f32>(v_65.xy, r11.zw);
293
+ let v_66 = (r9.xyz + r11.xyz);
294
+ r15 = vec4<f32>(v_66.xyz, r15.w);
295
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
296
+ r11 = vec4<f32>(v_67.xy, r11.zw);
297
+ let v_68 = (r9.xyz + r11.xyz);
298
+ r16 = vec4<f32>(v_68.xyz, r16.w);
299
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
300
+ r11 = vec4<f32>(v_69.xy, r11.zw);
301
+ let v_70 = (r9.xyz + r11.xyz);
302
+ r17 = vec4<f32>(v_70.xyz, r17.w);
303
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
304
+ r11 = vec4<f32>(v_71.xy, r11.zw);
305
+ let v_72 = (r9.xyz + r11.xyz);
306
+ r18 = vec4<f32>(v_72.xyz, r18.w);
307
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
308
+ r11 = vec4<f32>(v_73.xy, r11.zw);
309
+ let v_74 = (r9.xyz + r11.xyz);
310
+ r19 = vec4<f32>(v_74.xyz, r19.w);
311
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
312
+ r11 = vec4<f32>(v_75.xy, r11.zw);
313
+ let v_76 = (r9.xyz + r11.xyz);
314
+ r20 = vec4<f32>(v_76.xyz, r20.w);
315
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
316
+ r11 = vec4<f32>(v_77.xy, r11.zw);
317
+ let v_78 = (r9.xyz + r11.xyz);
318
+ r21 = vec4<f32>(v_78.xyz, r21.w);
319
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
320
+ r11 = vec4<f32>(v_79.xy, r11.zw);
321
+ let v_80 = (r9.xyz + r11.xyz);
322
+ r22 = vec4<f32>(v_80.xyz, r22.w);
323
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
324
+ r11 = vec4<f32>(v_81.xy, r11.zw);
325
+ let v_82 = (r9.xyz + r11.xyz);
326
+ r23 = vec4<f32>(v_82.xyz, r23.w);
327
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
328
+ r11 = vec4<f32>(v_83.xy, r11.zw);
329
+ let v_84 = (r9.xyz + r11.xyz);
330
+ r24 = vec4<f32>(v_84.xyz, r24.w);
331
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
332
+ r11 = vec4<f32>(v_85.xy, r11.zw);
333
+ let v_86 = (r9.xyz + r11.xyz);
334
+ r9 = vec4<f32>(v_86.xyz, r9.w);
335
+ let v_87 = r8.xyxx;
336
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
337
+ let v_88 = r10.xyxx;
338
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
339
+ let v_89 = r12.xyxx;
340
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
341
+ let v_90 = r13.xyxx;
342
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
343
+ let v_91 = r14.xyxx;
344
+ r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
345
+ let v_92 = r15.xyxx;
346
+ r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
347
+ let v_93 = r16.xyxx;
348
+ r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
349
+ let v_94 = r17.xyxx;
350
+ r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
351
+ let v_95 = r18.xyxx;
352
+ r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
353
+ let v_96 = r19.xyxx;
354
+ r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
355
+ let v_97 = r20.xyxx;
356
+ r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
357
+ let v_98 = r21.xyxx;
358
+ r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
359
+ let v_99 = r22.xyxx;
360
+ r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
361
+ let v_100 = r23.xyxx;
362
+ r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
363
+ let v_101 = r24.xyxx;
364
+ r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
365
+ let v_102 = r9.xyxx;
366
+ r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
367
+ r8 = (r8 + r10);
368
+ r8 = (r11 + r8);
369
+ r8 = (r12 + r8);
370
+ r6.w = dot(r8, vec4<f32>(1.0f));
371
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
372
+ let v_103 = abs(r7.yyyy);
373
+ r7.x = max(v_103.x, abs(r7.xxxx).x);
374
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
375
+ r5.w = ((-(r5.wwww)).w + 1.0f);
376
+ r5.w = (r7.x * r5.w);
377
+ r5.w = fma(r6.w, 0.0625f, r5.w);
378
+ r5.w = (r5.w * r5.w);
379
+ r5.w = min(r5.w, 1.0f);
380
+ r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
381
+ r6.w = sqrt(r6.w);
382
+ r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z);
383
+ let v_104 = -(r5.wwww);
384
+ r5.w = fma(r6.w, v_104.w, r5.w);
385
+ let v_105 = dot(r2.xyz, v_15.xyz);
386
+ r6.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
387
+ let v_106 = dot(r4.xyz, r2.xyz);
388
+ r7.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
389
+ let v_107 = dot(r5.xyz, v_15.xyz);
390
+ r7.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
391
+ let v_108 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
392
+ r7 = vec4<f32>(v_108.xy, r7.zw);
393
+ let v_109 = (r7.xy * r7.xy);
394
+ r7 = vec4<f32>(r7.xy, v_109.xy);
395
+ let v_110 = (r7.zw * r7.zw);
396
+ r7 = vec4<f32>(r7.xy, v_110.xy);
397
+ let v_111 = (r7.xy * r7.zw);
398
+ r7 = vec4<f32>(v_111.xy, r7.zw);
399
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
400
+ let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
401
+ r7 = vec4<f32>(v_112.xy, r7.zw);
402
+ let v_113 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
403
+ r8 = vec4<f32>(v_113.xy, r8.zw);
404
+ r7.w = (r8.x * 0.125f);
405
+ r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f);
406
+ r5.x = dot(r2.xyz, r5.xyz);
407
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
408
+ r5.x = log2(r5.x);
409
+ r5.x = (r5.x * r8.y);
410
+ r5.x = exp2(r5.x);
411
+ r5.x = (r7.y * r5.x);
412
+ r5.x = (r7.w * r5.x);
413
+ r5.x = (r3.w * r5.x);
414
+ r5.x = (r6.w * r5.x);
415
+ r5.y = (r6.w * r7.x);
416
+ let v_114 = fma(r0.xyz, r5.yyy, r5.xxx);
417
+ r5 = vec4<f32>(v_114.xyz, r5.w);
418
+ let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
419
+ r5 = vec4<f32>(v_115.xyz, r5.w);
420
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
421
+ if ((bitcast<u32>(r6.w) != 0u)) {
422
+ r9 = vec4<f32>(r9.x, vec3<f32>());
423
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
424
+ } else {
425
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
426
+ let v_116 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
427
+ r8 = vec4<f32>(v_116.x, r8.y, v_116.yz);
428
+ let v_117 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
429
+ r9 = vec4<f32>(v_117.xyz, r9.w);
430
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
431
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
432
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
433
+ let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
434
+ r9 = vec4<f32>(v_118.xyz, r9.w);
435
+ let v_119 = (r9.xyz + v_12.xyz);
436
+ r9 = vec4<f32>(v_119.xyz, r9.w);
437
+ let v_120 = bitcast<vec3<u32>>(r7.yyy);
438
+ let v_121 = r8.xzw;
439
+ let v_122 = select(r9.xyz, v_121, (v_120 != vec3<u32>()));
440
+ r8 = vec4<f32>(v_122.x, r8.y, v_122.yz);
441
+ r7.y = dot(r8.xzw, r8.xzw);
442
+ let v_123 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
443
+ r8 = vec4<f32>(v_123.x, r8.y, v_123.yz);
444
+ r9.x = dot(r8.xzw, r8.xzw);
445
+ r9.x = inverseSqrt(r9.x);
446
+ let v_124 = (r8.xzw * r9.xxx);
447
+ r8 = vec4<f32>(v_124.x, r8.y, v_124.yz);
448
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
449
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
450
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
451
+ r7.y = (r7.y / r9.x);
452
+ let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx);
453
+ r9.x = dot(r8.xzw, v_125.xyz);
454
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
455
+ let v_126 = dot(r8.xzw, r2.xyz);
456
+ r9.y = clamp(vec4<f32>(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f);
457
+ r9.x = (r9.x * r9.y);
458
+ r9.y = (r7.y * r9.x);
459
+ let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
460
+ r9 = vec4<f32>(r9.x, v_127.xyz);
461
+ let v_128 = (r0.xyz * r9.yzw);
462
+ r9 = vec4<f32>(r9.x, v_128.xyz);
463
+ let v_129 = fma(r3.xyz, r2.www, r8.xzw);
464
+ r8 = vec4<f32>(v_129.x, r8.y, v_129.yz);
465
+ r10.x = dot(r8.xzw, r8.xzw);
466
+ r10.x = inverseSqrt(r10.x);
467
+ let v_130 = (r8.xzw * r10.xxx);
468
+ r8 = vec4<f32>(v_130.x, r8.y, v_130.yz);
469
+ let v_131 = dot(r8.xzw, r4.xyz);
470
+ r10.x = clamp(vec4<f32>(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f);
471
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
472
+ r10.y = (r10.x * r10.x);
473
+ r10.y = (r10.y * r10.y);
474
+ r10.x = (r10.y * r10.x);
475
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
476
+ let v_132 = dot(r8.xzw, r2.xyz);
477
+ r8.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
478
+ r8.x = log2(r8.x);
479
+ r8.x = (r8.x * r8.y);
480
+ r8.x = exp2(r8.x);
481
+ r8.x = (r8.x * r10.x);
482
+ r8.x = (r9.x * r8.x);
483
+ r7.y = (r7.y * r8.x);
484
+ r7.y = (r7.w * r7.y);
485
+ let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
486
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
487
+ }
488
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
489
+ if ((bitcast<u32>(r7.y) != 0u)) {
490
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
491
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
492
+ let v_134 = bitcast<u32>(r9.x);
493
+ let v_135 = r7.y;
494
+ r6.w = select(r6.w, v_135, (v_134 != 0u));
495
+ if ((bitcast<u32>(r6.w) != 0u)) {
496
+ } else {
497
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
498
+ let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
499
+ r10 = vec4<f32>(v_136.xyz, r10.w);
500
+ let v_137 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
501
+ r11 = vec4<f32>(v_137.xyz, r11.w);
502
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
503
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
504
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
505
+ let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
506
+ r11 = vec4<f32>(v_138.xyz, r11.w);
507
+ let v_139 = (r11.xyz + v_12.xyz);
508
+ r11 = vec4<f32>(v_139.xyz, r11.w);
509
+ let v_140 = bitcast<vec3<u32>>(r7.yyy);
510
+ let v_141 = r10.xyz;
511
+ let v_142 = select(r11.xyz, v_141, (v_140 != vec3<u32>()));
512
+ r10 = vec4<f32>(v_142.xyz, r10.w);
513
+ r7.y = dot(r10.xyz, r10.xyz);
514
+ let v_143 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
515
+ r10 = vec4<f32>(v_143.xyz, r10.w);
516
+ r9.x = dot(r10.xyz, r10.xyz);
517
+ r9.x = inverseSqrt(r9.x);
518
+ let v_144 = (r9.xxx * r10.xyz);
519
+ r10 = vec4<f32>(v_144.xyz, r10.w);
520
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
521
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
522
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
523
+ r7.y = (r7.y / r9.x);
524
+ let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx);
525
+ r9.x = dot(r10.xyz, v_145.xyz);
526
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
527
+ let v_146 = dot(r10.xyz, r2.xyz);
528
+ r10.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
529
+ r9.x = (r9.x * r10.w);
530
+ r10.w = (r7.y * r9.x);
531
+ let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
532
+ r11 = vec4<f32>(v_147.xyz, r11.w);
533
+ let v_148 = fma(r11.xyz, r0.xyz, r9.yzw);
534
+ r9 = vec4<f32>(r9.x, v_148.xyz);
535
+ let v_149 = fma(r3.xyz, r2.www, r10.xyz);
536
+ r10 = vec4<f32>(v_149.xyz, r10.w);
537
+ r10.w = dot(r10.xyz, r10.xyz);
538
+ r10.w = inverseSqrt(r10.w);
539
+ let v_150 = (r10.www * r10.xyz);
540
+ r10 = vec4<f32>(v_150.xyz, r10.w);
541
+ let v_151 = dot(r10.xyz, r4.xyz);
542
+ r10.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
543
+ r10.w = ((-(r10.wwww)).w + 1.0f);
544
+ r11.x = (r10.w * r10.w);
545
+ r11.x = (r11.x * r11.x);
546
+ r10.w = (r10.w * r11.x);
547
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
548
+ let v_152 = dot(r10.xyz, r2.xyz);
549
+ r10.x = clamp(vec4<f32>(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f);
550
+ r10.x = log2(r10.x);
551
+ r10.x = (r8.y * r10.x);
552
+ r10.x = exp2(r10.x);
553
+ r10.x = (r10.x * r10.w);
554
+ r9.x = (r9.x * r10.x);
555
+ r7.y = (r7.y * r9.x);
556
+ r7.y = (r7.w * r7.y);
557
+ let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
558
+ r8 = vec4<f32>(v_153.x, r8.y, v_153.yz);
559
+ }
560
+ } else {
561
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
562
+ }
563
+ if ((bitcast<u32>(r6.w) != 0u)) {
564
+ r6.w = bitcast<f32>(v.tint_symbol_6[3i].x);
565
+ } else {
566
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
567
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
568
+ if ((bitcast<u32>(r6.w) != 0u)) {
569
+ } else {
570
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
571
+ let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
572
+ r10 = vec4<f32>(v_154.xyz, r10.w);
573
+ let v_155 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
574
+ r11 = vec4<f32>(v_155.xyz, r11.w);
575
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
576
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
577
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
578
+ let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
579
+ r11 = vec4<f32>(v_156.xyz, r11.w);
580
+ let v_157 = (r11.xyz + v_12.xyz);
581
+ r11 = vec4<f32>(v_157.xyz, r11.w);
582
+ let v_158 = bitcast<vec3<u32>>(r7.yyy);
583
+ let v_159 = r10.xyz;
584
+ let v_160 = select(r11.xyz, v_159, (v_158 != vec3<u32>()));
585
+ r10 = vec4<f32>(v_160.xyz, r10.w);
586
+ r7.y = dot(r10.xyz, r10.xyz);
587
+ let v_161 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
588
+ r10 = vec4<f32>(v_161.xyz, r10.w);
589
+ r9.x = dot(r10.xyz, r10.xyz);
590
+ r9.x = inverseSqrt(r9.x);
591
+ let v_162 = (r9.xxx * r10.xyz);
592
+ r10 = vec4<f32>(v_162.xyz, r10.w);
593
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
594
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
595
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
596
+ r7.y = (r7.y / r9.x);
597
+ let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx);
598
+ r9.x = dot(r10.xyz, v_163.xyz);
599
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
600
+ let v_164 = dot(r10.xyz, r2.xyz);
601
+ r10.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
602
+ r9.x = (r9.x * r10.w);
603
+ r10.w = (r7.y * r9.x);
604
+ let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
605
+ r11 = vec4<f32>(v_165.xyz, r11.w);
606
+ let v_166 = fma(r11.xyz, r0.xyz, r9.yzw);
607
+ r9 = vec4<f32>(r9.x, v_166.xyz);
608
+ let v_167 = fma(r3.xyz, r2.www, r10.xyz);
609
+ r10 = vec4<f32>(v_167.xyz, r10.w);
610
+ r10.w = dot(r10.xyz, r10.xyz);
611
+ r10.w = inverseSqrt(r10.w);
612
+ let v_168 = (r10.www * r10.xyz);
613
+ r10 = vec4<f32>(v_168.xyz, r10.w);
614
+ let v_169 = dot(r10.xyz, r4.xyz);
615
+ r10.w = clamp(vec4<f32>(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f);
616
+ r10.w = ((-(r10.wwww)).w + 1.0f);
617
+ r11.x = (r10.w * r10.w);
618
+ r11.x = (r11.x * r11.x);
619
+ r10.w = (r10.w * r11.x);
620
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
621
+ let v_170 = dot(r10.xyz, r2.xyz);
622
+ r10.x = clamp(vec4<f32>(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f);
623
+ r10.x = log2(r10.x);
624
+ r10.x = (r8.y * r10.x);
625
+ r10.x = exp2(r10.x);
626
+ r10.x = (r10.x * r10.w);
627
+ r9.x = (r9.x * r10.x);
628
+ r7.y = (r7.y * r9.x);
629
+ r7.y = (r7.w * r7.y);
630
+ let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
631
+ r8 = vec4<f32>(v_171.x, r8.y, v_171.yz);
632
+ }
633
+ }
634
+ if ((bitcast<u32>(r6.w) != 0u)) {
635
+ } else {
636
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
637
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
638
+ if ((bitcast<u32>(r6.w) != 0u)) {
639
+ } else {
640
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
641
+ let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
642
+ r10 = vec4<f32>(v_172.xyz, r10.w);
643
+ let v_173 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
644
+ r11 = vec4<f32>(v_173.xyz, r11.w);
645
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
646
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
647
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
648
+ let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
649
+ r11 = vec4<f32>(v_174.xyz, r11.w);
650
+ let v_175 = (r11.xyz + v_12.xyz);
651
+ r11 = vec4<f32>(v_175.xyz, r11.w);
652
+ let v_176 = bitcast<vec3<u32>>(r6.www);
653
+ let v_177 = r10.xyz;
654
+ let v_178 = select(r11.xyz, v_177, (v_176 != vec3<u32>()));
655
+ r10 = vec4<f32>(v_178.xyz, r10.w);
656
+ r6.w = dot(r10.xyz, r10.xyz);
657
+ let v_179 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
658
+ r10 = vec4<f32>(v_179.xyz, r10.w);
659
+ r7.y = dot(r10.xyz, r10.xyz);
660
+ r7.y = inverseSqrt(r7.y);
661
+ let v_180 = (r7.yyy * r10.xyz);
662
+ r10 = vec4<f32>(v_180.xyz, r10.w);
663
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
664
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
665
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w);
666
+ r6.w = (r6.w / r7.y);
667
+ let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx);
668
+ r7.y = dot(r10.xyz, v_181.xyz);
669
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
670
+ let v_182 = dot(r10.xyz, r2.xyz);
671
+ r9.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
672
+ r7.y = (r7.y * r9.x);
673
+ r9.x = (r6.w * r7.y);
674
+ let v_183 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
675
+ r11 = vec4<f32>(v_183.xyz, r11.w);
676
+ let v_184 = fma(r11.xyz, r0.xyz, r9.yzw);
677
+ r9 = vec4<f32>(r9.x, v_184.xyz);
678
+ let v_185 = fma(r3.xyz, r2.www, r10.xyz);
679
+ r3 = vec4<f32>(v_185.xyz, r3.w);
680
+ r2.w = dot(r3.xyz, r3.xyz);
681
+ r2.w = inverseSqrt(r2.w);
682
+ let v_186 = (r2.www * r3.xyz);
683
+ r3 = vec4<f32>(v_186.xyz, r3.w);
684
+ let v_187 = dot(r3.xyz, r4.xyz);
685
+ r2.w = clamp(vec4<f32>(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f);
686
+ r2.w = ((-(r2.wwww)).w + 1.0f);
687
+ r9.x = (r2.w * r2.w);
688
+ r9.x = (r9.x * r9.x);
689
+ r2.w = (r2.w * r9.x);
690
+ r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z);
691
+ let v_188 = dot(r3.xyz, r2.xyz);
692
+ r3.x = clamp(vec4<f32>(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f);
693
+ r3.x = log2(r3.x);
694
+ r3.x = (r3.x * r8.y);
695
+ r3.x = exp2(r3.x);
696
+ r2.w = (r2.w * r3.x);
697
+ r2.w = (r7.y * r2.w);
698
+ r2.w = (r6.w * r2.w);
699
+ r2.w = (r7.w * r2.w);
700
+ let v_189 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
701
+ r8 = vec4<f32>(v_189.x, r8.y, v_189.yz);
702
+ }
703
+ }
704
+ r2.w = (r7.x * r7.x);
705
+ r3.x = (r3.w * r3.w);
706
+ let v_190 = (r8.xzw * r3.xxx);
707
+ r3 = vec4<f32>(v_190.xyz, r3.w);
708
+ let v_191 = fma(r2.www, r9.yzw, r3.xyz);
709
+ r3 = vec4<f32>(v_191.xyz, r3.w);
710
+ let v_192 = fma(r5.xyz, r5.www, r3.xyz);
711
+ r3 = vec4<f32>(v_192.xyz, r3.w);
712
+ r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
713
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
714
+ r1.z = max(r1.z, 0.0f);
715
+ let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
716
+ r5 = vec4<f32>(v_193.xyz, r5.w);
717
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
718
+ let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
719
+ r7 = vec4<f32>(r7.x, v_194.xyz);
720
+ let v_195 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
721
+ r7 = vec4<f32>(r7.x, v_195.xyz);
722
+ let v_196 = fma(r5.xyz, r1.www, r7.yzw);
723
+ r5 = vec4<f32>(v_196.xyz, r5.w);
724
+ let v_197 = (r1.yyy * r5.xyz);
725
+ r5 = vec4<f32>(v_197.xyz, r5.w);
726
+ let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
727
+ r7 = vec4<f32>(r7.x, v_198.xyz);
728
+ r8.x = cb3_3.tint_symbol_2[46u].w;
729
+ r8.y = cb3_3.tint_symbol_2[47u].w;
730
+ r8.z = cb3_3.tint_symbol_2[48u].w;
731
+ let v_199 = dot(r8.xyz, r2.xyz);
732
+ r1.z = clamp(vec4<f32>(v_199, v_199, v_199, v_199).z, 0.0f, 1.0f);
733
+ let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw);
734
+ r7 = vec4<f32>(r7.x, v_200.xyz);
735
+ let v_201 = fma(r7.yzw, r1.xxx, r5.xyz);
736
+ r5 = vec4<f32>(v_201.xyz, r5.w);
737
+ let v_202 = (r7.xxx * r5.xyz);
738
+ r5 = vec4<f32>(v_202.xyz, r5.w);
739
+ let v_203 = fma(r5.xyz, r0.xyz, r3.xyz);
740
+ r0 = vec4<f32>(v_203.xyz, r0.w);
741
+ r1.z = ((-(r7.xxxx)).z + 1.0f);
742
+ r1.w = dot((-(r4.xyzx)).xyz, r2.xyz);
743
+ r1.w = (r1.w + r1.w);
744
+ let v_204 = -(r1.wwww);
745
+ let v_205 = -(r4.xyzx);
746
+ let v_206 = fma(r2.xyz, v_204.xyz, v_205.xyz);
747
+ r2 = vec4<f32>(v_206.xyz, r2.w);
748
+ let v_207 = clamp(((r4.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
749
+ r3 = vec4<f32>(v_207.xy, r3.zw);
750
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
751
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
752
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
753
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
754
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
755
+ r1.w = (r1.w * r1.w);
756
+ r1.w = fma(r1.w, 5.0f, r2.w);
757
+ let v_208 = bitcast<u32>(r3.x);
758
+ let v_209 = r3.z;
759
+ r1.w = select(r1.w, v_209, (v_208 != 0u));
760
+ let v_210 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
761
+ r2 = vec4<f32>(v_210.xy, r2.z, v_210.z);
762
+ r3.x = (abs(r2.zzzz).x + 1.0f);
763
+ let v_211 = (r2.xyw / r3.xxx);
764
+ r2 = vec4<f32>(v_211.xy, r2.z, v_211.z);
765
+ let v_212 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
766
+ r2 = vec4<f32>(v_212.xy, r2.z, v_212.z);
767
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
768
+ let v_213 = bitcast<vec2<u32>>(r2.zz);
769
+ let v_214 = r2.xy;
770
+ let v_215 = select(r2.wy, v_214, (v_213 != vec2<u32>()));
771
+ r2 = vec4<f32>(v_215.xy, r2.zw);
772
+ let v_216 = r1.w;
773
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_216);
774
+ r1.x = max(r1.y, r1.x);
775
+ let v_217 = (r1.xxx * r2.xyz);
776
+ r1 = vec4<f32>(v_217.xy, r1.z, v_217.z);
777
+ let v_218 = (r3.yyy * r1.xyw);
778
+ r2 = vec4<f32>(v_218.xyz, r2.w);
779
+ let v_219 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
780
+ r2 = vec4<f32>(v_219.xyz, r2.w);
781
+ let v_220 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
782
+ r1 = vec4<f32>(v_220.xy, r1.z, v_220.z);
783
+ let v_221 = fma(r1.xyw, r1.zzz, r0.xyz);
784
+ r0 = vec4<f32>(v_221.xyz, r0.w);
785
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
786
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
787
+ r0.w = dot(r6.xyz, r6.xyz);
788
+ r1.x = sqrt(r0.w);
789
+ let v_222 = -(cb3_3.tint_symbol_2[50u].xxxx);
790
+ r1.y = (r1.x + v_222.y);
791
+ r1.y = max(r1.y, 0.0f);
792
+ r1.x = (r1.y / r1.x);
793
+ r1.x = (r1.x * r6.z);
794
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
795
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
796
+ r1.w = (r1.z * -1.44269502162933349609f);
797
+ r1.w = exp2(r1.w);
798
+ r1.w = ((-(r1.wwww)).w + 1.0f);
799
+ r1.z = (r1.w / r1.z);
800
+ let v_223 = bitcast<u32>(r1.x);
801
+ r1.x = select(1.0f, r1.z, (v_223 != 0u));
802
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
803
+ r1.x = (r1.x * r1.z);
804
+ r1.x = min(r1.x, 1.0f);
805
+ r1.x = (r1.x * 1.44269502162933349609f);
806
+ r1.x = exp2(r1.x);
807
+ r1.x = min(r1.x, 1.0f);
808
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
809
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
810
+ r0.w = inverseSqrt(r0.w);
811
+ let v_224 = (r0.www * r6.xyz);
812
+ r2 = vec4<f32>(v_224.xyz, r2.w);
813
+ let v_225 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
814
+ r0.w = clamp(vec4<f32>(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f);
815
+ r0.w = log2(r0.w);
816
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
817
+ r0.w = exp2(r0.w);
818
+ let v_226 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
819
+ r1.w = clamp(vec4<f32>(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f);
820
+ r1.w = log2(r1.w);
821
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
822
+ r1.w = exp2(r1.w);
823
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
824
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
825
+ let v_227 = -(cb3_3.tint_symbol_2[52u].xxxx);
826
+ r2.x = (r1.y + v_227.x);
827
+ r2.x = max(r2.x, 0.0f);
828
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
829
+ r2.x = (r2.x * 1.44269502162933349609f);
830
+ r2.x = exp2(r2.x);
831
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
832
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
833
+ let v_228 = -(cb3_3.tint_symbol_2[51u].zzzz);
834
+ r1.y = (r1.y * v_228.y);
835
+ r1.y = (r1.y * 1.44269502162933349609f);
836
+ r1.y = exp2(r1.y);
837
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
838
+ let v_229 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
839
+ r2 = vec4<f32>(v_229.xyz, r2.w);
840
+ let v_230 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
841
+ r2 = vec4<f32>(v_230.xyz, r2.w);
842
+ let v_231 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
843
+ r3 = vec4<f32>(v_231.xyz, r3.w);
844
+ let v_232 = fma(r1.www, r3.xyz, r2.xyz);
845
+ r2 = vec4<f32>(v_232.xyz, r2.w);
846
+ let v_233 = -(cb3_3.tint_symbol_2[57u].xyzx);
847
+ let v_234 = (r2.xyz + v_233.xyz);
848
+ r2 = vec4<f32>(v_234.xyz, r2.w);
849
+ let v_235 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
850
+ r2 = vec4<f32>(v_235.xyz, r2.w);
851
+ r3.x = cb3_3.tint_symbol_2[55u].w;
852
+ r3.y = cb3_3.tint_symbol_2[56u].w;
853
+ r3.z = cb3_3.tint_symbol_2[57u].w;
854
+ let v_236 = ((-(r2.xyzx)).xyz + r3.xyz);
855
+ r3 = vec4<f32>(v_236.xyz, r3.w);
856
+ let v_237 = fma(r1.xxx, r3.xyz, r2.xyz);
857
+ r1 = vec4<f32>(v_237.xy, r1.z, v_237.z);
858
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
859
+ if ((bitcast<u32>(r0.w) != 0u)) {
860
+ let v_238 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
861
+ r2 = vec4<f32>(v_238.xy, r2.zw);
862
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
863
+ r0.w = (r2.x + -1.0f);
864
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
865
+ } else {
866
+ r0.w = 1.0f;
867
+ }
868
+ let v_239 = -(r0.xyxz);
869
+ let v_240 = fma(r1.xyw, r0.www, v_239.xyw);
870
+ r1 = vec4<f32>(v_240.xy, r1.z, v_240.z);
871
+ let v_241 = fma(r1.zzz, r1.xyw, r0.xyz);
872
+ r1 = vec4<f32>(v_241.xyz, r1.w);
873
+ } else {
874
+ r0.w = dot(r6.xyz, r6.xyz);
875
+ r1.w = sqrt(r0.w);
876
+ let v_242 = -(cb3_3.tint_symbol_2[50u].xxxx);
877
+ r2.x = (r1.w + v_242.x);
878
+ r2.x = max(r2.x, 0.0f);
879
+ r1.w = (r2.x / r1.w);
880
+ r1.w = (r1.w * r6.z);
881
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
882
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
883
+ r2.z = (r2.y * -1.44269502162933349609f);
884
+ r2.z = exp2(r2.z);
885
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
886
+ r2.y = (r2.z / r2.y);
887
+ let v_243 = bitcast<u32>(r1.w);
888
+ r1.w = select(1.0f, r2.y, (v_243 != 0u));
889
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
890
+ r1.w = (r1.w * r2.y);
891
+ r1.w = min(r1.w, 1.0f);
892
+ r1.w = (r1.w * 1.44269502162933349609f);
893
+ r1.w = exp2(r1.w);
894
+ r1.w = min(r1.w, 1.0f);
895
+ r1.w = ((-(r1.wwww)).w + 1.0f);
896
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
897
+ r0.w = inverseSqrt(r0.w);
898
+ let v_244 = (r0.www * r6.xyz);
899
+ r3 = vec4<f32>(v_244.xyz, r3.w);
900
+ let v_245 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
901
+ r0.w = clamp(vec4<f32>(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f);
902
+ r0.w = log2(r0.w);
903
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
904
+ r0.w = exp2(r0.w);
905
+ let v_246 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
906
+ r2.z = clamp(vec4<f32>(v_246, v_246, v_246, v_246).z, 0.0f, 1.0f);
907
+ r2.z = log2(r2.z);
908
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
909
+ r2.z = exp2(r2.z);
910
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
911
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
912
+ let v_247 = -(cb3_3.tint_symbol_2[52u].xxxx);
913
+ r2.w = (r2.x + v_247.w);
914
+ r2.w = max(r2.w, 0.0f);
915
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
916
+ r2.w = (r2.w * 1.44269502162933349609f);
917
+ r2.w = exp2(r2.w);
918
+ r2.w = ((-(r2.wwww)).w + 1.0f);
919
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
920
+ let v_248 = -(cb3_3.tint_symbol_2[51u].zzzz);
921
+ r2.x = (r2.x * v_248.x);
922
+ r2.x = (r2.x * 1.44269502162933349609f);
923
+ r2.x = exp2(r2.x);
924
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
925
+ let v_249 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
926
+ r3 = vec4<f32>(v_249.xyz, r3.w);
927
+ let v_250 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
928
+ r3 = vec4<f32>(v_250.xyz, r3.w);
929
+ let v_251 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
930
+ r4 = vec4<f32>(v_251.xyz, r4.w);
931
+ let v_252 = fma(r2.zzz, r4.xyz, r3.xyz);
932
+ r3 = vec4<f32>(v_252.xyz, r3.w);
933
+ let v_253 = -(cb3_3.tint_symbol_2[57u].xyzx);
934
+ let v_254 = (r3.xyz + v_253.xyz);
935
+ r3 = vec4<f32>(v_254.xyz, r3.w);
936
+ let v_255 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
937
+ r2 = vec4<f32>(v_255.x, r2.y, v_255.yz);
938
+ r3.x = cb3_3.tint_symbol_2[55u].w;
939
+ r3.y = cb3_3.tint_symbol_2[56u].w;
940
+ r3.z = cb3_3.tint_symbol_2[57u].w;
941
+ let v_256 = ((-(r2.xzwx)).xyz + r3.xyz);
942
+ r3 = vec4<f32>(v_256.xyz, r3.w);
943
+ let v_257 = fma(r1.www, r3.xyz, r2.xzw);
944
+ r2 = vec4<f32>(v_257.x, r2.y, v_257.yz);
945
+ let v_258 = ((-(r0.xxyz)).xzw + r2.xzw);
946
+ r2 = vec4<f32>(v_258.x, r2.y, v_258.yz);
947
+ let v_259 = fma(r2.yyy, r2.xzw, r0.xyz);
948
+ r1 = vec4<f32>(v_259.xyz, r1.w);
949
+ }
950
+ let v_260 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
951
+ o0 = vec4<f32>(v_260.xyz, o0.w);
952
+ }
953
+
954
+ fn v_3(v_261 : bool) {
955
+ if (v_261) {
956
+ discard;
957
+ return;
958
+ }
959
+ }
960
+
961
+ @fragment
962
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_262 : vec4<f32>) -> @location(0u) vec4<f32> {
963
+ main_inner(v0, v1, v2, v4, v5, v6, v_262);
964
+ return o0;
965
+ }
b/8b0b5899ed/shaders/d86322894178ead3.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d86322894178ead3.wgsl ADDED
@@ -0,0 +1,209 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(19u) var s3 : sampler;
44
+
45
+ @group(1u) @binding(30u) var s14 : sampler;
46
+
47
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 3u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
68
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
69
+ r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
70
+ r0.x = ((-(r0.xxxx)).x + r0.y);
71
+ r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
72
+ let v_1 = (r0.xxx * v3.xyz);
73
+ r0 = vec4<f32>(r0.x, v_1.xyz);
74
+ let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
75
+ r1 = vec4<f32>(v_2.xy, r1.zw);
76
+ let v_3 = (r1.xy * vec2<f32>(0.015625f));
77
+ r1 = vec4<f32>(v_3.xy, r1.zw);
78
+ r1 = textureSample(t14, s14, r1.xyxx.xy);
79
+ r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
80
+ r2 = fma(r1.xyyx, vec4<f32>(2.0f), vec4<f32>(-1.0f));
81
+ let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
82
+ r1 = vec4<f32>(v_4.xy, r1.z, v_4.z);
83
+ let v_5 = &(x0[0u]);
84
+ let v_6 = r1;
85
+ *(v_5) = vec4<f32>(v_6.xyw, (*(v_5)).w);
86
+ let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
87
+ r3 = vec4<f32>(v_7.xyz, r3.w);
88
+ let v_8 = &(x0[1u]);
89
+ let v_9 = r3;
90
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
91
+ let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
92
+ r0 = vec4<f32>(r0.x, v_10.xyz);
93
+ let v_11 = &(x0[2u]);
94
+ let v_12 = r0;
95
+ *(v_11) = vec4<f32>(v_12.yzw, (*(v_11)).w);
96
+ let v_13 = &(x0[3u]);
97
+ let v_14 = r0;
98
+ *(v_13) = vec4<f32>(v_14.yzw, (*(v_13)).w);
99
+ let v_15 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
100
+ r3 = vec4<f32>(r3.xy, v_15.xy);
101
+ r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 3.0f, 1.0f);
102
+ let v_16 = -(r1.zzzz);
103
+ r0.w = fma(r0.w, 0.5f, v_16.w);
104
+ let v_17 = abs(r0.zzzz);
105
+ let v_18 = max(v_17.yz, abs(r0.yyyy).yz);
106
+ let v_19 = r0;
107
+ r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
108
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.w)));
109
+ let v_20 = (bitcast<u32>(r0.y) != 0u);
110
+ let v_21 = bitcast<f32>(v.tint_symbol_4[0i].x);
111
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_21, v_20);
112
+ let v_22 = abs(r3.yyyy);
113
+ r1.z = max(v_22.z, abs(r3.xxxx).z);
114
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
115
+ let v_23 = bitcast<u32>(r1.z);
116
+ r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_23 != 0u));
117
+ let v_24 = abs(r1.yyyy);
118
+ r1.x = max(v_24.x, abs(r1.xxxx).x);
119
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
120
+ let v_25 = bitcast<u32>(r0.w);
121
+ r0.y = select(r0.y, 0.0f, (v_25 != 0u));
122
+ let v_26 = x0[bitcast<i32>(r0.y)];
123
+ r1 = vec4<f32>(v_26.xyz, r1.w);
124
+ r0.y = f32(bitcast<i32>(r0.y));
125
+ r0.w = (r0.y + 0.5f);
126
+ r0.w = (r0.w * 0.25f);
127
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
128
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
129
+ r0.y = dot(r4, cb6_6.tint_symbol_1[12u]);
130
+ r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
131
+ r3.x = (r1.x + 0.5f);
132
+ r3.y = fma(r1.y, 0.25f, r0.w);
133
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
134
+ r0.y = ((-(r0.yyyy)).y + r1.z);
135
+ let v_27 = dpdx(r3.xyy);
136
+ r4 = vec4<f32>(v_27.xy, r4.z, v_27.z);
137
+ r4.z = dpdx(r0.y);
138
+ let v_28 = dpdy(r3.yxy);
139
+ r5 = vec4<f32>(v_28.xyz, r5.w);
140
+ r5.w = dpdy(r0.y);
141
+ let v_29 = (r4.yw * r5.yw);
142
+ r1 = vec4<f32>(v_29.xy, r1.zw);
143
+ let v_30 = -(r1.xyxx);
144
+ let v_31 = fma(r4.xz, r5.xz, v_30.xy);
145
+ r6 = vec4<f32>(v_31.xy, r6.zw);
146
+ r1.x = (1.0f / r6.x);
147
+ r1.y = (r4.z * r5.y);
148
+ let v_32 = -(r1.yyyy);
149
+ r6.z = fma(r4.x, r5.w, v_32.z);
150
+ let v_33 = (r1.xx * r6.yz);
151
+ r1 = vec4<f32>(v_33.xy, r1.zw);
152
+ let v_34 = max(r1.xy, vec2<f32>());
153
+ r1 = vec4<f32>(v_34.xy, r1.zw);
154
+ let v_35 = min(r1.xy, vec2<f32>(0.5f));
155
+ r1 = vec4<f32>(v_35.xy, r1.zw);
156
+ r0.y = fma((-(r1.wwww)).y, r1.x, r0.y);
157
+ r0.y = fma((-(r1.wwww)).y, r1.y, r0.y);
158
+ let v_36 = bitcast<u32>(r0.w);
159
+ let v_37 = r0.y;
160
+ r1.z = select(r1.z, v_37, (v_36 != 0u));
161
+ let v_38 = (r2.zw * r3.zw);
162
+ let v_39 = r0;
163
+ r0 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
164
+ let v_40 = fma(r3.zw, r2.xy, r3.xy);
165
+ r1 = vec4<f32>(v_40.xy, r1.zw);
166
+ let v_41 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
167
+ r2 = vec4<f32>(v_41.xy, r2.zw);
168
+ r2.z = 0.0f;
169
+ let v_42 = (r1.xyz + r2.xyz);
170
+ r4 = vec4<f32>(v_42.xyz, r4.w);
171
+ let v_43 = r4.xyxx;
172
+ r1.w = textureSampleCompareLevel(t15, s15, v_43.xy, r4.z);
173
+ let v_44 = fma(r0.yw, vec2<f32>(-0.5f, 0.5f), r3.xy);
174
+ r1 = vec4<f32>(v_44.xy, r1.zw);
175
+ let v_45 = (r2.xyz + r1.xyz);
176
+ r1 = vec4<f32>(v_45.xyz, r1.w);
177
+ let v_46 = r1.xyxx;
178
+ r0.y = textureSampleCompareLevel(t15, s15, v_46.xy, r1.z);
179
+ r0.y = (r0.y + r1.w);
180
+ r1.x = (r0.y * 0.5f);
181
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
182
+ if ((bitcast<u32>(r0.y) != 0u)) {
183
+ r2 = textureSample(t2, s2, r3.xyxx.xy);
184
+ r1.y = ((-(r2.wwww)).y + 1.0f);
185
+ } else {
186
+ r1.y = 1.0f;
187
+ }
188
+ r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
189
+ r0.y = clamp(fma(r0.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
190
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
191
+ let v_47 = fma(r0.xx, r0.yy, r1.xy);
192
+ r0 = vec4<f32>(v_47.xy, r0.zw);
193
+ let v_48 = (r0.xy * r0.xy);
194
+ r0 = vec4<f32>(v_48.xy, r0.zw);
195
+ let v_49 = min(r0.xy, vec2<f32>(1.0f));
196
+ r0 = vec4<f32>(v_49.xy, r0.zw);
197
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
198
+ r0.w = (r0.y * r0.x);
199
+ let v_50 = bitcast<u32>(r0.z);
200
+ let v_51 = r0.w;
201
+ r0.x = select(r0.x, v_51, (v_50 != 0u));
202
+ o0 = min(r0.yyyy, r0.xxxx);
203
+ }
204
+
205
+ @fragment
206
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
207
+ main_inner(v1, v3);
208
+ return o0;
209
+ }
b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ struct cb16_struct {
28
+ tint_symbol : array<vec4<f32>, 16u>,
29
+ }
30
+
31
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
32
+
33
+ struct cb19_struct {
34
+ tint_symbol_1 : array<vec4<f32>, 19u>,
35
+ }
36
+
37
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
38
+
39
+ struct cb48_struct {
40
+ tint_symbol_2 : array<vec4<f32>, 48u>,
41
+ }
42
+
43
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
44
+
45
+ struct cb21_struct {
46
+ tint_symbol_3 : array<vec4<f32>, 21u>,
47
+ }
48
+
49
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
50
+
51
+ @group(1u) @binding(23u) var s7 : sampler;
52
+
53
+ @group(1u) @binding(24u) var s8 : sampler;
54
+
55
+ @group(1u) @binding(25u) var s9 : sampler;
56
+
57
+ @group(1u) @binding(28u) var s12 : sampler;
58
+
59
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
60
+
61
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(43u) var t11 : texture_2d<u32>;
68
+
69
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
72
+
73
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ fn main_inner(v1 : vec4<f32>) {
78
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
79
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
80
+ r1 = vec4<f32>(v.xy, r1.zw);
81
+ r1.z = 1.0f;
82
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
83
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
84
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
85
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
86
+ r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
87
+ r0.z = (r0.z + 1.0f);
88
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
89
+ let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
90
+ r1 = vec4<f32>(v_1.xyz, r1.w);
91
+ let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
92
+ r3 = vec4<f32>(v_2.xyz, r3.w);
93
+ r0.w = dot(r3.xyz, r3.xyz);
94
+ r2.w = inverseSqrt(r0.w);
95
+ let v_3 = (r2.www * r3.xyz);
96
+ r4 = vec4<f32>(v_3.xyz, r4.w);
97
+ r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
98
+ r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
99
+ r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x);
100
+ r0.w = (r0.w / r3.w);
101
+ let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx);
102
+ r3.w = dot(r4.xyz, v_4.xyz);
103
+ r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f);
104
+ r0.w = (r0.w * r3.w);
105
+ r1.w = 1.0f;
106
+ r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
107
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
108
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
109
+ r0.w = (r0.w * r1.x);
110
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
111
+ v_5((bitcast<u32>(r1.x) != 0u));
112
+ let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
113
+ r1 = vec4<f32>(v_6.xy, r1.zw);
114
+ let v_7 = r1.xy;
115
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
116
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
117
+ r1 = vec4<f32>(v_9.xy, r1.zw);
118
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
119
+ r1 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w)));
120
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & 8u));
121
+ r1.x = f32(bitcast<u32>(r1.x));
122
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 8.0f)));
123
+ r5 = textureSample(t7, s7, r0.xyxx.xy);
124
+ let v_10 = (r5.xyz * r5.xyz);
125
+ r1 = vec4<f32>(r1.x, v_10.xyz);
126
+ r5 = textureSample(t9, s9, r0.xyxx.xy);
127
+ let v_11 = (r5.xy * r5.xy);
128
+ r5 = vec4<f32>(v_11.xy, r5.zw);
129
+ r6 = textureSample(t8, s8, r0.xyxx.xy);
130
+ let v_12 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
131
+ r7 = vec4<f32>(v_12.xyz, r7.w);
132
+ let v_13 = fract(r7.xyz);
133
+ r7 = vec4<f32>(v_13.xyz, r7.w);
134
+ let v_14 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
135
+ r7 = vec4<f32>(v_14.xy, r7.zw);
136
+ let v_15 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
137
+ r6 = vec4<f32>(v_15.xyz, r6.w);
138
+ let v_16 = (r6.xyz + vec3<f32>(-128.0f));
139
+ r6 = vec4<f32>(v_16.xyz, r6.w);
140
+ r0.x = dot(r6.xyz, r6.xyz);
141
+ r0.x = inverseSqrt(r0.x);
142
+ let v_17 = (r0.xxx * r6.xyz);
143
+ r6 = vec4<f32>(v_17.xyz, r6.w);
144
+ r0.x = min(r5.x, 1.0f);
145
+ r0.y = fma(r5.y, 512.0f, -500.0f);
146
+ r0.y = max(r0.y, 0.0f);
147
+ let v_18 = -(r0.yyyy);
148
+ r3.w = fma(r5.y, 512.0f, v_18.w);
149
+ r0.y = (r0.y * 558.0f);
150
+ r0.y = fma(r3.w, 3.0f, r0.y);
151
+ r3.w = dot(r2.xyz, r2.xyz);
152
+ r3.w = inverseSqrt(r3.w);
153
+ let v_19 = (r2.xyz * r3.www);
154
+ r5 = vec4<f32>(v_19.xy, r5.z, v_19.z);
155
+ let v_20 = -(r5.xywx);
156
+ let v_21 = fma(r3.xyz, r2.www, v_20.xyz);
157
+ r3 = vec4<f32>(v_21.xyz, r3.w);
158
+ r2.w = dot(r3.xyz, r3.xyz);
159
+ r2.w = inverseSqrt(r2.w);
160
+ let v_22 = (r2.www * r3.xyz);
161
+ r3 = vec4<f32>(v_22.xyz, r3.w);
162
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
163
+ if ((bitcast<u32>(r2.w) != 0u)) {
164
+ let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
165
+ r7 = vec4<f32>(v_23.xyz, r7.w);
166
+ r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
167
+ r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
168
+ r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
169
+ let v_24 = -(r8.xyzx);
170
+ r2.w = dot(v_24.xyz, (-(r8.xyzx)).xyz);
171
+ r2.w = sqrt(r2.w);
172
+ let v_25 = ((-(r8.xyzx)).xyz / r2.www);
173
+ r7 = vec4<f32>(v_25.xyz, r7.w);
174
+ r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w);
175
+ let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
176
+ r8 = vec4<f32>(v_26.xyz, r8.w);
177
+ let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
178
+ r9 = vec4<f32>(v_27.xyz, r9.w);
179
+ let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
180
+ let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
181
+ r8 = vec4<f32>(v_29.xyz, r8.w);
182
+ let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.zxy));
183
+ r8 = vec4<f32>(v_30.xyz, r8.w);
184
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz))));
185
+ let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) & bitcast<vec2<u32>>(r9.xz)));
186
+ r9 = vec4<f32>(v_31.xy, r9.zw);
187
+ let v_32 = (-(r8.yzyy)).xy;
188
+ r10 = vec4<f32>(v_32.xy, r10.zw);
189
+ r10.z = 0.0f;
190
+ r10.w = abs(r7.xxxx).w;
191
+ r11 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r11.zw);
192
+ r11.z = abs(r7.yyyy).z;
193
+ let v_33 = bitcast<vec3<u32>>(r9.yyy);
194
+ let v_34 = r10.zxw;
195
+ let v_35 = select(r11.xyz, v_34, (v_33 != vec3<u32>()));
196
+ r9 = vec4<f32>(r9.x, v_35.xyz);
197
+ r8.y = 0.0f;
198
+ r8.z = abs(r7.zzzz).z;
199
+ let v_36 = bitcast<vec3<u32>>(r9.xxx);
200
+ let v_37 = r8.xyz;
201
+ let v_38 = select(r9.yzw, v_37, (v_36 != vec3<u32>()));
202
+ r8 = vec4<f32>(v_38.xyz, r8.w);
203
+ let v_39 = abs(r7.yyyy);
204
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r8.z == v_39.w)));
205
+ let v_40 = bitcast<vec2<u32>>(r3.ww);
206
+ let v_41 = select(vec2<f32>(1.0f, 0.0f), r10.zy, (v_40 != vec2<u32>()));
207
+ let v_42 = r9;
208
+ r9 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
209
+ r3.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz);
210
+ let v_43 = (r7.xyz / r3.www);
211
+ r7 = vec4<f32>(v_43.xyz, r7.w);
212
+ let v_44 = (r8.xy * vec2<f32>(-0.5f));
213
+ let v_45 = r10;
214
+ r10 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
215
+ r10.y = 0.0f;
216
+ let v_46 = (r7.xyz + r10.xyz);
217
+ r10 = vec4<f32>(v_46.xyz, r10.w);
218
+ r9.x = 0.0f;
219
+ let v_47 = fma(vec3<f32>(-0.5f), r9.xyz, r10.xyz);
220
+ r11 = vec4<f32>(v_47.xyz, r11.w);
221
+ let v_48 = r11.xyzx;
222
+ r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w);
223
+ let v_49 = (r8.xy * vec2<f32>(0.5f));
224
+ let v_50 = r8;
225
+ r8 = vec4<f32>(v_49.x, v_50.y, v_49.y, v_50.w);
226
+ r8.y = 0.0f;
227
+ let v_51 = (r7.xyz + r8.xyz);
228
+ r7 = vec4<f32>(v_51.xyz, r7.w);
229
+ let v_52 = fma(vec3<f32>(-0.5f), r9.xyz, r7.xyz);
230
+ r8 = vec4<f32>(v_52.xyz, r8.w);
231
+ let v_53 = r8.xyzx;
232
+ r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w);
233
+ r3.w = (r3.w + r4.w);
234
+ let v_54 = fma(vec3<f32>(0.5f), r9.xyz, r10.xyz);
235
+ r8 = vec4<f32>(v_54.xyz, r8.w);
236
+ let v_55 = r8.xyzx;
237
+ r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w);
238
+ r3.w = (r3.w + r4.w);
239
+ let v_56 = fma(vec3<f32>(0.5f), r9.xyz, r7.xyz);
240
+ r7 = vec4<f32>(v_56.xyz, r7.w);
241
+ let v_57 = r7.xyzx;
242
+ r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w);
243
+ r2.w = (r2.w + r3.w);
244
+ r2.w = (r2.w * 0.25f);
245
+ } else {
246
+ let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
247
+ r2 = vec4<f32>(v_58.xyz, r2.w);
248
+ r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
249
+ r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
250
+ r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
251
+ let v_59 = -(r0.zzzz);
252
+ let v_60 = (r7.xy / v_59.xy);
253
+ r7 = vec4<f32>(v_60.xy, r7.zw);
254
+ r0.z = dot(r2.xyz, r2.xyz);
255
+ r0.z = sqrt(r0.z);
256
+ r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w);
257
+ let v_61 = fma(r7.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
258
+ r2 = vec4<f32>(v_61.xyz, r2.w);
259
+ r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
260
+ let v_62 = r7.xyxx;
261
+ r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z);
262
+ let v_63 = r7.zwzz;
263
+ r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z);
264
+ r0.z = (r0.z + r3.w);
265
+ r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
266
+ let v_64 = r7.xyxx;
267
+ r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z);
268
+ r0.z = (r0.z + r2.x);
269
+ let v_65 = r7.zwzz;
270
+ r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z);
271
+ r0.z = (r0.z + r2.x);
272
+ r2.w = (r0.z * 0.25f);
273
+ }
274
+ r0.z = select(1.0f, 0.0f, (bitcast<u32>(r1.x) != 0u));
275
+ r0.z = (r0.z * r0.w);
276
+ let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
277
+ r2 = vec4<f32>(v_66.xyz, r2.w);
278
+ let v_67 = dot(r6.xyz, r4.xyz);
279
+ r0.w = clamp(vec4<f32>(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f);
280
+ let v_68 = dot((-(r5.xywx)).xyz, r6.xyz);
281
+ r5.x = clamp(vec4<f32>(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f);
282
+ let v_69 = dot(r3.xyz, r4.xyz);
283
+ r5.y = clamp(vec4<f32>(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f);
284
+ let v_70 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
285
+ r4 = vec4<f32>(v_70.xy, r4.zw);
286
+ let v_71 = (r4.xy * r4.xy);
287
+ r4 = vec4<f32>(r4.xy, v_71.xy);
288
+ let v_72 = (r4.zw * r4.zw);
289
+ r4 = vec4<f32>(r4.xy, v_72.xy);
290
+ let v_73 = (r4.xy * r4.zw);
291
+ r4 = vec4<f32>(v_73.xy, r4.zw);
292
+ r1.x = ((-(r5.zzzz)).x + 1.0f);
293
+ let v_74 = fma(r5.zz, r4.xy, r1.xx);
294
+ r4 = vec4<f32>(v_74.xy, r4.zw);
295
+ let v_75 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
296
+ r4 = vec4<f32>(r4.xy, v_75.xy);
297
+ r0.y = (r4.z * 0.125f);
298
+ r1.x = fma((-(r0.xxxx)).x, r4.x, 1.0f);
299
+ r3.x = dot(r6.xyz, r3.xyz);
300
+ r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
301
+ r3.x = log2(r3.x);
302
+ r3.x = (r3.x * r4.w);
303
+ r3.x = exp2(r3.x);
304
+ r3.x = (r4.y * r3.x);
305
+ r0.y = (r0.y * r3.x);
306
+ r0.x = (r0.x * r0.y);
307
+ r0.x = (r0.w * r0.x);
308
+ r0.y = (r0.w * r1.x);
309
+ r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
310
+ r0.w = (r2.w + -1.0f);
311
+ r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f);
312
+ let v_76 = fma(r1.yzw, r0.yyy, r0.xxx);
313
+ r1 = vec4<f32>(v_76.xyz, r1.w);
314
+ let v_77 = (r2.xyz * r1.xyz);
315
+ r1 = vec4<f32>(v_77.xyz, r1.w);
316
+ let v_78 = (r0.zzz * r1.xyz);
317
+ r0 = vec4<f32>(v_78.xyz, r0.w);
318
+ let v_79 = (r0.www * r0.xyz);
319
+ r0 = vec4<f32>(v_79.xyz, r0.w);
320
+ let v_80 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
321
+ o0 = vec4<f32>(v_80.xyz, o0.w);
322
+ o0.w = 1.0f;
323
+ }
324
+
325
+ fn v_5(v_81 : bool) {
326
+ if (v_81) {
327
+ discard;
328
+ return;
329
+ }
330
+ }
331
+
332
+ @fragment
333
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
334
+ main_inner(v1);
335
+ return o0;
336
+ }
b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl ADDED
@@ -0,0 +1,1230 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
110
+
111
+ var<private> v6 : vec4<f32>;
112
+
113
+ var<private> v7 : array<f32, 4u>;
114
+
115
+ var<private> o0 : vec4<f32>;
116
+
117
+ var<private> o1 : f32;
118
+
119
+ var<private> o2 : f32;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v6 = v_2;
135
+ x1[0u].x = v7[0u];
136
+ x1[0u].y = v7[1u];
137
+ x1[0u].z = v7[2u];
138
+ x1[0u].w = v7[3u];
139
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
140
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v4.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r3 = textureSample(t3, s3, v1.xyz.xyxx.xy);
160
+ let v_9 = (r3.xy * r3.xy);
161
+ r3 = vec4<f32>(v_9.xy, r3.zw);
162
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
163
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
164
+ r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x);
165
+ r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w);
166
+ r1.y = (r1.y * cb2_2.tint_symbol_1[16u].y);
167
+ r0.w = (r0.w * v0.w);
168
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
169
+ r3 = vec4<f32>(v_10.xy, r3.zw);
170
+ r1.y = (r1.y * v0.z);
171
+ let v_11 = (r0.xyz * r0.xyz);
172
+ r0 = vec4<f32>(v_11.xyz, r0.w);
173
+ let v_12 = -(v5.xyzx);
174
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
175
+ r4 = vec4<f32>(v_13.xyz, r4.w);
176
+ r2.w = dot(r4.xyz, r4.xyz);
177
+ r2.w = inverseSqrt(r2.w);
178
+ let v_14 = (r2.www * r4.xyz);
179
+ r5 = vec4<f32>(v_14.xyz, r5.w);
180
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
181
+ let v_16 = fma(r4.xyz, r2.www, v_15.xyz);
182
+ r6 = vec4<f32>(v_16.xyz, r6.w);
183
+ r3.z = dot(r6.xyz, r6.xyz);
184
+ r3.z = inverseSqrt(r3.z);
185
+ let v_17 = (r3.zzz * r6.xyz);
186
+ r6 = vec4<f32>(v_17.xyz, r6.w);
187
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
188
+ r3.z = max(r3.z, 0.0f);
189
+ let v_18 = -(r3.zzzz);
190
+ r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w);
191
+ r3.z = (r3.z * 558.0f);
192
+ r3.z = fma(r3.w, 3.0f, r3.z);
193
+ r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
194
+ let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
195
+ r7 = vec4<f32>(v_19.xyz, r7.w);
196
+ let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
197
+ r8 = vec4<f32>(v_20.xyz, r8.w);
198
+ let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
199
+ r8 = vec4<f32>(v_21.xyz, r8.w);
200
+ let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
201
+ r8 = vec4<f32>(v_22.xyz, r8.w);
202
+ let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
203
+ r9 = vec4<f32>(v_23.xyz, r9.w);
204
+ let v_24 = &(x0[0u]);
205
+ let v_25 = r9;
206
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
207
+ let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
208
+ r10 = vec4<f32>(v_26.xyz, r10.w);
209
+ let v_27 = &(x0[1u]);
210
+ let v_28 = r10;
211
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
212
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
213
+ r11 = vec4<f32>(v_29.xyz, r11.w);
214
+ let v_30 = &(x0[2u]);
215
+ let v_31 = r11;
216
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
217
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
218
+ r8 = vec4<f32>(v_32.xyz, r8.w);
219
+ let v_33 = &(x0[3u]);
220
+ let v_34 = r8;
221
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
222
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
223
+ let v_36 = r12;
224
+ r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
225
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
226
+ r4.w = (r4.w * 0.5f);
227
+ let v_37 = abs(r11.yyyy);
228
+ r5.w = max(v_37.w, abs(r11.xxxx).w);
229
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
230
+ let v_38 = (bitcast<u32>(r5.w) != 0u);
231
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
232
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
233
+ let v_40 = abs(r10.yyyy);
234
+ r6.w = max(v_40.w, abs(r10.xxxx).w);
235
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
236
+ let v_41 = bitcast<u32>(r6.w);
237
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
238
+ let v_42 = abs(r9.yyyy);
239
+ r6.w = max(v_42.w, abs(r9.xxxx).w);
240
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
241
+ let v_43 = bitcast<u32>(r4.w);
242
+ r4.w = select(r5.w, 0.0f, (v_43 != 0u));
243
+ let v_44 = x0[bitcast<i32>(r4.w)];
244
+ r9 = vec4<f32>(v_44.xyz, r9.w);
245
+ r4.w = f32(bitcast<i32>(r4.w));
246
+ r5.w = (r4.w + 0.5f);
247
+ r5.w = (r5.w * 0.25f);
248
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
249
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
250
+ r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
251
+ r6.w = dot(r10, cb6_6.tint_symbol_5[13u]);
252
+ r10.x = (r9.x + 0.5f);
253
+ r10.y = fma(r9.y, 0.25f, r5.w);
254
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
255
+ r4.w = ((-(r4.wwww)).w + r9.z);
256
+ let v_45 = dpdx(r10.xyy);
257
+ r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
258
+ r11.z = dpdx(r4.w);
259
+ let v_46 = dpdy(r10.yxy);
260
+ r13 = vec4<f32>(v_46.xyz, r13.w);
261
+ r13.w = dpdy(r4.w);
262
+ let v_47 = (r11.yw * r13.yw);
263
+ r8 = vec4<f32>(r8.xy, v_47.xy);
264
+ let v_48 = -(r8.zwzz);
265
+ let v_49 = fma(r11.xz, r13.xz, v_48.xy);
266
+ r14 = vec4<f32>(v_49.xy, r14.zw);
267
+ r7.w = (1.0f / r14.x);
268
+ r8.z = (r11.z * r13.y);
269
+ let v_50 = -(r8.zzzz);
270
+ r14.z = fma(r11.x, r13.w, v_50.z);
271
+ let v_51 = (r7.ww * r14.yz);
272
+ r8 = vec4<f32>(r8.xy, v_51.xy);
273
+ let v_52 = max(r8.zw, vec2<f32>());
274
+ r8 = vec4<f32>(r8.xy, v_52.xy);
275
+ let v_53 = min(r8.zw, vec2<f32>(0.5f));
276
+ r8 = vec4<f32>(r8.xy, v_53.xy);
277
+ r4.w = fma((-(r6.wwww)).w, r8.z, r4.w);
278
+ r4.w = fma((-(r6.wwww)).w, r8.w, r4.w);
279
+ let v_54 = bitcast<u32>(r5.w);
280
+ let v_55 = r4.w;
281
+ r12.z = select(r9.z, v_55, (v_54 != 0u));
282
+ r10.z = 0.0f;
283
+ let v_56 = (r10.xyz + r12.ywz);
284
+ r9 = vec4<f32>(v_56.xyz, r9.w);
285
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
286
+ r12 = vec4<f32>(v_57.xy, r12.zw);
287
+ let v_58 = (r10.xyz + r12.xyz);
288
+ r11 = vec4<f32>(v_58.xyz, r11.w);
289
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
290
+ r12 = vec4<f32>(v_59.xy, r12.zw);
291
+ let v_60 = (r10.xyz + r12.xyz);
292
+ r13 = vec4<f32>(v_60.xyz, r13.w);
293
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
294
+ r12 = vec4<f32>(v_61.xy, r12.zw);
295
+ let v_62 = (r10.xyz + r12.xyz);
296
+ r14 = vec4<f32>(v_62.xyz, r14.w);
297
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
298
+ r12 = vec4<f32>(v_63.xy, r12.zw);
299
+ let v_64 = (r10.xyz + r12.xyz);
300
+ r15 = vec4<f32>(v_64.xyz, r15.w);
301
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
302
+ r12 = vec4<f32>(v_65.xy, r12.zw);
303
+ let v_66 = (r10.xyz + r12.xyz);
304
+ r16 = vec4<f32>(v_66.xyz, r16.w);
305
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
306
+ r12 = vec4<f32>(v_67.xy, r12.zw);
307
+ let v_68 = (r10.xyz + r12.xyz);
308
+ r17 = vec4<f32>(v_68.xyz, r17.w);
309
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
310
+ r12 = vec4<f32>(v_69.xy, r12.zw);
311
+ let v_70 = (r10.xyz + r12.xyz);
312
+ r18 = vec4<f32>(v_70.xyz, r18.w);
313
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
314
+ r12 = vec4<f32>(v_71.xy, r12.zw);
315
+ let v_72 = (r10.xyz + r12.xyz);
316
+ r19 = vec4<f32>(v_72.xyz, r19.w);
317
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
318
+ r12 = vec4<f32>(v_73.xy, r12.zw);
319
+ let v_74 = (r10.xyz + r12.xyz);
320
+ r20 = vec4<f32>(v_74.xyz, r20.w);
321
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
322
+ r12 = vec4<f32>(v_75.xy, r12.zw);
323
+ let v_76 = (r10.xyz + r12.xyz);
324
+ r21 = vec4<f32>(v_76.xyz, r21.w);
325
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
326
+ r12 = vec4<f32>(v_77.xy, r12.zw);
327
+ let v_78 = (r10.xyz + r12.xyz);
328
+ r22 = vec4<f32>(v_78.xyz, r22.w);
329
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
330
+ r12 = vec4<f32>(v_79.xy, r12.zw);
331
+ let v_80 = (r10.xyz + r12.xyz);
332
+ r23 = vec4<f32>(v_80.xyz, r23.w);
333
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
334
+ r12 = vec4<f32>(v_81.xy, r12.zw);
335
+ let v_82 = (r10.xyz + r12.xyz);
336
+ r24 = vec4<f32>(v_82.xyz, r24.w);
337
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
338
+ r12 = vec4<f32>(v_83.xy, r12.zw);
339
+ let v_84 = (r10.xyz + r12.xyz);
340
+ r25 = vec4<f32>(v_84.xyz, r25.w);
341
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
342
+ r12 = vec4<f32>(v_85.xy, r12.zw);
343
+ let v_86 = (r10.xyz + r12.xyz);
344
+ r10 = vec4<f32>(v_86.xyz, r10.w);
345
+ let v_87 = r9.xyxx;
346
+ r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
347
+ let v_88 = r11.xyxx;
348
+ r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
349
+ let v_89 = r13.xyxx;
350
+ r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
351
+ let v_90 = r14.xyxx;
352
+ r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
353
+ let v_91 = r15.xyxx;
354
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
355
+ let v_92 = r16.xyxx;
356
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
357
+ let v_93 = r17.xyxx;
358
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
359
+ let v_94 = r18.xyxx;
360
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
361
+ let v_95 = r19.xyxx;
362
+ r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
363
+ let v_96 = r20.xyxx;
364
+ r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
365
+ let v_97 = r21.xyxx;
366
+ r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
367
+ let v_98 = r22.xyxx;
368
+ r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
369
+ let v_99 = r23.xyxx;
370
+ r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
371
+ let v_100 = r24.xyxx;
372
+ r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
373
+ let v_101 = r25.xyxx;
374
+ r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
375
+ let v_102 = r10.xyxx;
376
+ r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
377
+ r9 = (r9 + r11);
378
+ r9 = (r12 + r9);
379
+ r9 = (r13 + r9);
380
+ r4.w = dot(r9, vec4<f32>(1.0f));
381
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
382
+ let v_103 = abs(r8.yyyy);
383
+ r5.w = max(v_103.w, abs(r8.xxxx).w);
384
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
385
+ r3.w = ((-(r3.wwww)).w + 1.0f);
386
+ r3.w = (r5.w * r3.w);
387
+ r3.w = fma(r4.w, 0.0625f, r3.w);
388
+ let v_104 = (r3.xyw * r3.xyw);
389
+ r3 = vec4<f32>(v_104.xy, r3.z, v_104.z);
390
+ r3.w = min(r3.w, 1.0f);
391
+ r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
392
+ r4.w = sqrt(r4.w);
393
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
394
+ let v_105 = -(r3.wwww);
395
+ r3.w = fma(r4.w, v_105.w, r3.w);
396
+ let v_106 = dot(r2.xyz, v_15.xyz);
397
+ r4.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
398
+ let v_107 = dot(r5.xyz, r2.xyz);
399
+ r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
400
+ let v_108 = dot(r6.xyz, v_15.xyz);
401
+ r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
402
+ let v_109 = ((-(r8.xxyx)).yz + vec2<f32>(1.0f));
403
+ let v_110 = r8;
404
+ r8 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
405
+ let v_111 = (r8.yz * r8.yz);
406
+ r9 = vec4<f32>(v_111.xy, r9.zw);
407
+ let v_112 = (r9.xy * r9.xy);
408
+ r9 = vec4<f32>(v_112.xy, r9.zw);
409
+ let v_113 = (r8.yz * r9.xy);
410
+ let v_114 = r8;
411
+ r8 = vec4<f32>(v_114.x, v_113.xy, v_114.w);
412
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
413
+ let v_115 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww);
414
+ let v_116 = r8;
415
+ r8 = vec4<f32>(v_116.x, v_115.xy, v_116.w);
416
+ let v_117 = (r3.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
417
+ r9 = vec4<f32>(v_117.xy, r9.zw);
418
+ r3.z = (r9.x * 0.125f);
419
+ r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f);
420
+ r6.x = dot(r2.xyz, r6.xyz);
421
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
422
+ r6.x = log2(r6.x);
423
+ r6.x = (r6.x * r9.y);
424
+ r6.x = exp2(r6.x);
425
+ r6.x = (r8.z * r6.x);
426
+ r6.x = (r3.z * r6.x);
427
+ r6.x = (r1.x * r6.x);
428
+ r6.x = (r4.w * r6.x);
429
+ r4.w = (r4.w * r6.w);
430
+ let v_118 = fma(r0.xyz, r4.www, r6.xxx);
431
+ r6 = vec4<f32>(v_118.xyz, r6.w);
432
+ let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
433
+ r6 = vec4<f32>(v_119.xyz, r6.w);
434
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
435
+ if ((bitcast<u32>(r4.w) != 0u)) {
436
+ r10 = vec4<f32>(vec3<f32>(), r10.w);
437
+ r8 = vec4<f32>(r8.x, vec3<f32>());
438
+ } else {
439
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
440
+ let v_120 = -(v5.xxyz);
441
+ let v_121 = (v_120.yzw + cb3_3.tint_symbol_2[3u].xyz);
442
+ r8 = vec4<f32>(r8.x, v_121.xyz);
443
+ let v_122 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
444
+ r9 = vec4<f32>(v_122.x, r9.y, v_122.yz);
445
+ r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz);
446
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
447
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
448
+ let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
449
+ r9 = vec4<f32>(v_123.x, r9.y, v_123.yz);
450
+ let v_124 = (r9.xzw + v_120.xzw);
451
+ r9 = vec4<f32>(v_124.x, r9.y, v_124.yz);
452
+ let v_125 = bitcast<vec3<u32>>(r7.www);
453
+ let v_126 = r8.yzw;
454
+ let v_127 = select(r9.xzw, v_126, (v_125 != vec3<u32>()));
455
+ r8 = vec4<f32>(r8.x, v_127.xyz);
456
+ r7.w = dot(r8.yzw, r8.yzw);
457
+ let v_128 = (r8.yzw + vec3<f32>(0.00000099999999747524f));
458
+ r8 = vec4<f32>(r8.x, v_128.xyz);
459
+ r9.x = dot(r8.yzw, r8.yzw);
460
+ r9.x = inverseSqrt(r9.x);
461
+ let v_129 = (r8.yzw * r9.xxx);
462
+ r8 = vec4<f32>(r8.x, v_129.xyz);
463
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
464
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
465
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
466
+ r7.w = (r7.w / r9.x);
467
+ let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx);
468
+ r9.x = dot(r8.yzw, v_130.xyz);
469
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
470
+ let v_131 = dot(r8.yzw, r2.xyz);
471
+ r9.z = clamp(vec4<f32>(v_131, v_131, v_131, v_131).z, 0.0f, 1.0f);
472
+ r9.x = (r9.x * r9.z);
473
+ r9.z = (r7.w * r9.x);
474
+ let v_132 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz);
475
+ r10 = vec4<f32>(v_132.xyz, r10.w);
476
+ let v_133 = (r0.xyz * r10.xyz);
477
+ r10 = vec4<f32>(v_133.xyz, r10.w);
478
+ let v_134 = fma(r4.xyz, r2.www, r8.yzw);
479
+ r8 = vec4<f32>(r8.x, v_134.xyz);
480
+ r9.z = dot(r8.yzw, r8.yzw);
481
+ r9.z = inverseSqrt(r9.z);
482
+ let v_135 = (r8.yzw * r9.zzz);
483
+ r8 = vec4<f32>(r8.x, v_135.xyz);
484
+ let v_136 = dot(r8.yzw, r5.xyz);
485
+ r9.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
486
+ r9.z = ((-(r9.zzzz)).z + 1.0f);
487
+ r9.w = (r9.z * r9.z);
488
+ r9.w = (r9.w * r9.w);
489
+ r9.z = (r9.w * r9.z);
490
+ r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w);
491
+ let v_137 = dot(r8.yzw, r2.xyz);
492
+ r8.y = clamp(vec4<f32>(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f);
493
+ r8.y = log2(r8.y);
494
+ r8.y = (r8.y * r9.y);
495
+ r8.y = exp2(r8.y);
496
+ r8.y = (r8.y * r9.z);
497
+ r8.y = (r9.x * r8.y);
498
+ r7.w = (r7.w * r8.y);
499
+ r7.w = (r3.z * r7.w);
500
+ let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
501
+ r8 = vec4<f32>(r8.x, v_138.xyz);
502
+ }
503
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
504
+ if ((bitcast<u32>(r7.w) != 0u)) {
505
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
506
+ r7.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
507
+ let v_139 = bitcast<u32>(r9.x);
508
+ let v_140 = r7.w;
509
+ r4.w = select(r4.w, v_140, (v_139 != 0u));
510
+ if ((bitcast<u32>(r4.w) != 0u)) {
511
+ } else {
512
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
513
+ let v_141 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
514
+ r9 = vec4<f32>(v_141.x, r9.y, v_141.yz);
515
+ let v_142 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
516
+ r11 = vec4<f32>(v_142.xyz, r11.w);
517
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
518
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
519
+ r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w);
520
+ let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz);
521
+ r11 = vec4<f32>(v_143.xyz, r11.w);
522
+ let v_144 = (r11.xyz + v_12.xyz);
523
+ r11 = vec4<f32>(v_144.xyz, r11.w);
524
+ let v_145 = bitcast<vec3<u32>>(r7.www);
525
+ let v_146 = r9.xzw;
526
+ let v_147 = select(r11.xyz, v_146, (v_145 != vec3<u32>()));
527
+ r9 = vec4<f32>(v_147.x, r9.y, v_147.yz);
528
+ r7.w = dot(r9.xzw, r9.xzw);
529
+ let v_148 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
530
+ r9 = vec4<f32>(v_148.x, r9.y, v_148.yz);
531
+ r10.w = dot(r9.xzw, r9.xzw);
532
+ r10.w = inverseSqrt(r10.w);
533
+ let v_149 = (r9.xzw * r10.www);
534
+ r9 = vec4<f32>(v_149.x, r9.y, v_149.yz);
535
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
536
+ r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
537
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w);
538
+ r7.w = (r7.w / r10.w);
539
+ let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx);
540
+ r10.w = dot(r9.xzw, v_150.xyz);
541
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
542
+ let v_151 = dot(r9.xzw, r2.xyz);
543
+ r11.x = clamp(vec4<f32>(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f);
544
+ r10.w = (r10.w * r11.x);
545
+ r11.x = (r7.w * r10.w);
546
+ let v_152 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz);
547
+ r11 = vec4<f32>(v_152.xyz, r11.w);
548
+ let v_153 = fma(r11.xyz, r0.xyz, r10.xyz);
549
+ r10 = vec4<f32>(v_153.xyz, r10.w);
550
+ let v_154 = fma(r4.xyz, r2.www, r9.xzw);
551
+ r9 = vec4<f32>(v_154.x, r9.y, v_154.yz);
552
+ r11.x = dot(r9.xzw, r9.xzw);
553
+ r11.x = inverseSqrt(r11.x);
554
+ let v_155 = (r9.xzw * r11.xxx);
555
+ r9 = vec4<f32>(v_155.x, r9.y, v_155.yz);
556
+ let v_156 = dot(r9.xzw, r5.xyz);
557
+ r11.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
558
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
559
+ r11.y = (r11.x * r11.x);
560
+ r11.y = (r11.y * r11.y);
561
+ r11.x = (r11.y * r11.x);
562
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
563
+ let v_157 = dot(r9.xzw, r2.xyz);
564
+ r9.x = clamp(vec4<f32>(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f);
565
+ r9.x = log2(r9.x);
566
+ r9.x = (r9.x * r9.y);
567
+ r9.x = exp2(r9.x);
568
+ r9.x = (r9.x * r11.x);
569
+ r9.x = (r10.w * r9.x);
570
+ r7.w = (r7.w * r9.x);
571
+ r7.w = (r3.z * r7.w);
572
+ let v_158 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw);
573
+ r8 = vec4<f32>(r8.x, v_158.xyz);
574
+ }
575
+ } else {
576
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
577
+ }
578
+ if ((bitcast<u32>(r4.w) != 0u)) {
579
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
580
+ } else {
581
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
582
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
583
+ if ((bitcast<u32>(r4.w) != 0u)) {
584
+ } else {
585
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
586
+ let v_159 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
587
+ r9 = vec4<f32>(v_159.x, r9.y, v_159.yz);
588
+ let v_160 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
589
+ r11 = vec4<f32>(v_160.xyz, r11.w);
590
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
591
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
592
+ r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w);
593
+ let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz);
594
+ r11 = vec4<f32>(v_161.xyz, r11.w);
595
+ let v_162 = (r11.xyz + v_12.xyz);
596
+ r11 = vec4<f32>(v_162.xyz, r11.w);
597
+ let v_163 = bitcast<vec3<u32>>(r7.www);
598
+ let v_164 = r9.xzw;
599
+ let v_165 = select(r11.xyz, v_164, (v_163 != vec3<u32>()));
600
+ r9 = vec4<f32>(v_165.x, r9.y, v_165.yz);
601
+ r7.w = dot(r9.xzw, r9.xzw);
602
+ let v_166 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
603
+ r9 = vec4<f32>(v_166.x, r9.y, v_166.yz);
604
+ r10.w = dot(r9.xzw, r9.xzw);
605
+ r10.w = inverseSqrt(r10.w);
606
+ let v_167 = (r9.xzw * r10.www);
607
+ r9 = vec4<f32>(v_167.x, r9.y, v_167.yz);
608
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
609
+ r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
610
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w);
611
+ r7.w = (r7.w / r10.w);
612
+ let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx);
613
+ r10.w = dot(r9.xzw, v_168.xyz);
614
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
615
+ let v_169 = dot(r9.xzw, r2.xyz);
616
+ r11.x = clamp(vec4<f32>(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f);
617
+ r10.w = (r10.w * r11.x);
618
+ r11.x = (r7.w * r10.w);
619
+ let v_170 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz);
620
+ r11 = vec4<f32>(v_170.xyz, r11.w);
621
+ let v_171 = fma(r11.xyz, r0.xyz, r10.xyz);
622
+ r10 = vec4<f32>(v_171.xyz, r10.w);
623
+ let v_172 = fma(r4.xyz, r2.www, r9.xzw);
624
+ r9 = vec4<f32>(v_172.x, r9.y, v_172.yz);
625
+ r11.x = dot(r9.xzw, r9.xzw);
626
+ r11.x = inverseSqrt(r11.x);
627
+ let v_173 = (r9.xzw * r11.xxx);
628
+ r9 = vec4<f32>(v_173.x, r9.y, v_173.yz);
629
+ let v_174 = dot(r9.xzw, r5.xyz);
630
+ r11.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
631
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
632
+ r11.y = (r11.x * r11.x);
633
+ r11.y = (r11.y * r11.y);
634
+ r11.x = (r11.y * r11.x);
635
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
636
+ let v_175 = dot(r9.xzw, r2.xyz);
637
+ r9.x = clamp(vec4<f32>(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f);
638
+ r9.x = log2(r9.x);
639
+ r9.x = (r9.x * r9.y);
640
+ r9.x = exp2(r9.x);
641
+ r9.x = (r9.x * r11.x);
642
+ r9.x = (r10.w * r9.x);
643
+ r7.w = (r7.w * r9.x);
644
+ r7.w = (r3.z * r7.w);
645
+ let v_176 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw);
646
+ r8 = vec4<f32>(r8.x, v_176.xyz);
647
+ }
648
+ }
649
+ if ((bitcast<u32>(r4.w) != 0u)) {
650
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
651
+ } else {
652
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
653
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
654
+ if ((bitcast<u32>(r4.w) != 0u)) {
655
+ } else {
656
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
657
+ let v_177 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
658
+ r9 = vec4<f32>(v_177.x, r9.y, v_177.yz);
659
+ let v_178 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
660
+ r11 = vec4<f32>(v_178.xyz, r11.w);
661
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
662
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
663
+ r10.w = (r10.w * cb3_3.tint_symbol_2[22u].w);
664
+ let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r10.www, cb3_3.tint_symbol_2[6u].xyz);
665
+ r11 = vec4<f32>(v_179.xyz, r11.w);
666
+ let v_180 = (r11.xyz + v_12.xyz);
667
+ r11 = vec4<f32>(v_180.xyz, r11.w);
668
+ let v_181 = bitcast<vec3<u32>>(r7.www);
669
+ let v_182 = r9.xzw;
670
+ let v_183 = select(r11.xyz, v_182, (v_181 != vec3<u32>()));
671
+ r9 = vec4<f32>(v_183.x, r9.y, v_183.yz);
672
+ r7.w = dot(r9.xzw, r9.xzw);
673
+ let v_184 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
674
+ r9 = vec4<f32>(v_184.x, r9.y, v_184.yz);
675
+ r10.w = dot(r9.xzw, r9.xzw);
676
+ r10.w = inverseSqrt(r10.w);
677
+ let v_185 = (r9.xzw * r10.www);
678
+ r9 = vec4<f32>(v_185.x, r9.y, v_185.yz);
679
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
680
+ r10.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
681
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[14u].w);
682
+ r7.w = (r7.w / r10.w);
683
+ let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx);
684
+ r10.w = dot(r9.xzw, v_186.xyz);
685
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
686
+ let v_187 = dot(r9.xzw, r2.xyz);
687
+ r11.x = clamp(vec4<f32>(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f);
688
+ r10.w = (r10.w * r11.x);
689
+ r11.x = (r7.w * r10.w);
690
+ let v_188 = (r11.xxx * cb3_3.tint_symbol_2[22u].xyz);
691
+ r11 = vec4<f32>(v_188.xyz, r11.w);
692
+ let v_189 = fma(r11.xyz, r0.xyz, r10.xyz);
693
+ r10 = vec4<f32>(v_189.xyz, r10.w);
694
+ let v_190 = fma(r4.xyz, r2.www, r9.xzw);
695
+ r9 = vec4<f32>(v_190.x, r9.y, v_190.yz);
696
+ r11.x = dot(r9.xzw, r9.xzw);
697
+ r11.x = inverseSqrt(r11.x);
698
+ let v_191 = (r9.xzw * r11.xxx);
699
+ r9 = vec4<f32>(v_191.x, r9.y, v_191.yz);
700
+ let v_192 = dot(r9.xzw, r5.xyz);
701
+ r11.x = clamp(vec4<f32>(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f);
702
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
703
+ r11.y = (r11.x * r11.x);
704
+ r11.y = (r11.y * r11.y);
705
+ r11.x = (r11.y * r11.x);
706
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
707
+ let v_193 = dot(r9.xzw, r2.xyz);
708
+ r9.x = clamp(vec4<f32>(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f);
709
+ r9.x = log2(r9.x);
710
+ r9.x = (r9.x * r9.y);
711
+ r9.x = exp2(r9.x);
712
+ r9.x = (r9.x * r11.x);
713
+ r9.x = (r10.w * r9.x);
714
+ r7.w = (r7.w * r9.x);
715
+ r7.w = (r3.z * r7.w);
716
+ let v_194 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw);
717
+ r8 = vec4<f32>(r8.x, v_194.xyz);
718
+ }
719
+ }
720
+ if ((bitcast<u32>(r4.w) != 0u)) {
721
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
722
+ } else {
723
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
724
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
725
+ if ((bitcast<u32>(r4.w) != 0u)) {
726
+ } else {
727
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
728
+ let v_195 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz);
729
+ r9 = vec4<f32>(v_195.x, r9.y, v_195.yz);
730
+ let v_196 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
731
+ r11 = vec4<f32>(v_196.xyz, r11.w);
732
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
733
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
734
+ r10.w = (r10.w * cb3_3.tint_symbol_2[23u].w);
735
+ let v_197 = fma(cb3_3.tint_symbol_2[15u].xyz, r10.www, cb3_3.tint_symbol_2[7u].xyz);
736
+ r11 = vec4<f32>(v_197.xyz, r11.w);
737
+ let v_198 = (r11.xyz + v_12.xyz);
738
+ r11 = vec4<f32>(v_198.xyz, r11.w);
739
+ let v_199 = bitcast<vec3<u32>>(r7.www);
740
+ let v_200 = r9.xzw;
741
+ let v_201 = select(r11.xyz, v_200, (v_199 != vec3<u32>()));
742
+ r9 = vec4<f32>(v_201.x, r9.y, v_201.yz);
743
+ r7.w = dot(r9.xzw, r9.xzw);
744
+ let v_202 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
745
+ r9 = vec4<f32>(v_202.x, r9.y, v_202.yz);
746
+ r10.w = dot(r9.xzw, r9.xzw);
747
+ r10.w = inverseSqrt(r10.w);
748
+ let v_203 = (r9.xzw * r10.www);
749
+ r9 = vec4<f32>(v_203.x, r9.y, v_203.yz);
750
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
751
+ r10.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
752
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[15u].w);
753
+ r7.w = (r7.w / r10.w);
754
+ let v_204 = -(cb3_3.tint_symbol_2[15u].xyzx);
755
+ r10.w = dot(r9.xzw, v_204.xyz);
756
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
757
+ let v_205 = dot(r9.xzw, r2.xyz);
758
+ r11.x = clamp(vec4<f32>(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f);
759
+ r10.w = (r10.w * r11.x);
760
+ r11.x = (r7.w * r10.w);
761
+ let v_206 = (r11.xxx * cb3_3.tint_symbol_2[23u].xyz);
762
+ r11 = vec4<f32>(v_206.xyz, r11.w);
763
+ let v_207 = fma(r11.xyz, r0.xyz, r10.xyz);
764
+ r10 = vec4<f32>(v_207.xyz, r10.w);
765
+ let v_208 = fma(r4.xyz, r2.www, r9.xzw);
766
+ r9 = vec4<f32>(v_208.x, r9.y, v_208.yz);
767
+ r11.x = dot(r9.xzw, r9.xzw);
768
+ r11.x = inverseSqrt(r11.x);
769
+ let v_209 = (r9.xzw * r11.xxx);
770
+ r9 = vec4<f32>(v_209.x, r9.y, v_209.yz);
771
+ let v_210 = dot(r9.xzw, r5.xyz);
772
+ r11.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
773
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
774
+ r11.y = (r11.x * r11.x);
775
+ r11.y = (r11.y * r11.y);
776
+ r11.x = (r11.y * r11.x);
777
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
778
+ let v_211 = dot(r9.xzw, r2.xyz);
779
+ r9.x = clamp(vec4<f32>(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f);
780
+ r9.x = log2(r9.x);
781
+ r9.x = (r9.x * r9.y);
782
+ r9.x = exp2(r9.x);
783
+ r9.x = (r9.x * r11.x);
784
+ r9.x = (r10.w * r9.x);
785
+ r7.w = (r7.w * r9.x);
786
+ r7.w = (r3.z * r7.w);
787
+ let v_212 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw);
788
+ r8 = vec4<f32>(r8.x, v_212.xyz);
789
+ }
790
+ }
791
+ if ((bitcast<u32>(r4.w) != 0u)) {
792
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
793
+ } else {
794
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
795
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
796
+ if ((bitcast<u32>(r4.w) != 0u)) {
797
+ } else {
798
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
799
+ let v_213 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz);
800
+ r9 = vec4<f32>(v_213.x, r9.y, v_213.yz);
801
+ let v_214 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
802
+ r11 = vec4<f32>(v_214.xyz, r11.w);
803
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
804
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
805
+ r10.w = (r10.w * cb3_3.tint_symbol_2[24u].w);
806
+ let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r10.www, cb3_3.tint_symbol_2[8u].xyz);
807
+ r11 = vec4<f32>(v_215.xyz, r11.w);
808
+ let v_216 = (r11.xyz + v_12.xyz);
809
+ r11 = vec4<f32>(v_216.xyz, r11.w);
810
+ let v_217 = bitcast<vec3<u32>>(r7.www);
811
+ let v_218 = r9.xzw;
812
+ let v_219 = select(r11.xyz, v_218, (v_217 != vec3<u32>()));
813
+ r9 = vec4<f32>(v_219.x, r9.y, v_219.yz);
814
+ r7.w = dot(r9.xzw, r9.xzw);
815
+ let v_220 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
816
+ r9 = vec4<f32>(v_220.x, r9.y, v_220.yz);
817
+ r10.w = dot(r9.xzw, r9.xzw);
818
+ r10.w = inverseSqrt(r10.w);
819
+ let v_221 = (r9.xzw * r10.www);
820
+ r9 = vec4<f32>(v_221.x, r9.y, v_221.yz);
821
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
822
+ r10.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
823
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[16u].w);
824
+ r7.w = (r7.w / r10.w);
825
+ let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx);
826
+ r10.w = dot(r9.xzw, v_222.xyz);
827
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
828
+ let v_223 = dot(r9.xzw, r2.xyz);
829
+ r11.x = clamp(vec4<f32>(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f);
830
+ r10.w = (r10.w * r11.x);
831
+ r11.x = (r7.w * r10.w);
832
+ let v_224 = (r11.xxx * cb3_3.tint_symbol_2[24u].xyz);
833
+ r11 = vec4<f32>(v_224.xyz, r11.w);
834
+ let v_225 = fma(r11.xyz, r0.xyz, r10.xyz);
835
+ r10 = vec4<f32>(v_225.xyz, r10.w);
836
+ let v_226 = fma(r4.xyz, r2.www, r9.xzw);
837
+ r9 = vec4<f32>(v_226.x, r9.y, v_226.yz);
838
+ r11.x = dot(r9.xzw, r9.xzw);
839
+ r11.x = inverseSqrt(r11.x);
840
+ let v_227 = (r9.xzw * r11.xxx);
841
+ r9 = vec4<f32>(v_227.x, r9.y, v_227.yz);
842
+ let v_228 = dot(r9.xzw, r5.xyz);
843
+ r11.x = clamp(vec4<f32>(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f);
844
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
845
+ r11.y = (r11.x * r11.x);
846
+ r11.y = (r11.y * r11.y);
847
+ r11.x = (r11.y * r11.x);
848
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
849
+ let v_229 = dot(r9.xzw, r2.xyz);
850
+ r9.x = clamp(vec4<f32>(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f);
851
+ r9.x = log2(r9.x);
852
+ r9.x = (r9.x * r9.y);
853
+ r9.x = exp2(r9.x);
854
+ r9.x = (r9.x * r11.x);
855
+ r9.x = (r10.w * r9.x);
856
+ r7.w = (r7.w * r9.x);
857
+ r7.w = (r3.z * r7.w);
858
+ let v_230 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw);
859
+ r8 = vec4<f32>(r8.x, v_230.xyz);
860
+ }
861
+ }
862
+ if ((bitcast<u32>(r4.w) != 0u)) {
863
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
864
+ } else {
865
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
866
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
867
+ if ((bitcast<u32>(r4.w) != 0u)) {
868
+ } else {
869
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
870
+ let v_231 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz);
871
+ r9 = vec4<f32>(v_231.x, r9.y, v_231.yz);
872
+ let v_232 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
873
+ r11 = vec4<f32>(v_232.xyz, r11.w);
874
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
875
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
876
+ r10.w = (r10.w * cb3_3.tint_symbol_2[25u].w);
877
+ let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r10.www, cb3_3.tint_symbol_2[9u].xyz);
878
+ r11 = vec4<f32>(v_233.xyz, r11.w);
879
+ let v_234 = (r11.xyz + v_12.xyz);
880
+ r11 = vec4<f32>(v_234.xyz, r11.w);
881
+ let v_235 = bitcast<vec3<u32>>(r7.www);
882
+ let v_236 = r9.xzw;
883
+ let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
884
+ r9 = vec4<f32>(v_237.x, r9.y, v_237.yz);
885
+ r7.w = dot(r9.xzw, r9.xzw);
886
+ let v_238 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
887
+ r9 = vec4<f32>(v_238.x, r9.y, v_238.yz);
888
+ r10.w = dot(r9.xzw, r9.xzw);
889
+ r10.w = inverseSqrt(r10.w);
890
+ let v_239 = (r9.xzw * r10.www);
891
+ r9 = vec4<f32>(v_239.x, r9.y, v_239.yz);
892
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
893
+ r10.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
894
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[17u].w);
895
+ r7.w = (r7.w / r10.w);
896
+ let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
897
+ r10.w = dot(r9.xzw, v_240.xyz);
898
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
899
+ let v_241 = dot(r9.xzw, r2.xyz);
900
+ r11.x = clamp(vec4<f32>(v_241, v_241, v_241, v_241).x, 0.0f, 1.0f);
901
+ r10.w = (r10.w * r11.x);
902
+ r11.x = (r7.w * r10.w);
903
+ let v_242 = (r11.xxx * cb3_3.tint_symbol_2[25u].xyz);
904
+ r11 = vec4<f32>(v_242.xyz, r11.w);
905
+ let v_243 = fma(r11.xyz, r0.xyz, r10.xyz);
906
+ r10 = vec4<f32>(v_243.xyz, r10.w);
907
+ let v_244 = fma(r4.xyz, r2.www, r9.xzw);
908
+ r9 = vec4<f32>(v_244.x, r9.y, v_244.yz);
909
+ r11.x = dot(r9.xzw, r9.xzw);
910
+ r11.x = inverseSqrt(r11.x);
911
+ let v_245 = (r9.xzw * r11.xxx);
912
+ r9 = vec4<f32>(v_245.x, r9.y, v_245.yz);
913
+ let v_246 = dot(r9.xzw, r5.xyz);
914
+ r11.x = clamp(vec4<f32>(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f);
915
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
916
+ r11.y = (r11.x * r11.x);
917
+ r11.y = (r11.y * r11.y);
918
+ r11.x = (r11.y * r11.x);
919
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
920
+ let v_247 = dot(r9.xzw, r2.xyz);
921
+ r9.x = clamp(vec4<f32>(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f);
922
+ r9.x = log2(r9.x);
923
+ r9.x = (r9.x * r9.y);
924
+ r9.x = exp2(r9.x);
925
+ r9.x = (r9.x * r11.x);
926
+ r9.x = (r10.w * r9.x);
927
+ r7.w = (r7.w * r9.x);
928
+ r7.w = (r3.z * r7.w);
929
+ let v_248 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw);
930
+ r8 = vec4<f32>(r8.x, v_248.xyz);
931
+ }
932
+ }
933
+ if ((bitcast<u32>(r4.w) != 0u)) {
934
+ } else {
935
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
936
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
937
+ if ((bitcast<u32>(r4.w) != 0u)) {
938
+ } else {
939
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
940
+ let v_249 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz);
941
+ r9 = vec4<f32>(v_249.x, r9.y, v_249.yz);
942
+ let v_250 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
943
+ r11 = vec4<f32>(v_250.xyz, r11.w);
944
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
945
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
946
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
947
+ let v_251 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
948
+ r11 = vec4<f32>(v_251.xyz, r11.w);
949
+ let v_252 = (r11.xyz + v_12.xyz);
950
+ r11 = vec4<f32>(v_252.xyz, r11.w);
951
+ let v_253 = bitcast<vec3<u32>>(r4.www);
952
+ let v_254 = r9.xzw;
953
+ let v_255 = select(r11.xyz, v_254, (v_253 != vec3<u32>()));
954
+ r9 = vec4<f32>(v_255.x, r9.y, v_255.yz);
955
+ r4.w = dot(r9.xzw, r9.xzw);
956
+ let v_256 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
957
+ r9 = vec4<f32>(v_256.x, r9.y, v_256.yz);
958
+ r7.w = dot(r9.xzw, r9.xzw);
959
+ r7.w = inverseSqrt(r7.w);
960
+ let v_257 = (r7.www * r9.xzw);
961
+ r9 = vec4<f32>(v_257.x, r9.y, v_257.yz);
962
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
963
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
964
+ r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[18u].w);
965
+ r4.w = (r4.w / r7.w);
966
+ let v_258 = -(cb3_3.tint_symbol_2[18u].xyzx);
967
+ r7.w = dot(r9.xzw, v_258.xyz);
968
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
969
+ let v_259 = dot(r9.xzw, r2.xyz);
970
+ r10.w = clamp(vec4<f32>(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f);
971
+ r7.w = (r7.w * r10.w);
972
+ r10.w = (r4.w * r7.w);
973
+ let v_260 = (r10.www * cb3_3.tint_symbol_2[26u].xyz);
974
+ r11 = vec4<f32>(v_260.xyz, r11.w);
975
+ let v_261 = fma(r11.xyz, r0.xyz, r10.xyz);
976
+ r10 = vec4<f32>(v_261.xyz, r10.w);
977
+ let v_262 = fma(r4.xyz, r2.www, r9.xzw);
978
+ r4 = vec4<f32>(v_262.xyz, r4.w);
979
+ r2.w = dot(r4.xyz, r4.xyz);
980
+ r2.w = inverseSqrt(r2.w);
981
+ let v_263 = (r2.www * r4.xyz);
982
+ r4 = vec4<f32>(v_263.xyz, r4.w);
983
+ let v_264 = dot(r4.xyz, r5.xyz);
984
+ r2.w = clamp(vec4<f32>(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f);
985
+ r2.w = ((-(r2.wwww)).w + 1.0f);
986
+ r5.x = (r2.w * r2.w);
987
+ r5.x = (r5.x * r5.x);
988
+ r2.w = (r2.w * r5.x);
989
+ r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w);
990
+ let v_265 = dot(r4.xyz, r2.xyz);
991
+ r4.x = clamp(vec4<f32>(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f);
992
+ r4.x = log2(r4.x);
993
+ r4.x = (r4.x * r9.y);
994
+ r4.x = exp2(r4.x);
995
+ r2.w = (r2.w * r4.x);
996
+ r2.w = (r7.w * r2.w);
997
+ r2.w = (r4.w * r2.w);
998
+ r2.w = (r3.z * r2.w);
999
+ let v_266 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.yzw);
1000
+ r8 = vec4<f32>(r8.x, v_266.xyz);
1001
+ }
1002
+ }
1003
+ r2.w = (r6.w * r6.w);
1004
+ r1.x = (r1.x * r1.x);
1005
+ let v_267 = (r8.yzw * r1.xxx);
1006
+ r4 = vec4<f32>(v_267.xyz, r4.w);
1007
+ let v_268 = fma(r2.www, r10.xyz, r4.xyz);
1008
+ r4 = vec4<f32>(v_268.xyz, r4.w);
1009
+ let v_269 = fma(r6.xyz, r3.www, r4.xyz);
1010
+ r4 = vec4<f32>(v_269.xyz, r4.w);
1011
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1012
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1013
+ r1.x = max(r1.x, 0.0f);
1014
+ let v_270 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1015
+ r5 = vec4<f32>(v_270.xyz, r5.w);
1016
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1017
+ let v_271 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1018
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1019
+ let v_272 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1020
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1021
+ let v_273 = fma(r5.xyz, r1.zzz, r6.xyz);
1022
+ r5 = vec4<f32>(v_273.xyz, r5.w);
1023
+ let v_274 = (r3.yyy * r5.xyz);
1024
+ r3 = vec4<f32>(r3.x, v_274.xyz);
1025
+ let v_275 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1026
+ r1 = vec4<f32>(v_275.x, r1.y, v_275.yz);
1027
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1028
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1029
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1030
+ let v_276 = dot(r5.xyz, r2.xyz);
1031
+ r2.x = clamp(vec4<f32>(v_276, v_276, v_276, v_276).x, 0.0f, 1.0f);
1032
+ let v_277 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
1033
+ r1 = vec4<f32>(v_277.x, r1.y, v_277.yz);
1034
+ let v_278 = fma(r1.xzw, r3.xxx, r3.yzw);
1035
+ r1 = vec4<f32>(v_278.x, r1.y, v_278.yz);
1036
+ let v_279 = (r6.www * r1.xzw);
1037
+ r1 = vec4<f32>(v_279.x, r1.y, v_279.yz);
1038
+ let v_280 = fma(r1.xzw, r0.xyz, r4.xyz);
1039
+ r1 = vec4<f32>(v_280.x, r1.y, v_280.yz);
1040
+ r1.y = (r1.y * r8.x);
1041
+ let v_281 = fma(r0.xyz, r1.yyy, r1.xzw);
1042
+ r0 = vec4<f32>(v_281.xyz, r0.w);
1043
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1044
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1045
+ r1.x = dot(r7.xyz, r7.xyz);
1046
+ r1.y = sqrt(r1.x);
1047
+ let v_282 = -(cb3_3.tint_symbol_2[50u].xxxx);
1048
+ r1.z = (r1.y + v_282.z);
1049
+ r1.z = max(r1.z, 0.0f);
1050
+ r1.y = (r1.z / r1.y);
1051
+ r1.y = (r1.y * r7.z);
1052
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1053
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1054
+ r2.x = (r1.w * -1.44269502162933349609f);
1055
+ r2.x = exp2(r2.x);
1056
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1057
+ r1.w = (r2.x / r1.w);
1058
+ let v_283 = bitcast<u32>(r1.y);
1059
+ r1.y = select(1.0f, r1.w, (v_283 != 0u));
1060
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1061
+ r1.y = (r1.y * r1.w);
1062
+ r1.y = min(r1.y, 1.0f);
1063
+ r1.y = (r1.y * 1.44269502162933349609f);
1064
+ r1.y = exp2(r1.y);
1065
+ r1.y = min(r1.y, 1.0f);
1066
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1067
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1068
+ r1.x = inverseSqrt(r1.x);
1069
+ let v_284 = (r1.xxx * r7.xyz);
1070
+ r2 = vec4<f32>(v_284.xyz, r2.w);
1071
+ let v_285 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1072
+ r1.x = clamp(vec4<f32>(v_285, v_285, v_285, v_285).x, 0.0f, 1.0f);
1073
+ r1.x = log2(r1.x);
1074
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1075
+ r1.x = exp2(r1.x);
1076
+ let v_286 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1077
+ r2.x = clamp(vec4<f32>(v_286, v_286, v_286, v_286).x, 0.0f, 1.0f);
1078
+ r2.x = log2(r2.x);
1079
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1080
+ r2.x = exp2(r2.x);
1081
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1082
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1083
+ let v_287 = -(cb3_3.tint_symbol_2[52u].xxxx);
1084
+ r2.y = (r1.z + v_287.y);
1085
+ r2.y = max(r2.y, 0.0f);
1086
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1087
+ r2.y = (r2.y * 1.44269502162933349609f);
1088
+ r2.y = exp2(r2.y);
1089
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1090
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1091
+ let v_288 = -(cb3_3.tint_symbol_2[51u].zzzz);
1092
+ r1.z = (r1.z * v_288.z);
1093
+ r1.z = (r1.z * 1.44269502162933349609f);
1094
+ r1.z = exp2(r1.z);
1095
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1096
+ let v_289 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1097
+ r2 = vec4<f32>(r2.x, v_289.xyz);
1098
+ let v_290 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1099
+ r2 = vec4<f32>(r2.x, v_290.xyz);
1100
+ let v_291 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1101
+ r3 = vec4<f32>(v_291.xyz, r3.w);
1102
+ let v_292 = fma(r2.xxx, r3.xyz, r2.yzw);
1103
+ r2 = vec4<f32>(v_292.xyz, r2.w);
1104
+ let v_293 = -(cb3_3.tint_symbol_2[57u].xyzx);
1105
+ let v_294 = (r2.xyz + v_293.xyz);
1106
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1107
+ let v_295 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1108
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1109
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1110
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1111
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1112
+ let v_296 = ((-(r2.xyzx)).xyz + r3.xyz);
1113
+ r3 = vec4<f32>(v_296.xyz, r3.w);
1114
+ let v_297 = fma(r1.yyy, r3.xyz, r2.xyz);
1115
+ r1 = vec4<f32>(v_297.xyz, r1.w);
1116
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1117
+ if ((bitcast<u32>(r2.x) != 0u)) {
1118
+ let v_298 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
1119
+ r2 = vec4<f32>(v_298.xy, r2.zw);
1120
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1121
+ r2.x = (r2.x + -1.0f);
1122
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1123
+ } else {
1124
+ r2.x = 1.0f;
1125
+ }
1126
+ let v_299 = -(r0.xyzx);
1127
+ let v_300 = fma(r1.xyz, r2.xxx, v_299.xyz);
1128
+ r1 = vec4<f32>(v_300.xyz, r1.w);
1129
+ let v_301 = fma(r1.www, r1.xyz, r0.xyz);
1130
+ r1 = vec4<f32>(v_301.xyz, r1.w);
1131
+ } else {
1132
+ r1.w = dot(r7.xyz, r7.xyz);
1133
+ r2.x = sqrt(r1.w);
1134
+ let v_302 = -(cb3_3.tint_symbol_2[50u].xxxx);
1135
+ r2.y = (r2.x + v_302.y);
1136
+ r2.y = max(r2.y, 0.0f);
1137
+ r2.x = (r2.y / r2.x);
1138
+ r2.x = (r2.x * r7.z);
1139
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1140
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1141
+ r2.w = (r2.z * -1.44269502162933349609f);
1142
+ r2.w = exp2(r2.w);
1143
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1144
+ r2.z = (r2.w / r2.z);
1145
+ let v_303 = bitcast<u32>(r2.x);
1146
+ r2.x = select(1.0f, r2.z, (v_303 != 0u));
1147
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1148
+ r2.x = (r2.x * r2.z);
1149
+ r2.x = min(r2.x, 1.0f);
1150
+ r2.x = (r2.x * 1.44269502162933349609f);
1151
+ r2.x = exp2(r2.x);
1152
+ r2.x = min(r2.x, 1.0f);
1153
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1154
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1155
+ r1.w = inverseSqrt(r1.w);
1156
+ let v_304 = (r1.www * r7.xyz);
1157
+ r3 = vec4<f32>(v_304.xyz, r3.w);
1158
+ let v_305 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1159
+ r1.w = clamp(vec4<f32>(v_305, v_305, v_305, v_305).w, 0.0f, 1.0f);
1160
+ r1.w = log2(r1.w);
1161
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1162
+ r1.w = exp2(r1.w);
1163
+ let v_306 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1164
+ r2.w = clamp(vec4<f32>(v_306, v_306, v_306, v_306).w, 0.0f, 1.0f);
1165
+ r2.w = log2(r2.w);
1166
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1167
+ r2.w = exp2(r2.w);
1168
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1169
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1170
+ let v_307 = -(cb3_3.tint_symbol_2[52u].xxxx);
1171
+ r3.x = (r2.y + v_307.x);
1172
+ r3.x = max(r3.x, 0.0f);
1173
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1174
+ r3.x = (r3.x * 1.44269502162933349609f);
1175
+ r3.x = exp2(r3.x);
1176
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1177
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1178
+ let v_308 = -(cb3_3.tint_symbol_2[51u].zzzz);
1179
+ r2.y = (r2.y * v_308.y);
1180
+ r2.y = (r2.y * 1.44269502162933349609f);
1181
+ r2.y = exp2(r2.y);
1182
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1183
+ let v_309 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1184
+ r3 = vec4<f32>(v_309.xyz, r3.w);
1185
+ let v_310 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1186
+ r3 = vec4<f32>(v_310.xyz, r3.w);
1187
+ let v_311 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1188
+ r4 = vec4<f32>(v_311.xyz, r4.w);
1189
+ let v_312 = fma(r2.www, r4.xyz, r3.xyz);
1190
+ r3 = vec4<f32>(v_312.xyz, r3.w);
1191
+ let v_313 = -(cb3_3.tint_symbol_2[57u].xyzx);
1192
+ let v_314 = (r3.xyz + v_313.xyz);
1193
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1194
+ let v_315 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1195
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1196
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1197
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1198
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1199
+ let v_316 = ((-(r3.xyzx)).xyz + r4.xyz);
1200
+ r4 = vec4<f32>(v_316.xyz, r4.w);
1201
+ let v_317 = fma(r2.xxx, r4.xyz, r3.xyz);
1202
+ r2 = vec4<f32>(v_317.xy, r2.z, v_317.z);
1203
+ let v_318 = ((-(r0.xyxz)).xyw + r2.xyw);
1204
+ r2 = vec4<f32>(v_318.xy, r2.z, v_318.z);
1205
+ let v_319 = fma(r2.zzz, r2.xyw, r0.xyz);
1206
+ r1 = vec4<f32>(v_319.xyz, r1.w);
1207
+ }
1208
+ let v_320 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1209
+ o0 = vec4<f32>(v_320.xyz, o0.w);
1210
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1211
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1212
+ o1 = (r0.x * v1.z);
1213
+ o0.w = r0.w;
1214
+ o2 = r0.x;
1215
+ }
1216
+
1217
+ struct tint_symbol_8 {
1218
+ @location(0u)
1219
+ o0 : vec4<f32>,
1220
+ @location(1u)
1221
+ o1 : f32,
1222
+ @location(2u)
1223
+ o2 : f32,
1224
+ }
1225
+
1226
+ @fragment
1227
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_321 : vec4<f32>) -> tint_symbol_8 {
1228
+ main_inner(v0, v1, v2, v3, v4, v5, v_321);
1229
+ return tint_symbol_8(o0, o1, o2);
1230
+ }
b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb16_struct {
12
+ tint_symbol : array<vec4<f32>, 16u>,
13
+ }
14
+
15
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb59_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 59u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
28
+
29
+ struct cb1_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 1u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
34
+
35
+ @group(1u) @binding(19u) var s3 : sampler;
36
+
37
+ @group(1u) @binding(21u) var s5 : sampler;
38
+
39
+ @group(1u) @binding(23u) var s7 : sampler;
40
+
41
+ @group(1u) @binding(25u) var s9 : sampler;
42
+
43
+ @group(1u) @binding(27u) var s11 : sampler;
44
+
45
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
58
+ r0 = textureSample(t3, s3, v1.xyxx.xy);
59
+ r1 = textureSample(t5, s5, v1.xyxx.xy);
60
+ r2 = textureSample(t11, s11, v1.zwzz.xy);
61
+ let v = clamp(r2.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
62
+ r2 = vec4<f32>(v.xyz, r2.w);
63
+ let v_1 = ((-(r2.xyzx)).xyz + vec3<f32>(1.0f));
64
+ r3 = vec4<f32>(v_1.xyz, r3.w);
65
+ r0.w = (r3.y * r3.x);
66
+ r1.w = (r2.z * r0.w);
67
+ r0.w = (r3.z * r0.w);
68
+ let v_2 = (r1.www * r1.xyz);
69
+ r1 = vec4<f32>(v_2.xyz, r1.w);
70
+ let v_3 = fma(r0.xyz, r0.www, r1.xyz);
71
+ r0 = vec4<f32>(v_3.xyz, r0.w);
72
+ r1 = textureSample(t7, s7, v1.xyxx.xy);
73
+ r0.w = (r2.y * r3.x);
74
+ r1.w = (r2.z * r0.w);
75
+ r0.w = (r3.z * r0.w);
76
+ let v_4 = fma(r1.xyz, r0.www, r0.xyz);
77
+ r0 = vec4<f32>(v_4.xyz, r0.w);
78
+ r2 = textureSample(t9, s9, v1.xyxx.xy);
79
+ let v_5 = fma(r2.xyz, r1.www, r0.xyz);
80
+ r0 = vec4<f32>(v_5.xyz, r0.w);
81
+ let v_6 = (r0.xyz * v2.xyz);
82
+ r0 = vec4<f32>(v_6.xyz, r0.w);
83
+ let v_7 = (r0.xyz * r0.xyz);
84
+ r0 = vec4<f32>(v_7.xyz, r0.w);
85
+ r1.x = cb3_3.tint_symbol_2[46u].w;
86
+ r1.y = cb3_3.tint_symbol_2[47u].w;
87
+ r1.z = cb3_3.tint_symbol_2[48u].w;
88
+ let v_8 = dot(r1.xyz, v4.xyz);
89
+ r0.w = clamp(vec4<f32>(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f);
90
+ r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w);
91
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
92
+ r1.x = max(r1.x, 0.0f);
93
+ let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
94
+ r1 = vec4<f32>(r1.x, v_9.xyz);
95
+ let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw);
96
+ r1 = vec4<f32>(r1.x, v_10.xyz);
97
+ let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
98
+ r2 = vec4<f32>(v_11.xyz, r2.w);
99
+ let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
100
+ r3 = vec4<f32>(v_12.xyz, r3.w);
101
+ let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
102
+ r2 = vec4<f32>(v_13.xyz, r2.w);
103
+ r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
104
+ let v_14 = fma(r3.xyz, r0.www, r2.xyz);
105
+ r2 = vec4<f32>(v_14.xyz, r2.w);
106
+ let v_15 = clamp(v5.xy, vec2<f32>(), vec2<f32>(1.0f));
107
+ r3 = vec4<f32>(v_15.xy, r3.zw);
108
+ let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy);
109
+ r3 = vec4<f32>(v_16.xy, r3.zw);
110
+ let v_17 = (r3.xy * r3.xy);
111
+ r3 = vec4<f32>(v_17.xy, r3.zw);
112
+ let v_18 = (r2.xyz * r3.yyy);
113
+ r2 = vec4<f32>(v_18.xyz, r2.w);
114
+ let v_19 = fma(r1.yzw, r3.xxx, r2.xyz);
115
+ r1 = vec4<f32>(v_19.xyz, r1.w);
116
+ r0.w = clamp(cb12_12.tint_symbol_3[0u].y, 0.0f, 1.0f);
117
+ r0.w = ((-(r0.wwww)).w + 1.0f);
118
+ let v_20 = (r0.www * r1.xyz);
119
+ r1 = vec4<f32>(v_20.xyz, r1.w);
120
+ let v_21 = (r0.xyz * r1.xyz);
121
+ r1 = vec4<f32>(v_21.xyz, r1.w);
122
+ let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
123
+ r1.w = clamp(vec4<f32>(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f);
124
+ r0.w = (r0.w * r1.w);
125
+ let v_23 = (r0.www * r0.xyz);
126
+ r0 = vec4<f32>(v_23.xyz, r0.w);
127
+ r0.w = (r3.x * r3.x);
128
+ r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w);
129
+ let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz);
130
+ r2 = vec4<f32>(v_24.xyz, r2.w);
131
+ let v_25 = (r0.xyz * r2.xyz);
132
+ r0 = vec4<f32>(v_25.xyz, r0.w);
133
+ let v_26 = fma(r0.xyz, r3.xxx, r1.xyz);
134
+ r0 = vec4<f32>(v_26.xyz, r0.w);
135
+ let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
136
+ r1 = vec4<f32>(v_27.xyz, r1.w);
137
+ r0.w = dot(r1.xyz, r1.xyz);
138
+ r1.w = sqrt(r0.w);
139
+ r0.w = inverseSqrt(r0.w);
140
+ let v_28 = (r0.www * r1.xyz);
141
+ r2 = vec4<f32>(v_28.xyz, r2.w);
142
+ let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx);
143
+ r0.w = (r1.w + v_29.w);
144
+ r0.w = max(r0.w, 0.0f);
145
+ r1.x = (r0.w / r1.w);
146
+ r1.x = (r1.x * r1.z);
147
+ r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
148
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
149
+ r1.z = (r1.y * -1.44269502162933349609f);
150
+ r1.z = exp2(r1.z);
151
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
152
+ r1.y = (r1.z / r1.y);
153
+ let v_30 = bitcast<u32>(r1.x);
154
+ r1.x = select(1.0f, r1.y, (v_30 != 0u));
155
+ r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
156
+ r1.x = (r1.x * r1.y);
157
+ r1.x = min(r1.x, 1.0f);
158
+ r1.x = (r1.x * 1.44269502162933349609f);
159
+ r1.x = exp2(r1.x);
160
+ r1.x = min(r1.x, 1.0f);
161
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
162
+ r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
163
+ r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
164
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
165
+ let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
166
+ r1.z = clamp(vec4<f32>(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f);
167
+ let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
168
+ r1.w = clamp(vec4<f32>(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f);
169
+ r1.w = log2(r1.w);
170
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
171
+ r1.w = exp2(r1.w);
172
+ r1.z = log2(r1.z);
173
+ r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
174
+ r1.z = exp2(r1.z);
175
+ let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
176
+ r2 = vec4<f32>(v_33.xyz, r2.w);
177
+ let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
178
+ r2 = vec4<f32>(v_34.xyz, r2.w);
179
+ let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
180
+ r3 = vec4<f32>(v_35.xyz, r3.w);
181
+ let v_36 = fma(r1.zzz, r3.xyz, r2.xyz);
182
+ r2 = vec4<f32>(v_36.xyz, r2.w);
183
+ let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx);
184
+ let v_38 = (r2.xyz + v_37.xyz);
185
+ r2 = vec4<f32>(v_38.xyz, r2.w);
186
+ let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz);
187
+ r1.z = (r0.w * v_39.z);
188
+ let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx);
189
+ r0.w = (r0.w + v_40.w);
190
+ r0.w = max(r0.w, 0.0f);
191
+ r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
192
+ r0.w = (r0.w * 1.44269502162933349609f);
193
+ r0.w = exp2(r0.w);
194
+ r0.w = ((-(r0.wwww)).w + 1.0f);
195
+ r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
196
+ r1.x = (r1.z * 1.44269502162933349609f);
197
+ r1.x = exp2(r1.x);
198
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
199
+ let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
200
+ r1 = vec4<f32>(v_41.x, r1.y, v_41.yz);
201
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
202
+ r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
203
+ r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
204
+ let v_42 = fma(r1.yyy, r2.xyz, r1.xzw);
205
+ r1 = vec4<f32>(v_42.xyz, r1.w);
206
+ let v_43 = ((-(r0.xyzx)).xyz + r1.xyz);
207
+ r1 = vec4<f32>(v_43.xyz, r1.w);
208
+ let v_44 = fma(r0.www, r1.xyz, r0.xyz);
209
+ o0 = vec4<f32>(v_44.xyz, o0.w);
210
+ o0.w = 1.0f;
211
+ }
212
+
213
+ @fragment
214
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
215
+ main_inner(v1, v2, v3, v4, v5);
216
+ return o0;
217
+ }
b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl ADDED
@@ -0,0 +1,734 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb16_struct {
20
+ tint_symbol : array<vec4<f32>, 16u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
24
+
25
+ struct cb23_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 23u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
30
+
31
+ struct cb59_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 59u>,
33
+ }
34
+
35
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
36
+
37
+ struct cb8_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 8u>,
39
+ }
40
+
41
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
42
+
43
+ struct cb4_struct {
44
+ tint_symbol_4 : array<vec4<f32>, 4u>,
45
+ }
46
+
47
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
48
+
49
+ @group(1u) @binding(16u) var s0 : sampler;
50
+
51
+ @group(1u) @binding(17u) var s1 : sampler;
52
+
53
+ @group(1u) @binding(18u) var s2 : sampler;
54
+
55
+ @group(1u) @binding(19u) var s3 : sampler;
56
+
57
+ @group(1u) @binding(27u) var s11 : sampler;
58
+
59
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
68
+
69
+ var<private> v6 : vec4<f32>;
70
+
71
+ var<private> v7 : array<f32, 4u>;
72
+
73
+ var<private> o0 : vec4<f32>;
74
+
75
+ var<private> o1 : f32;
76
+
77
+ var<private> o2 : f32;
78
+
79
+ var<private> x0 : array<vec4<f32>, 1u>;
80
+
81
+ struct tint_symbol_6 {
82
+ tint_symbol_5 : array<vec4<u32>, 1u>,
83
+ }
84
+
85
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
86
+
87
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
88
+ var v_2 : vec4<f32> = v_1;
89
+ v_2.w = (1.0f / v_1.w);
90
+ v6 = v_2;
91
+ x0[0u].x = v7[0u];
92
+ x0[0u].y = v7[1u];
93
+ x0[0u].z = v7[2u];
94
+ x0[0u].w = v7[3u];
95
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
96
+ r1.x = dot(v2.xyz, v2.xyz);
97
+ r1.x = inverseSqrt(r1.x);
98
+ let v_3 = (r1.xxx * v2.xyz);
99
+ r1 = vec4<f32>(r1.x, v_3.xyz);
100
+ r2 = textureSample(t3, s3, v1.xyz.xyxx.xy);
101
+ let v_4 = (r2.xy * r2.xy);
102
+ r2 = vec4<f32>(v_4.xy, r2.zw);
103
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz);
104
+ r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
105
+ let v_5 = r2;
106
+ r2 = vec4<f32>(v_5.x, ((v5.xy / v5.ww)).xy, v_5.w);
107
+ let v_6 = fma(cb12_12.tint_symbol_4[3u].zw, r2.yz, cb12_12.tint_symbol_4[3u].xy);
108
+ let v_7 = r2;
109
+ r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
110
+ r3 = textureSample(t2, s2, v1.xyz.xyxx.xy);
111
+ let v_8 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
112
+ r3 = vec4<f32>(v_8.xy, r3.zw);
113
+ let v_9 = (r3.xy * cb12_12.tint_symbol_4[2u].xx);
114
+ r3 = vec4<f32>(v_9.xy, r3.zw);
115
+ let v_10 = fma(r3.xy, vec2<f32>(0.001953125f, 0.00390625f), r2.yz);
116
+ let v_11 = r2;
117
+ r2 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
118
+ r3 = textureSample(t1, s1, r2.yzyy.xy);
119
+ r0.w = (r0.w * v0.w);
120
+ let v_12 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
121
+ let v_13 = r2;
122
+ r2 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
123
+ let v_14 = (r0.xyz * r0.xyz);
124
+ r0 = vec4<f32>(v_14.xyz, r0.w);
125
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
126
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
127
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
128
+ let v_15 = -(v4.xyzx);
129
+ let v_16 = (v_15.xyz + cb3_3.tint_symbol_2[3u].xyz);
130
+ r4 = vec4<f32>(v_16.xyz, r4.w);
131
+ let v_17 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
132
+ r5 = vec4<f32>(v_17.xyz, r5.w);
133
+ r4.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz);
134
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
135
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
136
+ let v_18 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
137
+ r5 = vec4<f32>(v_18.xyz, r5.w);
138
+ let v_19 = (r5.xyz + v_15.xyz);
139
+ r5 = vec4<f32>(v_19.xyz, r5.w);
140
+ let v_20 = bitcast<vec3<u32>>(r3.www);
141
+ let v_21 = r4.xyz;
142
+ let v_22 = select(r5.xyz, v_21, (v_20 != vec3<u32>()));
143
+ r4 = vec4<f32>(v_22.xyz, r4.w);
144
+ r3.w = dot(r4.xyz, r4.xyz);
145
+ let v_23 = (r4.xyz + vec3<f32>(0.00000099999999747524f));
146
+ r4 = vec4<f32>(v_23.xyz, r4.w);
147
+ r4.w = dot(r4.xyz, r4.xyz);
148
+ r4.w = inverseSqrt(r4.w);
149
+ let v_24 = (r4.www * r4.xyz);
150
+ r4 = vec4<f32>(v_24.xyz, r4.w);
151
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
152
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
153
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
154
+ r3.w = (r3.w / r4.w);
155
+ let v_25 = -(cb3_3.tint_symbol_2[11u].xyzx);
156
+ r4.w = dot(r4.xyz, v_25.xyz);
157
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
158
+ let v_26 = dot(r4.xyz, r1.yzw);
159
+ r4.x = clamp(vec4<f32>(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f);
160
+ r4.x = (r4.w * r4.x);
161
+ r3.w = (r3.w * r4.x);
162
+ let v_27 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
163
+ r4 = vec4<f32>(v_27.xyz, r4.w);
164
+ let v_28 = (r0.xyz * r4.xyz);
165
+ r4 = vec4<f32>(v_28.xyz, r4.w);
166
+ let v_29 = bitcast<vec3<u32>>(r2.www);
167
+ let v_30 = select(r4.xyz, vec3<f32>(), (v_29 != vec3<u32>()));
168
+ r4 = vec4<f32>(v_30.xyz, r4.w);
169
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
170
+ if ((bitcast<u32>(r3.w) != 0u)) {
171
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
172
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
173
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
174
+ let v_31 = (v_15.xyz + cb3_3.tint_symbol_2[4u].xyz);
175
+ r5 = vec4<f32>(v_31.xyz, r5.w);
176
+ let v_32 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
177
+ r6 = vec4<f32>(v_32.xyz, r6.w);
178
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz);
179
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
180
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
181
+ let v_33 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
182
+ r6 = vec4<f32>(v_33.xyz, r6.w);
183
+ let v_34 = (r6.xyz + v_15.xyz);
184
+ r6 = vec4<f32>(v_34.xyz, r6.w);
185
+ let v_35 = bitcast<vec3<u32>>(r3.www);
186
+ let v_36 = r5.xyz;
187
+ let v_37 = select(r6.xyz, v_36, (v_35 != vec3<u32>()));
188
+ r5 = vec4<f32>(v_37.xyz, r5.w);
189
+ r3.w = dot(r5.xyz, r5.xyz);
190
+ let v_38 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
191
+ r5 = vec4<f32>(v_38.xyz, r5.w);
192
+ r4.w = dot(r5.xyz, r5.xyz);
193
+ r4.w = inverseSqrt(r4.w);
194
+ let v_39 = (r4.www * r5.xyz);
195
+ r5 = vec4<f32>(v_39.xyz, r5.w);
196
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
197
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
198
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
199
+ r3.w = (r3.w / r4.w);
200
+ let v_40 = -(cb3_3.tint_symbol_2[12u].xyzx);
201
+ r4.w = dot(r5.xyz, v_40.xyz);
202
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
203
+ let v_41 = dot(r5.xyz, r1.yzw);
204
+ r5.x = clamp(vec4<f32>(v_41, v_41, v_41, v_41).x, 0.0f, 1.0f);
205
+ r4.w = (r4.w * r5.x);
206
+ r3.w = (r3.w * r4.w);
207
+ let v_42 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
208
+ r5 = vec4<f32>(v_42.xyz, r5.w);
209
+ let v_43 = fma(r5.xyz, r0.xyz, r4.xyz);
210
+ r5 = vec4<f32>(v_43.xyz, r5.w);
211
+ let v_44 = bitcast<vec3<u32>>(r2.www);
212
+ let v_45 = r4.xyz;
213
+ let v_46 = select(r5.xyz, v_45, (v_44 != vec3<u32>()));
214
+ r4 = vec4<f32>(v_46.xyz, r4.w);
215
+ } else {
216
+ r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
217
+ }
218
+ if ((bitcast<u32>(r2.w) != 0u)) {
219
+ r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
220
+ } else {
221
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
222
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
223
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
224
+ let v_47 = (v_15.xyz + cb3_3.tint_symbol_2[5u].xyz);
225
+ r5 = vec4<f32>(v_47.xyz, r5.w);
226
+ let v_48 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
227
+ r6 = vec4<f32>(v_48.xyz, r6.w);
228
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz);
229
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
230
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
231
+ let v_49 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
232
+ r6 = vec4<f32>(v_49.xyz, r6.w);
233
+ let v_50 = (r6.xyz + v_15.xyz);
234
+ r6 = vec4<f32>(v_50.xyz, r6.w);
235
+ let v_51 = bitcast<vec3<u32>>(r3.www);
236
+ let v_52 = r5.xyz;
237
+ let v_53 = select(r6.xyz, v_52, (v_51 != vec3<u32>()));
238
+ r5 = vec4<f32>(v_53.xyz, r5.w);
239
+ r3.w = dot(r5.xyz, r5.xyz);
240
+ let v_54 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
241
+ r5 = vec4<f32>(v_54.xyz, r5.w);
242
+ r4.w = dot(r5.xyz, r5.xyz);
243
+ r4.w = inverseSqrt(r4.w);
244
+ let v_55 = (r4.www * r5.xyz);
245
+ r5 = vec4<f32>(v_55.xyz, r5.w);
246
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
247
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
248
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
249
+ r3.w = (r3.w / r4.w);
250
+ let v_56 = -(cb3_3.tint_symbol_2[13u].xyzx);
251
+ r4.w = dot(r5.xyz, v_56.xyz);
252
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
253
+ let v_57 = dot(r5.xyz, r1.yzw);
254
+ r5.x = clamp(vec4<f32>(v_57, v_57, v_57, v_57).x, 0.0f, 1.0f);
255
+ r4.w = (r4.w * r5.x);
256
+ r3.w = (r3.w * r4.w);
257
+ let v_58 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
258
+ r5 = vec4<f32>(v_58.xyz, r5.w);
259
+ let v_59 = fma(r5.xyz, r0.xyz, r4.xyz);
260
+ r5 = vec4<f32>(v_59.xyz, r5.w);
261
+ let v_60 = bitcast<vec3<u32>>(r2.www);
262
+ let v_61 = r4.xyz;
263
+ let v_62 = select(r5.xyz, v_61, (v_60 != vec3<u32>()));
264
+ r4 = vec4<f32>(v_62.xyz, r4.w);
265
+ }
266
+ if ((bitcast<u32>(r2.w) != 0u)) {
267
+ r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
268
+ } else {
269
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
270
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
271
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
272
+ let v_63 = (v_15.xyz + cb3_3.tint_symbol_2[6u].xyz);
273
+ r5 = vec4<f32>(v_63.xyz, r5.w);
274
+ let v_64 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
275
+ r6 = vec4<f32>(v_64.xyz, r6.w);
276
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz);
277
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
278
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
279
+ let v_65 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
280
+ r6 = vec4<f32>(v_65.xyz, r6.w);
281
+ let v_66 = (r6.xyz + v_15.xyz);
282
+ r6 = vec4<f32>(v_66.xyz, r6.w);
283
+ let v_67 = bitcast<vec3<u32>>(r3.www);
284
+ let v_68 = r5.xyz;
285
+ let v_69 = select(r6.xyz, v_68, (v_67 != vec3<u32>()));
286
+ r5 = vec4<f32>(v_69.xyz, r5.w);
287
+ r3.w = dot(r5.xyz, r5.xyz);
288
+ let v_70 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
289
+ r5 = vec4<f32>(v_70.xyz, r5.w);
290
+ r4.w = dot(r5.xyz, r5.xyz);
291
+ r4.w = inverseSqrt(r4.w);
292
+ let v_71 = (r4.www * r5.xyz);
293
+ r5 = vec4<f32>(v_71.xyz, r5.w);
294
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
295
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
296
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
297
+ r3.w = (r3.w / r4.w);
298
+ let v_72 = -(cb3_3.tint_symbol_2[14u].xyzx);
299
+ r4.w = dot(r5.xyz, v_72.xyz);
300
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
301
+ let v_73 = dot(r5.xyz, r1.yzw);
302
+ r5.x = clamp(vec4<f32>(v_73, v_73, v_73, v_73).x, 0.0f, 1.0f);
303
+ r4.w = (r4.w * r5.x);
304
+ r3.w = (r3.w * r4.w);
305
+ let v_74 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
306
+ r5 = vec4<f32>(v_74.xyz, r5.w);
307
+ let v_75 = fma(r5.xyz, r0.xyz, r4.xyz);
308
+ r5 = vec4<f32>(v_75.xyz, r5.w);
309
+ let v_76 = bitcast<vec3<u32>>(r2.www);
310
+ let v_77 = r4.xyz;
311
+ let v_78 = select(r5.xyz, v_77, (v_76 != vec3<u32>()));
312
+ r4 = vec4<f32>(v_78.xyz, r4.w);
313
+ }
314
+ if ((bitcast<u32>(r2.w) != 0u)) {
315
+ r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
316
+ } else {
317
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
318
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
319
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
320
+ let v_79 = (v_15.xyz + cb3_3.tint_symbol_2[7u].xyz);
321
+ r5 = vec4<f32>(v_79.xyz, r5.w);
322
+ let v_80 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
323
+ r6 = vec4<f32>(v_80.xyz, r6.w);
324
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[15u].xyz);
325
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
326
+ r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w);
327
+ let v_81 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz);
328
+ r6 = vec4<f32>(v_81.xyz, r6.w);
329
+ let v_82 = (r6.xyz + v_15.xyz);
330
+ r6 = vec4<f32>(v_82.xyz, r6.w);
331
+ let v_83 = bitcast<vec3<u32>>(r3.www);
332
+ let v_84 = r5.xyz;
333
+ let v_85 = select(r6.xyz, v_84, (v_83 != vec3<u32>()));
334
+ r5 = vec4<f32>(v_85.xyz, r5.w);
335
+ r3.w = dot(r5.xyz, r5.xyz);
336
+ let v_86 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
337
+ r5 = vec4<f32>(v_86.xyz, r5.w);
338
+ r4.w = dot(r5.xyz, r5.xyz);
339
+ r4.w = inverseSqrt(r4.w);
340
+ let v_87 = (r4.www * r5.xyz);
341
+ r5 = vec4<f32>(v_87.xyz, r5.w);
342
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
343
+ r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
344
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w);
345
+ r3.w = (r3.w / r4.w);
346
+ let v_88 = -(cb3_3.tint_symbol_2[15u].xyzx);
347
+ r4.w = dot(r5.xyz, v_88.xyz);
348
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
349
+ let v_89 = dot(r5.xyz, r1.yzw);
350
+ r5.x = clamp(vec4<f32>(v_89, v_89, v_89, v_89).x, 0.0f, 1.0f);
351
+ r4.w = (r4.w * r5.x);
352
+ r3.w = (r3.w * r4.w);
353
+ let v_90 = (r3.www * cb3_3.tint_symbol_2[23u].xyz);
354
+ r5 = vec4<f32>(v_90.xyz, r5.w);
355
+ let v_91 = fma(r5.xyz, r0.xyz, r4.xyz);
356
+ r5 = vec4<f32>(v_91.xyz, r5.w);
357
+ let v_92 = bitcast<vec3<u32>>(r2.www);
358
+ let v_93 = r4.xyz;
359
+ let v_94 = select(r5.xyz, v_93, (v_92 != vec3<u32>()));
360
+ r4 = vec4<f32>(v_94.xyz, r4.w);
361
+ }
362
+ if ((bitcast<u32>(r2.w) != 0u)) {
363
+ r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
364
+ } else {
365
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
366
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
367
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
368
+ let v_95 = (v_15.xyz + cb3_3.tint_symbol_2[8u].xyz);
369
+ r5 = vec4<f32>(v_95.xyz, r5.w);
370
+ let v_96 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
371
+ r6 = vec4<f32>(v_96.xyz, r6.w);
372
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[16u].xyz);
373
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
374
+ r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w);
375
+ let v_97 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz);
376
+ r6 = vec4<f32>(v_97.xyz, r6.w);
377
+ let v_98 = (r6.xyz + v_15.xyz);
378
+ r6 = vec4<f32>(v_98.xyz, r6.w);
379
+ let v_99 = bitcast<vec3<u32>>(r3.www);
380
+ let v_100 = r5.xyz;
381
+ let v_101 = select(r6.xyz, v_100, (v_99 != vec3<u32>()));
382
+ r5 = vec4<f32>(v_101.xyz, r5.w);
383
+ r3.w = dot(r5.xyz, r5.xyz);
384
+ let v_102 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
385
+ r5 = vec4<f32>(v_102.xyz, r5.w);
386
+ r4.w = dot(r5.xyz, r5.xyz);
387
+ r4.w = inverseSqrt(r4.w);
388
+ let v_103 = (r4.www * r5.xyz);
389
+ r5 = vec4<f32>(v_103.xyz, r5.w);
390
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
391
+ r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
392
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w);
393
+ r3.w = (r3.w / r4.w);
394
+ let v_104 = -(cb3_3.tint_symbol_2[16u].xyzx);
395
+ r4.w = dot(r5.xyz, v_104.xyz);
396
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
397
+ let v_105 = dot(r5.xyz, r1.yzw);
398
+ r5.x = clamp(vec4<f32>(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f);
399
+ r4.w = (r4.w * r5.x);
400
+ r3.w = (r3.w * r4.w);
401
+ let v_106 = (r3.www * cb3_3.tint_symbol_2[24u].xyz);
402
+ r5 = vec4<f32>(v_106.xyz, r5.w);
403
+ let v_107 = fma(r5.xyz, r0.xyz, r4.xyz);
404
+ r5 = vec4<f32>(v_107.xyz, r5.w);
405
+ let v_108 = bitcast<vec3<u32>>(r2.www);
406
+ let v_109 = r4.xyz;
407
+ let v_110 = select(r5.xyz, v_109, (v_108 != vec3<u32>()));
408
+ r4 = vec4<f32>(v_110.xyz, r4.w);
409
+ }
410
+ if ((bitcast<u32>(r2.w) != 0u)) {
411
+ r2.w = bitcast<f32>(v.tint_symbol_5[0i].x);
412
+ } else {
413
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
414
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
415
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
416
+ let v_111 = (v_15.xyz + cb3_3.tint_symbol_2[9u].xyz);
417
+ r5 = vec4<f32>(v_111.xyz, r5.w);
418
+ let v_112 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
419
+ r6 = vec4<f32>(v_112.xyz, r6.w);
420
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[17u].xyz);
421
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
422
+ r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w);
423
+ let v_113 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz);
424
+ r6 = vec4<f32>(v_113.xyz, r6.w);
425
+ let v_114 = (r6.xyz + v_15.xyz);
426
+ r6 = vec4<f32>(v_114.xyz, r6.w);
427
+ let v_115 = bitcast<vec3<u32>>(r3.www);
428
+ let v_116 = r5.xyz;
429
+ let v_117 = select(r6.xyz, v_116, (v_115 != vec3<u32>()));
430
+ r5 = vec4<f32>(v_117.xyz, r5.w);
431
+ r3.w = dot(r5.xyz, r5.xyz);
432
+ let v_118 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
433
+ r5 = vec4<f32>(v_118.xyz, r5.w);
434
+ r4.w = dot(r5.xyz, r5.xyz);
435
+ r4.w = inverseSqrt(r4.w);
436
+ let v_119 = (r4.www * r5.xyz);
437
+ r5 = vec4<f32>(v_119.xyz, r5.w);
438
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
439
+ r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
440
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w);
441
+ r3.w = (r3.w / r4.w);
442
+ let v_120 = -(cb3_3.tint_symbol_2[17u].xyzx);
443
+ r4.w = dot(r5.xyz, v_120.xyz);
444
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
445
+ let v_121 = dot(r5.xyz, r1.yzw);
446
+ r5.x = clamp(vec4<f32>(v_121, v_121, v_121, v_121).x, 0.0f, 1.0f);
447
+ r4.w = (r4.w * r5.x);
448
+ r3.w = (r3.w * r4.w);
449
+ let v_122 = (r3.www * cb3_3.tint_symbol_2[25u].xyz);
450
+ r5 = vec4<f32>(v_122.xyz, r5.w);
451
+ let v_123 = fma(r5.xyz, r0.xyz, r4.xyz);
452
+ r5 = vec4<f32>(v_123.xyz, r5.w);
453
+ let v_124 = bitcast<vec3<u32>>(r2.www);
454
+ let v_125 = r4.xyz;
455
+ let v_126 = select(r5.xyz, v_125, (v_124 != vec3<u32>()));
456
+ r4 = vec4<f32>(v_126.xyz, r4.w);
457
+ }
458
+ if ((bitcast<u32>(r2.w) != 0u)) {
459
+ } else {
460
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
461
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
462
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
463
+ let v_127 = (v_15.xyz + cb3_3.tint_symbol_2[10u].xyz);
464
+ r5 = vec4<f32>(v_127.xyz, r5.w);
465
+ let v_128 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
466
+ r6 = vec4<f32>(v_128.xyz, r6.w);
467
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[18u].xyz);
468
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
469
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
470
+ let v_129 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
471
+ r6 = vec4<f32>(v_129.xyz, r6.w);
472
+ let v_130 = (r6.xyz + v_15.xyz);
473
+ r6 = vec4<f32>(v_130.xyz, r6.w);
474
+ let v_131 = bitcast<vec3<u32>>(r3.www);
475
+ let v_132 = r5.xyz;
476
+ let v_133 = select(r6.xyz, v_132, (v_131 != vec3<u32>()));
477
+ r5 = vec4<f32>(v_133.xyz, r5.w);
478
+ r3.w = dot(r5.xyz, r5.xyz);
479
+ let v_134 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
480
+ r5 = vec4<f32>(v_134.xyz, r5.w);
481
+ r4.w = dot(r5.xyz, r5.xyz);
482
+ r4.w = inverseSqrt(r4.w);
483
+ let v_135 = (r4.www * r5.xyz);
484
+ r5 = vec4<f32>(v_135.xyz, r5.w);
485
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
486
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
487
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w);
488
+ r3.w = (r3.w / r4.w);
489
+ let v_136 = -(cb3_3.tint_symbol_2[18u].xyzx);
490
+ r4.w = dot(r5.xyz, v_136.xyz);
491
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
492
+ let v_137 = dot(r5.xyz, r1.yzw);
493
+ r5.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
494
+ r4.w = (r4.w * r5.x);
495
+ r3.w = (r3.w * r4.w);
496
+ let v_138 = (r3.www * cb3_3.tint_symbol_2[26u].xyz);
497
+ r5 = vec4<f32>(v_138.xyz, r5.w);
498
+ let v_139 = fma(r5.xyz, r0.xyz, r4.xyz);
499
+ r5 = vec4<f32>(v_139.xyz, r5.w);
500
+ let v_140 = bitcast<vec3<u32>>(r2.www);
501
+ let v_141 = r4.xyz;
502
+ let v_142 = select(r5.xyz, v_141, (v_140 != vec3<u32>()));
503
+ r4 = vec4<f32>(v_142.xyz, r4.w);
504
+ }
505
+ let v_143 = (r2.yzx * r2.yzx);
506
+ r2 = vec4<f32>(r2.x, v_143.xyz);
507
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
508
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
509
+ r1.x = max(r1.x, 0.0f);
510
+ let v_144 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
511
+ r5 = vec4<f32>(v_144.xyz, r5.w);
512
+ r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
513
+ let v_145 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
514
+ r6 = vec4<f32>(v_145.xyz, r6.w);
515
+ let v_146 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
516
+ r6 = vec4<f32>(v_146.xyz, r6.w);
517
+ let v_147 = fma(r5.xyz, r3.www, r6.xyz);
518
+ r5 = vec4<f32>(v_147.xyz, r5.w);
519
+ let v_148 = (r2.zzz * r5.xyz);
520
+ r5 = vec4<f32>(v_148.xyz, r5.w);
521
+ let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
522
+ r6 = vec4<f32>(v_149.xyz, r6.w);
523
+ r7.x = cb3_3.tint_symbol_2[46u].w;
524
+ r7.y = cb3_3.tint_symbol_2[47u].w;
525
+ r7.z = cb3_3.tint_symbol_2[48u].w;
526
+ let v_150 = dot(r7.xyz, r1.yzw);
527
+ r1.x = clamp(vec4<f32>(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f);
528
+ let v_151 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
529
+ r1 = vec4<f32>(v_151.xyz, r1.w);
530
+ let v_152 = fma(r1.xyz, r2.yyy, r5.xyz);
531
+ r1 = vec4<f32>(v_152.xyz, r1.w);
532
+ let v_153 = (r2.xxx * r1.xyz);
533
+ r1 = vec4<f32>(v_153.xyz, r1.w);
534
+ let v_154 = (r0.xyz * r1.xyz);
535
+ r0 = vec4<f32>(v_154.xyz, r0.w);
536
+ let v_155 = fma(r2.www, r4.xyz, r0.xyz);
537
+ r0 = vec4<f32>(v_155.xyz, r0.w);
538
+ r1.x = ((-(r2.xxxx)).x + 1.0f);
539
+ let v_156 = fma(r3.xyz, r1.xxx, r0.xyz);
540
+ r0 = vec4<f32>(v_156.xyz, r0.w);
541
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
542
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
543
+ let v_157 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
544
+ r1 = vec4<f32>(v_157.xyz, r1.w);
545
+ r1.w = dot(r1.xyz, r1.xyz);
546
+ r2.x = sqrt(r1.w);
547
+ let v_158 = -(cb3_3.tint_symbol_2[50u].xxxx);
548
+ r2.y = (r2.x + v_158.y);
549
+ r2.y = max(r2.y, 0.0f);
550
+ r2.x = (r2.y / r2.x);
551
+ r2.x = (r1.z * r2.x);
552
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
553
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
554
+ r2.w = (r2.z * -1.44269502162933349609f);
555
+ r2.w = exp2(r2.w);
556
+ r2.w = ((-(r2.wwww)).w + 1.0f);
557
+ r2.z = (r2.w / r2.z);
558
+ let v_159 = bitcast<u32>(r2.x);
559
+ r2.x = select(1.0f, r2.z, (v_159 != 0u));
560
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
561
+ r2.x = (r2.x * r2.z);
562
+ r2.x = min(r2.x, 1.0f);
563
+ r2.x = (r2.x * 1.44269502162933349609f);
564
+ r2.x = exp2(r2.x);
565
+ r2.x = min(r2.x, 1.0f);
566
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
567
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
568
+ r1.w = inverseSqrt(r1.w);
569
+ let v_160 = (r1.www * r1.xyz);
570
+ r1 = vec4<f32>(v_160.xyz, r1.w);
571
+ let v_161 = dot(r1.xyz, cb3_3.tint_symbol_2[54u].xyz);
572
+ r1.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
573
+ r1.w = log2(r1.w);
574
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
575
+ r1.w = exp2(r1.w);
576
+ let v_162 = dot(r1.xyz, cb3_3.tint_symbol_2[53u].xyz);
577
+ r1.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
578
+ r1.x = log2(r1.x);
579
+ r1.x = (r1.x * cb3_3.tint_symbol_2[53u].w);
580
+ r1.x = exp2(r1.x);
581
+ r1.y = fma((-(r2.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
582
+ let v_163 = -(cb3_3.tint_symbol_2[52u].xxxx);
583
+ r1.z = (r2.y + v_163.z);
584
+ r1.z = max(r1.z, 0.0f);
585
+ let v_164 = (r1.yz * cb3_3.tint_symbol_2[51u].yx);
586
+ let v_165 = r1;
587
+ r1 = vec4<f32>(v_165.x, v_164.xy, v_165.w);
588
+ r1.z = (r1.z * 1.44269502162933349609f);
589
+ r1.z = exp2(r1.z);
590
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
591
+ r1.z = clamp(fma(r1.yyyy, r1.zzzz, r2.zzzz).z, 0.0f, 1.0f);
592
+ let v_166 = -(cb3_3.tint_symbol_2[51u].zzzz);
593
+ r2.x = (r2.y * v_166.x);
594
+ r2.x = (r2.x * 1.44269502162933349609f);
595
+ r2.x = exp2(r2.x);
596
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
597
+ let v_167 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
598
+ r2 = vec4<f32>(r2.x, v_167.xyz);
599
+ let v_168 = fma(r1.www, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
600
+ r2 = vec4<f32>(r2.x, v_168.xyz);
601
+ let v_169 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
602
+ r3 = vec4<f32>(v_169.xyz, r3.w);
603
+ let v_170 = fma(r1.xxx, r3.xyz, r2.yzw);
604
+ r2 = vec4<f32>(r2.x, v_170.xyz);
605
+ let v_171 = -(cb3_3.tint_symbol_2[57u].xxyz);
606
+ let v_172 = (r2.yzw + v_171.yzw);
607
+ r2 = vec4<f32>(r2.x, v_172.xyz);
608
+ let v_173 = fma(r2.xxx, r2.yzw, cb3_3.tint_symbol_2[57u].xyz);
609
+ r2 = vec4<f32>(v_173.xyz, r2.w);
610
+ r3.x = cb3_3.tint_symbol_2[55u].w;
611
+ r3.y = cb3_3.tint_symbol_2[56u].w;
612
+ r3.z = cb3_3.tint_symbol_2[57u].w;
613
+ let v_174 = ((-(r2.xyzx)).xyz + r3.xyz);
614
+ r3 = vec4<f32>(v_174.xyz, r3.w);
615
+ let v_175 = fma(r1.yyy, r3.xyz, r2.xyz);
616
+ r1 = vec4<f32>(v_175.xy, r1.z, v_175.z);
617
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
618
+ if ((bitcast<u32>(r2.x) != 0u)) {
619
+ let v_176 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
620
+ r2 = vec4<f32>(v_176.xy, r2.zw);
621
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
622
+ r2.x = (r2.x + -1.0f);
623
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
624
+ } else {
625
+ r2.x = 1.0f;
626
+ }
627
+ let v_177 = -(r0.xyxz);
628
+ let v_178 = fma(r1.xyw, r2.xxx, v_177.xyw);
629
+ r1 = vec4<f32>(v_178.xy, r1.z, v_178.z);
630
+ let v_179 = fma(r1.zzz, r1.xyw, r0.xyz);
631
+ r1 = vec4<f32>(v_179.xyz, r1.w);
632
+ } else {
633
+ let v_180 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
634
+ r2 = vec4<f32>(v_180.xyz, r2.w);
635
+ r1.w = dot(r2.xyz, r2.xyz);
636
+ r2.w = sqrt(r1.w);
637
+ let v_181 = -(cb3_3.tint_symbol_2[50u].xxxx);
638
+ r3.x = (r2.w + v_181.x);
639
+ r3.x = max(r3.x, 0.0f);
640
+ r2.w = (r3.x / r2.w);
641
+ r2.w = (r2.w * r2.z);
642
+ r3.y = (r2.w * cb3_3.tint_symbol_2[52u].z);
643
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w)));
644
+ r3.z = (r3.y * -1.44269502162933349609f);
645
+ r3.z = exp2(r3.z);
646
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
647
+ r3.y = (r3.z / r3.y);
648
+ let v_182 = bitcast<u32>(r2.w);
649
+ r2.w = select(1.0f, r3.y, (v_182 != 0u));
650
+ r3.y = (r3.x * cb3_3.tint_symbol_2[51u].w);
651
+ r2.w = (r2.w * r3.y);
652
+ r2.w = min(r2.w, 1.0f);
653
+ r2.w = (r2.w * 1.44269502162933349609f);
654
+ r2.w = exp2(r2.w);
655
+ r2.w = min(r2.w, 1.0f);
656
+ r2.w = ((-(r2.wwww)).w + 1.0f);
657
+ r3.y = (r2.w * cb3_3.tint_symbol_2[52u].y);
658
+ r1.w = inverseSqrt(r1.w);
659
+ let v_183 = (r1.www * r2.xyz);
660
+ r2 = vec4<f32>(v_183.xyz, r2.w);
661
+ let v_184 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
662
+ r1.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
663
+ r1.w = log2(r1.w);
664
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
665
+ r1.w = exp2(r1.w);
666
+ let v_185 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
667
+ r2.x = clamp(vec4<f32>(v_185, v_185, v_185, v_185).x, 0.0f, 1.0f);
668
+ r2.x = log2(r2.x);
669
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
670
+ r2.x = exp2(r2.x);
671
+ r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
672
+ let v_186 = -(cb3_3.tint_symbol_2[52u].xxxx);
673
+ r2.z = (r3.x + v_186.z);
674
+ r2.z = max(r2.z, 0.0f);
675
+ let v_187 = (r2.yz * cb3_3.tint_symbol_2[51u].yx);
676
+ let v_188 = r2;
677
+ r2 = vec4<f32>(v_188.x, v_187.xy, v_188.w);
678
+ r2.z = (r2.z * 1.44269502162933349609f);
679
+ r2.z = exp2(r2.z);
680
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
681
+ r2.z = clamp(fma(r2.yyyy, r2.zzzz, r3.yyyy).z, 0.0f, 1.0f);
682
+ let v_189 = -(cb3_3.tint_symbol_2[51u].zzzz);
683
+ r2.w = (r3.x * v_189.w);
684
+ r2.w = (r2.w * 1.44269502162933349609f);
685
+ r2.w = exp2(r2.w);
686
+ r2.w = ((-(r2.wwww)).w + 1.0f);
687
+ let v_190 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
688
+ r3 = vec4<f32>(v_190.xyz, r3.w);
689
+ let v_191 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
690
+ r3 = vec4<f32>(v_191.xyz, r3.w);
691
+ let v_192 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
692
+ r4 = vec4<f32>(v_192.xyz, r4.w);
693
+ let v_193 = fma(r2.xxx, r4.xyz, r3.xyz);
694
+ r3 = vec4<f32>(v_193.xyz, r3.w);
695
+ let v_194 = -(cb3_3.tint_symbol_2[57u].xyzx);
696
+ let v_195 = (r3.xyz + v_194.xyz);
697
+ r3 = vec4<f32>(v_195.xyz, r3.w);
698
+ let v_196 = fma(r2.www, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
699
+ r3 = vec4<f32>(v_196.xyz, r3.w);
700
+ r4.x = cb3_3.tint_symbol_2[55u].w;
701
+ r4.y = cb3_3.tint_symbol_2[56u].w;
702
+ r4.z = cb3_3.tint_symbol_2[57u].w;
703
+ let v_197 = ((-(r3.xyzx)).xyz + r4.xyz);
704
+ r4 = vec4<f32>(v_197.xyz, r4.w);
705
+ let v_198 = fma(r2.yyy, r4.xyz, r3.xyz);
706
+ r2 = vec4<f32>(v_198.xy, r2.z, v_198.z);
707
+ let v_199 = ((-(r0.xyxz)).xyw + r2.xyw);
708
+ r2 = vec4<f32>(v_199.xy, r2.z, v_199.z);
709
+ let v_200 = fma(r2.zzz, r2.xyw, r0.xyz);
710
+ r1 = vec4<f32>(v_200.xyz, r1.w);
711
+ }
712
+ let v_201 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
713
+ o0 = vec4<f32>(v_201.xyz, o0.w);
714
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
715
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
716
+ o1 = (r0.x * v1.z);
717
+ o0.w = r0.w;
718
+ o2 = r0.x;
719
+ }
720
+
721
+ struct tint_symbol_7 {
722
+ @location(0u)
723
+ o0 : vec4<f32>,
724
+ @location(1u)
725
+ o1 : f32,
726
+ @location(2u)
727
+ o2 : f32,
728
+ }
729
+
730
+ @fragment
731
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_202 : vec4<f32>) -> tint_symbol_7 {
732
+ main_inner(v0, v1, v2, v4, v5, v_202);
733
+ return tint_symbol_7(o0, o1, o2);
734
+ }
b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl ADDED
@@ -0,0 +1,206 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb18_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 18u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
24
+
25
+ struct cb17_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 17u>,
27
+ }
28
+
29
+ @group(1u) @binding(4u) var<uniform> cb4_4 : cb17_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
36
+
37
+ @group(1u) @binding(23u) var s7 : sampler;
38
+
39
+ @group(1u) @binding(26u) var s10 : sampler;
40
+
41
+ @group(1u) @binding(27u) var s11 : sampler;
42
+
43
+ @group(1u) @binding(28u) var s12 : sampler;
44
+
45
+ @group(1u) @binding(30u) var s14 : sampler;
46
+
47
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
60
+ let v = (v5.xy * cb10_10.tint_symbol_3[0u].yy);
61
+ r0 = vec4<f32>(v.xy, r0.zw);
62
+ r1 = fma(-(r0.xyxy), cb4_4.tint_symbol_2[1u].xxyy, v2.xyxy);
63
+ r0.x = dot(r0.xy, r0.xy);
64
+ r0.x = sqrt(r0.x);
65
+ r0.x = min(r0.x, 1.0f);
66
+ let v_1 = (r1.xy * cb10_10.tint_symbol_3[0u].zz);
67
+ let v_2 = r0;
68
+ r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
69
+ let v_3 = fma(r1.zw, cb10_10.tint_symbol_3[0u].zz, vec2<f32>(0.5f));
70
+ r1 = vec4<f32>(v_3.xy, r1.zw);
71
+ let v_4 = (r1.xy * vec2<f32>(2.29999995231628417969f));
72
+ r1 = vec4<f32>(v_4.xy, r1.zw);
73
+ let v_5 = (r0.yz * vec2<f32>(2.29999995231628417969f));
74
+ let v_6 = r0;
75
+ r0 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
76
+ r2 = textureSample(t14, s14, r0.yzyy.xy);
77
+ r3 = textureSample(t10, s10, r0.yzyy.xy);
78
+ r4 = textureSample(t14, s14, r1.xyxx.xy);
79
+ r1 = textureSample(t10, s10, r1.xyxx.xy);
80
+ let v_7 = r1;
81
+ r3 = vec4<f32>(r3.xy, v_7.xy);
82
+ let v_8 = r4;
83
+ r2 = vec4<f32>(r2.xy, v_8.xy);
84
+ r1 = (r2 + r3);
85
+ r2 = (r3 + vec4<f32>(0.5f));
86
+ let v_9 = -(r2);
87
+ r1 = (r1 + v_9);
88
+ r0 = fma(r0.xxxx, r1, r2);
89
+ r0 = fma(r0, vec4<f32>(2.0f), vec4<f32>(-2.0f));
90
+ r0 = (r0 * cb4_4.tint_symbol_2[1u].zzww);
91
+ let v_10 = (r0.zw + r0.xy);
92
+ r0 = vec4<f32>(v_10.xy, r0.zw);
93
+ let v_11 = (r0.xy * cb10_10.tint_symbol_3[0u].xx);
94
+ r0 = vec4<f32>(v_11.xy, r0.zw);
95
+ let v_12 = fma(r0.xy, v2.ww, v4.xyz.xy);
96
+ r0 = vec4<f32>(v_12.xy, r0.zw);
97
+ r0.z = v4.z;
98
+ let v_13 = -(r0.xyzx);
99
+ r0.w = dot(v_13.xyz, (-(r0.xyzx)).xyz);
100
+ r0.w = inverseSqrt(r0.w);
101
+ let v_14 = -(r0.xyzx);
102
+ let v_15 = (r0.www * v_14.xyz);
103
+ r1 = vec4<f32>(v_15.xyz, r1.w);
104
+ let v_16 = fma(r0.xyz, r0.www, vec3<f32>(0.0f, 0.0f, -1.0f));
105
+ r0 = vec4<f32>(v_16.xyz, r0.w);
106
+ let v_17 = fma(r0.xyz, vec3<f32>(0.8333333134651184082f), r1.xyz);
107
+ r0 = vec4<f32>(v_17.xyz, r0.w);
108
+ r1.w = 0.0f;
109
+ let v_18 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
110
+ r2 = vec4<f32>(v_18.xyz, r2.w);
111
+ r0.w = dot(r2.xyz, r2.xyz);
112
+ r0.w = inverseSqrt(r0.w);
113
+ let v_19 = fma(r2.xyz, r0.www, r1.xyw);
114
+ r3 = vec4<f32>(v_19.xyz, r3.w);
115
+ let v_20 = (r0.www * r2.xyz);
116
+ r2 = vec4<f32>(v_20.xyz, r2.w);
117
+ r0.w = dot(r2.xyz, r1.xyz);
118
+ r1.x = fma((-(r0.wwww)).x, r0.w, 1.0f);
119
+ r1.y = (cb4_4.tint_symbol_2[2u].y * cb4_4.tint_symbol_2[2u].y);
120
+ r1.x = fma((-(r1.yyyy)).x, r1.x, 1.0f);
121
+ r1.y = sqrt(r1.x);
122
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
123
+ r0.w = fma(cb4_4.tint_symbol_2[2u].y, r0.w, r1.y);
124
+ r0.w = (r1.z * r0.w);
125
+ let v_21 = -(r0.wwww);
126
+ r0.w = fma(cb4_4.tint_symbol_2[2u].y, r2.z, v_21.w);
127
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r1.x)));
128
+ r0.w = clamp(r0.wwww.w, 0.0f, 1.0f);
129
+ r1 = vec4<f32>(((v1.xy / v1.zz)).xy, r1.zw);
130
+ r4 = textureSample(t11, s11, r1.xyxx.xy);
131
+ r1.z = (r4.x + (-(v1.zzzz)).z);
132
+ r1.z = (r0.w * r1.z);
133
+ r1.z = min(r1.z, 5.0f);
134
+ let v_22 = fma(r3.xyz, r1.zzz, v2.xyz);
135
+ r3 = vec4<f32>(v_22.xyz, r3.w);
136
+ let v_23 = (r3.yyy * cb4_4.tint_symbol_2[14u].xwy);
137
+ r4 = vec4<f32>(v_23.xyz, r4.w);
138
+ let v_24 = fma(r3.xxx, cb4_4.tint_symbol_2[13u].xwy, r4.xyz);
139
+ r3 = vec4<f32>(v_24.xy, r3.z, v_24.z);
140
+ let v_25 = fma(r3.zzz, cb4_4.tint_symbol_2[15u].xwy, r3.xyw);
141
+ r3 = vec4<f32>(v_25.xyz, r3.w);
142
+ let v_26 = (r3.xyz + cb4_4.tint_symbol_2[16u].xwy);
143
+ r3 = vec4<f32>(v_26.xyz, r3.w);
144
+ let v_27 = (r3.xyz * vec3<f32>(0.5f));
145
+ r3 = vec4<f32>(v_27.x, r3.y, v_27.yz);
146
+ let v_28 = -(r3.wwww);
147
+ r4.y = fma(r3.y, 0.5f, v_28.y);
148
+ r4.x = (r3.z + r3.x);
149
+ let v_29 = (r4.xy / r3.yy);
150
+ r1 = vec4<f32>(r1.xy, v_29.xy);
151
+ let v_30 = ((-(r1.xxxy)).zw + r1.zw);
152
+ r1 = vec4<f32>(r1.xy, v_30.xy);
153
+ let v_31 = fma(r0.ww, r1.zw, r1.xy);
154
+ r1 = vec4<f32>(r1.xy, v_31.xy);
155
+ let v_32 = ((-(r1.zwzz)).xy + r1.xy);
156
+ r3 = vec4<f32>(v_32.xy, r3.zw);
157
+ let v_33 = (r1.xy * vec2<f32>(0.10000000149011611938f));
158
+ r1 = vec4<f32>(v_33.xy, r1.zw);
159
+ r4 = textureSample(t11, s11, r1.zwzz.xy);
160
+ r2.w = max(r4.x, 0.0f);
161
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (v1.z >= r2.w)));
162
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
163
+ let v_34 = fma(r2.ww, r3.xy, r1.zw);
164
+ r1 = vec4<f32>(r1.xy, v_34.xy);
165
+ let v_35 = fma(r1.zw, vec2<f32>(0.89999997615814208984f), r1.xy);
166
+ r1 = vec4<f32>(v_35.xy, r1.zw);
167
+ r3 = textureSample(t12, s12, r1.zwzz.xy);
168
+ let v_36 = (r3.xyz * vec3<f32>(1.0f, 0.5f, 0.0f));
169
+ r3 = vec4<f32>(v_36.xyz, r3.w);
170
+ r1 = textureSample(t12, s12, r1.xyxx.xy);
171
+ let v_37 = fma(r1.xyz, vec3<f32>(0.0f, 0.5f, 1.0f), r3.xyz);
172
+ r1 = vec4<f32>(v_37.xyz, r1.w);
173
+ r1.w = dot(r2.xyz, r0.xyz);
174
+ r1.w = (r1.w + r1.w);
175
+ let v_38 = -(r1.wwww);
176
+ let v_39 = fma(r0.xyz, v_38.xyz, r2.xyz);
177
+ r0 = vec4<f32>(v_39.xyz, r0.w);
178
+ let v_40 = (r0.yyy * cb4_4.tint_symbol_2[9u].xwy);
179
+ r2 = vec4<f32>(v_40.xyz, r2.w);
180
+ let v_41 = fma(r0.xxx, cb4_4.tint_symbol_2[8u].xwy, r2.xyz);
181
+ r2 = vec4<f32>(v_41.xyz, r2.w);
182
+ let v_42 = fma(r0.zzz, cb4_4.tint_symbol_2[10u].xwy, r2.xyz);
183
+ r0 = vec4<f32>(v_42.xyz, r0.w);
184
+ let v_43 = (r0.xyz * vec3<f32>(0.5f));
185
+ r2 = vec4<f32>(v_43.xyz, r2.w);
186
+ let v_44 = -(r2.zzzz);
187
+ r3.y = fma(r0.y, 0.5f, v_44.y);
188
+ r3.x = (r2.y + r2.x);
189
+ let v_45 = (r3.xy / r0.yy);
190
+ r0 = vec4<f32>(v_45.xy, r0.zw);
191
+ r2 = textureSample(t7, s7, r0.xyxx.xy);
192
+ let v_46 = -(r2.xyzx);
193
+ let v_47 = (r1.xyz + v_46.xyz);
194
+ r0 = vec4<f32>(v_47.xyz, r0.w);
195
+ let v_48 = fma(r0.www, r0.xyz, r2.xyz);
196
+ r0 = vec4<f32>(v_48.xyz, r0.w);
197
+ let v_49 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
198
+ o0 = vec4<f32>(v_49.xyz, o0.w);
199
+ o0.w = 0.0f;
200
+ }
201
+
202
+ @fragment
203
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
204
+ main_inner(v1, v2, v4, v5);
205
+ return o0;
206
+ }
b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 15, 7, 31, 23, 4294967294, 1]
b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl ADDED
@@ -0,0 +1,466 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb20_struct {
14
+ tint_symbol : array<vec4<f32>, 20u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
18
+
19
+ struct cb51_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 51u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb51_struct;
24
+
25
+ struct cb7_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 7u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
30
+
31
+ struct cb6_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 6u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb6_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(20u) var s4 : sampler;
40
+
41
+ @group(1u) @binding(21u) var s5 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
48
+
49
+ var<private> icb0 : array<vec4<f32>, 14u> = array<vec4<f32>, 14u>(vec4<f32>(0.0f, 0.25f, 0.25f, 0.0f), vec4<f32>(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4<f32>(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4<f32>(0.0f, 0.375f, -0.125f, 0.0f), vec4<f32>(0.0f, -0.375f, 0.125f, 0.0f), vec4<f32>(0.0f, 0.125f, 0.375f, 0.0f), vec4<f32>(0.0f, 0.0625f, -0.1875f, 0.0f), vec4<f32>(0.0f, -0.0625f, 0.1875f, 0.0f), vec4<f32>(0.0f, 0.3125f, 0.0625f, 0.0f), vec4<f32>(0.0f, -0.1875f, -0.3125f, 0.0f), vec4<f32>(0.0f, -0.3125f, 0.3125f, 0.0f), vec4<f32>(0.0f, -0.4375f, -0.0625f, 0.0f), vec4<f32>(0.0f, 0.1875f, 0.4375f, 0.0f), vec4<f32>(0.0f, 0.4375f, -0.4375f, 0.0f));
50
+
51
+ var<private> v7 : vec4<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ var<private> o1 : vec4<f32>;
56
+
57
+ var<private> o2 : vec4<f32>;
58
+
59
+ var<private> o3 : vec4<f32>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 8u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : bool) {
68
+ v7.x = bitcast<f32>(select(0u, 4294967295u, v_1));
69
+ r0 = textureSample(t0, s0, v2.xyxx.xy);
70
+ let v_2 = r0;
71
+ r1 = vec4<f32>(v_2.xyz, r1.w);
72
+ r1.w = v1.w;
73
+ r1 = (r1 * v1);
74
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb5_5.tint_symbol_2[6u].w) != 0i)));
75
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (1u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
76
+ r0.x = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.x)));
77
+ if ((bitcast<u32>(r0.x) != 0u)) {
78
+ let v_3 = dpdx(v2.xy);
79
+ let v_4 = r0;
80
+ r0 = vec4<f32>(v_3.x, v_4.y, v_3.y, v_4.w);
81
+ let v_5 = dpdy(v2.xy);
82
+ r2 = vec4<f32>(v_5.xy, r2.zw);
83
+ r2.z = bitcast<f32>((bitcast<i32>(cb2_2.tint_symbol[19u].x) << 16u));
84
+ let v_6 = bitcast<u32>(r2.z);
85
+ let v_7 = r2.z;
86
+ r2.w = select(cb2_2.tint_symbol[19u].x, v_7, (v_6 != 0u));
87
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) << 8u));
88
+ let v_8 = bitcast<u32>(r3.x);
89
+ let v_9 = r3.x;
90
+ r2.w = select(r2.w, v_9, (v_8 != 0u));
91
+ let v_10 = (bitcast<vec2<u32>>(r2.zz) != vec2<u32>());
92
+ let v_11 = vec2<f32>(bitcast<f32>(v.tint_symbol_4[2i].x), bitcast<f32>(v.tint_symbol_4[3i].x));
93
+ let v_12 = select(vec2<f32>(bitcast<f32>(v.tint_symbol_4[4i].x), bitcast<f32>(v.tint_symbol_4[5i].x)), v_11, v_10);
94
+ let v_13 = r3;
95
+ r3 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
96
+ let v_14 = bitcast<u32>(r3.x);
97
+ let v_15 = r3.z;
98
+ r2.z = select(r3.y, v_15, (v_14 != 0u));
99
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) << 4u));
100
+ r3.y = bitcast<f32>((bitcast<i32>(r2.z) + -4i));
101
+ let v_16 = bitcast<vec2<u32>>(r3.xx);
102
+ let v_17 = r3.yx;
103
+ let v_18 = select(r2.zw, v_17, (v_16 != vec2<u32>()));
104
+ r2 = vec4<f32>(r2.xy, v_18.xy);
105
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) << 2u));
106
+ r3.y = bitcast<f32>((bitcast<i32>(r2.z) + -2i));
107
+ let v_19 = bitcast<vec2<u32>>(r3.xx);
108
+ let v_20 = r3.yx;
109
+ let v_21 = select(r2.zw, v_20, (v_19 != vec2<u32>()));
110
+ r2 = vec4<f32>(r2.xy, v_21.xy);
111
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) << 1u));
112
+ r3.x = bitcast<f32>((bitcast<i32>(r2.z) + -1i));
113
+ let v_22 = bitcast<u32>(r2.w);
114
+ let v_23 = r3.x;
115
+ r2.z = select(r2.z, v_23, (v_22 != 0u));
116
+ r2.z = bitcast<f32>((bitcast<i32>(r2.z) + -1i));
117
+ let v_24 = bitcast<u32>(cb2_2.tint_symbol[19u].x);
118
+ let v_25 = r2.z;
119
+ r2.z = select(bitcast<f32>(v.tint_symbol_4[6i].x), v_25, (v_24 != 0u));
120
+ let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<u32>(2u, 3u, 4u) < bitcast<vec3<u32>>(cb2_2.tint_symbol[19u].xxx))));
121
+ r3 = vec4<f32>(v_26.xyz, r3.w);
122
+ if ((bitcast<u32>(cb2_2.tint_symbol[19u].x) != 0u)) {
123
+ r2.w = icb0[bitcast<i32>(r2.z)].x;
124
+ let v_27 = (r2.xy * icb0[bitcast<i32>(r2.w)].zz);
125
+ r4 = vec4<f32>(v_27.xy, r4.zw);
126
+ let v_28 = fma(icb0[bitcast<i32>(r2.w)].yy, r0.xz, r4.xy);
127
+ r4 = vec4<f32>(v_28.xy, r4.zw);
128
+ let v_29 = (r4.xy + v2.xy);
129
+ r4 = vec4<f32>(v_29.xy, r4.zw);
130
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
131
+ r2.w = (r4.w * v1.w);
132
+ r2.w = (r2.w * cb12_12.tint_symbol_3[4u].z);
133
+ r2.w = dot(r2.ww, cb2_2.tint_symbol[15u].xx);
134
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r2.w)));
135
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1u));
136
+ } else {
137
+ r2.w = 0.0f;
138
+ }
139
+ if ((bitcast<u32>(r0.y) != 0u)) {
140
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r2.z)].x) + 1i));
141
+ let v_30 = (r2.xy * icb0[bitcast<i32>(r0.y)].zz);
142
+ r4 = vec4<f32>(v_30.xy, r4.zw);
143
+ let v_31 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.xz, r4.xy);
144
+ r4 = vec4<f32>(v_31.xy, r4.zw);
145
+ let v_32 = (r4.xy + v2.xy);
146
+ r4 = vec4<f32>(v_32.xy, r4.zw);
147
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
148
+ r0.y = (r4.w * v1.w);
149
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
150
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
151
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
152
+ r3.w = bitcast<f32>((bitcast<i32>(r2.w) + 2i));
153
+ let v_33 = bitcast<u32>(r0.y);
154
+ let v_34 = r3.w;
155
+ r2.w = select(r2.w, v_34, (v_33 != 0u));
156
+ }
157
+ if ((bitcast<u32>(r3.x) != 0u)) {
158
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
159
+ let v_35 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].zz);
160
+ r3 = vec4<f32>(v_35.x, r3.yz, v_35.y);
161
+ let v_36 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 2i))].yy, r0.xz, r3.xw);
162
+ r3 = vec4<f32>(v_36.x, r3.yz, v_36.y);
163
+ let v_37 = (r3.xw + v2.xy);
164
+ r3 = vec4<f32>(v_37.x, r3.yz, v_37.y);
165
+ r4 = textureSample(t0, s0, r3.xwxx.xy);
166
+ r0.y = (r4.w * v1.w);
167
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
168
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
169
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
170
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 4i));
171
+ let v_38 = bitcast<u32>(r0.y);
172
+ let v_39 = r3.x;
173
+ r2.w = select(r2.w, v_39, (v_38 != 0u));
174
+ }
175
+ if ((bitcast<u32>(r3.y) != 0u)) {
176
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
177
+ let v_40 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].zz);
178
+ r3 = vec4<f32>(v_40.xy, r3.zw);
179
+ let v_41 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 3i))].yy, r0.xz, r3.xy);
180
+ r3 = vec4<f32>(v_41.xy, r3.zw);
181
+ let v_42 = (r3.xy + v2.xy);
182
+ r3 = vec4<f32>(v_42.xy, r3.zw);
183
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
184
+ r0.y = (r4.w * v1.w);
185
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
186
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
187
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
188
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 8i));
189
+ let v_43 = bitcast<u32>(r0.y);
190
+ let v_44 = r3.x;
191
+ r2.w = select(r2.w, v_44, (v_43 != 0u));
192
+ }
193
+ if ((bitcast<u32>(r3.z) != 0u)) {
194
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
195
+ let v_45 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].zz);
196
+ r3 = vec4<f32>(v_45.xy, r3.zw);
197
+ let v_46 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].yy, r0.xz, r3.xy);
198
+ r3 = vec4<f32>(v_46.xy, r3.zw);
199
+ let v_47 = (r3.xy + v2.xy);
200
+ r3 = vec4<f32>(v_47.xy, r3.zw);
201
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
202
+ r0.y = (r3.w * v1.w);
203
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
204
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
205
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
206
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 16i));
207
+ let v_48 = bitcast<u32>(r0.y);
208
+ let v_49 = r3.x;
209
+ r2.w = select(r2.w, v_49, (v_48 != 0u));
210
+ }
211
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(5u, 6u, 7u, 8u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
212
+ if ((bitcast<u32>(r3.x) != 0u)) {
213
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
214
+ let v_50 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].zz);
215
+ r4 = vec4<f32>(v_50.xy, r4.zw);
216
+ let v_51 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 5i))].yy, r0.xz, r4.xy);
217
+ r4 = vec4<f32>(v_51.xy, r4.zw);
218
+ let v_52 = (r4.xy + v2.xy);
219
+ r4 = vec4<f32>(v_52.xy, r4.zw);
220
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
221
+ r0.y = (r4.w * v1.w);
222
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
223
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
224
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
225
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 32i));
226
+ let v_53 = bitcast<u32>(r0.y);
227
+ let v_54 = r3.x;
228
+ r2.w = select(r2.w, v_54, (v_53 != 0u));
229
+ }
230
+ if ((bitcast<u32>(r3.y) != 0u)) {
231
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
232
+ let v_55 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].zz);
233
+ r3 = vec4<f32>(v_55.xy, r3.zw);
234
+ let v_56 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 6i))].yy, r0.xz, r3.xy);
235
+ r3 = vec4<f32>(v_56.xy, r3.zw);
236
+ let v_57 = (r3.xy + v2.xy);
237
+ r3 = vec4<f32>(v_57.xy, r3.zw);
238
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
239
+ r0.y = (r4.w * v1.w);
240
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
241
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
242
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
243
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 64i));
244
+ let v_58 = bitcast<u32>(r0.y);
245
+ let v_59 = r3.x;
246
+ r2.w = select(r2.w, v_59, (v_58 != 0u));
247
+ }
248
+ if ((bitcast<u32>(r3.z) != 0u)) {
249
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
250
+ let v_60 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].zz);
251
+ r3 = vec4<f32>(v_60.xy, r3.zw);
252
+ let v_61 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 7i))].yy, r0.xz, r3.xy);
253
+ r3 = vec4<f32>(v_61.xy, r3.zw);
254
+ let v_62 = (r3.xy + v2.xy);
255
+ r3 = vec4<f32>(v_62.xy, r3.zw);
256
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
257
+ r0.y = (r4.w * v1.w);
258
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
259
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
260
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
261
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 128i));
262
+ let v_63 = bitcast<u32>(r0.y);
263
+ let v_64 = r3.x;
264
+ r2.w = select(r2.w, v_64, (v_63 != 0u));
265
+ }
266
+ if ((bitcast<u32>(r3.w) != 0u)) {
267
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r2.z)].x) + 8i));
268
+ let v_65 = (r2.xy * icb0[bitcast<i32>(r0.y)].zz);
269
+ r3 = vec4<f32>(v_65.xy, r3.zw);
270
+ let v_66 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.xz, r3.xy);
271
+ r3 = vec4<f32>(v_66.xy, r3.zw);
272
+ let v_67 = (r3.xy + v2.xy);
273
+ r3 = vec4<f32>(v_67.xy, r3.zw);
274
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
275
+ r0.y = (r3.w * v1.w);
276
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
277
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
278
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
279
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 256i));
280
+ let v_68 = bitcast<u32>(r0.y);
281
+ let v_69 = r3.x;
282
+ r2.w = select(r2.w, v_69, (v_68 != 0u));
283
+ }
284
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<u32>(9u, 10u, 11u, 12u) < bitcast<vec4<u32>>(cb2_2.tint_symbol[19u].xxxx))));
285
+ if ((bitcast<u32>(r3.x) != 0u)) {
286
+ r0.y = bitcast<f32>((bitcast<i32>(icb0[bitcast<i32>(r2.z)].x) + 9i));
287
+ let v_70 = (r2.xy * icb0[bitcast<i32>(r0.y)].zz);
288
+ r4 = vec4<f32>(v_70.xy, r4.zw);
289
+ let v_71 = fma(icb0[bitcast<i32>(r0.y)].yy, r0.xz, r4.xy);
290
+ r4 = vec4<f32>(v_71.xy, r4.zw);
291
+ let v_72 = (r4.xy + v2.xy);
292
+ r4 = vec4<f32>(v_72.xy, r4.zw);
293
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
294
+ r0.y = (r4.w * v1.w);
295
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
296
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
297
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
298
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 512i));
299
+ let v_73 = bitcast<u32>(r0.y);
300
+ let v_74 = r3.x;
301
+ r2.w = select(r2.w, v_74, (v_73 != 0u));
302
+ }
303
+ if ((bitcast<u32>(r3.y) != 0u)) {
304
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
305
+ let v_75 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].zz);
306
+ r3 = vec4<f32>(v_75.xy, r3.zw);
307
+ let v_76 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 10i))].yy, r0.xz, r3.xy);
308
+ r3 = vec4<f32>(v_76.xy, r3.zw);
309
+ let v_77 = (r3.xy + v2.xy);
310
+ r3 = vec4<f32>(v_77.xy, r3.zw);
311
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
312
+ r0.y = (r4.w * v1.w);
313
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
314
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
315
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
316
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 1024i));
317
+ let v_78 = bitcast<u32>(r0.y);
318
+ let v_79 = r3.x;
319
+ r2.w = select(r2.w, v_79, (v_78 != 0u));
320
+ }
321
+ if ((bitcast<u32>(r3.z) != 0u)) {
322
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
323
+ let v_80 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].zz);
324
+ r3 = vec4<f32>(v_80.xy, r3.zw);
325
+ let v_81 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 11i))].yy, r0.xz, r3.xy);
326
+ r3 = vec4<f32>(v_81.xy, r3.zw);
327
+ let v_82 = (r3.xy + v2.xy);
328
+ r3 = vec4<f32>(v_82.xy, r3.zw);
329
+ r4 = textureSample(t0, s0, r3.xyxx.xy);
330
+ r0.y = (r4.w * v1.w);
331
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
332
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
333
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
334
+ r3.x = bitcast<f32>((bitcast<i32>(r2.w) + 2048i));
335
+ let v_83 = bitcast<u32>(r0.y);
336
+ let v_84 = r3.x;
337
+ r2.w = select(r2.w, v_84, (v_83 != 0u));
338
+ }
339
+ if ((bitcast<u32>(r3.w) != 0u)) {
340
+ r0.y = icb0[bitcast<i32>(r2.z)].x;
341
+ let v_85 = (r2.xy * icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].zz);
342
+ r3 = vec4<f32>(v_85.xy, r3.zw);
343
+ let v_86 = fma(icb0[bitcast<u32>((bitcast<i32>(r0.y) + 12i))].yy, r0.xz, r3.xy);
344
+ r3 = vec4<f32>(v_86.xy, r3.zw);
345
+ let v_87 = (r3.xy + v2.xy);
346
+ r3 = vec4<f32>(v_87.xy, r3.zw);
347
+ r3 = textureSample(t0, s0, r3.xyxx.xy);
348
+ r0.y = (r3.w * v1.w);
349
+ r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z);
350
+ r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx);
351
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y)));
352
+ r2.z = bitcast<f32>((bitcast<i32>(r2.w) + 4096i));
353
+ let v_88 = bitcast<u32>(r0.y);
354
+ let v_89 = r2.z;
355
+ r2.w = select(r2.w, v_89, (v_88 != 0u));
356
+ }
357
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (13u < bitcast<u32>(cb2_2.tint_symbol[19u].x))));
358
+ if ((bitcast<u32>(r0.y) != 0u)) {
359
+ let v_90 = (r2.xy * vec2<f32>(-0.4375f));
360
+ r2 = vec4<f32>(v_90.xy, r2.zw);
361
+ let v_91 = fma(r0.xz, vec2<f32>(0.4375f), r2.xy);
362
+ r0 = vec4<f32>(v_91.xy, r0.zw);
363
+ let v_92 = (r0.xy + v2.xy);
364
+ r0 = vec4<f32>(v_92.xy, r0.zw);
365
+ r3 = textureSample(t0, s0, r0.xyxx.xy);
366
+ r0.x = (r3.w * v1.w);
367
+ r0.x = (r0.x * cb12_12.tint_symbol_3[4u].z);
368
+ r0.x = dot(r0.xx, cb2_2.tint_symbol[15u].xx);
369
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.x)));
370
+ r0.y = bitcast<f32>((bitcast<i32>(r2.w) + 8192i));
371
+ let v_93 = bitcast<u32>(r0.x);
372
+ let v_94 = r0.y;
373
+ r2.w = select(r2.w, v_94, (v_93 != 0u));
374
+ }
375
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.w) == 0i)));
376
+ v_95((bitcast<u32>(r0.x) != 0u));
377
+ o0.w = 1.0f;
378
+ } else {
379
+ r0.x = (r0.w * r1.w);
380
+ r0.y = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[4u].z);
381
+ r0.x = dot(r0.yy, r0.xx);
382
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w >= r0.x)));
383
+ v_95((bitcast<u32>(r0.y) != 0u));
384
+ o0.w = r0.x;
385
+ }
386
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb3_3.tint_symbol_1[50u].w))));
387
+ let v_96 = (bitcast<u32>(v7.x) != 0u);
388
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[7i].x), 0.0f, v_96);
389
+ r0.y = bitcast<f32>((bitcast<i32>(v7.x) + bitcast<i32>(r0.y)));
390
+ r0.y = f32(bitcast<i32>(r0.y));
391
+ let v_97 = bitcast<u32>(r0.x);
392
+ r0.x = select(1.0f, r0.y, (v_97 != 0u));
393
+ let v_98 = (r0.xxx * v3.xyz);
394
+ r0 = vec4<f32>(v_98.xyz, r0.w);
395
+ r2 = textureSample(t5, s5, v2.xyxx.xy);
396
+ let v_99 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
397
+ r2 = vec4<f32>(v_99.xy, r2.zw);
398
+ r0.w = dot(r2.xy, r2.xy);
399
+ r0.w = ((-(r0.wwww)).w + 1.0f);
400
+ r0.w = sqrt(abs(r0.wwww).w);
401
+ r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
402
+ let v_100 = (r1.ww * r2.xy);
403
+ r2 = vec4<f32>(v_100.xy, r2.zw);
404
+ let v_101 = (r2.yyy * v5.xyz);
405
+ r2 = vec4<f32>(r2.x, v_101.xyz);
406
+ let v_102 = fma(r2.xxx, v4.xyz, r2.yzw);
407
+ r2 = vec4<f32>(v_102.xyz, r2.w);
408
+ let v_103 = fma(r0.www, r0.xyz, r2.xyz);
409
+ r0 = vec4<f32>(v_103.xyz, r0.w);
410
+ r0.w = dot(r0.xyz, r0.xyz);
411
+ r0.w = inverseSqrt(r0.w);
412
+ let v_104 = fma(r0.xyz, r0.www, vec3<f32>(0.0f, 0.0f, -1.0f));
413
+ r0 = vec4<f32>(v_104.xyz, r0.w);
414
+ let v_105 = fma(cb12_12.tint_symbol_3[4u].xxx, r0.xyz, vec3<f32>(0.0f, 0.0f, 1.0f));
415
+ r0 = vec4<f32>(v_105.xyz, r0.w);
416
+ r2 = textureSample(t4, s4, v2.xyxx.xy);
417
+ r0.w = (r2.w * cb12_12.tint_symbol_3[0u].y);
418
+ r1.w = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
419
+ r1.w = (r1.w * cb12_12.tint_symbol_3[0u].z);
420
+ o2.x = (r1.w * 4.0f);
421
+ r0.w = (r0.w * 0.001953125f);
422
+ o2.y = sqrt(r0.w);
423
+ let v_106 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
424
+ o1 = vec4<f32>(v_106.xyz, o1.w);
425
+ let v_107 = (v2.zz * cb2_2.tint_symbol[15u].zy);
426
+ r0 = vec4<f32>(v_107.xy, r0.zw);
427
+ r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f);
428
+ r0.z = (r0.w * r0.y);
429
+ let v_108 = (r0.xz * vec2<f32>(0.5f));
430
+ r0 = vec4<f32>(v_108.xy, r0.zw);
431
+ let v_109 = sqrt(r0.xy);
432
+ o3 = vec4<f32>(v_109.xy, o3.zw);
433
+ r0.x = ((-(v6.wwww)).x + 1.0f);
434
+ r0 = vec4<f32>(r0.x, ((v6.www * v6.xyz)).xyz);
435
+ let v_110 = fma(r1.xyz, r0.xxx, r0.yzw);
436
+ o0 = vec4<f32>(v_110.xyz, o0.w);
437
+ o1.w = 0.0f;
438
+ o2.z = cb12_12.tint_symbol_3[0u].x;
439
+ o2.w = v2.w;
440
+ o3.z = 0.0f;
441
+ o3.w = (cb12_12.tint_symbol_3[5u].x * 0.49607843160629272461f);
442
+ }
443
+
444
+ fn v_95(v_111 : bool) {
445
+ if (v_111) {
446
+ discard;
447
+ return;
448
+ }
449
+ }
450
+
451
+ struct tint_symbol_6 {
452
+ @location(0u)
453
+ o0 : vec4<f32>,
454
+ @location(1u)
455
+ o1 : vec4<f32>,
456
+ @location(2u)
457
+ o2 : vec4<f32>,
458
+ @location(3u)
459
+ o3 : vec4<f32>,
460
+ }
461
+
462
+ @fragment
463
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(front_facing) v_112 : bool) -> tint_symbol_6 {
464
+ main_inner(v1, v2, v3, v4, v5, v6, v_112);
465
+ return tint_symbol_6(o0, o1, o2, o3);
466
+ }
b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl ADDED
@@ -0,0 +1,336 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ struct cb16_struct {
28
+ tint_symbol : array<vec4<f32>, 16u>,
29
+ }
30
+
31
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
32
+
33
+ struct cb19_struct {
34
+ tint_symbol_1 : array<vec4<f32>, 19u>,
35
+ }
36
+
37
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
38
+
39
+ struct cb48_struct {
40
+ tint_symbol_2 : array<vec4<f32>, 48u>,
41
+ }
42
+
43
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb48_struct;
44
+
45
+ struct cb21_struct {
46
+ tint_symbol_3 : array<vec4<f32>, 21u>,
47
+ }
48
+
49
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
50
+
51
+ @group(1u) @binding(23u) var s7 : sampler;
52
+
53
+ @group(1u) @binding(24u) var s8 : sampler;
54
+
55
+ @group(1u) @binding(25u) var s9 : sampler;
56
+
57
+ @group(1u) @binding(28u) var s12 : sampler;
58
+
59
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
60
+
61
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(43u) var t11 : texture_2d<u32>;
68
+
69
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
72
+
73
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ fn main_inner(v1 : vec4<f32>) {
78
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
79
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
80
+ r1 = vec4<f32>(v.xy, r1.zw);
81
+ r1.z = 1.0f;
82
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
83
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
84
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
85
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
86
+ r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w);
87
+ r0.z = (r0.z + 1.0f);
88
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
89
+ let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
90
+ r1 = vec4<f32>(v_1.xyz, r1.w);
91
+ let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
92
+ r3 = vec4<f32>(v_2.xyz, r3.w);
93
+ r0.w = dot(r3.xyz, r3.xyz);
94
+ r2.w = inverseSqrt(r0.w);
95
+ let v_3 = (r2.www * r3.xyz);
96
+ r4 = vec4<f32>(v_3.xyz, r4.w);
97
+ r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
98
+ r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
99
+ r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x);
100
+ r0.w = (r0.w / r3.w);
101
+ let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx);
102
+ r3.w = dot(r4.xyz, v_4.xyz);
103
+ r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f);
104
+ r0.w = (r0.w * r3.w);
105
+ r1.w = 1.0f;
106
+ r1.x = dot(r1, cb12_12.tint_symbol_3[6u]);
107
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 0.0f)));
108
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
109
+ r0.w = (r0.w * r1.x);
110
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
111
+ v_5((bitcast<u32>(r1.x) != 0u));
112
+ let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
113
+ r1 = vec4<f32>(v_6.xy, r1.zw);
114
+ let v_7 = r1.xy;
115
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
116
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
117
+ r1 = vec4<f32>(v_9.xy, r1.zw);
118
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
119
+ r1 = bitcast<vec4<f32>>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(r1.w)));
120
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & 8u));
121
+ r1.x = f32(bitcast<u32>(r1.x));
122
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x >= 8.0f)));
123
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & 1065353216u));
124
+ r5 = textureSample(t7, s7, r0.xyxx.xy);
125
+ let v_10 = (r5.xyz * r5.xyz);
126
+ r1 = vec4<f32>(r1.x, v_10.xyz);
127
+ r5 = textureSample(t9, s9, r0.xyxx.xy);
128
+ let v_11 = (r5.xy * r5.xy);
129
+ r5 = vec4<f32>(v_11.xy, r5.zw);
130
+ r6 = textureSample(t8, s8, r0.xyxx.xy);
131
+ let v_12 = (r6.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
132
+ r7 = vec4<f32>(v_12.xyz, r7.w);
133
+ let v_13 = fract(r7.xyz);
134
+ r7 = vec4<f32>(v_13.xyz, r7.w);
135
+ let v_14 = fma((-(r7.yzyy)).xy, vec2<f32>(0.125f), r7.xy);
136
+ r7 = vec4<f32>(v_14.xy, r7.zw);
137
+ let v_15 = fma(r6.xyz, vec3<f32>(256.0f), r7.xyz);
138
+ r6 = vec4<f32>(v_15.xyz, r6.w);
139
+ let v_16 = (r6.xyz + vec3<f32>(-128.0f));
140
+ r6 = vec4<f32>(v_16.xyz, r6.w);
141
+ r0.x = dot(r6.xyz, r6.xyz);
142
+ r0.x = inverseSqrt(r0.x);
143
+ let v_17 = (r0.xxx * r6.xyz);
144
+ r6 = vec4<f32>(v_17.xyz, r6.w);
145
+ r0.x = min(r5.x, 1.0f);
146
+ r0.y = fma(r5.y, 512.0f, -500.0f);
147
+ r0.y = max(r0.y, 0.0f);
148
+ let v_18 = -(r0.yyyy);
149
+ r3.w = fma(r5.y, 512.0f, v_18.w);
150
+ r0.y = (r0.y * 558.0f);
151
+ r0.y = fma(r3.w, 3.0f, r0.y);
152
+ r3.w = dot(r2.xyz, r2.xyz);
153
+ r3.w = inverseSqrt(r3.w);
154
+ let v_19 = (r2.xyz * r3.www);
155
+ r5 = vec4<f32>(v_19.xy, r5.z, v_19.z);
156
+ let v_20 = -(r5.xywx);
157
+ let v_21 = fma(r3.xyz, r2.www, v_20.xyz);
158
+ r3 = vec4<f32>(v_21.xyz, r3.w);
159
+ r2.w = dot(r3.xyz, r3.xyz);
160
+ r2.w = inverseSqrt(r2.w);
161
+ let v_22 = (r2.www * r3.xyz);
162
+ r3 = vec4<f32>(v_22.xyz, r3.w);
163
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
164
+ if ((bitcast<u32>(r2.w) != 0u)) {
165
+ let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
166
+ r7 = vec4<f32>(v_23.xyz, r7.w);
167
+ r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz);
168
+ r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz);
169
+ r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz);
170
+ let v_24 = -(r8.xyzx);
171
+ r2.w = dot(v_24.xyz, (-(r8.xyzx)).xyz);
172
+ r2.w = sqrt(r2.w);
173
+ let v_25 = ((-(r8.xyzx)).xyz / r2.www);
174
+ r7 = vec4<f32>(v_25.xyz, r7.w);
175
+ r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w);
176
+ let v_26 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r7.xyz)));
177
+ r8 = vec4<f32>(v_26.xyz, r8.w);
178
+ let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r7.xyz < vec3<f32>())));
179
+ r9 = vec4<f32>(v_27.xyz, r9.w);
180
+ let v_28 = -(bitcast<vec4<i32>>(r8.xyzx));
181
+ let v_29 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r9.xyz) + v_28.xyz));
182
+ r8 = vec4<f32>(v_29.xyz, r8.w);
183
+ let v_30 = vec3<f32>(bitcast<vec3<i32>>(r8.zxy));
184
+ r8 = vec4<f32>(v_30.xyz, r8.w);
185
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz))));
186
+ let v_31 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r9.yw) & bitcast<vec2<u32>>(r9.xz)));
187
+ r9 = vec4<f32>(v_31.xy, r9.zw);
188
+ let v_32 = (-(r8.yzyy)).xy;
189
+ r10 = vec4<f32>(v_32.xy, r10.zw);
190
+ r10.z = 0.0f;
191
+ r10.w = abs(r7.xxxx).w;
192
+ r11 = vec4<f32>(vec2<f32>(1.0f, 0.0f), r11.zw);
193
+ r11.z = abs(r7.yyyy).z;
194
+ let v_33 = bitcast<vec3<u32>>(r9.yyy);
195
+ let v_34 = r10.zxw;
196
+ let v_35 = select(r11.xyz, v_34, (v_33 != vec3<u32>()));
197
+ r9 = vec4<f32>(r9.x, v_35.xyz);
198
+ r8.y = 0.0f;
199
+ r8.z = abs(r7.zzzz).z;
200
+ let v_36 = bitcast<vec3<u32>>(r9.xxx);
201
+ let v_37 = r8.xyz;
202
+ let v_38 = select(r9.yzw, v_37, (v_36 != vec3<u32>()));
203
+ r8 = vec4<f32>(v_38.xyz, r8.w);
204
+ let v_39 = abs(r7.yyyy);
205
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r8.z == v_39.w)));
206
+ let v_40 = bitcast<vec2<u32>>(r3.ww);
207
+ let v_41 = select(vec2<f32>(1.0f, 0.0f), r10.zy, (v_40 != vec2<u32>()));
208
+ let v_42 = r9;
209
+ r9 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
210
+ r3.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz);
211
+ let v_43 = (r7.xyz / r3.www);
212
+ r7 = vec4<f32>(v_43.xyz, r7.w);
213
+ let v_44 = (r8.xy * vec2<f32>(-0.5f));
214
+ let v_45 = r10;
215
+ r10 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
216
+ r10.y = 0.0f;
217
+ let v_46 = (r7.xyz + r10.xyz);
218
+ r10 = vec4<f32>(v_46.xyz, r10.w);
219
+ r9.x = 0.0f;
220
+ let v_47 = fma(vec3<f32>(-0.5f), r9.xyz, r10.xyz);
221
+ r11 = vec4<f32>(v_47.xyz, r11.w);
222
+ let v_48 = r11.xyzx;
223
+ r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w);
224
+ let v_49 = (r8.xy * vec2<f32>(0.5f));
225
+ let v_50 = r8;
226
+ r8 = vec4<f32>(v_49.x, v_50.y, v_49.y, v_50.w);
227
+ r8.y = 0.0f;
228
+ let v_51 = (r7.xyz + r8.xyz);
229
+ r7 = vec4<f32>(v_51.xyz, r7.w);
230
+ let v_52 = fma(vec3<f32>(-0.5f), r9.xyz, r7.xyz);
231
+ r8 = vec4<f32>(v_52.xyz, r8.w);
232
+ let v_53 = r8.xyzx;
233
+ r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w);
234
+ r3.w = (r3.w + r4.w);
235
+ let v_54 = fma(vec3<f32>(0.5f), r9.xyz, r10.xyz);
236
+ r8 = vec4<f32>(v_54.xyz, r8.w);
237
+ let v_55 = r8.xyzx;
238
+ r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w);
239
+ r3.w = (r3.w + r4.w);
240
+ let v_56 = fma(vec3<f32>(0.5f), r9.xyz, r7.xyz);
241
+ r7 = vec4<f32>(v_56.xyz, r7.w);
242
+ let v_57 = r7.xyzx;
243
+ r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w);
244
+ r2.w = (r2.w + r3.w);
245
+ r2.w = (r2.w * 0.25f);
246
+ } else {
247
+ let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
248
+ r2 = vec4<f32>(v_58.xyz, r2.w);
249
+ r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
250
+ r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
251
+ r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
252
+ let v_59 = -(r0.zzzz);
253
+ let v_60 = (r7.xy / v_59.xy);
254
+ r7 = vec4<f32>(v_60.xy, r7.zw);
255
+ r0.z = dot(r2.xyz, r2.xyz);
256
+ r0.z = sqrt(r0.z);
257
+ r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w);
258
+ let v_61 = fma(r7.xyz, vec3<f32>(0.5f, -0.5f, 1.0f), vec3<f32>(0.5f, 0.5f, 0.0f));
259
+ r2 = vec4<f32>(v_61.xyz, r2.w);
260
+ r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy);
261
+ let v_62 = r7.xyxx;
262
+ r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z);
263
+ let v_63 = r7.zwzz;
264
+ r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z);
265
+ r0.z = (r0.z + r3.w);
266
+ r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy);
267
+ let v_64 = r7.xyxx;
268
+ r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z);
269
+ r0.z = (r0.z + r2.x);
270
+ let v_65 = r7.zwzz;
271
+ r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z);
272
+ r0.z = (r0.z + r2.x);
273
+ r2.w = (r0.z * 0.25f);
274
+ }
275
+ r0.z = (r0.w * r1.x);
276
+ let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
277
+ r2 = vec4<f32>(v_66.xyz, r2.w);
278
+ let v_67 = dot(r6.xyz, r4.xyz);
279
+ r0.w = clamp(vec4<f32>(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f);
280
+ let v_68 = dot((-(r5.xywx)).xyz, r6.xyz);
281
+ r5.x = clamp(vec4<f32>(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f);
282
+ let v_69 = dot(r3.xyz, r4.xyz);
283
+ r5.y = clamp(vec4<f32>(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f);
284
+ let v_70 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
285
+ r4 = vec4<f32>(v_70.xy, r4.zw);
286
+ let v_71 = (r4.xy * r4.xy);
287
+ r4 = vec4<f32>(r4.xy, v_71.xy);
288
+ let v_72 = (r4.zw * r4.zw);
289
+ r4 = vec4<f32>(r4.xy, v_72.xy);
290
+ let v_73 = (r4.xy * r4.zw);
291
+ r4 = vec4<f32>(v_73.xy, r4.zw);
292
+ r1.x = ((-(r5.zzzz)).x + 1.0f);
293
+ let v_74 = fma(r5.zz, r4.xy, r1.xx);
294
+ r4 = vec4<f32>(v_74.xy, r4.zw);
295
+ let v_75 = (r0.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
296
+ r4 = vec4<f32>(r4.xy, v_75.xy);
297
+ r0.y = (r4.z * 0.125f);
298
+ r1.x = fma((-(r0.xxxx)).x, r4.x, 1.0f);
299
+ r3.x = dot(r6.xyz, r3.xyz);
300
+ r3.x = clamp(((r3.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
301
+ r3.x = log2(r3.x);
302
+ r3.x = (r3.x * r4.w);
303
+ r3.x = exp2(r3.x);
304
+ r3.x = (r4.y * r3.x);
305
+ r0.y = (r0.y * r3.x);
306
+ r0.x = (r0.x * r0.y);
307
+ r0.x = (r0.w * r0.x);
308
+ r0.y = (r0.w * r1.x);
309
+ r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z);
310
+ r0.w = (r2.w + -1.0f);
311
+ r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f);
312
+ let v_76 = fma(r1.yzw, r0.yyy, r0.xxx);
313
+ r1 = vec4<f32>(v_76.xyz, r1.w);
314
+ let v_77 = (r2.xyz * r1.xyz);
315
+ r1 = vec4<f32>(v_77.xyz, r1.w);
316
+ let v_78 = (r0.zzz * r1.xyz);
317
+ r0 = vec4<f32>(v_78.xyz, r0.w);
318
+ let v_79 = (r0.www * r0.xyz);
319
+ r0 = vec4<f32>(v_79.xyz, r0.w);
320
+ let v_80 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
321
+ o0 = vec4<f32>(v_80.xyz, o0.w);
322
+ o0.w = 1.0f;
323
+ }
324
+
325
+ fn v_5(v_81 : bool) {
326
+ if (v_81) {
327
+ discard;
328
+ return;
329
+ }
330
+ }
331
+
332
+ @fragment
333
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
334
+ main_inner(v1);
335
+ return o0;
336
+ }
b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb16_struct {
10
+ tint_symbol : array<vec4<f32>, 16u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb16_struct;
14
+
15
+ struct cb46_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 46u>,
17
+ }
18
+
19
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
20
+
21
+ struct cb47_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 47u>,
23
+ }
24
+
25
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb47_struct;
26
+
27
+ @group(1u) @binding(16u) var s0 : sampler;
28
+
29
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
30
+
31
+ var<private> o0 : vec4<f32>;
32
+
33
+ var<private> o1 : vec4<f32>;
34
+
35
+ var<private> o2 : vec4<f32>;
36
+
37
+ var<private> o3 : vec4<f32>;
38
+
39
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
40
+ r0.x = v2.w;
41
+ r0.y = v3.w;
42
+ r0 = textureSample(t0, s0, r0.xyxx.xy);
43
+ r0.w = (r0.w * v4.x);
44
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
45
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_2[46u].x)));
46
+ r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, 1.0f);
47
+ let v = bitcast<u32>(r1.y);
48
+ let v_1 = r0.w;
49
+ r0.w = select(r1.x, v_1, (v != 0u));
50
+ r0.w = (r0.w * cb11_11.tint_symbol_2[21u].w);
51
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_2[21u].z >= r0.w)));
52
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_2[21u].w == 1.0f)));
53
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
54
+ v_2((bitcast<u32>(r1.x) != 0u));
55
+ r1.x = dot(v2.xyz, v2.xyz);
56
+ r1.x = inverseSqrt(r1.x);
57
+ let v_3 = (r1.xxx * v2.xyz);
58
+ r1 = vec4<f32>(v_3.xyz, r1.w);
59
+ let v_4 = -(r0.xyzx);
60
+ let v_5 = fma(r0.xyz, v1.xyz, v_4.xyz);
61
+ r2 = vec4<f32>(v_5.xyz, r2.w);
62
+ let v_6 = fma(v1.www, r2.xyz, r0.xyz);
63
+ o0 = vec4<f32>(v_6.xyz, o0.w);
64
+ let v_7 = fma(r1.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
65
+ o1 = vec4<f32>(v_7.xyz, o1.w);
66
+ r0.x = (v4.y + cb3_3.tint_symbol_1[45u].w);
67
+ r0.x = (r0.x * 0.5f);
68
+ r0.y = 0.0f;
69
+ let v_8 = sqrt(r0.xy);
70
+ o3 = vec4<f32>(v_8.xy, o3.zw);
71
+ o0.w = r0.w;
72
+ o1.w = 1.0f;
73
+ o2 = vec4<f32>(0.0f, 0.0f, 0.98000001907348632812f, 1.0f);
74
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 0.04960784316062927246f));
75
+ }
76
+
77
+ fn v_2(v_9 : bool) {
78
+ if (v_9) {
79
+ discard;
80
+ return;
81
+ }
82
+ }
83
+
84
+ struct tint_symbol_3 {
85
+ @location(0u)
86
+ o0 : vec4<f32>,
87
+ @location(1u)
88
+ o1 : vec4<f32>,
89
+ @location(2u)
90
+ o2 : vec4<f32>,
91
+ @location(3u)
92
+ o3 : vec4<f32>,
93
+ }
94
+
95
+ @fragment
96
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_3 {
97
+ main_inner(v1, v2, v3, v4);
98
+ return tint_symbol_3(o0, o1, o2, o3);
99
+ }
b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb16_struct {
12
+ tint_symbol : array<vec4<f32>, 16u>,
13
+ }
14
+
15
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
16
+
17
+ struct cb10_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 10u>,
19
+ }
20
+
21
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb10_struct;
22
+
23
+ struct cb18_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 18u>,
25
+ }
26
+
27
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
28
+
29
+ struct cb10_struct_1 {
30
+ tint_symbol_3 : array<vec4<f32>, 10u>,
31
+ }
32
+
33
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb10_struct_1;
34
+
35
+ @group(1u) @binding(21u) var s5 : sampler;
36
+
37
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
38
+
39
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
46
+ let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
47
+ r0 = vec4<f32>(v.xyz, r0.w);
48
+ r1 = vec4<f32>(((v2.xy / v2.ww)).xy, r1.zw);
49
+ r1 = textureSample(t5, s5, r1.xyxx.xy);
50
+ r0.w = (cb11_11.tint_symbol_2[17u].w + 1.0f);
51
+ r0.w = ((-(r1.xxxx)).w + r0.w);
52
+ r0.w = (cb11_11.tint_symbol_2[17u].z / r0.w);
53
+ r0.w = clamp(((r0.wwww / v2.wwww)).w, 0.0f, 1.0f);
54
+ r1 = vec4<f32>(((v3.xyz / v4.xyz)).xyz, r1.w);
55
+ r1.x = max(r1.y, r1.x);
56
+ r1.x = max(r1.z, r1.x);
57
+ let v_1 = -(r1.xxxx);
58
+ r0.w = clamp(((r0.wwww + v_1)).w, 0.0f, 1.0f);
59
+ let v_2 = (r0.xyz * r1.xxx);
60
+ r1 = vec4<f32>(v_2.xyz, r1.w);
61
+ let v_3 = (r0.www * r0.xyz);
62
+ r2 = vec4<f32>(v_3.xyz, r2.w);
63
+ let v_4 = (r2.xyz * vec3<f32>(0.125f));
64
+ r2 = vec4<f32>(v_4.xyz, r2.w);
65
+ let v_5 = (r1.yyy * cb6_6.tint_symbol_1[1u].xzy);
66
+ r3 = vec4<f32>(v_5.xyz, r3.w);
67
+ let v_6 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xzy, r3.xyz);
68
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
69
+ let v_7 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xzy, r1.xyw);
70
+ r1 = vec4<f32>(v_7.xyz, r1.w);
71
+ let v_8 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xzy, cb6_6.tint_symbol_1[9u].xzy);
72
+ r1 = vec4<f32>(v_8.xyz, r1.w);
73
+ let v_9 = (r2.yyy * cb6_6.tint_symbol_1[1u].xyz);
74
+ r3 = vec4<f32>(v_9.xyz, r3.w);
75
+ let v_10 = fma(r2.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz);
76
+ r2 = vec4<f32>(v_10.xy, r2.z, v_10.z);
77
+ let v_11 = fma(r2.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyw);
78
+ r2 = vec4<f32>(v_11.xyz, r2.w);
79
+ let v_12 = (r2.xyz * cb6_6.tint_symbol_1[5u].xyz);
80
+ r2 = vec4<f32>(v_12.xyz, r2.w);
81
+ let v_13 = (r1.xyz + vec3<f32>(0.5f, 0.0f, 1.5f));
82
+ r1 = vec4<f32>(v_13.xyz, r1.w);
83
+ r1.z = (r1.z * 0.25f);
84
+ r2.w = (r2.y * 0.25f);
85
+ let v_14 = r1;
86
+ r3 = vec4<f32>(v_14.xzy, r3.w);
87
+ r1.w = 0.0f;
88
+ r2.y = 0.0f;
89
+ loop {
90
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.y) >= 8i)));
91
+ if ((bitcast<u32>(r3.w) != 0u)) {
92
+ break;
93
+ }
94
+ let v_15 = r3.xyxx;
95
+ r3.w = textureSampleCompareLevel(t15, s15, v_15.xy, r3.z);
96
+ r1.w = (r1.w + r3.w);
97
+ let v_16 = (r2.xwz + r3.xyz);
98
+ r3 = vec4<f32>(v_16.xyz, r3.w);
99
+ r2.y = bitcast<f32>((bitcast<i32>(r2.y) + 1i));
100
+ }
101
+ r0.w = (r0.w * r1.w);
102
+ r0.w = (r0.w * 0.125f);
103
+ r0.x = dot(r0.xyz, r0.xyz);
104
+ r0.x = sqrt(r0.x);
105
+ r0.x = (r0.x * r0.w);
106
+ r0.y = (r0.x * v2.z);
107
+ r0.x = fma(r0.x, v2.z, -1.0f);
108
+ r0.x = fma(cb10_10.tint_symbol_3[9u].w, r0.x, 1.0f);
109
+ r0.x = (r0.x * r0.y);
110
+ let v_17 = (r0.xxx * cb10_10.tint_symbol_3[4u].xyz);
111
+ o0 = vec4<f32>(v_17.xyz, o0.w);
112
+ o0.w = 0.0f;
113
+ }
114
+
115
+ @fragment
116
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
117
+ main_inner(v1, v2, v3, v4);
118
+ return o0;
119
+ }
b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295]