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  1. b/8b0b5899ed/shaders/cd346d932651842b.wgsl +100 -0
  2. b/8b0b5899ed/shaders/ce26f86fb425f1af.consts.json +1 -0
  3. b/8b0b5899ed/shaders/ce907cbfba1f3756.wgsl +197 -0
  4. b/8b0b5899ed/shaders/cf4347060ab12aeb.wgsl +150 -0
  5. b/8b0b5899ed/shaders/cfaee11fee37ee35.wgsl +625 -0
  6. b/8b0b5899ed/shaders/d0a9232abc02c225.wgsl +184 -0
  7. b/8b0b5899ed/shaders/d1633d16dd88e088.consts.json +1 -0
  8. b/8b0b5899ed/shaders/d1cabb968e9a4d16.consts.json +1 -0
  9. b/8b0b5899ed/shaders/d24b6d038524c940.consts.json +1 -0
  10. b/8b0b5899ed/shaders/d3704b4921c05cee.wgsl +202 -0
  11. b/8b0b5899ed/shaders/d3decb3cb34168ed.consts.json +1 -0
  12. b/8b0b5899ed/shaders/d42ae466fd7d2711.wgsl +829 -0
  13. b/8b0b5899ed/shaders/d4c009d0fba6a578.consts.json +1 -0
  14. b/8b0b5899ed/shaders/d4c009d0fba6a578.wgsl +666 -0
  15. b/8b0b5899ed/shaders/d4d83c096577c14f.consts.json +1 -0
  16. b/8b0b5899ed/shaders/d4d83c096577c14f.wgsl +845 -0
  17. b/8b0b5899ed/shaders/d4ea4bd4aa239601.consts.json +1 -0
  18. b/8b0b5899ed/shaders/d4ea4bd4aa239601.wgsl +252 -0
  19. b/8b0b5899ed/shaders/d518a7acc07df293.wgsl +173 -0
  20. b/8b0b5899ed/shaders/d51b827c7e95f079.consts.json +1 -0
  21. b/8b0b5899ed/shaders/d51b827c7e95f079.wgsl +724 -0
  22. b/8b0b5899ed/shaders/d52ee66ea39c1590.wgsl +201 -0
  23. b/8b0b5899ed/shaders/d531c62350c2ee9a.wgsl +488 -0
  24. b/8b0b5899ed/shaders/d547975dfb8fe10f.wgsl +39 -0
  25. b/8b0b5899ed/shaders/d54c3c64c2157aa7.consts.json +1 -0
  26. b/8b0b5899ed/shaders/d54c3c64c2157aa7.wgsl +656 -0
  27. b/8b0b5899ed/shaders/d54dcab0a12a16a9.wgsl +185 -0
  28. b/8b0b5899ed/shaders/d55668ebb18a9f6d.wgsl +142 -0
  29. b/8b0b5899ed/shaders/d556c3f13a9fe3f2.wgsl +177 -0
  30. b/8b0b5899ed/shaders/d55a834bdd0d3373.wgsl +110 -0
  31. b/8b0b5899ed/shaders/d55f5fdf68ef9dd2.wgsl +206 -0
  32. b/8b0b5899ed/shaders/d560b0ed80a18dc2.wgsl +229 -0
  33. b/8b0b5899ed/shaders/d584c63d24f2bd3e.consts.json +1 -0
  34. b/8b0b5899ed/shaders/d584c63d24f2bd3e.wgsl +224 -0
  35. b/8b0b5899ed/shaders/d587fa8b5db58c2a.consts.json +1 -0
  36. b/8b0b5899ed/shaders/d587fa8b5db58c2a.wgsl +1220 -0
  37. b/8b0b5899ed/shaders/d59401a4081161b1.wgsl +176 -0
  38. b/8b0b5899ed/shaders/d59ba393bb6dcaa4.wgsl +150 -0
  39. b/8b0b5899ed/shaders/d5ad024fae523fc9.consts.json +1 -0
  40. b/8b0b5899ed/shaders/d5ad024fae523fc9.wgsl +1172 -0
  41. b/8b0b5899ed/shaders/d5c0c46bb86e0def.consts.json +1 -0
  42. b/8b0b5899ed/shaders/d5c0c46bb86e0def.wgsl +1131 -0
  43. b/8b0b5899ed/shaders/d5cea16ae86d5421.consts.json +1 -0
  44. b/8b0b5899ed/shaders/d5cea16ae86d5421.wgsl +966 -0
  45. b/8b0b5899ed/shaders/d5cf1a6f653a6cfd.wgsl +54 -0
  46. b/8b0b5899ed/shaders/d5cfa9805fb1624c.wgsl +155 -0
  47. b/8b0b5899ed/shaders/d5dbf6a5858c53aa.wgsl +91 -0
  48. b/8b0b5899ed/shaders/d5dd88e02808358e.wgsl +30 -0
  49. b/8b0b5899ed/shaders/d5e327c296950574.wgsl +463 -0
  50. b/8b0b5899ed/shaders/d607be76aead5e83.wgsl +82 -0
b/8b0b5899ed/shaders/cd346d932651842b.wgsl ADDED
@@ -0,0 +1,100 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ @group(1u) @binding(18u) var s2 : sampler;
14
+
15
+ @group(1u) @binding(22u) var s6 : sampler;
16
+
17
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
18
+
19
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
24
+ r0 = textureSample(t2, s2, v2.xyxx.xy);
25
+ r1 = textureSample(t2, s2, v2.zwzz.xy);
26
+ r0.y = r1.x;
27
+ r1 = textureSample(t2, s2, v3.xyxx.xy);
28
+ r0.z = r1.x;
29
+ r1 = textureSample(t2, s2, v3.zwzz.xy);
30
+ r0.w = r1.x;
31
+ r1 = textureSample(t6, s6, v2.xyxx.xy);
32
+ r2 = textureSample(t6, s6, v2.zwzz.xy);
33
+ r1.y = r2.x;
34
+ r2 = textureSample(t6, s6, v3.xyxx.xy);
35
+ r1.z = r2.x;
36
+ r2 = textureSample(t6, s6, v3.zwzz.xy);
37
+ r1.w = r2.x;
38
+ r2 = textureSample(t6, s6, v1.xy.xyxx.xy);
39
+ let v = -(r2.xxxx);
40
+ r1 = (r1 + v);
41
+ r1 = (abs(r1) / r2.xxxx);
42
+ r1 = (r1 * vec4<f32>(-72.1347503662109375f));
43
+ r1 = exp2(r1);
44
+ r0.x = dot(r0, r1);
45
+ r0.y = dot(r1, vec4<f32>(1.0f));
46
+ r1 = textureSample(t6, s6, v4.xyxx.xy);
47
+ r3 = textureSample(t6, s6, v4.zwzz.xy);
48
+ r1.y = r3.x;
49
+ r3 = textureSample(t6, s6, v5.xyxx.xy);
50
+ r1.z = r3.x;
51
+ r3 = textureSample(t6, s6, v5.zwzz.xy);
52
+ r1.w = r3.x;
53
+ r1 = (-(r2.xxxx) + r1);
54
+ r1 = (abs(r1) / r2.xxxx);
55
+ r1 = (r1 * vec4<f32>(-72.1347503662109375f));
56
+ r1 = exp2(r1);
57
+ r3 = textureSample(t2, s2, v4.xyxx.xy);
58
+ r4 = textureSample(t2, s2, v4.zwzz.xy);
59
+ r3.y = r4.x;
60
+ r4 = textureSample(t2, s2, v5.xyxx.xy);
61
+ r3.z = r4.x;
62
+ r4 = textureSample(t2, s2, v5.zwzz.xy);
63
+ r3.w = r4.x;
64
+ r0.z = dot(r3, r1);
65
+ r0.w = dot(r1, vec4<f32>(1.0f));
66
+ let v_1 = (r0.zw + r0.xy);
67
+ r0 = vec4<f32>(v_1.xy, r0.zw);
68
+ r1 = textureSample(t6, s6, v6.xyxx.xy);
69
+ r3 = textureSample(t6, s6, v6.zwzz.xy);
70
+ r1.y = r3.x;
71
+ r3 = textureSample(t6, s6, v7.xyxx.xy);
72
+ r1.z = r3.x;
73
+ r3 = textureSample(t6, s6, v7.zwzz.xy);
74
+ r1.w = r3.x;
75
+ r1 = (-(r2.xxxx) + r1);
76
+ r1 = (abs(r1) / r2.xxxx);
77
+ r1 = (r1 * vec4<f32>(-72.1347503662109375f));
78
+ r1 = exp2(r1);
79
+ r2 = textureSample(t2, s2, v6.xyxx.xy);
80
+ r3 = textureSample(t2, s2, v6.zwzz.xy);
81
+ r2.y = r3.x;
82
+ r3 = textureSample(t2, s2, v7.xyxx.xy);
83
+ r2.z = r3.x;
84
+ r3 = textureSample(t2, s2, v7.zwzz.xy);
85
+ r2.w = r3.x;
86
+ r0.z = dot(r2, r1);
87
+ r0.w = dot(r1, vec4<f32>(1.0f));
88
+ let v_2 = (r0.zw + r0.xy);
89
+ r0 = vec4<f32>(v_2.xy, r0.zw);
90
+ r0.y = (r0.y + 0.25f);
91
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
92
+ r0.x = fma(r1.x, 0.25f, r0.x);
93
+ o0 = (r0.xxxx / r0.yyyy);
94
+ }
95
+
96
+ @fragment
97
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> @location(0u) vec4<f32> {
98
+ main_inner(v1, v2, v3, v4, v5, v6, v7);
99
+ return o0;
100
+ }
b/8b0b5899ed/shaders/ce26f86fb425f1af.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/ce907cbfba1f3756.wgsl ADDED
@@ -0,0 +1,197 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb19_struct {
16
+ tint_symbol : array<vec4<f32>, 19u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
20
+
21
+ struct cb15_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 15u>,
23
+ }
24
+
25
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
32
+
33
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
34
+
35
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ fn main_inner(v1 : vec4<f32>, v4 : u32) {
42
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
43
+ r0 = vec4<f32>(v.xy, r0.zw);
44
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
45
+ r0 = vec4<f32>(v_1.xy, r0.zw);
46
+ r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w);
47
+ r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w);
48
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz);
49
+ r0 = vec4<f32>(r0.x, v_2.xyz);
50
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw);
51
+ r0 = vec4<f32>(v_3.xyz, r0.w);
52
+ let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx);
53
+ let v_5 = (r0.xyz + v_4.xyz);
54
+ r0 = vec4<f32>(v_5.xyz, r0.w);
55
+ let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy);
56
+ r1 = vec4<f32>(v_6.xy, r1.zw);
57
+ let v_7 = r1.xy;
58
+ let v_8 = max(v_7, vec2<f32>(-2147483648.0f));
59
+ let v_9 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_8), vec2<i32>(2147483647i), (v_8 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_7 == v_7))));
60
+ r1 = vec4<f32>(v_9.xy, r1.zw);
61
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
62
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
63
+ r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f);
64
+ r0.w = ((-(r0.wwww)).w + r1.x);
65
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
66
+ let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
67
+ r0 = vec4<f32>(v_10.xyz, r0.w);
68
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
69
+ let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
70
+ r1 = vec4<f32>(v_11.xyz, r1.w);
71
+ let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz);
72
+ r1 = vec4<f32>(v_12.xyz, r1.w);
73
+ let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz);
74
+ r0 = vec4<f32>(v_13.xyz, r0.w);
75
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
76
+ r0 = vec4<f32>(v_14.xyz, r0.w);
77
+ let v_15 = fma(r0.xyz, vec3<f32>(1.0f, 0.25f, 1.0f), vec3<f32>(0.5f, 0.875f, 0.0f));
78
+ r1 = vec4<f32>(v_15.xyz, r1.w);
79
+ let v_16 = (r0.xy + vec2<f32>(0.5f, 3.5f));
80
+ r2 = vec4<f32>(v_16.xy, r2.zw);
81
+ let v_17 = abs(r0.yyyy);
82
+ r0.x = max(v_17.x, abs(r0.xxxx).x);
83
+ r0.x = (r0.x + -0.44999998807907104492f);
84
+ r0.x = clamp(((r0.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
85
+ r3.x = (r2.x * cb6_6.tint_symbol_1[14u].x);
86
+ r0.y = (r2.y * 0.25f);
87
+ let v_18 = (cb6_6.tint_symbol_1[14u].yw * vec2<f32>(4.0f, 0.25f));
88
+ r2 = vec4<f32>(v_18.xy, r2.zw);
89
+ r3.y = (r0.y * r2.x);
90
+ let v_19 = (r3.xy + vec2<f32>(0.5f));
91
+ let v_20 = r0;
92
+ r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
93
+ let v_21 = fract(r0.yz);
94
+ let v_22 = r0;
95
+ r0 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
96
+ let v_23 = (r0.yz * vec2<f32>(3.0f));
97
+ let v_24 = r2;
98
+ r2 = vec4<f32>(v_23.x, v_24.y, v_23.y, v_24.w);
99
+ let v_25 = fma(r2.xz, r0.yz, r2.xz);
100
+ r3 = vec4<f32>(v_25.xy, r3.zw);
101
+ let v_26 = (r3.xy + vec2<f32>(1.0f));
102
+ r3 = vec4<f32>(v_26.xy, r3.zw);
103
+ let v_27 = (r0.yz * r2.xz);
104
+ r3 = vec4<f32>(r3.xy, v_27.xy);
105
+ let v_28 = fma((-(r3.wwzw)).xz, r0.zy, r3.yx);
106
+ let v_29 = r4;
107
+ r4 = vec4<f32>(v_28.x, v_29.y, v_28.y, v_29.w);
108
+ r5.z = r4.x;
109
+ let v_30 = fma((-(r0.yzyy)).xy, vec2<f32>(3.0f), vec2<f32>(1.0f));
110
+ r3 = vec4<f32>(v_30.xy, r3.zw);
111
+ let v_31 = fma(r2.xz, r0.yz, r3.xy);
112
+ let v_32 = r2;
113
+ r2 = vec4<f32>(v_31.x, v_32.y, v_31.y, v_32.w);
114
+ let v_33 = (r0.yz * r0.yz);
115
+ r3 = vec4<f32>(v_33.xy, r3.zw);
116
+ let v_34 = fma((-(r3.xyxx)).xy, r0.yz, r2.xz);
117
+ r4 = vec4<f32>(v_34.xy, r4.zw);
118
+ r5.x = r4.y;
119
+ let v_35 = fma((-(r3.xxyx)).xz, vec2<f32>(6.0f), vec2<f32>(4.0f));
120
+ let v_36 = r2;
121
+ r2 = vec4<f32>(v_35.x, v_36.y, v_35.y, v_36.w);
122
+ let v_37 = (r0.yz * r3.xy);
123
+ r3 = vec4<f32>(v_37.xy, r3.zw);
124
+ let v_38 = fma(r3.zw, r0.yz, r2.xz);
125
+ let v_39 = r2;
126
+ r2 = vec4<f32>(v_38.x, v_39.y, v_38.y, v_39.w);
127
+ r5.y = r2.z;
128
+ r4.y = r2.x;
129
+ r5.w = r3.y;
130
+ r4.w = r3.x;
131
+ r3 = (r4 * vec4<f32>(0.16666667163372039795f));
132
+ r4 = (r5 * vec4<f32>(0.16666667163372039795f));
133
+ let v_40 = (r4.yw + r4.xz);
134
+ let v_41 = r2;
135
+ r2 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
136
+ let v_42 = (r4.yw / r2.xz);
137
+ r4 = vec4<f32>(v_42.xy, r4.zw);
138
+ let v_43 = ((-(r0.zzzz)).xy + r4.xy);
139
+ r4 = vec4<f32>(v_43.xy, r4.zw);
140
+ let v_44 = (r4.xy + vec2<f32>(-1.0f, 1.0f));
141
+ r4 = vec4<f32>(v_44.xy, r4.zw);
142
+ r5.y = (r2.y * r4.y);
143
+ let v_45 = (r3.yw + r3.xz);
144
+ let v_46 = r3;
145
+ r3 = vec4<f32>(v_45.x, v_46.y, v_45.y, v_46.w);
146
+ let v_47 = (r3.yw / r3.xz);
147
+ let v_48 = r3;
148
+ r3 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
149
+ let v_49 = ((-(r0.yyyy)).yz + r3.yw);
150
+ let v_50 = r0;
151
+ r0 = vec4<f32>(v_50.x, v_49.xy, v_50.w);
152
+ let v_51 = (r0.yz + vec2<f32>(-1.0f, 1.0f));
153
+ let v_52 = r0;
154
+ r0 = vec4<f32>(v_52.x, v_51.xy, v_52.w);
155
+ r5.x = (r0.z * cb6_6.tint_symbol_1[14u].z);
156
+ r5.z = 0.0f;
157
+ let v_53 = (r1.xyz + r5.xyz);
158
+ r5 = vec4<f32>(v_53.xyz, r5.w);
159
+ let v_54 = r5.xyxx;
160
+ r1.w = textureSampleCompareLevel(t15, s15, v_54.xy, r5.z);
161
+ r1.w = (r1.w * r3.z);
162
+ r5.y = (r2.y * r4.y);
163
+ r5.x = (r0.y * cb6_6.tint_symbol_1[14u].z);
164
+ r5.z = 0.0f;
165
+ let v_55 = (r1.xyz + r5.xyz);
166
+ r4 = vec4<f32>(r4.x, v_55.xyz);
167
+ let v_56 = r4.yzyy;
168
+ r2.w = textureSampleCompareLevel(t15, s15, v_56.xy, r4.w);
169
+ r1.w = fma(r3.x, r2.w, r1.w);
170
+ r1.w = (r1.w * r2.z);
171
+ r5.y = (r2.y * r4.x);
172
+ r4.y = (r2.y * r4.x);
173
+ r5.x = (r0.z * cb6_6.tint_symbol_1[14u].z);
174
+ r4.x = (r0.y * cb6_6.tint_symbol_1[14u].z);
175
+ r5.z = 0.0f;
176
+ let v_57 = (r1.xyz + r5.xyz);
177
+ r2 = vec4<f32>(r2.x, v_57.xyz);
178
+ let v_58 = r2.yzyy;
179
+ r0.y = textureSampleCompareLevel(t15, s15, v_58.xy, r2.w);
180
+ r0.y = (r0.y * r3.z);
181
+ r4.z = 0.0f;
182
+ let v_59 = (r1.xyz + r4.xyz);
183
+ r1 = vec4<f32>(v_59.xyz, r1.w);
184
+ let v_60 = r1.xyxx;
185
+ r0.z = textureSampleCompareLevel(t15, s15, v_60.xy, r1.z);
186
+ r0.y = fma(r3.x, r0.z, r0.y);
187
+ r0.y = fma(r2.x, r0.y, r1.w);
188
+ r0.y = (r0.w + r0.y);
189
+ r0.x = (r0.x + r0.y);
190
+ o0 = min(r0.xxxx, r0.xxxx);
191
+ }
192
+
193
+ @fragment
194
+ fn main(@location(1u) v1 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
195
+ main_inner(v1, v4);
196
+ return o0;
197
+ }
b/8b0b5899ed/shaders/cf4347060ab12aeb.wgsl ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb9_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 9u>,
21
+ }
22
+
23
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb9_struct;
24
+
25
+ struct cb18_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 18u>,
27
+ }
28
+
29
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb18_struct;
30
+
31
+ struct cb10_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 10u>,
33
+ }
34
+
35
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb10_struct;
36
+
37
+ @group(1u) @binding(21u) var s5 : sampler;
38
+
39
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
40
+
41
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
48
+ let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
49
+ r0 = vec4<f32>(v.xyz, r0.w);
50
+ r1 = vec4<f32>(((v2.xy / v2.ww)).xy, r1.zw);
51
+ r1 = textureSample(t5, s5, r1.xyxx.xy);
52
+ r0.w = (cb11_11.tint_symbol_2[17u].w + 1.0f);
53
+ r0.w = ((-(r1.xxxx)).w + r0.w);
54
+ r0.w = (cb11_11.tint_symbol_2[17u].z / r0.w);
55
+ r0.w = (r0.w / v2.w);
56
+ let v_1 = -(cb10_10.tint_symbol_3[0u].xyzx);
57
+ let v_2 = (cb1_1.tint_symbol[15u].xyz + v_1.xyz);
58
+ r1 = vec4<f32>(v_2.xyz, r1.w);
59
+ r1.w = dot(r0.xyz, r0.xyz);
60
+ r2.x = dot(r1.xyz, r0.xyz);
61
+ r2.y = dot(r1.xyz, r1.xyz);
62
+ r1.x = dot(r1.xyz, cb10_10.tint_symbol_3[1u].xyz);
63
+ r1.y = dot(r0.xyz, cb10_10.tint_symbol_3[1u].xyz);
64
+ let v_3 = -(r2.yyyy);
65
+ r1.z = fma(cb10_10.tint_symbol_3[2u].w, cb10_10.tint_symbol_3[2u].w, v_3.z);
66
+ r2.y = fma(r1.x, r1.x, r1.z);
67
+ r2.z = (r1.y * r1.y);
68
+ r1.z = (r1.z * r2.z);
69
+ let v_4 = -(r1.zzzz);
70
+ r1.z = fma(r2.y, r1.w, v_4.z);
71
+ r2.y = (r1.x * r1.y);
72
+ r2.y = fma((-(r2.yyyy)).y, 2.0f, r2.x);
73
+ r1.z = fma(r2.x, r2.y, r1.z);
74
+ let v_5 = -(r2.xxxx);
75
+ r1.x = fma(r1.y, r1.x, v_5.x);
76
+ r2.x = sqrt(r1.z);
77
+ let v_6 = -(r2.xxxx);
78
+ r2.y = (r1.x + v_6.y);
79
+ r1.y = fma((-(r1.yyyy)).y, r1.y, r1.w);
80
+ r2.y = clamp(((r2.yyyy / r1.yyyy)).y, 0.0f, 1.0f);
81
+ r2.y = min(r0.w, r2.y);
82
+ r1.x = (r1.x + r2.x);
83
+ r1.x = clamp(((r1.xxxx / r1.yyyy)).x, 0.0f, 1.0f);
84
+ r0.w = min(r0.w, r1.x);
85
+ r0.w = clamp(((-(r2.yyyy) + r0.wwww)).w, 0.0f, 1.0f);
86
+ let v_7 = (r0.xyz * r2.yyy);
87
+ r2 = vec4<f32>(v_7.xyz, r2.w);
88
+ let v_8 = (r0.www * r0.xyz);
89
+ r0 = vec4<f32>(v_8.xyz, r0.w);
90
+ let v_9 = (r0.xyz * vec3<f32>(0.04166666790843009949f));
91
+ r0 = vec4<f32>(v_9.xyz, r0.w);
92
+ let v_10 = (r2.yyy * cb6_6.tint_symbol_1[1u].xyz);
93
+ r3 = vec4<f32>(v_10.xyz, r3.w);
94
+ let v_11 = fma(r2.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz);
95
+ r2 = vec4<f32>(v_11.xy, r2.z, v_11.z);
96
+ let v_12 = fma(r2.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyw);
97
+ r2 = vec4<f32>(v_12.xyz, r2.w);
98
+ let v_13 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
99
+ r2 = vec4<f32>(v_13.xyz, r2.w);
100
+ let v_14 = (r2.xyz + vec3<f32>(0.5f, 0.5f, 0.0f));
101
+ r2 = vec4<f32>(v_14.xyz, r2.w);
102
+ let v_15 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz);
103
+ r3 = vec4<f32>(v_15.xyz, r3.w);
104
+ let v_16 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz);
105
+ r3 = vec4<f32>(v_16.xyz, r3.w);
106
+ let v_17 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r3.xyz);
107
+ r0 = vec4<f32>(v_17.xyz, r0.w);
108
+ let v_18 = (r0.xyz * cb6_6.tint_symbol_1[4u].xyz);
109
+ r3 = vec4<f32>(v_18.xyz, r3.w);
110
+ r0.x = (r2.y * 0.25f);
111
+ r3.w = (r3.y * 0.25f);
112
+ let v_19 = r2;
113
+ let v_20 = r4;
114
+ r4 = vec4<f32>(v_19.x, v_20.y, v_19.z, v_20.w);
115
+ r4.y = r0.x;
116
+ let v_21 = r0;
117
+ r0 = vec4<f32>(v_21.x, vec2<f32>(), v_21.w);
118
+ loop {
119
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) >= 24i)));
120
+ if ((bitcast<u32>(r1.x) != 0u)) {
121
+ break;
122
+ }
123
+ let v_22 = r4.xyxx;
124
+ r1.x = textureSampleCompareLevel(t15, s15, v_22.xy, r4.z);
125
+ r0.y = (r0.y + r1.x);
126
+ let v_23 = (r3.xwz + r4.xyz);
127
+ r4 = vec4<f32>(v_23.xyz, r4.w);
128
+ r0.z = bitcast<f32>((bitcast<i32>(r0.z) + 1i));
129
+ }
130
+ r0.x = (r0.w * r0.y);
131
+ r0.x = (r0.x * 0.04166666790843009949f);
132
+ r0.y = sqrt(r1.w);
133
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
134
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & 1065353216u));
135
+ r0.y = (r0.z * r0.y);
136
+ r0.x = (r0.y * r0.x);
137
+ r0.y = (r0.x * v2.z);
138
+ r0.x = fma(r0.x, v2.z, -1.0f);
139
+ r0.x = fma(cb10_10.tint_symbol_3[9u].w, r0.x, 1.0f);
140
+ r0.x = (r0.x * r0.y);
141
+ let v_24 = (r0.xxx * cb10_10.tint_symbol_3[4u].xyz);
142
+ o0 = vec4<f32>(v_24.xyz, o0.w);
143
+ o0.w = 0.0f;
144
+ }
145
+
146
+ @fragment
147
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
148
+ main_inner(v1, v2);
149
+ return o0;
150
+ }
b/8b0b5899ed/shaders/cfaee11fee37ee35.wgsl ADDED
@@ -0,0 +1,625 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(18u) var s2 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v6 : vec4<f32>;
110
+
111
+ var<private> v7 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> x0 : array<vec4<f32>, 4u>;
116
+
117
+ var<private> x1 : array<vec4<f32>, 1u>;
118
+
119
+ struct tint_symbol_7 {
120
+ tint_symbol_6 : array<vec4<u32>, 3u>,
121
+ }
122
+
123
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
124
+
125
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
126
+ var v_2 : vec4<f32> = v_1;
127
+ v_2.w = (1.0f / v_1.w);
128
+ v6 = v_2;
129
+ x1[0u].x = v7[0u];
130
+ x1[0u].y = v7[1u];
131
+ x1[0u].z = v7[2u];
132
+ x1[0u].w = v7[3u];
133
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
134
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
135
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
136
+ r1 = vec4<f32>(v_3.xy, r1.zw);
137
+ r1.z = dot(r1.xy, r1.xy);
138
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
139
+ r1.z = sqrt(abs(r1.zzzz).z);
140
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
141
+ let v_4 = (r1.ww * r1.xy);
142
+ r1 = vec4<f32>(v_4.xy, r1.zw);
143
+ let v_5 = (r1.yyy * v4.xyz);
144
+ r2 = vec4<f32>(v_5.xyz, r2.w);
145
+ let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
146
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
147
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
148
+ r1 = vec4<f32>(v_7.xyz, r1.w);
149
+ r1.w = dot(r1.xyz, r1.xyz);
150
+ r1.w = inverseSqrt(r1.w);
151
+ let v_8 = (r1.www * r1.xyz);
152
+ r2 = vec4<f32>(v_8.xyz, r2.w);
153
+ r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
154
+ let v_9 = (r3.xy * r3.xy);
155
+ r3 = vec4<f32>(v_9.xy, r3.zw);
156
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
157
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
158
+ r0.w = (r0.w * v0.w);
159
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
160
+ r3 = vec4<f32>(v_10.xy, r3.zw);
161
+ let v_11 = (r0.xyz * r0.xyz);
162
+ r0 = vec4<f32>(v_11.xyz, r0.w);
163
+ let v_12 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
164
+ r4 = vec4<f32>(v_12.xyz, r4.w);
165
+ r1.y = dot(r4.xyz, r4.xyz);
166
+ r1.y = inverseSqrt(r1.y);
167
+ let v_13 = (r1.yyy * r4.xyz);
168
+ r5 = vec4<f32>(v_13.xyz, r5.w);
169
+ let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx);
170
+ let v_15 = fma(r4.xyz, r1.yyy, v_14.xyz);
171
+ r6 = vec4<f32>(v_15.xyz, r6.w);
172
+ r1.y = dot(r6.xyz, r6.xyz);
173
+ r1.y = inverseSqrt(r1.y);
174
+ let v_16 = (r1.yyy * r6.xyz);
175
+ r6 = vec4<f32>(v_16.xyz, r6.w);
176
+ let v_17 = (r3.xy * r3.xy);
177
+ r3 = vec4<f32>(v_17.xy, r3.zw);
178
+ r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
179
+ r1.y = max(r1.y, 0.0f);
180
+ let v_18 = -(r1.yyyy);
181
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.w);
182
+ r1.y = (r1.y * 558.0f);
183
+ r1.y = fma(r2.w, 3.0f, r1.y);
184
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
185
+ let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
186
+ r4 = vec4<f32>(v_19.xyz, r4.w);
187
+ let v_20 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
188
+ r7 = vec4<f32>(v_20.xyz, r7.w);
189
+ let v_21 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
190
+ r7 = vec4<f32>(v_21.xyz, r7.w);
191
+ let v_22 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
192
+ r7 = vec4<f32>(v_22.xyz, r7.w);
193
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
194
+ r8 = vec4<f32>(v_23.xyz, r8.w);
195
+ let v_24 = &(x0[0u]);
196
+ let v_25 = r8;
197
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
198
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
199
+ r9 = vec4<f32>(v_26.xyz, r9.w);
200
+ let v_27 = &(x0[1u]);
201
+ let v_28 = r9;
202
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
203
+ let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
204
+ r10 = vec4<f32>(v_29.xyz, r10.w);
205
+ let v_30 = &(x0[2u]);
206
+ let v_31 = r10;
207
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
208
+ let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
209
+ r7 = vec4<f32>(v_32.xyz, r7.w);
210
+ let v_33 = &(x0[3u]);
211
+ let v_34 = r7;
212
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
213
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
214
+ let v_36 = r11;
215
+ r11 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
216
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
217
+ r3.z = (r3.z * 0.5f);
218
+ let v_37 = abs(r10.yyyy);
219
+ r3.w = max(v_37.w, abs(r10.xxxx).w);
220
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
221
+ let v_38 = (bitcast<u32>(r3.w) != 0u);
222
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
223
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
224
+ let v_40 = abs(r9.yyyy);
225
+ r4.w = max(v_40.w, abs(r9.xxxx).w);
226
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
227
+ let v_41 = bitcast<u32>(r4.w);
228
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
229
+ let v_42 = abs(r8.yyyy);
230
+ r4.w = max(v_42.w, abs(r8.xxxx).w);
231
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
232
+ let v_43 = bitcast<u32>(r3.z);
233
+ r3.z = select(r3.w, 0.0f, (v_43 != 0u));
234
+ let v_44 = x0[bitcast<i32>(r3.z)];
235
+ r8 = vec4<f32>(v_44.xyz, r8.w);
236
+ r3.z = f32(bitcast<i32>(r3.z));
237
+ r3.w = (r3.z + 0.5f);
238
+ r3.w = (r3.w * 0.25f);
239
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
240
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
241
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
242
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
243
+ r9.x = (r8.x + 0.5f);
244
+ r9.y = fma(r8.y, 0.25f, r3.w);
245
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
246
+ r3.z = ((-(r3.zzzz)).z + r8.z);
247
+ let v_45 = dpdx(r9.xyy);
248
+ r10 = vec4<f32>(v_45.xy, r10.z, v_45.z);
249
+ r10.z = dpdx(r3.z);
250
+ let v_46 = dpdy(r9.yxy);
251
+ r12 = vec4<f32>(v_46.xyz, r12.w);
252
+ r12.w = dpdy(r3.z);
253
+ let v_47 = (r10.yw * r12.yw);
254
+ r7 = vec4<f32>(r7.xy, v_47.xy);
255
+ let v_48 = -(r7.zwzz);
256
+ let v_49 = fma(r10.xz, r12.xz, v_48.xy);
257
+ r13 = vec4<f32>(v_49.xy, r13.zw);
258
+ r5.w = (1.0f / r13.x);
259
+ r6.w = (r10.z * r12.y);
260
+ let v_50 = -(r6.wwww);
261
+ r13.z = fma(r10.x, r12.w, v_50.z);
262
+ let v_51 = (r5.ww * r13.yz);
263
+ r7 = vec4<f32>(r7.xy, v_51.xy);
264
+ let v_52 = max(r7.zw, vec2<f32>());
265
+ r7 = vec4<f32>(r7.xy, v_52.xy);
266
+ let v_53 = min(r7.zw, vec2<f32>(0.5f));
267
+ r7 = vec4<f32>(r7.xy, v_53.xy);
268
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
269
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
270
+ let v_54 = bitcast<u32>(r3.w);
271
+ let v_55 = r3.z;
272
+ r11.z = select(r8.z, v_55, (v_54 != 0u));
273
+ r9.z = 0.0f;
274
+ let v_56 = (r9.xyz + r11.ywz);
275
+ r8 = vec4<f32>(v_56.xyz, r8.w);
276
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
277
+ r11 = vec4<f32>(v_57.xy, r11.zw);
278
+ let v_58 = (r9.xyz + r11.xyz);
279
+ r10 = vec4<f32>(v_58.xyz, r10.w);
280
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
281
+ r11 = vec4<f32>(v_59.xy, r11.zw);
282
+ let v_60 = (r9.xyz + r11.xyz);
283
+ r12 = vec4<f32>(v_60.xyz, r12.w);
284
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
285
+ r11 = vec4<f32>(v_61.xy, r11.zw);
286
+ let v_62 = (r9.xyz + r11.xyz);
287
+ r13 = vec4<f32>(v_62.xyz, r13.w);
288
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
289
+ r11 = vec4<f32>(v_63.xy, r11.zw);
290
+ let v_64 = (r9.xyz + r11.xyz);
291
+ r14 = vec4<f32>(v_64.xyz, r14.w);
292
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
293
+ r11 = vec4<f32>(v_65.xy, r11.zw);
294
+ let v_66 = (r9.xyz + r11.xyz);
295
+ r15 = vec4<f32>(v_66.xyz, r15.w);
296
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
297
+ r11 = vec4<f32>(v_67.xy, r11.zw);
298
+ let v_68 = (r9.xyz + r11.xyz);
299
+ r16 = vec4<f32>(v_68.xyz, r16.w);
300
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
301
+ r11 = vec4<f32>(v_69.xy, r11.zw);
302
+ let v_70 = (r9.xyz + r11.xyz);
303
+ r17 = vec4<f32>(v_70.xyz, r17.w);
304
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
305
+ r11 = vec4<f32>(v_71.xy, r11.zw);
306
+ let v_72 = (r9.xyz + r11.xyz);
307
+ r18 = vec4<f32>(v_72.xyz, r18.w);
308
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
309
+ r11 = vec4<f32>(v_73.xy, r11.zw);
310
+ let v_74 = (r9.xyz + r11.xyz);
311
+ r19 = vec4<f32>(v_74.xyz, r19.w);
312
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
313
+ r11 = vec4<f32>(v_75.xy, r11.zw);
314
+ let v_76 = (r9.xyz + r11.xyz);
315
+ r20 = vec4<f32>(v_76.xyz, r20.w);
316
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
317
+ r11 = vec4<f32>(v_77.xy, r11.zw);
318
+ let v_78 = (r9.xyz + r11.xyz);
319
+ r21 = vec4<f32>(v_78.xyz, r21.w);
320
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
321
+ r11 = vec4<f32>(v_79.xy, r11.zw);
322
+ let v_80 = (r9.xyz + r11.xyz);
323
+ r22 = vec4<f32>(v_80.xyz, r22.w);
324
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
325
+ r11 = vec4<f32>(v_81.xy, r11.zw);
326
+ let v_82 = (r9.xyz + r11.xyz);
327
+ r23 = vec4<f32>(v_82.xyz, r23.w);
328
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
329
+ r11 = vec4<f32>(v_83.xy, r11.zw);
330
+ let v_84 = (r9.xyz + r11.xyz);
331
+ r24 = vec4<f32>(v_84.xyz, r24.w);
332
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
333
+ r11 = vec4<f32>(v_85.xy, r11.zw);
334
+ let v_86 = (r9.xyz + r11.xyz);
335
+ r9 = vec4<f32>(v_86.xyz, r9.w);
336
+ let v_87 = r8.xyxx;
337
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z);
338
+ let v_88 = r10.xyxx;
339
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z);
340
+ let v_89 = r12.xyxx;
341
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z);
342
+ let v_90 = r13.xyxx;
343
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
344
+ let v_91 = r14.xyxx;
345
+ r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
346
+ let v_92 = r15.xyxx;
347
+ r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
348
+ let v_93 = r16.xyxx;
349
+ r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
350
+ let v_94 = r17.xyxx;
351
+ r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
352
+ let v_95 = r18.xyxx;
353
+ r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
354
+ let v_96 = r19.xyxx;
355
+ r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
356
+ let v_97 = r20.xyxx;
357
+ r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
358
+ let v_98 = r21.xyxx;
359
+ r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
360
+ let v_99 = r22.xyxx;
361
+ r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
362
+ let v_100 = r23.xyxx;
363
+ r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
364
+ let v_101 = r24.xyxx;
365
+ r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
366
+ let v_102 = r9.xyxx;
367
+ r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
368
+ r8 = (r8 + r10);
369
+ r8 = (r11 + r8);
370
+ r8 = (r12 + r8);
371
+ r3.z = dot(r8, vec4<f32>(1.0f));
372
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
373
+ let v_103 = abs(r7.yyyy);
374
+ r3.w = max(v_103.w, abs(r7.xxxx).w);
375
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
376
+ r2.w = ((-(r2.wwww)).w + 1.0f);
377
+ r2.w = (r3.w * r2.w);
378
+ r2.w = fma(r3.z, 0.0625f, r2.w);
379
+ r2.w = (r2.w * r2.w);
380
+ r2.w = min(r2.w, 1.0f);
381
+ r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
382
+ r3.z = sqrt(r3.z);
383
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
384
+ let v_104 = -(r2.wwww);
385
+ r2.w = fma(r3.z, v_104.w, r2.w);
386
+ let v_105 = dot(r2.xyz, v_14.xyz);
387
+ r3.z = clamp(vec4<f32>(v_105, v_105, v_105, v_105).z, 0.0f, 1.0f);
388
+ let v_106 = dot(r5.xyz, r2.xyz);
389
+ r5.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
390
+ let v_107 = dot(r6.xyz, v_14.xyz);
391
+ r5.y = clamp(vec4<f32>(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f);
392
+ let v_108 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
393
+ r5 = vec4<f32>(v_108.xy, r5.zw);
394
+ let v_109 = (r5.xy * r5.xy);
395
+ r5 = vec4<f32>(r5.xy, v_109.xy);
396
+ let v_110 = (r5.zw * r5.zw);
397
+ r5 = vec4<f32>(r5.xy, v_110.xy);
398
+ let v_111 = (r5.xy * r5.zw);
399
+ r5 = vec4<f32>(v_111.xy, r5.zw);
400
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
401
+ let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww);
402
+ r5 = vec4<f32>(v_112.xy, r5.zw);
403
+ let v_113 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
404
+ r5 = vec4<f32>(r5.xy, v_113.xy);
405
+ r1.y = (r5.z * 0.125f);
406
+ r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f);
407
+ r4.w = dot(r2.xyz, r6.xyz);
408
+ r4.w = clamp(((r4.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
409
+ r4.w = log2(r4.w);
410
+ r4.w = (r4.w * r5.w);
411
+ r4.w = exp2(r4.w);
412
+ r4.w = (r5.y * r4.w);
413
+ r1.y = (r1.y * r4.w);
414
+ r1.x = (r1.x * r1.y);
415
+ r1.x = (r3.z * r1.x);
416
+ r1.y = (r3.w * r3.z);
417
+ let v_114 = fma(r0.xyz, r1.yyy, r1.xxx);
418
+ r5 = vec4<f32>(v_114.xyz, r5.w);
419
+ let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
420
+ r5 = vec4<f32>(v_115.xyz, r5.w);
421
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
422
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
423
+ r1.x = max(r1.x, 0.0f);
424
+ let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
425
+ r1 = vec4<f32>(r1.x, v_116.xyz);
426
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
427
+ let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
428
+ r6 = vec4<f32>(v_117.xyz, r6.w);
429
+ let v_118 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
430
+ r6 = vec4<f32>(v_118.xyz, r6.w);
431
+ let v_119 = fma(r1.yzw, r3.zzz, r6.xyz);
432
+ r1 = vec4<f32>(r1.x, v_119.xyz);
433
+ let v_120 = (r3.yyy * r1.yzw);
434
+ r1 = vec4<f32>(r1.x, v_120.xyz);
435
+ let v_121 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
436
+ r6 = vec4<f32>(v_121.xyz, r6.w);
437
+ r7.x = cb3_3.tint_symbol_2[46u].w;
438
+ r7.y = cb3_3.tint_symbol_2[47u].w;
439
+ r7.z = cb3_3.tint_symbol_2[48u].w;
440
+ let v_122 = dot(r7.xyz, r2.xyz);
441
+ r1.x = clamp(vec4<f32>(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f);
442
+ let v_123 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
443
+ r2 = vec4<f32>(v_123.xyz, r2.w);
444
+ let v_124 = fma(r2.xyz, r3.xxx, r1.yzw);
445
+ r1 = vec4<f32>(v_124.xyz, r1.w);
446
+ let v_125 = (r3.www * r1.xyz);
447
+ r1 = vec4<f32>(v_125.xyz, r1.w);
448
+ let v_126 = (r0.xyz * r1.xyz);
449
+ r0 = vec4<f32>(v_126.xyz, r0.w);
450
+ let v_127 = fma(r5.xyz, r2.www, r0.xyz);
451
+ r0 = vec4<f32>(v_127.xyz, r0.w);
452
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
453
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
454
+ r0.w = dot(r4.xyz, r4.xyz);
455
+ r1.x = sqrt(r0.w);
456
+ let v_128 = -(cb3_3.tint_symbol_2[50u].xxxx);
457
+ r1.y = (r1.x + v_128.y);
458
+ r1.y = max(r1.y, 0.0f);
459
+ r1.x = (r1.y / r1.x);
460
+ r1.x = (r1.x * r4.z);
461
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
462
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
463
+ r1.w = (r1.z * -1.44269502162933349609f);
464
+ r1.w = exp2(r1.w);
465
+ r1.w = ((-(r1.wwww)).w + 1.0f);
466
+ r1.z = (r1.w / r1.z);
467
+ let v_129 = bitcast<u32>(r1.x);
468
+ r1.x = select(1.0f, r1.z, (v_129 != 0u));
469
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
470
+ r1.x = (r1.x * r1.z);
471
+ r1.x = min(r1.x, 1.0f);
472
+ r1.x = (r1.x * 1.44269502162933349609f);
473
+ r1.x = exp2(r1.x);
474
+ r1.x = min(r1.x, 1.0f);
475
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
476
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
477
+ r0.w = inverseSqrt(r0.w);
478
+ let v_130 = (r0.www * r4.xyz);
479
+ r2 = vec4<f32>(v_130.xyz, r2.w);
480
+ let v_131 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
481
+ r0.w = clamp(vec4<f32>(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f);
482
+ r0.w = log2(r0.w);
483
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
484
+ r0.w = exp2(r0.w);
485
+ let v_132 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
486
+ r1.w = clamp(vec4<f32>(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f);
487
+ r1.w = log2(r1.w);
488
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
489
+ r1.w = exp2(r1.w);
490
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
491
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
492
+ let v_133 = -(cb3_3.tint_symbol_2[52u].xxxx);
493
+ r2.x = (r1.y + v_133.x);
494
+ r2.x = max(r2.x, 0.0f);
495
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
496
+ r2.x = (r2.x * 1.44269502162933349609f);
497
+ r2.x = exp2(r2.x);
498
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
499
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
500
+ let v_134 = -(cb3_3.tint_symbol_2[51u].zzzz);
501
+ r1.y = (r1.y * v_134.y);
502
+ r1.y = (r1.y * 1.44269502162933349609f);
503
+ r1.y = exp2(r1.y);
504
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
505
+ let v_135 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
506
+ r2 = vec4<f32>(v_135.xyz, r2.w);
507
+ let v_136 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
508
+ r2 = vec4<f32>(v_136.xyz, r2.w);
509
+ let v_137 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
510
+ r3 = vec4<f32>(v_137.xyz, r3.w);
511
+ let v_138 = fma(r1.www, r3.xyz, r2.xyz);
512
+ r2 = vec4<f32>(v_138.xyz, r2.w);
513
+ let v_139 = -(cb3_3.tint_symbol_2[57u].xyzx);
514
+ let v_140 = (r2.xyz + v_139.xyz);
515
+ r2 = vec4<f32>(v_140.xyz, r2.w);
516
+ let v_141 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
517
+ r2 = vec4<f32>(v_141.xyz, r2.w);
518
+ r3.x = cb3_3.tint_symbol_2[55u].w;
519
+ r3.y = cb3_3.tint_symbol_2[56u].w;
520
+ r3.z = cb3_3.tint_symbol_2[57u].w;
521
+ let v_142 = ((-(r2.xyzx)).xyz + r3.xyz);
522
+ r3 = vec4<f32>(v_142.xyz, r3.w);
523
+ let v_143 = fma(r1.xxx, r3.xyz, r2.xyz);
524
+ r1 = vec4<f32>(v_143.xy, r1.z, v_143.z);
525
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
526
+ if ((bitcast<u32>(r0.w) != 0u)) {
527
+ let v_144 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
528
+ r2 = vec4<f32>(v_144.xy, r2.zw);
529
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
530
+ r0.w = (r2.x + -1.0f);
531
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
532
+ } else {
533
+ r0.w = 1.0f;
534
+ }
535
+ let v_145 = -(r0.xyxz);
536
+ let v_146 = fma(r1.xyw, r0.www, v_145.xyw);
537
+ r1 = vec4<f32>(v_146.xy, r1.z, v_146.z);
538
+ let v_147 = fma(r1.zzz, r1.xyw, r0.xyz);
539
+ r1 = vec4<f32>(v_147.xyz, r1.w);
540
+ } else {
541
+ r0.w = dot(r4.xyz, r4.xyz);
542
+ r1.w = sqrt(r0.w);
543
+ let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
544
+ r2.x = (r1.w + v_148.x);
545
+ r2.x = max(r2.x, 0.0f);
546
+ r1.w = (r2.x / r1.w);
547
+ r1.w = (r1.w * r4.z);
548
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
549
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
550
+ r2.z = (r2.y * -1.44269502162933349609f);
551
+ r2.z = exp2(r2.z);
552
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
553
+ r2.y = (r2.z / r2.y);
554
+ let v_149 = bitcast<u32>(r1.w);
555
+ r1.w = select(1.0f, r2.y, (v_149 != 0u));
556
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
557
+ r1.w = (r1.w * r2.y);
558
+ r1.w = min(r1.w, 1.0f);
559
+ r1.w = (r1.w * 1.44269502162933349609f);
560
+ r1.w = exp2(r1.w);
561
+ r1.w = min(r1.w, 1.0f);
562
+ r1.w = ((-(r1.wwww)).w + 1.0f);
563
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
564
+ r0.w = inverseSqrt(r0.w);
565
+ let v_150 = (r0.www * r4.xyz);
566
+ r3 = vec4<f32>(v_150.xyz, r3.w);
567
+ let v_151 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
568
+ r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
569
+ r0.w = log2(r0.w);
570
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
571
+ r0.w = exp2(r0.w);
572
+ let v_152 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
573
+ r2.z = clamp(vec4<f32>(v_152, v_152, v_152, v_152).z, 0.0f, 1.0f);
574
+ r2.z = log2(r2.z);
575
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
576
+ r2.z = exp2(r2.z);
577
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
578
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
579
+ let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
580
+ r2.w = (r2.x + v_153.w);
581
+ r2.w = max(r2.w, 0.0f);
582
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
583
+ r2.w = (r2.w * 1.44269502162933349609f);
584
+ r2.w = exp2(r2.w);
585
+ r2.w = ((-(r2.wwww)).w + 1.0f);
586
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
587
+ let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
588
+ r2.x = (r2.x * v_154.x);
589
+ r2.x = (r2.x * 1.44269502162933349609f);
590
+ r2.x = exp2(r2.x);
591
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
592
+ let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
593
+ r3 = vec4<f32>(v_155.xyz, r3.w);
594
+ let v_156 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
595
+ r3 = vec4<f32>(v_156.xyz, r3.w);
596
+ let v_157 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
597
+ r4 = vec4<f32>(v_157.xyz, r4.w);
598
+ let v_158 = fma(r2.zzz, r4.xyz, r3.xyz);
599
+ r3 = vec4<f32>(v_158.xyz, r3.w);
600
+ let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
601
+ let v_160 = (r3.xyz + v_159.xyz);
602
+ r3 = vec4<f32>(v_160.xyz, r3.w);
603
+ let v_161 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
604
+ r2 = vec4<f32>(v_161.x, r2.y, v_161.yz);
605
+ r3.x = cb3_3.tint_symbol_2[55u].w;
606
+ r3.y = cb3_3.tint_symbol_2[56u].w;
607
+ r3.z = cb3_3.tint_symbol_2[57u].w;
608
+ let v_162 = ((-(r2.xzwx)).xyz + r3.xyz);
609
+ r3 = vec4<f32>(v_162.xyz, r3.w);
610
+ let v_163 = fma(r1.www, r3.xyz, r2.xzw);
611
+ r2 = vec4<f32>(v_163.x, r2.y, v_163.yz);
612
+ let v_164 = ((-(r0.xxyz)).xzw + r2.xzw);
613
+ r2 = vec4<f32>(v_164.x, r2.y, v_164.yz);
614
+ let v_165 = fma(r2.yyy, r2.xzw, r0.xyz);
615
+ r1 = vec4<f32>(v_165.xyz, r1.w);
616
+ }
617
+ let v_166 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
618
+ o0 = vec4<f32>(v_166.xyz, o0.w);
619
+ }
620
+
621
+ @fragment
622
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_167 : vec4<f32>) -> @location(0u) vec4<f32> {
623
+ main_inner(v0, v1, v2, v3, v4, v5, v_167);
624
+ return o0;
625
+ }
b/8b0b5899ed/shaders/d0a9232abc02c225.wgsl ADDED
@@ -0,0 +1,184 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb4_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 4u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
30
+
31
+ struct cb3_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 3u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
36
+
37
+ struct cb1_struct {
38
+ tint_symbol_4 : array<vec4<f32>, 1u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
42
+
43
+ @group(1u) @binding(16u) var s0 : sampler;
44
+
45
+ @group(1u) @binding(19u) var s3 : sampler;
46
+
47
+ @group(1u) @binding(20u) var s4 : sampler;
48
+
49
+ @group(1u) @binding(21u) var s5 : sampler;
50
+
51
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
58
+
59
+ var<private> o0 : vec4<f32>;
60
+
61
+ var<private> o1 : vec4<f32>;
62
+
63
+ var<private> o2 : vec4<f32>;
64
+
65
+ var<private> o3 : vec4<f32>;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
68
+ let v = (v3.xy * cb11_11.tint_symbol_4[0u].zw);
69
+ r0 = vec4<f32>(v.xy, r0.zw);
70
+ let v_1 = (r0.xy * vec2<f32>(3.1700000762939453125f));
71
+ r0 = vec4<f32>(r0.xy, v_1.xy);
72
+ r1 = textureSample(t3, s3, r0.xyxx.xy);
73
+ let v_2 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
74
+ r0 = vec4<f32>(v_2.xy, r0.zw);
75
+ r1 = textureSample(t3, s3, r0.zwzz.xy);
76
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
77
+ r0 = vec4<f32>(r0.xy, v_3.xy);
78
+ let v_4 = (r0.zw * vec2<f32>(0.5f));
79
+ r0 = vec4<f32>(r0.xy, v_4.xy);
80
+ let v_5 = fma(r0.xy, vec2<f32>(0.5f), r0.zw);
81
+ r0 = vec4<f32>(v_5.xy, r0.zw);
82
+ let v_6 = (r0.xy * cb11_11.tint_symbol_4[0u].yy);
83
+ let v_7 = r0;
84
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
85
+ r0.x = ((-(r0.xxxx)).x * cb11_11.tint_symbol_4[0u].x);
86
+ r1 = textureSample(t4, s4, v3.xy.xyxx.xy);
87
+ r2 = textureSample(t5, s5, v3.xy.xyxx.xy);
88
+ let v_8 = fma(r0.yz, r2.ww, r1.xy);
89
+ let v_9 = r0;
90
+ r0 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
91
+ let v_10 = fma(r0.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
92
+ let v_11 = r0;
93
+ r0 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
94
+ r0.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
95
+ let v_12 = (r0.ww * r0.yz);
96
+ r1 = vec4<f32>(v_12.xy, r1.zw);
97
+ r0.y = dot(r0.yz, r0.yz);
98
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
99
+ r0.y = sqrt(abs(r0.yyyy).y);
100
+ let v_13 = (r1.yyy * v6.xyz);
101
+ r1 = vec4<f32>(r1.x, v_13.xyz);
102
+ let v_14 = fma(r1.xxx, v5.xyz, r1.yzw);
103
+ r1 = vec4<f32>(v_14.xyz, r1.w);
104
+ let v_15 = fma(r0.yyy, v4.xyz, r1.xyz);
105
+ r0 = vec4<f32>(r0.x, v_15.xyz);
106
+ r1.x = dot(r0.yzw, r0.yzw);
107
+ r1.x = inverseSqrt(r1.x);
108
+ r1.y = fma(r0.w, r1.x, -0.34999999403953552246f);
109
+ let v_16 = (r0.yzw * r1.xxx);
110
+ r0 = vec4<f32>(r0.x, v_16.xyz);
111
+ let v_17 = fma(r0.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
112
+ o1 = vec4<f32>(v_17.xyz, o1.w);
113
+ r0.y = clamp(((r1.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
114
+ r0.y = (r0.y * cb5_5.tint_symbol_2[3u].z);
115
+ r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
116
+ r0.y = (r0.z * r0.y);
117
+ let v_18 = (v1.xy * cb2_2.tint_symbol[15u].zy);
118
+ let v_19 = r1;
119
+ r1 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
120
+ r0.y = (r0.y * r1.y);
121
+ r0.x = fma(r0.x, r2.w, 1.0f);
122
+ let v_20 = (r2.xy * r2.xy);
123
+ r2 = vec4<f32>(v_20.xy, r2.zw);
124
+ r0.z = (r2.w * cb12_12.tint_symbol_3[0u].y);
125
+ r3.y = (r0.z * 0.001953125f);
126
+ r0.z = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz);
127
+ r0.z = (r0.z * cb12_12.tint_symbol_3[0u].z);
128
+ r3.x = (r0.x * r0.z);
129
+ r0.z = clamp(fma(r0.zzzz, r0.xxxx, vec4<f32>(0.40000000596046447754f)).z, 0.0f, 1.0f);
130
+ let v_21 = (r0.zz * vec2<f32>(0.5f, 0.48828125f));
131
+ r2 = vec4<f32>(v_21.xy, r2.zw);
132
+ r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f);
133
+ r0.z = (r0.z * r0.y);
134
+ r0.y = (r0.y * cb12_12.tint_symbol_3[2u].x);
135
+ r0.z = fma(r0.z, -0.5f, 1.0f);
136
+ r4 = textureSample(t0, s0, v3.xy.xyxx.xy);
137
+ r4 = (r0.xxxx * r4);
138
+ let v_22 = (r4.xyz * v2.xyz);
139
+ r4 = vec4<f32>(v_22.xyz, r4.w);
140
+ r0.x = (r4.w * v1.w);
141
+ o0.w = (r0.x * cb2_2.tint_symbol[15u].x);
142
+ let v_23 = (r0.zzz * r4.xyz);
143
+ o0 = vec4<f32>(v_23.xyz, o0.w);
144
+ r0.x = (cb12_12.tint_symbol_3[2u].x + -0.20000000298023223877f);
145
+ r0.x = clamp(((r0.xxxx * vec4<f32>(10.0f))).x, 0.0f, 1.0f);
146
+ r0.z = clamp(fma(v4.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).z, 0.0f, 1.0f);
147
+ o1.w = (r0.x * r0.z);
148
+ r2.z = 0.97000002861022949219f;
149
+ r3.z = cb12_12.tint_symbol_3[0u].x;
150
+ let v_24 = -(r3.xxyz);
151
+ let v_25 = (r2.xyz + v_24.xzw);
152
+ r0 = vec4<f32>(v_25.x, r0.y, v_25.yz);
153
+ let v_26 = max(r0.xzw, vec3<f32>());
154
+ r0 = vec4<f32>(v_26.x, r0.y, v_26.yz);
155
+ let v_27 = fma(r0.xzw, r0.yyy, r3.xyz);
156
+ r0 = vec4<f32>(v_27.xyz, r0.w);
157
+ let v_28 = sqrt(r0.xy);
158
+ o2 = vec4<f32>(v_28.xy, o2.zw);
159
+ o2.z = r0.z;
160
+ o2.w = 1.0f;
161
+ r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
162
+ let v_29 = (r1.xz * vec2<f32>(0.5f));
163
+ r0 = vec4<f32>(v_29.xy, r0.zw);
164
+ let v_30 = sqrt(r0.xy);
165
+ o3 = vec4<f32>(v_30.xy, o3.zw);
166
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
167
+ }
168
+
169
+ struct tint_symbol_5 {
170
+ @location(0u)
171
+ o0 : vec4<f32>,
172
+ @location(1u)
173
+ o1 : vec4<f32>,
174
+ @location(2u)
175
+ o2 : vec4<f32>,
176
+ @location(3u)
177
+ o3 : vec4<f32>,
178
+ }
179
+
180
+ @fragment
181
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
182
+ main_inner(v1, v2, v3, v4, v5, v6);
183
+ return tint_symbol_5(o0, o1, o2, o3);
184
+ }
b/8b0b5899ed/shaders/d1633d16dd88e088.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [1]
b/8b0b5899ed/shaders/d1cabb968e9a4d16.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d24b6d038524c940.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d3704b4921c05cee.wgsl ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb17_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 17u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
24
+
25
+ struct cb60_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 60u>,
27
+ }
28
+
29
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
44
+ let v = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
45
+ r0 = vec4<f32>(v.xyz, r0.w);
46
+ r0.z = dot(r0.xyz, r0.xyz);
47
+ r0.z = inverseSqrt(r0.z);
48
+ let v_1 = (r0.zz * r0.xy);
49
+ r0 = vec4<f32>(r0.xy, v_1.xy);
50
+ r0.x = dot(r0.xy, r0.xy);
51
+ r0.x = (r0.x + -100.0f);
52
+ r0.x = clamp(((r0.xxxx * vec4<f32>(0.00009999999747378752f))).x, 0.0f, 1.0f);
53
+ let v_2 = dot(cb3_3.tint_symbol_2[59u].xy, r0.zw);
54
+ r0.y = clamp(vec4<f32>(v_2, v_2, v_2, v_2).y, 0.0f, 1.0f);
55
+ r0.x = (r0.x + r0.y);
56
+ r0.x = min(r0.x, 1.0f);
57
+ r0.y = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x);
58
+ r1 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
59
+ r0.y = (r0.y * r1.z);
60
+ r0.y = (r0.y * cb2_2.tint_symbol_1[16u].y);
61
+ r0.y = (r1.z * r0.y);
62
+ r0.y = (r0.y * cb3_3.tint_symbol_2[59u].w);
63
+ r0.x = (r0.x * r0.y);
64
+ r2.x = cb3_3.tint_symbol_2[46u].w;
65
+ r2.y = cb3_3.tint_symbol_2[47u].w;
66
+ r2.z = cb3_3.tint_symbol_2[48u].w;
67
+ r0.y = dot(v3.xyz, v3.xyz);
68
+ r0.y = inverseSqrt(r0.y);
69
+ let v_3 = (r0.yyy * v3.xyz);
70
+ r3 = vec4<f32>(v_3.xyz, r3.w);
71
+ r0.y = fma(v3.z, r0.y, cb3_3.tint_symbol_2[43u].w);
72
+ r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w);
73
+ r0.y = max(r0.y, 0.0f);
74
+ let v_4 = dot(r2.xyz, r3.xyz);
75
+ r0.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
76
+ let v_5 = -(cb3_3.tint_symbol_2[0u].xyzx);
77
+ let v_6 = dot(r3.xyz, v_5.xyz);
78
+ r0.w = clamp(vec4<f32>(v_6, v_6, v_6, v_6).w, 0.0f, 1.0f);
79
+ let v_7 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz);
80
+ r2 = vec4<f32>(v_7.xyz, r2.w);
81
+ let v_8 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r2.xyz);
82
+ r2 = vec4<f32>(v_8.xyz, r2.w);
83
+ let v_9 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz);
84
+ r3 = vec4<f32>(v_9.xyz, r3.w);
85
+ let v_10 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz);
86
+ r4 = vec4<f32>(v_10.xyz, r4.w);
87
+ let v_11 = (r3.xyz * cb2_2.tint_symbol_1[16u].zzz);
88
+ r3 = vec4<f32>(v_11.xyz, r3.w);
89
+ r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
90
+ let v_12 = fma(r4.xyz, r0.yyy, r3.xyz);
91
+ r3 = vec4<f32>(v_12.xyz, r3.w);
92
+ let v_13 = (r1.xy * cb2_2.tint_symbol_1[15u].zy);
93
+ let v_14 = r0;
94
+ r0 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
95
+ let v_15 = (r0.yz * r0.yz);
96
+ let v_16 = r0;
97
+ r0 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
98
+ let v_17 = (r0.zzz * r3.xyz);
99
+ r1 = vec4<f32>(v_17.xyz, r1.w);
100
+ let v_18 = fma(r2.xyz, r0.yyy, r1.xyz);
101
+ r1 = vec4<f32>(v_18.xyz, r1.w);
102
+ r2 = textureSample(t0, s0, v2.xy.xyxx.xy);
103
+ let v_19 = (r2.xyz * r2.xyz);
104
+ r2 = vec4<f32>(v_19.xyz, r2.w);
105
+ r0.z = (r1.w * r2.w);
106
+ o0.w = (r0.z * cb2_2.tint_symbol_1[15u].x);
107
+ let v_20 = (r1.xyz * r2.xyz);
108
+ r1 = vec4<f32>(v_20.xyz, r1.w);
109
+ let v_21 = (r0.www * r2.xyz);
110
+ r3 = vec4<f32>(v_21.xyz, r3.w);
111
+ r0.z = (r0.y * r0.y);
112
+ r0.z = (r0.z * cb3_3.tint_symbol_2[0u].w);
113
+ let v_22 = (r0.zzz * cb3_3.tint_symbol_2[1u].xyz);
114
+ r4 = vec4<f32>(v_22.xyz, r4.w);
115
+ let v_23 = (r3.xyz * r4.xyz);
116
+ r3 = vec4<f32>(v_23.xyz, r3.w);
117
+ let v_24 = fma(r3.xyz, r0.yyy, r1.xyz);
118
+ r0 = vec4<f32>(r0.x, v_24.xyz);
119
+ let v_25 = fma(r2.xyz, r0.xxx, r0.yzw);
120
+ r0 = vec4<f32>(v_25.xyz, r0.w);
121
+ let v_26 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
122
+ r1 = vec4<f32>(v_26.xyz, r1.w);
123
+ r0.w = dot(r1.xyz, r1.xyz);
124
+ r1.w = sqrt(r0.w);
125
+ r0.w = inverseSqrt(r0.w);
126
+ let v_27 = (r0.www * r1.xyz);
127
+ r2 = vec4<f32>(v_27.xyz, r2.w);
128
+ let v_28 = -(cb3_3.tint_symbol_2[50u].xxxx);
129
+ r0.w = (r1.w + v_28.w);
130
+ r0.w = max(r0.w, 0.0f);
131
+ r1.x = (r0.w / r1.w);
132
+ r1.x = (r1.x * r1.z);
133
+ r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z);
134
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
135
+ r1.z = (r1.y * -1.44269502162933349609f);
136
+ r1.z = exp2(r1.z);
137
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
138
+ r1.y = (r1.z / r1.y);
139
+ let v_29 = bitcast<u32>(r1.x);
140
+ r1.x = select(1.0f, r1.y, (v_29 != 0u));
141
+ r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w);
142
+ r1.x = (r1.x * r1.y);
143
+ r1.x = min(r1.x, 1.0f);
144
+ r1.x = (r1.x * 1.44269502162933349609f);
145
+ r1.x = exp2(r1.x);
146
+ r1.x = min(r1.x, 1.0f);
147
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
148
+ r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
149
+ r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y);
150
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
151
+ let v_30 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
152
+ r1.z = clamp(vec4<f32>(v_30, v_30, v_30, v_30).z, 0.0f, 1.0f);
153
+ let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
154
+ r1.w = clamp(vec4<f32>(v_31, v_31, v_31, v_31).w, 0.0f, 1.0f);
155
+ r1.w = log2(r1.w);
156
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
157
+ r1.w = exp2(r1.w);
158
+ r1.z = log2(r1.z);
159
+ r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w);
160
+ r1.z = exp2(r1.z);
161
+ let v_32 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
162
+ r2 = vec4<f32>(v_32.xyz, r2.w);
163
+ let v_33 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
164
+ r2 = vec4<f32>(v_33.xyz, r2.w);
165
+ let v_34 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
166
+ r3 = vec4<f32>(v_34.xyz, r3.w);
167
+ let v_35 = fma(r1.zzz, r3.xyz, r2.xyz);
168
+ r2 = vec4<f32>(v_35.xyz, r2.w);
169
+ let v_36 = -(cb3_3.tint_symbol_2[57u].xyzx);
170
+ let v_37 = (r2.xyz + v_36.xyz);
171
+ r2 = vec4<f32>(v_37.xyz, r2.w);
172
+ let v_38 = -(cb3_3.tint_symbol_2[51u].zzzz);
173
+ r1.z = (r0.w * v_38.z);
174
+ let v_39 = -(cb3_3.tint_symbol_2[52u].xxxx);
175
+ r0.w = (r0.w + v_39.w);
176
+ r0.w = max(r0.w, 0.0f);
177
+ r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x);
178
+ r0.w = (r0.w * 1.44269502162933349609f);
179
+ r0.w = exp2(r0.w);
180
+ r0.w = ((-(r0.wwww)).w + 1.0f);
181
+ r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
182
+ r1.x = (r1.z * 1.44269502162933349609f);
183
+ r1.x = exp2(r1.x);
184
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
185
+ let v_40 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
186
+ r1 = vec4<f32>(v_40.x, r1.y, v_40.yz);
187
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
188
+ r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w);
189
+ r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w);
190
+ let v_41 = fma(r1.yyy, r2.xyz, r1.xzw);
191
+ r1 = vec4<f32>(v_41.xyz, r1.w);
192
+ let v_42 = ((-(r0.xyzx)).xyz + r1.xyz);
193
+ r1 = vec4<f32>(v_42.xyz, r1.w);
194
+ let v_43 = fma(r0.www, r1.xyz, r0.xyz);
195
+ o0 = vec4<f32>(v_43.xyz, o0.w);
196
+ }
197
+
198
+ @fragment
199
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
200
+ main_inner(v1, v2, v3, v4);
201
+ return o0;
202
+ }
b/8b0b5899ed/shaders/d3decb3cb34168ed.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d42ae466fd7d2711.wgsl ADDED
@@ -0,0 +1,829 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb18_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 18u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb4_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 4u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
74
+
75
+ struct cb5_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 5u>,
77
+ }
78
+
79
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
80
+
81
+ struct cb4_struct_1 {
82
+ tint_symbol_5 : array<vec4<f32>, 4u>,
83
+ }
84
+
85
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct_1;
86
+
87
+ struct cb15_struct {
88
+ tint_symbol_6 : array<vec4<f32>, 15u>,
89
+ }
90
+
91
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
92
+
93
+ @group(1u) @binding(16u) var s0 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(21u) var s5 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v7 : array<f32, 4u>;
110
+
111
+ var<private> o0 : vec4<f32>;
112
+
113
+ var<private> x0 : array<vec4<f32>, 4u>;
114
+
115
+ var<private> x1 : array<vec4<f32>, 1u>;
116
+
117
+ struct tint_symbol_8 {
118
+ tint_symbol_7 : array<vec4<u32>, 4u>,
119
+ }
120
+
121
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
122
+
123
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
124
+ x1[0u].x = v7[0u];
125
+ x1[0u].y = v7[1u];
126
+ x1[0u].z = v7[2u];
127
+ x1[0u].w = v7[3u];
128
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
129
+ r1 = textureSample(t4, s4, v0.xy.xyxx.xy);
130
+ let v_1 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
131
+ r1 = vec4<f32>(v_1.xy, r1.zw);
132
+ r1.z = dot(r1.xy, r1.xy);
133
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
134
+ r1.z = sqrt(abs(r1.zzzz).z);
135
+ r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
136
+ let v_2 = (r1.ww * r1.xy);
137
+ r1 = vec4<f32>(v_2.xy, r1.zw);
138
+ let v_3 = (r1.yyy * v5.xyz);
139
+ r2 = vec4<f32>(v_3.xyz, r2.w);
140
+ let v_4 = fma(r1.xxx, v4.xyz, r2.xyz);
141
+ r1 = vec4<f32>(v_4.xy, r1.z, v_4.z);
142
+ let v_5 = fma(r1.zzz, v1.xyz, r1.xyw);
143
+ r1 = vec4<f32>(v_5.xyz, r1.w);
144
+ r1.x = dot(r1.xyz, r1.xyz);
145
+ r1.x = inverseSqrt(r1.x);
146
+ r1.x = (r1.x * r1.z);
147
+ r2 = textureSample(t5, s5, v0.xy.xyxx.xy);
148
+ let v_6 = (r2.xy * r2.xy);
149
+ let v_7 = r1;
150
+ r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
151
+ r1.y = (r1.y * cb10_10.tint_symbol_5[3u].w);
152
+ r0.w = (r0.w * v3.w);
153
+ let v_8 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
154
+ r2 = vec4<f32>(v_8.xy, r2.zw);
155
+ r1.x = fma(r1.x, 0.5f, 0.5f);
156
+ r3.x = fma(r1.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
157
+ r3.y = (r1.x + 0.30000001192092895508f);
158
+ let v_9 = (r2.xy * r3.xy);
159
+ r1 = vec4<f32>(v_9.x, r1.yz, v_9.y);
160
+ let v_10 = (r0.xyz * r0.xyz);
161
+ r0 = vec4<f32>(v_10.xyz, r0.w);
162
+ let v_11 = -(v2.xyzx);
163
+ let v_12 = (v_11.xyz + cb1_1.tint_symbol[15u].xyz);
164
+ r2 = vec4<f32>(v_12.xyz, r2.w);
165
+ r2.w = dot(r2.xyz, r2.xyz);
166
+ r2.w = inverseSqrt(r2.w);
167
+ let v_13 = (r2.www * r2.xyz);
168
+ r3 = vec4<f32>(v_13.xyz, r3.w);
169
+ let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx);
170
+ let v_15 = fma(r2.xyz, r2.www, v_14.xyz);
171
+ r4 = vec4<f32>(v_15.xyz, r4.w);
172
+ r3.w = dot(r4.xyz, r4.xyz);
173
+ r3.w = inverseSqrt(r3.w);
174
+ let v_16 = (r3.www * r4.xyz);
175
+ r4 = vec4<f32>(v_16.xyz, r4.w);
176
+ r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f);
177
+ let v_17 = (r1.xw * r1.xw);
178
+ r1 = vec4<f32>(v_17.x, r1.yz, v_17.y);
179
+ r3.w = fma(r1.z, cb10_10.tint_symbol_5[3u].z, -500.0f);
180
+ r3.w = max(r3.w, 0.0f);
181
+ let v_18 = -(r3.wwww);
182
+ r1.z = fma(r1.z, cb10_10.tint_symbol_5[3u].z, v_18.z);
183
+ r3.w = (r3.w * 558.0f);
184
+ r1.z = fma(r1.z, 3.0f, r3.w);
185
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
186
+ let v_19 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
187
+ r5 = vec4<f32>(v_19.xyz, r5.w);
188
+ let v_20 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz);
189
+ r6 = vec4<f32>(v_20.xyz, r6.w);
190
+ let v_21 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz);
191
+ r6 = vec4<f32>(v_21.xyz, r6.w);
192
+ let v_22 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz);
193
+ r6 = vec4<f32>(v_22.xyz, r6.w);
194
+ let v_23 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
195
+ r7 = vec4<f32>(v_23.xyz, r7.w);
196
+ let v_24 = &(x0[0u]);
197
+ let v_25 = r7;
198
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
199
+ let v_26 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
200
+ r8 = vec4<f32>(v_26.xyz, r8.w);
201
+ let v_27 = &(x0[1u]);
202
+ let v_28 = r8;
203
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
204
+ let v_29 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
205
+ r9 = vec4<f32>(v_29.xyz, r9.w);
206
+ let v_30 = &(x0[2u]);
207
+ let v_31 = r9;
208
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
209
+ let v_32 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
210
+ r6 = vec4<f32>(v_32.xyz, r6.w);
211
+ let v_33 = &(x0[3u]);
212
+ let v_34 = r6;
213
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
214
+ let v_35 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
215
+ let v_36 = r10;
216
+ r10 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
217
+ r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
218
+ r4.w = (r4.w * 0.5f);
219
+ let v_37 = abs(r9.yyyy);
220
+ r5.w = max(v_37.w, abs(r9.xxxx).w);
221
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
222
+ let v_38 = (bitcast<u32>(r5.w) != 0u);
223
+ let v_39 = bitcast<f32>(v.tint_symbol_7[0i].x);
224
+ r5.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_39, v_38);
225
+ let v_40 = abs(r8.yyyy);
226
+ r6.z = max(v_40.z, abs(r8.xxxx).z);
227
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
228
+ let v_41 = bitcast<u32>(r6.z);
229
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_41 != 0u));
230
+ let v_42 = abs(r7.yyyy);
231
+ r6.z = max(v_42.z, abs(r7.xxxx).z);
232
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
233
+ let v_43 = bitcast<u32>(r4.w);
234
+ r4.w = select(r5.w, 0.0f, (v_43 != 0u));
235
+ let v_44 = x0[bitcast<i32>(r4.w)];
236
+ r7 = vec4<f32>(v_44.xyz, r7.w);
237
+ r4.w = f32(bitcast<i32>(r4.w));
238
+ r5.w = (r4.w + 0.5f);
239
+ r5.w = (r5.w * 0.25f);
240
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
241
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
242
+ r4.w = dot(r8, cb6_6.tint_symbol_6[12u]);
243
+ r6.z = dot(r8, cb6_6.tint_symbol_6[13u]);
244
+ r8.x = (r7.x + 0.5f);
245
+ r8.y = fma(r7.y, 0.25f, r5.w);
246
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
247
+ r4.w = ((-(r4.wwww)).w + r7.z);
248
+ let v_45 = dpdx(r8.xyy);
249
+ r9 = vec4<f32>(v_45.xy, r9.z, v_45.z);
250
+ r9.z = dpdx(r4.w);
251
+ let v_46 = dpdy(r8.yxy);
252
+ r11 = vec4<f32>(v_46.xyz, r11.w);
253
+ r11.w = dpdy(r4.w);
254
+ let v_47 = (r9.yw * r11.yw);
255
+ r7 = vec4<f32>(v_47.xy, r7.zw);
256
+ let v_48 = -(r7.xyxx);
257
+ let v_49 = fma(r9.xz, r11.xz, v_48.xy);
258
+ r12 = vec4<f32>(v_49.xy, r12.zw);
259
+ r6.w = (1.0f / r12.x);
260
+ r7.x = (r9.z * r11.y);
261
+ let v_50 = -(r7.xxxx);
262
+ r12.z = fma(r9.x, r11.w, v_50.z);
263
+ let v_51 = (r6.ww * r12.yz);
264
+ r7 = vec4<f32>(v_51.xy, r7.zw);
265
+ let v_52 = max(r7.xy, vec2<f32>());
266
+ r7 = vec4<f32>(v_52.xy, r7.zw);
267
+ let v_53 = min(r7.xy, vec2<f32>(0.5f));
268
+ r7 = vec4<f32>(v_53.xy, r7.zw);
269
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
270
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
271
+ let v_54 = bitcast<u32>(r5.w);
272
+ let v_55 = r4.w;
273
+ r10.z = select(r7.z, v_55, (v_54 != 0u));
274
+ r8.z = 0.0f;
275
+ let v_56 = (r8.xyz + r10.ywz);
276
+ r7 = vec4<f32>(v_56.xyz, r7.w);
277
+ let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
278
+ r10 = vec4<f32>(v_57.xy, r10.zw);
279
+ let v_58 = (r8.xyz + r10.xyz);
280
+ r9 = vec4<f32>(v_58.xyz, r9.w);
281
+ let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
282
+ r10 = vec4<f32>(v_59.xy, r10.zw);
283
+ let v_60 = (r8.xyz + r10.xyz);
284
+ r11 = vec4<f32>(v_60.xyz, r11.w);
285
+ let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
286
+ r10 = vec4<f32>(v_61.xy, r10.zw);
287
+ let v_62 = (r8.xyz + r10.xyz);
288
+ r12 = vec4<f32>(v_62.xyz, r12.w);
289
+ let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
290
+ r10 = vec4<f32>(v_63.xy, r10.zw);
291
+ let v_64 = (r8.xyz + r10.xyz);
292
+ r13 = vec4<f32>(v_64.xyz, r13.w);
293
+ let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
294
+ r10 = vec4<f32>(v_65.xy, r10.zw);
295
+ let v_66 = (r8.xyz + r10.xyz);
296
+ r14 = vec4<f32>(v_66.xyz, r14.w);
297
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
298
+ r10 = vec4<f32>(v_67.xy, r10.zw);
299
+ let v_68 = (r8.xyz + r10.xyz);
300
+ r15 = vec4<f32>(v_68.xyz, r15.w);
301
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
302
+ r10 = vec4<f32>(v_69.xy, r10.zw);
303
+ let v_70 = (r8.xyz + r10.xyz);
304
+ r16 = vec4<f32>(v_70.xyz, r16.w);
305
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
306
+ r10 = vec4<f32>(v_71.xy, r10.zw);
307
+ let v_72 = (r8.xyz + r10.xyz);
308
+ r17 = vec4<f32>(v_72.xyz, r17.w);
309
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
310
+ r10 = vec4<f32>(v_73.xy, r10.zw);
311
+ let v_74 = (r8.xyz + r10.xyz);
312
+ r18 = vec4<f32>(v_74.xyz, r18.w);
313
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
314
+ r10 = vec4<f32>(v_75.xy, r10.zw);
315
+ let v_76 = (r8.xyz + r10.xyz);
316
+ r19 = vec4<f32>(v_76.xyz, r19.w);
317
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
318
+ r10 = vec4<f32>(v_77.xy, r10.zw);
319
+ let v_78 = (r8.xyz + r10.xyz);
320
+ r20 = vec4<f32>(v_78.xyz, r20.w);
321
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
322
+ r10 = vec4<f32>(v_79.xy, r10.zw);
323
+ let v_80 = (r8.xyz + r10.xyz);
324
+ r21 = vec4<f32>(v_80.xyz, r21.w);
325
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
326
+ r10 = vec4<f32>(v_81.xy, r10.zw);
327
+ let v_82 = (r8.xyz + r10.xyz);
328
+ r22 = vec4<f32>(v_82.xyz, r22.w);
329
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
330
+ r10 = vec4<f32>(v_83.xy, r10.zw);
331
+ let v_84 = (r8.xyz + r10.xyz);
332
+ r23 = vec4<f32>(v_84.xyz, r23.w);
333
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
334
+ r10 = vec4<f32>(v_85.xy, r10.zw);
335
+ let v_86 = (r8.xyz + r10.xyz);
336
+ r8 = vec4<f32>(v_86.xyz, r8.w);
337
+ let v_87 = r7.xyxx;
338
+ r7.x = textureSampleCompareLevel(t15, s15, v_87.xy, r7.z);
339
+ let v_88 = r9.xyxx;
340
+ r7.y = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
341
+ let v_89 = r11.xyxx;
342
+ r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
343
+ let v_90 = r12.xyxx;
344
+ r7.w = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
345
+ let v_91 = r13.xyxx;
346
+ r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
347
+ let v_92 = r14.xyxx;
348
+ r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
349
+ let v_93 = r15.xyxx;
350
+ r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
351
+ let v_94 = r16.xyxx;
352
+ r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
353
+ let v_95 = r17.xyxx;
354
+ r10.x = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
355
+ let v_96 = r18.xyxx;
356
+ r10.y = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
357
+ let v_97 = r19.xyxx;
358
+ r10.z = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
359
+ let v_98 = r20.xyxx;
360
+ r10.w = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
361
+ let v_99 = r21.xyxx;
362
+ r11.x = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
363
+ let v_100 = r22.xyxx;
364
+ r11.y = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
365
+ let v_101 = r23.xyxx;
366
+ r11.z = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
367
+ let v_102 = r8.xyxx;
368
+ r11.w = textureSampleCompareLevel(t15, s15, v_102.xy, r8.z);
369
+ r7 = (r7 + r9);
370
+ r7 = (r10 + r7);
371
+ r7 = (r11 + r7);
372
+ r4.w = dot(r7, vec4<f32>(1.0f));
373
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
374
+ let v_103 = abs(r6.yyyy);
375
+ r5.w = max(v_103.w, abs(r6.xxxx).w);
376
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
377
+ r3.w = ((-(r3.wwww)).w + 1.0f);
378
+ r3.w = (r5.w * r3.w);
379
+ r3.w = fma(r4.w, 0.0625f, r3.w);
380
+ r3.w = (r3.w * r3.w);
381
+ r3.w = min(r3.w, 1.0f);
382
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
383
+ r4.w = sqrt(r4.w);
384
+ r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z);
385
+ let v_104 = -(r3.wwww);
386
+ r3.w = fma(r4.w, v_104.w, r3.w);
387
+ let v_105 = dot(v_14.xyz, v_14.xyz);
388
+ r4.w = clamp(vec4<f32>(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f);
389
+ let v_106 = dot(r3.xyz, v_14.xyz);
390
+ r6.x = clamp(vec4<f32>(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f);
391
+ r4.x = dot(r4.xyz, v_14.xyz);
392
+ r6.y = clamp(r4.xxxx.y, 0.0f, 1.0f);
393
+ let v_107 = ((-(r6.xxyx)).yz + vec2<f32>(1.0f));
394
+ let v_108 = r4;
395
+ r4 = vec4<f32>(v_108.x, v_107.xy, v_108.w);
396
+ let v_109 = (r4.yz * r4.yz);
397
+ r6 = vec4<f32>(v_109.xy, r6.zw);
398
+ let v_110 = (r6.xy * r6.xy);
399
+ r6 = vec4<f32>(v_110.xy, r6.zw);
400
+ let v_111 = (r4.yz * r6.xy);
401
+ let v_112 = r4;
402
+ r4 = vec4<f32>(v_112.x, v_111.xy, v_112.w);
403
+ r5.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f);
404
+ let v_113 = fma(cb10_10.tint_symbol_5[3u].yy, r4.yz, r5.ww);
405
+ let v_114 = r4;
406
+ r4 = vec4<f32>(v_114.x, v_113.xy, v_114.w);
407
+ let v_115 = (r1.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
408
+ r6 = vec4<f32>(v_115.xy, r6.zw);
409
+ r1.z = (r6.x * 0.125f);
410
+ r4.y = fma((-(r1.yyyy)).y, r4.y, 1.0f);
411
+ r4.x = clamp(((r4.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
412
+ r4.x = log2(r4.x);
413
+ r4.x = (r4.x * r6.y);
414
+ r4.x = exp2(r4.x);
415
+ r4.x = (r4.z * r4.x);
416
+ r4.x = (r1.z * r4.x);
417
+ r4.x = (r1.y * r4.x);
418
+ r4.x = (r4.w * r4.x);
419
+ r4.z = (r4.y * r4.w);
420
+ let v_116 = fma(r0.xyz, r4.zzz, r4.xxx);
421
+ r4 = vec4<f32>(v_116.x, r4.y, v_116.yz);
422
+ let v_117 = (r4.xzw * cb3_3.tint_symbol_2[1u].xyz);
423
+ r4 = vec4<f32>(v_117.x, r4.y, v_117.yz);
424
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
425
+ if ((bitcast<u32>(r6.x) != 0u)) {
426
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
427
+ r7 = vec4<f32>(vec3<f32>(), r7.w);
428
+ } else {
429
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
430
+ let v_118 = (v_11.xyz + cb3_3.tint_symbol_2[3u].xyz);
431
+ r7 = vec4<f32>(v_118.xyz, r7.w);
432
+ let v_119 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
433
+ r8 = vec4<f32>(v_119.xyz, r8.w);
434
+ r6.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz);
435
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
436
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
437
+ let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
438
+ r8 = vec4<f32>(v_120.xyz, r8.w);
439
+ let v_121 = (r8.xyz + v_11.xyz);
440
+ r8 = vec4<f32>(v_121.xyz, r8.w);
441
+ let v_122 = bitcast<vec3<u32>>(r6.zzz);
442
+ let v_123 = r7.xyz;
443
+ let v_124 = select(r8.xyz, v_123, (v_122 != vec3<u32>()));
444
+ r7 = vec4<f32>(v_124.xyz, r7.w);
445
+ r6.z = dot(r7.xyz, r7.xyz);
446
+ let v_125 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
447
+ r7 = vec4<f32>(v_125.xyz, r7.w);
448
+ r6.w = dot(r7.xyz, r7.xyz);
449
+ r6.w = inverseSqrt(r6.w);
450
+ let v_126 = (r6.www * r7.xyz);
451
+ r7 = vec4<f32>(v_126.xyz, r7.w);
452
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
453
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
454
+ r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[11u].w);
455
+ r6.z = (r6.z / r6.w);
456
+ let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx);
457
+ r6.w = dot(r7.xyz, v_127.xyz);
458
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
459
+ let v_128 = dot(r7.xyz, v_14.xyz);
460
+ r7.w = clamp(vec4<f32>(v_128, v_128, v_128, v_128).w, 0.0f, 1.0f);
461
+ r6.w = (r6.w * r7.w);
462
+ r7.w = (r6.z * r6.w);
463
+ let v_129 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
464
+ r8 = vec4<f32>(v_129.xyz, r8.w);
465
+ let v_130 = (r0.xyz * r8.xyz);
466
+ r8 = vec4<f32>(v_130.xyz, r8.w);
467
+ let v_131 = fma(r2.xyz, r2.www, r7.xyz);
468
+ r7 = vec4<f32>(v_131.xyz, r7.w);
469
+ r7.w = dot(r7.xyz, r7.xyz);
470
+ r7.w = inverseSqrt(r7.w);
471
+ let v_132 = (r7.www * r7.xyz);
472
+ r7 = vec4<f32>(v_132.xyz, r7.w);
473
+ let v_133 = dot(r7.xyz, r3.xyz);
474
+ r7.w = clamp(vec4<f32>(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f);
475
+ r7.w = ((-(r7.wwww)).w + 1.0f);
476
+ r8.w = (r7.w * r7.w);
477
+ r8.w = (r8.w * r8.w);
478
+ r7.w = (r7.w * r8.w);
479
+ r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w);
480
+ let v_134 = dot(r7.xyz, v_14.xyz);
481
+ r7.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
482
+ r7.x = log2(r7.x);
483
+ r7.x = (r6.y * r7.x);
484
+ r7.x = exp2(r7.x);
485
+ r7.x = (r7.x * r7.w);
486
+ r6.w = (r6.w * r7.x);
487
+ r6.z = (r6.z * r6.w);
488
+ r6.z = (r1.z * r6.z);
489
+ let v_135 = (r6.zzz * cb3_3.tint_symbol_2[19u].xyz);
490
+ r7 = vec4<f32>(v_135.xyz, r7.w);
491
+ }
492
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
493
+ if ((bitcast<u32>(r6.z) != 0u)) {
494
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
495
+ r6.z = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r6.z)));
496
+ let v_136 = bitcast<u32>(r6.w);
497
+ let v_137 = r6.z;
498
+ r6.x = select(r6.x, v_137, (v_136 != 0u));
499
+ if ((bitcast<u32>(r6.x) != 0u)) {
500
+ } else {
501
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
502
+ let v_138 = (v_11.xyz + cb3_3.tint_symbol_2[4u].xyz);
503
+ r9 = vec4<f32>(v_138.xyz, r9.w);
504
+ let v_139 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
505
+ r10 = vec4<f32>(v_139.xyz, r10.w);
506
+ r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
507
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
508
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
509
+ let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
510
+ r10 = vec4<f32>(v_140.xyz, r10.w);
511
+ let v_141 = (r10.xyz + v_11.xyz);
512
+ r10 = vec4<f32>(v_141.xyz, r10.w);
513
+ let v_142 = bitcast<vec3<u32>>(r6.zzz);
514
+ let v_143 = r9.xyz;
515
+ let v_144 = select(r10.xyz, v_143, (v_142 != vec3<u32>()));
516
+ r9 = vec4<f32>(v_144.xyz, r9.w);
517
+ r6.z = dot(r9.xyz, r9.xyz);
518
+ let v_145 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
519
+ r9 = vec4<f32>(v_145.xyz, r9.w);
520
+ r6.w = dot(r9.xyz, r9.xyz);
521
+ r6.w = inverseSqrt(r6.w);
522
+ let v_146 = (r6.www * r9.xyz);
523
+ r9 = vec4<f32>(v_146.xyz, r9.w);
524
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
525
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
526
+ r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[12u].w);
527
+ r6.z = (r6.z / r6.w);
528
+ let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx);
529
+ r6.w = dot(r9.xyz, v_147.xyz);
530
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
531
+ let v_148 = dot(r9.xyz, v_14.xyz);
532
+ r7.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
533
+ r6.w = (r6.w * r7.w);
534
+ r7.w = (r6.z * r6.w);
535
+ let v_149 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
536
+ r10 = vec4<f32>(v_149.xyz, r10.w);
537
+ let v_150 = fma(r10.xyz, r0.xyz, r8.xyz);
538
+ r8 = vec4<f32>(v_150.xyz, r8.w);
539
+ let v_151 = fma(r2.xyz, r2.www, r9.xyz);
540
+ r9 = vec4<f32>(v_151.xyz, r9.w);
541
+ r7.w = dot(r9.xyz, r9.xyz);
542
+ r7.w = inverseSqrt(r7.w);
543
+ let v_152 = (r7.www * r9.xyz);
544
+ r9 = vec4<f32>(v_152.xyz, r9.w);
545
+ let v_153 = dot(r9.xyz, r3.xyz);
546
+ r7.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
547
+ r7.w = ((-(r7.wwww)).w + 1.0f);
548
+ r8.w = (r7.w * r7.w);
549
+ r8.w = (r8.w * r8.w);
550
+ r7.w = (r7.w * r8.w);
551
+ r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w);
552
+ let v_154 = dot(r9.xyz, v_14.xyz);
553
+ r8.w = clamp(vec4<f32>(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f);
554
+ r8.w = log2(r8.w);
555
+ r8.w = (r6.y * r8.w);
556
+ r8.w = exp2(r8.w);
557
+ r7.w = (r7.w * r8.w);
558
+ r6.w = (r6.w * r7.w);
559
+ r6.z = (r6.z * r6.w);
560
+ r6.z = (r1.z * r6.z);
561
+ let v_155 = fma(r6.zzz, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
562
+ r7 = vec4<f32>(v_155.xyz, r7.w);
563
+ }
564
+ } else {
565
+ r6.x = bitcast<f32>(v.tint_symbol_7[3i].x);
566
+ }
567
+ if ((bitcast<u32>(r6.x) != 0u)) {
568
+ r6.x = bitcast<f32>(v.tint_symbol_7[3i].x);
569
+ } else {
570
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
571
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r6.z)));
572
+ if ((bitcast<u32>(r6.x) != 0u)) {
573
+ } else {
574
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
575
+ let v_156 = (v_11.xyz + cb3_3.tint_symbol_2[5u].xyz);
576
+ r9 = vec4<f32>(v_156.xyz, r9.w);
577
+ let v_157 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
578
+ r10 = vec4<f32>(v_157.xyz, r10.w);
579
+ r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
580
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
581
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
582
+ let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
583
+ r10 = vec4<f32>(v_158.xyz, r10.w);
584
+ let v_159 = (r10.xyz + v_11.xyz);
585
+ r10 = vec4<f32>(v_159.xyz, r10.w);
586
+ let v_160 = bitcast<vec3<u32>>(r6.zzz);
587
+ let v_161 = r9.xyz;
588
+ let v_162 = select(r10.xyz, v_161, (v_160 != vec3<u32>()));
589
+ r9 = vec4<f32>(v_162.xyz, r9.w);
590
+ r6.z = dot(r9.xyz, r9.xyz);
591
+ let v_163 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
592
+ r9 = vec4<f32>(v_163.xyz, r9.w);
593
+ r6.w = dot(r9.xyz, r9.xyz);
594
+ r6.w = inverseSqrt(r6.w);
595
+ let v_164 = (r6.www * r9.xyz);
596
+ r9 = vec4<f32>(v_164.xyz, r9.w);
597
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
598
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
599
+ r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[13u].w);
600
+ r6.z = (r6.z / r6.w);
601
+ let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx);
602
+ r6.w = dot(r9.xyz, v_165.xyz);
603
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
604
+ let v_166 = dot(r9.xyz, v_14.xyz);
605
+ r7.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
606
+ r6.w = (r6.w * r7.w);
607
+ r7.w = (r6.z * r6.w);
608
+ let v_167 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
609
+ r10 = vec4<f32>(v_167.xyz, r10.w);
610
+ let v_168 = fma(r10.xyz, r0.xyz, r8.xyz);
611
+ r8 = vec4<f32>(v_168.xyz, r8.w);
612
+ let v_169 = fma(r2.xyz, r2.www, r9.xyz);
613
+ r9 = vec4<f32>(v_169.xyz, r9.w);
614
+ r7.w = dot(r9.xyz, r9.xyz);
615
+ r7.w = inverseSqrt(r7.w);
616
+ let v_170 = (r7.www * r9.xyz);
617
+ r9 = vec4<f32>(v_170.xyz, r9.w);
618
+ let v_171 = dot(r9.xyz, r3.xyz);
619
+ r7.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
620
+ r7.w = ((-(r7.wwww)).w + 1.0f);
621
+ r8.w = (r7.w * r7.w);
622
+ r8.w = (r8.w * r8.w);
623
+ r7.w = (r7.w * r8.w);
624
+ r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w);
625
+ let v_172 = dot(r9.xyz, v_14.xyz);
626
+ r8.w = clamp(vec4<f32>(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f);
627
+ r8.w = log2(r8.w);
628
+ r8.w = (r6.y * r8.w);
629
+ r8.w = exp2(r8.w);
630
+ r7.w = (r7.w * r8.w);
631
+ r6.w = (r6.w * r7.w);
632
+ r6.z = (r6.z * r6.w);
633
+ r6.z = (r1.z * r6.z);
634
+ let v_173 = fma(r6.zzz, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
635
+ r7 = vec4<f32>(v_173.xyz, r7.w);
636
+ }
637
+ }
638
+ if ((bitcast<u32>(r6.x) != 0u)) {
639
+ } else {
640
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
641
+ r6.x = bitcast<f32>((bitcast<u32>(r6.x) | bitcast<u32>(r6.z)));
642
+ if ((bitcast<u32>(r6.x) != 0u)) {
643
+ } else {
644
+ r6.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
645
+ let v_174 = (v_11.xyz + cb3_3.tint_symbol_2[6u].xyz);
646
+ r9 = vec4<f32>(v_174.xyz, r9.w);
647
+ let v_175 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
648
+ r10 = vec4<f32>(v_175.xyz, r10.w);
649
+ r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
650
+ r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f);
651
+ r6.z = (r6.z * cb3_3.tint_symbol_2[22u].w);
652
+ let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.zzz, cb3_3.tint_symbol_2[6u].xyz);
653
+ r10 = vec4<f32>(v_176.xyz, r10.w);
654
+ let v_177 = (r10.xyz + v_11.xyz);
655
+ r10 = vec4<f32>(v_177.xyz, r10.w);
656
+ let v_178 = bitcast<vec3<u32>>(r6.xxx);
657
+ let v_179 = r9.xyz;
658
+ let v_180 = select(r10.xyz, v_179, (v_178 != vec3<u32>()));
659
+ r6 = vec4<f32>(v_180.x, r6.y, v_180.yz);
660
+ r7.w = dot(r6.xzw, r6.xzw);
661
+ let v_181 = (r6.xzw + vec3<f32>(0.00000099999999747524f));
662
+ r6 = vec4<f32>(v_181.x, r6.y, v_181.yz);
663
+ r8.w = dot(r6.xzw, r6.xzw);
664
+ r8.w = inverseSqrt(r8.w);
665
+ let v_182 = (r6.xzw * r8.www);
666
+ r6 = vec4<f32>(v_182.x, r6.y, v_182.yz);
667
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
668
+ r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
669
+ r8.w = fma(r8.w, r7.w, cb3_3.tint_symbol_2[14u].w);
670
+ r7.w = (r7.w / r8.w);
671
+ let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx);
672
+ r8.w = dot(r6.xzw, v_183.xyz);
673
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
674
+ let v_184 = dot(r6.xzw, v_14.xyz);
675
+ r9.x = clamp(vec4<f32>(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f);
676
+ r8.w = (r8.w * r9.x);
677
+ r9.x = (r7.w * r8.w);
678
+ let v_185 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
679
+ r9 = vec4<f32>(v_185.xyz, r9.w);
680
+ let v_186 = fma(r9.xyz, r0.xyz, r8.xyz);
681
+ r8 = vec4<f32>(v_186.xyz, r8.w);
682
+ let v_187 = fma(r2.xyz, r2.www, r6.xzw);
683
+ r2 = vec4<f32>(v_187.xyz, r2.w);
684
+ r2.w = dot(r2.xyz, r2.xyz);
685
+ r2.w = inverseSqrt(r2.w);
686
+ let v_188 = (r2.www * r2.xyz);
687
+ r2 = vec4<f32>(v_188.xyz, r2.w);
688
+ let v_189 = dot(r2.xyz, r3.xyz);
689
+ r2.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
690
+ r2.w = ((-(r2.wwww)).w + 1.0f);
691
+ r3.x = (r2.w * r2.w);
692
+ r3.x = (r3.x * r3.x);
693
+ r2.w = (r2.w * r3.x);
694
+ r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r5.w);
695
+ let v_190 = dot(r2.xyz, v_14.xyz);
696
+ r2.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
697
+ r2.x = log2(r2.x);
698
+ r2.x = (r2.x * r6.y);
699
+ r2.x = exp2(r2.x);
700
+ r2.x = (r2.x * r2.w);
701
+ r2.x = (r8.w * r2.x);
702
+ r2.x = (r7.w * r2.x);
703
+ r1.z = (r1.z * r2.x);
704
+ let v_191 = fma(r1.zzz, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
705
+ r7 = vec4<f32>(v_191.xyz, r7.w);
706
+ }
707
+ }
708
+ r1.z = (r4.y * r4.y);
709
+ r1.y = (r1.y * r1.y);
710
+ let v_192 = (r7.xyz * r1.yyy);
711
+ r2 = vec4<f32>(v_192.xyz, r2.w);
712
+ let v_193 = fma(r1.zzz, r8.xyz, r2.xyz);
713
+ r2 = vec4<f32>(v_193.xyz, r2.w);
714
+ let v_194 = fma(r4.xzw, r3.www, r2.xyz);
715
+ r2 = vec4<f32>(v_194.xyz, r2.w);
716
+ r1.y = ((-(cb3_3.tint_symbol_2[0u].zzzz)).y + cb3_3.tint_symbol_2[43u].w);
717
+ r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
718
+ r1.y = max(r1.y, 0.0f);
719
+ let v_195 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
720
+ r3 = vec4<f32>(v_195.xyz, r3.w);
721
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
722
+ let v_196 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
723
+ r4 = vec4<f32>(v_196.x, r4.y, v_196.yz);
724
+ let v_197 = (r4.xzw * cb2_2.tint_symbol_1[16u].zzz);
725
+ r4 = vec4<f32>(v_197.x, r4.y, v_197.yz);
726
+ let v_198 = fma(r3.xyz, r1.zzz, r4.xzw);
727
+ r3 = vec4<f32>(v_198.xyz, r3.w);
728
+ let v_199 = (r1.www * r3.xyz);
729
+ r3 = vec4<f32>(v_199.xyz, r3.w);
730
+ let v_200 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
731
+ r1 = vec4<f32>(r1.x, v_200.xyz);
732
+ r6.x = cb3_3.tint_symbol_2[46u].w;
733
+ r6.y = cb3_3.tint_symbol_2[47u].w;
734
+ r6.z = cb3_3.tint_symbol_2[48u].w;
735
+ let v_201 = dot(r6.xyz, v_14.xyz);
736
+ r2.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
737
+ let v_202 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw);
738
+ r1 = vec4<f32>(r1.x, v_202.xyz);
739
+ let v_203 = fma(r1.yzw, r1.xxx, r3.xyz);
740
+ r1 = vec4<f32>(v_203.xyz, r1.w);
741
+ let v_204 = (r4.yyy * r1.xyz);
742
+ r1 = vec4<f32>(v_204.xyz, r1.w);
743
+ let v_205 = fma(r1.xyz, r0.xyz, r2.xyz);
744
+ r0 = vec4<f32>(v_205.xyz, r0.w);
745
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
746
+ r0.w = dot(r5.xyz, r5.xyz);
747
+ r1.x = sqrt(r0.w);
748
+ let v_206 = -(cb3_3.tint_symbol_2[50u].xxxx);
749
+ r1.y = (r1.x + v_206.y);
750
+ r1.y = max(r1.y, 0.0f);
751
+ r1.x = (r1.y / r1.x);
752
+ r1.x = (r1.x * r5.z);
753
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
754
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
755
+ r1.w = (r1.z * -1.44269502162933349609f);
756
+ r1.w = exp2(r1.w);
757
+ r1.w = ((-(r1.wwww)).w + 1.0f);
758
+ r1.z = (r1.w / r1.z);
759
+ let v_207 = bitcast<u32>(r1.x);
760
+ r1.x = select(1.0f, r1.z, (v_207 != 0u));
761
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
762
+ r1.x = (r1.x * r1.z);
763
+ r1.x = min(r1.x, 1.0f);
764
+ r1.x = (r1.x * 1.44269502162933349609f);
765
+ r1.x = exp2(r1.x);
766
+ r1.x = min(r1.x, 1.0f);
767
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
768
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
769
+ r0.w = inverseSqrt(r0.w);
770
+ let v_208 = (r0.www * r5.xyz);
771
+ r2 = vec4<f32>(v_208.xyz, r2.w);
772
+ let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
773
+ r0.w = clamp(vec4<f32>(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f);
774
+ r0.w = log2(r0.w);
775
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
776
+ r0.w = exp2(r0.w);
777
+ let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
778
+ r1.w = clamp(vec4<f32>(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f);
779
+ r1.w = log2(r1.w);
780
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
781
+ r1.w = exp2(r1.w);
782
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
783
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
784
+ let v_211 = -(cb3_3.tint_symbol_2[52u].xxxx);
785
+ r2.x = (r1.y + v_211.x);
786
+ r2.x = max(r2.x, 0.0f);
787
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
788
+ r2.x = (r2.x * 1.44269502162933349609f);
789
+ r2.x = exp2(r2.x);
790
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
791
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
792
+ let v_212 = -(cb3_3.tint_symbol_2[51u].zzzz);
793
+ r1.y = (r1.y * v_212.y);
794
+ r1.y = (r1.y * 1.44269502162933349609f);
795
+ r1.y = exp2(r1.y);
796
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
797
+ let v_213 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
798
+ r2 = vec4<f32>(v_213.xyz, r2.w);
799
+ let v_214 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
800
+ r2 = vec4<f32>(v_214.xyz, r2.w);
801
+ let v_215 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
802
+ r3 = vec4<f32>(v_215.xyz, r3.w);
803
+ let v_216 = fma(r1.www, r3.xyz, r2.xyz);
804
+ r2 = vec4<f32>(v_216.xyz, r2.w);
805
+ let v_217 = -(cb3_3.tint_symbol_2[57u].xyzx);
806
+ let v_218 = (r2.xyz + v_217.xyz);
807
+ r2 = vec4<f32>(v_218.xyz, r2.w);
808
+ let v_219 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
809
+ r2 = vec4<f32>(v_219.xyz, r2.w);
810
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
811
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
812
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
813
+ let v_220 = fma(r1.xxx, r3.xyz, r2.xyz);
814
+ r1 = vec4<f32>(v_220.xy, r1.z, v_220.z);
815
+ let v_221 = ((-(r0.xyxz)).xyw + r1.xyw);
816
+ r1 = vec4<f32>(v_221.xy, r1.z, v_221.z);
817
+ let v_222 = fma(r1.zzz, r1.xyw, r0.xyz);
818
+ r0 = vec4<f32>(v_222.xyz, r0.w);
819
+ let v_223 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
820
+ r0 = vec4<f32>(v_223.xyz, r0.w);
821
+ let v_224 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
822
+ o0 = vec4<f32>(v_224.xyz, o0.w);
823
+ }
824
+
825
+ @fragment
826
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> @location(0u) vec4<f32> {
827
+ main_inner(v0, v1, v2, v3, v4, v5);
828
+ return o0;
829
+ }
b/8b0b5899ed/shaders/d4c009d0fba6a578.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d4c009d0fba6a578.wgsl ADDED
@@ -0,0 +1,666 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb18_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 18u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb4_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 4u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
70
+
71
+ struct cb5_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 5u>,
73
+ }
74
+
75
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(29u) var s13 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v5 : array<f32, 4u>;
96
+
97
+ var<private> o0 : vec4<f32>;
98
+
99
+ var<private> x0 : array<vec4<f32>, 4u>;
100
+
101
+ var<private> x1 : array<vec4<f32>, 1u>;
102
+
103
+ struct tint_symbol_7 {
104
+ tint_symbol_6 : array<vec4<u32>, 4u>,
105
+ }
106
+
107
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
108
+
109
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
110
+ x1[0u].x = v5[0u];
111
+ x1[0u].y = v5[1u];
112
+ x1[0u].z = v5[2u];
113
+ x1[0u].w = v5[3u];
114
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
115
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
116
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
117
+ v_1((bitcast<u32>(r1.x) != 0u));
118
+ r1.x = dot(v1.xyz, v1.xyz);
119
+ r1.x = inverseSqrt(r1.x);
120
+ let v_2 = (r1.xxx * v1.xyz);
121
+ r1 = vec4<f32>(r1.x, v_2.xyz);
122
+ r2.x = (r0.w * 255.0099945068359375f);
123
+ r2.x = floor(r2.x);
124
+ r2.y = (r2.x + -32.0f);
125
+ r3.x = (r2.y * 0.0078125f);
126
+ r3.y = cb13_13.tint_symbol_4[3u].x;
127
+ r3 = textureSample(t13, s13, r3.xyxx.xy);
128
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 32.0f)));
129
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r2.x)));
130
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
131
+ let v_3 = (r0.xyz * r3.xyz);
132
+ r3 = vec4<f32>(v_3.xyz, r3.w);
133
+ r3.w = 1.0f;
134
+ let v_4 = bitcast<vec4<u32>>(r2.xxxx);
135
+ let v_5 = r3;
136
+ r0 = select(r0, v_5, (v_4 != vec4<u32>()));
137
+ r0.w = (r0.w * v3.w);
138
+ let v_6 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
139
+ r2 = vec4<f32>(v_6.xy, r2.zw);
140
+ r2.z = fma(r1.w, 0.5f, 0.5f);
141
+ r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
142
+ r3.y = (r2.z + 0.30000001192092895508f);
143
+ let v_7 = (r2.xy * r3.xy);
144
+ r2 = vec4<f32>(v_7.xy, r2.zw);
145
+ let v_8 = (r0.xyz * r0.xyz);
146
+ r0 = vec4<f32>(v_8.xyz, r0.w);
147
+ let v_9 = -(v2.xyzx);
148
+ let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz);
149
+ r3 = vec4<f32>(v_10.xyz, r3.w);
150
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
151
+ let v_11 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
152
+ r3 = vec4<f32>(v_11.xyz, r3.w);
153
+ let v_12 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
154
+ r4 = vec4<f32>(v_12.xyz, r4.w);
155
+ let v_13 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
156
+ r4 = vec4<f32>(v_13.xyz, r4.w);
157
+ let v_14 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
158
+ r4 = vec4<f32>(v_14.xyz, r4.w);
159
+ let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
160
+ r5 = vec4<f32>(v_15.xyz, r5.w);
161
+ let v_16 = &(x0[0u]);
162
+ let v_17 = r5;
163
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
164
+ let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
165
+ r6 = vec4<f32>(v_18.xyz, r6.w);
166
+ let v_19 = &(x0[1u]);
167
+ let v_20 = r6;
168
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
169
+ let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
170
+ r7 = vec4<f32>(v_21.xyz, r7.w);
171
+ let v_22 = &(x0[2u]);
172
+ let v_23 = r7;
173
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
174
+ let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
175
+ r4 = vec4<f32>(v_24.xyz, r4.w);
176
+ let v_25 = &(x0[3u]);
177
+ let v_26 = r4;
178
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
179
+ let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
180
+ let v_28 = r8;
181
+ r8 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
182
+ r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
183
+ r2.w = (r2.w * 0.5f);
184
+ let v_29 = abs(r7.yyyy);
185
+ r3.w = max(v_29.w, abs(r7.xxxx).w);
186
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
187
+ let v_30 = (bitcast<u32>(r3.w) != 0u);
188
+ let v_31 = bitcast<f32>(v.tint_symbol_6[0i].x);
189
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_31, v_30);
190
+ let v_32 = abs(r6.yyyy);
191
+ r4.z = max(v_32.z, abs(r6.xxxx).z);
192
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
193
+ let v_33 = bitcast<u32>(r4.z);
194
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_33 != 0u));
195
+ let v_34 = abs(r5.yyyy);
196
+ r4.z = max(v_34.z, abs(r5.xxxx).z);
197
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
198
+ let v_35 = bitcast<u32>(r2.w);
199
+ r2.w = select(r3.w, 0.0f, (v_35 != 0u));
200
+ let v_36 = x0[bitcast<i32>(r2.w)];
201
+ r5 = vec4<f32>(v_36.xyz, r5.w);
202
+ r2.w = f32(bitcast<i32>(r2.w));
203
+ r3.w = (r2.w + 0.5f);
204
+ r3.w = (r3.w * 0.25f);
205
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
206
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
207
+ r2.w = dot(r6, cb6_6.tint_symbol_5[12u]);
208
+ r4.z = dot(r6, cb6_6.tint_symbol_5[13u]);
209
+ r6.x = (r5.x + 0.5f);
210
+ r6.y = fma(r5.y, 0.25f, r3.w);
211
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
212
+ r2.w = ((-(r2.wwww)).w + r5.z);
213
+ let v_37 = dpdx(r6.xyy);
214
+ r7 = vec4<f32>(v_37.xy, r7.z, v_37.z);
215
+ r7.z = dpdx(r2.w);
216
+ let v_38 = dpdy(r6.yxy);
217
+ r9 = vec4<f32>(v_38.xyz, r9.w);
218
+ r9.w = dpdy(r2.w);
219
+ let v_39 = (r7.yw * r9.yw);
220
+ r5 = vec4<f32>(v_39.xy, r5.zw);
221
+ let v_40 = -(r5.xyxx);
222
+ let v_41 = fma(r7.xz, r9.xz, v_40.xy);
223
+ r10 = vec4<f32>(v_41.xy, r10.zw);
224
+ r4.w = (1.0f / r10.x);
225
+ r5.x = (r7.z * r9.y);
226
+ let v_42 = -(r5.xxxx);
227
+ r10.z = fma(r7.x, r9.w, v_42.z);
228
+ let v_43 = (r4.ww * r10.yz);
229
+ r5 = vec4<f32>(v_43.xy, r5.zw);
230
+ let v_44 = max(r5.xy, vec2<f32>());
231
+ r5 = vec4<f32>(v_44.xy, r5.zw);
232
+ let v_45 = min(r5.xy, vec2<f32>(0.5f));
233
+ r5 = vec4<f32>(v_45.xy, r5.zw);
234
+ r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
235
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
236
+ let v_46 = bitcast<u32>(r3.w);
237
+ let v_47 = r2.w;
238
+ r8.z = select(r5.z, v_47, (v_46 != 0u));
239
+ r6.z = 0.0f;
240
+ let v_48 = (r6.xyz + r8.ywz);
241
+ r5 = vec4<f32>(v_48.xyz, r5.w);
242
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
243
+ r8 = vec4<f32>(v_49.xy, r8.zw);
244
+ let v_50 = (r6.xyz + r8.xyz);
245
+ r7 = vec4<f32>(v_50.xyz, r7.w);
246
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
247
+ r8 = vec4<f32>(v_51.xy, r8.zw);
248
+ let v_52 = (r6.xyz + r8.xyz);
249
+ r9 = vec4<f32>(v_52.xyz, r9.w);
250
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
251
+ r8 = vec4<f32>(v_53.xy, r8.zw);
252
+ let v_54 = (r6.xyz + r8.xyz);
253
+ r10 = vec4<f32>(v_54.xyz, r10.w);
254
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
255
+ r8 = vec4<f32>(v_55.xy, r8.zw);
256
+ let v_56 = (r6.xyz + r8.xyz);
257
+ r11 = vec4<f32>(v_56.xyz, r11.w);
258
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
259
+ r8 = vec4<f32>(v_57.xy, r8.zw);
260
+ let v_58 = (r6.xyz + r8.xyz);
261
+ r12 = vec4<f32>(v_58.xyz, r12.w);
262
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
263
+ r8 = vec4<f32>(v_59.xy, r8.zw);
264
+ let v_60 = (r6.xyz + r8.xyz);
265
+ r13 = vec4<f32>(v_60.xyz, r13.w);
266
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
267
+ r8 = vec4<f32>(v_61.xy, r8.zw);
268
+ let v_62 = (r6.xyz + r8.xyz);
269
+ r14 = vec4<f32>(v_62.xyz, r14.w);
270
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
271
+ r8 = vec4<f32>(v_63.xy, r8.zw);
272
+ let v_64 = (r6.xyz + r8.xyz);
273
+ r15 = vec4<f32>(v_64.xyz, r15.w);
274
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
275
+ r8 = vec4<f32>(v_65.xy, r8.zw);
276
+ let v_66 = (r6.xyz + r8.xyz);
277
+ r16 = vec4<f32>(v_66.xyz, r16.w);
278
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
279
+ r8 = vec4<f32>(v_67.xy, r8.zw);
280
+ let v_68 = (r6.xyz + r8.xyz);
281
+ r17 = vec4<f32>(v_68.xyz, r17.w);
282
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
283
+ r8 = vec4<f32>(v_69.xy, r8.zw);
284
+ let v_70 = (r6.xyz + r8.xyz);
285
+ r18 = vec4<f32>(v_70.xyz, r18.w);
286
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
287
+ r8 = vec4<f32>(v_71.xy, r8.zw);
288
+ let v_72 = (r6.xyz + r8.xyz);
289
+ r19 = vec4<f32>(v_72.xyz, r19.w);
290
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
291
+ r8 = vec4<f32>(v_73.xy, r8.zw);
292
+ let v_74 = (r6.xyz + r8.xyz);
293
+ r20 = vec4<f32>(v_74.xyz, r20.w);
294
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
295
+ r8 = vec4<f32>(v_75.xy, r8.zw);
296
+ let v_76 = (r6.xyz + r8.xyz);
297
+ r21 = vec4<f32>(v_76.xyz, r21.w);
298
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
299
+ r8 = vec4<f32>(v_77.xy, r8.zw);
300
+ let v_78 = (r6.xyz + r8.xyz);
301
+ r6 = vec4<f32>(v_78.xyz, r6.w);
302
+ let v_79 = r5.xyxx;
303
+ r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z);
304
+ let v_80 = r7.xyxx;
305
+ r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z);
306
+ let v_81 = r9.xyxx;
307
+ r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z);
308
+ let v_82 = r10.xyxx;
309
+ r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
310
+ let v_83 = r11.xyxx;
311
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z);
312
+ let v_84 = r12.xyxx;
313
+ r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z);
314
+ let v_85 = r13.xyxx;
315
+ r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z);
316
+ let v_86 = r14.xyxx;
317
+ r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z);
318
+ let v_87 = r15.xyxx;
319
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z);
320
+ let v_88 = r16.xyxx;
321
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z);
322
+ let v_89 = r17.xyxx;
323
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z);
324
+ let v_90 = r18.xyxx;
325
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z);
326
+ let v_91 = r19.xyxx;
327
+ r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z);
328
+ let v_92 = r20.xyxx;
329
+ r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z);
330
+ let v_93 = r21.xyxx;
331
+ r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z);
332
+ let v_94 = r6.xyxx;
333
+ r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z);
334
+ r5 = (r5 + r7);
335
+ r5 = (r8 + r5);
336
+ r5 = (r9 + r5);
337
+ r2.w = dot(r5, vec4<f32>(1.0f));
338
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
339
+ let v_95 = abs(r4.yyyy);
340
+ r3.w = max(v_95.w, abs(r4.xxxx).w);
341
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
342
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
343
+ r2.z = (r3.w * r2.z);
344
+ r2.z = fma(r2.w, 0.0625f, r2.z);
345
+ let v_96 = (r2.xyz * r2.xyz);
346
+ r2 = vec4<f32>(v_96.xyz, r2.w);
347
+ r2.z = min(r2.z, 1.0f);
348
+ r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
349
+ r2.w = sqrt(r2.w);
350
+ r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z);
351
+ let v_97 = -(r2.zzzz);
352
+ r2.z = fma(r2.w, v_97.z, r2.z);
353
+ let v_98 = -(cb3_3.tint_symbol_2[0u].xyzx);
354
+ let v_99 = dot(r1.yzw, v_98.xyz);
355
+ r2.w = clamp(vec4<f32>(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f);
356
+ let v_100 = (r0.xyz * r2.www);
357
+ r4 = vec4<f32>(v_100.xyz, r4.w);
358
+ let v_101 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
359
+ r4 = vec4<f32>(v_101.xyz, r4.w);
360
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
361
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
362
+ let v_102 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz);
363
+ r5 = vec4<f32>(v_102.xyz, r5.w);
364
+ let v_103 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
365
+ r6 = vec4<f32>(v_103.xyz, r6.w);
366
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
367
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
368
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
369
+ let v_104 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
370
+ r6 = vec4<f32>(v_104.xyz, r6.w);
371
+ let v_105 = (r6.xyz + v_9.xyz);
372
+ r6 = vec4<f32>(v_105.xyz, r6.w);
373
+ let v_106 = bitcast<vec3<u32>>(r3.www);
374
+ let v_107 = r5.xyz;
375
+ let v_108 = select(r6.xyz, v_107, (v_106 != vec3<u32>()));
376
+ r5 = vec4<f32>(v_108.xyz, r5.w);
377
+ r3.w = dot(r5.xyz, r5.xyz);
378
+ let v_109 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
379
+ r5 = vec4<f32>(v_109.xyz, r5.w);
380
+ r4.w = dot(r5.xyz, r5.xyz);
381
+ r4.w = inverseSqrt(r4.w);
382
+ let v_110 = (r4.www * r5.xyz);
383
+ r5 = vec4<f32>(v_110.xyz, r5.w);
384
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
385
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
386
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
387
+ r3.w = (r3.w / r4.w);
388
+ let v_111 = -(cb3_3.tint_symbol_2[11u].xyzx);
389
+ r4.w = dot(r5.xyz, v_111.xyz);
390
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
391
+ let v_112 = dot(r5.xyz, r1.yzw);
392
+ r5.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
393
+ r4.w = (r4.w * r5.x);
394
+ r3.w = (r3.w * r4.w);
395
+ let v_113 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
396
+ r5 = vec4<f32>(v_113.xyz, r5.w);
397
+ let v_114 = (r0.xyz * r5.xyz);
398
+ r5 = vec4<f32>(v_114.xyz, r5.w);
399
+ let v_115 = bitcast<vec3<u32>>(r2.www);
400
+ let v_116 = select(r5.xyz, vec3<f32>(), (v_115 != vec3<u32>()));
401
+ r5 = vec4<f32>(v_116.xyz, r5.w);
402
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
403
+ if ((bitcast<u32>(r3.w) != 0u)) {
404
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
405
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
406
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
407
+ let v_117 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz);
408
+ r6 = vec4<f32>(v_117.xyz, r6.w);
409
+ let v_118 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
410
+ r7 = vec4<f32>(v_118.xyz, r7.w);
411
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
412
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
413
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
414
+ let v_119 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
415
+ r7 = vec4<f32>(v_119.xyz, r7.w);
416
+ let v_120 = (r7.xyz + v_9.xyz);
417
+ r7 = vec4<f32>(v_120.xyz, r7.w);
418
+ let v_121 = bitcast<vec3<u32>>(r3.www);
419
+ let v_122 = r6.xyz;
420
+ let v_123 = select(r7.xyz, v_122, (v_121 != vec3<u32>()));
421
+ r6 = vec4<f32>(v_123.xyz, r6.w);
422
+ r3.w = dot(r6.xyz, r6.xyz);
423
+ let v_124 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
424
+ r6 = vec4<f32>(v_124.xyz, r6.w);
425
+ r4.w = dot(r6.xyz, r6.xyz);
426
+ r4.w = inverseSqrt(r4.w);
427
+ let v_125 = (r4.www * r6.xyz);
428
+ r6 = vec4<f32>(v_125.xyz, r6.w);
429
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
430
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
431
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
432
+ r3.w = (r3.w / r4.w);
433
+ let v_126 = -(cb3_3.tint_symbol_2[12u].xyzx);
434
+ r4.w = dot(r6.xyz, v_126.xyz);
435
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
436
+ let v_127 = dot(r6.xyz, r1.yzw);
437
+ r5.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
438
+ r4.w = (r4.w * r5.w);
439
+ r3.w = (r3.w * r4.w);
440
+ let v_128 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
441
+ r6 = vec4<f32>(v_128.xyz, r6.w);
442
+ let v_129 = fma(r6.xyz, r0.xyz, r5.xyz);
443
+ r6 = vec4<f32>(v_129.xyz, r6.w);
444
+ let v_130 = bitcast<vec3<u32>>(r2.www);
445
+ let v_131 = r5.xyz;
446
+ let v_132 = select(r6.xyz, v_131, (v_130 != vec3<u32>()));
447
+ r5 = vec4<f32>(v_132.xyz, r5.w);
448
+ } else {
449
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
450
+ }
451
+ if ((bitcast<u32>(r2.w) != 0u)) {
452
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
453
+ } else {
454
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
455
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
456
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
457
+ let v_133 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz);
458
+ r6 = vec4<f32>(v_133.xyz, r6.w);
459
+ let v_134 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
460
+ r7 = vec4<f32>(v_134.xyz, r7.w);
461
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
462
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
463
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
464
+ let v_135 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
465
+ r7 = vec4<f32>(v_135.xyz, r7.w);
466
+ let v_136 = (r7.xyz + v_9.xyz);
467
+ r7 = vec4<f32>(v_136.xyz, r7.w);
468
+ let v_137 = bitcast<vec3<u32>>(r3.www);
469
+ let v_138 = r6.xyz;
470
+ let v_139 = select(r7.xyz, v_138, (v_137 != vec3<u32>()));
471
+ r6 = vec4<f32>(v_139.xyz, r6.w);
472
+ r3.w = dot(r6.xyz, r6.xyz);
473
+ let v_140 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
474
+ r6 = vec4<f32>(v_140.xyz, r6.w);
475
+ r4.w = dot(r6.xyz, r6.xyz);
476
+ r4.w = inverseSqrt(r4.w);
477
+ let v_141 = (r4.www * r6.xyz);
478
+ r6 = vec4<f32>(v_141.xyz, r6.w);
479
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
480
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
481
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
482
+ r3.w = (r3.w / r4.w);
483
+ let v_142 = -(cb3_3.tint_symbol_2[13u].xyzx);
484
+ r4.w = dot(r6.xyz, v_142.xyz);
485
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
486
+ let v_143 = dot(r6.xyz, r1.yzw);
487
+ r5.w = clamp(vec4<f32>(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f);
488
+ r4.w = (r4.w * r5.w);
489
+ r3.w = (r3.w * r4.w);
490
+ let v_144 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
491
+ r6 = vec4<f32>(v_144.xyz, r6.w);
492
+ let v_145 = fma(r6.xyz, r0.xyz, r5.xyz);
493
+ r6 = vec4<f32>(v_145.xyz, r6.w);
494
+ let v_146 = bitcast<vec3<u32>>(r2.www);
495
+ let v_147 = r5.xyz;
496
+ let v_148 = select(r6.xyz, v_147, (v_146 != vec3<u32>()));
497
+ r5 = vec4<f32>(v_148.xyz, r5.w);
498
+ }
499
+ if ((bitcast<u32>(r2.w) != 0u)) {
500
+ } else {
501
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
502
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
503
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
504
+ let v_149 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz);
505
+ r6 = vec4<f32>(v_149.xyz, r6.w);
506
+ let v_150 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
507
+ r7 = vec4<f32>(v_150.xyz, r7.w);
508
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
509
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
510
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
511
+ let v_151 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
512
+ r7 = vec4<f32>(v_151.xyz, r7.w);
513
+ let v_152 = (r7.xyz + v_9.xyz);
514
+ r7 = vec4<f32>(v_152.xyz, r7.w);
515
+ let v_153 = bitcast<vec3<u32>>(r3.www);
516
+ let v_154 = r6.xyz;
517
+ let v_155 = select(r7.xyz, v_154, (v_153 != vec3<u32>()));
518
+ r6 = vec4<f32>(v_155.xyz, r6.w);
519
+ r3.w = dot(r6.xyz, r6.xyz);
520
+ let v_156 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
521
+ r6 = vec4<f32>(v_156.xyz, r6.w);
522
+ r4.w = dot(r6.xyz, r6.xyz);
523
+ r4.w = inverseSqrt(r4.w);
524
+ let v_157 = (r4.www * r6.xyz);
525
+ r6 = vec4<f32>(v_157.xyz, r6.w);
526
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
527
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
528
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
529
+ r3.w = (r3.w / r4.w);
530
+ let v_158 = -(cb3_3.tint_symbol_2[14u].xyzx);
531
+ r4.w = dot(r6.xyz, v_158.xyz);
532
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
533
+ let v_159 = dot(r6.xyz, r1.yzw);
534
+ r5.w = clamp(vec4<f32>(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f);
535
+ r4.w = (r4.w * r5.w);
536
+ r3.w = (r3.w * r4.w);
537
+ let v_160 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
538
+ r6 = vec4<f32>(v_160.xyz, r6.w);
539
+ let v_161 = fma(r6.xyz, r0.xyz, r5.xyz);
540
+ r6 = vec4<f32>(v_161.xyz, r6.w);
541
+ let v_162 = bitcast<vec3<u32>>(r2.www);
542
+ let v_163 = r5.xyz;
543
+ let v_164 = select(r6.xyz, v_163, (v_162 != vec3<u32>()));
544
+ r5 = vec4<f32>(v_164.xyz, r5.w);
545
+ }
546
+ let v_165 = fma(r4.xyz, r2.zzz, r5.xyz);
547
+ r4 = vec4<f32>(v_165.xyz, r4.w);
548
+ r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w);
549
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
550
+ r1.x = max(r1.x, 0.0f);
551
+ let v_166 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
552
+ r5 = vec4<f32>(v_166.xyz, r5.w);
553
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
554
+ let v_167 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
555
+ r6 = vec4<f32>(v_167.xyz, r6.w);
556
+ let v_168 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
557
+ r6 = vec4<f32>(v_168.xyz, r6.w);
558
+ let v_169 = fma(r5.xyz, r2.zzz, r6.xyz);
559
+ r5 = vec4<f32>(v_169.xyz, r5.w);
560
+ let v_170 = (r2.yyy * r5.xyz);
561
+ r2 = vec4<f32>(r2.x, v_170.xyz);
562
+ let v_171 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
563
+ r5 = vec4<f32>(v_171.xyz, r5.w);
564
+ r6.x = cb3_3.tint_symbol_2[46u].w;
565
+ r6.y = cb3_3.tint_symbol_2[47u].w;
566
+ r6.z = cb3_3.tint_symbol_2[48u].w;
567
+ let v_172 = dot(r6.xyz, r1.yzw);
568
+ r1.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
569
+ let v_173 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
570
+ r1 = vec4<f32>(v_173.xyz, r1.w);
571
+ let v_174 = fma(r1.xyz, r2.xxx, r2.yzw);
572
+ r1 = vec4<f32>(v_174.xyz, r1.w);
573
+ let v_175 = fma(r1.xyz, r0.xyz, r4.xyz);
574
+ r0 = vec4<f32>(v_175.xyz, r0.w);
575
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
576
+ r0.w = dot(r3.xyz, r3.xyz);
577
+ r1.x = sqrt(r0.w);
578
+ let v_176 = -(cb3_3.tint_symbol_2[50u].xxxx);
579
+ r1.y = (r1.x + v_176.y);
580
+ r1.y = max(r1.y, 0.0f);
581
+ r1.x = (r1.y / r1.x);
582
+ r1.x = (r1.x * r3.z);
583
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
584
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
585
+ r1.w = (r1.z * -1.44269502162933349609f);
586
+ r1.w = exp2(r1.w);
587
+ r1.w = ((-(r1.wwww)).w + 1.0f);
588
+ r1.z = (r1.w / r1.z);
589
+ let v_177 = bitcast<u32>(r1.x);
590
+ r1.x = select(1.0f, r1.z, (v_177 != 0u));
591
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
592
+ r1.x = (r1.x * r1.z);
593
+ r1.x = min(r1.x, 1.0f);
594
+ r1.x = (r1.x * 1.44269502162933349609f);
595
+ r1.x = exp2(r1.x);
596
+ r1.x = min(r1.x, 1.0f);
597
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
598
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
599
+ r0.w = inverseSqrt(r0.w);
600
+ let v_178 = (r0.www * r3.xyz);
601
+ r2 = vec4<f32>(v_178.xyz, r2.w);
602
+ let v_179 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
603
+ r0.w = clamp(vec4<f32>(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f);
604
+ r0.w = log2(r0.w);
605
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
606
+ r0.w = exp2(r0.w);
607
+ let v_180 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
608
+ r1.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
609
+ r1.w = log2(r1.w);
610
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
611
+ r1.w = exp2(r1.w);
612
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
613
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
614
+ let v_181 = -(cb3_3.tint_symbol_2[52u].xxxx);
615
+ r2.x = (r1.y + v_181.x);
616
+ r2.x = max(r2.x, 0.0f);
617
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
618
+ r2.x = (r2.x * 1.44269502162933349609f);
619
+ r2.x = exp2(r2.x);
620
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
621
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
622
+ let v_182 = -(cb3_3.tint_symbol_2[51u].zzzz);
623
+ r1.y = (r1.y * v_182.y);
624
+ r1.y = (r1.y * 1.44269502162933349609f);
625
+ r1.y = exp2(r1.y);
626
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
627
+ let v_183 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
628
+ r2 = vec4<f32>(v_183.xyz, r2.w);
629
+ let v_184 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
630
+ r2 = vec4<f32>(v_184.xyz, r2.w);
631
+ let v_185 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
632
+ r3 = vec4<f32>(v_185.xyz, r3.w);
633
+ let v_186 = fma(r1.www, r3.xyz, r2.xyz);
634
+ r2 = vec4<f32>(v_186.xyz, r2.w);
635
+ let v_187 = -(cb3_3.tint_symbol_2[57u].xyzx);
636
+ let v_188 = (r2.xyz + v_187.xyz);
637
+ r2 = vec4<f32>(v_188.xyz, r2.w);
638
+ let v_189 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
639
+ r2 = vec4<f32>(v_189.xyz, r2.w);
640
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
641
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
642
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
643
+ let v_190 = fma(r1.xxx, r3.xyz, r2.xyz);
644
+ r1 = vec4<f32>(v_190.xy, r1.z, v_190.z);
645
+ let v_191 = ((-(r0.xyxz)).xyw + r1.xyw);
646
+ r1 = vec4<f32>(v_191.xy, r1.z, v_191.z);
647
+ let v_192 = fma(r1.zzz, r1.xyw, r0.xyz);
648
+ r0 = vec4<f32>(v_192.xyz, r0.w);
649
+ let v_193 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
650
+ r0 = vec4<f32>(v_193.xyz, r0.w);
651
+ let v_194 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
652
+ o0 = vec4<f32>(v_194.xyz, o0.w);
653
+ }
654
+
655
+ fn v_1(v_195 : bool) {
656
+ if (v_195) {
657
+ discard;
658
+ return;
659
+ }
660
+ }
661
+
662
+ @fragment
663
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
664
+ main_inner(v0, v1, v2, v3);
665
+ return o0;
666
+ }
b/8b0b5899ed/shaders/d4d83c096577c14f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d4d83c096577c14f.wgsl ADDED
@@ -0,0 +1,845 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb18_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 18u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb7_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 7u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
74
+
75
+ struct cb7_struct_1 {
76
+ tint_symbol_4 : array<vec4<f32>, 7u>,
77
+ }
78
+
79
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct_1;
80
+
81
+ struct cb15_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 15u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(17u) var s1 : sampler;
90
+
91
+ @group(1u) @binding(20u) var s4 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
102
+
103
+ var<private> v8 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v6 : vec4<f32>) {
118
+ x1[0u].x = v8[0u];
119
+ x1[0u].y = v8[1u];
120
+ x1[0u].z = v8[2u];
121
+ x1[0u].w = v8[3u];
122
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
123
+ r1 = textureSample(t4, s4, v0.xyxx.xy);
124
+ let v_1 = (r1.xy * r1.xy);
125
+ r1 = vec4<f32>(v_1.xy, r1.zw);
126
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[6u].xyz);
127
+ r1.x = (r1.x * cb12_12.tint_symbol_4[5u].y);
128
+ let v_2 = (r0.xyz * cb12_12.tint_symbol_4[0u].xyz);
129
+ r0 = vec4<f32>(v_2.xyz, r0.w);
130
+ r0 = (r0 * v6.xxxw);
131
+ let v_3 = (v6.xx * cb2_2.tint_symbol_1[15u].zy);
132
+ let v_4 = r1;
133
+ r1 = vec4<f32>(v_4.x, v_3.xy, v_4.w);
134
+ r2.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f);
135
+ r1.z = (r1.z * r2.x);
136
+ r1.x = clamp(((r1.xxxx * v6.xxxx)).x, 0.0f, 1.0f);
137
+ let v_5 = (r0.xyz * r0.xyz);
138
+ r0 = vec4<f32>(v_5.xyz, r0.w);
139
+ let v_6 = -(v2.xyzx);
140
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
141
+ r2 = vec4<f32>(v_7.xyz, r2.w);
142
+ r2.w = dot(r2.xyz, r2.xyz);
143
+ r2.w = inverseSqrt(r2.w);
144
+ let v_8 = (r2.www * r2.xyz);
145
+ r3 = vec4<f32>(v_8.xyz, r3.w);
146
+ let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx);
147
+ let v_10 = fma(r2.xyz, r2.www, v_9.xyz);
148
+ r4 = vec4<f32>(v_10.xyz, r4.w);
149
+ r3.w = dot(r4.xyz, r4.xyz);
150
+ r3.w = inverseSqrt(r3.w);
151
+ let v_11 = (r3.www * r4.xyz);
152
+ r4 = vec4<f32>(v_11.xyz, r4.w);
153
+ let v_12 = (r1.yz * r1.yz);
154
+ let v_13 = r1;
155
+ r1 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
156
+ r3.w = fma(r1.w, cb12_12.tint_symbol_4[5u].x, -500.0f);
157
+ r3.w = max(r3.w, 0.0f);
158
+ let v_14 = -(r3.wwww);
159
+ r1.w = fma(r1.w, cb12_12.tint_symbol_4[5u].x, v_14.w);
160
+ r3.w = (r3.w * 558.0f);
161
+ r1.w = fma(r1.w, 3.0f, r3.w);
162
+ r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
163
+ let v_15 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
164
+ r5 = vec4<f32>(v_15.xyz, r5.w);
165
+ let v_16 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz);
166
+ r6 = vec4<f32>(v_16.xyz, r6.w);
167
+ let v_17 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
168
+ r6 = vec4<f32>(v_17.xyz, r6.w);
169
+ let v_18 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
170
+ r6 = vec4<f32>(v_18.xyz, r6.w);
171
+ let v_19 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
172
+ r7 = vec4<f32>(v_19.xyz, r7.w);
173
+ let v_20 = &(x0[0u]);
174
+ let v_21 = r7;
175
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
176
+ let v_22 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
177
+ r8 = vec4<f32>(v_22.xyz, r8.w);
178
+ let v_23 = &(x0[1u]);
179
+ let v_24 = r8;
180
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
181
+ let v_25 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
182
+ r9 = vec4<f32>(v_25.xyz, r9.w);
183
+ let v_26 = &(x0[2u]);
184
+ let v_27 = r9;
185
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
186
+ let v_28 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
187
+ r6 = vec4<f32>(v_28.xyz, r6.w);
188
+ let v_29 = &(x0[3u]);
189
+ let v_30 = r6;
190
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
191
+ let v_31 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
192
+ let v_32 = r10;
193
+ r10 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.y);
194
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
195
+ r4.w = (r4.w * 0.5f);
196
+ let v_33 = abs(r9.yyyy);
197
+ r5.w = max(v_33.w, abs(r9.xxxx).w);
198
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
199
+ let v_34 = (bitcast<u32>(r5.w) != 0u);
200
+ let v_35 = bitcast<f32>(v.tint_symbol_6[0i].x);
201
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_35, v_34);
202
+ let v_36 = abs(r8.yyyy);
203
+ r6.z = max(v_36.z, abs(r8.xxxx).z);
204
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
205
+ let v_37 = bitcast<u32>(r6.z);
206
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_37 != 0u));
207
+ let v_38 = abs(r7.yyyy);
208
+ r6.z = max(v_38.z, abs(r7.xxxx).z);
209
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
210
+ let v_39 = bitcast<u32>(r4.w);
211
+ r4.w = select(r5.w, 0.0f, (v_39 != 0u));
212
+ let v_40 = x0[bitcast<i32>(r4.w)];
213
+ r7 = vec4<f32>(v_40.xyz, r7.w);
214
+ r4.w = f32(bitcast<i32>(r4.w));
215
+ r5.w = (r4.w + 0.5f);
216
+ r5.w = (r5.w * 0.25f);
217
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
218
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
219
+ r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
220
+ r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
221
+ r8.x = (r7.x + 0.5f);
222
+ r8.y = fma(r7.y, 0.25f, r5.w);
223
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
224
+ r4.w = ((-(r4.wwww)).w + r7.z);
225
+ let v_41 = dpdx(r8.xyy);
226
+ r9 = vec4<f32>(v_41.xy, r9.z, v_41.z);
227
+ r9.z = dpdx(r4.w);
228
+ let v_42 = dpdy(r8.yxy);
229
+ r11 = vec4<f32>(v_42.xyz, r11.w);
230
+ r11.w = dpdy(r4.w);
231
+ let v_43 = (r9.yw * r11.yw);
232
+ r7 = vec4<f32>(v_43.xy, r7.zw);
233
+ let v_44 = -(r7.xyxx);
234
+ let v_45 = fma(r9.xz, r11.xz, v_44.xy);
235
+ r12 = vec4<f32>(v_45.xy, r12.zw);
236
+ r6.w = (1.0f / r12.x);
237
+ r7.x = (r9.z * r11.y);
238
+ let v_46 = -(r7.xxxx);
239
+ r12.z = fma(r9.x, r11.w, v_46.z);
240
+ let v_47 = (r6.ww * r12.yz);
241
+ r7 = vec4<f32>(v_47.xy, r7.zw);
242
+ let v_48 = max(r7.xy, vec2<f32>());
243
+ r7 = vec4<f32>(v_48.xy, r7.zw);
244
+ let v_49 = min(r7.xy, vec2<f32>(0.5f));
245
+ r7 = vec4<f32>(v_49.xy, r7.zw);
246
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
247
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
248
+ let v_50 = bitcast<u32>(r5.w);
249
+ let v_51 = r4.w;
250
+ r10.z = select(r7.z, v_51, (v_50 != 0u));
251
+ r8.z = 0.0f;
252
+ let v_52 = (r8.xyz + r10.ywz);
253
+ r7 = vec4<f32>(v_52.xyz, r7.w);
254
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
255
+ r10 = vec4<f32>(v_53.xy, r10.zw);
256
+ let v_54 = (r8.xyz + r10.xyz);
257
+ r9 = vec4<f32>(v_54.xyz, r9.w);
258
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
259
+ r10 = vec4<f32>(v_55.xy, r10.zw);
260
+ let v_56 = (r8.xyz + r10.xyz);
261
+ r11 = vec4<f32>(v_56.xyz, r11.w);
262
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
263
+ r10 = vec4<f32>(v_57.xy, r10.zw);
264
+ let v_58 = (r8.xyz + r10.xyz);
265
+ r12 = vec4<f32>(v_58.xyz, r12.w);
266
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
267
+ r10 = vec4<f32>(v_59.xy, r10.zw);
268
+ let v_60 = (r8.xyz + r10.xyz);
269
+ r13 = vec4<f32>(v_60.xyz, r13.w);
270
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
271
+ r10 = vec4<f32>(v_61.xy, r10.zw);
272
+ let v_62 = (r8.xyz + r10.xyz);
273
+ r14 = vec4<f32>(v_62.xyz, r14.w);
274
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
275
+ r10 = vec4<f32>(v_63.xy, r10.zw);
276
+ let v_64 = (r8.xyz + r10.xyz);
277
+ r15 = vec4<f32>(v_64.xyz, r15.w);
278
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
279
+ r10 = vec4<f32>(v_65.xy, r10.zw);
280
+ let v_66 = (r8.xyz + r10.xyz);
281
+ r16 = vec4<f32>(v_66.xyz, r16.w);
282
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
283
+ r10 = vec4<f32>(v_67.xy, r10.zw);
284
+ let v_68 = (r8.xyz + r10.xyz);
285
+ r17 = vec4<f32>(v_68.xyz, r17.w);
286
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
287
+ r10 = vec4<f32>(v_69.xy, r10.zw);
288
+ let v_70 = (r8.xyz + r10.xyz);
289
+ r18 = vec4<f32>(v_70.xyz, r18.w);
290
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
291
+ r10 = vec4<f32>(v_71.xy, r10.zw);
292
+ let v_72 = (r8.xyz + r10.xyz);
293
+ r19 = vec4<f32>(v_72.xyz, r19.w);
294
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
295
+ r10 = vec4<f32>(v_73.xy, r10.zw);
296
+ let v_74 = (r8.xyz + r10.xyz);
297
+ r20 = vec4<f32>(v_74.xyz, r20.w);
298
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
299
+ r10 = vec4<f32>(v_75.xy, r10.zw);
300
+ let v_76 = (r8.xyz + r10.xyz);
301
+ r21 = vec4<f32>(v_76.xyz, r21.w);
302
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
303
+ r10 = vec4<f32>(v_77.xy, r10.zw);
304
+ let v_78 = (r8.xyz + r10.xyz);
305
+ r22 = vec4<f32>(v_78.xyz, r22.w);
306
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
307
+ r10 = vec4<f32>(v_79.xy, r10.zw);
308
+ let v_80 = (r8.xyz + r10.xyz);
309
+ r23 = vec4<f32>(v_80.xyz, r23.w);
310
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
311
+ r10 = vec4<f32>(v_81.xy, r10.zw);
312
+ let v_82 = (r8.xyz + r10.xyz);
313
+ r8 = vec4<f32>(v_82.xyz, r8.w);
314
+ let v_83 = r7.xyxx;
315
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r7.z);
316
+ let v_84 = r9.xyxx;
317
+ r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r9.z);
318
+ let v_85 = r11.xyxx;
319
+ r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r11.z);
320
+ let v_86 = r12.xyxx;
321
+ r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r12.z);
322
+ let v_87 = r13.xyxx;
323
+ r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r13.z);
324
+ let v_88 = r14.xyxx;
325
+ r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r14.z);
326
+ let v_89 = r15.xyxx;
327
+ r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r15.z);
328
+ let v_90 = r16.xyxx;
329
+ r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r16.z);
330
+ let v_91 = r17.xyxx;
331
+ r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r17.z);
332
+ let v_92 = r18.xyxx;
333
+ r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r18.z);
334
+ let v_93 = r19.xyxx;
335
+ r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r19.z);
336
+ let v_94 = r20.xyxx;
337
+ r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r20.z);
338
+ let v_95 = r21.xyxx;
339
+ r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r21.z);
340
+ let v_96 = r22.xyxx;
341
+ r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r22.z);
342
+ let v_97 = r23.xyxx;
343
+ r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r23.z);
344
+ let v_98 = r8.xyxx;
345
+ r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z);
346
+ r7 = (r7 + r9);
347
+ r7 = (r10 + r7);
348
+ r7 = (r11 + r7);
349
+ r4.w = dot(r7, vec4<f32>(1.0f));
350
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
351
+ let v_99 = abs(r6.yyyy);
352
+ r5.w = max(v_99.w, abs(r6.xxxx).w);
353
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
354
+ r3.w = ((-(r3.wwww)).w + 1.0f);
355
+ r3.w = (r5.w * r3.w);
356
+ r3.w = fma(r4.w, 0.0625f, r3.w);
357
+ r3.w = (r3.w * r3.w);
358
+ r3.w = min(r3.w, 1.0f);
359
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
360
+ r4.w = sqrt(r4.w);
361
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
362
+ let v_100 = -(r3.wwww);
363
+ r3.w = fma(r4.w, v_100.w, r3.w);
364
+ let v_101 = dot(v1.xyz, v_9.xyz);
365
+ r4.w = clamp(vec4<f32>(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f);
366
+ let v_102 = dot(r3.xyz, v1.xyz);
367
+ r6.x = clamp(vec4<f32>(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f);
368
+ let v_103 = dot(r4.xyz, v_9.xyz);
369
+ r6.y = clamp(vec4<f32>(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f);
370
+ let v_104 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
371
+ r6 = vec4<f32>(v_104.xy, r6.zw);
372
+ let v_105 = (r6.xy * r6.xy);
373
+ r6 = vec4<f32>(r6.xy, v_105.xy);
374
+ let v_106 = (r6.zw * r6.zw);
375
+ r6 = vec4<f32>(r6.xy, v_106.xy);
376
+ let v_107 = (r6.xy * r6.zw);
377
+ r6 = vec4<f32>(v_107.xy, r6.zw);
378
+ r5.w = ((-(cb12_12.tint_symbol_4[4u].wwww)).w + 1.0f);
379
+ let v_108 = fma(cb12_12.tint_symbol_4[4u].ww, r6.xy, r5.ww);
380
+ r6 = vec4<f32>(v_108.xy, r6.zw);
381
+ let v_109 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
382
+ r6 = vec4<f32>(r6.xy, v_109.xy);
383
+ r6.z = (r6.z * 0.125f);
384
+ r6.x = fma((-(r1.xxxx)).x, r6.x, 1.0f);
385
+ r4.x = dot(v1.xyz, r4.xyz);
386
+ r4.x = clamp(((r4.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
387
+ r4.x = log2(r4.x);
388
+ r4.x = (r4.x * r6.w);
389
+ r4.x = exp2(r4.x);
390
+ r4.x = (r6.y * r4.x);
391
+ r4.x = (r6.z * r4.x);
392
+ r4.x = (r1.x * r4.x);
393
+ r4.x = (r4.w * r4.x);
394
+ r4.y = (r4.w * r6.x);
395
+ let v_110 = fma(r0.xyz, r4.yyy, r4.xxx);
396
+ r4 = vec4<f32>(v_110.xyz, r4.w);
397
+ let v_111 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
398
+ r4 = vec4<f32>(v_111.xyz, r4.w);
399
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
400
+ if ((bitcast<u32>(r4.w) != 0u)) {
401
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
402
+ r7 = vec4<f32>(vec3<f32>(), r7.w);
403
+ } else {
404
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
405
+ let v_112 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
406
+ r7 = vec4<f32>(v_112.xyz, r7.w);
407
+ let v_113 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
408
+ r8 = vec4<f32>(v_113.xyz, r8.w);
409
+ r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz);
410
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
411
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
412
+ let v_114 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
413
+ r8 = vec4<f32>(v_114.xyz, r8.w);
414
+ let v_115 = (r8.xyz + v_6.xyz);
415
+ r8 = vec4<f32>(v_115.xyz, r8.w);
416
+ let v_116 = bitcast<vec3<u32>>(r6.yyy);
417
+ let v_117 = r7.xyz;
418
+ let v_118 = select(r8.xyz, v_117, (v_116 != vec3<u32>()));
419
+ r7 = vec4<f32>(v_118.xyz, r7.w);
420
+ r6.y = dot(r7.xyz, r7.xyz);
421
+ let v_119 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
422
+ r7 = vec4<f32>(v_119.xyz, r7.w);
423
+ r7.w = dot(r7.xyz, r7.xyz);
424
+ r7.w = inverseSqrt(r7.w);
425
+ let v_120 = (r7.www * r7.xyz);
426
+ r7 = vec4<f32>(v_120.xyz, r7.w);
427
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
428
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
429
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w);
430
+ r6.y = (r6.y / r7.w);
431
+ let v_121 = -(cb3_3.tint_symbol_2[11u].xyzx);
432
+ r7.w = dot(r7.xyz, v_121.xyz);
433
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
434
+ let v_122 = dot(r7.xyz, v1.xyz);
435
+ r8.x = clamp(vec4<f32>(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f);
436
+ r7.w = (r7.w * r8.x);
437
+ r8.x = (r6.y * r7.w);
438
+ let v_123 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz);
439
+ r8 = vec4<f32>(v_123.xyz, r8.w);
440
+ let v_124 = (r0.xyz * r8.xyz);
441
+ r8 = vec4<f32>(v_124.xyz, r8.w);
442
+ let v_125 = fma(r2.xyz, r2.www, r7.xyz);
443
+ r7 = vec4<f32>(v_125.xyz, r7.w);
444
+ r8.w = dot(r7.xyz, r7.xyz);
445
+ r8.w = inverseSqrt(r8.w);
446
+ let v_126 = (r7.xyz * r8.www);
447
+ r7 = vec4<f32>(v_126.xyz, r7.w);
448
+ let v_127 = dot(r7.xyz, r3.xyz);
449
+ r8.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
450
+ r8.w = ((-(r8.wwww)).w + 1.0f);
451
+ r9.x = (r8.w * r8.w);
452
+ r9.x = (r9.x * r9.x);
453
+ r8.w = (r8.w * r9.x);
454
+ r8.w = fma(cb12_12.tint_symbol_4[4u].w, r8.w, r5.w);
455
+ let v_128 = dot(r7.xyz, v1.xyz);
456
+ r7.x = clamp(vec4<f32>(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f);
457
+ r7.x = log2(r7.x);
458
+ r7.x = (r6.w * r7.x);
459
+ r7.x = exp2(r7.x);
460
+ r7.x = (r7.x * r8.w);
461
+ r7.x = (r7.w * r7.x);
462
+ r6.y = (r6.y * r7.x);
463
+ r6.y = (r6.z * r6.y);
464
+ let v_129 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz);
465
+ r7 = vec4<f32>(v_129.xyz, r7.w);
466
+ }
467
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
468
+ if ((bitcast<u32>(r6.y) != 0u)) {
469
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
470
+ r6.y = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
471
+ let v_130 = bitcast<u32>(r7.w);
472
+ let v_131 = r6.y;
473
+ r4.w = select(r4.w, v_131, (v_130 != 0u));
474
+ if ((bitcast<u32>(r4.w) != 0u)) {
475
+ } else {
476
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
477
+ let v_132 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
478
+ r9 = vec4<f32>(v_132.xyz, r9.w);
479
+ let v_133 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
480
+ r10 = vec4<f32>(v_133.xyz, r10.w);
481
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
482
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
483
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
484
+ let v_134 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
485
+ r10 = vec4<f32>(v_134.xyz, r10.w);
486
+ let v_135 = (r10.xyz + v_6.xyz);
487
+ r10 = vec4<f32>(v_135.xyz, r10.w);
488
+ let v_136 = bitcast<vec3<u32>>(r6.yyy);
489
+ let v_137 = r9.xyz;
490
+ let v_138 = select(r10.xyz, v_137, (v_136 != vec3<u32>()));
491
+ r9 = vec4<f32>(v_138.xyz, r9.w);
492
+ r6.y = dot(r9.xyz, r9.xyz);
493
+ let v_139 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
494
+ r9 = vec4<f32>(v_139.xyz, r9.w);
495
+ r7.w = dot(r9.xyz, r9.xyz);
496
+ r7.w = inverseSqrt(r7.w);
497
+ let v_140 = (r7.www * r9.xyz);
498
+ r9 = vec4<f32>(v_140.xyz, r9.w);
499
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
500
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
501
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w);
502
+ r6.y = (r6.y / r7.w);
503
+ let v_141 = -(cb3_3.tint_symbol_2[12u].xyzx);
504
+ r7.w = dot(r9.xyz, v_141.xyz);
505
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
506
+ let v_142 = dot(r9.xyz, v1.xyz);
507
+ r8.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
508
+ r7.w = (r7.w * r8.w);
509
+ r8.w = (r6.y * r7.w);
510
+ let v_143 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
511
+ r10 = vec4<f32>(v_143.xyz, r10.w);
512
+ let v_144 = fma(r10.xyz, r0.xyz, r8.xyz);
513
+ r8 = vec4<f32>(v_144.xyz, r8.w);
514
+ let v_145 = fma(r2.xyz, r2.www, r9.xyz);
515
+ r9 = vec4<f32>(v_145.xyz, r9.w);
516
+ r8.w = dot(r9.xyz, r9.xyz);
517
+ r8.w = inverseSqrt(r8.w);
518
+ let v_146 = (r8.www * r9.xyz);
519
+ r9 = vec4<f32>(v_146.xyz, r9.w);
520
+ let v_147 = dot(r9.xyz, r3.xyz);
521
+ r8.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
522
+ r8.w = ((-(r8.wwww)).w + 1.0f);
523
+ r9.w = (r8.w * r8.w);
524
+ r9.w = (r9.w * r9.w);
525
+ r8.w = (r8.w * r9.w);
526
+ r8.w = fma(cb12_12.tint_symbol_4[4u].w, r8.w, r5.w);
527
+ let v_148 = dot(r9.xyz, v1.xyz);
528
+ r9.x = clamp(vec4<f32>(v_148, v_148, v_148, v_148).x, 0.0f, 1.0f);
529
+ r9.x = log2(r9.x);
530
+ r9.x = (r6.w * r9.x);
531
+ r9.x = exp2(r9.x);
532
+ r8.w = (r8.w * r9.x);
533
+ r7.w = (r7.w * r8.w);
534
+ r6.y = (r6.y * r7.w);
535
+ r6.y = (r6.z * r6.y);
536
+ let v_149 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
537
+ r7 = vec4<f32>(v_149.xyz, r7.w);
538
+ }
539
+ } else {
540
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
541
+ }
542
+ if ((bitcast<u32>(r4.w) != 0u)) {
543
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
544
+ } else {
545
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
546
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
547
+ if ((bitcast<u32>(r4.w) != 0u)) {
548
+ } else {
549
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
550
+ let v_150 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
551
+ r9 = vec4<f32>(v_150.xyz, r9.w);
552
+ let v_151 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
553
+ r10 = vec4<f32>(v_151.xyz, r10.w);
554
+ r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
555
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
556
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
557
+ let v_152 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
558
+ r10 = vec4<f32>(v_152.xyz, r10.w);
559
+ let v_153 = (r10.xyz + v_6.xyz);
560
+ r10 = vec4<f32>(v_153.xyz, r10.w);
561
+ let v_154 = bitcast<vec3<u32>>(r6.yyy);
562
+ let v_155 = r9.xyz;
563
+ let v_156 = select(r10.xyz, v_155, (v_154 != vec3<u32>()));
564
+ r9 = vec4<f32>(v_156.xyz, r9.w);
565
+ r6.y = dot(r9.xyz, r9.xyz);
566
+ let v_157 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
567
+ r9 = vec4<f32>(v_157.xyz, r9.w);
568
+ r7.w = dot(r9.xyz, r9.xyz);
569
+ r7.w = inverseSqrt(r7.w);
570
+ let v_158 = (r7.www * r9.xyz);
571
+ r9 = vec4<f32>(v_158.xyz, r9.w);
572
+ r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
573
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
574
+ r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w);
575
+ r6.y = (r6.y / r7.w);
576
+ let v_159 = -(cb3_3.tint_symbol_2[13u].xyzx);
577
+ r7.w = dot(r9.xyz, v_159.xyz);
578
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
579
+ let v_160 = dot(r9.xyz, v1.xyz);
580
+ r8.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
581
+ r7.w = (r7.w * r8.w);
582
+ r8.w = (r6.y * r7.w);
583
+ let v_161 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
584
+ r10 = vec4<f32>(v_161.xyz, r10.w);
585
+ let v_162 = fma(r10.xyz, r0.xyz, r8.xyz);
586
+ r8 = vec4<f32>(v_162.xyz, r8.w);
587
+ let v_163 = fma(r2.xyz, r2.www, r9.xyz);
588
+ r9 = vec4<f32>(v_163.xyz, r9.w);
589
+ r8.w = dot(r9.xyz, r9.xyz);
590
+ r8.w = inverseSqrt(r8.w);
591
+ let v_164 = (r8.www * r9.xyz);
592
+ r9 = vec4<f32>(v_164.xyz, r9.w);
593
+ let v_165 = dot(r9.xyz, r3.xyz);
594
+ r8.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
595
+ r8.w = ((-(r8.wwww)).w + 1.0f);
596
+ r9.w = (r8.w * r8.w);
597
+ r9.w = (r9.w * r9.w);
598
+ r8.w = (r8.w * r9.w);
599
+ r8.w = fma(cb12_12.tint_symbol_4[4u].w, r8.w, r5.w);
600
+ let v_166 = dot(r9.xyz, v1.xyz);
601
+ r9.x = clamp(vec4<f32>(v_166, v_166, v_166, v_166).x, 0.0f, 1.0f);
602
+ r9.x = log2(r9.x);
603
+ r9.x = (r6.w * r9.x);
604
+ r9.x = exp2(r9.x);
605
+ r8.w = (r8.w * r9.x);
606
+ r7.w = (r7.w * r8.w);
607
+ r6.y = (r6.y * r7.w);
608
+ r6.y = (r6.z * r6.y);
609
+ let v_167 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
610
+ r7 = vec4<f32>(v_167.xyz, r7.w);
611
+ }
612
+ }
613
+ if ((bitcast<u32>(r4.w) != 0u)) {
614
+ } else {
615
+ r6.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
616
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r6.y)));
617
+ if ((bitcast<u32>(r4.w) != 0u)) {
618
+ } else {
619
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
620
+ let v_168 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
621
+ r9 = vec4<f32>(v_168.xyz, r9.w);
622
+ let v_169 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
623
+ r10 = vec4<f32>(v_169.xyz, r10.w);
624
+ r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
625
+ r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
626
+ r6.y = (r6.y * cb3_3.tint_symbol_2[22u].w);
627
+ let v_170 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.yyy, cb3_3.tint_symbol_2[6u].xyz);
628
+ r10 = vec4<f32>(v_170.xyz, r10.w);
629
+ let v_171 = (r10.xyz + v_6.xyz);
630
+ r10 = vec4<f32>(v_171.xyz, r10.w);
631
+ let v_172 = bitcast<vec3<u32>>(r4.www);
632
+ let v_173 = r9.xyz;
633
+ let v_174 = select(r10.xyz, v_173, (v_172 != vec3<u32>()));
634
+ r9 = vec4<f32>(v_174.xyz, r9.w);
635
+ r4.w = dot(r9.xyz, r9.xyz);
636
+ let v_175 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
637
+ r9 = vec4<f32>(v_175.xyz, r9.w);
638
+ r6.y = dot(r9.xyz, r9.xyz);
639
+ r6.y = inverseSqrt(r6.y);
640
+ let v_176 = (r6.yyy * r9.xyz);
641
+ r9 = vec4<f32>(v_176.xyz, r9.w);
642
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
643
+ r6.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
644
+ r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[14u].w);
645
+ r4.w = (r4.w / r6.y);
646
+ let v_177 = -(cb3_3.tint_symbol_2[14u].xyzx);
647
+ r6.y = dot(r9.xyz, v_177.xyz);
648
+ r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
649
+ let v_178 = dot(r9.xyz, v1.xyz);
650
+ r7.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
651
+ r6.y = (r6.y * r7.w);
652
+ r7.w = (r4.w * r6.y);
653
+ let v_179 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
654
+ r10 = vec4<f32>(v_179.xyz, r10.w);
655
+ let v_180 = fma(r10.xyz, r0.xyz, r8.xyz);
656
+ r8 = vec4<f32>(v_180.xyz, r8.w);
657
+ let v_181 = fma(r2.xyz, r2.www, r9.xyz);
658
+ r2 = vec4<f32>(v_181.xyz, r2.w);
659
+ r2.w = dot(r2.xyz, r2.xyz);
660
+ r2.w = inverseSqrt(r2.w);
661
+ let v_182 = (r2.www * r2.xyz);
662
+ r2 = vec4<f32>(v_182.xyz, r2.w);
663
+ let v_183 = dot(r2.xyz, r3.xyz);
664
+ r2.w = clamp(vec4<f32>(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f);
665
+ r2.w = ((-(r2.wwww)).w + 1.0f);
666
+ r7.w = (r2.w * r2.w);
667
+ r7.w = (r7.w * r7.w);
668
+ r2.w = (r2.w * r7.w);
669
+ r2.w = fma(cb12_12.tint_symbol_4[4u].w, r2.w, r5.w);
670
+ let v_184 = dot(r2.xyz, v1.xyz);
671
+ r2.x = clamp(vec4<f32>(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f);
672
+ r2.x = log2(r2.x);
673
+ r2.x = (r2.x * r6.w);
674
+ r2.x = exp2(r2.x);
675
+ r2.x = (r2.x * r2.w);
676
+ r2.x = (r6.y * r2.x);
677
+ r2.x = (r4.w * r2.x);
678
+ r2.x = (r6.z * r2.x);
679
+ let v_185 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
680
+ r7 = vec4<f32>(v_185.xyz, r7.w);
681
+ }
682
+ }
683
+ r2.x = (r6.x * r6.x);
684
+ r1.x = (r1.x * r1.x);
685
+ let v_186 = (r7.xyz * r1.xxx);
686
+ r2 = vec4<f32>(r2.x, v_186.xyz);
687
+ let v_187 = fma(r2.xxx, r8.xyz, r2.yzw);
688
+ r2 = vec4<f32>(v_187.xyz, r2.w);
689
+ let v_188 = fma(r4.xyz, r3.www, r2.xyz);
690
+ r2 = vec4<f32>(v_188.xyz, r2.w);
691
+ r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w);
692
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
693
+ r1.x = max(r1.x, 0.0f);
694
+ let v_189 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
695
+ r4 = vec4<f32>(v_189.xyz, r4.w);
696
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
697
+ let v_190 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
698
+ r6 = vec4<f32>(r6.x, v_190.xyz);
699
+ let v_191 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz);
700
+ r6 = vec4<f32>(r6.x, v_191.xyz);
701
+ let v_192 = fma(r4.xyz, r2.www, r6.yzw);
702
+ r4 = vec4<f32>(v_192.xyz, r4.w);
703
+ let v_193 = (r1.zzz * r4.xyz);
704
+ r4 = vec4<f32>(v_193.xyz, r4.w);
705
+ let v_194 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
706
+ r6 = vec4<f32>(r6.x, v_194.xyz);
707
+ r7.x = cb3_3.tint_symbol_2[46u].w;
708
+ r7.y = cb3_3.tint_symbol_2[47u].w;
709
+ r7.z = cb3_3.tint_symbol_2[48u].w;
710
+ let v_195 = dot(r7.xyz, v1.xyz);
711
+ r1.x = clamp(vec4<f32>(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f);
712
+ let v_196 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.yzw);
713
+ r6 = vec4<f32>(r6.x, v_196.xyz);
714
+ let v_197 = fma(r6.yzw, r1.yyy, r4.xyz);
715
+ r4 = vec4<f32>(v_197.xyz, r4.w);
716
+ let v_198 = (r6.xxx * r4.xyz);
717
+ r4 = vec4<f32>(v_198.xyz, r4.w);
718
+ let v_199 = fma(r4.xyz, r0.xyz, r2.xyz);
719
+ r0 = vec4<f32>(v_199.xyz, r0.w);
720
+ r1.x = ((-(r6.xxxx)).x + 1.0f);
721
+ r2.x = dot((-(r3.xyzx)).xyz, v1.xyz);
722
+ r2.x = (r2.x + r2.x);
723
+ let v_200 = -(r2.xxxx);
724
+ let v_201 = fma(v1.xyz, v_200.xyz, (-(r3.xyzx)).xyz);
725
+ r2 = vec4<f32>(v_201.xyz, r2.w);
726
+ let v_202 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
727
+ r3 = vec4<f32>(v_202.xy, r3.zw);
728
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
729
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
730
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
731
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
732
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
733
+ r1.w = (r1.w * r1.w);
734
+ r1.w = fma(r1.w, 5.0f, r2.w);
735
+ let v_203 = bitcast<u32>(r3.x);
736
+ let v_204 = r3.z;
737
+ r1.w = select(r1.w, v_204, (v_203 != 0u));
738
+ let v_205 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
739
+ r2 = vec4<f32>(v_205.xy, r2.z, v_205.z);
740
+ r3.x = (abs(r2.zzzz).x + 1.0f);
741
+ let v_206 = (r2.xyw / r3.xxx);
742
+ r2 = vec4<f32>(v_206.xy, r2.z, v_206.z);
743
+ let v_207 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
744
+ r2 = vec4<f32>(v_207.xy, r2.z, v_207.z);
745
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
746
+ let v_208 = bitcast<vec2<u32>>(r2.zz);
747
+ let v_209 = r2.xy;
748
+ let v_210 = select(r2.wy, v_209, (v_208 != vec2<u32>()));
749
+ r2 = vec4<f32>(v_210.xy, r2.zw);
750
+ let v_211 = r1.w;
751
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_211);
752
+ r1.y = max(r1.z, r1.y);
753
+ let v_212 = (r1.yyy * r2.xyz);
754
+ r1 = vec4<f32>(r1.x, v_212.xyz);
755
+ let v_213 = (r3.yyy * r1.yzw);
756
+ r2 = vec4<f32>(v_213.xyz, r2.w);
757
+ let v_214 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
758
+ r2 = vec4<f32>(v_214.xyz, r2.w);
759
+ let v_215 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
760
+ r1 = vec4<f32>(r1.x, v_215.xyz);
761
+ let v_216 = fma(r1.yzw, r1.xxx, r0.xyz);
762
+ r0 = vec4<f32>(v_216.xyz, r0.w);
763
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
764
+ r0.w = dot(r5.xyz, r5.xyz);
765
+ r1.x = sqrt(r0.w);
766
+ let v_217 = -(cb3_3.tint_symbol_2[50u].xxxx);
767
+ r1.y = (r1.x + v_217.y);
768
+ r1.y = max(r1.y, 0.0f);
769
+ r1.x = (r1.y / r1.x);
770
+ r1.x = (r1.x * r5.z);
771
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
772
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
773
+ r1.w = (r1.z * -1.44269502162933349609f);
774
+ r1.w = exp2(r1.w);
775
+ r1.w = ((-(r1.wwww)).w + 1.0f);
776
+ r1.z = (r1.w / r1.z);
777
+ let v_218 = bitcast<u32>(r1.x);
778
+ r1.x = select(1.0f, r1.z, (v_218 != 0u));
779
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
780
+ r1.x = (r1.x * r1.z);
781
+ r1.x = min(r1.x, 1.0f);
782
+ r1.x = (r1.x * 1.44269502162933349609f);
783
+ r1.x = exp2(r1.x);
784
+ r1.x = min(r1.x, 1.0f);
785
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
786
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
787
+ r0.w = inverseSqrt(r0.w);
788
+ let v_219 = (r0.www * r5.xyz);
789
+ r2 = vec4<f32>(v_219.xyz, r2.w);
790
+ let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
791
+ r0.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
792
+ r0.w = log2(r0.w);
793
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
794
+ r0.w = exp2(r0.w);
795
+ let v_221 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
796
+ r1.w = clamp(vec4<f32>(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f);
797
+ r1.w = log2(r1.w);
798
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
799
+ r1.w = exp2(r1.w);
800
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
801
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
802
+ let v_222 = -(cb3_3.tint_symbol_2[52u].xxxx);
803
+ r2.x = (r1.y + v_222.x);
804
+ r2.x = max(r2.x, 0.0f);
805
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
806
+ r2.x = (r2.x * 1.44269502162933349609f);
807
+ r2.x = exp2(r2.x);
808
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
809
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
810
+ let v_223 = -(cb3_3.tint_symbol_2[51u].zzzz);
811
+ r1.y = (r1.y * v_223.y);
812
+ r1.y = (r1.y * 1.44269502162933349609f);
813
+ r1.y = exp2(r1.y);
814
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
815
+ let v_224 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
816
+ r2 = vec4<f32>(v_224.xyz, r2.w);
817
+ let v_225 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
818
+ r2 = vec4<f32>(v_225.xyz, r2.w);
819
+ let v_226 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
820
+ r3 = vec4<f32>(v_226.xyz, r3.w);
821
+ let v_227 = fma(r1.www, r3.xyz, r2.xyz);
822
+ r2 = vec4<f32>(v_227.xyz, r2.w);
823
+ let v_228 = -(cb3_3.tint_symbol_2[57u].xyzx);
824
+ let v_229 = (r2.xyz + v_228.xyz);
825
+ r2 = vec4<f32>(v_229.xyz, r2.w);
826
+ let v_230 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
827
+ r2 = vec4<f32>(v_230.xyz, r2.w);
828
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
829
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
830
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
831
+ let v_231 = fma(r1.xxx, r3.xyz, r2.xyz);
832
+ r1 = vec4<f32>(v_231.xy, r1.z, v_231.z);
833
+ let v_232 = ((-(r0.xyxz)).xyw + r1.xyw);
834
+ r1 = vec4<f32>(v_232.xy, r1.z, v_232.z);
835
+ let v_233 = fma(r1.zzz, r1.xyw, r0.xyz);
836
+ r0 = vec4<f32>(v_233.xyz, r0.w);
837
+ let v_234 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
838
+ o0 = vec4<f32>(v_234.xyz, o0.w);
839
+ }
840
+
841
+ @fragment
842
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> @location(0u) vec4<f32> {
843
+ main_inner(v0, v1, v2, v6);
844
+ return o0;
845
+ }
b/8b0b5899ed/shaders/d4ea4bd4aa239601.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d4ea4bd4aa239601.wgsl ADDED
@@ -0,0 +1,252 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb15_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 15u>,
27
+ }
28
+
29
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb4_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 4u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(30u) var s14 : sampler;
46
+
47
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
52
+
53
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> sample_pos : array<vec2<f32>, 31u> = array<vec2<f32>, 31u>(vec2<f32>(), vec2<f32>(0.25f), vec2<f32>(-0.25f), vec2<f32>(-0.125f, -0.375f), vec2<f32>(0.375f, -0.125f), vec2<f32>(-0.375f, 0.125f), vec2<f32>(0.125f, 0.375f), vec2<f32>(0.0625f, -0.1875f), vec2<f32>(-0.0625f, 0.1875f), vec2<f32>(0.3125f, 0.0625f), vec2<f32>(-0.1875f, -0.3125f), vec2<f32>(-0.3125f, 0.3125f), vec2<f32>(-0.4375f, -0.0625f), vec2<f32>(0.1875f, 0.4375f), vec2<f32>(0.4375f, -0.4375f), vec2<f32>(0.0625f), vec2<f32>(-0.0625f, -0.1875f), vec2<f32>(-0.1875f, 0.125f), vec2<f32>(0.25f, -0.0625f), vec2<f32>(-0.3125f, -0.125f), vec2<f32>(0.125f, 0.3125f), vec2<f32>(0.3125f, 0.1875f), vec2<f32>(0.1875f, -0.3125f), vec2<f32>(-0.125f, 0.375f), vec2<f32>(0.0f, -0.4375f), vec2<f32>(-0.25f, -0.375f), vec2<f32>(-0.375f, 0.25f), vec2<f32>(-0.5f, 0.0f), vec2<f32>(0.4375f, -0.25f), vec2<f32>(0.375f, 0.4375f), vec2<f32>(-0.4375f, -0.5f));
60
+
61
+ var<private> x0 : array<vec4<f32>, 4u>;
62
+
63
+ struct tint_symbol_5 {
64
+ tint_symbol_4 : array<vec4<u32>, 3u>,
65
+ }
66
+
67
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
68
+
69
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
70
+ let v_1 = textureNumSamples(t3);
71
+ let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))];
72
+ r0 = vec4<f32>(v_2.xy, r0.zw);
73
+ let v_3 = dpdx(v3.xyz);
74
+ r1 = vec4<f32>(v_3.xyz, r1.w);
75
+ let v_4 = dpdy(v3.xyz);
76
+ r2 = vec4<f32>(v_4.xyz, r2.w);
77
+ let v_5 = (r0.yyy * r2.xyz);
78
+ r0 = vec4<f32>(r0.x, v_5.xyz);
79
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
80
+ r0 = vec4<f32>(v_6.xyz, r0.w);
81
+ let v_7 = (r0.xyz + v3.xyz);
82
+ r0 = vec4<f32>(v_7.xyz, r0.w);
83
+ let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy);
84
+ r1 = vec4<f32>(v_8.xy, r1.zw);
85
+ let v_9 = r1.xy;
86
+ let v_10 = max(v_9, vec2<f32>(-2147483648.0f));
87
+ let v_11 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_10), vec2<i32>(2147483647i), (v_10 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_9 == v_9))));
88
+ r2 = vec4<f32>(v_11.xy, r2.zw);
89
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
90
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
91
+ r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f);
92
+ r0.w = ((-(r0.wwww)).w + r1.z);
93
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
94
+ let v_12 = (r0.www * r0.xyz);
95
+ r0 = vec4<f32>(v_12.xyz, r0.w);
96
+ let v_13 = (r1.xy * vec2<f32>(0.015625f));
97
+ r1 = vec4<f32>(v_13.xy, r1.zw);
98
+ let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz;
99
+ r1 = vec4<f32>(v_14.xyz, r1.w);
100
+ r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
101
+ let v_15 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
102
+ r2 = vec4<f32>(v_15.xy, r2.zw);
103
+ let v_16 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
104
+ r1 = vec4<f32>(v_16.xy, r1.z, v_16.z);
105
+ let v_17 = &(x0[0u]);
106
+ let v_18 = r1;
107
+ *(v_17) = vec4<f32>(v_18.xyw, (*(v_17)).w);
108
+ let v_19 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
109
+ r3 = vec4<f32>(v_19.xyz, r3.w);
110
+ let v_20 = &(x0[1u]);
111
+ let v_21 = r3;
112
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
113
+ let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
114
+ r4 = vec4<f32>(v_22.xyz, r4.w);
115
+ let v_23 = &(x0[2u]);
116
+ let v_24 = r4;
117
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
118
+ let v_25 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
119
+ r0 = vec4<f32>(v_25.xyz, r0.w);
120
+ let v_26 = &(x0[3u]);
121
+ let v_27 = r0;
122
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
123
+ let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
124
+ r3 = vec4<f32>(r3.xy, v_28.xy);
125
+ r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
126
+ let v_29 = -(r1.zzzz);
127
+ r0.z = fma(r0.z, 0.5f, v_29.z);
128
+ let v_30 = abs(r4.yyyy);
129
+ r1.z = max(v_30.z, abs(r4.xxxx).z);
130
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.z)));
131
+ let v_31 = (bitcast<u32>(r1.z) != 0u);
132
+ let v_32 = bitcast<f32>(v.tint_symbol_4[0i].x);
133
+ r1.z = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_32, v_31);
134
+ let v_33 = abs(r3.yyyy);
135
+ r1.w = max(v_33.w, abs(r3.xxxx).w);
136
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.z)));
137
+ let v_34 = bitcast<u32>(r1.w);
138
+ r1.z = select(r1.z, bitcast<f32>(v.tint_symbol_4[2i].x), (v_34 != 0u));
139
+ let v_35 = abs(r1.yyyy);
140
+ r1.x = max(v_35.x, abs(r1.xxxx).x);
141
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.z)));
142
+ let v_36 = bitcast<u32>(r0.z);
143
+ r0.z = select(r1.z, 0.0f, (v_36 != 0u));
144
+ let v_37 = x0[bitcast<i32>(r0.z)];
145
+ r1 = vec4<f32>(v_37.xyz, r1.w);
146
+ r0.z = f32(bitcast<i32>(r0.z));
147
+ r1.w = (r0.z + 0.5f);
148
+ r1.w = (r1.w * 0.25f);
149
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
150
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
151
+ r0.z = dot(r4, cb6_6.tint_symbol_1[12u]);
152
+ r3.x = dot(r4, cb6_6.tint_symbol_1[13u]);
153
+ r4.x = (r1.x + 0.5f);
154
+ r4.y = fma(r1.y, 0.25f, r1.w);
155
+ r1.x = bitcast<f32>(select(0u, 4294967295u, !((r0.z == 0.0f))));
156
+ r0.z = ((-(r0.zzzz)).z + r1.z);
157
+ let v_38 = dpdx(r4.xyy);
158
+ r5 = vec4<f32>(v_38.xy, r5.z, v_38.z);
159
+ r5.z = dpdx(r0.z);
160
+ let v_39 = dpdy(r4.yxy);
161
+ r6 = vec4<f32>(v_39.xyz, r6.w);
162
+ r6.w = dpdy(r0.z);
163
+ let v_40 = (r5.yw * r6.yw);
164
+ let v_41 = r1;
165
+ r1 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
166
+ let v_42 = -(r1.ywyy);
167
+ let v_43 = fma(r5.xz, r6.xz, v_42.xy);
168
+ r7 = vec4<f32>(v_43.xy, r7.zw);
169
+ r1.y = (1.0f / r7.x);
170
+ r1.w = (r5.z * r6.y);
171
+ let v_44 = -(r1.wwww);
172
+ r7.z = fma(r5.x, r6.w, v_44.z);
173
+ let v_45 = (r1.yy * r7.yz);
174
+ let v_46 = r1;
175
+ r1 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
176
+ let v_47 = max(r1.yw, vec2<f32>());
177
+ let v_48 = r1;
178
+ r1 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
179
+ let v_49 = min(r1.yw, vec2<f32>(0.5f));
180
+ let v_50 = r1;
181
+ r1 = vec4<f32>(v_50.x, v_49.x, v_50.z, v_49.y);
182
+ r0.z = fma((-(r3.xxxx)).z, r1.y, r0.z);
183
+ r0.z = fma((-(r3.xxxx)).z, r1.w, r0.z);
184
+ let v_51 = bitcast<u32>(r1.x);
185
+ let v_52 = r0.z;
186
+ r4.z = select(r1.z, v_52, (v_51 != 0u));
187
+ let v_53 = (r2.xy * r3.zw);
188
+ r1 = vec4<f32>(v_53.xy, r1.zw);
189
+ r1.z = 0.0f;
190
+ let v_54 = (r1.xyz + r4.xyz);
191
+ r1 = vec4<f32>(v_54.xyz, r1.w);
192
+ let v_55 = (-(r2.yyyx)).zw;
193
+ r2 = vec4<f32>(r2.xy, v_55.xy);
194
+ r5 = (r2.zxyw * r3.zwzw);
195
+ let v_56 = (r5.xy * vec2<f32>(0.5f));
196
+ r6 = vec4<f32>(v_56.xy, r6.zw);
197
+ r6.z = 0.0f;
198
+ let v_57 = (r4.xyz + r6.xyz);
199
+ r6 = vec4<f32>(v_57.xyz, r6.w);
200
+ let v_58 = ((-(r2.xyxx)).xy * r3.zw);
201
+ r2 = vec4<f32>(v_58.xy, r2.zw);
202
+ let v_59 = (r2.xy * vec2<f32>(0.75f));
203
+ r2 = vec4<f32>(v_59.xy, r2.zw);
204
+ r2.z = 0.0f;
205
+ let v_60 = (r2.xyz + r4.xyz);
206
+ r2 = vec4<f32>(v_60.xyz, r2.w);
207
+ let v_61 = (r5.zw * vec2<f32>(0.25f));
208
+ r3 = vec4<f32>(v_61.xy, r3.zw);
209
+ r3.z = 0.0f;
210
+ let v_62 = (r3.xyz + r4.xyz);
211
+ r3 = vec4<f32>(v_62.xyz, r3.w);
212
+ let v_63 = r1.xyxx;
213
+ r1.x = textureSampleCompareLevel(t15, s15, v_63.xy, r1.z);
214
+ let v_64 = r6.xyxx;
215
+ r1.y = textureSampleCompareLevel(t15, s15, v_64.xy, r6.z);
216
+ let v_65 = r2.xyxx;
217
+ r1.z = textureSampleCompareLevel(t15, s15, v_65.xy, r2.z);
218
+ let v_66 = r3.xyxx;
219
+ r1.w = textureSampleCompareLevel(t15, s15, v_66.xy, r3.z);
220
+ r0.z = dot(r1, vec4<f32>(1.0f));
221
+ r1.x = (r0.z * 0.25f);
222
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
223
+ if ((bitcast<u32>(r0.z) != 0u)) {
224
+ r0.z = textureSample(t2, s2, r4.xyxx.xy).w;
225
+ r1.y = ((-(r0.zzzz)).y + 1.0f);
226
+ } else {
227
+ r1.y = 1.0f;
228
+ }
229
+ r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
230
+ let v_67 = abs(r0.yyyy);
231
+ r0.x = max(v_67.x, abs(r0.xxxx).x);
232
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
233
+ r0.y = ((-(r0.zzzz)).y + 1.0f);
234
+ let v_68 = fma(r0.yy, r0.xx, r1.xy);
235
+ r0 = vec4<f32>(v_68.xy, r0.zw);
236
+ let v_69 = (r0.xy * r0.xy);
237
+ r0 = vec4<f32>(v_69.xy, r0.zw);
238
+ let v_70 = min(r0.xy, vec2<f32>(1.0f));
239
+ r0 = vec4<f32>(v_70.xy, r0.zw);
240
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
241
+ r0.w = (r0.y * r0.x);
242
+ let v_71 = bitcast<u32>(r0.z);
243
+ let v_72 = r0.w;
244
+ r0.x = select(r0.x, v_72, (v_71 != 0u));
245
+ o0 = min(r0.yyyy, r0.xxxx);
246
+ }
247
+
248
+ @fragment
249
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
250
+ main_inner(v1, v3);
251
+ return o0;
252
+ }
b/8b0b5899ed/shaders/d518a7acc07df293.wgsl ADDED
@@ -0,0 +1,173 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb765_struct {
18
+ tint_symbol : array<vec4<f32>, 765u>,
19
+ }
20
+
21
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
22
+
23
+ struct cb16_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 16u>,
25
+ }
26
+
27
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
28
+
29
+ struct cb17_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 17u>,
31
+ }
32
+
33
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
34
+
35
+ struct cb50_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 50u>,
37
+ }
38
+
39
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
40
+
41
+ struct cb1_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 1u>,
43
+ }
44
+
45
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct;
46
+
47
+ @group(0u) @binding(18u) var s2 : sampler;
48
+
49
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ var<private> o1 : vec4<f32>;
54
+
55
+ var<private> o2 : vec4<f32>;
56
+
57
+ var<private> o3 : vec4<f32>;
58
+
59
+ var<private> o4 : vec4<f32>;
60
+
61
+ var<private> o5 : vec4<f32>;
62
+
63
+ var<private> o6 : vec4<f32>;
64
+
65
+ var<private> o7 : vec4<f32>;
66
+
67
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
68
+ r0 = (v2 * vec4<f32>(255.001953125f));
69
+ let v = r0;
70
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
71
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
72
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
73
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
74
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
75
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
76
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
77
+ r2 = vec4<f32>(v0.xyz, r2.w);
78
+ r2.w = 1.0f;
79
+ r1.w = dot(r1, r2);
80
+ r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]);
81
+ let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
82
+ r4 = vec4<f32>(v_2.xyz, r4.w);
83
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
84
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r5);
85
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r5);
86
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r5);
87
+ r1.w = dot(r5, r2);
88
+ r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3);
89
+ let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
90
+ r4 = vec4<f32>(v_3.xyz, r4.w);
91
+ r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
92
+ r6 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r6);
93
+ r6 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r6);
94
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r6);
95
+ r0.w = dot(r0, r2);
96
+ r2 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3);
97
+ let v_4 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz);
98
+ r3 = vec4<f32>(v_4.xyz, r3.w);
99
+ let v_5 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz);
100
+ r3 = vec4<f32>(v_5.xyz, r3.w);
101
+ let v_6 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz);
102
+ r3 = vec4<f32>(v_6.xyz, r3.w);
103
+ o0 = (r2 + cb1_1.tint_symbol_1[11u]);
104
+ r0.w = dot(r3.xyz, r3.xyz);
105
+ o5 = r3.xyz.xyzx;
106
+ r0.w = (r0.w * 0.00000399999998990097f);
107
+ r2.x = min(r0.w, 1.0f);
108
+ r2.y = ((-(r2.xxxx)).y + 1.0f);
109
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
110
+ let v_8 = clamp(((r2.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
111
+ r2 = vec4<f32>(v_8.xy, r2.zw);
112
+ r0.w = (cb3_3.tint_symbol_3[49u].w + -1.0f);
113
+ let v_9 = fma(r2.xy, r0.ww, vec2<f32>(1.0f));
114
+ r2 = vec4<f32>(v_9.xy, r2.zw);
115
+ let v_10 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
116
+ o1 = vec4<f32>(v_10.xy, o1.zw);
117
+ o1 = vec4<f32>(o1.xy, v6.zw);
118
+ r2.x = v6.z;
119
+ r2.y = cb13_13.tint_symbol_4[0u].x;
120
+ o2 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f);
121
+ o3 = v3.xyxy;
122
+ r0.w = dot(r1.xyz, v4);
123
+ r1.x = dot(r1.xyz, v5.xyz);
124
+ let v_11 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
125
+ r1 = vec4<f32>(v_11.xyz, r1.w);
126
+ let v_12 = (r0.www * cb1_1.tint_symbol_1[1u].xyz);
127
+ r2 = vec4<f32>(v_12.xyz, r2.w);
128
+ r0.w = dot(r5.xyz, v4);
129
+ r1.w = dot(r5.xyz, v5.xyz);
130
+ let v_13 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
131
+ r1 = vec4<f32>(v_13.xyz, r1.w);
132
+ let v_14 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
133
+ r2 = vec4<f32>(v_14.xyz, r2.w);
134
+ r0.w = dot(r0.xyz, v4);
135
+ r0.x = dot(r0.xyz, v5.xyz);
136
+ let v_15 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz);
137
+ r0 = vec4<f32>(v_15.xyz, r0.w);
138
+ let v_16 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
139
+ r1 = vec4<f32>(v_16.xyz, r1.w);
140
+ o4 = r1.xyz.xyzx;
141
+ o6 = r0.xyz.xyzx;
142
+ let v_17 = (r0.zxy * r1.yzx);
143
+ r2 = vec4<f32>(v_17.xyz, r2.w);
144
+ let v_18 = -(r2.xyzx);
145
+ let v_19 = fma(r0.yzx, r1.zxy, v_18.xyz);
146
+ r0 = vec4<f32>(v_19.xyz, r0.w);
147
+ o7 = ((r0.xyz * v5.www)).xyzx;
148
+ }
149
+
150
+ struct tint_symbol_5 {
151
+ @builtin(position)
152
+ o0 : vec4<f32>,
153
+ @location(1u)
154
+ o1 : vec4<f32>,
155
+ @location(2u)
156
+ o2 : vec4<f32>,
157
+ @location(3u)
158
+ o3 : vec4<f32>,
159
+ @location(4u)
160
+ o4 : vec4<f32>,
161
+ @location(5u)
162
+ o5 : vec4<f32>,
163
+ @location(6u)
164
+ o6 : vec4<f32>,
165
+ @location(7u)
166
+ o7 : vec4<f32>,
167
+ }
168
+
169
+ @vertex
170
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
171
+ main_inner(v0, v1, v2, v3, v4, v5, v6);
172
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7);
173
+ }
b/8b0b5899ed/shaders/d51b827c7e95f079.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d51b827c7e95f079.wgsl ADDED
@@ -0,0 +1,724 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb15_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 15u>,
73
+ }
74
+
75
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
76
+
77
+ @group(1u) @binding(16u) var s0 : sampler;
78
+
79
+ @group(1u) @binding(27u) var s11 : sampler;
80
+
81
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
82
+
83
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
88
+
89
+ var<private> v5 : vec4<f32>;
90
+
91
+ var<private> v6 : array<f32, 4u>;
92
+
93
+ var<private> o0 : vec4<f32>;
94
+
95
+ var<private> x0 : array<vec4<f32>, 4u>;
96
+
97
+ var<private> x1 : array<vec4<f32>, 1u>;
98
+
99
+ struct tint_symbol_6 {
100
+ tint_symbol_5 : array<vec4<u32>, 4u>,
101
+ }
102
+
103
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
104
+
105
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
106
+ var v_2 : vec4<f32> = v_1;
107
+ v_2.w = (1.0f / v_1.w);
108
+ v5 = v_2;
109
+ x1[0u].x = v6[0u];
110
+ x1[0u].y = v6[1u];
111
+ x1[0u].z = v6[2u];
112
+ x1[0u].w = v6[3u];
113
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
114
+ r1.x = dot(v2.xyz, v2.xyz);
115
+ r1.x = inverseSqrt(r1.x);
116
+ let v_3 = (r1.xxx * v2.xyz);
117
+ r1 = vec4<f32>(r1.x, v_3.xyz);
118
+ r0.w = (r0.w * v0.w);
119
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
120
+ r2 = vec4<f32>(v_4.xy, r2.zw);
121
+ let v_5 = (r0.xyz * r0.xyz);
122
+ r0 = vec4<f32>(v_5.xyz, r0.w);
123
+ let v_6 = -(v4.xyzx);
124
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
125
+ r3 = vec4<f32>(v_7.xyz, r3.w);
126
+ r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
127
+ let v_8 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
128
+ r3 = vec4<f32>(v_8.xyz, r3.w);
129
+ let v_9 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz);
130
+ r4 = vec4<f32>(v_9.xyz, r4.w);
131
+ let v_10 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz);
132
+ r4 = vec4<f32>(v_10.xyz, r4.w);
133
+ let v_11 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz);
134
+ r4 = vec4<f32>(v_11.xyz, r4.w);
135
+ let v_12 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
136
+ r5 = vec4<f32>(v_12.xyz, r5.w);
137
+ let v_13 = &(x0[0u]);
138
+ let v_14 = r5;
139
+ *(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
140
+ let v_15 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
141
+ r6 = vec4<f32>(v_15.xyz, r6.w);
142
+ let v_16 = &(x0[1u]);
143
+ let v_17 = r6;
144
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
145
+ let v_18 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
146
+ r7 = vec4<f32>(v_18.xyz, r7.w);
147
+ let v_19 = &(x0[2u]);
148
+ let v_20 = r7;
149
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
150
+ let v_21 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
151
+ r4 = vec4<f32>(v_21.xyz, r4.w);
152
+ let v_22 = &(x0[3u]);
153
+ let v_23 = r4;
154
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
155
+ let v_24 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
156
+ let v_25 = r8;
157
+ r8 = vec4<f32>(v_25.x, v_24.x, v_25.z, v_24.y);
158
+ r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f);
159
+ r2.w = (r2.w * 0.5f);
160
+ let v_26 = abs(r7.yyyy);
161
+ r3.w = max(v_26.w, abs(r7.xxxx).w);
162
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
163
+ let v_27 = (bitcast<u32>(r3.w) != 0u);
164
+ let v_28 = bitcast<f32>(v.tint_symbol_5[0i].x);
165
+ r3.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_28, v_27);
166
+ let v_29 = abs(r6.yyyy);
167
+ r4.z = max(v_29.z, abs(r6.xxxx).z);
168
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
169
+ let v_30 = bitcast<u32>(r4.z);
170
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_30 != 0u));
171
+ let v_31 = abs(r5.yyyy);
172
+ r4.z = max(v_31.z, abs(r5.xxxx).z);
173
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.z < r2.w)));
174
+ let v_32 = bitcast<u32>(r2.w);
175
+ r2.w = select(r3.w, 0.0f, (v_32 != 0u));
176
+ let v_33 = x0[bitcast<i32>(r2.w)];
177
+ r5 = vec4<f32>(v_33.xyz, r5.w);
178
+ r2.w = f32(bitcast<i32>(r2.w));
179
+ r3.w = (r2.w + 0.5f);
180
+ r3.w = (r3.w * 0.25f);
181
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
182
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
183
+ r2.w = dot(r6, cb6_6.tint_symbol_4[12u]);
184
+ r4.z = dot(r6, cb6_6.tint_symbol_4[13u]);
185
+ r6.x = (r5.x + 0.5f);
186
+ r6.y = fma(r5.y, 0.25f, r3.w);
187
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
188
+ r2.w = ((-(r2.wwww)).w + r5.z);
189
+ let v_34 = dpdx(r6.xyy);
190
+ r7 = vec4<f32>(v_34.xy, r7.z, v_34.z);
191
+ r7.z = dpdx(r2.w);
192
+ let v_35 = dpdy(r6.yxy);
193
+ r9 = vec4<f32>(v_35.xyz, r9.w);
194
+ r9.w = dpdy(r2.w);
195
+ let v_36 = (r7.yw * r9.yw);
196
+ r5 = vec4<f32>(v_36.xy, r5.zw);
197
+ let v_37 = -(r5.xyxx);
198
+ let v_38 = fma(r7.xz, r9.xz, v_37.xy);
199
+ r10 = vec4<f32>(v_38.xy, r10.zw);
200
+ r4.w = (1.0f / r10.x);
201
+ r5.x = (r7.z * r9.y);
202
+ let v_39 = -(r5.xxxx);
203
+ r10.z = fma(r7.x, r9.w, v_39.z);
204
+ let v_40 = (r4.ww * r10.yz);
205
+ r5 = vec4<f32>(v_40.xy, r5.zw);
206
+ let v_41 = max(r5.xy, vec2<f32>());
207
+ r5 = vec4<f32>(v_41.xy, r5.zw);
208
+ let v_42 = min(r5.xy, vec2<f32>(0.5f));
209
+ r5 = vec4<f32>(v_42.xy, r5.zw);
210
+ r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w);
211
+ r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w);
212
+ let v_43 = bitcast<u32>(r3.w);
213
+ let v_44 = r2.w;
214
+ r8.z = select(r5.z, v_44, (v_43 != 0u));
215
+ r6.z = 0.0f;
216
+ let v_45 = (r6.xyz + r8.ywz);
217
+ r5 = vec4<f32>(v_45.xyz, r5.w);
218
+ let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
219
+ r8 = vec4<f32>(v_46.xy, r8.zw);
220
+ let v_47 = (r6.xyz + r8.xyz);
221
+ r7 = vec4<f32>(v_47.xyz, r7.w);
222
+ let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
223
+ r8 = vec4<f32>(v_48.xy, r8.zw);
224
+ let v_49 = (r6.xyz + r8.xyz);
225
+ r9 = vec4<f32>(v_49.xyz, r9.w);
226
+ let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
227
+ r8 = vec4<f32>(v_50.xy, r8.zw);
228
+ let v_51 = (r6.xyz + r8.xyz);
229
+ r10 = vec4<f32>(v_51.xyz, r10.w);
230
+ let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
231
+ r8 = vec4<f32>(v_52.xy, r8.zw);
232
+ let v_53 = (r6.xyz + r8.xyz);
233
+ r11 = vec4<f32>(v_53.xyz, r11.w);
234
+ let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
235
+ r8 = vec4<f32>(v_54.xy, r8.zw);
236
+ let v_55 = (r6.xyz + r8.xyz);
237
+ r12 = vec4<f32>(v_55.xyz, r12.w);
238
+ let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
239
+ r8 = vec4<f32>(v_56.xy, r8.zw);
240
+ let v_57 = (r6.xyz + r8.xyz);
241
+ r13 = vec4<f32>(v_57.xyz, r13.w);
242
+ let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
243
+ r8 = vec4<f32>(v_58.xy, r8.zw);
244
+ let v_59 = (r6.xyz + r8.xyz);
245
+ r14 = vec4<f32>(v_59.xyz, r14.w);
246
+ let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
247
+ r8 = vec4<f32>(v_60.xy, r8.zw);
248
+ let v_61 = (r6.xyz + r8.xyz);
249
+ r15 = vec4<f32>(v_61.xyz, r15.w);
250
+ let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
251
+ r8 = vec4<f32>(v_62.xy, r8.zw);
252
+ let v_63 = (r6.xyz + r8.xyz);
253
+ r16 = vec4<f32>(v_63.xyz, r16.w);
254
+ let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
255
+ r8 = vec4<f32>(v_64.xy, r8.zw);
256
+ let v_65 = (r6.xyz + r8.xyz);
257
+ r17 = vec4<f32>(v_65.xyz, r17.w);
258
+ let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
259
+ r8 = vec4<f32>(v_66.xy, r8.zw);
260
+ let v_67 = (r6.xyz + r8.xyz);
261
+ r18 = vec4<f32>(v_67.xyz, r18.w);
262
+ let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
263
+ r8 = vec4<f32>(v_68.xy, r8.zw);
264
+ let v_69 = (r6.xyz + r8.xyz);
265
+ r19 = vec4<f32>(v_69.xyz, r19.w);
266
+ let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
267
+ r8 = vec4<f32>(v_70.xy, r8.zw);
268
+ let v_71 = (r6.xyz + r8.xyz);
269
+ r20 = vec4<f32>(v_71.xyz, r20.w);
270
+ let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
271
+ r8 = vec4<f32>(v_72.xy, r8.zw);
272
+ let v_73 = (r6.xyz + r8.xyz);
273
+ r21 = vec4<f32>(v_73.xyz, r21.w);
274
+ let v_74 = (cb6_6.tint_symbol_4[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
275
+ r8 = vec4<f32>(v_74.xy, r8.zw);
276
+ let v_75 = (r6.xyz + r8.xyz);
277
+ r6 = vec4<f32>(v_75.xyz, r6.w);
278
+ let v_76 = r5.xyxx;
279
+ r5.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z);
280
+ let v_77 = r7.xyxx;
281
+ r5.y = textureSampleCompareLevel(t15, s15, v_77.xy, r7.z);
282
+ let v_78 = r9.xyxx;
283
+ r5.z = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z);
284
+ let v_79 = r10.xyxx;
285
+ r5.w = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z);
286
+ let v_80 = r11.xyxx;
287
+ r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z);
288
+ let v_81 = r12.xyxx;
289
+ r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z);
290
+ let v_82 = r13.xyxx;
291
+ r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z);
292
+ let v_83 = r14.xyxx;
293
+ r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z);
294
+ let v_84 = r15.xyxx;
295
+ r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z);
296
+ let v_85 = r16.xyxx;
297
+ r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z);
298
+ let v_86 = r17.xyxx;
299
+ r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z);
300
+ let v_87 = r18.xyxx;
301
+ r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z);
302
+ let v_88 = r19.xyxx;
303
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z);
304
+ let v_89 = r20.xyxx;
305
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z);
306
+ let v_90 = r21.xyxx;
307
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r21.z);
308
+ let v_91 = r6.xyxx;
309
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r6.z);
310
+ r5 = (r5 + r7);
311
+ r5 = (r8 + r5);
312
+ r5 = (r9 + r5);
313
+ r2.w = dot(r5, vec4<f32>(1.0f));
314
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f);
315
+ let v_92 = abs(r4.yyyy);
316
+ r3.w = max(v_92.w, abs(r4.xxxx).w);
317
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
318
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
319
+ r2.z = (r3.w * r2.z);
320
+ r2.z = fma(r2.w, 0.0625f, r2.z);
321
+ let v_93 = (r2.xyz * r2.xyz);
322
+ r2 = vec4<f32>(v_93.xyz, r2.w);
323
+ r2.z = min(r2.z, 1.0f);
324
+ r2.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f);
325
+ r2.w = sqrt(r2.w);
326
+ r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z);
327
+ let v_94 = -(r2.zzzz);
328
+ r2.z = fma(r2.w, v_94.z, r2.z);
329
+ let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx);
330
+ let v_96 = dot(r1.yzw, v_95.xyz);
331
+ r2.w = clamp(vec4<f32>(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f);
332
+ let v_97 = (r0.xyz * r2.www);
333
+ r4 = vec4<f32>(v_97.xyz, r4.w);
334
+ let v_98 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
335
+ r4 = vec4<f32>(v_98.xyz, r4.w);
336
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
337
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
338
+ let v_99 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
339
+ r5 = vec4<f32>(v_99.xyz, r5.w);
340
+ let v_100 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
341
+ r6 = vec4<f32>(v_100.xyz, r6.w);
342
+ r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
343
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
344
+ r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w);
345
+ let v_101 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz);
346
+ r6 = vec4<f32>(v_101.xyz, r6.w);
347
+ let v_102 = (r6.xyz + v_6.xyz);
348
+ r6 = vec4<f32>(v_102.xyz, r6.w);
349
+ let v_103 = bitcast<vec3<u32>>(r3.www);
350
+ let v_104 = r5.xyz;
351
+ let v_105 = select(r6.xyz, v_104, (v_103 != vec3<u32>()));
352
+ r5 = vec4<f32>(v_105.xyz, r5.w);
353
+ r3.w = dot(r5.xyz, r5.xyz);
354
+ let v_106 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
355
+ r5 = vec4<f32>(v_106.xyz, r5.w);
356
+ r4.w = dot(r5.xyz, r5.xyz);
357
+ r4.w = inverseSqrt(r4.w);
358
+ let v_107 = (r4.www * r5.xyz);
359
+ r5 = vec4<f32>(v_107.xyz, r5.w);
360
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
361
+ r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
362
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w);
363
+ r3.w = (r3.w / r4.w);
364
+ let v_108 = -(cb3_3.tint_symbol_2[11u].xyzx);
365
+ r4.w = dot(r5.xyz, v_108.xyz);
366
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
367
+ let v_109 = dot(r5.xyz, r1.yzw);
368
+ r5.x = clamp(vec4<f32>(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f);
369
+ r4.w = (r4.w * r5.x);
370
+ r3.w = (r3.w * r4.w);
371
+ let v_110 = (r3.www * cb3_3.tint_symbol_2[19u].xyz);
372
+ r5 = vec4<f32>(v_110.xyz, r5.w);
373
+ let v_111 = (r0.xyz * r5.xyz);
374
+ r5 = vec4<f32>(v_111.xyz, r5.w);
375
+ let v_112 = bitcast<vec3<u32>>(r2.www);
376
+ let v_113 = select(r5.xyz, vec3<f32>(), (v_112 != vec3<u32>()));
377
+ r5 = vec4<f32>(v_113.xyz, r5.w);
378
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
379
+ if ((bitcast<u32>(r3.w) != 0u)) {
380
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
381
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
382
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
383
+ let v_114 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
384
+ r6 = vec4<f32>(v_114.xyz, r6.w);
385
+ let v_115 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
386
+ r7 = vec4<f32>(v_115.xyz, r7.w);
387
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
388
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
389
+ r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w);
390
+ let v_116 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz);
391
+ r7 = vec4<f32>(v_116.xyz, r7.w);
392
+ let v_117 = (r7.xyz + v_6.xyz);
393
+ r7 = vec4<f32>(v_117.xyz, r7.w);
394
+ let v_118 = bitcast<vec3<u32>>(r3.www);
395
+ let v_119 = r6.xyz;
396
+ let v_120 = select(r7.xyz, v_119, (v_118 != vec3<u32>()));
397
+ r6 = vec4<f32>(v_120.xyz, r6.w);
398
+ r3.w = dot(r6.xyz, r6.xyz);
399
+ let v_121 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
400
+ r6 = vec4<f32>(v_121.xyz, r6.w);
401
+ r4.w = dot(r6.xyz, r6.xyz);
402
+ r4.w = inverseSqrt(r4.w);
403
+ let v_122 = (r4.www * r6.xyz);
404
+ r6 = vec4<f32>(v_122.xyz, r6.w);
405
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
406
+ r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
407
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w);
408
+ r3.w = (r3.w / r4.w);
409
+ let v_123 = -(cb3_3.tint_symbol_2[12u].xyzx);
410
+ r4.w = dot(r6.xyz, v_123.xyz);
411
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
412
+ let v_124 = dot(r6.xyz, r1.yzw);
413
+ r5.w = clamp(vec4<f32>(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f);
414
+ r4.w = (r4.w * r5.w);
415
+ r3.w = (r3.w * r4.w);
416
+ let v_125 = (r3.www * cb3_3.tint_symbol_2[20u].xyz);
417
+ r6 = vec4<f32>(v_125.xyz, r6.w);
418
+ let v_126 = fma(r6.xyz, r0.xyz, r5.xyz);
419
+ r6 = vec4<f32>(v_126.xyz, r6.w);
420
+ let v_127 = bitcast<vec3<u32>>(r2.www);
421
+ let v_128 = r5.xyz;
422
+ let v_129 = select(r6.xyz, v_128, (v_127 != vec3<u32>()));
423
+ r5 = vec4<f32>(v_129.xyz, r5.w);
424
+ } else {
425
+ r2.w = bitcast<f32>(v.tint_symbol_5[3i].x);
426
+ }
427
+ if ((bitcast<u32>(r2.w) != 0u)) {
428
+ r2.w = bitcast<f32>(v.tint_symbol_5[3i].x);
429
+ } else {
430
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
431
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
432
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
433
+ let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
434
+ r6 = vec4<f32>(v_130.xyz, r6.w);
435
+ let v_131 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
436
+ r7 = vec4<f32>(v_131.xyz, r7.w);
437
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
438
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
439
+ r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w);
440
+ let v_132 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz);
441
+ r7 = vec4<f32>(v_132.xyz, r7.w);
442
+ let v_133 = (r7.xyz + v_6.xyz);
443
+ r7 = vec4<f32>(v_133.xyz, r7.w);
444
+ let v_134 = bitcast<vec3<u32>>(r3.www);
445
+ let v_135 = r6.xyz;
446
+ let v_136 = select(r7.xyz, v_135, (v_134 != vec3<u32>()));
447
+ r6 = vec4<f32>(v_136.xyz, r6.w);
448
+ r3.w = dot(r6.xyz, r6.xyz);
449
+ let v_137 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
450
+ r6 = vec4<f32>(v_137.xyz, r6.w);
451
+ r4.w = dot(r6.xyz, r6.xyz);
452
+ r4.w = inverseSqrt(r4.w);
453
+ let v_138 = (r4.www * r6.xyz);
454
+ r6 = vec4<f32>(v_138.xyz, r6.w);
455
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
456
+ r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
457
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w);
458
+ r3.w = (r3.w / r4.w);
459
+ let v_139 = -(cb3_3.tint_symbol_2[13u].xyzx);
460
+ r4.w = dot(r6.xyz, v_139.xyz);
461
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
462
+ let v_140 = dot(r6.xyz, r1.yzw);
463
+ r5.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
464
+ r4.w = (r4.w * r5.w);
465
+ r3.w = (r3.w * r4.w);
466
+ let v_141 = (r3.www * cb3_3.tint_symbol_2[21u].xyz);
467
+ r6 = vec4<f32>(v_141.xyz, r6.w);
468
+ let v_142 = fma(r6.xyz, r0.xyz, r5.xyz);
469
+ r6 = vec4<f32>(v_142.xyz, r6.w);
470
+ let v_143 = bitcast<vec3<u32>>(r2.www);
471
+ let v_144 = r5.xyz;
472
+ let v_145 = select(r6.xyz, v_144, (v_143 != vec3<u32>()));
473
+ r5 = vec4<f32>(v_145.xyz, r5.w);
474
+ }
475
+ if ((bitcast<u32>(r2.w) != 0u)) {
476
+ } else {
477
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
478
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r3.w)));
479
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
480
+ let v_146 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
481
+ r6 = vec4<f32>(v_146.xyz, r6.w);
482
+ let v_147 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
483
+ r7 = vec4<f32>(v_147.xyz, r7.w);
484
+ r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
485
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
486
+ r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w);
487
+ let v_148 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz);
488
+ r7 = vec4<f32>(v_148.xyz, r7.w);
489
+ let v_149 = (r7.xyz + v_6.xyz);
490
+ r7 = vec4<f32>(v_149.xyz, r7.w);
491
+ let v_150 = bitcast<vec3<u32>>(r3.www);
492
+ let v_151 = r6.xyz;
493
+ let v_152 = select(r7.xyz, v_151, (v_150 != vec3<u32>()));
494
+ r6 = vec4<f32>(v_152.xyz, r6.w);
495
+ r3.w = dot(r6.xyz, r6.xyz);
496
+ let v_153 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
497
+ r6 = vec4<f32>(v_153.xyz, r6.w);
498
+ r4.w = dot(r6.xyz, r6.xyz);
499
+ r4.w = inverseSqrt(r4.w);
500
+ let v_154 = (r4.www * r6.xyz);
501
+ r6 = vec4<f32>(v_154.xyz, r6.w);
502
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
503
+ r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
504
+ r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w);
505
+ r3.w = (r3.w / r4.w);
506
+ let v_155 = -(cb3_3.tint_symbol_2[14u].xyzx);
507
+ r4.w = dot(r6.xyz, v_155.xyz);
508
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
509
+ let v_156 = dot(r6.xyz, r1.yzw);
510
+ r5.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
511
+ r4.w = (r4.w * r5.w);
512
+ r3.w = (r3.w * r4.w);
513
+ let v_157 = (r3.www * cb3_3.tint_symbol_2[22u].xyz);
514
+ r6 = vec4<f32>(v_157.xyz, r6.w);
515
+ let v_158 = fma(r6.xyz, r0.xyz, r5.xyz);
516
+ r6 = vec4<f32>(v_158.xyz, r6.w);
517
+ let v_159 = bitcast<vec3<u32>>(r2.www);
518
+ let v_160 = r5.xyz;
519
+ let v_161 = select(r6.xyz, v_160, (v_159 != vec3<u32>()));
520
+ r5 = vec4<f32>(v_161.xyz, r5.w);
521
+ }
522
+ let v_162 = fma(r4.xyz, r2.zzz, r5.xyz);
523
+ r4 = vec4<f32>(v_162.xyz, r4.w);
524
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
525
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
526
+ r1.x = max(r1.x, 0.0f);
527
+ let v_163 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
528
+ r5 = vec4<f32>(v_163.xyz, r5.w);
529
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
530
+ let v_164 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
531
+ r6 = vec4<f32>(v_164.xyz, r6.w);
532
+ let v_165 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
533
+ r6 = vec4<f32>(v_165.xyz, r6.w);
534
+ let v_166 = fma(r5.xyz, r2.zzz, r6.xyz);
535
+ r5 = vec4<f32>(v_166.xyz, r5.w);
536
+ let v_167 = (r2.yyy * r5.xyz);
537
+ r2 = vec4<f32>(r2.x, v_167.xyz);
538
+ let v_168 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
539
+ r5 = vec4<f32>(v_168.xyz, r5.w);
540
+ r6.x = cb3_3.tint_symbol_2[46u].w;
541
+ r6.y = cb3_3.tint_symbol_2[47u].w;
542
+ r6.z = cb3_3.tint_symbol_2[48u].w;
543
+ let v_169 = dot(r6.xyz, r1.yzw);
544
+ r1.x = clamp(vec4<f32>(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f);
545
+ let v_170 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
546
+ r1 = vec4<f32>(v_170.xyz, r1.w);
547
+ let v_171 = fma(r1.xyz, r2.xxx, r2.yzw);
548
+ r1 = vec4<f32>(v_171.xyz, r1.w);
549
+ let v_172 = fma(r1.xyz, r0.xyz, r4.xyz);
550
+ r0 = vec4<f32>(v_172.xyz, r0.w);
551
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
552
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
553
+ r0.w = dot(r3.xyz, r3.xyz);
554
+ r1.x = sqrt(r0.w);
555
+ let v_173 = -(cb3_3.tint_symbol_2[50u].xxxx);
556
+ r1.y = (r1.x + v_173.y);
557
+ r1.y = max(r1.y, 0.0f);
558
+ r1.x = (r1.y / r1.x);
559
+ r1.x = (r1.x * r3.z);
560
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
561
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
562
+ r1.w = (r1.z * -1.44269502162933349609f);
563
+ r1.w = exp2(r1.w);
564
+ r1.w = ((-(r1.wwww)).w + 1.0f);
565
+ r1.z = (r1.w / r1.z);
566
+ let v_174 = bitcast<u32>(r1.x);
567
+ r1.x = select(1.0f, r1.z, (v_174 != 0u));
568
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
569
+ r1.x = (r1.x * r1.z);
570
+ r1.x = min(r1.x, 1.0f);
571
+ r1.x = (r1.x * 1.44269502162933349609f);
572
+ r1.x = exp2(r1.x);
573
+ r1.x = min(r1.x, 1.0f);
574
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
575
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
576
+ r0.w = inverseSqrt(r0.w);
577
+ let v_175 = (r0.www * r3.xyz);
578
+ r2 = vec4<f32>(v_175.xyz, r2.w);
579
+ let v_176 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
580
+ r0.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
581
+ r0.w = log2(r0.w);
582
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
583
+ r0.w = exp2(r0.w);
584
+ let v_177 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
585
+ r1.w = clamp(vec4<f32>(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f);
586
+ r1.w = log2(r1.w);
587
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
588
+ r1.w = exp2(r1.w);
589
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
590
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
591
+ let v_178 = -(cb3_3.tint_symbol_2[52u].xxxx);
592
+ r2.x = (r1.y + v_178.x);
593
+ r2.x = max(r2.x, 0.0f);
594
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
595
+ r2.x = (r2.x * 1.44269502162933349609f);
596
+ r2.x = exp2(r2.x);
597
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
598
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
599
+ let v_179 = -(cb3_3.tint_symbol_2[51u].zzzz);
600
+ r1.y = (r1.y * v_179.y);
601
+ r1.y = (r1.y * 1.44269502162933349609f);
602
+ r1.y = exp2(r1.y);
603
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
604
+ let v_180 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
605
+ r2 = vec4<f32>(v_180.xyz, r2.w);
606
+ let v_181 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
607
+ r2 = vec4<f32>(v_181.xyz, r2.w);
608
+ let v_182 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
609
+ r4 = vec4<f32>(v_182.xyz, r4.w);
610
+ let v_183 = fma(r1.www, r4.xyz, r2.xyz);
611
+ r2 = vec4<f32>(v_183.xyz, r2.w);
612
+ let v_184 = -(cb3_3.tint_symbol_2[57u].xyzx);
613
+ let v_185 = (r2.xyz + v_184.xyz);
614
+ r2 = vec4<f32>(v_185.xyz, r2.w);
615
+ let v_186 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
616
+ r2 = vec4<f32>(v_186.xyz, r2.w);
617
+ r4.x = cb3_3.tint_symbol_2[55u].w;
618
+ r4.y = cb3_3.tint_symbol_2[56u].w;
619
+ r4.z = cb3_3.tint_symbol_2[57u].w;
620
+ let v_187 = ((-(r2.xyzx)).xyz + r4.xyz);
621
+ r4 = vec4<f32>(v_187.xyz, r4.w);
622
+ let v_188 = fma(r1.xxx, r4.xyz, r2.xyz);
623
+ r1 = vec4<f32>(v_188.xy, r1.z, v_188.z);
624
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
625
+ if ((bitcast<u32>(r0.w) != 0u)) {
626
+ let v_189 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
627
+ r2 = vec4<f32>(v_189.xy, r2.zw);
628
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
629
+ r0.w = (r2.x + -1.0f);
630
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
631
+ } else {
632
+ r0.w = 1.0f;
633
+ }
634
+ let v_190 = -(r0.xyxz);
635
+ let v_191 = fma(r1.xyw, r0.www, v_190.xyw);
636
+ r1 = vec4<f32>(v_191.xy, r1.z, v_191.z);
637
+ let v_192 = fma(r1.zzz, r1.xyw, r0.xyz);
638
+ r1 = vec4<f32>(v_192.xyz, r1.w);
639
+ } else {
640
+ r0.w = dot(r3.xyz, r3.xyz);
641
+ r1.w = sqrt(r0.w);
642
+ let v_193 = -(cb3_3.tint_symbol_2[50u].xxxx);
643
+ r2.x = (r1.w + v_193.x);
644
+ r2.x = max(r2.x, 0.0f);
645
+ r1.w = (r2.x / r1.w);
646
+ r1.w = (r1.w * r3.z);
647
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
648
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
649
+ r2.z = (r2.y * -1.44269502162933349609f);
650
+ r2.z = exp2(r2.z);
651
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
652
+ r2.y = (r2.z / r2.y);
653
+ let v_194 = bitcast<u32>(r1.w);
654
+ r1.w = select(1.0f, r2.y, (v_194 != 0u));
655
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
656
+ r1.w = (r1.w * r2.y);
657
+ r1.w = min(r1.w, 1.0f);
658
+ r1.w = (r1.w * 1.44269502162933349609f);
659
+ r1.w = exp2(r1.w);
660
+ r1.w = min(r1.w, 1.0f);
661
+ r1.w = ((-(r1.wwww)).w + 1.0f);
662
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
663
+ r0.w = inverseSqrt(r0.w);
664
+ let v_195 = (r0.www * r3.xyz);
665
+ r3 = vec4<f32>(v_195.xyz, r3.w);
666
+ let v_196 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
667
+ r0.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
668
+ r0.w = log2(r0.w);
669
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
670
+ r0.w = exp2(r0.w);
671
+ let v_197 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
672
+ r2.z = clamp(vec4<f32>(v_197, v_197, v_197, v_197).z, 0.0f, 1.0f);
673
+ r2.z = log2(r2.z);
674
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
675
+ r2.z = exp2(r2.z);
676
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
677
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
678
+ let v_198 = -(cb3_3.tint_symbol_2[52u].xxxx);
679
+ r2.w = (r2.x + v_198.w);
680
+ r2.w = max(r2.w, 0.0f);
681
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
682
+ r2.w = (r2.w * 1.44269502162933349609f);
683
+ r2.w = exp2(r2.w);
684
+ r2.w = ((-(r2.wwww)).w + 1.0f);
685
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
686
+ let v_199 = -(cb3_3.tint_symbol_2[51u].zzzz);
687
+ r2.x = (r2.x * v_199.x);
688
+ r2.x = (r2.x * 1.44269502162933349609f);
689
+ r2.x = exp2(r2.x);
690
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
691
+ let v_200 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
692
+ r3 = vec4<f32>(v_200.xyz, r3.w);
693
+ let v_201 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
694
+ r3 = vec4<f32>(v_201.xyz, r3.w);
695
+ let v_202 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
696
+ r4 = vec4<f32>(v_202.xyz, r4.w);
697
+ let v_203 = fma(r2.zzz, r4.xyz, r3.xyz);
698
+ r3 = vec4<f32>(v_203.xyz, r3.w);
699
+ let v_204 = -(cb3_3.tint_symbol_2[57u].xyzx);
700
+ let v_205 = (r3.xyz + v_204.xyz);
701
+ r3 = vec4<f32>(v_205.xyz, r3.w);
702
+ let v_206 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
703
+ r2 = vec4<f32>(v_206.x, r2.y, v_206.yz);
704
+ r3.x = cb3_3.tint_symbol_2[55u].w;
705
+ r3.y = cb3_3.tint_symbol_2[56u].w;
706
+ r3.z = cb3_3.tint_symbol_2[57u].w;
707
+ let v_207 = ((-(r2.xzwx)).xyz + r3.xyz);
708
+ r3 = vec4<f32>(v_207.xyz, r3.w);
709
+ let v_208 = fma(r1.www, r3.xyz, r2.xzw);
710
+ r2 = vec4<f32>(v_208.x, r2.y, v_208.yz);
711
+ let v_209 = ((-(r0.xxyz)).xzw + r2.xzw);
712
+ r2 = vec4<f32>(v_209.x, r2.y, v_209.yz);
713
+ let v_210 = fma(r2.yyy, r2.xzw, r0.xyz);
714
+ r1 = vec4<f32>(v_210.xyz, r1.w);
715
+ }
716
+ let v_211 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
717
+ o0 = vec4<f32>(v_211.xyz, o0.w);
718
+ }
719
+
720
+ @fragment
721
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_212 : vec4<f32>) -> @location(0u) vec4<f32> {
722
+ main_inner(v0, v1, v2, v4, v_212);
723
+ return o0;
724
+ }
b/8b0b5899ed/shaders/d52ee66ea39c1590.wgsl ADDED
@@ -0,0 +1,201 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb765_struct {
18
+ tint_symbol : array<vec4<f32>, 765u>,
19
+ }
20
+
21
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
22
+
23
+ struct cb24_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 24u>,
25
+ }
26
+
27
+ @group(0u) @binding(5u) var<uniform> cb5_5 : cb24_struct;
28
+
29
+ struct cb6_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 6u>,
31
+ }
32
+
33
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb6_struct;
34
+
35
+ struct cb17_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 17u>,
37
+ }
38
+
39
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
40
+
41
+ struct cb2_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 2u>,
43
+ }
44
+
45
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
46
+
47
+ struct cb1_struct {
48
+ tint_symbol_5 : array<vec4<f32>, 1u>,
49
+ }
50
+
51
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb1_struct;
52
+
53
+ struct cb258_struct {
54
+ tint_symbol_6 : array<vec4<f32>, 258u>,
55
+ }
56
+
57
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb258_struct;
58
+
59
+ var<private> v9 : vec4<f32>;
60
+
61
+ var<private> o0 : vec4<f32>;
62
+
63
+ var<private> o1 : vec4<i32>;
64
+
65
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v8 : vec4<f32>, v : i32) {
66
+ let v_1 = 0i;
67
+ v9.x = bitcast<f32>((v - v_1));
68
+ r0 = (v2 * vec4<f32>(255.001953125f));
69
+ let v_2 = r0;
70
+ let v_3 = max(v_2, vec4<f32>(-2147483648.0f));
71
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_3), vec4<i32>(2147483647i), (v_3 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_2 == v_2))));
72
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (254i < bitcast<i32>(r0.z))));
73
+ if ((bitcast<u32>(r1.x) != 0u)) {
74
+ r2.x = dot(cb11_11.tint_symbol_6[0u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.w) + 4i))].xyz);
75
+ r2.y = dot(cb11_11.tint_symbol_6[1u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.w) + 4i))].xyz);
76
+ r2.z = dot(cb11_11.tint_symbol_6[2u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.w) + 4i))].xyz);
77
+ r3.x = dot(cb11_11.tint_symbol_6[0u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.x) + 4i))].xyz);
78
+ r3.y = dot(cb11_11.tint_symbol_6[1u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.x) + 4i))].xyz);
79
+ r3.z = dot(cb11_11.tint_symbol_6[2u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.x) + 4i))].xyz);
80
+ r4.x = dot(cb11_11.tint_symbol_6[0u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].xyz);
81
+ r4.y = dot(cb11_11.tint_symbol_6[1u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].xyz);
82
+ r4.z = dot(cb11_11.tint_symbol_6[2u].xyz, cb11_11.tint_symbol_6[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].xyz);
83
+ let v_4 = -(r3.zzxy);
84
+ let v_5 = (r2.zxy + v_4.yzw);
85
+ r1 = vec4<f32>(r1.x, v_5.xyz);
86
+ let v_6 = ((-(r3.yzxy)).xyz + r4.yzx);
87
+ r5 = vec4<f32>(v_6.xyz, r5.w);
88
+ let v_7 = (r1.yzw * r5.xyz);
89
+ r6 = vec4<f32>(v_7.xyz, r6.w);
90
+ let v_8 = -(r6.xxyz);
91
+ let v_9 = fma(r1.wyz, r5.yzx, v_8.yzw);
92
+ r1 = vec4<f32>(r1.x, v_9.xyz);
93
+ r2.w = dot(r1.yzw, r1.yzw);
94
+ r2.w = inverseSqrt(r2.w);
95
+ let v_10 = (r1.yzw * r2.www);
96
+ r1 = vec4<f32>(r1.x, v_10.xyz);
97
+ let v_11 = (r3.xyz * v1.yyy);
98
+ r3 = vec4<f32>(v_11.xyz, r3.w);
99
+ let v_12 = fma(v1.zzz, r2.xyz, r3.xyz);
100
+ r2 = vec4<f32>(v_12.xyz, r2.w);
101
+ let v_13 = fma(v1.xxx, r4.xyz, r2.xyz);
102
+ r2 = vec4<f32>(v_13.xyz, r2.w);
103
+ r2.w = (v1.w + -0.5f);
104
+ r2.w = (r2.w * 0.10000000149011611938f);
105
+ let v_14 = -(r1.yyzw);
106
+ let v_15 = fma(r2.www, v_14.yzw, r2.xyz);
107
+ r1 = vec4<f32>(r1.x, v_15.xyz);
108
+ } else {
109
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
110
+ r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
111
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
112
+ r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
113
+ r2 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r2);
114
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r3);
115
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r4);
116
+ r2 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r2);
117
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r3);
118
+ r4 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r4);
119
+ r2 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r2);
120
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r3);
121
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r4);
122
+ let v_16 = bitcast<vec4<u32>>(r1.xxxx);
123
+ let v_17 = cb4_4.tint_symbol[0u];
124
+ r2 = select(r2, v_17, (v_16 != vec4<u32>()));
125
+ let v_18 = bitcast<vec4<u32>>(r1.xxxx);
126
+ let v_19 = cb4_4.tint_symbol[1u];
127
+ r3 = select(r3, v_19, (v_18 != vec4<u32>()));
128
+ let v_20 = bitcast<vec4<u32>>(r1.xxxx);
129
+ let v_21 = cb4_4.tint_symbol[2u];
130
+ r0 = select(r0, v_21, (v_20 != vec4<u32>()));
131
+ r4 = vec4<f32>(v0.xyz, r4.w);
132
+ r4.w = 1.0f;
133
+ r1.y = dot(r2, r4);
134
+ r1.z = dot(r3, r4);
135
+ r1.w = dot(r0, r4);
136
+ }
137
+ let v_22 = (v8.xxz * cb8_8.tint_symbol_5[0u].xxy);
138
+ r0 = vec4<f32>(v_22.xyz, r0.w);
139
+ let v_23 = (r0.xyz * cb13_13.tint_symbol_4[1u].xxy);
140
+ r0 = vec4<f32>(v_23.xyz, r0.w);
141
+ r0.w = (v8.y * 6.28318500518798828125f);
142
+ let v_24 = (cb13_13.tint_symbol_4[1u].zzw * cb8_8.tint_symbol_5[0u].zzw);
143
+ r2 = vec4<f32>(v_24.xyz, r2.w);
144
+ let v_25 = fma(cb2_2.tint_symbol_3[16u].xxx, r2.xyz, r0.www);
145
+ r2 = vec4<f32>(v_25.xyz, r2.w);
146
+ let v_26 = sin(r2.xyzx.xyz);
147
+ r2 = vec4<f32>(v_26.xyz, r2.w);
148
+ let v_27 = fma(r2.xyz, r0.xyz, r1.yzw);
149
+ r0 = vec4<f32>(v_27.xyz, r0.w);
150
+ r0.w = bitcast<f32>((bitcast<u32>(v9.x) & 3u));
151
+ r1.x = bitcast<f32>((bitcast<u32>(v9.x) >> 2u));
152
+ r1.y = bitcast<f32>(-(bitcast<i32>(r0.w)));
153
+ let v_28 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (bitcast<vec3<u32>>(r0.www) < vec3<u32>(1u, 2u, 3u))));
154
+ r2 = vec4<f32>(v_28.xyz, r2.w);
155
+ r3.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.y)));
156
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) + -3i));
157
+ let v_29 = bitcast<u32>(r2.y);
158
+ r3.z = select(r0.w, 0.0f, (v_29 != 0u));
159
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.z) == 0i)));
160
+ r3.x = r2.x;
161
+ r1 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & bitcast<vec4<u32>>(cb6_6.tint_symbol_2[bitcast<u32>((bitcast<i32>(r1.x) + 4i))])));
162
+ let v_30 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r1.yw) | bitcast<vec2<u32>>(r1.xz)));
163
+ r1 = vec4<f32>(v_30.xy, r1.zw);
164
+ r0.w = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
165
+ r1.x = bitcast<f32>((bitcast<i32>(r0.w) << 2u));
166
+ r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
167
+ r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r2);
168
+ r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r2);
169
+ r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r2);
170
+ r3 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
171
+ r3 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r3);
172
+ r3 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r3);
173
+ r3 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r3);
174
+ r4 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
175
+ r4 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r4);
176
+ r4 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r4);
177
+ r4 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r4);
178
+ r5 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 1i))]);
179
+ r5 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast<i32>(r1.x)], r5);
180
+ r5 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r5);
181
+ r1 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast<u32>((bitcast<i32>(r1.x) + 3i))], r5);
182
+ r3 = (r0.yyyy * r3);
183
+ r2 = fma(r0.xxxx, r2, r3);
184
+ r2 = fma(r0.zzzz, r4, r2);
185
+ o0 = (r1 + r2);
186
+ let v_31 = bitcast<i32>(r0.w);
187
+ o1 = vec4<i32>(v_31, v_31, v_31, v_31);
188
+ }
189
+
190
+ struct tint_symbol_7 {
191
+ @builtin(position)
192
+ o0 : vec4<f32>,
193
+ @location(1u) @interpolate(flat)
194
+ o1 : vec4<i32>,
195
+ }
196
+
197
+ @vertex
198
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(8u) v8 : vec4<f32>, @builtin(instance_index) v_32 : u32) -> tint_symbol_7 {
199
+ main_inner(v0, v1, v2, v8, i32(v_32));
200
+ return tint_symbol_7(o0, o1);
201
+ }
b/8b0b5899ed/shaders/d531c62350c2ee9a.wgsl ADDED
@@ -0,0 +1,488 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb765_struct {
22
+ tint_symbol : array<vec4<f32>, 765u>,
23
+ }
24
+
25
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
26
+
27
+ struct cb12_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 12u>,
29
+ }
30
+
31
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
32
+
33
+ struct cb17_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 17u>,
35
+ }
36
+
37
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
38
+
39
+ struct cb15_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 15u>,
41
+ }
42
+
43
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb15_struct;
44
+
45
+ struct cb2_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 2u>,
47
+ }
48
+
49
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb2_struct;
50
+
51
+ struct cb15_struct_1 {
52
+ tint_symbol_5 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb15_struct_1;
56
+
57
+ struct cb3_struct {
58
+ tint_symbol_6 : array<vec4<f32>, 3u>,
59
+ }
60
+
61
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
62
+
63
+ @group(0u) @binding(18u) var s2 : sampler;
64
+
65
+ @group(0u) @binding(34u) var t2 : texture_3d<f32>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> o1 : vec4<f32>;
70
+
71
+ var<private> o2 : vec4<f32>;
72
+
73
+ var<private> o3 : vec4<f32>;
74
+
75
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v6 : vec2<f32>) {
76
+ r0 = (v2 * vec4<f32>(255.001953125f));
77
+ let v = r0;
78
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
79
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
80
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
81
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
82
+ r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
83
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
84
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
85
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
86
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
87
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
88
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
89
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
90
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
91
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
92
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
93
+ r3 = vec4<f32>(v0.xyz, r3.w);
94
+ r3.w = 1.0f;
95
+ r1.x = dot(r1, r3);
96
+ r1.y = dot(r2, r3);
97
+ r1.z = dot(r0, r3);
98
+ let v_2 = fma(cb12_12.tint_symbol_6[2u].xxx, vec3<f32>(0.0f, 0.0f, -1.0f), vec3<f32>(0.0f, 0.0f, 1.0f));
99
+ r0 = vec4<f32>(v_2.xyz, r0.w);
100
+ o2 = fma(r0.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f)).xyzx;
101
+ r0.x = dot(cb11_11.tint_symbol_3[5u].xyz, r1.xyz);
102
+ r0.x = clamp(((r0.xxxx + cb11_11.tint_symbol_3[5u].wwww)).x, 0.0f, 1.0f);
103
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.x)));
104
+ if ((bitcast<u32>(r0.y) != 0u)) {
105
+ r0.y = clamp(((cb11_11.tint_symbol_3[4u].zzzz * cb12_12.tint_symbol_6[0u].zzzz)).y, 0.0f, 1.0f);
106
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
107
+ r2.x = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_3[1u].w);
108
+ r2.y = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_3[2u].w);
109
+ let v_3 = (r2.xy + v4.yy);
110
+ r0 = vec4<f32>(r0.xy, v_3.xy);
111
+ let v_4 = (r0.zw + cb11_11.tint_symbol_3[3u].ww);
112
+ r0 = vec4<f32>(r0.xy, v_4.xy);
113
+ let v_5 = fract(r0.zw);
114
+ r0 = vec4<f32>(r0.xy, v_5.xy);
115
+ let v_6 = (r0.zw + vec2<f32>(-0.5f));
116
+ r0 = vec4<f32>(r0.xy, v_6.xy);
117
+ let v_7 = fma((-(abs(r0.zzzw))).zw, vec2<f32>(2.0f), vec2<f32>(1.0f));
118
+ r0 = vec4<f32>(r0.xy, v_7.xy);
119
+ let v_8 = (r0.zw * r0.zw);
120
+ r2 = vec4<f32>(v_8.xy, r2.zw);
121
+ let v_9 = fma((-(r0.zzzw)).zw, vec2<f32>(2.0f), vec2<f32>(3.0f));
122
+ r0 = vec4<f32>(r0.xy, v_9.xy);
123
+ let v_10 = (r0.zw * r2.xy);
124
+ r0 = vec4<f32>(r0.xy, v_10.xy);
125
+ let v_11 = fma(r0.zw, vec2<f32>(2.0f), vec2<f32>(-1.0f));
126
+ r0 = vec4<f32>(r0.xy, v_11.xy);
127
+ let v_12 = ((-(r0.wzww)).xy + vec2<f32>(1.0f));
128
+ r2 = vec4<f32>(v_12.xy, r2.zw);
129
+ r1.w = (r2.x * r2.y);
130
+ let v_13 = (r0.zw * r2.xy);
131
+ r2 = vec4<f32>(v_13.xy, r2.zw);
132
+ r0.z = (r0.w * r0.z);
133
+ let v_14 = (r2.xxx * cb11_11.tint_symbol_3[1u].xyz);
134
+ r2 = vec4<f32>(v_14.x, r2.y, v_14.yz);
135
+ let v_15 = fma(r1.www, cb11_11.tint_symbol_3[0u].xyz, r2.xzw);
136
+ r2 = vec4<f32>(v_15.x, r2.y, v_15.yz);
137
+ let v_16 = fma(r2.yyy, cb11_11.tint_symbol_3[2u].xyz, r2.xzw);
138
+ r2 = vec4<f32>(v_16.xyz, r2.w);
139
+ let v_17 = fma(r0.zzz, cb11_11.tint_symbol_3[3u].xyz, r2.xyz);
140
+ r2 = vec4<f32>(v_17.xyz, r2.w);
141
+ r0.z = ((-(cb11_11.tint_symbol_3[11u].zzzz)).z + 1.0f);
142
+ let v_18 = (r2.xyz * cb11_11.tint_symbol_3[11u].zzz);
143
+ r2 = vec4<f32>(v_18.xyz, r2.w);
144
+ let v_19 = fma(r0.zzz, cb11_11.tint_symbol_3[0u].xyz, r2.xyz);
145
+ r2 = vec4<f32>(v_19.xyz, r2.w);
146
+ let v_20 = fma(cb11_11.tint_symbol_3[8u].xyz, cb2_2.tint_symbol_2[16u].xxx, v4.yyy);
147
+ r3 = vec4<f32>(v_20.xyz, r3.w);
148
+ let v_21 = (r3.xyz + cb11_11.tint_symbol_3[3u].www);
149
+ r3 = vec4<f32>(v_21.xyz, r3.w);
150
+ let v_22 = fract(r3.xyz);
151
+ r3 = vec4<f32>(v_22.xyz, r3.w);
152
+ let v_23 = (r3.xyz + vec3<f32>(-0.5f));
153
+ r3 = vec4<f32>(v_23.xyz, r3.w);
154
+ let v_24 = fma((-(abs(r3.xyzx))).xyz, vec3<f32>(2.0f), vec3<f32>(1.0f));
155
+ r3 = vec4<f32>(v_24.xyz, r3.w);
156
+ let v_25 = (r3.xyz * r3.xyz);
157
+ r4 = vec4<f32>(v_25.xyz, r4.w);
158
+ let v_26 = fma((-(r3.xyzx)).xyz, vec3<f32>(2.0f), vec3<f32>(3.0f));
159
+ r3 = vec4<f32>(v_26.xyz, r3.w);
160
+ let v_27 = (r3.xyz * r4.xyz);
161
+ r3 = vec4<f32>(v_27.xyz, r3.w);
162
+ r0.z = (r3.x + r3.x);
163
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[6u].w)));
164
+ if ((bitcast<u32>(r0.w) != 0u)) {
165
+ let v_28 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
166
+ r3 = vec4<f32>(v_28.xyz, r3.w);
167
+ let v_29 = fma(r3.xyz, cb11_11.tint_symbol_3[8u].www, r1.xyz);
168
+ r3 = vec4<f32>(v_29.xyz, r3.w);
169
+ let v_30 = -(cb11_11.tint_symbol_3[6u].xyzx);
170
+ let v_31 = (r3.xyz + v_30.xyz);
171
+ r3 = vec4<f32>(v_31.xyz, r3.w);
172
+ let v_32 = (r3.xyz * cb11_11.tint_symbol_3[7u].xyz);
173
+ r3 = vec4<f32>(v_32.xyz, r3.w);
174
+ r3 = textureSampleLevel(t2, s2, r3.xyzx.xyz, 0.0f);
175
+ } else {
176
+ r3 = vec4<f32>(vec3<f32>(), r3.w);
177
+ }
178
+ r0.w = ((-(cb11_11.tint_symbol_3[9u].xxxx)).w + 1.0f);
179
+ r0.z = (r0.z * cb11_11.tint_symbol_3[9u].x);
180
+ r0.z = fma(r0.z, 0.5f, r0.w);
181
+ let v_33 = (r3.xyz * r0.zzz);
182
+ r3 = vec4<f32>(v_33.xyz, r3.w);
183
+ let v_34 = (r3.xyz * cb11_11.tint_symbol_3[11u].yyy);
184
+ r3 = vec4<f32>(v_34.xyz, r3.w);
185
+ let v_35 = fma(cb11_11.tint_symbol_3[11u].xxx, r2.xyz, r3.xyz);
186
+ r2 = vec4<f32>(v_35.xyz, r2.w);
187
+ r0.z = max(v4.z, v4.x);
188
+ let v_36 = (r2.xyz * r0.zzz);
189
+ r2 = vec4<f32>(v_36.xyz, r2.w);
190
+ let v_37 = (r0.yyy * r2.xyz);
191
+ r2 = vec4<f32>(v_37.xyz, r2.w);
192
+ r3.x = dot(cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
193
+ r3.y = dot(cb1_1.tint_symbol_1[1u].xyz, r2.xyz);
194
+ r3.z = dot(cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
195
+ let v_38 = (r3.xyz * cb11_11.tint_symbol_3[10u].yyy);
196
+ r2 = vec4<f32>(v_38.xyz, r2.w);
197
+ r0.z = dot(r1.xyz, r1.xyz);
198
+ let v_39 = (abs(r2.xyzx).xyz + vec3<f32>(0.00100000004749745131f, 0.0f, 0.0f));
199
+ r3 = vec4<f32>(v_39.xyz, r3.w);
200
+ r0.w = dot(r3.xyz, r3.xyz);
201
+ let v_40 = sqrt(r0.zw);
202
+ r0 = vec4<f32>(r0.xy, v_40.xy);
203
+ let v_41 = (r0.yy * cb11_11.tint_symbol_3[4u].xy);
204
+ r3 = vec4<f32>(v_41.xy, r3.zw);
205
+ r0.y = fma((-(cb11_11.tint_symbol_3[4u].xxxx)).y, r0.y, r0.w);
206
+ r0.y = max(r0.y, 0.0f);
207
+ r0.y = (r0.y / r3.y);
208
+ r0.y = (r0.y * -1.44269502162933349609f);
209
+ r0.y = exp2(r0.y);
210
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
211
+ r0.y = fma(r3.y, r0.y, r3.x);
212
+ r0.y = (r0.y / r0.w);
213
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r3.x >= r0.w)));
214
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & 1065353216u));
215
+ r1.w = ((-(r0.yyyy)).w + 1.0f);
216
+ r0.y = fma(r1.w, r0.w, r0.y);
217
+ let v_42 = fma(r2.xyz, r0.yyy, r1.xyz);
218
+ r2 = vec4<f32>(v_42.xyz, r2.w);
219
+ r0.y = dot(r2.xyz, r2.xyz);
220
+ r0.y = sqrt(r0.y);
221
+ r0.y = (r0.z / r0.y);
222
+ let v_43 = (r0.yyy * r2.xyz);
223
+ r0 = vec4<f32>(r0.x, v_43.xyz);
224
+ } else {
225
+ let v_44 = r1;
226
+ r0 = vec4<f32>(r0.x, v_44.xyz);
227
+ }
228
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
229
+ let v_45 = (v4.xxz * cb12_12.tint_symbol_6[0u].xxy);
230
+ r2 = vec4<f32>(v_45.xyz, r2.w);
231
+ let v_46 = (r2.xyz * cb9_9.tint_symbol_5[13u].xxy);
232
+ r2 = vec4<f32>(v_46.xyz, r2.w);
233
+ r2.w = (v4.y + cb9_9.tint_symbol_5[0u].w);
234
+ r2.w = (abs(r2.wwww).w * 6.28318500518798828125f);
235
+ let v_47 = (cb9_9.tint_symbol_5[13u].zzw * cb12_12.tint_symbol_6[0u].zzw);
236
+ r3 = vec4<f32>(v_47.xyz, r3.w);
237
+ let v_48 = fma(cb2_2.tint_symbol_2[16u].xxx, r3.xyz, r2.www);
238
+ r3 = vec4<f32>(v_48.xyz, r3.w);
239
+ let v_49 = sin(r3.xyzx.xyz);
240
+ r3 = vec4<f32>(v_49.xyz, r3.w);
241
+ let v_50 = fma(r3.xyz, r2.xyz, r1.xyz);
242
+ r2 = vec4<f32>(v_50.xyz, r2.w);
243
+ let v_51 = bitcast<vec3<u32>>(r1.www);
244
+ let v_52 = r2.xyz;
245
+ let v_53 = select(r1.xyz, v_52, (v_51 != vec3<u32>()));
246
+ r1 = vec4<f32>(v_53.xyz, r1.w);
247
+ r1.w = ((-(r0.xxxx)).w + 1.0f);
248
+ let v_54 = (r0.yzw * r0.xxx);
249
+ r0 = vec4<f32>(v_54.xyz, r0.w);
250
+ let v_55 = fma(r1.www, r1.xyz, r0.xyz);
251
+ r0 = vec4<f32>(v_55.xyz, r0.w);
252
+ let v_56 = (cb1_1.tint_symbol_1[0u].xyz * cb9_9.tint_symbol_5[14u].zzz);
253
+ r1 = vec4<f32>(v_56.xyz, r1.w);
254
+ let v_57 = (cb1_1.tint_symbol_1[1u].xyz * cb9_9.tint_symbol_5[14u].zzz);
255
+ r2 = vec4<f32>(v_57.xyz, r2.w);
256
+ let v_58 = (cb1_1.tint_symbol_1[2u].xyz * cb9_9.tint_symbol_5[14u].www);
257
+ r3 = vec4<f32>(v_58.xyz, r3.w);
258
+ let v_59 = (r0.xyz * cb9_9.tint_symbol_5[14u].xxy);
259
+ r4 = vec4<f32>(v_59.xyz, r4.w);
260
+ r4.w = 1.0f;
261
+ r5.x = r1.x;
262
+ r5.y = r2.x;
263
+ r5.z = r3.x;
264
+ r5.w = cb1_1.tint_symbol_1[3u].x;
265
+ r6.x = dot(r4, r5);
266
+ r7.x = r1.y;
267
+ r7.y = r2.y;
268
+ r7.z = r3.y;
269
+ r7.w = cb1_1.tint_symbol_1[3u].y;
270
+ r6.y = dot(r4, r7);
271
+ r8.x = r1.z;
272
+ r8.y = r2.z;
273
+ r8.z = r3.z;
274
+ r8.w = cb1_1.tint_symbol_1[3u].z;
275
+ r6.z = dot(r4, r8);
276
+ let v_60 = -(cb9_9.tint_symbol_5[0u].xyzx);
277
+ let v_61 = (r6.xyz + v_60.xyz);
278
+ r4 = vec4<f32>(v_61.xyz, r4.w);
279
+ r0.w = dot(r4.xyz, r4.xyz);
280
+ r1.w = ((-(r0.wwww)).w + 0.5625f);
281
+ r1.w = (r1.w * 1.77777779102325439453f);
282
+ r1.w = max(r1.w, 0.0f);
283
+ r0.w = inverseSqrt(r0.w);
284
+ let v_62 = (r0.ww * r4.xy);
285
+ r4 = vec4<f32>(v_62.xy, r4.zw);
286
+ let v_63 = (r1.ww * r4.xy);
287
+ r4 = vec4<f32>(v_63.xy, r4.zw);
288
+ let v_64 = fma(r4.xy, v4.xx, r6.xy);
289
+ r6 = vec4<f32>(v_64.xy, r6.zw);
290
+ let v_65 = -(cb1_1.tint_symbol_1[3u].xyzx);
291
+ let v_66 = (r6.xyz + v_65.xyz);
292
+ r4 = vec4<f32>(v_66.xyz, r4.w);
293
+ let v_67 = (r4.xyz * cb9_9.tint_symbol_5[14u].zzw);
294
+ r4 = vec4<f32>(v_67.xyz, r4.w);
295
+ r6.x = dot(r4.xyz, r1.xyz);
296
+ r6.y = dot(r4.xyz, r2.xyz);
297
+ r6.z = dot(r4.xyz, r3.xyz);
298
+ let v_68 = bitcast<vec3<u32>>(cb8_8.tint_symbol_4[0u].xxx);
299
+ let v_69 = r6.xyz;
300
+ let v_70 = select(r0.xyz, v_69, (v_68 != vec3<u32>()));
301
+ r0 = vec4<f32>(v_70.xyz, r0.w);
302
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[0u].y) != 0u)) {
303
+ let v_71 = (r0.xyz * cb9_9.tint_symbol_5[14u].xxy);
304
+ r4 = vec4<f32>(v_71.xyz, r4.w);
305
+ r4.w = 1.0f;
306
+ r5.x = dot(r4, r5);
307
+ r5.y = dot(r4, r7);
308
+ r0.w = dot(r4, r8);
309
+ let v_72 = -(cb9_9.tint_symbol_5[1u].xyxx);
310
+ let v_73 = (r5.xy + v_72.xy);
311
+ r4 = vec4<f32>(v_73.xy, r4.zw);
312
+ r1.w = dot(cb9_9.tint_symbol_5[2u].xy, r4.xy);
313
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[2u].wwww)).w, 0.0f, 1.0f);
314
+ let v_74 = fma(r1.ww, cb9_9.tint_symbol_5[2u].xy, cb9_9.tint_symbol_5[1u].xy);
315
+ r4 = vec4<f32>(v_74.xy, r4.zw);
316
+ let v_75 = ((-(r4.xyxx)).xy + r5.xy);
317
+ r4 = vec4<f32>(v_75.xy, r4.zw);
318
+ r1.w = dot(r4.xy, r4.xy);
319
+ r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_5[3u].y);
320
+ r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_5[3u].zzzz)).w, 0.0f, 1.0f);
321
+ r3.w = (r2.w * cb9_9.tint_symbol_5[3u].x);
322
+ r4.z = inverseSqrt(r1.w);
323
+ let v_76 = (r4.zz * r4.xy);
324
+ r4 = vec4<f32>(v_76.xy, r4.zw);
325
+ let v_77 = (r3.ww * r4.xy);
326
+ r4 = vec4<f32>(v_77.xy, r4.zw);
327
+ let v_78 = fma(r4.xy, v4.xx, r5.xy);
328
+ r4 = vec4<f32>(v_78.xy, r4.zw);
329
+ r3.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[3u].w);
330
+ r0.w = fma(r2.w, r3.w, r0.w);
331
+ r2.w = (cb9_9.tint_symbol_5[3u].x * 0.5f);
332
+ r2.w = (r2.w * r2.w);
333
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r2.w)));
334
+ r2.w = (cb9_9.tint_symbol_5[3u].w + -0.25f);
335
+ let v_79 = bitcast<u32>(r1.w);
336
+ let v_80 = r2.w;
337
+ r4.z = select(r0.w, v_80, (v_79 != 0u));
338
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[0u].z) != 0u)) {
339
+ let v_81 = -(cb9_9.tint_symbol_5[4u].xyxx);
340
+ let v_82 = (r4.xy + v_81.xy);
341
+ r5 = vec4<f32>(v_82.xy, r5.zw);
342
+ r0.w = dot(cb9_9.tint_symbol_5[5u].xy, r5.xy);
343
+ r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[5u].wwww)).w, 0.0f, 1.0f);
344
+ let v_83 = fma(r0.ww, cb9_9.tint_symbol_5[5u].xy, cb9_9.tint_symbol_5[4u].xy);
345
+ r5 = vec4<f32>(v_83.xy, r5.zw);
346
+ let v_84 = -(r5.xyxx);
347
+ let v_85 = (r4.xy + v_84.xy);
348
+ r5 = vec4<f32>(v_85.xy, r5.zw);
349
+ r0.w = dot(r5.xy, r5.xy);
350
+ r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[6u].y);
351
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[6u].zzzz)).w, 0.0f, 1.0f);
352
+ r2.w = (r1.w * cb9_9.tint_symbol_5[6u].x);
353
+ r3.w = inverseSqrt(r0.w);
354
+ let v_86 = (r3.ww * r5.xy);
355
+ r5 = vec4<f32>(v_86.xy, r5.zw);
356
+ let v_87 = (r2.ww * r5.xy);
357
+ r5 = vec4<f32>(v_87.xy, r5.zw);
358
+ let v_88 = fma(r5.xy, v4.xx, r4.xy);
359
+ r4 = vec4<f32>(v_88.xy, r4.zw);
360
+ r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_5[6u].w);
361
+ r1.w = fma(r1.w, r2.w, r4.z);
362
+ r2.w = (cb9_9.tint_symbol_5[6u].x * 0.5f);
363
+ r2.w = (r2.w * r2.w);
364
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r2.w)));
365
+ r2.w = (cb9_9.tint_symbol_5[6u].w + -0.25f);
366
+ let v_89 = bitcast<u32>(r0.w);
367
+ let v_90 = r2.w;
368
+ r4.z = select(r1.w, v_90, (v_89 != 0u));
369
+ }
370
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[0u].w) != 0u)) {
371
+ let v_91 = -(cb9_9.tint_symbol_5[7u].xyxx);
372
+ let v_92 = (r4.xy + v_91.xy);
373
+ r5 = vec4<f32>(v_92.xy, r5.zw);
374
+ r0.w = dot(cb9_9.tint_symbol_5[8u].xy, r5.xy);
375
+ r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[8u].wwww)).w, 0.0f, 1.0f);
376
+ let v_93 = fma(r0.ww, cb9_9.tint_symbol_5[8u].xy, cb9_9.tint_symbol_5[7u].xy);
377
+ r5 = vec4<f32>(v_93.xy, r5.zw);
378
+ let v_94 = -(r5.xyxx);
379
+ let v_95 = (r4.xy + v_94.xy);
380
+ r5 = vec4<f32>(v_95.xy, r5.zw);
381
+ r0.w = dot(r5.xy, r5.xy);
382
+ r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[9u].y);
383
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[9u].zzzz)).w, 0.0f, 1.0f);
384
+ r2.w = (r1.w * cb9_9.tint_symbol_5[9u].x);
385
+ r3.w = inverseSqrt(r0.w);
386
+ let v_96 = (r3.ww * r5.xy);
387
+ r5 = vec4<f32>(v_96.xy, r5.zw);
388
+ let v_97 = (r2.ww * r5.xy);
389
+ r5 = vec4<f32>(v_97.xy, r5.zw);
390
+ let v_98 = fma(r5.xy, v4.xx, r4.xy);
391
+ r4 = vec4<f32>(v_98.xy, r4.zw);
392
+ r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_5[9u].w);
393
+ r1.w = fma(r1.w, r2.w, r4.z);
394
+ r2.w = (cb9_9.tint_symbol_5[9u].x * 0.5f);
395
+ r2.w = (r2.w * r2.w);
396
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r2.w)));
397
+ r2.w = (cb9_9.tint_symbol_5[9u].w + -0.25f);
398
+ let v_99 = bitcast<u32>(r0.w);
399
+ let v_100 = r2.w;
400
+ r4.z = select(r1.w, v_100, (v_99 != 0u));
401
+ }
402
+ if ((bitcast<u32>(cb8_8.tint_symbol_4[1u].x) != 0u)) {
403
+ let v_101 = -(cb9_9.tint_symbol_5[10u].xyxx);
404
+ let v_102 = (r4.xy + v_101.xy);
405
+ r5 = vec4<f32>(v_102.xy, r5.zw);
406
+ r0.w = dot(cb9_9.tint_symbol_5[11u].xy, r5.xy);
407
+ r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[11u].wwww)).w, 0.0f, 1.0f);
408
+ let v_103 = fma(r0.ww, cb9_9.tint_symbol_5[11u].xy, cb9_9.tint_symbol_5[10u].xy);
409
+ r5 = vec4<f32>(v_103.xy, r5.zw);
410
+ let v_104 = -(r5.xyxx);
411
+ let v_105 = (r4.xy + v_104.xy);
412
+ r5 = vec4<f32>(v_105.xy, r5.zw);
413
+ r0.w = dot(r5.xy, r5.xy);
414
+ r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[12u].y);
415
+ r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[12u].zzzz)).w, 0.0f, 1.0f);
416
+ r2.w = (r1.w * cb9_9.tint_symbol_5[12u].x);
417
+ r3.w = inverseSqrt(r0.w);
418
+ let v_106 = (r3.ww * r5.xy);
419
+ r5 = vec4<f32>(v_106.xy, r5.zw);
420
+ let v_107 = (r2.ww * r5.xy);
421
+ r5 = vec4<f32>(v_107.xy, r5.zw);
422
+ let v_108 = fma(r5.xy, v4.xx, r4.xy);
423
+ r4 = vec4<f32>(v_108.xy, r4.zw);
424
+ r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_5[12u].w);
425
+ r1.w = fma(r1.w, r2.w, r4.z);
426
+ r2.w = (cb9_9.tint_symbol_5[12u].x * 0.5f);
427
+ r2.w = (r2.w * r2.w);
428
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r2.w)));
429
+ r2.w = (cb9_9.tint_symbol_5[12u].w + -0.25f);
430
+ let v_109 = bitcast<u32>(r0.w);
431
+ let v_110 = r2.w;
432
+ r4.z = select(r1.w, v_110, (v_109 != 0u));
433
+ }
434
+ let v_111 = (r4.xyz + v_65.xyz);
435
+ r4 = vec4<f32>(v_111.xyz, r4.w);
436
+ let v_112 = (r4.xyz * cb9_9.tint_symbol_5[14u].zzw);
437
+ r4 = vec4<f32>(v_112.xyz, r4.w);
438
+ r0.x = dot(r4.xyz, r1.xyz);
439
+ r0.y = dot(r4.xyz, r2.xyz);
440
+ r0.z = dot(r4.xyz, r3.xyz);
441
+ }
442
+ r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]);
443
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1);
444
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1);
445
+ o0 = (r0 + cb1_1.tint_symbol_1[11u]);
446
+ let v_113 = (v4.xyz * cb11_11.tint_symbol_3[12u].xyz);
447
+ r0 = vec4<f32>(v_113.xyz, r0.w);
448
+ r0.w = max(v4.z, v4.x);
449
+ r1.x = fma((-(cb11_11.tint_symbol_3[4u].zzzz)).x, cb12_12.tint_symbol_6[0u].z, 1.0f);
450
+ r0.w = fma((-(r0.wwww)).w, r1.x, 1.0f);
451
+ let v_114 = -(cb11_11.tint_symbol_3[13u].zzzz);
452
+ r0.w = fma(r0.w, cb11_11.tint_symbol_3[13u].x, v_114.w);
453
+ r1.x = (v_114.x + 1.0f);
454
+ r0.w = clamp(((r0.wwww / r1.xxxx)).w, 0.0f, 1.0f);
455
+ r1.x = ((-(r0.wwww)).x + 1.0f);
456
+ let v_115 = fma(r1.xxx, r0.xyz, r0.www);
457
+ r0 = vec4<f32>(v_115.xyz, r0.w);
458
+ r0.w = ((-(cb11_11.tint_symbol_3[14u].wwww)).w + 1.0f);
459
+ let v_116 = (cb11_11.tint_symbol_3[14u].www * cb11_11.tint_symbol_3[14u].xyz);
460
+ r1 = vec4<f32>(v_116.xyz, r1.w);
461
+ let v_117 = fma(r0.www, r0.xyz, r1.xyz);
462
+ o3 = vec4<f32>(v_117.xyz, o3.w);
463
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[12u].w)));
464
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (cb11_11.tint_symbol_3[12u].w < 0.0f)));
465
+ let v_118 = -(bitcast<vec4<i32>>(r0.xxxx));
466
+ r0.x = bitcast<f32>((bitcast<i32>(r0.y) + v_118.x));
467
+ o3.w = f32(bitcast<i32>(r0.x));
468
+ o1 = vec4<f32>(v6.xy, o1.zw);
469
+ o1.z = v4.w;
470
+ o1.w = cb12_12.tint_symbol_6[2u].y;
471
+ }
472
+
473
+ struct tint_symbol_7 {
474
+ @builtin(position)
475
+ o0 : vec4<f32>,
476
+ @location(1u)
477
+ o1 : vec4<f32>,
478
+ @location(2u)
479
+ o2 : vec4<f32>,
480
+ @location(3u)
481
+ o3 : vec4<f32>,
482
+ }
483
+
484
+ @vertex
485
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(6u) v6 : vec2<f32>) -> tint_symbol_7 {
486
+ main_inner(v0, v1, v2, v4, v6);
487
+ return tint_symbol_7(o0, o1, o2, o3);
488
+ }
b/8b0b5899ed/shaders/d547975dfb8fe10f.wgsl ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb67_struct {
10
+ tint_symbol : array<vec4<f32>, 67u>,
11
+ }
12
+
13
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb67_struct;
14
+
15
+ @group(1u) @binding(26u) var s10 : sampler;
16
+
17
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
18
+
19
+ var<private> o0 : vec4<f32>;
20
+
21
+ fn main_inner(v1 : vec4<f32>) {
22
+ r0 = fma(cb5_5.tint_symbol[66u].xyxy, vec4<f32>(-0.5f, 0.5f, 1.0f, 0.5f), v1.xy.xyxy);
23
+ r1 = textureSample(t10, s10, r0.zwzz.xy);
24
+ r0 = textureSample(t10, s10, r0.xyxx.xy);
25
+ r1 = (r1 + r1);
26
+ r0 = fma(r0, vec4<f32>(4.0f), r1);
27
+ r1 = fma(cb5_5.tint_symbol[66u].xyxy, vec4<f32>(-0.5f, -1.0f, 1.0f, -1.0f), v1.xy.xyxy);
28
+ r2 = textureSample(t10, s10, r1.xyxx.xy);
29
+ r1 = textureSample(t10, s10, r1.zwzz.xy);
30
+ r0 = fma(r2, vec4<f32>(2.0f), r0);
31
+ r0 = (r1 + r0);
32
+ o0 = (r0 * vec4<f32>(0.11111111193895339966f));
33
+ }
34
+
35
+ @fragment
36
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
37
+ main_inner(v1);
38
+ return o0;
39
+ }
b/8b0b5899ed/shaders/d54c3c64c2157aa7.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d54c3c64c2157aa7.wgsl ADDED
@@ -0,0 +1,656 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(18u) var s2 : sampler;
98
+
99
+ @group(1u) @binding(20u) var s4 : sampler;
100
+
101
+ @group(1u) @binding(27u) var s11 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v6 : vec4<f32>;
116
+
117
+ var<private> v7 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_8 {
126
+ tint_symbol_7 : array<vec4<u32>, 3u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v6 = v_2;
135
+ x1[0u].x = v7[0u];
136
+ x1[0u].y = v7[1u];
137
+ x1[0u].z = v7[2u];
138
+ x1[0u].w = v7[3u];
139
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
140
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
141
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
142
+ v_3((bitcast<u32>(r1.x) != 0u));
143
+ let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
144
+ r1 = vec4<f32>(v_4.xy, r1.zw);
145
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
146
+ let v_5 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
147
+ r1 = vec4<f32>(r1.xy, v_5.xy);
148
+ let v_6 = (r1.xy * vec2<f32>(3.1700000762939453125f));
149
+ r1 = vec4<f32>(v_6.xy, r1.zw);
150
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
151
+ let v_7 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
152
+ r1 = vec4<f32>(v_7.xy, r1.zw);
153
+ let v_8 = (r1.xy * vec2<f32>(0.5f));
154
+ r1 = vec4<f32>(v_8.xy, r1.zw);
155
+ let v_9 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
156
+ r1 = vec4<f32>(v_9.xy, r1.zw);
157
+ r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f);
158
+ r0 = (r0 * r1.zzzz);
159
+ r2 = textureSample(t4, s4, v1.xy.xyxx.xy);
160
+ let v_10 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy);
161
+ r1 = vec4<f32>(v_10.xy, r1.zw);
162
+ let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
163
+ r1 = vec4<f32>(v_11.xy, r1.zw);
164
+ r1.w = dot(r1.xy, r1.xy);
165
+ r1.w = ((-(r1.wwww)).w + 1.0f);
166
+ r1.w = sqrt(abs(r1.wwww).w);
167
+ r2.x = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
168
+ let v_12 = (r1.xy * r2.xx);
169
+ r1 = vec4<f32>(v_12.xy, r1.zw);
170
+ let v_13 = (r1.yyy * v4.xyz);
171
+ r2 = vec4<f32>(v_13.xyz, r2.w);
172
+ let v_14 = fma(r1.xxx, v3.xyz, r2.xyz);
173
+ r2 = vec4<f32>(v_14.xyz, r2.w);
174
+ let v_15 = fma(r1.www, v2.xyz, r2.xyz);
175
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
176
+ r2.x = dot(r1.xyw, r1.xyw);
177
+ r2.x = inverseSqrt(r2.x);
178
+ let v_16 = (r1.xyw * r2.xxx);
179
+ r2 = vec4<f32>(r2.x, v_16.xyz);
180
+ r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
181
+ r0.w = (r0.w * v0.w);
182
+ let v_17 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
183
+ let v_18 = r1;
184
+ r1 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
185
+ let v_19 = (r0.xyz * r0.xyz);
186
+ r0 = vec4<f32>(v_19.xyz, r0.w);
187
+ let v_20 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
188
+ r3 = vec4<f32>(v_20.xyz, r3.w);
189
+ r3.w = dot(r3.xyz, r3.xyz);
190
+ r3.w = inverseSqrt(r3.w);
191
+ let v_21 = (r3.www * r3.xyz);
192
+ r4 = vec4<f32>(v_21.xyz, r4.w);
193
+ let v_22 = -(cb3_3.tint_symbol_2[0u].xyzx);
194
+ let v_23 = fma(r3.xyz, r3.www, v_22.xyz);
195
+ r5 = vec4<f32>(v_23.xyz, r5.w);
196
+ r3.w = dot(r5.xyz, r5.xyz);
197
+ r3.w = inverseSqrt(r3.w);
198
+ let v_24 = (r3.www * r5.xyz);
199
+ r5 = vec4<f32>(v_24.xyz, r5.w);
200
+ let v_25 = (r1.yz * r1.yz);
201
+ let v_26 = r1;
202
+ r1 = vec4<f32>(v_26.x, v_25.xy, v_26.w);
203
+ r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
204
+ r3.w = max(r3.w, 0.0f);
205
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].z);
206
+ r3.w = (r3.w * 558.0f);
207
+ r3.w = fma(r4.w, 3.0f, r3.w);
208
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
209
+ let v_27 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
210
+ r6 = vec4<f32>(v_27.xyz, r6.w);
211
+ let v_28 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
212
+ r7 = vec4<f32>(v_28.xyz, r7.w);
213
+ let v_29 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
214
+ r7 = vec4<f32>(v_29.xyz, r7.w);
215
+ let v_30 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
216
+ r7 = vec4<f32>(v_30.xyz, r7.w);
217
+ let v_31 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
218
+ r8 = vec4<f32>(v_31.xyz, r8.w);
219
+ let v_32 = &(x0[0u]);
220
+ let v_33 = r8;
221
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
222
+ let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
223
+ r9 = vec4<f32>(v_34.xyz, r9.w);
224
+ let v_35 = &(x0[1u]);
225
+ let v_36 = r9;
226
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
227
+ let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
228
+ r10 = vec4<f32>(v_37.xyz, r10.w);
229
+ let v_38 = &(x0[2u]);
230
+ let v_39 = r10;
231
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
232
+ let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
233
+ r7 = vec4<f32>(v_40.xyz, r7.w);
234
+ let v_41 = &(x0[3u]);
235
+ let v_42 = r7;
236
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
237
+ let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
238
+ let v_44 = r11;
239
+ r11 = vec4<f32>(v_44.x, v_43.x, v_44.z, v_43.y);
240
+ r3.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f);
241
+ r3.y = (r3.y * 0.5f);
242
+ let v_45 = abs(r10.yyyy);
243
+ r3.z = max(v_45.z, abs(r10.xxxx).z);
244
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
245
+ let v_46 = (bitcast<u32>(r3.z) != 0u);
246
+ let v_47 = bitcast<f32>(v.tint_symbol_7[0i].x);
247
+ r3.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_47, v_46);
248
+ let v_48 = abs(r9.yyyy);
249
+ r4.w = max(v_48.w, abs(r9.xxxx).w);
250
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
251
+ let v_49 = bitcast<u32>(r4.w);
252
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_49 != 0u));
253
+ let v_50 = abs(r8.yyyy);
254
+ r4.w = max(v_50.w, abs(r8.xxxx).w);
255
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
256
+ let v_51 = bitcast<u32>(r3.y);
257
+ r3.y = select(r3.z, 0.0f, (v_51 != 0u));
258
+ let v_52 = x0[bitcast<i32>(r3.y)];
259
+ r8 = vec4<f32>(v_52.xyz, r8.w);
260
+ r3.y = f32(bitcast<i32>(r3.y));
261
+ r3.z = (r3.y + 0.5f);
262
+ r3.z = (r3.z * 0.25f);
263
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
264
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
265
+ r3.y = dot(r9, cb6_6.tint_symbol_6[12u]);
266
+ r4.w = dot(r9, cb6_6.tint_symbol_6[13u]);
267
+ r9.x = (r8.x + 0.5f);
268
+ r9.y = fma(r8.y, 0.25f, r3.z);
269
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
270
+ r3.y = ((-(r3.yyyy)).y + r8.z);
271
+ let v_53 = dpdx(r9.xyy);
272
+ r10 = vec4<f32>(v_53.xy, r10.z, v_53.z);
273
+ r10.z = dpdx(r3.y);
274
+ let v_54 = dpdy(r9.yxy);
275
+ r12 = vec4<f32>(v_54.xyz, r12.w);
276
+ r12.w = dpdy(r3.y);
277
+ let v_55 = (r10.yw * r12.yw);
278
+ r7 = vec4<f32>(r7.xy, v_55.xy);
279
+ let v_56 = -(r7.zwzz);
280
+ let v_57 = fma(r10.xz, r12.xz, v_56.xy);
281
+ r13 = vec4<f32>(v_57.xy, r13.zw);
282
+ r5.w = (1.0f / r13.x);
283
+ r6.w = (r10.z * r12.y);
284
+ let v_58 = -(r6.wwww);
285
+ r13.z = fma(r10.x, r12.w, v_58.z);
286
+ let v_59 = (r5.ww * r13.yz);
287
+ r7 = vec4<f32>(r7.xy, v_59.xy);
288
+ let v_60 = max(r7.zw, vec2<f32>());
289
+ r7 = vec4<f32>(r7.xy, v_60.xy);
290
+ let v_61 = min(r7.zw, vec2<f32>(0.5f));
291
+ r7 = vec4<f32>(r7.xy, v_61.xy);
292
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
293
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
294
+ let v_62 = bitcast<u32>(r3.z);
295
+ let v_63 = r3.y;
296
+ r11.z = select(r8.z, v_63, (v_62 != 0u));
297
+ r9.z = 0.0f;
298
+ let v_64 = (r9.xyz + r11.ywz);
299
+ r8 = vec4<f32>(v_64.xyz, r8.w);
300
+ let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
301
+ r11 = vec4<f32>(v_65.xy, r11.zw);
302
+ let v_66 = (r9.xyz + r11.xyz);
303
+ r10 = vec4<f32>(v_66.xyz, r10.w);
304
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
305
+ r11 = vec4<f32>(v_67.xy, r11.zw);
306
+ let v_68 = (r9.xyz + r11.xyz);
307
+ r12 = vec4<f32>(v_68.xyz, r12.w);
308
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
309
+ r11 = vec4<f32>(v_69.xy, r11.zw);
310
+ let v_70 = (r9.xyz + r11.xyz);
311
+ r13 = vec4<f32>(v_70.xyz, r13.w);
312
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
313
+ r11 = vec4<f32>(v_71.xy, r11.zw);
314
+ let v_72 = (r9.xyz + r11.xyz);
315
+ r14 = vec4<f32>(v_72.xyz, r14.w);
316
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
317
+ r11 = vec4<f32>(v_73.xy, r11.zw);
318
+ let v_74 = (r9.xyz + r11.xyz);
319
+ r15 = vec4<f32>(v_74.xyz, r15.w);
320
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
321
+ r11 = vec4<f32>(v_75.xy, r11.zw);
322
+ let v_76 = (r9.xyz + r11.xyz);
323
+ r16 = vec4<f32>(v_76.xyz, r16.w);
324
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
325
+ r11 = vec4<f32>(v_77.xy, r11.zw);
326
+ let v_78 = (r9.xyz + r11.xyz);
327
+ r17 = vec4<f32>(v_78.xyz, r17.w);
328
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
329
+ r11 = vec4<f32>(v_79.xy, r11.zw);
330
+ let v_80 = (r9.xyz + r11.xyz);
331
+ r18 = vec4<f32>(v_80.xyz, r18.w);
332
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
333
+ r11 = vec4<f32>(v_81.xy, r11.zw);
334
+ let v_82 = (r9.xyz + r11.xyz);
335
+ r19 = vec4<f32>(v_82.xyz, r19.w);
336
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
337
+ r11 = vec4<f32>(v_83.xy, r11.zw);
338
+ let v_84 = (r9.xyz + r11.xyz);
339
+ r20 = vec4<f32>(v_84.xyz, r20.w);
340
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
341
+ r11 = vec4<f32>(v_85.xy, r11.zw);
342
+ let v_86 = (r9.xyz + r11.xyz);
343
+ r21 = vec4<f32>(v_86.xyz, r21.w);
344
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
345
+ r11 = vec4<f32>(v_87.xy, r11.zw);
346
+ let v_88 = (r9.xyz + r11.xyz);
347
+ r22 = vec4<f32>(v_88.xyz, r22.w);
348
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
349
+ r11 = vec4<f32>(v_89.xy, r11.zw);
350
+ let v_90 = (r9.xyz + r11.xyz);
351
+ r23 = vec4<f32>(v_90.xyz, r23.w);
352
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
353
+ r11 = vec4<f32>(v_91.xy, r11.zw);
354
+ let v_92 = (r9.xyz + r11.xyz);
355
+ r24 = vec4<f32>(v_92.xyz, r24.w);
356
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
357
+ r11 = vec4<f32>(v_93.xy, r11.zw);
358
+ let v_94 = (r9.xyz + r11.xyz);
359
+ r9 = vec4<f32>(v_94.xyz, r9.w);
360
+ let v_95 = r8.xyxx;
361
+ r8.x = textureSampleCompareLevel(t15, s15, v_95.xy, r8.z);
362
+ let v_96 = r10.xyxx;
363
+ r8.y = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z);
364
+ let v_97 = r12.xyxx;
365
+ r8.z = textureSampleCompareLevel(t15, s15, v_97.xy, r12.z);
366
+ let v_98 = r13.xyxx;
367
+ r8.w = textureSampleCompareLevel(t15, s15, v_98.xy, r13.z);
368
+ let v_99 = r14.xyxx;
369
+ r10.x = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z);
370
+ let v_100 = r15.xyxx;
371
+ r10.y = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z);
372
+ let v_101 = r16.xyxx;
373
+ r10.z = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z);
374
+ let v_102 = r17.xyxx;
375
+ r10.w = textureSampleCompareLevel(t15, s15, v_102.xy, r17.z);
376
+ let v_103 = r18.xyxx;
377
+ r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z);
378
+ let v_104 = r19.xyxx;
379
+ r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r19.z);
380
+ let v_105 = r20.xyxx;
381
+ r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r20.z);
382
+ let v_106 = r21.xyxx;
383
+ r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z);
384
+ let v_107 = r22.xyxx;
385
+ r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r22.z);
386
+ let v_108 = r23.xyxx;
387
+ r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r23.z);
388
+ let v_109 = r24.xyxx;
389
+ r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r24.z);
390
+ let v_110 = r9.xyxx;
391
+ r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r9.z);
392
+ r8 = (r8 + r10);
393
+ r8 = (r11 + r8);
394
+ r8 = (r12 + r8);
395
+ r3.y = dot(r8, vec4<f32>(1.0f));
396
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f);
397
+ let v_111 = abs(r7.yyyy);
398
+ r3.z = max(v_111.z, abs(r7.xxxx).z);
399
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
400
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
401
+ r3.x = (r3.z * r3.x);
402
+ r3.x = fma(r3.y, 0.0625f, r3.x);
403
+ r3.x = (r3.x * r3.x);
404
+ r3.x = min(r3.x, 1.0f);
405
+ r3.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f);
406
+ r3.y = sqrt(r3.y);
407
+ r3.y = (r3.y * cb6_6.tint_symbol_6[3u].z);
408
+ let v_112 = -(r3.xxxx);
409
+ r3.x = fma(r3.y, v_112.x, r3.x);
410
+ let v_113 = dot(r2.yzw, v_22.xyz);
411
+ r3.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
412
+ let v_114 = dot(r4.xyz, r2.yzw);
413
+ r4.x = clamp(vec4<f32>(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f);
414
+ let v_115 = dot(r5.xyz, v_22.xyz);
415
+ r4.y = clamp(vec4<f32>(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f);
416
+ let v_116 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
417
+ r4 = vec4<f32>(v_116.xy, r4.zw);
418
+ let v_117 = (r4.xy * r4.xy);
419
+ r4 = vec4<f32>(r4.xy, v_117.xy);
420
+ let v_118 = (r4.zw * r4.zw);
421
+ r4 = vec4<f32>(r4.xy, v_118.xy);
422
+ let v_119 = (r4.xy * r4.zw);
423
+ r4 = vec4<f32>(v_119.xy, r4.zw);
424
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f);
425
+ let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r4.xy, r3.zz);
426
+ r4 = vec4<f32>(v_120.xy, r4.zw);
427
+ let v_121 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
428
+ r3 = vec4<f32>(r3.xy, v_121.xy);
429
+ r3.z = (r3.z * 0.125f);
430
+ r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f);
431
+ r4.z = dot(r2.yzw, r5.xyz);
432
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
433
+ r4.z = log2(r4.z);
434
+ r3.w = (r3.w * r4.z);
435
+ r3.w = exp2(r3.w);
436
+ r3.w = (r4.y * r3.w);
437
+ r3.z = (r3.z * r3.w);
438
+ r1.x = (r1.x * r3.z);
439
+ r1.x = (r3.y * r1.x);
440
+ r3.y = (r3.y * r4.x);
441
+ let v_122 = fma(r0.xyz, r3.yyy, r1.xxx);
442
+ r3 = vec4<f32>(r3.x, v_122.xyz);
443
+ let v_123 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz);
444
+ r3 = vec4<f32>(r3.x, v_123.xyz);
445
+ r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w);
446
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
447
+ r1.x = max(r1.x, 0.0f);
448
+ let v_124 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
449
+ r4 = vec4<f32>(r4.x, v_124.xyz);
450
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
451
+ let v_125 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
452
+ r5 = vec4<f32>(v_125.xyz, r5.w);
453
+ let v_126 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
454
+ r5 = vec4<f32>(v_126.xyz, r5.w);
455
+ let v_127 = fma(r4.yzw, r1.www, r5.xyz);
456
+ r4 = vec4<f32>(r4.x, v_127.xyz);
457
+ let v_128 = (r1.zzz * r4.yzw);
458
+ r4 = vec4<f32>(r4.x, v_128.xyz);
459
+ let v_129 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
460
+ r1 = vec4<f32>(v_129.x, r1.y, v_129.yz);
461
+ r5.x = cb3_3.tint_symbol_2[46u].w;
462
+ r5.y = cb3_3.tint_symbol_2[47u].w;
463
+ r5.z = cb3_3.tint_symbol_2[48u].w;
464
+ let v_130 = dot(r5.xyz, r2.yzw);
465
+ r2.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
466
+ let v_131 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
467
+ r1 = vec4<f32>(v_131.x, r1.y, v_131.yz);
468
+ let v_132 = fma(r1.xzw, r1.yyy, r4.yzw);
469
+ r1 = vec4<f32>(v_132.xyz, r1.w);
470
+ let v_133 = (r4.xxx * r1.xyz);
471
+ r1 = vec4<f32>(v_133.xyz, r1.w);
472
+ let v_134 = (r0.xyz * r1.xyz);
473
+ r0 = vec4<f32>(v_134.xyz, r0.w);
474
+ let v_135 = fma(r3.yzw, r3.xxx, r0.xyz);
475
+ r0 = vec4<f32>(v_135.xyz, r0.w);
476
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
477
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
478
+ r0.w = dot(r6.xyz, r6.xyz);
479
+ r1.x = sqrt(r0.w);
480
+ let v_136 = -(cb3_3.tint_symbol_2[50u].xxxx);
481
+ r1.y = (r1.x + v_136.y);
482
+ r1.y = max(r1.y, 0.0f);
483
+ r1.x = (r1.y / r1.x);
484
+ r1.x = (r1.x * r6.z);
485
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
486
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
487
+ r1.w = (r1.z * -1.44269502162933349609f);
488
+ r1.w = exp2(r1.w);
489
+ r1.w = ((-(r1.wwww)).w + 1.0f);
490
+ r1.z = (r1.w / r1.z);
491
+ let v_137 = bitcast<u32>(r1.x);
492
+ r1.x = select(1.0f, r1.z, (v_137 != 0u));
493
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
494
+ r1.x = (r1.x * r1.z);
495
+ r1.x = min(r1.x, 1.0f);
496
+ r1.x = (r1.x * 1.44269502162933349609f);
497
+ r1.x = exp2(r1.x);
498
+ r1.x = min(r1.x, 1.0f);
499
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
500
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
501
+ r0.w = inverseSqrt(r0.w);
502
+ let v_138 = (r0.www * r6.xyz);
503
+ r2 = vec4<f32>(v_138.xyz, r2.w);
504
+ let v_139 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
505
+ r0.w = clamp(vec4<f32>(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f);
506
+ r0.w = log2(r0.w);
507
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
508
+ r0.w = exp2(r0.w);
509
+ let v_140 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
510
+ r1.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
511
+ r1.w = log2(r1.w);
512
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
513
+ r1.w = exp2(r1.w);
514
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
515
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
516
+ let v_141 = -(cb3_3.tint_symbol_2[52u].xxxx);
517
+ r2.x = (r1.y + v_141.x);
518
+ r2.x = max(r2.x, 0.0f);
519
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
520
+ r2.x = (r2.x * 1.44269502162933349609f);
521
+ r2.x = exp2(r2.x);
522
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
523
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
524
+ let v_142 = -(cb3_3.tint_symbol_2[51u].zzzz);
525
+ r1.y = (r1.y * v_142.y);
526
+ r1.y = (r1.y * 1.44269502162933349609f);
527
+ r1.y = exp2(r1.y);
528
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
529
+ let v_143 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
530
+ r2 = vec4<f32>(v_143.xyz, r2.w);
531
+ let v_144 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
532
+ r2 = vec4<f32>(v_144.xyz, r2.w);
533
+ let v_145 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
534
+ r3 = vec4<f32>(v_145.xyz, r3.w);
535
+ let v_146 = fma(r1.www, r3.xyz, r2.xyz);
536
+ r2 = vec4<f32>(v_146.xyz, r2.w);
537
+ let v_147 = -(cb3_3.tint_symbol_2[57u].xyzx);
538
+ let v_148 = (r2.xyz + v_147.xyz);
539
+ r2 = vec4<f32>(v_148.xyz, r2.w);
540
+ let v_149 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
541
+ r2 = vec4<f32>(v_149.xyz, r2.w);
542
+ r3.x = cb3_3.tint_symbol_2[55u].w;
543
+ r3.y = cb3_3.tint_symbol_2[56u].w;
544
+ r3.z = cb3_3.tint_symbol_2[57u].w;
545
+ let v_150 = ((-(r2.xyzx)).xyz + r3.xyz);
546
+ r3 = vec4<f32>(v_150.xyz, r3.w);
547
+ let v_151 = fma(r1.xxx, r3.xyz, r2.xyz);
548
+ r1 = vec4<f32>(v_151.xy, r1.z, v_151.z);
549
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
550
+ if ((bitcast<u32>(r0.w) != 0u)) {
551
+ let v_152 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
552
+ r2 = vec4<f32>(v_152.xy, r2.zw);
553
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
554
+ r0.w = (r2.x + -1.0f);
555
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
556
+ } else {
557
+ r0.w = 1.0f;
558
+ }
559
+ let v_153 = -(r0.xyxz);
560
+ let v_154 = fma(r1.xyw, r0.www, v_153.xyw);
561
+ r1 = vec4<f32>(v_154.xy, r1.z, v_154.z);
562
+ let v_155 = fma(r1.zzz, r1.xyw, r0.xyz);
563
+ r1 = vec4<f32>(v_155.xyz, r1.w);
564
+ } else {
565
+ r0.w = dot(r6.xyz, r6.xyz);
566
+ r1.w = sqrt(r0.w);
567
+ let v_156 = -(cb3_3.tint_symbol_2[50u].xxxx);
568
+ r2.x = (r1.w + v_156.x);
569
+ r2.x = max(r2.x, 0.0f);
570
+ r1.w = (r2.x / r1.w);
571
+ r1.w = (r1.w * r6.z);
572
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
573
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
574
+ r2.z = (r2.y * -1.44269502162933349609f);
575
+ r2.z = exp2(r2.z);
576
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
577
+ r2.y = (r2.z / r2.y);
578
+ let v_157 = bitcast<u32>(r1.w);
579
+ r1.w = select(1.0f, r2.y, (v_157 != 0u));
580
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
581
+ r1.w = (r1.w * r2.y);
582
+ r1.w = min(r1.w, 1.0f);
583
+ r1.w = (r1.w * 1.44269502162933349609f);
584
+ r1.w = exp2(r1.w);
585
+ r1.w = min(r1.w, 1.0f);
586
+ r1.w = ((-(r1.wwww)).w + 1.0f);
587
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
588
+ r0.w = inverseSqrt(r0.w);
589
+ let v_158 = (r0.www * r6.xyz);
590
+ r3 = vec4<f32>(v_158.xyz, r3.w);
591
+ let v_159 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
592
+ r0.w = clamp(vec4<f32>(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f);
593
+ r0.w = log2(r0.w);
594
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
595
+ r0.w = exp2(r0.w);
596
+ let v_160 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
597
+ r2.z = clamp(vec4<f32>(v_160, v_160, v_160, v_160).z, 0.0f, 1.0f);
598
+ r2.z = log2(r2.z);
599
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
600
+ r2.z = exp2(r2.z);
601
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
602
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
603
+ let v_161 = -(cb3_3.tint_symbol_2[52u].xxxx);
604
+ r2.w = (r2.x + v_161.w);
605
+ r2.w = max(r2.w, 0.0f);
606
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
607
+ r2.w = (r2.w * 1.44269502162933349609f);
608
+ r2.w = exp2(r2.w);
609
+ r2.w = ((-(r2.wwww)).w + 1.0f);
610
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
611
+ let v_162 = -(cb3_3.tint_symbol_2[51u].zzzz);
612
+ r2.x = (r2.x * v_162.x);
613
+ r2.x = (r2.x * 1.44269502162933349609f);
614
+ r2.x = exp2(r2.x);
615
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
616
+ let v_163 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
617
+ r3 = vec4<f32>(v_163.xyz, r3.w);
618
+ let v_164 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
619
+ r3 = vec4<f32>(v_164.xyz, r3.w);
620
+ let v_165 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
621
+ r4 = vec4<f32>(v_165.xyz, r4.w);
622
+ let v_166 = fma(r2.zzz, r4.xyz, r3.xyz);
623
+ r3 = vec4<f32>(v_166.xyz, r3.w);
624
+ let v_167 = -(cb3_3.tint_symbol_2[57u].xyzx);
625
+ let v_168 = (r3.xyz + v_167.xyz);
626
+ r3 = vec4<f32>(v_168.xyz, r3.w);
627
+ let v_169 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
628
+ r2 = vec4<f32>(v_169.x, r2.y, v_169.yz);
629
+ r3.x = cb3_3.tint_symbol_2[55u].w;
630
+ r3.y = cb3_3.tint_symbol_2[56u].w;
631
+ r3.z = cb3_3.tint_symbol_2[57u].w;
632
+ let v_170 = ((-(r2.xzwx)).xyz + r3.xyz);
633
+ r3 = vec4<f32>(v_170.xyz, r3.w);
634
+ let v_171 = fma(r1.www, r3.xyz, r2.xzw);
635
+ r2 = vec4<f32>(v_171.x, r2.y, v_171.yz);
636
+ let v_172 = ((-(r0.xxyz)).xzw + r2.xzw);
637
+ r2 = vec4<f32>(v_172.x, r2.y, v_172.yz);
638
+ let v_173 = fma(r2.yyy, r2.xzw, r0.xyz);
639
+ r1 = vec4<f32>(v_173.xyz, r1.w);
640
+ }
641
+ let v_174 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
642
+ o0 = vec4<f32>(v_174.xyz, o0.w);
643
+ }
644
+
645
+ fn v_3(v_175 : bool) {
646
+ if (v_175) {
647
+ discard;
648
+ return;
649
+ }
650
+ }
651
+
652
+ @fragment
653
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_176 : vec4<f32>) -> @location(0u) vec4<f32> {
654
+ main_inner(v0, v1, v2, v3, v4, v5, v_176);
655
+ return o0;
656
+ }
b/8b0b5899ed/shaders/d54dcab0a12a16a9.wgsl ADDED
@@ -0,0 +1,185 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ struct cb765_struct {
19
+ tint_symbol : array<vec4<f32>, 765u>,
20
+ }
21
+
22
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
23
+
24
+ struct cb16_struct {
25
+ tint_symbol_1 : array<vec4<f32>, 16u>,
26
+ }
27
+
28
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
29
+
30
+ struct cb1_struct {
31
+ tint_symbol_2 : array<vec4<f32>, 1u>,
32
+ }
33
+
34
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
35
+
36
+ struct cb17_struct {
37
+ tint_symbol_3 : array<vec4<f32>, 17u>,
38
+ }
39
+
40
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
41
+
42
+ struct cb50_struct {
43
+ tint_symbol_4 : array<vec4<f32>, 50u>,
44
+ }
45
+
46
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
47
+
48
+ var<private> o0 : vec4<f32>;
49
+
50
+ var<private> o1 : vec4<f32>;
51
+
52
+ var<private> o2 : vec4<f32>;
53
+
54
+ var<private> o3 : vec4<f32>;
55
+
56
+ var<private> o4 : vec4<f32>;
57
+
58
+ var<private> o5 : vec4<f32>;
59
+
60
+ var<private> o6 : vec4<f32>;
61
+
62
+ var<private> o7 : array<f32, 4u>;
63
+
64
+ var<private> v : vec4<f32>;
65
+
66
+ var<private> x0 : array<vec4<f32>, 1u>;
67
+
68
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
69
+ r0 = (v2 * vec4<f32>(255.001953125f));
70
+ let v_1 = r0;
71
+ let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
72
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
73
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
74
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
75
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
76
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
77
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
78
+ r2 = vec4<f32>(v0.xyz, r2.w);
79
+ r2.w = 1.0f;
80
+ r1.w = dot(r1, r2);
81
+ let v_3 = (r1.www * cb1_1.tint_symbol_1[1u].xyz);
82
+ r3 = vec4<f32>(v_3.xyz, r3.w);
83
+ r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]);
84
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
85
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r5);
86
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r5);
87
+ r5 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r5);
88
+ r1.w = dot(r5, r2);
89
+ let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
90
+ r3 = vec4<f32>(v_4.xyz, r3.w);
91
+ r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4);
92
+ r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
93
+ r6 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r6);
94
+ r6 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r6);
95
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r6);
96
+ r0.w = dot(r0, r2);
97
+ let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
98
+ r2 = vec4<f32>(v_5.xyz, r2.w);
99
+ r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4);
100
+ r3 = (r3 + cb1_1.tint_symbol_1[11u]);
101
+ r3 = (r3 + vec4<f32>(0.0f, 0.0f, 0.00000999999974737875f, 0.0f));
102
+ let v_6 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
103
+ r2 = vec4<f32>(v_6.xyz, r2.w);
104
+ let v_7 = ((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz);
105
+ r4 = vec4<f32>(v_7.xyz, r4.w);
106
+ let v_8 = r2;
107
+ o5 = vec4<f32>(v_8.xyz, o5.w);
108
+ r0.w = dot(r4.xyz, r4.xyz);
109
+ r0.w = (r0.w * 0.00000399999998990097f);
110
+ r2.x = min(r0.w, 1.0f);
111
+ r2.y = ((-(r2.xxxx)).y + 1.0f);
112
+ let v_9 = -(cb2_2.tint_symbol_3[16u].zzzz);
113
+ let v_10 = clamp(((r2.xyxx + v_9)).xy, vec2<f32>(), vec2<f32>(1.0f));
114
+ r2 = vec4<f32>(v_10.xy, r2.zw);
115
+ r0.w = (cb3_3.tint_symbol_4[49u].w + -1.0f);
116
+ let v_11 = fma(r2.xy, r0.ww, vec2<f32>(1.0f));
117
+ r2 = vec4<f32>(v_11.xy, r2.zw);
118
+ let v_12 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
119
+ o0 = vec4<f32>(v_12.xy, o0.zw);
120
+ o0 = vec4<f32>(o0.xy, v6.zw);
121
+ o1 = v3.xyxy;
122
+ r0.w = dot(r1.xyz, v4);
123
+ r1.x = dot(r1.xyz, v5.xyz);
124
+ let v_13 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
125
+ r1 = vec4<f32>(v_13.xyz, r1.w);
126
+ let v_14 = (r0.www * cb1_1.tint_symbol_1[1u].xyz);
127
+ r2 = vec4<f32>(v_14.xyz, r2.w);
128
+ r0.w = dot(r5.xyz, v4);
129
+ r1.w = dot(r5.xyz, v5.xyz);
130
+ let v_15 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
131
+ r1 = vec4<f32>(v_15.xyz, r1.w);
132
+ let v_16 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
133
+ r2 = vec4<f32>(v_16.xyz, r2.w);
134
+ r0.w = dot(r0.xyz, v4);
135
+ r0.x = dot(r0.xyz, v5.xyz);
136
+ let v_17 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz);
137
+ r0 = vec4<f32>(v_17.xyz, r0.w);
138
+ let v_18 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
139
+ r1 = vec4<f32>(v_18.xyz, r1.w);
140
+ o2 = r1.xyz.xyzx;
141
+ o3 = r0.xyz.xyzx;
142
+ let v_19 = (r0.zxy * r1.yzx);
143
+ r2 = vec4<f32>(v_19.xyz, r2.w);
144
+ let v_20 = -(r2.xyzx);
145
+ let v_21 = fma(r0.yzx, r1.zxy, v_20.xyz);
146
+ r0 = vec4<f32>(v_21.xyz, r0.w);
147
+ o4 = ((r0.xyz * v5.www)).xyzx;
148
+ o5.w = 1.0f;
149
+ o6 = r3;
150
+ x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]);
151
+ let v_22 = &(x0[0u]);
152
+ *(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
153
+ o7[0u] = x0[0u].x;
154
+ o7[1u] = x0[0u].y;
155
+ o7[2u] = x0[0u].z;
156
+ o7[3u] = x0[0u].w;
157
+ v = vec4<f32>(o7[0u], o7[1u], o7[2u], o7[3u]);
158
+ }
159
+
160
+ struct tint_symbol_6 {
161
+ @location(0u)
162
+ o0 : vec4<f32>,
163
+ @location(1u)
164
+ o1 : vec4<f32>,
165
+ @location(2u)
166
+ o2 : vec4<f32>,
167
+ @location(3u)
168
+ o3 : vec4<f32>,
169
+ @location(4u)
170
+ o4 : vec4<f32>,
171
+ @location(5u)
172
+ o5 : vec4<f32>,
173
+ @builtin(position)
174
+ o6 : vec4<f32>,
175
+ @builtin(clip_distances)
176
+ o7 : array<f32, 4u>,
177
+ @location(15u)
178
+ tint_symbol_5 : vec4<f32>,
179
+ }
180
+
181
+ @vertex
182
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_6 {
183
+ main_inner(v0, v1, v2, v3, v4, v5, v6);
184
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, v);
185
+ }
b/8b0b5899ed/shaders/d55668ebb18a9f6d.wgsl ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb17_struct {
10
+ tint_symbol : array<vec4<f32>, 17u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
14
+
15
+ struct cb46_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 46u>,
17
+ }
18
+
19
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
20
+
21
+ struct cb5_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 5u>,
23
+ }
24
+
25
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
26
+
27
+ struct cb2_struct {
28
+ tint_symbol_3 : array<vec4<f32>, 2u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
32
+
33
+ @group(1u) @binding(16u) var s0 : sampler;
34
+
35
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
36
+
37
+ var<private> v0 : vec4<f32>;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ var<private> o1 : vec4<f32>;
42
+
43
+ var<private> o2 : vec4<f32>;
44
+
45
+ var<private> o3 : vec4<f32>;
46
+
47
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
48
+ var v_1 : vec4<f32> = v;
49
+ v_1.w = (1.0f / v.w);
50
+ v0 = v_1;
51
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
52
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
53
+ let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx);
54
+ r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
55
+ r1.z = (v_2.z + 1.0f);
56
+ r1.z = (r1.z * 0.10000000149011611938f);
57
+ r1.y = (r1.y / r1.z);
58
+ r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y);
59
+ r0.w = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r1.x);
60
+ r1.x = dot(v0.xy, vec2<f32>(0.5f));
61
+ r1.x = fract(r1.x);
62
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
63
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < 1.0f)));
64
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
65
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
66
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
67
+ v_3((bitcast<u32>(r1.x) != 0u));
68
+ r1.x = dot(v3.xyz, v3.xyz);
69
+ r1.x = inverseSqrt(r1.x);
70
+ let v_4 = (r1.xxx * v3.xyz);
71
+ r1 = vec4<f32>(r1.x, v_4.xyz);
72
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
73
+ let v_5 = (v1.xy * cb2_2.tint_symbol[15u].zy);
74
+ let v_6 = r2;
75
+ r2 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
76
+ let v_7 = fma(r1.yzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
77
+ o1 = vec4<f32>(v_7.xyz, o1.w);
78
+ r2.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
79
+ let v_8 = (r2.xz * vec2<f32>(0.5f));
80
+ let v_9 = r1;
81
+ r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
82
+ let v_10 = sqrt(r1.yz);
83
+ o3 = vec4<f32>(v_10.xy, o3.zw);
84
+ r1.x = fma(v3.z, r1.x, -0.34999999403953552246f);
85
+ r1.x = clamp(((r1.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
86
+ r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z);
87
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
88
+ r1.x = (r1.y * r1.x);
89
+ r1.x = (r2.y * r1.x);
90
+ r1.y = (cb12_12.tint_symbol_3[0u].y * 0.001953125f);
91
+ r2.z = (-(r1.yyyy)).z;
92
+ r1.z = fma((-(cb12_12.tint_symbol_3[0u].zzzz)).z, 0.5f, 1.0f);
93
+ r1.z = (r1.z * r1.x);
94
+ r1.z = fma(r1.z, -0.5f, 1.0f);
95
+ let v_11 = (r0.xyz * r1.zzz);
96
+ o0 = vec4<f32>(v_11.xyz, o0.w);
97
+ r0.x = clamp(((cb12_12.tint_symbol_3[0u].zzzz + vec4<f32>(0.40000000596046447754f))).x, 0.0f, 1.0f);
98
+ let v_12 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
99
+ r0 = vec4<f32>(v_12.xy, r0.zw);
100
+ let v_13 = (-(cb12_12.tint_symbol_3[0u].zzzx)).yw;
101
+ let v_14 = r2;
102
+ r2 = vec4<f32>(v_14.x, v_13.x, v_14.z, v_13.y);
103
+ r0.z = 0.97000002861022949219f;
104
+ let v_15 = (r0.xyz + r2.yzw);
105
+ r0 = vec4<f32>(v_15.xyz, r0.w);
106
+ let v_16 = max(r0.xyz, vec3<f32>());
107
+ r0 = vec4<f32>(v_16.xyz, r0.w);
108
+ let v_17 = fma(r0.xz, r1.xx, cb12_12.tint_symbol_3[0u].zx);
109
+ let v_18 = r2;
110
+ r2 = vec4<f32>(v_17.x, v_18.y, v_17.y, v_18.w);
111
+ r2.y = fma(r0.y, r1.x, r1.y);
112
+ let v_19 = sqrt(r2.xy);
113
+ o2 = vec4<f32>(v_19.xy, o2.zw);
114
+ o0.w = r0.w;
115
+ o2.z = r2.z;
116
+ o2.w = 1.0f;
117
+ o3 = vec4<f32>(o3.xy, vec2<f32>());
118
+ }
119
+
120
+ fn v_3(v_20 : bool) {
121
+ if (v_20) {
122
+ discard;
123
+ return;
124
+ }
125
+ }
126
+
127
+ struct tint_symbol_4 {
128
+ @location(0u)
129
+ o0 : vec4<f32>,
130
+ @location(1u)
131
+ o1 : vec4<f32>,
132
+ @location(2u)
133
+ o2 : vec4<f32>,
134
+ @location(3u)
135
+ o3 : vec4<f32>,
136
+ }
137
+
138
+ @fragment
139
+ fn main(@builtin(position) v_21 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_4 {
140
+ main_inner(v_21, v1, v2, v3);
141
+ return tint_symbol_4(o0, o1, o2, o3);
142
+ }
b/8b0b5899ed/shaders/d556c3f13a9fe3f2.wgsl ADDED
@@ -0,0 +1,177 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb50_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 50u>,
19
+ }
20
+
21
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
22
+
23
+ struct cb4_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 4u>,
25
+ }
26
+
27
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
28
+
29
+ struct cb7_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 7u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct;
34
+
35
+ @group(1u) @binding(16u) var s0 : sampler;
36
+
37
+ @group(1u) @binding(18u) var s2 : sampler;
38
+
39
+ @group(1u) @binding(19u) var s3 : sampler;
40
+
41
+ @group(1u) @binding(20u) var s4 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ var<private> o1 : vec4<f32>;
54
+
55
+ var<private> o2 : vec4<f32>;
56
+
57
+ var<private> o3 : vec4<f32>;
58
+
59
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
60
+ r0.x = (cb5_5.tint_symbol_2[3u].z * cb12_12.tint_symbol_3[3u].z);
61
+ let v = ((-(cb12_12.tint_symbol_3[3u].zzzz)).yz + vec2<f32>(1.0f, 2.0f));
62
+ let v_1 = r0;
63
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
64
+ let v_2 = (r0.zz * v1.zw);
65
+ r0 = vec4<f32>(r0.xy, v_2.xy);
66
+ r1 = textureSample(t2, s2, r0.zwzz.xy);
67
+ r0.z = ((-(r1.xxxx)).z + r1.z);
68
+ r1.x = fma(r0.x, r0.z, r1.x);
69
+ let v_3 = (r1.xy * cb12_12.tint_symbol_3[3u].xx);
70
+ let v_4 = r0;
71
+ r0 = vec4<f32>(v_3.x, v_4.y, v_3.y, v_4.w);
72
+ r0.w = fma(v3.z, r0.y, -1.0f);
73
+ r0.w = fma(r0.y, r0.w, 1.0f);
74
+ r0.y = (r0.y * v3.z);
75
+ r0.y = (r0.y * cb12_12.tint_symbol_3[3u].x);
76
+ r0.x = (r0.w * r0.x);
77
+ r0.z = fma((-(r0.zzzz)).z, r0.w, 1.0f);
78
+ r2 = textureSample(t0, s0, v1.xyxx.xy);
79
+ let v_5 = (r2.xyz * cb12_12.tint_symbol_3[0u].xyz);
80
+ r2 = vec4<f32>(v_5.xyz, r2.w);
81
+ r2 = (r2 * v3.xxxw);
82
+ let v_6 = -(r2.xyxz);
83
+ let v_7 = fma(cb12_12.tint_symbol_3[4u].xyz, cb12_12.tint_symbol_3[3u].yyy, v_6.xyw);
84
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
85
+ let v_8 = fma(r0.xxx, r1.xyw, r2.xyz);
86
+ r1 = vec4<f32>(v_8.xy, r1.z, v_8.z);
87
+ o0.w = (r2.w * cb2_2.tint_symbol[15u].x);
88
+ let v_9 = ((-(r1.xywx)).xyz + r1.zzz);
89
+ r2 = vec4<f32>(v_9.xyz, r2.w);
90
+ let v_10 = fma(r0.yyy, r2.xyz, r1.xyw);
91
+ r0 = vec4<f32>(v_10.xy, r0.z, v_10.z);
92
+ r1.x = max(cb12_12.tint_symbol_3[6u].w, 0.00100000004749745131f);
93
+ r2 = textureSample(t3, s3, v1.xyxx.xy);
94
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
95
+ let v_12 = r1;
96
+ r1 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
97
+ let v_13 = (r1.xx * r1.yz);
98
+ r1 = vec4<f32>(v_13.x, r1.yz, v_13.y);
99
+ r1.y = dot(r1.yz, r1.yz);
100
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
101
+ r1.y = sqrt(abs(r1.yyyy).y);
102
+ let v_14 = (r1.www * v6.xyz);
103
+ r2 = vec4<f32>(v_14.xyz, r2.w);
104
+ let v_15 = fma(r1.xxx, v5.xyz, r2.xyz);
105
+ r1 = vec4<f32>(v_15.x, r1.y, v_15.yz);
106
+ let v_16 = fma(r1.yyy, v2.xyz, r1.xzw);
107
+ r1 = vec4<f32>(v_16.xyz, r1.w);
108
+ r1.w = dot(r1.xyz, r1.xyz);
109
+ r1.w = inverseSqrt(r1.w);
110
+ r2.x = fma(r1.z, r1.w, -0.34999999403953552246f);
111
+ let v_17 = (r1.www * r1.xyz);
112
+ r1 = vec4<f32>(v_17.xyz, r1.w);
113
+ let v_18 = fma(r1.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
114
+ o1 = vec4<f32>(v_18.xyz, o1.w);
115
+ r1.x = clamp(((r2.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
116
+ r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z);
117
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
118
+ r1.x = (r1.y * r1.x);
119
+ let v_19 = (v3.xx * cb2_2.tint_symbol[15u].zy);
120
+ let v_20 = r1;
121
+ r1 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
122
+ r1.x = (r1.y * r1.x);
123
+ r2 = textureSample(t4, s4, v1.xyxx.xy);
124
+ let v_21 = (r2.xy * r2.xy);
125
+ r2 = vec4<f32>(v_21.xy, r2.zw);
126
+ r1.y = (r2.w * cb12_12.tint_symbol_3[5u].x);
127
+ r3.y = (r1.y * 0.001953125f);
128
+ r1.y = dot(r2.xyz, cb12_12.tint_symbol_3[6u].xyz);
129
+ r1.y = (r1.y * cb12_12.tint_symbol_3[5u].y);
130
+ r1.y = (r1.y * v3.x);
131
+ r3.x = (r0.z * r1.y);
132
+ r0.z = clamp(fma(r1.yyyy, r0.zzzz, vec4<f32>(0.40000000596046447754f)).z, 0.0f, 1.0f);
133
+ let v_22 = -(r3.xyxx);
134
+ let v_23 = fma(r0.zz, vec2<f32>(0.5f, 0.48828125f), v_22.xy);
135
+ r2 = vec4<f32>(v_23.xy, r2.zw);
136
+ r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f);
137
+ r0.z = (r0.z * r1.x);
138
+ r0.z = fma(r0.z, -0.5f, 1.0f);
139
+ let v_24 = (r0.zzz * r0.xyw);
140
+ o0 = vec4<f32>(v_24.xyz, o0.w);
141
+ o1.w = 0.0f;
142
+ r2.z = 0.0f;
143
+ let v_25 = max(r2.xyz, vec3<f32>());
144
+ r0 = vec4<f32>(v_25.xyz, r0.w);
145
+ r3.z = cb12_12.tint_symbol_3[4u].w;
146
+ let v_26 = fma(r0.xyz, r1.xxx, r3.xyz);
147
+ r0 = vec4<f32>(v_26.xyz, r0.w);
148
+ let v_27 = sqrt(r0.xy);
149
+ o2 = vec4<f32>(v_27.xy, o2.zw);
150
+ o2.z = r0.z;
151
+ o2.w = 1.0f;
152
+ r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
153
+ r0.y = (r0.x * r1.z);
154
+ r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
155
+ let v_28 = (r0.xy * vec2<f32>(0.5f));
156
+ r0 = vec4<f32>(v_28.xy, r0.zw);
157
+ let v_29 = sqrt(r0.xy);
158
+ o3 = vec4<f32>(v_29.xy, o3.zw);
159
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
160
+ }
161
+
162
+ struct tint_symbol_4 {
163
+ @location(0u)
164
+ o0 : vec4<f32>,
165
+ @location(1u)
166
+ o1 : vec4<f32>,
167
+ @location(2u)
168
+ o2 : vec4<f32>,
169
+ @location(3u)
170
+ o3 : vec4<f32>,
171
+ }
172
+
173
+ @fragment
174
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_4 {
175
+ main_inner(v1, v2, v3, v5, v6);
176
+ return tint_symbol_4(o0, o1, o2, o3);
177
+ }
b/8b0b5899ed/shaders/d55a834bdd0d3373.wgsl ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb18_struct {
16
+ tint_symbol : array<vec4<f32>, 18u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
20
+
21
+ struct cb5_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 5u>,
23
+ }
24
+
25
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
26
+
27
+ @group(1u) @binding(20u) var s4 : sampler;
28
+
29
+ @group(1u) @binding(21u) var s5 : sampler;
30
+
31
+ @group(1u) @binding(24u) var s8 : sampler;
32
+
33
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ fn main_inner(v2 : vec4<f32>) {
42
+ r0 = textureSample(t5, s5, v2.xy.xyxx.xy);
43
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
44
+ r1 = (v2.xy.xyxy * cb5_5.tint_symbol_1[0u].zwzw);
45
+ r1 = round(r1);
46
+ let v = (r1.zw * cb5_5.tint_symbol_1[0u].xy);
47
+ let v_1 = r0;
48
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
49
+ r2 = fma(cb5_5.tint_symbol_1[0u].xyxy, vec4<f32>(0.5f, -0.5f, -0.5f, 0.5f), r0.yzyz);
50
+ r3 = textureSample(t8, s8, r2.xyxx.xy).yxzw;
51
+ r4 = textureSample(t8, s8, r2.zwzz.xy);
52
+ r3.z = r4.x;
53
+ r4 = (cb5_5.tint_symbol_1[0u].xyxy * vec4<f32>(-0.5f, -0.5f, 0.5f, 0.5f));
54
+ r5 = fma(r1, cb5_5.tint_symbol_1[0u].xyxy, r4);
55
+ let v_2 = fma((-(r1.zzwz)).yz, cb5_5.tint_symbol_1[0u].xy, v2.xy);
56
+ let v_3 = r0;
57
+ r0 = vec4<f32>(v_3.x, v_2.xy, v_3.w);
58
+ let v_4 = (r0.yz / r4.zw);
59
+ let v_5 = r0;
60
+ r0 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
61
+ let v_6 = fma(r0.yz, vec2<f32>(0.5f), vec2<f32>(0.5f));
62
+ let v_7 = r0;
63
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
64
+ r1 = textureSample(t8, s8, r5.xyxx.xy);
65
+ r3.x = r1.x;
66
+ r1 = textureSample(t8, s8, r5.zwzz.xy);
67
+ r3.w = r1.x;
68
+ r1 = (-(r3) + vec4<f32>(1.0f));
69
+ r1 = (-(r0.xxxx) + r1);
70
+ r1 = (abs(r1) / cb5_5.tint_symbol_1[4u].xxxx);
71
+ r1 = (r1 * r1);
72
+ r1 = (r1 * vec4<f32>(-0.72134751081466674805f));
73
+ r1 = exp2(r1);
74
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (r1 < vec4<f32>(0.00000999999974737875f))));
75
+ let v_8 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r3.zw) & bitcast<vec2<u32>>(r3.xy)));
76
+ r0 = vec4<f32>(v_8.x, r0.yz, v_8.y);
77
+ r0.x = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r0.x)));
78
+ let v_9 = bitcast<vec4<u32>>(r0.xxxx);
79
+ r1 = select(r1, vec4<f32>(1.0f), (v_9 != vec4<u32>()));
80
+ r0.x = ((-(r0.yyyy)).x + 1.0f);
81
+ r0.x = ((-(r0.zzzz)).x + r0.x);
82
+ r3.x = fma(r0.y, r0.z, r0.x);
83
+ r3.w = (r0.z * r0.y);
84
+ let v_10 = fma((-(r0.yyyy)).yz, r0.zz, r0.yz);
85
+ let v_11 = r3;
86
+ r3 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
87
+ r0 = (r1 * r3);
88
+ r1 = textureSampleLevel(t4, s4, r2.xyxx.xy, 0.0f);
89
+ r2 = textureSampleLevel(t4, s4, r2.zwzz.xy, 0.0f);
90
+ r1 = (r0.yyyy * r1);
91
+ r3 = textureSampleLevel(t4, s4, r5.xyxx.xy, 0.0f);
92
+ r4 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f);
93
+ r1 = fma(r3, r0.xxxx, r1);
94
+ r1 = fma(r2, r0.zzzz, r1);
95
+ r1 = fma(r4, r0.wwww, r1);
96
+ r0.x = dot(r0, vec4<f32>(1.0f));
97
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((0.0f == r0.x))));
98
+ let v_12 = bitcast<u32>(r0.y);
99
+ r0.x = select(1.0f, r0.x, (v_12 != 0u));
100
+ r0 = (r1 / r0.xxxx);
101
+ let v_13 = (r0.xyz * cb2_2.tint_symbol[17u].zzz);
102
+ o0 = vec4<f32>(v_13.xyz, o0.w);
103
+ o0.w = r0.w;
104
+ }
105
+
106
+ @fragment
107
+ fn main(@location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
108
+ main_inner(v2);
109
+ return o0;
110
+ }
b/8b0b5899ed/shaders/d55f5fdf68ef9dd2.wgsl ADDED
@@ -0,0 +1,206 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb18_struct {
12
+ tint_symbol : array<vec4<f32>, 18u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
16
+
17
+ struct cb76_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 76u>,
19
+ }
20
+
21
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb76_struct;
22
+
23
+ @group(1u) @binding(19u) var s3 : sampler;
24
+
25
+ @group(1u) @binding(21u) var s5 : sampler;
26
+
27
+ @group(1u) @binding(22u) var s6 : sampler;
28
+
29
+ @group(1u) @binding(25u) var s9 : sampler;
30
+
31
+ @group(1u) @binding(26u) var s10 : sampler;
32
+
33
+ @group(1u) @binding(29u) var s13 : sampler;
34
+
35
+ @group(1u) @binding(31u) var s15 : sampler;
36
+
37
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(47u) var t15 : texture_2d<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
54
+ r0 = textureSample(t3, s3, v1.xyxx.xy);
55
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
56
+ r0.y = (r0.x + cb5_5.tint_symbol_1[0u].w);
57
+ r0.y = (cb5_5.tint_symbol_1[0u].z / r0.y);
58
+ r0.x = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
59
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
60
+ let v = -(cb5_5.tint_symbol_1[2u].xxxx);
61
+ r0.z = (r0.y + v.z);
62
+ r0.z = clamp(((r0.zzzz * cb5_5.tint_symbol_1[2u].yyyy)).z, 0.0f, 1.0f);
63
+ r0.z = (r0.z * cb5_5.tint_symbol_1[2u].z);
64
+ r0.x = (r0.x * r0.z);
65
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[30u].y < r0.y)));
66
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < cb5_5.tint_symbol_1[30u].y)));
67
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & bitcast<u32>(r0.z)));
68
+ r0.y = bitcast<f32>((bitcast<u32>(r0.y) & 1065353216u));
69
+ r1 = textureSample(t6, s6, v1.xyxx.xy);
70
+ r0.z = (r1.x * cb5_5.tint_symbol_1[33u].z);
71
+ r0.y = (r0.y * r0.z);
72
+ r0.z = ((-(cb5_5.tint_symbol_1[30u].zzzz)).z + cb5_5.tint_symbol_1[30u].w);
73
+ r0.y = fma(r0.y, r0.z, cb5_5.tint_symbol_1[30u].z);
74
+ let v_1 = fma(v1.xy, cb5_5.tint_symbol_1[31u].xy, cb5_5.tint_symbol_1[31u].zw);
75
+ r0 = vec4<f32>(r0.xy, v_1.xy);
76
+ let v_2 = fma(v1.xy, cb5_5.tint_symbol_1[32u].xy, cb5_5.tint_symbol_1[32u].zw);
77
+ r1 = vec4<f32>(v_2.xy, r1.zw);
78
+ r2 = textureSample(t13, s13, r0.zwzz.xy);
79
+ r1 = textureSample(t13, s13, r1.xyxx.xy);
80
+ let v_3 = (r1.xy + r2.xy);
81
+ r0 = vec4<f32>(r0.xy, v_3.xy);
82
+ let v_4 = (r0.zw + vec2<f32>(-1.0f));
83
+ r0 = vec4<f32>(r0.xy, v_4.xy);
84
+ let v_5 = (r0.zw * cb5_5.tint_symbol_1[33u].xy);
85
+ r0 = vec4<f32>(r0.xy, v_5.xy);
86
+ let v_6 = fma(r0.zw, r0.yy, v1.xy);
87
+ r0 = vec4<f32>(r0.xy, v_6.xy);
88
+ r1 = textureSample(t5, s5, r0.zwzz.xy);
89
+ let v_7 = (r1.xyz * cb2_2.tint_symbol[17u].www);
90
+ r2 = vec4<f32>(v_7.xyz, r2.w);
91
+ r0.x = clamp(max(r0.yyyy, r0.xxxx).x, 0.0f, 1.0f);
92
+ r3 = textureSample(t9, s9, r0.zwzz.xy);
93
+ let v_8 = fma((-(r1.xyzx)).xyz, cb2_2.tint_symbol[17u].www, r3.xyz);
94
+ r1 = vec4<f32>(v_8.xyz, r1.w);
95
+ let v_9 = fma(r0.xxx, r1.xyz, r2.xyz);
96
+ r1 = vec4<f32>(v_9.xyz, r1.w);
97
+ r2 = textureSample(t10, s10, r0.zwzz.xy);
98
+ let v_10 = (r2.xyz * v1.www);
99
+ r2 = vec4<f32>(v_10.xyz, r2.w);
100
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z)));
101
+ if ((bitcast<u32>(r0.x) != 0u)) {
102
+ r0 = textureSample(t15, s15, r0.zwzz.xy);
103
+ r0.x = (r0.x * r0.x);
104
+ r0.x = (r0.x * r0.x);
105
+ r0.x = (r0.x * r0.x);
106
+ let v_11 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.xxx, r1.xyz);
107
+ r1 = vec4<f32>(v_11.xyz, r1.w);
108
+ }
109
+ let v_12 = (r2.xyz * cb5_5.tint_symbol_1[7u].yyy);
110
+ r0 = vec4<f32>(v_12.xyz, r0.w);
111
+ let v_13 = fma(r0.xyz, vec3<f32>(0.25f), r1.xyz);
112
+ r0 = vec4<f32>(v_13.xyz, r0.w);
113
+ r1 = vec4<f32>(((v1.xy + vec2<f32>(-0.5f))).xy, r1.zw);
114
+ r0.w = dot(r1.xy, r1.xy);
115
+ r0.w = ((-(r0.wwww)).w + 1.0f);
116
+ r0.w = log2(r0.w);
117
+ r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y);
118
+ r0.w = exp2(r0.w);
119
+ r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f);
120
+ r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f);
121
+ let v_14 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3<f32>(1.0f));
122
+ r1 = vec4<f32>(v_14.xyz, r1.w);
123
+ let v_15 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz);
124
+ r1 = vec4<f32>(v_15.xyz, r1.w);
125
+ let v_16 = (r0.xyz * r1.xyz);
126
+ r0 = vec4<f32>(v_16.xyz, r0.w);
127
+ let v_17 = min(r0.xyz, vec3<f32>(65504.0f));
128
+ r0 = vec4<f32>(v_17.xyz, r0.w);
129
+ let v_18 = v2.x;
130
+ r0.w = clamp(fma(vec4<f32>(v_18, v_18, v_18, v_18), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f);
131
+ r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]);
132
+ r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]);
133
+ let v_19 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy);
134
+ r2 = vec4<f32>(v_19.xyz, r2.w);
135
+ let v_20 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy);
136
+ r2 = vec4<f32>(v_20.xyz, r2.w);
137
+ let v_21 = (r1.ww * r2.yz);
138
+ r3 = vec4<f32>(v_21.xy, r3.zw);
139
+ r0.w = (r1.y * r1.z);
140
+ r1.z = fma(r1.x, r2.x, r0.w);
141
+ r1.z = fma(r2.x, r1.z, r3.x);
142
+ r1.w = fma(r1.x, r2.x, r1.y);
143
+ r1.w = fma(r2.x, r1.w, r3.y);
144
+ r1.z = (r1.z / r1.w);
145
+ r1.w = (r2.y / r2.z);
146
+ r1.z = ((-(r1.wwww)).z + r1.z);
147
+ r1.z = (1.0f / r1.z);
148
+ let v_22 = (r0.xyz * v1.zzz);
149
+ r0 = vec4<f32>(v_22.xyz, r0.w);
150
+ let v_23 = max(r0.xyz, vec3<f32>());
151
+ r0 = vec4<f32>(v_23.xyz, r0.w);
152
+ let v_24 = fma(r1.xxx, r0.xyz, r0.www);
153
+ r2 = vec4<f32>(v_24.xyz, r2.w);
154
+ let v_25 = fma(r0.xyz, r2.xyz, r3.xxx);
155
+ r2 = vec4<f32>(v_25.xyz, r2.w);
156
+ let v_26 = fma(r1.xxx, r0.xyz, r1.yyy);
157
+ r3 = vec4<f32>(v_26.x, r3.y, v_26.yz);
158
+ let v_27 = fma(r0.xyz, r3.xzw, r3.yyy);
159
+ r0 = vec4<f32>(v_27.xyz, r0.w);
160
+ let v_28 = (r2.xyz / r0.xyz);
161
+ r0 = vec4<f32>(v_28.xyz, r0.w);
162
+ let v_29 = ((-(r1.wwww)).xyz + r0.xyz);
163
+ r0 = vec4<f32>(v_29.xyz, r0.w);
164
+ let v_30 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3<f32>(), vec3<f32>(1.0f));
165
+ r0 = vec4<f32>(v_30.xyz, r0.w);
166
+ r0.w = dot(r0.xyz, vec3<f32>(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f));
167
+ let v_31 = ((-(r0.wwww)).xyz + r0.xyz);
168
+ r0 = vec4<f32>(v_31.xyz, r0.w);
169
+ let v_32 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www);
170
+ r0 = vec4<f32>(v_32.xyz, r0.w);
171
+ r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f);
172
+ let v_33 = -(cb5_5.tint_symbol_1[66u].xxyz);
173
+ let v_34 = (cb5_5.tint_symbol_1[65u].xyz + v_33.yzw);
174
+ r1 = vec4<f32>(r1.x, v_34.xyz);
175
+ let v_35 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz);
176
+ r1 = vec4<f32>(v_35.xyz, r1.w);
177
+ let v_36 = (r0.xyz * r1.xyz);
178
+ r2 = vec4<f32>(v_36.xyz, r2.w);
179
+ r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f);
180
+ let v_37 = -(r1.wwww);
181
+ r0.w = (r0.w + v_37.w);
182
+ r1.w = ((-(r1.wwww)).w + 1.0f);
183
+ r1.w = max(r1.w, 0.00999999977648258209f);
184
+ r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f);
185
+ let v_38 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz);
186
+ r0 = vec4<f32>(v_38.xyz, r0.w);
187
+ let v_39 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3<f32>(), vec3<f32>(1.0f));
188
+ r0 = vec4<f32>(v_39.xyz, r0.w);
189
+ let v_40 = log2(r0.xyz);
190
+ r0 = vec4<f32>(v_40.xyz, r0.w);
191
+ let v_41 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy);
192
+ r0 = vec4<f32>(v_41.xyz, r0.w);
193
+ let v_42 = exp2(r0.xyz);
194
+ r0 = vec4<f32>(v_42.xyz, r0.w);
195
+ let v_43 = min(r0.xyz, vec3<f32>(1.0f));
196
+ r0 = vec4<f32>(v_43.xyz, r0.w);
197
+ o0.w = dot(r0.xyz, vec3<f32>(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f));
198
+ let v_44 = r0;
199
+ o0 = vec4<f32>(v_44.xyz, o0.w);
200
+ }
201
+
202
+ @fragment
203
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
204
+ main_inner(v1, v2);
205
+ return o0;
206
+ }
b/8b0b5899ed/shaders/d560b0ed80a18dc2.wgsl ADDED
@@ -0,0 +1,229 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb7_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 7u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
30
+
31
+ struct cb18_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 18u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
36
+
37
+ struct cb3_struct {
38
+ tint_symbol_4 : array<vec4<f32>, 3u>,
39
+ }
40
+
41
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb3_struct;
42
+
43
+ struct cb2_struct {
44
+ tint_symbol_5 : array<vec4<f32>, 2u>,
45
+ }
46
+
47
+ @group(1u) @binding(9u) var<uniform> cb9_9 : cb2_struct;
48
+
49
+ @group(1u) @binding(17u) var s1 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(23u) var s7 : sampler;
58
+
59
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
70
+
71
+ @group(1u) @binding(42u) var t10 : texture_multisampled_2d<f32>;
72
+
73
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
74
+
75
+ var<private> o0 : vec4<f32>;
76
+
77
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
78
+ let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy);
79
+ r0 = vec4<f32>(v.xy, r0.zw);
80
+ let v_1 = r0.xy;
81
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
82
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
83
+ r0 = vec4<f32>(v_3.xy, r0.zw);
84
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
85
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), 0i).x;
86
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w);
87
+ r1.x = (r1.x + 1.0f);
88
+ r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x);
89
+ let v_4 = r1;
90
+ r1 = vec4<f32>(v_4.x, ((v2.xy / v2.ww)).xy, v_4.w);
91
+ let v_5 = fma(r1.yz, r1.xx, cb1_1.tint_symbol[15u].xy);
92
+ let v_6 = r1;
93
+ r1 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
94
+ r1.w = (r1.x + -140.0f);
95
+ r2.x = (r1.w * 0.01250000018626451492f);
96
+ r1.w = clamp(fma(-(r1.wwww), vec4<f32>(0.01250000018626451492f), vec4<f32>(1.0f)).w, 0.0f, 1.0f);
97
+ let v_7 = (r1.yz * cb10_10.tint_symbol_4[0u].xx);
98
+ let v_8 = r1;
99
+ r1 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
100
+ r1.y = textureSample(t5, s5, r1.yzyy.xy).x;
101
+ let v_9 = -(cb10_10.tint_symbol_4[1u].xxxx);
102
+ r1.y = clamp(((r1.yyyy + v_9)).y, 0.0f, 1.0f);
103
+ r1.y = (r1.w * r1.y);
104
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
105
+ r2 = vec4<f32>(r2.x, ((v2.xyz / v2.www)).xyz);
106
+ let v_10 = fma(r2.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
107
+ r1 = vec4<f32>(v_10.x, r1.y, v_10.yz);
108
+ let v_11 = (r1.xz * cb10_10.tint_symbol_4[0u].xx);
109
+ let v_12 = r2;
110
+ r2 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
111
+ r2.y = textureSample(t5, s5, r2.yzyy.xy).x;
112
+ let v_13 = (r1.xz * vec2<f32>(0.5f));
113
+ r2 = vec4<f32>(r2.xy, v_13.xy);
114
+ let v_14 = textureSample(t6, s6, r2.zwzz.xy).xy;
115
+ r2 = vec4<f32>(r2.xy, v_14.xy);
116
+ let v_15 = fma(r1.xz, cb9_9.tint_symbol_5[1u].xy, cb9_9.tint_symbol_5[1u].zw);
117
+ r3 = vec4<f32>(v_15.xy, r3.zw);
118
+ let v_16 = fma(r3.xy, vec2<f32>(1.0f, -1.0f), vec2<f32>(0.0f, 1.0f));
119
+ r3 = vec4<f32>(v_16.xy, r3.zw);
120
+ let v_17 = textureSample(t7, s7, r3.xyxx.xy).xy;
121
+ r3 = vec4<f32>(v_17.xy, r3.zw);
122
+ if ((bitcast<u32>(r1.y) != 0u)) {
123
+ r1.y = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), 0i).w;
124
+ r0.x = textureLoad(t10, bitcast<vec2<i32>>(r0.xy), 0i).x;
125
+ r0.y = textureSample(t4, s4, v1.xyxx.xy).x;
126
+ r0.x = (r0.y * r0.x);
127
+ r0.x = dot(r0.xx, r0.xx);
128
+ r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f);
129
+ r0.y = ((-(r2.xxxx)).y + 1.0f);
130
+ r0.z = (r1.y + cb10_10.tint_symbol_4[0u].y);
131
+ r0.z = clamp(((r0.zzzz * cb10_10.tint_symbol_4[0u].zzzz)).z, 0.0f, 1.0f);
132
+ r0.y = (r0.y * r0.z);
133
+ let v_18 = (v1.xy * cb10_10.tint_symbol_4[2u].xy);
134
+ r0 = vec4<f32>(r0.xy, v_18.xy);
135
+ let v_19 = r0.zw;
136
+ let v_20 = max(v_19, vec2<f32>(-2147483648.0f));
137
+ let v_21 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_20), vec2<i32>(2147483647i), (v_20 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_19 == v_19))));
138
+ r4 = vec4<f32>(v_21.xy, r4.zw);
139
+ r4 = vec4<f32>(r4.xy, vec2<f32>());
140
+ r0.z = textureLoad(t10, bitcast<vec2<i32>>(r4.xy), 0i).x;
141
+ r0.w = (r0.z + -0.5f);
142
+ r0.z = clamp(((r0.zzzz + r0.zzzz)).z, 0.0f, 1.0f);
143
+ r0.z = (r0.z * r0.z);
144
+ r0.z = (r0.z * r0.z);
145
+ r0.y = (r0.z * r0.y);
146
+ r0.z = clamp(((r2.yyyy + v_9)).z, 0.0f, 1.0f);
147
+ r0.y = fma(r0.z, r0.y, -0.078125f);
148
+ let v_22 = clamp(((r0.yyyw * vec4<f32>(0.0f, 1.18518519401550292969f, 0.0f, 8.0f))).yw, vec2<f32>(), vec2<f32>(1.0f));
149
+ let v_23 = r0;
150
+ r0 = vec4<f32>(v_23.x, v_22.x, v_23.z, v_22.y);
151
+ let v_24 = ((-(r1.xzwx)).xyz + cb1_1.tint_symbol[15u].xyz);
152
+ r1 = vec4<f32>(v_24.xyz, r1.w);
153
+ r0.z = dot(r1.xyz, r1.xyz);
154
+ r0.z = inverseSqrt(r0.z);
155
+ let v_25 = (r0.zzz * r1.xyz);
156
+ r1 = vec4<f32>(v_25.xyz, r1.w);
157
+ let v_26 = fma(r2.zw, vec2<f32>(2.0f), vec2<f32>(-1.0f));
158
+ r2 = vec4<f32>(v_26.xy, r2.zw);
159
+ let v_27 = (r3.xy + vec2<f32>(-0.00196078442968428135f));
160
+ r2 = vec4<f32>(r2.xy, v_27.xy);
161
+ let v_28 = fma(r2.zw, vec2<f32>(2.0f), r2.xy);
162
+ r2 = vec4<f32>(v_28.xy, r2.zw);
163
+ let v_29 = (r2.xy + vec2<f32>(-1.0f));
164
+ r2 = vec4<f32>(v_29.xy, r2.zw);
165
+ let v_30 = (r0.ww * r2.xy);
166
+ r2 = vec4<f32>(v_30.xy, r2.zw);
167
+ r0.z = dot(r2.xy, r2.xy);
168
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
169
+ r2.z = sqrt(abs(r0.zzzz).z);
170
+ let v_31 = dot(r1.xyz, r2.xyz);
171
+ r0.z = clamp(vec4<f32>(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f);
172
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
173
+ r0.w = (r0.z * r0.z);
174
+ r0.w = (r0.w * r0.w);
175
+ r0.z = (r0.w * r0.z);
176
+ r0.z = fma(r0.z, 0.97962999343872070312f, 0.02036999911069869995f);
177
+ r0.w = dot((-(r1.xyzx)).xyz, r2.xyz);
178
+ r0.w = min(r0.w, 0.0f);
179
+ let v_32 = (r0.www * r2.xyz);
180
+ r2 = vec4<f32>(v_32.xyz, r2.w);
181
+ let v_33 = -(r2.xyxz);
182
+ let v_34 = fma(v_33.xyw, vec3<f32>(2.0f), (-(r1.xyxz)).xyw);
183
+ r1 = vec4<f32>(v_34.xy, r1.z, v_34.z);
184
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < 0.0f)));
185
+ let v_35 = bitcast<u32>(r0.w);
186
+ let v_36 = r1.z;
187
+ r0.w = select(r1.w, v_36, (v_35 != 0u));
188
+ r1.z = (cb5_5.tint_symbol_2[6u].z + -5.0f);
189
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
190
+ let v_37 = bitcast<u32>(r1.w);
191
+ r1.z = select(r1.z, -5.0f, (v_37 != 0u));
192
+ let v_38 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
193
+ r1 = vec4<f32>(v_38.xy, r1.z, v_38.z);
194
+ r2.x = (abs(r0.wwww).x + 1.0f);
195
+ let v_39 = (r1.xyw / r2.xxx);
196
+ r1 = vec4<f32>(v_39.xy, r1.z, v_39.z);
197
+ let v_40 = ((-(r1.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
198
+ r1 = vec4<f32>(v_40.xy, r1.z, v_40.z);
199
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
200
+ let v_41 = bitcast<vec2<u32>>(r0.ww);
201
+ let v_42 = r1.xy;
202
+ let v_43 = select(r1.wy, v_42, (v_41 != vec2<u32>()));
203
+ r1 = vec4<f32>(v_43.xy, r1.zw);
204
+ let v_44 = r1.z;
205
+ let v_45 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_44).xyz;
206
+ r1 = vec4<f32>(v_45.xyz, r1.w);
207
+ let v_46 = (r0.zzz * r1.xyz);
208
+ r1 = vec4<f32>(v_46.xyz, r1.w);
209
+ let v_47 = -(cb10_10.tint_symbol_4[1u].wwww);
210
+ r0.x = (r0.x + v_47.x);
211
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.5f))).x, 0.0f, 1.0f);
212
+ r0.w = ((-(cb10_10.tint_symbol_4[1u].zzzz)).w + 1.0f);
213
+ r0.z = fma(r0.w, r0.z, cb10_10.tint_symbol_4[1u].z);
214
+ r0.y = (r0.y * 3.0f);
215
+ r0.y = min(r0.y, 1.0f);
216
+ r0.y = (r0.y * r0.z);
217
+ o0.w = (r0.x * r0.y);
218
+ let v_48 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
219
+ o0 = vec4<f32>(v_48.xyz, o0.w);
220
+ } else {
221
+ o0 = vec4<f32>();
222
+ }
223
+ }
224
+
225
+ @fragment
226
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
227
+ main_inner(v1, v2);
228
+ return o0;
229
+ }
b/8b0b5899ed/shaders/d584c63d24f2bd3e.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/d584c63d24f2bd3e.wgsl ADDED
@@ -0,0 +1,224 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb15_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 15u>,
27
+ }
28
+
29
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb4_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 4u>,
39
+ }
40
+
41
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
42
+
43
+ @group(1u) @binding(18u) var s2 : sampler;
44
+
45
+ @group(1u) @binding(30u) var s14 : sampler;
46
+
47
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
48
+
49
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
52
+
53
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ struct tint_symbol_5 {
62
+ tint_symbol_4 : array<vec4<u32>, 3u>,
63
+ }
64
+
65
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
66
+
67
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
68
+ let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy);
69
+ r0 = vec4<f32>(v_1.xy, r0.zw);
70
+ let v_2 = r0.xy;
71
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
72
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
73
+ r1 = vec4<f32>(v_4.xy, r1.zw);
74
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
75
+ r0.z = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
76
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
77
+ r0.z = ((-(r0.zzzz)).z + r0.w);
78
+ r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z);
79
+ let v_5 = (r0.zzz * v3.xyz);
80
+ r1 = vec4<f32>(v_5.xyz, r1.w);
81
+ let v_6 = (r0.xy * vec2<f32>(0.015625f));
82
+ r0 = vec4<f32>(v_6.xy, r0.zw);
83
+ r0.x = textureSample(t14, s14, r0.xyxx.xy).z;
84
+ r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w);
85
+ let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
86
+ r2 = vec4<f32>(v_7.xyz, r2.w);
87
+ let v_8 = &(x0[0u]);
88
+ let v_9 = r2;
89
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
90
+ let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
91
+ r3 = vec4<f32>(v_10.xyz, r3.w);
92
+ let v_11 = &(x0[1u]);
93
+ let v_12 = r3;
94
+ *(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
95
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
96
+ r4 = vec4<f32>(v_13.xyz, r4.w);
97
+ let v_14 = &(x0[2u]);
98
+ let v_15 = r4;
99
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
100
+ let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
101
+ r1 = vec4<f32>(v_16.xyz, r1.w);
102
+ let v_17 = &(x0[3u]);
103
+ let v_18 = r1;
104
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
105
+ let v_19 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, -0.125f));
106
+ let v_20 = r5;
107
+ r5 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
108
+ r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
109
+ let v_21 = -(r0.xxxx);
110
+ r0.x = fma(r0.y, 0.5f, v_21.x);
111
+ let v_22 = abs(r4.yyyy);
112
+ r0.y = max(v_22.y, abs(r4.xxxx).y);
113
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.x)));
114
+ let v_23 = (bitcast<u32>(r0.y) != 0u);
115
+ let v_24 = bitcast<f32>(v.tint_symbol_4[0i].x);
116
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_24, v_23);
117
+ let v_25 = abs(r3.yyyy);
118
+ r0.w = max(v_25.w, abs(r3.xxxx).w);
119
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
120
+ let v_26 = bitcast<u32>(r0.w);
121
+ r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_26 != 0u));
122
+ let v_27 = abs(r2.yyyy);
123
+ r0.w = max(v_27.w, abs(r2.xxxx).w);
124
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
125
+ let v_28 = bitcast<u32>(r0.x);
126
+ r0.x = select(r0.y, 0.0f, (v_28 != 0u));
127
+ let v_29 = x0[bitcast<i32>(r0.x)];
128
+ r2 = vec4<f32>(v_29.xyz, r2.w);
129
+ r0.x = f32(bitcast<i32>(r0.x));
130
+ r0.y = (r0.x + 0.5f);
131
+ r0.y = (r0.y * 0.25f);
132
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
133
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
134
+ r0.x = dot(r3, cb6_6.tint_symbol_1[12u]);
135
+ r0.w = dot(r3, cb6_6.tint_symbol_1[13u]);
136
+ r3.x = (r2.x + 0.5f);
137
+ r3.y = fma(r2.y, 0.25f, r0.y);
138
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
139
+ r0.x = ((-(r0.xxxx)).x + r2.z);
140
+ let v_30 = dpdx(r3.xyy);
141
+ r4 = vec4<f32>(v_30.xy, r4.z, v_30.z);
142
+ r4.z = dpdx(r0.x);
143
+ let v_31 = dpdy(r3.yxy);
144
+ r6 = vec4<f32>(v_31.xyz, r6.w);
145
+ r6.w = dpdy(r0.x);
146
+ let v_32 = (r4.yw * r6.yw);
147
+ r1 = vec4<f32>(r1.xy, v_32.xy);
148
+ let v_33 = -(r1.zwzz);
149
+ let v_34 = fma(r4.xz, r6.xz, v_33.xy);
150
+ r7 = vec4<f32>(v_34.xy, r7.zw);
151
+ r1.z = (1.0f / r7.x);
152
+ r1.w = (r4.z * r6.y);
153
+ let v_35 = -(r1.wwww);
154
+ r7.z = fma(r4.x, r6.w, v_35.z);
155
+ let v_36 = (r1.zz * r7.yz);
156
+ r1 = vec4<f32>(r1.xy, v_36.xy);
157
+ let v_37 = max(r1.zw, vec2<f32>());
158
+ r1 = vec4<f32>(r1.xy, v_37.xy);
159
+ let v_38 = min(r1.zw, vec2<f32>(0.5f));
160
+ r1 = vec4<f32>(r1.xy, v_38.xy);
161
+ r0.x = fma((-(r0.wwww)).x, r1.z, r0.x);
162
+ r0.x = fma((-(r0.wwww)).x, r1.w, r0.x);
163
+ let v_39 = bitcast<u32>(r0.y);
164
+ let v_40 = r0.x;
165
+ r3.z = select(r2.z, v_40, (v_39 != 0u));
166
+ r5.w = 0.0f;
167
+ let v_41 = (r3.xyz + r5.yzw);
168
+ r0 = vec4<f32>(v_41.xy, r0.z, v_41.z);
169
+ let v_42 = r0.xyxx;
170
+ r2.x = textureSampleCompareLevel(t15, s15, v_42.xy, r0.w);
171
+ let v_43 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, -0.125f));
172
+ r4 = vec4<f32>(v_43.xy, r4.zw);
173
+ r4.z = 0.0f;
174
+ let v_44 = (r3.xyz + r4.xyz);
175
+ r0 = vec4<f32>(v_44.xy, r0.z, v_44.z);
176
+ let v_45 = r0.xyxx;
177
+ r2.y = textureSampleCompareLevel(t15, s15, v_45.xy, r0.w);
178
+ let v_46 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-0.5f, 0.125f));
179
+ r4 = vec4<f32>(v_46.xy, r4.zw);
180
+ r4.z = 0.0f;
181
+ let v_47 = (r3.xyz + r4.xyz);
182
+ r0 = vec4<f32>(v_47.xy, r0.z, v_47.z);
183
+ let v_48 = r0.xyxx;
184
+ r2.z = textureSampleCompareLevel(t15, s15, v_48.xy, r0.w);
185
+ let v_49 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.5f, 0.125f));
186
+ r4 = vec4<f32>(v_49.xy, r4.zw);
187
+ r4.z = 0.0f;
188
+ let v_50 = (r3.xyz + r4.xyz);
189
+ r0 = vec4<f32>(v_50.xy, r0.z, v_50.z);
190
+ let v_51 = r0.xyxx;
191
+ r2.w = textureSampleCompareLevel(t15, s15, v_51.xy, r0.w);
192
+ r0.x = dot(r2, vec4<f32>(1.0f));
193
+ r0.x = (r0.x * 0.25f);
194
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
195
+ if ((bitcast<u32>(r0.w) != 0u)) {
196
+ r0.w = textureSample(t2, s2, r3.xyxx.xy).w;
197
+ r0.y = ((-(r0.wwww)).y + 1.0f);
198
+ } else {
199
+ r0.y = 1.0f;
200
+ }
201
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
202
+ let v_52 = abs(r1.yyyy);
203
+ r0.w = max(v_52.w, abs(r1.xxxx).w);
204
+ r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
205
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
206
+ let v_53 = fma(r0.zz, r0.ww, r0.xy);
207
+ r0 = vec4<f32>(v_53.xy, r0.zw);
208
+ let v_54 = (r0.xy * r0.xy);
209
+ r0 = vec4<f32>(v_54.xy, r0.zw);
210
+ let v_55 = min(r0.xy, vec2<f32>(1.0f));
211
+ r0 = vec4<f32>(v_55.xy, r0.zw);
212
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
213
+ r0.w = (r0.y * r0.x);
214
+ let v_56 = bitcast<u32>(r0.z);
215
+ let v_57 = r0.w;
216
+ r0.x = select(r0.x, v_57, (v_56 != 0u));
217
+ o0 = min(r0.yyyy, r0.xxxx);
218
+ }
219
+
220
+ @fragment
221
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
222
+ main_inner(v1, v3, v4);
223
+ return o0;
224
+ }
b/8b0b5899ed/shaders/d587fa8b5db58c2a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d587fa8b5db58c2a.wgsl ADDED
@@ -0,0 +1,1220 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(17u) var s1 : sampler;
100
+
101
+ @group(1u) @binding(19u) var s3 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
120
+
121
+ var<private> v8 : vec4<f32>;
122
+
123
+ var<private> v9 : array<f32, 4u>;
124
+
125
+ var<private> o0 : vec4<f32>;
126
+
127
+ var<private> x0 : array<vec4<f32>, 4u>;
128
+
129
+ var<private> x1 : array<vec4<f32>, 1u>;
130
+
131
+ struct tint_symbol_8 {
132
+ tint_symbol_7 : array<vec4<u32>, 4u>,
133
+ }
134
+
135
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
136
+
137
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
138
+ var v_2 : vec4<f32> = v_1;
139
+ v_2.w = (1.0f / v_1.w);
140
+ v8 = v_2;
141
+ x1[0u].x = v9[0u];
142
+ x1[0u].y = v9[1u];
143
+ x1[0u].z = v9[2u];
144
+ x1[0u].w = v9[3u];
145
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
146
+ let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw);
147
+ r1 = vec4<f32>(v_3.xy, r1.zw);
148
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
149
+ let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
150
+ r1 = vec4<f32>(r1.xy, v_4.xy);
151
+ let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
152
+ r1 = vec4<f32>(v_5.xy, r1.zw);
153
+ r2 = textureSample(t3, s3, r1.xyxx.xy);
154
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
155
+ r1 = vec4<f32>(v_6.xy, r1.zw);
156
+ let v_7 = (r1.xy * vec2<f32>(0.5f));
157
+ r1 = vec4<f32>(v_7.xy, r1.zw);
158
+ let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
159
+ r1 = vec4<f32>(v_8.xy, r1.zw);
160
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
161
+ r1.z = fma(r1.z, r0.w, 1.0f);
162
+ let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
163
+ r1 = vec4<f32>(v_9.xy, r1.zw);
164
+ r2 = (r0 * r1.zzzz);
165
+ r3 = textureSample(t5, s5, v2.xy.xyxx.xy);
166
+ let v_10 = fma(r1.xy, r0.ww, r3.xy);
167
+ r1 = vec4<f32>(v_10.xy, r1.zw);
168
+ let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
169
+ r1 = vec4<f32>(v_11.xy, r1.zw);
170
+ r0.w = dot(r1.xy, r1.xy);
171
+ r0.w = ((-(r0.wwww)).w + 1.0f);
172
+ r0.w = sqrt(abs(r0.wwww).w);
173
+ r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
174
+ let v_12 = (r1.ww * r1.xy);
175
+ r1 = vec4<f32>(v_12.xy, r1.zw);
176
+ let v_13 = (r1.yyy * v6.xyz);
177
+ r3 = vec4<f32>(v_13.xyz, r3.w);
178
+ let v_14 = fma(r1.xxx, v5.xyz, r3.xyz);
179
+ r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
180
+ let v_15 = fma(r0.www, v3.xyz, r1.xyw);
181
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
182
+ r0.w = dot(r1.xyw, r1.xyw);
183
+ r0.w = inverseSqrt(r0.w);
184
+ let v_16 = (r0.www * r1.xyw);
185
+ r3 = vec4<f32>(v_16.xyz, r3.w);
186
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
187
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
188
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
189
+ r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
190
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
191
+ r1.x = (r1.x + r1.x);
192
+ r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
193
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
194
+ let v_17 = bitcast<u32>(r0.y);
195
+ let v_18 = r0.z;
196
+ r1.x = select(r1.x, v_18, (v_17 != 0u));
197
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
198
+ r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
199
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
200
+ r0.x = (r0.x + r0.x);
201
+ r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
202
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
203
+ let v_19 = bitcast<u32>(r0.y);
204
+ let v_20 = r0.z;
205
+ r1.y = select(r0.x, v_20, (v_19 != 0u));
206
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
207
+ r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
208
+ r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
209
+ let v_21 = (r2.xyz * v1.xyz);
210
+ r1 = vec4<f32>(v_21.xyz, r1.w);
211
+ r0.y = (r2.w * v0.w);
212
+ let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
213
+ r2 = vec4<f32>(v_22.xy, r2.zw);
214
+ let v_23 = (r1.xyz * r1.xyz);
215
+ r1 = vec4<f32>(v_23.xyz, r1.w);
216
+ let v_24 = -(v7.xyzx);
217
+ let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz);
218
+ r4 = vec4<f32>(v_25.xyz, r4.w);
219
+ r0.z = dot(r4.xyz, r4.xyz);
220
+ r0.z = inverseSqrt(r0.z);
221
+ let v_26 = (r0.zzz * r4.xyz);
222
+ r5 = vec4<f32>(v_26.xyz, r5.w);
223
+ let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx);
224
+ let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz);
225
+ r6 = vec4<f32>(v_28.xyz, r6.w);
226
+ r2.z = dot(r6.xyz, r6.xyz);
227
+ r2.z = inverseSqrt(r2.z);
228
+ let v_29 = (r2.zzz * r6.xyz);
229
+ r6 = vec4<f32>(v_29.xyz, r6.w);
230
+ r2.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
231
+ let v_30 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
232
+ r7 = vec4<f32>(v_30.xyz, r7.w);
233
+ let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
234
+ r8 = vec4<f32>(v_31.xyz, r8.w);
235
+ let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
236
+ r8 = vec4<f32>(v_32.xyz, r8.w);
237
+ let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
238
+ r8 = vec4<f32>(v_33.xyz, r8.w);
239
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
240
+ r9 = vec4<f32>(v_34.xyz, r9.w);
241
+ let v_35 = &(x0[0u]);
242
+ let v_36 = r9;
243
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
244
+ let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
245
+ r10 = vec4<f32>(v_37.xyz, r10.w);
246
+ let v_38 = &(x0[1u]);
247
+ let v_39 = r10;
248
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
249
+ let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
250
+ r11 = vec4<f32>(v_40.xyz, r11.w);
251
+ let v_41 = &(x0[2u]);
252
+ let v_42 = r11;
253
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
254
+ let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
255
+ r8 = vec4<f32>(v_43.xyz, r8.w);
256
+ let v_44 = &(x0[3u]);
257
+ let v_45 = r8;
258
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
259
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
260
+ let v_47 = r12;
261
+ r12 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
262
+ r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
263
+ r2.w = (r2.w * 0.5f);
264
+ let v_48 = abs(r11.yyyy);
265
+ r3.w = max(v_48.w, abs(r11.xxxx).w);
266
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
267
+ let v_49 = (bitcast<u32>(r3.w) != 0u);
268
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
269
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
270
+ let v_51 = abs(r10.yyyy);
271
+ r4.w = max(v_51.w, abs(r10.xxxx).w);
272
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
273
+ let v_52 = bitcast<u32>(r4.w);
274
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
275
+ let v_53 = abs(r9.yyyy);
276
+ r4.w = max(v_53.w, abs(r9.xxxx).w);
277
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
278
+ let v_54 = bitcast<u32>(r2.w);
279
+ r2.w = select(r3.w, 0.0f, (v_54 != 0u));
280
+ let v_55 = x0[bitcast<i32>(r2.w)];
281
+ r9 = vec4<f32>(v_55.xyz, r9.w);
282
+ r2.w = f32(bitcast<i32>(r2.w));
283
+ r3.w = (r2.w + 0.5f);
284
+ r3.w = (r3.w * 0.25f);
285
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
286
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
287
+ r2.w = dot(r10, cb6_6.tint_symbol_6[12u]);
288
+ r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
289
+ r10.x = (r9.x + 0.5f);
290
+ r10.y = fma(r9.y, 0.25f, r3.w);
291
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
292
+ r2.w = ((-(r2.wwww)).w + r9.z);
293
+ let v_56 = dpdx(r10.xyy);
294
+ r11 = vec4<f32>(v_56.xy, r11.z, v_56.z);
295
+ r11.z = dpdx(r2.w);
296
+ let v_57 = dpdy(r10.yxy);
297
+ r13 = vec4<f32>(v_57.xyz, r13.w);
298
+ r13.w = dpdy(r2.w);
299
+ let v_58 = (r11.yw * r13.yw);
300
+ r8 = vec4<f32>(r8.xy, v_58.xy);
301
+ let v_59 = -(r8.zwzz);
302
+ let v_60 = fma(r11.xz, r13.xz, v_59.xy);
303
+ r14 = vec4<f32>(v_60.xy, r14.zw);
304
+ r5.w = (1.0f / r14.x);
305
+ r6.w = (r11.z * r13.y);
306
+ let v_61 = -(r6.wwww);
307
+ r14.z = fma(r11.x, r13.w, v_61.z);
308
+ let v_62 = (r5.ww * r14.yz);
309
+ r8 = vec4<f32>(r8.xy, v_62.xy);
310
+ let v_63 = max(r8.zw, vec2<f32>());
311
+ r8 = vec4<f32>(r8.xy, v_63.xy);
312
+ let v_64 = min(r8.zw, vec2<f32>(0.5f));
313
+ r8 = vec4<f32>(r8.xy, v_64.xy);
314
+ r2.w = fma((-(r4.wwww)).w, r8.z, r2.w);
315
+ r2.w = fma((-(r4.wwww)).w, r8.w, r2.w);
316
+ let v_65 = bitcast<u32>(r3.w);
317
+ let v_66 = r2.w;
318
+ r12.z = select(r9.z, v_66, (v_65 != 0u));
319
+ r10.z = 0.0f;
320
+ let v_67 = (r10.xyz + r12.ywz);
321
+ r9 = vec4<f32>(v_67.xyz, r9.w);
322
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
323
+ r12 = vec4<f32>(v_68.xy, r12.zw);
324
+ let v_69 = (r10.xyz + r12.xyz);
325
+ r11 = vec4<f32>(v_69.xyz, r11.w);
326
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
327
+ r12 = vec4<f32>(v_70.xy, r12.zw);
328
+ let v_71 = (r10.xyz + r12.xyz);
329
+ r13 = vec4<f32>(v_71.xyz, r13.w);
330
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
331
+ r12 = vec4<f32>(v_72.xy, r12.zw);
332
+ let v_73 = (r10.xyz + r12.xyz);
333
+ r14 = vec4<f32>(v_73.xyz, r14.w);
334
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
335
+ r12 = vec4<f32>(v_74.xy, r12.zw);
336
+ let v_75 = (r10.xyz + r12.xyz);
337
+ r15 = vec4<f32>(v_75.xyz, r15.w);
338
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
339
+ r12 = vec4<f32>(v_76.xy, r12.zw);
340
+ let v_77 = (r10.xyz + r12.xyz);
341
+ r16 = vec4<f32>(v_77.xyz, r16.w);
342
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
343
+ r12 = vec4<f32>(v_78.xy, r12.zw);
344
+ let v_79 = (r10.xyz + r12.xyz);
345
+ r17 = vec4<f32>(v_79.xyz, r17.w);
346
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
347
+ r12 = vec4<f32>(v_80.xy, r12.zw);
348
+ let v_81 = (r10.xyz + r12.xyz);
349
+ r18 = vec4<f32>(v_81.xyz, r18.w);
350
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
351
+ r12 = vec4<f32>(v_82.xy, r12.zw);
352
+ let v_83 = (r10.xyz + r12.xyz);
353
+ r19 = vec4<f32>(v_83.xyz, r19.w);
354
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
355
+ r12 = vec4<f32>(v_84.xy, r12.zw);
356
+ let v_85 = (r10.xyz + r12.xyz);
357
+ r20 = vec4<f32>(v_85.xyz, r20.w);
358
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
359
+ r12 = vec4<f32>(v_86.xy, r12.zw);
360
+ let v_87 = (r10.xyz + r12.xyz);
361
+ r21 = vec4<f32>(v_87.xyz, r21.w);
362
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
363
+ r12 = vec4<f32>(v_88.xy, r12.zw);
364
+ let v_89 = (r10.xyz + r12.xyz);
365
+ r22 = vec4<f32>(v_89.xyz, r22.w);
366
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
367
+ r12 = vec4<f32>(v_90.xy, r12.zw);
368
+ let v_91 = (r10.xyz + r12.xyz);
369
+ r23 = vec4<f32>(v_91.xyz, r23.w);
370
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
371
+ r12 = vec4<f32>(v_92.xy, r12.zw);
372
+ let v_93 = (r10.xyz + r12.xyz);
373
+ r24 = vec4<f32>(v_93.xyz, r24.w);
374
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
375
+ r12 = vec4<f32>(v_94.xy, r12.zw);
376
+ let v_95 = (r10.xyz + r12.xyz);
377
+ r25 = vec4<f32>(v_95.xyz, r25.w);
378
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
379
+ r12 = vec4<f32>(v_96.xy, r12.zw);
380
+ let v_97 = (r10.xyz + r12.xyz);
381
+ r10 = vec4<f32>(v_97.xyz, r10.w);
382
+ let v_98 = r9.xyxx;
383
+ r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z);
384
+ let v_99 = r11.xyxx;
385
+ r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z);
386
+ let v_100 = r13.xyxx;
387
+ r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z);
388
+ let v_101 = r14.xyxx;
389
+ r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z);
390
+ let v_102 = r15.xyxx;
391
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z);
392
+ let v_103 = r16.xyxx;
393
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z);
394
+ let v_104 = r17.xyxx;
395
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z);
396
+ let v_105 = r18.xyxx;
397
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z);
398
+ let v_106 = r19.xyxx;
399
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z);
400
+ let v_107 = r20.xyxx;
401
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z);
402
+ let v_108 = r21.xyxx;
403
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z);
404
+ let v_109 = r22.xyxx;
405
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z);
406
+ let v_110 = r23.xyxx;
407
+ r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z);
408
+ let v_111 = r24.xyxx;
409
+ r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z);
410
+ let v_112 = r25.xyxx;
411
+ r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z);
412
+ let v_113 = r10.xyxx;
413
+ r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z);
414
+ r9 = (r9 + r11);
415
+ r9 = (r12 + r9);
416
+ r9 = (r13 + r9);
417
+ r2.w = dot(r9, vec4<f32>(1.0f));
418
+ r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
419
+ let v_114 = abs(r8.yyyy);
420
+ r3.w = max(v_114.w, abs(r8.xxxx).w);
421
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
422
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
423
+ r2.z = (r3.w * r2.z);
424
+ r2.z = fma(r2.w, 0.0625f, r2.z);
425
+ let v_115 = (r2.xyz * r2.xyz);
426
+ r2 = vec4<f32>(v_115.xyz, r2.w);
427
+ r2.z = min(r2.z, 1.0f);
428
+ r2.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
429
+ r2.w = sqrt(r2.w);
430
+ r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z);
431
+ let v_116 = -(r2.zzzz);
432
+ r2.z = fma(r2.w, v_116.z, r2.z);
433
+ let v_117 = dot(r3.xyz, v_27.xyz);
434
+ r2.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
435
+ let v_118 = dot(r5.xyz, r3.xyz);
436
+ r8.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
437
+ let v_119 = dot(r6.xyz, v_27.xyz);
438
+ r8.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
439
+ let v_120 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
440
+ r6 = vec4<f32>(v_120.xy, r6.zw);
441
+ let v_121 = (r6.xy * r6.xy);
442
+ r6 = vec4<f32>(r6.xy, v_121.xy);
443
+ let v_122 = (r6.zw * r6.zw);
444
+ r6 = vec4<f32>(r6.xy, v_122.xy);
445
+ let v_123 = (r6.xy * r6.zw);
446
+ r6 = vec4<f32>(v_123.xy, r6.zw);
447
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
448
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww);
449
+ r6 = vec4<f32>(v_124.xy, r6.zw);
450
+ r4.w = (r0.x * r6.y);
451
+ r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f);
452
+ r4.w = (r2.w * r4.w);
453
+ r4.w = (r4.w * 0.25f);
454
+ r2.w = (r2.w * r5.w);
455
+ let v_125 = fma(r1.xyz, r2.www, r4.www);
456
+ r6 = vec4<f32>(v_125.xyz, r6.w);
457
+ let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
458
+ r6 = vec4<f32>(v_126.xyz, r6.w);
459
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
460
+ if ((bitcast<u32>(r2.w) != 0u)) {
461
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
462
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
463
+ } else {
464
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
465
+ let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz);
466
+ r8 = vec4<f32>(v_127.xyz, r8.w);
467
+ let v_128 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
468
+ r9 = vec4<f32>(v_128.xyz, r9.w);
469
+ r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
470
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
471
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
472
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
473
+ r9 = vec4<f32>(v_129.xyz, r9.w);
474
+ let v_130 = (r9.xyz + v_24.xyz);
475
+ r9 = vec4<f32>(v_130.xyz, r9.w);
476
+ let v_131 = bitcast<vec3<u32>>(r4.www);
477
+ let v_132 = r8.xyz;
478
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
479
+ r8 = vec4<f32>(v_133.xyz, r8.w);
480
+ r4.w = dot(r8.xyz, r8.xyz);
481
+ let v_134 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
482
+ r8 = vec4<f32>(v_134.xyz, r8.w);
483
+ r6.w = dot(r8.xyz, r8.xyz);
484
+ r6.w = inverseSqrt(r6.w);
485
+ let v_135 = (r6.www * r8.xyz);
486
+ r8 = vec4<f32>(v_135.xyz, r8.w);
487
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
488
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
489
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w);
490
+ r4.w = (r4.w / r6.w);
491
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
492
+ r6.w = dot(r8.xyz, v_136.xyz);
493
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
494
+ let v_137 = dot(r8.xyz, r3.xyz);
495
+ r7.w = clamp(vec4<f32>(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f);
496
+ r6.w = (r6.w * r7.w);
497
+ r7.w = (r4.w * r6.w);
498
+ let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
499
+ r9 = vec4<f32>(v_138.xyz, r9.w);
500
+ let v_139 = (r1.xyz * r9.xyz);
501
+ r9 = vec4<f32>(v_139.xyz, r9.w);
502
+ let v_140 = fma(r4.xyz, r0.zzz, r8.xyz);
503
+ r8 = vec4<f32>(v_140.xyz, r8.w);
504
+ r7.w = dot(r8.xyz, r8.xyz);
505
+ r7.w = inverseSqrt(r7.w);
506
+ let v_141 = (r7.www * r8.xyz);
507
+ r8 = vec4<f32>(v_141.xyz, r8.w);
508
+ let v_142 = dot(r8.xyz, r5.xyz);
509
+ r7.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
510
+ r7.w = ((-(r7.wwww)).w + 1.0f);
511
+ r8.x = (r7.w * r7.w);
512
+ r8.x = (r8.x * r8.x);
513
+ r7.w = (r7.w * r8.x);
514
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
515
+ r6.w = (r6.w * r7.w);
516
+ r4.w = (r4.w * r6.w);
517
+ r4.w = (r4.w * 0.25f);
518
+ let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
519
+ r8 = vec4<f32>(v_143.xyz, r8.w);
520
+ }
521
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
522
+ if ((bitcast<u32>(r4.w) != 0u)) {
523
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
524
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
525
+ let v_144 = bitcast<u32>(r6.w);
526
+ let v_145 = r4.w;
527
+ r2.w = select(r2.w, v_145, (v_144 != 0u));
528
+ if ((bitcast<u32>(r2.w) != 0u)) {
529
+ } else {
530
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
531
+ let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz);
532
+ r10 = vec4<f32>(v_146.xyz, r10.w);
533
+ let v_147 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
534
+ r11 = vec4<f32>(v_147.xyz, r11.w);
535
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
536
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
537
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
538
+ let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
539
+ r11 = vec4<f32>(v_148.xyz, r11.w);
540
+ let v_149 = (r11.xyz + v_24.xyz);
541
+ r11 = vec4<f32>(v_149.xyz, r11.w);
542
+ let v_150 = bitcast<vec3<u32>>(r4.www);
543
+ let v_151 = r10.xyz;
544
+ let v_152 = select(r11.xyz, v_151, (v_150 != vec3<u32>()));
545
+ r10 = vec4<f32>(v_152.xyz, r10.w);
546
+ r4.w = dot(r10.xyz, r10.xyz);
547
+ let v_153 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
548
+ r10 = vec4<f32>(v_153.xyz, r10.w);
549
+ r6.w = dot(r10.xyz, r10.xyz);
550
+ r6.w = inverseSqrt(r6.w);
551
+ let v_154 = (r6.www * r10.xyz);
552
+ r10 = vec4<f32>(v_154.xyz, r10.w);
553
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
554
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
555
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w);
556
+ r4.w = (r4.w / r6.w);
557
+ let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
558
+ r6.w = dot(r10.xyz, v_155.xyz);
559
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
560
+ let v_156 = dot(r10.xyz, r3.xyz);
561
+ r7.w = clamp(vec4<f32>(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f);
562
+ r6.w = (r6.w * r7.w);
563
+ r7.w = (r4.w * r6.w);
564
+ let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
565
+ r11 = vec4<f32>(v_157.xyz, r11.w);
566
+ let v_158 = fma(r11.xyz, r1.xyz, r9.xyz);
567
+ r9 = vec4<f32>(v_158.xyz, r9.w);
568
+ let v_159 = fma(r4.xyz, r0.zzz, r10.xyz);
569
+ r10 = vec4<f32>(v_159.xyz, r10.w);
570
+ r7.w = dot(r10.xyz, r10.xyz);
571
+ r7.w = inverseSqrt(r7.w);
572
+ let v_160 = (r7.www * r10.xyz);
573
+ r10 = vec4<f32>(v_160.xyz, r10.w);
574
+ let v_161 = dot(r10.xyz, r5.xyz);
575
+ r7.w = clamp(vec4<f32>(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f);
576
+ r7.w = ((-(r7.wwww)).w + 1.0f);
577
+ r8.w = (r7.w * r7.w);
578
+ r8.w = (r8.w * r8.w);
579
+ r7.w = (r7.w * r8.w);
580
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
581
+ r6.w = (r6.w * r7.w);
582
+ r4.w = (r4.w * r6.w);
583
+ r4.w = (r4.w * 0.25f);
584
+ let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
585
+ r8 = vec4<f32>(v_162.xyz, r8.w);
586
+ }
587
+ } else {
588
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
589
+ }
590
+ if ((bitcast<u32>(r2.w) != 0u)) {
591
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
592
+ } else {
593
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
594
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
595
+ if ((bitcast<u32>(r2.w) != 0u)) {
596
+ } else {
597
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
598
+ let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz);
599
+ r10 = vec4<f32>(v_163.xyz, r10.w);
600
+ let v_164 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
601
+ r11 = vec4<f32>(v_164.xyz, r11.w);
602
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
603
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
604
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
605
+ let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
606
+ r11 = vec4<f32>(v_165.xyz, r11.w);
607
+ let v_166 = (r11.xyz + v_24.xyz);
608
+ r11 = vec4<f32>(v_166.xyz, r11.w);
609
+ let v_167 = bitcast<vec3<u32>>(r4.www);
610
+ let v_168 = r10.xyz;
611
+ let v_169 = select(r11.xyz, v_168, (v_167 != vec3<u32>()));
612
+ r10 = vec4<f32>(v_169.xyz, r10.w);
613
+ r4.w = dot(r10.xyz, r10.xyz);
614
+ let v_170 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
615
+ r10 = vec4<f32>(v_170.xyz, r10.w);
616
+ r6.w = dot(r10.xyz, r10.xyz);
617
+ r6.w = inverseSqrt(r6.w);
618
+ let v_171 = (r6.www * r10.xyz);
619
+ r10 = vec4<f32>(v_171.xyz, r10.w);
620
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
621
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
622
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w);
623
+ r4.w = (r4.w / r6.w);
624
+ let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx);
625
+ r6.w = dot(r10.xyz, v_172.xyz);
626
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
627
+ let v_173 = dot(r10.xyz, r3.xyz);
628
+ r7.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
629
+ r6.w = (r6.w * r7.w);
630
+ r7.w = (r4.w * r6.w);
631
+ let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
632
+ r11 = vec4<f32>(v_174.xyz, r11.w);
633
+ let v_175 = fma(r11.xyz, r1.xyz, r9.xyz);
634
+ r9 = vec4<f32>(v_175.xyz, r9.w);
635
+ let v_176 = fma(r4.xyz, r0.zzz, r10.xyz);
636
+ r10 = vec4<f32>(v_176.xyz, r10.w);
637
+ r7.w = dot(r10.xyz, r10.xyz);
638
+ r7.w = inverseSqrt(r7.w);
639
+ let v_177 = (r7.www * r10.xyz);
640
+ r10 = vec4<f32>(v_177.xyz, r10.w);
641
+ let v_178 = dot(r10.xyz, r5.xyz);
642
+ r7.w = clamp(vec4<f32>(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f);
643
+ r7.w = ((-(r7.wwww)).w + 1.0f);
644
+ r8.w = (r7.w * r7.w);
645
+ r8.w = (r8.w * r8.w);
646
+ r7.w = (r7.w * r8.w);
647
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
648
+ r6.w = (r6.w * r7.w);
649
+ r4.w = (r4.w * r6.w);
650
+ r4.w = (r4.w * 0.25f);
651
+ let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
652
+ r8 = vec4<f32>(v_179.xyz, r8.w);
653
+ }
654
+ }
655
+ if ((bitcast<u32>(r2.w) != 0u)) {
656
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
657
+ } else {
658
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
659
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
660
+ if ((bitcast<u32>(r2.w) != 0u)) {
661
+ } else {
662
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
663
+ let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz);
664
+ r10 = vec4<f32>(v_180.xyz, r10.w);
665
+ let v_181 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
666
+ r11 = vec4<f32>(v_181.xyz, r11.w);
667
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
668
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
669
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
670
+ let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
671
+ r11 = vec4<f32>(v_182.xyz, r11.w);
672
+ let v_183 = (r11.xyz + v_24.xyz);
673
+ r11 = vec4<f32>(v_183.xyz, r11.w);
674
+ let v_184 = bitcast<vec3<u32>>(r4.www);
675
+ let v_185 = r10.xyz;
676
+ let v_186 = select(r11.xyz, v_185, (v_184 != vec3<u32>()));
677
+ r10 = vec4<f32>(v_186.xyz, r10.w);
678
+ r4.w = dot(r10.xyz, r10.xyz);
679
+ let v_187 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
680
+ r10 = vec4<f32>(v_187.xyz, r10.w);
681
+ r6.w = dot(r10.xyz, r10.xyz);
682
+ r6.w = inverseSqrt(r6.w);
683
+ let v_188 = (r6.www * r10.xyz);
684
+ r10 = vec4<f32>(v_188.xyz, r10.w);
685
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
686
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
687
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
688
+ r4.w = (r4.w / r6.w);
689
+ let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx);
690
+ r6.w = dot(r10.xyz, v_189.xyz);
691
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
692
+ let v_190 = dot(r10.xyz, r3.xyz);
693
+ r7.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
694
+ r6.w = (r6.w * r7.w);
695
+ r7.w = (r4.w * r6.w);
696
+ let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
697
+ r11 = vec4<f32>(v_191.xyz, r11.w);
698
+ let v_192 = fma(r11.xyz, r1.xyz, r9.xyz);
699
+ r9 = vec4<f32>(v_192.xyz, r9.w);
700
+ let v_193 = fma(r4.xyz, r0.zzz, r10.xyz);
701
+ r10 = vec4<f32>(v_193.xyz, r10.w);
702
+ r7.w = dot(r10.xyz, r10.xyz);
703
+ r7.w = inverseSqrt(r7.w);
704
+ let v_194 = (r7.www * r10.xyz);
705
+ r10 = vec4<f32>(v_194.xyz, r10.w);
706
+ let v_195 = dot(r10.xyz, r5.xyz);
707
+ r7.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
708
+ r7.w = ((-(r7.wwww)).w + 1.0f);
709
+ r8.w = (r7.w * r7.w);
710
+ r8.w = (r8.w * r8.w);
711
+ r7.w = (r7.w * r8.w);
712
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
713
+ r6.w = (r6.w * r7.w);
714
+ r4.w = (r4.w * r6.w);
715
+ r4.w = (r4.w * 0.25f);
716
+ let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
717
+ r8 = vec4<f32>(v_196.xyz, r8.w);
718
+ }
719
+ }
720
+ if ((bitcast<u32>(r2.w) != 0u)) {
721
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
722
+ } else {
723
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
724
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
725
+ if ((bitcast<u32>(r2.w) != 0u)) {
726
+ } else {
727
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
728
+ let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz);
729
+ r10 = vec4<f32>(v_197.xyz, r10.w);
730
+ let v_198 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
731
+ r11 = vec4<f32>(v_198.xyz, r11.w);
732
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
733
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
734
+ r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
735
+ let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
736
+ r11 = vec4<f32>(v_199.xyz, r11.w);
737
+ let v_200 = (r11.xyz + v_24.xyz);
738
+ r11 = vec4<f32>(v_200.xyz, r11.w);
739
+ let v_201 = bitcast<vec3<u32>>(r4.www);
740
+ let v_202 = r10.xyz;
741
+ let v_203 = select(r11.xyz, v_202, (v_201 != vec3<u32>()));
742
+ r10 = vec4<f32>(v_203.xyz, r10.w);
743
+ r4.w = dot(r10.xyz, r10.xyz);
744
+ let v_204 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
745
+ r10 = vec4<f32>(v_204.xyz, r10.w);
746
+ r6.w = dot(r10.xyz, r10.xyz);
747
+ r6.w = inverseSqrt(r6.w);
748
+ let v_205 = (r6.www * r10.xyz);
749
+ r10 = vec4<f32>(v_205.xyz, r10.w);
750
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
751
+ r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
752
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w);
753
+ r4.w = (r4.w / r6.w);
754
+ let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx);
755
+ r6.w = dot(r10.xyz, v_206.xyz);
756
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
757
+ let v_207 = dot(r10.xyz, r3.xyz);
758
+ r7.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
759
+ r6.w = (r6.w * r7.w);
760
+ r7.w = (r4.w * r6.w);
761
+ let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
762
+ r11 = vec4<f32>(v_208.xyz, r11.w);
763
+ let v_209 = fma(r11.xyz, r1.xyz, r9.xyz);
764
+ r9 = vec4<f32>(v_209.xyz, r9.w);
765
+ let v_210 = fma(r4.xyz, r0.zzz, r10.xyz);
766
+ r10 = vec4<f32>(v_210.xyz, r10.w);
767
+ r7.w = dot(r10.xyz, r10.xyz);
768
+ r7.w = inverseSqrt(r7.w);
769
+ let v_211 = (r7.www * r10.xyz);
770
+ r10 = vec4<f32>(v_211.xyz, r10.w);
771
+ let v_212 = dot(r10.xyz, r5.xyz);
772
+ r7.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
773
+ r7.w = ((-(r7.wwww)).w + 1.0f);
774
+ r8.w = (r7.w * r7.w);
775
+ r8.w = (r8.w * r8.w);
776
+ r7.w = (r7.w * r8.w);
777
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
778
+ r6.w = (r6.w * r7.w);
779
+ r4.w = (r4.w * r6.w);
780
+ r4.w = (r4.w * 0.25f);
781
+ let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
782
+ r8 = vec4<f32>(v_213.xyz, r8.w);
783
+ }
784
+ }
785
+ if ((bitcast<u32>(r2.w) != 0u)) {
786
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
787
+ } else {
788
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
789
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
790
+ if ((bitcast<u32>(r2.w) != 0u)) {
791
+ } else {
792
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
793
+ let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz);
794
+ r10 = vec4<f32>(v_214.xyz, r10.w);
795
+ let v_215 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
796
+ r11 = vec4<f32>(v_215.xyz, r11.w);
797
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
798
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
799
+ r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
800
+ let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
801
+ r11 = vec4<f32>(v_216.xyz, r11.w);
802
+ let v_217 = (r11.xyz + v_24.xyz);
803
+ r11 = vec4<f32>(v_217.xyz, r11.w);
804
+ let v_218 = bitcast<vec3<u32>>(r4.www);
805
+ let v_219 = r10.xyz;
806
+ let v_220 = select(r11.xyz, v_219, (v_218 != vec3<u32>()));
807
+ r10 = vec4<f32>(v_220.xyz, r10.w);
808
+ r4.w = dot(r10.xyz, r10.xyz);
809
+ let v_221 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
810
+ r10 = vec4<f32>(v_221.xyz, r10.w);
811
+ r6.w = dot(r10.xyz, r10.xyz);
812
+ r6.w = inverseSqrt(r6.w);
813
+ let v_222 = (r6.www * r10.xyz);
814
+ r10 = vec4<f32>(v_222.xyz, r10.w);
815
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
816
+ r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
817
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w);
818
+ r4.w = (r4.w / r6.w);
819
+ let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx);
820
+ r6.w = dot(r10.xyz, v_223.xyz);
821
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
822
+ let v_224 = dot(r10.xyz, r3.xyz);
823
+ r7.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
824
+ r6.w = (r6.w * r7.w);
825
+ r7.w = (r4.w * r6.w);
826
+ let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
827
+ r11 = vec4<f32>(v_225.xyz, r11.w);
828
+ let v_226 = fma(r11.xyz, r1.xyz, r9.xyz);
829
+ r9 = vec4<f32>(v_226.xyz, r9.w);
830
+ let v_227 = fma(r4.xyz, r0.zzz, r10.xyz);
831
+ r10 = vec4<f32>(v_227.xyz, r10.w);
832
+ r7.w = dot(r10.xyz, r10.xyz);
833
+ r7.w = inverseSqrt(r7.w);
834
+ let v_228 = (r7.www * r10.xyz);
835
+ r10 = vec4<f32>(v_228.xyz, r10.w);
836
+ let v_229 = dot(r10.xyz, r5.xyz);
837
+ r7.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
838
+ r7.w = ((-(r7.wwww)).w + 1.0f);
839
+ r8.w = (r7.w * r7.w);
840
+ r8.w = (r8.w * r8.w);
841
+ r7.w = (r7.w * r8.w);
842
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
843
+ r6.w = (r6.w * r7.w);
844
+ r4.w = (r4.w * r6.w);
845
+ r4.w = (r4.w * 0.25f);
846
+ let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
847
+ r8 = vec4<f32>(v_230.xyz, r8.w);
848
+ }
849
+ }
850
+ if ((bitcast<u32>(r2.w) != 0u)) {
851
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
852
+ } else {
853
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
854
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
855
+ if ((bitcast<u32>(r2.w) != 0u)) {
856
+ } else {
857
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
858
+ let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz);
859
+ r10 = vec4<f32>(v_231.xyz, r10.w);
860
+ let v_232 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
861
+ r11 = vec4<f32>(v_232.xyz, r11.w);
862
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
863
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
864
+ r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
865
+ let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
866
+ r11 = vec4<f32>(v_233.xyz, r11.w);
867
+ let v_234 = (r11.xyz + v_24.xyz);
868
+ r11 = vec4<f32>(v_234.xyz, r11.w);
869
+ let v_235 = bitcast<vec3<u32>>(r4.www);
870
+ let v_236 = r10.xyz;
871
+ let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
872
+ r10 = vec4<f32>(v_237.xyz, r10.w);
873
+ r4.w = dot(r10.xyz, r10.xyz);
874
+ let v_238 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
875
+ r10 = vec4<f32>(v_238.xyz, r10.w);
876
+ r6.w = dot(r10.xyz, r10.xyz);
877
+ r6.w = inverseSqrt(r6.w);
878
+ let v_239 = (r6.www * r10.xyz);
879
+ r10 = vec4<f32>(v_239.xyz, r10.w);
880
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
881
+ r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
882
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w);
883
+ r4.w = (r4.w / r6.w);
884
+ let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
885
+ r6.w = dot(r10.xyz, v_240.xyz);
886
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
887
+ let v_241 = dot(r10.xyz, r3.xyz);
888
+ r7.w = clamp(vec4<f32>(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f);
889
+ r6.w = (r6.w * r7.w);
890
+ r7.w = (r4.w * r6.w);
891
+ let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
892
+ r11 = vec4<f32>(v_242.xyz, r11.w);
893
+ let v_243 = fma(r11.xyz, r1.xyz, r9.xyz);
894
+ r9 = vec4<f32>(v_243.xyz, r9.w);
895
+ let v_244 = fma(r4.xyz, r0.zzz, r10.xyz);
896
+ r10 = vec4<f32>(v_244.xyz, r10.w);
897
+ r7.w = dot(r10.xyz, r10.xyz);
898
+ r7.w = inverseSqrt(r7.w);
899
+ let v_245 = (r7.www * r10.xyz);
900
+ r10 = vec4<f32>(v_245.xyz, r10.w);
901
+ let v_246 = dot(r10.xyz, r5.xyz);
902
+ r7.w = clamp(vec4<f32>(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f);
903
+ r7.w = ((-(r7.wwww)).w + 1.0f);
904
+ r8.w = (r7.w * r7.w);
905
+ r8.w = (r8.w * r8.w);
906
+ r7.w = (r7.w * r8.w);
907
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
908
+ r6.w = (r6.w * r7.w);
909
+ r4.w = (r4.w * r6.w);
910
+ r4.w = (r4.w * 0.25f);
911
+ let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
912
+ r8 = vec4<f32>(v_247.xyz, r8.w);
913
+ }
914
+ }
915
+ if ((bitcast<u32>(r2.w) != 0u)) {
916
+ } else {
917
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
918
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
919
+ if ((bitcast<u32>(r2.w) != 0u)) {
920
+ } else {
921
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
922
+ let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz);
923
+ r10 = vec4<f32>(v_248.xyz, r10.w);
924
+ let v_249 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
925
+ r11 = vec4<f32>(v_249.xyz, r11.w);
926
+ r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
927
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
928
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
929
+ let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
930
+ r11 = vec4<f32>(v_250.xyz, r11.w);
931
+ let v_251 = (r11.xyz + v_24.xyz);
932
+ r11 = vec4<f32>(v_251.xyz, r11.w);
933
+ let v_252 = bitcast<vec3<u32>>(r2.www);
934
+ let v_253 = r10.xyz;
935
+ let v_254 = select(r11.xyz, v_253, (v_252 != vec3<u32>()));
936
+ r10 = vec4<f32>(v_254.xyz, r10.w);
937
+ r2.w = dot(r10.xyz, r10.xyz);
938
+ let v_255 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
939
+ r10 = vec4<f32>(v_255.xyz, r10.w);
940
+ r4.w = dot(r10.xyz, r10.xyz);
941
+ r4.w = inverseSqrt(r4.w);
942
+ let v_256 = (r4.www * r10.xyz);
943
+ r10 = vec4<f32>(v_256.xyz, r10.w);
944
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
945
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
946
+ r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w);
947
+ r2.w = (r2.w / r4.w);
948
+ let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx);
949
+ r4.w = dot(r10.xyz, v_257.xyz);
950
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
951
+ let v_258 = dot(r10.xyz, r3.xyz);
952
+ r6.w = clamp(vec4<f32>(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f);
953
+ r4.w = (r4.w * r6.w);
954
+ r6.w = (r2.w * r4.w);
955
+ let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
956
+ r11 = vec4<f32>(v_259.xyz, r11.w);
957
+ let v_260 = fma(r11.xyz, r1.xyz, r9.xyz);
958
+ r9 = vec4<f32>(v_260.xyz, r9.w);
959
+ let v_261 = fma(r4.xyz, r0.zzz, r10.xyz);
960
+ r4 = vec4<f32>(v_261.xyz, r4.w);
961
+ r0.z = dot(r4.xyz, r4.xyz);
962
+ r0.z = inverseSqrt(r0.z);
963
+ let v_262 = (r0.zzz * r4.xyz);
964
+ r4 = vec4<f32>(v_262.xyz, r4.w);
965
+ let v_263 = dot(r4.xyz, r5.xyz);
966
+ r0.z = clamp(vec4<f32>(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f);
967
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
968
+ r4.x = (r0.z * r0.z);
969
+ r4.x = (r4.x * r4.x);
970
+ r0.z = (r0.z * r4.x);
971
+ r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w);
972
+ r0.z = (r4.w * r0.z);
973
+ r0.z = (r2.w * r0.z);
974
+ r0.z = (r0.z * 0.25f);
975
+ let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
976
+ r8 = vec4<f32>(v_264.xyz, r8.w);
977
+ }
978
+ }
979
+ r0.z = (r5.w * r5.w);
980
+ r0.x = (r0.x * r0.x);
981
+ let v_265 = (r8.xyz * r0.xxx);
982
+ r4 = vec4<f32>(v_265.xyz, r4.w);
983
+ let v_266 = fma(r0.zzz, r9.xyz, r4.xyz);
984
+ r4 = vec4<f32>(v_266.xyz, r4.w);
985
+ let v_267 = fma(r6.xyz, r2.zzz, r4.xyz);
986
+ r4 = vec4<f32>(v_267.xyz, r4.w);
987
+ r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
988
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
989
+ r0.x = max(r0.x, 0.0f);
990
+ let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
991
+ r6 = vec4<f32>(v_268.xyz, r6.w);
992
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
993
+ let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
994
+ r8 = vec4<f32>(v_269.xyz, r8.w);
995
+ let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
996
+ r8 = vec4<f32>(v_270.xyz, r8.w);
997
+ let v_271 = fma(r6.xyz, r0.zzz, r8.xyz);
998
+ r6 = vec4<f32>(v_271.xyz, r6.w);
999
+ let v_272 = (r2.yyy * r6.xyz);
1000
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1001
+ let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
1002
+ r0 = vec4<f32>(v_273.x, r0.y, v_273.yz);
1003
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1004
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1005
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1006
+ let v_274 = dot(r8.xyz, r3.xyz);
1007
+ r1.w = clamp(vec4<f32>(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f);
1008
+ let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r0.xzw);
1009
+ r0 = vec4<f32>(v_275.x, r0.y, v_275.yz);
1010
+ let v_276 = fma(r0.xzw, r2.xxx, r6.xyz);
1011
+ r0 = vec4<f32>(v_276.x, r0.y, v_276.yz);
1012
+ let v_277 = (r5.www * r0.xzw);
1013
+ r0 = vec4<f32>(v_277.x, r0.y, v_277.yz);
1014
+ let v_278 = fma(r0.xzw, r1.xyz, r4.xyz);
1015
+ r0 = vec4<f32>(v_278.x, r0.y, v_278.yz);
1016
+ r1.x = ((-(r5.wwww)).x + 1.0f);
1017
+ r1.y = dot((-(r5.xyzx)).xyz, r3.xyz);
1018
+ r1.y = (r1.y + r1.y);
1019
+ let v_279 = -(r1.yyyy);
1020
+ let v_280 = -(r5.xxyz);
1021
+ let v_281 = fma(r3.xyz, v_279.yzw, v_280.yzw);
1022
+ r1 = vec4<f32>(r1.x, v_281.xyz);
1023
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1024
+ r2.z = max(r2.z, cb5_5.tint_symbol_3[6u].z);
1025
+ let v_282 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1026
+ r3 = vec4<f32>(v_282.xyz, r3.w);
1027
+ r1.y = (abs(r1.wwww).y + 1.0f);
1028
+ let v_283 = (r3.xyz / r1.yyy);
1029
+ r3 = vec4<f32>(v_283.xyz, r3.w);
1030
+ let v_284 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1031
+ r3 = vec4<f32>(v_284.xyz, r3.w);
1032
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1033
+ let v_285 = bitcast<vec2<u32>>(r1.yy);
1034
+ let v_286 = r3.xy;
1035
+ let v_287 = select(r3.zy, v_286, (v_285 != vec2<u32>()));
1036
+ let v_288 = r1;
1037
+ r1 = vec4<f32>(v_288.x, v_287.xy, v_288.w);
1038
+ let v_289 = r2.z;
1039
+ r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_289);
1040
+ r1.y = max(r2.y, r2.x);
1041
+ let v_290 = (r1.yyy * r3.xyz);
1042
+ r1 = vec4<f32>(r1.x, v_290.xyz);
1043
+ let v_291 = (r1.xxx * r1.yzw);
1044
+ r1 = vec4<f32>(v_291.xyz, r1.w);
1045
+ let v_292 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r0.xzw);
1046
+ r0 = vec4<f32>(v_292.x, r0.y, v_292.yz);
1047
+ o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x);
1048
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1049
+ r0.y = dot(r7.xyz, r7.xyz);
1050
+ r1.x = sqrt(r0.y);
1051
+ let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx);
1052
+ r1.y = (r1.x + v_293.y);
1053
+ r1.y = max(r1.y, 0.0f);
1054
+ r1.x = (r1.y / r1.x);
1055
+ r1.x = (r1.x * r7.z);
1056
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1057
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1058
+ r1.w = (r1.z * -1.44269502162933349609f);
1059
+ r1.w = exp2(r1.w);
1060
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1061
+ r1.z = (r1.w / r1.z);
1062
+ let v_294 = bitcast<u32>(r1.x);
1063
+ r1.x = select(1.0f, r1.z, (v_294 != 0u));
1064
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1065
+ r1.x = (r1.x * r1.z);
1066
+ r1.x = min(r1.x, 1.0f);
1067
+ r1.x = (r1.x * 1.44269502162933349609f);
1068
+ r1.x = exp2(r1.x);
1069
+ r1.x = min(r1.x, 1.0f);
1070
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1071
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1072
+ r0.y = inverseSqrt(r0.y);
1073
+ let v_295 = (r0.yyy * r7.xyz);
1074
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1075
+ let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1076
+ r0.y = clamp(vec4<f32>(v_296, v_296, v_296, v_296).y, 0.0f, 1.0f);
1077
+ r0.y = log2(r0.y);
1078
+ r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
1079
+ r0.y = exp2(r0.y);
1080
+ let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1081
+ r1.w = clamp(vec4<f32>(v_297, v_297, v_297, v_297).w, 0.0f, 1.0f);
1082
+ r1.w = log2(r1.w);
1083
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1084
+ r1.w = exp2(r1.w);
1085
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1086
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1087
+ let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx);
1088
+ r2.x = (r1.y + v_298.x);
1089
+ r2.x = max(r2.x, 0.0f);
1090
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1091
+ r2.x = (r2.x * 1.44269502162933349609f);
1092
+ r2.x = exp2(r2.x);
1093
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1094
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1095
+ let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz);
1096
+ r1.y = (r1.y * v_299.y);
1097
+ r1.y = (r1.y * 1.44269502162933349609f);
1098
+ r1.y = exp2(r1.y);
1099
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1100
+ let v_300 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1101
+ r2 = vec4<f32>(v_300.xyz, r2.w);
1102
+ let v_301 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1103
+ r2 = vec4<f32>(v_301.xyz, r2.w);
1104
+ let v_302 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1105
+ r3 = vec4<f32>(v_302.xyz, r3.w);
1106
+ let v_303 = fma(r1.www, r3.xyz, r2.xyz);
1107
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1108
+ let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx);
1109
+ let v_305 = (r2.xyz + v_304.xyz);
1110
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1111
+ let v_306 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1112
+ r2 = vec4<f32>(v_306.xyz, r2.w);
1113
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1114
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1115
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1116
+ let v_307 = ((-(r2.xyzx)).xyz + r3.xyz);
1117
+ r3 = vec4<f32>(v_307.xyz, r3.w);
1118
+ let v_308 = fma(r1.xxx, r3.xyz, r2.xyz);
1119
+ r1 = vec4<f32>(v_308.xy, r1.z, v_308.z);
1120
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1121
+ if ((bitcast<u32>(r0.y) != 0u)) {
1122
+ let v_309 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1123
+ r2 = vec4<f32>(v_309.xy, r2.zw);
1124
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1125
+ r0.y = (r2.x + -1.0f);
1126
+ r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
1127
+ } else {
1128
+ r0.y = 1.0f;
1129
+ }
1130
+ let v_310 = -(r0.xzxw);
1131
+ let v_311 = fma(r1.xyw, r0.yyy, v_310.xyw);
1132
+ r1 = vec4<f32>(v_311.xy, r1.z, v_311.z);
1133
+ let v_312 = fma(r1.zzz, r1.xyw, r0.xzw);
1134
+ r1 = vec4<f32>(v_312.xyz, r1.w);
1135
+ } else {
1136
+ r0.y = dot(r7.xyz, r7.xyz);
1137
+ r1.w = sqrt(r0.y);
1138
+ let v_313 = -(cb3_3.tint_symbol_2[50u].xxxx);
1139
+ r2.x = (r1.w + v_313.x);
1140
+ r2.x = max(r2.x, 0.0f);
1141
+ r1.w = (r2.x / r1.w);
1142
+ r1.w = (r1.w * r7.z);
1143
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1144
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1145
+ r2.z = (r2.y * -1.44269502162933349609f);
1146
+ r2.z = exp2(r2.z);
1147
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1148
+ r2.y = (r2.z / r2.y);
1149
+ let v_314 = bitcast<u32>(r1.w);
1150
+ r1.w = select(1.0f, r2.y, (v_314 != 0u));
1151
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1152
+ r1.w = (r1.w * r2.y);
1153
+ r1.w = min(r1.w, 1.0f);
1154
+ r1.w = (r1.w * 1.44269502162933349609f);
1155
+ r1.w = exp2(r1.w);
1156
+ r1.w = min(r1.w, 1.0f);
1157
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1158
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1159
+ r0.y = inverseSqrt(r0.y);
1160
+ let v_315 = (r0.yyy * r7.xyz);
1161
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1162
+ let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1163
+ r0.y = clamp(vec4<f32>(v_316, v_316, v_316, v_316).y, 0.0f, 1.0f);
1164
+ r0.y = log2(r0.y);
1165
+ r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w);
1166
+ r0.y = exp2(r0.y);
1167
+ let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1168
+ r2.z = clamp(vec4<f32>(v_317, v_317, v_317, v_317).z, 0.0f, 1.0f);
1169
+ r2.z = log2(r2.z);
1170
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1171
+ r2.z = exp2(r2.z);
1172
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1173
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1174
+ let v_318 = -(cb3_3.tint_symbol_2[52u].xxxx);
1175
+ r2.w = (r2.x + v_318.w);
1176
+ r2.w = max(r2.w, 0.0f);
1177
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1178
+ r2.w = (r2.w * 1.44269502162933349609f);
1179
+ r2.w = exp2(r2.w);
1180
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1181
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1182
+ let v_319 = -(cb3_3.tint_symbol_2[51u].zzzz);
1183
+ r2.x = (r2.x * v_319.x);
1184
+ r2.x = (r2.x * 1.44269502162933349609f);
1185
+ r2.x = exp2(r2.x);
1186
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1187
+ let v_320 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1188
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1189
+ let v_321 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1190
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1191
+ let v_322 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1192
+ r4 = vec4<f32>(v_322.xyz, r4.w);
1193
+ let v_323 = fma(r2.zzz, r4.xyz, r3.xyz);
1194
+ r3 = vec4<f32>(v_323.xyz, r3.w);
1195
+ let v_324 = -(cb3_3.tint_symbol_2[57u].xyzx);
1196
+ let v_325 = (r3.xyz + v_324.xyz);
1197
+ r3 = vec4<f32>(v_325.xyz, r3.w);
1198
+ let v_326 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1199
+ r2 = vec4<f32>(v_326.x, r2.y, v_326.yz);
1200
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1201
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1202
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1203
+ let v_327 = ((-(r2.xzwx)).xyz + r3.xyz);
1204
+ r3 = vec4<f32>(v_327.xyz, r3.w);
1205
+ let v_328 = fma(r1.www, r3.xyz, r2.xzw);
1206
+ r2 = vec4<f32>(v_328.x, r2.y, v_328.yz);
1207
+ let v_329 = ((-(r0.xxzw)).xzw + r2.xzw);
1208
+ r2 = vec4<f32>(v_329.x, r2.y, v_329.yz);
1209
+ let v_330 = fma(r2.yyy, r2.xzw, r0.xzw);
1210
+ r1 = vec4<f32>(v_330.xyz, r1.w);
1211
+ }
1212
+ let v_331 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1213
+ o0 = vec4<f32>(v_331.xyz, o0.w);
1214
+ }
1215
+
1216
+ @fragment
1217
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_332 : vec4<f32>) -> @location(0u) vec4<f32> {
1218
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_332);
1219
+ return o0;
1220
+ }
b/8b0b5899ed/shaders/d59401a4081161b1.wgsl ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb19_struct {
16
+ tint_symbol : array<vec4<f32>, 19u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
20
+
21
+ struct cb15_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 15u>,
23
+ }
24
+
25
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
26
+
27
+ struct cb6_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 6u>,
29
+ }
30
+
31
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
32
+
33
+ @group(1u) @binding(21u) var s5 : sampler;
34
+
35
+ @group(1u) @binding(22u) var s6 : sampler;
36
+
37
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
38
+
39
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
40
+
41
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
42
+
43
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
46
+
47
+ var<private> o0 : vec4<f32>;
48
+
49
+ fn main_inner(v1 : vec4<f32>) {
50
+ let v = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, -0.25f));
51
+ r0 = vec4<f32>(v.xy, r0.zw);
52
+ r0.z = 0.0f;
53
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
54
+ r1 = vec4<f32>(v_1.xy, r1.zw);
55
+ let v_2 = fma(r1.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy);
56
+ r1 = vec4<f32>(v_2.xy, r1.zw);
57
+ r0.w = (r1.y * cb11_11.tint_symbol_2[1u].w);
58
+ r1.x = (r1.x * cb11_11.tint_symbol_2[0u].w);
59
+ let v_3 = (r0.www * cb11_11.tint_symbol_2[1u].xyz);
60
+ r1 = vec4<f32>(r1.x, v_3.xyz);
61
+ let v_4 = fma(r1.xxx, cb11_11.tint_symbol_2[0u].xyz, r1.yzw);
62
+ r1 = vec4<f32>(v_4.xyz, r1.w);
63
+ let v_5 = -(cb11_11.tint_symbol_2[2u].xyzx);
64
+ let v_6 = (r1.xyz + v_5.xyz);
65
+ r1 = vec4<f32>(v_6.xyz, r1.w);
66
+ let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy);
67
+ r2 = vec4<f32>(v_7.xy, r2.zw);
68
+ let v_8 = r2.xy;
69
+ let v_9 = max(v_8, vec2<f32>(-2147483648.0f));
70
+ let v_10 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_9), vec2<i32>(2147483647i), (v_9 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_8 == v_8))));
71
+ r2 = vec4<f32>(v_10.xy, r2.zw);
72
+ r2 = vec4<f32>(r2.xy, vec2<f32>());
73
+ r0.w = textureLoad(t3, bitcast<vec2<i32>>(r2.xy), 0i).x;
74
+ r1.w = (cb11_11.tint_symbol_2[3u].w + 1.0f);
75
+ r0.w = ((-(r0.wwww)).w + r1.w);
76
+ r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w);
77
+ let v_11 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz);
78
+ r1 = vec4<f32>(v_11.xyz, r1.w);
79
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
80
+ let v_12 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz);
81
+ r2 = vec4<f32>(v_12.xyz, r2.w);
82
+ let v_13 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz);
83
+ r2 = vec4<f32>(v_13.xyz, r2.w);
84
+ let v_14 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyz);
85
+ r2 = vec4<f32>(v_14.xyz, r2.w);
86
+ let v_15 = fma(r2.zxy, cb6_6.tint_symbol_1[7u].zxy, cb6_6.tint_symbol_1[11u].zxy);
87
+ r2 = vec4<f32>(v_15.xyz, r2.w);
88
+ let v_16 = fma(r2.yzx, vec3<f32>(1.0f, 0.25f, 1.0f), vec3<f32>(0.5f, 0.875f, 0.0f));
89
+ r3 = vec4<f32>(v_16.xyz, r3.w);
90
+ let v_17 = (r0.xyz + r3.xyz);
91
+ r0 = vec4<f32>(v_17.xyz, r0.w);
92
+ let v_18 = r0.xyxx;
93
+ r0.x = textureSampleCompareLevel(t15, s15, v_18.xy, r0.z);
94
+ let v_19 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, -0.25f));
95
+ r4 = vec4<f32>(v_19.xy, r4.zw);
96
+ r4.z = 0.0f;
97
+ let v_20 = (r3.xyz + r4.xyz);
98
+ r4 = vec4<f32>(v_20.xyz, r4.w);
99
+ let v_21 = r4.xyxx;
100
+ r0.y = textureSampleCompareLevel(t15, s15, v_21.xy, r4.z);
101
+ let v_22 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, -0.25f));
102
+ r4 = vec4<f32>(v_22.xy, r4.zw);
103
+ r4.z = 0.0f;
104
+ let v_23 = (r3.xyz + r4.xyz);
105
+ r4 = vec4<f32>(v_23.xyz, r4.w);
106
+ let v_24 = r4.xyxx;
107
+ r0.z = textureSampleCompareLevel(t15, s15, v_24.xy, r4.z);
108
+ let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.0f));
109
+ r4 = vec4<f32>(v_25.xy, r4.zw);
110
+ r4.z = 0.0f;
111
+ let v_26 = (r3.xyz + r4.xyz);
112
+ r4 = vec4<f32>(v_26.xyz, r4.w);
113
+ let v_27 = r4.xyxx;
114
+ r4.x = textureSampleCompareLevel(t15, s15, v_27.xy, r4.z);
115
+ let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.0f));
116
+ r5 = vec4<f32>(v_28.xy, r5.zw);
117
+ r5.z = 0.0f;
118
+ let v_29 = (r3.xyz + r5.xyz);
119
+ r5 = vec4<f32>(v_29.xyz, r5.w);
120
+ let v_30 = r5.xyxx;
121
+ r4.z = textureSampleCompareLevel(t15, s15, v_30.xy, r5.z);
122
+ let v_31 = abs(r2.zzzz);
123
+ r1.w = max(v_31.w, abs(r2.yyyy).w);
124
+ r1.w = (r1.w + -0.44999998807907104492f);
125
+ r1.w = clamp(((r1.wwww * vec4<f32>(15.0f))).w, 0.0f, 1.0f);
126
+ let v_32 = r3.xyxx;
127
+ r4.y = textureSampleCompareLevel(t15, s15, v_32.xy, r2.x);
128
+ let v_33 = (r0.xyz + r4.xyz);
129
+ r0 = vec4<f32>(v_33.xyz, r0.w);
130
+ let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(-1.0f, 0.25f));
131
+ r2 = vec4<f32>(v_34.xy, r2.zw);
132
+ r2.z = 0.0f;
133
+ let v_35 = (r2.xyz + r3.xyz);
134
+ r2 = vec4<f32>(v_35.xyz, r2.w);
135
+ let v_36 = r2.xyxx;
136
+ r2.x = textureSampleCompareLevel(t15, s15, v_36.xy, r2.z);
137
+ let v_37 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(0.0f, 0.25f));
138
+ r4 = vec4<f32>(v_37.xy, r4.zw);
139
+ r4.z = 0.0f;
140
+ let v_38 = (r3.xyz + r4.xyz);
141
+ r4 = vec4<f32>(v_38.xyz, r4.w);
142
+ let v_39 = r4.xyxx;
143
+ r2.y = textureSampleCompareLevel(t15, s15, v_39.xy, r4.z);
144
+ let v_40 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.0f, 0.25f));
145
+ r4 = vec4<f32>(v_40.xy, r4.zw);
146
+ r4.z = 0.0f;
147
+ let v_41 = (r3.xyz + r4.xyz);
148
+ r3 = vec4<f32>(v_41.xyz, r3.w);
149
+ let v_42 = r3.xyxx;
150
+ r2.z = textureSampleCompareLevel(t15, s15, v_42.xy, r3.z);
151
+ let v_43 = (r0.xyz + r2.xyz);
152
+ r0 = vec4<f32>(v_43.xyz, r0.w);
153
+ r0.x = dot(r0.xyz, vec3<f32>(1.0f));
154
+ r0.x = fma(r0.x, 0.11111111193895339966f, r0.w);
155
+ r0.x = (r1.w + r0.x);
156
+ r2.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x;
157
+ let v_44 = r2;
158
+ r2 = vec4<f32>(v_44.x, 0.0f, v_44.z, 0.5f);
159
+ let v_45 = fma(r1.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
160
+ let v_46 = r0;
161
+ r0 = vec4<f32>(v_46.x, v_45.xy, v_46.w);
162
+ r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f);
163
+ r0.w = sqrt(r0.w);
164
+ r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f);
165
+ r2.z = textureSample(t5, s5, r0.yzyy.xy).y;
166
+ r0.y = textureSample(t6, s6, r2.zwzz.xy).x;
167
+ r0.y = (r0.w * r0.y);
168
+ r0.x = (r0.y * r0.x);
169
+ o0 = min(r0.xxxx, r0.xxxx);
170
+ }
171
+
172
+ @fragment
173
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
174
+ main_inner(v1);
175
+ return o0;
176
+ }
b/8b0b5899ed/shaders/d59ba393bb6dcaa4.wgsl ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb18_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 18u>,
27
+ }
28
+
29
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
30
+
31
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
32
+
33
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
34
+
35
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
38
+
39
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
44
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
45
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
46
+ r0 = vec4<f32>(v.xy, r0.zw);
47
+ let v_1 = r0.xy;
48
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
49
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
50
+ r0 = vec4<f32>(v_3.xy, r0.zw);
51
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
52
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
53
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
54
+ r1.x = (r1.x + 1.0f);
55
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
56
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
57
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
58
+ r2 = vec4<f32>(v_4.xyz, r2.w);
59
+ let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
60
+ r3 = vec4<f32>(v_5.xyz, r3.w);
61
+ r1.x = dot(r3.xyz, r3.xyz);
62
+ r3.w = inverseSqrt(r1.x);
63
+ let v_6 = (r3.www * r3.xyz);
64
+ r3 = vec4<f32>(v_6.xyz, r3.w);
65
+ r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
66
+ r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
67
+ r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x);
68
+ r1.x = (r1.x / r3.w);
69
+ let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
70
+ r3.w = dot(r3.xyz, v_7.xyz);
71
+ r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
72
+ r1.x = (r1.x * r3.w);
73
+ r2.w = 1.0f;
74
+ r2.x = dot(r2, cb12_12.tint_symbol_2[6u]);
75
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 0.0f)));
76
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
77
+ r1.x = (r1.x * r2.x);
78
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
79
+ v_8((bitcast<u32>(r2.x) != 0u));
80
+ r2.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
81
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 8u));
82
+ r2.x = f32(bitcast<u32>(r2.x));
83
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 8.0f)));
84
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
85
+ let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
86
+ r2 = vec4<f32>(r2.x, v_9.xyz);
87
+ let v_10 = (r2.yzw * r2.yzw);
88
+ r2 = vec4<f32>(r2.x, v_10.xyz);
89
+ let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
90
+ r4 = vec4<f32>(v_11.xy, r4.zw);
91
+ r3.w = (r4.x * r4.x);
92
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
93
+ let v_12 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
94
+ r4 = vec4<f32>(v_12.x, r4.y, v_12.yz);
95
+ let v_13 = fract(r4.xzw);
96
+ r4 = vec4<f32>(v_13.x, r4.y, v_13.yz);
97
+ let v_14 = fma((-(r4.zzwz)).xz, vec2<f32>(0.125f), r4.xz);
98
+ let v_15 = r4;
99
+ r4 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
100
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r4.xzw);
101
+ r0 = vec4<f32>(v_16.xyz, r0.w);
102
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
103
+ r0 = vec4<f32>(v_17.xyz, r0.w);
104
+ r0.w = dot(r0.xyz, r0.xyz);
105
+ r0.w = inverseSqrt(r0.w);
106
+ let v_18 = (r0.www * r0.xyz);
107
+ r0 = vec4<f32>(v_18.xyz, r0.w);
108
+ r0.w = min(r3.w, 1.0f);
109
+ r3.w = dot(r1.yzw, r1.yzw);
110
+ r3.w = inverseSqrt(r3.w);
111
+ let v_19 = (r1.yzw * r3.www);
112
+ r1 = vec4<f32>(r1.x, v_19.xyz);
113
+ r1.x = (r1.x * r2.x);
114
+ let v_20 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
115
+ r4 = vec4<f32>(v_20.x, r4.y, v_20.yz);
116
+ let v_21 = dot(r0.xyz, r3.xyz);
117
+ r2.x = clamp(vec4<f32>(v_21, v_21, v_21, v_21).x, 0.0f, 1.0f);
118
+ let v_22 = dot((-(r1.yzwy)).xyz, r0.xyz);
119
+ r0.x = clamp(vec4<f32>(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f);
120
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
121
+ r0.y = (r0.x * r0.x);
122
+ r0.y = (r0.y * r0.y);
123
+ r0.x = (r0.x * r0.y);
124
+ r0.y = ((-(r4.yyyy)).y + 1.0f);
125
+ r0.x = fma(r4.y, r0.x, r0.y);
126
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
127
+ r0.x = (r0.x * r2.x);
128
+ let v_23 = (r0.xxx * r2.yzw);
129
+ r0 = vec4<f32>(v_23.xyz, r0.w);
130
+ let v_24 = (r4.xzw * r0.xyz);
131
+ r0 = vec4<f32>(v_24.xyz, r0.w);
132
+ let v_25 = (r1.xxx * r0.xyz);
133
+ r0 = vec4<f32>(v_25.xyz, r0.w);
134
+ let v_26 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
135
+ o0 = vec4<f32>(v_26.xyz, o0.w);
136
+ o0.w = 1.0f;
137
+ }
138
+
139
+ fn v_8(v_27 : bool) {
140
+ if (v_27) {
141
+ discard;
142
+ return;
143
+ }
144
+ }
145
+
146
+ @fragment
147
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
148
+ main_inner(v1, v2, v3);
149
+ return o0;
150
+ }
b/8b0b5899ed/shaders/d5ad024fae523fc9.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d5ad024fae523fc9.wgsl ADDED
@@ -0,0 +1,1172 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(27u) var s11 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
100
+
101
+ var<private> v4 : vec4<f32>;
102
+
103
+ var<private> v5 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
118
+ var v_2 : vec4<f32> = v_1;
119
+ v_2.w = (1.0f / v_1.w);
120
+ v4 = v_2;
121
+ x1[0u].x = v5[0u];
122
+ x1[0u].y = v5[1u];
123
+ x1[0u].z = v5[2u];
124
+ x1[0u].w = v5[3u];
125
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
126
+ r1.x = dot(v2.xyz, v2.xyz);
127
+ r1.x = inverseSqrt(r1.x);
128
+ let v_3 = (r1.xxx * v2.xyz);
129
+ r1 = vec4<f32>(r1.x, v_3.xyz);
130
+ r0.w = (r0.w * v0.w);
131
+ let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
132
+ r2 = vec4<f32>(v_4.xy, r2.zw);
133
+ let v_5 = (r0.xyz * r0.xyz);
134
+ r0 = vec4<f32>(v_5.xyz, r0.w);
135
+ let v_6 = -(v3.xyzx);
136
+ let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz);
137
+ r3 = vec4<f32>(v_7.xyz, r3.w);
138
+ r2.z = dot(r3.xyz, r3.xyz);
139
+ r2.z = inverseSqrt(r2.z);
140
+ let v_8 = (r2.zzz * r3.xyz);
141
+ r4 = vec4<f32>(v_8.xyz, r4.w);
142
+ let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx);
143
+ let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz);
144
+ r5 = vec4<f32>(v_10.xyz, r5.w);
145
+ r2.w = dot(r5.xyz, r5.xyz);
146
+ r2.w = inverseSqrt(r2.w);
147
+ let v_11 = (r2.www * r5.xyz);
148
+ r5 = vec4<f32>(v_11.xyz, r5.w);
149
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
150
+ let v_12 = (r2.xy * r2.xy);
151
+ r2 = vec4<f32>(v_12.xy, r2.zw);
152
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
153
+ r3.w = max(r3.w, 0.0f);
154
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
155
+ r3.w = (r3.w * 558.0f);
156
+ r3.w = fma(r4.w, 3.0f, r3.w);
157
+ r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
158
+ let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
159
+ r6 = vec4<f32>(v_13.xyz, r6.w);
160
+ let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
161
+ r7 = vec4<f32>(v_14.xyz, r7.w);
162
+ let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
163
+ r7 = vec4<f32>(v_15.xyz, r7.w);
164
+ let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
165
+ r7 = vec4<f32>(v_16.xyz, r7.w);
166
+ let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
167
+ r8 = vec4<f32>(v_17.xyz, r8.w);
168
+ let v_18 = &(x0[0u]);
169
+ let v_19 = r8;
170
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
171
+ let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
172
+ r9 = vec4<f32>(v_20.xyz, r9.w);
173
+ let v_21 = &(x0[1u]);
174
+ let v_22 = r9;
175
+ *(v_21) = vec4<f32>(v_22.xyz, (*(v_21)).w);
176
+ let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
177
+ r10 = vec4<f32>(v_23.xyz, r10.w);
178
+ let v_24 = &(x0[2u]);
179
+ let v_25 = r10;
180
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
181
+ let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
182
+ r7 = vec4<f32>(v_26.xyz, r7.w);
183
+ let v_27 = &(x0[3u]);
184
+ let v_28 = r7;
185
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
186
+ let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
187
+ let v_30 = r11;
188
+ r11 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
189
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
190
+ r5.w = (r5.w * 0.5f);
191
+ let v_31 = abs(r10.yyyy);
192
+ r6.w = max(v_31.w, abs(r10.xxxx).w);
193
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
194
+ let v_32 = (bitcast<u32>(r6.w) != 0u);
195
+ let v_33 = bitcast<f32>(v.tint_symbol_6[0i].x);
196
+ r6.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_33, v_32);
197
+ let v_34 = abs(r9.yyyy);
198
+ r7.z = max(v_34.z, abs(r9.xxxx).z);
199
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
200
+ let v_35 = bitcast<u32>(r7.z);
201
+ r6.w = select(r6.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_35 != 0u));
202
+ let v_36 = abs(r8.yyyy);
203
+ r7.z = max(v_36.z, abs(r8.xxxx).z);
204
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r7.z < r5.w)));
205
+ let v_37 = bitcast<u32>(r5.w);
206
+ r5.w = select(r6.w, 0.0f, (v_37 != 0u));
207
+ let v_38 = x0[bitcast<i32>(r5.w)];
208
+ r8 = vec4<f32>(v_38.xyz, r8.w);
209
+ r5.w = f32(bitcast<i32>(r5.w));
210
+ r6.w = (r5.w + 0.5f);
211
+ r6.w = (r6.w * 0.25f);
212
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
213
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
214
+ r5.w = dot(r9, cb6_6.tint_symbol_5[12u]);
215
+ r7.z = dot(r9, cb6_6.tint_symbol_5[13u]);
216
+ r9.x = (r8.x + 0.5f);
217
+ r9.y = fma(r8.y, 0.25f, r6.w);
218
+ r6.w = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
219
+ r5.w = ((-(r5.wwww)).w + r8.z);
220
+ let v_39 = dpdx(r9.xyy);
221
+ r10 = vec4<f32>(v_39.xy, r10.z, v_39.z);
222
+ r10.z = dpdx(r5.w);
223
+ let v_40 = dpdy(r9.yxy);
224
+ r12 = vec4<f32>(v_40.xyz, r12.w);
225
+ r12.w = dpdy(r5.w);
226
+ let v_41 = (r10.yw * r12.yw);
227
+ r8 = vec4<f32>(v_41.xy, r8.zw);
228
+ let v_42 = -(r8.xyxx);
229
+ let v_43 = fma(r10.xz, r12.xz, v_42.xy);
230
+ r13 = vec4<f32>(v_43.xy, r13.zw);
231
+ r7.w = (1.0f / r13.x);
232
+ r8.x = (r10.z * r12.y);
233
+ let v_44 = -(r8.xxxx);
234
+ r13.z = fma(r10.x, r12.w, v_44.z);
235
+ let v_45 = (r7.ww * r13.yz);
236
+ r8 = vec4<f32>(v_45.xy, r8.zw);
237
+ let v_46 = max(r8.xy, vec2<f32>());
238
+ r8 = vec4<f32>(v_46.xy, r8.zw);
239
+ let v_47 = min(r8.xy, vec2<f32>(0.5f));
240
+ r8 = vec4<f32>(v_47.xy, r8.zw);
241
+ r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w);
242
+ r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w);
243
+ let v_48 = bitcast<u32>(r6.w);
244
+ let v_49 = r5.w;
245
+ r11.z = select(r8.z, v_49, (v_48 != 0u));
246
+ r9.z = 0.0f;
247
+ let v_50 = (r9.xyz + r11.ywz);
248
+ r8 = vec4<f32>(v_50.xyz, r8.w);
249
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
250
+ r11 = vec4<f32>(v_51.xy, r11.zw);
251
+ let v_52 = (r9.xyz + r11.xyz);
252
+ r10 = vec4<f32>(v_52.xyz, r10.w);
253
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
254
+ r11 = vec4<f32>(v_53.xy, r11.zw);
255
+ let v_54 = (r9.xyz + r11.xyz);
256
+ r12 = vec4<f32>(v_54.xyz, r12.w);
257
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
258
+ r11 = vec4<f32>(v_55.xy, r11.zw);
259
+ let v_56 = (r9.xyz + r11.xyz);
260
+ r13 = vec4<f32>(v_56.xyz, r13.w);
261
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
262
+ r11 = vec4<f32>(v_57.xy, r11.zw);
263
+ let v_58 = (r9.xyz + r11.xyz);
264
+ r14 = vec4<f32>(v_58.xyz, r14.w);
265
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
266
+ r11 = vec4<f32>(v_59.xy, r11.zw);
267
+ let v_60 = (r9.xyz + r11.xyz);
268
+ r15 = vec4<f32>(v_60.xyz, r15.w);
269
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
270
+ r11 = vec4<f32>(v_61.xy, r11.zw);
271
+ let v_62 = (r9.xyz + r11.xyz);
272
+ r16 = vec4<f32>(v_62.xyz, r16.w);
273
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
274
+ r11 = vec4<f32>(v_63.xy, r11.zw);
275
+ let v_64 = (r9.xyz + r11.xyz);
276
+ r17 = vec4<f32>(v_64.xyz, r17.w);
277
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
278
+ r11 = vec4<f32>(v_65.xy, r11.zw);
279
+ let v_66 = (r9.xyz + r11.xyz);
280
+ r18 = vec4<f32>(v_66.xyz, r18.w);
281
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
282
+ r11 = vec4<f32>(v_67.xy, r11.zw);
283
+ let v_68 = (r9.xyz + r11.xyz);
284
+ r19 = vec4<f32>(v_68.xyz, r19.w);
285
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
286
+ r11 = vec4<f32>(v_69.xy, r11.zw);
287
+ let v_70 = (r9.xyz + r11.xyz);
288
+ r20 = vec4<f32>(v_70.xyz, r20.w);
289
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
290
+ r11 = vec4<f32>(v_71.xy, r11.zw);
291
+ let v_72 = (r9.xyz + r11.xyz);
292
+ r21 = vec4<f32>(v_72.xyz, r21.w);
293
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
294
+ r11 = vec4<f32>(v_73.xy, r11.zw);
295
+ let v_74 = (r9.xyz + r11.xyz);
296
+ r22 = vec4<f32>(v_74.xyz, r22.w);
297
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
298
+ r11 = vec4<f32>(v_75.xy, r11.zw);
299
+ let v_76 = (r9.xyz + r11.xyz);
300
+ r23 = vec4<f32>(v_76.xyz, r23.w);
301
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
302
+ r11 = vec4<f32>(v_77.xy, r11.zw);
303
+ let v_78 = (r9.xyz + r11.xyz);
304
+ r24 = vec4<f32>(v_78.xyz, r24.w);
305
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
306
+ r11 = vec4<f32>(v_79.xy, r11.zw);
307
+ let v_80 = (r9.xyz + r11.xyz);
308
+ r9 = vec4<f32>(v_80.xyz, r9.w);
309
+ let v_81 = r8.xyxx;
310
+ r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z);
311
+ let v_82 = r10.xyxx;
312
+ r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
313
+ let v_83 = r12.xyxx;
314
+ r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z);
315
+ let v_84 = r13.xyxx;
316
+ r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z);
317
+ let v_85 = r14.xyxx;
318
+ r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
319
+ let v_86 = r15.xyxx;
320
+ r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
321
+ let v_87 = r16.xyxx;
322
+ r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z);
323
+ let v_88 = r17.xyxx;
324
+ r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z);
325
+ let v_89 = r18.xyxx;
326
+ r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z);
327
+ let v_90 = r19.xyxx;
328
+ r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z);
329
+ let v_91 = r20.xyxx;
330
+ r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z);
331
+ let v_92 = r21.xyxx;
332
+ r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z);
333
+ let v_93 = r22.xyxx;
334
+ r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z);
335
+ let v_94 = r23.xyxx;
336
+ r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z);
337
+ let v_95 = r24.xyxx;
338
+ r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z);
339
+ let v_96 = r9.xyxx;
340
+ r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z);
341
+ r8 = (r8 + r10);
342
+ r8 = (r11 + r8);
343
+ r8 = (r12 + r8);
344
+ r5.w = dot(r8, vec4<f32>(1.0f));
345
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
346
+ let v_97 = abs(r7.yyyy);
347
+ r6.w = max(v_97.w, abs(r7.xxxx).w);
348
+ r6.w = clamp(fma(r6.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
349
+ r4.w = ((-(r4.wwww)).w + 1.0f);
350
+ r4.w = (r6.w * r4.w);
351
+ r4.w = fma(r5.w, 0.0625f, r4.w);
352
+ r4.w = (r4.w * r4.w);
353
+ r4.w = min(r4.w, 1.0f);
354
+ r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
355
+ r5.w = sqrt(r5.w);
356
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
357
+ let v_98 = -(r4.wwww);
358
+ r4.w = fma(r5.w, v_98.w, r4.w);
359
+ let v_99 = dot(r1.yzw, v_9.xyz);
360
+ r5.w = clamp(vec4<f32>(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f);
361
+ let v_100 = dot(r4.xyz, r1.yzw);
362
+ r7.x = clamp(vec4<f32>(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f);
363
+ let v_101 = dot(r5.xyz, v_9.xyz);
364
+ r7.y = clamp(vec4<f32>(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f);
365
+ let v_102 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
366
+ r7 = vec4<f32>(v_102.xy, r7.zw);
367
+ let v_103 = (r7.xy * r7.xy);
368
+ r7 = vec4<f32>(r7.xy, v_103.xy);
369
+ let v_104 = (r7.zw * r7.zw);
370
+ r7 = vec4<f32>(r7.xy, v_104.xy);
371
+ let v_105 = (r7.xy * r7.zw);
372
+ r7 = vec4<f32>(v_105.xy, r7.zw);
373
+ r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
374
+ let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww);
375
+ r7 = vec4<f32>(v_106.xy, r7.zw);
376
+ let v_107 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
377
+ r7 = vec4<f32>(r7.xy, v_107.xy);
378
+ r3.w = (r7.z * 0.125f);
379
+ r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f);
380
+ r5.x = dot(r1.yzw, r5.xyz);
381
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
382
+ r5.x = log2(r5.x);
383
+ r5.x = (r5.x * r7.w);
384
+ r5.x = exp2(r5.x);
385
+ r5.x = (r7.y * r5.x);
386
+ r5.x = (r3.w * r5.x);
387
+ r5.x = (r2.w * r5.x);
388
+ r5.x = (r5.w * r5.x);
389
+ r5.y = (r5.w * r7.x);
390
+ let v_108 = fma(r0.xyz, r5.yyy, r5.xxx);
391
+ r5 = vec4<f32>(v_108.xyz, r5.w);
392
+ let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
393
+ r5 = vec4<f32>(v_109.xyz, r5.w);
394
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
395
+ if ((bitcast<u32>(r5.w) != 0u)) {
396
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
397
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
398
+ } else {
399
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
400
+ let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz);
401
+ r8 = vec4<f32>(v_110.xyz, r8.w);
402
+ let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
403
+ r9 = vec4<f32>(v_111.xyz, r9.w);
404
+ r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
405
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f);
406
+ r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w);
407
+ let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz);
408
+ r9 = vec4<f32>(v_112.xyz, r9.w);
409
+ let v_113 = (r9.xyz + v_6.xyz);
410
+ r9 = vec4<f32>(v_113.xyz, r9.w);
411
+ let v_114 = bitcast<vec3<u32>>(r7.yyy);
412
+ let v_115 = r8.xyz;
413
+ let v_116 = select(r9.xyz, v_115, (v_114 != vec3<u32>()));
414
+ r8 = vec4<f32>(v_116.xyz, r8.w);
415
+ r7.y = dot(r8.xyz, r8.xyz);
416
+ let v_117 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
417
+ r8 = vec4<f32>(v_117.xyz, r8.w);
418
+ r7.z = dot(r8.xyz, r8.xyz);
419
+ r7.z = inverseSqrt(r7.z);
420
+ let v_118 = (r7.zzz * r8.xyz);
421
+ r8 = vec4<f32>(v_118.xyz, r8.w);
422
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
423
+ r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f);
424
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w);
425
+ r7.y = (r7.y / r7.z);
426
+ let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx);
427
+ r7.z = dot(r8.xyz, v_119.xyz);
428
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f);
429
+ let v_120 = dot(r8.xyz, r1.yzw);
430
+ r8.w = clamp(vec4<f32>(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f);
431
+ r7.z = (r7.z * r8.w);
432
+ r8.w = (r7.y * r7.z);
433
+ let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
434
+ r9 = vec4<f32>(v_121.xyz, r9.w);
435
+ let v_122 = (r0.xyz * r9.xyz);
436
+ r9 = vec4<f32>(v_122.xyz, r9.w);
437
+ let v_123 = fma(r3.xyz, r2.zzz, r8.xyz);
438
+ r8 = vec4<f32>(v_123.xyz, r8.w);
439
+ r8.w = dot(r8.xyz, r8.xyz);
440
+ r8.w = inverseSqrt(r8.w);
441
+ let v_124 = (r8.www * r8.xyz);
442
+ r8 = vec4<f32>(v_124.xyz, r8.w);
443
+ let v_125 = dot(r8.xyz, r4.xyz);
444
+ r8.w = clamp(vec4<f32>(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f);
445
+ r8.w = ((-(r8.wwww)).w + 1.0f);
446
+ r9.w = (r8.w * r8.w);
447
+ r9.w = (r9.w * r9.w);
448
+ r8.w = (r8.w * r9.w);
449
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
450
+ let v_126 = dot(r8.xyz, r1.yzw);
451
+ r8.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
452
+ r8.x = log2(r8.x);
453
+ r8.x = (r7.w * r8.x);
454
+ r8.x = exp2(r8.x);
455
+ r8.x = (r8.x * r8.w);
456
+ r7.z = (r7.z * r8.x);
457
+ r7.y = (r7.y * r7.z);
458
+ r7.y = (r3.w * r7.y);
459
+ let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
460
+ r8 = vec4<f32>(v_127.xyz, r8.w);
461
+ }
462
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
463
+ if ((bitcast<u32>(r7.y) != 0u)) {
464
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
465
+ r7.y = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
466
+ let v_128 = bitcast<u32>(r7.z);
467
+ let v_129 = r7.y;
468
+ r5.w = select(r5.w, v_129, (v_128 != 0u));
469
+ if ((bitcast<u32>(r5.w) != 0u)) {
470
+ } else {
471
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
472
+ let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz);
473
+ r10 = vec4<f32>(v_130.xyz, r10.w);
474
+ let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
475
+ r11 = vec4<f32>(v_131.xyz, r11.w);
476
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
477
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f);
478
+ r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w);
479
+ let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz);
480
+ r11 = vec4<f32>(v_132.xyz, r11.w);
481
+ let v_133 = (r11.xyz + v_6.xyz);
482
+ r11 = vec4<f32>(v_133.xyz, r11.w);
483
+ let v_134 = bitcast<vec3<u32>>(r7.yyy);
484
+ let v_135 = r10.xyz;
485
+ let v_136 = select(r11.xyz, v_135, (v_134 != vec3<u32>()));
486
+ r10 = vec4<f32>(v_136.xyz, r10.w);
487
+ r7.y = dot(r10.xyz, r10.xyz);
488
+ let v_137 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
489
+ r10 = vec4<f32>(v_137.xyz, r10.w);
490
+ r7.z = dot(r10.xyz, r10.xyz);
491
+ r7.z = inverseSqrt(r7.z);
492
+ let v_138 = (r7.zzz * r10.xyz);
493
+ r10 = vec4<f32>(v_138.xyz, r10.w);
494
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
495
+ r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f);
496
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w);
497
+ r7.y = (r7.y / r7.z);
498
+ let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx);
499
+ r7.z = dot(r10.xyz, v_139.xyz);
500
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f);
501
+ let v_140 = dot(r10.xyz, r1.yzw);
502
+ r8.w = clamp(vec4<f32>(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f);
503
+ r7.z = (r7.z * r8.w);
504
+ r8.w = (r7.y * r7.z);
505
+ let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz);
506
+ r11 = vec4<f32>(v_141.xyz, r11.w);
507
+ let v_142 = fma(r11.xyz, r0.xyz, r9.xyz);
508
+ r9 = vec4<f32>(v_142.xyz, r9.w);
509
+ let v_143 = fma(r3.xyz, r2.zzz, r10.xyz);
510
+ r10 = vec4<f32>(v_143.xyz, r10.w);
511
+ r8.w = dot(r10.xyz, r10.xyz);
512
+ r8.w = inverseSqrt(r8.w);
513
+ let v_144 = (r8.www * r10.xyz);
514
+ r10 = vec4<f32>(v_144.xyz, r10.w);
515
+ let v_145 = dot(r10.xyz, r4.xyz);
516
+ r8.w = clamp(vec4<f32>(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f);
517
+ r8.w = ((-(r8.wwww)).w + 1.0f);
518
+ r9.w = (r8.w * r8.w);
519
+ r9.w = (r9.w * r9.w);
520
+ r8.w = (r8.w * r9.w);
521
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
522
+ let v_146 = dot(r10.xyz, r1.yzw);
523
+ r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
524
+ r9.w = log2(r9.w);
525
+ r9.w = (r7.w * r9.w);
526
+ r9.w = exp2(r9.w);
527
+ r8.w = (r8.w * r9.w);
528
+ r7.z = (r7.z * r8.w);
529
+ r7.y = (r7.y * r7.z);
530
+ r7.y = (r3.w * r7.y);
531
+ let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
532
+ r8 = vec4<f32>(v_147.xyz, r8.w);
533
+ }
534
+ } else {
535
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
536
+ }
537
+ if ((bitcast<u32>(r5.w) != 0u)) {
538
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
539
+ } else {
540
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
541
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
542
+ if ((bitcast<u32>(r5.w) != 0u)) {
543
+ } else {
544
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
545
+ let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz);
546
+ r10 = vec4<f32>(v_148.xyz, r10.w);
547
+ let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
548
+ r11 = vec4<f32>(v_149.xyz, r11.w);
549
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
550
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f);
551
+ r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w);
552
+ let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz);
553
+ r11 = vec4<f32>(v_150.xyz, r11.w);
554
+ let v_151 = (r11.xyz + v_6.xyz);
555
+ r11 = vec4<f32>(v_151.xyz, r11.w);
556
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
557
+ let v_153 = r10.xyz;
558
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
559
+ r10 = vec4<f32>(v_154.xyz, r10.w);
560
+ r7.y = dot(r10.xyz, r10.xyz);
561
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
562
+ r10 = vec4<f32>(v_155.xyz, r10.w);
563
+ r7.z = dot(r10.xyz, r10.xyz);
564
+ r7.z = inverseSqrt(r7.z);
565
+ let v_156 = (r7.zzz * r10.xyz);
566
+ r10 = vec4<f32>(v_156.xyz, r10.w);
567
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
568
+ r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f);
569
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w);
570
+ r7.y = (r7.y / r7.z);
571
+ let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx);
572
+ r7.z = dot(r10.xyz, v_157.xyz);
573
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f);
574
+ let v_158 = dot(r10.xyz, r1.yzw);
575
+ r8.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
576
+ r7.z = (r7.z * r8.w);
577
+ r8.w = (r7.y * r7.z);
578
+ let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz);
579
+ r11 = vec4<f32>(v_159.xyz, r11.w);
580
+ let v_160 = fma(r11.xyz, r0.xyz, r9.xyz);
581
+ r9 = vec4<f32>(v_160.xyz, r9.w);
582
+ let v_161 = fma(r3.xyz, r2.zzz, r10.xyz);
583
+ r10 = vec4<f32>(v_161.xyz, r10.w);
584
+ r8.w = dot(r10.xyz, r10.xyz);
585
+ r8.w = inverseSqrt(r8.w);
586
+ let v_162 = (r8.www * r10.xyz);
587
+ r10 = vec4<f32>(v_162.xyz, r10.w);
588
+ let v_163 = dot(r10.xyz, r4.xyz);
589
+ r8.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
590
+ r8.w = ((-(r8.wwww)).w + 1.0f);
591
+ r9.w = (r8.w * r8.w);
592
+ r9.w = (r9.w * r9.w);
593
+ r8.w = (r8.w * r9.w);
594
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
595
+ let v_164 = dot(r10.xyz, r1.yzw);
596
+ r9.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
597
+ r9.w = log2(r9.w);
598
+ r9.w = (r7.w * r9.w);
599
+ r9.w = exp2(r9.w);
600
+ r8.w = (r8.w * r9.w);
601
+ r7.z = (r7.z * r8.w);
602
+ r7.y = (r7.y * r7.z);
603
+ r7.y = (r3.w * r7.y);
604
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
605
+ r8 = vec4<f32>(v_165.xyz, r8.w);
606
+ }
607
+ }
608
+ if ((bitcast<u32>(r5.w) != 0u)) {
609
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
610
+ } else {
611
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
612
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
613
+ if ((bitcast<u32>(r5.w) != 0u)) {
614
+ } else {
615
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
616
+ let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz);
617
+ r10 = vec4<f32>(v_166.xyz, r10.w);
618
+ let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
619
+ r11 = vec4<f32>(v_167.xyz, r11.w);
620
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
621
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f);
622
+ r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w);
623
+ let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz);
624
+ r11 = vec4<f32>(v_168.xyz, r11.w);
625
+ let v_169 = (r11.xyz + v_6.xyz);
626
+ r11 = vec4<f32>(v_169.xyz, r11.w);
627
+ let v_170 = bitcast<vec3<u32>>(r7.yyy);
628
+ let v_171 = r10.xyz;
629
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
630
+ r10 = vec4<f32>(v_172.xyz, r10.w);
631
+ r7.y = dot(r10.xyz, r10.xyz);
632
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
633
+ r10 = vec4<f32>(v_173.xyz, r10.w);
634
+ r7.z = dot(r10.xyz, r10.xyz);
635
+ r7.z = inverseSqrt(r7.z);
636
+ let v_174 = (r7.zzz * r10.xyz);
637
+ r10 = vec4<f32>(v_174.xyz, r10.w);
638
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
639
+ r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f);
640
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w);
641
+ r7.y = (r7.y / r7.z);
642
+ let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx);
643
+ r7.z = dot(r10.xyz, v_175.xyz);
644
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f);
645
+ let v_176 = dot(r10.xyz, r1.yzw);
646
+ r8.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
647
+ r7.z = (r7.z * r8.w);
648
+ r8.w = (r7.y * r7.z);
649
+ let v_177 = (r8.www * cb3_3.tint_symbol_2[22u].xyz);
650
+ r11 = vec4<f32>(v_177.xyz, r11.w);
651
+ let v_178 = fma(r11.xyz, r0.xyz, r9.xyz);
652
+ r9 = vec4<f32>(v_178.xyz, r9.w);
653
+ let v_179 = fma(r3.xyz, r2.zzz, r10.xyz);
654
+ r10 = vec4<f32>(v_179.xyz, r10.w);
655
+ r8.w = dot(r10.xyz, r10.xyz);
656
+ r8.w = inverseSqrt(r8.w);
657
+ let v_180 = (r8.www * r10.xyz);
658
+ r10 = vec4<f32>(v_180.xyz, r10.w);
659
+ let v_181 = dot(r10.xyz, r4.xyz);
660
+ r8.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
661
+ r8.w = ((-(r8.wwww)).w + 1.0f);
662
+ r9.w = (r8.w * r8.w);
663
+ r9.w = (r9.w * r9.w);
664
+ r8.w = (r8.w * r9.w);
665
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
666
+ let v_182 = dot(r10.xyz, r1.yzw);
667
+ r9.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
668
+ r9.w = log2(r9.w);
669
+ r9.w = (r7.w * r9.w);
670
+ r9.w = exp2(r9.w);
671
+ r8.w = (r8.w * r9.w);
672
+ r7.z = (r7.z * r8.w);
673
+ r7.y = (r7.y * r7.z);
674
+ r7.y = (r3.w * r7.y);
675
+ let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
676
+ r8 = vec4<f32>(v_183.xyz, r8.w);
677
+ }
678
+ }
679
+ if ((bitcast<u32>(r5.w) != 0u)) {
680
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
681
+ } else {
682
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
683
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
684
+ if ((bitcast<u32>(r5.w) != 0u)) {
685
+ } else {
686
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
687
+ let v_184 = (v_6.xyz + cb3_3.tint_symbol_2[7u].xyz);
688
+ r10 = vec4<f32>(v_184.xyz, r10.w);
689
+ let v_185 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
690
+ r11 = vec4<f32>(v_185.xyz, r11.w);
691
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
692
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f);
693
+ r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w);
694
+ let v_186 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz);
695
+ r11 = vec4<f32>(v_186.xyz, r11.w);
696
+ let v_187 = (r11.xyz + v_6.xyz);
697
+ r11 = vec4<f32>(v_187.xyz, r11.w);
698
+ let v_188 = bitcast<vec3<u32>>(r7.yyy);
699
+ let v_189 = r10.xyz;
700
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
701
+ r10 = vec4<f32>(v_190.xyz, r10.w);
702
+ r7.y = dot(r10.xyz, r10.xyz);
703
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
704
+ r10 = vec4<f32>(v_191.xyz, r10.w);
705
+ r7.z = dot(r10.xyz, r10.xyz);
706
+ r7.z = inverseSqrt(r7.z);
707
+ let v_192 = (r7.zzz * r10.xyz);
708
+ r10 = vec4<f32>(v_192.xyz, r10.w);
709
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
710
+ r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f);
711
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w);
712
+ r7.y = (r7.y / r7.z);
713
+ let v_193 = -(cb3_3.tint_symbol_2[15u].xyzx);
714
+ r7.z = dot(r10.xyz, v_193.xyz);
715
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f);
716
+ let v_194 = dot(r10.xyz, r1.yzw);
717
+ r8.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
718
+ r7.z = (r7.z * r8.w);
719
+ r8.w = (r7.y * r7.z);
720
+ let v_195 = (r8.www * cb3_3.tint_symbol_2[23u].xyz);
721
+ r11 = vec4<f32>(v_195.xyz, r11.w);
722
+ let v_196 = fma(r11.xyz, r0.xyz, r9.xyz);
723
+ r9 = vec4<f32>(v_196.xyz, r9.w);
724
+ let v_197 = fma(r3.xyz, r2.zzz, r10.xyz);
725
+ r10 = vec4<f32>(v_197.xyz, r10.w);
726
+ r8.w = dot(r10.xyz, r10.xyz);
727
+ r8.w = inverseSqrt(r8.w);
728
+ let v_198 = (r8.www * r10.xyz);
729
+ r10 = vec4<f32>(v_198.xyz, r10.w);
730
+ let v_199 = dot(r10.xyz, r4.xyz);
731
+ r8.w = clamp(vec4<f32>(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f);
732
+ r8.w = ((-(r8.wwww)).w + 1.0f);
733
+ r9.w = (r8.w * r8.w);
734
+ r9.w = (r9.w * r9.w);
735
+ r8.w = (r8.w * r9.w);
736
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
737
+ let v_200 = dot(r10.xyz, r1.yzw);
738
+ r9.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
739
+ r9.w = log2(r9.w);
740
+ r9.w = (r7.w * r9.w);
741
+ r9.w = exp2(r9.w);
742
+ r8.w = (r8.w * r9.w);
743
+ r7.z = (r7.z * r8.w);
744
+ r7.y = (r7.y * r7.z);
745
+ r7.y = (r3.w * r7.y);
746
+ let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
747
+ r8 = vec4<f32>(v_201.xyz, r8.w);
748
+ }
749
+ }
750
+ if ((bitcast<u32>(r5.w) != 0u)) {
751
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
752
+ } else {
753
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
754
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
755
+ if ((bitcast<u32>(r5.w) != 0u)) {
756
+ } else {
757
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
758
+ let v_202 = (v_6.xyz + cb3_3.tint_symbol_2[8u].xyz);
759
+ r10 = vec4<f32>(v_202.xyz, r10.w);
760
+ let v_203 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
761
+ r11 = vec4<f32>(v_203.xyz, r11.w);
762
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
763
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f);
764
+ r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w);
765
+ let v_204 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz);
766
+ r11 = vec4<f32>(v_204.xyz, r11.w);
767
+ let v_205 = (r11.xyz + v_6.xyz);
768
+ r11 = vec4<f32>(v_205.xyz, r11.w);
769
+ let v_206 = bitcast<vec3<u32>>(r7.yyy);
770
+ let v_207 = r10.xyz;
771
+ let v_208 = select(r11.xyz, v_207, (v_206 != vec3<u32>()));
772
+ r10 = vec4<f32>(v_208.xyz, r10.w);
773
+ r7.y = dot(r10.xyz, r10.xyz);
774
+ let v_209 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
775
+ r10 = vec4<f32>(v_209.xyz, r10.w);
776
+ r7.z = dot(r10.xyz, r10.xyz);
777
+ r7.z = inverseSqrt(r7.z);
778
+ let v_210 = (r7.zzz * r10.xyz);
779
+ r10 = vec4<f32>(v_210.xyz, r10.w);
780
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
781
+ r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f);
782
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w);
783
+ r7.y = (r7.y / r7.z);
784
+ let v_211 = -(cb3_3.tint_symbol_2[16u].xyzx);
785
+ r7.z = dot(r10.xyz, v_211.xyz);
786
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f);
787
+ let v_212 = dot(r10.xyz, r1.yzw);
788
+ r8.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
789
+ r7.z = (r7.z * r8.w);
790
+ r8.w = (r7.y * r7.z);
791
+ let v_213 = (r8.www * cb3_3.tint_symbol_2[24u].xyz);
792
+ r11 = vec4<f32>(v_213.xyz, r11.w);
793
+ let v_214 = fma(r11.xyz, r0.xyz, r9.xyz);
794
+ r9 = vec4<f32>(v_214.xyz, r9.w);
795
+ let v_215 = fma(r3.xyz, r2.zzz, r10.xyz);
796
+ r10 = vec4<f32>(v_215.xyz, r10.w);
797
+ r8.w = dot(r10.xyz, r10.xyz);
798
+ r8.w = inverseSqrt(r8.w);
799
+ let v_216 = (r8.www * r10.xyz);
800
+ r10 = vec4<f32>(v_216.xyz, r10.w);
801
+ let v_217 = dot(r10.xyz, r4.xyz);
802
+ r8.w = clamp(vec4<f32>(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f);
803
+ r8.w = ((-(r8.wwww)).w + 1.0f);
804
+ r9.w = (r8.w * r8.w);
805
+ r9.w = (r9.w * r9.w);
806
+ r8.w = (r8.w * r9.w);
807
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
808
+ let v_218 = dot(r10.xyz, r1.yzw);
809
+ r9.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
810
+ r9.w = log2(r9.w);
811
+ r9.w = (r7.w * r9.w);
812
+ r9.w = exp2(r9.w);
813
+ r8.w = (r8.w * r9.w);
814
+ r7.z = (r7.z * r8.w);
815
+ r7.y = (r7.y * r7.z);
816
+ r7.y = (r3.w * r7.y);
817
+ let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
818
+ r8 = vec4<f32>(v_219.xyz, r8.w);
819
+ }
820
+ }
821
+ if ((bitcast<u32>(r5.w) != 0u)) {
822
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
823
+ } else {
824
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
825
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
826
+ if ((bitcast<u32>(r5.w) != 0u)) {
827
+ } else {
828
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
829
+ let v_220 = (v_6.xyz + cb3_3.tint_symbol_2[9u].xyz);
830
+ r10 = vec4<f32>(v_220.xyz, r10.w);
831
+ let v_221 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
832
+ r11 = vec4<f32>(v_221.xyz, r11.w);
833
+ r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
834
+ r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f);
835
+ r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w);
836
+ let v_222 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz);
837
+ r11 = vec4<f32>(v_222.xyz, r11.w);
838
+ let v_223 = (r11.xyz + v_6.xyz);
839
+ r11 = vec4<f32>(v_223.xyz, r11.w);
840
+ let v_224 = bitcast<vec3<u32>>(r7.yyy);
841
+ let v_225 = r10.xyz;
842
+ let v_226 = select(r11.xyz, v_225, (v_224 != vec3<u32>()));
843
+ r10 = vec4<f32>(v_226.xyz, r10.w);
844
+ r7.y = dot(r10.xyz, r10.xyz);
845
+ let v_227 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
846
+ r10 = vec4<f32>(v_227.xyz, r10.w);
847
+ r7.z = dot(r10.xyz, r10.xyz);
848
+ r7.z = inverseSqrt(r7.z);
849
+ let v_228 = (r7.zzz * r10.xyz);
850
+ r10 = vec4<f32>(v_228.xyz, r10.w);
851
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
852
+ r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f);
853
+ r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w);
854
+ r7.y = (r7.y / r7.z);
855
+ let v_229 = -(cb3_3.tint_symbol_2[17u].xyzx);
856
+ r7.z = dot(r10.xyz, v_229.xyz);
857
+ r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f);
858
+ let v_230 = dot(r10.xyz, r1.yzw);
859
+ r8.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
860
+ r7.z = (r7.z * r8.w);
861
+ r8.w = (r7.y * r7.z);
862
+ let v_231 = (r8.www * cb3_3.tint_symbol_2[25u].xyz);
863
+ r11 = vec4<f32>(v_231.xyz, r11.w);
864
+ let v_232 = fma(r11.xyz, r0.xyz, r9.xyz);
865
+ r9 = vec4<f32>(v_232.xyz, r9.w);
866
+ let v_233 = fma(r3.xyz, r2.zzz, r10.xyz);
867
+ r10 = vec4<f32>(v_233.xyz, r10.w);
868
+ r8.w = dot(r10.xyz, r10.xyz);
869
+ r8.w = inverseSqrt(r8.w);
870
+ let v_234 = (r8.www * r10.xyz);
871
+ r10 = vec4<f32>(v_234.xyz, r10.w);
872
+ let v_235 = dot(r10.xyz, r4.xyz);
873
+ r8.w = clamp(vec4<f32>(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f);
874
+ r8.w = ((-(r8.wwww)).w + 1.0f);
875
+ r9.w = (r8.w * r8.w);
876
+ r9.w = (r9.w * r9.w);
877
+ r8.w = (r8.w * r9.w);
878
+ r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w);
879
+ let v_236 = dot(r10.xyz, r1.yzw);
880
+ r9.w = clamp(vec4<f32>(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f);
881
+ r9.w = log2(r9.w);
882
+ r9.w = (r7.w * r9.w);
883
+ r9.w = exp2(r9.w);
884
+ r8.w = (r8.w * r9.w);
885
+ r7.z = (r7.z * r8.w);
886
+ r7.y = (r7.y * r7.z);
887
+ r7.y = (r3.w * r7.y);
888
+ let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
889
+ r8 = vec4<f32>(v_237.xyz, r8.w);
890
+ }
891
+ }
892
+ if ((bitcast<u32>(r5.w) != 0u)) {
893
+ } else {
894
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
895
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r7.y)));
896
+ if ((bitcast<u32>(r5.w) != 0u)) {
897
+ } else {
898
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
899
+ let v_238 = (v_6.xyz + cb3_3.tint_symbol_2[10u].xyz);
900
+ r10 = vec4<f32>(v_238.xyz, r10.w);
901
+ let v_239 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
902
+ r11 = vec4<f32>(v_239.xyz, r11.w);
903
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
904
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
905
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
906
+ let v_240 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
907
+ r11 = vec4<f32>(v_240.xyz, r11.w);
908
+ let v_241 = (r11.xyz + v_6.xyz);
909
+ r11 = vec4<f32>(v_241.xyz, r11.w);
910
+ let v_242 = bitcast<vec3<u32>>(r5.www);
911
+ let v_243 = r10.xyz;
912
+ let v_244 = select(r11.xyz, v_243, (v_242 != vec3<u32>()));
913
+ r10 = vec4<f32>(v_244.xyz, r10.w);
914
+ r5.w = dot(r10.xyz, r10.xyz);
915
+ let v_245 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
916
+ r10 = vec4<f32>(v_245.xyz, r10.w);
917
+ r7.y = dot(r10.xyz, r10.xyz);
918
+ r7.y = inverseSqrt(r7.y);
919
+ let v_246 = (r7.yyy * r10.xyz);
920
+ r10 = vec4<f32>(v_246.xyz, r10.w);
921
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
922
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
923
+ r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w);
924
+ r5.w = (r5.w / r7.y);
925
+ let v_247 = -(cb3_3.tint_symbol_2[18u].xyzx);
926
+ r7.y = dot(r10.xyz, v_247.xyz);
927
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
928
+ let v_248 = dot(r10.xyz, r1.yzw);
929
+ r7.z = clamp(vec4<f32>(v_248, v_248, v_248, v_248).z, 0.0f, 1.0f);
930
+ r7.y = (r7.y * r7.z);
931
+ r7.z = (r5.w * r7.y);
932
+ let v_249 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz);
933
+ r11 = vec4<f32>(v_249.xyz, r11.w);
934
+ let v_250 = fma(r11.xyz, r0.xyz, r9.xyz);
935
+ r9 = vec4<f32>(v_250.xyz, r9.w);
936
+ let v_251 = fma(r3.xyz, r2.zzz, r10.xyz);
937
+ r3 = vec4<f32>(v_251.xyz, r3.w);
938
+ r2.z = dot(r3.xyz, r3.xyz);
939
+ r2.z = inverseSqrt(r2.z);
940
+ let v_252 = (r2.zzz * r3.xyz);
941
+ r3 = vec4<f32>(v_252.xyz, r3.w);
942
+ let v_253 = dot(r3.xyz, r4.xyz);
943
+ r2.z = clamp(vec4<f32>(v_253, v_253, v_253, v_253).z, 0.0f, 1.0f);
944
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
945
+ r4.x = (r2.z * r2.z);
946
+ r4.x = (r4.x * r4.x);
947
+ r2.z = (r2.z * r4.x);
948
+ r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w);
949
+ let v_254 = dot(r3.xyz, r1.yzw);
950
+ r3.x = clamp(vec4<f32>(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f);
951
+ r3.x = log2(r3.x);
952
+ r3.x = (r3.x * r7.w);
953
+ r3.x = exp2(r3.x);
954
+ r2.z = (r2.z * r3.x);
955
+ r2.z = (r7.y * r2.z);
956
+ r2.z = (r5.w * r2.z);
957
+ r2.z = (r3.w * r2.z);
958
+ let v_255 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
959
+ r8 = vec4<f32>(v_255.xyz, r8.w);
960
+ }
961
+ }
962
+ r2.z = (r7.x * r7.x);
963
+ r2.w = (r2.w * r2.w);
964
+ let v_256 = (r8.xyz * r2.www);
965
+ r3 = vec4<f32>(v_256.xyz, r3.w);
966
+ let v_257 = fma(r2.zzz, r9.xyz, r3.xyz);
967
+ r3 = vec4<f32>(v_257.xyz, r3.w);
968
+ let v_258 = fma(r5.xyz, r4.www, r3.xyz);
969
+ r3 = vec4<f32>(v_258.xyz, r3.w);
970
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
971
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
972
+ r1.x = max(r1.x, 0.0f);
973
+ let v_259 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
974
+ r4 = vec4<f32>(v_259.xyz, r4.w);
975
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
976
+ let v_260 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
977
+ r5 = vec4<f32>(v_260.xyz, r5.w);
978
+ let v_261 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
979
+ r5 = vec4<f32>(v_261.xyz, r5.w);
980
+ let v_262 = fma(r4.xyz, r2.zzz, r5.xyz);
981
+ r4 = vec4<f32>(v_262.xyz, r4.w);
982
+ let v_263 = (r2.yyy * r4.xyz);
983
+ r2 = vec4<f32>(r2.x, v_263.xyz);
984
+ let v_264 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
985
+ r4 = vec4<f32>(v_264.xyz, r4.w);
986
+ r5.x = cb3_3.tint_symbol_2[46u].w;
987
+ r5.y = cb3_3.tint_symbol_2[47u].w;
988
+ r5.z = cb3_3.tint_symbol_2[48u].w;
989
+ let v_265 = dot(r5.xyz, r1.yzw);
990
+ r1.x = clamp(vec4<f32>(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f);
991
+ let v_266 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
992
+ r1 = vec4<f32>(v_266.xyz, r1.w);
993
+ let v_267 = fma(r1.xyz, r2.xxx, r2.yzw);
994
+ r1 = vec4<f32>(v_267.xyz, r1.w);
995
+ let v_268 = (r7.xxx * r1.xyz);
996
+ r1 = vec4<f32>(v_268.xyz, r1.w);
997
+ let v_269 = fma(r1.xyz, r0.xyz, r3.xyz);
998
+ r0 = vec4<f32>(v_269.xyz, r0.w);
999
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1000
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1001
+ r0.w = dot(r6.xyz, r6.xyz);
1002
+ r1.x = sqrt(r0.w);
1003
+ let v_270 = -(cb3_3.tint_symbol_2[50u].xxxx);
1004
+ r1.y = (r1.x + v_270.y);
1005
+ r1.y = max(r1.y, 0.0f);
1006
+ r1.x = (r1.y / r1.x);
1007
+ r1.x = (r1.x * r6.z);
1008
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1009
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1010
+ r1.w = (r1.z * -1.44269502162933349609f);
1011
+ r1.w = exp2(r1.w);
1012
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1013
+ r1.z = (r1.w / r1.z);
1014
+ let v_271 = bitcast<u32>(r1.x);
1015
+ r1.x = select(1.0f, r1.z, (v_271 != 0u));
1016
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1017
+ r1.x = (r1.x * r1.z);
1018
+ r1.x = min(r1.x, 1.0f);
1019
+ r1.x = (r1.x * 1.44269502162933349609f);
1020
+ r1.x = exp2(r1.x);
1021
+ r1.x = min(r1.x, 1.0f);
1022
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1023
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1024
+ r0.w = inverseSqrt(r0.w);
1025
+ let v_272 = (r0.www * r6.xyz);
1026
+ r2 = vec4<f32>(v_272.xyz, r2.w);
1027
+ let v_273 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1028
+ r0.w = clamp(vec4<f32>(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f);
1029
+ r0.w = log2(r0.w);
1030
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1031
+ r0.w = exp2(r0.w);
1032
+ let v_274 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1033
+ r1.w = clamp(vec4<f32>(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f);
1034
+ r1.w = log2(r1.w);
1035
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1036
+ r1.w = exp2(r1.w);
1037
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1038
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1039
+ let v_275 = -(cb3_3.tint_symbol_2[52u].xxxx);
1040
+ r2.x = (r1.y + v_275.x);
1041
+ r2.x = max(r2.x, 0.0f);
1042
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1043
+ r2.x = (r2.x * 1.44269502162933349609f);
1044
+ r2.x = exp2(r2.x);
1045
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1046
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1047
+ let v_276 = -(cb3_3.tint_symbol_2[51u].zzzz);
1048
+ r1.y = (r1.y * v_276.y);
1049
+ r1.y = (r1.y * 1.44269502162933349609f);
1050
+ r1.y = exp2(r1.y);
1051
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1052
+ let v_277 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1053
+ r2 = vec4<f32>(v_277.xyz, r2.w);
1054
+ let v_278 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1055
+ r2 = vec4<f32>(v_278.xyz, r2.w);
1056
+ let v_279 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1057
+ r3 = vec4<f32>(v_279.xyz, r3.w);
1058
+ let v_280 = fma(r1.www, r3.xyz, r2.xyz);
1059
+ r2 = vec4<f32>(v_280.xyz, r2.w);
1060
+ let v_281 = -(cb3_3.tint_symbol_2[57u].xyzx);
1061
+ let v_282 = (r2.xyz + v_281.xyz);
1062
+ r2 = vec4<f32>(v_282.xyz, r2.w);
1063
+ let v_283 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1064
+ r2 = vec4<f32>(v_283.xyz, r2.w);
1065
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1066
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1067
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1068
+ let v_284 = ((-(r2.xyzx)).xyz + r3.xyz);
1069
+ r3 = vec4<f32>(v_284.xyz, r3.w);
1070
+ let v_285 = fma(r1.xxx, r3.xyz, r2.xyz);
1071
+ r1 = vec4<f32>(v_285.xy, r1.z, v_285.z);
1072
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1073
+ if ((bitcast<u32>(r0.w) != 0u)) {
1074
+ let v_286 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
1075
+ r2 = vec4<f32>(v_286.xy, r2.zw);
1076
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1077
+ r0.w = (r2.x + -1.0f);
1078
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1079
+ } else {
1080
+ r0.w = 1.0f;
1081
+ }
1082
+ let v_287 = -(r0.xyxz);
1083
+ let v_288 = fma(r1.xyw, r0.www, v_287.xyw);
1084
+ r1 = vec4<f32>(v_288.xy, r1.z, v_288.z);
1085
+ let v_289 = fma(r1.zzz, r1.xyw, r0.xyz);
1086
+ r1 = vec4<f32>(v_289.xyz, r1.w);
1087
+ } else {
1088
+ r0.w = dot(r6.xyz, r6.xyz);
1089
+ r1.w = sqrt(r0.w);
1090
+ let v_290 = -(cb3_3.tint_symbol_2[50u].xxxx);
1091
+ r2.x = (r1.w + v_290.x);
1092
+ r2.x = max(r2.x, 0.0f);
1093
+ r1.w = (r2.x / r1.w);
1094
+ r1.w = (r1.w * r6.z);
1095
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1096
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1097
+ r2.z = (r2.y * -1.44269502162933349609f);
1098
+ r2.z = exp2(r2.z);
1099
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1100
+ r2.y = (r2.z / r2.y);
1101
+ let v_291 = bitcast<u32>(r1.w);
1102
+ r1.w = select(1.0f, r2.y, (v_291 != 0u));
1103
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1104
+ r1.w = (r1.w * r2.y);
1105
+ r1.w = min(r1.w, 1.0f);
1106
+ r1.w = (r1.w * 1.44269502162933349609f);
1107
+ r1.w = exp2(r1.w);
1108
+ r1.w = min(r1.w, 1.0f);
1109
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1110
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1111
+ r0.w = inverseSqrt(r0.w);
1112
+ let v_292 = (r0.www * r6.xyz);
1113
+ r3 = vec4<f32>(v_292.xyz, r3.w);
1114
+ let v_293 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1115
+ r0.w = clamp(vec4<f32>(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f);
1116
+ r0.w = log2(r0.w);
1117
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1118
+ r0.w = exp2(r0.w);
1119
+ let v_294 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1120
+ r2.z = clamp(vec4<f32>(v_294, v_294, v_294, v_294).z, 0.0f, 1.0f);
1121
+ r2.z = log2(r2.z);
1122
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1123
+ r2.z = exp2(r2.z);
1124
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1125
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1126
+ let v_295 = -(cb3_3.tint_symbol_2[52u].xxxx);
1127
+ r2.w = (r2.x + v_295.w);
1128
+ r2.w = max(r2.w, 0.0f);
1129
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1130
+ r2.w = (r2.w * 1.44269502162933349609f);
1131
+ r2.w = exp2(r2.w);
1132
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1133
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1134
+ let v_296 = -(cb3_3.tint_symbol_2[51u].zzzz);
1135
+ r2.x = (r2.x * v_296.x);
1136
+ r2.x = (r2.x * 1.44269502162933349609f);
1137
+ r2.x = exp2(r2.x);
1138
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1139
+ let v_297 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1140
+ r3 = vec4<f32>(v_297.xyz, r3.w);
1141
+ let v_298 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1142
+ r3 = vec4<f32>(v_298.xyz, r3.w);
1143
+ let v_299 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1144
+ r4 = vec4<f32>(v_299.xyz, r4.w);
1145
+ let v_300 = fma(r2.zzz, r4.xyz, r3.xyz);
1146
+ r3 = vec4<f32>(v_300.xyz, r3.w);
1147
+ let v_301 = -(cb3_3.tint_symbol_2[57u].xyzx);
1148
+ let v_302 = (r3.xyz + v_301.xyz);
1149
+ r3 = vec4<f32>(v_302.xyz, r3.w);
1150
+ let v_303 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1151
+ r2 = vec4<f32>(v_303.x, r2.y, v_303.yz);
1152
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1153
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1154
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1155
+ let v_304 = ((-(r2.xzwx)).xyz + r3.xyz);
1156
+ r3 = vec4<f32>(v_304.xyz, r3.w);
1157
+ let v_305 = fma(r1.www, r3.xyz, r2.xzw);
1158
+ r2 = vec4<f32>(v_305.x, r2.y, v_305.yz);
1159
+ let v_306 = ((-(r0.xxyz)).xzw + r2.xzw);
1160
+ r2 = vec4<f32>(v_306.x, r2.y, v_306.yz);
1161
+ let v_307 = fma(r2.yyy, r2.xzw, r0.xyz);
1162
+ r1 = vec4<f32>(v_307.xyz, r1.w);
1163
+ }
1164
+ let v_308 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1165
+ o0 = vec4<f32>(v_308.xyz, o0.w);
1166
+ }
1167
+
1168
+ @fragment
1169
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_309 : vec4<f32>) -> @location(0u) vec4<f32> {
1170
+ main_inner(v0, v1, v2, v3, v_309);
1171
+ return o0;
1172
+ }
b/8b0b5899ed/shaders/d5c0c46bb86e0def.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d5c0c46bb86e0def.wgsl ADDED
@@ -0,0 +1,1131 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb18_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 18u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb7_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 7u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
74
+
75
+ struct cb6_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 6u>,
77
+ }
78
+
79
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
80
+
81
+ struct cb15_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 15u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(17u) var s1 : sampler;
90
+
91
+ @group(1u) @binding(20u) var s4 : sampler;
92
+
93
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
94
+
95
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
98
+
99
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
102
+
103
+ var<private> v6 : array<f32, 4u>;
104
+
105
+ var<private> o0 : vec4<f32>;
106
+
107
+ var<private> x0 : array<vec4<f32>, 4u>;
108
+
109
+ var<private> x1 : array<vec4<f32>, 1u>;
110
+
111
+ struct tint_symbol_7 {
112
+ tint_symbol_6 : array<vec4<u32>, 4u>,
113
+ }
114
+
115
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
116
+
117
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
118
+ x1[0u].x = v6[0u];
119
+ x1[0u].y = v6[1u];
120
+ x1[0u].z = v6[2u];
121
+ x1[0u].w = v6[3u];
122
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
123
+ r1 = textureSample(t4, s4, v0.xyxx.xy);
124
+ let v_1 = (r1.xy * r1.xy);
125
+ r1 = vec4<f32>(v_1.xy, r1.zw);
126
+ r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[5u].xyz);
127
+ r1.x = (r1.x * v4.x);
128
+ let v_2 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz);
129
+ r0 = vec4<f32>(v_2.xyz, r0.w);
130
+ r0.w = (r0.w * v4.w);
131
+ r1.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f);
132
+ r1.y = (r1.y * cb2_2.tint_symbol_1[15u].y);
133
+ r1.z = (v4.x * cb11_11.tint_symbol_4[2u].x);
134
+ r1.x = clamp(((r1.xxxx * vec4<f32>(0.80000001192092895508f))).x, 0.0f, 1.0f);
135
+ let v_3 = (r0.xyz * r0.xyz);
136
+ r0 = vec4<f32>(v_3.xyz, r0.w);
137
+ let v_4 = -(v2.xyzx);
138
+ let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz);
139
+ r2 = vec4<f32>(v_5.xyz, r2.w);
140
+ r2.w = dot(r2.xyz, r2.xyz);
141
+ r2.w = inverseSqrt(r2.w);
142
+ let v_6 = (r2.www * r2.xyz);
143
+ r3 = vec4<f32>(v_6.xyz, r3.w);
144
+ let v_7 = -(cb3_3.tint_symbol_2[0u].xyzx);
145
+ let v_8 = fma(r2.xyz, r2.www, v_7.xyz);
146
+ r4 = vec4<f32>(v_8.xyz, r4.w);
147
+ r3.w = dot(r4.xyz, r4.xyz);
148
+ r3.w = inverseSqrt(r3.w);
149
+ let v_9 = (r3.www * r4.xyz);
150
+ r4 = vec4<f32>(v_9.xyz, r4.w);
151
+ r3.w = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
152
+ r1.y = (r1.y * r1.y);
153
+ r4.w = fma(r1.w, 510.0f, -500.0f);
154
+ r4.w = max(r4.w, 0.0f);
155
+ let v_10 = -(r4.wwww);
156
+ r1.w = fma(r1.w, 510.0f, v_10.w);
157
+ r4.w = (r4.w * 558.0f);
158
+ r1.w = fma(r1.w, 3.0f, r4.w);
159
+ r4.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
160
+ let v_11 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
161
+ r5 = vec4<f32>(v_11.xyz, r5.w);
162
+ let v_12 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz);
163
+ r6 = vec4<f32>(v_12.xyz, r6.w);
164
+ let v_13 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
165
+ r6 = vec4<f32>(v_13.xyz, r6.w);
166
+ let v_14 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
167
+ r6 = vec4<f32>(v_14.xyz, r6.w);
168
+ let v_15 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
169
+ r7 = vec4<f32>(v_15.xyz, r7.w);
170
+ let v_16 = &(x0[0u]);
171
+ let v_17 = r7;
172
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
173
+ let v_18 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
174
+ r8 = vec4<f32>(v_18.xyz, r8.w);
175
+ let v_19 = &(x0[1u]);
176
+ let v_20 = r8;
177
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
178
+ let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
179
+ r9 = vec4<f32>(v_21.xyz, r9.w);
180
+ let v_22 = &(x0[2u]);
181
+ let v_23 = r9;
182
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
183
+ let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
184
+ r6 = vec4<f32>(v_24.xyz, r6.w);
185
+ let v_25 = &(x0[3u]);
186
+ let v_26 = r6;
187
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
188
+ let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
189
+ let v_28 = r10;
190
+ r10 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
191
+ r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
192
+ r5.w = (r5.w * 0.5f);
193
+ let v_29 = abs(r9.yyyy);
194
+ r6.z = max(v_29.z, abs(r9.xxxx).z);
195
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r5.w)));
196
+ let v_30 = (bitcast<u32>(r6.z) != 0u);
197
+ let v_31 = bitcast<f32>(v.tint_symbol_6[0i].x);
198
+ r6.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_31, v_30);
199
+ let v_32 = abs(r8.yyyy);
200
+ r6.w = max(v_32.w, abs(r8.xxxx).w);
201
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
202
+ let v_33 = bitcast<u32>(r6.w);
203
+ r6.z = select(r6.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_33 != 0u));
204
+ let v_34 = abs(r7.yyyy);
205
+ r6.w = max(v_34.w, abs(r7.xxxx).w);
206
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r5.w)));
207
+ let v_35 = bitcast<u32>(r5.w);
208
+ r5.w = select(r6.z, 0.0f, (v_35 != 0u));
209
+ let v_36 = x0[bitcast<i32>(r5.w)];
210
+ r7 = vec4<f32>(v_36.xyz, r7.w);
211
+ r5.w = f32(bitcast<i32>(r5.w));
212
+ r6.z = (r5.w + 0.5f);
213
+ r6.z = (r6.z * 0.25f);
214
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww)));
215
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
216
+ r5.w = dot(r8, cb6_6.tint_symbol_5[12u]);
217
+ r6.w = dot(r8, cb6_6.tint_symbol_5[13u]);
218
+ r8.x = (r7.x + 0.5f);
219
+ r8.y = fma(r7.y, 0.25f, r6.z);
220
+ r6.z = bitcast<f32>(select(0u, 4294967295u, !((r5.w == 0.0f))));
221
+ r5.w = ((-(r5.wwww)).w + r7.z);
222
+ let v_37 = dpdx(r8.xyy);
223
+ r9 = vec4<f32>(v_37.xy, r9.z, v_37.z);
224
+ r9.z = dpdx(r5.w);
225
+ let v_38 = dpdy(r8.yxy);
226
+ r11 = vec4<f32>(v_38.xyz, r11.w);
227
+ r11.w = dpdy(r5.w);
228
+ let v_39 = (r9.yw * r11.yw);
229
+ r7 = vec4<f32>(v_39.xy, r7.zw);
230
+ let v_40 = -(r7.xyxx);
231
+ let v_41 = fma(r9.xz, r11.xz, v_40.xy);
232
+ r12 = vec4<f32>(v_41.xy, r12.zw);
233
+ r7.x = (1.0f / r12.x);
234
+ r7.y = (r9.z * r11.y);
235
+ let v_42 = -(r7.yyyy);
236
+ r12.z = fma(r9.x, r11.w, v_42.z);
237
+ let v_43 = (r7.xx * r12.yz);
238
+ r7 = vec4<f32>(v_43.xy, r7.zw);
239
+ let v_44 = max(r7.xy, vec2<f32>());
240
+ r7 = vec4<f32>(v_44.xy, r7.zw);
241
+ let v_45 = min(r7.xy, vec2<f32>(0.5f));
242
+ r7 = vec4<f32>(v_45.xy, r7.zw);
243
+ r5.w = fma((-(r6.wwww)).w, r7.x, r5.w);
244
+ r5.w = fma((-(r6.wwww)).w, r7.y, r5.w);
245
+ let v_46 = bitcast<u32>(r6.z);
246
+ let v_47 = r5.w;
247
+ r10.z = select(r7.z, v_47, (v_46 != 0u));
248
+ r8.z = 0.0f;
249
+ let v_48 = (r8.xyz + r10.ywz);
250
+ r7 = vec4<f32>(v_48.xyz, r7.w);
251
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
252
+ r10 = vec4<f32>(v_49.xy, r10.zw);
253
+ let v_50 = (r8.xyz + r10.xyz);
254
+ r9 = vec4<f32>(v_50.xyz, r9.w);
255
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
256
+ r10 = vec4<f32>(v_51.xy, r10.zw);
257
+ let v_52 = (r8.xyz + r10.xyz);
258
+ r11 = vec4<f32>(v_52.xyz, r11.w);
259
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
260
+ r10 = vec4<f32>(v_53.xy, r10.zw);
261
+ let v_54 = (r8.xyz + r10.xyz);
262
+ r12 = vec4<f32>(v_54.xyz, r12.w);
263
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
264
+ r10 = vec4<f32>(v_55.xy, r10.zw);
265
+ let v_56 = (r8.xyz + r10.xyz);
266
+ r13 = vec4<f32>(v_56.xyz, r13.w);
267
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
268
+ r10 = vec4<f32>(v_57.xy, r10.zw);
269
+ let v_58 = (r8.xyz + r10.xyz);
270
+ r14 = vec4<f32>(v_58.xyz, r14.w);
271
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
272
+ r10 = vec4<f32>(v_59.xy, r10.zw);
273
+ let v_60 = (r8.xyz + r10.xyz);
274
+ r15 = vec4<f32>(v_60.xyz, r15.w);
275
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
276
+ r10 = vec4<f32>(v_61.xy, r10.zw);
277
+ let v_62 = (r8.xyz + r10.xyz);
278
+ r16 = vec4<f32>(v_62.xyz, r16.w);
279
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
280
+ r10 = vec4<f32>(v_63.xy, r10.zw);
281
+ let v_64 = (r8.xyz + r10.xyz);
282
+ r17 = vec4<f32>(v_64.xyz, r17.w);
283
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
284
+ r10 = vec4<f32>(v_65.xy, r10.zw);
285
+ let v_66 = (r8.xyz + r10.xyz);
286
+ r18 = vec4<f32>(v_66.xyz, r18.w);
287
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
288
+ r10 = vec4<f32>(v_67.xy, r10.zw);
289
+ let v_68 = (r8.xyz + r10.xyz);
290
+ r19 = vec4<f32>(v_68.xyz, r19.w);
291
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
292
+ r10 = vec4<f32>(v_69.xy, r10.zw);
293
+ let v_70 = (r8.xyz + r10.xyz);
294
+ r20 = vec4<f32>(v_70.xyz, r20.w);
295
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
296
+ r10 = vec4<f32>(v_71.xy, r10.zw);
297
+ let v_72 = (r8.xyz + r10.xyz);
298
+ r21 = vec4<f32>(v_72.xyz, r21.w);
299
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
300
+ r10 = vec4<f32>(v_73.xy, r10.zw);
301
+ let v_74 = (r8.xyz + r10.xyz);
302
+ r22 = vec4<f32>(v_74.xyz, r22.w);
303
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
304
+ r10 = vec4<f32>(v_75.xy, r10.zw);
305
+ let v_76 = (r8.xyz + r10.xyz);
306
+ r23 = vec4<f32>(v_76.xyz, r23.w);
307
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
308
+ r10 = vec4<f32>(v_77.xy, r10.zw);
309
+ let v_78 = (r8.xyz + r10.xyz);
310
+ r8 = vec4<f32>(v_78.xyz, r8.w);
311
+ let v_79 = r7.xyxx;
312
+ r7.x = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z);
313
+ let v_80 = r9.xyxx;
314
+ r7.y = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z);
315
+ let v_81 = r11.xyxx;
316
+ r7.z = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z);
317
+ let v_82 = r12.xyxx;
318
+ r7.w = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z);
319
+ let v_83 = r13.xyxx;
320
+ r9.x = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z);
321
+ let v_84 = r14.xyxx;
322
+ r9.y = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z);
323
+ let v_85 = r15.xyxx;
324
+ r9.z = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z);
325
+ let v_86 = r16.xyxx;
326
+ r9.w = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z);
327
+ let v_87 = r17.xyxx;
328
+ r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z);
329
+ let v_88 = r18.xyxx;
330
+ r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z);
331
+ let v_89 = r19.xyxx;
332
+ r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z);
333
+ let v_90 = r20.xyxx;
334
+ r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z);
335
+ let v_91 = r21.xyxx;
336
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z);
337
+ let v_92 = r22.xyxx;
338
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r22.z);
339
+ let v_93 = r23.xyxx;
340
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r23.z);
341
+ let v_94 = r8.xyxx;
342
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z);
343
+ r7 = (r7 + r9);
344
+ r7 = (r10 + r7);
345
+ r7 = (r11 + r7);
346
+ r5.w = dot(r7, vec4<f32>(1.0f));
347
+ r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
348
+ let v_95 = abs(r6.yyyy);
349
+ r6.x = max(v_95.x, abs(r6.xxxx).x);
350
+ r6.x = clamp(fma(r6.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
351
+ r4.w = ((-(r4.wwww)).w + 1.0f);
352
+ r4.w = (r6.x * r4.w);
353
+ r4.w = fma(r5.w, 0.0625f, r4.w);
354
+ r4.w = (r4.w * r4.w);
355
+ r4.w = min(r4.w, 1.0f);
356
+ r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
357
+ r5.w = sqrt(r5.w);
358
+ r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z);
359
+ let v_96 = -(r4.wwww);
360
+ r4.w = fma(r5.w, v_96.w, r4.w);
361
+ let v_97 = dot(v1.xyz, v_7.xyz);
362
+ r5.w = clamp(vec4<f32>(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f);
363
+ let v_98 = dot(r3.xyz, v1.xyz);
364
+ r6.x = clamp(vec4<f32>(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f);
365
+ let v_99 = dot(r4.xyz, v_7.xyz);
366
+ r6.y = clamp(vec4<f32>(v_99, v_99, v_99, v_99).y, 0.0f, 1.0f);
367
+ let v_100 = ((-(r6.xxyx)).yz + vec2<f32>(1.0f));
368
+ let v_101 = r6;
369
+ r6 = vec4<f32>(v_101.x, v_100.xy, v_101.w);
370
+ let v_102 = (r6.yz * r6.yz);
371
+ r7 = vec4<f32>(v_102.xy, r7.zw);
372
+ let v_103 = (r7.xy * r7.xy);
373
+ r7 = vec4<f32>(v_103.xy, r7.zw);
374
+ let v_104 = (r6.yz * r7.xy);
375
+ let v_105 = r6;
376
+ r6 = vec4<f32>(v_105.x, v_104.xy, v_105.w);
377
+ let v_106 = fma(r6.yz, vec2<f32>(0.95999997854232788086f), vec2<f32>(0.03999999910593032837f));
378
+ let v_107 = r6;
379
+ r6 = vec4<f32>(v_107.x, v_106.xy, v_107.w);
380
+ let v_108 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
381
+ r7 = vec4<f32>(v_108.xy, r7.zw);
382
+ r6.w = (r7.x * 0.125f);
383
+ r6.y = fma((-(r1.xxxx)).y, r6.y, 1.0f);
384
+ r4.x = dot(v1.xyz, r4.xyz);
385
+ r4.x = clamp(((r4.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
386
+ r4.x = log2(r4.x);
387
+ r4.x = (r4.x * r7.y);
388
+ r4.x = exp2(r4.x);
389
+ r4.x = (r6.z * r4.x);
390
+ r4.x = (r6.w * r4.x);
391
+ r4.x = (r1.x * r4.x);
392
+ r4.x = (r5.w * r4.x);
393
+ r4.y = (r5.w * r6.y);
394
+ let v_109 = fma(r0.xyz, r4.yyy, r4.xxx);
395
+ r4 = vec4<f32>(v_109.xyz, r4.w);
396
+ let v_110 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
397
+ r4 = vec4<f32>(v_110.xyz, r4.w);
398
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
399
+ if ((bitcast<u32>(r5.w) != 0u)) {
400
+ r8 = vec4<f32>(r8.x, vec3<f32>());
401
+ r7 = vec4<f32>(0.0f, r7.y, vec2<f32>());
402
+ } else {
403
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
404
+ let v_111 = ((-(v2.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
405
+ r7 = vec4<f32>(v_111.x, r7.y, v_111.yz);
406
+ let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
407
+ r8 = vec4<f32>(v_112.xyz, r8.w);
408
+ r8.x = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz);
409
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
410
+ r8.x = (r8.x * cb3_3.tint_symbol_2[19u].w);
411
+ let v_113 = fma(cb3_3.tint_symbol_2[11u].xyz, r8.xxx, cb3_3.tint_symbol_2[3u].xyz);
412
+ r8 = vec4<f32>(v_113.xyz, r8.w);
413
+ let v_114 = (r8.xyz + v_4.xyz);
414
+ r8 = vec4<f32>(v_114.xyz, r8.w);
415
+ let v_115 = bitcast<vec3<u32>>(r6.zzz);
416
+ let v_116 = r7.xzw;
417
+ let v_117 = select(r8.xyz, v_116, (v_115 != vec3<u32>()));
418
+ r7 = vec4<f32>(v_117.x, r7.y, v_117.yz);
419
+ r6.z = dot(r7.xzw, r7.xzw);
420
+ let v_118 = (r7.xzw + vec3<f32>(0.00000099999999747524f));
421
+ r7 = vec4<f32>(v_118.x, r7.y, v_118.yz);
422
+ r8.x = dot(r7.xzw, r7.xzw);
423
+ r8.x = inverseSqrt(r8.x);
424
+ let v_119 = (r7.xzw * r8.xxx);
425
+ r7 = vec4<f32>(v_119.x, r7.y, v_119.yz);
426
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
427
+ r8.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
428
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[11u].w);
429
+ r6.z = (r6.z / r8.x);
430
+ let v_120 = -(cb3_3.tint_symbol_2[11u].xyzx);
431
+ r8.x = dot(r7.xzw, v_120.xyz);
432
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
433
+ let v_121 = dot(r7.xzw, v1.xyz);
434
+ r8.y = clamp(vec4<f32>(v_121, v_121, v_121, v_121).y, 0.0f, 1.0f);
435
+ r8.x = (r8.x * r8.y);
436
+ r8.y = (r6.z * r8.x);
437
+ let v_122 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz);
438
+ r8 = vec4<f32>(r8.x, v_122.xyz);
439
+ let v_123 = (r0.xyz * r8.yzw);
440
+ r8 = vec4<f32>(r8.x, v_123.xyz);
441
+ let v_124 = fma(r2.xyz, r2.www, r7.xzw);
442
+ r7 = vec4<f32>(v_124.x, r7.y, v_124.yz);
443
+ r9.x = dot(r7.xzw, r7.xzw);
444
+ r9.x = inverseSqrt(r9.x);
445
+ let v_125 = (r7.xzw * r9.xxx);
446
+ r7 = vec4<f32>(v_125.x, r7.y, v_125.yz);
447
+ let v_126 = dot(r7.xzw, r3.xyz);
448
+ r9.x = clamp(vec4<f32>(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f);
449
+ r9.x = ((-(r9.xxxx)).x + 1.0f);
450
+ r9.y = (r9.x * r9.x);
451
+ r9.y = (r9.y * r9.y);
452
+ r9.x = (r9.y * r9.x);
453
+ r9.x = fma(r9.x, 0.95999997854232788086f, 0.03999999910593032837f);
454
+ let v_127 = dot(r7.xzw, v1.xyz);
455
+ r7.x = clamp(vec4<f32>(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f);
456
+ r7.x = log2(r7.x);
457
+ r7.x = (r7.x * r7.y);
458
+ r7.x = exp2(r7.x);
459
+ r7.x = (r7.x * r9.x);
460
+ r7.x = (r8.x * r7.x);
461
+ r6.z = (r6.z * r7.x);
462
+ r6.z = (r6.w * r6.z);
463
+ let v_128 = (r6.zzz * cb3_3.tint_symbol_2[19u].xyz);
464
+ r7 = vec4<f32>(v_128.x, r7.y, v_128.yz);
465
+ }
466
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
467
+ if ((bitcast<u32>(r6.z) != 0u)) {
468
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
469
+ r6.z = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
470
+ let v_129 = bitcast<u32>(r8.x);
471
+ let v_130 = r6.z;
472
+ r5.w = select(r5.w, v_130, (v_129 != 0u));
473
+ if ((bitcast<u32>(r5.w) != 0u)) {
474
+ } else {
475
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
476
+ let v_131 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz);
477
+ r9 = vec4<f32>(v_131.xyz, r9.w);
478
+ let v_132 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
479
+ r10 = vec4<f32>(v_132.xyz, r10.w);
480
+ r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
481
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
482
+ r8.x = (r8.x * cb3_3.tint_symbol_2[20u].w);
483
+ let v_133 = fma(cb3_3.tint_symbol_2[12u].xyz, r8.xxx, cb3_3.tint_symbol_2[4u].xyz);
484
+ r10 = vec4<f32>(v_133.xyz, r10.w);
485
+ let v_134 = (r10.xyz + v_4.xyz);
486
+ r10 = vec4<f32>(v_134.xyz, r10.w);
487
+ let v_135 = bitcast<vec3<u32>>(r6.zzz);
488
+ let v_136 = r9.xyz;
489
+ let v_137 = select(r10.xyz, v_136, (v_135 != vec3<u32>()));
490
+ r9 = vec4<f32>(v_137.xyz, r9.w);
491
+ r6.z = dot(r9.xyz, r9.xyz);
492
+ let v_138 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
493
+ r9 = vec4<f32>(v_138.xyz, r9.w);
494
+ r8.x = dot(r9.xyz, r9.xyz);
495
+ r8.x = inverseSqrt(r8.x);
496
+ let v_139 = (r8.xxx * r9.xyz);
497
+ r9 = vec4<f32>(v_139.xyz, r9.w);
498
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
499
+ r8.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
500
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[12u].w);
501
+ r6.z = (r6.z / r8.x);
502
+ let v_140 = -(cb3_3.tint_symbol_2[12u].xyzx);
503
+ r8.x = dot(r9.xyz, v_140.xyz);
504
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
505
+ let v_141 = dot(r9.xyz, v1.xyz);
506
+ r9.w = clamp(vec4<f32>(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f);
507
+ r8.x = (r8.x * r9.w);
508
+ r9.w = (r6.z * r8.x);
509
+ let v_142 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
510
+ r10 = vec4<f32>(v_142.xyz, r10.w);
511
+ let v_143 = fma(r10.xyz, r0.xyz, r8.yzw);
512
+ r8 = vec4<f32>(r8.x, v_143.xyz);
513
+ let v_144 = fma(r2.xyz, r2.www, r9.xyz);
514
+ r9 = vec4<f32>(v_144.xyz, r9.w);
515
+ r9.w = dot(r9.xyz, r9.xyz);
516
+ r9.w = inverseSqrt(r9.w);
517
+ let v_145 = (r9.www * r9.xyz);
518
+ r9 = vec4<f32>(v_145.xyz, r9.w);
519
+ let v_146 = dot(r9.xyz, r3.xyz);
520
+ r9.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
521
+ r9.w = ((-(r9.wwww)).w + 1.0f);
522
+ r10.x = (r9.w * r9.w);
523
+ r10.x = (r10.x * r10.x);
524
+ r9.w = (r9.w * r10.x);
525
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
526
+ let v_147 = dot(r9.xyz, v1.xyz);
527
+ r9.x = clamp(vec4<f32>(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f);
528
+ r9.x = log2(r9.x);
529
+ r9.x = (r7.y * r9.x);
530
+ r9.x = exp2(r9.x);
531
+ r9.x = (r9.x * r9.w);
532
+ r8.x = (r8.x * r9.x);
533
+ r6.z = (r6.z * r8.x);
534
+ r6.z = (r6.w * r6.z);
535
+ let v_148 = fma(r6.zzz, cb3_3.tint_symbol_2[20u].xyz, r7.xzw);
536
+ r7 = vec4<f32>(v_148.x, r7.y, v_148.yz);
537
+ }
538
+ } else {
539
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
540
+ }
541
+ if ((bitcast<u32>(r5.w) != 0u)) {
542
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
543
+ } else {
544
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
545
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
546
+ if ((bitcast<u32>(r5.w) != 0u)) {
547
+ } else {
548
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
549
+ let v_149 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz);
550
+ r9 = vec4<f32>(v_149.xyz, r9.w);
551
+ let v_150 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
552
+ r10 = vec4<f32>(v_150.xyz, r10.w);
553
+ r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
554
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
555
+ r8.x = (r8.x * cb3_3.tint_symbol_2[21u].w);
556
+ let v_151 = fma(cb3_3.tint_symbol_2[13u].xyz, r8.xxx, cb3_3.tint_symbol_2[5u].xyz);
557
+ r10 = vec4<f32>(v_151.xyz, r10.w);
558
+ let v_152 = (r10.xyz + v_4.xyz);
559
+ r10 = vec4<f32>(v_152.xyz, r10.w);
560
+ let v_153 = bitcast<vec3<u32>>(r6.zzz);
561
+ let v_154 = r9.xyz;
562
+ let v_155 = select(r10.xyz, v_154, (v_153 != vec3<u32>()));
563
+ r9 = vec4<f32>(v_155.xyz, r9.w);
564
+ r6.z = dot(r9.xyz, r9.xyz);
565
+ let v_156 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
566
+ r9 = vec4<f32>(v_156.xyz, r9.w);
567
+ r8.x = dot(r9.xyz, r9.xyz);
568
+ r8.x = inverseSqrt(r8.x);
569
+ let v_157 = (r8.xxx * r9.xyz);
570
+ r9 = vec4<f32>(v_157.xyz, r9.w);
571
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
572
+ r8.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
573
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[13u].w);
574
+ r6.z = (r6.z / r8.x);
575
+ let v_158 = -(cb3_3.tint_symbol_2[13u].xyzx);
576
+ r8.x = dot(r9.xyz, v_158.xyz);
577
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
578
+ let v_159 = dot(r9.xyz, v1.xyz);
579
+ r9.w = clamp(vec4<f32>(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f);
580
+ r8.x = (r8.x * r9.w);
581
+ r9.w = (r6.z * r8.x);
582
+ let v_160 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
583
+ r10 = vec4<f32>(v_160.xyz, r10.w);
584
+ let v_161 = fma(r10.xyz, r0.xyz, r8.yzw);
585
+ r8 = vec4<f32>(r8.x, v_161.xyz);
586
+ let v_162 = fma(r2.xyz, r2.www, r9.xyz);
587
+ r9 = vec4<f32>(v_162.xyz, r9.w);
588
+ r9.w = dot(r9.xyz, r9.xyz);
589
+ r9.w = inverseSqrt(r9.w);
590
+ let v_163 = (r9.www * r9.xyz);
591
+ r9 = vec4<f32>(v_163.xyz, r9.w);
592
+ let v_164 = dot(r9.xyz, r3.xyz);
593
+ r9.w = clamp(vec4<f32>(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f);
594
+ r9.w = ((-(r9.wwww)).w + 1.0f);
595
+ r10.x = (r9.w * r9.w);
596
+ r10.x = (r10.x * r10.x);
597
+ r9.w = (r9.w * r10.x);
598
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
599
+ let v_165 = dot(r9.xyz, v1.xyz);
600
+ r9.x = clamp(vec4<f32>(v_165, v_165, v_165, v_165).x, 0.0f, 1.0f);
601
+ r9.x = log2(r9.x);
602
+ r9.x = (r7.y * r9.x);
603
+ r9.x = exp2(r9.x);
604
+ r9.x = (r9.x * r9.w);
605
+ r8.x = (r8.x * r9.x);
606
+ r6.z = (r6.z * r8.x);
607
+ r6.z = (r6.w * r6.z);
608
+ let v_166 = fma(r6.zzz, cb3_3.tint_symbol_2[21u].xyz, r7.xzw);
609
+ r7 = vec4<f32>(v_166.x, r7.y, v_166.yz);
610
+ }
611
+ }
612
+ if ((bitcast<u32>(r5.w) != 0u)) {
613
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
614
+ } else {
615
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
616
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
617
+ if ((bitcast<u32>(r5.w) != 0u)) {
618
+ } else {
619
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
620
+ let v_167 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz);
621
+ r9 = vec4<f32>(v_167.xyz, r9.w);
622
+ let v_168 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
623
+ r10 = vec4<f32>(v_168.xyz, r10.w);
624
+ r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
625
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
626
+ r8.x = (r8.x * cb3_3.tint_symbol_2[22u].w);
627
+ let v_169 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.xxx, cb3_3.tint_symbol_2[6u].xyz);
628
+ r10 = vec4<f32>(v_169.xyz, r10.w);
629
+ let v_170 = (r10.xyz + v_4.xyz);
630
+ r10 = vec4<f32>(v_170.xyz, r10.w);
631
+ let v_171 = bitcast<vec3<u32>>(r6.zzz);
632
+ let v_172 = r9.xyz;
633
+ let v_173 = select(r10.xyz, v_172, (v_171 != vec3<u32>()));
634
+ r9 = vec4<f32>(v_173.xyz, r9.w);
635
+ r6.z = dot(r9.xyz, r9.xyz);
636
+ let v_174 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
637
+ r9 = vec4<f32>(v_174.xyz, r9.w);
638
+ r8.x = dot(r9.xyz, r9.xyz);
639
+ r8.x = inverseSqrt(r8.x);
640
+ let v_175 = (r8.xxx * r9.xyz);
641
+ r9 = vec4<f32>(v_175.xyz, r9.w);
642
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
643
+ r8.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
644
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[14u].w);
645
+ r6.z = (r6.z / r8.x);
646
+ let v_176 = -(cb3_3.tint_symbol_2[14u].xyzx);
647
+ r8.x = dot(r9.xyz, v_176.xyz);
648
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
649
+ let v_177 = dot(r9.xyz, v1.xyz);
650
+ r9.w = clamp(vec4<f32>(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f);
651
+ r8.x = (r8.x * r9.w);
652
+ r9.w = (r6.z * r8.x);
653
+ let v_178 = (r9.www * cb3_3.tint_symbol_2[22u].xyz);
654
+ r10 = vec4<f32>(v_178.xyz, r10.w);
655
+ let v_179 = fma(r10.xyz, r0.xyz, r8.yzw);
656
+ r8 = vec4<f32>(r8.x, v_179.xyz);
657
+ let v_180 = fma(r2.xyz, r2.www, r9.xyz);
658
+ r9 = vec4<f32>(v_180.xyz, r9.w);
659
+ r9.w = dot(r9.xyz, r9.xyz);
660
+ r9.w = inverseSqrt(r9.w);
661
+ let v_181 = (r9.www * r9.xyz);
662
+ r9 = vec4<f32>(v_181.xyz, r9.w);
663
+ let v_182 = dot(r9.xyz, r3.xyz);
664
+ r9.w = clamp(vec4<f32>(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f);
665
+ r9.w = ((-(r9.wwww)).w + 1.0f);
666
+ r10.x = (r9.w * r9.w);
667
+ r10.x = (r10.x * r10.x);
668
+ r9.w = (r9.w * r10.x);
669
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
670
+ let v_183 = dot(r9.xyz, v1.xyz);
671
+ r9.x = clamp(vec4<f32>(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f);
672
+ r9.x = log2(r9.x);
673
+ r9.x = (r7.y * r9.x);
674
+ r9.x = exp2(r9.x);
675
+ r9.x = (r9.x * r9.w);
676
+ r8.x = (r8.x * r9.x);
677
+ r6.z = (r6.z * r8.x);
678
+ r6.z = (r6.w * r6.z);
679
+ let v_184 = fma(r6.zzz, cb3_3.tint_symbol_2[22u].xyz, r7.xzw);
680
+ r7 = vec4<f32>(v_184.x, r7.y, v_184.yz);
681
+ }
682
+ }
683
+ if ((bitcast<u32>(r5.w) != 0u)) {
684
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
685
+ } else {
686
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
687
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
688
+ if ((bitcast<u32>(r5.w) != 0u)) {
689
+ } else {
690
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
691
+ let v_185 = (v_4.xyz + cb3_3.tint_symbol_2[7u].xyz);
692
+ r9 = vec4<f32>(v_185.xyz, r9.w);
693
+ let v_186 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
694
+ r10 = vec4<f32>(v_186.xyz, r10.w);
695
+ r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz);
696
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
697
+ r8.x = (r8.x * cb3_3.tint_symbol_2[23u].w);
698
+ let v_187 = fma(cb3_3.tint_symbol_2[15u].xyz, r8.xxx, cb3_3.tint_symbol_2[7u].xyz);
699
+ r10 = vec4<f32>(v_187.xyz, r10.w);
700
+ let v_188 = (r10.xyz + v_4.xyz);
701
+ r10 = vec4<f32>(v_188.xyz, r10.w);
702
+ let v_189 = bitcast<vec3<u32>>(r6.zzz);
703
+ let v_190 = r9.xyz;
704
+ let v_191 = select(r10.xyz, v_190, (v_189 != vec3<u32>()));
705
+ r9 = vec4<f32>(v_191.xyz, r9.w);
706
+ r6.z = dot(r9.xyz, r9.xyz);
707
+ let v_192 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
708
+ r9 = vec4<f32>(v_192.xyz, r9.w);
709
+ r8.x = dot(r9.xyz, r9.xyz);
710
+ r8.x = inverseSqrt(r8.x);
711
+ let v_193 = (r8.xxx * r9.xyz);
712
+ r9 = vec4<f32>(v_193.xyz, r9.w);
713
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
714
+ r8.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
715
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[15u].w);
716
+ r6.z = (r6.z / r8.x);
717
+ let v_194 = -(cb3_3.tint_symbol_2[15u].xyzx);
718
+ r8.x = dot(r9.xyz, v_194.xyz);
719
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
720
+ let v_195 = dot(r9.xyz, v1.xyz);
721
+ r9.w = clamp(vec4<f32>(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f);
722
+ r8.x = (r8.x * r9.w);
723
+ r9.w = (r6.z * r8.x);
724
+ let v_196 = (r9.www * cb3_3.tint_symbol_2[23u].xyz);
725
+ r10 = vec4<f32>(v_196.xyz, r10.w);
726
+ let v_197 = fma(r10.xyz, r0.xyz, r8.yzw);
727
+ r8 = vec4<f32>(r8.x, v_197.xyz);
728
+ let v_198 = fma(r2.xyz, r2.www, r9.xyz);
729
+ r9 = vec4<f32>(v_198.xyz, r9.w);
730
+ r9.w = dot(r9.xyz, r9.xyz);
731
+ r9.w = inverseSqrt(r9.w);
732
+ let v_199 = (r9.www * r9.xyz);
733
+ r9 = vec4<f32>(v_199.xyz, r9.w);
734
+ let v_200 = dot(r9.xyz, r3.xyz);
735
+ r9.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
736
+ r9.w = ((-(r9.wwww)).w + 1.0f);
737
+ r10.x = (r9.w * r9.w);
738
+ r10.x = (r10.x * r10.x);
739
+ r9.w = (r9.w * r10.x);
740
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
741
+ let v_201 = dot(r9.xyz, v1.xyz);
742
+ r9.x = clamp(vec4<f32>(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f);
743
+ r9.x = log2(r9.x);
744
+ r9.x = (r7.y * r9.x);
745
+ r9.x = exp2(r9.x);
746
+ r9.x = (r9.x * r9.w);
747
+ r8.x = (r8.x * r9.x);
748
+ r6.z = (r6.z * r8.x);
749
+ r6.z = (r6.w * r6.z);
750
+ let v_202 = fma(r6.zzz, cb3_3.tint_symbol_2[23u].xyz, r7.xzw);
751
+ r7 = vec4<f32>(v_202.x, r7.y, v_202.yz);
752
+ }
753
+ }
754
+ if ((bitcast<u32>(r5.w) != 0u)) {
755
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
756
+ } else {
757
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
758
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
759
+ if ((bitcast<u32>(r5.w) != 0u)) {
760
+ } else {
761
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
762
+ let v_203 = (v_4.xyz + cb3_3.tint_symbol_2[8u].xyz);
763
+ r9 = vec4<f32>(v_203.xyz, r9.w);
764
+ let v_204 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
765
+ r10 = vec4<f32>(v_204.xyz, r10.w);
766
+ r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz);
767
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
768
+ r8.x = (r8.x * cb3_3.tint_symbol_2[24u].w);
769
+ let v_205 = fma(cb3_3.tint_symbol_2[16u].xyz, r8.xxx, cb3_3.tint_symbol_2[8u].xyz);
770
+ r10 = vec4<f32>(v_205.xyz, r10.w);
771
+ let v_206 = (r10.xyz + v_4.xyz);
772
+ r10 = vec4<f32>(v_206.xyz, r10.w);
773
+ let v_207 = bitcast<vec3<u32>>(r6.zzz);
774
+ let v_208 = r9.xyz;
775
+ let v_209 = select(r10.xyz, v_208, (v_207 != vec3<u32>()));
776
+ r9 = vec4<f32>(v_209.xyz, r9.w);
777
+ r6.z = dot(r9.xyz, r9.xyz);
778
+ let v_210 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
779
+ r9 = vec4<f32>(v_210.xyz, r9.w);
780
+ r8.x = dot(r9.xyz, r9.xyz);
781
+ r8.x = inverseSqrt(r8.x);
782
+ let v_211 = (r8.xxx * r9.xyz);
783
+ r9 = vec4<f32>(v_211.xyz, r9.w);
784
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
785
+ r8.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
786
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[16u].w);
787
+ r6.z = (r6.z / r8.x);
788
+ let v_212 = -(cb3_3.tint_symbol_2[16u].xyzx);
789
+ r8.x = dot(r9.xyz, v_212.xyz);
790
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
791
+ let v_213 = dot(r9.xyz, v1.xyz);
792
+ r9.w = clamp(vec4<f32>(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f);
793
+ r8.x = (r8.x * r9.w);
794
+ r9.w = (r6.z * r8.x);
795
+ let v_214 = (r9.www * cb3_3.tint_symbol_2[24u].xyz);
796
+ r10 = vec4<f32>(v_214.xyz, r10.w);
797
+ let v_215 = fma(r10.xyz, r0.xyz, r8.yzw);
798
+ r8 = vec4<f32>(r8.x, v_215.xyz);
799
+ let v_216 = fma(r2.xyz, r2.www, r9.xyz);
800
+ r9 = vec4<f32>(v_216.xyz, r9.w);
801
+ r9.w = dot(r9.xyz, r9.xyz);
802
+ r9.w = inverseSqrt(r9.w);
803
+ let v_217 = (r9.www * r9.xyz);
804
+ r9 = vec4<f32>(v_217.xyz, r9.w);
805
+ let v_218 = dot(r9.xyz, r3.xyz);
806
+ r9.w = clamp(vec4<f32>(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f);
807
+ r9.w = ((-(r9.wwww)).w + 1.0f);
808
+ r10.x = (r9.w * r9.w);
809
+ r10.x = (r10.x * r10.x);
810
+ r9.w = (r9.w * r10.x);
811
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
812
+ let v_219 = dot(r9.xyz, v1.xyz);
813
+ r9.x = clamp(vec4<f32>(v_219, v_219, v_219, v_219).x, 0.0f, 1.0f);
814
+ r9.x = log2(r9.x);
815
+ r9.x = (r7.y * r9.x);
816
+ r9.x = exp2(r9.x);
817
+ r9.x = (r9.x * r9.w);
818
+ r8.x = (r8.x * r9.x);
819
+ r6.z = (r6.z * r8.x);
820
+ r6.z = (r6.w * r6.z);
821
+ let v_220 = fma(r6.zzz, cb3_3.tint_symbol_2[24u].xyz, r7.xzw);
822
+ r7 = vec4<f32>(v_220.x, r7.y, v_220.yz);
823
+ }
824
+ }
825
+ if ((bitcast<u32>(r5.w) != 0u)) {
826
+ r5.w = bitcast<f32>(v.tint_symbol_6[3i].x);
827
+ } else {
828
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
829
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
830
+ if ((bitcast<u32>(r5.w) != 0u)) {
831
+ } else {
832
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
833
+ let v_221 = (v_4.xyz + cb3_3.tint_symbol_2[9u].xyz);
834
+ r9 = vec4<f32>(v_221.xyz, r9.w);
835
+ let v_222 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
836
+ r10 = vec4<f32>(v_222.xyz, r10.w);
837
+ r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz);
838
+ r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
839
+ r8.x = (r8.x * cb3_3.tint_symbol_2[25u].w);
840
+ let v_223 = fma(cb3_3.tint_symbol_2[17u].xyz, r8.xxx, cb3_3.tint_symbol_2[9u].xyz);
841
+ r10 = vec4<f32>(v_223.xyz, r10.w);
842
+ let v_224 = (r10.xyz + v_4.xyz);
843
+ r10 = vec4<f32>(v_224.xyz, r10.w);
844
+ let v_225 = bitcast<vec3<u32>>(r6.zzz);
845
+ let v_226 = r9.xyz;
846
+ let v_227 = select(r10.xyz, v_226, (v_225 != vec3<u32>()));
847
+ r9 = vec4<f32>(v_227.xyz, r9.w);
848
+ r6.z = dot(r9.xyz, r9.xyz);
849
+ let v_228 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
850
+ r9 = vec4<f32>(v_228.xyz, r9.w);
851
+ r8.x = dot(r9.xyz, r9.xyz);
852
+ r8.x = inverseSqrt(r8.x);
853
+ let v_229 = (r8.xxx * r9.xyz);
854
+ r9 = vec4<f32>(v_229.xyz, r9.w);
855
+ r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
856
+ r8.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
857
+ r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[17u].w);
858
+ r6.z = (r6.z / r8.x);
859
+ let v_230 = -(cb3_3.tint_symbol_2[17u].xyzx);
860
+ r8.x = dot(r9.xyz, v_230.xyz);
861
+ r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
862
+ let v_231 = dot(r9.xyz, v1.xyz);
863
+ r9.w = clamp(vec4<f32>(v_231, v_231, v_231, v_231).w, 0.0f, 1.0f);
864
+ r8.x = (r8.x * r9.w);
865
+ r9.w = (r6.z * r8.x);
866
+ let v_232 = (r9.www * cb3_3.tint_symbol_2[25u].xyz);
867
+ r10 = vec4<f32>(v_232.xyz, r10.w);
868
+ let v_233 = fma(r10.xyz, r0.xyz, r8.yzw);
869
+ r8 = vec4<f32>(r8.x, v_233.xyz);
870
+ let v_234 = fma(r2.xyz, r2.www, r9.xyz);
871
+ r9 = vec4<f32>(v_234.xyz, r9.w);
872
+ r9.w = dot(r9.xyz, r9.xyz);
873
+ r9.w = inverseSqrt(r9.w);
874
+ let v_235 = (r9.www * r9.xyz);
875
+ r9 = vec4<f32>(v_235.xyz, r9.w);
876
+ let v_236 = dot(r9.xyz, r3.xyz);
877
+ r9.w = clamp(vec4<f32>(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f);
878
+ r9.w = ((-(r9.wwww)).w + 1.0f);
879
+ r10.x = (r9.w * r9.w);
880
+ r10.x = (r10.x * r10.x);
881
+ r9.w = (r9.w * r10.x);
882
+ r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f);
883
+ let v_237 = dot(r9.xyz, v1.xyz);
884
+ r9.x = clamp(vec4<f32>(v_237, v_237, v_237, v_237).x, 0.0f, 1.0f);
885
+ r9.x = log2(r9.x);
886
+ r9.x = (r7.y * r9.x);
887
+ r9.x = exp2(r9.x);
888
+ r9.x = (r9.x * r9.w);
889
+ r8.x = (r8.x * r9.x);
890
+ r6.z = (r6.z * r8.x);
891
+ r6.z = (r6.w * r6.z);
892
+ let v_238 = fma(r6.zzz, cb3_3.tint_symbol_2[25u].xyz, r7.xzw);
893
+ r7 = vec4<f32>(v_238.x, r7.y, v_238.yz);
894
+ }
895
+ }
896
+ if ((bitcast<u32>(r5.w) != 0u)) {
897
+ } else {
898
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
899
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) | bitcast<u32>(r6.z)));
900
+ if ((bitcast<u32>(r5.w) != 0u)) {
901
+ } else {
902
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
903
+ let v_239 = (v_4.xyz + cb3_3.tint_symbol_2[10u].xyz);
904
+ r9 = vec4<f32>(v_239.xyz, r9.w);
905
+ let v_240 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
906
+ r10 = vec4<f32>(v_240.xyz, r10.w);
907
+ r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz);
908
+ r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[26u].wwww)).z, 0.0f, 1.0f);
909
+ r6.z = (r6.z * cb3_3.tint_symbol_2[26u].w);
910
+ let v_241 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.zzz, cb3_3.tint_symbol_2[10u].xyz);
911
+ r10 = vec4<f32>(v_241.xyz, r10.w);
912
+ let v_242 = (r10.xyz + v_4.xyz);
913
+ r10 = vec4<f32>(v_242.xyz, r10.w);
914
+ let v_243 = bitcast<vec3<u32>>(r5.www);
915
+ let v_244 = r9.xyz;
916
+ let v_245 = select(r10.xyz, v_244, (v_243 != vec3<u32>()));
917
+ r9 = vec4<f32>(v_245.xyz, r9.w);
918
+ r5.w = dot(r9.xyz, r9.xyz);
919
+ let v_246 = (r9.xyz + vec3<f32>(0.00000099999999747524f));
920
+ r9 = vec4<f32>(v_246.xyz, r9.w);
921
+ r6.z = dot(r9.xyz, r9.xyz);
922
+ r6.z = inverseSqrt(r6.z);
923
+ let v_247 = (r6.zzz * r9.xyz);
924
+ r9 = vec4<f32>(v_247.xyz, r9.w);
925
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
926
+ r6.z = ((-(cb3_3.tint_symbol_2[18u].wwww)).z + 1.0f);
927
+ r6.z = fma(r6.z, r5.w, cb3_3.tint_symbol_2[18u].w);
928
+ r5.w = (r5.w / r6.z);
929
+ let v_248 = -(cb3_3.tint_symbol_2[18u].xyzx);
930
+ r6.z = dot(r9.xyz, v_248.xyz);
931
+ r6.z = clamp(fma(r6.zzzz, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).z, 0.0f, 1.0f);
932
+ let v_249 = dot(r9.xyz, v1.xyz);
933
+ r8.x = clamp(vec4<f32>(v_249, v_249, v_249, v_249).x, 0.0f, 1.0f);
934
+ r6.z = (r6.z * r8.x);
935
+ r8.x = (r5.w * r6.z);
936
+ let v_250 = (r8.xxx * cb3_3.tint_symbol_2[26u].xyz);
937
+ r10 = vec4<f32>(v_250.xyz, r10.w);
938
+ let v_251 = fma(r10.xyz, r0.xyz, r8.yzw);
939
+ r8 = vec4<f32>(r8.x, v_251.xyz);
940
+ let v_252 = fma(r2.xyz, r2.www, r9.xyz);
941
+ r2 = vec4<f32>(v_252.xyz, r2.w);
942
+ r2.w = dot(r2.xyz, r2.xyz);
943
+ r2.w = inverseSqrt(r2.w);
944
+ let v_253 = (r2.www * r2.xyz);
945
+ r2 = vec4<f32>(v_253.xyz, r2.w);
946
+ let v_254 = dot(r2.xyz, r3.xyz);
947
+ r2.w = clamp(vec4<f32>(v_254, v_254, v_254, v_254).w, 0.0f, 1.0f);
948
+ r2.w = ((-(r2.wwww)).w + 1.0f);
949
+ r8.x = (r2.w * r2.w);
950
+ r8.x = (r8.x * r8.x);
951
+ r2.w = (r2.w * r8.x);
952
+ r2.w = fma(r2.w, 0.95999997854232788086f, 0.03999999910593032837f);
953
+ let v_255 = dot(r2.xyz, v1.xyz);
954
+ r2.x = clamp(vec4<f32>(v_255, v_255, v_255, v_255).x, 0.0f, 1.0f);
955
+ r2.x = log2(r2.x);
956
+ r2.x = (r2.x * r7.y);
957
+ r2.x = exp2(r2.x);
958
+ r2.x = (r2.x * r2.w);
959
+ r2.x = (r6.z * r2.x);
960
+ r2.x = (r5.w * r2.x);
961
+ r2.x = (r6.w * r2.x);
962
+ let v_256 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xzw);
963
+ r7 = vec4<f32>(v_256.x, r7.y, v_256.yz);
964
+ }
965
+ }
966
+ r2.x = (r6.y * r6.y);
967
+ r1.x = (r1.x * r1.x);
968
+ let v_257 = (r7.xzw * r1.xxx);
969
+ r2 = vec4<f32>(r2.x, v_257.xyz);
970
+ let v_258 = fma(r2.xxx, r8.yzw, r2.yzw);
971
+ r2 = vec4<f32>(v_258.xyz, r2.w);
972
+ let v_259 = fma(r4.xyz, r4.www, r2.xyz);
973
+ r2 = vec4<f32>(v_259.xyz, r2.w);
974
+ r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w);
975
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
976
+ r1.x = max(r1.x, 0.0f);
977
+ let v_260 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
978
+ r4 = vec4<f32>(v_260.xyz, r4.w);
979
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
980
+ let v_261 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
981
+ r7 = vec4<f32>(v_261.xyz, r7.w);
982
+ let v_262 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
983
+ r7 = vec4<f32>(v_262.xyz, r7.w);
984
+ let v_263 = fma(r4.xyz, r2.www, r7.xyz);
985
+ r4 = vec4<f32>(v_263.xyz, r4.w);
986
+ let v_264 = (r1.yyy * r4.xyz);
987
+ r4 = vec4<f32>(v_264.xyz, r4.w);
988
+ let v_265 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
989
+ r7 = vec4<f32>(v_265.xyz, r7.w);
990
+ r8.x = cb3_3.tint_symbol_2[46u].w;
991
+ r8.y = cb3_3.tint_symbol_2[47u].w;
992
+ r8.z = cb3_3.tint_symbol_2[48u].w;
993
+ let v_266 = dot(r8.xyz, v1.xyz);
994
+ r1.x = clamp(vec4<f32>(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f);
995
+ let v_267 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.xyz);
996
+ r7 = vec4<f32>(v_267.xyz, r7.w);
997
+ let v_268 = fma(r7.xyz, r3.www, r4.xyz);
998
+ r4 = vec4<f32>(v_268.xyz, r4.w);
999
+ let v_269 = (r6.yyy * r4.xyz);
1000
+ r4 = vec4<f32>(v_269.xyz, r4.w);
1001
+ let v_270 = fma(r4.xyz, r0.xyz, r2.xyz);
1002
+ r2 = vec4<f32>(v_270.xyz, r2.w);
1003
+ r1.x = ((-(r6.yyyy)).x + 1.0f);
1004
+ r2.w = dot((-(r3.xyzx)).xyz, v1.xyz);
1005
+ r2.w = (r2.w + r2.w);
1006
+ let v_271 = -(r2.wwww);
1007
+ let v_272 = fma(v1.xyz, v_271.xyz, (-(r3.xyzx)).xyz);
1008
+ r3 = vec4<f32>(v_272.xyz, r3.w);
1009
+ let v_273 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1010
+ r4 = vec4<f32>(v_273.xy, r4.zw);
1011
+ r1.w = ((-(r4.xxxx)).w + 1.0f);
1012
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1013
+ r4.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
1014
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r4.x < r2.w)));
1015
+ r4.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
1016
+ r1.w = (r1.w * r1.w);
1017
+ r1.w = fma(r1.w, 5.0f, r2.w);
1018
+ let v_274 = bitcast<u32>(r4.x);
1019
+ let v_275 = r4.z;
1020
+ r1.w = select(r1.w, v_275, (v_274 != 0u));
1021
+ let v_276 = (r3.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1022
+ r4 = vec4<f32>(v_276.x, r4.y, v_276.yz);
1023
+ r2.w = (abs(r3.zzzz).w + 1.0f);
1024
+ let v_277 = (r4.xzw / r2.www);
1025
+ r4 = vec4<f32>(v_277.x, r4.y, v_277.yz);
1026
+ let v_278 = ((-(r4.xxzw)).xzw + vec3<f32>(0.75f, 0.5f, 0.25f));
1027
+ r4 = vec4<f32>(v_278.x, r4.y, v_278.yz);
1028
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.z)));
1029
+ let v_279 = bitcast<vec2<u32>>(r2.ww);
1030
+ let v_280 = r4.xz;
1031
+ let v_281 = select(r4.wz, v_280, (v_279 != vec2<u32>()));
1032
+ r3 = vec4<f32>(v_281.xy, r3.zw);
1033
+ let v_282 = r1.w;
1034
+ r7 = textureSampleLevel(t1, s1, r3.xyxx.xy, v_282);
1035
+ r1.y = max(r1.y, r3.w);
1036
+ let v_283 = (r1.yyy * r7.xyz);
1037
+ r3 = vec4<f32>(v_283.xyz, r3.w);
1038
+ let v_284 = (r4.yyy * r3.xyz);
1039
+ r4 = vec4<f32>(v_284.xyz, r4.w);
1040
+ let v_285 = (r4.xyz * vec3<f32>(0.68169009685516357422f));
1041
+ r4 = vec4<f32>(v_285.xyz, r4.w);
1042
+ let v_286 = fma(r3.xyz, vec3<f32>(0.31830990314483642578f), r4.xyz);
1043
+ r3 = vec4<f32>(v_286.xyz, r3.w);
1044
+ let v_287 = fma(r3.xyz, r1.xxx, r2.xyz);
1045
+ r1 = vec4<f32>(v_287.xy, r1.z, v_287.z);
1046
+ r1.z = (r1.z * r6.x);
1047
+ let v_288 = fma(r0.xyz, r1.zzz, r1.xyw);
1048
+ r0 = vec4<f32>(v_288.xyz, r0.w);
1049
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1050
+ r0.w = dot(r5.xyz, r5.xyz);
1051
+ r1.x = sqrt(r0.w);
1052
+ let v_289 = -(cb3_3.tint_symbol_2[50u].xxxx);
1053
+ r1.y = (r1.x + v_289.y);
1054
+ r1.y = max(r1.y, 0.0f);
1055
+ r1.x = (r1.y / r1.x);
1056
+ r1.x = (r1.x * r5.z);
1057
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1058
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1059
+ r1.w = (r1.z * -1.44269502162933349609f);
1060
+ r1.w = exp2(r1.w);
1061
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1062
+ r1.z = (r1.w / r1.z);
1063
+ let v_290 = bitcast<u32>(r1.x);
1064
+ r1.x = select(1.0f, r1.z, (v_290 != 0u));
1065
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1066
+ r1.x = (r1.x * r1.z);
1067
+ r1.x = min(r1.x, 1.0f);
1068
+ r1.x = (r1.x * 1.44269502162933349609f);
1069
+ r1.x = exp2(r1.x);
1070
+ r1.x = min(r1.x, 1.0f);
1071
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1072
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1073
+ r0.w = inverseSqrt(r0.w);
1074
+ let v_291 = (r0.www * r5.xyz);
1075
+ r2 = vec4<f32>(v_291.xyz, r2.w);
1076
+ let v_292 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1077
+ r0.w = clamp(vec4<f32>(v_292, v_292, v_292, v_292).w, 0.0f, 1.0f);
1078
+ r0.w = log2(r0.w);
1079
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1080
+ r0.w = exp2(r0.w);
1081
+ let v_293 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1082
+ r1.w = clamp(vec4<f32>(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f);
1083
+ r1.w = log2(r1.w);
1084
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1085
+ r1.w = exp2(r1.w);
1086
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1087
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1088
+ let v_294 = -(cb3_3.tint_symbol_2[52u].xxxx);
1089
+ r2.x = (r1.y + v_294.x);
1090
+ r2.x = max(r2.x, 0.0f);
1091
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1092
+ r2.x = (r2.x * 1.44269502162933349609f);
1093
+ r2.x = exp2(r2.x);
1094
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1095
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1096
+ let v_295 = -(cb3_3.tint_symbol_2[51u].zzzz);
1097
+ r1.y = (r1.y * v_295.y);
1098
+ r1.y = (r1.y * 1.44269502162933349609f);
1099
+ r1.y = exp2(r1.y);
1100
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1101
+ let v_296 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1102
+ r2 = vec4<f32>(v_296.xyz, r2.w);
1103
+ let v_297 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1104
+ r2 = vec4<f32>(v_297.xyz, r2.w);
1105
+ let v_298 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1106
+ r3 = vec4<f32>(v_298.xyz, r3.w);
1107
+ let v_299 = fma(r1.www, r3.xyz, r2.xyz);
1108
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1109
+ let v_300 = -(cb3_3.tint_symbol_2[57u].xyzx);
1110
+ let v_301 = (r2.xyz + v_300.xyz);
1111
+ r2 = vec4<f32>(v_301.xyz, r2.w);
1112
+ let v_302 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1113
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1114
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1115
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1116
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1117
+ let v_303 = fma(r1.xxx, r3.xyz, r2.xyz);
1118
+ r1 = vec4<f32>(v_303.xy, r1.z, v_303.z);
1119
+ let v_304 = ((-(r0.xyxz)).xyw + r1.xyw);
1120
+ r1 = vec4<f32>(v_304.xy, r1.z, v_304.z);
1121
+ let v_305 = fma(r1.zzz, r1.xyw, r0.xyz);
1122
+ r0 = vec4<f32>(v_305.xyz, r0.w);
1123
+ let v_306 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1124
+ o0 = vec4<f32>(v_306.xyz, o0.w);
1125
+ }
1126
+
1127
+ @fragment
1128
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
1129
+ main_inner(v0, v1, v2, v4);
1130
+ return o0;
1131
+ }
b/8b0b5899ed/shaders/d5cea16ae86d5421.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/d5cea16ae86d5421.wgsl ADDED
@@ -0,0 +1,966 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(17u) var s1 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v7 : vec4<f32>;
116
+
117
+ var<private> v8 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v7 = v_2;
135
+ x1[0u].x = v8[0u];
136
+ x1[0u].y = v8[1u];
137
+ x1[0u].z = v8[2u];
138
+ x1[0u].w = v8[3u];
139
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
140
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v5.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r3 = textureSample(t4, s4, v1.xy.xyxx.xy);
160
+ let v_9 = (r3.xy * r3.xy);
161
+ r3 = vec4<f32>(v_9.xy, r3.zw);
162
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
163
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
164
+ r0.w = (r0.w * v0.w);
165
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
166
+ r3 = vec4<f32>(v_10.xy, r3.zw);
167
+ let v_11 = (r0.xyz * r0.xyz);
168
+ r0 = vec4<f32>(v_11.xyz, r0.w);
169
+ let v_12 = -(v6.xyzx);
170
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
171
+ r4 = vec4<f32>(v_13.xyz, r4.w);
172
+ r1.y = dot(r4.xyz, r4.xyz);
173
+ r1.y = inverseSqrt(r1.y);
174
+ let v_14 = (r1.yyy * r4.xyz);
175
+ r5 = vec4<f32>(v_14.xyz, r5.w);
176
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
177
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
178
+ r6 = vec4<f32>(v_16.xyz, r6.w);
179
+ r2.w = dot(r6.xyz, r6.xyz);
180
+ r2.w = inverseSqrt(r2.w);
181
+ let v_17 = (r2.www * r6.xyz);
182
+ r6 = vec4<f32>(v_17.xyz, r6.w);
183
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
184
+ r2.w = max(r2.w, 0.0f);
185
+ let v_18 = -(r2.wwww);
186
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.z);
187
+ r2.w = (r2.w * 558.0f);
188
+ r2.w = fma(r3.z, 3.0f, r2.w);
189
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
190
+ let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
191
+ r7 = vec4<f32>(v_19.xyz, r7.w);
192
+ let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
193
+ r8 = vec4<f32>(v_20.xyz, r8.w);
194
+ let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
195
+ r8 = vec4<f32>(v_21.xyz, r8.w);
196
+ let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
197
+ r8 = vec4<f32>(v_22.xyz, r8.w);
198
+ let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
199
+ r9 = vec4<f32>(v_23.xyz, r9.w);
200
+ let v_24 = &(x0[0u]);
201
+ let v_25 = r9;
202
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
203
+ let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
204
+ r10 = vec4<f32>(v_26.xyz, r10.w);
205
+ let v_27 = &(x0[1u]);
206
+ let v_28 = r10;
207
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
208
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
209
+ r11 = vec4<f32>(v_29.xyz, r11.w);
210
+ let v_30 = &(x0[2u]);
211
+ let v_31 = r11;
212
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
213
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
214
+ r8 = vec4<f32>(v_32.xyz, r8.w);
215
+ let v_33 = &(x0[3u]);
216
+ let v_34 = r8;
217
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
218
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
219
+ let v_36 = r12;
220
+ r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
221
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
222
+ r3.w = (r3.w * 0.5f);
223
+ let v_37 = abs(r11.yyyy);
224
+ r4.w = max(v_37.w, abs(r11.xxxx).w);
225
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
226
+ let v_38 = (bitcast<u32>(r4.w) != 0u);
227
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
228
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
229
+ let v_40 = abs(r10.yyyy);
230
+ r5.w = max(v_40.w, abs(r10.xxxx).w);
231
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
232
+ let v_41 = bitcast<u32>(r5.w);
233
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
234
+ let v_42 = abs(r9.yyyy);
235
+ r5.w = max(v_42.w, abs(r9.xxxx).w);
236
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
237
+ let v_43 = bitcast<u32>(r3.w);
238
+ r3.w = select(r4.w, 0.0f, (v_43 != 0u));
239
+ let v_44 = x0[bitcast<i32>(r3.w)];
240
+ r9 = vec4<f32>(v_44.xyz, r9.w);
241
+ r3.w = f32(bitcast<i32>(r3.w));
242
+ r4.w = (r3.w + 0.5f);
243
+ r4.w = (r4.w * 0.25f);
244
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
245
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
246
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
247
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
248
+ r10.x = (r9.x + 0.5f);
249
+ r10.y = fma(r9.y, 0.25f, r4.w);
250
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
251
+ r3.w = ((-(r3.wwww)).w + r9.z);
252
+ let v_45 = dpdx(r10.xyy);
253
+ r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
254
+ r11.z = dpdx(r3.w);
255
+ let v_46 = dpdy(r10.yxy);
256
+ r13 = vec4<f32>(v_46.xyz, r13.w);
257
+ r13.w = dpdy(r3.w);
258
+ let v_47 = (r11.yw * r13.yw);
259
+ r8 = vec4<f32>(r8.xy, v_47.xy);
260
+ let v_48 = -(r8.zwzz);
261
+ let v_49 = fma(r11.xz, r13.xz, v_48.xy);
262
+ r14 = vec4<f32>(v_49.xy, r14.zw);
263
+ r6.w = (1.0f / r14.x);
264
+ r7.w = (r11.z * r13.y);
265
+ let v_50 = -(r7.wwww);
266
+ r14.z = fma(r11.x, r13.w, v_50.z);
267
+ let v_51 = (r6.ww * r14.yz);
268
+ r8 = vec4<f32>(r8.xy, v_51.xy);
269
+ let v_52 = max(r8.zw, vec2<f32>());
270
+ r8 = vec4<f32>(r8.xy, v_52.xy);
271
+ let v_53 = min(r8.zw, vec2<f32>(0.5f));
272
+ r8 = vec4<f32>(r8.xy, v_53.xy);
273
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
274
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
275
+ let v_54 = bitcast<u32>(r4.w);
276
+ let v_55 = r3.w;
277
+ r12.z = select(r9.z, v_55, (v_54 != 0u));
278
+ r10.z = 0.0f;
279
+ let v_56 = (r10.xyz + r12.ywz);
280
+ r9 = vec4<f32>(v_56.xyz, r9.w);
281
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
282
+ r12 = vec4<f32>(v_57.xy, r12.zw);
283
+ let v_58 = (r10.xyz + r12.xyz);
284
+ r11 = vec4<f32>(v_58.xyz, r11.w);
285
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
286
+ r12 = vec4<f32>(v_59.xy, r12.zw);
287
+ let v_60 = (r10.xyz + r12.xyz);
288
+ r13 = vec4<f32>(v_60.xyz, r13.w);
289
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
290
+ r12 = vec4<f32>(v_61.xy, r12.zw);
291
+ let v_62 = (r10.xyz + r12.xyz);
292
+ r14 = vec4<f32>(v_62.xyz, r14.w);
293
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
294
+ r12 = vec4<f32>(v_63.xy, r12.zw);
295
+ let v_64 = (r10.xyz + r12.xyz);
296
+ r15 = vec4<f32>(v_64.xyz, r15.w);
297
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
298
+ r12 = vec4<f32>(v_65.xy, r12.zw);
299
+ let v_66 = (r10.xyz + r12.xyz);
300
+ r16 = vec4<f32>(v_66.xyz, r16.w);
301
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
302
+ r12 = vec4<f32>(v_67.xy, r12.zw);
303
+ let v_68 = (r10.xyz + r12.xyz);
304
+ r17 = vec4<f32>(v_68.xyz, r17.w);
305
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
306
+ r12 = vec4<f32>(v_69.xy, r12.zw);
307
+ let v_70 = (r10.xyz + r12.xyz);
308
+ r18 = vec4<f32>(v_70.xyz, r18.w);
309
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
310
+ r12 = vec4<f32>(v_71.xy, r12.zw);
311
+ let v_72 = (r10.xyz + r12.xyz);
312
+ r19 = vec4<f32>(v_72.xyz, r19.w);
313
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
314
+ r12 = vec4<f32>(v_73.xy, r12.zw);
315
+ let v_74 = (r10.xyz + r12.xyz);
316
+ r20 = vec4<f32>(v_74.xyz, r20.w);
317
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
318
+ r12 = vec4<f32>(v_75.xy, r12.zw);
319
+ let v_76 = (r10.xyz + r12.xyz);
320
+ r21 = vec4<f32>(v_76.xyz, r21.w);
321
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
322
+ r12 = vec4<f32>(v_77.xy, r12.zw);
323
+ let v_78 = (r10.xyz + r12.xyz);
324
+ r22 = vec4<f32>(v_78.xyz, r22.w);
325
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
326
+ r12 = vec4<f32>(v_79.xy, r12.zw);
327
+ let v_80 = (r10.xyz + r12.xyz);
328
+ r23 = vec4<f32>(v_80.xyz, r23.w);
329
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
330
+ r12 = vec4<f32>(v_81.xy, r12.zw);
331
+ let v_82 = (r10.xyz + r12.xyz);
332
+ r24 = vec4<f32>(v_82.xyz, r24.w);
333
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
334
+ r12 = vec4<f32>(v_83.xy, r12.zw);
335
+ let v_84 = (r10.xyz + r12.xyz);
336
+ r25 = vec4<f32>(v_84.xyz, r25.w);
337
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
338
+ r12 = vec4<f32>(v_85.xy, r12.zw);
339
+ let v_86 = (r10.xyz + r12.xyz);
340
+ r10 = vec4<f32>(v_86.xyz, r10.w);
341
+ let v_87 = r9.xyxx;
342
+ r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
343
+ let v_88 = r11.xyxx;
344
+ r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
345
+ let v_89 = r13.xyxx;
346
+ r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
347
+ let v_90 = r14.xyxx;
348
+ r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
349
+ let v_91 = r15.xyxx;
350
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
351
+ let v_92 = r16.xyxx;
352
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
353
+ let v_93 = r17.xyxx;
354
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
355
+ let v_94 = r18.xyxx;
356
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
357
+ let v_95 = r19.xyxx;
358
+ r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
359
+ let v_96 = r20.xyxx;
360
+ r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
361
+ let v_97 = r21.xyxx;
362
+ r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
363
+ let v_98 = r22.xyxx;
364
+ r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
365
+ let v_99 = r23.xyxx;
366
+ r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
367
+ let v_100 = r24.xyxx;
368
+ r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
369
+ let v_101 = r25.xyxx;
370
+ r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
371
+ let v_102 = r10.xyxx;
372
+ r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
373
+ r9 = (r9 + r11);
374
+ r9 = (r12 + r9);
375
+ r9 = (r13 + r9);
376
+ r3.w = dot(r9, vec4<f32>(1.0f));
377
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
378
+ let v_103 = abs(r8.yyyy);
379
+ r4.w = max(v_103.w, abs(r8.xxxx).w);
380
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
381
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
382
+ r3.z = (r4.w * r3.z);
383
+ r3.z = fma(r3.w, 0.0625f, r3.z);
384
+ let v_104 = (r3.xyz * r3.xyz);
385
+ r3 = vec4<f32>(v_104.xyz, r3.w);
386
+ r3.z = min(r3.z, 1.0f);
387
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
388
+ r3.w = sqrt(r3.w);
389
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
390
+ let v_105 = -(r3.zzzz);
391
+ r3.z = fma(r3.w, v_105.z, r3.z);
392
+ let v_106 = dot(r2.xyz, v_15.xyz);
393
+ r3.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
394
+ let v_107 = dot(r5.xyz, r2.xyz);
395
+ r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
396
+ let v_108 = dot(r6.xyz, v_15.xyz);
397
+ r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
398
+ let v_109 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
399
+ r8 = vec4<f32>(v_109.xy, r8.zw);
400
+ let v_110 = (r8.xy * r8.xy);
401
+ r8 = vec4<f32>(r8.xy, v_110.xy);
402
+ let v_111 = (r8.zw * r8.zw);
403
+ r8 = vec4<f32>(r8.xy, v_111.xy);
404
+ let v_112 = (r8.xy * r8.zw);
405
+ r8 = vec4<f32>(v_112.xy, r8.zw);
406
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
407
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].yy, r8.xy, r4.ww);
408
+ r8 = vec4<f32>(v_113.xy, r8.zw);
409
+ let v_114 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
410
+ r8 = vec4<f32>(r8.xy, v_114.xy);
411
+ r5.w = (r8.z * 0.125f);
412
+ r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
413
+ r6.x = dot(r2.xyz, r6.xyz);
414
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
415
+ r6.x = log2(r6.x);
416
+ r6.x = (r6.x * r8.w);
417
+ r6.x = exp2(r6.x);
418
+ r6.x = (r8.y * r6.x);
419
+ r6.x = (r5.w * r6.x);
420
+ r6.x = (r1.x * r6.x);
421
+ r6.x = (r3.w * r6.x);
422
+ r3.w = (r3.w * r6.w);
423
+ let v_115 = fma(r0.xyz, r3.www, r6.xxx);
424
+ r6 = vec4<f32>(v_115.xyz, r6.w);
425
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
426
+ r6 = vec4<f32>(v_116.xyz, r6.w);
427
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
428
+ if ((bitcast<u32>(r3.w) != 0u)) {
429
+ r9 = vec4<f32>(r9.x, vec3<f32>());
430
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
431
+ } else {
432
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
433
+ let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz);
434
+ r8 = vec4<f32>(v_117.xyz, r8.w);
435
+ let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
436
+ r9 = vec4<f32>(v_118.xyz, r9.w);
437
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
438
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
439
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
440
+ let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
441
+ r9 = vec4<f32>(v_119.xyz, r9.w);
442
+ let v_120 = (r9.xyz + v_12.xyz);
443
+ r9 = vec4<f32>(v_120.xyz, r9.w);
444
+ let v_121 = bitcast<vec3<u32>>(r7.www);
445
+ let v_122 = r8.xyz;
446
+ let v_123 = select(r9.xyz, v_122, (v_121 != vec3<u32>()));
447
+ r8 = vec4<f32>(v_123.xyz, r8.w);
448
+ r7.w = dot(r8.xyz, r8.xyz);
449
+ let v_124 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
450
+ r8 = vec4<f32>(v_124.xyz, r8.w);
451
+ r9.x = dot(r8.xyz, r8.xyz);
452
+ r9.x = inverseSqrt(r9.x);
453
+ let v_125 = (r8.xyz * r9.xxx);
454
+ r8 = vec4<f32>(v_125.xyz, r8.w);
455
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
456
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
457
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
458
+ r7.w = (r7.w / r9.x);
459
+ let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx);
460
+ r9.x = dot(r8.xyz, v_126.xyz);
461
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
462
+ let v_127 = dot(r8.xyz, r2.xyz);
463
+ r9.y = clamp(vec4<f32>(v_127, v_127, v_127, v_127).y, 0.0f, 1.0f);
464
+ r9.x = (r9.x * r9.y);
465
+ r9.y = (r7.w * r9.x);
466
+ let v_128 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
467
+ r9 = vec4<f32>(r9.x, v_128.xyz);
468
+ let v_129 = (r0.xyz * r9.yzw);
469
+ r9 = vec4<f32>(r9.x, v_129.xyz);
470
+ let v_130 = fma(r4.xyz, r1.yyy, r8.xyz);
471
+ r8 = vec4<f32>(v_130.xyz, r8.w);
472
+ r10.x = dot(r8.xyz, r8.xyz);
473
+ r10.x = inverseSqrt(r10.x);
474
+ let v_131 = (r8.xyz * r10.xxx);
475
+ r8 = vec4<f32>(v_131.xyz, r8.w);
476
+ let v_132 = dot(r8.xyz, r5.xyz);
477
+ r10.x = clamp(vec4<f32>(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f);
478
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
479
+ r10.y = (r10.x * r10.x);
480
+ r10.y = (r10.y * r10.y);
481
+ r10.x = (r10.y * r10.x);
482
+ r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r4.w);
483
+ let v_133 = dot(r8.xyz, r2.xyz);
484
+ r8.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
485
+ r8.x = log2(r8.x);
486
+ r8.x = (r8.x * r8.w);
487
+ r8.x = exp2(r8.x);
488
+ r8.x = (r8.x * r10.x);
489
+ r8.x = (r9.x * r8.x);
490
+ r7.w = (r7.w * r8.x);
491
+ r7.w = (r5.w * r7.w);
492
+ let v_134 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
493
+ r8 = vec4<f32>(v_134.xyz, r8.w);
494
+ }
495
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
496
+ if ((bitcast<u32>(r7.w) != 0u)) {
497
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
498
+ r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
499
+ let v_135 = bitcast<u32>(r9.x);
500
+ let v_136 = r7.w;
501
+ r3.w = select(r3.w, v_136, (v_135 != 0u));
502
+ if ((bitcast<u32>(r3.w) != 0u)) {
503
+ } else {
504
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
505
+ let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz);
506
+ r10 = vec4<f32>(v_137.xyz, r10.w);
507
+ let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
508
+ r11 = vec4<f32>(v_138.xyz, r11.w);
509
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
510
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
511
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
512
+ let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
513
+ r11 = vec4<f32>(v_139.xyz, r11.w);
514
+ let v_140 = (r11.xyz + v_12.xyz);
515
+ r11 = vec4<f32>(v_140.xyz, r11.w);
516
+ let v_141 = bitcast<vec3<u32>>(r7.www);
517
+ let v_142 = r10.xyz;
518
+ let v_143 = select(r11.xyz, v_142, (v_141 != vec3<u32>()));
519
+ r10 = vec4<f32>(v_143.xyz, r10.w);
520
+ r7.w = dot(r10.xyz, r10.xyz);
521
+ let v_144 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
522
+ r10 = vec4<f32>(v_144.xyz, r10.w);
523
+ r9.x = dot(r10.xyz, r10.xyz);
524
+ r9.x = inverseSqrt(r9.x);
525
+ let v_145 = (r9.xxx * r10.xyz);
526
+ r10 = vec4<f32>(v_145.xyz, r10.w);
527
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
528
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
529
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
530
+ r7.w = (r7.w / r9.x);
531
+ let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx);
532
+ r9.x = dot(r10.xyz, v_146.xyz);
533
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
534
+ let v_147 = dot(r10.xyz, r2.xyz);
535
+ r10.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
536
+ r9.x = (r9.x * r10.w);
537
+ r10.w = (r7.w * r9.x);
538
+ let v_148 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
539
+ r11 = vec4<f32>(v_148.xyz, r11.w);
540
+ let v_149 = fma(r11.xyz, r0.xyz, r9.yzw);
541
+ r9 = vec4<f32>(r9.x, v_149.xyz);
542
+ let v_150 = fma(r4.xyz, r1.yyy, r10.xyz);
543
+ r10 = vec4<f32>(v_150.xyz, r10.w);
544
+ r10.w = dot(r10.xyz, r10.xyz);
545
+ r10.w = inverseSqrt(r10.w);
546
+ let v_151 = (r10.www * r10.xyz);
547
+ r10 = vec4<f32>(v_151.xyz, r10.w);
548
+ let v_152 = dot(r10.xyz, r5.xyz);
549
+ r10.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
550
+ r10.w = ((-(r10.wwww)).w + 1.0f);
551
+ r11.x = (r10.w * r10.w);
552
+ r11.x = (r11.x * r11.x);
553
+ r10.w = (r10.w * r11.x);
554
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
555
+ let v_153 = dot(r10.xyz, r2.xyz);
556
+ r10.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
557
+ r10.x = log2(r10.x);
558
+ r10.x = (r8.w * r10.x);
559
+ r10.x = exp2(r10.x);
560
+ r10.x = (r10.x * r10.w);
561
+ r9.x = (r9.x * r10.x);
562
+ r7.w = (r7.w * r9.x);
563
+ r7.w = (r5.w * r7.w);
564
+ let v_154 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
565
+ r8 = vec4<f32>(v_154.xyz, r8.w);
566
+ }
567
+ } else {
568
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
569
+ }
570
+ if ((bitcast<u32>(r3.w) != 0u)) {
571
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
572
+ } else {
573
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
574
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
575
+ if ((bitcast<u32>(r3.w) != 0u)) {
576
+ } else {
577
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
578
+ let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz);
579
+ r10 = vec4<f32>(v_155.xyz, r10.w);
580
+ let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
581
+ r11 = vec4<f32>(v_156.xyz, r11.w);
582
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
583
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
584
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
585
+ let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
586
+ r11 = vec4<f32>(v_157.xyz, r11.w);
587
+ let v_158 = (r11.xyz + v_12.xyz);
588
+ r11 = vec4<f32>(v_158.xyz, r11.w);
589
+ let v_159 = bitcast<vec3<u32>>(r7.www);
590
+ let v_160 = r10.xyz;
591
+ let v_161 = select(r11.xyz, v_160, (v_159 != vec3<u32>()));
592
+ r10 = vec4<f32>(v_161.xyz, r10.w);
593
+ r7.w = dot(r10.xyz, r10.xyz);
594
+ let v_162 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
595
+ r10 = vec4<f32>(v_162.xyz, r10.w);
596
+ r9.x = dot(r10.xyz, r10.xyz);
597
+ r9.x = inverseSqrt(r9.x);
598
+ let v_163 = (r9.xxx * r10.xyz);
599
+ r10 = vec4<f32>(v_163.xyz, r10.w);
600
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
601
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
602
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
603
+ r7.w = (r7.w / r9.x);
604
+ let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx);
605
+ r9.x = dot(r10.xyz, v_164.xyz);
606
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
607
+ let v_165 = dot(r10.xyz, r2.xyz);
608
+ r10.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
609
+ r9.x = (r9.x * r10.w);
610
+ r10.w = (r7.w * r9.x);
611
+ let v_166 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
612
+ r11 = vec4<f32>(v_166.xyz, r11.w);
613
+ let v_167 = fma(r11.xyz, r0.xyz, r9.yzw);
614
+ r9 = vec4<f32>(r9.x, v_167.xyz);
615
+ let v_168 = fma(r4.xyz, r1.yyy, r10.xyz);
616
+ r10 = vec4<f32>(v_168.xyz, r10.w);
617
+ r10.w = dot(r10.xyz, r10.xyz);
618
+ r10.w = inverseSqrt(r10.w);
619
+ let v_169 = (r10.www * r10.xyz);
620
+ r10 = vec4<f32>(v_169.xyz, r10.w);
621
+ let v_170 = dot(r10.xyz, r5.xyz);
622
+ r10.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
623
+ r10.w = ((-(r10.wwww)).w + 1.0f);
624
+ r11.x = (r10.w * r10.w);
625
+ r11.x = (r11.x * r11.x);
626
+ r10.w = (r10.w * r11.x);
627
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
628
+ let v_171 = dot(r10.xyz, r2.xyz);
629
+ r10.x = clamp(vec4<f32>(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f);
630
+ r10.x = log2(r10.x);
631
+ r10.x = (r8.w * r10.x);
632
+ r10.x = exp2(r10.x);
633
+ r10.x = (r10.x * r10.w);
634
+ r9.x = (r9.x * r10.x);
635
+ r7.w = (r7.w * r9.x);
636
+ r7.w = (r5.w * r7.w);
637
+ let v_172 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
638
+ r8 = vec4<f32>(v_172.xyz, r8.w);
639
+ }
640
+ }
641
+ if ((bitcast<u32>(r3.w) != 0u)) {
642
+ } else {
643
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
644
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
645
+ if ((bitcast<u32>(r3.w) != 0u)) {
646
+ } else {
647
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
648
+ let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz);
649
+ r10 = vec4<f32>(v_173.xyz, r10.w);
650
+ let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
651
+ r11 = vec4<f32>(v_174.xyz, r11.w);
652
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
653
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
654
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
655
+ let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
656
+ r11 = vec4<f32>(v_175.xyz, r11.w);
657
+ let v_176 = (r11.xyz + v_12.xyz);
658
+ r11 = vec4<f32>(v_176.xyz, r11.w);
659
+ let v_177 = bitcast<vec3<u32>>(r3.www);
660
+ let v_178 = r10.xyz;
661
+ let v_179 = select(r11.xyz, v_178, (v_177 != vec3<u32>()));
662
+ r10 = vec4<f32>(v_179.xyz, r10.w);
663
+ r3.w = dot(r10.xyz, r10.xyz);
664
+ let v_180 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
665
+ r10 = vec4<f32>(v_180.xyz, r10.w);
666
+ r7.w = dot(r10.xyz, r10.xyz);
667
+ r7.w = inverseSqrt(r7.w);
668
+ let v_181 = (r7.www * r10.xyz);
669
+ r10 = vec4<f32>(v_181.xyz, r10.w);
670
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
671
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
672
+ r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[14u].w);
673
+ r3.w = (r3.w / r7.w);
674
+ let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx);
675
+ r7.w = dot(r10.xyz, v_182.xyz);
676
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
677
+ let v_183 = dot(r10.xyz, r2.xyz);
678
+ r9.x = clamp(vec4<f32>(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f);
679
+ r7.w = (r7.w * r9.x);
680
+ r9.x = (r3.w * r7.w);
681
+ let v_184 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
682
+ r11 = vec4<f32>(v_184.xyz, r11.w);
683
+ let v_185 = fma(r11.xyz, r0.xyz, r9.yzw);
684
+ r9 = vec4<f32>(r9.x, v_185.xyz);
685
+ let v_186 = fma(r4.xyz, r1.yyy, r10.xyz);
686
+ r4 = vec4<f32>(v_186.xyz, r4.w);
687
+ r1.y = dot(r4.xyz, r4.xyz);
688
+ r1.y = inverseSqrt(r1.y);
689
+ let v_187 = (r1.yyy * r4.xyz);
690
+ r4 = vec4<f32>(v_187.xyz, r4.w);
691
+ let v_188 = dot(r4.xyz, r5.xyz);
692
+ r1.y = clamp(vec4<f32>(v_188, v_188, v_188, v_188).y, 0.0f, 1.0f);
693
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
694
+ r9.x = (r1.y * r1.y);
695
+ r9.x = (r9.x * r9.x);
696
+ r1.y = (r1.y * r9.x);
697
+ r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r4.w);
698
+ let v_189 = dot(r4.xyz, r2.xyz);
699
+ r4.x = clamp(vec4<f32>(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f);
700
+ r4.x = log2(r4.x);
701
+ r4.x = (r4.x * r8.w);
702
+ r4.x = exp2(r4.x);
703
+ r1.y = (r1.y * r4.x);
704
+ r1.y = (r7.w * r1.y);
705
+ r1.y = (r3.w * r1.y);
706
+ r1.y = (r5.w * r1.y);
707
+ let v_190 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
708
+ r8 = vec4<f32>(v_190.xyz, r8.w);
709
+ }
710
+ }
711
+ r1.y = (r6.w * r6.w);
712
+ r1.x = (r1.x * r1.x);
713
+ let v_191 = (r8.xyz * r1.xxx);
714
+ r4 = vec4<f32>(v_191.xyz, r4.w);
715
+ let v_192 = fma(r1.yyy, r9.yzw, r4.xyz);
716
+ r4 = vec4<f32>(v_192.xyz, r4.w);
717
+ let v_193 = fma(r6.xyz, r3.zzz, r4.xyz);
718
+ r4 = vec4<f32>(v_193.xyz, r4.w);
719
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
720
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
721
+ r1.x = max(r1.x, 0.0f);
722
+ let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
723
+ r1 = vec4<f32>(r1.x, v_194.xyz);
724
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
725
+ let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
726
+ r6 = vec4<f32>(v_195.xyz, r6.w);
727
+ let v_196 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
728
+ r6 = vec4<f32>(v_196.xyz, r6.w);
729
+ let v_197 = fma(r1.yzw, r3.zzz, r6.xyz);
730
+ r1 = vec4<f32>(r1.x, v_197.xyz);
731
+ let v_198 = (r3.yyy * r1.yzw);
732
+ r1 = vec4<f32>(r1.x, v_198.xyz);
733
+ let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
734
+ r6 = vec4<f32>(v_199.xyz, r6.w);
735
+ r8.x = cb3_3.tint_symbol_2[46u].w;
736
+ r8.y = cb3_3.tint_symbol_2[47u].w;
737
+ r8.z = cb3_3.tint_symbol_2[48u].w;
738
+ let v_200 = dot(r8.xyz, r2.xyz);
739
+ r1.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
740
+ let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
741
+ r6 = vec4<f32>(v_201.xyz, r6.w);
742
+ let v_202 = fma(r6.xyz, r3.xxx, r1.yzw);
743
+ r1 = vec4<f32>(v_202.xyz, r1.w);
744
+ let v_203 = (r6.www * r1.xyz);
745
+ r1 = vec4<f32>(v_203.xyz, r1.w);
746
+ let v_204 = fma(r1.xyz, r0.xyz, r4.xyz);
747
+ r0 = vec4<f32>(v_204.xyz, r0.w);
748
+ r1.x = ((-(r6.wwww)).x + 1.0f);
749
+ r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
750
+ r1.y = (r1.y + r1.y);
751
+ let v_205 = -(r1.yyyy);
752
+ let v_206 = -(r5.xxyz);
753
+ let v_207 = fma(r2.xyz, v_205.yzw, v_206.yzw);
754
+ r1 = vec4<f32>(r1.x, v_207.xyz);
755
+ let v_208 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
756
+ r2 = vec4<f32>(v_208.xy, r2.zw);
757
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
758
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
759
+ r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
760
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
761
+ r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
762
+ r2.x = (r2.x * r2.x);
763
+ r2.x = fma(r2.x, 5.0f, r2.z);
764
+ let v_209 = bitcast<u32>(r2.w);
765
+ let v_210 = r3.z;
766
+ r2.x = select(r2.x, v_210, (v_209 != 0u));
767
+ let v_211 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
768
+ r4 = vec4<f32>(v_211.xyz, r4.w);
769
+ r1.y = (abs(r1.wwww).y + 1.0f);
770
+ let v_212 = (r4.xyz / r1.yyy);
771
+ r4 = vec4<f32>(v_212.xyz, r4.w);
772
+ let v_213 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
773
+ r4 = vec4<f32>(v_213.xyz, r4.w);
774
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
775
+ let v_214 = bitcast<vec2<u32>>(r1.yy);
776
+ let v_215 = r4.xy;
777
+ let v_216 = select(r4.zy, v_215, (v_214 != vec2<u32>()));
778
+ let v_217 = r1;
779
+ r1 = vec4<f32>(v_217.x, v_216.xy, v_217.w);
780
+ let v_218 = r2.x;
781
+ r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_218);
782
+ r1.y = max(r3.y, r3.x);
783
+ let v_219 = (r1.yyy * r4.xyz);
784
+ r1 = vec4<f32>(r1.x, v_219.xyz);
785
+ let v_220 = (r2.yyy * r1.yzw);
786
+ r2 = vec4<f32>(v_220.xyz, r2.w);
787
+ let v_221 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
788
+ r2 = vec4<f32>(v_221.xyz, r2.w);
789
+ let v_222 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
790
+ r1 = vec4<f32>(r1.x, v_222.xyz);
791
+ let v_223 = fma(r1.yzw, r1.xxx, r0.xyz);
792
+ r0 = vec4<f32>(v_223.xyz, r0.w);
793
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
794
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
795
+ r0.w = dot(r7.xyz, r7.xyz);
796
+ r1.x = sqrt(r0.w);
797
+ let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx);
798
+ r1.y = (r1.x + v_224.y);
799
+ r1.y = max(r1.y, 0.0f);
800
+ r1.x = (r1.y / r1.x);
801
+ r1.x = (r1.x * r7.z);
802
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
803
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
804
+ r1.w = (r1.z * -1.44269502162933349609f);
805
+ r1.w = exp2(r1.w);
806
+ r1.w = ((-(r1.wwww)).w + 1.0f);
807
+ r1.z = (r1.w / r1.z);
808
+ let v_225 = bitcast<u32>(r1.x);
809
+ r1.x = select(1.0f, r1.z, (v_225 != 0u));
810
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
811
+ r1.x = (r1.x * r1.z);
812
+ r1.x = min(r1.x, 1.0f);
813
+ r1.x = (r1.x * 1.44269502162933349609f);
814
+ r1.x = exp2(r1.x);
815
+ r1.x = min(r1.x, 1.0f);
816
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
817
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
818
+ r0.w = inverseSqrt(r0.w);
819
+ let v_226 = (r0.www * r7.xyz);
820
+ r2 = vec4<f32>(v_226.xyz, r2.w);
821
+ let v_227 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
822
+ r0.w = clamp(vec4<f32>(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f);
823
+ r0.w = log2(r0.w);
824
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
825
+ r0.w = exp2(r0.w);
826
+ let v_228 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
827
+ r1.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
828
+ r1.w = log2(r1.w);
829
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
830
+ r1.w = exp2(r1.w);
831
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
832
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
833
+ let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx);
834
+ r2.x = (r1.y + v_229.x);
835
+ r2.x = max(r2.x, 0.0f);
836
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
837
+ r2.x = (r2.x * 1.44269502162933349609f);
838
+ r2.x = exp2(r2.x);
839
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
840
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
841
+ let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz);
842
+ r1.y = (r1.y * v_230.y);
843
+ r1.y = (r1.y * 1.44269502162933349609f);
844
+ r1.y = exp2(r1.y);
845
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
846
+ let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
847
+ r2 = vec4<f32>(v_231.xyz, r2.w);
848
+ let v_232 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
849
+ r2 = vec4<f32>(v_232.xyz, r2.w);
850
+ let v_233 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
851
+ r3 = vec4<f32>(v_233.xyz, r3.w);
852
+ let v_234 = fma(r1.www, r3.xyz, r2.xyz);
853
+ r2 = vec4<f32>(v_234.xyz, r2.w);
854
+ let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx);
855
+ let v_236 = (r2.xyz + v_235.xyz);
856
+ r2 = vec4<f32>(v_236.xyz, r2.w);
857
+ let v_237 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
858
+ r2 = vec4<f32>(v_237.xyz, r2.w);
859
+ r3.x = cb3_3.tint_symbol_2[55u].w;
860
+ r3.y = cb3_3.tint_symbol_2[56u].w;
861
+ r3.z = cb3_3.tint_symbol_2[57u].w;
862
+ let v_238 = ((-(r2.xyzx)).xyz + r3.xyz);
863
+ r3 = vec4<f32>(v_238.xyz, r3.w);
864
+ let v_239 = fma(r1.xxx, r3.xyz, r2.xyz);
865
+ r1 = vec4<f32>(v_239.xy, r1.z, v_239.z);
866
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
867
+ if ((bitcast<u32>(r0.w) != 0u)) {
868
+ let v_240 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
869
+ r2 = vec4<f32>(v_240.xy, r2.zw);
870
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
871
+ r0.w = (r2.x + -1.0f);
872
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
873
+ } else {
874
+ r0.w = 1.0f;
875
+ }
876
+ let v_241 = -(r0.xyxz);
877
+ let v_242 = fma(r1.xyw, r0.www, v_241.xyw);
878
+ r1 = vec4<f32>(v_242.xy, r1.z, v_242.z);
879
+ let v_243 = fma(r1.zzz, r1.xyw, r0.xyz);
880
+ r1 = vec4<f32>(v_243.xyz, r1.w);
881
+ } else {
882
+ r0.w = dot(r7.xyz, r7.xyz);
883
+ r1.w = sqrt(r0.w);
884
+ let v_244 = -(cb3_3.tint_symbol_2[50u].xxxx);
885
+ r2.x = (r1.w + v_244.x);
886
+ r2.x = max(r2.x, 0.0f);
887
+ r1.w = (r2.x / r1.w);
888
+ r1.w = (r1.w * r7.z);
889
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
890
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
891
+ r2.z = (r2.y * -1.44269502162933349609f);
892
+ r2.z = exp2(r2.z);
893
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
894
+ r2.y = (r2.z / r2.y);
895
+ let v_245 = bitcast<u32>(r1.w);
896
+ r1.w = select(1.0f, r2.y, (v_245 != 0u));
897
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
898
+ r1.w = (r1.w * r2.y);
899
+ r1.w = min(r1.w, 1.0f);
900
+ r1.w = (r1.w * 1.44269502162933349609f);
901
+ r1.w = exp2(r1.w);
902
+ r1.w = min(r1.w, 1.0f);
903
+ r1.w = ((-(r1.wwww)).w + 1.0f);
904
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
905
+ r0.w = inverseSqrt(r0.w);
906
+ let v_246 = (r0.www * r7.xyz);
907
+ r3 = vec4<f32>(v_246.xyz, r3.w);
908
+ let v_247 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
909
+ r0.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
910
+ r0.w = log2(r0.w);
911
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
912
+ r0.w = exp2(r0.w);
913
+ let v_248 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
914
+ r2.z = clamp(vec4<f32>(v_248, v_248, v_248, v_248).z, 0.0f, 1.0f);
915
+ r2.z = log2(r2.z);
916
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
917
+ r2.z = exp2(r2.z);
918
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
919
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
920
+ let v_249 = -(cb3_3.tint_symbol_2[52u].xxxx);
921
+ r2.w = (r2.x + v_249.w);
922
+ r2.w = max(r2.w, 0.0f);
923
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
924
+ r2.w = (r2.w * 1.44269502162933349609f);
925
+ r2.w = exp2(r2.w);
926
+ r2.w = ((-(r2.wwww)).w + 1.0f);
927
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
928
+ let v_250 = -(cb3_3.tint_symbol_2[51u].zzzz);
929
+ r2.x = (r2.x * v_250.x);
930
+ r2.x = (r2.x * 1.44269502162933349609f);
931
+ r2.x = exp2(r2.x);
932
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
933
+ let v_251 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
934
+ r3 = vec4<f32>(v_251.xyz, r3.w);
935
+ let v_252 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
936
+ r3 = vec4<f32>(v_252.xyz, r3.w);
937
+ let v_253 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
938
+ r4 = vec4<f32>(v_253.xyz, r4.w);
939
+ let v_254 = fma(r2.zzz, r4.xyz, r3.xyz);
940
+ r3 = vec4<f32>(v_254.xyz, r3.w);
941
+ let v_255 = -(cb3_3.tint_symbol_2[57u].xyzx);
942
+ let v_256 = (r3.xyz + v_255.xyz);
943
+ r3 = vec4<f32>(v_256.xyz, r3.w);
944
+ let v_257 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
945
+ r2 = vec4<f32>(v_257.x, r2.y, v_257.yz);
946
+ r3.x = cb3_3.tint_symbol_2[55u].w;
947
+ r3.y = cb3_3.tint_symbol_2[56u].w;
948
+ r3.z = cb3_3.tint_symbol_2[57u].w;
949
+ let v_258 = ((-(r2.xzwx)).xyz + r3.xyz);
950
+ r3 = vec4<f32>(v_258.xyz, r3.w);
951
+ let v_259 = fma(r1.www, r3.xyz, r2.xzw);
952
+ r2 = vec4<f32>(v_259.x, r2.y, v_259.yz);
953
+ let v_260 = ((-(r0.xxyz)).xzw + r2.xzw);
954
+ r2 = vec4<f32>(v_260.x, r2.y, v_260.yz);
955
+ let v_261 = fma(r2.yyy, r2.xzw, r0.xyz);
956
+ r1 = vec4<f32>(v_261.xyz, r1.w);
957
+ }
958
+ let v_262 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
959
+ o0 = vec4<f32>(v_262.xyz, o0.w);
960
+ }
961
+
962
+ @fragment
963
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_263 : vec4<f32>) -> @location(0u) vec4<f32> {
964
+ main_inner(v0, v1, v2, v4, v5, v6, v_263);
965
+ return o0;
966
+ }
b/8b0b5899ed/shaders/d5cf1a6f653a6cfd.wgsl ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb39_struct {
10
+ tint_symbol : array<vec4<f32>, 39u>,
11
+ }
12
+
13
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb39_struct;
14
+
15
+ @group(1u) @binding(17u) var s1 : sampler;
16
+
17
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
18
+
19
+ var<private> o0 : vec4<f32>;
20
+
21
+ fn main_inner(v1 : vec4<f32>) {
22
+ let v = -(v1.xy.yyyy);
23
+ r0.x = (v.x + v1.x);
24
+ let v_1 = r0;
25
+ r0 = vec4<f32>(v_1.x, (((-(v1.xy.xxyx)).yz + vec2<f32>(1.0f))).xy, v_1.w);
26
+ r0.w = (r0.y + v.w);
27
+ let v_2 = abs(r0.wwww);
28
+ r0.x = max(v_2.x, abs(r0.xxxx).x);
29
+ r0.x = (r0.x * r0.x);
30
+ r0.x = (r0.x * r0.x);
31
+ let v_3 = max(r0.zy, v1.xy.yx);
32
+ r1 = vec4<f32>(v_3.xy, r1.zw);
33
+ r2 = textureSample(t1, s1, r0.yzyy.xy);
34
+ r0.y = max(r1.x, r1.y);
35
+ r0.z = log2(r1.x);
36
+ r0.y = log2(r0.y);
37
+ r0.y = (r0.y * 150.0f);
38
+ r0.y = exp2(r0.y);
39
+ r0.y = ((-(r0.yyyy)).y + 1.0f);
40
+ r1.w = fma((-(r0.xxxx)).w, r0.x, r0.y);
41
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.5f < cb3_3.tint_symbol[32u].x)));
42
+ r0.x = select(95.0f, 45.0f, (bitcast<u32>(r0.x) != 0u));
43
+ r0.x = (r0.z * r0.x);
44
+ r0.x = exp2(r0.x);
45
+ let v_4 = fma(r0.xxx, cb3_3.tint_symbol[37u].xyz, r2.xyz);
46
+ r1 = vec4<f32>(v_4.xyz, r1.w);
47
+ o0 = (r1 * cb3_3.tint_symbol[38u].xxxx);
48
+ }
49
+
50
+ @fragment
51
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
52
+ main_inner(v1);
53
+ return o0;
54
+ }
b/8b0b5899ed/shaders/d5cfa9805fb1624c.wgsl ADDED
@@ -0,0 +1,155 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb19_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 19u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
32
+
33
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
34
+
35
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
38
+
39
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
40
+
41
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
42
+
43
+ var<private> o0 : vec4<f32>;
44
+
45
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
46
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
47
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
48
+ r0 = vec4<f32>(v.xy, r0.zw);
49
+ let v_1 = r0.xy;
50
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
51
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
52
+ r0 = vec4<f32>(v_3.xy, r0.zw);
53
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
54
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
55
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
56
+ r1.x = (r1.x + 1.0f);
57
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
58
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
59
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
60
+ r2 = vec4<f32>(v_4.xyz, r2.w);
61
+ let v_5 = -(cb12_12.tint_symbol_2[0u].xyzx);
62
+ let v_6 = (r2.xyz + v_5.xyz);
63
+ r3 = vec4<f32>(v_6.xyz, r3.w);
64
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
65
+ r1.x = clamp(((r1.xxxx / cb12_12.tint_symbol_2[5u].xxxx)).x, 0.0f, 1.0f);
66
+ r1.x = (r1.x * cb12_12.tint_symbol_2[5u].x);
67
+ let v_7 = fma(cb12_12.tint_symbol_2[1u].xyz, r1.xxx, cb12_12.tint_symbol_2[0u].xyz);
68
+ r3 = vec4<f32>(v_7.xyz, r3.w);
69
+ let v_8 = ((-(r2.xyzx)).xyz + r3.xyz);
70
+ r3 = vec4<f32>(v_8.xyz, r3.w);
71
+ r1.x = dot(r3.xyz, r3.xyz);
72
+ r3.w = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
73
+ r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f);
74
+ r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x);
75
+ r3.w = (r3.w / r4.x);
76
+ r2.w = 1.0f;
77
+ r2.x = dot(r2, cb12_12.tint_symbol_2[6u]);
78
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 0.0f)));
79
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
80
+ r2.x = (r2.x * r3.w);
81
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.00000099999999747524f)));
82
+ v_9((bitcast<u32>(r2.y) != 0u));
83
+ r2.y = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
84
+ r2.y = bitcast<f32>((bitcast<u32>(r2.y) & 8u));
85
+ r2.y = f32(bitcast<u32>(r2.y));
86
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.y >= 8.0f)));
87
+ let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
88
+ r4 = vec4<f32>(v_10.xyz, r4.w);
89
+ let v_11 = (r4.xyz * r4.xyz);
90
+ r4 = vec4<f32>(v_11.xyz, r4.w);
91
+ let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
92
+ r2 = vec4<f32>(r2.xy, v_12.xy);
93
+ r2.z = (r2.z * r2.z);
94
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
95
+ let v_13 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
96
+ r5 = vec4<f32>(v_13.xyz, r5.w);
97
+ let v_14 = fract(r5.xyz);
98
+ r5 = vec4<f32>(v_14.xyz, r5.w);
99
+ let v_15 = fma((-(r5.yzyy)).xy, vec2<f32>(0.125f), r5.xy);
100
+ r5 = vec4<f32>(v_15.xy, r5.zw);
101
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r5.xyz);
102
+ r0 = vec4<f32>(v_16.xyz, r0.w);
103
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
104
+ r0 = vec4<f32>(v_17.xyz, r0.w);
105
+ r0.w = dot(r0.xyz, r0.xyz);
106
+ r0.w = inverseSqrt(r0.w);
107
+ let v_18 = (r0.www * r0.xyz);
108
+ r0 = vec4<f32>(v_18.xyz, r0.w);
109
+ r0.w = min(r2.z, 1.0f);
110
+ r2.z = dot(r1.yzw, r1.yzw);
111
+ r2.z = inverseSqrt(r2.z);
112
+ let v_19 = (r1.yzw * r2.zzz);
113
+ r1 = vec4<f32>(r1.x, v_19.xyz);
114
+ r1.x = inverseSqrt(r1.x);
115
+ let v_20 = (r1.xxx * r3.xyz);
116
+ r3 = vec4<f32>(v_20.xyz, r3.w);
117
+ r1.x = select(1.0f, 0.0f, (bitcast<u32>(r2.y) != 0u));
118
+ r1.x = (r1.x * r2.x);
119
+ let v_21 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
120
+ r2 = vec4<f32>(v_21.xyz, r2.w);
121
+ let v_22 = dot(r0.xyz, r3.xyz);
122
+ r3.x = clamp(vec4<f32>(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f);
123
+ let v_23 = dot((-(r1.yzwy)).xyz, r0.xyz);
124
+ r0.x = clamp(vec4<f32>(v_23, v_23, v_23, v_23).x, 0.0f, 1.0f);
125
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
126
+ r0.y = (r0.x * r0.x);
127
+ r0.y = (r0.y * r0.y);
128
+ r0.x = (r0.x * r0.y);
129
+ r0.y = ((-(r2.wwww)).y + 1.0f);
130
+ r0.x = fma(r2.w, r0.x, r0.y);
131
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
132
+ r0.x = (r0.x * r3.x);
133
+ let v_24 = (r0.xxx * r4.xyz);
134
+ r0 = vec4<f32>(v_24.xyz, r0.w);
135
+ let v_25 = (r2.xyz * r0.xyz);
136
+ r0 = vec4<f32>(v_25.xyz, r0.w);
137
+ let v_26 = (r1.xxx * r0.xyz);
138
+ r0 = vec4<f32>(v_26.xyz, r0.w);
139
+ let v_27 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
140
+ o0 = vec4<f32>(v_27.xyz, o0.w);
141
+ o0.w = 1.0f;
142
+ }
143
+
144
+ fn v_9(v_28 : bool) {
145
+ if (v_28) {
146
+ discard;
147
+ return;
148
+ }
149
+ }
150
+
151
+ @fragment
152
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
153
+ main_inner(v1, v2, v3);
154
+ return o0;
155
+ }
b/8b0b5899ed/shaders/d5dbf6a5858c53aa.wgsl ADDED
@@ -0,0 +1,91 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb17_struct {
10
+ tint_symbol : array<vec4<f32>, 17u>,
11
+ }
12
+
13
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
14
+
15
+ struct cb46_struct {
16
+ tint_symbol_1 : array<vec4<f32>, 46u>,
17
+ }
18
+
19
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
20
+
21
+ struct cb4_struct {
22
+ tint_symbol_2 : array<vec4<f32>, 4u>,
23
+ }
24
+
25
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
26
+
27
+ @group(1u) @binding(16u) var s0 : sampler;
28
+
29
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
30
+
31
+ var<private> o0 : vec4<f32>;
32
+
33
+ var<private> o1 : vec4<f32>;
34
+
35
+ var<private> o2 : vec4<f32>;
36
+
37
+ var<private> o3 : vec4<f32>;
38
+
39
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
40
+ r0.x = dot(v3.xyz, v3.xyz);
41
+ r0.x = inverseSqrt(r0.x);
42
+ r0.y = fma(v3.z, r0.x, -0.34999999403953552246f);
43
+ let v = (r0.xxx * v3.xyz);
44
+ r0 = vec4<f32>(v.x, r0.y, v.yz);
45
+ let v_1 = fma(r0.xzw, vec3<f32>(0.5f), vec3<f32>(0.5f));
46
+ o1 = vec4<f32>(v_1.xyz, o1.w);
47
+ r0.x = clamp(((r0.yyyy * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
48
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
49
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
50
+ r0.x = (r0.y * r0.x);
51
+ let v_2 = (v1.xy * cb2_2.tint_symbol[15u].zy);
52
+ let v_3 = r1;
53
+ r1 = vec4<f32>(v_3.x, v_2.xy, v_3.w);
54
+ r0.x = (r0.x * r1.y);
55
+ r0.y = fma(r0.x, -0.5f, 1.0f);
56
+ let v_4 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
57
+ let v_5 = r0;
58
+ r0 = vec4<f32>(v_4.x, v_5.y, v_4.y, v_5.w);
59
+ let v_6 = sqrt(r0.xz);
60
+ o2 = vec4<f32>(v_6.xy, o2.zw);
61
+ r2 = textureSample(t0, s0, v2.xy.xyxx.xy);
62
+ let v_7 = (r0.yyy * r2.xyz);
63
+ o0 = vec4<f32>(v_7.xyz, o0.w);
64
+ r0.x = (r2.w * v1.w);
65
+ o0.w = (r0.x * cb2_2.tint_symbol[15u].x);
66
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
67
+ o2 = vec4<f32>(o2.xy, vec2<f32>(0.98000001907348632812f, 1.0f));
68
+ r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
69
+ let v_8 = (r1.xz * vec2<f32>(0.5f));
70
+ r0 = vec4<f32>(v_8.xy, r0.zw);
71
+ let v_9 = sqrt(r0.xy);
72
+ o3 = vec4<f32>(v_9.xy, o3.zw);
73
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.0f));
74
+ }
75
+
76
+ struct tint_symbol_3 {
77
+ @location(0u)
78
+ o0 : vec4<f32>,
79
+ @location(1u)
80
+ o1 : vec4<f32>,
81
+ @location(2u)
82
+ o2 : vec4<f32>,
83
+ @location(3u)
84
+ o3 : vec4<f32>,
85
+ }
86
+
87
+ @fragment
88
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_3 {
89
+ main_inner(v1, v2, v3);
90
+ return tint_symbol_3(o0, o1, o2, o3);
91
+ }
b/8b0b5899ed/shaders/d5dd88e02808358e.wgsl ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ @group(1u) @binding(18u) var s2 : sampler;
8
+
9
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
14
+ r0 = textureSample(t2, s2, v2.xyxx.xy).yxzw;
15
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((v1.w == 0.0f))));
16
+ if ((bitcast<u32>(r0.y) != 0u)) {
17
+ r1 = textureSample(t2, s2, v2.zwzz.xy);
18
+ r0.y = ((-(r0.xxxx)).y + r1.y);
19
+ r0.x = fma(v1.w, r0.y, r0.x);
20
+ }
21
+ r0.x = (r0.x * v1.x);
22
+ o0.y = (r0.x * v1.y);
23
+ o0 = vec4<f32>(0.0f, o0.y, vec2<f32>(0.0f, 1.0f));
24
+ }
25
+
26
+ @fragment
27
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
28
+ main_inner(v1, v2);
29
+ return o0;
30
+ }
b/8b0b5899ed/shaders/d5e327c296950574.wgsl ADDED
@@ -0,0 +1,463 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ struct cb16_struct {
34
+ tint_symbol : array<vec4<f32>, 16u>,
35
+ }
36
+
37
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
38
+
39
+ struct cb19_struct {
40
+ tint_symbol_1 : array<vec4<f32>, 19u>,
41
+ }
42
+
43
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
44
+
45
+ struct cb19_struct_1 {
46
+ tint_symbol_2 : array<vec4<f32>, 19u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
50
+
51
+ struct cb21_struct {
52
+ tint_symbol_3 : array<vec4<f32>, 21u>,
53
+ }
54
+
55
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
56
+
57
+ @group(1u) @binding(17u) var s1 : sampler;
58
+
59
+ @group(1u) @binding(18u) var s2 : sampler;
60
+
61
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
62
+
63
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
68
+
69
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
70
+
71
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
72
+
73
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
74
+
75
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
76
+
77
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
78
+
79
+ var<private> o0 : vec4<f32>;
80
+
81
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
82
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
83
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
84
+ r1 = vec4<f32>(v.xy, r1.zw);
85
+ r1.z = 1.0f;
86
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
87
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
88
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
89
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
90
+ r0 = vec4<f32>(v_1.xy, r0.zw);
91
+ let v_2 = r0.xy;
92
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
93
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
94
+ r1 = vec4<f32>(v_4.xy, r1.zw);
95
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
96
+ r0.z = textureLoad(t12, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).x;
97
+ r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w);
98
+ r0.z = (r0.z + 1.0f);
99
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
100
+ let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
101
+ r3 = vec4<f32>(v_5.xyz, r3.w);
102
+ let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
103
+ r4 = vec4<f32>(v_6.xyz, r4.w);
104
+ r0.w = dot(r4.xyz, r4.xyz);
105
+ r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
106
+ r4.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
107
+ r4.w = fma(r4.w, r2.w, cb12_12.tint_symbol_3[7u].x);
108
+ r2.w = (r2.w / r4.w);
109
+ r3.w = 1.0f;
110
+ r3.x = dot(r3, cb12_12.tint_symbol_3[6u]);
111
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 0.0f)));
112
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
113
+ r2.w = (r2.w * r3.x);
114
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f)));
115
+ v_7((bitcast<u32>(r3.x) != 0u));
116
+ r3.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).y);
117
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 8u));
118
+ r3.x = f32(bitcast<u32>(r3.x));
119
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x >= 8.0f)));
120
+ r3.x = bitcast<f32>((bitcast<u32>(r3.x) & 1065353216u));
121
+ let v_8 = textureLoad(t7, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xyz;
122
+ r3 = vec4<f32>(r3.x, v_8.xyz);
123
+ let v_9 = (r3.yzw * r3.yzw);
124
+ r3 = vec4<f32>(r3.x, v_9.xyz);
125
+ let v_10 = textureLoad(t9, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xyz;
126
+ r5 = vec4<f32>(v_10.xyz, r5.w);
127
+ let v_11 = (r5.xy * r5.xy);
128
+ r5 = vec4<f32>(v_11.xy, r5.zw);
129
+ r1 = textureLoad(t8, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3));
130
+ let v_12 = (r1.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
131
+ r6 = vec4<f32>(v_12.xyz, r6.w);
132
+ let v_13 = fract(r6.xyz);
133
+ r6 = vec4<f32>(v_13.xyz, r6.w);
134
+ let v_14 = fma((-(r6.yzyy)).xy, vec2<f32>(0.125f), r6.xy);
135
+ r6 = vec4<f32>(v_14.xy, r6.zw);
136
+ let v_15 = fma(r1.xyz, vec3<f32>(256.0f), r6.xyz);
137
+ r1 = vec4<f32>(v_15.xyz, r1.w);
138
+ let v_16 = (r1.xyz + vec3<f32>(-128.0f));
139
+ r1 = vec4<f32>(v_16.xyz, r1.w);
140
+ r1.w = dot(r1.xyz, r1.xyz);
141
+ r1.w = inverseSqrt(r1.w);
142
+ let v_17 = (r1.www * r1.xyz);
143
+ r1 = vec4<f32>(v_17.xyz, r1.w);
144
+ r1.w = min(r5.x, 1.0f);
145
+ r4.w = fma(r5.y, 512.0f, -500.0f);
146
+ r4.w = max(r4.w, 0.0f);
147
+ let v_18 = -(r4.wwww);
148
+ r5.x = fma(r5.y, 512.0f, v_18.x);
149
+ r4.w = (r4.w * 558.0f);
150
+ r4.w = fma(r5.x, 3.0f, r4.w);
151
+ r0.w = inverseSqrt(r0.w);
152
+ let v_19 = (r0.www * r4.xyz);
153
+ r5 = vec4<f32>(v_19.xy, r5.z, v_19.z);
154
+ r6.x = dot(r2.xyz, r2.xyz);
155
+ r6.x = inverseSqrt(r6.x);
156
+ let v_20 = (r2.xyz * r6.xxx);
157
+ r6 = vec4<f32>(v_20.xyz, r6.w);
158
+ let v_21 = -(r6.xyzx);
159
+ let v_22 = fma(r4.xyz, r0.www, v_21.xyz);
160
+ r4 = vec4<f32>(v_22.xyz, r4.w);
161
+ r0.w = dot(r4.xyz, r4.xyz);
162
+ r0.w = inverseSqrt(r0.w);
163
+ let v_23 = (r0.www * r4.xyz);
164
+ r4 = vec4<f32>(v_23.xyz, r4.w);
165
+ let v_24 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
166
+ r2 = vec4<f32>(v_24.xyz, r2.w);
167
+ r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
168
+ r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
169
+ r7.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
170
+ let v_25 = -(r7.xyzx);
171
+ r0.z = dot(v_25.xyz, (-(r7.xyzx)).xyz);
172
+ r0.z = sqrt(r0.z);
173
+ let v_26 = ((-(r7.xyzx)).xyz / r0.zzz);
174
+ r2 = vec4<f32>(v_26.xyz, r2.w);
175
+ r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
176
+ let v_27 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r2.xyz)));
177
+ r7 = vec4<f32>(v_27.xyz, r7.w);
178
+ let v_28 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r2.xyz < vec3<f32>())));
179
+ r8 = vec4<f32>(v_28.xyz, r8.w);
180
+ let v_29 = -(bitcast<vec4<i32>>(r7.xyzx));
181
+ let v_30 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r8.xyz) + v_29.xyz));
182
+ r7 = vec4<f32>(v_30.xyz, r7.w);
183
+ let v_31 = vec3<f32>(bitcast<vec3<i32>>(r7.xyz));
184
+ r7 = vec4<f32>(v_31.xyz, r7.w);
185
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz))));
186
+ let v_32 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r8.yw) | bitcast<vec2<u32>>(r8.xz)));
187
+ r8 = vec4<f32>(v_32.xy, r8.zw);
188
+ let v_33 = (-(r7.xyzx)).xyz;
189
+ r7 = vec4<f32>(v_33.xyz, r7.w);
190
+ r7.w = 0.0f;
191
+ let v_34 = bitcast<vec3<u32>>(r8.yyy);
192
+ let v_35 = r7.wxw;
193
+ let v_36 = select(r7.wwy, v_35, (v_34 != vec3<u32>()));
194
+ r8 = vec4<f32>(r8.x, v_36.xyz);
195
+ let v_37 = bitcast<vec3<u32>>(r8.xxx);
196
+ let v_38 = r8.yzw;
197
+ let v_39 = select(r7.wwz, v_38, (v_37 != vec3<u32>()));
198
+ r7 = vec4<f32>(v_39.xyz, r7.w);
199
+ let v_40 = (r2.zxy * r7.xyz);
200
+ r8 = vec4<f32>(v_40.xyz, r8.w);
201
+ let v_41 = -(r8.xyzx);
202
+ let v_42 = fma(r2.yzx, r7.yzx, v_41.xyz);
203
+ r7 = vec4<f32>(v_42.xyz, r7.w);
204
+ r6.w = dot(r7.xyz, r7.xyz);
205
+ r6.w = inverseSqrt(r6.w);
206
+ let v_43 = (r6.www * r7.xyz);
207
+ r7 = vec4<f32>(v_43.xyz, r7.w);
208
+ let v_44 = (r2.yzx * r7.zxy);
209
+ r8 = vec4<f32>(v_44.xyz, r8.w);
210
+ let v_45 = -(r8.xyzx);
211
+ let v_46 = fma(r7.yzx, r2.zxy, v_45.xyz);
212
+ r8 = vec4<f32>(v_46.xyz, r8.w);
213
+ r9 = dpdx(r2.xyzx);
214
+ r6.w = dpdx(r0.w);
215
+ r10 = dpdy(r2.xyzx);
216
+ r0.w = dpdy(r0.w);
217
+ r11.z = dot(r9.yzw, r9.yzw);
218
+ r7.w = dot(r9.yzw, r10.yzw);
219
+ r11.x = dot(r10.yzw, r10.yzw);
220
+ r8.w = (r7.w * r7.w);
221
+ let v_47 = -(r8.wwww);
222
+ r8.w = fma(r11.z, r11.x, v_47.w);
223
+ r8.w = (1.0f / r8.w);
224
+ r11.y = (-(r7.wwww)).y;
225
+ r12 = (r8.wwww * r11.xxxy);
226
+ r11 = (r11.yyyz * r8.wwww);
227
+ r13 = (r10 * r11);
228
+ r13 = fma(r9, r12, r13);
229
+ let v_48 = (r10.yz * r11.ww);
230
+ r9 = vec4<f32>(v_48.x, r9.yz, v_48.y);
231
+ let v_49 = fma(r9.yz, r12.ww, r9.xw);
232
+ r9 = vec4<f32>(v_49.xy, r9.zw);
233
+ let v_50 = (r6.www * r13.xyz);
234
+ r10 = vec4<f32>(v_50.xyz, r10.w);
235
+ r11.x = fma(r0.w, r13.w, r10.x);
236
+ let v_51 = fma(r0.ww, r9.xy, r10.yz);
237
+ let v_52 = r11;
238
+ r11 = vec4<f32>(v_52.x, v_51.xy, v_52.w);
239
+ let v_53 = max(r11.xyz, vec3<f32>(-1.0f));
240
+ r9 = vec4<f32>(v_53.xyz, r9.w);
241
+ let v_54 = min(r9.xyz, vec3<f32>(1.0f));
242
+ r9 = vec4<f32>(v_54.xyz, r9.w);
243
+ let v_55 = (r0.xy * vec2<f32>(0.015625f));
244
+ r0 = vec4<f32>(v_55.xy, r0.zw);
245
+ let v_56 = textureSample(t1, s1, r0.xyxx.xy).xy;
246
+ r0 = vec4<f32>(v_56.xy, r0.zw);
247
+ let v_57 = fma(r0.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
248
+ r0 = vec4<f32>(v_57.xy, r0.zw);
249
+ r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
250
+ let v_58 = (r0.www * r8.xyz);
251
+ r8 = vec4<f32>(v_58.xyz, r8.w);
252
+ let v_59 = (r0.www * r7.xyz);
253
+ r7 = vec4<f32>(v_59.xyz, r7.w);
254
+ let v_60 = (r0.yyy * r8.xyz);
255
+ r10 = vec4<f32>(v_60.xyz, r10.w);
256
+ let v_61 = (r0.xxx * r7.xyz);
257
+ r11 = vec4<f32>(v_61.xyz, r11.w);
258
+ let v_62 = fma(r0.yyy, r8.xyz, r11.xyz);
259
+ r12 = vec4<f32>(v_62.xyz, r12.w);
260
+ let v_63 = (r2.xyz + r12.xyz);
261
+ r13 = vec4<f32>(v_63.xyz, r13.w);
262
+ r0.w = dot(r9.xyz, r12.xyz);
263
+ r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w);
264
+ let v_64 = r13.xyzx;
265
+ r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w);
266
+ let v_65 = -(r11.xyzx);
267
+ let v_66 = fma(r0.yyy, r8.xyz, v_65.xyz);
268
+ r11 = vec4<f32>(v_66.xyz, r11.w);
269
+ let v_67 = (r11.xyz * vec3<f32>(0.5f));
270
+ r12 = vec4<f32>(v_67.xyz, r12.w);
271
+ let v_68 = fma(r11.xyz, vec3<f32>(0.5f), r2.xyz);
272
+ r11 = vec4<f32>(v_68.xyz, r11.w);
273
+ r6.w = dot(r9.xyz, r12.xyz);
274
+ r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w);
275
+ let v_69 = r11.xyzx;
276
+ r6.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r6.w);
277
+ r0.w = (r0.w + r6.w);
278
+ let v_70 = -(r10.xyzx);
279
+ let v_71 = fma(r0.xxx, r7.xyz, v_70.xyz);
280
+ r10 = vec4<f32>(v_71.xyz, r10.w);
281
+ let v_72 = (r10.xyz * vec3<f32>(0.25f));
282
+ r11 = vec4<f32>(v_72.xyz, r11.w);
283
+ let v_73 = fma(r10.xyz, vec3<f32>(0.25f), r2.xyz);
284
+ r10 = vec4<f32>(v_73.xyz, r10.w);
285
+ r6.w = dot(r9.xyz, r11.xyz);
286
+ r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w);
287
+ let v_74 = r10.xyzx;
288
+ r6.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r6.w);
289
+ r0.w = (r0.w + r6.w);
290
+ let v_75 = -(r0.xxxx);
291
+ r10.x = (v_75.x + (-(r0.yyyy)).x);
292
+ r10.y = ((-(r0.xxxx)).y + r0.y);
293
+ let v_76 = (r10.xy * vec2<f32>(0.54447221755981445312f));
294
+ r10 = vec4<f32>(v_76.xy, r10.zw);
295
+ let v_77 = (r8.xyz * r10.xxx);
296
+ r11 = vec4<f32>(v_77.xyz, r11.w);
297
+ let v_78 = (r7.xyz * r10.yyy);
298
+ r12 = vec4<f32>(v_78.xyz, r12.w);
299
+ let v_79 = fma(r10.xxx, r8.xyz, r12.xyz);
300
+ r13 = vec4<f32>(v_79.xyz, r13.w);
301
+ let v_80 = (r2.xyz + r13.xyz);
302
+ r14 = vec4<f32>(v_80.xyz, r14.w);
303
+ r6.w = dot(r9.xyz, r13.xyz);
304
+ r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w);
305
+ let v_81 = r14.xyzx;
306
+ r6.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r6.w);
307
+ r0.w = (r0.w + r6.w);
308
+ let v_82 = -(r12.xxyz);
309
+ let v_83 = fma(r10.xxx, r8.xyz, v_82.xzw);
310
+ r10 = vec4<f32>(v_83.x, r10.y, v_83.yz);
311
+ let v_84 = (r10.xzw * vec3<f32>(0.5f));
312
+ r12 = vec4<f32>(v_84.xyz, r12.w);
313
+ let v_85 = fma(r10.xzw, vec3<f32>(0.5f), r2.xyz);
314
+ r10 = vec4<f32>(v_85.x, r10.y, v_85.yz);
315
+ r6.w = dot(r9.xyz, r12.xyz);
316
+ r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w);
317
+ let v_86 = r10.xzwx;
318
+ r6.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r6.w);
319
+ r0.w = (r0.w + r6.w);
320
+ let v_87 = -(r11.xyzx);
321
+ let v_88 = fma(r10.yyy, r7.xyz, v_87.xyz);
322
+ r10 = vec4<f32>(v_88.xyz, r10.w);
323
+ let v_89 = (r10.xyz * vec3<f32>(0.25f));
324
+ r11 = vec4<f32>(v_89.xyz, r11.w);
325
+ let v_90 = fma(r10.xyz, vec3<f32>(0.25f), r2.xyz);
326
+ r10 = vec4<f32>(v_90.xyz, r10.w);
327
+ r6.w = dot(r9.xyz, r11.xyz);
328
+ r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w);
329
+ let v_91 = r10.xyzx;
330
+ r6.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r6.w);
331
+ r0.w = (r0.w + r6.w);
332
+ let v_92 = (r0.xy * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
333
+ r0 = vec4<f32>(v_92.xy, r0.zw);
334
+ let v_93 = (r8.xyz * r0.xxx);
335
+ r10 = vec4<f32>(v_93.xyz, r10.w);
336
+ let v_94 = (r7.xyz * r0.yyy);
337
+ r11 = vec4<f32>(v_94.xyz, r11.w);
338
+ let v_95 = fma(r0.xxx, r8.xyz, r11.xyz);
339
+ r12 = vec4<f32>(v_95.xyz, r12.w);
340
+ let v_96 = (r2.xyz + r12.xyz);
341
+ r13 = vec4<f32>(v_96.xyz, r13.w);
342
+ r6.w = dot(r9.xyz, r12.xyz);
343
+ r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w);
344
+ let v_97 = r13.xyzx;
345
+ r6.w = textureSampleCompareLevel(t14, s14, v_97.xyz, r6.w);
346
+ r0.w = (r0.w + r6.w);
347
+ let v_98 = -(r11.xyzx);
348
+ let v_99 = fma(r0.xxx, r8.xyz, v_98.xyz);
349
+ r8 = vec4<f32>(v_99.xyz, r8.w);
350
+ let v_100 = (r8.xyz * vec3<f32>(0.5f));
351
+ r11 = vec4<f32>(v_100.xyz, r11.w);
352
+ let v_101 = fma(r8.xyz, vec3<f32>(0.5f), r2.xyz);
353
+ r8 = vec4<f32>(v_101.xyz, r8.w);
354
+ r0.x = dot(r9.xyz, r11.xyz);
355
+ r0.x = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.x);
356
+ let v_102 = r8.xyzx;
357
+ r0.x = textureSampleCompareLevel(t14, s14, v_102.xyz, r0.x);
358
+ r0.x = (r0.x + r0.w);
359
+ let v_103 = -(r10.xyzx);
360
+ let v_104 = fma(r0.yyy, r7.xyz, v_103.xyz);
361
+ r7 = vec4<f32>(v_104.xyz, r7.w);
362
+ let v_105 = (r7.xyz * vec3<f32>(0.25f));
363
+ r8 = vec4<f32>(v_105.xyz, r8.w);
364
+ let v_106 = fma(r7.xyz, vec3<f32>(0.25f), r2.xyz);
365
+ r2 = vec4<f32>(v_106.xyz, r2.w);
366
+ r0.y = dot(r9.xyz, r8.xyz);
367
+ r0.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.y);
368
+ let v_107 = r2.xyzx;
369
+ r0.y = textureSampleCompareLevel(t14, s14, v_107.xyz, r0.y);
370
+ r0.x = (r0.y + r0.x);
371
+ r0.y = (r2.w * r3.x);
372
+ let v_108 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx);
373
+ r2 = vec4<f32>(v_108.xyz, r2.w);
374
+ let v_109 = -(cb12_12.tint_symbol_3[1u].yzxy);
375
+ let v_110 = -(r2.xyzx);
376
+ let v_111 = fma(v_109.xyz, cb12_12.tint_symbol_3[2u].zxy, v_110.xyz);
377
+ r2 = vec4<f32>(v_111.xyz, r2.w);
378
+ let v_112 = -(r5.xywx);
379
+ r2.x = dot(r2.xyz, v_112.xyz);
380
+ let v_113 = -(r5.xywx);
381
+ r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_113.xyz);
382
+ let v_114 = -(cb12_12.tint_symbol_3[1u].xyzx);
383
+ r0.z = dot(v_114.xyz, (-(r5.xywx)).xyz);
384
+ let v_115 = -(r5.xywx);
385
+ r0.w = dot(v_115.xyz, (-(r5.xywx)).xyz);
386
+ r0.w = sqrt(r0.w);
387
+ r0.z = (r0.z / r0.w);
388
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
389
+ r0.z = (r0.z * r0.w);
390
+ r0.z = (1.0f / r0.z);
391
+ let v_116 = (r0.zz * r2.xy);
392
+ r0 = vec4<f32>(r0.xy, v_116.xy);
393
+ let v_117 = fma(r0.zw, vec2<f32>(0.5f), vec2<f32>(0.5f));
394
+ r0 = vec4<f32>(r0.xy, v_117.xy);
395
+ let v_118 = textureSampleLevel(t2, s2, r0.zwzz.xy, 0.0f).xyz;
396
+ r2 = vec4<f32>(v_118.xyz, r2.w);
397
+ let v_119 = fma(r2.xyz, r2.xyz, vec3<f32>(-1.0f));
398
+ r2 = vec4<f32>(v_119.xyz, r2.w);
399
+ let v_120 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3<f32>(1.0f));
400
+ r2 = vec4<f32>(v_120.xyz, r2.w);
401
+ let v_121 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz);
402
+ r2 = vec4<f32>(v_121.xyz, r2.w);
403
+ let v_122 = (r2.xyz * cb12_12.tint_symbol_3[3u].www);
404
+ r2 = vec4<f32>(v_122.xyz, r2.w);
405
+ let v_123 = dot(r1.xyz, r5.xyw);
406
+ r0.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
407
+ let v_124 = dot((-(r6.xyzx)).xyz, r1.xyz);
408
+ r6.x = clamp(vec4<f32>(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f);
409
+ let v_125 = dot(r4.xyz, r5.xyw);
410
+ r6.y = clamp(vec4<f32>(v_125, v_125, v_125, v_125).y, 0.0f, 1.0f);
411
+ let v_126 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
412
+ r5 = vec4<f32>(v_126.xy, r5.zw);
413
+ let v_127 = (r5.xy * r5.xy);
414
+ r6 = vec4<f32>(v_127.xy, r6.zw);
415
+ let v_128 = (r6.xy * r6.xy);
416
+ r6 = vec4<f32>(v_128.xy, r6.zw);
417
+ let v_129 = (r5.xy * r6.xy);
418
+ r5 = vec4<f32>(v_129.xy, r5.zw);
419
+ r0.w = ((-(r5.zzzz)).w + 1.0f);
420
+ let v_130 = fma(r5.zz, r5.xy, r0.ww);
421
+ r5 = vec4<f32>(v_130.xy, r5.zw);
422
+ let v_131 = (r4.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
423
+ r5 = vec4<f32>(r5.xy, v_131.xy);
424
+ r0.w = (r5.z * 0.125f);
425
+ r2.w = fma((-(r1.wwww)).w, r5.x, 1.0f);
426
+ r1.x = dot(r1.xyz, r4.xyz);
427
+ r1.x = clamp(((r1.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
428
+ r1.x = log2(r1.x);
429
+ r1.x = (r1.x * r5.w);
430
+ r1.x = exp2(r1.x);
431
+ r1.x = (r5.y * r1.x);
432
+ r0.w = (r0.w * r1.x);
433
+ r0.w = (r1.w * r0.w);
434
+ r0.w = (r0.z * r0.w);
435
+ r0.z = (r0.z * r2.w);
436
+ r0.w = (r0.w * cb12_12.tint_symbol_3[8u].z);
437
+ r0.x = fma(r0.x, 0.11111111193895339966f, -1.0f);
438
+ r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f);
439
+ let v_132 = fma(r3.yzw, r0.zzz, r0.www);
440
+ r1 = vec4<f32>(v_132.xyz, r1.w);
441
+ let v_133 = (r2.xyz * r1.xyz);
442
+ r1 = vec4<f32>(v_133.xyz, r1.w);
443
+ let v_134 = (r0.yyy * r1.xyz);
444
+ r0 = vec4<f32>(r0.x, v_134.xyz);
445
+ let v_135 = (r0.xxx * r0.yzw);
446
+ r0 = vec4<f32>(v_135.xyz, r0.w);
447
+ let v_136 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
448
+ o0 = vec4<f32>(v_136.xyz, o0.w);
449
+ o0.w = 1.0f;
450
+ }
451
+
452
+ fn v_7(v_137 : bool) {
453
+ if (v_137) {
454
+ discard;
455
+ return;
456
+ }
457
+ }
458
+
459
+ @fragment
460
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
461
+ main_inner(v1, v3);
462
+ return o0;
463
+ }
b/8b0b5899ed/shaders/d607be76aead5e83.wgsl ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb12_struct {
12
+ tint_symbol : array<vec4<f32>, 12u>,
13
+ }
14
+
15
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
16
+
17
+ struct cb3_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 3u>,
19
+ }
20
+
21
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
22
+
23
+ var<private> icb0 : array<vec4<f32>, 8u> = array<vec4<f32>, 8u>(vec4<f32>(), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(), vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 0.0f));
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ var<private> o1 : vec4<f32>;
28
+
29
+ var<private> o2 : vec4<f32>;
30
+
31
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>) {
32
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (v1.y == 0.0f)));
33
+ let v = select(v0.xy, vec2<f32>(-1000.0f), (bitcast<vec2<u32>>(r0.xx) != vec2<u32>()));
34
+ r0 = vec4<f32>(v.xy, r0.zw);
35
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
36
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
37
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
38
+ o1.w = fract(v0.z);
39
+ o1.z = trunc(v0.z);
40
+ o1 = vec4<f32>(v1.xy, o1.zw);
41
+ let v_1 = max(v0.z, 0.0f);
42
+ r0.x = bitcast<f32>(select(u32(v_1), 4294967295u, (v_1 >= 4294967296.0f)));
43
+ r0.y = bitcast<f32>((bitcast<i32>(r0.x) + 1i));
44
+ let v_2 = max(cb12_12.tint_symbol_1[2u].y, 0.0f);
45
+ r0.z = bitcast<f32>(select(u32(v_2), 4294967295u, (v_2 >= 4294967296.0f)));
46
+ let v_3 = bitcast<vec4<u32>>(r0.yyyy);
47
+ let v_4 = bitcast<vec4<u32>>(r0.zzzz);
48
+ let v_5 = select(vec4<u32>(1u), v_4, (v_4 != vec4<u32>()));
49
+ r1.x = bitcast<f32>(select(4294967295u, ((v_3 / v_5)).x, (v_4.x != 0u)));
50
+ r2.x = bitcast<f32>(select(4294967295u, ((v_3 % v_5)).x, (v_4.x != 0u)));
51
+ let v_6 = bitcast<vec4<u32>>(r0.xxxx);
52
+ let v_7 = bitcast<vec4<u32>>(r0.zzzz);
53
+ let v_8 = select(vec4<u32>(1u), v_7, (v_7 != vec4<u32>()));
54
+ r0.x = bitcast<f32>(select(4294967295u, ((v_6 / v_8)).x, (v_7.x != 0u)));
55
+ r3.x = bitcast<f32>(select(4294967295u, ((v_6 % v_8)).x, (v_7.x != 0u)));
56
+ r2.z = f32(bitcast<i32>(r2.x));
57
+ r2.w = f32(bitcast<i32>(r1.x));
58
+ r2.x = f32(bitcast<i32>(r3.x));
59
+ r2.y = f32(bitcast<i32>(r0.x));
60
+ r0 = (vec4<f32>(1.0f) / cb12_12.tint_symbol_1[2u].yxyx);
61
+ r1 = (r0 * r2);
62
+ r0.x = fma(v1.z, 255.0f, 0.5f);
63
+ let v_9 = r0.x;
64
+ let v_10 = max(v_9, -2147483648.0f);
65
+ r0.x = bitcast<f32>(select(select(i32(v_10), 2147483647i, (v_10 >= 2147483648.0f)), 0i, !((v_9 == v_9))));
66
+ o2 = fma(icb0[bitcast<i32>(r0.x)].xyxy, r0.zwzw, r1);
67
+ }
68
+
69
+ struct tint_symbol_2 {
70
+ @builtin(position)
71
+ o0 : vec4<f32>,
72
+ @location(1u)
73
+ o1 : vec4<f32>,
74
+ @location(2u)
75
+ o2 : vec4<f32>,
76
+ }
77
+
78
+ @vertex
79
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>) -> tint_symbol_2 {
80
+ main_inner(v0, v1);
81
+ return tint_symbol_2(o0, o1, o2);
82
+ }